v0.3.1: removed added volume for bomb explosions (values over 1.0 don't work anyway)

This commit is contained in:
Evan Debenham 2015-06-26 12:01:46 -04:00
parent e26823e32b
commit 906fe27ea8

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@ -113,7 +113,7 @@ public class Bomb extends Item {
//We're blowing up, so no need for a fuse anymore. //We're blowing up, so no need for a fuse anymore.
this.fuse = null; this.fuse = null;
Sample.INSTANCE.play( Assets.SND_BLAST, 2 ); Sample.INSTANCE.play( Assets.SND_BLAST );
if (Dungeon.visible[cell]) { if (Dungeon.visible[cell]) {
CellEmitter.center( cell ).burst( BlastParticle.FACTORY, 30 ); CellEmitter.center( cell ).burst( BlastParticle.FACTORY, 30 );