V0.2.0: Refined Cloak of Shadows implementation, almost done.
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c8ffb41754
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@ -20,6 +20,7 @@ package com.shatteredpixel.shatteredpixeldungeon.actors;
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import java.util.HashSet;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.*;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CloakOfShadows;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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@ -395,7 +396,7 @@ public abstract class Char extends Actor {
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sprite.remove( CharSprite.State.BURNING );
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} else if (buff instanceof Levitation) {
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sprite.remove( CharSprite.State.LEVITATING );
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} else if (buff instanceof Invisibility && invisible <= 0) {
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} else if (buff instanceof Invisibility || buff instanceof CloakOfShadows.cloakStealth && invisible <= 0) {
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sprite.remove( CharSprite.State.INVISIBLE );
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} else if (buff instanceof Paralysis) {
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sprite.remove( CharSprite.State.PARALYSED );
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@ -19,7 +19,7 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CloakofShadows;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CloakOfShadows;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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public class Invisibility extends FlavourBuff {
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@ -57,8 +57,9 @@ public class Invisibility extends FlavourBuff {
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if (buff != null && Dungeon.hero.visibleEnemies() > 0) {
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buff.detach();
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}
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CloakofShadows.cloakStealth cloakBuff = Dungeon.hero.buff( CloakofShadows.cloakStealth.class );
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CloakOfShadows.cloakStealth cloakBuff = Dungeon.hero.buff( CloakOfShadows.cloakStealth.class );
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if (cloakBuff != null && Dungeon.hero.visibleEnemies() > 0) {
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cloakBuff.act();
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cloakBuff.detach();
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}
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}
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@ -22,9 +22,9 @@ import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.items.TomeOfMastery;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.ClothArmor;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CloakOfShadows;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.Food;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfShadows;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfIdentify;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicMapping;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfMagicMissile;
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@ -140,7 +140,7 @@ public enum HeroClass {
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private static void initRogue( Hero hero ) {
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(hero.belongings.weapon = new Dagger()).identify();
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(hero.belongings.armor = new ClothArmor()).identify();
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(hero.belongings.misc1 = new RingOfShadows()).upgrade().identify();
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hero.belongings.misc1 = new CloakOfShadows();
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new Dart( 8 ).identify().collect();
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new Food().identify().collect();
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@ -6,6 +6,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.items.KindofMisc;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Bundle;
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import java.util.ArrayList;
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@ -19,7 +20,7 @@ public class Artifact extends KindofMisc {
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protected Buff passiveBuff;
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protected Buff activeBuff;
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protected int level = 0;
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protected int level = 1;
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protected int charge = 0;
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protected int chargeCap;
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@ -113,4 +114,19 @@ public class Artifact extends KindofMisc {
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public class ArtifactBuff extends Buff {
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}
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@Override
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public void storeInBundle( Bundle bundle ) {
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bundle.put( "level", level );
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bundle.put( "charge", charge );
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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level = bundle.getInt("level");
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charge = bundle.getInt("charge");
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}
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}
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@ -6,28 +6,40 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.noosa.tweeners.AlphaTweener;
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import com.watabou.utils.Bundle;
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import java.util.ArrayList;
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/**
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* Created by debenhame on 25/08/2014.
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*/
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public class CloakofShadows extends Artifact {
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//TODO: add requirements for entering stealth, add levelling mechanic, add bundle support, add polish
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public class CloakOfShadows extends Artifact {
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//TODO: refine requirements for entering stealth, finish bundle support, add polish
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//TODO: known bugs: first tick of stealth sometimes too quick.
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{
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name = "Cloak of Shadows";
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image = ItemSpriteSheet.ARTIFACT_CLOAK;
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level = 1;
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charge = level+4;
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chargeCap = level+4;
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}
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private boolean stealthed = false;
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private int exp = 0;
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public static final String AC_STEALTH = "STEALTH";
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private static final String TXT_STATUS = "%d/%d";
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private int cooldown = 0;
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@Override
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public ArrayList<String> actions( Hero hero ) {
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ArrayList<String> actions = super.actions( hero );
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@ -41,21 +53,43 @@ public class CloakofShadows extends Artifact {
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if (action.equals( AC_STEALTH )) {
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if (!stealthed){
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stealthed = true;
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Sample.INSTANCE.play( Assets.SND_MELD );
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activeBuff = activeBuff();
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activeBuff.attachTo(hero);
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if (cooldown <= 0) {
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stealthed = true;
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Sample.INSTANCE.play(Assets.SND_MELD);
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activeBuff = activeBuff();
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activeBuff.attachTo(hero);
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if (hero.sprite.parent != null) {
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hero.sprite.parent.add(new AlphaTweener(hero.sprite, 0.4f, 0.4f));
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} else {
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hero.sprite.alpha(0.4f);
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}
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hero.sprite.operate(hero.pos);
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GLog.i("Your cloak blends you into the shadows.");
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} else {
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GLog.i("Your cloak needs " + cooldown + " more rounds to re-energize.");
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}
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} else {
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stealthed = false;
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hero.remove(activeBuff);
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activeBuff.detach();
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activeBuff = null;
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hero.sprite.operate( hero.pos );
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GLog.i("You return from behind your cloak.");
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}
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} else {
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if (stealthed) {
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stealthed = false;
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activeBuff.detach();
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activeBuff = null;
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GLog.i("You return from behind your cloak.");
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}
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super.execute(hero, action);
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}
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}
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@Override
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@ -71,12 +105,12 @@ public class CloakofShadows extends Artifact {
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@Override
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public String desc() {
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//TODO: add description
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return "Need to add a description.";
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return "Current CD = " + cooldown;
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}
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@Override
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public String status() {
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return Utils.format(TXT_STATUS, charge, level+4);
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return Utils.format(TXT_STATUS, charge, chargeCap);
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}
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@Override
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@ -85,20 +119,23 @@ public class CloakofShadows extends Artifact {
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}
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public class cloakRecharge extends ArtifactBuff{
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int partialCharge = 0;
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double partialCharge = 0;
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@Override
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public boolean act() {
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if (charge < level+4) {
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if (charge < chargeCap) {
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if (!stealthed)
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partialCharge += (level + 4) / 300;
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partialCharge += (chargeCap * 0.00334);
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if (partialCharge >= 100) {
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if (partialCharge >= 1) {
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charge++;
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partialCharge -= 100;
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partialCharge -= 1;
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}
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} else
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partialCharge = 0;
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if (cooldown > 0)
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cooldown --;
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spend( TICK );
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return true;
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@ -125,8 +162,20 @@ public class CloakofShadows extends Artifact {
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@Override
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public boolean act(){
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charge--;
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if (charge <= 0)
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if (charge <= 0) {
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detach();
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GLog.w("Your cloak has run out of energy.");
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} else if (charge == 2)
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GLog.w("Your cloak is almost out of energy.");
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exp += 10 + ((Hero)target).lvl;
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if (exp >= level*50 && level < 26) {
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exp -= level*50;
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GLog.p("Your Cloak Grows Stronger!");
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level++;
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chargeCap++;
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}
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spend( TICK );
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@ -142,7 +191,21 @@ public class CloakofShadows extends Artifact {
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public void detach() {
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target.invisible--;
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stealthed = false;
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cooldown = 18 - (level / 2);
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super.detach();
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}
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}
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle(bundle);
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//bundle.put("stealthed", stealthed);
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle(bundle);
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chargeCap = level+4;
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//stealthed = bundle.getBoolean("stealthed");
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}
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}
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