v0.8.0: adjusted sprites for yog's fists in prep for larger changes
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e8e1db5f67
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core/src/main/assets/yog_fists.png
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core/src/main/assets/yog_fists.png
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@ -83,8 +83,7 @@ public class Assets {
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public static final String EYE = "eye.png";
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public static final String SUCCUBUS = "succubus.png";
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public static final String SCORPIO = "scorpio.png";
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public static final String ROTTING = "rotting_fist.png";
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public static final String BURNING = "burning_fist.png";
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public static final String FISTS = "yog_fists.png";
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public static final String YOG = "yog.png";
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public static final String LARVA = "larva.png";
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public static final String GHOST = "ghost.png";
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@ -49,10 +49,9 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.traps.GrimTrap;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.BurningFistSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.FistSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.LarvaSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.RottingFistSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.YogSprite;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BossHealthBar;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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@ -214,7 +213,7 @@ public class Yog extends Mob {
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private static final int REGENERATION = 4;
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{
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spriteClass = RottingFistSprite.class;
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spriteClass = FistSprite.Rotting.class;
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HP = HT = 300;
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defenseSkill = 25;
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@ -286,7 +285,7 @@ public class Yog extends Mob {
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public static class BurningFist extends Mob {
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{
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spriteClass = BurningFistSprite.class;
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spriteClass = FistSprite.Burning.class;
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HP = HT = 200;
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defenseSkill = 25;
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@ -323,34 +322,46 @@ public class Yog extends Mob {
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//used so resistances can differentiate between melee and magical attacks
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public static class DarkBolt{}
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@Override
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public boolean attack( Char enemy ) {
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protected boolean doAttack( Char enemy ) {
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if (!Dungeon.level.adjacent( pos, enemy.pos )) {
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spend( attackDelay() );
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if (Dungeon.level.adjacent( pos, enemy.pos )) {
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return super.doAttack( enemy );
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} else {
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if (sprite != null && (sprite.visible || enemy.sprite.visible)) {
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sprite.zap( enemy.pos );
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return false;
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} else {
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zap();
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return true;
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}
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}
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}
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private void zap() {
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spend( 1f );
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if (hit( this, enemy, true )) {
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int dmg = damageRoll();
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enemy.damage( dmg, new DarkBolt() );
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enemy.sprite.bloodBurstA( sprite.center(), dmg );
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enemy.sprite.flash();
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if (!enemy.isAlive() && enemy == Dungeon.hero) {
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Dungeon.fail( getClass() );
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GLog.n( Messages.get(Char.class, "kill", name()) );
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}
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return true;
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} else {
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enemy.sprite.showStatus( CharSprite.NEUTRAL, enemy.defenseVerb() );
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return false;
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}
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} else {
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return super.attack( enemy );
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}
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public void onZapComplete() {
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zap();
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next();
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}
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@Override
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@ -1,84 +0,0 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2019 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.sprites;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
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import com.watabou.noosa.TextureFilm;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Callback;
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public class BurningFistSprite extends MobSprite {
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public BurningFistSprite() {
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super();
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texture( Assets.BURNING );
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TextureFilm frames = new TextureFilm( texture, 24, 17 );
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idle = new Animation( 2, true );
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idle.frames( frames, 0, 0, 1 );
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run = new Animation( 3, true );
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run.frames( frames, 0, 1 );
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attack = new Animation( 8, false );
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attack.frames( frames, 0, 5, 6 );
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die = new Animation( 10, false );
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die.frames( frames, 0, 2, 3, 4 );
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play( idle );
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}
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private int posToShoot;
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@Override
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public void attack( int cell ) {
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posToShoot = cell;
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super.attack( cell );
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}
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@Override
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public void onComplete( Animation anim ) {
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if (anim == attack) {
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Sample.INSTANCE.play( Assets.SND_ZAP );
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MagicMissile.boltFromChar( parent,
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MagicMissile.SHADOW,
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this,
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posToShoot,
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new Callback() {
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@Override
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public void call() {
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ch.onAttackComplete();
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}
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} );
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idle();
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} else {
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super.onComplete( anim );
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}
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}
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}
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@ -273,10 +273,14 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
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}
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public void jump( int from, int to, Callback callback ) {
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float distance = Dungeon.level.trueDistance( from, to );
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jump( from, to, callback, distance * 2, distance * 0.1f );
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}
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public void jump( int from, int to, Callback callback, float height, float duration ) {
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jumpCallback = callback;
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float distance = Dungeon.level.trueDistance( from, to );
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jumpTweener = new JumpTweener( this, worldToCamera( to ), distance * 2, distance * 0.1f );
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jumpTweener = new JumpTweener( this, worldToCamera( to ), height, duration );
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jumpTweener.listener = this;
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parent.add( jumpTweener );
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@ -0,0 +1,195 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2020 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.sprites;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Yog;
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import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle;
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import com.shatteredpixel.shatteredpixeldungeon.levels.SewerLevel;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.TextureFilm;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.noosa.particles.Emitter;
