V0.2.0: Partially implemented Horn of Plenty.
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package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.noosa.audio.Sample;
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import java.util.ArrayList;
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/**
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* Created by debenhame on 26/08/2014.
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*/
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public class HornOfPlenty extends Artifact {
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//TODO: test for bugs, tune numbers.
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{
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name = "Horn of Plenty";
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image = ItemSpriteSheet.ARTIFACT_HORN;
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level = 0;
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charge = 0;
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chargeCap = 10;
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}
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private static final float TIME_TO_EAT = 3f;
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private float energy = 36f;
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public static final String AC_EAT = "EAT";
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public static final String AC_STORE = "STORE";
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private static final String TXT_STATUS = "%d/%d";
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@Override
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public ArrayList<String> actions( Hero hero ) {
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ArrayList<String> actions = super.actions( hero );
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if (isEquipped( hero ) && charge > 0)
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actions.add(AC_EAT);
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if (isEquipped( hero ) && level < 150)
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actions.add(AC_STORE);
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return actions;
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}
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@Override
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public void execute( Hero hero, String action ) {
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if (action.equals(AC_EAT)){
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((Hunger)hero.buff( Hunger.class )).satisfy( energy*charge );
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//if you get at least 100 food energy from the horn
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if (charge >= 3){
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switch (hero.heroClass) {
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case WARRIOR:
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if (hero.HP < hero.HT) {
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hero.HP = Math.min( hero.HP + 5, hero.HT );
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hero.sprite.emitter().burst( Speck.factory(Speck.HEALING), 1 );
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}
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break;
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case MAGE:
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hero.belongings.charge( false );
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ScrollOfRecharging.charge(hero);
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break;
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case ROGUE:
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case HUNTRESS:
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break;
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}
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Statistics.foodEaten++;
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}
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charge = 0;
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hero.sprite.operate( hero.pos );
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hero.busy();
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SpellSprite.show(hero, SpellSprite.FOOD);
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Sample.INSTANCE.play( Assets.SND_EAT );
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hero.spend( TIME_TO_EAT );
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Badges.validateFoodEaten();
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image = ItemSpriteSheet.ARTIFACT_HORN;
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} else if (action.equals(AC_STORE)){
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//TODO: gamescreen to select food item to store. can store anything that is isntanceof Food.
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/*currently thinking:
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blandFruit = 1;
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snack-tier = 5;
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hungry-tier = 15;
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starving-tier = 25;
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*/
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} else
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super.execute(hero, action);
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}
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@Override
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protected ArtifactBuff passiveBuff() {
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return new hornRecharge();
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}
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@Override
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public String desc() {
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//TODO: add description
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return "";
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}
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@Override
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public String status() {
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return Utils.format(TXT_STATUS, charge, chargeCap);
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}
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@Override
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public String toString() {
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return super.toString() + " (" + status() + ")" ;
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}
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public class hornRecharge extends ArtifactBuff{
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@Override
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public boolean act() {
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if (charge < chargeCap) {
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partialCharge += (1/(200-level));
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if (partialCharge >= 1) {
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charge++;
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//TODO: change sprite based on fullness.
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partialCharge -= 1;
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if (charge == chargeCap){
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GLog.p("Your horn is full of food.");
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partialCharge = 0;
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}
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}
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} else
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partialCharge = 0;
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spend( TICK );
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return true;
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}
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}
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}
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