v1.1.0: updated translations

This commit is contained in:
Evan Debenham 2021-11-29 18:20:54 -05:00
parent 619d735224
commit 8813aa72ea
133 changed files with 4202 additions and 3082 deletions

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@ -63,7 +63,7 @@ actors.buffs.artifactrecharge.name=Recàrrega d'artefactes
actors.buffs.artifactrecharge.desc=L'energia recorre el teu cos, incrementant la velocitat a la qual es carreguen els teus artefactes equipats.\n\nCada artefacte és afectat de manera una mica diferent, però tots es carregaran més rapid del normal.\n\nTorns restants: %s.
actors.buffs.barkskin.name=Pell d'escorça
actors.buffs.barkskin.desc=La teva pell està endurida, es sent dura i sòlida com l'escorça d'un arbre.\n\nLa pell endurida augmenta la teva armadura efectiva, fent que et defensis millor contra atacs físics. \n\nActualment la teva armadura està augmentada en: %d.\nFins que la pell d'escorça d'arbre es debiliti: %s.
actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack.\n\nYour armor is currently increased by: 0-%d.\nTurns until barkskin weakens: %s.
actors.buffs.barrier.name=Barrera
actors.buffs.barrier.desc=Una bombolla duradora de força que bloqueja tots els danys.\n\nLa barrera absorbirà danys per allò que estigui protegint mentre hi hagi blindatge. El blindatge també es deteriorarà amb el pas temps.\n\nBlindatge restant: %d.
@ -146,6 +146,9 @@ actors.buffs.degrade.desc=Una poderosa màgia fosca està aspirant la força que
actors.buffs.doom.name=Condemnat
actors.buffs.doom.desc=És difícil continuar quan sembla que l'univers et vulgui mort.\n\nEls personatges condemnats rebran el doble de dany, de qualsevol tipus.\n\nLa condemna és permanent, els seus efectes només acaben en mort.
actors.buffs.dread.name=Dread
actors.buffs.dread.desc=A terror so great that it will cause its target to flee the dungeon entirely!\n\nCreatures affected by dread will run from their opponent at high speed, and will disappear from the dungeon entirely once they are out of sight. Enemies that are disposed of this way will not award any items or experience. The shock of pain will lessen the duration of dread.\n\nTurns of dread remaining: %d.
actors.buffs.drowsy.name=Somnolent
actors.buffs.drowsy.desc=Una força màgica fa que costi mantenir-se despert.\n\nL'heroi pot resistir la somnolència si es fa mal o està amb la salut al màxim.\n\nDesprés d'uns pocs torns, l'objectiu somnolent cau en un profund somni màgic.
@ -159,7 +162,7 @@ actors.buffs.fireimbue.name=Imbuït amb foc
actors.buffs.fireimbue.desc=Estàs imbuït amb el poder del foc!\n\nTots els atacs físics tindran una probabilitat de cremar als enemics. A més a més, ara ets immune als efectes del foc.\n\nTorns d'imbuïment amb foc restants: %s.
actors.buffs.foresight.name=Previsió
actors.buffs.foresight.desc=Els teus sentits milloren, permetent-te detectar immediatament qualsevol cosa fora de lloc.\n\nMentre estiguis sota l'efecte de la previsió el teu radi de cerca és augmentat, qualsevol cosa que ingressi en el teu radi de cerca es descobreix immediatament.\n\nTorns de previsió restants: %s.
actors.buffs.foresight.desc=You are somehow able to see the layout of surrounding terrain with your mind.\n\nWhile under the effect of foresight all tiles in a wide radius are revealed to you, including any secret traps or doors.\n\nTurns of foresight remaining: %s.
actors.buffs.frost.name=Congelat
actors.buffs.frost.freezes=L'ítem "%s" es congela!
@ -218,7 +221,7 @@ actors.buffs.lostinventory.name=Lost Inventory
actors.buffs.lostinventory.desc=Your inventory has been lost somewhere in the dungeon! You won't be able to pick up or use most items until you retrieve it.
actors.buffs.magicalsight.name=Vista màgica
actors.buffs.magicalsight.desc=D'alguna manera pots veure amb la teva ment, en lloc dels teus ulls.\n\nTots els terrenys o efectes que redueixen o bloquegen la visió es trenquen mentre la visió màgica està activa.\n\nTorns de visió màgica restants: %s.
actors.buffs.magicalsight.desc=Somehow you are able to see with your mind, rather than your eyes.\n\nAll terrain or effects which reduce or block vision are broken while magical sight is active, and your vision range is increased by 50%.\n\nTurns of magical sight remaining: %s.
actors.buffs.magicalsleep.name=Somni màgic
actors.buffs.magicalsleep.toohealthy=Estàs massa sa, i resisteixes l'impuls de dormir.
@ -288,7 +291,7 @@ actors.buffs.roots.heromsg=No et pots moure!
actors.buffs.roots.desc=Les arrels (màgiques o naturals) s'agafen dels peus, forçant-los cap avall a terra.\n\nLes arrels bloquegen a l'objectiu al lloc, fent impossible que es mogui, però altres accions no estan afectades.\n\nTorns d'arrelat restants: %s.
actors.buffs.scrollempower.name=Scroll Empower
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands!\n\nLevel Boost: +%1$d.\nZaps remaining: %2$d.
actors.buffs.shadows.name=Fos entre les ombres
actors.buffs.shadows.desc=Estàs fos amb les ombres del teu voltant, fent-te invisible i alentint el teu metabolisme.\n\nMentre ets invisible, els enemics no poden atacar-te ni seguir-te. La majoria d'atacs físics i efectes màgics (com ara pergamins i varetes) cancel·laran immediatament la teva invisibilitat. A més a més, mentre estàs fos amb les ombres, tens menys gana.\n\nQuedaràs fos amb les ombres fins que surtis d'aquestes o un enemic entri en contacte amb tu.
@ -350,7 +353,7 @@ actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Hero
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.
actors.hero.abilities.warrior.shockwave.desc=The Warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the Warrior has above 10.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
@ -382,7 +385,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Només pots saltar a un lloc buit dins
actors.hero.abilities.rogue.smokebomb.prompt=Tria un lloc per saltar
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 6 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
@ -403,13 +406,13 @@ actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Sp
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the Huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the Sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns remaining: %s.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.no_space=No hi ha espai lliure al teu voltant.
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 60 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 100 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=spirit hawk
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Your hawk moves to follow you.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves to attack!
@ -423,6 +426,7 @@ actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! Th
actors.hero.abilities.ratmogrify.desc=The hero transforms an enemy into a rat for 6 turns! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Slain by: ratmogrified enemy
##main hero
actors.hero.hero.name=tu
@ -479,7 +483,7 @@ actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.sniper=franctiradora
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.sniper_desc=The Sniper is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=guardiana
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
@ -514,7 +518,7 @@ actors.hero.talent.improvised_projectiles.title=improvised projectiles
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _0-2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _0-4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _0-6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
@ -537,7 +541,7 @@ actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, al
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 3 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 3 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 3 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 3 turns.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _20% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _36% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _50% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _60% reduced_ charge cost.
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _41% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
@ -549,7 +553,7 @@ actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _115% bonus damage_ spread over _2 hits_, instead of 100% bonus damage in 1 hit.\n\n_+2:_ The Warrior deals _130% bonus damage_ spread over _3 hits_, instead of 100% bonus damage in 1 hit.\n\n_+3:_ The Warrior deals _145% bonus damage_ spread over _4 hits_, instead of 100% bonus damage in 1 hit.\n\n_+4:_ The Warrior deals _160% bonus damage_ spread over _5 hits_, instead of 100% bonus damage in 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _71% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _50% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _35% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _25% of his max HP_ in damage while enduring.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _67% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _45% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _30% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _20% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
@ -575,7 +579,7 @@ actors.hero.talent.shield_battery.title=shield battery
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next two wand zaps will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next two wand zaps will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next two wand zaps will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
@ -636,7 +640,7 @@ actors.hero.talent.rogues_foresight.title=rogue's foresight
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _75% chance to notice_ that the level contains a secret.
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _17% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _33% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
@ -683,7 +687,7 @@ actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all
actors.hero.talent.followup_strike.title=followup strike
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_.
actors.hero.talent.natures_aid.title=nature's aid
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 0-2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 0-2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=invigorating meal
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
@ -711,7 +715,7 @@ actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an up
actors.hero.talent.durable_tips.title=durable tips
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains _0-50% of her level_ in barkskin armor which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains _0-100% of her level_ in barkskin armor which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains _0-150% of her level_ in barkskin armor which fades every turn.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
@ -738,6 +742,7 @@ actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is i
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.rat_title=ratroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.ratsistance.title=ratsistance
@ -1078,7 +1083,7 @@ actors.mobs.spinner.desc=Aquestes aranyes de cova, verdoses i peludes, intenten
actors.mobs.statue.name=estatua animada
actors.mobs.statue.def_verb=bloquejat
actors.mobs.statue.desc=Podries pensar que és simplement una altra estàtua lletja d'aquesta masmorra, però els seus ulls vermells la delaten.\n\nTot i que l'estàtua en si està feta de pedra, el seu ítem _%s,_ sembla real.
actors.mobs.statue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.\n\nWhile the statue itself is made of stone, the _%s_ it's wielding looks real.
actors.mobs.succubus.name=súcube
actors.mobs.succubus.desc=Els súcubes són dimonis canviants que manipulen la ment de les seves preses. Aquest ha pres la forma d'un humanoide gòtic pàl·lid, potser per atreure els bruixots nans?\n\nEls súcubes poden encantar temporalment al seu enemic quan ataquen, fent que el seu enemic sigui incapaç d'atacar-los directament. Quan un súcube ataca un enemic encantat, li roba part de la seva essència vital.

View File

@ -63,7 +63,7 @@ actors.buffs.artifactrecharge.name=Dobíjení artefaktu
actors.buffs.artifactrecharge.desc=Proudí skrze tebe energie, což zvyšuje rychlost dobíjení tvých vybavených artefaktů.\n\nKaždý artefakt je ovlivněn trochu jinak, ale všechny se budou nabíjet mnohem rychleji než obvykle.\n\nZbývající tahy: %s
actors.buffs.barkskin.name=Zdřevnatění
actors.buffs.barkskin.desc=Tvá kůže je ztvrdlá, na dotek drsná a pevná jako kůra stromu.\n\nZtvrdlá kůže zvyšuje účinnost tvé zbroje, což ti umožňuje lépe se bránit proti fyzickým útokům.\n\nTvá zbroj je aktuálně zvýšena o: %d\nTahů než zdřevnatění oslabne: %s
actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack.\n\nYour armor is currently increased by: 0-%d.\nTurns until barkskin weakens: %s.
actors.buffs.barrier.name=Ochranný štít
actors.buffs.barrier.desc=Odolná silová bariéra, která blokuje veškeré poškození.\n\nTento štít pohltí obdržené poškození a dokud trvá, chrání svého nositele za každou cenu. Také se ovšem postupem času pomalu rozpadá.\n\nZbývající ochrana: %d
@ -146,6 +146,9 @@ actors.buffs.degrade.desc=Mocná temná magie výrazně oslabuje sílu, kterou t
actors.buffs.doom.name=Zahubení
actors.buffs.doom.desc=Je těžké pokračovat dál, když se zdá, že tě samotný vesmír chce mrtvého.\n\nZahubené postavy obdrží od všech zdrojů dvojité poškození.\n\nZahubení je trvalé, jeho účinky končí pouze smrtí.
actors.buffs.dread.name=Dread
actors.buffs.dread.desc=A terror so great that it will cause its target to flee the dungeon entirely!\n\nCreatures affected by dread will run from their opponent at high speed, and will disappear from the dungeon entirely once they are out of sight. Enemies that are disposed of this way will not award any items or experience. The shock of pain will lessen the duration of dread.\n\nTurns of dread remaining: %d.
actors.buffs.drowsy.name=Ospalost
actors.buffs.drowsy.desc=Magická síla způsobuje, že je obtížné zůstat vzhůru.\n\nHrdina může odolat ospalosti obdržením poškození nebo tím, že má plné zdraví.\n\nPo pár kolech, cíl usne do hlubokého magického spánku.
@ -159,7 +162,7 @@ actors.buffs.fireimbue.name=Naplnění ohněm
actors.buffs.fireimbue.desc=Naplnila tě síla ohně!\n\nVeškeré fyzické útoky mají šanci zapálit nepřítele. Ty jsi navíc vůči účinkům ohně zcela imunní.\n\nZbývající tahy naplnění ohněm: %s
actors.buffs.foresight.name=Předvídavost
actors.buffs.foresight.desc=Tvoje smysly jsou zesílené, takže si okamžitě všimneš čehokoliv neobvyklého.\n\nPod vlivem předvídavosti se tvůj dosah hledání zvětší a okamžitě objevíš cokoliv, co se v něm bude nacházet.\n\nZbývající tahy předvídavosti: %s
actors.buffs.foresight.desc=You are somehow able to see the layout of surrounding terrain with your mind.\n\nWhile under the effect of foresight all tiles in a wide radius are revealed to you, including any secret traps or doors.\n\nTurns of foresight remaining: %s.
actors.buffs.frost.name=Zmražení
actors.buffs.frost.freezes=Zamrzá ti %s!
@ -218,7 +221,7 @@ actors.buffs.lostinventory.name=Ztracený batoh
actors.buffs.lostinventory.desc=Tvůj batoh se ztratil někde v pozdemí! Dokud ho nezískáš zpět, nebudeš moct sbírat ani používat většinu předmětů.
actors.buffs.magicalsight.name=Magický zrak
actors.buffs.magicalsight.desc=Nějakým způsobem dokážeš vidět lépe svou myslí, než svýma očima.\n\nVeškeré prostředí nebo efekty, které snižují či blokují viditelnost, jsou přerušeny, zatímco je magický zrak aktivní.\n\nZbývající tahy magického zraku: %s
actors.buffs.magicalsight.desc=Somehow you are able to see with your mind, rather than your eyes.\n\nAll terrain or effects which reduce or block vision are broken while magical sight is active, and your vision range is increased by 50%.\n\nTurns of magical sight remaining: %s.
actors.buffs.magicalsleep.name=Magický spánek
actors.buffs.magicalsleep.toohealthy=Máš dostatek zdraví a díky tomu odoláváš nutkání spát.
@ -288,7 +291,7 @@ actors.buffs.roots.heromsg=Nemůžeš se hýbat!
actors.buffs.roots.desc=Musí být opravdu nepříjemné mít nohy v něčem zapletené (ať už v kořenech či v síti) a nemoct se pohnout.\n\nCíl je držen na místě, což sice znemožňuje jeho pohyb, ale ostatní akce nejsou ovlivněny.\n\nZbývající tahy uvíznutí: %s
actors.buffs.scrollempower.name=Zesílení svitků
actors.buffs.scrollempower.desc=Energie Mágova nedávno přečteného svitku posiluje jeho hůlky! Další použití jeho hůlky se navýší o +%1$d úrovní.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands!\n\nLevel Boost: +%1$d.\nZaps remaining: %2$d.
actors.buffs.shadows.name=Splynutí se stíny
actors.buffs.shadows.desc=Splýváš se stíny kolem sebe, což ti poskytuje neviditelnost a zpomaluje to tvůj metabolismus.\n\nZatímco máš neviditelnost, nepřátelé nejsou schopni tě napadnou ani pronásledovat. Fyzické útoky a magické efekty (jako svitky a hůlky) okamžitě zruší neviditelnost. Navíc je během splynutí zpomalena tvoje potřeba jíst.\n\nSplynutí se stíny ti zůstane, dokud stíny neopustíš nebo nepřijdeš do kontaktu s nepřítelem.
@ -350,7 +353,7 @@ actors.hero.abilities.warrior.heroicleap.short_desc=Válečník provede _Hrdinn
actors.hero.abilities.warrior.heroicleap.desc=Válečník skočí na určené místo, přeskakujíc nepřátele a jiná nebezpečí. Nemůže však skákat přes zdi nebo jiné pevné překážky.
actors.hero.abilities.warrior.shockwave.name=Nárazová vlna
actors.hero.abilities.warrior.shockwave.short_desc=Válečník udeří do země a vyšle tak _Nárazovou vlnu_ v kónickém tvaru před sebe. Nepřátelé zasažení touto vlnou budou zraněni a zpomaleni.
actors.hero.abilities.warrior.shockwave.desc=Válečník praští vší silou do země, čímž vytvoří nárazovou vlnu, která se šíří až 5 políček daleko v úhlu 60 stupňů.\n\nNepřátelé zasaženi nárazovou vlnou jsou na 5 kol zmrzačeni a utrží 5-10 poškození, plus 1-2 za každý bod síly, který má Válečník nad 10.
actors.hero.abilities.warrior.shockwave.desc=The Warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the Warrior has above 10.
actors.hero.abilities.warrior.endure.name=Výdrž
actors.hero.abilities.warrior.endure$enduretracker.name=Výdrž
actors.hero.abilities.warrior.endure$enduretracker.desc=Válečník nyní způsobuje poškození navíc podle toho, kolik poškození sám vydržel.\n\nBonusové poškození:%1$d\nZbývá zásahů:%2$d
@ -382,7 +385,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Můžeš skočit pouze na prázdné m
actors.hero.abilities.rogue.smokebomb.prompt=Vyber místo ke skoku
actors.hero.abilities.rogue.smokebomb$ninjalog.name=Dřevěná návnada
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Nepřátelé jsou, z nějakého důvodu, přesvědčeni, že tahle dřevěná figurína je skutečný zloděj!
actors.hero.abilities.rogue.smokebomb.short_desc=Zloděj hodí _Dýmovnici_, zatímco uskočí pryč. Na chvíli se stane neviditelným a oslepí nepřátele poblíž jeho staré lokace.
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=Zloděj pod sebe hodí dýmovnici a přemístí se až o 6 políček pryč. Může se přemístit přes překážky a nepřátele, ne však přes pevné překážky, jako jsou zdi.\n\nNepřátelé, kteří stáli vedle Zlodějovy původní pozice, jsou na 5 tahů oslepeni.
actors.hero.abilities.rogue.deathmark.name=Znak smrti
actors.hero.abilities.rogue.deathmark.ally_target=Můžeš označit pouze nepřátele
@ -403,13 +406,13 @@ actors.hero.abilities.huntress.spectralblades.short_desc=Lovkyně vrhne _Spektr
actors.hero.abilities.huntress.spectralblades.desc=Lovkyně hodí po nepříteli spektrální čepel, která se chová jako útok na dálku pomocí její ruční zbraně. Platí pro ni všechny efekty ruční zbraně, včetně očarování.
actors.hero.abilities.huntress.naturespower.name=Síla přírody
actors.hero.abilities.huntress.naturespower.short_desc=Lovkyně povolá _Sílu přírody_, což na krátkou dobu zvýší její rychlost pohybu a lukostřelby.
actors.hero.abilities.huntress.naturespower.desc=Lovkyně dočasně posílí sebe a svůj luk silou přírody! Tento efekt trvá 8 kol.\n\nPo tuto dobu se Lovkyně pohybuje 2x rychleji a se svým lukem útočí o 33% rychleji. Tento bonusový efekt luku se nevztahuje na speciální útoky Střelkyně.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the Huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the Sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=Síla přírody
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=Lovkyně je krátce posílena, což zvyšuje rychlost jejího pohybu a rychlost střelby ze svého luku.\n\nZvývá tahů: %s.
actors.hero.abilities.huntress.spirithawk.name=Dravý pták
actors.hero.abilities.huntress.spirithawk.no_space=Není kolem tebe volné místo.
actors.hero.abilities.huntress.spirithawk.short_desc=Lovkyně si přivolá jako pomocníka _Dravého ptáka_, který jí může pomoci prozkoumávat místa a rozptylovat nepřátele.
actors.hero.abilities.huntress.spirithawk.desc=Lovkyně si na svou stranu přivolá přízračného dravého ptáka, kterého může ovládat opětovným použitím schopnosti, když je přivolán. Dravý pták vydrží 60 kol a jeho ovládání nestojí žádnou energii.\n\nDravý pták má jen minimum životů a útočné síly, ovšem je rychlý, obratný, přesný, a navíc neustále sdílí s Lovkyní své zorné pole. Je imunní vůči všem oblast postihujícím efektům, jako jsou oheň nebo plyny. Nebude útočit, pokud mu to nebude přikázáno.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 100 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=Dravý pták
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Dravý pták tě následuje.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Dravý pták se chystá zaútočit!
@ -423,6 +426,7 @@ actors.hero.abilities.ratmogrify.short_desc=Hrdina _Krysomorfuje_ nepřítele! T
actors.hero.abilities.ratmogrify.desc=Hrdina promění nepřítele na 6 kol v krysu! Bossové, spojenci a krysy nemoohou být krysomorfováni.\n\nKrysomorfovaní nepřátelé si zachovají své původní parametry, ale nemají žádné schopnosti.
actors.hero.abilities.ratmogrify$transmograt.name=Krysomorfovaný %s
actors.hero.abilities.ratmogrify$transmograt.desc=Nepřítel byl proměněn v krysu. Já bych řekl, že to je dobré vylepšení, ne?\n-Krysí Král
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Slain by: ratmogrified enemy
##main hero
actors.hero.hero.name=Ty
@ -479,7 +483,7 @@ actors.hero.herosubclass.freerunner_short_desc=_Běžec_ si pohybem buduje hybno
actors.hero.herosubclass.freerunner_desc=Běžec si pohybem získává body hybnosti. Může získat až 10 bodů hybnosti po pohybování se 10 kol, ale rapidně svou hybnost ztrácí, když se nehýbe. Běžec může svou hybnost použít k běhu na 2 kola za každý bod hybnosti.\n\nPři běhu se Běžec pohybuje dvojnásobnou rychlostí a získává bonus k vyhýbaní podle své úrovně. Po skončení běhu potřebuje Běžec určitý čas na odpočinek, než zase začne nabírat hybnost.
actors.hero.herosubclass.sniper=Střelkyně
actors.hero.herosubclass.sniper_short_desc=_Střelkyně_ dokáže svými útoky z dálky probít zbroj. Navíc po zásahu vrhací zbraní může provést speciální útok se svým lukem.
actors.hero.herosubclass.sniper_desc=Střelkyně je mistryní boje z dálky, a její střelecké útoky probíjí zbroj nepřátel. Když zasáhne nepřítele vrhací zbraní, umístí na něj střeleckou značku, což jí umožní použít proti němu speciální útok jejího luku. Tento útok závisí na tom, jak je její luk rozšířen.\n\nNerozšířený luk vypálí rychlošíp, který udělí nižší poškození, ale nevyžaduje na výstřel žádný čas. Luk rozšířený o rychlost vystřelí salvu tří šípů. Každý šíp udělí nižší poškození, ale může zásahem stále aktivovat okouzlení. Salva zabere na výstřel 1 tah. Luk rozšířený o poškození vystřelí ostrou střelu. Tato střela cíl zaručeně zasáhne, udělí bonusové poškození na základě vzdálenosti od cíle a zabere 2 tahy na výstřel.
actors.hero.herosubclass.sniper_desc=The Sniper is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=Strážkyně
actors.hero.herosubclass.warden_short_desc=_Strážkyně_ dokáže vidět skrz vysokou trávu a získává bonusové efekty když sází semena a pošlapává rostliny.
actors.hero.herosubclass.warden_desc=Strážkyně má silné spojení s přírodou, což ji poskytuje řadu zvláštních schopností spojených s trávou a rostlinami. Dokáže vidět skrze vysokou a pošlapanou trávu, jako kdyby tam byl prázdný prostor.\n\nStrážkyně dokáže poručit vysoké trávě, aby vyrašila kolem semen, která hodí či zasadí a získává bonusové efekty po pošlapání rostlin. Tyto efekty nahrazují běžné efekty rostlin, takže pro ni už žádné rostliny nejsou škodlivé.
@ -514,7 +518,7 @@ actors.hero.talent.improvised_projectiles.title=Improvizované projektily
actors.hero.talent.improvised_projectiles.desc=_+1:_ Válečník může oslepit nepřítele na _2 tahy_ tím, že po něm hodí něco, co není vrhací zbraň. Tato schopnost má cooldown 50 tahů.\n\n_+2:_ Válečník může oslepit nepřítele na _3 tahy_ tím, že po něm hodí něco, co není vrhací zbraň. Tato schopnost má cooldown 50 tahů.
actors.hero.talent.hold_fast.title=Pevný postoj
actors.hero.talent.hold_fast.desc=_+1:_ Když Válečník čeká, získává _+2 zbroje_ dokud se nepohne.\n\n_+2:_ Když Válečník čeká, získává _+4 zbroje_ dokud se nepohne.\n\n_+3:_ Když Válečník čeká, získává _+6 zbroje_ dokud se nepohne.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _0-2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _0-4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _0-6 armor_ until he moves.
actors.hero.talent.strongman.title=Silák
actors.hero.talent.strongman.desc=_+1:_ Válečníkova síla se _zvyšuje o 8%_, zaokrouhleno dolů.\n\n_+2:_ Válečníkova síla se _zvyšuje o 13%_, zaokrouhleno dolů.\n\n_+3:_ Válečníkova síla se _zvyšuje o 18%_, zaokrouhleno dolů.
@ -537,7 +541,7 @@ actors.hero.talent.body_slam.desc=_+1:_ Když Válečník po skoku přistane, v
actors.hero.talent.impact_wave.title=Tlaková vlna
actors.hero.talent.impact_wave.desc=_+1:_ Když Válečník přistane, všichni nepřátelé okolo jsou odhozeni o _2 políčka_ nazpět a mají _25% šanci_, že budou na 3 tahy zranitelní.\n\n_+2:_ Když Válečník přistane, všichni nepřátelé okolo jsou odhozeni o _3 políčka_ nazpět a mají _50% šanci_, že budou na 3 tahy zranitelní.\n\n_+3:_ Když Válečník přistane, všichni nepřátelé okolo jsou odhozeni o _4 políčka_ nazpět a mají _75% šanci_, že budou na 3 tahy zranitelní.\n\n_+4:_ Když Válečník přistane, všichni nepřátelé okolo jsou odhozeni o _5 políček_ nazpět a mají _100% šanci_, že budou na 3 tahy zranitelní.
actors.hero.talent.double_jump.title=Dvojitý skok
actors.hero.talent.double_jump.desc=_+1:_ Pokud Válečník provede druhý skok do 5 tahů, bude ho stát _o 20% méně_ energie.\n\n_+2:_ Pokud Válečník provede druhý skok do 5 tahů, bude ho stát _o 36% méně_ energie.\n\n_+3:_ Pokud Válečník provede druhý skok do 5 tahů, bude ho stát _o 50% méně_ energie.\n\n_+4:_ Pokud Válečník provede druhý skok do 5 tahů, bude ho stát _o 60% méně_ energie.
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _41% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=Rostoucí vlna
actors.hero.talent.expanding_wave.desc=_1:_ Dosah Nárazové vlny se zvyšuje z 5 na _6 políček_ a její úhel se zvyšuje z 60 na _75 stupňů_.\n\n_2:_ Dosah Nárazové vlny se zvyšuje z 5 na _7 políček_ a její úhel se zvyšuje z 60 na _90 stupňů_.\n\n_3:_ Dosah Nárazové vlny se zvyšuje z 5 na _8 políček_ a její úhel se zvyšuje z 60 na _105 stupňů_.\n\n_4:_ Dosah Nárazové vlny se zvyšuje z 5 na _9 políček_ a její úhel se zvyšuje z 60 na _120 stupňů_.
@ -549,7 +553,7 @@ actors.hero.talent.shock_force.desc=_+1:_ Nárazová vlna způsobuje o _20% víc
actors.hero.talent.sustained_retribution.title=Vytrpěná pomsta
actors.hero.talent.sustained_retribution.desc=_+1:_ Válečník způsobí _115% poškození navíc_ rozloženého do _2 zásahů_, namísto původních 100% v jediném zásahu.\n\n_+2:_ Válečník způsobí _130% poškození navíc_ rozloženého do _3 zásahů_, namísto původních 100% v jediném zásahu.\n\n_+3:_ Válečník způsobí _145% poškození navíc_ rozloženého do _4 zásahů_, namísto původních 100% v jediném zásahu.\n\n_+4:_ Válečník způsobí _160% poškození navíc_ rozloženého do _5 zásahů_, namísto původních 100% v jediném zásahu.
actors.hero.talent.shrug_it_off.title=Nezlomnost
actors.hero.talent.shrug_it_off.desc=_+1:_ Válečník nemůže během výdrže utrpět víc poškození, než _71% svých maximálních životů_.\n\n_+2:_ Válečník nemůže během výdrže utrpět víc poškození, než _50% svých maximálních životů_.\n\n_+3:_ Válečník nemůže během výdrže utrpět víc poškození, než _35% svých maximálních životů_.\n\n_+4:_ Válečník nemůže během výdrže utrpět víc poškození, než _25% svých maximálních životů_.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _67% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _45% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _30% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _20% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=Proti přesile
actors.hero.talent.even_the_odds.desc=_+1:_ Válečník obdrží navíc _5% bonus k poškození_ za každého nepřítele v okruhu 2 tahů po skončení výdrže.\n\n_+2:_ Válečník obdrží navíc _10% bonus k poškození_ za každého nepřítele v okruhu 2 tahů po skončení výdrže.\n\n_+3:_ Válečník obdrží navíc _15% bonus k poškození_ za každého nepřítele v okruhu 2 tahů po skončení výdrže.\n\n_+4:_ Válečník obdrží navíc _20% bonus k poškození_ za každého nepřítele v okruhu 2 tahů po skončení výdrže.
@ -575,7 +579,7 @@ actors.hero.talent.shield_battery.title=Ochranná baterie
actors.hero.talent.shield_battery.desc=_+1:_ Mág může hůlkou zacílit sám sebe a převést tím všechna její nabití v dodatečnou ochranu, a to v hodnotě _5% z maxima životů za nabití_.\n\n_+2:_ Mág může hůlkou zacílit sám sebe a převést tím všechna její nabití v dodatečnou ochranu, a to v hodnotě _7.5% z maxima životů za nabití_.
actors.hero.talent.empowering_scrolls.title=Zesilující svitky
actors.hero.talent.empowering_scrolls.desc=_+1:_ Po přečtení svitku získává příští Mágovo použití hůlky _+1 úroveň_.\n\n_+2:_ Po přečtení svitku získává příští Mágovo použití hůlky _+2 úrovně_.\n\n_+3:_ Po přečtení svitku získává příští Mágovo použití hůlky _+3 úrovně_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next two wand zaps will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next two wand zaps will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next two wand zaps will get _+3 levels_.
actors.hero.talent.ally_warp.title=Přesun spojence
actors.hero.talent.ally_warp.desc=_+1:_ Mág může poklepat na spojence a tím si s ním vyměnit místo, a to na vzdálenost _2 políček_.\n\n_+2:_ Mág může poklepat na spojence a tím si s ním vyměnit místo, a to na vzdálenost _4 políček_.\n\n_+3:_ Mág může poklepat na spojence a tím si s ním vyměnit místo, a to na vzdálenost _6 políček_.\n\nMág si nemůže vyměnit místo s nepohyblivými spojenci.
@ -596,7 +600,7 @@ actors.hero.talent.necromancers_minions.desc=_+1:_ Když označený nepřítel z
actors.hero.talent.blast_radius.title=Rádius výbuchu
actors.hero.talent.blast_radius.desc=_+1:_ Poloměr výbuchu elementů se zvyšuje z 4 na _5 políček_.\n\n_+2:_ Poloměr výbuchu elementů se zvyšuje z 4 na _6 políček_.\n\n_+3:_ Poloměr výbuchu elementů se zvyšuje z 4 na _7 políček_.\n\n_+4:_ Poloměr výbuchu elementů se zvyšuje z 4 na _8 políček_.
actors.hero.talent.elemental_power.title=Síla elementů
actors.hero.talent.elemental_power.desc=_+1:_ Síla výbuchu elementů se zvyšuje o _20%_.\n\n_+2:_ Síla výbuchu elementů se zvyšuje o _40%_.\n\n_+3:_ Síla výbuchu elementů se zvyšuje o _60%_.\n\n_+4:_ Síla výbuchu elementů se zvyšuje o _80%_.
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _20%_.\n\n_+2:_ The power of elemental blast is increased by _40%_.\n\n_+3:_ The power of elemental blast is increased by _60%_.\n\n_+4:_ The power of elemental blast is increased by _80%_.
actors.hero.talent.reactive_barrier.title=Reaktivní bariéra
actors.hero.talent.reactive_barrier.desc=_+1:_ Mág získá _2 body dodatečné ochrany_ za každou postavu zasaženou výbuchem elementů, a to nejvýše za 5 postav.\n\n_+2:_ Mág získá _4 body dodatečné ochrany_ za každou postavu zasaženou výbuchem elementů, a to nejvýše za 5 postav.\n\n_+3:_ Mág získá _6 bodů dodatečné ochrany_ za každou postavu zasaženou výbuchem elementů, a to nejvýše za 5 postav.\n\n_+4:_ Mág získá _8 bodů dodatečné ochrany_ za každou postavu zasaženou výbuchem elementů, a to nejvýše za 5 postav.
@ -636,7 +640,7 @@ actors.hero.talent.rogues_foresight.title=Zlodějský čuch
actors.hero.talent.rogues_foresight.desc=_+1:_ Když je Zloděj v podlaží, které skrývá tajnou místnost, má _50% šanci_ si toho všimnout.\n\n_+2:_ Když je Zloděj v podlaží, které skrývá tajnou místnost, má _75% šanci_ si toho všimnout.
actors.hero.talent.light_cloak.title=Lehký plášť
actors.hero.talent.light_cloak.desc=_+1:_ Zloděj může používat svůj plášť, i když jím není vybaven, ovšem nabíjí se _13% rychlostí_.\n\n_+2:_ Zloděj může používat svůj plášť, i když jím není vybaven, ovšem nabíjí se _27% rychlostí_.\n\n_+3:_ Zloděj může používat svůj plášť, i když jím není vybaven, ovšem nabíjí se _40% rychlostí_.
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _17% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _33% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_.
actors.hero.talent.enhanced_rings.title=Posílené prsteny
actors.hero.talent.enhanced_rings.desc=_+1:_ Když Zloděj použije artefakt, získají jeho prsteny +1 úroveň na _3 tahy_.\n\n_+2:_ Když Zloděj použije artefakt, získají jeho prsteny +1 úroveň na _6 tahů_.\n\n_+3:_ Když Zloděj použije artefakt, získají jeho prsteny +1 úroveň na _9 tahů_.
@ -683,7 +687,7 @@ actors.hero.talent.survivalists_intuition.desc=_+1:_ Lovkyně dokáže identifik
actors.hero.talent.followup_strike.title=Následný útok
actors.hero.talent.followup_strike.desc=_+1:_ Když Lovkyně zasáhne nepřítele svým lukem nebo vrhací zbraní, způsobí její příští útok zblízka proti danému nepříteli o _2 poškození navíc_.\n\n_+2:_ Když Lovkyně zasáhne nepřítele svým lukem nebo vrhací zbraní, způsobí její příští útok zblízka proti danému nepříteli o _3 poškození navíc_.
actors.hero.talent.natures_aid.title=Přírodní pomoc
actors.hero.talent.natures_aid.desc=_+1:_ Lovkyně získává 2 body zdřevnatění, které vyprchává každé _3 tahy_, když je v jejím zorném poli pošlapána květina.\n\n_+2:_ Lovkyně získává 2 body zdřevnatění, které vyprchává každých _5 tahů_, když je v jejím zorném poli pošlapána květina.
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 0-2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 0-2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=Osvěžující jídlo
actors.hero.talent.invigorating_meal.desc=_+1:_ Když se Lovkyně nají, zabere jí to pouze 1 tah (jedlé bobule lze sníst okamžitě) a obdrží _efekt rychlosti na 1 tah_.\n\n_+2:_ Když se Lovkyně nají, zabere jí to pouze 1 tah (jedlé bobule lze sníst okamžitě) a obdrží _efekt rychlosti na 2 tahy_.
@ -711,7 +715,7 @@ actors.hero.talent.shared_upgrades.desc=_+1:_ Když Lovkyně zaútočí vylepše
actors.hero.talent.durable_tips.title=Tvrdé hroty
actors.hero.talent.durable_tips.desc=_+1:_ Napuštěné šipky mají _dvojnásobnou trvanlivost_, pokud je používá Strážkyně.\n\n_+2:_ Napuštěné šipky mají _trojnásobnou trvanlivost_, pokud je používá Strážkyně.\n\n_+3:_ Napuštěné šipky mají _čtyřnásobnou trvanlivost_, pokud je používá Strážkyně.
actors.hero.talent.barkskin.title=Zdřevnatění
actors.hero.talent.barkskin.desc=_+1:_ Po vstoupení do trávy získá Strážkyně efekt zdřevnatění v hodnotě _50% své úrovně_, který se snižuje každé kolo.\n\n_+2:_ Po vstoupení do trávy získá Strážkyně efekt zdřevnatění v hodnotě _100% své úrovně_, který se snižuje každé kolo.\n\n_+3:_ Po vstoupení do trávy získá Strážkyně efekt zdřevnatění v hodnotě _150% své úrovně_, který se snižuje každé kolo.
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains _0-50% of her level_ in barkskin armor which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains _0-100% of her level_ in barkskin armor which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains _0-150% of her level_ in barkskin armor which fades every turn.
actors.hero.talent.shielding_dew.title=Ochrana rosy
actors.hero.talent.shielding_dew.desc=_+1:_ Kapky rosy poskytnou Strážkyni dodatečnou ochranu, pokud je její zdraví plné, a to až do _20% jejího maxima životů_.\n\n_+2:_ Kapky rosy poskytnou Strážkyni dodatečnou ochranu, pokud je její zdraví plné, a to až do _40% jejího maxima životů_.\n\n_+3:_ Kapky rosy poskytnou Strážkyni dodatečnou ochranu, pokud je její zdraví plné, a to až do _60% jejího maxima životů_.
@ -738,6 +742,7 @@ actors.hero.talent.swift_spirit.desc=_+1:_ Rychlost dravého ptáka se zvyšuje
#universal
actors.hero.talent.heroic_energy.title=Hrdinná energie
actors.hero.talent.heroic_energy.rat_title=ratroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ Schopnost hrdinovy zbroje stojí o _13% méně_ energie.\n\n_+2:_ Schopnost hrdinovy zbroje stojí o _24% méně_ energie.\n\n_+3:_ Schopnost hrdinovy zbroje stojí o _34% méně_ energie.\n\n_+4:_ Schopnost hrdinovy zbroje stojí o _43% méně_ energie.
actors.hero.talent.ratsistance.title=Krysistance
@ -1078,7 +1083,7 @@ actors.mobs.spinner.desc=Tito nazelenalí chlupatí pavouci se snaží vyhnout p
actors.mobs.statue.name=Oživlá socha
actors.mobs.statue.def_verb=blokováno
actors.mobs.statue.desc=Člověk by si myslel, že je to jen jedna další z těch neživých soch tady v kobce, ale její červeně žhnoucí oči říkají něco jiného.\n\nAčkoliv je samotná socha z kamene, _%s_ v její ruce vypadá opravdově.
actors.mobs.statue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.\n\nWhile the statue itself is made of stone, the _%s_ it's wielding looks real.
actors.mobs.succubus.name=Sukuba
actors.mobs.succubus.desc=Sukuby jsou podobu-měnící démoni, kteří manipulují s myslí svých obětí. Tato se změnila na bledou goticky vypadající ženu. Možná aby upoutala pozornost trpasličích čarodějů?\n\nKdyž zaútočí, mohou sukuby svého nepřítele dočasně okouzlit, což způsobí, že na ně nebude schopen přímo zaútočit. Když sukuba zaútočí na někoho již okouzleného, vysaje z něj část života.

View File

@ -63,7 +63,7 @@ actors.buffs.artifactrecharge.name=Artefakt lädt nach
actors.buffs.artifactrecharge.desc=Energie durchströmt dich und erhöht die Aufladegeschwindigkeit deiner ausgerüsteten Artefakte.\n\nJedes Artefakt ist ein wenig anders betroffen, aber sie werden alle viel schneller als normal aufgeladen.\n\nVerbleibende Züge: %s.
actors.buffs.barkskin.name=Rindenhaut
actors.buffs.barkskin.desc=Deine Haut verhärtet sich und fühlt sich rau und fest an, als wäre sie eine Baumrinde. \n\nDie verhärtete Haut verbessert deine effektive Rüstung, was dir ermöglicht, dich besser gegen physische Angriffe zu schützen.\n\nDein Rüstungbonus beträgt im Moment: %d.\nRunden bis die Rindenhaut aufweicht: %s.
actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack.\n\nYour armor is currently increased by: 0-%d.\nTurns until barkskin weakens: %s.
actors.buffs.barrier.name=Barriere
actors.buffs.barrier.desc=Eine dauerhafte Kraftblase, die jeglichen Schaden blockiert.\n\nDie Barriere übernimmt den Schaden für alles, was sie schützt, solange noch Abschirmung vorhanden ist. Die Abschirmung wird außerdem mit der Zeit langsam abgebaut.\n\nVerbleibende Abschirmung: %d.
@ -146,6 +146,9 @@ actors.buffs.degrade.desc=Mächtige dunkle Magie zehrt an der Stärke, die deine
actors.buffs.doom.name=Verdammt
actors.buffs.doom.desc=Es ist schwer voranzukommen, wenn es so wirkt, als wäre die Welt gegen dich.\n\nVerdammte Charaktere erleiden doppelten Schaden von allen Schadensquellen.\n\nDie Verdammung ist permanent kann nur mit dem Tod beendet werden.
actors.buffs.dread.name=Dread
actors.buffs.dread.desc=A terror so great that it will cause its target to flee the dungeon entirely!\n\nCreatures affected by dread will run from their opponent at high speed, and will disappear from the dungeon entirely once they are out of sight. Enemies that are disposed of this way will not award any items or experience. The shock of pain will lessen the duration of dread.\n\nTurns of dread remaining: %d.
actors.buffs.drowsy.name=Müde
actors.buffs.drowsy.desc=Eine magische Kraft macht es dir schwer, wach zu bleiben.\n\nDer Held kann seiner Müdigkeit widerstehen, indem er Schaden erleidet oder bei vollständiger Gesundheit ist.\n\nDas Ziel verfällt nach wenigen Runden in einen tiefen, magischen Schlaf.
@ -159,7 +162,7 @@ actors.buffs.fireimbue.name=Eins mit dem Feuer
actors.buffs.fireimbue.desc=Die Kräfte des Feuers durchströmen deinen Körper!\n\nAlle deine physischen Angriffe haben eine Chance, dass Gegner in Flammen aufgehen. Außerdem bist du komplett immun gegen die Auswirkungen von Feuer. \n\nVerbleibende Züge mit Feuer-Durchdringung: %s
actors.buffs.foresight.name=Vorhersehung
actors.buffs.foresight.desc=Deine Sinne sind geschärft, so dass du sofort bemerkst, wenn etwas nicht stimmt.\n\nSolange du unter dem Effekt der Vorhersehung stehst, erweitert sich dein Suchradius und es wird alles, was sich darin befindet, sofort offenbart.\n\nVerbleibende Züge mit Vorhersehung; %s.
actors.buffs.foresight.desc=You are somehow able to see the layout of surrounding terrain with your mind.\n\nWhile under the effect of foresight all tiles in a wide radius are revealed to you, including any secret traps or doors.\n\nTurns of foresight remaining: %s.
actors.buffs.frost.name=Eingefroren
actors.buffs.frost.freezes=%s friert ein!
@ -218,7 +221,7 @@ actors.buffs.lostinventory.name=Verlorenes Inventar
actors.buffs.lostinventory.desc=Du hast dein Inventar irgendwo im Dungeon verloren! Solange du es nicht wieder findest, wirst du nicht in der Lage sein, die meisten dieser Gegenstände aufzunehmen oder zu benutzen.
actors.buffs.magicalsight.name=Magische Sicht
actors.buffs.magicalsight.desc=Irgendwie kannst du mit deinem Geist anstelle deiner Augen sehen.\n\nAlle Geländeeigenschaften oder Effekte, welche die Sicht reduzieren oder blockieren, sind aufgehoben, solange die magische Sicht aktiv ist.\n\nVerbleibende Züge mit magischer Sicht: %s.
actors.buffs.magicalsight.desc=Somehow you are able to see with your mind, rather than your eyes.\n\nAll terrain or effects which reduce or block vision are broken while magical sight is active, and your vision range is increased by 50%.\n\nTurns of magical sight remaining: %s.
actors.buffs.magicalsleep.name=Magischer Schlaf
actors.buffs.magicalsleep.toohealthy=Du bist zu gesund und widerstehst dem Drang zu schlafen.
@ -288,7 +291,7 @@ actors.buffs.roots.heromsg=Du kannst dich nicht bewegen!
actors.buffs.roots.desc=Wurzeln (magisch oder natürlich) schlingen sich um Füße und halten Ihre Opfer am Boden.\n\nWurzeln fesseln das Opfer und zwingen es zur Bewegungslosigkeit. Andere Aktionen können weiterhin durchgeführt werden.\n\nVerbleibende Züge mit Verwurzelung: %s
actors.buffs.scrollempower.name=Schriftrollenverstärker
actors.buffs.scrollempower.desc=Die Energie aus der kürzlich gelesenen Schriftrolle des Magiers stärkt seine Zauberstäbe! Sein nächster Zauberstab-Einsatz wird sich um +%1$d Stufen verstärken.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands!\n\nLevel Boost: +%1$d.\nZaps remaining: %2$d.
actors.buffs.shadows.name=Schattenmantel
actors.buffs.shadows.desc=Du bist mit den Schatten verschmolzen, was dir Unsichtbarkeit gewährt und deinen Stoffwechsel verlangsamt.\n\nWährend du unsichtbar bist, können Gegner dich weder angreifen, noch dir folgen. Die meisten physischen sowie magischen Angriffe (wie Schriftrollen oder Stäbe) werden die Unsichtbarkeit sofort beenden. Außerdem nimmt dein Hunger langsamer zu, während du unsichtbar bist.\n\nDein Schattenmantel verbleibt solange, bis du die Schatten verlässt oder in Kontakt mit einem Gegner kommst.
@ -350,7 +353,7 @@ actors.hero.abilities.warrior.heroicleap.short_desc=Der Krieger führt einen _He
actors.hero.abilities.warrior.heroicleap.desc=Der Krieger springt zu einer anvisierten Position und überspringt dabei alle Feinde oder Hindernisse, die sich ihm in den Weg stellen. Er kann jedoch nicht über Wände oder anderes festes Terrain springen.
actors.hero.abilities.warrior.shockwave.name=Schockwelle
actors.hero.abilities.warrior.shockwave.short_desc=Der Krieger setzt eine _Schockwelle_ in einem konischen Gebiet frei, indem er auf den Boden schlägt. Feinde, die von der Schockwelle erfasst werden, erleiden Schaden und werden gelähmt.
actors.hero.abilities.warrior.shockwave.desc=Der Krieger schlägt auf den Boden und erzeugt eine Schockwelle, die sich bis zu 5 Felder in einem Kegel von 60 Grad ausbreitet.\n\nGegner, die von dieser Schockwelle erfasst werden, werden für 5 Runden gelähmt. Außerdem erleiden sie 5-10 Schaden und zusätzlich 1-2 Schaden für jeden Stärkepunkt, den der Krieger über 10 hat.
actors.hero.abilities.warrior.shockwave.desc=The Warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the Warrior has above 10.
actors.hero.abilities.warrior.endure.name=ertragen
actors.hero.abilities.warrior.endure$enduretracker.name=Ausdauer
actors.hero.abilities.warrior.endure$enduretracker.desc=Der Krieger verursacht nun Bonusschaden auf der Grundlage des erlittenen Schadens.\n\nBonus-Schaden: %1$d\nVerbleibende Schläge: %2$d
@ -382,7 +385,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Du kannst nur zu einem leeren Feld in
actors.hero.abilities.rogue.smokebomb.prompt=Wähle, wohin du springen möchtest
actors.hero.abilities.rogue.smokebomb$ninjalog.name=hölzerner Köder
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Irgendwie sind Gegner einfach davon überzeugt, dass dieser hölzerne Köder der echte Schurke ist!
actors.hero.abilities.rogue.smokebomb.short_desc=Der Schurke lässt eine _Rauchbombe_ fallen, während er sich wegteleportiert. Er wird kurzzeitig unsichtbar und blendet Gegner in der nähe seiner alten Position.
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=Der Schurke wirft eine Rauchbombe ab und teleportiert bis zu 6 Felder weit weg. Er kann durch Gefahren und Feinde hindurch teleportieren, aber nicht durch festes Terrain wie Wände.\n\nFeinde, die sich in der Nähe der alten Position des Schurken befinden, werden 5 Runden lang geblendet.
actors.hero.abilities.rogue.deathmark.name=Todesmakierung
actors.hero.abilities.rogue.deathmark.ally_target=Du kannst nur Gegner markieren.
@ -403,13 +406,13 @@ actors.hero.abilities.huntress.spectralblades.short_desc=Die Jägerin wirft _Gei
actors.hero.abilities.huntress.spectralblades.desc=Die Jägerin wirft eine Geisterklinge auf einen Feind, die wie ein Fernangriff ihrer Nahkampfwaffe wirkt. Alle normalen Effekte einer Nahkampfwaffe werden aktiviert, einschließlich Verzauberungen.
actors.hero.abilities.huntress.naturespower.name=Kraft der Natur
actors.hero.abilities.huntress.naturespower.short_desc=Die Jägerin ruft die _Kräfte der Natur_, wodurch ihre Bewegungsgeschwindigkeit und die Feuerrate ihres Bogens für eine kurze Zeit erhöht wird.
actors.hero.abilities.huntress.naturespower.desc=Die Jägerin stärkt sich und ihren Bogen vorübergehend mit der Kraft der Natur! Dies hält 8 Runden lang an.\n\nWährend dieser Zeit bewegt sich die Jägerin mit 2-facher Geschwindigkeit und greift mit ihrem Bogen 33% schneller an. Diese Bonus-Bogeneffekte werden nicht ausgelöst, wenn der Scharfschütze seine Spezialangriffe einsetzt.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the Huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the Sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=Kraft der Natur
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=Die Jägerin ist kurzzeitig dazu in der Lage, ihre Bewegungsgeschwindigkeit und die Angriffsgeschwindigkeit mit ihrem Bogen zu erhöhen.\n\nVerbleibende Züge:%s.
actors.hero.abilities.huntress.spirithawk.name=Geisterfalke
actors.hero.abilities.huntress.spirithawk.no_space=Es ist kein Platz in deiner Nähe frei.
actors.hero.abilities.huntress.spirithawk.short_desc=Die Jägerin beschwört einen _Geisterfalken_-Vertrauten, der ihr helfen kann, Orte auszukundschaften und Gegner abzulenken.
actors.hero.abilities.huntress.spirithawk.desc=Die Jägerin beschwört einen Geisterfalken-Vertrauten, der durch erneutes Anwenden der Fähigkeit gelenkt werden kann, solange er beschworen bleibt. Der Falke bleibt 60 Runden lang aktiv, die Steuerung des Falken kostet keine Ladung.\n\nDer Falke hat nur wenig Lebenspunkte und Angriffskraft, ist aber schnell, weicht gut aus und ist treffsicher. Er teilt sein gesamtes Sichtfeld stetig mit der Jägerin. Er ist immun gegen alle flächengebundenen Effekte, wie Feuer oder Giftgas. Er greift nicht an, wenn er nicht ausdrücklich dazu aufgefordert wird.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 100 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=Geisterfalke
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Dein Falke bewegt sich und folgt dir.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Dein Falke bewegt sich zum Angriff!
@ -423,6 +426,7 @@ actors.hero.abilities.ratmogrify.short_desc=Der Held _rattifiziert_ einen Gegner
actors.hero.abilities.ratmogrify.desc=Der Held verwandelt einen Gegner 6 Runden lang in eine Ratte! Bosse, Verbündete und Ratten können nicht rattifiziert werden.\n\nVerwandelte Feinde behalten ihre ursprünglichen Werte, haben aber keine Fähigkeiten.
actors.hero.abilities.ratmogrify$transmograt.name=rattifiziert %s
actors.hero.abilities.ratmogrify$transmograt.desc=Dieser Gegner wurde in eine Ratte verwandelt. Eine enorme Verbesserung, wenn du mich fragst! - Der Rattenkönig
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Slain by: ratmogrified enemy
##main hero
actors.hero.hero.name=du
@ -453,11 +457,11 @@ actors.hero.heroclass.mage_unlock=Der Magier ist ein Experte für Zauberstäbe u
actors.hero.heroclass.rogue=Schurke
actors.hero.heroclass.rogue_desc=Der Schurke startet mit einem einzigartigem _Umhang der Schatten_, mit dem er sich nach Belieben unsichtbar machen kann.\n\nDer Schurke kann aus großer Distanz, _Geheimnisse und Fallen orten_.\n\nDer Schurke startet außerdem mit _einem Dolch_, _drei Wufmessern_, einer Stoffrüstung, einem Wasserschlauch und einem Samtbeutel.\n\nDer Schurke identifiziert automatisch:\n_-_ Schriftrollen der Identifizierung\n_-_ Tränke der Unsichtbarkeit\n_-_ Schriftrollen der magischen Kartographie
actors.hero.heroclass.rogue_unlock=Der Schurke kann den Fluss des Kampfes und der Angriffe von der Unsichtbarkeit aus steuern, indem er seinen _einzigartigen Umhang der Schatten_ verwendet.\n\nUm ihn freischalten zu können, musst du _10 Überraschungsangriffe in einem Lauf_ absolvieren.
actors.hero.heroclass.rogue_unlock=Der Schurke kann den Fluss des Kampfes und der Angriffe von der Unsichtbarkeit aus steuern, indem er seinen _einzigartigen Umhang der Schatten_ verwendet.\n\nUm ihn freischalten zu können, musst du _10 Überraschungsangriffe in einem Spiel_ ausführen.
actors.hero.heroclass.huntress=Jägerin
actors.hero.heroclass.huntress_desc=Die Jägerin startet mit einem _einzigartigem Seelenbogen_, der eine unendliche Anzahl von beschworenen Pfeilen abfeuern kann.\n\nDie Jägerin kann durch hohes Gras laufen, _ohne es zu zertrampeln._\n\nDie Jägerin startet außerdem mit _Kampfhandschuhen_, einer Stoffrüstung, einem Wasserschlauch und einem Samtbeutel.\n\nDie Jägerin identifiziert automatisch:\n_-_ Schriftrollen der Identifizierung\n_-_ Tränke der übersinnlichen Wahrnehmung\n_-_ Schriftrollen der Wiegenlieder
actors.hero.heroclass.huntress_unlock=Die Jägerin ist eine Meisterin der Wurfwaffen und hat einen _einzigartigen magischen Bogen_ mit unendlich vielen Pfeilen.\n\nUm sie freizuschalten, _musst du 15 verschiedene Gegner mit Wurfwaffen in einem Lauf treffen._
actors.hero.heroclass.huntress_unlock=Die Jägerin ist eine Meisterin der Wurfwaffen und hat einen _einzigartigen magischen Bogen_ mit unendlich vielen Pfeilen.\n\nUm sie freizuschalten, _musst du 15 verschiedene Gegner mit Wurfwaffen in einem Spiel treffen._
actors.hero.herosubclass.berserker=Berserker
actors.hero.herosubclass.berserker_short_desc=Der _Berserker_ baut Wut auf, wenn er Schaden erleidet. Wut erhöht den von ihm ausgeteilten Schaden und kann ihn kurzzeitig den Tod austricksen lassen.
@ -479,7 +483,7 @@ actors.hero.herosubclass.freerunner_short_desc=Der _Freiläufer_ baut Schwung au
actors.hero.herosubclass.freerunner_desc=Der _Freiläufer_ baut beim Laufen Schwung auf. Er kann bis zu 10 Schwung aufbauen, nachdem er sich 10 Runden bewegt hat, aber er verliert diesen schnell, wenn er aufhört, sich zu bewegen. Der Freiläufer kann seinen Schwung 2 Runden pro Schwung-Punkt nutzen, um das Freilaufen zu starten.\n\nWährend des Freilaufens bewegt sich der Freiläufer doppelt so schnell und bekommt einen auf seiner Stufe basierenden Bonus auf Ausweichen. Sobald das Freilaufen vorüber ist, beginnt eine Abklingzeit, bevor wieder Schwung aufgebaut werden kann.
actors.hero.herosubclass.sniper=Scharfschützin
actors.hero.herosubclass.sniper_short_desc=Die _Scharfschützin_ kann Rüstung mit ihren Fernkampfangriffen durchdringen. Nach dem Angriff mit einer Wurfwaffe kann sie mit einem Spezialangriff von ihrem Bogen nachsetzen.
actors.hero.herosubclass.sniper_desc=Die Scharfschützin ist eine Meisterin des Fernkampfes; ihre Fernangriffe durchbohren feindliche Rüstungen. Wenn sie einen Feind mit Wurfwaffen angreift, platziert sie eine Scharfschützen-Markierung auf dem Feind, welche dann einen Spezialangriff mit ihrem Bogen auslöst. Der Spezialangriff ist abhängig von der Verzauberung des Bogens.\n\nEin nicht verzauberter Bogen wird einen sofortigen Schuss abgeben, allerdings mit reduziertem Schaden. Ein schneller Bogen wird eine Salve aus drei Pfeilen abfeuern, die zwar reduzierten Schaden bewirken, jedoch Verzauberungen auslösen können. Dies dauert einen Zug. Ein Bogen mit erhöhtem Schaden wird einen Scharfschützenpfeil abfeuern, der garantiert trifft und Zusatzschaden verursacht. Dies dauert zwei Züge.
actors.hero.herosubclass.sniper_desc=The Sniper is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=Wächterin
actors.hero.herosubclass.warden_short_desc=Die _Wächterin_ kann durch hohes Gras sehen und bekommt Bonuseffekte, wenn sie Samen pflanzt und Pflanzen zertrampelt.
actors.hero.herosubclass.warden_desc=Die _Wächterin_ hat eine starke Verbindung zur Natur, die ihr eine Reihe von Bonuseffekten bezüglich Gras und Pflanzen gibt. Sie kann durch hohes und gefurchtes Gras sehen, als wäre es ein leeres Feld.\n\nDie Wächterin sorgt dafür, dass um jeden Samen, den sie wirft oder pflanzt, Gras wächst und Pflanzen, die sie zertritt, geben ihr Bonuseffekte. Diese Bonuseffekte ersetzen die normalen Pflanzeneffekte, was bedeutet, dass keine Pflanze, auf die die Wächterin tritt, ihr schadet.
@ -514,7 +518,7 @@ actors.hero.talent.improvised_projectiles.title=improvisierte Wurfgeschosse
actors.hero.talent.improvised_projectiles.desc=_+1:_ Der Krieger kann einen Feind für _2 Züge_ blenden, indem er einen beliebigen Gegenstand, der keine Wurfwaffe ist, auf diesen wirft. Dies braucht 50 Züge, bis es erneut verfügbar ist.\n\n_+2:_ Der Krieger kann einen Feind für _3 Züge_ blenden, indem er einen beliebigen Gegenstand, der keine Wurfwaffe ist, auf diesen wirft. Dies braucht 50 Züge, bis es erneut verfügbar ist.
actors.hero.talent.hold_fast.title=Position halten
actors.hero.talent.hold_fast.desc=_+1:_ Wenn der Krieger wartet, bekommt er _+2 Rüstung_, bis er sich bewegt.\n\n_+2:_ Wenn der Krieger wartet, bekommt er _+4 Rüstung_, bis er sich bewegt.\n\n_+3:_ Wenn der Krieger wartet, bekommt er _+6 Rüstung_, bis er sich bewegt.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _0-2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _0-4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _0-6 armor_ until he moves.
actors.hero.talent.strongman.title=Muskelmann
actors.hero.talent.strongman.desc=_+1:_ Die Stärke des Kriegers wird um _8% erhöht_, es wird abgerundet.\n\n_+2:_ Die Stärke des Kriegers wird um _13% erhöht_, es wird abgerundet.\n\n_+3:_ Die Stärke des Kriegers wird um _18% erhöht_, es wird abgerundet.
@ -537,7 +541,7 @@ actors.hero.talent.body_slam.desc=_+1:_ Wenn der Krieger nach dem Sprung landet,
actors.hero.talent.impact_wave.title=Druckwelle
actors.hero.talent.impact_wave.desc=_+1:_ Wenn der Krieger nach dem Sprung landet, werden alle benachbarten Feinde _2 Felder_ zurückgestoßen und haben eine _25% Chance_, 3 Runden lang verwundbar zu werden.\n\n_+2:_ Wenn der Krieger nach dem Sprung landet, werden alle benachbarten Feinde _3 Felder_ zurückgestoßen und haben eine _50% Chance_, 3 Runden lang verwundbar zu werden.\n\n_+3:_ Wenn der Krieger nach dem Sprung landet, werden alle benachbarten Feinde _4 Felder_ zurückgestoßen und haben eine _75% Chance_, 3 Runden lang verwundbar zu werden.\n\n_+4:_ Wenn der Krieger nach dem Sprung landet, werden alle benachbarten Feinde _5 Felder_ zurückgestoßen und haben eine _100% Chance_, 3 Runden lang verwundbar zu werden.
actors.hero.talent.double_jump.title=Doppelsprung
actors.hero.talent.double_jump.desc=Wenn der Krieger innerhalb von 5 Runden einen zweiten Sprung ausführt, hat dieser Sprung _20% reduzierte_ Aufladungskosten.\n\n+2:_ Wenn der Krieger innerhalb von 5 Runden einen zweiten Sprung ausführt, hat dieser Sprung _36% reduzierte_ Aufladungskosten.\n\n+3:_ Wenn der Krieger innerhalb von 5 Runden einen zweiten Sprung ausführt, hat dieser Sprung um _50% reduzierte_ Aufladungskosten.\n\n4:_ Wenn der Krieger innerhalb von 5 Runden einen zweiten Sprung ausführt, hat dieser Sprung _60% reduzierte_ Aufladungskosten.
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _41% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=ausbreitende Welle
actors.hero.talent.expanding_wave.desc=_+1:_ Die Reichweite der Schockwelle erhöht sich von 5 auf _6 Felder_, und der Radius erhöht sich von 60 auf _75 Grad_.\n\n_+2:_ Die Reichweite der Schockwelle erhöht sich von 5 auf _7 Felder_, und der Radius erhöht sich von 60 auf _90 Grad_.\n\n_+3:_ Die Reichweite der Schockwelle erhöht sich von 5 auf _8 Felder_, und der Radius erhöht sich von 60 auf _105 Grad_.\n\n_+4:_ Die Reichweite der Schockwelle erhöht sich von 5 auf _9 Felder_, und der Radius erhöht sich von 60 auf _120 Grad_.
@ -549,7 +553,7 @@ actors.hero.talent.shock_force.desc=+1:_ Schockwelle verursacht _20% mehr Schade
actors.hero.talent.sustained_retribution.title=anhaltende Vergeltung
actors.hero.talent.sustained_retribution.desc=_+1:_ Der Krieger verursacht _115% Bonusschaden_ verteilt auf _2 Treffer_, anstatt 100% Bonusschaden in 1 Treffer.\n\n_+2:_ Der Krieger verursacht _130% Bonusschaden_ verteilt auf _3 Treffer_, anstatt 100% Bonusschaden in 1 Treffer.\n\n_+3:_ Der Krieger verursacht _145% Bonusschaden_ verteilt auf _4 Treffer_, anstatt 100% Bonusschaden in 1 Treffer.\n\n_+4:_ Der Krieger verursacht _160 % Bonusschaden_ verteilt auf _5 Treffer_, anstatt 100 % Bonusschaden in 1 Treffer.
actors.hero.talent.shrug_it_off.title=nimm es hin
actors.hero.talent.shrug_it_off.desc=_+1:_ Der Krieger kann nicht mehr als _71% seiner maximalen LP_ Schaden nehmen, während er durchhält.\n\n_+2:_ Der Krieger kann nicht mehr als _50% seiner maximalen LP_ Schaden nehmen, während er durchhält.\n\n_+3:_ Der Krieger kann nicht mehr als _35 % seiner maximalen LP_ Schaden nehmen, während er durchhält.\n\n_+4:_ Der Krieger kann nicht mehr als _25 % seiner maximalen LP_ Schaden nehmen, während er durchhält.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _67% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _45% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _30% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _20% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=die Chancen ausgleichen
actors.hero.talent.even_the_odds.desc=_+1:_ Der Krieger teilt zusätzliche _5% Bonus-Schaden_ an alle Feinde im Umkreis von 2 Feldern aus, wenn das Aushalten endet.\n\n_+2:_ Der Krieger teilt zusätzliche _10% Bonus-Schaden_ an alle Feinde im Umkreis von 2 Feldern aus, wenn das Aushalten endet.\n\n_+3:_ Der Krieger teilt zusätzliche _15% Bonus-Schaden_ an alle Feinde im Umkreis von 2 Feldern aus, wenn das Aushalten endet.\n\n_+4:_ Der Krieger teilt zusätzliche _20% Bonus-Schaden_ an alle Feinde im Umkreis von 2 Feldern aus, wenn das Aushalten endet.
@ -575,7 +579,7 @@ actors.hero.talent.shield_battery.title=Schildbatterie
actors.hero.talent.shield_battery.desc=_+1:_ Der Magier kann mit einem Zauberstab auf sich selbst zielen, um alle Ladungen des Zauberstabs mit einer Rate von _5% maximale LP pro Ladung_ in Schild umzuwandeln.\n\n_+2:_ Der Magier kann mit einem Zauberstab auf sich selbst zielen, um alle Ladungen des Zauberstabs mit einer Rate von _7,5% maximale LP pro Ladung_ in einen Schild umzuwandeln.
actors.hero.talent.empowering_scrolls.title=ermächtigende Schriftrollen
actors.hero.talent.empowering_scrolls.desc=_+1:_ Wenn der Magier eine Schriftrolle liest, erhält sein nächster Angriff mit dem Zauberstab _+1 Level_.\n\n_+2:_ Wenn der Magier eine Schriftrolle liest, erhält sein nächster Angriff mit dem Zauberstab _+2 Level_.\n\n_+3:_ Wenn der Magier eine Schriftrolle liest, erhält sein nächster Angriff mit dem Zauberstab _+3 Level_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next two wand zaps will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next two wand zaps will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next two wand zaps will get _+3 levels_.
actors.hero.talent.ally_warp.title=Verbündeten-Teleportation
actors.hero.talent.ally_warp.desc=_+1:_ Der Magier kann einen Verbündeten innerhalb von _2 Feldern Entfernung_ wählen, um sofort mit ihm den Platz zu tauschen.\n\n_+2:_ Der Magier kann einen Verbündeten innerhalb von _4 Feldern Entfernung_ wählen, um sofort mit ihm den Platz zu tauschen.\n\n_+3:_ Der Magier kann einen Verbündeten innerhalb von _6 Feldern Entfernung_ wählen, um sofort mit ihnen den Platz zu tauschen.\n\nDer Magier kann seinen Platz nicht mit unbeweglichen Verbündeten tauschen.
@ -596,7 +600,7 @@ actors.hero.talent.necromancers_minions.desc=_+1:_ Wenn ein seelenmarkierter Fei
actors.hero.talent.blast_radius.title=Explosionsradius
actors.hero.talent.blast_radius.desc=_+1:_ Der Radius der Elementarexplosion wird erhöht von 4 auf _5 Felder_.\n\n_+2:_ Der Radius der Elementarexplosion wird erhöht von 4 auf _6 Felder_.\n\n_+3:_ Der Radius der Elementarexplosion wird erhöht von 4 auf _7 Felder_.\n\n_+4:_ Der Radius der Elementarexplosion wird erhöht von 4 auf _8 Felder_.
actors.hero.talent.elemental_power.title=Elementarenergie
actors.hero.talent.elemental_power.desc=_+1:_ Die Kraft der Elementarexplosion wird um _20%_ erhöht.\n\n_+2:_ Die Kraft der Elementarexplosion wird um _40%_ erhöht.\n\n_+3:_ Die Kraft der Elementarexplosion wird um _60%_ erhöht.\n\n_+4:_ Die Kraft der Elementarexplosion wird um _80%_ erhöht.
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _20%_.\n\n_+2:_ The power of elemental blast is increased by _40%_.\n\n_+3:_ The power of elemental blast is increased by _60%_.\n\n_+4:_ The power of elemental blast is increased by _80%_.
actors.hero.talent.reactive_barrier.title=reaktive Barriere
actors.hero.talent.reactive_barrier.desc=_+1:_ Der Magier erhält _2 Schild_ für jeden von einer Elementarexplosion betroffenen Charakter, für höchstens 5 Charaktere.\n\n_+2:_ Der Magier erhält _4 Schild_ für jeden von einer Elementarexplosion betroffenen Charakter, für höchstens 5 Charaktere.\n\n_+3:_ Der Magier erhält _6 Schild_ für jeden von einer Elementarexplosion betroffenen Charakter, für höchstens 5 Charaktere.\n\n_+4:_ Der Magier erhält _8 Schild_ für jeden von einer Elementarexplosion betroffenen Charakter, für höchstens 5 Charaktere.
@ -636,7 +640,7 @@ actors.hero.talent.rogues_foresight.title=Vorhersehung des Schurken
actors.hero.talent.rogues_foresight.desc=_+1:_ Wenn sich der Schurke auf einer Ebene mit einem geheimen Raum befindet, hat er eine _50% Chance zu bemerken_, dass die Ebene ein Geheimnis birgt.\n\n_+2:_ Wenn sich der Schurke auf einer Ebene mit einem geheimen Raum befindet, hat er eine _75% Chance zu bemerken_, dass die Ebene ein Geheimnis birgt.
actors.hero.talent.light_cloak.title=leichter Umhang
actors.hero.talent.light_cloak.desc=_+1:_ Der Schurke kann seinen Schattenmantel benutzen, wenn er nicht ausgerüstet ist, aber er lädt sich mit _13% Geschwindigkeit_ auf.\n\n_+2:_ Der Schurke kann seinen Schattenmantel benutzen, wenn er nicht ausgerüstet ist, aber er lädt sich mit _27 % Geschwindigkeit_ auf.\n\n_+3:_ Der Schurke kann seinen Schattenmantel benutzen, wenn er nicht ausgerüstet ist, aber er lädt sich mit _40% Geschwindigkeit_ auf.
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _17% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _33% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_.
actors.hero.talent.enhanced_rings.title=verbesserte Ringe
actors.hero.talent.enhanced_rings.desc=_+1:_ Wenn der Schurke ein Artefakt verwendet, erhalten seine Ringe _3 Züge lang_ +1 Verbesserung.\n\n_+2:_ Wenn der Schurke ein Artefakt verwendet, erhalten seine Ringe _6 Züge lang_ +1 Verbesserung.\n\n_+3:_Wenn der Schurke ein Artefakt verwendet, erhalten seine Ringe _9 Züge lang_ +1 Verbesserung.
@ -683,7 +687,7 @@ actors.hero.talent.survivalists_intuition.desc=_+1:_ Die Jägerin identifiziert
actors.hero.talent.followup_strike.title=Anschlusstreffer
actors.hero.talent.followup_strike.desc=_+1:_ Wenn die Jägerin einen Feind mit ihrem Bogen oder einer Wurfwaffe trifft, verursacht ihr nächster Nahkampfangriff gegen diesen Feind _2 Bonusschaden_.\n\n_+2:_ Wenn die Jägerin einen Feind mit ihrem Bogen oder einer Wurfwaffe trifft, verursacht ihr nächster Nahkampfangriff gegen diesen Feind _3 Bonusschaden_.
actors.hero.talent.natures_aid.title=Hilfe der Natur
actors.hero.talent.natures_aid.desc=_+1:_ Die Jägerin erhält eine Rindenhaut-Rüstung im Wert von 2, die alle _3 Runden_ nachlässt, wenn der Effekt einer Pflanze in ihrem Sichtfeld aktiviert wird.\n\n_+2:_ Die Jägerin erhält eine Rindenhaut-Rüstung im Wert von 2, die alle _5 Runden_ nachlässt, wenn der Effekt einer Pflanze in ihrem Sichtfeld aktiviert wird.
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 0-2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 0-2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=stärkende Mahlzeit
actors.hero.talent.invigorating_meal.desc=_+1:_ Das Essen von Nahrung benötigt bei der Jägerin 1 Zug (Beeren werden sofort verspeist) und gewährt ihr _1 Zug Eile_.\n\n_+2:_ Das Essen von Nahrung benötigt bei der Jägerin 1 Zug (Beeren werden sofort verspeist) und gewährt ihr _2 Züge Eile_.
@ -711,7 +715,7 @@ actors.hero.talent.shared_upgrades.desc=_+1:_ Wenn der Scharfschütze mit einer
actors.hero.talent.durable_tips.title=langlebige Spitzen
actors.hero.talent.durable_tips.desc=_+1:_ Gespitzte Darts haben _2x Haltbarkeit_, wenn die Wächterin sie verwendet.\n\n_+2:_ Gespitzte Darts haben _3x Haltbarkeit_, wenn die Wächterin sie verwendet.\n\n_+3:_ Gespitzte Darts haben _4x Haltbarkeit_, wenn die Wächterin sie verwendet.
actors.hero.talent.barkskin.title=Rindenhaut
actors.hero.talent.barkskin.desc=_+1:_ Wenn die Wächterin ins Gras tritt, erhält sie Rindenhaut in Höhe von _50% ihrer Stufe_, die mit jeder Runde nachlässt.\n\n_+2:_ Wenn die Wächterin ins Gras tritt, erhält sie Rindenhaut in Höhe von _100% ihrer Stufe_, die mit jeder Runde nachlässt.\n\n_+3:_ Wenn die Wächterin ins Gras tritt, erhält sie Rindenhaut in Höhe von _150% ihrer Stufe_, die mit jeder Runde nachlässt.
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains _0-50% of her level_ in barkskin armor which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains _0-100% of her level_ in barkskin armor which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains _0-150% of her level_ in barkskin armor which fades every turn.
actors.hero.talent.shielding_dew.title=Abschirmtau
actors.hero.talent.shielding_dew.desc=_+1:_ Tautropfen können die Wächterin schützen, wenn ihre Gesundheit voll ist, bis zu _20% ihrer maximalen LP_.\n\n_+2:_ Tautropfen können die Wächterin schützen, wenn ihre Gesundheit voll ist, bis zu _40% ihrer maximalen LP_.\n\n_+3:_ Tautropfen können die Wächterin schützen, wenn ihre Gesundheit voll ist, bis zu _60% ihrer maximalen LP_.
@ -738,6 +742,7 @@ actors.hero.talent.swift_spirit.desc=_+1:_ Die Bewegungsgeschwindigkeit des Geis
#universal
actors.hero.talent.heroic_energy.title=heroische Energie
actors.hero.talent.heroic_energy.rat_title=ratroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ Die Fähigkeit der Rüstung des Helden hat um _13% reduzierte_ Ladungskosten.\n\n_+2:_ Die Fähigkeit der Rüstung des Helden hat um _24% reduzierte_ Ladungskosten.\n\n_+3:_ Die Fähigkeit der Rüstung des Helden hat um _34% reduzierte_ Ladungskosten.\n\n_+4:_ Die Fähigkeit der Rüstung des Helden hat um _43% reduzierte_ Ladungskosten.
actors.hero.talent.ratsistance.title=Rattwehr
@ -1078,7 +1083,7 @@ actors.mobs.spinner.desc=Diese grünlichen, behaarten Höhlenspinnen versuchen,
actors.mobs.statue.name=Belebte Statue
actors.mobs.statue.def_verb=geblockt
actors.mobs.statue.desc=Man könnte denken, dies sei nur eine weitere unbewegliche Statue dieses Dungeons, aber die rot leuchtenden Augen verraten sie.\n\nDie Statue selbst ist aus Stein gemeißelt, aber das _%s,_ welches sie trägt, sieht echt aus.
actors.mobs.statue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.\n\nWhile the statue itself is made of stone, the _%s_ it's wielding looks real.
actors.mobs.succubus.name=Succubus
actors.mobs.succubus.desc=Succubi sind Dämonen, die den Verstand ihrer Opfer manipulieren. Dieser hier hat die eine blasse, gotisch anmutende Menschengestalt angenommen, vielleicht, um Zwergen-Hexer anzuziehen?\n\nSuccubi können, wenn sie angreifen, ihren Feind zeitweilig betören, wodurch der Feind nicht mehr in der Lage ist, sie direkt anzugreifen. Wenn Succubi einen betörten Feind angreifen, stehlen sie ein wenig Lebenskraft von ihm.

