v0.9.2: re-ordered some talents and added talent icons
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@ -71,7 +71,7 @@ public enum Talent {
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//Warrior T2
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//Warrior T2
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IRON_STOMACH(4), RESTORED_WILLPOWER(5), RUNIC_TRANSFERENCE(6), LETHAL_MOMENTUM(7), IMPROVISED_PROJECTILES(8),
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IRON_STOMACH(4), RESTORED_WILLPOWER(5), RUNIC_TRANSFERENCE(6), LETHAL_MOMENTUM(7), IMPROVISED_PROJECTILES(8),
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//Warrior T3
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//Warrior T3
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STRONGMAN(9, 3), WARRIOR_T3_2(10, 3),
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WARRIOR_T3_1(9, 3), STRONGMAN(10, 3),
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//Berserker T3
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//Berserker T3
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ENDLESS_RAGE(11, 3), BERSERKING_STAMINA(12, 3), ENRAGED_CATALYST(13, 3),
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ENDLESS_RAGE(11, 3), BERSERKING_STAMINA(12, 3), ENRAGED_CATALYST(13, 3),
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//Gladiator T3
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//Gladiator T3
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@ -82,18 +82,18 @@ public enum Talent {
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//Mage T2
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//Mage T2
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ENERGIZING_MEAL(36), ENERGIZING_UPGRADE(37), WAND_PRESERVATION(38), ARCANE_VISION(39), SHIELD_BATTERY(40),
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ENERGIZING_MEAL(36), ENERGIZING_UPGRADE(37), WAND_PRESERVATION(38), ARCANE_VISION(39), SHIELD_BATTERY(40),
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//Mage T3
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//Mage T3
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MAGE_T3_1(41, 3), EMPOWERING_SCROLLS(42, 3),
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EMPOWERING_SCROLLS(41, 3), MAGE_T3_2(42, 3),
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//Battlemage T3
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//Battlemage T3
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EMPOWERED_STRIKE(43, 3), MYSTICAL_CHARGE(44, 3), BATTLEMAGE_T3_3(45, 3),
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EMPOWERED_STRIKE(43, 3), MYSTICAL_CHARGE(44, 3), BATTLEMAGE_T3_3(45, 3),
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//Warlock T3
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//Warlock T3
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SOUL_SIPHON(46, 3), SOUL_EATER(47, 3), NECROMANCERS_MINIONS(48, 3),
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SOUL_EATER(46, 3), SOUL_SIPHON(47, 3), NECROMANCERS_MINIONS(48, 3),
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//Rogue T1
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//Rogue T1
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CACHED_RATIONS(64), THIEFS_INTUITION(65), SUCKER_PUNCH(66), PROTECTIVE_SHADOWS(67),
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CACHED_RATIONS(64), THIEFS_INTUITION(65), SUCKER_PUNCH(66), PROTECTIVE_SHADOWS(67),
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//Rogue T2
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//Rogue T2
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MYSTICAL_MEAL(68), MYSTICAL_UPGRADE(69), WIDE_SEARCH(70), SILENT_STEPS(71), ROGUES_FORESIGHT(72),
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MYSTICAL_MEAL(68), MYSTICAL_UPGRADE(69), WIDE_SEARCH(70), SILENT_STEPS(71), ROGUES_FORESIGHT(72),
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//Rogue T3
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//Rogue T3
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LIGHT_CLOAK(73, 3), ROGUE_T3_2(74, 3),
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ROGUE_T3_1(73, 3), LIGHT_CLOAK(74, 3),
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//Assassin T3
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//Assassin T3
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ENHANCED_LETHALITY(75, 3), ASSASSINS_REACH(76, 3), BOUNTY_HUNTER(77, 3),
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ENHANCED_LETHALITY(75, 3), ASSASSINS_REACH(76, 3), BOUNTY_HUNTER(77, 3),
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//Freerunner T3
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//Freerunner T3
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@ -428,13 +428,13 @@ public enum Talent {
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//tier 3
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//tier 3
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switch (cls){
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switch (cls){
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case WARRIOR: default:
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case WARRIOR: default:
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Collections.addAll(tierTalents, STRONGMAN, WARRIOR_T3_2);
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Collections.addAll(tierTalents, WARRIOR_T3_1, STRONGMAN);
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break;
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break;
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case MAGE:
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case MAGE:
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Collections.addAll(tierTalents, MAGE_T3_1, EMPOWERING_SCROLLS);
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Collections.addAll(tierTalents, EMPOWERING_SCROLLS, MAGE_T3_2);
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break;
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break;
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case ROGUE:
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case ROGUE:
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Collections.addAll(tierTalents, LIGHT_CLOAK, ROGUE_T3_2);
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Collections.addAll(tierTalents, ROGUE_T3_1, LIGHT_CLOAK);
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break;
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break;
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case HUNTRESS:
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case HUNTRESS:
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Collections.addAll(tierTalents, POINT_BLANK, HUNTRESS_T3_2);
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Collections.addAll(tierTalents, POINT_BLANK, HUNTRESS_T3_2);
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@ -474,7 +474,7 @@ public enum Talent {
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Collections.addAll(tierTalents, EMPOWERED_STRIKE, MYSTICAL_CHARGE, BATTLEMAGE_T3_3);
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Collections.addAll(tierTalents, EMPOWERED_STRIKE, MYSTICAL_CHARGE, BATTLEMAGE_T3_3);
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break;
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break;
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case WARLOCK:
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case WARLOCK:
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Collections.addAll(tierTalents, SOUL_SIPHON, SOUL_EATER, NECROMANCERS_MINIONS);
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Collections.addAll(tierTalents, SOUL_EATER, SOUL_SIPHON, NECROMANCERS_MINIONS);
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break;
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break;
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case ASSASSIN:
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case ASSASSIN:
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Collections.addAll(tierTalents, ENHANCED_LETHALITY, ASSASSINS_REACH, BOUNTY_HUNTER);
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Collections.addAll(tierTalents, ENHANCED_LETHALITY, ASSASSINS_REACH, BOUNTY_HUNTER);
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