From 90df58c5cc948ad71b4fca712a28ef541b8d3c00 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 9 Jul 2015 00:00:52 -0400 Subject: [PATCH] v0.3.1: char sprites now turn before moving. --- .../shatteredpixeldungeon/sprites/CharSprite.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/CharSprite.java b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/CharSprite.java index cb1231948..d2dcffab2 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/CharSprite.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/CharSprite.java @@ -143,6 +143,8 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip } public void move( int from, int to ) { + turnTo( from , to ); + play( run ); motion = new PosTweener( this, worldToCamera( to ), MOVE_INTERVAL ); @@ -151,8 +153,6 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip isMoving = true; - turnTo( from , to ); - if (visible && Level.water[from] && !ch.flying) { GameScene.ripple( from ); }