v0.3.0: wand of firebolt rework mostly implemented.
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@ -17,67 +17,110 @@
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*/
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.wands;
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package com.shatteredpixel.shatteredpixeldungeon.items.wands;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
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import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Callback;
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import com.watabou.utils.Callback;
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import com.watabou.utils.Random;
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import com.watabou.utils.Random;
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import java.util.HashSet;
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//TODO: rename to fireblast
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public class WandOfFirebolt extends Wand {
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public class WandOfFirebolt extends Wand {
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{
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{
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name = "Wand of Firebolt";
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name = "Wand of Firebolt";
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image = ItemSpriteSheet.WAND_FIREBOLT;
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image = ItemSpriteSheet.WAND_FIREBOLT;
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collisionProperties = Ballistica.STOP_TERRAIN;
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}
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}
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private HashSet<Integer> affectedCells;
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private int direction = 0;
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@Override
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@Override
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protected void onZap( Ballistica bolt ) {
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protected void onZap( Ballistica bolt ) {
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int level = level();
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int level = level();
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for (int c : bolt.subPath(0, bolt.dist)) {
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affectedCells = new HashSet<>();
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if (Level.flamable[c]) {
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GameScene.add( Blob.seed( c, 1, Fire.class ) );
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int maxDist = 1 + chargesPerCast()*2;
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int dist = Math.min(bolt.dist, maxDist);
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for (int i = 0; i < Level.NEIGHBOURS8.length; i++){
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if (bolt.sourcePos+Level.NEIGHBOURS8[i] == bolt.path.get(1)){
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direction = i;
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break;
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}
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}
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}
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}
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int cell = bolt.collisionPos;
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float strength = maxDist;
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for (int c : bolt.subPath(1, dist)) {
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strength--; //as we start at dist 1, not 0.
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affectedCells.add(c);
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spreadFlames(c + Level.NEIGHBOURS8[left(direction)], strength - 1);
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spreadFlames(c + Level.NEIGHBOURS8[direction], strength - 1);
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spreadFlames(c + Level.NEIGHBOURS8[right(direction)], strength - 1);
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}
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GameScene.add( Blob.seed( cell, 1, Fire.class ) );
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if (Level.flamable[bolt.sourcePos]){
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GameScene.add( Blob.seed( bolt.sourcePos, 2, Fire.class ) );
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}
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Char ch = Actor.findChar( cell );
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for( int cell : affectedCells){
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if (ch != null) {
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GameScene.add( Blob.seed( cell, 1+chargesPerCast(), Fire.class ) );
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Char ch = Actor.findChar( cell );
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if (ch != null) {
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ch.damage( Random.Int( 1, 8 + level * level ), this );
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ch.damage(Random.NormalIntRange(1, (int) (8 + (level * level * (1 + chargesPerCast()) / 6f))), this);
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Buff.affect( ch, Burning.class ).reignite( ch );
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Buff.affect( ch, Burning.class ).reignite( ch );
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switch(chargesPerCast()){
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ch.sprite.emitter().burst( FlameParticle.FACTORY, 5 );
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case 1:
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Buff.affect(ch, Cripple.class, 3f); break;
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if (ch == curUser && !ch.isAlive()) {
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case 2:
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Dungeon.fail( Utils.format( ResultDescriptions.ITEM, name ) );
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Buff.affect(ch, Cripple.class, 6f); break;
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GLog.n( "You killed yourself with your own Wand of Firebolt..." );
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case 3:
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Buff.affect(ch, Paralysis.class, 3f); break;
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case 4:
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Buff.affect(ch, Paralysis.class, 6f); break;
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}
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}
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}
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}
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}
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}
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}
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//burn... BURNNNNN!.....
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private void spreadFlames(int cell, float strength){
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if (strength >= 0 && Level.passable[cell]){
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affectedCells.add(cell);
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if (strength >= 1.5f) {
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spreadFlames(cell + Level.NEIGHBOURS8[left(direction)], strength-1.5f);
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spreadFlames(cell + Level.NEIGHBOURS8[direction], strength-1.5f);
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spreadFlames(cell + Level.NEIGHBOURS8[right(direction)], strength-1.5f);
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}
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}
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}
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private int left(int direction){
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return direction == 0 ? 7 : direction-1;
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}
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private int right(int direction){
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return direction == 7 ? 0 : direction+1;
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}
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@Override
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@Override
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public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) {
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public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) {
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//acts like blazing enchantment, package conflict.....
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//acts like blazing enchantment, package conflict.....
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@ -87,12 +130,21 @@ public class WandOfFirebolt extends Wand {
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@Override
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@Override
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protected void fx( Ballistica bolt, Callback callback ) {
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protected void fx( Ballistica bolt, Callback callback ) {
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MagicMissile.fire( curUser.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback );
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//TODO: add new effects
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//MagicMissile.fire( curUser.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback );
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Sample.INSTANCE.play( Assets.SND_ZAP );
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Sample.INSTANCE.play( Assets.SND_ZAP );
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callback.call();
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}
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@Override
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protected int chargesPerCast() {
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//consumes 40% of current charges, rounded up, with a minimum of one.
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return Math.max(1, (int)Math.ceil(curCharges*0.4f));
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}
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}
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@Override
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@Override
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public String desc() {
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public String desc() {
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//TODO add new description
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return
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return
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"This wand unleashes bursts of magical fire. It will ignite " +
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"This wand unleashes bursts of magical fire. It will ignite " +
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"flammable terrain, and will damage and burn a creature it hits.";
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"flammable terrain, and will damage and burn a creature it hits.";
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