v0.7.3b: fixed further cases where thrown weapons would be lost when killing tengu
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@ -108,7 +108,20 @@ public class Tengu extends Mob {
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//phase 2 of the fight is over
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if (HP == 0 && state == PrisonBossLevel.State.FIGHT_ARENA) {
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//let full attack action complete first
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Actor.add(new Actor() {
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{
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actPriority = VFX_PRIO;
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}
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@Override
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protected boolean act() {
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Actor.remove(this);
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((PrisonBossLevel)Dungeon.level).progress();
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return true;
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}
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});
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return;
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}
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