v1.2.0: renamed vault rooms to crystal vault rooms
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95cb59edb3
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@ -52,6 +52,10 @@ public class ShatteredPixelDungeon extends Game {
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com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.darts.CleansingDart.class,
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"com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.darts.SleepDart" );
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com.watabou.utils.Bundle.addAlias(
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com.shatteredpixel.shatteredpixeldungeon.levels.rooms.special.CrystalVaultRoom.class,
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"com.shatteredpixel.shatteredpixeldungeon.levels.rooms.special.VaultRoom" );
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//v1.1.0
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com.watabou.utils.Bundle.addAlias(
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com.shatteredpixel.shatteredpixeldungeon.items.scrolls.exotic.ScrollOfDread.class,
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@ -39,7 +39,7 @@ import com.watabou.utils.Random;
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import java.util.ArrayList;
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import java.util.Arrays;
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public class VaultRoom extends SpecialRoom {
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public class CrystalVaultRoom extends SpecialRoom {
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//fixed size to improve presentation and provide space for crystal mimics
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@Override
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@ -81,7 +81,7 @@ public abstract class SpecialRoom extends Room {
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//special rooms which give an equipment reward
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private static final ArrayList<Class<? extends SpecialRoom>> EQUIP_SPECIALS = new ArrayList<>( Arrays.asList(
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WeakFloorRoom.class, CryptRoom.class, PoolRoom.class, ArmoryRoom.class, TrapsRoom.class, StatueRoom.class, VaultRoom.class
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WeakFloorRoom.class, CryptRoom.class, PoolRoom.class, ArmoryRoom.class, TrapsRoom.class, StatueRoom.class, CrystalVaultRoom.class
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));
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//special rooms which give a consumable reward
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@ -92,7 +92,7 @@ public abstract class SpecialRoom extends Room {
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//only one special that uses crystal keys per floor
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private static final ArrayList<Class<? extends SpecialRoom>> CRYSTAL_KEY_SPECIALS = new ArrayList<>( Arrays.asList(
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PitRoom.class, VaultRoom.class, CrystalDoorChoiceRoom.class
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PitRoom.class, CrystalVaultRoom.class, CrystalDoorChoiceRoom.class
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) );
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public static ArrayList<Class<? extends Room>> runSpecials = new ArrayList<>();
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