v1.1.0: redesigned potion of adrenaline surge into potion of mastery

Also added a confirmation windows for un-IDed potion of dragon's breath
This commit is contained in:
Evan Debenham 2021-11-25 22:18:13 -05:00
parent ab6e8feed5
commit 9887c9da7a
14 changed files with 179 additions and 57 deletions

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@ -719,9 +719,9 @@ items.potions.exotic.exoticpotion.bistre=exotic bistre potion
items.potions.exotic.exoticpotion.indigo=exotic indigo potion
items.potions.exotic.exoticpotion.silver=exotic silver potion
items.potions.exotic.exoticpotion.unknown_desc=This round flask contains a grainy colorful liquid. It seems to be foreign to this land, who knows what it might do when drunk or thrown?
items.potions.exotic.potionofadrenalinesurge.name=potion of adrenaline surge
items.potions.exotic.potionofadrenalinesurge.desc=This powerful liquid will give you a greater boost of strength that withers after an extended period of time.
items.potions.exotic.exoticpotion.warning=Do you really want to cancel this potion usage? It will be consumed anyway.
items.potions.exotic.exoticpotion.yes=Yes, I'm positive
items.potions.exotic.exoticpotion.no=No, I changed my mind
items.potions.exotic.potionofcleansing.name=potion of cleansing
items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well.
@ -747,6 +747,9 @@ items.potions.exotic.potionofdivineinspiration.desc=The power of holy energy red
items.potions.exotic.potionofmagicalsight.name=potion of magical sight
items.potions.exotic.potionofmagicalsight.desc=After drinking this, your senses will be briefly heightened to incredible levels, increasing your vision range and allowing you to see through walls!
items.potions.exotic.potionofmastery.name=potion of mastery
items.potions.exotic.potionofmastery.desc=Rather than granting raw strength, this potion will instead attune the muscles of the user to a particular item. This will make that item easier to use, as if the drinker had practised with it and built muscle memory.\n\nThe chosen weapon or armor will require 2 less strength to use. This potion can only be used once on each item.
items.potions.exotic.potionofshielding.name=potion of shielding
items.potions.exotic.potionofshielding.desc=Rather than heal, this potion will instead project a durable shield around the user's body, blocking a considerable amount of damage.

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@ -58,6 +58,9 @@ public class ShatteredPixelDungeon extends Game {
com.watabou.utils.Bundle.addAlias(
com.shatteredpixel.shatteredpixeldungeon.items.potions.exotic.PotionOfDivineInspiration.class,
"com.shatteredpixel.shatteredpixeldungeon.items.potions.exotic.PotionOfHolyFuror" );
com.watabou.utils.Bundle.addAlias(
com.shatteredpixel.shatteredpixeldungeon.items.potions.exotic.PotionOfMastery.class,
"com.shatteredpixel.shatteredpixeldungeon.items.potions.exotic.PotionOfAdrenalineSurge" );
//v1.0.0
com.watabou.utils.Bundle.addAlias(

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@ -27,7 +27,7 @@ import com.watabou.utils.Bundle;
public class AdrenalineSurge extends Buff {
public static float DURATION = 800f;
public static float DURATION = 200f;
{
type = buffType.POSITIVE;

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@ -103,6 +103,7 @@ public class Armor extends EquipableItem {
public Glyph glyph;
public boolean curseInfusionBonus = false;
public boolean masteryPotionBonus = false;
private BrokenSeal seal;
@ -120,6 +121,7 @@ public class Armor extends EquipableItem {
private static final String AVAILABLE_USES = "available_uses";
private static final String GLYPH = "glyph";
private static final String CURSE_INFUSION_BONUS = "curse_infusion_bonus";
private static final String MASTERY_POTION_BONUS = "mastery_potion_bonus";
private static final String SEAL = "seal";
private static final String AUGMENT = "augment";
@ -130,6 +132,7 @@ public class Armor extends EquipableItem {
bundle.put( AVAILABLE_USES, availableUsesToID );
bundle.put( GLYPH, glyph );
bundle.put( CURSE_INFUSION_BONUS, curseInfusionBonus );
bundle.put( MASTERY_POTION_BONUS, masteryPotionBonus );
bundle.put( SEAL, seal);
bundle.put( AUGMENT, augment);
}
@ -141,6 +144,7 @@ public class Armor extends EquipableItem {
availableUsesToID = bundle.getInt( AVAILABLE_USES );
inscribe((Glyph) bundle.get(GLYPH));
curseInfusionBonus = bundle.getBoolean( CURSE_INFUSION_BONUS );
masteryPotionBonus = bundle.getBoolean( MASTERY_POTION_BONUS );
seal = (BrokenSeal)bundle.get(SEAL);
augment = bundle.getEnum(AUGMENT, Augment.class);
@ -533,7 +537,11 @@ public class Armor extends EquipableItem {
}
public int STRReq(){
return STRReq(level());
int req = STRReq(level());
if (masteryPotionBonus){
req -= 2;
}
return req;
}
public int STRReq(int lvl){

