v0.6.0: increased visibility granted by light buff
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@ -30,7 +30,7 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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public class Light extends FlavourBuff {
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public static final float DURATION = 250f;
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public static final int DISTANCE = 4;
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public static final int DISTANCE = 6;
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@Override
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public boolean attachTo( Char target ) {
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@ -117,7 +117,7 @@ public abstract class Level implements Bundlable {
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public boolean[] visited;
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public boolean[] mapped;
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public int viewDistance = Dungeon.isChallenged( Challenges.DARKNESS ) ? 3: 8;
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public int viewDistance = Dungeon.isChallenged( Challenges.DARKNESS ) ? 4 : 8;
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//FIXME should not be static!
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public static boolean[] fieldOfView;
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@ -232,7 +232,7 @@ public abstract class Level implements Bundlable {
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case 3:
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feeling = Feeling.DARK;
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addItemToSpawn(new Torch());
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viewDistance = (int)Math.ceil(viewDistance/3f);
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viewDistance = Math.round(viewDistance/2f);
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break;
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}
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}
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@ -408,7 +408,7 @@ public abstract class Level implements Bundlable {
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feeling = bundle.getEnum( FEELING, Feeling.class );
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if (feeling == Feeling.DARK)
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viewDistance = (int)Math.ceil(viewDistance/3f);
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viewDistance = Math.round(viewDistance/2f);
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buildFlagMaps();
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cleanWalls();
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