diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CrystalDoorChoiceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CrystalDoorChoiceRoom.java
new file mode 100644
index 000000000..81a7f713e
--- /dev/null
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CrystalDoorChoiceRoom.java
@@ -0,0 +1,105 @@
+/*
+ * Pixel Dungeon
+ * Copyright (C) 2012-2015 Oleg Dolya
+ *
+ * Shattered Pixel Dungeon
+ * Copyright (C) 2014-2022 Evan Debenham
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see
+ */
+
+package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.special;
+
+import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
+import com.shatteredpixel.shatteredpixeldungeon.items.keys.CrystalKey;
+import com.shatteredpixel.shatteredpixeldungeon.items.keys.IronKey;
+import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
+import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
+import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
+import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
+import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.EmptyRoom;
+import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.EntranceRoom;
+import com.watabou.utils.Point;
+import com.watabou.utils.Random;
+
+public class CrystalDoorChoiceRoom extends SpecialRoom {
+
+ @Override
+ public int minWidth() { return 7; }
+ public int minHeight() { return 7; }
+
+ @Override
+ public void paint(Level level) {
+
+ Painter.fill( level, this, Terrain.WALL );
+
+ Door entrance = entrance();
+
+ Room entry = new EmptyRoom();
+
+ Room room1 = new EmptyRoom();
+ Room room2 = new EmptyRoom();
+
+ if (entrance.x == left){
+ entry.set(left+1, top+1, left+2, bottom-1);
+
+ room1.set(entry.right+2, top+1, right-1, center().y-1);
+ room2.set(entry.right+2, room1.bottom+2, right-1, bottom-1);
+
+ Painter.set(level, new Point(entry.right+1, (room1.top + room1.bottom + 1)/2), Terrain.CRYSTAL_DOOR);
+ Painter.set(level, new Point(entry.right+1, (room2.top + room2.bottom)/2), Terrain.CRYSTAL_DOOR);
+
+ } else if (entrance.y == top){
+ entry.set(left+1, top+1, right-1, top+2);
+
+ room1.set(left+1, entry.bottom+2, center().x-1, bottom-1);
+ room2.set(room1.right+2, entry.bottom+2, right-1, bottom-1);
+
+ Painter.set(level, new Point((room1.left + room1.right + 1)/2, entry.bottom+1), Terrain.CRYSTAL_DOOR);
+ Painter.set(level, new Point((room2.left + room2.right)/2, entry.bottom+1), Terrain.CRYSTAL_DOOR);
+
+ } else if (entrance.x == right){
+ entry.set(right-2, top+1, right-1, bottom-1);
+ Painter.drawLine(level, new Point(right-1, top+1), new Point(right-1, bottom-1), Terrain.EMPTY);
+
+ room1.set(left+1, top+1, entry.left-2, center().y-1);
+ room2.set(left+1, room1.bottom+2, entry.left-2, bottom-1);
+
+ Painter.set(level, new Point(entry.left-1, (room1.top + room1.bottom + 1)/2), Terrain.CRYSTAL_DOOR);
+ Painter.set(level, new Point(entry.left-1, (room2.top + room2.bottom)/2), Terrain.CRYSTAL_DOOR);
+
+ } else if (entrance.y == bottom){
+ entry.set(left+1, bottom-2, right-1, bottom-1);
+
+ room1.set(left+1, top+1, center().x-1, entry.top-2);
+ room2.set(room1.right+2, top+1, right-1, entry.top-2);
+
+ Painter.set(level, new Point((room1.left + room1.right + 1)/2, entry.top-1), Terrain.CRYSTAL_DOOR);
+ Painter.set(level, new Point((room2.left + room2.right)/2, entry.top-1), Terrain.CRYSTAL_DOOR);
+
+ }
+
+ Painter.fill(level, entry, Terrain.EMPTY);
+ Painter.fill(level, room1, Terrain.EMPTY_SP);
+ Painter.fill(level, room2, Terrain.EMPTY_SP);
+
+ //TODO rewards
+
+ level.addItemToSpawn( new CrystalKey( Dungeon.depth ) );
+
+ entrance().set( Door.Type.LOCKED );
+ level.addItemToSpawn( new IronKey( Dungeon.depth ) );
+
+ }
+}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SpecialRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SpecialRoom.java
index 6f6181272..3165d7f9a 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SpecialRoom.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SpecialRoom.java
@@ -92,7 +92,7 @@ public abstract class SpecialRoom extends Room {
//only one special that uses crystal keys per floor
private static final ArrayList> CRYSTAL_KEY_SPECIALS = new ArrayList<>( Arrays.asList(
- PitRoom.class, VaultRoom.class
+ PitRoom.class, VaultRoom.class, CrystalDoorChoiceRoom.class
) );
public static ArrayList> runSpecials = new ArrayList<>();