v0.4.1: removed a couple shopping messages for easier i18n
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475d78cd05
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@ -116,9 +116,6 @@ windows.wndtradeitem.sell=Sell for %dg
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windows.wndtradeitem.sell_1=Sell 1 for %dg
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windows.wndtradeitem.sell_1=Sell 1 for %dg
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windows.wndtradeitem.sell_all=Sell all for %dg
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windows.wndtradeitem.sell_all=Sell all for %dg
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windows.wndtradeitem.cancel=Never mind
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windows.wndtradeitem.cancel=Never mind
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windows.wndtradeitem.sold=You've sold your %1$s for %2$dg
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windows.wndtradeitem.bought=You've bought %1$s for %2$dg
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windows.wndtradeitem.stole=You've stolen the %s
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windows.wndwandmaker.dust=Oh, I see you have the dust! Don't worry about the wraiths, I can deal with them. As I promised, you can choose one of my high quality wands.
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windows.wndwandmaker.dust=Oh, I see you have the dust! Don't worry about the wraiths, I can deal with them. As I promised, you can choose one of my high quality wands.
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windows.wndwandmaker.ember=Oh, I see you have the embers! I do hope the fire elemental wasn't too much trouble. As I promised, you can choose one of my high quality wands.
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windows.wndwandmaker.ember=Oh, I see you have the embers! I do hope the fire elemental wasn't too much trouble. As I promised, you can choose one of my high quality wands.
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@ -145,7 +145,6 @@ public class WndTradeItem extends Window {
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if(thievery.steal(price)){
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if(thievery.steal(price)){
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Hero hero = Dungeon.hero;
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Hero hero = Dungeon.hero;
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Item item = heap.pickUp();
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Item item = heap.pickUp();
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GLog.i( Messages.get(WndTradeItem.class, "stole", item.name()) );
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hide();
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hide();
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if (!item.doPickUp( hero )) {
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if (!item.doPickUp( hero )) {
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@ -248,7 +247,6 @@ public class WndTradeItem extends Window {
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int price = item.price();
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int price = item.price();
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new Gold( price ).doPickUp( hero );
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new Gold( price ).doPickUp( hero );
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GLog.i( Messages.get(this, "sold"), item.name(), price );
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}
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}
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}
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}
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@ -265,8 +263,6 @@ public class WndTradeItem extends Window {
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int price = price( item );
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int price = price( item );
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Dungeon.gold -= price;
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Dungeon.gold -= price;
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GLog.i( Messages.get(this, "bought"), item.name(), price );
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if (!item.doPickUp( hero )) {
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if (!item.doPickUp( hero )) {
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Dungeon.level.drop( item, heap.pos ).sprite.drop();
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Dungeon.level.drop( item, heap.pos ).sprite.drop();
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}
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}
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