v0.9.0: implemented a food-related talent for each class
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@ -296,34 +296,34 @@ actors.buffs.wellfed.desc=You feel quite satisfied and full.\n\nWhile well fed,
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###hero
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actors.hero.talent.test_warrior_1.title=hearty meal
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actors.hero.talent.test_warrior_1.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_.
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actors.hero.talent.hearty_meal.title=hearty meal
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actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_.
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actors.hero.talent.test_warrior_2.title=armsmaster's intuition
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actors.hero.talent.test_warrior_2.desc=_+1:_ The warrior identifies Weapons and Armor _3x faster_.\n\n_+2:_ The warrior identifies Weapons and Armor _when he equips them_.
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actors.hero.talent.test_warrior_2.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_.
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actors.hero.talent.test_warrior_3.title=test talent
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actors.hero.talent.test_warrior_3.desc=_+1:_ Whenever he identifies a potion, the warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion, the warrior heals for _5 HP_.
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actors.hero.talent.test_warrior_4.title=iron will
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actors.hero.talent.test_warrior_4.desc=_+1:_ The max shield provided by the warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the warrior's seal is _increased by 2_.
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actors.hero.talent.test_mage_1.title=test talent
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actors.hero.talent.test_mage_1.desc=TODO
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actors.hero.talent.test_mage_2.title=test talent
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actors.hero.talent.test_mage_2.desc=TODO
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actors.hero.talent.energizing_meal.title=energizing meal
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actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_.
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actors.hero.talent.test_mage_2.title=scholar's intuition
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actors.hero.talent.test_mage_2.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
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actors.hero.talent.test_mage_3.title=test talent
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actors.hero.talent.test_mage_3.desc=TODO
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actors.hero.talent.test_mage_4.title=test talent
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actors.hero.talent.test_mage_4.desc=TODO
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actors.hero.talent.test_rogue_1.title=test talent
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actors.hero.talent.test_rogue_1.desc=TODO
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actors.hero.talent.test_rogue_2.title=test talent
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actors.hero.talent.test_rogue_2.desc=TODO
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actors.hero.talent.rationed_meal.title=rationed meal
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actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_.
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actors.hero.talent.test_rogue_2.title=thief's intuition
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actors.hero.talent.test_rogue_2.desc=_+1:_ The Rogue identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies the type of a ring _when he examines it_.
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actors.hero.talent.test_rogue_3.title=test talent
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actors.hero.talent.test_rogue_3.desc=TODO
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actors.hero.talent.test_rogue_4.title=test talent
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actors.hero.talent.test_rogue_4.desc=TODO
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actors.hero.talent.test_huntress_1.title=test talent
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actors.hero.talent.test_huntress_1.desc=TODO
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actors.hero.talent.test_huntress_2.title=test talent
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actors.hero.talent.test_huntress_2.desc=TODO
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actors.hero.talent.invigorating_meal.title=invigorating meal
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actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_.
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actors.hero.talent.test_huntress_2.title=survivalist's intuition
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actors.hero.talent.test_huntress_2.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_.
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actors.hero.talent.test_huntress_3.title=test talent
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actors.hero.talent.test_huntress_3.desc=TODO
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actors.hero.talent.test_huntress_4.title=test talent
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@ -118,14 +118,17 @@ public class Hunger extends Buff implements Hero.Doom {
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GLog.n( Messages.get(this, "cursedhorn") );
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}
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reduceHunger( energy );
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affectHunger( energy, false );
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}
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//directly interacts with hunger, no checks.
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public void reduceHunger( float energy ) {
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public void affectHunger(float energy ){
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affectHunger( energy, false );
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}
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public void affectHunger(float energy, boolean overrideLimits ) {
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level -= energy;
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if (level < 0) {
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if (level < 0 && !overrideLimits) {
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level = 0;
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} else if (level > STARVING) {
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float excess = level - STARVING;
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@ -1866,9 +1866,9 @@ public class Hero extends Char {
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if (!Dungeon.level.locked) {
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if (cursed) {
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GLog.n(Messages.get(this, "search_distracted"));
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Buff.affect(this, Hunger.class).reduceHunger(TIME_TO_SEARCH - (2 * HUNGER_FOR_SEARCH));
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Buff.affect(this, Hunger.class).affectHunger(TIME_TO_SEARCH - (2 * HUNGER_FOR_SEARCH));
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} else {
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Buff.affect(this, Hunger.class).reduceHunger(TIME_TO_SEARCH - HUNGER_FOR_SEARCH);
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Buff.affect(this, Hunger.class).affectHunger(TIME_TO_SEARCH - HUNGER_FOR_SEARCH);
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}
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}
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spendAndNext(TIME_TO_SEARCH);
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@ -21,6 +21,12 @@
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package com.shatteredpixel.shatteredpixeldungeon.actors.hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Haste;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Recharging;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.watabou.utils.Bundle;
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@ -30,22 +36,22 @@ import java.util.LinkedHashMap;
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public enum Talent {
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TEST_WARRIOR_1(0),
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HEARTY_MEAL(0),
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TEST_WARRIOR_2(1),
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TEST_WARRIOR_3(2),
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TEST_WARRIOR_4(3),
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TEST_MAGE_1(16),
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ENERGIZING_MEAL(16),
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TEST_MAGE_2(17),
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TEST_MAGE_3(18),
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TEST_MAGE_4(19),
