v0.8.0: adjusted sprites for yog's fists in prep for larger changes
This commit is contained in:
parent
e8e1db5f67
commit
88a1877784
Binary file not shown.
Before Width: | Height: | Size: 860 B |
Binary file not shown.
Before Width: | Height: | Size: 671 B |
BIN
core/src/main/assets/yog_fists.png
Normal file
BIN
core/src/main/assets/yog_fists.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.4 KiB |
|
@ -83,8 +83,7 @@ public class Assets {
|
||||||
public static final String EYE = "eye.png";
|
public static final String EYE = "eye.png";
|
||||||
public static final String SUCCUBUS = "succubus.png";
|
public static final String SUCCUBUS = "succubus.png";
|
||||||
public static final String SCORPIO = "scorpio.png";
|
public static final String SCORPIO = "scorpio.png";
|
||||||
public static final String ROTTING = "rotting_fist.png";
|
public static final String FISTS = "yog_fists.png";
|
||||||
public static final String BURNING = "burning_fist.png";
|
|
||||||
public static final String YOG = "yog.png";
|
public static final String YOG = "yog.png";
|
||||||
public static final String LARVA = "larva.png";
|
public static final String LARVA = "larva.png";
|
||||||
public static final String GHOST = "ghost.png";
|
public static final String GHOST = "ghost.png";
|
||||||
|
|
|
@ -49,10 +49,9 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.traps.GrimTrap;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
|
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
|
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.BurningFistSprite;
|
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
|
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.sprites.FistSprite;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.LarvaSprite;
|
import com.shatteredpixel.shatteredpixeldungeon.sprites.LarvaSprite;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.RottingFistSprite;
|
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.YogSprite;
|
import com.shatteredpixel.shatteredpixeldungeon.sprites.YogSprite;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.ui.BossHealthBar;
|
import com.shatteredpixel.shatteredpixeldungeon.ui.BossHealthBar;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||||
|
@ -214,7 +213,7 @@ public class Yog extends Mob {
|
||||||
private static final int REGENERATION = 4;
|
private static final int REGENERATION = 4;
|
||||||
|
|
||||||
{
|
{
|
||||||
spriteClass = RottingFistSprite.class;
|
spriteClass = FistSprite.Rotting.class;
|
||||||
|
|
||||||
HP = HT = 300;
|
HP = HT = 300;
|
||||||
defenseSkill = 25;
|
defenseSkill = 25;
|
||||||
|
@ -286,7 +285,7 @@ public class Yog extends Mob {
|
||||||
public static class BurningFist extends Mob {
|
public static class BurningFist extends Mob {
|
||||||
|
|
||||||
{
|
{
|
||||||
spriteClass = BurningFistSprite.class;
|
spriteClass = FistSprite.Burning.class;
|
||||||
|
|
||||||
HP = HT = 200;
|
HP = HT = 200;
|
||||||
defenseSkill = 25;
|
defenseSkill = 25;
|
||||||
|
@ -323,34 +322,46 @@ public class Yog extends Mob {
|
||||||
//used so resistances can differentiate between melee and magical attacks
|
//used so resistances can differentiate between melee and magical attacks
|
||||||
public static class DarkBolt{}
|
public static class DarkBolt{}
|
||||||
|
|
||||||
@Override
|
protected boolean doAttack( Char enemy ) {
|
||||||
public boolean attack( Char enemy ) {
|
|
||||||
|
|
||||||
if (!Dungeon.level.adjacent( pos, enemy.pos )) {
|
if (Dungeon.level.adjacent( pos, enemy.pos )) {
|
||||||
spend( attackDelay() );
|
|
||||||
|
return super.doAttack( enemy );
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