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@ -63,7 +63,7 @@ actors.buffs.artifactrecharge.name=Antikvaĵa ŝargiĝado
actors.buffs.artifactrecharge.desc=Energio trafluas vin pliigante rapidon de ŝargado de viaj surmetitaj antikvaĵoj.\n\nĈiu antikvaĵo reagas malegale, sed ili ŝargiĝas pli rapide ol kutime.\n\nPluaj temperoj da antikvaĵa ŝargado: %s.
actors.buffs.barkskin.name=Ŝelhaŭto
actors.buffs.barkskin.desc=Via haŭto estas fortigita, ĝi ŝajnas dika kaj malmola kiel arboŝelo.\n\nLa fortigita haŭto pliigas vian efikan defendon, helpante al vi pli bone defendi kontraŭ korpa atako. \n\nVia defendo estas nuntempe pligrandiga je: %d.\nTemperoj ĝis ŝelhaŭto etiĝos: %s.
actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack.\n\nYour armor is currently increased by: 0-%d.\nTurns until barkskin weakens: %s.
actors.buffs.barrier.name=Barilo
actors.buffs.barrier.desc=Rezista veziko de forto, kiu blokas ĉiun damaĝon.\n\nLa barilo sorbos damaĝon ĝis protekta ŝirmo elĉerpiĝos. La ŝirmo ankaŭ malrapide perdiĝos kun tempo.\n\nPlia ŝirmo: %d.
@ -146,6 +146,9 @@ actors.buffs.degrade.desc=Potenca fimagio elsuĉas la povon, kiu devenas de skri
actors.buffs.doom.name=Pereigenda
actors.buffs.doom.desc=Estas malfacile kiam la ĉieo postulas vian morton.\n\nPereigendaj uloj ricevos duoblan damaĝon de ĉiuj fontoj.\n\nPereigo estas certega kaj finiĝos nur je la morto.
actors.buffs.dread.name=Dread
actors.buffs.dread.desc=A terror so great that it will cause its target to flee the dungeon entirely!\n\nCreatures affected by dread will run from their opponent at high speed, and will disappear from the dungeon entirely once they are out of sight. Enemies that are disposed of this way will not award any items or experience. The shock of pain will lessen the duration of dread.\n\nTurns of dread remaining: %d.
actors.buffs.drowsy.name=Dormema
actors.buffs.drowsy.desc=Sorĉa forto malfaciligas esti konscia.\n\nLa heroo povas kontraŭstari dormon de ricevo de damaĝo, aŭ de esti tutsana.\n\nPost kelkaj temperoj, la viktimo falos en profundan magian dormo.
@ -159,7 +162,7 @@ actors.buffs.fireimbue.name=Fajroplena
actors.buffs.fireimbue.desc=Vi estas plenigita per la forto de fajro!\n\nĈiuj korpaj atakoj povos ekbruligi kontraŭulojn. Aldone vi estas tute fajrorezista.\n\nPluaj temperoj da fajroplenado: %s.
actors.buffs.foresight.name=Prudento
actors.buffs.foresight.desc=Viaj sensoj estas pliakrigitaj, ebligante al vi tuj vidi ĉion senmovante.\n\nDum la efiko de prudento via serĉa radiuso estas pligrandigita, kaj ĉio, kio troviĝos ene la radiuso estos tuj malkaŝita.\n\nPluaj temperoj da prudento: %s.
actors.buffs.foresight.desc=You are somehow able to see the layout of surrounding terrain with your mind.\n\nWhile under the effect of foresight all tiles in a wide radius are revealed to you, including any secret traps or doors.\n\nTurns of foresight remaining: %s.
actors.buffs.frost.name=Frostigita
actors.buffs.frost.freezes=%s frostiĝis!
@ -218,7 +221,7 @@ actors.buffs.lostinventory.name=Perdita dorsosako
actors.buffs.lostinventory.desc=Vi perdis viajn havaĵojn ie en la labirinto! Vi ne povas kolekti aŭ uzi plejparton de aĵoj ĝis vi trovos vian perditan dorsosakon.
actors.buffs.magicalsight.name=Magia vido
actors.buffs.magicalsight.desc=Iel vi povas vidi per via menso pli bone ol per viaj okuloj.\n\nĈiuj objektoj kaj efikoj, kiuj blokas la vidon ŝajnas malekzisti dum kiam la magia vido estas aktiva.\n\nPluaj temperoj da magia vido: %s.
actors.buffs.magicalsight.desc=Somehow you are able to see with your mind, rather than your eyes.\n\nAll terrain or effects which reduce or block vision are broken while magical sight is active, and your vision range is increased by 50%.\n\nTurns of magical sight remaining: %s.
actors.buffs.magicalsleep.name=Magia dormo
actors.buffs.magicalsleep.toohealthy=Vi estas tro sana kaj rezistas la deziron de dormo.
@ -288,7 +291,7 @@ actors.buffs.roots.heromsg=Vi ne povas moviĝi!
actors.buffs.roots.desc=Radikoj (magiaj aŭ naturaj) kaptis la piedojn alfiksante ilin al la tero.\n\nRadikoj senmovigas viktimon malebligante lin movi, sed aliaj agoj ne estas blokitaj.\n\nPluaj temperoj da enradikigado: %s.
actors.buffs.scrollempower.name=Skribrulaĵa povigo
actors.buffs.scrollempower.desc=La energio de la antaŭe legita skribrulaĵo de la magiisto nun pliigas povon de liaj vergoj! Lia sekva vergopafo pliiĝos je +%1$d niveloj.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands!\n\nLevel Boost: +%1$d.\nZaps remaining: %2$d.
actors.buffs.shadows.name=Kunombrigita
actors.buffs.shadows.desc=Vi kunligis kun ombroj ĉirkaŭ vi, tio ĉi igas vin nevidebla kaj malrapidigas vian metabolon.\n\nKiam vi estas nevidebla, kontraŭuloj ne povas ataki kaj spuri vin. Plejparto de korpaj atakoj kaj uzo de magiiloj (kiel skribrulaĵoj kaj vergoj) tuje ĉesigos nevideblecon. Krom tio, kiam vi estas kunombrigita, vi malsatigas malpli rapide.\n\nVi restos kunombrigita ĝis vi forlasos la ombrojn aŭ kiam kontraŭulo tuŝos vin.
@ -350,7 +353,7 @@ actors.hero.abilities.warrior.heroicleap.short_desc=La batalisto povas fari _her
actors.hero.abilities.warrior.heroicleap.desc=La batalisto saltas al elektita loko trans malamikoj kaj danĝeraĵoj. Tamen li ne povas transsalti murojn aŭ firman terenon.
actors.hero.abilities.warrior.shockwave.name=ŝokondo
actors.hero.abilities.warrior.shockwave.short_desc=La batalisto povas ellasi konusforman _ŝoknodon_ per bati la teron. Kontraŭuloj trafitaj de la ŝokondo ricevos damaĝon kaj estos kripligitaj.
actors.hero.abilities.warrior.shockwave.desc=La batalisto batas la teron per sia pugno kaŭzante ŝokondon, kiu trairas maksimume 5 kahelojn formante 60° konuson.\n\nKontraŭuloj trafitaj per tiu ĉi ŝokondo estos kripligitaj por 5 temperoj. Ili ankaŭ ricevos 5-10 da damaĝo kaj po 1-2 poentoj por ĉiu povpoento de la batalisto super 10.
actors.hero.abilities.warrior.shockwave.desc=The Warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the Warrior has above 10.
actors.hero.abilities.warrior.endure.name=sufero
actors.hero.abilities.warrior.endure$enduretracker.name=Postsufera kolero
actors.hero.abilities.warrior.endure$enduretracker.desc=La batalisto nun kaŭzas ekstran damaĝon rilatan al la damaĝo, kiun li trasuferis.\n\nEkstra damaĝo: %1$d\nPliaj frapoj: %2$d
@ -382,7 +385,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Vi nur povas salti al malplena loko en
actors.hero.abilities.rogue.smokebomb.prompt=Elektu kien ensalti
actors.hero.abilities.rogue.smokebomb$ninjalog.name=ligna kvazaŭhomo
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Ial kontraŭuloj pensas, ke tiu ĉi ligna kvazaŭhomo estas la vera fripono!
actors.hero.abilities.rogue.smokebomb.short_desc=La fripono povas ĵeti _fumbombon_ kaj samtempe malaperi. Li iĝos portempe nevidebla kaj blindumos monstrojn, kiuj estos proksime de lia eksa pozicio.
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=La fripono ĵetas fumbombon kaj ekaperas (maksimume) 6 kaheloj for. Li povas transsalti danĝeraĵojn kaj malamikojn, sed li ne povas transsalti firman terenon kiel murojn.\n\nKontraŭuloj apudaj al la eksa pozicio de la fripono estas blindumitaj por 5 temperoj.
actors.hero.abilities.rogue.deathmark.name=marko de morto
actors.hero.abilities.rogue.deathmark.ally_target=Vi povas marki nur malamikojn
@ -403,13 +406,13 @@ actors.hero.abilities.huntress.spectralblades.short_desc=La ĉasistino povas ĵe
actors.hero.abilities.huntress.spectralblades.desc=La ĉasistino ĵetas specialan akraĵon al kontraŭulo, kiu agas kiel etendita frapo de ŝia permana armilo. Ĉiuj efikoj de la permana armilo aktiviĝos inkluzivante ensorĉojn.
actors.hero.abilities.huntress.naturespower.name=natura potenco
actors.hero.abilities.huntress.naturespower.short_desc=La ĉasistino povas alvoki _naturan potencon_ por pliigi sian movrapidon kaj pafrapidon de la spirita pafarko por mallonga tempo.
actors.hero.abilities.huntress.naturespower.desc=La ĉasistino portempe plenigas sin kaj sian pafarkon per potenco de naturo! La efiko daŭras 8 temperojn.\n\nDum tiu ĉi tempo ŝi moviĝas kun duobla rapido kaj atakas per la spirita pafarko je 33% pli rapide. La ekstraj efikoj de spirita pafarko ne aktiviĝas, kiam la celpafistino uzas siajn specialajn atakojn.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the Huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the Sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=natura potenco
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=La ĉasistino estas portempe plifortigita, pliigante ŝian mavrapidon kaj atakrapidon de la spirita pafarko.\n\nPluaj temperoj: %s.
actors.hero.abilities.huntress.spirithawk.name=spirita akcipitro
actors.hero.abilities.huntress.spirithawk.no_space=Libera loko mankas apud vi.
actors.hero.abilities.huntress.spirithawk.short_desc=La ĉasistino povas alvoki _spiritan akcipitron_, kiu povas helpi al ŝi esplori lokojn kaj malatentigi malamikojn.
actors.hero.abilities.huntress.spirithawk.desc=La ĉasistino alvokas amikan spiritan akcipitron, kiun ŝi povas gvidi. La akcipitro daŭros 60 temperojn, komandi la akcipitron uzas neniun ŝargon.\n\nLa akcipitro havas malmulte da sano kaj atakpovo, tamen estas rapida, evitpova kaj preciza. La ĉasistino vidas ĉion, kion la akcipitro vidas. La birdo estas rezista al ĉiuj aree-rilataj efikoj (fajro, toksa gaso, ktp.). Ĝi ne atakos, escepte se ĝi ricevos komandon por ataki.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 100 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=spirita akcipitro
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Via akcipitro moviĝas por sekvi vin.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Via akcipitro moviĝas por ataki!
@ -423,6 +426,7 @@ actors.hero.abilities.ratmogrify.short_desc=La heroo povas _rattransformi_ malam
actors.hero.abilities.ratmogrify.desc=La heroo transformas malamikon al rato por 6 temperoj! Supermonstroj, amikoj kaj ratoj ne povas esti rattransformitaj.\n\nMonstroj transformitaj al ratoj konservos siajn originalajn parametrojn, sed havos neniun specialan povon.
actors.hero.abilities.ratmogrify$transmograt.name=rattransformita %s
actors.hero.abilities.ratmogrify$transmograt.desc=Tiu ĉi kontraŭulo estas transformita al rato.\n\n“Bonega afero miaopinie!” Ratreĝo
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Slain by: ratmogrified enemy
##main hero
actors.hero.hero.name=vi
@ -479,7 +483,7 @@ actors.hero.herosubclass.freerunner_short_desc=La _sprintisto_ akiras “movizon
actors.hero.herosubclass.freerunner_desc=Dum moviĝi la sprintisto akiras “movizon”. Li povas akiri maksimume 10 poentojn de movizo kurante dum 10 temperoj, sed la movizo rapide perdiĝas post ĉesigi kuri. La sprintisto povas uzi akiritan movizon por “sprinti” li uzos po 1 poeto da movizo por 2 temperoj de sprinto.\n\nDum sprinti la sprintisto moviĝas kun duobla rapido kaj ricevas aldonas evitpovon depende de lia nivelo. Post fini sprinti necesos atendi kelkajn temperojn antaŭ denove akiri movizon.
actors.hero.herosubclass.sniper=celpafistino
actors.hero.herosubclass.sniper_short_desc=La _celpafistino_ povas trapiki defendaĵon per atakoj je distanco. Post trafi malamikon per ĵetarmilo, ŝi povas pluigi per speciala atako per sia pafarko.
actors.hero.herosubclass.sniper_desc=La celpafistino estas majstro pri batalo je distanco kaj ŝiaj foraj atakoj povas trapiki defendaĵon de kontraŭulo. Kiam ŝi atakas monstron per ĵetarmilo, ŝi enmetas sur ĝi “celpafistinan markon”, kiu ebligas al ŝi pluigi per speciala atako per sia pafarko. La speciala atako dependas de maniero kiel ŝia pafarko estas plivastigita.\n\nNeplivastigita pafarko ellasas sagon kaŭzantan malgrandan damaĝon, sed ĝi pafas senprokraste. Rapide-plivastigita pafarko pafas salvon da tri sagoj, kiuj kaŭzas malgrandan damaĝon kaj plue povas aktivigi ensorĉojn kaj daŭras 1 temperon por pafi. Damaĝe-plivastigita pafarko pafas sagon, kiu certe trafas la kontraŭulon, kaŭzas ekstran damaĝon dependan de distanco kaj daŭras 2 temperojn por pafi.
actors.hero.herosubclass.sniper_desc=The Sniper is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=gardistino
actors.hero.herosubclass.warden_short_desc=La _gardistino_ povas vidi trans densa herbo kaj akiras ekstrajn efikojn dum planti semojn aŭ piedpremi vegetaĵojn.
actors.hero.herosubclass.warden_desc=La gardistino estas forte kunigita kun fortoj de la naturo, kiuj donas al ŝi ekstrajn efikojn rilataj al herbo kaj vegetaĵoj. Ŝi povas vidi trans alta kaj disŝovita herbo samkiel ĝi estus malplena tereno.\n\nLa gardistino igas al herbo kreski ĉe ĉiu ĵetita/plantita semo kaj akiras ekstrajn efikojn dum piedpremi vegetaĵojn. Tiuj ĉi specialaj efikoj anstataŭigas la normajn efikojn, do neniu vegetaĵo estas por ŝi malutila.
@ -514,7 +518,7 @@ actors.hero.talent.improvised_projectiles.title=improvizitaj ĵetarmiloj
actors.hero.talent.improvised_projectiles.desc=_+1:_ la batalisto povas blindumi kontraŭulon por _2 temperoj_ per ĵeti al li ajnan aĵon, kiu ne estas ĵetarmilo. Necesas atendi 50 temperojn antaŭ reuzi tiun ĉi talenton.\n\n_+2:_ la batalisto povas blindumi kontraŭulon por _3 temperoj_ per ĵeti al li ajnan aĵon, kiu ne estas ĵetarmilo. Necesas atendi 50 temperojn antaŭ reuzi tiun ĉi talenton.
actors.hero.talent.hold_fast.title=firma pozicio
actors.hero.talent.hold_fast.desc=_+1:_ kiam la batalisto atendas, li gajnas _+2 da defendo_ ĝis li moviĝos.\n\n_+2:_ kiam la batalisto atendas, li gajnas _+4 da defendo_ ĝis li moviĝos.\n\n_+3:_ kiam la batalisto atendas, li gajnas _+6 da defendo_ ĝis li moviĝos.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _0-2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _0-4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _0-6 armor_ until he moves.
actors.hero.talent.strongman.title=fortulo
actors.hero.talent.strongman.desc=_+1:_ pliigas povon de la batalisto _je 8%_ (rondigita malsupren).\n\n_+2:_ pliigas povon de la batalisto _je 13%_ (rondigita malsupren).\n\n_+3:_ pliigas povon de la batalisto _je 18%_ (rondigita malsupren).
@ -537,7 +541,7 @@ actors.hero.talent.body_slam.desc=_+1:_ kiam la batalisto surteriĝas post salto
actors.hero.talent.impact_wave.title=falondo
actors.hero.talent.impact_wave.desc=_+1:_ kiam la batalisto surteriĝas post salto, ĉiuj apudaj malamikoj estas forpuŝitaj je _2 kaheloj_ kun _25% probablo_ ricevi la staton “vundeblo” por 3 temperoj.\n\n_+2:_ kiam la batalisto surteriĝas post salto, ĉiuj apudaj malamikoj estas forpuŝitaj je _2 kaheloj_ kun _50% probablo_ ricevi la staton “vundeblo” por 3 temperoj.\n\n_+3:_ kiam la batalisto surteriĝas post salto, ĉiuj apudaj malamikoj estas forpuŝitaj je _4 kaheloj_ kun _75% probablo_ ricevi la staton “vundeblo” por 3 temperoj.\n\n_+4:_ kiam la batalisto surteriĝas post salto, ĉiuj apudaj malamikoj estas forpuŝitaj je _4 kaheloj_ kun _100% probablo_ ricevi la staton “vundeblo” por 3 temperoj.
actors.hero.talent.double_jump.title=duobla salto
actors.hero.talent.double_jump.desc=_+1:_ kiam la batalisto resaltas post 5 temperoj, la dua salto uzas je _20% malpli_ de ŝargoj.\n\n_+2:_ kiam la batalisto resaltas post 5 temperoj, la dua salto uzas je _36% malpli_ de ŝargoj.\n\n_+3:_ kiam la batalisto resaltas post 5 temperoj, la dua salto uzas je _50% malpli_ de ŝargoj.\n\n_+4:_ kiam la batalisto resaltas post 5 temperoj, la dua salto uzas je _60% malpli_ de ŝargoj.
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _41% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=etendita ŝokondo
actors.hero.talent.expanding_wave.desc=_+1:_ radiuso de ŝokondo pliiĝas al _6 kaheloj_ (el 5) kaj ĝia angula distanco pliiĝas al _75°_ (el 60°).\n\n_+2:_ radiuso de ŝokondo pliiĝas al _7 kaheloj_ (el 5) kaj ĝia angula distanco pliiĝas al _90°_ (el 60°).\n\n_+3:_ radiuso de ŝokondo pliiĝas al _8 kaheloj_ (el 5) kaj ĝia angula distanco pliiĝas al _105°_ (el 60°).\n\n_+4:_ radiuso de ŝokondo pliiĝas al _9 kaheloj_ (el 5) kaj ĝia angula distanco pliiĝas al _120°_ (el 60°).
@ -549,7 +553,7 @@ actors.hero.talent.shock_force.desc=_+1:_ ŝokondo kaŭzas _20% pli de damaĝo_
actors.hero.talent.sustained_retribution.title=daŭriĝanta venĝo
actors.hero.talent.sustained_retribution.desc=_+1:_ la batalisto kaŭzas _115% de ekstra damaĝo_ dividitan al _2 frapoj_ anstataŭ 100% de ekstra damaĝo je 1 frapo.\n\n_+2:_ la batalisto kaŭzas _130% de ekstra damaĝo_ dividitan al _3 frapoj_ anstataŭ 100% de ekstra damaĝo je 1 frapo.\n\n_+3:_ la batalisto kaŭzas _145% de ekstra damaĝo_ dividitan al _4 frapoj_ anstataŭ 100% de ekstra damaĝo je 1 frapo.\n\n_+4:_ la batalisto kaŭzas _160% de ekstra damaĝo_ dividitan al _5 frapoj_ anstataŭ 100% de ekstra damaĝo je 1 frapo.
actors.hero.talent.shrug_it_off.title=batu min pli forte!
actors.hero.talent.shrug_it_off.desc=_+1:_ la batalisto ne povas ricevi damaĝon pli grandan ol _71% de lia maksimuma sano_ dum transatendi.\n\n_+2:_ la batalisto ne povas ricevi damaĝon pli grandan ol _50% de lia maksimuma sano_ dum transatendi.\n\n_+3:_ la batalisto ne povas ricevi damaĝon pli grandan ol _35% de lia maksimuma sano_ dum transatendi.\n\n_+4:_ la batalisto ne povas ricevi damaĝon pli grandan ol _25% de lia maksimuma sano_ dum transatendi.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _67% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _45% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _30% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _20% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=egalaj ŝancoj
actors.hero.talent.even_the_odds.desc=_+1:_ post trasuferi la batalisto kaŭzas _5% de ekstra damaĝo_ al ĉiu kontraŭulo ene la distanco 2 kaheloj.\n\n_+2:_ post trasuferi la batalisto kaŭzas _10% de ekstra damaĝo_ al ĉiu kontraŭulo ene la distanco 2 kaheloj.\n\n_+3:_ post trasuferi la batalisto kaŭzas _15% de ekstra damaĝo_ al ĉiu kontraŭulo ene la distanco 2 kaheloj.\n\n_+4:_ post trasuferi la batalisto kaŭzas _20% de ekstra damaĝo_ al ĉiu kontraŭulo ene la distanco 2 kaheloj.
@ -575,7 +579,7 @@ actors.hero.talent.shield_battery.title=ŝirma baterio
actors.hero.talent.shield_battery.desc=_+1:_ la magiisto povas alceli sin per vergo por konverti ĉiujn ĝiajn ŝargojn al ŝirmo: _po 5% de maksimuma sano je 1 vergoŝargo_.\n\n_+2:_ la magiisto povas alceli sin per vergo por konverti ĉiujn ĝiajn ŝargojn al ŝirmo: _po 7,5% de maksimuma sano je 1 vergoŝargo_.
actors.hero.talent.empowering_scrolls.title=energigaj skribrulaĵoj
actors.hero.talent.empowering_scrolls.desc=_+1:_ kiam la magiisto legas skribrulaĵon, lia sekva vergopafo havos _nivelon +1_.\n\n_+2:_ kiam la magiisto legas skribrulaĵon, lia sekva vergopafo havos _nivelon +2_.\n\n_+3:_ kiam la magiisto legas skribrulaĵon, lia sekva vergopafo havos _nivelon +3_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next two wand zaps will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next two wand zaps will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next two wand zaps will get _+3 levels_.
actors.hero.talent.ally_warp.title=amika interŝanĝo
actors.hero.talent.ally_warp.desc=_+1:_ la magiisto povas interŝanĝi sian pozicion kun amiko troviĝanta _maksimume 2 kaheloj for._\n\n_+2:_ la magiisto povas interŝanĝi sian pozicion kun amiko troviĝanta _maksimume 4 kaheloj for._\n\n_+3:_ la magiisto povas interŝanĝi sian pozicion kun amiko troviĝanta _maksimume 6 kaheloj for._\n\nNe eblas interŝanĝi pozicion kun nemoveblaj amikoj.
@ -596,7 +600,7 @@ actors.hero.talent.necromancers_minions.desc=_+1:_ kiam monstro kun markita spir
actors.hero.talent.blast_radius.title=plivastigita eksplodo
actors.hero.talent.blast_radius.desc=_+1:_ radiuso de la magia eksplodo pliiĝas al _5 kaheloj_ (norme 4).\n\n_+2:_ radiuso de la magia eksplodo pliiĝas al _6 kaheloj_ (norme 4).\n\n_+3:_ radiuso de la magia eksplodo pliiĝas al _7 kaheloj_ (norme 4).\n\n_+4:_ radiuso de la magia eksplodo pliiĝas al _8 kaheloj_ (norme 4).
actors.hero.talent.elemental_power.title=plifortigita eksplodo
actors.hero.talent.elemental_power.desc=_+1:_ forto de la magia eksplodo pliiĝas je _20%_.\n\n_+2:_ forto de la magia eksplodo pliiĝas je _40%_.\n\n_+3:_ forto de la magia eksplodo pliiĝas je _60%_.\n\n_+4:_ forto de la magia eksplodo pliiĝas je _80%_.
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _20%_.\n\n_+2:_ The power of elemental blast is increased by _40%_.\n\n_+3:_ The power of elemental blast is increased by _60%_.\n\n_+4:_ The power of elemental blast is increased by _80%_.
actors.hero.talent.reactive_barrier.title=ŝirmo de eksplodo
actors.hero.talent.reactive_barrier.desc=_+1:_ la magiisto akiras _po 2 poentoj da ŝirmo_ por ĉiu (maksimume 5) kontraŭulo trafita per la magia eksplodo.\n\n_+2:_ la magiisto akiras _po 4 poentoj da ŝirmo_ por ĉiu (maksimume 5) kontraŭulo trafita per la magia eksplodo.\n\n_+3:_ la magiisto akiras _po 6 poentoj da ŝirmo_ por ĉiu (maksimume 5) kontraŭulo trafita per la magia eksplodo.\n\n_+4:_ la magiisto akiras _po 8 poentoj da ŝirmo_ por ĉiu (maksimume 5) kontraŭulo trafita per la magia eksplodo.
@ -636,7 +640,7 @@ actors.hero.talent.rogues_foresight.title=fripona antaŭscio
actors.hero.talent.rogues_foresight.desc=_+1:_ kiam la fripono estas en la keletaĝo kun kaŝita ĉambro, li havas _50% ŝancon por rimarki_, ke tiu ĉi keletaĝo enhavas kaŝitan ĉambron.\n\n_+2:_ kiam la fripono estas en la keletaĝo kun kaŝita ĉambro, li havas _75% ŝancon por rimarki_, ke tiu ĉi keletaĝo enhavas kaŝitan ĉambron.
actors.hero.talent.light_cloak.title=malpeza mantelo
actors.hero.talent.light_cloak.desc=_+1:_ la fripono povas uzi sian mantelon de ombron sen surmeti ĝin, sed la mantelo ŝargiĝas je _13% rapido_.\n\n_+2:_ la fripono povas uzi sian mantelon de ombron sen surmeti ĝin, sed la mantelo ŝargiĝas je _27% rapido_.\n\n_+3:_ la fripono povas uzi sian mantelon de ombron sen surmeti ĝin, sed la mantelo ŝargiĝas je _40% rapido_.
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _17% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _33% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_.
actors.hero.talent.enhanced_rings.title=plibonigitaj ringoj
actors.hero.talent.enhanced_rings.desc=_+1:_ kiam la fripono uzas antikvaĵon, nivelo de liaj ringoj pliiĝas je +1 por _3 temperoj_.\n\n_+2:_ kiam la fripono uzas antikvaĵon, nivelo de liaj ringoj pliiĝas je +1 por _6 temperoj_.\n\n_+3:_ kiam la fripono uzas antikvaĵon, nivelo de liaj ringoj pliiĝas je +1 por _9 temperoj_.
@ -683,7 +687,7 @@ actors.hero.talent.survivalists_intuition.desc=_+1:_ la ĉasistino identigas ĉi
actors.hero.talent.followup_strike.title=sekva frapo
actors.hero.talent.followup_strike.desc=_+1:_ kiam la ĉasistino trafos malamikon per sia spirita pafarko aŭ per ĵetarmilo, ŝia sekva senpera atako kaŭzos _2 poentojn da ekstra damaĝo_.\n\n_+2:_ kiam la ĉasistino trafos malamikon per sia spirita pafarko aŭ per ĵetarmilo, ŝia sekva senpera atako kaŭzos _3 poentojn da ekstra damaĝo_.
actors.hero.talent.natures_aid.title=natura apogo
actors.hero.talent.natures_aid.desc=_+1:_ la ĉasistino akiras 2 poentojn da ŝelhaŭto etiĝantajn post _3 temperoj_ kiam kreskaĵ-rilata efiko aktiviĝas en ŝia vidatingo.\n\n_+2:_ la ĉasistino akiras 2 poentojn da ŝelhaŭto etiĝantajn post _5 temperoj_ kiam kreskaĵ-rilata efiko aktiviĝas en ŝia vidatingo.
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 0-2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 0-2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=vigliga manĝaĵo
actors.hero.talent.invigorating_meal.desc=_+1:_ manĝado daŭras 1 temperon (beroj estas manĝataj tuj) kaj donas al la ĉasistino _1 temperon de rapidemo_.\n\n_+2:_ manĝado daŭras 1 temperon (beroj estas manĝataj tuj) kaj donas al la ĉasistino _2 temperojn de rapidemo_.
@ -711,7 +715,7 @@ actors.hero.talent.shared_upgrades.desc=_+1:_ kiam la celpafistino atakas per pl
actors.hero.talent.durable_tips.title=firmaj sagopintoj
actors.hero.talent.durable_tips.desc=_+1:_ dronigitaj sagetoj distingiĝas per _2-obla firmeco_, kiam la gardistino ilin uzas.\n\n_+2:_ dronigitaj sagetoj distingiĝas per _3-obla firmeco_, kiam la gardistino ilin uzas.\n\n_+3:_ dronigitaj sagetoj distingiĝas per _4-obla firmeco_, kiam la gardistino ilin uzas.
actors.hero.talent.barkskin.title=ŝelhaŭto
actors.hero.talent.barkskin.desc=_+1:_ kiam la gardistino disŝovas herbon, ŝi akiras ŝelhaŭton egalan al _50% de ŝia nivelo_, kiu etiĝas je ĉiu tempero.\n\n_+2:_ kiam la gardistino disŝovas herbon, ŝi akiras ŝelhaŭton egalan al _100% de ŝia nivelo_, kiu etiĝas je ĉiu tempero.\n\n_+3:_ kiam la gardistino disŝovas herbon, ŝi akiras ŝelhaŭton egalan al _150% de ŝia nivelo_, kiu etiĝas je ĉiu tempero.
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains _0-50% of her level_ in barkskin armor which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains _0-100% of her level_ in barkskin armor which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains _0-150% of her level_ in barkskin armor which fades every turn.
actors.hero.talent.shielding_dew.title=ŝirmanta roso
actors.hero.talent.shielding_dew.desc=_+1:_ roseroj donas al la gardistino ŝirmon, kiam ŝia sano estas plena kaj _maksimume al 20% da ŝia sanenhaveco_.\n\n_+2:_ roseroj donas al la gardistino ŝirmon, kiam ŝia sano estas plena kaj _maksimume al 40% da ŝia sanenhaveco_.\n\n_+3:_ roseroj donas al la gardistino ŝirmon, kiam ŝia sano estas plena kaj _maksimume al 60% da ŝia sanenhaveco_.
@ -738,6 +742,7 @@ actors.hero.talent.swift_spirit.desc=_+1:_ movrapido de la akcipitro pliiĝas al
#universal
actors.hero.talent.heroic_energy.title=heroa energio
actors.hero.talent.heroic_energy.rat_title=ratroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ defendaĵa kapablo uzas je _13% malpli_ de ŝargoj.\n\n_+2:_ defendaĵa kapablo uzas je _24% malpli_ de ŝargoj.\n\n_+3:_ defendaĵa kapablo uzas je _34% malpli_ de ŝargoj.\n\n_+4:_ defendaĵa kapablo uzas je _14% malpli_ de ŝargoj.
actors.hero.talent.ratsistance.title=ratrezisto
@ -1078,7 +1083,7 @@ actors.mobs.spinner.desc=Tiuj verdetaj haregozaj araneoj kavernaj provas eviti s
actors.mobs.statue.name=vivigita statuo
actors.mobs.statue.def_verb=blokita
actors.mobs.statue.desc=Vi pensus, ke ĝi estas alia malviva statuo de la labirinto, sed ĝiaj ruĝaj briletaj okuloj malkaŝas ĝin.\n\nMalgraŭ ke la statuo mem estas farita el ŝtono, la _%s_ tanata de ĝi aspektas reale.
actors.mobs.statue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.\n\nWhile the statue itself is made of stone, the _%s_ it's wielding looks real.
actors.mobs.succubus.name=sukubo
actors.mobs.succubus.desc=Sukuboj estas demoninoj kapablaj ŝanĝi sian aspekton por manipuli mensojn de viktimoj. Tiu ĉi sukubo prenis formon de pala kvazaŭhomo, eble por logi proksimajn gnomaj sorĉistoj?\n\nSububoj povas portempe ĉarmi la atakatan malamikon, malebligante al li senpere ataki. Kiam sukubo atakas ĉarmitan kontraŭulon, ili povas ŝteli iom da esenco de vivo.

