V0.2.0: Added shading to talisman of foresight, tweaked Greaves of nature sprite, updated logo (still temp)
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assets/items.png
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@ -85,7 +85,7 @@ public class ChaliceOfBlood extends Artifact {
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damage -= Random.IntRange(0, hero.dr());
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//TODO: make sure this look good
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//TODO: make sure this looks good
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if (damage <= 0){
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GLog.i("You prick yourself, and your blood drips into the chalice.");
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} else if (damage < 25){
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@ -95,11 +95,11 @@ public class ChaliceOfBlood extends Artifact {
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} else if (damage < 100){
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GLog.w("Your life essence drains into the chalice.");
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Sample.INSTANCE.play(Assets.SND_CURSED);
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hero.sprite.emitter().burst( ShadowParticle.CURSE, 6 );
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hero.sprite.emitter().burst( ShadowParticle.CURSE, 9 );
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} else {
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GLog.w("The chalice devours your life energy.");
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Sample.INSTANCE.play(Assets.SND_CURSED);
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hero.sprite.emitter().burst( ShadowParticle.CURSE, 6 );
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hero.sprite.emitter().burst( ShadowParticle.CURSE, 12 );
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}
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if (damage > 0)
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@ -26,7 +26,6 @@ import java.util.ArrayList;
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*/
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public class HornOfPlenty extends Artifact {
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//TODO: final surface testing
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{
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name = "Horn of Plenty";
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@ -26,7 +26,6 @@ import java.util.Collections;
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* Created by debenhame on 08/09/2014.
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*/
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public class SandalsOfNature extends Artifact {
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//TODO: tweak the greaves sprite a little, it's too neat/needs to be more messy.
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{
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name = "Sandals of Nature";
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@ -24,7 +24,6 @@ import java.util.ArrayList;
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* Created by debenhame on 08/09/2014.
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*/
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public class TalismanOfForesight extends Artifact {
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//TODO: shade sprite.
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{
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name = "Talisman of Foresight";
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