v0.9.4: improved final prison exit stairs, and removed old visual files

This commit is contained in:
Evan Debenham 2021-07-05 18:16:16 -04:00
parent c50c012f8f
commit 8ff7850192
5 changed files with 3 additions and 4 deletions

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@ -51,8 +51,7 @@ public class Assets {
public static final String WEAK_FLOOR = "environment/custom_tiles/weak_floor.png"; public static final String WEAK_FLOOR = "environment/custom_tiles/weak_floor.png";
public static final String SEWER_BOSS = "environment/custom_tiles/sewer_boss.png"; public static final String SEWER_BOSS = "environment/custom_tiles/sewer_boss.png";
public static final String PRISON_QUEST = "environment/custom_tiles/prison_quests.png"; public static final String PRISON_QUEST = "environment/custom_tiles/prison_quests.png";
public static final String PRISON_EXIT_OLD = "environment/custom_tiles/prison_exit_old.png"; public static final String PRISON_EXIT = "environment/custom_tiles/prison_exit.png";
public static final String PRISON_EXIT_NEW = "environment/custom_tiles/prison_exit_new.png";
public static final String CAVES_BOSS = "environment/custom_tiles/caves_boss.png"; public static final String CAVES_BOSS = "environment/custom_tiles/caves_boss.png";
public static final String CITY_BOSS = "environment/custom_tiles/city_boss.png"; public static final String CITY_BOSS = "environment/custom_tiles/city_boss.png";
public static final String HALLS_SP = "environment/custom_tiles/halls_special.png"; public static final String HALLS_SP = "environment/custom_tiles/halls_special.png";

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@ -759,7 +759,7 @@ public class PrisonBossLevel extends Level {
public static class ExitVisual extends CustomTilemap { public static class ExitVisual extends CustomTilemap {
{ {
texture = Assets.Environment.PRISON_EXIT_NEW; texture = Assets.Environment.PRISON_EXIT;
tileW = 14; tileW = 14;
tileH = 11; tileH = 11;
@ -805,7 +805,7 @@ public class PrisonBossLevel extends Level {
public static class ExitVisualWalls extends CustomTilemap { public static class ExitVisualWalls extends CustomTilemap {
{ {
texture = Assets.Environment.PRISON_EXIT_NEW; texture = Assets.Environment.PRISON_EXIT;
tileW = 14; tileW = 14;
tileH = 22; tileH = 22;