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@ -110,6 +110,7 @@ abstract public class ClassArmor extends Armor {
classArmor.inscribe( armor.glyph );
classArmor.cursed = armor.cursed;
classArmor.curseInfusionBonus = armor.curseInfusionBonus;
classArmor.masteryPotionBonus = armor.masteryPotionBonus;
classArmor.identify();
classArmor.charge = 50;

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@ -37,7 +37,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfParalyticG
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfPurity;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfToxicGas;
import com.shatteredpixel.shatteredpixeldungeon.plants.Plant;
import com.watabou.utils.Reflection;
import java.util.ArrayList;
@ -58,8 +57,8 @@ public class ExoticPotion extends Potion {
regToExo.put(PotionOfToxicGas.class, PotionOfCorrosiveGas.class);
exoToReg.put(PotionOfCorrosiveGas.class, PotionOfToxicGas.class);
regToExo.put(PotionOfStrength.class, PotionOfAdrenalineSurge.class);
exoToReg.put(PotionOfAdrenalineSurge.class, PotionOfStrength.class);
regToExo.put(PotionOfStrength.class, PotionOfMastery.class);
exoToReg.put(PotionOfMastery.class, PotionOfStrength.class);
regToExo.put(PotionOfFrost.class, PotionOfSnapFreeze.class);
exoToReg.put(PotionOfSnapFreeze.class, PotionOfFrost.class);

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@ -1,43 +0,0 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2021 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.potions.exotic;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.AdrenalineSurge;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
public class PotionOfAdrenalineSurge extends ExoticPotion {
{
icon = ItemSpriteSheet.Icons.POTION_ARENSURGE;
unique = true;
}
@Override
public void apply(Hero hero) {
identify();
Buff.affect(hero, AdrenalineSurge.class).reset(2, 800f);
}
}

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@ -39,7 +39,9 @@ import com.shatteredpixel.shatteredpixeldungeon.mechanics.ConeAOE;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.CellSelector;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Callback;
import com.watabou.utils.PathFinder;
@ -62,12 +64,38 @@ public class PotionOfDragonsBreath extends ExoticPotion {
}
private CellSelector.Listener targeter = new CellSelector.Listener() {
private boolean showingWindow = false;
@Override
public void onSelect(final Integer cell) {
if (showingWindow){
return;
}
if (cell == null && !isKnown()){
identify();
detach(curUser.belongings.backpack);
showingWindow = true;
GameScene.show( new WndOptions(new ItemSprite(PotionOfDragonsBreath.this),
Messages.titleCase(name()),
Messages.get(ExoticPotion.class, "warning"),
Messages.get(ExoticPotion.class, "yes"),
Messages.get(ExoticPotion.class, "no") ) {
@Override
protected void onSelect( int index ) {
showingWindow = false;
switch (index) {
case 0:
curUser.spendAndNext(1f);
detach(curUser.belongings.backpack);
break;
case 1:
GameScene.selectCell( targeter );
break;
}
}
public void onBackPressed() {}
} );
} else if (cell != null) {
identify();
curUser.busy();

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@ -0,0 +1,114 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2021 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.potions.exotic;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
import com.watabou.noosa.audio.Sample;
public class PotionOfMastery extends ExoticPotion {
{
icon = ItemSpriteSheet.Icons.POTION_MASTERY;
unique = true;
}
@Override
//need to override drink so that time isn't spent right away
protected void drink(final Hero hero) {
curUser = hero;
curItem = this;
GameScene.selectItem(itemSelector);
}
protected WndBag.ItemSelector itemSelector = new WndBag.ItemSelector() {
@Override
public String textPrompt() {
return "Master an Item";
}
@Override
public boolean itemSelectable(Item item) {
return
(item instanceof MeleeWeapon && !((MeleeWeapon) item).masteryPotionBonus)
|| (item instanceof Armor && !((Armor) item).masteryPotionBonus);
}
@Override
public void onSelect(Item item) {
if (item == null && !isKnown()){
GameScene.show( new WndOptions(new ItemSprite(PotionOfMastery.this),
Messages.titleCase(name()),
Messages.get(ExoticPotion.class, "warning"),
Messages.get(ExoticPotion.class, "yes"),
Messages.get(ExoticPotion.class, "no") ) {
@Override
protected void onSelect( int index ) {
switch (index) {
case 0:
curUser.spendAndNext(1f);
detach(curUser.belongings.backpack);
break;
case 1:
GameScene.selectItem(itemSelector);
break;
}
}
public void onBackPressed() {}
} );
} else if (item != null) {
if (item instanceof Weapon) {
((Weapon) item).masteryPotionBonus = true;
GLog.p( "Your weapon becomes easier to wield!" );
} else if (item instanceof Armor) {
((Armor) item).masteryPotionBonus = true;
GLog.p( "Your weapon becomes easier to wear!" );
}
updateQuickslot();
identify();
Sample.INSTANCE.play( Assets.Sounds.DRINK );
curUser.sprite.operate(curUser.pos);
curItem.detach(curUser.belongings.backpack);
}
}
};
}

