diff --git a/assets/items.png b/assets/items.png index e2eb59860..08c799aa0 100644 Binary files a/assets/items.png and b/assets/items.png differ diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/AssassinsBlade.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/AssassinsBlade.java new file mode 100644 index 000000000..b0fa04034 --- /dev/null +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/AssassinsBlade.java @@ -0,0 +1,53 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2016 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ +package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee; + +import com.shatteredpixel.shatteredpixeldungeon.actors.Char; +import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; +import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; +import com.watabou.utils.Random; + +public class AssassinsBlade extends MeleeWeapon { + + { + image = ItemSpriteSheet.ASSASSINS_BLADE; + + tier = 4; + } + + @Override + public int max(int lvl) { + return 4*(tier+1) + //20 base, down from 25 + lvl*(tier+1); //scaling unchanged + } + + @Override + public int damageRoll(Hero hero) { + Char enemy = hero.enemy(); + if (enemy instanceof Mob && ((Mob) enemy).surprisedBy(hero)) + //deals avg damage to max on surprise, instead of min to max. + return Random.NormalIntRange((min() + max())/2, max()); + else + return super.damageRoll(hero); + } + +} \ No newline at end of file diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Dirk.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Dirk.java new file mode 100644 index 000000000..f313f2d2a --- /dev/null +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Dirk.java @@ -0,0 +1,52 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2016 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ +package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee; + +import com.shatteredpixel.shatteredpixeldungeon.actors.Char; +import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; +import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; +import com.watabou.utils.Random; + +public class Dirk extends MeleeWeapon { + + { + image = ItemSpriteSheet.DIRK; + + tier = 2; + } + + @Override + public int max(int lvl) { + return 4*(tier+1) + //12 base, down from 15 + lvl*(tier+1); //scaling unchanged + } + + @Override + public int damageRoll(Hero hero) { + Char enemy = hero.enemy(); + if (enemy instanceof Mob && ((Mob) enemy).surprisedBy(hero)) + //deals avg damage to max on surprise, instead of min to max. + return Random.NormalIntRange((min() + max())/2, max()); + else + return super.damageRoll(hero); + } +} diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Flail.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Flail.java new file mode 100644 index 000000000..d236c48ec --- /dev/null +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Flail.java @@ -0,0 +1,45 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2016 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ +package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee; + +import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; + +public class Flail extends MeleeWeapon { + + { + image = ItemSpriteSheet.FLAIL; + + tier = 4; + DLY = 1.25f; //0.8x speed + } + + @Override + public int min(int lvl) { + return tier + //base unchanged + lvl*2; //+2 per level, up from +1 + } + + @Override + public int max(int lvl) { + return Math.round(6.33f*(tier+1)) + //32 base, up from 25 + lvl*Math.round(1.2f*(tier+1)); //+6 per level, up from +5 + } +} diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Greataxe.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Greataxe.java new file mode 100644 index 000000000..4fee451bf --- /dev/null +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Greataxe.java @@ -0,0 +1,46 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2016 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ +package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee; + +import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; + +public class Greataxe extends MeleeWeapon { + + { + image = ItemSpriteSheet.GREATAXE; + + tier = 5; + } + + @Override + public int max(int lvl) { + return 5*(tier+3) + //40 base, up from 30 + lvl*(tier+1); //scaling unchanged + } + + @Override + public int STRReq(int lvl) { + lvl = Math.max(0, lvl); + //20 base strength req, up from 18 + return (10 + tier * 2) - (int)(Math.sqrt(8 * lvl + 1) - 1)/2; + } + +} diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Greatshield.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Greatshield.java new file mode 100644 index 000000000..626f4feb7 --- /dev/null +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Greatshield.java @@ -0,0 +1,44 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2016 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ +package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee; + +import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; +import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; + +public class Greatshield extends MeleeWeapon { + + { + image = ItemSpriteSheet.GREATSHIELD; + + tier = 5; + } + + @Override + public int max(int lvl) { + return 2*(tier+1) + //12 base, down from 30 + lvl*(tier+1); //scaling unchanged + } + + @Override + public int defenceFactor(Hero hero) { + return 10+2*level(); //10 extra defence, plus 3 per level; + } +} diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java index 8d52ccb8d..03a13f6cc 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java @@ -28,7 +28,7 @@ import com.watabou.utils.Random; public class MeleeWeapon extends Weapon { - protected int tier; + public int tier; @Override public int min(int lvl) { diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/RoundShield.