diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CrystalDoorChoiceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CrystalDoorChoiceRoom.java new file mode 100644 index 000000000..81a7f713e --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CrystalDoorChoiceRoom.java @@ -0,0 +1,105 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2022 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.special; + +import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.items.keys.CrystalKey; +import com.shatteredpixel.shatteredpixeldungeon.items.keys.IronKey; +import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; +import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.EmptyRoom; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.EntranceRoom; +import com.watabou.utils.Point; +import com.watabou.utils.Random; + +public class CrystalDoorChoiceRoom extends SpecialRoom { + + @Override + public int minWidth() { return 7; } + public int minHeight() { return 7; } + + @Override + public void paint(Level level) { + + Painter.fill( level, this, Terrain.WALL ); + + Door entrance = entrance(); + + Room entry = new EmptyRoom(); + + Room room1 = new EmptyRoom(); + Room room2 = new EmptyRoom(); + + if (entrance.x == left){ + entry.set(left+1, top+1, left+2, bottom-1); + + room1.set(entry.right+2, top+1, right-1, center().y-1); + room2.set(entry.right+2, room1.bottom+2, right-1, bottom-1); + + Painter.set(level, new Point(entry.right+1, (room1.top + room1.bottom + 1)/2), Terrain.CRYSTAL_DOOR); + Painter.set(level, new Point(entry.right+1, (room2.top + room2.bottom)/2), Terrain.CRYSTAL_DOOR); + + } else if (entrance.y == top){ + entry.set(left+1, top+1, right-1, top+2); + + room1.set(left+1, entry.bottom+2, center().x-1, bottom-1); + room2.set(room1.right+2, entry.bottom+2, right-1, bottom-1); + + Painter.set(level, new Point((room1.left + room1.right + 1)/2, entry.bottom+1), Terrain.CRYSTAL_DOOR); + Painter.set(level, new Point((room2.left + room2.right)/2, entry.bottom+1), Terrain.CRYSTAL_DOOR); + + } else if (entrance.x == right){ + entry.set(right-2, top+1, right-1, bottom-1); + Painter.drawLine(level, new Point(right-1, top+1), new Point(right-1, bottom-1), Terrain.EMPTY); + + room1.set(left+1, top+1, entry.left-2, center().y-1); + room2.set(left+1, room1.bottom+2, entry.left-2, bottom-1); + + Painter.set(level, new Point(entry.left-1, (room1.top + room1.bottom + 1)/2), Terrain.CRYSTAL_DOOR); + Painter.set(level, new Point(entry.left-1, (room2.top + room2.bottom)/2), Terrain.CRYSTAL_DOOR); + + } else if (entrance.y == bottom){ + entry.set(left+1, bottom-2, right-1, bottom-1); + + room1.set(left+1, top+1, center().x-1, entry.top-2); + room2.set(room1.right+2, top+1, right-1, entry.top-2); + + Painter.set(level, new Point((room1.left + room1.right + 1)/2, entry.top-1), Terrain.CRYSTAL_DOOR); + Painter.set(level, new Point((room2.left + room2.right)/2, entry.top-1), Terrain.CRYSTAL_DOOR); + + } + + Painter.fill(level, entry, Terrain.EMPTY); + Painter.fill(level, room1, Terrain.EMPTY_SP); + Painter.fill(level, room2, Terrain.EMPTY_SP); + + //TODO rewards + + level.addItemToSpawn( new CrystalKey( Dungeon.depth ) ); + + entrance().set( Door.Type.LOCKED ); + level.addItemToSpawn( new IronKey( Dungeon.depth ) ); + + } +} diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SpecialRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SpecialRoom.java index 6f6181272..3165d7f9a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SpecialRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SpecialRoom.java @@ -92,7 +92,7 @@ public abstract class SpecialRoom extends Room { //only one special that uses crystal keys per floor private static final ArrayList> CRYSTAL_KEY_SPECIALS = new ArrayList<>( Arrays.asList( - PitRoom.class, VaultRoom.class + PitRoom.class, VaultRoom.class, CrystalDoorChoiceRoom.class ) ); public static ArrayList> runSpecials = new ArrayList<>();