v0.6.2b: corrected alignment of the languages icon

This commit is contained in:
Evan Debenham 2017-11-07 17:00:28 -05:00 committed by Evan Debenham
parent dc460c3e18
commit 988f3dbe96
3 changed files with 7 additions and 11 deletions

View File

@ -22,6 +22,7 @@
package com.shatteredpixel.shatteredpixeldungeon.scenes;
import android.opengl.GLES20;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.effects.BannerSprites;
@ -157,7 +158,7 @@ public class TitleScene extends PixelScene {
add( btnPrefs );
LanguageButton btnLang = new LanguageButton();
btnLang.setPos(16, 1);
btnLang.setRect(16, 0, 16, 15);
add( btnLang );
ExitButton btnExit = new ExitButton();

View File

@ -152,7 +152,7 @@ public enum Icons {
icon.frame( icon.texture.uvRect( 79, 40, 94, 56 ) );
break;
case LANGS:
icon.frame( icon.texture.uvRect( 94, 40, 110, 56 ) );
icon.frame( icon.texture.uvRect( 94, 42, 110, 51 ) );
break;
case CHALLENGE_OFF:
icon.frame( icon.texture.uvRect( 78, 16, 102, 40 ) );

View File

@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.ui;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndLangs;
import com.watabou.noosa.Game;
import com.watabou.noosa.Image;
@ -33,13 +34,6 @@ public class LanguageButton extends Button {
private Image image;
public LanguageButton() {
super();
width = image.width;
height = image.height;
}
@Override
protected void createChildren() {
super.createChildren();
@ -83,8 +77,9 @@ public class LanguageButton extends Button {
protected void layout() {
super.layout();
image.x = x;
image.y = y;
image.x = x + (width - image.width)/2f;
image.y = y + (height - image.height)/2f;
PixelScene.align(image);
}
@Override