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@ -180,6 +180,7 @@ public class ScrollOfTransmutation extends InventoryScroll {
n.enchantment = w.enchantment;
n.curseInfusionBonus = w.curseInfusionBonus;
n.masteryPotionBonus = w.masteryPotionBonus;
n.levelKnown = w.levelKnown;
n.cursedKnown = w.cursedKnown;
n.cursed = w.cursed;

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@ -99,6 +99,7 @@ abstract public class Weapon extends KindOfWeapon {
public Enchantment enchantment;
public boolean curseInfusionBonus = false;
public boolean masteryPotionBonus = false;
@Override
public int proc( Char attacker, Char defender, int damage ) {
@ -133,6 +134,7 @@ abstract public class Weapon extends KindOfWeapon {
private static final String AVAILABLE_USES = "available_uses";
private static final String ENCHANTMENT = "enchantment";
private static final String CURSE_INFUSION_BONUS = "curse_infusion_bonus";
private static final String MASTERY_POTION_BONUS = "mastery_potion_bonus";
private static final String AUGMENT = "augment";
@Override
@ -142,6 +144,7 @@ abstract public class Weapon extends KindOfWeapon {
bundle.put( AVAILABLE_USES, availableUsesToID );
bundle.put( ENCHANTMENT, enchantment );
bundle.put( CURSE_INFUSION_BONUS, curseInfusionBonus );
bundle.put( MASTERY_POTION_BONUS, masteryPotionBonus );
bundle.put( AUGMENT, augment );
}
@ -152,6 +155,7 @@ abstract public class Weapon extends KindOfWeapon {
availableUsesToID = bundle.getFloat( AVAILABLE_USES );
enchantment = (Enchantment)bundle.get( ENCHANTMENT );
curseInfusionBonus = bundle.getBoolean( CURSE_INFUSION_BONUS );
masteryPotionBonus = bundle.getBoolean( MASTERY_POTION_BONUS );
augment = bundle.getEnum(AUGMENT, Augment.class);
}
@ -207,7 +211,11 @@ abstract public class Weapon extends KindOfWeapon {
}
public int STRReq(){
return STRReq(level());
int req = STRReq(level());
if (masteryPotionBonus){
req -= 2;
}
return req;
}
public abstract int STRReq(int lvl);

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@ -41,7 +41,7 @@ public class Rotberry extends Plant {
@Override
public void activate( Char ch ) {
if (ch instanceof Hero && ((Hero) ch).subClass == HeroSubClass.WARDEN){
Buff.affect(ch, AdrenalineSurge.class).reset(1, 200f);
Buff.affect(ch, AdrenalineSurge.class).reset(1, AdrenalineSurge.DURATION);
}
Dungeon.level.drop( new Seed(), pos ).sprite.drop();

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@ -834,7 +834,7 @@ public class ItemSpriteSheet {
}
private static final int EXOTIC_POTIONS = xy(1, 7); //16 slots
public static final int POTION_ARENSURGE= EXOTIC_POTIONS+0;
public static final int POTION_MASTERY = EXOTIC_POTIONS+0;
public static final int POTION_SHIELDING= EXOTIC_POTIONS+1;
public static final int POTION_MAGISIGHT= EXOTIC_POTIONS+2;
public static final int POTION_SNAPFREEZ= EXOTIC_POTIONS+3;
@ -847,7 +847,7 @@ public class ItemSpriteSheet {
public static final int POTION_CLEANSE = EXOTIC_POTIONS+10;
public static final int POTION_DIVINE = EXOTIC_POTIONS+11;
static {
assignIconRect( POTION_ARENSURGE, 7, 7 );
assignIconRect( POTION_MASTERY, 7, 7 );
assignIconRect( POTION_SHIELDING, 6, 6 );
assignIconRect( POTION_MAGISIGHT, 7, 5 );
assignIconRect( POTION_SNAPFREEZ, 7, 7 );