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/RoundShield.java new file mode 100644 index 000000000..03c86e07d --- /dev/null +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/RoundShield.java @@ -0,0 +1,44 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2016 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ +package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee; + +import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; +import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; + +public class RoundShield extends MeleeWeapon { + + { + image = ItemSpriteSheet.ROUND_SHIELD; + + tier = 3; + } + + @Override + public int max(int lvl) { + return 3*(tier+1) + //12 base, down from 20 + lvl*(tier+1); //scaling unchanged + } + + @Override + public int defenceFactor(Hero hero) { + return 6+2*level(); //6 extra defence, plus 2 per level; + } +} \ No newline at end of file diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/RunicBlade.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/RunicBlade.java new file mode 100644 index 000000000..aef6231c7 --- /dev/null +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/RunicBlade.java @@ -0,0 +1,47 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2016 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ +package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee; + +import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; + +public class RunicBlade extends MeleeWeapon { + + { + image = ItemSpriteSheet.RUNIC_BLADE; + + tier = 4; + } + + //Essentially it's a tier 4 weapon, with tier 3 base damage, and tier 6 scaling. + //equal to tier 4 in damage at +3, equal to tier 5 at + + + @Override + public int min(int lvl) { + return tier-1 + //3 base, down from 4 + lvl*2; //+2 per level, up from +1 + } + + @Override + public int max(int lvl) { + return 5*(tier) + //20 base, down from 25 + lvl*(tier+2); //+6 per level, up from +5 + } +} diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Sai.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Sai.java new file mode 100644 index 000000000..a2d40f682 --- /dev/null +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Sai.java @@ -0,0 +1,45 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2016 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ +package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee; + +import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; +import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; + +public class Sai extends MeleeWeapon { + + { + image = ItemSpriteSheet.SAI; + + tier = 3; + DLY = 0.5f; //2x speed + } + + @Override + public int max(int lvl) { + return Math.round(2.5f*(tier+1)) + //10 base, down from 20 + lvl*Math.round(0.5f*(tier+1)); //+2 per level, down from +4 + } + + @Override + public int defenceFactor(Hero hero) { + return 3+level(); //3 extra defence, plus 1 per level; + } +} diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Scimitar.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Scimitar.java new file mode 100644 index 000000000..5c06ab750 --- /dev/null +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Scimitar.java @@ -0,0 +1,40 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2016 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ +package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee; + +import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; + +public class Scimitar extends MeleeWeapon { + + { + image = ItemSpriteSheet.SCIMITAR; + + tier = 3; + DLY = 0.8f; //1.25x speed + } + + @Override + public int max(int lvl) { + return 4*(tier+1) + //16 base, down from 20 + lvl*(tier+1); //+1 per level, down from +2 + } + +} diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Whip.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Whip.java new file mode 100644 index 000000000..f002204c3 --- /dev/null +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Whip.java @@ -0,0 +1,44 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2016 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ +package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee; + +import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; +import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; + +public class Whip extends MeleeWeapon { + + { + image = ItemSpriteSheet.WHIP; + + tier = 3; + } + + @Override + public int max(int lvl) { + return 3*(tier+1) + //12 base, down from 20 + lvl*(tier); //+3 per level, down from +4 + } + + @Override + public int reachFactor(Hero hero) { + return 3; //lots of extra reach + } +} diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items.properties index f8842a592..c8f130571 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items.properties @@ -681,18 +681,38 @@ items.weapon.enchantments.slow.name=chilling %s ###melee weapons +items.weapon.melee.assassinsblade.name=assassin's blade +items.weapon.melee.assassinsblade.stats_desc=This weapon is stronger against unaware enemies. +items.weapon.melee.assassinsblade.desc=TODO + items.weapon.melee.battleaxe.name=battle axe items.weapon.melee.battleaxe.stats_desc=This is a rather accurate weapon. items.weapon.melee.battleaxe.desc=The enormous steel head of this battle axe puts considerable heft behind each stroke. items.weapon.melee.dagger.name=dagger -items.weapon.melee.dagger.stats_desc=This weapon is very effective against unaware enemies. +items.weapon.melee.dagger.stats_desc=This weapon is stronger against unaware enemies. items.weapon.melee.dagger.desc=A simple iron dagger with a well worn wooden handle. +items.weapon.melee.dirk.name=dirk +items.weapon.melee.dirk.stats_desc=This weapon is stronger against unaware enemies. +items.weapon.melee.dirk.desc=TODO + +items.weapon.melee.flail.name=flail +items.weapon.melee.flail.stats_desc=This is a slightly slow weapon.