v0.4.0: reworked/added the 5 basic swords
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@ -106,6 +106,10 @@ public class ShatteredPixelDungeon extends Game {
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com.shatteredpixel.shatteredpixeldungeon.plants.Rotberry.Seed.class,
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"com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Wandmaker$Rotberry$Seed" );
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//0.4.0
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com.watabou.utils.Bundle.addAlias(
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com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.WornShortsword.class,
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"com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.ShortSword" );
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}
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@ -35,7 +35,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfMagicMissile;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Dagger;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.ShortSword;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.WornShortsword;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Boomerang;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Dart;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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@ -104,7 +104,7 @@ public enum HeroClass {
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}
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private static void initWarrior( Hero hero ) {
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(hero.belongings.weapon = new ShortSword()).identify();
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(hero.belongings.weapon = new WornShortsword()).identify();
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Dart darts = new Dart( 8 );
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darts.identify().collect();
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@ -105,13 +105,11 @@ import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Knuckles;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Longsword;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Mace;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Quarterstaff;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.ShortSword;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Spear;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Sword;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.WarHammer;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Boomerang;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.CurareDart;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Dart;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.IncendiaryDart;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Javelin;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Shuriken;
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@ -240,15 +238,13 @@ public class Generator {
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BattleAxe.class,
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WarHammer.class,
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Glaive.class,
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ShortSword.class,
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Dart.class,
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Javelin.class,
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IncendiaryDart.class,
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CurareDart.class,
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Shuriken.class,
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Boomerang.class,
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Tamahawk.class };
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Category.WEAPON.probs = new float[]{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1 };
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Category.WEAPON.probs = new float[]{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1 };
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Category.ARMOR.classes = new Class<?>[]{
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ClothArmor.class,
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@ -0,0 +1,15 @@
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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public class Greatsword extends MeleeWeapon {
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{
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image = ItemSpriteSheet.GREATSWORD;
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}
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public Greatsword() {
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super( 5, 1f, 1f );
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}
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}
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@ -0,0 +1,36 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2016 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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//this class is named as such to avoid conflicts with the ShortSword class, from pre-0.4.0
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public class NewShortsword extends MeleeWeapon {
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{
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image = ItemSpriteSheet.SHORTSWORD;
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}
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public NewShortsword() {
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super( 2, 1f, 1f );
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}
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}
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@ -22,13 +22,13 @@ package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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public class ShortSword extends MeleeWeapon {
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public class WornShortsword extends MeleeWeapon {
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{
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image = ItemSpriteSheet.WORN_SHORTSWORD;
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}
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public ShortSword() {
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public WornShortsword() {
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super( 1, 1f, 1f );
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}
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@ -692,12 +692,15 @@ items.weapon.melee.dagger.desc=A simple iron dagger with a well worn wooden hand
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items.weapon.melee.glaive.name=glaive
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items.weapon.melee.glaive.desc=A polearm consisting of a sword blade on the end of a pole.
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items.weapon.melee.greatsword.name=greatsword
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items.weapon.melee.greatsword.desc=This towering blade inflicts heavy damage by investing its heft into every swing.
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items.weapon.melee.knuckles.name=knuckleduster
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items.weapon.melee.knuckles.stats_desc=This is a rather fast weapon.
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items.weapon.melee.knuckles.desc=A piece of iron shaped to fit around the knuckles.
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items.weapon.melee.longsword.name=longsword
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items.weapon.melee.longsword.desc=This towering blade inflicts heavy damage by investing its heft into every cut.
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items.weapon.melee.longsword.desc=This sword's long razor-sharp steel blade shines reassuringly, though its size does make it quite heavy.
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items.weapon.melee.mace.name=mace
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items.weapon.melee.mace.stats_desc=This is a slightly fast weapon.
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@ -724,24 +727,28 @@ items.weapon.melee.meleeweapon.stats_desc=
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items.weapon.melee.meleeweapon.cursed_worn=Because this weapon is cursed, you are powerless to remove it.
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items.weapon.melee.meleeweapon.cursed=You can feel a malevolent magic lurking within this weapon.
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items.weapon.melee.newshortsword.name=shortsword
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items.weapon.melee.newshortsword.ac_reforge=REFORGE
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items.weapon.melee.newshortsword.desc=A quite short sword, only a few inches longer than a dagger.
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items.weapon.melee.quarterstaff.name=quarterstaff
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items.weapon.melee.quarterstaff.desc=A staff of hardwood, its ends are shod with iron.
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items.weapon.melee.shortsword.name=short sword
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items.weapon.melee.shortsword.ac_reforge=REFORGE
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items.weapon.melee.shortsword.desc=It is indeed quite short, just a few inches longer, than a dagger.
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items.weapon.melee.spear.name=spear
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items.weapon.melee.spear.stats_desc=This is a rather slow weapon.\nThis weapon has extra reach.
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items.weapon.melee.spear.desc=A slender wooden rod tipped with sharpened iron.
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items.weapon.melee.sword.name=sword
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items.weapon.melee.sword.desc=The razor-sharp length of steel blade shines reassuringly.
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items.weapon.melee.sword.desc=A nicely balanced sword. Not too large, but still notably longer than a shortsword.
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items.weapon.melee.warhammer.name=war hammer
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items.weapon.melee.warhammer.stats_desc=This is a rather accurate weapon.
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items.weapon.melee.warhammer.desc=Few creatures can withstand the crushing blow of this towering mass of lead and steel, but only the strongest of adventurers can use it effectively.
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items.weapon.melee.wornshortsword.name=worn shortsword
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items.weapon.melee.wornshortsword.ac_reforge=REFORGE
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items.weapon.melee.wornshortsword.desc=A quite short sword, worn down through heavy use. It is both weaker and a bit lighter than a shortsword in better condition.
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###missile weapons
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items.weapon.missiles.boomerang.name=boomerang
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