v0.6.3: warrior now starts with 3 throwing stones

This commit is contained in:
Evan Debenham 2018-02-01 15:30:53 -05:00 committed by Evan Debenham
parent 8b155e86c7
commit 936fd501df
5 changed files with 71 additions and 5 deletions

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@ -39,8 +39,8 @@ import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Knuckles;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.WornShortsword;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Boomerang;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Dart;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.ThrowingKnife;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.ThrowingStone;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.watabou.utils.Bundle;
@ -107,20 +107,20 @@ public enum HeroClass {
private static void initWarrior( Hero hero ) {
(hero.belongings.weapon = new WornShortsword()).identify();
Dart darts = new Dart();
darts.identify().quantity(3).collect();
ThrowingStone stones = new ThrowingStone();
stones.identify().quantity(3).collect();
if ( Badges.isUnlocked(Badges.Badge.TUTORIAL_WARRIOR) ){
if (!Dungeon.isChallenged(Challenges.NO_ARMOR))
hero.belongings.armor.affixSeal(new BrokenSeal());
Dungeon.quickslot.setSlot(0, darts);
Dungeon.quickslot.setSlot(0, stones);
} else {
if (!Dungeon.isChallenged(Challenges.NO_ARMOR)) {
BrokenSeal seal = new BrokenSeal();
seal.collect();
Dungeon.quickslot.setSlot(0, seal);
}
Dungeon.quickslot.setSlot(1, darts);
Dungeon.quickslot.setSlot(1, stones);
}
new PotionOfHealing().identify();

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@ -0,0 +1,61 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2017 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
public class ThrowingStone extends MissileWeapon {
{
image = ItemSpriteSheet.THROWING_STONE;
sticky = false;
bones = false;
}
@Override
public int min(int lvl) {
return 1;
}
@Override
public int max(int lvl) {
return 5;
}
@Override
public int STRReq(int lvl) {
return 9;
}
@Override
protected float durabilityPerUse() {
return super.durabilityPerUse()*3.34f;
}
@Override
public int price() {
return quantity;
}
}

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@ -211,6 +211,7 @@ public class ItemSpriteSheet {
public static final int DART = MISSILE_WEP+1;
public static final int THROWING_KNIFE = MISSILE_WEP+2;
public static final int THROWING_STONE = MISSILE_WEP+3;
public static final int SHURIKEN = MISSILE_WEP+4;
@ -228,6 +229,7 @@ public class ItemSpriteSheet {
assignItemRect(DART, 15, 15);
assignItemRect(THROWING_KNIFE, 12, 13);
assignItemRect(THROWING_STONE, 9, 9);
assignItemRect(SHURIKEN, 12, 12);

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@ -964,6 +964,9 @@ items.weapon.missiles.throwinghammer.desc=These hefty hammers are designed to be
items.weapon.missiles.throwingknife.name=throwing knife
items.weapon.missiles.throwingknife.desc=These lightweight knives are balanced to arc through the air right into their target. They are most effective against unaware enemies.
items.weapon.missiles.throwingstone.name=throwing stone
items.weapon.missiles.throwingstone.desc=These stones are sanded down to make them able to be thrown with more power than a regular stone. Despite the craftsmanship, they still aren't a very reliable weapon.
items.weapon.missiles.tomahawk.name=tomahawk
items.weapon.missiles.tomahawk.desc=These throwing axes have a serrated edge that makes using them tricky to use. However, a solid blow with this weapon will cause an enemy to bleed.