v1.2.2: fixed wand of frost not clearing magical fire
This commit is contained in:
parent
05c3621615
commit
8c8412eb8c
|
@ -71,6 +71,11 @@ public class WandOfFrost extends DamageWand {
|
|||
MagicalFireRoom.EternalFire eternalFire = (MagicalFireRoom.EternalFire)Dungeon.level.blobs.get(MagicalFireRoom.EternalFire.class);
|
||||
if (eternalFire != null && eternalFire.volume > 0) {
|
||||
eternalFire.clear( bolt.collisionPos );
|
||||
//bolt ends 1 tile short of fire, so check next tile too
|
||||
if (bolt.path.size() > bolt.dist){
|
||||
eternalFire.clear( bolt.path.get(bolt.dist+1) );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Char ch = Actor.findChar(bolt.collisionPos);
|
||||
|
|
Loading…
Reference in New Issue
Block a user