v0.5.0: updated prison visuals
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@ -195,11 +195,11 @@ public class PrisonLevel extends RegularLevel {
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this.pos = pos;
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PointF p = DungeonTilemap.tileCenterToWorld( pos );
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pos( p.x - 1, p.y + 3, 2, 0 );
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pos( p.x - 1, p.y + 2, 2, 0 );
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pour( FlameParticle.FACTORY, 0.15f );
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add( new Halo( 16, 0xFFFFCC, 0.2f ).point( p.x, p.y ) );
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add( new Halo( 12, 0xFFFFCC, 0.4f ).point( p.x, p.y + 1 ) );
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}
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@Override
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