v0.6.0: adjusted food values:
small food items: 100 to 150 regular food items: 300 (unchanged) large food items: 400 to 450 going from hungry to starving now takes 50% longer
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@ -38,7 +38,7 @@ public class Hunger extends Buff implements Hero.Doom {
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private static final float STEP = 10f;
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private static final float STEP = 10f;
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public static final float HUNGRY = 300f;
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public static final float HUNGRY = 300f;
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public static final float STARVING = 400f;
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public static final float STARVING = 450f;
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private float level;
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private float level;
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private float partialDamage;
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private float partialDamage;
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@ -45,6 +45,7 @@ import com.watabou.utils.Bundle;
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import java.util.ArrayList;
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import java.util.ArrayList;
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//TODO perhaps adjust leveling mechanics on this to go along with 0.6.0 hunger changes
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public class HornOfPlenty extends Artifact {
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public class HornOfPlenty extends Artifact {
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@ -28,7 +28,7 @@ public class ChargrilledMeat extends Food {
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{
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{
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image = ItemSpriteSheet.STEAK;
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image = ItemSpriteSheet.STEAK;
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energy = Hunger.STARVING - Hunger.HUNGRY;
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energy = Hunger.HUNGRY/2f;
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hornValue = 1;
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hornValue = 1;
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}
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}
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@ -43,7 +43,7 @@ public class FrozenCarpaccio extends Food {
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{
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{
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image = ItemSpriteSheet.CARPACCIO;
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image = ItemSpriteSheet.CARPACCIO;
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energy = Hunger.STARVING - Hunger.HUNGRY;
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energy = Hunger.HUNGRY/2f;
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hornValue = 1;
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hornValue = 1;
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}
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}
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@ -38,7 +38,7 @@ public class MysteryMeat extends Food {
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{
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{
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image = ItemSpriteSheet.MEAT;
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image = ItemSpriteSheet.MEAT;
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energy = Hunger.STARVING - Hunger.HUNGRY;
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energy = Hunger.HUNGRY/2f;
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hornValue = 1;
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hornValue = 1;
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}
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}
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@ -24,11 +24,12 @@ package com.shatteredpixel.shatteredpixeldungeon.items.food;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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//TODO rename this class to small ration in the next update
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public class OverpricedRation extends Food {
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public class OverpricedRation extends Food {
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{
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{
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image = ItemSpriteSheet.OVERPRICED;
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image = ItemSpriteSheet.OVERPRICED;
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energy = Hunger.STARVING - Hunger.HUNGRY;
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energy = Hunger.HUNGRY/2f;
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hornValue = 1;
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hornValue = 1;
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}
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}
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@ -363,7 +363,7 @@ items.food.mysterymeat.not_well=You are not feeling well.
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items.food.mysterymeat.stuffed=You are stuffed.
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items.food.mysterymeat.stuffed=You are stuffed.
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items.food.mysterymeat.desc=Eat at your own risk!
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items.food.mysterymeat.desc=Eat at your own risk!
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items.food.overpricedration.name=overpriced food ration
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items.food.overpricedration.name=small food ration
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items.food.overpricedration.eat_msg=That food tasted ok.
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items.food.overpricedration.eat_msg=That food tasted ok.
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items.food.overpricedration.desc=It looks exactly like a standard ration of food but smaller.
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items.food.overpricedration.desc=It looks exactly like a standard ration of food but smaller.
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