v0.2.4: signs now properly ignite again in the demon halls

This commit is contained in:
Evan Debenham 2015-02-15 04:24:59 -05:00
parent e88ecef83e
commit 907bf6c439

View File

@ -106,7 +106,8 @@ public class Sign {
if (index < TIPS.length) { if (index < TIPS.length) {
GameScene.show( new WndMessage( TIPS[index] ) ); GameScene.show( new WndMessage( TIPS[index] ) );
} else {
if (index >= 21)
Level.set( pos, Terrain.EMBERS ); Level.set( pos, Terrain.EMBERS );
GameScene.updateMap( pos ); GameScene.updateMap( pos );
@ -115,8 +116,6 @@ public class Sign {
CellEmitter.get( pos ).burst( ElmoParticle.FACTORY, 6 ); CellEmitter.get( pos ).burst( ElmoParticle.FACTORY, 6 );
Sample.INSTANCE.play( Assets.SND_BURNING ); Sample.INSTANCE.play( Assets.SND_BURNING );
GLog.w( TXT_BURN );
} }
} }
} }