if (sprite != null && (sprite.visible || enemy.sprite.visible)) {
|
||||||
|
sprite.zap( enemy.pos );
|
||||||
|
return false;
|
||||||
|
} else {
|
||||||
|
zap();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void zap() {
|
||||||
|
spend( 1f );
|
||||||
|
|
||||||
if (hit( this, enemy, true )) {
|
if (hit( this, enemy, true )) {
|
||||||
|
|
||||||
int dmg = damageRoll();
|
int dmg = damageRoll();
|
||||||
enemy.damage( dmg, new DarkBolt() );
|
enemy.damage( dmg, new DarkBolt() );
|
||||||
|
|
||||||
enemy.sprite.bloodBurstA( sprite.center(), dmg );
|
|
||||||
enemy.sprite.flash();
|
|
||||||
|
|
||||||
if (!enemy.isAlive() && enemy == Dungeon.hero) {
|
if (!enemy.isAlive() && enemy == Dungeon.hero) {
|
||||||
Dungeon.fail( getClass() );
|
Dungeon.fail( getClass() );
|
||||||
GLog.n( Messages.get(Char.class, "kill", name()) );
|
GLog.n( Messages.get(Char.class, "kill", name()) );
|
||||||
}
|
}
|
||||||
return true;
|
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
enemy.sprite.showStatus( CharSprite.NEUTRAL, enemy.defenseVerb() );
|
enemy.sprite.showStatus( CharSprite.NEUTRAL, enemy.defenseVerb() );
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
return super.attack( enemy );
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void onZapComplete() {
|
||||||
|
zap();
|
||||||
|
next();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|
|
@ -1,84 +0,0 @@
|
||||||
/*
|
|
||||||
* Pixel Dungeon
|
|
||||||
* Copyright (C) 2012-2015 Oleg Dolya
|
|
||||||
*
|
|
||||||
* Shattered Pixel Dungeon
|
|
||||||
* Copyright (C) 2014-2019 Evan Debenham
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
|
||||||
*/
|
|
||||||
|
|
||||||
package com.shatteredpixel.shatteredpixeldungeon.sprites;
|
|
||||||
|
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
|
|
||||||
import com.watabou.noosa.TextureFilm;
|
|
||||||
import com.watabou.noosa.audio.Sample;
|
|
||||||
import com.watabou.utils.Callback;
|
|
||||||
|
|
||||||
public class BurningFistSprite extends MobSprite {
|
|
||||||
|
|
||||||
public BurningFistSprite() {
|
|
||||||
super();
|
|
||||||
|
|
||||||
texture( Assets.BURNING );
|
|
||||||
|
|
||||||
TextureFilm frames = new TextureFilm( texture, 24, 17 );
|
|
||||||
|
|
||||||
idle = new Animation( 2, true );
|
|
||||||
idle.frames( frames, 0, 0, 1 );
|
|
||||||
|
|
||||||
run = new Animation( 3, true );
|
|
||||||
run.frames( frames, 0, 1 );
|
|
||||||
|
|
||||||
attack = new Animation( 8, false );
|
|
||||||
attack.frames( frames, 0, 5, 6 );
|
|
||||||
|
|
||||||
die = new Animation( 10, false );
|
|
||||||
die.frames( frames, 0, 2, 3, 4 );
|
|
||||||
|
|
||||||
play( idle );
|
|
||||||
}
|
|
||||||
|
|
||||||
private int posToShoot;
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void attack( int cell ) {
|
|
||||||
posToShoot = cell;
|
|
||||||
super.attack( cell );
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onComplete( Animation anim ) {
|
|
||||||
if (anim == attack) {
|
|
||||||
|
|
||||||
Sample.INSTANCE.play( Assets.SND_ZAP );
|
|
||||||
MagicMissile.boltFromChar( parent,
|
|
||||||
MagicMissile.SHADOW,
|
|
||||||
this,
|
|
||||||
posToShoot,
|
|
||||||
new Callback() {
|
|
||||||
@Override
|
|
||||||
public void call() {
|
|
||||||
ch.onAttackComplete();
|
|
||||||
}
|
|
||||||
} );
|
|
||||||
|
|
||||||
idle();
|
|
||||||
|
|
||||||
} else {
|
|
||||||
super.onComplete( anim );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -273,10 +273,14 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
|
||||||
}
|
}
|
||||||
|
|
||||||
public void jump( int from, int to, Callback callback ) {
|