View File

@ -63,10 +63,10 @@ actors.buffs.artifactrecharge.name=Recarga de Artefactos
actors.buffs.artifactrecharge.desc=Una ola de energía fluye a través de ti, incrementando la tasa de carga de los artefactos equipados.\n\nCada artefacto es afectado de una manera ligeramente diferente, pero todos ellos se cargan mucho más rápido de lo normal.\n\nTurnos restantes: %s.
actors.buffs.barkskin.name=Piel de Roble
actors.buffs.barkskin.desc=Tu piel está endurecida, se siente áspera y sólida como la corteza.\n\nLa piel endurecida aumenta la efectividad de tu armadura, permitiendo defenderte mejor contra ataques físicos.\n\nTu armadura está incrementada actualmente en: %d.\nTurnos hasta que la piel de roble se debilite: %s.
actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack.\n\nYour armor is currently increased by: 0-%d.\nTurns until barkskin weakens: %s.
actors.buffs.barrier.name=Barrera
actors.buffs.barrier.desc=Una resistente burbuja de fuerza bloquea todo el daño.\n\nLa barrera recibirá todo el daño por lo que sea que esté protegiendo siempre que le quede blindaje. El blindaje también decaerá lentamente con el paso del tiempo.\n\nBlindaje restante: %d
actors.buffs.barrier.desc=Una resistente burbuja de fuerza bloquea todo el daño.\n\nLa barrera recibirá el daño en lugar de lo que sea que esté protegiendo siempre y cuando le quede blindaje. El blindaje también decaerá lentamente con el paso del tiempo.\n\nBlindaje restante: %d.
actors.buffs.berserk.angered=Encolerizado
actors.buffs.berserk.berserk=Enfurecido
@ -146,6 +146,9 @@ actors.buffs.degrade.desc=¡Una poderosa magia oscura está drenando la fuerza q
actors.buffs.doom.name=Condenado
actors.buffs.doom.desc=Es difícil seguir adelante cuando pareciera que el universo te quiere muerto.\n\nLos personajes condenados recibirán el doble de daño de todos los orígenes.\n\nLa condena es permanente, sus efectos solo cesan en la muerte.
actors.buffs.dread.name=Dread
actors.buffs.dread.desc=A terror so great that it will cause its target to flee the dungeon entirely!\n\nCreatures affected by dread will run from their opponent at high speed, and will disappear from the dungeon entirely once they are out of sight. Enemies that are disposed of this way will not award any items or experience. The shock of pain will lessen the duration of dread.\n\nTurns of dread remaining: %d.
actors.buffs.drowsy.name=Somnoliento
actors.buffs.drowsy.desc=Una fuerza mágica te dificulta estar despierto.\n\nEl héroe puede resistir la somnolencia recibiendo daño o estando con la salud completa.\n\nDespués de algunos turnos, el objetivo caerá en un profundo sueño mágico.
@ -159,7 +162,7 @@ actors.buffs.fireimbue.name=Imbuido con Fuego
actors.buffs.fireimbue.desc=¡Estás imbuido con el poder del fuego!\n\nTodos los ataques físicos tienen una posibilidad de incendiar a los enemigos. También eres completamente inmune a los efectos del fuego.\n\nTurnos de imbuimiento de fuego restantes: %s.
actors.buffs.foresight.name=Precaución
actors.buffs.foresight.desc=Tus sentidos están elevados, permitiéndote notar instantáneamente cualquier cosa fuera de lugar.\n\nMientras estés bajo el efecto de la previsión, tu radio de búsqueda se verá incrementado, y cualquier cosa que entre a tu radio de búsqueda será descubierto inmediatamente.\n\nTurnos de previsión restantes: %s.
actors.buffs.foresight.desc=You are somehow able to see the layout of surrounding terrain with your mind.\n\nWhile under the effect of foresight all tiles in a wide radius are revealed to you, including any secret traps or doors.\n\nTurns of foresight remaining: %s.
actors.buffs.frost.name=Congelado
actors.buffs.frost.freezes=¡%s se congela!
@ -218,7 +221,7 @@ actors.buffs.lostinventory.name=Inventario perdido
actors.buffs.lostinventory.desc=¡Tu inventario se ha perdido en algún lugar de la mazmorra! No podrás recoger ni utilizar la mayoría de los ítems hasta que recuperes tu inventario.
actors.buffs.magicalsight.name=Visión Mágica
actors.buffs.magicalsight.desc=De alguna manera, puedes ver con tu mente, en lugar de tus ojos.\n\nTodo terreno o efectos que reduzcan o bloqueen la vista se rompen mientras la visión mágica está activa.\n\nTurnos de visión mágica restantes: %s.
actors.buffs.magicalsight.desc=Somehow you are able to see with your mind, rather than your eyes.\n\nAll terrain or effects which reduce or block vision are broken while magical sight is active, and your vision range is increased by 50%.\n\nTurns of magical sight remaining: %s.
actors.buffs.magicalsleep.name=Sueño mágico
actors.buffs.magicalsleep.toohealthy=Estas demasiado sano y resistes el impulso de dormir.
@ -275,7 +278,7 @@ actors.buffs.prismaticguard.name=Guardia Prismática
actors.buffs.prismaticguard.desc=Estás siendo protegido por una imagen prismática que está actualmente inactiva. Cuando hay enemigos, ¡la imagen prismática se activará y te protegerá!\n\nMientras está inactiva, la imagen prismática se recuperará de cualquier daño que haya sufrido.\n\nPS actual: %d/%d.
actors.buffs.recharging.name=Recargando
actors.buffs.recharging.desc=La energía recorre tu cuerpo, incrementando la velocidad a la se cargan tus varitas y báculos.\n\nEste efecto incrementará la carga actual en un cuarto durante cada turno, además de la recarga regular.\n\nTurnos de recarga restantes: %s.
actors.buffs.recharging.desc=La energía recorre tu cuerpo, incrementando la velocidad a la que se cargan tus varitas y bastones.\n\nEste efecto incrementará la carga actual en un cuarto durante cada turno, además de la recarga regular.\n\nTurnos de recarga restantes: %s.
actors.buffs.revealedarea.name=Área Revelada
actors.buffs.revealedarea.desc=Un área de la mazmorra ha sido revelada al héroe temporalmente, la cual verá sin importar dónde esté.\n\nTurnos restantes: %s.
@ -288,7 +291,7 @@ actors.buffs.roots.heromsg=¡No puedes moverte!
actors.buffs.roots.desc=Raices (mágicas o naturales) se agarran de los pies, forzándolos al suelo.\n\nRaices atascan a un objetivo en su lugar, imposibilitando su movimiento, pero otras acciones no son afectadas.\n\nTurnos de arraigo restantes: %s.
actors.buffs.scrollempower.name=Pergamino Potenciador
actors.buffs.scrollempower.desc=¡La energía del pergamino leído recientemente por el Mago está potenciando sus varitas! Su siguiente disparo de varita ganará +%1$d niveles.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands!\n\nLevel Boost: +%1$d.\nZaps remaining: %2$d.
actors.buffs.shadows.name=Fundido con las sombras.
actors.buffs.shadows.desc=Estás fundido con las sombras a tu alrededor, concediéndote invisibilidad y ralentizando tu metabolismo\n\nMientras seas invisible, los enemigos no pueden atacarte o seguirte. La mayoría de los ataques físicos y efectos mágicos (como pergaminos y varitas) cancelarán inmediatamente la invisibilidad. Además, mientras estés fundido con las sombras, la velocidad a la que ganas hambre se reduce.\n\nQuedarás fundido con las sombras hasta que salgas de ellas o un enemigo entre en contacto contigo.
@ -350,7 +353,7 @@ actors.hero.abilities.warrior.heroicleap.short_desc=El Guerrero realiza un _Salt
actors.hero.abilities.warrior.heroicleap.desc=El Guerrero salta hacia una ubicación específica, por encima de cualquier enemigo o peligro en su camino. Sin embargo, no puede saltar paredes u otro terreno sólido.
actors.hero.abilities.warrior.shockwave.name=onda de choque
actors.hero.abilities.warrior.shockwave.short_desc=El Guerrero libera una _Onda de choque_ en un área cónica al golpear el suelo. Los enemigos alcanzados por la onda serán dañados y lisiados.
actors.hero.abilities.warrior.shockwave.desc=El guerrero golpea el suelo, produciendo una onda de choque que viaja hasta 5 casillas en un cono de 60 grados.\n\nLos enemigos alcanzados por la onda de choque serán lisiados durante 5 turnos. También recibirán de 5 -10 de daño, más 1-2 de daño adicional por cada punto de fuerza que el guerrero tenga por encima de 10.
actors.hero.abilities.warrior.shockwave.desc=The Warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the Warrior has above 10.
actors.hero.abilities.warrior.endure.name=Aguantar
actors.hero.abilities.warrior.endure$enduretracker.name=Aguante
actors.hero.abilities.warrior.endure$enduretracker.desc=El guerrero está infligiendo daño adicional en base al daño que aguantó.\n\nDaño adicional: %1$d\nGolpes restantes: %2$d
@ -382,7 +385,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Solo puedes saltar a una ubicación va
actors.hero.abilities.rogue.smokebomb.prompt=Elige una ubicación hacia donde saltar
actors.hero.abilities.rogue.smokebomb$ninjalog.name=señuelo de madera
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=¡De alguna manera, los enemigos están convencidos de que este señuelo de madera es realmente el Pícaro!
actors.hero.abilities.rogue.smokebomb.short_desc=El Pícaro lanza una _Bomba de Humo_ mientras se retira en un destello. Este se vuelve temporalmente invisible y ciega a los enemigos cercanos a su antigua ubicación.
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=El Pícaro lanza una bomba de humo y se retira en un destello de hasta 6 casillas de distancia. Puede destellar a través de peligros y enemigos, pero no a través de terrenos sólidos como paredes.\n\nLos enemigos adyacentes a la antigua posición del Pícaro serán cegados por 5 turnos.
actors.hero.abilities.rogue.deathmark.name=marca de muerte
actors.hero.abilities.rogue.deathmark.ally_target=Solo puedes marcar enemigos
@ -403,13 +406,13 @@ actors.hero.abilities.huntress.spectralblades.short_desc=La Cazadora lanza _Cuch
actors.hero.abilities.huntress.spectralblades.desc=La Cazadora lanza una cuchilla espectral a un enemigo, que actúa como un golpe a distancia de su arma cuerpo a cuerpo. Se activarán todos los efectos normales de esta, incluyendo encantamientos.
actors.hero.abilities.huntress.naturespower.name=poder de la naturaleza
actors.hero.abilities.huntress.naturespower.short_desc=La Cazadora invoca el _Poder de la Naturaleza_, aumentando su velocidad de movimiento y la cadencia de fuego de su arco por un corto tiempo.
actors.hero.abilities.huntress.naturespower.desc=¡La Cazadora se empodera temporalmente a sí misma y a su arco con el poder de la naturaleza! Esto tiene una duración de 8 turnos.\n\nDurante este tiempo, la Cazadora se mueve al doble de velocidad y ataca un 33% más rápido con su arco. Los efectos adicionales del arco no se activan si la francotiradora está usando sus ataques especiales.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the Huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the Sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=poder de la naturaleza
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=La Cazadora se empodera brevemente, aumentando su velocidad de movimiento y velocidad de ataque con su arco.\n\nTurnos restantes: %s.
actors.hero.abilities.huntress.spirithawk.name=halcón espíritu
actors.hero.abilities.huntress.spirithawk.no_space=No hay espacio libre cerca de ti.
actors.hero.abilities.huntress.spirithawk.short_desc=La Cazadora invoca a un _Halcón Espíritu_ como familiar, que puede ayudarla a explorar ubicaciones y distraer a los enemigos.
actors.hero.abilities.huntress.spirithawk.desc=La Cazadora invoca a un halcón espíritu como familiar, al que puede dirigir usando nuevamente la habilidad cuando este ya invocado. El halcón dura 60 turnos y dirigirlo no cuesta ninguna carga.\n\nEl halcón tiene salud y poder de ataque mínimos, pero es rápido, evasivo y preciso. Comparte todo su campo de visión con la cazadora en todo momento. Es inmune a todos los efectos de área, tales como el fuego y el gas venenoso. No atacará a menos que se le indique específicamente.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 100 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=halcón espíritu
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Tu halcón te seguirá.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=¡Tu halcón atacará!
@ -423,6 +426,7 @@ actors.hero.abilities.ratmogrify.short_desc=¡El héroe _Enratuza_ a un enemigo!
actors.hero.abilities.ratmogrify.desc=¡El héroe convertirá a un enemigo en una rata por 6 turnos! Jefes, aliados y ratas no pueden ser enratuzados.\n\nLos enemigos enratuzados conservan sus estadísticas originales, pero no tienen ninguna habilidad.
actors.hero.abilities.ratmogrify$transmograt.name=%s enratuzado
actors.hero.abilities.ratmogrify$transmograt.desc=Este enemigo ha sido transformado en rata. ¡Un gran avance, si me lo preguntas! - Rey Rata
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Slain by: ratmogrified enemy
##main hero
actors.hero.hero.name=
@ -448,7 +452,7 @@ actors.hero.heroclass.warrior=guerrero
actors.hero.heroclass.warrior_desc=El Guerrero comienza con un _sello roto único_, el cual genera blindaje sobre su salud. El sello se puede mover entre armaduras y puede _transferir una mejora_ con él.\n\nEl Guerrero también comienza con una _espada corta desgastada_, _tres piedras arrojadizas_, armadura de tela, un odre de agua y una bolsa de terciopelo.\n\nIdentifica automáticamente:\n_-_ Pergaminos de Identificación\n_-_ Pociones de Curación\n_-_ Pergaminos de Furia
actors.hero.heroclass.mage=mago
actors.hero.heroclass.mage_desc=El Mago comienza con un _bastón único_, el cual se recarga significativamente más rápido que una varita y tiene 1 carga más. El bastón _puede ser imbuido con cualquier varita_ que el mago encuentre en la mazmorra.\n\nEl Mago también comienza con una _varita de proyectiles mágicos_ imbuida en su bastón, armadura de tela, un odre de agua y una bolsa e terciopelo.\n\nIdentifica automáticamente:\n_-_ Pergaminos de identificación\n_-_ Pociones de llama líquida\n_-_ Pergaminos de mejora
actors.hero.heroclass.mage_desc=El Mago comienza con un _bastón único_, el cual se recarga significativamente más rápido que una varita y tiene 1 carga más. El bastón _puede ser imbuido con cualquier varita_ que el mago encuentre en la mazmorra.\n\nEl Mago también comienza con una _varita de proyectiles mágicos_ imbuida en su bastón, armadura de tela, un odre de agua y una bolsa de terciopelo.\n\nIdentifica automáticamente:\n_-_ Pergaminos de identificación\n_-_ Pociones de llama líquida\n_-_ Pergaminos de mejora
actors.hero.heroclass.mage_unlock=El Mago es un experto en varitas y lleva un _bastón mágico único_.\n\nPara desbloquearlo _utiliza un pergamino de mejora para fortalecer un item_.
actors.hero.heroclass.rogue=pícaro
@ -479,7 +483,7 @@ actors.hero.herosubclass.freerunner_short_desc=El _Acróbata_ gana impulso mient
actors.hero.herosubclass.freerunner_desc=A medida que el Acróbata se mueve, acumula cargas de impulso. Puede acumular hasta 10 cargas tras correr por 10 turnos, pero las pierde rápidamente si deja de moverse. El Acróbata puede usar sus cargas de impulso para entrar en carrera, obteniendo 2 turnos por cada carga.\n\nEstando en carrera, el Acróbata se mueve al doble de velocidad y obtiene evasión adicional en proporción a su nivel. Cuando el tiempo en carrera se acabe, deberá recuperarse antes de poder ganar impulso de nuevo.
actors.hero.herosubclass.sniper=francotiradora
actors.hero.herosubclass.sniper_short_desc=La _Francotiradora_ puede perforar la armadura con sus ataques a distancia. Después de golpear con un arma arrojadiza, puede continuar con un ataque especial de su arco.
actors.hero.herosubclass.sniper_desc=La Francotiradora es una maestra del combate a distancia, cuyos ataques a distancia perforan la armadura enemiga. Cuando ataca a un enemigo con un arma arrojadiza, coloca una marca de la francotiradora sobre ellos, lo que le permite continuar con un ataque especial de su arco. Este ataque especial varía según cómo se aumenta su arco.\n\nUn arco no aumentado disparará un tiro instantáneo que inflige daño reducido pero no toma ningún turno en dispararse. Un arco de velocidad disparará una ráfaga de tres flechas que infligen daño reducido, pueden activar encantamientos y toma 1 turno en dispararse. Un arco de daño disparará un disparo de francotirador que está garantizado a impactar, inflige daño adicional según la distancia y toma 2 turnos en dispararse.
actors.hero.herosubclass.sniper_desc=The Sniper is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=guardabosques
actors.hero.herosubclass.warden_short_desc=La _Guardabosques_ puede ver a través de la hierba alta y obtiene efectos adicionales cuando planta semillas y pisotea plantas.
actors.hero.herosubclass.warden_desc=La Guardabosques tiene una fuerte conexión con la naturaleza, lo que le otorga una variedad de efectos adicionales relacionados con la hierba y las plantas. Puede ver a través de la hierba alta y surcada como si fuera un espacio vacío.\n\nLa Guardabosques hace que brote hierba alrededor de cualquier semilla que arroje o plante, y obtiene efectos especiales al pisotear las plantas. Estos efectos especiales reemplazan los efectos normales de las plantas, lo que significa que ninguna planta es dañina para ella al pisotearla.
@ -514,7 +518,7 @@ actors.hero.talent.improvised_projectiles.title=Proyectil improvisado
actors.hero.talent.improvised_projectiles.desc=_+1:_ El Guerrero puede cegar a un enemigo por _2 turnos_ lanzándole cualquier ítem que no sea un arma arrojadiza. Tiene un tiempo de recarga de 50 turnos.\n\n_+2:_ El guerrero puede cegar a un enemigo por _3 turnos_ lanzándoles cualquier ítem que no sea un arma arrojadiza. Tiene un tiempo de recarga de 50 turnos.
actors.hero.talent.hold_fast.title=firmeza
actors.hero.talent.hold_fast.desc=_+1:_ Cuando el Guerrero espera gana _+2 de armadura_ hasta que se mueve.\n\n_+2:_ Cuando el Guerrero espera gana _+4 de armadura_ hasta que se mueve.\n\n_+3:_ Cuando el Guerrero espera gana _+6 de armadura_ hasta que se mueve.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _0-2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _0-4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _0-6 armor_ until he moves.
actors.hero.talent.strongman.title=forzudo
actors.hero.talent.strongman.desc=_+1:_ La fuerza del Guerrero _aumenta un 8%_, redondeado hacia abajo.\n\n_+2:_ La fuerza del Guerrero _aumenta un 13%_, redondeado hacia abajo.\n\n_+3:_ La fuerza del Guerrero _aumenta un 18%_, redondeado hacia abajo.
@ -537,7 +541,7 @@ actors.hero.talent.body_slam.desc=_+1:_ Cuando el Guerrero aterriza después de
actors.hero.talent.impact_wave.title=onda de impacto
actors.hero.talent.impact_wave.desc=_+1:_ Cuando el Guerrero aterriza después de saltar, todos los enemigos adyacentes son empujados _2 casillas_ hacia atrás y tienen una _probabilidad del 25%_ de quedar vulnerables por 3 turnos.\n\n_+2:_ Cuando el Guerrero aterriza después de saltar, todos los enemigos adyacentes son empujados _3 casillas_ hacia atrás y tienen una _probabilidad del 50%_ de quedar vulnerables por 3 turnos.\n\n_+3:_ Cuando el Guerrero aterriza después de saltar, todos los enemigos adyacentes son empujados _4 casillas_ hacia atrás y tienen una _probabilidad del 75%_ de quedar vulnerables por 3 turnos.\n\n_+4:_ Cuando el Guerrero aterriza después de saltar, todos los enemigos adyacentes son empujados _5 casillas_ hacia atrás y tienen una _probabilidad del 100%_ de quedar vulnerables por 3 turnos.
actors.hero.talent.double_jump.title=doble salto
actors.hero.talent.double_jump.desc=_+1:_ Si el Guerrero realiza un segundo salto en 5 turnos, ese salto tiene un coste _reducido en un 20%_.\n\n_+2:_ Si el Guerrero realiza un segundo salto en 5 turnos, ese salto tiene un coste _reducido en un 36%_.\n\n_+3:_ Si el Guerrero realiza un segundo salto en 5 turnos, ese salto tiene un coste _reducido en un 50%_.\n\n_+4:_ Si el Guerrero realiza un segundo salto en 5 turnos, ese salto tiene un coste _reducido en un 60%_.
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _41% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=onda expansiva
actors.hero.talent.expanding_wave.desc=_+1:_ El alcance de la onda de choque incrementa de 5 a _6 casillas_ y su ancho aumenta de 60 a _75 grados_.\n\n_+2:_ El alcance de la onda de choque incrementa de 5 a _7 casillas_ y su ancho aumenta de 60 a _90 grados_.\n\n_+3:_ El alcance de la onda de choque incrementa de 5 a _8 casillas_ y su ancho aumenta de 60 a _105 grados_.\n\n_+4:_ El alcance de la onda de choque incrementa de 5 a _9 casillas_ y su ancho aumenta de 60 a _120 grados_.
@ -549,7 +553,7 @@ actors.hero.talent.shock_force.desc=_+1:_ Onda de choque inflige un _20% más de
actors.hero.talent.sustained_retribution.title=retribución sostenida
actors.hero.talent.sustained_retribution.desc=_+1:_ El Guerrero inflige _115% de daño adicional_ distribuido en 2 golpes, en lugar de 100% en 1 solo golpe.\n\n_+2:_ El Guerrero inflige _130% de daño adicional_ distribuido en 3 golpes, en lugar de 100% en 1 solo golpe.\n\n_+3:_ El Guerrero inflige _145% de daño adicional_ distribuido en 4 golpes, en lugar de 100% en 1 solo golpe.\n\n_+4:_ El Guerrero inflige _160% de daño adicional_ distribuido en 5 golpes, en lugar de 100% en 1 solo golpe.
actors.hero.talent.shrug_it_off.title=indiferencia
actors.hero.talent.shrug_it_off.desc=_+1:_ El Guerrero no puede recibir más del _71% de sus PS máximos_ en daño mientras esta aguantando.\n\n_+2:_ El Guerrero no puede recibir más del _50% de sus PS máximos_ en daño mientras esta aguantando.\n\n_+3:_ El Guerrero no puede recibir más del _35% de sus PS máximos_ en daño mientras esta aguantando.\n\n_+4:_ El Guerrero no puede recibir más del _25% de sus PS máximos_ en daño mientras esta aguantando.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _67% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _45% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _30% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _20% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=equilibrar la balanza
actors.hero.talent.even_the_odds.desc=_+1:_ El Guerrero inflige un _5% de daño adicional_ por cada enemigo a 2 casillas de él cuando termina de aguantar.\n\n_+2:_ El Guerrero inflige un _10% de daño adicional_ por cada enemigo a 2 casillas de él cuando termina de aguantar.\n\n_+3:_ El Guerrero inflige un _15% de daño adicional_ por cada enemigo a 2 casillas de él cuando termina de aguantar.\n\n_+4:_ El Guerrero inflige un _20% de daño adicional_ por cada enemigo a 2 casillas de él cuando termina de aguantar.
@ -561,7 +565,7 @@ actors.hero.talent.scholars_intuition.desc=_+1:_ El Mago identifica las varitas
actors.hero.talent.tested_hypothesis.title=Hipótesis probada
actors.hero.talent.tested_hypothesis.desc=_+1:_ Cuando el Mago identifica un ítem obtiene _2 turnos de recarga de varitas_.\n\n_+2:_ Cuando el Mago identifica un ítem obtiene _3 turnos de recarga de varitas_.
actors.hero.talent.backup_barrier.title=barrera de respaldo
actors.hero.talent.backup_barrier.desc=_+1:_ El Mago obtiene _3 de blindaje_ cuando gasta la última carga de su varita.\n\n_+2:_ El Mago obtiene _5 de blindaje_ cuando gasta la última carga de su varita.
actors.hero.talent.backup_barrier.desc=_+1:_ El Mago obtiene _3 de blindaje_ cuando gasta la última carga de su bastón.\n\n_+2:_ El Mago obtiene _5 de blindaje_ cuando gasta la última carga de su bastón.
actors.hero.talent.energizing_meal.title=comida energizante
actors.hero.talent.energizing_meal.desc=_+1:_ Comer le toma al Mago 1 turno y le otorga _5 turnos de recarga de varitas_.\n\n_+2:_ Comer le toma al Mago 1 turno y le otorga _8 turnos de recarga de varitas_.
@ -575,7 +579,7 @@ actors.hero.talent.shield_battery.title=Carga defensiva
actors.hero.talent.shield_battery.desc=_+1:_ El Mago puede disparar su varita sobre sí mismo y convertir todas sus cargas en blindaje con un valor del _5% de sus PS máximos por carga_.\n\n_+2:_ El Mago puede disparar su varita sobre sí mismo y convertir todas sus cargas en blindaje con un valor del _7.5% de sus PS máximos por carga_.
actors.hero.talent.empowering_scrolls.title=pergaminos potenciadores
actors.hero.talent.empowering_scrolls.desc=_+1:_ Cuando el Mago lea un pergamino, su siguiente disparo de varita tendrá _+1 nivel_.\n\n_+2:_ Cuando el Mago lea un pergamino, su siguiente disparo de varita tendrá _+2 niveles_.\n\n_+3:_ Cuando el Mago lea un pergamino, su siguiente disparo de varita tendrá _+3 niveles_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next two wand zaps will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next two wand zaps will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next two wand zaps will get _+3 levels_.
actors.hero.talent.ally_warp.title=reemplazo
actors.hero.talent.ally_warp.desc=_+1:_ El Mago puede tocar a un aliado para intercambiar de lugar con él instantáneamente en un rango de _2 casillas_.\n\n_+2:_ El Mago puede tocar a un aliado para intercambiar de lugar con él instantáneamente en un rango de _4 casillas_.\n\n_+3:_ El Mago puede tocar a un aliado para intercambiar de lugar con él instantáneamente en un rango de _6 casillas_.\n\nEl Mago no puede intercambiar de lugar con aliados inmóviles.
@ -596,7 +600,7 @@ actors.hero.talent.necromancers_minions.desc=_+1:_ Cuando un enemigo con el alma
actors.hero.talent.blast_radius.title=radio de explosión
actors.hero.talent.blast_radius.desc=_+1:_ El radio de explosión elemental incrementa de 4 a _5 casillas_.\n\n_+2:_ El radio de explosión elemental incrementa de 4 a _6 casillas_.\n\n_+3:_ El radio de explosión elemental incrementa de 4 a _7 casillas_.\n\n_+4:_ El radio de explosión elemental incrementa de 4 a _8 casillas_.
actors.hero.talent.elemental_power.title=potencia elemental
actors.hero.talent.elemental_power.desc=_+1:_ La potencia de explosión elemental incrementa un _20%_.\n\n_+2:_ La potencia de explosión elemental incrementa un _40%_.\n\n_+3:_ La potencia de explosión elemental incrementa un _60%_.\n\n_+4:_ La potencia de explosión elemental incrementa un _80%_.
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _20%_.\n\n_+2:_ The power of elemental blast is increased by _40%_.\n\n_+3:_ The power of elemental blast is increased by _60%_.\n\n_+4:_ The power of elemental blast is increased by _80%_.
actors.hero.talent.reactive_barrier.title=reactivación de barrera
actors.hero.talent.reactive_barrier.desc=_+1:_ El Mago gana _2 de blindaje_ por cada personaje afectado por explosión elemental hasta un máximo de 5 personajes.\n\n_+2:_ El Mago gana _4 de blindaje_ por cada personaje afectado por explosión elemental hasta un máximo de 5 personajes.\n\n_+3:_ El Mago gana _6 de blindaje_ por cada personaje afectado por explosión elemental hasta un máximo de 5 personajes.\n\n_+4:_ El Mago gana _8 de blindaje_ por cada personaje afectado por explosión elemental hasta un máximo de 5 personajes.
@ -636,7 +640,7 @@ actors.hero.talent.rogues_foresight.title=Previsión del Pícaro
actors.hero.talent.rogues_foresight.desc=_+1:_ Cuando el Pícaro está en un nivel con una habitación secreta, tiene un _50% de probabilidades de notar_ que el nivel contiene un secreto.\n\n_+2:_ Cuando el Pícaro está en un nivel con una habitación secreta, tiene un _75% de probabilidades de notar_ que el nivel contiene un secreto.
actors.hero.talent.light_cloak.title=manto ligero
actors.hero.talent.light_cloak.desc=_+1:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _13% de velocidad_. \n\n_+2:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _27% de velocidad_. \n\n_+3:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _40% de velocidad_.
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _17% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _33% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_.
actors.hero.talent.enhanced_rings.title=anillos mejorados
actors.hero.talent.enhanced_rings.desc=_+1:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _3 turnos_.\n\n_+2:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _6 turnos_.\n\n_+3:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _9 turnos_.
@ -652,7 +656,7 @@ actors.hero.talent.evasive_armor.desc=_+1:_ Mientras esté en carrera, el Acrób
actors.hero.talent.projectile_momentum.title=impulso de proyectil
actors.hero.talent.projectile_momentum.desc=_+1:_ Mientras esté en carrera, el Acróbata gana _+20% de precisión y +15% de daño_ con armas arrojadizas.\n\n_+2:_ Mientras esté en carrera, el Acróbata gana _+40% de precisión y +30% de daño_ con armas arrojadizas.\n\n_+3:_ Mientras esté en carrera, el Acróbata gana _+60% de precisión y +45% de daño_ con armas arrojadizas.
actors.hero.talent.speedy_stealth.title=sigilo veloz
actors.hero.talent.speedy_stealth.desc=_+1:_ El Acróbata gana 2 puntos de impulso por cada turno que esté invisible.\n\n_+2:_ Además de los beneficios de +1, estar en carrera no disminuye mientras el Acróbata esté invisible.\n\n_+3:_ Además de los beneficios de +1 y +2, el Acróbata se mueve el doble de rápido mientras esté invisible, independientemente de si está en carrera o no.
actors.hero.talent.speedy_stealth.desc=_+1:_ El Acróbata gana 2 cargas de impulso por cada turno que esté invisible.\n\n_+2:_ Además de los beneficios de +1, estar en carrera no disminuye mientras el Acróbata esté invisible.\n\n_+3:_ Además de los beneficios de +1 y +2, el Acróbata se mueve el doble de rápido mientras esté invisible, independientemente de si está en carrera o no.
actors.hero.talent.hasty_retreat.title=retirada veloz
actors.hero.talent.hasty_retreat.desc=_+1:_ Tras destellar, el Pícaro gana _1 turno_ de velocidad e invisibilidad.\n\n_+2:_ Tras destellar, el Pícaro gana _2 turnos_ de velocidad e invisibilidad.\n\n_+3:_ Tras destellar, el Pícaro gana _3 turnos_ de velocidad e invisibilidad.\n\n_+4:_ Tras destellar, el Pícaro gana _4 turnos_ de velocidad e invisibilidad.
@ -671,7 +675,7 @@ actors.hero.talent.double_mark.desc=_+1:_ Marcar a un segundo objetivo al mismo
actors.hero.talent.shadow_blade.title=cuchilla sombría
actors.hero.talent.shadow_blade.desc=_+1:_ El clon de sombra gana un _8%_ del daño del héroe por cada turno y tiene una _probabilidad del 25%_ de usar el encantamiento en el arma del héroe.\n\n_+2:_ El clon de sombra gana un _15%_ del daño del héroe por cada turno y tiene una _probabilidad del 50%_ de usar el encantamiento en el arma del héroe.\n\n_+3:_ El clon de sombra gana un _23%_ del daño del héroe por cada turno y tiene una _probabilidad del 75%_ de usar el encantamiento en el arma del héroe.\n\n_+4:_ El clon de sombra gana un _30%_ del daño del héroe por cada turno y tiene una _probabilidad del 100%_ de usar el encantamiento en el arma del héroe.
actors.hero.talent.cloned_armor.title=armadura clonada
actors.hero.talent.cloned_armor.desc=_+1:_ El clon de sombra gana un _15%_ en valor de armadura del héroe y tiene una _probabilidad del 25%_ de usar el glifo en la armadura del héroe.\n\n_+2:_El clon de sombra gana un _30%_ en valor de armadura del héroe y tiene una _probabilidad del 50%_ de usar el glifo en la armadura del héroe.\n\n_+3:_El clon de sombra gana un _45%_ en valor de armadura del héroe y tiene una _probabilidad del 75%_ de usar el glifo en la armadura del héroe.\n\n_+4:_El clon de sombra gana un _60%_ en valor de armadura del héroe y tiene una _probabilidad del 100%_ de usar el glifo en la armadura del héroe.
actors.hero.talent.cloned_armor.desc=_+1:_ El clon de sombra gana el _15%_ del valor de armadura del héroe y tiene una _probabilidad del 25%_ de usar el glifo en la armadura del héroe.\n\n_+2:_ El clon de sombra gana el _30%_ del valor de armadura del héroe y tiene una _probabilidad del 50%_ de usar el glifo en la armadura del héroe.\n\n_+3:_ El clon de sombra gana el _45%_ del valor de armadura del héroe y tiene una _probabilidad del 75%_ de usar el glifo en la armadura del héroe.\n\n_+4:_ El clon de sombra gana el _60%_ del valor de armadura del héroe y tiene una _probabilidad del 100%_ de usar el glifo en la armadura del héroe.
actors.hero.talent.perfect_copy.title=copia perfecta
actors.hero.talent.perfect_copy.desc=_+1:_ El clon de sombra gana un _10%_ de los PS máximos del héroe y puede intercambiar instantáneamente de lugar con el héroe hasta _1 casilla_ de distancia.\n\n_+2:_ El clon de sombra gana un _20%_ de los PS máximos del héroe y puede intercambiar instantáneamente de lugar con el héroe hasta _2 casillas_ de distancia.\n\n_+3:_ El clon de sombra gana un _30%_ de los PS máximos del héroe y puede intercambiar instantáneamente de lugar con el héroe hasta _3 casillas_ de distancia.\n\n_+4:_ El clon de sombra gana un _40%_ de los PS máximos del héroe y puede intercambiar instantáneamente de lugar con el héroe hasta _4 casillas_ de distancia.
@ -683,7 +687,7 @@ actors.hero.talent.survivalists_intuition.desc=_+1:_ La Cazadora identifica todo
actors.hero.talent.followup_strike.title=golpe seguido
actors.hero.talent.followup_strike.desc=_+1:_ Cuando la Cazadora golpea a un enemigo con su arco o un arma arrojadiza, su siguiente ataque cuerpo a cuerpo infligirá _2 de daño adicional_.\n\n_+2:_ Cuando la Cazadora golpea a un enemigo con su arco o un arma arrojadiza, su siguiente ataque cuerpo a cuerpo infligirá _3 de daño adicional_.
actors.hero.talent.natures_aid.title=ayuda de la naturaleza
actors.hero.talent.natures_aid.desc=_+1:_ La Cazadora gana 2 de armadura de piel de roble que se desvanece en _3 turnos_ cuando el efecto de una planta es activado en su visión.\n\n_+2:_ La Cazadora gana 2 de armadura de piel de roble que se desvanece en _5 turnos_ cuando el efecto de una planta es activado en su visión.
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 0-2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 0-2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=comida vigorizante
actors.hero.talent.invigorating_meal.desc=_+1:_ Comer le toma a la Cazadora 1 turno (las bayas son comidas instantáneamente) y le otorga _1 turno de velocidad_.\n\n_+2:_ Comer le toma a la Cazadora 1 turno (las bayas son comidas instantáneamente) y le otorga _2 turnos de velocidad_.
@ -711,7 +715,7 @@ actors.hero.talent.shared_upgrades.desc=_+1:_ Cuando la Francotiradora ataca con
actors.hero.talent.durable_tips.title=puntas duraderas
actors.hero.talent.durable_tips.desc=_+1:_ Los dardos reforzados tienen _x2 de durabilidad_ cuando la Guardabosques los usa.\n\n_+2:_ Los dardos reforzados tienen _x3 de durabilidad_ cuando la Guardabosques los usa.\n\n_+3:_ Los dardos reforzados tienen _x4 de durabilidad_ cuando la Guardabosques los usa.
actors.hero.talent.barkskin.title=piel de roble
actors.hero.talent.barkskin.desc=_+1:_ Cuando esté sobre la hierba, la Guardabosques gana piel de roble equivalente _al 50% de su nivel_, la cual se desvanece cada turno.\n\n_+2:_ Cuando esté sobre la hierba, la Guardabosques gana piel de roble equivalente _al 100% de su nivel_, la cual se desvanece cada turno.\n\n_+3:_ Cuando esté sobre la hierba, la Guardabosques gana piel de roble equivalente _al 150% de su nivel_, la cual se desvanece cada turno.
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains _0-50% of her level_ in barkskin armor which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains _0-100% of her level_ in barkskin armor which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains _0-150% of her level_ in barkskin armor which fades every turn.
actors.hero.talent.shielding_dew.title=rocío protector
actors.hero.talent.shielding_dew.desc=_+1:_ Las gotas de rocío pueden dar blindaje a la Guardabosques cuando su salud esté llena, hasta un _20% de sus PS máximos_.\n\n_+2:_ Las gotas de rocío pueden dar blindaje a la Guardabosques cuando su salud esté llena, hasta un _40% de sus PS máximos_.\n\n_+3:_ Las gotas de rocío pueden dar blindaje a la Guardabosques cuando su salud esté llena hasta un _60% de sus PS máximos_.
@ -738,12 +742,13 @@ actors.hero.talent.swift_spirit.desc=_+1:_ La velocidad de movimiento del halcó
#universal
actors.hero.talent.heroic_energy.title=energía heroica
actors.hero.talent.heroic_energy.rat_title=ratroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ La habilidad de la armadura del héroe tiene un coste _reducido en un 13%_.\n\n_+2:_ La habilidad de la armadura del héroe tiene un coste _reducido en un 24%_.\n\n_+3:_ La habilidad de la armadura del héroe tiene un coste _reducido en un 34%_.\n\n_+4:_ La habilidad de la armadura del héroe tiene un coste _reducido en un 43%_.
actors.hero.talent.ratsistance.title=ratenacidad
actors.hero.talent.ratsistance.desc=_+1:_ Enemigos enratuzados hostiles causan _-10% de daño_.\n\n_+2:_ Enemigos enratuzados hostiles causan _-19% de daño_.\n\n_+3:_ Enemigos enratuzados hostiles causan _-27% de daño_.\n\n_+4:_ Enemigos enratuzados hostiles causan _-35% de daño_.
actors.hero.talent.ratlomacy.title=ratiplomacia
actors.hero.talent.ratlomacy.desc=_+1:_ Usar enratuzar sobre un enemigo enratuzado lo vuelve amistoso y la transformación es permanente.\n\n_+2:_ Usar enratuzar sobre un enemigo enratuzado lo vuelve amistoso, la transformación es permanente y le otorga _2 turnos_ de adrenalina.\n\n_+3:_ Usar enratuzar sobre un enemigo enratuzado lo vuelve amistoso, la transformación es permanente y le otorga _4 turnos_ de adrenalina.\n\n_+4:_ Usar enratuzar sobre un enemigo enratuzado lo vuelve amistoso , la transformación es permanente y le otorga _6 turnos_ de adrenalina.
actors.hero.talent.ratlomacy.desc=_+1:_ Usar enratuzar sobre un enemigo enratuzado lo vuelve amistoso y la transformación es permanente.\n\n_+2:_ Usar enratuzar sobre un enemigo enratuzado lo vuelve amistoso, la transformación es permanente y le otorga _2 turnos_ de adrenalina.\n\n_+3:_ Usar enratuzar sobre un enemigo enratuzado lo vuelve amistoso, la transformación es permanente y le otorga _4 turnos_ de adrenalina.\n\n_+4:_ Usar enratuzar sobre un enemigo enratuzado lo vuelve amistoso, la transformación es permanente y le otorga _6 turnos_ de adrenalina.
actors.hero.talent.ratforcements.title=ratifuerzos
actors.hero.talent.ratforcements.desc=_+1:_ Usar enratuzar sobre ti mismo _invoca 1_ rata marsupial aliada a tu lado.\n\n_+2:_ Usar enratuzar sobre ti mismo _invoca 2_ ratas marsupiales aliadas a tu lado.\n\n_+3:_ Usar enratuzar sobre ti mismo _invoca 3_ ratas marsupiales aliadas a tu lado.\n\n_+4:_ Usar enratuzar sobre ti mismo _invoca 4_ ratas marsupiales aliadas a tu lado.
@ -1078,7 +1083,7 @@ actors.mobs.spinner.desc=Estas arañas de cueva peludas y verdosas intentan evit
actors.mobs.statue.name=estatua animada
actors.mobs.statue.def_verb=bloqueado
actors.mobs.statue.desc=Pensarás que sólo es otra de las estatuas inanimadas de esta mazmorra, pero sus ojos rojos y brillantes la delatan.\n\nAunque la estatua en sí está hecha de piedra, su _%s_ parece real.
actors.mobs.statue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.\n\nWhile the statue itself is made of stone, the _%s_ it's wielding looks real.
actors.mobs.succubus.name=súcubo
actors.mobs.succubus.desc=Los súcubos son demonios que cambian de forma y manipulan las mentes de su presa. Este ha tomado la forma de una humanoide gótica y pálida, ¿quizás para atraer a brujos enanos?\n\nLos súcubos pueden encantar temporalmente a sus enemigos cuando atacan, haciendo que su enemigo no pueda atacarlo directamente. Cuando atacan a un enemigo que ya está encantado, le robarán parte de su esencia vital.
@ -1169,6 +1174,6 @@ actors.mobs.yogfist$darkfist.desc=Este puño está formado de energía oscura pu
actors.char.kill=%s te ha matado...
actors.char.defeat=Has vencido %s.
actors.char.defeat=Has vencido a %s.
actors.char.def_verb=esquivado
actors.char.invulnerable=invulnerable

View File

@ -63,7 +63,7 @@ actors.buffs.artifactrecharge.name=Artefaktua berkargatzen
actors.buffs.artifactrecharge.desc=Energiak zeharkatzen zaitu, tresnatutako artefaktuen kargatzeko abiadura areagotuz.\n\nArtefaktu bakoitzari apur bat desberdin eragiten zaio, baina guztiei hobetuko zaie karga.\n\nGeratzen diren txandak:%s.
actors.buffs.barkskin.name=Azal gogortua
actors.buffs.barkskin.desc=Zure azala gogortzen da, zuhaitz-azala bezain lakarra eta trinkoa nabaritzen duzu.\n\nGogortutako azalak zure armadura efektiboa areagotzen du, eraso fisikoetatik hobeto babestea ahalbidetuz.\n\nZure armadura honenbestez areagotu da: %d.\nGeratzen diren azal gogortuaren txandak: %s.
actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack.\n\nYour armor is currently increased by: 0-%d.\nTurns until barkskin weakens: %s.
actors.buffs.barrier.name=Langa
actors.buffs.barrier.desc=Kalte guztia geldiarazten duen burbuila iraunkor bat.\n\nLangak zaintzen duen horri zuzendutako kaltea hartzen du ezkutua geratzen zaion bitartean. Txandako babes puntu bat galduko da.\n\nGeratzen den babesa: %d.
@ -146,6 +146,9 @@ actors.buffs.degrade.desc=Magia ilun ahaltsu batek hobekuntza idazkiek zure ekip
actors.buffs.doom.name=Galbidean
actors.buffs.doom.desc=Zaila da aurrera egitea unibertsoak hilik nahi zaituela ematen duenean.\n\nKondenatutako pertsonaiak iturri guztietatik kalte bikoitza jasoko dute.\n\nKondena behi betiko da, efektua heriotzarekin besterik ez da amaitzen.
actors.buffs.dread.name=Dread
actors.buffs.dread.desc=A terror so great that it will cause its target to flee the dungeon entirely!\n\nCreatures affected by dread will run from their opponent at high speed, and will disappear from the dungeon entirely once they are out of sight. Enemies that are disposed of this way will not award any items or experience. The shock of pain will lessen the duration of dread.\n\nTurns of dread remaining: %d.
actors.buffs.drowsy.name=Logale
actors.buffs.drowsy.desc=Indar magiko batek esna mantentzea eragozten du.\n\nHeroiak logaleari aurre egin diezaioke kaltea hartuz edo osasuna bete-betea izanda.\n\nTxanda batzuetara, biktima lo magiko sakon batean eroriko da.
@ -159,7 +162,7 @@ actors.buffs.fireimbue.name=Sua txertatua
actors.buffs.fireimbue.desc=Suaren boterea txertatuta duzu!\n\nEraso fisko guztiek arerioak su garretan pizteko aukera dute. Gainera, suak ez du eraginik zugan.\n\nGeratzen diren su txerto txandak: %s.
actors.buffs.foresight.name=Aurreikuspena
actors.buffs.foresight.desc=Zure zentzumenak areagotzen dira, eta lekuz kanpo dagoen edozer berehala antzematen duzu.\n\nAurreikuspenaren efektuaren pean zaudela, zure bilaketa erradioa handitzen da, eta honetan sartzen den edozer berehala ohartzen duzu.\n\nGeratzen diren aurreikuspen txandak: %s.
actors.buffs.foresight.desc=You are somehow able to see the layout of surrounding terrain with your mind.\n\nWhile under the effect of foresight all tiles in a wide radius are revealed to you, including any secret traps or doors.\n\nTurns of foresight remaining: %s.
actors.buffs.frost.name=Izoztua
actors.buffs.frost.freezes=%s izozten da!
@ -218,7 +221,7 @@ actors.buffs.lostinventory.name=Lost Inventory
actors.buffs.lostinventory.desc=Your inventory has been lost somewhere in the dungeon! You won't be able to pick up or use most items until you retrieve it.
actors.buffs.magicalsight.name=Ikusmen magikoa
actors.buffs.magicalsight.desc=Nola edo hala orain gogoarekin ikusi dezakezu, begiekin baino.\n\nIkusmena eragozten duten gai edo efektuak apurtu egiten ditu ikusmen magikoak.\n\nGeratzen diren ikusmen magiko txandak: %s.
actors.buffs.magicalsight.desc=Somehow you are able to see with your mind, rather than your eyes.\n\nAll terrain or effects which reduce or block vision are broken while magical sight is active, and your vision range is increased by 50%.\n\nTurns of magical sight remaining: %s.
actors.buffs.magicalsleep.name=Lo magikoa
actors.buffs.magicalsleep.toohealthy=Osasuntsuegi zaude, eta lo egiteko gogoa jasaten duzu.
@ -288,7 +291,7 @@ actors.buffs.roots.heromsg=Ezin zara mugitu!
actors.buffs.roots.desc=Erroak (magikoak edo naturalak) oinak heltzen dituzte, lurrean eutsiz.\n\nErroek biktima tokian lotzen dute, mugitzea eragotziz, baina beste ekintzei ez diete eragiten.\n\nGeratzen diren erro txandak: %s.
actors.buffs.scrollempower.name=Scroll Empower
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands!\n\nLevel Boost: +%1$d.\nZaps remaining: %2$d.
actors.buffs.shadows.name=Itzaletan murgildua
actors.buffs.shadows.desc=Inguruko itzalekin bat egin duzu, honek ikusezin bihurtzen zaitu eta zure metabolismoa moteltzen du.\n\nIkusezina zaren bitartean arerioek ezin zaituzte eraso edo jarraitu. Eraso fisikoek eta efektu magikoek (eskuizkribuek eta zartek) ikusezintasuna berehala ezeztatuko dute.\n\nItzalekin bat mantenduko zara itzaletik atera arte edo etsai batek ukitzen zaituen arte.
@ -350,7 +353,7 @@ actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Hero
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.
actors.hero.abilities.warrior.shockwave.desc=The Warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the Warrior has above 10.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Iraupena
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
@ -382,7 +385,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Zure ikusmenaren eremuan dagoen kokale
actors.hero.abilities.rogue.smokebomb.prompt=Hautatu jauzi egiteko leku bat.
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 6 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=Etsaiak markatu ditzakezu, besterik ez
@ -403,13 +406,13 @@ actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Sp
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the Huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the Sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns remaining: %s.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.no_space=Ez dago toki librerik zure inguruan.
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 60 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 100 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=spirit hawk
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Your hawk moves to follow you.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves to attack!
@ -423,6 +426,7 @@ actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! Th
actors.hero.abilities.ratmogrify.desc=The hero transforms an enemy into a rat for 6 turns! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Slain by: ratmogrified enemy
##main hero
actors.hero.hero.name=zu
@ -479,7 +483,7 @@ actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.sniper=zelataria
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.sniper_desc=The Sniper is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=jagolea
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=_Jagolea_ k naturaren indarrekin lotura sendoa du, eta honek landare eta belarrekin lotutako efektu gehigarriak ematen dizkio. Belar altu eta estuan zehar ikusi dezake bidea garbi balego bezala.\n\nJagoleak landaretza ildaskak sor ditzake hazi bat jaurti edo landatzean, eta efektu bereziak lortzen ditu landarean zanpatzean. Efektu hauek landareen ohikoa ordezten dute, eta ez dago berarentzat kaltegarria den bakarra.
@ -514,7 +518,7 @@ actors.hero.talent.improvised_projectiles.title=inprobisatutako jaurtigaiak
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _0-2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _0-4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _0-6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
@ -537,7 +541,7 @@ actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, al
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 3 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 3 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 3 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 3 turns.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _20% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _36% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _50% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _60% reduced_ charge cost.
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _41% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
@ -549,7 +553,7 @@ actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _115% bonus damage_ spread over _2 hits_, instead of 100% bonus damage in 1 hit.\n\n_+2:_ The Warrior deals _130% bonus damage_ spread over _3 hits_, instead of 100% bonus damage in 1 hit.\n\n_+3:_ The Warrior deals _145% bonus damage_ spread over _4 hits_, instead of 100% bonus damage in 1 hit.\n\n_+4:_ The Warrior deals _160% bonus damage_ spread over _5 hits_, instead of 100% bonus damage in 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _71% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _50% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _35% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _25% of his max HP_ in damage while enduring.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _67% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _45% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _30% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _20% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
@ -575,7 +579,7 @@ actors.hero.talent.shield_battery.title=shield battery
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next two wand zaps will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next two wand zaps will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next two wand zaps will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
@ -636,7 +640,7 @@ actors.hero.talent.rogues_foresight.title=alprojaren aurreikuspena
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _75% chance to notice_ that the level contains a secret.
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _17% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _33% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
@ -683,7 +687,7 @@ actors.hero.talent.survivalists_intuition.desc=_+1:_ Ehiztariak _1,75 aldiz azka
actors.hero.talent.followup_strike.title=ondorengo erasoa
actors.hero.talent.followup_strike.desc=_+1:_ Ehiztariak arerioa arkuarekin edo arma jaurtigarriarekin jotzean, hurrengo aurrez-aurreko erasoan _2 kalte puntu gehigarri_ eragingo ditu.\n\n_+2:_ Ehiztariak arerioa arkuarekin edo arma jaurtigarriarekin jotzean, hurrengo aurrez-aurreko erasoan _3 kalte puntu gehigarri_ eragingo ditu.
actors.hero.talent.natures_aid.title=naturaren laguntza
actors.hero.talent.natures_aid.desc=_+1:_ Ehiztariak azal gogortuaren 2 armadura puntu eskuratzen ditu _3 txandatan_ landare baten efektua bere begi bistan aktibatzen bada.\n\n_+2:_ Ehiztariak azal gogortuaren 2 armadura puntu eskuratzen ditu _5 txandatan_ landare baten efektua bere begi bistan aktibatzen bada.
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 0-2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 0-2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=janari indartzailea
actors.hero.talent.invigorating_meal.desc=_+1:_ Jateko ehiztariak txanda bat erabiltzen du (baiak berehala jaten dira) eta _lastertze txanda 1_ jasotzen du_.\n\n_+2:_ Jateko ehiztariak txanda bat erabiltzen du (baiak berehala jaten dira) eta _2 lastertze txanda_ jasotzen ditu.
@ -711,7 +715,7 @@ actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an up
actors.hero.talent.durable_tips.title=durable tips
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains _0-50% of her level_ in barkskin armor which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains _0-100% of her level_ in barkskin armor which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains _0-150% of her level_ in barkskin armor which fades every turn.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
@ -738,6 +742,7 @@ actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is i
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.rat_title=ratroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.ratsistance.title=ratsistance
@ -1078,7 +1083,7 @@ actors.mobs.spinner.desc=Armiarma berdexka eta iletsu hauek borroka zuzena saihe
actors.mobs.statue.name=estatua biziduna
actors.mobs.statue.def_verb=blokeatuta
actors.mobs.statue.desc=Ziegako beste estatua itsusi bat dela pentsa zenezake, baina bere begi gorri distiratsuek salatzen dute.\n\nEstatua bera harrizkoa den bitartean, daraman _%s_ benetakoa dirudi.
actors.mobs.statue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.\n\nWhile the statue itself is made of stone, the _%s_ it's wielding looks real.
actors.mobs.succubus.name=sukuboa
actors.mobs.succubus.desc=Sukuboak bere biktimen burua manipulatzen duten deabru aldakorrak dira. Honek giza itxurako gotiko zurbil baten forma hartu du, agian ipotx belagileak erakartzeko?\n\nErasotzean, sukuboek biktima liluratu dezakete, eta hau ez da atzera erasotzeko gai izango lilura dirauen bitartean. Sukuboek liluratutako etsaia erasotzen dutenean, bizitzaren esentzia lapurtzen diote.

View File

@ -53,7 +53,7 @@ actors.buffs.adrenalinesurge.desc=Valtaisan voiman kuohu, joskin valitettavasti
actors.buffs.amok.name=Hulluus
actors.buffs.amok.desc=Hulluus aiheuttaa valtavan raivon ja sekavuuden tilan kohteekseensa.\n\nKun jokin otus on hulluna, se hyökkää kaiken lähellä olevan kimppuun huomioimatta, onko kohde ystävä vai vihollinen.\n\nVuoroja hulluutta jäljellä: %s.
actors.buffs.ankhinvulnerability.name=Invulnerable
actors.buffs.ankhinvulnerability.name=Haavoittumaton
actors.buffs.ankhinvulnerability.desc=Your blessed ankh has expended its energy, granting you some health and a brief period of invulnerability!\n\nTurns remaining: %s.
actors.buffs.arcanearmor.name=Maaginen suojakilpi
@ -63,7 +63,7 @@ actors.buffs.artifactrecharge.name=Artefaktien latautuminen
actors.buffs.artifactrecharge.desc=Energia virtaa lävitsesi, ladaten käytössä olevia artefaktejasi nopeammin.\n\nVaikutus riippuu artefaktin tyypistä, mutta kaikki niistä latautuvat tavallista nopeammin.\n\nVuoroja jäljellä: %s.
actors.buffs.barkskin.name=Kaarna-iho
actors.buffs.barkskin.desc=Ihosi on kovettunut ja tuntuu karkealta ja kovalta kuin kaarna\n\nKovettunut ihosi parantaa suojaustasi fyysisiltä hyökkäyksiltä.\n\nTämänhetkinen panssaribonuksesi on: %d.\nVuoroja ihon pehmentymiseen: %s.
actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack.\n\nYour armor is currently increased by: 0-%d.\nTurns until barkskin weakens: %s.
actors.buffs.barrier.name=Voimakenttä
actors.buffs.barrier.desc=Kestävä voimakupla, joka torjuu kaiken vahingon.\n\nSe torjuu kaiken kantajaansa kohdistuvan vaurion niin kauan kun siinä on voimaa jäljellä. Kupla myös heikkenee hitaasti ajan myötä.\n\nSuojausta jäljellä: %d.
@ -146,6 +146,9 @@ actors.buffs.degrade.desc=Voimakas pimeä taikuus imee voimaa parannuksen käär
actors.buffs.doom.name=Tuomittu
actors.buffs.doom.desc=On vaikea jatkaa eteenpäin, kun vaikuttaa siltä, että koko universumi haluaa sinut hengiltä.\n\nTuomitut hahmot vahingoittuvat kaksinkertaisesti kaikesta.\n\nTuomio on lopullista, joten sen vaikutukset loppuvat ainoastaan kuolemaan.
actors.buffs.dread.name=Dread
actors.buffs.dread.desc=A terror so great that it will cause its target to flee the dungeon entirely!\n\nCreatures affected by dread will run from their opponent at high speed, and will disappear from the dungeon entirely once they are out of sight. Enemies that are disposed of this way will not award any items or experience. The shock of pain will lessen the duration of dread.\n\nTurns of dread remaining: %d.
actors.buffs.drowsy.name=Unelias
actors.buffs.drowsy.desc=Maaginen voima tekee hereillä olosta vaikeaa.\n\nKova kipu tai täysi elinvoima voi auttaa pysymään hereillä.\n\nKohde vaipuu syvään maagiseen uneen muutaman vuoron sisällä.
@ -159,7 +162,7 @@ actors.buffs.fireimbue.name=Yhtä tulen kanssa
actors.buffs.fireimbue.desc=Olet saanut käyttöösi tulen voiman!\n\nKaikilla fyysisillä hyökkäyksillä on mahdollisuus sytyttää kohde ilmiliekkeihin. Lisäksi olet täysin immuuni tulen haitallisille vaikutuksille.\n\nVuoroja tulen voiman ehtymiseen: %s.
actors.buffs.foresight.name=Aavistus
actors.buffs.foresight.desc=Aistisi ovat herkistyneet, mahdollistaen minkä tahansa tavallisuudesta poikkeavan havaitsemisen.\n\nTutkimisetäisyytesi on pidempi ja mikä tahansa piilossa oleva asia tulee havaituksi tullessaan tutkimisetäisyyden päähän.\n\nVuoroja aavistusta jäljellä: %s.
actors.buffs.foresight.desc=You are somehow able to see the layout of surrounding terrain with your mind.\n\nWhile under the effect of foresight all tiles in a wide radius are revealed to you, including any secret traps or doors.\n\nTurns of foresight remaining: %s.
actors.buffs.frost.name=Jäätynyt
actors.buffs.frost.freezes=%s jäätyy!
@ -218,7 +221,7 @@ actors.buffs.lostinventory.name=Lost Inventory
actors.buffs.lostinventory.desc=Your inventory has been lost somewhere in the dungeon! You won't be able to pick up or use most items until you retrieve it.
actors.buffs.magicalsight.name=Taikanäkö
actors.buffs.magicalsight.desc=Jotenkin pystyt näkemään mielesi voimalla silmiesi sijaan.\n\nMaastosta johtuvilla tai muilla näköösi vaikuttavilla asioilla ei ole vaikutusta taikanäön vaikuttaessa.\n\nVuoroja taikanäköä jäljellä: %s.
actors.buffs.magicalsight.desc=Somehow you are able to see with your mind, rather than your eyes.\n\nAll terrain or effects which reduce or block vision are broken while magical sight is active, and your vision range is increased by 50%.\n\nTurns of magical sight remaining: %s.
actors.buffs.magicalsleep.name=Maaginen uni
actors.buffs.magicalsleep.toohealthy=Olet tarpeeksi elinvoimainen vastustaaksesi halua nukkua.
@ -288,7 +291,7 @@ actors.buffs.roots.heromsg=Et voi liikkua!
actors.buffs.roots.desc=Juuret (maagiset tai luonnolliset) pakottavat kohteen jalat maata vasten.\n\nJuuret lukitsevat kohteen paikalleen, tehden liikkumisesta mahdotonta. Juurilla ei ole vaikutusta liikkumisen lisäksi muihin toimintoihin.\n\nVuoroja juurtuneena jäljellä: %s.
actors.buffs.scrollempower.name=Käärövahvistus
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands!\n\nLevel Boost: +%1$d.\nZaps remaining: %2$d.
actors.buffs.shadows.name=Sulautunut varjoihin
actors.buffs.shadows.desc=Olet sulautunut ympäröiviin varjoihin, jotka tekevät sinusta näkymättömän ja hidastavat aineenvaihduntaasi.\n\nViholliset eivät pysty hyökkäämään sinua vastaan tai seuraamaan sinua ollessasi näkymätön. Suurin osa fyysistä hyökkäyksistä ja taikavaikutuksista (kuten kääröt ja sauvat) peruvat näkymättömyyden välittömästi. Et myöskään tule nälkäiseksi yhtä nopeasti ollessasi sulautunut varjoihin.\n\nPysyt sulautuneena varjoihin niin kauan kuin pysyt varjoissa tai kunnes vihollinen tulee lähellesi.
@ -350,7 +353,7 @@ actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Hero
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.
actors.hero.abilities.warrior.shockwave.desc=The Warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the Warrior has above 10.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
@ -382,7 +385,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Voit hypätä ainoastaan tyhjään, n
actors.hero.abilities.rogue.smokebomb.prompt=Valitse ruutu, mihin haluat hypätä
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 6 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
@ -403,13 +406,13 @@ actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Sp
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the Huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the Sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns remaining: %s.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.no_space=Lähelläsi ei ole avonaista tilaa.
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 60 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 100 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=spirit hawk
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Your hawk moves to follow you.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves to attack!
@ -423,6 +426,7 @@ actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! Th
actors.hero.abilities.ratmogrify.desc=The hero transforms an enemy into a rat for 6 turns! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Slain by: ratmogrified enemy
##main hero
actors.hero.hero.name=sinä
@ -479,7 +483,7 @@ actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.sniper=tarkka-ampuja
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.sniper_desc=The Sniper is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=vartija
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
@ -514,7 +518,7 @@ actors.hero.talent.improvised_projectiles.title=tyrmäävä heitto
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.hold_fast.title=järkähtämätön
actors.hero.talent.hold_fast.desc=_+1:_ Soturi saa _kaksi pistettä panssaria_ odottaessaan. Saatu panssari häviää soturin liikkuessa.\n\n_+2:_ Soturi saa _neljä pistettä panssaria_ odottaessaan. Saatu panssari häviää soturin liikkuessa.\n\n_+3:_ Soturi saa _kuusi pistettä panssaria_ odottaessaan. Saatu panssari häviää soturin liikkuessa.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _0-2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _0-4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _0-6 armor_ until he moves.
actors.hero.talent.strongman.title=voimamies
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
@ -537,7 +541,7 @@ actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, al
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 3 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 3 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 3 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 3 turns.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _20% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _36% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _50% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _60% reduced_ charge cost.
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _41% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
@ -549,7 +553,7 @@ actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _115% bonus damage_ spread over _2 hits_, instead of 100% bonus damage in 1 hit.\n\n_+2:_ The Warrior deals _130% bonus damage_ spread over _3 hits_, instead of 100% bonus damage in 1 hit.\n\n_+3:_ The Warrior deals _145% bonus damage_ spread over _4 hits_, instead of 100% bonus damage in 1 hit.\n\n_+4:_ The Warrior deals _160% bonus damage_ spread over _5 hits_, instead of 100% bonus damage in 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _71% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _50% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _35% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _25% of his max HP_ in damage while enduring.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _67% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _45% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _30% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _20% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
@ -575,7 +579,7 @@ actors.hero.talent.shield_battery.title=suojauslataus
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=vahvistavat kääröt
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next two wand zaps will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next two wand zaps will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next two wand zaps will get _+3 levels_.
actors.hero.talent.ally_warp.title=paikanvaihto
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
@ -636,7 +640,7 @@ actors.hero.talent.rogues_foresight.title=roiston aistit
actors.hero.talent.rogues_foresight.desc=_+1:_ Roistolla on _50% mahdollisuus huomata_, että tasolla on piilotettu huone, jos tasolta löytyy sellainen.\n\n_+2:_ Roistolla on _75% mahdollisuus huomata_, että tasolla on piilotettu huone, jos tasolta löytyy sellainen.
actors.hero.talent.light_cloak.title=kevyt viitta
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _17% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _33% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_.
actors.hero.talent.enhanced_rings.title=voimistuneet sormukset
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
@ -683,7 +687,7 @@ actors.hero.talent.survivalists_intuition.desc=_+1:_ Metsästäjä tunnistaa kai
actors.hero.talent.followup_strike.title=taiston huuma
actors.hero.talent.followup_strike.desc=_+1:_ Metsästäjän seuraava lyönti tämän jousella tai heittoaseella haavoitettua vihollista vastaan tekee _kaksi ylimääräistä vahinkoa_.\n\n_+2:_ Metsästäjän seuraava lyönti tämän jousella tai heittoaseella haavoitettua vihollista vastaan tekee _kolme ylimääräistä vahinkoa_.
actors.hero.talent.natures_aid.title=luonnon liittolainen
actors.hero.talent.natures_aid.desc=_+1:_ Metsästäjä saa kaksi kaarna-ihon suojauspistettä, jotka laskevat _kolmen vuoron välein_ kasvin vaikutuksen vapautuessa tämän näkökentässä.\n\n_+2:_ Metsästäjä saa kaksi kaarna-ihon suojauspistettä, jotka laskevat _viiden vuoron välein_ kasvin vaikutuksen vapautuessa tämän näkökentässä.
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 0-2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 0-2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=virkistävä ateria
actors.hero.talent.invigorating_meal.desc=_+1:_ Ruuan syöminen vie metsästäjältä yhden vuoron (marjat syödään välittömästi) ja antaa _yhden vuoron kiirettä_.\n\n_+2:_ Ruuan syöminen vie metsästäjältä yhden vuoron (marjat syödään välittömästi) ja antaa _kaksi vuoroa kiirettä_.
@ -711,7 +715,7 @@ actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an up
actors.hero.talent.durable_tips.title=kestävät kärjet
actors.hero.talent.durable_tips.desc=_+1:_ Kastetut nuolet ovat _kaksi kertaa kestävämpiä_.\n\n_+2:_ Kastetut nuolet ovat _kolme kertaa kestävämpiä_.\n\n_+3:_ Kastetut nuolet ovat _neljä kertaa kestävämpiä_.
actors.hero.talent.barkskin.title=kaarna-iho
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains _0-50% of her level_ in barkskin armor which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains _0-100% of her level_ in barkskin armor which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains _0-150% of her level_ in barkskin armor which fades every turn.
actors.hero.talent.shielding_dew.title=suojaava kaste
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
@ -738,6 +742,7 @@ actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is i
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.rat_title=ratroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.ratsistance.title=ratsistance
@ -1078,7 +1083,7 @@ actors.mobs.spinner.desc=Nämä vihertävät karvaiset luolahämähäkit yrittä
actors.mobs.statue.name=elävä patsas
actors.mobs.statue.def_verb=torjuttu
actors.mobs.statue.desc=Luulisit sitä muuten taas yhdeksi luolaston patsaaksi, mutta sen punaisena hehkuvat silmät paljastavat sen.\n\nVaikka patsas on tehty kivestä, sen pitelemä _%s_ näyttää aidolta.
actors.mobs.statue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.\n\nWhile the statue itself is made of stone, the _%s_ it's wielding looks real.
actors.mobs.succubus.name=succubus
actors.mobs.succubus.desc=Succubukset ovat muotoaan muuttavia demoneja, jotka manipuloivat saaliinsa mieltä. Tämä on ottanut vaalean goottisen humanoidin muodon, ehkä houkutellakseen kääpiövelhoja?\n\nSuccubukset voivat väliaikaisesti lumota vastustajansa, tehden tästä kyvyttömän suoraan vastahyökkäykseen vaikutuksen ajan. Succubukset varastavat lumotuilta kohteilta elinvoimaa hyökätessään niitä vastaan.