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TEST_ROGUE_1(32),
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RATIONED_MEAL(32),
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TEST_ROGUE_2(33),
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TEST_ROGUE_3(34),
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TEST_ROGUE_4(35),
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TEST_HUNTRESS_1(48),
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INVIGORATING_MEAL(48),
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TEST_HUNTRESS_2(49),
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TEST_HUNTRESS_3(50),
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TEST_HUNTRESS_4(51);
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@ -72,6 +78,32 @@ public enum Talent {
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return Messages.get(this, name() + ".desc");
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}
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public static void onFoodEaten( Hero hero, float foodVal ){
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if (hero.hasTalent(HEARTY_MEAL) && hero.HP <= hero.HT/2){
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//4/6 HP healed
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hero.HP = Math.min( hero.HP + 2*(1+hero.pointsInTalent(HEARTY_MEAL)), hero.HT );
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hero.sprite.emitter().burst( Speck.factory( Speck.HEALING ), hero.pointsInTalent(HEARTY_MEAL) );
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}
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if (hero.hasTalent(ENERGIZING_MEAL) && hero.HP <= hero.HT/2){
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//4/6 turns of recharging
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Buff.affect( hero, Recharging.class, 2*(1+hero.pointsInTalent(ENERGIZING_MEAL)) );
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ScrollOfRecharging.charge( hero );
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}
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if (hero.hasTalent(RATIONED_MEAL) && hero.HP <= hero.HT/2){
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//20%/30% bonus food value
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float bonusSatiety = foodVal * 0.1f*(1+hero.pointsInTalent(RATIONED_MEAL));
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Buff.affect(hero, Hunger.class).affectHunger(bonusSatiety, true);
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//TODO vfx
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}
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if (hero.hasTalent(INVIGORATING_MEAL) && hero.HP <= hero.HT/2){
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//eating food takes 1 turn, instead of 3
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hero.spend(-2);
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//effectively 2/3 turns of haste
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Buff.affect( hero, Haste.class, 2+hero.pointsInTalent(INVIGORATING_MEAL));
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//TODO VFX
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}
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}
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private static final int TALENT_TIERS = 1;
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public static void initClassTalents( Hero hero ){
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@ -84,16 +116,16 @@ public enum Talent {
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//tier 1
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switch (hero.heroClass){
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case WARRIOR: default:
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Collections.addAll(tierTalents, TEST_WARRIOR_1, TEST_WARRIOR_2, TEST_WARRIOR_3, TEST_WARRIOR_4);
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Collections.addAll(tierTalents, HEARTY_MEAL, TEST_WARRIOR_2, TEST_WARRIOR_3, TEST_WARRIOR_4);
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break;
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case MAGE:
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Collections.addAll(tierTalents, TEST_MAGE_1, TEST_MAGE_2, TEST_MAGE_3, TEST_MAGE_4);
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Collections.addAll(tierTalents, ENERGIZING_MEAL, TEST_MAGE_2, TEST_MAGE_3, TEST_MAGE_4);
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break;
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case ROGUE:
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Collections.addAll(tierTalents, TEST_ROGUE_1, TEST_ROGUE_2, TEST_ROGUE_3, TEST_ROGUE_4);
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Collections.addAll(tierTalents, RATIONED_MEAL, TEST_ROGUE_2, TEST_ROGUE_3, TEST_ROGUE_4);
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break;
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case HUNTRESS:
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Collections.addAll(tierTalents, TEST_HUNTRESS_1, TEST_HUNTRESS_2, TEST_HUNTRESS_3, TEST_HUNTRESS_4);
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Collections.addAll(tierTalents, INVIGORATING_MEAL, TEST_HUNTRESS_2, TEST_HUNTRESS_3, TEST_HUNTRESS_4);
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break;
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}
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for (Talent talent : tierTalents){
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@ -51,7 +51,7 @@ public class Metabolism extends Glyph {
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if (!hunger.isStarving()) {
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hunger.reduceHunger( healing * -10 );
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hunger.affectHunger( healing * -10 );
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defender.HP += healing;
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defender.sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 );
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@ -29,6 +29,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
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import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.Blandfruit;
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@ -97,7 +98,7 @@ public class HornOfPlenty extends Artifact {
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if (chargesToUse > charge) chargesToUse = charge;
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hunger.satisfy(satietyPerCharge * chargesToUse);
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Food.foodProc( hero );
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Talent.onFoodEaten(hero, satietyPerCharge * chargesToUse);
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Statistics.foodEaten++;
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@ -28,12 +28,10 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Recharging;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
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import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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@ -76,7 +74,7 @@ public class Food extends Item {
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satisfy(hero);
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GLog.i( message );
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foodProc( hero );
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Talent.onFoodEaten(hero, energy);
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hero.sprite.operate( hero.pos );
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hero.busy();
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@ -99,25 +97,6 @@ public class Food extends Item {
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}
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}
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public static void foodProc( Hero hero ){
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switch (hero.heroClass) {
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case WARRIOR:
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if (hero.HP < hero.HT) {
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hero.HP = Math.min( hero.HP + 5, hero.HT );
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hero.sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 );
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}
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break;
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case MAGE:
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//1 charge
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Buff.affect( hero, Recharging.class, 4f );
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ScrollOfRecharging.charge( hero );
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break;
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case ROGUE:
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case HUNTRESS:
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break;
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}
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}
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@Override
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public boolean isUpgradable() {
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return false;
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