v0.9.1: (hopefully) fixed some edge case bugs with android lifecycle
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@ -28,6 +28,7 @@ import android.os.Build;
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import android.os.Bundle;
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import android.os.Bundle;
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import com.badlogic.gdx.Files;
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import com.badlogic.gdx.Files;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.backends.android.AndroidApplication;
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import com.badlogic.gdx.backends.android.AndroidApplication;
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import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
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import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
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import com.shatteredpixel.shatteredpixeldungeon.SPDSettings;
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import com.shatteredpixel.shatteredpixeldungeon.SPDSettings;
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@ -115,6 +116,38 @@ public class AndroidGame extends AndroidApplication {
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}
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}
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@Override
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protected void onResume() {
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//prevents weird rare cases where the app is running twice
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if (instance != this){
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
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finishAndRemoveTask();
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} else {
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finish();
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}
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}
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super.onResume();
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}
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@Override
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protected void onDestroy() {
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//LibGDX itself doesn't clear these in every case, so we do it ourselves to be sure
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graphics.clearManagedCaches();
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audio.dispose();
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Gdx.app = null;
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Gdx.input = null;
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Gdx.audio = null;
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Gdx.files = null;
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Gdx.graphics = null;
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Gdx.net = null;
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if (instance == this) {
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instance = null;
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view = null;
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}
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super.onDestroy();
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}
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@Override
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@Override
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public void onBackPressed() {
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public void onBackPressed() {
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//do nothing, game should catch all back presses
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//do nothing, game should catch all back presses
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