View File

@ -63,7 +63,7 @@ actors.buffs.artifactrecharge.name=Recharge d'artefact
actors.buffs.artifactrecharge.desc=De l'énergie parcourt votre corps, augmentant la vitesse de recharge de vos artefacts équipés.\n\nChaque artefact est affecté différemment, mais ils seront tous chargé plus rapidement.\n\nTours restants : %s.
actors.buffs.barkskin.name=Peau d'écorce
actors.buffs.barkskin.desc=Votre peau s'est endurcie, elle semble rugueuse et solide comme de l'écorce.\n\nVotre peau endurcie augmente l'effet de l'armure, améliorant votre défense contre les attaques physiques. \n\nVotre armure est actuellement améliorée de : %d.\nTours jusqu'à ce que l'écorce s'affaiblisse : %s.
actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack.\n\nYour armor is currently increased by: 0-%d.\nTurns until barkskin weakens: %s.
actors.buffs.barrier.name=Barrière
actors.buffs.barrier.desc=Un champs de force durable qui bloque tous les dégâts.\n\nLa barrière encaissera les dégâts pour ce qu'elle protège, tant qu'il lui reste de l'énergie protectrice. L'énergie protectrice se dispersera lentement.\n\nProtection restante : %d.
@ -146,6 +146,9 @@ actors.buffs.degrade.desc=Une puissante magie noire absorbe la puissance que le
actors.buffs.doom.name=Condamné
actors.buffs.doom.desc=Il est difficile de continuer quand il semble que le monde veut votre mort.\n\nLes condamnés reçoivent des dégâts doublés de toutes les sources.\n\nLa condamnation est inaltérable, elle ne s'arrête qu'au moment de la mort.
actors.buffs.dread.name=Dread
actors.buffs.dread.desc=A terror so great that it will cause its target to flee the dungeon entirely!\n\nCreatures affected by dread will run from their opponent at high speed, and will disappear from the dungeon entirely once they are out of sight. Enemies that are disposed of this way will not award any items or experience. The shock of pain will lessen the duration of dread.\n\nTurns of dread remaining: %d.
actors.buffs.drowsy.name=Somnolent
actors.buffs.drowsy.desc=Une force magique vous pousse à dormir.\n\nLe héros peut résister à la somnolence si sa santé est au maximum ou s'il subit des dégâts.\n\nAprès quelques tours, la cible tombera dans un profond sommeil magique.
@ -159,7 +162,7 @@ actors.buffs.fireimbue.name=Imprégné par le Feu
actors.buffs.fireimbue.desc=Vous êtes habité par la puissance du feu !\n\nVos attaques physiques ont une chance d'enflammer vos ennemis. De plus, vous êtes complètement immunisé aux effets du feu.\n\nTours de puissance de feu restants : %s.
actors.buffs.foresight.name=Prévoyance
actors.buffs.foresight.desc=Vos sens se sont affûtés, vous permettant de remarquer immédiatement quoi que ce soit sortant de l'ordinaire.\n\nTant que vous êtes sous l'effet de prévoyance, votre rayon de recherche est agrandi, et tout ce qui entre dans cette zone est immédiatement découvert.\n\nTours de prévoyance restants : %s.
actors.buffs.foresight.desc=You are somehow able to see the layout of surrounding terrain with your mind.\n\nWhile under the effect of foresight all tiles in a wide radius are revealed to you, including any secret traps or doors.\n\nTurns of foresight remaining: %s.
actors.buffs.frost.name=Gelé
actors.buffs.frost.freezes=%s est gelé !
@ -218,7 +221,7 @@ actors.buffs.lostinventory.name=Inventaire Perdu
actors.buffs.lostinventory.desc=Votre inventaire a été perdu quelque part dans le donjon ! Vous ne pourrez ni récupérer ni utiliser la plupart des objets tant que vous ne l'aurez pas récupéré.
actors.buffs.magicalsight.name=Vision magique
actors.buffs.magicalsight.desc=D'une manière ou d'une autre, vous êtes capable de voir avec votre esprit, et non avec vos yeux.\n\nTous les terrains qui réduisent ou bloquent votre champ de vision sont inefficaces tant que la vision magique est active.\n\nTours de vision magique restants : %s
actors.buffs.magicalsight.desc=Somehow you are able to see with your mind, rather than your eyes.\n\nAll terrain or effects which reduce or block vision are broken while magical sight is active, and your vision range is increased by 50%.\n\nTurns of magical sight remaining: %s.
actors.buffs.magicalsleep.name=Sommeil magique
actors.buffs.magicalsleep.toohealthy=Vous être en trop bonne santé et résistez au besoin de dormir.
@ -288,7 +291,7 @@ actors.buffs.roots.heromsg=Vous êtes immobilisé !
actors.buffs.roots.desc=Des racines (magiques ou naturelles) s'emparent de vos pieds, les maintenant au sol.\n\nL'enracinement immobilise sa cible à un endroit, l'empêchant de bouger, mais les autres actions ne sont pas affectées.\n\nTours d'enracinement restants : %s.
actors.buffs.scrollempower.name=Parchemin de puissance
actors.buffs.scrollempower.desc=L'énergie du parchemin lu par le Mage surcharge ses baguettes ! La prochaine décharge de baguette gagnera + %1$d niveaux.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands!\n\nLevel Boost: +%1$d.\nZaps remaining: %2$d.
actors.buffs.shadows.name=Camouflé dans l'ombre
actors.buffs.shadows.desc=Vous vous fondez dans les ombres vous entourant, devenant ainsi invisible et ralentissant votre métabolisme.\n\nTant que vous êtes invisible, les ennemis ne peuvent ni vous suivre ni vous attaquer. La plupart des attaques et effets magiques (comme les parchemins ou les baguettes) annuleront immédiatement l'invisibilité. Tant que vous êtes camouflé dans l'ombre, votre niveau de faim augmente plus lentement.\n\nVous resterez camouflé dans l'ombre jusqu'à ce que vous quittiez les ombres ou qu'un ennemi entre en contact avec vous.
@ -350,7 +353,7 @@ actors.hero.abilities.warrior.heroicleap.short_desc=Le Guerrier peut faire un _B
actors.hero.abilities.warrior.heroicleap.desc=Le Guerrier bondit vers une destination ciblée, passant par-dessus les ennemis et les dangers du terrain sur sa trajectoire. Il ne peut pas passer au travers des murs ou des autres éléments solides du terrain.
actors.hero.abilities.warrior.shockwave.name=onde de choc
actors.hero.abilities.warrior.shockwave.short_desc=Le Guerrier relâche une _Onde de Choc_ en une attaque de zone conique en frappant le sol. Les ennemis pris dans l'onde de choc subiront des dégâts et seront estropiés.
actors.hero.abilities.warrior.shockwave.desc=Le Guerrier frappe le sol, produisant une onde de choc qui parcourt jusqu'à 5 cases dans un cône de 60 degrés.\n\nLes ennemis pris dans l'onde de choc seront estropiés pendant 5 tours. Il subissent également 5-10 dégâts, plus 1-2 dégâts supplémentaires pour chaque point de force du Guerrier au dessus de 10.
actors.hero.abilities.warrior.shockwave.desc=The Warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the Warrior has above 10.
actors.hero.abilities.warrior.endure.name=encaisser
actors.hero.abilities.warrior.endure$enduretracker.name=Pouvoir d'encaisser
actors.hero.abilities.warrior.endure$enduretracker.desc=Le Guerrier inflige désormais des dégâts bonus basés sur ceux qu'il a encaissé.\n\nDégâts bonus: %1$d\nCoups restants: %2$d
@ -382,7 +385,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Vous ne pouvez sauter qu'à un emplace
actors.hero.abilities.rogue.smokebomb.prompt=Choisissez un endroit où sauter
actors.hero.abilities.rogue.smokebomb$ninjalog.name=leurre en bois
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Etrangement, les ennemis sont persuadés que ce leurre est bien le Voleur !
actors.hero.abilities.rogue.smokebomb.short_desc=Le Voleur jette une _Bombe Fumigène_ et se téléporte. Il devient temporairement invisible et aveugle les ennemis proches de son ancien emplacement.
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=Le Voleur jette une bombe fumigène et se téléporte jusqu'à 6 cases de distance. Il peut passer au travers des danger du terrain et des ennemis, mais pas au travers des murs. \n\nLes ennemis proches de son ancien emplacement sont aveuglés pendant 5 tours.
actors.hero.abilities.rogue.deathmark.name=marque de la mort
actors.hero.abilities.rogue.deathmark.ally_target=Vous ne pouvez marquer que les ennemis
@ -403,13 +406,13 @@ actors.hero.abilities.huntress.spectralblades.short_desc=La Chasseresse lance de
actors.hero.abilities.huntress.spectralblades.desc=La Chasseresse lance une lame spectrale sur un ennemi, qui agit comme un coup à distance de l'arme de mêlée. Tous les effets classiques d'une arme de mêlée s'activent, y compris les enchantements.
actors.hero.abilities.huntress.naturespower.name=pouvoir de la nature
actors.hero.abilities.huntress.naturespower.short_desc=La Chasseresse fait appel au _Pouvoir de la Nature_, augmentant sa vitesse de déplacement et sa cadence de tir à l'arc pour une courte période.
actors.hero.abilities.huntress.naturespower.desc=La Chasseresse augmente temporairement sa vitesse et celle de son arc avec le pouvoir de la nature ! Cela dure 8 tours.\n\nPendant ce temps, la Chasseresse se déplace 2 fois plus vite et attaque 33% plus rapidement avec son arc. Le bonus de l'arc n'agit pas lorsque la Tireuse d'élite utilise une de ses attaques spéciales.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the Huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the Sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=pouvoir de la nature
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=La Chasseresse est brièvement surpuissante, augmentant sa vitesse de déplacement et sa cadence de tir à l'arc.\n\nTours restants:%s.
actors.hero.abilities.huntress.spirithawk.name=faucon spirituel
actors.hero.abilities.huntress.spirithawk.no_space=Il n'y a pas d'espace libre près de vous.
actors.hero.abilities.huntress.spirithawk.short_desc=La Chasseresse invoque un familier, le _Faucon Spirituel_ qui l'aide à explorer ou à distraire les ennemis.
actors.hero.abilities.huntress.spirithawk.desc=La Chasseresse invoque un faucon spirituel, qui peut être dirigé en utilisant la capacité d'armure après l'avoir invoqué. Le faucon reste pendant 60 tours, lui donner un ordre ne coûte pas de charge.\n\nLe faucon a une santé et une puissance d'attaque minime mais est rapide, précis et a une bonne esquive, partage sa vision avec la chasseresse, est immunisé aux attaques de zone comme les flammes et le gaz empoisonné et n'attaque que sur ordre.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 100 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=faucon spirituel
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Votre faucon vient vers vous et vous suit.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Votre faucon va attaquer !
@ -423,6 +426,7 @@ actors.hero.abilities.ratmogrify.short_desc=Le héros _rat-morphose_ un ennemi !
actors.hero.abilities.ratmogrify.desc=Le héros transforme pour 6 tours un ennemi en rat ! Les boss, alliés et les rats ne peuvent pas être rat-morphosés.\n\nLes ennemis rat-morphosés conservent leurs statistiques originelles, mais n'ont plus aucunes capacités.
actors.hero.abilities.ratmogrify$transmograt.name=rat-morphosé %s
actors.hero.abilities.ratmogrify$transmograt.desc=Cet ennemi à été transformé en rat. Une grande amélioration, d'après moi ! - Roi des Rats
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Slain by: ratmogrified enemy
##main hero
actors.hero.hero.name=vous
@ -479,7 +483,7 @@ actors.hero.herosubclass.freerunner_short_desc=Le _Traceur_ prend de l'élan à
actors.hero.herosubclass.freerunner_desc=Alors que le Traceur se déplace il prend de l'élan. Il peut gagner jusqu'à 10 points d'élan en se déplaçant durant 10 tours, mais le perd rapidement si il arrête de se déplacer. Le Traceur peut utiliser son élan pour commencer à sprinter, pour 2 tours par point d'élan.
actors.hero.herosubclass.sniper=tireuse d'élite
actors.hero.herosubclass.sniper_short_desc=La _Tireuse d'élite_ peut percer l'armure avec ses attaques à distance. Après avoir frappé avec une arme de jet, elle peut enchaîner avec une attaque spéciale de son arc.
actors.hero.herosubclass.sniper_desc=La Tireuse d'élite est un maître du combat à distance, dont les attaques à distance transpercent l'armure ennemie. Lorsqu'elle attaque un ennemi avec une arme de jet, elle place une marque de tireur d'élite sur lui, ce qui lui permet d'enchaîner avec une attaque spéciale de son arc. Cette attaque spéciale varie en fonction de la façon dont son arc est augmenté.\n\nUn arc non augmenté tirera un flèche qui inflige des dégâts réduits mais se déclenche instantanément. Un arc augmenté pour la vitesse tirera une volée de trois flèches qui infligent des dégâts réduits, peuvent toujours activer des enchantements et prennent 1 tour pour tirer. Un arc augmenté pour les dégâts tirera une flèche garanti de toucher, inflige des dégâts supplémentaires en fonction de la distance et prend 2 tours pour tirer.
actors.hero.herosubclass.sniper_desc=The Sniper is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=gardienne
actors.hero.herosubclass.warden_short_desc=La _Gardienne_ peut voir à travers les hautes herbes et obtient des effets bonus lorsqu'elle plante des graines et piétine les plantes.
actors.hero.herosubclass.warden_desc=La Gardienne a un lien étroit avec la nature qui lui confère une variété d'effets bonus liés à l'herbe et aux plantes. Elle est capable de voir à travers l'herbe haute et sillonnée comme s'il s'agissait d'un espace vide.\n\nLa Gardienne fait germer de l'herbe autour des graines qu'elle jette ou plante, et obtient des effets spéciaux lorsqu'elle piétine les plantes. Ces effets spéciaux remplacent les effets habituels des plantes, ce qui signifie qu'aucune plante n'est dangereuse pour elle.
@ -514,7 +518,7 @@ actors.hero.talent.improvised_projectiles.title=projectiles improvisés
actors.hero.talent.improvised_projectiles.desc=_+1:_ Le Guerrier peut aveugler un ennemi pendant _2 tours_ en lui lançant n'importe quel objet qui n'est pas une arme de jet. Cette capacité a un temps de recharge de 50 tours.\n\n_+2:_ Le Guerrier peut aveugler un ennemi pendant _3 tours_ en lui lançant n'importe quel objet qui n'est pas une arme de jet. Cette capacité a un temps de recharge de 50 tours.
actors.hero.talent.hold_fast.title=tenir fermement
actors.hero.talent.hold_fast.desc=_+1 :_ Quand le Guerrier attend il gagne _+2 bonus d'armure_ jusqu'à ce qu'il bouge.\n\n_+2 :_ Quand le Guerrier attend il gagne _+4 bonus d'armure_ jusqu'à ce qu'il bouge.\n\n_+3 :_ Quand le Guerrier attend il gagne _+6 bonus d'armure_ jusqu'à ce qu'il bouge.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _0-2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _0-4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _0-6 armor_ until he moves.
actors.hero.talent.strongman.title=homme-fort
actors.hero.talent.strongman.desc=_+1:_ La force du guerrier est _augmentée de 8%_, arrondie à l'inférieur.\n\n_+2:_ La force du guerrier est _augmentée de 13%_, arrondie à l'inférieur.\n\n_+3:_ La force du guerrier est _augmentée de 18%_, arrondie à l'inférieur.
@ -537,7 +541,7 @@ actors.hero.talent.body_slam.desc=_+1:_ Lorsque le Guerrier atterrit après avoi
actors.hero.talent.impact_wave.title=Vague d'impact
actors.hero.talent.impact_wave.desc=_+1:_ Lorsque le guerrier atterrit après avoir sauté, tous les ennemis adjacents sont repoussés de _2 cases_ et ont _25% de chances_ de devenir vulnérables pendant 3 tours.\n\n_+2:_ Lorsque le guerrier atterrit après avoir sauté, tous les ennemis adjacents sont repoussés de _3 cases_ et ont _50% de chances_ de devenir vulnérables pendant 3 tours.\n\n_+3:_ Lorsque le guerrier atterrit après avoir sauté, tous les ennemis adjacents sont repoussés de _4 cases_ et ont _75% de chances_ de devenir vulnérables pendant 3 tours.\n\n_+4:_ Lorsque le guerrier atterrit après avoir sauté, tous les ennemis adjacents sont repoussés de _5 cases_ et ont _100 % de chances_ de devenir vulnérables pendant 3 tours.
actors.hero.talent.double_jump.title=double saut
actors.hero.talent.double_jump.desc=_+1 :_ Si le guerrier effectue un deuxième saut dans les 5 tours, ce saut a un coût de charge réduit de _20%_.\n\n_+2 :_ Si le guerrier effectue un deuxième saut dans les 5 tours, ce saut a un coût de charge réduit de _36 %_.\n\n_+3 :_ Si le guerrier effectue un deuxième saut dans les 5 tours, ce saut a un coût de charge réduit de _50 %_.\n\n_+4: _ Si le guerrier effectue un deuxième saut dans les 5 tours, ce saut a un coût de charge réduit de _60%_.
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _41% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=Extension de l'onde
actors.hero.talent.expanding_wave.desc=_+1:_ La portée de l'onde de choc est augmentée à _6 cases_ au lieu de 5, et sa largeur est augmentée à _75 degrés_ au lieu de 60.\n\n_+2:_ La portée de l'onde de choc est augmentée à _7 cases_ au lieu de 5, et sa largeur est augmentée à _90 degrés_ au lieu de 60.\n\n_+3:_ La portée de l'onde de choc est augmentée à _8 cases_ au lieu de 5, et sa largeur est augmentée à _105 degrés_ au lieu de 60.\n\n_+4:_ La portée de l'onde de choc est augmentée à _9 cases_ au lieu de 5, et sa largeur est augmentée à _120 degrés_ au lieu de 60.
@ -549,13 +553,13 @@ actors.hero.talent.shock_force.desc=_+1 :_ L'onde de choc inflige _20% de dégâ
actors.hero.talent.sustained_retribution.title=Rétribution soutenue
actors.hero.talent.sustained_retribution.desc=_+1:_ Le Guerrier inflige _115% de dégâts supplémentaires_ répartis sur _2 coups_, au lieu de 100% de dégâts supplémentaires sur 1 coup.\n\n_+2:_ Le Guerrier inflige _130% de dégâts supplémentaires_ répartis sur _3 coups_, au lieu de 100% de dégâts supplémentaires sur 1 coup.\n\n_+3 :_ Le Guerrier inflige _145% de dégâts supplémentaires_ répartis sur _4 coups_, au lieu de 100% de dégâts supplémentaires sur 1 coup.\n\n_+4:_ Le Guerrier inflige _160 % de dégâts supplémentaires_ répartis sur _5 coups_, au lieu de 100 % de dégâts supplémentaires sur 1 coup.
actors.hero.talent.shrug_it_off.title=Tenir bon
actors.hero.talent.shrug_it_off.desc=_+1:_ Le Guerrier ne peux prendre plus de _71% de ses PV maximum_ en dégâts lorsque il endure les coups.\n\n_+2:_ Le Guerrier ne peux prendre plus de _50% de ses PV maximum_ en dégâts lorsque il endure les coups.\n\n_+3:_ Le Guerrier ne peux prendre plus de _35% de ses PV maximum_ en dégâts lorsque il endure les coups.\n\n_+4:_ Le Guerrier ne peux prendre plus de _25% de ses PV maximum_ en dégâts lorsque il endure les coups.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _67% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _45% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _30% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _20% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=Folie des foule
actors.hero.talent.even_the_odds.desc=_+1:_ Le guerrier inflige _5% de dégâts supplémentaires_ pour chaque ennemi à moins de 2 cases après avoir enduré.\n\n_+2:_ Le guerrier inflige _10% de dégâts supplémentaires_ pour chaque ennemi à moins de 2 cases après avoir enduré.\n\n_+3:_ Le guerrier inflige _15% de dégâts supplémentaires_ pour chaque ennemi à moins de 2 cases après avoir enduré.\n\n_+4:_ Le guerrier inflige _20 % de dégâts supplémentaires_ pour chaque ennemi à moins de 2 cases après avoir enduré.
#mage
actors.hero.talent.empowering_meal.title=repas amélioré
actors.hero.talent.empowering_meal.desc=_+1 :_ Manger donne au mage un _bonus de dommages de 2_ sur ses 3 prochains coups de baguette magique.\n\n_+2 :_ Manger donne au mage un_bonus de dommages de 3_ sur ses 3 prochains coups de baguette magique.
actors.hero.talent.empowering_meal.desc=_+1 :_ Manger donne au mage un _bonus de dommages de 2_ sur ses 3 prochains coups de baguette magique.\n\n_+2 :_ Manger donne au mage un _bonus de dommages de 3_ sur ses 3 prochains coups de baguette magique.
actors.hero.talent.scholars_intuition.title=intuition de l'érudit
actors.hero.talent.scholars_intuition.desc=_+1 :_ Le Mage identifie les baguettes _3x plus rapidement_.\n\n_+2 :_ Le Mage identifie les baguettes _lorsqu'il les utilise_.
actors.hero.talent.tested_hypothesis.title=hypothèse testée
@ -575,7 +579,7 @@ actors.hero.talent.shield_battery.title=batterie de blindage
actors.hero.talent.shield_battery.desc=_+1 :_ Le Mage peut s'auto-cibler avec une baguette pour convertir ses charges en bouclier en un taux de _5% de PV maximum par charge_.\n\n_+2 :_ Le Mage peut s'auto-cibler avec une baguette pour convertir ses charges en bouclier en un taux de _7,5 % de PV maximum par charge_.
actors.hero.talent.empowering_scrolls.title=parchemins améliorés
actors.hero.talent.empowering_scrolls.desc=_+1 :_ Quand le Mage lit un parchemin, son prochain coup de baguette magique obtiendra un bonus de _+1 niveau_.\n\n_+2 :_ Quand le Mage lit un parchemin, son prochain coup de baguette magique obtiendra un bonus de _+2 niveaux_.\n\n_+3 :_ Quand le Mage lit un parchemin, son prochain coup de baguette magique obtiendra un bonus de _+3 niveaux_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next two wand zaps will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next two wand zaps will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next two wand zaps will get _+3 levels_.
actors.hero.talent.ally_warp.title=distorsion de l'allié
actors.hero.talent.ally_warp.desc=_+1 :_ Le Mage peut toucher un allié pour échanger instantanément sa place avec lui, avec une portée de _2 cases_.\n\n_+2 :_ Le Mage peut toucher un allié pour échanger instantanément sa place avec lui, avec une portée de _4 cases_.\n\n_+3 :_ Le Mage peut toucher un allié pour échanger instantanément sa place avec lui, avec une portée de _6 cases_.\n\nLe Mage ne peut pas changer de place avec des alliés immobiles.
@ -596,7 +600,7 @@ actors.hero.talent.necromancers_minions.desc=_+1 :_ Lorsqu'un ennemi à l'âme m
actors.hero.talent.blast_radius.title=Rayon d'explosion
actors.hero.talent.blast_radius.desc=_+1:_ Le rayon de l'explosion élémentaire est augmenté à _5 cases_, au lieu de 4.\n\n_+2:_ Le rayon de l'explosion élémentaire est augmenté à _6 cases_, au lieu de 4.\n\n_+3:_ Le rayon de l'explosion élémentaire est augmenté à _7 cases_, au lieu de 4.\n\n_+4:_ Le rayon de l'explosion élémentaire est augmenté à _8 cases_, au lieu de 4
actors.hero.talent.elemental_power.title=Pouvoir élementaire
actors.hero.talent.elemental_power.desc=_+1:_ La puissance de l'explosion élémentaire est augmentée de _20%_.\n\n_+2:_ La puissance de l'explosion élémentaire est augmentée de _40%_.\n\n_+3:_ La puissance de l'explosion élémentaire est augmentée de _60%_.\n\n_+4:_ La puissance de l'explosion élémentaire est augmentée de _80%_.
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _20%_.\n\n_+2:_ The power of elemental blast is increased by _40%_.\n\n_+3:_ The power of elemental blast is increased by _60%_.\n\n_+4:_ The power of elemental blast is increased by _80%_.
actors.hero.talent.reactive_barrier.title=Bouclier réactif
actors.hero.talent.reactive_barrier.desc=_+1:_ Le Mage gagne _2 boucliers_ pour chaque personnage affecté par l'explosion élémentaire, jusqu'à un maximum de 5 personnages.\n\n_+2:_ Le Mage gagne _4 boucliers_ pour chaque personnage affecté par l'explosion élémentaire, jusqu'à un maximum de 5 personnages.\n\n_+3:_ Le Mage gagne _6 boucliers_ pour chaque personnage affecté par l'explosion élémentaire, jusqu'à un maximum de 5 personnages.\n\n_+4:_ Le Mage gagne _8 boucliers_ pour chaque personnage affecté par l'explosion élémentaire, jusqu'à un maximum de 5 personnages.
@ -636,7 +640,7 @@ actors.hero.talent.rogues_foresight.title=prévoyance du voleur
actors.hero.talent.rogues_foresight.desc=_+1 :_ Lorsque le Voleur entre pour la première fois dans un niveau avec une pièce secrète, il a 50 % de chances de remarquer que le niveau contient un secret.\n\n_+2 :_ Lorsque le voleur entre pour la première fois dans un niveau avec une pièce secrète, il a 75 % de chances de remarquer que le niveau contient un secret.
actors.hero.talent.light_cloak.title=cape légère
actors.hero.talent.light_cloak.desc=_+1 :_ Le Voleur peut utiliser sa cape de l'ombre lorsqu'elle n'est pas équipé, mais elle se recharge à une vitesse de _13%_.\n\n_+2 :_ Le Voleur peut utiliser sa cape de l'ombre lorsqu'elle n'est pas équipé, mais elle se recharge à une vitesse de _27%_.\n\n_+3 :_ Le Voleur peut utiliser sa cape de l'ombre lorsqu'elle n'est pas équipé, mais elle se recharge à une vitesse de _40%_.
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _17% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _33% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_.
actors.hero.talent.enhanced_rings.title=anneaux améliorés
actors.hero.talent.enhanced_rings.desc=_+1 :_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _3 tours_.\n\n_+2 :_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _6 tours_.\n\n_+3 :_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _9 tours_.
@ -683,7 +687,7 @@ actors.hero.talent.survivalists_intuition.desc=_+1 :_ La Chasseuse identifie tou
actors.hero.talent.followup_strike.title=coup enchaîné
actors.hero.talent.followup_strike.desc=_+1:_ Lorsque la Chasseresse touche un ennemi avec son arc ou une arme de lancer, sa prochaine attaque au corps à corps contre cet ennemi inflige _2 dégâts bonus_.\n\n_+2_ Lorsque la Chasseresse touche un ennemi avec son arc ou une arme de lancer, sa prochaine attaque au corps à corps contre cet ennemi inflige _3 dégâts bonus_.
actors.hero.talent.natures_aid.title=aide de la nature
actors.hero.talent.natures_aid.desc=_+1 :_ La Chasseresse gagne 2 points d'armure de peau d'écorce, qui s'altère tous les _3 tours_, lorsque l'effet d'une plante est activé sous ses yeux.\n\n_+2 :_ La Chasseresse gagne 2 points d'armure de peau d'écorce, qui s'altère tous les _5 tours_, lorsque l'effet d'une plante est activé sous ses yeux.
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 0-2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 0-2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=repas revigorant
actors.hero.talent.invigorating_meal.desc=_+1 :_Manger prend 1 tour (les baies sont mangées instantanément) et confère à la Chasseresse _1 tour de hâte_.\n\n_+2 :_Manger prend 1 tour (les baies sont mangées instantanément) et confère à la Chasseresse _2 tours de hâte_.
@ -711,7 +715,7 @@ actors.hero.talent.shared_upgrades.desc=_+1 :_ Lorsque le Sniper attaque avec un
actors.hero.talent.durable_tips.title=pointes durables
actors.hero.talent.durable_tips.desc=_+1 :_ Les fléchettes enduites ont une _ durabilité x2_ quand la Gardienne les utilise.\n\n_+2 :_ Les fléchettes enduites ont une _durabilité x3_ quand la Gardienne les utilise.\n\n_+3 :_ Les fléchettes enduites ont une _durabilité x4_ quand la Gardienne les utilise.
actors.hero.talent.barkskin.title=peau d'écorce
actors.hero.talent.barkskin.desc=_+1 :_ En marchant dans l'herbe, la Gardienne gagne une peau d'écorce équivalente à _50% de son niveau_, celle-ci s'altère à chaque tour.\n\n_+2 :_ En marchant dans l'herbe, la Gardienne gagne une peau d'écorce équivalente à _100% de son niveau_, celle-ci s'altère à chaque tour.\n\n_+3 :_ En marchant dans l'herbe, la Gardienne gagne une peau d'écorce équivalente à _150% de son niveau_, celle-ci s'altère à chaque tour.
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains _0-50% of her level_ in barkskin armor which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains _0-100% of her level_ in barkskin armor which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains _0-150% of her level_ in barkskin armor which fades every turn.
actors.hero.talent.shielding_dew.title=rosée de protection
actors.hero.talent.shielding_dew.desc=_+1 :_ Les gouttes de rosée peuvent créer un bouclier autour de la Gardienne lorsque sa santé est pleine, jusqu'à _20% de ses PV max_.\n\n_+2 :_ Les gouttes de rosée peuvent créer un bouclier autour de la Gardienne lorsque sa santé est pleine, jusqu'à _40% de ses PV max_.\n\n_+3 :_ Les gouttes de rosée peuvent créer un bouclier autour de la Gardienne lorsque sa santé est pleine, jusqu'à _60% de ses PV max_.
@ -738,6 +742,7 @@ actors.hero.talent.swift_spirit.desc=_+1:_ La vitesse de déplacement du faucon
#universal
actors.hero.talent.heroic_energy.title=Energie héroïque
actors.hero.talent.heroic_energy.rat_title=ratroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ La capacité d'armure du héros a un coût de charge de _13% réduit_.\n\n_+2:_ La capacité d'armure du héros a un coût de charge _24% réduit_.\n\n_+3:_ La capacité d'armure du héros a un coût de charge _34 % réduit_.\n\n_+4:_ La capacité d'armure du héros a un coût de charge _43% réduit_
actors.hero.talent.ratsistance.title=ratsistance
@ -1078,7 +1083,7 @@ actors.mobs.spinner.desc=Ces araignées verdâtres velues essayent d'éviter le
actors.mobs.statue.name=statue animée
actors.mobs.statue.def_verb=bloqué
actors.mobs.statue.desc=Vous pourriez croire qu'il s'agit juste d'une autre de ces statues hideuses de ce donjon, mais ses yeux rouges luisants la trahissent.\n\nBien que la statue elle-même soit faite de pierre, le(s)/la _%s_ qu'elle brandit semble réel.
actors.mobs.statue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.\n\nWhile the statue itself is made of stone, the _%s_ it's wielding looks real.
actors.mobs.succubus.name=succube
actors.mobs.succubus.desc=Les succubes sont des démons se métamorphosant et manipulant les esprits de leurs proie. Celle-ci a pris l'apparence d'une belle femme, quoique assez pâle et d'un style gothique quelque peu dérangeant. Peut-être veut-elle attirer des sorciers nains ?\n\nLes succubes charmeront temporairement leurs ennemis lorsque elles attaquent, rendant leur cible impuissants de volonté et ne pouvant directement les attaquer tant que le charme fait effet. Lorsque une succube attaque un ennemi charmé, elle lui volera un peu de son essence vitale.

View File

@ -63,7 +63,7 @@ actors.buffs.artifactrecharge.name=Ereklye feltöltés
actors.buffs.artifactrecharge.desc=Az energia átáramlik rajtad, megnövelve a viselt ereklyék töltési sebességét.\n\nMinden ereklyére kicsit máshogy hat, de a töltődés sokkal gyorsabban végbemegy, mint normál esetben.\n\nFennmaradó körök: %s.
actors.buffs.barkskin.name=Kéregbőr
actors.buffs.barkskin.desc=Bőröd edzett, durva és kemény, mint egy fakéreg.\n\nAz edzett bőr növeli a páncélzat hatékonyságát, jobb védelmet biztosít fizikai behatásokkal szemben.\n\nPáncélzatod jelenleg ennyivel erősebb: %d.\nHátralévő körök, mire a kéregbőr elgyengül: %s.
actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack.\n\nYour armor is currently increased by: 0-%d.\nTurns until barkskin weakens: %s.
actors.buffs.barrier.name=Védőréteg
actors.buffs.barrier.desc=Egy tartós erőbuborék, amely megvéd minden sérüléstől.\n\nMinden sérülést felfog bármit is védjen, ameddig van blokkoló ereje. Az blokkolás lassacskán csökken. \n\nHátralévő blokkolás: %d.
@ -146,6 +146,9 @@ actors.buffs.degrade.desc=Erős sötét mágia csapolja a felszereléseden haszn
actors.buffs.doom.name=Kudarcra ítélt
actors.buffs.doom.desc=Nehéz folytatni, ha úgy tűnik a világ holtan szeretne látni.\n\nA kudarcra ítélt karakterek dupla sérülést szenvednek.\n\nAz ítélet végleges, csak a halállal végződhet.
actors.buffs.dread.name=Dread
actors.buffs.dread.desc=A terror so great that it will cause its target to flee the dungeon entirely!\n\nCreatures affected by dread will run from their opponent at high speed, and will disappear from the dungeon entirely once they are out of sight. Enemies that are disposed of this way will not award any items or experience. The shock of pain will lessen the duration of dread.\n\nTurns of dread remaining: %d.
actors.buffs.drowsy.name=Álmosság
actors.buffs.drowsy.desc=Egy bűvös erő miatt alig tudsz ébren maradni.\n\nA hős ellenállhat az álmosságnak, ha megsebesül vagy ha teljesen egészséges.\n\nNéhány kör után a célpont mély, bűvös álomba zuhan.
@ -159,7 +162,7 @@ actors.buffs.fireimbue.name=Eltelve tűzzel
actors.buffs.fireimbue.desc=A tűz ereje átjár!\n\nMinden fizikai támadásnál esély van arra, hogy az ellenség lángba borul. Ezen felül teljesen immunis vagy a tűz hatásaira.\n\nA tűzzel töltöttség még %s körig tart.
actors.buffs.foresight.name=Betekintés
actors.buffs.foresight.desc=Az érzékeid élesedtek, azonnal felfigyelsz mindenre ami kirívó.\n\nAmíg az előrelátás hatása alatt állsz, a keresési hatósugarad megnő, és mindent, ami a keresési sugaradba kerül, felfedezel azonnal.\n\nA maradék előrelátás körök száma: %s.
actors.buffs.foresight.desc=You are somehow able to see the layout of surrounding terrain with your mind.\n\nWhile under the effect of foresight all tiles in a wide radius are revealed to you, including any secret traps or doors.\n\nTurns of foresight remaining: %s.
actors.buffs.frost.name=Fagyás
actors.buffs.frost.freezes=Megfagyott az alábbi tárgyad: %s
@ -218,7 +221,7 @@ actors.buffs.lostinventory.name=Elveszett felszerelés
actors.buffs.lostinventory.desc=A felszerelésed elveszett valahol a kazamatában! Nem tudod felvenni, vagy használni a legtöbb tárgyat, amíg vissza nem szerzed.
actors.buffs.magicalsight.name=Mágikus látás
actors.buffs.magicalsight.desc=Valahogy az elméddel jobban látsz, mint a szemeddel.\n\nMinden olyan hatás, ami csökkentené vagy blokkolná a látást megszűnik miközben a mágikus látás aktív.\n\nMaradék körök száma: %s.
actors.buffs.magicalsight.desc=Somehow you are able to see with your mind, rather than your eyes.\n\nAll terrain or effects which reduce or block vision are broken while magical sight is active, and your vision range is increased by 50%.\n\nTurns of magical sight remaining: %s.
actors.buffs.magicalsleep.name=Bűvös álom
actors.buffs.magicalsleep.toohealthy=Teljesen egészséges vagy és ellenállsz az álmosító kényszernek.
@ -247,7 +250,7 @@ actors.buffs.ooze.desc=Ez a ragadós sav hozzátapad a húshoz, lassan szétmarv
actors.buffs.paralysis.name=Bénult
actors.buffs.paralysis.heromsg=Lebénultál!
actors.buffs.paralysis.out=feloldott bénulás
actors.buffs.paralysis.out=bénulás vége
actors.buffs.paralysis.desc=Gyakran a semmittevés a legrosszabb.\n\nA bénulás minden mozdulatot gátol, a célpont kénytelen kivárni amíg el nem múlik. Ha sebzést kap, a fájdalom felébresztheti a karaktert a bénultságból.\n\nA bénultság %s körön át tart.
actors.buffs.pincushion.name=Tűpárna
@ -288,7 +291,7 @@ actors.buffs.roots.heromsg=Nem tudsz mozogni!
actors.buffs.roots.desc=Gyökerek (mágikus vagy természetes) ragadják meg és szorítják földhöz a lábat.\n\nA gyökerek megkötözik a célpontot, amitől ugyan nem tud menni, de más tevékenységre nincs hatással.\n\nA gyökerek még %s körön át szorítanak.
actors.buffs.scrollempower.name=A tekercs ereje
actors.buffs.scrollempower.desc=A mágus nemrég olvasott tekercsének energiája erőt ad a pálcáinak! A következő pálcacsapását +%1$d szintre fogja emelni.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands!\n\nLevel Boost: +%1$d.\nZaps remaining: %2$d.
actors.buffs.shadows.name=Beárnyékolt
actors.buffs.shadows.desc=Beolvadsz a körülötted lévő árnyak közé, ami láthatatlanságot ad és lelassítja az anyagcserédet.\n\nAmíg láthatatlan vagy, az ellenségek nem tudnak megtámadni vagy követni. A legtöbb fizikai támadás és varázslat (tekercsek és varázspálcák) azonnal véget vetnek a láthatatlanságnak. Amíg az árnyék betakar, lassabban is éhezel meg.\n\nBeárnyékoltság addig tart, amíg el nem hagyod az árnyakat vagy egy ellenség nem érintkezik veled.
@ -350,11 +353,11 @@ actors.hero.abilities.warrior.heroicleap.short_desc=A harcos _hősi ugrást_ vis
actors.hero.abilities.warrior.heroicleap.desc=A harcos egy célzott hely felé ugrik, átugorva az útjába kerülő ellenségeket vagy veszélyeket. Falakon vagy más szilárd terepen azonban nem tud átugrani.
actors.hero.abilities.warrior.shockwave.name=lökéshullám
actors.hero.abilities.warrior.shockwave.short_desc=A harcos _lökéshullámot_ bocsájt ki kúp alakban, ami a földbe csapódik. Az ellenfelek akiket érint a hullám, sérülnek és lebénulnak.
actors.hero.abilities.warrior.shockwave.desc=A harcos a földre csap amitől lökéshullám keletkezik 5 mezőn keresztül, egy 60 fokú kúpban.\n\nAz ellenfelek, akiket elér a hullám, 5 körig lebénulnak, plusz további 1-2 sérülést szenvednek minden erőpont után, ami a harcos 10 erőpontja fölött van.
actors.hero.abilities.warrior.shockwave.desc=The Warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the Warrior has above 10.
actors.hero.abilities.warrior.endure.name=tűr
actors.hero.abilities.warrior.endure$enduretracker.name=Tűrőképesség
actors.hero.abilities.warrior.endure$enduretracker.desc=A harcos mostantól bónusz sebzést ejt az elszenvedett sebzése alapján.\n\nBónusz sebzés: %1$d\nMaradék ütés: %2$d
actors.hero.abilities.warrior.endure.short_desc=A harcos _Eltűr_, több fordulót kihagyva, de magas sebzési ellenállást szerezve. Ezután bónusz sebzést ejt az elszenvedett sebzés alapján.
actors.hero.abilities.warrior.endure.short_desc=A harcos _tűr_, több fordulót kihagyva, de magas sebzési ellenállást szerezve. Ezután bónusz sebzést ejt az elszenvedett sebzés alapján.
actors.hero.abilities.warrior.endure.desc=A harcos 3 körig tűr, és minden forrásból származó sebzés felét viseli el. Ez a csökkentés a sebzésnek ellenálló hatások, például a páncélzat előtt érvényesül.\n\nA tűrés után a harcos következő találata 10 fordulón keresztül bónusz sebzést kap. Ez a bónusz sebzés egyenlő a tűrés alatt okozott összes sebzés harmadával, még a sebzéscsökkentő hatások előtt!\n\nHa a harcosnak van valamilyen kombója, e képesség használata 3 körrel növeli annak hátralévő idejét.
actors.hero.abilities.mage.elementalblast.name=elementális robbanás
@ -382,7 +385,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Csak üres helyre ugorhatsz, látótá
actors.hero.abilities.rogue.smokebomb.prompt=Válaszd ki, hova ugrasz
actors.hero.abilities.rogue.smokebomb$ninjalog.name=fából készült csali
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Valahogy az ellenség könnyen meggyőződhet arról, hogy ez a fából készült csali az igazi zsivány!
actors.hero.abilities.rogue.smokebomb.short_desc=A zsivány egy _füstbombát_ dob, miközben elillan. Átmenetileg láthatatlanná válik és elvakítja a régi helyéhez közeli ellenfeleket.
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=A Zsivány ledob egy füstbombát, és 6 egységet surran. Át tud illanni a veszélyeken és ellenségeken, de szilárd terepen, például falakon nem.\n\nAzok az ellenségek, amelyek a Zsivány régi pozíciójának szomszédságában vannak, 5 fordulóra megvakulnak.
actors.hero.abilities.rogue.deathmark.name=halálos jel
actors.hero.abilities.rogue.deathmark.ally_target=Csak ellenségeket jelölhetsz meg
@ -403,13 +406,13 @@ actors.hero.abilities.huntress.spectralblades.short_desc=A vadásznő _szivárv
actors.hero.abilities.huntress.spectralblades.desc=A vadásznő szivárvány pengét dob egy ellenfelére, ami úgy működik, mintha távolsági fegyver volna a közelharci fegyvere. Minden hatása aktiválódik a közelharci fegyverének, beleértve a varázslatokat is.
actors.hero.abilities.huntress.naturespower.name=természet ereje
actors.hero.abilities.huntress.naturespower.short_desc=A vadásznő a _természet erejét_ hívja segítségül, ami rövid időre megnöveli a mozgási sebességét és az íja tűzgyorsaságát.
actors.hero.abilities.huntress.naturespower.desc=A Vadásznő ideiglenesen felruházza magát és íját a természet erejével! Ez 8 fordulóig tart.\n\nEz idő alatt a vadásznő 2x gyorsabban mozog, és 33%-kal gyorsabban támad íjával. A bónusz íjhatások nem lépnek működésbe, ha a mesterlövész a speciális támadásait használja.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the Huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the Sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=természet ereje
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=A vadásznő rövid időre megerősödik, növelve a mozgási sebességét és az íjjal való támadás sebességét.\n\nHátralévő körök: %s
actors.hero.abilities.huntress.spirithawk.name=léleksólyom
actors.hero.abilities.huntress.spirithawk.no_space=Nincs szabad hely a közeledben.
actors.hero.abilities.huntress.spirithawk.short_desc=A vadásznő megidéz egy _sólyom szellem_ barátot, amely segít neki felderíteni a helyszíneket és elterelni az ellenség figyelmét.
actors.hero.abilities.huntress.spirithawk.desc=A vadásznő megidéz egy szellemsólymot, amelyet a képesség ismételt használatával lehet irányítani, miközben megidézik. A sólyom 60 fordulóig tart, a sólyom irányítása nem kerül töltésbe.\n\nA sólyomnak minimális az élete és a támadóereje, de gyors, kitérő és pontos. Mindig megosztja a teljes látóterét a vadásznővel. Immunis minden területhez kötött hatásra, például tűzre és mérges gázra. Csak akkor támad, ha kifejezetten erre utasítják.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 100 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=léleksólyom
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=A sólymod követ.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=A sólymod támad!
@ -423,6 +426,7 @@ actors.hero.abilities.ratmogrify.short_desc=A hős _patkányosít_ egy ellenség
actors.hero.abilities.ratmogrify.desc=A hős 6 fordulóra patkánnyá változtat egy ellenséget! Főellenségek, szövetségesek és patkányok nem patkányosíthatók.\n\nA patkányosított ellenségek megtartják eredeti értékeiket, de nem rendelkeznek semmilyen képességgel.
actors.hero.abilities.ratmogrify$transmograt.name=patkányosított %s
actors.hero.abilities.ratmogrify$transmograt.desc=Ez az ellenség patkánnyá változott. Nagy fejlődés, ha engem kérdezel! - Patkánykirály
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Slain by: ratmogrified enemy
##main hero
actors.hero.hero.name=a hős
@ -460,7 +464,7 @@ actors.hero.heroclass.huntress_desc=A Vadásznő egy _különleges lélek íjjal
actors.hero.heroclass.huntress_unlock=A Vadásznő a dobófegyverek mestere, és van egy _egyedülálló mágikus íja_ végtelen számú nyíllal.\n\nAhhoz, hogy feloldhasd őt, egy menetben le kell győznöd 15 különböző ellenséget dobófegyverekkel.
actors.hero.herosubclass.berserker=vérengző
actors.hero.herosubclass.berserker_short_desc=A _vérengző_ dühöt gyűjt, ahogy sebzést kap. A düh növeli a sebzését, és rövid időre kicselezheti a halált.
actors.hero.herosubclass.berserker_short_desc=A _Vérengző_ dühöt gyűjt, ahogy sebzést kap. A düh növeli a sebzését, és rövid időre kicselezheti a halált.
actors.hero.herosubclass.berserker_desc=A vérengző dühös lesz, ha fizikai sebzést kap, beleértve a páncélja által blokkolt sebzést is! A düh idővel folyamatosan csökken, de lassabban, ha alacsony a HP-je.\n\nA vérengző akár +50% sebzést is okozhat 100% düh esetén. Amikor 0 életerő és 100% dühe van, a vérengző rövid időre 8-szorosára növeli a normál maximális pajzsát, és nem hajlandó meghalni, amíg van még pajzsa. A vérengzőnek azonban időre van szüksége, hogy felépüljön, miután dacol a halállal.
actors.hero.herosubclass.gladiator=gladiátor
actors.hero.herosubclass.gladiator_short_desc=A _Gladiátor_ sikeres támadások esetén kombót épít. A kombót fordíthatja egyedi képességei használatára.
@ -479,7 +483,7 @@ actors.hero.herosubclass.freerunner_short_desc=A _szerfutó_ futás közben lend
actors.hero.herosubclass.freerunner_desc=Ahogy a szerfutó mozog, egyre nagyobb lendületre tesz szert. 10 fordulónyi futás után akár 10 lendületet is nyerhet, de gyorsan elveszíti, ha megáll a mozgásban. A szerfutó a lendületét felhasználhatja a futás megkezdéséhez, minden egyes lendületpontért 2 fordulóra.\n\nFutás közben a szerfutó 2x-es sebességgel mozog, és szintjével arányos bónusz kitérést kap. Ha a futás véget ér, van egy csillapodási idő, mielőtt a lendület újra felépülhet.
actors.hero.herosubclass.sniper=orvlövész
actors.hero.herosubclass.sniper_short_desc=Az _orvlövész_ távolsági támadásaival át tudja lyukasztani a páncélt. Ha egy dobófegyverrel lecsapott, még egy speciális támadást intézhet az íjával.
actors.hero.herosubclass.sniper_desc=Az orvlövész távolsági harc mestere, akinek távolsági támadásai átütik az ellenség páncélzatát. Amikor dobófegyverrel támad egy ellenséget, lövészjelet helyez rá, ami lehetővé teszi számára, hogy egy speciális támadást intézzen az íjával. Ez a speciális támadás attól függően változik, hogy az íja hogyan van fejlesztve.\n\nA nem bővített íj egy gyors lövést intéz, amely csökkentett sebzést okoz, viszont azonnal tüzel. A gyors íj egy három nyílvesszőből álló sortüzet lő, amely csökkentett sebzést okoz, még mindig képes aktiválni a varázslatokat, valamint egy körbe telik a lövés. A sebző íj egy orvlövést lő, amely garantáltan talál, a távolságtól függően bónusz sebzést okoz, és 2 fordulóba telik a tüzelés.
actors.hero.herosubclass.sniper_desc=The Sniper is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=vadőr
actors.hero.herosubclass.warden_short_desc=A _vadőr_ átlát a magas füvön, és bónuszhatásokat kap, amikor magokat ültet és növényeket tapos el.
actors.hero.herosubclass.warden_desc=Az vadőrnek erős kapcsolata van a természettel, ami számos bónuszhatást biztosít neki a fűvel és a növényekkel kapcsolatban. Képes átlátni a magas és barázdált füvön, mintha az üres tér lenne.\n\nA vadőr által elvetett vagy elültetett mag körül fű hajt ki, és különleges hatásokat ér el, amikor növényeket tapos el. Ezek a speciális hatások helyettesítik a szokásos növényi hatásokat, ami azt jelenti, hogy egyetlen növényre sem ártalmas rátaposnia.
@ -514,7 +518,7 @@ actors.hero.talent.improvised_projectiles.title=improvizált lövedék
actors.hero.talent.improvised_projectiles.desc=_+1:_ A harcos _2 fordulóra_ megvakíthat egy ellenséget, ha bármilyen tárgyat, ami nem dobófegyver, hozzávág. Ennek 50 fordulós lehűlési ideje van.\n\n_+2:_ A harcos _3 fordulóra_ megvakíthat egy ellenséget, ha bármilyen tárgyat, ami nem dobófegyver, hozzávág. Ennek 50 fordulós lehűlési ideje van.
actors.hero.talent.hold_fast.title=erős tartás
actors.hero.talent.hold_fast.desc=_+1:_ Amikor a harcos várakozik, páncélzata _+2_-vel erősödik, míg meg nem mozdul.\n\n_+2:_ Amikor a harcos várakozik, páncélzata _+4_-el erősödik, míg meg nem mozdul.\n\n_+3:_ Amikor a harcos várakozik, páncélzata _+6_-al erősödik, míg meg nem mozdul.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _0-2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _0-4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _0-6 armor_ until he moves.
actors.hero.talent.strongman.title=erőember
actors.hero.talent.strongman.desc=_+1:_ A harcos ereje lefelé kerekítve _8%-kal_ nő.\n\n_+2:_ A harcos ereje lefelé kerekítve _13%-kal_ nő.\n\n_+3:_ A harcos ereje _18%-kal_ nő, lefelé kerekítve.
@ -537,7 +541,7 @@ actors.hero.talent.body_slam.desc=_+1:_ Amikor a harcos ugrás után földet ér
actors.hero.talent.impact_wave.title=lökéshullám
actors.hero.talent.impact_wave.desc=_+1:_ Amikor a harcos az ugrás után földet ér, minden szomszédos ellenséget _2 csempével_ hátrébb lök, és _25% eséllyel_ 3 fordulóra sebezhetővé teszi.\n\n_+2:_ Amikor a harcos az ugrás után földet ér, minden szomszédos ellenséget _3 csempével_ hátrébb lök, és _50% eséllyel_ 3 fordulóra sebezhetővé teszi.\n\n_+3:_ Amikor a harcos az ugrás után földet ér, minden szomszédos ellenséget _4 csempével_ hátrébb lök, és _75% eséllyel_ 3 fordulóra sebezhetővé teszi.\n\n_+4:_ Amikor a harcos az ugrás után földet ér, minden szomszédos ellenséget _5 csempével_ hátrébb lök, és _100% eséllyel_ 3 fordulóra sebezhetővé teszi.
actors.hero.talent.double_jump.title=dupla ugrás
actors.hero.talent.double_jump.desc=_+1:_ Ha a harcos 5 körön belül egy második ugrást hajt végre, annak az ugrásnak _20%-kal csökkentett_ töltésköltsége van.\n\n_+2:_ Ha a harcos 5 körön belül egy második ugrást hajt végre, annak az ugrásnak _36%-kal csökkentett_ töltésköltsége van.\n\n_+3:_ Ha a harcos 5 körön belül egy második ugrást hajt végre, annak az ugrásnak _50%-kal csökkentett_ töltésköltsége van.\n\n_+4:_ Ha a harcos 5 körön belül egy második ugrást hajt végre, annak az ugrásnak _60%-kal csökkentett_ töltésköltsége van.
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _41% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=táguló hullám
actors.hero.talent.expanding_wave.desc=_+1:_ A lökéshullám hatótávolsága 5 csempéről _6 csempére_, szélessége pedig 60-ról _75 fokra_ nő.\n\n_+2:_ A lökéshullám hatótávolsága 5-ről _7 csempére_, szélessége pedig 60-ról _90 fokra_ nő.\n\n_+3:_ A lökéshullám hatótávolsága 5 csempéről _8 csempére_, szélessége pedig 60-ról _105 fokra_nő.\n\n_+4:_ A lökéshullám hatótávolsága 5 csempéről _9 csempére_, szélessége pedig 60-ról _120 fokra_ nő.
@ -549,7 +553,7 @@ actors.hero.talent.shock_force.desc=_+1:_ A lökéshullám _20% -kal több sebz
actors.hero.talent.sustained_retribution.title=tartós megtorlás
actors.hero.talent.sustained_retribution.desc=_+1:_ A harcos _115% bónusz sebzést_ okoz _2 ütésen_ keresztül elosztva, ahelyett, hogy 100% bónusz sebzést okozna 1 ütéssel.\n\n_+2:_ A harcos _130% bónusz sebzést_ okoz _3 ütésen_ keresztül elosztva, ahelyett, hogy 100% bónusz sebzést okozna 1 ütéssel.\n\n_+3:_ A harcos _145% bónusz sebzést_ okoz _4 ütésen_ keresztül elosztva, ahelyett, hogy 100% bónusz sebzést okozna 1 ütéssel.\n\n_+4:_ A harcos _160% bónusz sebzést_ okoz _5 ütésen_ keresztül elosztva, ahelyett, hogy 100% bónusz sebzést okozna 1 ütéssel.
actors.hero.talent.shrug_it_off.title=vállvonás
actors.hero.talent.shrug_it_off.desc=_+1:_ A harcos nem szenvedhet a _maximális HP-jának 71%-ánál_ több sebzést, amíg kitart.\n\n_+2:_ A harcos nem szenvedhet a _maximális HP-jának 50%-ánál_ több sebzést, amíg kitart.\n\n_+3:_ A harcos nem szenvedhet a _maximális HP-jának 35%-ánál_ több sebzést, amíg kitart.\n\n_+4:_ A harcos nem szenvedhet a _maximális HP-jának 25%-ánál_ több sebzést, amíg kitart.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _67% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _45% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _30% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _20% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=esélyegyenlítés
actors.hero.talent.even_the_odds.desc=_+1:_ A harcos további _5% bónusz sebzést_ okoz minden ellenségnek 2 csempén belül, amikor a kitartás véget ér.\n\n_+2:_ A harcos további _10% bónusz sebzést_ okoz minden ellenségnek 2 csempén belül, amikor a kitartás véget ér.\n\n_+3:_ A harcos további _15% bónusz sebzést_ okoz minden ellenségnek 2 csempén belül, amikor a kitartás véget ér.\n\n_+4:_ A harcos további _20% bónusz sebzést_ okoz minden ellenségnek 2 csempén belül, amikor a kitartás véget ér.
@ -575,7 +579,7 @@ actors.hero.talent.shield_battery.title=pajzs akkumulátor
actors.hero.talent.shield_battery.desc=_+1:_ A mágus önmagát is célba veheti egy pálcával, hogy minden töltését pajzzsá alakítsa át _5% maximális HP/töltés_ arányban.\n\n_+2:_ A mágus önmagát is célba veheti egy pálcával, hogy minden töltését pajzzsá alakítsa át _7,5% maximális HP/töltés_ arányban.
actors.hero.talent.empowering_scrolls.title=felerősítő tekercsek
actors.hero.talent.empowering_scrolls.desc=_+1:_ Amikor a mágus elolvas egy tekercset, a következő pálcás csapása _+1 szintet kap.\n\n_+2:_ Amikor a mágus elolvas egy tekercset, a következő pálcacsapása _+2 szintet_ kap.\n\n_+3:_ Amikor a mágus elolvas egy tekercset, a következő pálcacsapása _+3 szintet_ kap.
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next two wand zaps will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next two wand zaps will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next two wand zaps will get _+3 levels_.
actors.hero.talent.ally_warp.title=szövetséges kötelék
actors.hero.talent.ally_warp.desc=_+1:_ A mágus megérinthet egy szövetségest, hogy azonnal helyet cseréljen vele, _2 csempe hatótávolsággal_.\n\n_+2:_ A mágus megérinthet egy szövetségest, hogy azonnal helyet cseréljen vele, _4 csempe hatótávolsággal_.\n\n_+3:_ A mágus megérinthet egy szövetségest, hogy azonnal helyet cseréljen vele, _6 csempe hatótávolsággal_.\n\nA mágus nem tud helyet cserélni mozgásképtelen szövetségesekkel.
@ -596,7 +600,7 @@ actors.hero.talent.necromancers_minions.desc=_+1:_ egy megbélyegzett lelkű ell
actors.hero.talent.blast_radius.title=robbanási sugár
actors.hero.talent.blast_radius.desc=_+1:_ Az elementál robbanásának hatósugara 4 csempéről _5 csempére_ nőtt.\n\n_+2:_ Az elementál robbanásának hatósugara 4 csempéről _6 csempére_ nőtt.\n\n_+3:_ Az elementál robbanásának hatósugara 4 csempéről _7 csempére_ nőtt.\n\n_+4:_ Az elementál robbanásának hatósugara 4 csempéről _8 csempére_ nőtt.
actors.hero.talent.elemental_power.title=elementális energia
actors.hero.talent.elemental_power.desc=_+1:_ Az elementális robbanás ereje _20%-kal nő.\n\n_+2:_ Az elementális robbanás ereje _40%-kal nő.\n\n_+3:_ Az elementális robbanás ereje _60%-kal nő.\n\n_+4:_ Az elementális robbanás ereje _80%-kal nő.
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _20%_.\n\n_+2:_ The power of elemental blast is increased by _40%_.\n\n_+3:_ The power of elemental blast is increased by _60%_.\n\n_+4:_ The power of elemental blast is increased by _80%_.
actors.hero.talent.reactive_barrier.title=reaktív akadály
actors.hero.talent.reactive_barrier.desc=_+1:_ A mágus _2 pajzsot_ kap minden elementál robbanása által érintett karakter után, legfeljebb 5 karakterig.\n\n_+2:_ A mágus _4 pajzsot_ kap minden elementál robbanása által érintett karakter után, legfeljebb 5 karakterig.\n\n_+3:_ A mágus _6 pajzsot_ kap minden elementál robbanása által érintett karakter után, legfeljebb 5 karakterig.\n\n_+4:_ A mágus _8 pajzsot_ kap minden elementál robbanása által érintett karakter után, legfeljebb 5 karakterig.
@ -636,7 +640,7 @@ actors.hero.talent.rogues_foresight.title=zsiványok előrelátása
actors.hero.talent.rogues_foresight.desc=_+1:_ Amennyiben titkos szobával rendelkező szintre lép a zsivány _50% eséllyel felfedezi_, hogy a szint tartalmaz ilyet.\n\n_+2:_ Amennyiben titkos szobával rendelkező szintre lép a zsivány _75% eséllyel felfedezi_, hogy a szint tartalmaz ilyet.
actors.hero.talent.light_cloak.title=könnyű köpeny
actors.hero.talent.light_cloak.desc=_+1:_ a tolvaj használhatja árnyékköpenyét (ha nem is viseli), de a feltöltődése _13% sebességgel_ történik csupán.\n\n_+2:_ a tolvaj használhatja árnyékköpenyét (ha nem is viseli), de a feltöltődése _27% sebességgel_ történik csupán.\n\n_+3:_ a tolvaj használhatja árnyékköpenyét (ha nem is viseli), de a feltöltődése _40% sebességgel_ történik csupán.
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _17% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _33% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_.
actors.hero.talent.enhanced_rings.title=továbbfejlesztett gyűrűk
actors.hero.talent.enhanced_rings.desc=_+1:_ ha a tolvaj egy ereklyét használatba vesz, a gyűrűi +1 fejlődésen mennek keresztül _3 körön át_.\n\n_+2:_ ha a tolvaj egy ereklyét használatba vesz, a gyűrűi +1 fejlődésen mennek keresztül _6 körön át_.\n\n_+3:_ ha a tolvaj egy ereklyét használatba vesz, a gyűrűi +1 fejlődésen mennek keresztül _9 körön át_.
@ -683,7 +687,7 @@ actors.hero.talent.survivalists_intuition.desc=_+1:_ A vadásznő minden felszer
actors.hero.talent.followup_strike.title=követő csapás
actors.hero.talent.followup_strike.desc=_+1:_ amikor a vadásznő eltalál egy ellenséget a nyilával, vagy dobófegyverrel, a következő közelharci támadása _2 bónusz sebzést_ okoz annak az ellenfélnek.\n\n_+2:_ amikor a vadásznő eltalál egy ellenséget a nyilával, vagy dobófegyverrel, a következő közelharci támadása _3 bónusz sebzést_ okoz annak az ellenfélnek.
actors.hero.talent.natures_aid.title=támogat a természet
actors.hero.talent.natures_aid.desc=_+1:_ a vadásznő amikor növényi hatás alá kerül a látómezejében 2 kéregbőr védelmet kap, ami _3 körönként_ gyengül.\n\n_+2:_ a vadásznő amikor növényi hatás alá kerül a látómezejében 2 kéregbőr védelmet kap, ami _5 körönként_ gyengül.
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 0-2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 0-2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=élénkítő étel
actors.hero.talent.invigorating_meal.desc=_+1:_ Az étkezés 1 körbe telik a vadásznőnek (a bogyók azonnal elfogyasztásra kerülnek) és _1 kör sietséget_ is biztosít. \n\n_+2:_ Az étkezés 1 körbe telik a vadásznőnek (a bogyók azonnal elfogyasztásra kerülnek) és _2 kör sietséget_ is biztosít.
@ -711,7 +715,7 @@ actors.hero.talent.shared_upgrades.desc=_+1:_ Amikor az orvlövész egy továbbf
actors.hero.talent.durable_tips.title=tartós hegyek
actors.hero.talent.durable_tips.desc=_+1:_ a hegyezett dárdák _2x tartósabbak_ a vadőr esetében.\n\n_+2:_ a hegyezett dárdák _3x tartósabbak_ a vadőr esetében.\n\n_+3:_ a hegyezett dárdák _4x tartósabbak_ a vadőr esetében.
actors.hero.talent.barkskin.title=kéregbőr
actors.hero.talent.barkskin.desc=_+1:_ amikor a vadőr fűre lép kéregbőrt szerez, ami a szintje _50% -ával_ egyezik meg és minden körben gyengül.\n\n_+2:_ amikor a vadőr fűre lép kéregbőrt szerez, ami a szintje _100% -ával_ egyezik meg és minden körben gyengül.\n\n_+3:_ amikor a vadőr fűre lép kéregbőrt szerez, ami a szintje _150% -ával_ egyezik meg és minden körben gyengül.
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains _0-50% of her level_ in barkskin armor which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains _0-100% of her level_ in barkskin armor which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains _0-150% of her level_ in barkskin armor which fades every turn.
actors.hero.talent.shielding_dew.title=védelmező harmat
actors.hero.talent.shielding_dew.desc=_+1:_ a harmatcseppek védelmezhetik a vadőrt, amikor teljesen egészséges, egészen _a max életerejének 20%-áig_.\n\n_+2:_ a harmatcseppek védelmezhetik a vadőrt, amikor teljesen egészséges, egészen _a max életerejének 40%-áig_.\n\n_+3:_ a harmatcseppek védelmezhetik a vadőrt, amikor teljesen egészséges, egészen _a max életerejének 60%-áig_.
@ -738,6 +742,7 @@ actors.hero.talent.swift_spirit.desc=_+1:_ A léleksólyom mozgása felgyorsul _
#universal
actors.hero.talent.heroic_energy.title=hősi energia
actors.hero.talent.heroic_energy.rat_title=ratroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ A hős páncél képességének _13% -al csökken_ a töltési költsége.\n\n_+1:_ A hős páncél képességének _24% -al csökken_ a töltési költsége.\n\n_+1:_ A hős páncél képességének _34% -al csökken_ a töltési költsége.\n\n_+1:_ A hős páncél képességének _43% -al csökken_ a töltési költsége.
actors.hero.talent.ratsistance.title=patkányállóság
@ -1078,7 +1083,7 @@ actors.mobs.spinner.desc=Ezek a zöldes, szőrös barlangi pókok igyekeznek elk
actors.mobs.statue.name=élő szobor
actors.mobs.statue.def_verb=védte
actors.mobs.statue.desc=Azt hinnéd, hogy ez is csak egy a kazamata ronda szobrai közül, de a pirosan izzó szeme árulkodó.\n\nBár maga a szobor kőből készült, de a nála lévő _%s_ valódinak tűnik.
actors.mobs.statue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.\n\nWhile the statue itself is made of stone, the _%s_ it's wielding looks real.
actors.mobs.succubus.name=parázna
actors.mobs.succubus.desc=A paráznák alakváltó démonok, akik a prédájuk elméjét manipulálják. Ez az egyed egy sápadt, gótikus humanoid alakját öltötte magára, talán hogy elcsábítsa a törpe boszorkánymestereket?\n\nAmikor támadnak, a paráznák elbájolhatják a célpontjukat, képtelenné téve őket a közvetlen támadásra. Ha a parázna egy elbájoltat támad, elvesz valamennyit az életesszenciájából.

