v0.9.2: re-ordered some talents and added talent icons

This commit is contained in:
Evan Debenham 2021-02-13 16:27:22 -05:00
parent 35e894ab54
commit 9307ba93ba
2 changed files with 8 additions and 8 deletions

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@ -71,7 +71,7 @@ public enum Talent {
//Warrior T2 //Warrior T2
IRON_STOMACH(4), RESTORED_WILLPOWER(5), RUNIC_TRANSFERENCE(6), LETHAL_MOMENTUM(7), IMPROVISED_PROJECTILES(8), IRON_STOMACH(4), RESTORED_WILLPOWER(5), RUNIC_TRANSFERENCE(6), LETHAL_MOMENTUM(7), IMPROVISED_PROJECTILES(8),
//Warrior T3 //Warrior T3
STRONGMAN(9, 3), WARRIOR_T3_2(10, 3), WARRIOR_T3_1(9, 3), STRONGMAN(10, 3),
//Berserker T3 //Berserker T3
ENDLESS_RAGE(11, 3), BERSERKING_STAMINA(12, 3), ENRAGED_CATALYST(13, 3), ENDLESS_RAGE(11, 3), BERSERKING_STAMINA(12, 3), ENRAGED_CATALYST(13, 3),
//Gladiator T3 //Gladiator T3
@ -82,18 +82,18 @@ public enum Talent {
//Mage T2 //Mage T2
ENERGIZING_MEAL(36), ENERGIZING_UPGRADE(37), WAND_PRESERVATION(38), ARCANE_VISION(39), SHIELD_BATTERY(40), ENERGIZING_MEAL(36), ENERGIZING_UPGRADE(37), WAND_PRESERVATION(38), ARCANE_VISION(39), SHIELD_BATTERY(40),
//Mage T3 //Mage T3
MAGE_T3_1(41, 3), EMPOWERING_SCROLLS(42, 3), EMPOWERING_SCROLLS(41, 3), MAGE_T3_2(42, 3),
//Battlemage T3 //Battlemage T3
EMPOWERED_STRIKE(43, 3), MYSTICAL_CHARGE(44, 3), BATTLEMAGE_T3_3(45, 3), EMPOWERED_STRIKE(43, 3), MYSTICAL_CHARGE(44, 3), BATTLEMAGE_T3_3(45, 3),
//Warlock T3 //Warlock T3
SOUL_SIPHON(46, 3), SOUL_EATER(47, 3), NECROMANCERS_MINIONS(48, 3), SOUL_EATER(46, 3), SOUL_SIPHON(47, 3), NECROMANCERS_MINIONS(48, 3),
//Rogue T1 //Rogue T1
CACHED_RATIONS(64), THIEFS_INTUITION(65), SUCKER_PUNCH(66), PROTECTIVE_SHADOWS(67), CACHED_RATIONS(64), THIEFS_INTUITION(65), SUCKER_PUNCH(66), PROTECTIVE_SHADOWS(67),
//Rogue T2 //Rogue T2
MYSTICAL_MEAL(68), MYSTICAL_UPGRADE(69), WIDE_SEARCH(70), SILENT_STEPS(71), ROGUES_FORESIGHT(72), MYSTICAL_MEAL(68), MYSTICAL_UPGRADE(69), WIDE_SEARCH(70), SILENT_STEPS(71), ROGUES_FORESIGHT(72),
//Rogue T3 //Rogue T3
LIGHT_CLOAK(73, 3), ROGUE_T3_2(74, 3), ROGUE_T3_1(73, 3), LIGHT_CLOAK(74, 3),
//Assassin T3 //Assassin T3
ENHANCED_LETHALITY(75, 3), ASSASSINS_REACH(76, 3), BOUNTY_HUNTER(77, 3), ENHANCED_LETHALITY(75, 3), ASSASSINS_REACH(76, 3), BOUNTY_HUNTER(77, 3),
//Freerunner T3 //Freerunner T3
@ -428,13 +428,13 @@ public enum Talent {
//tier 3 //tier 3
switch (cls){ switch (cls){
case WARRIOR: default: case WARRIOR: default:
Collections.addAll(tierTalents, STRONGMAN, WARRIOR_T3_2); Collections.addAll(tierTalents, WARRIOR_T3_1, STRONGMAN);
break; break;
case MAGE: case MAGE:
Collections.addAll(tierTalents, MAGE_T3_1, EMPOWERING_SCROLLS); Collections.addAll(tierTalents, EMPOWERING_SCROLLS, MAGE_T3_2);
break; break;
case ROGUE: case ROGUE:
Collections.addAll(tierTalents, LIGHT_CLOAK, ROGUE_T3_2); Collections.addAll(tierTalents, ROGUE_T3_1, LIGHT_CLOAK);
break; break;
case HUNTRESS: case HUNTRESS:
Collections.addAll(tierTalents, POINT_BLANK, HUNTRESS_T3_2); Collections.addAll(tierTalents, POINT_BLANK, HUNTRESS_T3_2);
@ -474,7 +474,7 @@ public enum Talent {
Collections.addAll(tierTalents, EMPOWERED_STRIKE, MYSTICAL_CHARGE, BATTLEMAGE_T3_3); Collections.addAll(tierTalents, EMPOWERED_STRIKE, MYSTICAL_CHARGE, BATTLEMAGE_T3_3);
break; break;
case WARLOCK: case WARLOCK:
Collections.addAll(tierTalents, SOUL_SIPHON, SOUL_EATER, NECROMANCERS_MINIONS); Collections.addAll(tierTalents, SOUL_EATER, SOUL_SIPHON, NECROMANCERS_MINIONS);
break; break;
case ASSASSIN: case ASSASSIN:
Collections.addAll(tierTalents, ENHANCED_LETHALITY, ASSASSINS_REACH, BOUNTY_HUNTER); Collections.addAll(tierTalents, ENHANCED_LETHALITY, ASSASSINS_REACH, BOUNTY_HUNTER);