public void jump( int from, int to, Callback callback ) {
|
||||||
|
float distance = Dungeon.level.trueDistance( from, to );
|
||||||
|
jump( from, to, callback, distance * 2, distance * 0.1f );
|
||||||
|
}
|
||||||
|
|
||||||
|
public void jump( int from, int to, Callback callback, float height, float duration ) {
|
||||||
jumpCallback = callback;
|
jumpCallback = callback;
|
||||||
|
|
||||||
float distance = Dungeon.level.trueDistance( from, to );
|
jumpTweener = new JumpTweener( this, worldToCamera( to ), height, duration );
|
||||||
jumpTweener = new JumpTweener( this, worldToCamera( to ), distance * 2, distance * 0.1f );
|
|
||||||
jumpTweener.listener = this;
|
jumpTweener.listener = this;
|
||||||
parent.add( jumpTweener );
|
parent.add( jumpTweener );
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,195 @@
|
||||||
|
/*
|
||||||
|
* Pixel Dungeon
|
||||||
|
* Copyright (C) 2012-2015 Oleg Dolya
|
||||||
|
*
|
||||||
|
* Shattered Pixel Dungeon
|
||||||
|
* Copyright (C) 2014-2020 Evan Debenham
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.shatteredpixel.shatteredpixeldungeon.sprites;
|
||||||
|
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Yog;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.levels.SewerLevel;
|
||||||
|
import com.watabou.noosa.Camera;
|
||||||
|
import com.watabou.noosa.TextureFilm;
|
||||||
|
import com.watabou.noosa.audio.Sample;
|
||||||
|
import com.watabou.noosa.particles.Emitter;
|
||||||
|
import com.watabou.utils.Callback;
|
||||||
|
|
||||||
|
public abstract class FistSprite extends MobSprite {
|
||||||
|
|
||||||
|
private static final float SLAM_TIME = 0.33f;
|
||||||
|
|
||||||
|
protected int boltType;
|
||||||
|
|
||||||
|
protected abstract int texOffset();
|
||||||
|
|
||||||
|
private Emitter particles;
|
||||||
|
protected abstract Emitter createEmitter();
|
||||||
|
|
||||||
|
public FistSprite() {
|
||||||
|
super();
|
||||||
|
|
||||||
|
int c = texOffset();
|
||||||
|
|
||||||
|
texture( Assets.FISTS );
|
||||||
|
|
||||||
|
TextureFilm frames = new TextureFilm( texture, 24, 17 );
|
||||||
|
|
||||||
|
idle = new Animation( 2, true );
|
||||||
|
idle.frames( frames, c+0, c+0, c+1 );
|
||||||
|
|
||||||
|
run = new Animation( 3, true );
|
||||||
|
run.frames( frames, c+0, c+1 );
|
||||||
|
|
||||||
|
attack = new Animation( Math.round(1 / SLAM_TIME), false );
|
||||||
|
attack.frames( frames, c+0 );
|
||||||
|
|
||||||
|
zap = new Animation( 8, false );
|
||||||
|
zap.frames( frames, c+0, c+5, c+6 );
|
||||||
|
|
||||||
|
die = new Animation( 10, false );
|
||||||
|
die.frames( frames, c+0, c+2, c+3, c+4 );
|
||||||
|
|
||||||
|
play( idle );
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void link( Char ch ) {
|
||||||
|
super.link( ch );
|
||||||
|
|
||||||
|
if (particles == null) {
|
||||||
|
particles = createEmitter();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update() {
|
||||||
|
super.update();
|
||||||
|
|
||||||
|
if (particles != null){
|
||||||
|
particles.visible = visible;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void die() {
|
||||||
|
super.die();
|
||||||
|
if (particles != null){
|
||||||
|
particles.on = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void kill() {
|
||||||
|
super.kill();
|
||||||
|
if (particles != null){
|
||||||
|
particles.killAndErase();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void attack( int cell ) {
|
||||||
|
super.attack( cell );
|
||||||
|
|
||||||
|
jump(ch.pos, ch.pos, null, 9, SLAM_TIME );
|
||||||
|
}
|
||||||
|
|
||||||
|
public void zap( int cell ) {
|
||||||
|
|
||||||
|
turnTo( ch.pos , cell );
|
||||||