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@ -63,7 +63,7 @@ actors.buffs.artifactrecharge.name=Pengisian-ulang Artefak
actors.buffs.artifactrecharge.desc=Energi mengalir di tubuhmu, meningkatkan kecepatan pengisian artefak yang kau miliki.\n\nPengaruhnya akan berbeda-beda pada setiap artefak, tetapi semuanya akan mengisi daya jauh lebih cepat dari biasanya..\n\nGiliran tersisa: %s.
actors.buffs.barkskin.name=Kulit Kayu
actors.buffs.barkskin.desc=Kulitmu mengeras, rasanya kasar dan padat seperti kulit kayu.\n\nKulit yang mengeras itu meningkatkan armormu, memungkinkanmu bertahan lebih baik terhadap serangan fisik.\n\nArmormu saat ini bertambah sebesar: %d.\nGiliran sampai kulit kayu melemah: %s.
actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack.\n\nYour armor is currently increased by: 0-%d.\nTurns until barkskin weakens: %s.
actors.buffs.barrier.name=Penahan
actors.buffs.barrier.desc=Gelembung kuat yang menahan semua damage.\n\nPenahan ini akan menyerap semua damage bagi sesuatu yang ada di dalamnya selama masih ada penahan yang tersisa. Perisai juga akan menghilang secara perlahan seiring waktu.\n\nPerisai tersisa: %d .
@ -75,7 +75,7 @@ actors.buffs.berserk.recovering=Pemulihan
actors.buffs.berserk.angered_desc=Parahnya luka yang dialami berserker membuat pukulannya bertambah kuat. Selagi berserker menerima damage fisik, amarahnya akan meluap, memberikan bonus damage jika ia menyerang. Damage yang tertahan oleh armor akan tetap meningkatkan amarahnya.\n\nKemarahan berserker akan menghilang seiring berjalannya waktu. Semakin sedikit darahnya, semakin lama kemarahan itu akan meluap.\n\nJika berseker kehabisan darah sampai 0 saat amarahnya meluap, dan juga sedang memakai pinnya, ia akan berserk dan _menolak untuk mati_ untuk waktu yang singkat.\n\nKemarahan saat ini: _%.0f%%_\n_+%.0f%%_ damage
actors.buffs.berserk.berserk_desc=Saat berada di ambang kematian, ketakutan dan ketidakpastian menghilang, hanya menyisakan amarah. Di keadaan sekarat ini berserker sangat amat kuat, _menyerang dengan +50% damage, mendapat ketahanan lebih, dan menolak untuk mati._\n\nBonus ketahanan ini semakin kuat jika armornya semakin bagus pula, dan akan habis seiring berjalannya waktu. Saat ketahanan itu berkurang mencapai 0, berserker akan menyerah dan mati.\n\nSegala cara penyembuhan akan membuat berserker stabil kembali, tapi dia akan kelelahan. Saat kelelahan, berserker harus menambah experience agar dapat marah kembali.
actors.buffs.berserk.recovering_desc=Kekuatan dari dalam ada batasnya. Berserker harus beristirahat sebelum bisa marah kembali.\n\nSaat dalam masa pemulihan, berserker tidak dapat meluapkan amarahnya saat diserang.\n\nLevel sampai pulih: _%.2f_
actors.buffs.berserk.no_rages=Darah maksimal berserker akan terus berkurang setiap kali ia "berserk".
actors.buffs.berserk.no_rages=Darah maksimal berserker akan terus berkurang setiap kali ia mengamuk.
actors.buffs.berserk.past_rages=Jumlah kemarahan berserker sampai sekarang : _%d_\nDarah maksimal berkurang sampai: _%d%%_
actors.buffs.berserk.rankings_desc=Ngamuk sampai Mati
@ -146,6 +146,9 @@ actors.buffs.degrade.desc=Sihir hitam yang kuat telah melemahkan kekuatan yang t
actors.buffs.doom.name=Ditakdirkan Mati
actors.buffs.doom.desc=Sangat sulit untuk melanjutkan perjalanan ketika alam semesta tampaknya menginginkanmu mati.\n\nKarakter yang ditakdirkan mati akan menerima damage dua kali lipat dari semua sumber.\n\nTakdir ini permanen, dan hanya akan berakhir oleh kematian.
actors.buffs.dread.name=Dread
actors.buffs.dread.desc=A terror so great that it will cause its target to flee the dungeon entirely!\n\nCreatures affected by dread will run from their opponent at high speed, and will disappear from the dungeon entirely once they are out of sight. Enemies that are disposed of this way will not award any items or experience. The shock of pain will lessen the duration of dread.\n\nTurns of dread remaining: %d.
actors.buffs.drowsy.name=Mengantuk
actors.buffs.drowsy.desc=Kekuatan gaib membuatmu sulit untuk tetap sadar.\n\nSang pahlawan dapat menahan rasa kantuk dengan cara diserang lawan, atau jika darahnya penuh.\n\nSetelah beberapa saat, target akan tidur dengan lelap.
@ -159,7 +162,7 @@ actors.buffs.fireimbue.name=Dijiwai oleh Api
actors.buffs.fireimbue.desc=Kau dijiwai kekuatan api!\n\nSemua serangan fisik memiliki peluang untuk membuat musuhmu terbakar. Ditambah, kau kebal terhadap api.\n\nSisa waktu dijiwai api: %s giliran.
actors.buffs.foresight.name=Ramalan
actors.buffs.foresight.desc=Inderamu menguat, memungkinkanmu untuk segera melihat sesuatu yang berada tidak pada tempatnya.\n\nSaat berada di bawah pengaruh ini pandanganmu meningkat tajam, radius pencarianmu meningkat, dan apa pun yang memasuki radius pencarianmu akan langsung ditemukan.\n\nSisa giliran ramalan: %s.
actors.buffs.foresight.desc=You are somehow able to see the layout of surrounding terrain with your mind.\n\nWhile under the effect of foresight all tiles in a wide radius are revealed to you, including any secret traps or doors.\n\nTurns of foresight remaining: %s.
actors.buffs.frost.name=Membeku
actors.buffs.frost.freezes=%s membeku!
@ -215,10 +218,10 @@ actors.buffs.lockedfloor.name=Lantai ini terkunci
actors.buffs.lockedfloor.desc=Lantai ini terkunci, dan kau tak bisa meninggalkannya!\n\nSelama lantai ini terkunci, kau tak akan merasa lapar atau merasakan sakit akibat kelaparan. Juga, jika kau tidak mengalahkan raja lantai ini, efek pasif regenerasi juga akan terhenti.\n\nDitambah, jika kau dihidupkan kembali oleh ankh yang tidak diberkati saat lantai ini terkunci, maka lantai ini akan di-reset.\n\nBunuh raja untuk membuka kunci.
actors.buffs.lostinventory.name=Tas kamu hilang
actors.buffs.lostinventory.desc=Tas mu hilang di suatu tempat dalam Labirin, Anda tidak akan bisa mengambil atau menggunakan hampir seluruh barang sampai kamu menemukan tas kamu
actors.buffs.lostinventory.desc=Tas mu hilang di suatu tempat dalam Labirin, Kau tidak akan bisa mengambil atau menggunakan hampir seluruh barang sampai kau menemukan tas kamu
actors.buffs.magicalsight.name=Penglihatan Sihir
actors.buffs.magicalsight.desc=Entah bagaimana kau dapat melihat dengan pikiranmu, bukan dengan matamu.\n\nSemua hal yang mengurangi atau menghalangi penglihatanmu akan hilang saat penglihatan sihir ini aktif.\n\nSisa giliran penglihatan sihir: %s.
actors.buffs.magicalsight.desc=Somehow you are able to see with your mind, rather than your eyes.\n\nAll terrain or effects which reduce or block vision are broken while magical sight is active, and your vision range is increased by 50%.\n\nTurns of magical sight remaining: %s.
actors.buffs.magicalsleep.name=Tidur Magis
actors.buffs.magicalsleep.toohealthy=Kau terlalu sehat, dan menolak untuk tidur.
@ -236,7 +239,7 @@ actors.buffs.momentum.momentum=Membangun Momentum
actors.buffs.momentum.running=Berlari Bebas
actors.buffs.momentum.resting=Pemulihan
actors.buffs.momentum.momentum_desc=Saat dia bergerak, Pelari Bebas membangun momentum, yang bisa dia gunakan untuk memulai lari bebas.\n\nSetiap charge momentum memberikan dua giliran lari bebas, dan Pelari Bebas dapat membangun hingga 10 charge. Momentum dengan cepat hilang saat Pelari Bebas berhenti bergerak.\n\nCharge momentum saat ini: %d.
actors.buffs.momentum.running_desc=Sementara dia bergerak, Pelari Bebas membangun momentum, yang dapat dibelanjakan untuk memulai melakukan lari bebas.\n\nKetika melakukan lari bebas, Pelari Bebas bergerak dengan kecepatan ganda dan mendapat bonus penghindaran berdasar tingkat levelnya.\n\nGerakan tersisa :%d.
actors.buffs.momentum.running_desc=Saat ia bergerak, Pelari Bebas membangun momentum, yang dapat digunakan memulai lari bebas.\n\nKetika sedang lari bebas, Pelari Bebas bergerak dengan kecepatan ganda dan mendapat bonus penghindaran berdasar tingkat levelnya.\n\nGiliran tersisa :%d.
actors.buffs.momentum.resting_desc=Saat dia bergerak, pelari bebas membangun momentum, yang bisa dia gunakan untuk memulai lari bebas.\n\nPelari bebas membutuhkan waktu untuk memulihkan staminanya sebelum membangun momentum lagi.\n\nGiliran tersisa: %d.
actors.buffs.ooze.name=Cairan kaustik
@ -264,8 +267,8 @@ actors.buffs.preparation.desc=Pembunuh menunggu dengan sabar, bersiap menyerang
actors.buffs.preparation.desc_dmg=Serangan selanjutnya akan menghasilkan _%1$d%% damage tambahan_, dan akan mengeksekusi musuh biasa bila darahnya kurang dari _%2$d%%_, atau raja bila darahnya kurang dari _%3$d%%_.
actors.buffs.preparation.desc_dmg_likely=Serangannya juga mungkin akan lebih memberikan jumlah damage yang lebih besar.
actors.buffs.preparation.desc_blink=Ia dapat berpindah ke arah musuh sebelum ia menyerangnya, dengan jarak maksimal _%d._
actors.buffs.preparation.desc_invis_time=Telah tembus pandang selama _%d giliran._
actors.buffs.preparation.desc_invis_next=Serangan akan lebih kuat dalam _%d giliran._
actors.buffs.preparation.desc_invis_time=Telah tembus pandang selama: _%d giliran._
actors.buffs.preparation.desc_invis_next=Giliran serangan lebih kuat: _%d giliran._
actors.buffs.preparation.prompt=Pilih target untuk diserang!\nJarak perpindahan maksimal: %d
actors.buffs.preparation.no_target=Tidak ada yang dapat diserang di sana.
actors.buffs.preparation.out_of_reach=Target itu ada di luar jangkauan.
@ -288,7 +291,7 @@ actors.buffs.roots.heromsg=Kau tak bisa bergerak!
actors.buffs.roots.desc=Akar (sihir atau natural) melingkar di kaki, membuat kaki tertanam ke dalam tanah.\n\nAkar mengunci target di tempat, membuatnya mustahil untuk bergerak, tapi aksi lain tidak berpengaruh.\n\nSisa waktu kaki tertanam: %s giliran.
actors.buffs.scrollempower.name=Gulungan yang Memperkuat
actors.buffs.scrollempower.desc=Energi dari gulungan yang baru saja dibaca Penyihir memperkuat tongkat sihirnya! Tembakan tongkat sihir berikutnya memberikan +%1$d level tambahan.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands!\n\nLevel Boost: +%1$d.\nZaps remaining: %2$d.
actors.buffs.shadows.name=Berbaur dengan bayangan
actors.buffs.shadows.desc=Kau membaur dengan bayangan di sekitarmu, membuatmu tembus pandang dan melambatkan metabolisme tubuhmu.\n\nSaat kau tembus pandang musuh tak akan dapat menyerangmu atau mengikutimu. Serangan fisik ataupun efek sihir (seperti gulungan atau tongkat sihir) akan segera membatalkan tembus pandang. Ditambah, saat membaur dengan bayangan, rasa laparmu juga sedikit tertahan.\n\nKau akan terus berbaur dengan bayangan sampai kau keluar ruangan atau mengadakan kontak dengan musuh.
@ -300,7 +303,7 @@ actors.buffs.snipersmark.name=Tanda Penembak Jitu
actors.buffs.snipersmark.desc=Penembak Jitu terfokus pada targetnya yang baru diserang. Dia dapat melakukan serangan khusus yang bervariasi dengan busurnya berdasarkan pada bagaimana busur itu diaugmentasi.\n\nBusur yang tidak diaugmentasi akan menembakkan _snapshot,_ memberikan damage kecil tetapi tidak memakan waktu untuk menembak.\n\nBusur yang diaugmentasi kecepatan akan menembakkan _volley_ tiga panah. Setiap panah akan menghasilkan damage yang berkurang, tetapi masih dapat mengaktifkan enchantment. Volley ini memakan 1 giliran untuk menembak.\n\nBusur yang diaugmentasi damage akan melepaskan _sniper shot._ Tembakan ini dijamin mengenai target, memberikan damage bonus berdasarkan jarak target, dan memakan 2 giliran untuk menembak.
actors.buffs.soulmark.name=Jiwa Tertandai
actors.buffs.soulmark.desc=Sang Ahli Sihir telah menandai jiwa dari mahluk hidup ini, memungkinkan Ahli Sihir untuk menyembuhkan diri setiap kali diserang\n\nGiliran Tanda Jiwa: %s
actors.buffs.soulmark.desc=Sang dukun telah menandai jiwa dari karakter ini, memungkinkan dukun untuk menyembuhkan diri setiap kali karakter ini diserang secara fisik.\n\nGiliran tanda jiwa: %s.
actors.buffs.stamina.name=Stamina
actors.buffs.stamina.desc=Kau memiliki stamina yang tidak terbatas, membuatmu bisa bergerak lebih cepat!\n\nSaat memiliki efek stamina, kau akan berlari dengan kecepatan +50%%, tapi kecepatannya akan normal ketika melakukan hal yang lain.\n\nSisa giliran stamina: %s.
@ -346,83 +349,84 @@ actors.hero.abilities.armorability.cost=Biaya charge: _%d_
actors.hero.abilities.warrior.heroicleap.name=lompatan heroik
actors.hero.abilities.warrior.heroicleap.prompt=Pilih arah untuk melompat
actors.hero.abilities.warrior.heroicleap.short_desc=Pendekar melakukan _Lompatan Heroik_ menuju lokasi yang ditargetkan, berlayar di atas musuh dan bahaya.
actors.hero.abilities.warrior.heroicleap.desc=Pendekar melompat ke lokasi yang ditargetkan, melewati musuh atau bahaya di jalan. Namun ia tidak bisa melompati tembok atau medan padat lainnya.
actors.hero.abilities.warrior.heroicleap.short_desc=Pendekar melakukan _Lompatan Heroik_ ke lokasi yang ditargetkan, lompatan itu dapat melewati musuh dan hambatan berbahaya.
actors.hero.abilities.warrior.heroicleap.desc=Pendekar melompat ke lokasi yang ditargetkan, dapat melewati musuh atau hambatan berbahaya yang menghalangi. Namun ia tidak bisa melompati tembok atau medan padat lainnya.
actors.hero.abilities.warrior.shockwave.name=gelombang kejut
actors.hero.abilities.warrior.shockwave.short_desc=Pendekar melepaskan _Gelombang Kejut_ dalam area berbentuk kerucut dengan membanting tanah. Musuh yang terperangkap dalam gelombang kejut akan terkena damage dan lumpuh.
actors.hero.abilities.warrior.shockwave.desc=Pendekar membanting tanah, menghasilkan gelombang kejut yang bergerak hingga 5 tile dalam area kerucut 60 derajat.\n\nMusuh yang terperangkap dalam gelombang kejut ini akan lumpuh selama 5 giliran. Mereka juga menerima 5-10 damage, ditambah 1-2 damage tambahan untuk setiap poin kekuatan yang dimiliki Pendekar di atas 10.
actors.hero.abilities.warrior.shockwave.short_desc=Pendekar mengantam tanah dan melepaskan _Gelombang Kejut_ dalam area berbentuk kerucut. Musuh yang terkena efek gelombang kejut akan menerima damage dan menjadi lumpuh.
actors.hero.abilities.warrior.shockwave.desc=The Warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the Warrior has above 10.
actors.hero.abilities.warrior.endure.name=tahan
actors.hero.abilities.warrior.endure$enduretracker.name=Daya Tahan
actors.hero.abilities.warrior.endure$enduretracker.desc=Pendekar sekarang memberikan damage bonus berdasarkan damage yang dia tahan.\n\nDamage Bonus: %1$d\nHit tersisa: %2$d
actors.hero.abilities.warrior.endure.short_desc=Pendekar bertahan, melewati beberapa giliran tetapi mendapatkan ketahanan terhadap damage yang tinggi. Dia kemudian memberikan damage bonus berdasarkan apa yang dia tahan.
actors.hero.abilities.warrior.endure$enduretracker.desc=Pendekar sekarang memberikan damage bonus berdasarkan damage yang dia tahan.\n\nDamage Bonus: %1$d\nSerangan tersisa: %2$d
actors.hero.abilities.warrior.endure.short_desc=Pendekar _Bertahan_, melewati beberapa giliran tetapi mendapatkan ketahanan yang tinggi terhadap damage. Dia kemudian memberikan damage bonus berdasarkan seberapa besar yang dia tahan.
actors.hero.abilities.warrior.endure.desc=Pendekar bertahan selama 3 giliran, menerima setengah damage dari semua sumber. Pengurangan ini diterapkan sebelum efek penahan damage seperti armor.\n\nSetelah bertahan, serangan Pendekar berikutnya dalam 10 giliran mendapatkan damage bonus. Damage bonus ini sama dengan sepertiga dari semua damage yang ditimbulkan padanya selama bertahan, sebelum efek pengurangan damage!\n\nJika Pendekar memiliki kombo apa pun, menggunakan kemampuan ini akan menambah waktu tersisa sebanyak 3 giliran.
actors.hero.abilities.mage.elementalblast.name=ledakan elemental
actors.hero.abilities.mage.elementalblast.short_desc=Penyihir memancarkan _Ledakan Elemental_ dari tongkatnya, menutupi area yang luas di sekitarnya dengan efek yang bervariasi berdasarkan jenis sihir di tongkatnya.
actors.hero.abilities.mage.elementalblast.desc=Penyihir memancarkan ledakan sihir, yang mencakup wilayah melingkar hingga 4 petak jauhnya dan menghasilkan hingga 15-25 damage. Efek spesifik dari ledakan elemental akan berbeda-beda tergantung tongkat yang ditanamkan pada tongkat Penyihir.
actors.hero.abilities.mage.elementalblast.desc=Penyihir memancarkan ledakan sihir, yang mencakup wilayah melingkar hingga 4 petak jauhnya dan menghasilkan hingga 15-25 damage. Efek spesifik dari ledakan elemental akan berbeda-beda tergantung dari tongkat sihir apa yang dijiwai oleh tongkat Penyihir.
actors.hero.abilities.mage.elementalblast.generic_desc=Efek ledakan elemental akan serupa dengan efek tongkat ketika menyerang musuh atau sekutu.
actors.hero.abilities.mage.wildmagic.name=sihir liar
actors.hero.abilities.mage.wildmagic.no_wands=Kau tidak punya tongkat sihir untuk ditembakkan!
actors.hero.abilities.mage.wildmagic.short_desc=Penyihir melepaskan _Sihir Liar_ yang ada di tongkatnya, secara acak menembakkannya beberapa kali ke target yang dipilih dalam satu giliran.
actors.hero.abilities.mage.wildmagic.desc=Penyihir melepaskan kekuatan di tongkatnya, menembakkannya secara acak hingga 4 kali dalam satu giliran. Tongkat Penyihir tidak termasuk dalam efek ini.\n\nSetiap tongkat juga ditingkatkan levelnya sebesar 1, hingga +2. Kemampuan ini memang menghabiskan muatan tongkat sihir, dan tidak ada tongkat sihir yang bisa ditembakkan lebih dari 2 kali.
actors.hero.abilities.mage.wildmagic.desc=Penyihir melepaskan kekuatan dari semua tongkat sihir yang dimilikinya, menembakkan masing-masing secara acak sebanyak 4 kali dalam satu giliran. Tongkat Penyihir tidak termasuk dalam efek ini.\n\nSetiap tongkat sihir juga ditingkatkan levelnya sebesar 1, hingga +2. Kemampuan ini menghabiskan charge tongkat sihir, dan tidak ada tongkat sihir yang bisa ditembakkan lebih dari 2 kali.
actors.hero.abilities.mage.warpbeacon.name=suar teleportasi
actors.hero.abilities.mage.warpbeacon.depths=Kau tidak bisa teleportasi di antara kedalaman!
actors.hero.abilities.mage.warpbeacon.depths=Kau tidak bisa teleportasi di lantai yang berbeda!
actors.hero.abilities.mage.warpbeacon.locked_floor=Kau tidak dapat meninggalkan lantai yang terkunci!
actors.hero.abilities.mage.warpbeacon.too_far=Lokasi itu terlalu jauh!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=Kau tidak bisa menempatkan suar di sana!
actors.hero.abilities.mage.warpbeacon.window_desc=Suar mu saat ini ditempatkan di lantai %d.
actors.hero.abilities.mage.warpbeacon.window_desc=Suarmu saat ini ditempatkan di lantai %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport ke suar
actors.hero.abilities.mage.warpbeacon.window_clear=suar yang jelas
actors.hero.abilities.mage.warpbeacon.window_clear=hapus suar
actors.hero.abilities.mage.warpbeacon.window_cancel=batal
actors.hero.abilities.mage.warpbeacon.short_desc=Penyihir menempatkan _Suar Transportasi_ di lokasinya saat ini, yang mana dia bisa langsung berpindah kembali.
actors.hero.abilities.mage.warpbeacon.short_desc=Penyihir menempatkan _Suar Transportasi_ di lokasinya saat ini, yang mana dia bisa langsung berpindah kembali ke tempat ini.
actors.hero.abilities.mage.warpbeacon.desc=Penyihir menempatkan suar, yang kemudian bisa berteleportasi sesuka hati. Menempatkan suar membutuhkan 1 giliran, tetapi berpindah ke sana secara instan.\n\nPenyihir tidak dapat berpindah antar lantai secara default, atau menggunakan suar untuk mencapai tempat yang tidak dapat diakses seperti ruangan terkunci. Penyihir dapat berteleportasi ke musuh, yang akan mendorong mereka ke samping.
actors.hero.abilities.rogue.smokebomb.name=bom asap
actors.hero.abilities.rogue.smokebomb.fov=Kau hanya bisa melompat ke lokasi kosong dalam jarak pandangmu.
actors.hero.abilities.rogue.smokebomb.prompt=Pilih lokasi untuk lompat
actors.hero.abilities.rogue.smokebomb$ninjalog.name=umpan kayu
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Entah bagaimana, musuh dengan mudah diyakinkan bahwa umpan kayu ini adalah Pengembara yang asli!
actors.hero.abilities.rogue.smokebomb.short_desc=Pengembara melempar sebuah _Bom Asap_ sambil menghilang. Dia menjadi tidak terlihat sementara dan membutakan musuh di dekat lokasi sebelumnya.
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Entah bagaimana, musuh dengan mudah tertipu bahwa umpan kayu ini adalah Pengembara yang asli!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=Pengembara melempar bom asap dan berkedip hingga 6 petak jauhnya. Dia bisa berkedip melalui bahaya dan musuh, tetapi tidak melalui tempat yang kokoh seperti dinding.\n\nMusuh yang berdekatan dengan posisi lama Pengembara akan dibutakan selama 5 giliran.
actors.hero.abilities.rogue.deathmark.name=tanda kematian
actors.hero.abilities.rogue.deathmark.name=tanda maut
actors.hero.abilities.rogue.deathmark.ally_target=Kau hanya bisa menandai musuh
actors.hero.abilities.rogue.deathmark.short_desc=Pengembara menempatkan _Tanda Kematian_ pada musuh yang dipilih. Musuh yang ditandai menerima damage bonus, tetapi tidak bisa mati sampai tanda itu berakhir.
actors.hero.abilities.rogue.deathmark.desc=Pengembara menempatkan tanda pada musuh yang dipilih, menyebabkan musuh menerima 25% damage ekstra. Tanda diterapkan secara instan dan berlangsung selama 5 giliran. \n\nMusuh yang ditandai menerima damage bonus tetapi tidak dapat mati sampai tanda itu berakhir. Jika musuh memiliki 0 HP saat tanda berakhir, mereka akan langsung mati.
actors.hero.abilities.rogue.deathmark.desc=Pengembara menempelkan tanda pada musuh yang dipilih, menyebabkan musuh menerima 25% damage ekstra. Tanda diterapkan secara instan dan berlangsung selama 5 giliran. \n\nMusuh yang ditandai menerima damage bonus tetapi tidak dapat mati sampai tanda itu berakhir. Jika musuh memiliki 0 HP saat tanda berakhir, mereka akan langsung mati.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Ditandai untuk Mati
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=Musuh ini telah ditandai, menyebabkan mereka menerima 25%% damage tambahan, tetapi juga membuat mereka tidak bisa mati sampai tanda itu berakhir.\n\nGiliran tersisa: %s.
actors.hero.abilities.rogue.shadowclone.name=klon bayangan
actors.hero.abilities.rogue.shadowclone.short_desc=Pengembara memanggil _Klon Bayangan_, yang dapat diarahkan untuk membantunya dalam pertempuran.
actors.hero.abilities.rogue.shadowclone.desc=Pengembara memanggil tiruan bayangan dirinya sendiri, yang dapat diarahkan untuk membantunya dalam pertempuran. Mengarahkan klon bayangan tidak dikenakan daya apa pun.\n\nKlon tersebut memiliki 100 HP, tanpa armor, dan menghasilkan 10-20 damage. Semua ciri ini dapat ditingkatkan dengan bakat, sehingga klon mendapat manfaat dari senjata dan baju besi yang dimiliki pahlawan.
actors.hero.abilities.rogue.shadowclone.desc=Pengembara memanggil tiruan bayangan dirinya sendiri, yang dapat diarahkan untuk membantunya dalam pertempuran. Mengarahkan klon bayangan tidak dikenakan charge apa pun.\n\nKlon tersebut memiliki 100 HP, tanpa armor, dan menghasilkan 10-20 damage. Semua ciri ini dapat ditingkatkan dengan bakat, sehingga klon juga akan mendapatkan manfaat dari senjata dan armor yang dipunyai oleh tuannya.
actors.hero.abilities.rogue.shadowclone$shadowally.name=bayangan pengembara
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Klon kamu bergerak mengikutimu.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Klon kamu bergerak menyerang!
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Klon kau bergerak mengikutimu.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Klon kau bergerak menyerang!
actors.hero.abilities.rogue.shadowclone$shadowally.desc=Tiruan Pengembara, terbuat dari bayangan gelap. Itu berdiri diam, dengan mata kosong dan gumpalan kecil kegelapan muncul darinya seperti uap.\n\nKlon bukanlah tiruan sempurna dari Pengembara, tetapi masih merupakan petarung yang layak, dan bisa mendapatkan keuntungan dari peralatan Rogue dengan bakat yang tepat.
actors.hero.abilities.huntress.spectralblades.name=pisau spektral
actors.hero.abilities.huntress.spectralblades.short_desc=Pemburu melempar _Pisau Spektral_ ke target, memberikan sejumlah damage tergantung senjata jarak dekat yang sedang dipakainya sekarang.
actors.hero.abilities.huntress.spectralblades.desc=Pemburu melemparkan pisau spektral ke musuh, yang bertindak seperti serangan jarak jauh dari senjata jarak dekatnya. Semua efek normal senjata jarak dekat akan aktif, termasuk enchantment.
actors.hero.abilities.huntress.naturespower.name=kekuatan alam
actors.hero.abilities.huntress.naturespower.short_desc=Pemburu memanggil _Kekuatan Alam_, meningkatkan kecepatan gerakannya dan laju tembakan busurnya untuk waktu yang singkat..
actors.hero.abilities.huntress.naturespower.desc=Pemburu untuk sementara memberdayakan dirinya dan busurnya dengan kekuatan alam! Ini berlangsung selama 8 giliran.\n\nSelama waktu ini, pemburu tersebut bergerak dengan kecepatan 2x, dan menyerang 33% lebih cepat dengan busurnya. Efek busur bonus tidak terpicu jika penembak jitu menggunakan serangan khususnya.
actors.hero.abilities.huntress.naturespower.short_desc=Pemburu memanggil _Kekuatan Alam_, meningkatkan kecepatan gerak dan kecepatan tembakan busurnya untuk sementara waktu.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the Huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the Sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=kekuatan alam
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=Pemburu secara singkat diberdayakan, meningkatkan kecepatan gerakan dan kecepatan serangannya dengan busurnya.\n\nGiliran tersisa: %s.
actors.hero.abilities.huntress.spirithawk.name=roh elang
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=Pemburu secara singkat memperkuat dirinya, meningkatkan kecepatan gerak dan kecepatan serangan busurnya.\n\nGiliran tersisa: %s.
actors.hero.abilities.huntress.spirithawk.name=elang roh
actors.hero.abilities.huntress.spirithawk.no_space=Tidak ada ruang kosong di dekatmu.
actors.hero.abilities.huntress.spirithawk.short_desc=Pemburu memanggil familiar _Roh Elang_ , yang dapat membantunya mencari lokasi dan mengalihkan perhatian musuh.
actors.hero.abilities.huntress.spirithawk.desc=Pemburu memanggil elang roh yang familiar, yang bisa diarahkan dengan menggunakan kemampuan itu lagi saat dipanggil. Elang bertahan selama 60 giliran, mengarahkan elang tidak dikenakan daya apa pun.\n\nElang memiliki kesehatan dan kekuatan menyerang yang minimal, tetapi cepat, mengelak, dan akurat. Ia berbagi seluruh bidang penglihatannya dengan pemburu setiap saat. Ia kebal terhadap semua efek yang terikat area, seperti api dan gas beracun. Ia tidak akan menyerang kecuali diarahkan secara khusus.
actors.hero.abilities.huntress.spirithawk.short_desc=Pemburu memanggil _Elang Roh_ yang dapat membantunya mengeksplor lokasi dan mengalihkan perhatian musuh.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 100 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=roh elang
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Elangmu bergerak mengikutimu.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Elangmu bergerak menyerang!
actors.hero.abilities.huntress.spirithawk$hawkally.desc=Elang ajaib, dipanggil oleh Pemburu. Ia bersinar biru cerah, kepalanya terus-menerus bergeser saat mengamati daerah itu.\n\nMeskipun bukan pejuang, kecepatan dan penglihatannya membuatnya sangat baik untuk mengintai dan mengganggu musuh.\n\nGiliran tersisa: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Penghindaran yang dijamin tersisa: %d.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=Kau tidak bisa merubah itu!
actors.hero.abilities.ratmogrify.name=tikusisasi
actors.hero.abilities.ratmogrify.cant_transform=Kau tidak bisa mentikusisasi itu!
actors.hero.abilities.ratmogrify.too_strong=Musuh itu terlalu kuat untuk diubah!
actors.hero.abilities.ratmogrify.short_desc=Sang Pahlawan Ratmogrifikasi adalah musuh! ini akan mengubah musuh menjadi tikus tanpa keahlian
actors.hero.abilities.ratmogrify.desc=Pahlawan mengubah musuh menjadi tikus selama 6 giliran! Raja, sekutu, dan tikus tidak bisa diubah menjadi tikus.\n\nMusuh yang diubah menjadi tikus mempertahankan status aslinya, tetapi tidak memiliki kemampuan apa pun.
actors.hero.abilities.ratmogrify.desc=Pahlawan mengubah musuh menjadi tikus selama 6 giliran! Raja, sekutu, dan tikus tidak bisa diubah menjadi tikus.\n\nMusuh yang diubah menjadi tikus tetap mempertahankan status aslinya, tetapi tidak akan memiliki kemampuan apa pun.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=Musuh ini telah berubah menjadi tikus. Peningkatan besar, jika Anda bertanya kepada saya! - Raja Tikus
actors.hero.abilities.ratmogrify$transmograt.desc=Musuh ini telah berubah menjadi tikus. ini adalah kemajuan yang pesat asal kau tahu saja! - Raja Tikus
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Slain by: ratmogrified enemy
##main hero
actors.hero.hero.name=kau
@ -445,52 +449,52 @@ actors.hero.hero.revive=Ankh meledak dan memberikanmu energi kehidupan!
##classes
actors.hero.heroclass.warrior=pendekar
actors.hero.heroclass.warrior_desc=Prajurit memulai dengan _pin rusak unik_ yang menghasilkan perisai atas kesehatannya. Pin dapat dipindahkan di antara armor, dan dapat _memindahkan satu peningkatan_ dengan itu.\n\nPendekar juga memulai dengan _pedang pendek yang sudah usang_, _tiga batu lempar_, baju armor, kantong air, dan kantung kecil.\n\nPendekar secara otomatis mengidentifikasi:\n_-_ Gulungan Identifikasi\n_-_ Ramuan Penyembuhan\n_-_ Gulungan Kemarahan
actors.hero.heroclass.warrior_desc=Pendekar memulai dengan _pin rusak unik_ yang menghasilkan perisai atas darahnya. Pin dapat dipindahkan dari armor ke armor lain, dan dapat _membawa satu upgrade_.\n\nPendekar juga memulai dengan _pedang pendek usang_, _tiga batu lempar_, armor kain, kantong air, dan kantong kecil.\n\nPendekar secara otomatis mengidentifikasi:\n_-_ Gulungan Identifikasi\n_-_ Ramuan Penyembuhan\n_-_ Gulungan Kemarahan
actors.hero.heroclass.mage=penyihir
actors.hero.heroclass.mage_desc=Penyihir memulai dengan _tongkat unik_, yang mengisi ulang secara signifikan lebih cepat daripada tongkat sihir dan memiliki 1 daya lebih. Tongkat _dapat diisi dengan tongkat sihir apa pun_ yang ditemukan penyihir di ruang bawah tanah.\n\nPenyihir juga memulai dengan _tongkat misil ajaib_ yang dijiwai di tongkatnya, baju armor, kantong air, dan kantong kecil.\n\nPenyihir secara otomatis mengidentifikasi:\n_-_ Gulungan Identifikasi\n_-_ Ramuan Api Cair\n_-_ Gulungan Upgrade
actors.hero.heroclass.mage_desc=Penyihir memulai dengan _tongkat unik_, yang memiliki kecepatan isi ulang lebih cepat dari tongkat sihir biasa, dan juga memiliki 1 charge tambahan. Tongkat ini _dapat dijiwai dengan tongkat sihir apa pun_ yang ditemukan oleh penyihir di Dungeon.\n\nPenyihir juga memulai dengan _tongkat sihir misil magis_ yang dijiwai di tongkatnya, armor kain, kantong air, dan kantong kecil.\n\nPenyihir secara otomatis mengidentifikasi:\n_-_ Gulungan Identifikasi\n_-_ Ramuan Api Cair\n_-_ Gulungan Upgrade
actors.hero.heroclass.mage_unlock=Penyihir adalah seorang ahli tongkat sihir, dan membawa _tongkat ajaib unik._\n\nUntuk membukanya _ gunakan gulungan upgrade untuk membuat item semakin kuat._
actors.hero.heroclass.rogue=pengembara
actors.hero.heroclass.rogue_desc=Pengembara memulai dengan _Jubah Bayangan_ yang unik, yang bisa dia gunakan untuk tidak terlihat sesuka hati.\n\nPengembara dapat _mendeteksi rahasia dan jebakan_ dari jarak yang lebih jauh.\n\nPengembara juga memulai dengan _belati_, _tiga pisau lempar_, baju armor, kantong air, dan kantong kecil.\n\nPengembara secara otomatis mengidentifikasi:\n_-_ Gulungan Identifikasi\n_-_ Ramuan Tembus Pandang\n_-_ Gulungan Peta Sihir
actors.hero.heroclass.rogue_desc=Pengembara memulai dengan _Jubah Bayangan_ yang unik, yang bisa dia gunakan untuk jadi tembus pandang sesuka hati.\n\nPengembara dapat _mendeteksi rahasia dan jebakan_ dari jarak yang lebih jauh.\n\nPengembara juga memulai dengan _pisau belati_, _tiga buah pisau lempar_, armor kain, kantong air, dan kantong kecil.\n\nPengembara secara otomatis mengidentifikasi:\n_-_ Gulungan Identifikasi\n_-_ Ramuan Tembus Pandang\n_-_ Gulungan Peta Sihir
actors.hero.heroclass.rogue_unlock=Pengembara bisa mengendalikan arus pertempuran dan menyerang tanpa terlihat menggunakan _jubah bayangan unik._\n\nUntuk membuka kuncinya _lakukan 10 serangan kejutan dalam sekali jalan._
actors.hero.heroclass.huntress=pemburu
actors.hero.heroclass.huntress_desc=Pemburu memulai dengan _roh busur unik ,_ yang dapat menembakkan panah sulap dalam jumlah tak terbatas.\n\nPemburu dapat berjalan melalui rumput tinggi _tanpa merusaknya_.\n\nPemburu juga memulai dengan _sarung tangan bertabur_, baju armor, kantong air, dan kantong kecil.\n\nPemburu secara otomatis mengidentifikasi:\n_-_ Gulungan Identifikasi\n_-_ Ramuan Pembaca Pikiran\n_-_ Gulungan Nina Bobo
actors.hero.heroclass.huntress_unlock=Pemburu adalah ahli senjata yang dilempar, dan memiliki _busur ajaib yang unik_ dengan panah tak terbatas.\n\nUntuk membukanya _pukul 15 musuh yang berbeda dengan senjata yang dilempar dalam sekali jalan._
actors.hero.heroclass.huntress_desc=Pemburu memulai dengan _busur roh unik,_ yang dapat menembakkan panah ajaib dengan jumlah yang tak terbatas.\n\nPemburu dapat berjalan melalui rumput tinggi _tanpa merusaknya_.\n\nPemburu juga memulai dengan _sarung tangan tajam_, armor kain, kantong air, dan kantong kecil.\n\nPemburu secara otomatis mengidentifikasi:\n_-_ Gulungan Identifikasi\n_-_ Ramuan Pembaca Pikiran\n_-_ Gulungan Nina Bobo
actors.hero.heroclass.huntress_unlock=Pemburu adalah ahli senjata yang lempar, dan memiliki _busur ajaib yang unik_ dengan panah tak terbatas.\n\nUntuk membukanya _serang 15 musuh yang berbeda dengan senjata lempar dalam sekali jalan._
actors.hero.herosubclass.berserker=berserker
actors.hero.herosubclass.berserker_short_desc=_Orang Barbar_ membangun kemarahan saat dia menerima kerusakan. Kemarahan meningkatkan damage nya, dan dapat membiarkan secara singkat menipu kematiannya.
actors.hero.herosubclass.berserker_short_desc=_Berserker_ membangun kemarahan saat dia menerima damage. Kemarahan akan meningkatkan damage serangan dan untuk sesaat ia bisa kebal terhadap kematian.
actors.hero.herosubclass.berserker_desc=Berserker membangun amukan saat dia menerima damage fisik, termasuk damage yang ditahan oleh armornya! Kemarahan memudar secara bertahap seiring waktu, tetapi memudar lebih lambat jika HP rendah.\n\nBerserker memberikan damage hingga +50% pada 100% kemarahan. Ketika darah mencapai 0 dan ia memiliki 100% kemarahan, Berserker sementara akan mendapatkan 8x perisai maksimum normalnya dan akan menolak untuk mati selama perisai itu tersisa. Namun, Berserker membutuhkan waktu untuk pulih setelah dia menentang kematian.
actors.hero.herosubclass.gladiator=gladiator
actors.hero.herosubclass.gladiator_short_desc=_Gladiator_ membuat kombo saat dia berhasil membuat serangan. Dia bisa menggunakan combo untuk menggunakan kemampuan unik.
actors.hero.herosubclass.gladiator_short_desc=_Gladiator_ membangun kombo saat dia berhasil melayangkan serangan. Dia bisa menggunakan kombo untuk menggunakan kemampuan unik.
actors.hero.herosubclass.gladiator_desc=Gladiator membangun satu poin kombo setiap kali dia membuat serangan yang berhasil dengan senjata jarak dekat atau jarak jauh. Jika Gladiator tidak berhasil melakukan serangan dalam 5 putaran, kombonya akan disetel ulang.\n\nSaat kombo dibangun, berbagai kemampuan kombo akan terbuka. Kemampuan baru tersedia pada kombo 2, 4, 6, 8, dan 10. Beberapa kemampuan membantu membangun lebih banyak kombo, sementara yang lain membiarkan Gladiator menggunakan kombonya untuk serangan yang kuat.
actors.hero.herosubclass.battlemage=penyihir tarung
actors.hero.herosubclass.battlemage_short_desc=_Battlemage_ memunculkan efek bonus saat bertarung dalam jarak dekat dengan tongkatnya. Efek ini bergantung pada tongkat sihir yang dijiwai tongkatnya.
actors.hero.herosubclass.battlemage_short_desc=_Penyihir Tarung_ memunculkan efek bonus saat bertarung dalam jarak dekat dengan tongkatnya. Efek ini bergantung pada tongkat sihir yang menjiwai tongkatnya.
actors.hero.herosubclass.battlemage_desc=Penyihir Tarung mendapatkan efek bonus setiap kali dia menyerang dalam jarak dekat dengan tongkatnya, seolah-olah tongkatnya memiliki enchantment tambahan. Efek ini bergantung pada tongkat sihir yang dijiwai tongkatnya, setiap tongkat sihir memiliki efeknya sendiri-sendiri. Selain efek tongkat sihir, tongkat Penyihir Tarung juga akan mengisi 0,5 charge saat dia menyerang.
actors.hero.herosubclass.warlock=dukun
actors.hero.herosubclass.warlock_short_desc=_Ahli Sihir_ memiliki kesempatan untuk menandai jiwa karakter saat menggunakan tongkat sihir pada mereka. Dia akan menyembuhkan setiap kali dia memberikan kerusakan fisik pada musuh yang ditandai.
actors.hero.herosubclass.warlock_desc=Dukun memiliki kesempatan untuk memberikan tanda jiwa pada karakter ketika dia menggunakan tongkat sihir pada mereka. Peluang untuk menerapkan tanda jiwa dan durasinya meningkat seiring dengan level tongkat sihir.\n\nKetika musuh ditandai jiwa, Dukun akan menyembuhkan 2 darah untuk setiap 5 damage yang dia berikan kepada mereka, tetapi hanya dengan serangan dari jarak dekat atau senjata yang dilempar, bukan dari tongkat sihir!
actors.hero.herosubclass.assassin=pembunuh
actors.hero.herosubclass.assassin_short_desc=_Pembunuh_ dapat menyiapkan serangan mematikan saat dia tidak terlihat. Semakin lama dia menunggu, semakin kuat serangannya.
actors.hero.herosubclass.assassin_short_desc=_Pembunuh_ dapat menyiapkan serangan mematikan saat dia tembus pandang. Semakin lama dia menunggu, semakin kuat serangannya.
actors.hero.herosubclass.assassin_desc=Pembunuh mempersiapkan serangan berikutnya ketika dia menjadi tembus pandang. Semakin lama dia mempersiapkan serangannya, semakin kuat pula serangan berikutnya. Persiapan dapat dibangun sampai sebanyak 9 giliran.\n\nSetelah bersiap, Pembunuh memberikan bonus damage pada serangan berikutnya, dapat sekejap mata pindah ke sebelah targetnya, dan bahkan dapat membunuh musuh yang cukup lemah secara instan.
actors.hero.herosubclass.freerunner=pelari bebas
actors.hero.herosubclass.freerunner_short_desc=_Pelari Bebas_ membangun momentum saat ia berlari, yang dapat digunakan untuk memulai lari bebas. Ini memberinya kecepatan bonus dan penghindaran untuk sementara waktu.
actors.hero.herosubclass.freerunner_short_desc=_Pelari Bebas_ membangun momentum saat ia berlari, yang dapat digunakan untuk memulai lari bebas. Kemampuan ini memberinya bonus kecepatan gerak dan penghindaran untuk sementara waktu.
actors.hero.herosubclass.freerunner_desc=Saat Pelari Bebas bergerak, dia membangun tumpukan momentum. Dia bisa mendapatkan hingga 10 momentum setelah berlari selama 10 giliran, tetapi akan dengan cepat hilang jika dia berhenti bergerak. Pelari Bebas dapat menggunakan momentumnya untuk memulai lari bebas, selama 2 giliran per poin momentum.\n\nSaat berlari bebas, Pelari Bebas bergerak dengan kecepatan 2x lipat, dan mendapatkan bonus penghindaran sebanding dengan levelnya. Setelah durasi lari bebas berakhir, akan ada cooldown sebelum momentum dapat dibangun kembali.
actors.hero.herosubclass.sniper=penembak jitu
actors.hero.herosubclass.sniper_short_desc=_Penembak Jitu_ bisa menembus armor dengan serangan jarak jauhnya. Setelah menyerang dengan senjata yang dilempar dia bisa melanjutkan dengan serangan khusus dari busurnya.
actors.hero.herosubclass.sniper_desc=Penembak Jitu adalah master pertempuran jarak jauh, yang mana serangan jarak jauhnya dapat menembus armor musuh. Ketika dia menyerang musuh dengan senjata lempar, dia membubuhkan tanda penembak jitu pada mereka, yang memungkinkan dia mengaktifkan serangan khusus dari busurnya. Serangan khusus ini bervariasi berdasarkan augmentasi busurnya.\n\nBusur yang tidak diaugmentasi akan menembakkan panah secara instan namun dikurangi damage-nya. Busur kecepatan akan menembakkan rentetan tiga panah yang dikurangi damage-nya, namun bisa mengaktifkan enchantment, dan membutuhkan 1 giliran untuk menembak. Busur damage akan menembakkan panah yang dijamin akan tepat sasaran, mendapatkan bonus damage berdasarkan jarak tembak, tapi membutuhkan 2 giliran untuk menembak.
actors.hero.herosubclass.sniper_short_desc=_Penembak Jitu_ bisa menembus armor dengan serangan jarak jauhnya. Setelah menyerang dengan senjata lempar, dia bisa melanjutkan dengan serangan khusus dari busurnya.
actors.hero.herosubclass.sniper_desc=The Sniper is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=pencinta alam
actors.hero.herosubclass.warden_short_desc=_Sipir_ bisa melihat menembus rerumputan tinggi dan mendapatkan efek bonus saat dia menanam benih dan menginjak tanaman.
actors.hero.herosubclass.warden_desc=Pencinta Alam memiliki koneksi yang kuat dengan alam, memungkinkannya untuk mendapatkan bermacam-macam efek bonus yang berhubungan dengan rumput dan tanaman. Ia dapat melihat tembus melalui rumput tinggi layaknya tidak ada apa-apa yang menghalangi pandangan.\n\nPencinta alam membuat rumput dapat tumbuh di sekitar benih yang ia lempar atau tanam, dan ia mendapatkan efek spesial ketika menginjak tanaman. Efek spesial itu akan menggantikan efek tanaman yang biasanya, dengan kata lain tidak akan ada tanaman yang melukainya ketika diinjak.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=cooldown proyektil improvisasi
actors.hero.talent$improvisedprojectilecooldown.desc=Anda baru saja menggunakan bakat ini, dan harus menunggu sebelum menggunakannya lagi.\n\nGiliran tersisa: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=langkah peremajaan cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=Anda baru saja menggunakan bakat ini, dan harus menunggu sebelum menggunakannya lagi.\n\nGiliran tersisa: %s.
actors.hero.talent$seershotcooldown.name=tembakan penglihatan cooldown
actors.hero.talent$seershotcooldown.desc=Anda baru saja menggunakan bakat ini, dan harus menunggu sebelum menggunakannya lagi.\n\nGiliran tersisa: %s.
actors.hero.talent$improvisedprojectilecooldown.desc=Kau baru saja menggunakan bakat ini, dan harus menunggu sebelum dapat menggunakannya lagi.\n\nGiliran tersisa: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=cooldown langkah pertumbuhan
actors.hero.talent$rejuvenatingstepscooldown.desc=Kau baru saja menggunakan bakat ini, dan harus menunggu sebelum menggunakannya lagi.\n\nGiliran tersisa: %s.
actors.hero.talent$seershotcooldown.name=cooldown tembakan penglihatan
actors.hero.talent$seershotcooldown.desc=Kau baru saja menggunakan bakat ini, dan harus menunggu sebelum dapat menggunakannya lagi.\n\nGiliran tersisa: %s.
#warrior
actors.hero.talent.hearty_meal.title=makanan sehat
@ -514,44 +518,44 @@ actors.hero.talent.improvised_projectiles.title=improvisasi proyektil
actors.hero.talent.improvised_projectiles.desc=_+1:_ Pendekar dapat membutakan musuh selama _2 giliran_ dengan melempar barang apa pun yang bukan senjata jarak jauh ke arah mereka. Memiliki cooldown selama 50 giliran.\n\n_+2:_ Pendekar dapat membutakan musuh selama _3 giliran_ dengan melempar barang apa pun yang bukan senjata jarak jauh ke arah mereka. Memiliki cooldown selama 50 giliran.
actors.hero.talent.hold_fast.title=tahan posisi
actors.hero.talent.hold_fast.desc=_+1:_ Saat Pendekar menunggu, dia mendapatkan _+2 armor_ sampai dia bergerak.\n\n_+2:_ Saat Pendekar menunggu, dia mendapatkan _+4 armor_ sampai dia bergerak.\n\n_+3:_ Saat Pendekar menunggu, dia mendapatkan _+6 armor_ sampai dia bergerak.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _0-2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _0-4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _0-6 armor_ until he moves.
actors.hero.talent.strongman.title=orang kuat
actors.hero.talent.strongman.desc=_+1:_ Kekuatan Pendekar _meningkat sebesar 8%_, dibulatkan ke bawah.\n\n_+2:_ Kekuatan Pendekar _meningkat sebesar 13%_, dibulatkan ke bawah.\n\n_+3:_ Kekuatan Pendekar _meningkat sebesar 18%_, dibulatkan ke bawah.
actors.hero.talent.endless_rage.title=kemarahan tak berujung
actors.hero.talent.endless_rage.desc=_+1:_ Berserker bisa meraih _kemarahan maksimal sebesar 115%_.\n\n_+2:_ Berserker bisa meraih _kemarahan maksimal sebesar 130%_.\n\n_+3:_ Berserker bisa meraih _kemarahan maksimal sebesar 145%_.\n\nPerlu diingat bahwa kemarahan di atas 100% tidak akan memberikan damage lebih dari +50%.
actors.hero.talent.berserking_stamina.title=stamina kemarahan
actors.hero.talent.berserking_stamina.desc=_+1:_ Orang Barbar mendapatkan _25% perisai tambahan_ saat marah, dan cooldown kemarahan dikurangi _1.67 level_ dari 2.\n\n_+2:_ Orang Barbar mendapatkan _50% perisai tambahan_ saat marah, dan cooldown kemarahan dikurangi _1.33 level_ dari 2.\n\n_+3:_ Orang Barbar mendapatkan _75% perisai tambahan_ saat marah, dan cooldown kemarahan dikurangi _1 level_ dari 2.
actors.hero.talent.berserking_stamina.title=stamina amukan
actors.hero.talent.berserking_stamina.desc=_+1:_ Berserker mendapatkan _25% tambahan perisai_ saat mengamuk, dan cooldown amukan berkurang ke _1.67 level_ dari asalnya 2 level.\n\n_+2:_ Berserker mendapatkan _50% tambahan perisai_ saat mengamuk, dan cooldown amukan berkurang ke _1.33 level_ dari asalnya 2 level.\n\n_+3:_ Berserker mendapatkan _75% tambahan perisai_ saat mengamuk, dan cooldown amukan berkurang ke _1 level_ dari asalnya 2 level.
actors.hero.talent.enraged_catalyst.title=katalis kemarahan
actors.hero.talent.enraged_catalyst.desc=_+1:_ Pesona dan kutukan pada senjata Orang Barbar akan lebih sering aktif seiring dengan banyaknya kemarahan yang ia punya, hingga maksimal _17% lebih sering_ saat 100% kemarahan.\n\n_+2:_ Pesona dan kutukan pada senjata Orang Barbar akan lebih sering aktif seiring dengan banyaknya kemarahan yang ia punya, hingga maksimal _33% lebih sering_ saat 100% kemarahan.\n\n_+3:_ Pesona dan kutukan pada senjata Orang Barbar akan lebih sering aktif seiring dengan banyaknya kemarahan yang ia punya, hingga maksimal _50% lebih sering_ saat 100% kemarahan.
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantment dan kutukan dari senjata Berserker akan lebih sering aktif ketika kemarahannya semakin menumpuk, dengan batas maksimum sebesar _17% lebih sering aktif_ di 100% kemarahan.\n\n_+2:_ Enchantment dan kutukan dari senjata Berserker akan lebih sering aktif ketika kemarahannya semakin menumpuk, dengan batas maksimum sebesar _33% lebih sering aktif_ di 100% kemarahan.\n\n_+3:_ Enchantment dan kutukan dari senjata Berserker akan lebih sering aktif ketika kemarahannya semakin menumpuk, dengan batas maksimum sebesar _50% lebih sering aktif_ di 100% kemarahan.
actors.hero.talent.cleave.title=cleave
actors.hero.talent.cleave.desc=_+1:_ Ketika Gladiator membunuh musuh, cooldown kombo untuk pukulan berikutnya meningkat menjadi _15 giliran_.\n\n_+2:_ Ketika Gladiator membunuh musuh, cooldown kombo untuk pukulan berikutnya meningkat menjadi _30 giliran_.\n\n_+3:_ Ketika Gladiator membunuh musuh, cooldown kombo untuk pukulan berikutnya meningkat menjadi _45 giliran_.
actors.hero.talent.cleave.desc=_+1:_ Ketika Gladiator membunuh musuh, cooldown kombo untuk serangan berikutnya meningkat menjadi _15 giliran_.\n\n_+2:_ Ketika Gladiator membunuh musuh, cooldown kombo untuk serangan berikutnya meningkat menjadi _30 giliran_.\n\n_+3:_ Ketika Gladiator membunuh musuh, cooldown kombo untuk serangan berikutnya meningkat menjadi _45 giliran_.
actors.hero.talent.lethal_defense.title=pertahanan mematikan
actors.hero.talent.lethal_defense.desc=_+1:_ Saat Gladiator membunuh musuh dengan gerakan kombo, dia _mendapatkan kembali 33%_ perisai segel yang rusak.\n\n_+2:_ Saat Gladiator membunuh musuh dengan gerakan kombo, dia _mendapatkan kembali 67%_ perisai segel yang rusak.\n\n_+3:_ Saat Gladiator membunuh musuh dengan gerakan kombo, dia _mendapatkan kembali 100%_ perisai segel yang rusak.
actors.hero.talent.lethal_defense.desc=_+1:_ Saat Gladiator membunuh musuh dengan gerakan kombo, dia akan _mendapatkan kembali 33%_ perisai dari pin rusak.\n\n_+2:_ Saat Gladiator membunuh musuh dengan gerakan kombo, dia _mendapatkan kembali 67%_ perisai dari pin rusak.\n\n_+3:_ Saat Gladiator membunuh musuh dengan gerakan kombo, dia _mendapatkan kembali 100%_ perisai dari pin rusak.
actors.hero.talent.enhanced_combo.title=kombo yang ditingkatkan
actors.hero.talent.enhanced_combo.desc=_+1:_ Saat jumlah kombo Gladiator 7 atau lebih, jarak pukulan mundur Clobber meningkat menjadi 3 petak, menimbulkan efek vertigo, dan bisa menjatuhkan musuh ke jurang.\n\n_+2:_ Mendapatkan kemampuan bakat +1, ditambah saat jumlah kombo Gladiator 9 atau lebih, Parry bisa digunakan untuk beberapa serangan. \n\n_+3:_ Mendapatkan kemampuan bakat +1 dan +2, ditambah Gladiator bisa lompat sejauh kombo/3 petak saat menggunakan Slam, Crush, atau Fury.