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import com.watabou.utils.Callback;
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public abstract class FistSprite extends MobSprite {
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private static final float SLAM_TIME = 0.33f;
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protected int boltType;
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protected abstract int texOffset();
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private Emitter particles;
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protected abstract Emitter createEmitter();
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public FistSprite() {
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super();
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int c = texOffset();
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texture( Assets.FISTS );
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TextureFilm frames = new TextureFilm( texture, 24, 17 );
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idle = new Animation( 2, true );
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idle.frames( frames, c+0, c+0, c+1 );
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run = new Animation( 3, true );
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run.frames( frames, c+0, c+1 );
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attack = new Animation( Math.round(1 / SLAM_TIME), false );
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attack.frames( frames, c+0 );
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zap = new Animation( 8, false );
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zap.frames( frames, c+0, c+5, c+6 );
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die = new Animation( 10, false );
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die.frames( frames, c+0, c+2, c+3, c+4 );
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play( idle );
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}
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@Override
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public void link( Char ch ) {
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super.link( ch );
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if (particles == null) {
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particles = createEmitter();
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}
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}
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@Override
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public void update() {
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super.update();
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if (particles != null){
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particles.visible = visible;
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}
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}
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@Override
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public void die() {
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super.die();
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if (particles != null){
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particles.on = false;
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}
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}
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@Override
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public void kill() {
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super.kill();
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if (particles != null){
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particles.killAndErase();
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}
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}
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@Override
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public void attack( int cell ) {
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super.attack( cell );
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jump(ch.pos, ch.pos, null, 9, SLAM_TIME );
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}
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public void zap( int cell ) {
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turnTo( ch.pos , cell );
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play( zap );
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MagicMissile.boltFromChar( parent,
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boltType,
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this,
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cell,
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new Callback() {
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@Override
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public void call() {
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((Yog.BurningFist)ch).onZapComplete();
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}
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} );
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Sample.INSTANCE.play( Assets.SND_ZAP );
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}
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@Override
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public void onComplete( Animation anim ) {
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super.onComplete( anim );
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if (anim == attack) {
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Camera.main.shake( 4, 0.2f );
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} else if (anim == zap) {
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idle();
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}
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}
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public static class Burning extends FistSprite {
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{
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boltType = MagicMissile.FIRE;
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}
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@Override
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protected int texOffset() {
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return 0;
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}
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@Override
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protected Emitter createEmitter() {
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Emitter emitter = emitter();
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emitter.pour( FlameParticle.FACTORY, 0.06f );
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return emitter;
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}
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@Override
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public int blood() {
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return 0xFFFFBB33;
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}
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}
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///
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public static class Rotting extends FistSprite {
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{
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boltType = MagicMissile.TOXIC_VENT;
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}
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@Override
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protected int texOffset() {
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return 20;
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}
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@Override
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protected Emitter createEmitter() {
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Emitter emitter = emitter();
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//emitter.pour( SewerLevel.WaterParticle.FACTORY, 0.06f );
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return emitter;
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}
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@Override
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public int blood() {
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return 0xFFFFBB33;
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}
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}
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}
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@ -1,73 +0,0 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2019 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
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*/
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package com.shatteredpixel.shatteredpixeldungeon.sprites;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.TextureFilm;
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public class RottingFistSprite extends MobSprite {
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private static final float FALL_SPEED = 64;
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public RottingFistSprite() {
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super();
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texture( Assets.ROTTING );
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TextureFilm frames = new TextureFilm( texture, 24, 17 );
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idle = new Animation( 2, true );
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idle.frames( frames, 0, 0, 1 );
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run = new Animation( 3, true );
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run.frames( frames, 0, 1 );
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attack = new Animation( 2, false );
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attack.frames( frames, 0 );
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die = new Animation( 10, false );
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die.frames( frames, 0, 2, 3, 4 );
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play( idle );
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}
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@Override
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public void attack( int cell ) {
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super.attack( cell );
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speed.set( 0, -FALL_SPEED );
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acc.set( 0, FALL_SPEED * 4 );
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}
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@Override
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public void onComplete( Animation anim ) {
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super.onComplete( anim );
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if (anim == attack) {
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speed.set( 0 );
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acc.set( 0 );
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place( ch.pos );
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Camera.main.shake( 4, 0.2f );
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}
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}
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}
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