v1.1.0: added a snack option to horn of plenty & reduced total charges
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@ -315,6 +315,7 @@ items.artifacts.etherealchains.desc_equipped=The chains rest around your side, s
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items.artifacts.etherealchains$chainsrecharge.levelup=Your chains grow stronger!
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items.artifacts.hornofplenty.name=horn of plenty
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items.artifacts.hornofplenty.ac_snack=SNACK
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items.artifacts.hornofplenty.ac_eat=EAT
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items.artifacts.hornofplenty.ac_store=STORE
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items.artifacts.hornofplenty.eat=You eat from the horn.
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@ -325,7 +326,7 @@ items.artifacts.hornofplenty.reject=Your horn rejects the uncooked blandfruit.
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items.artifacts.hornofplenty.maxlevel=Your horn has consumed all the food it can!
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items.artifacts.hornofplenty.levelup=The horn consumes your food offering and grows in strength!
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items.artifacts.hornofplenty.feed=The horn consumes your food offering.
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items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food as you adventure and gain experience.
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items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food as you adventure and gain experience. You can consume each charge individually as a snack, or eat until you're full.
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items.artifacts.hornofplenty.desc_hint=Perhaps there is a way to increase the horn's power by giving it food energy.
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items.artifacts.hornofplenty.desc_cursed=The cursed horn has bound itself to your side, it seems to be eager to take food rather than produce it.
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@ -57,23 +57,27 @@ public class HornOfPlenty extends Artifact {
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charge = 0;
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partialCharge = 0;
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chargeCap = 10 + level();
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chargeCap = 5 + level()/2;
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defaultAction = AC_EAT;
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defaultAction = AC_SNACK;
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}
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private int storedFoodEnergy = 0;
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public static final String AC_SNACK = "SNACK";
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public static final String AC_EAT = "EAT";
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public static final String AC_STORE = "STORE";
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@Override
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public ArrayList<String> actions( Hero hero ) {
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ArrayList<String> actions = super.actions( hero );
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if (isEquipped( hero ) && charge > 0)
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if (isEquipped( hero ) && charge > 0) {
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actions.add(AC_SNACK);
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actions.add(AC_EAT);
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if (isEquipped( hero ) && level() < levelCap && !cursed)
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}
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if (isEquipped( hero ) && level() < levelCap && !cursed) {
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actions.add(AC_STORE);
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}
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return actions;
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}
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@ -82,13 +86,13 @@ public class HornOfPlenty extends Artifact {
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super.execute(hero, action);
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if (action.equals(AC_EAT)){
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if (action.equals(AC_EAT) || action.equals(AC_SNACK)){
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if (!isEquipped(hero)) GLog.i( Messages.get(Artifact.class, "need_to_equip") );
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else if (charge == 0) GLog.i( Messages.get(this, "no_food") );
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else {
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//consume as much food as it takes to be full, to a minimum of 1
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int satietyPerCharge = (int) (Hunger.STARVING/10f);
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int satietyPerCharge = (int) (Hunger.STARVING/5f);
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if (Dungeon.isChallenged(Challenges.NO_FOOD)){
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satietyPerCharge /= 3;
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}
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@ -96,6 +100,12 @@ public class HornOfPlenty extends Artifact {
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Hunger hunger = Buff.affect(Dungeon.hero, Hunger.class);
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int chargesToUse = Math.max( 1, hunger.hunger() / satietyPerCharge);
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if (chargesToUse > charge) chargesToUse = charge;
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//always use 1 charge if snacking
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if (action.equals(AC_SNACK)){
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chargesToUse = 1;
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}
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hunger.satisfy(satietyPerCharge * chargesToUse);
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Statistics.foodEaten++;
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@ -186,13 +196,13 @@ public class HornOfPlenty extends Artifact {
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@Override
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public void level(int value) {
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super.level(value);
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chargeCap = 10 + level();
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chargeCap = 5 + level()/2;
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}
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@Override
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public Item upgrade() {
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super.upgrade();
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chargeCap = 10 + level();
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chargeCap = 5 + level()/2;
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return this;
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}
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@ -229,9 +239,9 @@ public class HornOfPlenty extends Artifact {
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super.restoreFromBundle(bundle);
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storedFoodEnergy = bundle.getInt(STORED);
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if (charge >= 15) image = ItemSpriteSheet.ARTIFACT_HORN4;
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else if (charge >= 10) image = ItemSpriteSheet.ARTIFACT_HORN3;
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else if (charge >= 5) image = ItemSpriteSheet.ARTIFACT_HORN2;
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if (charge >= 8) image = ItemSpriteSheet.ARTIFACT_HORN4;
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else if (charge >= 5) image = ItemSpriteSheet.ARTIFACT_HORN3;
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else if (charge >= 2) image = ItemSpriteSheet.ARTIFACT_HORN2;
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}
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public class hornRecharge extends ArtifactBuff{
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@ -248,15 +258,15 @@ public class HornOfPlenty extends Artifact {
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chargeGain *= RingOfEnergy.artifactChargeMultiplier(target);
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partialCharge += chargeGain;
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//charge is in increments of 1/10 max hunger value.
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while (partialCharge >= Hunger.STARVING/10) {
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//charge is in increments of 1/5 max hunger value.
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while (partialCharge >= Hunger.STARVING/5) {
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charge++;
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partialCharge -= Hunger.STARVING/10;
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partialCharge -= Hunger.STARVING/5;
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int oldImage = image;
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if (charge >= 15) image = ItemSpriteSheet.ARTIFACT_HORN4;
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else if (charge >= 10) image = ItemSpriteSheet.ARTIFACT_HORN3;
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else if (charge >= 5) image = ItemSpriteSheet.ARTIFACT_HORN2;
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if (charge >= 8) image = ItemSpriteSheet.ARTIFACT_HORN4;
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else if (charge >= 5) image = ItemSpriteSheet.ARTIFACT_HORN3;
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else if (charge >= 2) image = ItemSpriteSheet.ARTIFACT_HORN2;
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else image = ItemSpriteSheet.ARTIFACT_HORN1;
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updateQuickslot();
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