\nThis is a rather inaccurate weapon. +items.weapon.melee.flail.desc=TODO + items.weapon.melee.glaive.name=glaive items.weapon.melee.glaive.stats_desc=This is a rather slow weapon.\nThis weapon has extra reach. items.weapon.melee.glaive.desc=A massive polearm consisting of a sword blade on the end of a pole. +items.weapon.melee.greataxe.name=greataxe +items.weapon.melee.greataxe.stats_desc=This weapon is incredibly heavy. +items.weapon.melee.greataxe.desc=TODO + +items.weapon.melee.greatshield.name=greatshield +items.weapon.melee.greatshield.stats_desc=This weapon grants tremendous damage absorbtion. +items.weapon.melee.greatshield.desc=TODO + items.weapon.melee.greatsword.name=greatsword items.weapon.melee.greatsword.desc=This towering blade inflicts heavy damage by investing its heft into every swing. @@ -701,7 +721,7 @@ items.weapon.melee.handaxe.stats_desc=This is a rather accurate weapon. items.weapon.melee.handaxe.desc=TODO items.weapon.melee.knuckles.name=knuckleduster -items.weapon.melee.knuckles.stats_desc=This is a rather fast weapon. +items.weapon.melee.knuckles.stats_desc=This is a very fast weapon. items.weapon.melee.knuckles.desc=A piece of iron shaped to fit around the knuckles. items.weapon.melee.longsword.name=longsword @@ -736,9 +756,25 @@ items.weapon.melee.newshortsword.name=shortsword items.weapon.melee.newshortsword.desc=A quite short sword, only a few inches longer than a dagger. items.weapon.melee.quarterstaff.name=quarterstaff -items.weapon.melee.quarterstaff.stats_desc=This weapon increases your damage absorbtion. +items.weapon.melee.quarterstaff.stats_desc=This weapon grants some damage absorbtion. items.weapon.melee.quarterstaff.desc=A staff of hardwood, its ends are shod with iron. +items.weapon.melee.roundshield.name=round shield +items.weapon.melee.roundshield.stats_desc=This weapon grants considerable damage absorbtion. +items.weapon.melee.roundshield.desc=TODO + +items.weapon.melee.runicblade.name=runic blade +items.weapon.melee.runicblade.stats_desc=This weapon benefits more from upgrades. +items.weapon.melee.runicblade.desc=TODO + +items.weapon.melee.sai.name=sai +items.weapon.melee.sai.stats_desc=This is a very fast weapon.\nThis weapon grants some damage absorbtion. +items.weapon.melee.sai.desc=TODO + +items.weapon.melee.scimitar.name=scimitar +items.weapon.melee.scimitar.stats_desc=This is a rather fast weapon. +items.weapon.melee.scimitar.desc=TODO + items.weapon.melee.spear.name=spear items.weapon.melee.spear.stats_desc=This is a rather slow weapon.\nThis weapon has extra reach. items.weapon.melee.spear.desc=A slender wooden rod tipped with sharpened iron. @@ -750,6 +786,10 @@ items.weapon.melee.warhammer.name=war hammer items.weapon.melee.warhammer.stats_desc=This is a rather accurate weapon. items.weapon.melee.warhammer.desc=Few creatures can withstand the crushing blow of this towering mass of lead and steel, but only the strongest of adventurers can use it effectively. +items.weapon.melee.whip.name=whip +items.weapon.melee.whip.stats_desc=This weapon has tremendous reach. +items.weapon.melee.whip.desc=TODO + items.weapon.melee.wornshortsword.name=worn shortsword items.weapon.melee.wornshortsword.desc=A quite short sword, worn down through heavy use. It is both weaker and a bit lighter than a shortsword in better condition. diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSpriteSheet.java b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSpriteSheet.java index bc4805329..ecfc9ff8a 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSpriteSheet.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSpriteSheet.java @@ -85,19 +85,29 @@ public class ItemSpriteSheet { public static final int HAND_AXE = WEP_TIER2+1; public static final int SPEAR = WEP_TIER2+2; public static final int QUARTERSTAFF = WEP_TIER2+3; + public static final int DIRK = WEP_TIER2+4; private static final int WEP_TIER3 = xy(1, 8); //8 slots public static final int SWORD = WEP_TIER3+0; public static final int MACE = WEP_TIER3+1; + public static final int SCIMITAR = WEP_TIER3+2; + public static final int ROUND_SHIELD = WEP_TIER3+3; + public static final int SAI = WEP_TIER3+4; + public static final int WHIP = WEP_TIER3+5; private static final int WEP_TIER4 = xy(9, 8); //8 slots public static final int LONGSWORD = WEP_TIER4+0; public static final int BATTLE_AXE = WEP_TIER4+1; + public static final int FLAIL = WEP_TIER4+2; + public static final int RUNIC_BLADE = WEP_TIER4+3; + public static final int ASSASSINS_BLADE = WEP_TIER4+4; private static final int WEP_TIER5 = xy(1, 9); //8 slots public static final int GREATSWORD = WEP_TIER5+0; public static final int WAR_HAMMER = WEP_TIER5+1; public static final int GLAIVE = WEP_TIER5+2; + public static final int GREATAXE = WEP_TIER5+3; + public static final int GREATSHIELD = WEP_TIER5+4; //8 free slots