v0.4.0: adjusted identification messages

This commit is contained in:
Evan Debenham 2016-06-07 17:08:55 -04:00 committed by Evan Debenham
parent f20130de0f
commit 9128b3ebe3
4 changed files with 7 additions and 7 deletions

View File

@ -247,7 +247,7 @@ public class Armor extends EquipableItem {
if (!levelKnown) {
if (--hitsToKnow <= 0) {
levelKnown = true;
GLog.w( Messages.get(Armor.class, "identify", name(), toString()) );
GLog.w( Messages.get(Armor.class, "identify") );
Badges.validateItemLevelAquired( this );
}
}

View File

@ -280,7 +280,7 @@ public class Ring extends KindofMisc {
if (!isIdentified() && --ticksToKnow <= 0) {
String gemName = name();
identify();
GLog.w( Messages.get(Ring.class, "identify", gemName, Ring.this.toString()) );
GLog.w( Messages.get(Ring.class, "identify", Ring.this.toString()) );
Badges.validateItemLevelAquired( Ring.this );
}

View File

@ -80,7 +80,7 @@ abstract public class Weapon extends KindOfWeapon {
if (!levelKnown) {
if (--hitsToKnow <= 0) {
levelKnown = true;
GLog.i( Messages.get(Weapon.class, "identify", name(), toString()) );
GLog.i( Messages.get(Weapon.class, "identify") );
Badges.validateItemLevelAquired( this );
}
}

View File

@ -63,7 +63,7 @@ items.armor.glyphs.viscosity.desc=This glyph is able to store damage dealt to th
items.armor.armor.ac_detach=DETACH
items.armor.armor.detach_seal=You detach the seal from your armor.
items.armor.armor.equip_cursed=The armor constricts around you painfully.
items.armor.armor.identify=you are now familiar enough with your %s to identify it. It is %s.
items.armor.armor.identify=you are now familiar enough with your armor to identify it.
items.armor.armor.incompatible=Interaction of different types of magic has erased the glyph on this armor!
items.armor.armor.curr_absorb=This armor blocks up to _%d damage_ and requires _%d strength_ to use properly.
items.armor.armor.avg_absorb=Typically this armor blocks up to _%d damage_ and requires _%d strength_ to use properly.
@ -496,7 +496,7 @@ items.rings.ring.cursed=The ring tightens around your finger painfully!
items.rings.ring.unknown_name=%s ring
items.rings.ring.unknown_desc=This metal band is adorned with a large %s gem that glitters in the darkness. Who knows what effect it has when worn?
items.rings.ring.known=This is a %s
items.rings.ring.identify=You are now familiar enough with your %s to identify it. It is %s.
items.rings.ring.identify=You are now familiar enough with your ring to identify it. It is a %s.
items.rings.ring.on_finger=The %s is on your finger.
items.rings.ring.cursed_worn=Because this ring is cursed, you are powerless to remove it.
items.rings.ring.curse_known=You can feel a malevolent magic lurking within the %s.
@ -563,7 +563,7 @@ items.scrolls.inventoryscroll.no=No, I changed my mind
items.scrolls.scrollofidentify.name=scroll of identify
items.scrolls.scrollofidentify.inv_title=Select an item to identify
items.scrolls.scrollofidentify.it_is=It is %s
items.scrolls.scrollofidentify.it_is=Your scroll identifies the %s.
items.scrolls.scrollofidentify.desc=This scroll permanently reveals all of the secrets of a single item.
items.scrolls.scrolloflullaby.name=scroll of lullaby
@ -869,7 +869,7 @@ items.weapon.missiles.tamahawk.name=tomahawk
items.weapon.missiles.tamahawk.desc=This throwing axe is not that heavy, but it still requires significant strength to be used effectively.
items.weapon.weapon.identify=You are now familiar enough with your %s to identify it. It is %s.
items.weapon.weapon.identify=You are now familiar enough with your weapon to identify it.
items.weapon.weapon.too_heavy=Because of your inadequate strength you will use this weapon with decreased attack speed and accuracy.
items.weapon.weapon.excess_str=Because of your excess strength, you will deal up to _%d bonus damage_ with this weapon.
items.weapon.weapon.incompatible=Interaction of different types of magic has negated the enchantment on this weapon!