V0.2.1 : actually reduced damage from Chalice of Blood (v0.2.0a fix only reduced calc for warning, D'OH!)
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@ -74,9 +74,7 @@ public class ChaliceOfBlood extends Artifact {
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}
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}
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private void prick(Hero hero){
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private void prick(Hero hero){
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int damage = (level*2)*(level*2);
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int damage = 3*(level*level);
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Earthroot.Armor armor = hero.buff(Earthroot.Armor.class);
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Earthroot.Armor armor = hero.buff(Earthroot.Armor.class);
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if (armor != null) {
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if (armor != null) {
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