|
play( zap );
|
||||||
|
|
||||||
|
MagicMissile.boltFromChar( parent,
|
||||||
|
boltType,
|
||||||
|
this,
|
||||||
|
cell,
|
||||||
|
new Callback() {
|
||||||
|
@Override
|
||||||
|
public void call() {
|
||||||
|
((Yog.BurningFist)ch).onZapComplete();
|
||||||
|
}
|
||||||
|
} );
|
||||||
|
Sample.INSTANCE.play( Assets.SND_ZAP );
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onComplete( Animation anim ) {
|
||||||
|
super.onComplete( anim );
|
||||||
|
if (anim == attack) {
|
||||||
|
Camera.main.shake( 4, 0.2f );
|
||||||
|
} else if (anim == zap) {
|
||||||
|
idle();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class Burning extends FistSprite {
|
||||||
|
|
||||||
|
{
|
||||||
|
boltType = MagicMissile.FIRE;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected int texOffset() {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected Emitter createEmitter() {
|
||||||
|
Emitter emitter = emitter();
|
||||||
|
emitter.pour( FlameParticle.FACTORY, 0.06f );
|
||||||
|
return emitter;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int blood() {
|
||||||
|
return 0xFFFFBB33;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
///
|
||||||
|
|
||||||
|
public static class Rotting extends FistSprite {
|
||||||
|
|
||||||
|
{
|
||||||
|
boltType = MagicMissile.TOXIC_VENT;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected int texOffset() {
|
||||||
|
return 20;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected Emitter createEmitter() {
|
||||||
|
Emitter emitter = emitter();
|
||||||
|
//emitter.pour( SewerLevel.WaterParticle.FACTORY, 0.06f );
|
||||||
|
return emitter;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int blood() {
|
||||||
|
return 0xFFFFBB33;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -1,73 +0,0 @@
|
||||||
/*
|
|
||||||
* Pixel Dungeon
|
|
||||||
* Copyright (C) 2012-2015 Oleg Dolya
|
|
||||||
*
|
|
||||||
* Shattered Pixel Dungeon
|
|
||||||
* Copyright (C) 2014-2019 Evan Debenham
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
|
||||||
*/
|
|
||||||
|
|
||||||
package com.shatteredpixel.shatteredpixeldungeon.sprites;
|
|
||||||
|
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
|
||||||
import com.watabou.noosa.Camera;
|
|
||||||
import com.watabou.noosa.TextureFilm;
|
|
||||||
|
|
||||||
public class RottingFistSprite extends MobSprite {
|
|
||||||
|
|
||||||
private static final float FALL_SPEED = 64;
|
|
||||||
|
|
||||||
public RottingFistSprite() {
|
|
||||||
super();
|
|
||||||
|
|
||||||
texture( Assets.ROTTING );
|
|
||||||
|
|
||||||
TextureFilm frames = new TextureFilm( texture, 24, 17 );
|
|
||||||
|
|
||||||
idle = new Animation( 2, true );
|
|
||||||
idle.frames( frames, 0, 0, 1 );
|
|
||||||
|
|
||||||
run = new Animation( 3, true );
|
|
||||||
run.frames( frames, 0, 1 );
|
|
||||||
|
|
||||||
attack = new Animation( 2, false );
|
|
||||||
attack.frames( frames, 0 );
|
|
||||||
|
|
||||||
die = new Animation( 10, false );
|
|
||||||
die.frames( frames, 0, 2, 3, 4 );
|
|
||||||
|
|
||||||
play( idle );
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void attack( int cell ) {
|
|
||||||
super.attack( cell );
|
|
||||||
|
|
||||||
speed.set( 0, -FALL_SPEED );
|
|
||||||
acc.set( 0, FALL_SPEED * 4 );
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onComplete( Animation anim ) {
|
|
||||||
super.onComplete( anim );
|
|
||||||
if (anim == attack) {
|
|
||||||
speed.set( 0 );
|
|
||||||
acc.set( 0 );
|
|
||||||
place( ch.pos );
|
|
||||||
|
|
||||||
Camera.main.shake( 4, 0.2f );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
Reference in New Issue
Block a user