V0.2.0: fully implemented charging chalice
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@ -1,11 +1,18 @@
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package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Earthroot;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Random;
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import java.util.ArrayList;
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@ -16,6 +23,14 @@ public class ChaliceOfBlood extends Artifact {
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//TODO: add polish
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//TODO: add sprite switching
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private static final String TXT_CHALICE = "Chalice of Blood";
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private static final String TXT_YES = "Yes, I know what I'm doing";
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private static final String TXT_NO = "No, I changed my mind";
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private static final String TXT_PRICK =
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"Each time you use the chalice it will drain more life energy, "+
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"if you are not careful this draining effect can easily kill you.\n\n"+
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"Are you sure you want to offer it more life energy?";
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{
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name = "Chalice of Blood";
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image = ItemSpriteSheet.ARTIFACT_CHALICE;
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@ -29,35 +44,86 @@ public class ChaliceOfBlood extends Artifact {
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@Override
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public ArrayList<String> actions( Hero hero ) {
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ArrayList<String> actions = super.actions( hero );
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if (isEquipped( hero ) && level < 8)
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if (isEquipped( hero ) && level < levelCap)
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actions.add(AC_PRICK);
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return actions;
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}
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@Override
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public void execute( Hero hero, String action ) {
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public void execute(Hero hero, String action ) {
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super.execute(hero, action);
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if (action.equals(AC_PRICK)){
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//TODO: add warning screen if chalice would take more than 75% current hp.
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hero.spendAndNext(1f);
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hero.damage((level*2)*(level*2), this);
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int damage = (level*2)*(level*2);
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if (damage > hero.HT*(3/4)) {
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GameScene.show(
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new WndOptions(TXT_CHALICE, TXT_PRICK, TXT_YES, TXT_NO) {
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@Override
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protected void onSelect(int index) {
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if (index == 0)
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prick(Dungeon.hero);
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};
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}
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);
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} else {
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prick(hero);
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}
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}
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}
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private void prick(Hero hero){
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int damage = (level*2)*(level*2);
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hero.spendAndNext(3f);
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Earthroot.Armor armor = hero.buff(Earthroot.Armor.class);
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if (armor != null) {
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damage = armor.absorb(damage);
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}
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damage -= Random.IntRange(0, hero.dr());
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hero.damage(damage, this);
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//TODO: make sure this look good
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if (damage == 0){
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GLog.i("You prick yourself, that hardly hurt at all!");
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} else if (damage < 25){
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GLog.w("You prick yourself and the chalice feeds on you.");
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Sample.INSTANCE.play(Assets.SND_CURSED);
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hero.sprite.emitter().burst( ShadowParticle.CURSE, 6 );
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} else if (damage < 100){
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GLog.w("Your life essence drains into the chalice.");
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Sample.INSTANCE.play(Assets.SND_CURSED);
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hero.sprite.emitter().burst( ShadowParticle.CURSE, 6 );
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} else {
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GLog.w("The chalice devours your life energy.");
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Sample.INSTANCE.play(Assets.SND_CURSED);
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hero.sprite.emitter().burst( ShadowParticle.CURSE, 6 );
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}
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if (!hero.isAlive()) {
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Dungeon.fail(Utils.format(ResultDescriptions.ITEM, name, Dungeon.depth));
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GLog.n("The Chalice sucks your life essence dry...");
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} else
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level++;
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}
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}
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@Override
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protected ArtifactBuff passiveBuff() {
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return new chaliceRegen();
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}
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@Override
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public String desc() {
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//TODO: add description
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return "";
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}
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public class chaliceRegen extends ArtifactBuff {
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public int level() {
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return level;
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