actors.hero.talent.body_slam.title=bantingan tubuh
actors.hero.talent.body_slam.desc=_+1:_ Saat Pendekar mendarat setelah melompat, semua musuh yang berdekatan menerima _25%_ dari damage nya yang menghalangi kekuatan damage.\n\n_+2:_ Saat Pendekar mendarat setelah melompat, semua musuh yang berdekatan menerima _50%_ dari damage nya yang menghalangi kekuatan damage.\n\n_+3:_ Saat Pendekar mendarat setelah melompat, semua musuh yang berdekatan menerima _75%_ dari damage nya yang menghalangi kekuatan damage.\n\n_+4:_ Saat Pendekar mendarat setelah melompat, semua musuh yang berdekatan menerima _100%_ dari damage nya yang menghalangi kekuatan damage.
actors.hero.talent.body_slam.title=hantaman badan
actors.hero.talent.body_slam.desc=_+1:_ Saat Pendekar mendarat setelah melompat, semua musuh di sekitarnya akan terkena damage sebesar _25%_ dari kekuatan menahan damage yang dimilikinya.\n\n_+2:_ Saat Pendekar mendarat setelah melompat, semua musuh di sekitarnya akan terkena damage sebesar _50%_ dari kekuatan menahan damage yang dimilikinya.\n\n_+3:_ Saat Pendekar mendarat setelah melompat, semua musuh di sekitarnya akan terkena damage sebesar _75%_ dari kekuatan menahan damage yang dimilikinya.\n\n_+4:_ Saat Pendekar mendarat setelah melompat, semua musuh di sekitarnya akan terkena damage sebesar _100%_ dari kekuatan menahan damage yang dimilikinya.
actors.hero.talent.impact_wave.title=gelombang dampak
actors.hero.talent.impact_wave.desc=_+1:_ Saat Pendekar mendarat setelah melompat, semua musuh yang berdekatan akan terlempar ke belakang _2 ubin_ dan memiliki _25% peluang_ untuk menjadi rentan selama 3 giliran.\n\n_+2:_ Saat Pendekar mendarat setelah melompat, semua musuh yang berdekatan akan terlempar ke belakang _3 ubin_ dan memiliki _50% peluang_ untuk menjadi rentan selama 3 giliran.\n\n_+3:_ Saat Pendekar mendarat setelah melompat, semua musuh yang berdekatan akan terlempar ke belakang _4 ubin_ dan memiliki _75% peluang_ untuk menjadi rentan selama 3 giliran.\n\n_+4:_ Saat Pendekar mendarat setelah melompat, semua musuh yang berdekatan akan terlempar ke belakang _5 ubin_ dan memiliki _100% peluang_ untuk menjadi rentan selama 3 giliran.
actors.hero.talent.impact_wave.desc=_+1:_ Saat Pendekar mendarat setelah melompat, semua musuh di sekitar akan terdorong ke belakang sejauh _2 petak_ dan mempunyai _peluang 25%_ untuk menjadi rentan selama 3 giliran.\n\n_+2:_ Saat Pendekar mendarat setelah melompat, semua musuh di sekitar akan terdorong ke belakang sejauh _3 petak_ dan mempunyai _peluang 50%_ untuk menjadi rentan selama 3 giliran.\n\n_+3:_ Saat Pendekar mendarat setelah melompat, semua musuh di sekitar akan terdorong ke belakang sejauh _4 petak_ dan mempunyai _peluang 75%_ untuk menjadi rentan selama 3 giliran.\n\n_+4:_ Saat Pendekar mendarat setelah melompat, semua musuh di sekitar akan terdorong ke belakang sejauh _5 petak_ dan mempunyai _peluang 100%_ untuk menjadi rentan selama 3 giliran.
actors.hero.talent.double_jump.title=lompatan ganda
actors.hero.talent.double_jump.desc=_+1:_ Jika Pendekar melakukan lompatan kedua dalam 5 giliran, lompatan itu memiliki _20% lebih sedikit_ daya.\n\n_+2:_ Jika Pendekar melakukan lompatan kedua dalam 5 giliran, lompatan itu memiliki _36% lebih sedikit_ daya.\n\n_+3:_ Jika Pendekar melakukan lompatan kedua dalam 5 giliran, lompatan itu memiliki _50% lebih sedikit_ daya.\n\n_+4:_ Jika Pendekar melakukan lompatan kedua dalam 5 giliran, lompatan itu memiliki _60% lebih sedikit_ daya.
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _41% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=gelombang yang meluas
actors.hero.talent.expanding_wave.desc=_+1:_ Jangkauan gelombang kejut ditingkatkan menjadi _6 petak_ dari 5, dan lebarnya ditingkatkan menjadi _75 derajat_ dari 60.\n\n_+2:_ Jangkauan gelombang kejut ditingkatkan menjadi _7 petak_ dari 5, dan lebarnya ditingkatkan menjadi _90 derajat_ dari 60.\n\n_+3:_ Jangkauan gelombang kejut ditingkatkan menjadi _8 petak_ dari 5, dan lebarnya ditingkatkan menjadi _105 derajat_ dari 60.\n\n_+4:_ Jangkauan gelombang kejut ditingkatkan menjadi _9 petak_ dari 5, dan lebarnya ditingkatkan menjadi _120 derajat_ dari 60.
actors.hero.talent.striking_wave.title=gelombang serangan
actors.hero.talent.striking_wave.desc=_+1:_ Gelombang kejut memiliki _30% peluang_ untuk juga menggunakan efek saat dipukul seperti pesona dan kombo..\n\n_+2:_ Gelombang kejut memiliki _60% peluang_ untuk juga menggunakan efek saat dipukul seperti pesona dan kombo..\n\n_+3:_ Gelombang kejut memiliki _90% peluang_ untuk juga menggunakan efek saat dipukul seperti pesona dan kombo..\n\n_+4:_ Gelombang kejut memiliki _100% peluang_ untuk juga menggunakan efek saat dipukul seperti pesona dan kombo, dan itu memicu pesona _20% lebih sering_.
actors.hero.talent.striking_wave.desc=_+1:_ Gelombang Kejut memiliki _peluang 30%_ untuk dapat juga menggunakan efek enchantment dan kombo.\n\n_+2:_ Gelombang Kejut memiliki _peluang 60%_ untuk dapat juga menggunakan efek enchantment dan kombo.\n\n_+1:_ Gelombang Kejut memiliki _peluang 90%_ untuk dapat juga menggunakan efek enchantment dan kombo.\n\n_+1:_ Gelombang Kejut memiliki _peluang 100%_ untuk dapat juga menggunakan efek enchantment dan kombo, dan juga dapat mengaktifkan enchantment _20% lebih sering_.
actors.hero.talent.shock_force.title=tenaga kejut
actors.hero.talent.shock_force.desc=_+1:_ Gelombang kejut memberikan _20% lebih banyak damage_ dan memiliki _25% peluang_ untuk menyetrum, bukan melumpuhkan.\n\n_+2:_ Gelombang kejut memberikan _40% lebih banyak damage_ dan memiliki _50% peluang_ untuk menyetrum, bukan melumpuhkan.\n\n_+3:_ Gelombang kejut memberikan _60% lebih banyak damage_ dan memiliki _75% peluang_ untuk menyetrum, bukan melumpuhkan.\n\n_+4:_ Gelombang kejut memberikan _80% lebih banyak damage_ dan memiliki _100% peluang_ untuk menyetrum, bukan melumpuhkan.
actors.hero.talent.shock_force.desc=_+1:_Gelombang kejut memberikan _20% damage tambahan_ dan mempunyai _peluang 25%_ untuk melumpuhkan musuh.\n\n_+2:_Gelombang kejut memberikan _40% damage tambahan_ dan mempunyai _peluang 50%_ untuk melumpuhkan musuh.\n\n_+3:_Gelombang kejut memberikan _60% damage tambahan_ dan mempunyai _peluang 75%_ untuk melumpuhkan musuh.\n\n_+4:_Gelombang kejut memberikan _80% damage tambahan_ dan mempunyai _peluang 100%_ untuk melumpuhkan musuh.
actors.hero.talent.sustained_retribution.title=pembalasan berkelanjutan
actors.hero.talent.sustained_retribution.title=hukuman berkelanjutan
actors.hero.talent.sustained_retribution.desc=_+1:_ Pendekar memberikan _115% bonus damage_ yang tersebar di _2 serangan_, bukannya 100% bonus damage dalam 1 serangan.\n\n_+2:_ Pendekar memberikan _130% bonus damage_ yang tersebar di _3 serangan_, bukannya 100% bonus damage dalam 1 serangan.\n\n_+3:_ Pendekar memberikan _145% bonus damage_ yang tersebar di _4 serangan_, bukannya 100% bonus damage dalam 1 serangan.\n\n_+4:_ Pendekar memberikan _160% bonus damage_ yang tersebar di _5 serangan_, bukannya 100% bonus damage dalam 1 serangan.
actors.hero.talent.shrug_it_off.title=abaikan saja
actors.hero.talent.shrug_it_off.desc=_+1:_ Pendekar tidak dapat menerima damage lebih dari _71% dari HP maksimalnya_ saat bertahan.\n\n_+2:_ Pendekar tidak dapat menerima damage lebih dari _50% dari HP maksimalnya_ saat bertahan.\n\n_+3:_ Pendekar tidak dapat menerima damage lebih dari _35% dari HP maksimalnya_ saat bertahan.\n\n_+4:_ Pendekar tidak dapat menerima damage lebih dari _25% dari HP maksimalnya_ saat bertahan.
actors.hero.talent.even_the_odds.title=bahkan kemungkinannya
actors.hero.talent.even_the_odds.desc=_+1:_ Pendekar memberikan tambahan _5% bonus damage_ setiap musuh dalam 2 petak saat pertahanan berakhir.\n\n_+2:_ Pendekar memberikan tambahan _10% bonus damage_ setiap musuh dalam 2 petak saat pertahanan berakhir.\n\n_+3:_ Pendekar memberikan tambahan _15% bonus damage_ setiap musuh dalam 2 petak saat pertahanan berakhir.\n\n_+4:_ Pendekar memberikan tambahan _20% bonus damage_ setiap musuh dalam 2 petak saat pertahanan berakhir.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _67% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _45% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _30% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _20% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=menggenapkan ganjil
actors.hero.talent.even_the_odds.desc=_+1:_ Pendekar memberikan tambahan _5% bonus damage_ untuk setiap musuh dalam 2 petak saat pertahanan berakhir.\n\n_+2:_ Pendekar memberikan tambahan _10% bonus damage_ untuk setiap musuh dalam 2 petak saat pertahanan berakhir.\n\n_+3:_ Pendekar memberikan tambahan _15% bonus damage_ untuk setiap musuh dalam 2 petak saat pertahanan berakhir.\n\n_+4:_ Pendekar memberikan tambahan _20% bonus damage_ untuk setiap musuh dalam 2 petak saat pertahanan berakhir.
#mage
actors.hero.talent.empowering_meal.title=makanan memperkuat
@ -566,21 +570,21 @@ actors.hero.talent.backup_barrier.desc=_+1:_ Penyihir mendapatkan _3 perisai_ se
actors.hero.talent.energizing_meal.title=makanan berenergi
actors.hero.talent.energizing_meal.desc=_+1:_ Penyihir hanya membutuhkan 1 giliran untuk makan dan makan akan memberikan ia _5 giliran isi ulang tongkat sihir_.\n\n_+2:_ Penyihir hanya membutuhkan 1 giliran untuk makan dan makan akan memberikan ia _8 giliran isi ulang tongkat sihir_.
actors.hero.talent.energizing_upgrade.title=upgrade pemberi energi
actors.hero.talent.energizing_upgrade.desc=_+1:_ Menggunakan gulungan upgrade secara instan mengisi ulang tongkat Penyihir _untuk 3 kali pengisian_, ini dapat menempatkannya di atas batas pengisian saat ini.\n\n_+2:_ Menggunakan gulungan upgrade secara instan mengisi ulang tongkat Penyihir _untuk 5 kali pengisian_, ini dapat menempatkannya di atas batas pengisian saat ini.\n\nBakat ini juga terpicu saat menggunakan gulungan atau mantra berdasarkan gulungan upgrade.
actors.hero.talent.energizing_upgrade.desc=_+1:_ Menggunakan gulungan upgrade secara instan mengisi ulang tongkat Penyihir _sebanyak 3 charge_, dan charge bonus itu dapat melebihi batas charge saat ini.\n\n_+2:_ Menggunakan gulungan upgrade secara instan mengisi ulang tongkat Penyihir _sebanyak 5 charge_, dan charge bonus itu dapat melebihi batas charge saat ini.\n\nBakat ini juga terpicu saat menggunakan gulungan atau mantra berdasarkan gulungan upgrade.
actors.hero.talent.wand_preservation.title=preservasi tongkat sihir
actors.hero.talent.wand_preservation.desc=_+1:_ Saat Penyihir menjiwai tongkat sihir baru ke dalam tongkanya, tongkat sihir lama memiliki _peluang sebesar 67%_ untuk dikembalikan pada +0.\n\n_+1:_ Saat Penyihir menjiwai tongkat sihir baru ke dalam tongkatnya, tongkat sihir lama memiliki _peluang sebesar 100%_ untuk dikembalikan pada +0.\n\nBakat ini bisa mempertahankan tongkat sihir hingga tiga kali.
actors.hero.talent.arcane_vision.title=penglihatan ajaib
actors.hero.talent.arcane_vision.desc=_+1:_ Ketika Penyihir menembak musuh, ia dapat melihat pikiran mereka selama _10 giliran_.\n\n_+2:_ Ketika Penyihir menembak musuh, ia dapat melihat pikiran mereka selama _15 giliran_.
actors.hero.talent.shield_battery.title=baterai perisai
actors.hero.talent.shield_battery.desc=_+1:_ Penyihir dapat menargetkan diri sendiri dengan tongkat sihir untuk mengubah semua muatannya menjadi perisai dengan kecepatan _5% max HP tiap daya_.\n\n_+2:_ Penyihir dapat menargetkan diri sendiri dengan tongkat sihir untuk mengubah semua muatannya menjadi perisai dengan kecepatan _7.5% max HP tiap daya_.
actors.hero.talent.shield_battery.desc=_+1:_ Penyihir dapat menargetkan diri sendiri dengan tongkat sihir untuk mengubah semua charge menjadi perisai sebesar _5% max HP tiap charge-nya_.\n\n_+2:_ Penyihir dapat menargetkan diri sendiri dengan tongkat sihir untuk mengubah semua charge menjadi perisai sebesar _7.5% max HP tiap charge-nya_.
actors.hero.talent.empowering_scrolls.title=gulungan memperkuat
actors.hero.talent.empowering_scrolls.desc=_+1:_ Saat Penyihir membaca sebuah gulungan, tembakan tongkat sihir pada 10 giliran berikutnya akan mendapatkan _+1 level tambahan_.\n\n_+2:_ Saat Penyihir membaca sebuah gulungan, tembakan tongkat sihir pada 10 giliran berikutnya akan mendapatkan _+2 level tambahan_.\n\n_+3:_ Saat Penyihir membaca sebuah gulungan, tembakan tongkat sihir pada 10 giliran berikutnya akan mendapatkan _+3 level tambahan_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next two wand zaps will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next two wand zaps will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next two wand zaps will get _+3 levels_.
actors.hero.talent.ally_warp.title=pemindahan sekutu
actors.hero.talent.ally_warp.desc=_+1:_ Penyihir dapat memilih sekutu dan secara instan akan bertukar tempat dengan mereka, dalam _jangkauan 3 petak_.\n\n_+2:_ Penyihir dapat memilih sekutu dan secara instan akan bertukar tempat dengan mereka, dalam _jangkauan 6 petak_.\n\n_+3:_ Penyihir dapat memilih sekutu dan secara instan akan bertukar tempat dengan mereka, dalam _jangkauan 9 petak_.\n\nPenyihir tidak dapat bertukar tempat dengan sekutu yang tidak bergerak..
actors.hero.talent.ally_warp.desc=_+1:_ Penyihir dapat memilih sekutu dan secara instan akan bertukar tempat dengan mereka, dalam _jangkauan 2 petak_.\n\n_+2:_ Penyihir dapat memilih sekutu dan secara instan akan bertukar tempat dengan mereka, dalam _jangkauan 4 petak_.\n\n_+3:_ Penyihir dapat memilih sekutu dan secara instan akan bertukar tempat dengan mereka, dalam _jangkauan 6 petak_.\n\nPenyihir tidak dapat bertukar tempat dengan sekutu yang tidak bergerak..
actors.hero.talent.empowered_strike.title=serangan yang dikuatkan
actors.hero.talent.empowered_strike.desc=_+1:_ Setelah menembak dengan tongkatnya, satu serangan jarak dekat Penyihir Tarung selanjutnya dengan tongkat itu memberikan _+25% damage_.\n\n_+2:_ Setelah menembak dengan tongkatnya, satu serangan jarak dekat Penyihir Tarung selanjutnya dengan tongkat itu memberikan _+50% damage_.\n\n_+3:_ Setelah menembak dengan tongkatnya, satu serangan jarak dekat Penyihir Tarung selanjutnya dengan tongkat itu memberikan _+75% damage_.
actors.hero.talent.empowered_strike.desc=_+1:_ Serangan jarak dekat pertama Penyihir Tarung setelah menembak dengan tongkatnya memberikan _+25% damage_ tambahan.\n\n_+2:_ Serangan jarak dekat pertama Penyihir Tarung setelah menembak dengan tongkatnya memberikan _+50% damage_ tambahan.\n\n_+3:_ Serangan jarak dekat pertama Penyihir Tarung setelah menembak dengan tongkatnya memberikan _+75% damage_ tambahan.
actors.hero.talent.mystical_charge.title=charge mistis
actors.hero.talent.mystical_charge.desc=_+1:_ Ketika menyerang dengan tongkatnya, Penyihir Tarung mendapatkan isi ulang artefak setara dengan _0.5 giliran_.\n\n_+2:_ Ketika menyerang dengan tongkatnya, Penyihir Tarung mendapatkan isi ulang artefak setara dengan _1 giliran_.\n\n_+3:_ Ketika menyerang dengan tongkatnya, Penyihir Tarung mendapatkan isi ulang artefak setara dengan _1.5 giliran_.
actors.hero.talent.excess_charge.title=charge berlebih
@ -589,26 +593,26 @@ actors.hero.talent.excess_charge.desc=_+1:_ Ketika tongkat Penyihir Tarung teris
actors.hero.talent.soul_siphon.title=penyerap jiwa
actors.hero.talent.soul_siphon.desc=_+1:_ Damage serangan jarak dekat yang dilakukan oleh karakter lain akan mengaktifkan tanda jiwa Dukun dengan _keefektivitasan sejumlah 13%_.\n\n_+2:_ Damage serangan jarak dekat yang dilakukan oleh karakter lain akan mengaktifkan tanda jiwa Dukun dengan _keefektivitasan sejumlah 27%_.\n\n_+3:_ Damage serangan jarak dekat yang dilakukan oleh karakter lain akan mengaktifkan tanda jiwa Dukun dengan _keefektivitasan sejumlah 40%_.
actors.hero.talent.soul_eater.title=pemakan jiwa
actors.hero.talent.soul_eater.desc=_+1:_ Tanda jiwa memberikan kekenyangan sejumlah dengan _0.33 giliran_ setiap kali damage diberikan. Musuh yang jiwanya ditandai memiliki _peluang sebesar 10%_ untuk mengaktifkan efek makan saat mereka mati.\n\n_+2:_ Tanda jiwa memberikan kekenyangan sejumlah dengan _0.67 giliran_ setiap kali damage diberikan. Musuh yang jiwanya ditandai memiliki _peluang sebesar 20%_ untuk mengaktifkan efek makan saat mereka mati.\n\n_+3:_ Tanda jiwa memberikan kekenyangan sejumlah dengan _1 giliran_ setiap kali damage diberikan. Musuh yang jiwanya ditandai memiliki _peluang sebesar 30%_ untuk mengaktifkan efek makan saat mereka mati.
actors.hero.talent.soul_eater.desc=_+1:_ Tanda jiwa memberikan rasa kenyang setara dengan _0.33 giliran_ setiap kali ia memberikan damage pada musuh. Musuh yang ditandai jiwa memiliki _peluang 10%_ untuk mengaktifkan efek bakat yang berhubungan dengan makan saat mereka mati.\n\n_+2:_ Tanda jiwa memberikan rasa kenyang setara dengan _0.67 giliran_ setiap kali ia memberikan damage pada musuh. Musuh yang ditandai jiwa memiliki _peluang 20%_ untuk mengaktifkan efek bakat yang berhubungan dengan makan saat mereka mati.\n\n_+3:_ Tanda jiwa memberikan rasa kenyang setara dengan _1 giliran_ setiap kali ia memberikan damage pada musuh. Musuh yang ditandai jiwa memiliki _peluang 30%_ untuk mengaktifkan efek bakat yang berhubungan dengan makan saat mereka mati.
actors.hero.talent.necromancers_minions.title=anak buah necromancer
actors.hero.talent.necromancers_minions.desc=_+1:_ Saat musuh yang memiliki tanda jiwa mati, Dukun memilki _peluang sebesar 13%_ untuk membangkitkan mereka dari kematian sebagai hantu gentayangan.\n\n_+2:_ Saat musuh yang memiliki tanda jiwa mati, Dukun memilki _peluang sebesar 27%_ untuk membangkitkan mereka dari kematian sebagai hantu gentayangan.\n\n_+3:_ Saat musuh yang memiliki tanda jiwa mati, Dukun memilki _peluang sebesar 40%_ untuk membangkitkan mereka dari kematian sebagai hantu gentayangan.
actors.hero.talent.blast_radius.title=radius ledakan
actors.hero.talent.blast_radius.desc=_+1:_ Jari-jari ledakan elemen ditingkatkan menjadi _5 petak_, dari 4.\n\n_+2:_ Jari-jari ledakan elemen ditingkatkan menjadi _6 petak_, dari 4.\n\n_+3:_ Jari-jari ledakan elemen ditingkatkan menjadi _7 petak_, dari 4.\n\n_+4:_ Jari-jari ledakan elemen ditingkatkan menjadi _8 petak_, dari 4.
actors.hero.talent.elemental_power.title=kekuatan elemen
actors.hero.talent.elemental_power.desc=_+1:_ Kekuatan ledakan elemental meningkat sebesar _20%_.\n\n_+2:_ Kekuatan ledakan elemental meningkat sebesar _40%_.\n\n_+3:_ Kekuatan ledakan elemental meningkat sebesar _60%_.\n\n_+4:_ Kekuatan ledakan elemental meningkat sebesar _80%_.
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _20%_.\n\n_+2:_ The power of elemental blast is increased by _40%_.\n\n_+3:_ The power of elemental blast is increased by _60%_.\n\n_+4:_ The power of elemental blast is increased by _80%_.
actors.hero.talent.reactive_barrier.title=penghalang reaktif
actors.hero.talent.reactive_barrier.desc=_+1:_ Penyihir mendapatkan _2 perisai_ untuk setiap karakter yang terkena ledakan elemen, hingga maksimal 5 karakter.\n\n_+2:_ Penyihir mendapatkan _4 perisai_ untuk setiap karakter yang terkena ledakan elemen, hingga maksimal 5 karakter.\n\n_+3:_ Penyihir mendapatkan _6 perisai_ untuk setiap karakter yang terkena ledakan elemen, hingga maksimal 5 karakter.\n\n_+4:_ Penyihir mendapatkan _8 perisai_ untuk setiap karakter yang terkena ledakan elemen, hingga maksimal 5 karakter.
actors.hero.talent.wild_power.title=kekuatan liar
actors.hero.talent.wild_power.desc=_+1:_ Saat menggunakan sihir liar, tongkat sihir akan dikuatkan oleh _1 atau 2, hingga +3_.\n\n_+2:_ Saat menggunakan sihir liar, tongkat sihir akan dikuatkan oleh _2, hingga +4_.\n\n_+3:_ Saat menggunakan sihir liar, tongkat sihir akan dikuatkan oleh _2 atau 3, hingga +5_.\n\n_+4:_ Saat menggunakan sihir liar, tongkat sihir akan dikuatkan oleh _3, hingga +6_.
actors.hero.talent.wild_power.desc=_+1:_ Saat menggunakan sihir liar, tongkat sihir akan dikuatkan sebanyak _1 atau 2, batasnya +3_.\n\n_+2:_ Saat menggunakan sihir liar, tongkat sihir akan dikuatkan sebanyak _2, batasnya +4_.\n\n_+3:_ Saat menggunakan sihir liar, tongkat sihir akan dikuatkan sebanyak _2 atau 3, batasnya +5_.\n\n_+4:_ Saat menggunakan sihir liar, tongkat sihir akan dikuatkan sebanyak _3, batasnya +6_.
actors.hero.talent.fire_everything.title=membakar segalanya
actors.hero.talent.fire_everything.desc=_+1:_ Sihir liar sekarang menembak _5 kali_, naik dari 4.\n\n_+2:_ Sihir liar sekarang menembak _6 kali_, naik dari 4.\n\n_+3:_ Sihir liar sekarang menembak _7 kali_, naik dari 4.\n\n_+4:_ Sihir liar sekarang menembak _8 kali_, naik dari 4.
actors.hero.talent.conserved_magic.title=sihir yang dipertahankan
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.67 charges_ instead of 1, and each wand has a _25% chance_ to be usable 3 times.\n\n_+2:_ Each zap from wild magic now uses _0.45 charges_ instead of 1, and each wand has a _50% chance_ to be usable 3 times.\n\n_+3:_ Each zap from wild magic now uses _0.3 charges_ instead of 1, and each wand has a _75% chance_ to be usable 3 times.\n\n_+4:_ Each zap from wild magic now uses _0.2 charges_ instead of 1, and each wand has a _100% chance_ to be usable 3 times.
actors.hero.talent.conserved_magic.title=sihir yang disimpan
actors.hero.talent.conserved_magic.desc=_+1:_ Setiap tembakan sihir liar sekarang hanya memakan _0.67 charge_ yang asalnya dari 1 charge, dan setiap tongkat sihir mempunyai _peluang 25%_ untuk dapat digunakan 3 kali.\n\n_+2:_ Setiap tembakan sihir liar sekarang hanya memakan _0.45 charge_ yang asalnya dari 1 charge, dan setiap tongkat sihir mempunyai _peluang 50%_ untuk dapat digunakan 3 kali.\n\n_+3:_ Setiap tembakan sihir liar sekarang hanya memakan _0.3 charge_ yang asalnya dari 1 charge, dan setiap tongkat sihir mempunyai _peluang 75%_ untuk dapat digunakan 3 kali.\n\n_+4:_ Setiap tembakan sihir liar sekarang hanya memakan _0.2 charge_ yang asalnya dari 1 charge, dan setiap tongkat sihir mempunyai _peluang 100%_ untuk dapat digunakan 3 kali.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ Jika Penyihir berpindah ke karakter lain, dia memberikan _10-15 damage_ padanya, tetapi juga menerima _5 damage_.\n\n_+2:_ Jika Penyihir berpindah ke karakter lain, dia memberikan _20-30 damage_ padanya, tetapi juga menerima _10 damage_.\n\n_+3:_ Jika Penyihir berpindah ke karakter lain, dia memberikan _30-45 damage_ padanya, tetapi juga menerima _15 damage_.\n\n_+4:_ Jika Penyihir berpindah ke karakter lain, dia memberikan _40-60 damage_ padanya, tetapi juga menerima _20 damage_.\n\nHero tidak dapat dibunuh oleh bakat ini, kerusakan diri dapat dikurangi dengan efek penahan sihir.
actors.hero.talent.telefrag.desc=_+1:_ Jika Penyihir berpindah kepada karakter lain, ia memberikan _10-15 damage_, namun ia sendiri juga menerima _5 damage_.\n\n_+2:_ Jika Penyihir berpindah kepada karakter lain, ia memberikan _20-30 damage_, namun ia sendiri juga menerima _10 damage_.\n\n_+3:_ Jika Penyihir berpindah kepada karakter lain, ia memberikan _30-45 damage_, namun ia sendiri juga menerima _15 damage_.\n\n_+4:_ Jika Penyihir berpindah kepada karakter lain, ia memberikan _40-60 damage_, namun ia sendiri juga menerima _20 damage_.\n\nPahlawan tidak dapat mati karena bakat ini, damage pada diri sendiri itu dapat dikurangi dengan efek ketahanan sihir.
actors.hero.talent.remote_beacon.title=Suar Jarak jauh
actors.hero.talent.remote_beacon.desc=_+1:_ Penyihir dapat menempatkan suar di lokasi mana pun dalam _4 petak_.\n\n_+2:_ Penyihir dapat menempatkan suar di lokasi mana pun dalam _8 petak_.\n\n_+3:_ Penyihir dapat menempatkan suar di lokasi mana pun dalam _12 petak_.\n\n_+4:_ Penyihir dapat menempatkan suar di lokasi mana pun dalam _16 petak_.\n\nPenyihir tidak dapat menempatkan suar di lokasi yang tidak dapat diakses
actors.hero.talent.longrange_warp.title=Berpindah Jarak Jauh
@ -636,9 +640,9 @@ actors.hero.talent.rogues_foresight.title=penglihatan pengembara
actors.hero.talent.rogues_foresight.desc=_+1:_ Ketika Pengembara berada pada level dengan ruangan rahasia, dia memiliki _peluang sebesar 50% untuk tahu_ bahwa level itu mengandung sebuah rahasia.\n\n_+2:_ Ketika Pengembara berada pada level dengan ruangan rahasia, dia memiliki _peluang sebesar 75% untuk tahu_ bahwa level itu mengandung sebuah rahasia.
actors.hero.talent.light_cloak.title=jubah ringan
actors.hero.talent.light_cloak.desc=_+1:_ Pengembara dapat menggunakan jubah bayangannya saat tidak dipakai, tetapi hanya akan mengisi ulang dengan kecepatan _13%_.\n\n_+2:_ Pengembara dapat menggunakan jubah bayangannya saat tidak dipakai, tetapi hanya akan mengisi ulang dengan kecepatan _27%_.\n\n_+3:_ Pengembara dapat menggunakan jubah bayangannya saat tidak dipakai, tetapi hanya akan mengisi ulang dengan kecepatan _40% _.
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _17% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _33% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_.
actors.hero.talent.enhanced_rings.title=peningkatan cincin
actors.hero.talent.enhanced_rings.desc=_+1:_ Ketika Pengembara menggunakan artefak, cincinnya mendapatkan peningkatan +1 upgrade untuk _3 giliran_.\n\n_+2:_ Ketika Pengembara menggunakan artefak, cincinnya mendapatkan peningkatan +1 upgrade untuk _6 giliran_.\n\n_+3:_Ketika Pengembara menggunakan artefak, cincinnya mendapatkan peningkatan +1 upgrade untuk _9 giliran_.
actors.hero.talent.enhanced_rings.desc=_+1:_ Ketika Pengembara menggunakan artefak, cincin yang ia pakai mendapatkan peningkatan +1 upgrade untuk _3 giliran_.\n\n_+2:_ Ketika Pengembara menggunakan artefak, cincin yang ia pakai mendapatkan peningkatan +1 upgrade untuk _6 giliran_.\n\n_+3:_Ketika Pengembara menggunakan artefak, cincin yang ia pakai mendapatkan peningkatan +1 upgrade untuk _9 giliran_.
actors.hero.talent.enhanced_lethality.title=peningkatan kematian
actors.hero.talent.enhanced_lethality.desc=_+1:_ Pembunuh dapat membunuh musuh yang _darahnya di bawah 4/13/27/67%_ per level persiapan, naik dari 3/10/20/50%.\n\n_+2:_ Pembunuh dapat membunuh musuh yang _darahnya di bawah 5/17/30/83%_ per level persiapan, naik dari 3/10/20/50%.\n\n_+3:_ Pembunuh dapat membunuh musuh yang _darahnya di bawah 6/20/40/100%_ per level persiapan, naik dari 3/10/20/50%.
@ -655,14 +659,14 @@ actors.hero.talent.speedy_stealth.title=penyamaran gesit
actors.hero.talent.speedy_stealth.desc=_+1:_ Pelari Bebas mendapatkan 2 tumpukan momentum tiap giliran saat dia tembus pandang.\n\n_+2:_ Selain kemampuan di +1, lari bebas tidak lagi dihitung selama Pelari Bebas tembus pandang.\n\n_+3:_ Selain kemampuan di +1 dan +2, Pelari Bebas bergerak dengan kecepatan 2x saat tembus pandang, terlepas dari apakah dia sedang lari bebas atau tidak.
actors.hero.talent.hasty_retreat.title=mundur tergesa-gesa
actors.hero.talent.hasty_retreat.desc=_+1:_ Setelah berpindah Pengembara mendapatkan kecepatan dan tembus pandang selama _1 giliran_.\n\n_+2:_ Setelah berpindah Pengembara mendapatkan kecepatan dan tembus pandang selama _2 giliran_.\n\n_+3:_ Setelah berpindah Pengembara mendapatkan kecepatan dan tembus pandang selama _3 giliran_.\n\n_+4:_ Setelah berpindah Pengembara mendapatkan kecepatan dan tembus pandang selama _4 giliran_.
actors.hero.talent.hasty_retreat.desc=_+1:_ Setelah berpindah, Pengembara mendapatkan kecepatan dan tembus pandang selama _1 giliran_.\n\n_+2:_ Setelah berpindah, Pengembara mendapatkan kecepatan dan tembus pandang selama _2 giliran_.\n\n_+3:_ Setelah berpindah, Pengembara mendapatkan kecepatan dan tembus pandang selama _3 giliran_.\n\n_+4:_ Setelah berpindah, Pengembara mendapatkan kecepatan dan tembus pandang selama _4 giliran_.
actors.hero.talent.body_replacement.title=penggantian tubuh
actors.hero.talent.body_replacement.desc=_+1:_ Setelah berpindah, Pengembara meninggalkan umpan kayu yang memiliki _20 health dan 1-3 armor_.\n\n_+2:_ Setelah berpindah, Pengembara meninggalkan umpan kayu yang memiliki _40 health dan 2-6 armor_.\n\n_+3:_ Setelah berpindah, Pengembara meninggalkan umpan kayu yang memiliki _60 health dan 3-9 armor_.\n\n_+4:_ Setelah berpindah, Pengembara meninggalkan umpan kayu yang memiliki _80 health dan 4-12 armor_.\n\nHanya satu umpan yang bisa aktif pada satu waktu.
actors.hero.talent.body_replacement.desc=_+1:_ Setelah berpindah, Pengembara meninggalkan umpan kayu yang memiliki _20 hp dan 1-3 armor_.\n\n_+2:_ Setelah berpindah, Pengembara meninggalkan umpan kayu yang memiliki _40 hp dan 2-6 armor_.\n\n_+3:_ Setelah berpindah, Pengembara meninggalkan umpan kayu yang memiliki _60 hp dan 3-9 armor_.\n\n_+4:_ Setelah berpindah, Pengembara meninggalkan umpan kayu yang memiliki _80 hp dan 4-12 armor_.\n\nHanya satu umpan yang bisa aktif pada satu waktu.
actors.hero.talent.shadow_step.title=langkah bayangan
actors.hero.talent.shadow_step.desc=_+1:_ Jika Pengembara menggunakan bom asap saat tidak terlihat, itu terjadi secara instan dan _mengurangi 20%_ biaya charge, tapi tidak membutakan musuh atau memicu talent lain.\n\n_+2:_ Jika Pengembara menggunakan bom asap saat tidak terlihat, itu terjadi secara instan dan _mengurangi 36%_ biaya charge, tapi tidak membutakan musuh atau memicu talent lain.\n\n_+3_ Jika Pengembara menggunakan bom asap saat tidak terlihat, itu terjadi secara instan dan _mengurangi 50%_ biaya charge, tapi tidak membutakan musuh atau memicu talent lain.\n\n_+4:_ Jika Pengembara menggunakan bom asap saat tidak terlihat, itu terjadi secara instan dan _mengurangi 60%_ biaya charge, tapi tidak membutakan musuh atau memicu talent lain.
actors.hero.talent.fear_the_reaper.title=takut akan maut
actors.hero.talent.fear_the_reaper.desc=_+1:_ Ketika musuh yang ditandai mati mencapai 0 hp, mereka menjadi _pincang_.\n\n_+2:_ Ketika musuh yang ditandai mati mencapai 0 hp, mereka menjadi _takut dan pincang_,\n\n_+3_: Ketika musuh yang ditandai mati mencapai 0 hp. mereka menjadi _takut dan pincang_ dan musuh dalam 3 petak menjadi _pincang_.\n\n_+4_: Ketika musuh yang ditandai mati mencapai 0 hp. mereka menjadi _takut dan pincang_ dan musuh dalam 3 petak menjadi _takut dan pincang_.
actors.hero.talent.fear_the_reaper.desc=_+1:_ Ketika musuh yang memiliki tanda maut mencapai 0 hp, mereka menjadi _pincang_.\n\n_+2:_ Ketika musuh yang memiliki tanda maut mencapai 0 hp, mereka menjadi _ketakutan dan pincang_.\n\n_+3:_ Ketika musuh yang memiliki tanda maut mencapai 0 hp, mereka menjadi _ketakutan dan pincang_ dan musuh lain sejauh 3 petak juga akan menjadi _pincang_.\n\n_+4:_ Ketika musuh yang memiliki tanda maut mencapai 0 hp, mereka menjadi _ketakutan dan pincang_ dan musuh lain sejauh 3 petak juga akan menjadi _ketakutan dan pincang_.
actors.hero.talent.deathly_durability.title=daya tahan mematikan
actors.hero.talent.deathly_durability.desc=_+1:_ Musuh yang terbunuh oleh tanda kematian memberikan Pengembara perisai setara dengan _13%_ dari hp nya ketika mereka ditandai.\n\n_+2:_ Musuh yang terbunuh oleh tanda kematian memberikan Pengembara perisai setara dengan _25%_ dari hp nya ketika mereka ditandai.\n\n_+3:_ Musuh yang terbunuh oleh tanda kematian memberikan Pengembara perisai setara dengan _38%_ dari hp nya ketika mereka ditandai.\n\n_+4:_ Musuh yang terbunuh oleh tanda kematian memberikan Pengembara perisai setara dengan _50%_ dari hp nya ketika mereka ditandai.
actors.hero.talent.double_mark.title=tanda ganda
@ -683,21 +687,21 @@ actors.hero.talent.survivalists_intuition.desc=_+1:_ Pemburu mengidentifikasi se
actors.hero.talent.followup_strike.title=serangan lanjutan
actors.hero.talent.followup_strike.desc=_+1:_ Saat Pemburu menyerang musuh dengan busur atau senjata jarak jauh, serangan jarak dekat berikutnya pada musuh itu memberikan _2 bonus damage_.\n\n_+2:_ Saat Pemburu menyerang musuh dengan busur atau senjata jarak jauh, serangan jarak dekat berikutnya pada musuh itu memberikan _3 bonus damage_.
actors.hero.talent.natures_aid.title=bantuan alam
actors.hero.talent.natures_aid.desc=_+1:_ Pemburu mendapatkan 2 armor kulit kayu, yang memudar tiap _3 giliran_ ketika efek tanaman diaktifkan dalam jarak penglihatannya.\n\n_+2:_ Pemburu mendapatkan 2 armor kulit kayu, yang memudar tiap _5 giliran_ ketika efek tanaman diaktifkan dalam jarak penglihatannya.
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 0-2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 0-2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=makanan yang menyegarkan
actors.hero.talent.invigorating_meal.desc=_+1+:_ Pemburu hanya akan mengabiskan 1 giliran untuk makan (buah beri tidak menghabiskan giliran sama sekali) dan akan memberinya _1 giliran kecepatan_.\n\n_+2:_ Pemburu hanya akan mengabiskan 1 giliran untuk makan (buah beri tidak menghabiskan giliran sama sekali) dan akan memberinya _2 giliran kecepatan_.
actors.hero.talent.restored_nature.title=pemulihan alam
actors.hero.talent.restored_nature.desc=_+1:_ Meminum ramuan penyembuhan memunculkan _sebanyak 5 rumput_ di sekitar Pemburu, dan mengikat musuh di sekitar _selama 2 giliran_.\n\n_+2:_ Meminum ramuan penyembuhan memunculkan _sebanyak 8 rumput_ di sekitar Pemburu, dan mengikat musuh di sekitar _selama 3 giliran_.\n\nBakat ini juga terpicu ketika meminum ramuan atau elixir berdasarkan ramuan penyembuhan
actors.hero.talent.rejuvenating_steps.title=langkah pertumbuhan
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Ketika Pemburu menginjak rumput pendek atau bara, mereka akan tumbuh menjadi rumput tinggi yang segera diinjak oleh Pemburu. Memiliki _cooldown 10 giliran_.\n\n_+2:_ Ketika Pemburu menginjak rumput pendek atau bara, mereka akan tumbuh menjadi rumput tinggi yang segera diinjak oleh Pemburu. Memiliki _cooldown 5 giliran_.\n\nTalent ini akan menghasilkan rumput berkerut jika efek regenerasi pasif dinonaktifkan atau pahlawan sudah lama tidak mendapatkan exp.
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Rumput pendek dan bara akan berubah mejadi rumput panjang ketika diinjak oleh Pemburu. Memiliki _cooldown 10 giliran_.\n\n_+2:_ Rumput pendek dan bara akan berubah mejadi rumput panjang ketika diinjak oleh Pemburu. Memiliki _cooldown 5 giliran_.\n\nBakat ini akan menghasilkan rumput yang sudah layu jika efek regenerasi pasif dinonaktifkan atau pahlawan sudah lama tidak mendapatkan exp.
actors.hero.talent.heightened_senses.title=peningkatan indera
actors.hero.talent.heightened_senses.desc=_+1:_ Pemburu dapat melihat pikiran musuh yang berada berjarak _2 petak dari posisinya_.\n\n_+2:_ Pemburu dapat melihat pikiran musuh yang berada berjarak _3 petak dari posisinya_.
actors.hero.talent.durable_projectiles.title=proyektil tahan lama
actors.hero.talent.durable_projectiles.desc=_+1:_ Senjata jarak jauh _+50% lebih tahan lama_ ketika digunakan oleh Pemburu.\n\n_+2:_ Senjata jarak jauh _+75% lebih tahan lama_ ketika digunakan oleh Pemburu.
actors.hero.talent.point_blank.title=titik kosong
actors.hero.talent.point_blank.desc=_+1:_ Ketika Pemburu menggunakan busurnya atau senjata yang dilemparkan pada jarak dekat, itu memiliki akurasi _-30%,_ bukannya -50%.\n\n_+2:_ Ketika Pemburu menggunakan busurnya atau senjata yang dilemparkan pada jarak dekat, itu memiliki akurasi _-10%,_ bukannya -50%.\n\n_+3:_ Ketika Pemburu menggunakan busurnya atau senjata yang dilemparkan pada jarak dekat, itu memiliki akurasi _+10%,_ bukannya -50%.\n\nPerhatikan bahwa senjata yang dilempar atau busur roh selalu memiliki akurasi +50% saat digunakan dari jarak jauh.
actors.hero.talent.point_blank.desc=_+1:_ Ketika pemburu menggunakan busur atau senjata lempar pada jarak serang dekat, serangan itu memiliki _-30% akurasi,_ yang mana asalnya adalah -50%.\n\n_+2:_ Ketika pemburu menggunakan busur atau senjata lempar pada jarak serang dekat, serangan itu memiliki _-10% akurasi,_ yang mana asalnya adalah -50%.\n\n_+3:_ Ketika pemburu menggunakan busur atau senjata lempar pada jarak serang dekat, serangan itu memiliki _+10% akurasi,_ yang mana asalnya adalah -50%.\n\nPerlu diperhatikan bahwa senjatan lempar atau busur roh selalu memiliki +50% akurasi saat digunakan pada jarak jauh.
actors.hero.talent.seer_shot.title=tembakan penglihatan
actors.hero.talent.seer_shot.desc=_+1:_ Ketika Pemburu menembakkan panah ke tanah, panah itu memberikan penglihatan di area 3x3 di sekitarnya _5 giliran_. Memiliki cooldown 20 giliran.\n\n_+2:_ Ketika Pemburu menembakkan panah ke tanah, panah itu memberikan penglihatan di area 3x3 di sekitarnya _10 giliran_. Memiliki cooldown 20 giliran.\n\n_+3:_ Ketika Pemburu menembakkan panah ke tanah, panah itu memberikan penglihatan di area 3x3 di sekitarnya _15 giliran_. Memiliki cooldown 20 giliran.
@ -711,7 +715,7 @@ actors.hero.talent.shared_upgrades.desc=_+1:_ Ketika Penembak Jitu menyerang den
actors.hero.talent.durable_tips.title=lumuran tahan lama
actors.hero.talent.durable_tips.desc=_+1:_ Anak panah yang dilumuri memiliki _ketahanan 2x lipat_ saat Pencinta Alam menggunakannya.\n\n_+2:_ Anak panah yang dilumuri memiliki _ketahanan 3x lipat_ saat Pencinta Alam menggunakannya.\n\n_+3:_ Anak panah yang dilumuri memiliki _ketahanan 4x lipat_ saat Pencinta Alam menggunakannya.
actors.hero.talent.barkskin.title=kulit kayu
actors.hero.talent.barkskin.desc=_+1:_ Saat menginjak rumput, Pencinta Alam mendapatkan armor kulit kayu setara dengan _50% dari levelnya_ yang menghilang setiap giliran.\n\n_+2:_ Saat menginjak rumput, Pencinta Alam mendapatkan armor kulit kayu setara dengan _100% dari levelnya_ yang menghilang setiap giliran.\n\n_+3:_ Saat menginjak rumput, Pencinta Alam mendapatkan armor kulit kayu setara dengan _150% dari levelnya_ yang menghilang setiap giliran.
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains _0-50% of her level_ in barkskin armor which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains _0-100% of her level_ in barkskin armor which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains _0-150% of her level_ in barkskin armor which fades every turn.
actors.hero.talent.shielding_dew.title=perisai embun
actors.hero.talent.shielding_dew.desc=_+1:_ Tetesan embun dapat memberikan Pencinta Alam perisai saat darahnya penuh, hingga _20% dari HP maksimalnya_.\n\n_+2:_ Tetesan embun dapat memberikan Pencinta Alam perisai saat darahnya penuh, hingga _40% dari HP maksimalnya_.\n\n_+3_ Tetesan embun dapat memberikan Pencinta Alam perisai saat darahnya penuh, hingga _60% dari HP maksimalnya_.
@ -719,15 +723,15 @@ actors.hero.talent.fan_of_blades.title=pedang kipas
actors.hero.talent.fan_of_blades.desc=_+1:_ Pisau spektral dapat mengenai hingga _1 target tambahan_ untuk 50% damage. Target harus terlihat dan dalam area kerucut _30 derajat_.\n\n_+2:_ Pisau spektral dapat mengenai hingga _2 target tambahan_ untuk 50% damage. Target harus terlihat dan dalam area kerucut _60 derajat_.\n\n_+3:_ Pisau spektral dapat mengenai hingga _3 target tambahan_ untuk 50% damage. Target harus terlihat dan dalam area kerucut _90 derajat_.\n\n_+4:_ Pisau spektral dapat mengenai hingga _4 target tambahan_ untuk 50% damage. Target harus terlihat dan dalam area kerucut _120 derajat_.
actors.hero.talent.projecting_blades.title=pedang proyeksi
actors.hero.talent.projecting_blades.desc=_+1:_ Pisau spektral memiliki _+25% akurasi_, dan dapat menembus hingga _2 petak padat_.\n\n_+2:_ Pisau spektral memiliki _+50% akurasi_, dan dapat menembus hingga _4 petak padat_.\n\n_+3:_ Pisau spektral memiliki _+75% akurasi_, dan dapat menembus hingga _6 petak padat_.\n\n_+4:_ Pisau spektral memiliki _+100% akurasi_, dan dapat menembus hingga _8 petak padat_.
actors.hero.talent.spirit_blades.title=pedang jiwa
actors.hero.talent.spirit_blades.title=pedang roh
actors.hero.talent.spirit_blades.desc=_+1:_ Pisau spektral mempunyai _30% peluang_ untuk juga menggunakan enchantment dari busur jiwa.\n\n_+2:_ Pisau spektral mempunyai _60% peluang_ untuk juga menggunakan enchantment dari busur jiwa.\n\n_+3:_ Pisau spektral mempunyai _90% peluang_ untuk juga menggunakan enchantment dari busur jiwa.\n\n_+4:_ Pisau spektral mempunyai _100% peluang_ untuk juga menggunakan enchantment dari busur jiwa, dan itu memicu setiap pesona _10% lebih sering_.
actors.hero.talent.growing_power.title=kekuatan bertumbuh
actors.hero.talent.growing_power.title=kekuatan yang meningkat
actors.hero.talent.growing_power.desc=_+1:_ Peningkatan serangan dan kecepatan gerak dari kekuatan alam meningkat menjadi _38% dan 125%_, dari 33% dan 100%.\n\n_+2:_ Peningkatan serangan dan kecepatan gerak dari kekuatan alam meningkat menjadi _42% dan 150%_, dari 33% dan 100%.\n\n_+3:_ Peningkatan serangan dan kecepatan gerak dari kekuatan alam meningkat menjadi _46% dan 175%_, dari 33% dan 100%.\n\n_+4:_ Peningkatan serangan dan kecepatan gerak dari kekuatan alam meningkat menjadi _50% dan 200%_, dari 33% dan 100%.
actors.hero.talent.natures_wrath.title=kemarahan alam
actors.hero.talent.natures_wrath.desc=_+1:_ Saat kekuatan alam aktif, tembakan dari busur jiwa memiliki _8% peluang_ untuk memicu efek tanaman berbahaya acak.\n\n_+2:_ Saat kekuatan alam aktif, tembakan dari busur jiwa memiliki _17% peluang_ untuk memicu efek tanaman berbahaya acak.\n\n_+1:_ Saat kekuatan alam aktif, tembakan dari busur jiwa memiliki _25% peluang_ untuk memicu efek tanaman berbahaya acak.\n\n_+1:_ Saat kekuatan alam aktif, tembakan dari busur jiwa memiliki _33% peluang_ untuk memicu efek tanaman berbahaya acak.\n\nTanaman yang dapat dipicu adalah: rumput buta, tanaman api, kantong es, rumput racun, dan jalar badai.
actors.hero.talent.natures_wrath.desc=_+1:_ Saat kekuatan alam aktif, tembakan dari busur roh memiliki _peluang 8%_ untuk memicu salah satu efek tanaman yang berbahaya.\n\n_+2:_ Saat kekuatan alam aktif, tembakan dari busur roh memiliki _peluang 17%_ untuk memicu salah satu efek tanaman yang berbahaya.\n\n_+3:_ Saat kekuatan alam aktif, tembakan dari busur roh memiliki _peluang 25%_ untuk memicu salah satu efek tanaman yang berbahaya.\n\n_+4:_ Saat kekuatan alam aktif, tembakan dari busur roh memiliki _peluang 33%_ untuk memicu salah satu efek tanaman yang berbahaya.\n\nEfek tanaman yang dapat aktif antara lain: rumput buta, tanaman api, kantong es, rumput racun, dan jalar badai.
actors.hero.talent.wild_momentum.title=momentum liar
actors.hero.talent.wild_momentum.desc=_+1:_ Membunuh musuh dengan busur jiwa memperpanjang durasi kekuatan alam sebesar _1 giliran_. Durasi dapat diperpanjang maksimal _2 giliran_.\n\n_+2:_ Membunuh musuh dengan busur jiwa memperpanjang durasi kekuatan alam sebesar _2 giliran_. Durasi dapat diperpanjang maksimal _4 giliran_.\n\n_+3:_ Membunuh musuh dengan busur jiwa memperpanjang durasi kekuatan alam sebesar _3 giliran_. Durasi dapat diperpanjang maksimal _6 giliran_.\n\n_+4:_ Membunuh musuh dengan busur jiwa memperpanjang durasi kekuatan alam sebesar _4 giliran_. Durasi dapat diperpanjang maksimal _8 giliran_.
actors.hero.talent.wild_momentum.desc=_+1:_ Membunuh musuh dengan busur roh memperpanjang durasi kekuatan alam selama _1 giliran_. Durasi dapat diperpanjang sampai maksimal _2 giliran_.\n\n_+2:_ Membunuh musuh dengan busur roh memperpanjang durasi kekuatan alam selama _2 giliran_. Durasi dapat diperpanjang sampai maksimal _4 giliran_.\n\n_+3:_ Membunuh musuh dengan busur roh memperpanjang durasi kekuatan alam selama _3 giliran_. Durasi dapat diperpanjang sampai maksimal _6 giliran_.\n\n_+4:_ Membunuh musuh dengan busur roh memperpanjang durasi kekuatan alam selama _4 giliran_. Durasi dapat diperpanjang sampai maksimal _8 giliran_.
actors.hero.talent.eagle_eye.title=mata elang
actors.hero.talent.eagle_eye.desc=_+1:_ Jangkauan penglihatan elang roh ditingkatkan menjadi _7 petak_ dari 6.\n\n_+2:_ Jangkauan penglihatan elang roh ditingkatkan menjadi _8 petak_ dari 6.\n\n_+3:_ Jangkauan penglihatan elang roh ditingkatkan menjadi _8 petak_ dari 6, dan mendapat _2 petak_ penglihatan pikiran.\n\n_+4:_ Jangkauan penglihatan elang roh ditingkatkan menjadi _8 petak_ dari 6, dan mendapat _3 petak_ penglihatan pikiran.
@ -738,14 +742,15 @@ actors.hero.talent.swift_spirit.desc=_+1:_ Kecepatan gerakan elang roh ditingkat
#universal
actors.hero.talent.heroic_energy.title=energi heroik
actors.hero.talent.heroic_energy.rat_title=ratroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ Kemampuan armor pahlawan memiliki _13% pengurangan_ biaya charge.\n\n_+2:_ Kemampuan armor pahlawan memiliki _24% pengurangan_ biaya charge.\n\n_+3:_ Kemampuan armor pahlawan memiliki _34% pengurangan_ biaya charge.\n\n_+4:_ Kemampuan armor pahlawan memiliki _43% pengurangan_ biaya charge.
actors.hero.talent.ratsistance.title=ketahanan
actors.hero.talent.ratsistance.title=daya tahan
actors.hero.talent.ratsistance.desc=_+1:_ Musuh yang diubah menjadi tikus memberikan _-10% damage_.\n\n_+2:_ Musuh yang diubah menjadi tikus memberikan _-19% damage_.\n\n_+3:_ Musuh yang diubah menjadi tikus memberikan _-27% damage_.\n\n_+4:_ Musuh yang diubah menjadi tikus memberikan _-35% damage_.
actors.hero.talent.ratlomacy.title=ratlomasi
actors.hero.talent.ratlomacy.desc=_+1:_ Menggunakan ratmogrify ke musuh yang diubah menjadi tikus membuat mereka bersahabat dan membuat transformasi permanen.\n\n_+2:_ Menggunakan ratmogrify ke musuh yang diubah menjadi tikus membuat mereka bersahabat, membuat transformasi permanen, dan memberikan mereka _2 giliran_ adrenalin.\n\n_+3:_ Menggunakan ratmogrify ke musuh yang diubah menjadi tikus membuat mereka bersahabat, membuat transformasi permanen, dan memberikan mereka _4 giliran_ adrenalin.\n\n_+4:_ Menggunakan ratmogrify ke musuh yang diubah menjadi tikus membuat mereka bersahabat, membuat transformasi permanen, dan memberikan mereka _6 giliran_ adrenalin.
actors.hero.talent.ratlomacy.desc=_+1:_ Menggunakan tikusisasi kepada musuh yang sudah berubah jadi tikus akan membuat mereka menjadi kawan dan perubahannya akan menjadi permanen.\n\n_+2:_ Menggunakan tikusisasi kepada musuh yang sudah sudah berubah jadi tiikus akan membuat mereka menjadi kawan dan perubahannya akan menjadi permanen, dan juga mereka akan mendapatkan adrenalin selama _2 giliran_.\n\n_+3:_ Menggunakan tikusisasi kepada musuh yang sudah sudah berubah jadi tiikus akan membuat mereka menjadi kawan dan perubahannya akan menjadi permanen, dan juga mereka akan mendapatkan adrenalin selama _4 giliran_.\n\n_+4:_ Menggunakan tikusisasi kepada musuh yang sudah sudah berubah jadi tiikus akan membuat mereka menjadi kawan dan perubahannya akan menjadi permanen, dan juga mereka akan mendapatkan adrenalin selama _6 giliran_.
actors.hero.talent.ratforcements.title=pasukan tikus
actors.hero.talent.ratforcements.desc=_+1:_ Menggunakan ratmogrify pada diri sendiri _memunculkan 1_ sekutu tikus marsupial di sebelahmu.\n\n_+2:_ Menggunakan ratmogrify pada diri sendiri _memunculkan 2_ sekutu tikus marsupial di sebelahmu.\n\n_+3:_ Menggunakan ratmogrify pada diri sendiri _memunculkan 3_ sekutu tikus marsupial di sebelahmu.\n\n_+4:_ Menggunakan ratmogrify pada diri sendiri _memunculkan 4_ sekutu tikus marsupial di sebelahmu.
actors.hero.talent.ratforcements.desc=_+1:_ Menggunakan tikusisasi pada diri sendiri akan _memunculkan 1_ sekutu tikus marsupial di sebelahmu.\n\n_+2:_ Menggunakan tikusisasi pada diri sendiri akan _memunculkan 2_ sekutu tikus marsupial di sebelahmu.\n\n_+3:_ Menggunakan tikusisasi pada diri sendiri akan _memunculkan 3_ sekutu tikus marsupial di sebelahmu.\n\n_+4:_ Menggunakan tikusisasi pada diri sendiri akan _memunculkan 4_ sekutu tikus marsupial di sebelahmu.
@ -1078,7 +1083,7 @@ actors.mobs.spinner.desc=Laba-laba gua dengan bulu kehijauan itu menghindari per
actors.mobs.statue.name=patung animasi
actors.mobs.statue.def_verb=ketahan
actors.mobs.statue.desc=Kau pikir ini hanyalah salah satu dari patung-patung tidak bernyawa yang ada di sini, tapi mata merahnya yang menyala membuatmu ragu.\n\nPatung itu terbuat dari batu, namun _%s,_ yang dipegangnya terlihat nyata.
actors.mobs.statue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.\n\nWhile the statue itself is made of stone, the _%s_ it's wielding looks real.
actors.mobs.succubus.name=succubus
actors.mobs.succubus.desc=Succubi adalah iblis yang dapat berubah wujud untuk memanipulasi pikiran mangsanya. Yang satu ini berbentuk seperti manusia gothic yang pucat, mungkin untuk menarik perhatian ahli sihir dwarf?\n\nSuccubi mungkin akan membuat musuhnya terpikat saat menyerang dirinya, membuat musuhnya tidak dapat menyerang secara langsung. Saat succubi menyerang musuh yang sedang terpikat itu, succubi akan menyerap esensi kehidupan mereka.

