v0.4.0: fixed a bug in cryptpainter
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@ -77,7 +77,7 @@ public class CryptPainter extends Painter {
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if (!prize.cursed){
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prize.upgrade();
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//curse the armor, unless it has a glyph
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if (prize.glyph != null){
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if (prize.glyph == null){
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prize.cursed = prize.cursedKnown = true;
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prize.inscribe(Armor.Glyph.randomCurse());
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}
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