v0.2.4: signs now properly ignite again in the demon halls
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@ -106,7 +106,8 @@ public class Sign {
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if (index < TIPS.length) {
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if (index < TIPS.length) {
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GameScene.show( new WndMessage( TIPS[index] ) );
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GameScene.show( new WndMessage( TIPS[index] ) );
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} else {
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if (index >= 21)
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Level.set( pos, Terrain.EMBERS );
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Level.set( pos, Terrain.EMBERS );
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GameScene.updateMap( pos );
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GameScene.updateMap( pos );
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@ -115,8 +116,6 @@ public class Sign {
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CellEmitter.get( pos ).burst( ElmoParticle.FACTORY, 6 );
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CellEmitter.get( pos ).burst( ElmoParticle.FACTORY, 6 );
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Sample.INSTANCE.play( Assets.SND_BURNING );
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Sample.INSTANCE.play( Assets.SND_BURNING );
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GLog.w( TXT_BURN );
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}
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}
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}
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}
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}
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}
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