View File

@ -63,7 +63,7 @@ actors.buffs.artifactrecharge.name=Ricarica dell'Artefatto
actors.buffs.artifactrecharge.desc=L'energia scorre dentro di te aumentando la velocità a cui gli artefatti equpaggiati si ricaricano.\n\nOgni artefatto è influenzato in modo leggermente diverso, ma tutti guadagneranno carica molto più velocemente del normale.\n\nTurni rimanenti: %s.
actors.buffs.barkskin.name=Pelle coriacea
actors.buffs.barkskin.desc=La tua pelle è indurita, la senti ruvida e dura come una corteccia.\n\nLa pelle indurita aumenta l'efficienza dell'armatura, permettendoti di difenderti meglio contro gli attacchi fisici.\n\nLa tua armatura al momento è incrementata di: %d.\nTurni rimanenti prima dell'indebolimento di pelle coriacea: %s.
actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack.\n\nYour armor is currently increased by: 0-%d.\nTurns until barkskin weakens: %s.
actors.buffs.barrier.name=Barriera
actors.buffs.barrier.desc=Una bolla di energia duratura che blocca tutti i danni.\n\nLa barriera assorbirà i danni per qualsiasi cosa stia proteggendo, fintanto che ci sarà scudo rimanente. Lo scudo decadrà lentamente nel tempo.\n\nScudo rimanente: %d.
@ -72,7 +72,7 @@ actors.buffs.berserk.angered=Arrabbiato
actors.buffs.berserk.berserk=Berserking
actors.buffs.berserk.exhausted=Sfinito
actors.buffs.berserk.recovering=Recupero
actors.buffs.berserk.angered_desc=La gravità delle ferite del berserker rafforza i suoi colpi. Mano a mano che il berserker riceve danno fisico la sua rabbia si svilupperà, concedendogli danno bonus. I danni bloccati dall'armatura contano comunque al fine dello sviluppo di rabbia.\n\nLa rabbia si affievolirà nel tempo. Più bassa è la salute del berserker, più a lungo durerà.\n\nSe il berserker è portato a 0 hp mentre è in piena rabbia e sta indossando il suo sigillo, andrà in berserk _rifiutandosi di morire_ per un breve periodo.\n\nRabbia attuale: _%.0f%%_\n_+%.0f%%_ punti danno
actors.buffs.berserk.angered_desc=La gravità delle ferite del Berserker rafforza i suoi colpi. Mano a mano che il Berserker riceve danno fisico la sua rabbia si svilupperà, concedendogli danno bonus. I danni bloccati dall'armatura contano comunque al fine dello sviluppo di rabbia.\n\nLa rabbia si affievolirà nel tempo. Più bassa è la salute del Berserker, più a lungo durerà.\n\nSe il Berserker è portato a 0 HP mentre è in piena rabbia e sta indossando il suo sigillo, diventerà fuorioso _rifiutandosi di morire_ per un breve periodo.\n\nRabbia attuale: _%.0f%%_\n_+%.0f%%_ punti danno
actors.buffs.berserk.berserk_desc=In punto di morte, paura ed incertezza svaniranno, lasciando solo rabbia. In questo stato di quasi morte il berserker è incredibilmente potente, _arrecando +50% punti danno, acquisendo scudo bonus e rifiutandosi di morire._\n\nQuesto scudo bonus è tanto più forte quanto migliore è l'armatura del berserker, e si esaurirà nel tempo. Quando questo scudo è ridotto a 0, il berserker si arrenderà, morendo.\n\nOgni forma di cura riporterà il berserker allo stato stabile, ma sarà sfinito. Mentre è sfinito, il berserker avrà bisogno di acquisire esperienza prima di essere in grado di accumulare ancora rabbia.
actors.buffs.berserk.recovering_desc=La forza interiore ha i suoi limiti. Il berserker deve riposarsi prima di usare ancora la sua rabbia.\n\nMentre si riposa il berserker non accumulerà nessuna rabbia ricevendo danni.\n\nLivelli fino al recupero: _%.2f_
actors.buffs.berserk.no_rages=L'abilità inoltre lo logorerà permanentemente, riducendo ogni volta la sua salute massima.
@ -100,18 +100,18 @@ actors.buffs.burning.rankings_desc=Ridotto in cenere
actors.buffs.burning.desc=Poche cose sono più dolorose dell'essere avvolti dalle fiamme.\n\nIl fuoco ti danneggerà ad ogni turno finché non verrà spento dall'acqua o si estingue. Il fuoco può essere estinto passando sull'acqua o dallo spruzzo di di una pozione frantumata.\n\nInoltre il fuoco può bruciare il terreno infiammabile o oggetti con cui viene in contatto.\n\nTurni di fuoco rimasti: %s.
actors.buffs.championenemy.warn=Avverti una presenza mortale.
actors.buffs.championenemy$blazing.name=campione fiammeggiante
actors.buffs.championenemy$blazing.desc=I campioni fiammeggianti arrecano il 25% in più di danno da mischia, incendiano i nemici che attaccano, sono immuni al fuoco, e spargono fuoco intorno a sé quando muoiono.
actors.buffs.championenemy$projecting.name=campione prominente
actors.buffs.championenemy$projecting.desc=I campioni prominenti arrecano il 25% in più di danno da mischia, e possono attaccare qualunque nemico che possono vedere.
actors.buffs.championenemy$antimagic.name=campione antimagia
actors.buffs.championenemy$antimagic.desc=I campioni antimagia ricevono il 25% in meno di danno e sono completamente immuni agli effetti magici.
actors.buffs.championenemy$giant.name=campione gigante
actors.buffs.championenemy$giant.desc=I campioni giganti ricevono il 75% in meno di danno e hanno portata di attacco +1, ma non si possono spostare attraverso spazi ristretti.
actors.buffs.championenemy$blessed.name=campione benedetto
actors.buffs.championenemy$blessed.desc=I campioni benedetti hanno il 200% in più di precisione ed evasione.
actors.buffs.championenemy$growing.name=campione crescente
actors.buffs.championenemy$growing.desc=I campioni crescenti ottengono un bonus in costante crescita di precisione, evasione, danno da mischia, e una riduzione ai danni ricevuti.\n\nL'attuale incremento di Precisione/Evasione/Danno è: %1$d%%\nL'attuale riduzione di danno è: %2$d%%
actors.buffs.championenemy$blazing.name=Campione ardente
actors.buffs.championenemy$blazing.desc=I Campioni ardenti infliggono il 25% di danni da mischia in più, incendiano i nemici che attaccano, sono immuni al fuoco, e spargono fiamme intorno a sé quando muoiono.
actors.buffs.championenemy$projecting.name=Campione aggressivo
actors.buffs.championenemy$projecting.desc=I Campioni aggressivi infliggono il 25% di danni da mischia in più, e sono in grado di attaccare qualunque nemico nel loro raggio visivo.
actors.buffs.championenemy$antimagic.name=Campione antimagico
actors.buffs.championenemy$antimagic.desc=I Campioni antimagici subiscono il 25% di danni in meno e sono completamente immuni agli effetti magici.
actors.buffs.championenemy$giant.name=Campione gigante
actors.buffs.championenemy$giant.desc=I Campioni giganti subiscono il 75% di danni in meno e hanno una portata d'attacco di +1, ma non possono passare attraverso gli spazi ristretti.
actors.buffs.championenemy$blessed.name=Campione benedetto
actors.buffs.championenemy$blessed.desc=I Campioni benedetti hanno il 200% in più di precisione ed evasione.
actors.buffs.championenemy$growing.name= Campione crescente
actors.buffs.championenemy$growing.desc=I Campioni crescenti ottengono un bonus in costante crescita di precisione, evasione, danno da mischia, e una riduzione dei danni subiti.\n\nAttuale incremento di precisione/evasione/danni: %1$d%%\nAttuale riduzione dei danni subiti: %2$d%%
actors.buffs.charm.name=Ammaliato
actors.buffs.charm.heromsg=Sei ammaliato!
@ -146,6 +146,9 @@ actors.buffs.degrade.desc=Potente magia oscura sta interferendo con la forza del
actors.buffs.doom.name=Condannato
actors.buffs.doom.desc=È arduo proseguire quando sembra che l'intero universo ti voglia morto.\n\nPersonaggi condannati riceveranno danno doppio da tutte le fonti.\n\nLa condanna è permanente, i suoi effetti cessano solo con la morte.
actors.buffs.dread.name=Dread
actors.buffs.dread.desc=A terror so great that it will cause its target to flee the dungeon entirely!\n\nCreatures affected by dread will run from their opponent at high speed, and will disappear from the dungeon entirely once they are out of sight. Enemies that are disposed of this way will not award any items or experience. The shock of pain will lessen the duration of dread.\n\nTurns of dread remaining: %d.
actors.buffs.drowsy.name=Sonnolento
actors.buffs.drowsy.desc=Una forza magica ti rende difficile stare sveglio.\n\nL'eroe può resistere alla sonnolenza subendo del danno o essendo in piena salute.\n\nDopo qualche turno il bersaglio cadrà in un profondo sonno magico.
@ -159,7 +162,7 @@ actors.buffs.fireimbue.name=Impregnato con il Fuoco
actors.buffs.fireimbue.desc=Sei impregnato del potere del fuoco!\n\nTutti gli attacchi fisici hanno la probabilità di infiammare il nemico. Inoltre sei completamente immune agli effetti del fuoco.\n\nTurni di impregnamento del fuoco rimasti: %s.
actors.buffs.foresight.name=Preveggenza
actors.buffs.foresight.desc=I tuoi sensi sono amplificati, permettendoti di notare immediatamente ogni cosa fuori posto.\n\nSotto l'effetto di preveggenza il tuo raggio di ricerca è incrementato e ogni cosa al suo interno sarà immediatamente scoperta.\n\nTurni di preveggenza rimanenti: %s.
actors.buffs.foresight.desc=You are somehow able to see the layout of surrounding terrain with your mind.\n\nWhile under the effect of foresight all tiles in a wide radius are revealed to you, including any secret traps or doors.\n\nTurns of foresight remaining: %s.
actors.buffs.frost.name=Congelato
actors.buffs.frost.freezes=%s congela!
@ -189,7 +192,7 @@ actors.buffs.holdfast.name=Tener duro
actors.buffs.holdfast.desc=Il Guerriero sta mantenendo la sua posizione, aumentando la sua armatura di 0-%d. Questo effetto durerà finché non ci si muoverà.
actors.buffs.hunger.hungry=Affamato
actors.buffs.hunger.starving=Morente di fame
actors.buffs.hunger.starving=Affamato
actors.buffs.hunger.onhungry=Sei affamato.
actors.buffs.hunger.onstarving=Stai morendo di fame!
actors.buffs.hunger.ondeath=Sei morto di fame...
@ -218,7 +221,7 @@ actors.buffs.lostinventory.name=Zaino perduto
actors.buffs.lostinventory.desc=Il tuo zaino è andato perduto da qualche parte nel dungeon! Non potrai raccogliere né usare la maggior parte degli oggetti finché non lo ritrovi.
actors.buffs.magicalsight.name=Vista Magica
actors.buffs.magicalsight.desc=In qualche modo sei in grado di vedere con la tua mente piuttosto che con gli occhi.\n\nTutti gli elementi topografici o gli effetti che riducono o bloccano la visibilità verranno interrotti mentre vista magica è attiva.\n\nTurni di vista magica rimanenti: %s.
actors.buffs.magicalsight.desc=Somehow you are able to see with your mind, rather than your eyes.\n\nAll terrain or effects which reduce or block vision are broken while magical sight is active, and your vision range is increased by 50%.\n\nTurns of magical sight remaining: %s.
actors.buffs.magicalsleep.name=Sonno Magico
actors.buffs.magicalsleep.toohealthy=Sei troppo in salute e resisti al desiderio di dormire.
@ -288,7 +291,7 @@ actors.buffs.roots.heromsg=Non puoi muoverti!
actors.buffs.roots.desc=Radici (magiche o naturali) ti afferrano i piedi, costringendoli a terra.\n\nLe radici bloccano l'obiettivo sul posto, rendendogli impossibile ogni movimento, ma le altre azioni non ne sono influenzate.\n\nTurni di radice rimanente: %s.
actors.buffs.scrollempower.name=Rafforzamento delle pergamente
actors.buffs.scrollempower.desc=La recente lettura di una pergamena ha aumentato l'energia delle bacchette del Mago! La prossima bacchetta con cui attaccherà guadagnerà +%1$d livelli.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands!\n\nLevel Boost: +%1$d.\nZaps remaining: %2$d.
actors.buffs.shadows.name=Fuso con le ombre
actors.buffs.shadows.desc=Ti confondi con le ombre intorno a te, conferendoti invisibilità e il rallentamento del metabolismo.\n\nMentre sei invisibile i nemici sono incapaci di attaccarti o seguirti. La maggior parte degli attacchi fisici e degli effetti magici (come quelli di pergamene e bacchette magiche) annulleranno immediatamente l'invisibilità. Inoltre, mentre sei fuso con le ombre, la tua fame rallenta.\n\nRimarrai fuso con le ombre fino a quando non lascerai l'oscurità o se un nemico entra in contatto con te.
@ -299,7 +302,7 @@ actors.buffs.slow.desc=Una magia rallentante influisce sullo scorrere del tempo
actors.buffs.snipersmark.name=Marchio del cecchino
actors.buffs.snipersmark.desc=Il Cecchino si concentra sul bersaglio più recente. È in grado di eseguire un attacco speciale con il suo arco, che varierà in base a come esso verrà incrementato.\n\nUn arco non incrementato scoccherà uno _scatto,_ che infligge danni ridotti ma non impiega alcun tempo per essere lanciato.\n\nUn arco incrementato per la velocità scoccherà una _raffica_ di tre frecce. Ogni freccia infliggerà danni ridotti, ma potrà comunque attivare l'incantamento. Tale raffica impiega 1 turno per il lancio.\n\nUn arco incrementato per danno scoccherà un _tiro del cecchino._ Tale colpo va sempre a segno, infligge danni bonus in base alla distanza dal bersaglio e impiega 2 turni per il lancio.
actors.buffs.soulmark.name=Anima segnata
actors.buffs.soulmark.name=Anima Segnata
actors.buffs.soulmark.desc=Lo Stregone si è connesso all'anima di questa creatura; ciò gli permette di guarire quando la creatura subisce attacchi fisici. \n\nTurni di marchio dell'anima rimanenti: %s.
actors.buffs.stamina.name=Resistenza
@ -350,7 +353,7 @@ actors.hero.abilities.warrior.heroicleap.short_desc=Il Guerriero esegue un _Balz
actors.hero.abilities.warrior.heroicleap.desc=Il Guerriero balza verso una destinazione specificata, superando qualsiasi nemico o pericolo lungo la strada. Non può tuttavia attraversare muri o altri ostacoli solidi.
actors.hero.abilities.warrior.shockwave.name=onda d'urto
actors.hero.abilities.warrior.shockwave.short_desc=Il Guerriero, colpendo il suolo, genera un'_Onda d'urto_ in un'area conica. I nemici colpiti dall'onda d'urto vengono danneggiati e paralizzati.
actors.hero.abilities.warrior.shockwave.desc=Il guerriero colpisce il suolo, generando un'onda d'urto che percorre fino a 5 caselle in un cono di 60 gradi.\n\nI nemici colpiti da quest'onda rimangono paralizzati per 5 turni. Subiscono inoltre 5-10 danni, più 1-2 danni aggiuntivi per ogni punto forza che il guerriero ha sopra il 10.
actors.hero.abilities.warrior.shockwave.desc=The Warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the Warrior has above 10.
actors.hero.abilities.warrior.endure.name=incassare
actors.hero.abilities.warrior.endure$enduretracker.name=Resistenza
actors.hero.abilities.warrior.endure$enduretracker.desc=Il Guerriero ora infliggerà danni bonus basati sul danno che ha incassato.\n\nDanno Bonus: %1$d\nColpi rimanenti: %2$d
@ -382,7 +385,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Puoi saltare solo in uno spazio libero
actors.hero.abilities.rogue.smokebomb.prompt=Scegli un luogo in cui saltare
actors.hero.abilities.rogue.smokebomb$ninjalog.name=esca in legno
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=In qualche modo, i nemici si convincono facilmente che questa esca di legno sia il vero Ladro!
actors.hero.abilities.rogue.smokebomb.short_desc=Il Ladro getta a terra una _Bomba Fumogena_ mentre scatta lontano. Diventa temporaneamente invisibile e acceca i nemici vicino alla sua posizione originale.
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=Il Ladro getta una bomba fumogena e in un attimo si allontana di 6 caselle. Può superare pericoli e nemici ma non passare attraverso ostacoli spessi, come i muri\n\nI nemici che si trovano nelle caselle adiacenti alla posizione originaria del Ladro rimangono accecati per 5 turni.
actors.hero.abilities.rogue.deathmark.name=marchio della morte
actors.hero.abilities.rogue.deathmark.ally_target=Puoi marchiare solo i nemici
@ -403,13 +406,13 @@ actors.hero.abilities.huntress.spectralblades.short_desc=La Cacciatrice lancia c
actors.hero.abilities.huntress.spectralblades.desc=La Cacciatrice lancia contro un nemico una Lama Spettrale, che si comporta come se fosse un attacco a distanza fatto con un'armada mischia. Vengono attivati tutti i normali effetti di un attacco da mischia, inclusi gli incantamenti.
actors.hero.abilities.huntress.naturespower.name=potere della natura
actors.hero.abilities.huntress.naturespower.short_desc=La Cacciatrice evoca il _Potere della Natura_, che aumenta la sua velocità di movimento e la velocità di fuoco del suo arco per un breve lasso di tempo.
actors.hero.abilities.huntress.naturespower.desc=La Cacciatrice potenzia per breve tempo se stessa e il suo arco con il potere della natura! Questo effetto dura 8 turni.\n\nDurante questo periodo, la Cacciatrice si muove a velocità doppia e con il suo arco attacca il 33% più velocemente. Il bonus di velocità dell'arco non ha effetto quando il Cecchino utilizza uno dei suoi attacchi speciali.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the Huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the Sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=Potere della Natura
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=La Cacciatrice è potenziata per breve tempo. Incrementa la sua velocità di movimento e la velocità d'attacco del suo arco.\n\nTurni rimanenti: %s.
actors.hero.abilities.huntress.spirithawk.name=Spirito del Falco
actors.hero.abilities.huntress.spirithawk.no_space=Non c'è alcuno spazio libero attorno a te.
actors.hero.abilities.huntress.spirithawk.short_desc=La Cacciatrice evoca il familiare _Spirito del Falco_, che la può aiutare esplorando nuove aree e distraendo i nemici.
actors.hero.abilities.huntress.spirithawk.desc=La Cacciatrice evoca lo spirito di un falco, che può eseere comandato usando di nuovo l'abilità dopo l'evocazione.\nIl falco dura per 60 turni e comandarlo non costa alcuna carica\n\nIl falco ha salute e potere d'attacco minimi ma è veloce, agile e preciso. Per tutto il tempo, condivide il suo campo visivo con la Cacciatrice. E' immune ad ogni effetto che colpisce un'ara, come ad esempio il fuoco e la nube di gas velenoso. Non attacca, a meno che questo non gli venga ordianto in modo specifico.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 100 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=Spirito del Falco
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Il falco ti sta seguendo.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Il falco sta andando ad attaccare un nemico!
@ -423,6 +426,7 @@ actors.hero.abilities.ratmogrify.short_desc=L' eroe _Ratmogrifies_ un nemico! Qu
actors.hero.abilities.ratmogrify.desc=L'eroe trasforma un nemico in un ratto per 6 turni! Boss, alleati e ratti non possono essere trasformati.\n\nI nemici trasformati mantengono le loro statistiche originarie ma non hanno alcuna abilità.
actors.hero.abilities.ratmogrify$transmograt.name=%s rattificato
actors.hero.abilities.ratmogrify$transmograt.desc=Questo nemico si è trasformato in un ratto. Un grande miglioramento, se chiedi il mio parere! - Re dei Ratti
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Slain by: ratmogrified enemy
##main hero
actors.hero.hero.name=tu
@ -441,7 +445,7 @@ actors.hero.hero.wait=...
actors.hero.hero.search=ricerca
actors.hero.hero.search_distracted=È difficile concentrarti e cercare... è estenuante.
actors.hero.hero.pain_resist=Il dolore ti aiuta a resistere al desiderio di dormire.
actors.hero.hero.revive=L'Ankh esplode con un'energia rivitalizzante!
actors.hero.hero.revive=L'ankh esplode con un'energia rivitalizzante!
##classes
actors.hero.heroclass.warrior=guerriero
@ -452,7 +456,7 @@ actors.hero.heroclass.mage_desc=Il Mago inizia con un _esclusivo bastone_, che s
actors.hero.heroclass.mage_unlock=Il Mago è un esperto con le bacchette, e porta con sé un _esclusivo bastone magico._\n\nPer sbloccarlo _utilizza una Pergamena del miglioramento per rendere un oggetto più forte._
actors.hero.heroclass.rogue=ladro
actors.hero.heroclass.rogue_desc=Il Ladro inizia con un esclusivo _Manto delle Ombre_, che può usare per diventare invisibile a suo piacimento.\n\nIl Ladro può _individuare segreti e trappole_ da una grande distanza.\n\nIl Ladro inizia anche con _un pugnale_, _tre coltelli da lancio_, un'armatura di stoffa, un otre, e un sacchetto di velluto.\n\nIl Ladro identifica automaticamente:\n_-_Pergamena dell'identificazione\n_-_Pozione dell'invisibilità.\n_-_Pergamena della Mappatura Magica
actors.hero.heroclass.rogue_desc=Il Ladro inizia con un esclusivo _Manto delle Ombre_, che può usare per diventare invisibile a suo piacimento.\n\nIl Ladro può _individuare segreti e trappole_ da una grande distanza.\n\nIl Ladro inizia anche con _un pugnale_, _tre coltelli da lancio_, un'armatura di stoffa, un otre, e un sacchetto di velluto.\n\nIl Ladro identifica automaticamente:\n_-_ Pergamena dell'identificazione\n_-_ Pozione dell'invisibilità.\n_-_ Pergamena della Mappatura Magica
actors.hero.heroclass.rogue_unlock=Il Ladro può controllare l'evoluzione della battaglia e colpire da invisibile utilizzando il suo _esclusivo Manto delle Ombre._\n\nPer sbloccarlo _esegui 10 attacchi a sorpresa in una partita._
actors.hero.heroclass.huntress=cacciatrice
@ -479,7 +483,7 @@ actors.hero.herosubclass.freerunner_short_desc=Il _Corridore_ accumula slancio c
actors.hero.herosubclass.freerunner_desc=Il Corridore accumula slancio muovendosi. Può accumulare fino a 10 punti slancio se si muove per 10 turni consecutivi, ma perde rapidamente lo slancio accumulato se si ferma. Il Corridore può utilizzare lo slancio per iniziare una corsa libera, che dura 2 turni per punto slancio.\n\nDurante una corsa libera il Corridore si muove a velocità doppia, e ottiene evasione bonus in proporzione al suo livello. Quando la corsa libera termina, sono richiesti alcuni turni prima di poter accumulare nuovamente lo slancio.
actors.hero.herosubclass.sniper=cecchino
actors.hero.herosubclass.sniper_short_desc=Il _Cecchino_ può perforare l'armatura con i suoi attacchi a distanza. Dopo aver attaccato con un'arma da lancio, può eseguire immediatamente un attacco speciale con il suo arco.
actors.hero.herosubclass.sniper_desc=Il Cecchino è un maestro nel combattimento a distanza e i suoi attacchi a distanza perforano l'armatura dei nemici. Quando attacca un nemico con un'arma da lancio, posiziona il marchio del cecchino su di lui; questo gli permette di eseguire immediatamente un attacco speciale con il suo arco. Il tipo di attacco varia in base a come è stato migliorato l'arco.\n\nUn arco base scocca istantaneamente una freccia che infligge danno ridotto. Un arco veloce scocca una raffica di tre frecce che infligge danni ridotti, può anche attivare incantesimi, e richiede 1 turno. Un arco del danno scocca il colpo del cecchino, che non può fallire, infligge danno bonus basato sulla distanza, e richiede 2 turni.
actors.hero.herosubclass.sniper_desc=The Sniper is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=guardiano
actors.hero.herosubclass.warden_short_desc=Il _Guardiano_ può vedere attraverso l'erba alta e ottiene effetti bonus quando pianta i semi e calpesta le piante.
actors.hero.herosubclass.warden_desc=Il Guardiano possiede un forte legame con la natura, che gli garantisce diversi effetti bonus legati all'erba e alle piante. Ha la capacità di vedere attraverso l'erba alta e quella calpestata come se fossero spazi liberi.\n\nIl Guardiano fa germogliare l'erba attorno ai semi che lancia o che pianta, e ottiene speciali effetti quando calpenta le piante. Questi speciali effetti sostituiscono i regolari effetti delle piante; ciò significa che nessuna pianta è pericolosa per il Guardiano.
@ -514,7 +518,7 @@ actors.hero.talent.improvised_projectiles.title=proiettili improvvisati
actors.hero.talent.improvised_projectiles.desc=_+1:_ Il Guerriero può accecare un nemico per _2 turni_ lanciandogli contro un oggetto che non sia un'arma da lancio. Questa abilità torna disponibile dopo 50 turni.\n\n_+2:_ Il Guerriero può accecare un nemico per _3 turni_ lanciandogli contro un oggetto che non sia un'arma da lancio. Questa abilità torna disponibile dopo 50 turni.
actors.hero.talent.hold_fast.title=tener duro
actors.hero.talent.hold_fast.desc=_+1:_ Quando il Guerriero aspetta, riceve _+2 punti armatura_ finché non si muove.\n\n_+2:_ Quando il Guerriero aspetta, riceve _+4 punti armatura_ finché non si muove.\n\n_+3:_ Quando il Guerriero aspetta, riceve _+6 punti armatura_ finché non si muove.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _0-2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _0-4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _0-6 armor_ until he moves.
actors.hero.talent.strongman.title=uomo forzuto
actors.hero.talent.strongman.desc=_+1:_ La forza del Guerriero viene _aumentata dell'8%_, arrotondandola per difetto.\n\n_+2:_ La forza del Guerriero viene _aumentata del 13%_, arrotondandola per difetto.\n\n_+3:_ La forza del Guerriero viene _aumentata del 18%_, arrotondandola per difetto.
@ -537,7 +541,7 @@ actors.hero.talent.body_slam.desc=_+1:_ Quando il Guerriero atterra dopo aver sa
actors.hero.talent.impact_wave.title=onda all'impatto
actors.hero.talent.impact_wave.desc=_+1:_ Quando il Guerriero atterra dopo aver saltato, tutti i nemici adiacenti vengono spinti indietro di _2 caselle_ e c'è una _probabilità del 25%_ che diventino vulnerabili per 3 turni.\n\n_+2:_ Quando il Guerriero atterra dopo aver saltato, tutti i nemici adiacenti vengono spinti indietro di _3 caselle_ e c'è una _probabilità del 50%_ che diventino vulnerabili per 3 turni.\n\n_+3:_ Quando il Guerriero atterra dopo aver saltato, tutti i nemici adiacenti vengono spinti indietro di _4 caselle_ e c'è una _probabilità del 75%_ che diventino vulnerabili per 3 turni.\n\n_+4:_ Quando il Guerriero atterra dopo aver saltato, tutti i nemici adiacenti vengono spinti indietro di _5 caselle_ e c'è una _probabilità del 100%_ che diventino vulnerabili per 3 turni.
actors.hero.talent.double_jump.title=doppio salto
actors.hero.talent.double_jump.desc=_+1:_ Se il Guerriero esegue un secondo salto entro 5 turni, esso avrà un costo di carica ridotto del _20% reduced_.\n\n_+2:_Se il Guerriero esegue un secondo salto entro 5 turni, esso avrà un costo di carica ridotto del _36% reduced_.\n\n+3:_Se il Guerriero esegue un secondo salto entro 5 turni, esso avrà un costo di carica ridotto del _50% reduced_.\n\n+4:_ Se il Guerriero esegue un secondo salto entro 5 turni, esso avrà un costo di carica ridotto del_60% reduced_.
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _41% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=onda amplificata
actors.hero.talent.expanding_wave.desc=_+1:_ Il raggio dell'Onda d'urto è incrementato a _6 caselle_, dalle 5 iniziali, e l'ampiezza del cono è incrementata a _75 gradi_, dai 60 iniziali.\n\n_+2:_ Il raggio dell'Onda d'urto è incrementato a _7 caselle_, dalle 5 iniziali, e l'ampiezza del cono è incrementata a _90 gradi_, dai 60 iniziali.\n\n_+3:_ Il raggio dell'Onda d'urto è incrementato a _8 caselle_, dalle 5 iniziali, e l'ampiezza del cono è incrementata a _105 gradi_, dai 60 iniziali.\n\n_+4:_ Il raggio dell'Onda d'urto è incrementato a _9 caselle_, dalle 5 iniziali, e l'ampiezza del cono è incrementata a _120 gradi_, dai 60 iniziali.
@ -549,7 +553,7 @@ actors.hero.talent.shock_force.desc=_+1:_ L'Onda d'urto infligge _20% danni in p
actors.hero.talent.sustained_retribution.title=ricompensa persistente
actors.hero.talent.sustained_retribution.desc=_+1:_ Il Guerriero infligge il _115% di danno bonus_ distribuito in _2 attacchi_, al posto di infliggere il 100% di danno bonus in 1 attacco.\n\n_+2:_ Il Guerriero infligge il _130% di danno bonus_ distribuito in _3 attacchi_, al posto di infliggere il 100% di danno bonus in 1 attacco.\n\n_+3:_ Il Guerriero infligge il _145% di danno bonus_ distribuito in _4 attacchi_, al posto di infliggere il 100% di danno bonus in 1 attacco.\n\n_+4:_ Il Guerriero infligge il _160% di danno bonus_ distribuito in _5 attacchi_, al posto di infliggere il 100% di danno bonus in 1 attacco.
actors.hero.talent.shrug_it_off.title=fare spallucce
actors.hero.talent.shrug_it_off.desc=_+1:_ Mentre incassa, il Guerriero può subire al massimo danni pari al _71% dei suoi HP massimi_.\n\n_+2:_ Mentre incassa, il Guerriero può subire al massimo danni pari al _50% dei suoi HP massimi_.\n\n_+3:_ Mentre incassa, il Guerriero può subire al massimo danni pari al _35% dei suoi HP massimi_.\n\n_+4:_ Mentre incassa, il Guerriero può subire al massimo danni pari al _25% dei suoi HP massimi_.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _67% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _45% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _30% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _20% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=pari opportunità
actors.hero.talent.even_the_odds.desc=_+1:_ Quando finisce di incassare, il Guerriero infligge un ulteriore _danno bonus del 5%_ per ogni nemico che si trova entro 2 caselle.\n\n_+2:_ Quando finisce di incassare, il Guerriero infligge un ulteriore _danno bonus del 10%_ per ogni nemico che si trova entro 2 caselle.\n\n_+3:_ Quando finisce di incassare, il Guerriero infligge un ulteriore _danno bonus del 15%_ per ogni nemico che si trova entro 2 caselle.\n\n_+4:_ Quando finisce di incassare, il Guerriero infligge un ulteriore _danno bonus del 20%_ per ogni nemico che si trova entro 2 caselle.
@ -575,7 +579,7 @@ actors.hero.talent.shield_battery.title=scudo a batteria
actors.hero.talent.shield_battery.desc=_+1:_ Il Mago può colpirsi da solo con una bacchetta per convertirne tutte le cariche in uno scudo con un tasso del _5% degli HP massimi per carica_.\n\n_+2:_ Il Mago può colpirsi da solo con una bacchetta per convertirne tutte le cariche in uno scudo con un tasso del _7,5% degli HP massimi per carica_.
actors.hero.talent.empowering_scrolls.title=pergamene energizzanti
actors.hero.talent.empowering_scrolls.desc=_+1:_ Quando il Mago legge una pergamena, il primo colpo di bacchetta otterrà _+1 livello_.\n\n_+2:_ Quando il Mago legge una pergamena, il primo colpo di bacchetta otterrà _+2 livelli_.\n\n_+3:_ Quando il Mago legge una pergamena, il primo colpo di bacchetta otterrà _+3 livelli_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next two wand zaps will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next two wand zaps will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next two wand zaps will get _+3 levels_.
actors.hero.talent.ally_warp.title=dislocamento di alleati
actors.hero.talent.ally_warp.desc=_+1:_ Il Mago può selezionare un alleato e scambiarsi di posto istantaneamente con lui, nel _raggio di 2 caselle_.\n\n_+2:_ Il Mago può selezionare un alleato e scambiarsi di posto istantaneamente con lui, nel _raggio di 4 caselle_.\n\n_+3:_ Il Mago può selezionare un alleato e scambiarsi di posto istantaneamente con lui, nel _raggio di 6 caselle_.\n\nIl Mago non può scambiarsi di posto con alleati immobili.
@ -596,7 +600,7 @@ actors.hero.talent.necromancers_minions.desc=_+1:_ Quando muore un nemico con il
actors.hero.talent.blast_radius.title=raggio dell'esplosione
actors.hero.talent.blast_radius.desc=_+1:_ Il raggio dell'Esplosione Elementale è incrementato a _5 caselle_, dalle 4 iniziali.\n\n_+2:_ Il raggio dell'Esplosione Elementale è incrementato a _6 caselle_, dalle 4 iniziali.\n\n_+3:_ Il raggio dell'Esplosione Elementale è incrementato a _7 caselle_, dalle 4 iniziali.\n\n_+4:_ Il raggio dell'Esplosione Elementale è incrementato a _8 caselle_, dalle 4 iniziali.
actors.hero.talent.elemental_power.title=potenza dell'elemento
actors.hero.talent.elemental_power.desc=_+1:_ La potenza dell'Esplosione Elementale è incrementata del _20%_.\n\n_+2:_ La potenza dell'Esplosione Elementale è incrementata del _40%_.\n\n_+3:_ La potenza dell'Esplosione Elementale è incrementata del _60%_.\n\n_+4:_ La potenza dell'Esplosione Elementale è incrementata del _80%_.
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _20%_.\n\n_+2:_ The power of elemental blast is increased by _40%_.\n\n_+3:_ The power of elemental blast is increased by _60%_.\n\n_+4:_ The power of elemental blast is increased by _80%_.
actors.hero.talent.reactive_barrier.title=barriera dinamica
actors.hero.talent.reactive_barrier.desc=_+1:_ Il Mago ottiene _2 punti scudo_ per ogni personaggio colpito dall'Esplosione Elementale, fino ad un massimo di 5 personaggi.\n\n_+2:_ Il Mago ottiene _4 punti scudo_ per ogni personaggio colpito dall'Esplosione Elementale, fino ad un massimo di 5 personaggi.\n\n_+3:_ Il Mago ottiene _6 punti scudo_ per ogni personaggio colpito dall'Esplosione Elementale, fino ad un massimo di 5 personaggi.\n\n_+4:_ Il Mago ottiene _8 punti scudo_ per ogni personaggio colpito dall'Esplosione Elementale, fino ad un massimo di 5 personaggi.
@ -636,7 +640,7 @@ actors.hero.talent.rogues_foresight.title=lungimiranza del Ladro
actors.hero.talent.rogues_foresight.desc=_+1_ Quando il Ladro raggiunge un piano con una stanza segreta, ha il _50% di probabilità di segnalare_ che quel piano contiene un segreto.\n\n_+2_ Quando il Ladro raggiunge un piano con una stanza segreta, ha il _75% di probabilità di segnalare_ che quel piano contiene un segreto.
actors.hero.talent.light_cloak.title=manto leggero
actors.hero.talent.light_cloak.desc=_+1:_ Il Ladro può utilizzare il Manto delle Ombre anche quando non è equipaggiato, ma si ricaricherà al _13% della velocità_.\n\n_+2:_ Il Ladro può utilizzare il Manto delle Ombre anche quando non è equipaggiato, ma si ricaricherà al _27% della velocità_.\n\n_+3:_ Il Ladro può utilizzare il Manto delle Ombre anche quando non è equipaggiato, ma si ricaricherà al _40% della velocità_.
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _17% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _33% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_.
actors.hero.talent.enhanced_rings.title=anelli potenziati
actors.hero.talent.enhanced_rings.desc=_+1:_ Quando il Ladro utilizza un artefatto, i suoi anelli guadagnano +1 livello per _3 turni_.\n\n_+1:_ Quando il Ladro utilizza un artefatto, i suoi anelli guadagnano +1 livello per _6 turni_.\n\n_+1:_ Quando il Ladro utilizza un artefatto, i suoi anelli guadagnano +1 livello per _9 turni_.
@ -683,7 +687,7 @@ actors.hero.talent.survivalists_intuition.desc=_+1:_ La Cacciatrice identifica t
actors.hero.talent.followup_strike.title=colpo consecutivo
actors.hero.talent.followup_strike.desc=_+1:_ Quando la Cacciatrice colpisce un nemico con il suo arco o con un'arma da lancio, il suo prossimo attacco da mischia contro quel nemico infligge _2 danni bonus_.\n\n_+2:_ Quando la cacciatrice colpisce un nemico con il suo arco o con un'arma da lancio, il suo prossimo attacco da mischia contro quel nemico infligge _3 danni bonus_.
actors.hero.talent.natures_aid.title=soccorso della natura
actors.hero.talent.natures_aid.desc=_+1:_ La Cacciatrice guadagna 2 punti armatura di pelle coriacea quando l'effetto di una pianta si attiva nel suo campo visivo. L'armatura si indebolisce ogni _3 turni_.\n\n_+2:_ La Cacciatrice guadagna 2 punti armatura di pelle coriacea quando l'effetto di una pianta si attiva nel suo campo visivo. L'armatura si indebolisce ogni _5 turni_.
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 0-2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 0-2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=pasto tonificante
actors.hero.talent.invigorating_meal.desc=_+1:_ La Cacciatrice mangia il cibo in 1 solo turno (le bacche istantaneamente), e ottiene _1 turno di fretta_.\n\n_+2:_ La Cacciatrice mangia il cibo in 1 solo turno (le bacche istantaneamente), e ottiene _2 turni di fretta_.
@ -711,7 +715,7 @@ actors.hero.talent.shared_upgrades.desc=_+1:_ Quando il Cecchino attacca con un'
actors.hero.talent.durable_tips.title=punte resistenti
actors.hero.talent.durable_tips.desc=_+1:_ I dardi intinti hanno _2x durevolezza_ quando il Guardiano li usa.\n\n_+2:_ I dardi intinti hanno _3x durevolezza_ quando il Guardiano li usa.\n\n_+3:_ I dardi intinti hanno _4x durevolezza_ quando il Guardiano li usa.
actors.hero.talent.barkskin.title=pelle coriacea
actors.hero.talent.barkskin.desc=_+1:_ Quando cammina in mezzo all'erba, il Guardiano ottiene pelle coriacea pari al _50% del suo livello_, che si indebolisce ogni turno.\n\n_+2:_ Quando cammina in mezzo all'erba, il Guardiano ottiene pelle coriacea pari al _100% del suo livello_, che si indebolisce ogni turno.\n\n_+3:_ Quando cammina in mezzo all'erba, il Guardiano ottiene pelle coriacea pari al _150% del suo livello_, che si indebolisce ogni turno.
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains _0-50% of her level_ in barkskin armor which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains _0-100% of her level_ in barkskin armor which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains _0-150% of her level_ in barkskin armor which fades every turn.
actors.hero.talent.shielding_dew.title=rugiada protettiva
actors.hero.talent.shielding_dew.desc=_+1:_ La rugiada fornisce punti scudo al Guardiano quando la sua salute è massima, fino al _20% degli HP massimi_.\n\n_+2:_ La rugiada fornisce punti scudo al Guardiano quando la sua salute è massima, fino al _40% degli HP massimi_.\n\n_+3:_ La rugiada fornisce punti scudo al Guardiano quando la sua salute è massima, fino al _60% degli HP massimi_.
@ -738,7 +742,8 @@ actors.hero.talent.swift_spirit.desc=_+1:_ La velocità di movimento dello Spiri
#universal
actors.hero.talent.heroic_energy.title=energia eroica
actors.hero.talent.heroic_energy.desc=_+1:_ L'abilità armatura dell'eroe ha _13% reduced_ costo di carica.\n\n_+2:_ L'abilità armatura dell'eroe ha _24% reduced_ costo di carica.\n\n_+3:_ L'abilità armatura dell'eroe ha _34% reduced_ costo di carica.\n\n_+4:_ L'abilità armatura dell'eroe ha _43% reduced_ costo di carica.
actors.hero.talent.heroic_energy.rat_title=ratroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ L'abilità dell'armatura dell'eroe costa il _13% di cariche in meno_.\n\n_+2:_ L'abilità dell'armatura dell'eroe costa il _24% di cariche in meno_.\n\n_+3:_ L'abilità dell'armatura dell'eroe costa il _34% di cariche in meno_.\n\n_+4:_ L'abilità dell'armatura dell'eroe costa il _43% di cariche in meno_.
actors.hero.talent.ratsistance.title=rattistenza
actors.hero.talent.ratsistance.desc=_+1:_ I nemici rattificati ostili infliggono _-10% di danno_.\n\n_+2:_ I nemici rattificati ostili infliggono _-19% di danno_.\n\n_+3:_ I nemici rattificati ostili infliggono _-27% di danno_.\n\n_+4:_ I nemici rattificati ostili infliggono _-35% di danno_.
@ -988,7 +993,7 @@ actors.mobs.guard.desc=Una volta custodi della prigione, queste guardie sono da
actors.mobs.king.name=Re dei Nani
actors.mobs.king.notice=Come ti permetti!
actors.mobs.king.defeated=non puoi uccidermi, %s... Sono.... Immortale...
actors.mobs.king.defeated=Non puoi uccidermi, %s... Sono.... Immortale...
actors.mobs.king.def_verb=bloccato
actors.mobs.king.arise=Risorgete, schiavi!
actors.mobs.king.rankings_desc=Caduto di Fronte al Re dei Nani
@ -1078,7 +1083,7 @@ actors.mobs.spinner.desc=Questi verdognoli e pelosi ragni delle caverne cercano
actors.mobs.statue.name=statua animata
actors.mobs.statue.def_verb=bloccato
actors.mobs.statue.desc=Potresti pensare che sia solo un'altra delle statue inanimate di questo dungeon, ma i suoi brillanti occhi rossi la tradiscono.\n\nNonostante la statua in sé sia fatta di pietra, _%s_ che brandisce sembra reale.
actors.mobs.statue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.\n\nWhile the statue itself is made of stone, the _%s_ it's wielding looks real.
actors.mobs.succubus.name=succuba
actors.mobs.succubus.desc=Le succubi sono demoni mutaforma che manipolano le menti delle loro prede. Questa qui ha assunto le sembianze di un pallido e gotico umanoide; forse per attrarre gli stregoni nanici?\n\nLe succubi possono ammaliare il loro bersaglio, rendendolo incapace di attaccare direttamente. Quando le succubi attaccano un nemico ammaliato gli ruberanno un po' della sua essenza vitale.

