v0.4.0: adjusted identification messages
This commit is contained in:
parent
f20130de0f
commit
9128b3ebe3
|
@ -247,7 +247,7 @@ public class Armor extends EquipableItem {
|
|||
if (!levelKnown) {
|
||||
if (--hitsToKnow <= 0) {
|
||||
levelKnown = true;
|
||||
GLog.w( Messages.get(Armor.class, "identify", name(), toString()) );
|
||||
GLog.w( Messages.get(Armor.class, "identify") );
|
||||
Badges.validateItemLevelAquired( this );
|
||||
}
|
||||
}
|
||||
|
|
|
@ -280,7 +280,7 @@ public class Ring extends KindofMisc {
|
|||
if (!isIdentified() && --ticksToKnow <= 0) {
|
||||
String gemName = name();
|
||||
identify();
|
||||
GLog.w( Messages.get(Ring.class, "identify", gemName, Ring.this.toString()) );
|
||||
GLog.w( Messages.get(Ring.class, "identify", Ring.this.toString()) );
|
||||
Badges.validateItemLevelAquired( Ring.this );
|
||||
}
|
||||
|
||||
|
|
|
@ -80,7 +80,7 @@ abstract public class Weapon extends KindOfWeapon {
|
|||
if (!levelKnown) {
|
||||
if (--hitsToKnow <= 0) {
|
||||
levelKnown = true;
|
||||
GLog.i( Messages.get(Weapon.class, "identify", name(), toString()) );
|
||||
GLog.i( Messages.get(Weapon.class, "identify") );
|
||||
Badges.validateItemLevelAquired( this );
|
||||
}
|
||||
}
|
||||
|
|
|
@ -63,7 +63,7 @@ items.armor.glyphs.viscosity.desc=This glyph is able to store damage dealt to th
|
|||
items.armor.armor.ac_detach=DETACH
|
||||
items.armor.armor.detach_seal=You detach the seal from your armor.
|
||||
items.armor.armor.equip_cursed=The armor constricts around you painfully.
|
||||
items.armor.armor.identify=you are now familiar enough with your %s to identify it. It is %s.
|
||||
items.armor.armor.identify=you are now familiar enough with your armor to identify it.
|
||||
items.armor.armor.incompatible=Interaction of different types of magic has erased the glyph on this armor!
|
||||
items.armor.armor.curr_absorb=This armor blocks up to _%d damage_ and requires _%d strength_ to use properly.
|
||||
items.armor.armor.avg_absorb=Typically this armor blocks up to _%d damage_ and requires _%d strength_ to use properly.
|
||||
|
@ -496,7 +496,7 @@ items.rings.ring.cursed=The ring tightens around your finger painfully!
|
|||
items.rings.ring.unknown_name=%s ring
|
||||
items.rings.ring.unknown_desc=This metal band is adorned with a large %s gem that glitters in the darkness. Who knows what effect it has when worn?
|
||||
items.rings.ring.known=This is a %s
|
||||
items.rings.ring.identify=You are now familiar enough with your %s to identify it. It is %s.
|
||||
items.rings.ring.identify=You are now familiar enough with your ring to identify it. It is a %s.
|
||||
items.rings.ring.on_finger=The %s is on your finger.
|
||||
items.rings.ring.cursed_worn=Because this ring is cursed, you are powerless to remove it.
|
||||
items.rings.ring.curse_known=You can feel a malevolent magic lurking within the %s.
|
||||
|
@ -563,7 +563,7 @@ items.scrolls.inventoryscroll.no=No, I changed my mind
|
|||
|
||||
items.scrolls.scrollofidentify.name=scroll of identify
|
||||
items.scrolls.scrollofidentify.inv_title=Select an item to identify
|
||||
items.scrolls.scrollofidentify.it_is=It is %s
|
||||
items.scrolls.scrollofidentify.it_is=Your scroll identifies the %s.
|
||||
items.scrolls.scrollofidentify.desc=This scroll permanently reveals all of the secrets of a single item.
|
||||
|
||||
items.scrolls.scrolloflullaby.name=scroll of lullaby
|
||||
|
@ -869,7 +869,7 @@ items.weapon.missiles.tamahawk.name=tomahawk
|
|||
items.weapon.missiles.tamahawk.desc=This throwing axe is not that heavy, but it still requires significant strength to be used effectively.
|
||||
|
||||
|
||||
items.weapon.weapon.identify=You are now familiar enough with your %s to identify it. It is %s.
|
||||
items.weapon.weapon.identify=You are now familiar enough with your weapon to identify it.
|
||||
items.weapon.weapon.too_heavy=Because of your inadequate strength you will use this weapon with decreased attack speed and accuracy.
|
||||
items.weapon.weapon.excess_str=Because of your excess strength, you will deal up to _%d bonus damage_ with this weapon.
|
||||
items.weapon.weapon.incompatible=Interaction of different types of magic has negated the enchantment on this weapon!
|
||||
|
|
Loading…
Reference in New Issue
Block a user