diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Lucky.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Lucky.java index 9cc8ddc9d..ba0ff76cd 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Lucky.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Lucky.java @@ -35,7 +35,7 @@ public class Lucky extends Weapon.Enchantment { public int proc( Weapon weapon, Char attacker, Char defender, int damage ) { int level = Math.max( 0, weapon.level() ); - if (Random.Int(100) < (50 + level)){ + if (Random.Int(100) < (55 + level)){ int exStr = 0; if (attacker == Dungeon.hero) exStr = Math.max(0, Dungeon.hero.STR() - weapon.STRReq()); damage = weapon.imbue.damageFactor(weapon.max()) + exStr - defender.drRoll();