View File

@ -60,13 +60,13 @@ actors.buffs.arcanearmor.name=秘儀の鎧
actors.buffs.arcanearmor.desc=薄い鎧があなたを包み込み、魔法攻撃からのダメージを軽減する。\n\nあなたの魔法防御力への補正: 0-%d\n\n秘儀の鎧が終わるまで: %s ターン
actors.buffs.artifactrecharge.name=アーティファクトの再充填
actors.buffs.artifactrecharge.desc=エネルギーが体中を流れて装備しているアーティファクトの充填率を上げている。\n\n各アーティファクトが受ける影響は少しずつ異なりますが、全てのアーティファクトが通常よりもはるかに速く充填を獲得します。\n\nアーティファクトの再充填が終わるまで: %sターン
actors.buffs.artifactrecharge.desc=エネルギーが体中を流れて装備しているアーティファクトの充填率を上げている。\n\n各アーティファクトが受ける影響は少しずつ異なが、全てのアーティファクトが通常よりもはるかに速く充填を獲得す。\n\nアーティファクトの再充填が終わるまで: %sターン
actors.buffs.barkskin.name=樹皮の肌
actors.buffs.barkskin.desc=肌が硬化し、樹皮のようにざらざらして固くなっている。\n\n硬化した肌は鎧の効果を上昇させ、物理攻撃に対してより良い防御ができるようになる。\n\n防御力の上昇: %d\n樹皮の肌が終わるまで: %s ターン
actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack.\n\nYour armor is currently increased by: 0-%d.\nTurns until barkskin weakens: %s.
actors.buffs.barrier.name=バリア
actors.buffs.barrier.desc=全てのダメージを軽減する丈夫な泡。\n\nバリアが張られている間、全てのダメージをシールドが変わりに受ける。また、シールドは時間の経過とともに徐々に減衰していきます。\n\nバリアが終わるまで: %dターン
actors.buffs.barrier.desc=全てのダメージを軽減する丈夫な泡。\n\nバリアが張られている間、全てのダメージをシールドが変わりに受ける。また、シールドは時間の経過とともに徐々に減衰してい。\n\nバリアが終わるまで: %dターン
actors.buffs.berserk.angered=怒り
actors.buffs.berserk.berserk=凶暴化
@ -141,11 +141,14 @@ actors.buffs.cripple.desc=足がありえない方向に曲がっている。\n\
actors.buffs.degrade.name=劣化した
actors.buffs.degrade.heromsg=装備が弱くなったようだ!
actors.buffs.degrade.desc=強力な闇の魔法によって、強化の巻物が装備品に与えた力が失われている。\n\n劣化している間、強化した装備は、実際よりも低いレベルであるかのように扱われます。_+3以降の強化は、最後の強化よりも指数関数的に弱くなります。_アイテムの説明文は、パワーレベルの低下に合わせて変更されます。\n\n劣化は、筋力要件、杖の充填、投擲武器の耐久性、アーティファクトには影響しません。\n\n劣化が終わるまで: %sターン。強化や解呪の除去の巻物を使うと、すぐに劣化が終わります
actors.buffs.degrade.desc=強力な闇の魔法によって、強化の巻物が装備品に与えた力が失われている。\n\n劣化している間、強化した装備は、実際よりも低いレベルであるかのように扱われる。_+3以降の強化は、最後の強化よりも指数関数的に弱くなる。_アイテムの説明文は、パワーレベルの低下に合わせて変更される。\n\n劣化は、筋力要件、杖の充填、投擲武器の耐久性、アーティファクトには影響しない。\n\n劣化が終わるまで: %sターン。強化や解呪の除去の巻物を使うと、すぐに劣化が終わ
actors.buffs.doom.name=不運
actors.buffs.doom.desc=何をやってもうまくいかない。死ぬときを世界が待ち望んでいるようだ。\n\n不運な生物はどんな物からも二倍のダメージを受けるようになる。\n\n不運から解き放たれるのは死んだ時だけだ。
actors.buffs.dread.name=Dread
actors.buffs.dread.desc=A terror so great that it will cause its target to flee the dungeon entirely!\n\nCreatures affected by dread will run from their opponent at high speed, and will disappear from the dungeon entirely once they are out of sight. Enemies that are disposed of this way will not award any items or experience. The shock of pain will lessen the duration of dread.\n\nTurns of dread remaining: %d.
actors.buffs.drowsy.name=眠気
actors.buffs.drowsy.desc=魔法の力のせいで瞼を開けていられない。\n\nダメージを受けたり体力が万全な状態なら眠気を我慢できる。\n\n何ターンか後に完全に眠ってしまう。
@ -159,7 +162,7 @@ actors.buffs.fireimbue.name=炎の力の浸透
actors.buffs.fireimbue.desc=炎の力が体に染み渡った!\n\n全ての物理攻撃は敵を発火させる可能性がある。さらに、炎に対する完全耐性を得る。\n\n炎の力の浸透が終わるまで: %s ターン
actors.buffs.foresight.name=予見
actors.buffs.foresight.desc=感覚が高まり、場違いなものがあると直ちに気づくようになる。\n\n予見の影響下では、探索区域が広がり、探索区域に入っているもの全ては直ちに明らかになる。\n\n予見が終わるまで: %s ターン
actors.buffs.foresight.desc=You are somehow able to see the layout of surrounding terrain with your mind.\n\nWhile under the effect of foresight all tiles in a wide radius are revealed to you, including any secret traps or doors.\n\nTurns of foresight remaining: %s.
actors.buffs.frost.name=凍結
actors.buffs.frost.freezes=%s は凍ってしまった!
@ -183,7 +186,7 @@ actors.buffs.healing.desc=魔法の治療が裂傷を治し肉を癒着させて
actors.buffs.hex.name=呪われた
actors.buffs.hex.heromsg=呪われている!
actors.buffs.hex.desc=集中力を奪う闇の魔法で、対象はわずかに混乱します。\n\nヘキシングは正確性と回避率を20%%低下させ、対象の戦闘力を低下させます。\n\n呪いが終わるまで: %sターン
actors.buffs.hex.desc=集中力を奪う闇の魔法で、対象はわずかに混乱します。\n\nヘキシングは正確性と回避率を20%%低下させ、対象の戦闘力を低下させ。\n\n呪いが終わるまで: %sターン
actors.buffs.holdfast.name=Hold Fast
actors.buffs.holdfast.desc=The Warrior is holding his position, increasing his armor by 0-%d. This will last until he moves.
@ -205,8 +208,8 @@ actors.buffs.invisibility.desc=周囲に完全に溶け込み、見ることが
actors.buffs.levitation.name=浮遊
actors.buffs.levitation.desc=魔法の力によって浮いている。まるで重さがないみたいだ。\n\n浮いている最中、地面にあるものに全く影響されない。罠に引っかからない、水で火を消すことができない、草を踏めない、根に絡まらない、そして奈落の上を飛んでいける。しかし注意せよ、これらの効果は魔法が終わった瞬間に再び有効になるのだから\n\n浮遊が終わるまで: %s ターン
actors.buffs.lifelink.name=Life Link
actors.buffs.lifelink.desc=This characters's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s, or until the linked character dies.
actors.buffs.lifelink.name=生の連繋
actors.buffs.lifelink.desc=このキャラクターの生命力は、近くにいる別のキャラクターと連繋した。ダメージを受けた場合、そのダメージは2人の間で共有される。\n\nこのキャラクターがダメージを受けるたびに、その半分が代わりに生の連繋の対象に与えられる。\n\n生の連繋が終わるまで: %sターン、または連繋されたキャラクターが死ぬまで。
actors.buffs.light.name=発光
actors.buffs.light.desc=ダンジョンの暗闇の中、側にある安定した光のおかげで気分が安らいでいく。\n\n光は暗闇を寄せ付けず、周りがどんなに暗くても遠くが見える。\n\n発光が終わるまで: %s ターン
@ -218,7 +221,7 @@ actors.buffs.lostinventory.name=Lost Inventory
actors.buffs.lostinventory.desc=Your inventory has been lost somewhere in the dungeon! You won't be able to pick up or use most items until you retrieve it.
actors.buffs.magicalsight.name=千里眼
actors.buffs.magicalsight.desc=どういうわけか、心で物が見えるようになった。\n\n視野を狭めるか塞いでいる全ての地形と効果は意味を成さない。\n\n千里眼が終わるまで: %s ターン
actors.buffs.magicalsight.desc=Somehow you are able to see with your mind, rather than your eyes.\n\nAll terrain or effects which reduce or block vision are broken while magical sight is active, and your vision range is increased by 50%.\n\nTurns of magical sight remaining: %s.
actors.buffs.magicalsleep.name=魔法の睡眠
actors.buffs.magicalsleep.toohealthy=体力が多いおかげで眠気が我慢できた。
@ -288,7 +291,7 @@ actors.buffs.roots.heromsg=動けない!
actors.buffs.roots.desc=根っこ(自然のものも魔法的なものもある)は足を掴んで地面に縛っている。\n\n根っこによってその場に釘付けになっており、歩くことができないが、しかし他の行動には影響がない。\n\n束縛が終わるまで: %s ターン
actors.buffs.scrollempower.name=Scroll Empower
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands!\n\nLevel Boost: +%1$d.\nZaps remaining: %2$d.
actors.buffs.shadows.name=シャドー
actors.buffs.shadows.desc=周りの影に溶け込み、不可視になると共に代謝を抑える。\n\n敵は追いかけたり攻撃することが不可能になる。ほとんどの物理攻撃や魔法巻物、杖などを使うと不可視状態が解除される。その上、シャドーの時は空腹になるスピードも遅くなる。\n\n影を出る、または敵に触れるまではシャドー状態が続く。
@ -300,14 +303,14 @@ actors.buffs.snipersmark.name=狙撃手の的
actors.buffs.snipersmark.desc=狙撃手は最後に攻撃した対象に狙いを定めている。補強された弓により、様々な特別な攻撃を行えるようになる。\n\n補強されていない弓は _スナップショット_ を放つ。この矢が与えるダメージは減少するが、放つのに時間がかからない。\n\n速度面を補強した弓は三本の矢を _斉射_ する。それぞれの矢が与えるダメージは減少するが、エンチャントの効果が発揮される。斉射は放つのに1ターンかかる。\n\nダメージ面を補強した弓は _スナイパーショット_ を放つ。この矢は必中し、対象までの距離に応じて与えるダメージが増加するが、放つのに2ターンかかる。
actors.buffs.soulmark.name=刻印された魂
actors.buffs.soulmark.desc=The warlock has tapped into the soul of this creature, allowing him to heal as it takes physical damage.\n\nTurns of soul mark remaining: %s.
actors.buffs.soulmark.desc=黒魔術師は生物の魂に入り込み、物理攻撃を与えると自分の体力を回復することができる。\n\n刻印された魂が終わるまで: %s ターン
actors.buffs.stamina.name=スタミナ
actors.buffs.stamina.desc=果てしないスタミナのおかげで、早く移動できる!\n\nこの効果が続いている間、移動速度が +50%% 上昇する。他の行動は影響を受けない。\n\nスタミナが終わるまで: %s ターン
actors.buffs.vulnerable.name=脆弱
actors.buffs.vulnerable.heromsg=壊れやすいと感じる!
actors.buffs.vulnerable.desc=脆弱性の魔法は、キャラクターが受ける全ての物理的ダメージを、鎧で軽減された後、33%%増加させます。\n\n脆弱が終わるまで: %sターン
actors.buffs.vulnerable.desc=脆弱性の魔法は、キャラクターが受ける全ての物理的ダメージを、鎧で軽減された後、33%%増加させ。\n\n脆弱が終わるまで: %sターン
actors.buffs.terror.name=恐怖
actors.buffs.terror.desc=恐怖魔法は対象を手に負えないパニック状態に陥らせる。\n\n怯えている生物は敵から一目散に逃げ出し、なるべく多くの扉や壁を敵と自分の間に入れようとする。奇妙に思えるかもしれないが、痛みによって恐怖に怯える期間を短くできるだろう。\n\n恐怖が終わるまで: %sターン
@ -350,7 +353,7 @@ actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Hero
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.
actors.hero.abilities.warrior.shockwave.name=衝撃波
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.
actors.hero.abilities.warrior.shockwave.desc=The Warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the Warrior has above 10.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
@ -382,7 +385,7 @@ actors.hero.abilities.rogue.smokebomb.fov=視界内の空いている場所に
actors.hero.abilities.rogue.smokebomb.prompt=跳ぶ場所を選択
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 6 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
@ -403,13 +406,13 @@ actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Sp
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the Huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the Sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns remaining: %s.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.no_space=近くに空いている場所がない。
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 60 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 100 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=spirit hawk
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Your hawk moves to follow you.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves to attack!
@ -423,10 +426,11 @@ actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! Th
actors.hero.abilities.ratmogrify.desc=The hero transforms an enemy into a rat for 6 turns! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Slain by: ratmogrified enemy
##main hero
actors.hero.hero.name=あなた
actors.hero.hero.leave=まだ帰れません!下にはダンジョンの続きが待っています
actors.hero.hero.leave=まだ帰れない!下にはダンジョンの続きが待っている
actors.hero.hero.level_up=レベルアップ!
actors.hero.hero.new_level=レベルが上がった攻撃の精度、回避力、HPが5アップした
actors.hero.hero.new_talent=能力ポイントが1アップ
@ -466,20 +470,20 @@ actors.hero.herosubclass.gladiator=剣闘士
actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks a variety of combo abilities. A new ability becomes available at 2, 4, 6, 8, and 10 combo. Some abilities help build more combo, while others let the Gladiator spend his combo on powerful attacks.
actors.hero.herosubclass.battlemage=魔術戦士
actors.hero.herosubclass.battlemage_short_desc=魔術戦士は、自分の長杖を使った打撃戦闘の際にボーナス効果を発揮します。この効果は長杖に浸透した杖によって異なります
actors.hero.herosubclass.battlemage_desc=魔術戦士は、自分の長杖を使って打撃攻撃を行うたびに、あたかも長杖に追加のエンチャントが施されているかのようなボーナス効果を得ます。これらの効果は、長杖に浸透した杖に依存し、全ての杖にはそれぞれの効果があります。杖の効果に加えて、魔術戦士の長杖は攻撃時に0.5の充填を得ます
actors.hero.herosubclass.battlemage_short_desc=魔術戦士は、自分の長杖を使った打撃戦闘の際にボーナス効果を発揮。この効果は長杖に浸透した杖によって異な
actors.hero.herosubclass.battlemage_desc=魔術戦士は、自分の長杖を使って打撃攻撃を行うたびに、あたかも長杖に追加のエンチャントが施されているかのようなボーナス効果を得。これらの効果は、長杖に浸透した杖に依存し、全ての杖にはそれぞれの効果がある。杖の効果に加えて、魔術戦士の長杖は攻撃時に0.5の充填を得る
actors.hero.herosubclass.warlock=黒魔術師
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark characters when using wands on them. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands!
actors.hero.herosubclass.assassin=暗殺者
actors.hero.herosubclass.assassin_short_desc=_暗殺者_は、不可視の間に致命的な攻撃を準備することができます。待つ時間が長ければ長いほど、より強力な攻撃が可能になります
actors.hero.herosubclass.assassin_short_desc=_暗殺者_は、不可視の間に致命的な攻撃を準備することができる。待つ時間が長ければ長いほど、より強力な攻撃が可能になる
actors.hero.herosubclass.assassin_desc=The Assassin prepares his next strike when he becomes invisible. The longer he prepares for, the more powerful his next attack will be. Preparation builds for up to 9 turns.\n\nAfter preparing, the Assassin deals bonus damage on his next attack, can blink to his target, and can even instantly kill enemies who are weak enough.
actors.hero.herosubclass.freerunner=忍者
actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which can be used to start freerunning. This grants him bonus speed and evasion for a short while.
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.sniper=狙撃手
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.sniper_desc=The Sniper is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=自然の保護者
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
@ -508,15 +512,15 @@ actors.hero.talent.restored_willpower.title=restored willpower
actors.hero.talent.restored_willpower.desc=_+1:_ 治癒のポーションを飲むと、戦士の壊れた印章のシールドの_67%が即座に充填される。\n\n_+2:_ 治癒のポーションを飲むと、戦士の壊れた印章のシールドの_100%が即座に充填される。\n\nこの能力は、治癒のポーションをベースにしたポーションや霊薬を飲むときにも発動する。
actors.hero.talent.runic_transference.title=runic transference
actors.hero.talent.runic_transference.desc=_+1:_ 戦士の壊れた印章は_普通の刻印_をアップグレードと同じように付け替えることができる。 \n\n_+2:_ 戦士の壊れた印章は_普通の刻印_、_強力な刻印_、_呪いの刻印_をアップグレードと同じように付け替えることができる。
actors.hero.talent.lethal_momentum.title=lethal momentum
actors.hero.talent.lethal_momentum.title=致死の勢い
actors.hero.talent.lethal_momentum.desc=_+1:_ 戦士が物理的な武器で致命的な一撃を与えたとき、それが_67%の確率で_0ターンになる。\n\n_+2:_ 戦士が物理的な武器で致命的な一撃を与えたとき、それが_100%の確率で_0ターンになる。
actors.hero.talent.improvised_projectiles.title=improvised projectiles
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ 戦士が待機すると、彼は動くまで_+2の鎧_を得る。\n\n_+2:_ 戦士が待機すると、彼は動くまで_+4の鎧_を得る。\n\n_+3:_ 戦士が待機すると、彼は動くまで_+6の鎧_を得る。
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _0-2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _0-4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _0-6 armor_ until he moves.
actors.hero.talent.strongman.title=力持ちの男
actors.hero.talent.strongman.desc=_+1:_ 戦士の筋力は_8%増加し_、端数は切り捨てられます。\n\n_+2:_ 戦士の筋力は_13%増加し_、端数は切り捨てられます。\n\n_+3:_ 戦士の筋力は_18%増加し_、端数は切り捨てられます
actors.hero.talent.strongman.desc=_+1:_ 戦士の筋力は_8%増加し_、端数は切り捨てられる。\n\n_+2:_ 戦士の筋力は_13%増加し_、端数は切り捨てられる。\n\n_+3:_ 戦士の筋力は_18%増加し_、端数は切り捨てられる
actors.hero.talent.endless_rage.title=endless rage
actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115% rage_.\n\n_+2:_ The Berserker can reach a max of _130% rage_.\n\n_+3:_ The Berserker can reach a max of _145% rage_.\n\nNote that rage above 100% will not grant more than +50% damage.
@ -537,7 +541,7 @@ actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, al
actors.hero.talent.impact_wave.title=衝撃波
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 3 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 3 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 3 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 3 turns.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _20% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _36% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _50% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _60% reduced_ charge cost.
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _41% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
@ -549,7 +553,7 @@ actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _115% bonus damage_ spread over _2 hits_, instead of 100% bonus damage in 1 hit.\n\n_+2:_ The Warrior deals _130% bonus damage_ spread over _3 hits_, instead of 100% bonus damage in 1 hit.\n\n_+3:_ The Warrior deals _145% bonus damage_ spread over _4 hits_, instead of 100% bonus damage in 1 hit.\n\n_+4:_ The Warrior deals _160% bonus damage_ spread over _5 hits_, instead of 100% bonus damage in 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _71% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _50% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _35% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _25% of his max HP_ in damage while enduring.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _67% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _45% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _30% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _20% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
@ -566,7 +570,7 @@ actors.hero.talent.backup_barrier.desc=_+1:_ 魔術師は杖の最後の充填
actors.hero.talent.energizing_meal.title=energizing meal
actors.hero.talent.energizing_meal.desc=_+1:_ 食べ物を食べると魔術師は1ターンかかり、_5ターン分の杖の充填_ができる。\n\n_+2:_ 食べ物を食べると魔術師は1ターンかかり、_8ターン分の杖の充填_ができる。
actors.hero.talent.energizing_upgrade.title=energizing upgrade
actors.hero.talent.energizing_upgrade.desc=_+1:_ 強化の巻物を使うと、即座に魔術師の杖に_3回分_の充填が行われる。これによって現在の充填上限を上回ることができる。\n\n_+2:_ 強化の巻物を使うと、即座に魔術師の杖に_5回分_の充填が行われる。これによって現在の充填上限を上回ることができる。\n\nこの能力は、強化の巻物に基づいた巻物や呪文を使うときにも発動します。
actors.hero.talent.energizing_upgrade.desc=_+1:_ 強化の巻物を使うと、即座に魔術師の杖に_3回分_の充填が行われる。これによって現在の充填上限を上回ることができる。\n\n_+2:_ 強化の巻物を使うと、即座に魔術師の杖に_5回分_の充填が行われる。これによって現在の充填上限を上回ることができる。\n\nこの能力は、強化の巻物に基づいた巻物や呪文を使うときにも発動
actors.hero.talent.wand_preservation.title=杖の保持
actors.hero.talent.wand_preservation.desc=_+1:_ 魔術師が自分の長杖に新しい杖を宿したとき、古い杖は+0で戻される_確率が67%_である。\n\n_+2:_ 魔術師が自分の長杖に新しい杖を宿したとき、古い杖は+0で戻される_確率が100%_である。\n\nこの能力は杖を3回まで保持できる。
actors.hero.talent.arcane_vision.title=秘儀の眼
@ -575,7 +579,7 @@ actors.hero.talent.shield_battery.title=シールド電池
actors.hero.talent.shield_battery.desc=_+1:_ 魔術師は杖で自己を対象にし、充填毎に_最大HPの5%分_の割合で充填の全てをシールドに変換することができる。\n\n_+2:_ 魔術師は杖で自己を対象にし、充填毎に_最大HPの7.5%分_の割合で充填の全てをシールドに変換することができる。
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ 魔術師が巻物を読むと、次の杖の打ちが_+1レベル_になる。\n\n_+2:_ 魔術師が巻物を読むと、次の杖の打ちが_+2レベル_になる。\n\n_+3:_ 魔術師が巻物を読むと、次の杖の打ちが_+3レベル_になる。
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next two wand zaps will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next two wand zaps will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next two wand zaps will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ 魔術師は味方をタップすることで、_2タイルの範囲_でその相手と即座に場所を交換することができる。\n\n_+2:_ 魔術師は味方をタップすることで、_4タイルの範囲_でその相手と即座に場所を交換することができる。\n\n_+3:_ 魔術師は味方をタップすることで、_6タイルの範囲_でその相手と即座に場所を交換することができる。\n\n魔術師は動かない味方と場所を入れ替えることはできません。
@ -636,7 +640,7 @@ actors.hero.talent.rogues_foresight.title=盗賊の予見
actors.hero.talent.rogues_foresight.desc=_+1:_ 盗賊が秘密の部屋のある階層にいるとき、その階層に秘密があることを_50%の確率で_知ることができる。\n\n_+2:_ 盗賊が秘密の部屋のある階層にいるとき、その階層に秘密があることを_75%の確率で_知ることができる。
actors.hero.talent.light_cloak.title=軽快な外套
actors.hero.talent.light_cloak.desc=_+1:_ 盗賊は影の外套を装備していないときに使うことができるが、その充填速度は_13%_である。\n\n_+2:_ 盗賊は影の外套を装備していないときに使うことができるが、その充填速度は_27%_である。\n\n_+3:_ 盗賊は影の外套を装備していないときに使うことができるが、その充填速度は_40%_である。
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _17% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _33% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_.
actors.hero.talent.enhanced_rings.title=強化された指輪
actors.hero.talent.enhanced_rings.desc=_+1:_ 盗賊がアーティファクトを使用すると、彼の指輪は_3ターン_の間、+1の強化を得る。\n\n_+2:_ 盗賊がアーティファクトを使用すると、彼の指輪は_6ターン_の間、+1の強化を得る。\n\n_+3:_ 盗賊がアーティファクトを使用すると、彼の指輪は_9ターン_の間、+1の強化を得る。
@ -683,12 +687,12 @@ actors.hero.talent.survivalists_intuition.desc=_+1:_ 猟師は全ての装備を
actors.hero.talent.followup_strike.title=追撃
actors.hero.talent.followup_strike.desc=_+1:_ 猟師が弓や投擲武器で敵に当てたとき、その敵に対する次の打撃攻撃は_2ボーナスダメージ_を与える。\n\n_+2:_ 猟師が弓や投擲武器で敵に当てたとき、その敵に対する次の打撃攻撃は_3ボーナスダメージ_を与える。
actors.hero.talent.natures_aid.title=自然の援助
actors.hero.talent.natures_aid.desc=_+1:_ 猟師は樹皮の肌の鎧を2つ獲得しますが、これは彼女の視界内で植物の効果が発動すると_3ターン_ごとに消えていきます。\n\n_+2:_ 猟師は樹皮の肌の鎧を2つ獲得しますが、これは彼女の視界内で植物の効果が発動すると_5ターン_ごとに消えていきます。
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 0-2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 0-2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=invigorating meal
actors.hero.talent.invigorating_meal.desc=_+1:_ 食事に1ターンを要し(ベリー系は即座)、_1ターンだけ素早さが_アップする。\n\n_+2:_ 食事に1ターンを要し(ベリー系は即座)、_2ターンの間素早さが_アップする。
actors.hero.talent.restored_nature.title=修復された自然
actors.hero.talent.restored_nature.desc=_+1:_ 治癒のポーションを飲むと、猟師の周囲に_最大5_の草が生え、_2ターン_の間、隣接する敵を束縛します。\n\n_+2:_ 治癒のポーションを飲むと、猟師の周囲に_最大8_の草が生え、_3ターン_の間、隣接する敵を束縛します。\n\nこの才能は、治癒のポーションをベースにしたポーションや霊薬を飲んだときにも発動します。
actors.hero.talent.restored_nature.desc=_+1:_ 治癒のポーションを飲むと、猟師の周囲に_最大5_の草が生え、_2ターン_の間、隣接する敵を束縛。\n\n_+2:_ 治癒のポーションを飲むと、猟師の周囲に_最大8_の草が生え、_3ターン_の間、隣接する敵を束縛す。\n\nこの才能は、治癒のポーションをベースにしたポーションや霊薬を飲んだときにも発動す
actors.hero.talent.rejuvenating_steps.title=rejuvenating steps
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.\n\nThis talent will produce furrowed grass if passive regeneration effects are disabled or the hero has not gained exp in a long time.
actors.hero.talent.heightened_senses.title=heightened senses
@ -711,7 +715,7 @@ actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an up
actors.hero.talent.durable_tips.title=durable tips
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains _0-50% of her level_ in barkskin armor which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains _0-100% of her level_ in barkskin armor which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains _0-150% of her level_ in barkskin armor which fades every turn.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
@ -738,6 +742,7 @@ actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is i
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.rat_title=ratroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.ratsistance.title=ratsistance
@ -792,7 +797,7 @@ actors.mobs.npcs.impshopkeeper.thief=信じてたのに!
actors.mobs.npcs.impshopkeeper.desc=インプは下位の悪魔だ。彼らの力や魔法の才能は注目に値しないが、非常に賢く社会的だ。ほとんどのインプは悪魔以外と生活することを好む。
actors.mobs.npcs.mirrorimage.name=鏡像
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.mirrorimage.desc=この幻はあなたによく似た像を生み出し、現在の装備をそのまま使用しているようにさえ見える。\n\n鏡像は敵に忍び寄って攻撃しようとする。鏡像の武器はあなたの武器と同じように振る舞うが、与えるダメージは少なくなる。最初はほとんど見えないが、攻撃するために見えやくならざるをを得ない。\n\n鏡像の力は強力で時間経過で消えることはないが、攻撃を受けた途端に消滅してしまう。
actors.mobs.npcs.prismaticimage.name=虹色の像
actors.mobs.npcs.prismaticimage.desc=きらめく幻はあなたによく似た像を生み出し、現在の装備をそのまま使用しているようにさえ見える。\n\n虹色の像は敵に忍び寄って敵に攻撃を試み、しかもあなたを守るためにその強化された防御力と体力を用いる。鏡像と異なりあなたと同じ攻撃力ではないが、装備している鎧の補正込みの耐久力や体力がある。\n\nHPが0になったとき、虹色の像は数ターンで消滅するが、この状態になっても回復は続いている。敵が居なくなったら、虹色の像はまた姿を表すだろう。
@ -898,7 +903,7 @@ actors.mobs.dm201.desc=The dwarves briefly experimented with more heavily emphas
actors.mobs.dm300.name=DM-300
actors.mobs.dm300.notice=UNAUTHORIZED PERSONNEL DETECTED!
actors.mobs.dm300.shield=DM-300は、露出した配線から電源を取り、自分自身をシールドします。
actors.mobs.dm300.shield=DM-300は、露出した配線から電源を取り、自分自身をシールド
actors.mobs.dm300.vent=DM-300は毒性の排気ガスを噴射する
actors.mobs.dm300.rocks=DM-300が地面を叩いて、天井の石を弛めた
actors.mobs.dm300.charging=SUSTAINING DAMAGE! ACTIVATING POWER PYLON!
@ -959,11 +964,11 @@ actors.mobs.gnolltrickster.name=ノールの奇術師
actors.mobs.gnolltrickster.desc=ノールの標準と比べても、とても奇妙な見た目をしている。背は曲がっており、邪悪な笑みを浮かべながら、肩にかかっている鞄を揺らしている。恐れと興奮が入り混じった目を見開いている。\n\n鞄には雑に作られた投矢の膨大なコレクションで埋め尽くされており、先端には様々な有害物質が塗られているように見える。
actors.mobs.goldenmimic.name=金のミミック
actors.mobs.goldenmimic.desc=ミミックは望む姿になれる魔法の生物だ。ダンジョンではほとんどの場合、宝箱の形をしていて、無防備な冒険者をおびき寄せる。\n\n金のミミックは、強い冒険者を惹きつけるのを試す、より手強いミミックです。戦利品も豊富だが、通常のミミックよりもはるかに強い。
actors.mobs.goldenmimic.desc=ミミックは望む姿になれる魔法の生物だ。ダンジョンではほとんどの場合、宝箱の形をしていて、無防備な冒険者をおびき寄せる。\n\n金のミミックは、強い冒険者を惹きつけるのを試す、より手強いミミック。戦利品も豊富だが、通常のミミックよりもはるかに強い。
actors.mobs.golem.name=ゴーレム
actors.mobs.golem.def_verb=防いだ
actors.mobs.golem.desc=ゴーレムは、ドワーフが新たに発見した魔法を使って、これまでのドワーフの機械の欠点を修正しようとしたものである。DM-300に比べてはるかに小型で効率的でありながら、非常に高い殺傷力を持っています。\n\nゴーレムはまだ大きすぎて通路には入りませんが、ドワーフはそれを補うために新しい魔法の能力を与えました。ゴーレムは、部屋の間をテレポートしたり、届かないところにいる敵をテレポートしたりすることができる。
actors.mobs.golem.desc=ゴーレムは、ドワーフが新たに発見した魔法を使って、これまでのドワーフの機械の欠点を修正しようとしたものである。DM-300に比べてはるかに小型で効率的でありながら、非常に高い殺傷力を持っている。\n\nゴーレムはまだ大きすぎて通路には入らないが、ドワーフはそれを補うために新しい魔法の能力を与えた。ゴーレムは、部屋の間をテレポートしたり、届かないところにいる敵をテレポートしたりすることができる。
actors.mobs.goo.name=グゥ
actors.mobs.goo.notice=グワー!グワー!
@ -1032,7 +1037,7 @@ actors.mobs.rat.desc=袋鼠は攻撃的だが地下道の中ではかなり弱
actors.mobs.ripperdemon.name=切り裂き悪魔
actors.mobs.ripperdemon.leap=切り裂き悪魔が跳躍する準備をしている!
actors.mobs.ripperdemon.desc=この恐ろしい生き物は、この地域にあった多くのドワーフの死体が悪魔の力によって利用された結果である。切り裂き狂はドワーフに似たやせ細った悪霊のような生き物ですが、壊れた体と骨でできた長く鋭い爪を持っています。\n切り裂き悪魔は特に耐久性があるわけではありませんが、機敏で危険な存在です。彼らは長い距離を跳躍して目標に素早く到達し、その爪で相手を食い破ることができます
actors.mobs.ripperdemon.desc=この恐ろしい生き物は、この地域にあった多くのドワーフの死体が悪魔の力によって利用された結果である。切り裂き狂はドワーフに似たやせ細った悪霊のような生き物だが、壊れた体と骨でできた長く鋭い爪を持っている。\n切り裂き悪魔は特に耐久性があるわけではないが、機敏で危険な存在だ。彼らは長い距離を跳躍して目標に素早く到達し、その爪で相手を食い破ることができ
actors.mobs.rotheart.name=ロットハート
actors.mobs.rotheart.desc=ロットベリーの果実は他に類を見ないほど奇妙だ。腐敗して栄養を供給する代わりに、果実は成長し、固くなり、そして種を包み込む。また、果実の中で成長する臓器も同様に保護する。この巨大な球体は成熟したロットベリーの木の心臓とされている。
@ -1051,8 +1056,8 @@ actors.mobs.shaman.name=ノールの巫師
actors.mobs.shaman.bolt_kill=The magic bolt killed you...
actors.mobs.shaman.desc=ノールの巫師は、足りない力を補うために戦闘呪文を使うようになった、高い知能を持つノールだ。部族の中では力が弱い方だが、それにも関わらず彼らはノール社会の中でとても高い地位に就いている。
actors.mobs.shaman$redshaman.spell_desc=この巫師は赤い仮面をかぶっていて、一時的にあなたの_攻撃力を弱める_魔法を使ってきます。
actors.mobs.shaman$blueshaman.spell_desc=この巫師は青い仮面をかぶっていて、一時的にあなたが_受けるダメージを増やす_魔法を使ってきます
actors.mobs.shaman$purpleshaman.spell_desc=この巫師は紫の仮面をかぶっていて、一時的にあなたの_命中率と回避率を低下させる_魔法を使ってきます
actors.mobs.shaman$blueshaman.spell_desc=この巫師は青い仮面をかぶっていて、一時的にあなたが_受けるダメージを増やす_魔法を使ってくる
actors.mobs.shaman$purpleshaman.spell_desc=この巫師は紫の仮面をかぶっていて、一時的にあなたの_命中率と回避率を低下させる_魔法を使ってくる
actors.mobs.armoredbrute.name=armored brute
actors.mobs.armoredbrute.desc=The most senior gnoll brutes often wear powerful armor to show their status. The armor makes these brutes much more resilient to physical damage, and their greater discipline means they can rage for much longer before succumbing to their wounds.
@ -1071,14 +1076,14 @@ actors.mobs.snake.hint=蛇で取り調べボタンを使って、蛇に対抗す
actors.mobs.snake.desc=この特大の蛇たちは攻撃されたとき素早く逃げることができるので、攻撃を当てることが極めて難しくなっている。しかし、魔法攻撃や奇襲攻撃は油断した相手を捉えることができるだろう。\n\n蛇の視界外から奇襲攻撃をすることができる。一つの方法は、蛇があなたを追いかける際にドアを通り過ぎるように移動し、蛇が _ドアに入った瞬間に攻撃を当てることだ。_
actors.mobs.spectralnecromancer.name=幽霊の屍術師
actors.mobs.spectralnecromancer.desc=骸骨は屍術師の基本的なものですが、他の肉体を持たない手先を好む者もいます。幽霊の屍術師が選んだ手先は、亡霊である。\n\n亡霊は単体では骸骨ほど強くはありませんが、大量に召喚することを恐れない
actors.mobs.spectralnecromancer.desc=骸骨は屍術師の基本的なものだが、他の肉体を持たない手先を好む者もいる。幽霊の屍術師が選んだ手先は、亡霊である。\n\n亡霊は単体では骸骨ほど強くはありませんが、大量に召喚することを恐れない
actors.mobs.spinner.name=洞窟の紡ぎ手
actors.mobs.spinner.desc=緑がかった毛深い洞窟蜘蛛は直接戦闘を避けようとする。その代わり、離れた蜘蛛の巣の中に潜みながら、蜘蛛に噛まれた犠牲者が巣でもがき続け、毒で徐々に死んでゆくのをじっと待っている。蜘蛛は長距離から巣を排出することができ、捕食者が取りうる全ての経路を塞ごうとする。
actors.mobs.statue.name=生ける彫像
actors.mobs.statue.def_verb=防いだ
actors.mobs.statue.desc=ダンジョンにあるただの彫像と全く同じに見えるかもしれないが、その赤く光る目を見るとそのような考えはたちまち吹き飛んでしまうだろう。\n\n彫像自体は石で作られているが、振り回している _%s_ は本物のようだ。
actors.mobs.statue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.\n\nWhile the statue itself is made of stone, the _%s_ it's wielding looks real.
actors.mobs.succubus.name=サキュバス
actors.mobs.succubus.desc=Succubi are shapeshifting demons that manipulate the minds of their prey. This one has taken the form of a pale gothic humanoid, perhaps to attract dwarven warlocks?\n\nSuccubi may temporarily charm their enemy when they attack, making their enemy unable to directly attack them. When succubi attack a charmed enemy, they will steal some of their life essence.
@ -1139,18 +1144,18 @@ actors.mobs.yogdzewa.notice=I. SEE. YOU.
actors.mobs.yogdzewa.darkness=The darkness pulls in closer...
actors.mobs.yogdzewa.hope=YOUR. HOPE. IS. AN. ILLUSION!
actors.mobs.yogdzewa.defeated=...
actors.mobs.yogdzewa.rankings_desc=Devoured by Yog-Dzewa
actors.mobs.yogdzewa.rankings_desc=ヨグ=ゼーヴァに食い漁られた…
actors.mobs.yogdzewa.desc=Yog-Dzewa is an Old God; a great monstrosity which reaches into mortal worlds and devours them to fuel its endless growth. The dwarves must have attracted the attention of this cosmic horror while toying with dark magics, and have been trying to keep it contained ever since.\n\nYog-Dzewa originates from a dimension of raw magical chaos, and cannot bring its true form into this world. Instead it has created avatars and summoned demonic minions to do its bidding here.\n\nThis giant eye is the focal point of Yog-Dzewa's power in this world. While the eye itself is immobile, it is capable of shooting powerful beams of demonic magic and summoning a variety of minions to aid it.
actors.mobs.yogdzewa.desc_spawners=You can feel waves of demonic energy radiating to the eye from the floors above. Something you left alive up there must be funneling power back into Yog-Dzewa. _Yog will use this energy to summon more powerful minions!_
actors.mobs.yogdzewa$larva.name=god's larva
actors.mobs.yogdzewa$larva.rankings_desc=Devoured by Yog-Dzewa
actors.mobs.yogdzewa$larva.rankings_desc=ヨグ=ゼーヴァに食い漁られた…
actors.mobs.yogdzewa$larva.desc=These tiny spawn of Yog-Dzewa are simple minions that are easy to produce. While individually weak, they are summoned quickly and can become overwhelming in large numbers.
actors.mobs.yogdzewa$yogripper.rankings_desc=Devoured by Yog-Dzewa
actors.mobs.yogdzewa$yogripper.rankings_desc=ヨグ=ゼーヴァに食い漁られた…
actors.mobs.yogdzewa$yogeye.rankings_desc=ヨグ=ゼーヴァに食い漁られた…
actors.mobs.yogdzewa$yogscorpio.rankings_desc=ヨグ=ゼーヴァに食い漁られた…
actors.mobs.yogfist.invuln_warn=The fist is invulnerable while near to the eye!
actors.mobs.yogfist.rankings_desc=Devoured by Yog-Dzewa
actors.mobs.yogfist.rankings_desc=ヨグ=ゼーヴァに食い漁られた…
actors.mobs.yogfist.desc=This fist is an aspect of Yog-Dzewa's power. Fists are linked to the power of Yog-Dzewa, and will be protected from all damage when they are close to the eye.
actors.mobs.yogfist$burningfist.name=燃える拳
actors.mobs.yogfist$burningfist.desc=This fist is formed out of chaotic fiery magic. As it moves it will constantly set terrain around it ablaze. It is also capable of shooting blasts of fiery power, which spread flames where they impact.\n\nThe fist's ability to spread flames is suppressed when near water, but its heat is so great that any water around it will evaporate after a short while!

View File

@ -63,7 +63,7 @@ actors.buffs.artifactrecharge.name=유물 충전
actors.buffs.artifactrecharge.desc=에너지가 당신 주변을 맴돌고 있으며, 당신이 장착한 유물의 충전 속도를 상승시킵니다.\n\n모든 유물들이 평소보다 훨씬 빠른 속도로 충전됩니다. 효과는 유물마다 조금씩 다릅니다.\n\n효과가 끝나기까지 %s 턴 남았습니다.
actors.buffs.barkskin.name=나무껍질
actors.buffs.barkskin.desc=당신의 피부는 단단해져 마치 나무껍질과 같아졌습니다.\n\n단단해진 피부는 마치 효과적인 갑옷과 같아서 물리적인 공격을 더 잘 방어하게 됩니다. \n\n당신의 현재 추가 방어력은 %d입니다.\n나무껍질 효과는 %s턴 뒤에 약해집니다.
actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack.\n\nYour armor is currently increased by: 0-%d.\nTurns until barkskin weakens: %s.
actors.buffs.barrier.name=보호막
actors.buffs.barrier.desc=단단한 힘의 보호막이 모든 피해를 막아줍니다.\n\n보호막은 보호막 수치가 소진될 때 까지 모든 피해를 막아줍니다. 또한 보호막 수치는 시간이 지날 수록 천천히 사라집니다.\n\n현재 보호막 수치는 %d입니다.
@ -74,7 +74,7 @@ actors.buffs.berserk.exhausted=탈진
actors.buffs.berserk.recovering=회복 중
actors.buffs.berserk.angered_desc=광전사의 부상이 심할수록 그의 공격도 강화됩니다. 광전사가 육체적인 피해를 받으면, 더욱 분노하여 추가 피해를 줍니다. 갑옷에 의해 감소된 피해 역시 그의 분노를 더합니다.\n\n분노는 시간이 지나면서 사라지며, 광전사의 체력이 낮을수록 더 오래 지속됩니다.\n\n만약 완전히 분노한 상태에서 인장이 붙은 갑옷을 입은 광전사의 체력이 0이 되면, 그는 격노하여 짧은 시간 동안 _죽음을 유예_할 수 있습니다.\n\n현재 분노: _%.0f%%_\n_+%.0f%%_ 피해량
actors.buffs.berserk.berserk_desc=죽음이 임박한 시점에서, 두려움과 번뇌가 사라지고 분노만 남습니다. 이런 죽음에 가까운 상태에서 광전사는 극도로 강력합니다 _50%의 추가 피해를 입히고, 추가 방어막을 얻고, 죽음을 유예합니다._\n\n추가 방어막은 그의 갑옷이 좋을수록 더 강력하며, 시간이 지나면서 줄어들 것입니다. 이 보호막이 0까지 줄어들면 광전사는 삶을 포기하고 죽을 것입니다.\n\n어떤 방법으로든 체력을 회복하면 안정을 되찾을 수 있지만, 탈진 상태에 접어들게 됩니다. 탈진 상태에선 다시 격노 상태에 접어들기 위해선 경험치를 얻어야만 합니다.
actors.buffs.berserk.recovering_desc=내면의 힘에는 한계가 있는 법입니다. 광전사가 다시 격노할 수 있 되려면 우선 조금 쉬어야만 합니다.\n\n체력을 회복하는 동안 광전사는 피해를 입을 때 분노를 얻지 못합니다.\n\n복될 때까지의 레벨: _%.2f_
actors.buffs.berserk.recovering_desc=내면의 힘에는 한계가 있는 법입니다. 광전사가 다시 격노할 수 있 되려면 우선 조금 쉬어야만 합니다.\n\n체력을 회복하는 동안 광전사는 피해를 입을 때 분노를 얻지 못합니다.\n\n복될 때까지의 레벨: _%.2f_
actors.buffs.berserk.no_rages=격노 효과는 광전사의 기력을 영구적으로 소모시켜 격노할 때 마다 최대 체력이 감소합니다.
actors.buffs.berserk.past_rages=격노 횟수: _%d_\n현재 최대 체력: _%d%%_
actors.buffs.berserk.rankings_desc=격노하며 버텼으나 사망
@ -146,6 +146,9 @@ actors.buffs.degrade.desc=강력한 암흑 마법이 당신의 장비에 깃든
actors.buffs.doom.name=파멸
actors.buffs.doom.desc=온 세상이 당신이 죽기를 바라는데, 어찌 계속 살아갈 수 있을까요?\n\n파멸당한 캐릭터는 모든 피해를 두 배로 입게 됩니다.\n\n파멸은 영구적으로 지속되며, 오직 죽어야만 끝이 납니다.
actors.buffs.dread.name=Dread
actors.buffs.dread.desc=A terror so great that it will cause its target to flee the dungeon entirely!\n\nCreatures affected by dread will run from their opponent at high speed, and will disappear from the dungeon entirely once they are out of sight. Enemies that are disposed of this way will not award any items or experience. The shock of pain will lessen the duration of dread.\n\nTurns of dread remaining: %d.
actors.buffs.drowsy.name=졸림
actors.buffs.drowsy.desc=마법의 힘이 잠을 쏟아지게 만듭니다.\n\n피해를 받거나 최대 체력을 유지함으로써 졸음에 대항할 수 있습니다.\n\n몇턴 후, 대상은 깊은 마법의 잠 속으로 빠지게 됩니다.
@ -159,7 +162,7 @@ actors.buffs.fireimbue.name=화염과 동화함
actors.buffs.fireimbue.desc=당신은 불의 힘과 하나가 되었습니다!\n\n당신의 모든 물리적 공격이 확률적으로 적에게 불을 붙입니다. 또한 당신은 불에 면역이 됩니다.\n\n화염과 동화함 효과는 %s턴 동안 지속됩니다.
actors.buffs.foresight.name=예지
actors.buffs.foresight.desc=당신의 감각이 향상되어, 주변 환경에 어울리지 않는 무엇이라도 금방 눈치챌 수 있습니다.\n\n예지 효과를 받는 동안 당신의 탐색 범위가 증가하며 탐색 범위 내에 들어온 모든 숨겨진 것들을 즉시 발견합니다.\n\n효과가 끝나기까지 %s 턴 남았습니다.
actors.buffs.foresight.desc=You are somehow able to see the layout of surrounding terrain with your mind.\n\nWhile under the effect of foresight all tiles in a wide radius are revealed to you, including any secret traps or doors.\n\nTurns of foresight remaining: %s.
actors.buffs.frost.name=빙결
actors.buffs.frost.freezes=%s이/가 얼어붙었다!
@ -218,7 +221,7 @@ actors.buffs.lostinventory.name=잃어버린 배낭
actors.buffs.lostinventory.desc=당신은 배낭을 던전 어딘가에서 잃어버렸습니다! 당신이 배낭을 되찾기 전까지는 대부분의 아이템을 줍거나 사용할 수 없게 됩니다.
actors.buffs.magicalsight.name=마법 시야
actors.buffs.magicalsight.desc=당신은 어떻게든 마음의 눈으로 주변을 살펴볼 수 있게 되었습니다.\n\n시야를 가리는 효과나 지형은 마법 시야가 활성화 된 동안 시야를 가리지 않습니다.\n\n마법 시야는 %s턴 동안 지속됩니다.
actors.buffs.magicalsight.desc=Somehow you are able to see with your mind, rather than your eyes.\n\nAll terrain or effects which reduce or block vision are broken while magical sight is active, and your vision range is increased by 50%.\n\nTurns of magical sight remaining: %s.
actors.buffs.magicalsleep.name=마법의 수면
actors.buffs.magicalsleep.toohealthy=너무 건강한 당신은 수면의 욕구에 저항했다.
@ -288,7 +291,7 @@ actors.buffs.roots.heromsg=당신은 움직일 수 없다!
actors.buffs.roots.desc=속박(마법 속박이든 자연적 속박이든)은 당신의 발을 묶어, 그 자리에 서 있게 합니다.\n\n속박은 대상을 그 자리에 묶어 이동할 수 없게 하지만, 다른 행동은 여전히 할 수 있습니다.\n\n속박 효과는 %s턴 동안 지속됩니다.
actors.buffs.scrollempower.name=주문서 강화
actors.buffs.scrollempower.desc=마법사가 최근에 읽은 주문서의 에너지가 마법 막대에 힘을 전달하고 있습니다! 다음에 발사하는 마법 막대의 효과가 +%1$d 강화 수치만큼 증가합니다.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands!\n\nLevel Boost: +%1$d.\nZaps remaining: %2$d.
actors.buffs.shadows.name=그림자 숨기
actors.buffs.shadows.desc=당신은 주변의 그림자에 동화되어, 투명해졌으며 느린 신진대사를 가지게 되었습니다.\n\n투명화가 적용되는 동안, 적들은 당신을 공격하거나 따라올 수 없습니다. 대부분의 물리적인 공격이나 마법 효과(주문서나 마법 막대 등)는 즉시 투명화를 취소합니다. 또한, 그림자에 숨는 동안에는 덜 배고파집니다.\n\n직접 그림자에서 빠져나오거나, 적이 당신에게 다가오기 전까지는 계속 그림자에 숨게될 것입니다.
@ -350,7 +353,7 @@ actors.hero.abilities.warrior.heroicleap.short_desc=전사는 지정한 장소
actors.hero.abilities.warrior.heroicleap.desc=전사는 대상 지역으로 도약하며, 경로 상의 모든 적과 위협 요소를 뛰어 넘습니다. 하지만 벽이나 다른 단단한 지형을 뛰어넘지는 못합니다.
actors.hero.abilities.warrior.shockwave.name=충격파
actors.hero.abilities.warrior.shockwave.short_desc=전사는 땅을 내리쳐 부채꼴 모양의 범위에 _충격파_ 를 발산할 수 있습니다. 충격파에 휘말린 적들은 피해를 입고 불구가 됩니다.
actors.hero.abilities.warrior.shockwave.desc=전사는 땅을 내려쳐, 반지름 5칸의 60도 부채꼴 모양 범위에 충격파를 일으킵니다.\n\n충격파에 휩쓸린 적들은 5턴간 불구 상태가 되며, 5-10의 피해를 받습니다. 추가로 전사가 10을 초과한 힘 수치당 1-2의 추가 피해를 받습니다.
actors.hero.abilities.warrior.shockwave.desc=The Warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the Warrior has above 10.
actors.hero.abilities.warrior.endure.name=인내
actors.hero.abilities.warrior.endure$enduretracker.name=인내력
actors.hero.abilities.warrior.endure$enduretracker.desc=전사는 이제 그가 견뎌낸 피해에 비례한 추가 피해를 입힐 수 있습니다.\n\n추가 피해량: %1$d\n남은 공격 횟수:%2$d
@ -382,7 +385,7 @@ actors.hero.abilities.rogue.smokebomb.fov=당신의 시야 안의 빈 공간으
actors.hero.abilities.rogue.smokebomb.prompt=이동할 지역을 선택하세요
actors.hero.abilities.rogue.smokebomb$ninjalog.name=통나무 미끼
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=이유는 모르겠지만 적들은 이 통나무를 진짜 도적이라고 생각하는 것 같다!
actors.hero.abilities.rogue.smokebomb.short_desc=도적은 점멸과 동시에 _연막탄_을 던집니다. 도적은 잠깐동안 투명해지며 점멸 전의 위치 근처에 있는 적들을 실명시킵니다.
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=도적은 최대 6칸을 점멸함과 동시에 연막탄을 던집니다. 도적은 점멸하면서 적들과 위험 요소를 가로지를 수 있지만, 벽처럼 단단한 지형은 넘을 수 없습니다.\n\n도적이 점멸하기 전 위치에 인접한 적들은 5턴 동안 실명합니다.
actors.hero.abilities.rogue.deathmark.name=죽음의 표식
actors.hero.abilities.rogue.deathmark.ally_target=당신은 적들에게만 표식을 새길 수 있다.
@ -403,13 +406,13 @@ actors.hero.abilities.huntress.spectralblades.short_desc=사냥꾼은 지정한
actors.hero.abilities.huntress.spectralblades.desc=사냥꾼은 근접 무기를 원거리 무기처럼 발사하는 유령 칼날을 적에게 던질 수 있습니다. 부여된 마법을 포함한 근접 무기의 적중 효과가 모두 발동할 수 있습니다.
actors.hero.abilities.huntress.naturespower.name=자연의 힘
actors.hero.abilities.huntress.naturespower.short_desc=사냥꾼은 _자연의 힘_을 불러모아 짧은 시간 동안 이동 속도와 영혼의 활의 발사 속도를 증가시킬 수 있습니다.
actors.hero.abilities.huntress.naturespower.desc=사냥꾼이 일시적으로 자연의 힘을 받아 영혼의 활과 스스로를 강화했습니다! 이 효과는 8 턴 동안 지속됩니다.\n\n지속 시간동안 사냥꾼은 두 배의 속도로 이동하며 활을 33% 더 빠르게 발사할 수 있습니다. 활의 추가 공격 속도는 저격수의 필살기를 사용할 때에는 적용되지 않습니다.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the Huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the Sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=자연의 힘
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=사냥꾼이 잠시 힘을 받아, 이동 속도와 활을 이용한 공격 속도가 증가합니다.\n\n남은 턴: %s.
actors.hero.abilities.huntress.spirithawk.name=영혼의 매
actors.hero.abilities.huntress.spirithawk.no_space=당신 주변에 빈 공간이 없다.
actors.hero.abilities.huntress.spirithawk.short_desc=사냥꾼은 동료인 _영혼의 매_를 소환하여 주변을 정찰하고 적의 주의를 다른 곳으로 돌릴 수 있습니다.
actors.hero.abilities.huntress.spirithawk.desc=사냥꾼은 동료인 영혼의 매를 소환할 수 있습니다. 매가 소환되어 있는 동안, 능력을 다시 사용하여 지시를 내릴 수 있습니다. 매는 60턴 동안 소환되어 있게되며, 매에게 지시를 내리는 것은 충전량을 소모하지 않습니다.\n\n매는 매우 약한 체력과 공격력을 가졌지만 재빠르고 날렵하며 정확합니다. 매는 항상 사냥꾼과 모든 시야를 공유하며, 독성 가스와 같은 지형 효과에 면역입니다. 매는 특별히 지시받지 않은 이상 적을 공격하지 않습니다.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 100 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=영혼의 매
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=매가 당신을 따라오고 있다.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=매가 공격하기 위해 움직이고 있다!
@ -423,6 +426,7 @@ actors.hero.abilities.ratmogrify.short_desc=영웅은 적을 아무런 능력도
actors.hero.abilities.ratmogrify.desc=영웅이 하나의 적을 6턴 동안 쥐로 만들어 버립니다! 보스, 아군, 그리고 쥐는 변이시킬 수 없습니다.\n\n쥐로 변이된 적의 능력치는 기존과 같지만 특수 능력은 모두 사라집니다.
actors.hero.abilities.ratmogrify$transmograt.name=쥐로 변한 %s
actors.hero.abilities.ratmogrify$transmograt.desc="이 적은 쥐로 바뀌었다. 내 생각에는 크나큰 발전이노라!" - 쥐 대왕
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Slain by: ratmogrified enemy
##main hero
actors.hero.hero.name=당신
@ -479,7 +483,7 @@ actors.hero.herosubclass.freerunner_short_desc=_프리러너_는 이동할 때
actors.hero.herosubclass.freerunner_desc=프리러너는 이동함에 따라 가속력을 쌓습니다. 10턴 동안 이동함으로써 최대 10의 가속력을 쌓을 수 있지만, 이동을 멈추면 가속력은 빠르게 사라집니다. 프리러너는 가속력을 모두 사용해, 가속력 1당 2턴의 프리러닝 상태에 돌입할 수 있습니다.\n\n프리러닝 도중 프리러너는 2배의 속도로 이동하며, 레벨에 비례하여 추가 회피를 얻습니다. 프리러닝이 끝나면, 다시 가속력을 쌓기 위한 재사용 대기 시간이 존재합니다.
actors.hero.herosubclass.sniper=저격수
actors.hero.herosubclass.sniper_short_desc=_저격수_는 원거리 공격으로 방어구를 꿰뚫을 수 있습니다. 또한 투척 무기로 공격한 이후 활로 특별한 공격을 하는 것이 가능합니다.
actors.hero.herosubclass.sniper_desc=저격수는 원거리 전투의 숙련자로, 원거리 공격이 방어력을 관통할 수 있습니다. 투척 무기를 적에게 명중시켰을 때, 대상에게 저격수의 표식을 새겨 이후 활을 이용해 특별한 공격을 사용할 수 있게 됩니다. 이 특별한 공격은 저격수의 활이 어떻게 개조되었는지에 따라 달라집니다.\n\n개조되지 않은 활은 낮은 피해량을 가진 스냅샷을 턴 소모 없이 발사할 것입니다. 공격 속도를 위해 개조된 활은 1턴을 소모해 낮은 피해량을 가진 3발의 화살을 일제 사격하며, 각각의 화살이 활에 부여된 마법을 발동시킬 수 있습니다. 공격력을 위해 개조된 활은 2턴을 소모해 반드시 명중하는 저격탄을 발사하며, 거리에 따른 추가적인 피해를 입힙니다.
actors.hero.herosubclass.sniper_desc=The Sniper is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=숲지기
actors.hero.herosubclass.warden_short_desc=_숲지기_는 길게 자란 풀 너머를 볼 수 있으며, 그녀가 밟는 식물로부터 추가 효과를 얻습니다.
actors.hero.herosubclass.warden_desc=숲지기는 자연과의 강한 유대로 풀과 식물로부터 다양한 추가 효과를 얻을 수 있습니다. 또한 그녀는 길게 자란 풀과 헤쳐나간 풀이 없는 것과 마찬가지로 주변을 볼 수 있습니다.\n\n숲지기는 씨앗을 던지거나 심을 때 근처에 풀을 자라나게 하며, 식물을 밟을 때 특별한 효과를 얻습니다. 이 특별한 효과는 기존 식물의 효과를 대체하며, 밟는 식물로부터 어떠한 피해도 받지 않게 합니다.
@ -502,19 +506,19 @@ actors.hero.talent.test_subject.desc=_+1:_ 아이템을 감정할 때마다 _2 H
actors.hero.talent.iron_will.title=강철의 의지
actors.hero.talent.iron_will.desc=_+1:_ 전사의 부러진 인장이 제공하는 방어막의 최대치가 _1 만큼 증가_합니다.\n\n_+2:_ 전사의 부러진 인장이 제공하는 방어막의 최대치가 _2 만큼 증가_합니다.
actors.hero.talent.iron_stomach.title=강철의 위장
actors.hero.talent.iron_stomach.desc=_+1:_ 식사 시 1 턴만 소모되며 그 동안 _75% 의 피해 저항_을 얻습니다.\n\n_+2:_ 식사 시 1 턴만 소모되며 그 동안 _100% 의 피해 저항_을 얻습니다.
actors.hero.talent.iron_stomach.desc=_+1:_ 식사 시 1 턴만 소모되며 식사 중에 받는 피해가 _75%_ 감소합니다.\n_+2:_ 식사 시 1 턴만 소모되며 식사 중에 받는 피해가 _100%_ 감소합니다.
actors.hero.talent.restored_willpower.title=정신력 회복
actors.hero.talent.restored_willpower.desc=_+1:_ 치유의 물약을 마시면 전사의 부러진 인장으로부터 _67% 의 방어막_을 즉시 얻습니다.\n\n_+2:_ 치유의 물약을 마시면 전사의 부러진 인장으로부터 _100% 의 방어막_을 즉시 얻습니다.\n\n이 특성은 치유의 물약을 기반으로 한 물약 또는 영약을 마실 때에도 발동합니다.
actors.hero.talent.restored_willpower.desc=_+1:_ 치유의 물약을 마시면 전사의 부러진 인장이 제공하는 방어막 최대치의 _67%에 해당하는 방어막_을 즉시 얻습니다.\n\n_+2:_ 치유의 물약을 마시면 전사의 부러진 인장이 제공하는 방어막 최대치의 _100%에 해당하는 방어막_을 즉시 얻습니다.\n\n이 특성은 치유의 물약을 기반으로 한 물약 또는 영약을 마실 때에도 발동합니다.
actors.hero.talent.runic_transference.title=상형문자 전이
actors.hero.talent.runic_transference.desc=_+1:_ 전사의 부러진 인장이 강화수치를 옮길 때와 같은 방식으로 _평범한 상형문자_를 옮길 수 있습니다.\n\n_+2:_ 전사의 부러진 인장이 강화수치를 옮길 때와 같은 방식으로 _평범한, 강력한, 저주 상형문자_를 옮길 수 있습니다.
actors.hero.talent.lethal_momentum.title=치명적인 관성
actors.hero.talent.lethal_momentum.desc=_+1:_ 적을 처치하는 마지막 공격이 _67% 확률_로 턴을 소모하지 않습니다.\n\n_+2:_ 적을 처치하는 마지막 공격이 _100% 확률_로 턴을 소모하지 않습니다.
actors.hero.talent.lethal_momentum.desc=_+1:_ 적을 처치하는 마지막 근접 공격이 _67% 확률_로 턴을 소모하지 않습니다.\n\n_+2:_ 적을 처치하는 마지막 근접 공격이 _100% 확률_로 턴을 소모하지 않습니다.
actors.hero.talent.improvised_projectiles.title=급조한 투척물
actors.hero.talent.improvised_projectiles.desc=_+1:_ 투척 무기가 아닌 아이템을 적에게 던질 경우 맞은 적을 _2 턴_ 동안 실명시킵니다. 50 턴의 재사용 대기 시간이 있습니다.\n\n_+2:_ 투척 무기가 아닌 아이템을 적에게 던질 경우 맞은 적을 _3 턴_ 동안 실명시킵니다. 50 턴의 재사용 대기 시간이 있습니다.
actors.hero.talent.hold_fast.title=굳건한 태세
actors.hero.talent.hold_fast.desc=_+1:_ 전사는 대기 시 _+2의 최대 방어력_을 이동하기 전까지 얻습니다.\n\n_+2:_ 전사는 대기 시 _+4의 최대 방어력_을 이동하기 전까지 얻습니다.\n\n_+3:_ 전사는 대기 시 _+6의 최대 방어력_을 이동하기 전까지 얻습니다.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _0-2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _0-4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _0-6 armor_ until he moves.
actors.hero.talent.strongman.title=철인
actors.hero.talent.strongman.desc=_+1:_ 전사의 힘이 _8%_ 만큼 증가합니다. 소수점 미만은 버립니다.\n\n_+2:_ 전사의 힘이 _13%_ 만큼 증가합니다. 소수점 미만은 버립니다.\n\n_+3:_ 전사의 힘이 _18%_ 만큼 증가합니다. 소수점 미만은 버립니다.
@ -537,7 +541,7 @@ actors.hero.talent.body_slam.desc=_+1:_ 전사가 도약 후 착지할 때, 근
actors.hero.talent.impact_wave.title=충격파
actors.hero.talent.impact_wave.desc=_+1:_ 전사가 도약 후 착지할 때, 근접한 모든 적들은 _2타일_ 만큼 밀려나며, _25% 확률_로 3턴간 취약 상태가 됩니다.\n\n_+2:_ 전사가 도약 후 착지할 때, 근접한 모든 적들은 _3타일_ 만큼 밀려나며, _50% 확률_로 3턴간 취약 상태가 됩니다.\n\n_+3:_ 전사가 도약 후 착지할 때, 근접한 모든 적들은 _4타일_ 만큼 밀려나며, _75% 확률_로 3턴간 취약 상태가 됩니다.\n\n_+4:_ 전사가 도약 후 착지할 때, 근접한 모든 적들은 _5타일_ 만큼 밀려나며, _100% 확률_로 3턴간 취약 상태가 됩니다.
actors.hero.talent.double_jump.title=이중 도약
actors.hero.talent.double_jump.desc=_+1:_ 전사가 도약한 후 5턴 이내에 다시 도약을 발동할 경우, 해당 도약은 _20% 적은_ 충전량을 소모합니다.\n\n_+2:_ 전사가 도약한 후 5턴 이내에 다시 도약을 발동할 경우, 해당 도약은 _36% 적은_ 충전량을 소모합니다.\n\n_+3:_ 전사가 도약한 후 5턴 이내에 다시 도약을 발동할 경우, 해당 도약은 _50% 적은_ 충전량을 소모합니다.\n\n_+4:_ 전사가 도약한 후 5턴 이내에 다시 도약을 발동할 경우, 해당 도약은 _60% 적은_ 충전량을 소모합니다.
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _41% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=확장된 충격파
actors.hero.talent.expanding_wave.desc=_+1:_ 충격파의 거리가 기존 5타일에서 _6타일_ 로 증가하고, 폭이 기존 60도에서 _75도_로 증가합니다.\n\n_+1:_ 충격파의 거리가 기존 5타일에서 _7타일_ 로 증가하고, 폭이 기존 60도에서 _90도_로 증가합니다.\n\n_+1:_ 충격파의 거리가 기존 5타일에서 _8타일_ 로 증가하고, 폭이 기존 60도에서 _105도_로 증가합니다.\n\n_+1:_ 충격파의 거리가 기존 5타일에서 _9타일_ 로 증가하고, 폭이 기존 60도에서 _120도_로 증가합니다.
@ -549,13 +553,13 @@ actors.hero.talent.shock_force.desc=_+1:_ 충격파의 피해량이 _20% 증가_
actors.hero.talent.sustained_retribution.title=지속적인 응징
actors.hero.talent.sustained_retribution.desc=_+1:_ 전사는 100%의 추가 피해로 1회 공격하는 대신, 총 _115%의 추가 피해_를 _2회_에 나누어 입힙니다.\n\n_+2:_ 전사는 100%의 추가 피해로 1회 공격하는 대신, 총 _130%의 추가 피해_를 _3회_에 나누어 입힙니다.\n\n_+3:_ 전사는 100%의 추가 피해로 1회 공격하는 대신, 총 _145%의 추가 피해_를 _4회_에 나누어 입힙니다.\n\n_+4:_ 전사는 100%의 추가 피해로 1회 공격하는 대신, 총 _160%의 추가 피해_를 _5회_에 나누어 입힙니다.
actors.hero.talent.shrug_it_off.title=무시하기
actors.hero.talent.shrug_it_off.desc=_+1:_ 전사는 인내하는 동안 _최대 체력의 71%_ 이상의 피해를 받지 않습니다.\n\n_+2:_ 전사는 인내하는 동안 _최대 체력의 50%_ 이상의 피해를 받지 않습니다.\n\n_+3:_ 전사는 인내하는 동안 _최대 체력의 35%_ 이상의 피해를 받지 않습니다.\n\n_+4:_ 전사는 인내하는 동안 _최대 체력의 25%_ 이상의 피해를 받지 않습니다.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _67% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _45% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _30% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _20% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=균등한 기회
actors.hero.talent.even_the_odds.desc=_+1:_ 전사는 인내가 끝났을 때 주변 2타일 이내에 있던 모든 적 하나 당 기존 추가 피해에 더불어 _5%의 추가 피해_를 입힙니다.\n\n_+2:_ 전사는 인내가 끝났을 때 주변 2타일 이내에 있던 모든 적 하나 당 기존 추가 피해에 더불어 _10%의 추가 피해_를 입힙니다.\n\n_+3:_ 전사는 인내가 끝났을 때 주변 2타일 이내에 있던 모든 적 하나 당 기존 추가 피해에 더불어 _15%의 추가 피해_를 입힙니다.\n\n_+4:_ 전사는 인내가 끝났을 때 주변 2타일 이내에 있던 모든 적 하나 당 기존 추가 피해에 더불어 _20%의 추가 피해_를 입힙니다.
#mage
actors.hero.talent.empowering_meal.title=힘이 나는 식사
actors.hero.talent.empowering_meal.desc=_+1:_ 식사 후 다음 3번의 마법 막대 발사에 _2 만큼의 추가 피해_를 줍니다.\n\n_+2:_ 식사 후 다음 3번의 마법 막대 발사에 _3 만큼의 추가 피해_를 줍니다.
actors.hero.talent.empowering_meal.desc=_+1:_ 식사 후 다음 3번의 마법 막대 피해량이 _2 만큼 증가_합니다.\n\n_+2:_ 식사 후 다음 3번의 마법 막대 피해량이 _3 만큼 증가_합니다.
actors.hero.talent.scholars_intuition.title=학자의 직감
actors.hero.talent.scholars_intuition.desc=_+1:_ 마법 막대를 _3배 빠르게_ 감정합니다.\n\n_+2:_ 마법 막대를 _사용하는 즉시_ 감정합니다.
actors.hero.talent.tested_hypothesis.title=검증된 가설
@ -575,7 +579,7 @@ actors.hero.talent.shield_battery.title=보호막 충전
actors.hero.talent.shield_battery.desc=_+1:_ 마법사는 자신에게 마법을 발사하여, 남은 충전량을 모두 소모하고 충전량당 _최대 체력의 5%_에 해당하는 방어막을 얻습니다.\n\n_+2:_ 마법사는 자신에게 마법을 발사하여, 남은 충전량을 모두 소모하고 충전량당 _최대 체력의 7.5%_에 해당하는 방어막을 얻습니다.
actors.hero.talent.empowering_scrolls.title=에너지 넘치는 주문서
actors.hero.talent.empowering_scrolls.desc=_+1:_ 마법사가 주문서를 사용하면 다음 마법 막대를 _+1_ 만큼 강화된 채로 사용합니다.\n\n_+2:_ 마법사가 주문서를 사용하면 다음 마법 막대를 _+2_ 만큼 강화된 채로 사용합니다.\n\n_+3:_ 마법사가 주문서를 사용하면 다음 마법 막대를 _+3_ 만큼 강화된 채로 사용합니다.
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next two wand zaps will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next two wand zaps will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next two wand zaps will get _+3 levels_.
actors.hero.talent.ally_warp.title=아군 순간이동
actors.hero.talent.ally_warp.desc=_+1:_ 마법사는 _2타일_ 내의 아군을 터치하여 즉시 위치를 바꿀 수 있습니다.\n\n_+2:_ 마법사는 _4타일_ 내의 아군을 터치하여 즉시 위치를 바꿀 수 있습니다.\n\n_+3:_ 마법사는 _6타일_ 내의 아군을 터치하여 즉시 위치를 바꿀 수 있습니다.\n\n이 특성은 움직일 수 없는 아군에게는 사용할 수 없습니다.
@ -596,7 +600,7 @@ actors.hero.talent.necromancers_minions.desc=_+1:_ 영혼의 낙인이 걸린
actors.hero.talent.blast_radius.title=폭발 반경
actors.hero.talent.blast_radius.desc=_+1:_ 원소 폭발의 범위가 기존 4타일에서 _5타일_로 증가합니다. \n\n_+2:_ 원소 폭발의 범위가 기존 4타일에서 _6타일_로 증가합니다. \n\n_+3:_ 원소 폭발의 범위가 기존 4타일에서 _7타일_로 증가합니다. \n\n_+4:_ 원소 폭발의 범위가 기존 4타일에서 _8타일_로 증가합니다.
actors.hero.talent.elemental_power.title=원소의 힘
actors.hero.talent.elemental_power.desc=_+1:_ 원소 폭발의 위력이 _20%_ 증가합니다. \n\n_+2:_ 원소 폭발의 위력이 _40%_ 증가합니다. \n\n_+3:_ 원소 폭발의 위력이 _60%_ 증가합니다. \n\n_+4:_ 원소 폭발의 위력이 _80%_ 증가합니다.
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _20%_.\n\n_+2:_ The power of elemental blast is increased by _40%_.\n\n_+3:_ The power of elemental blast is increased by _60%_.\n\n_+4:_ The power of elemental blast is increased by _80%_.
actors.hero.talent.reactive_barrier.title=반응형 보호막
actors.hero.talent.reactive_barrier.desc=_+1:_ 마법사는 원소 폭발에 영향 받은 대상 하나 당 _2의 보호막_을 얻습니다. 이 효과는 최대 5명의 적까지만 적용됩니다.\n\n_+2:_ 마법사는 원소 폭발에 영향 받은 대상 하나 당 _4의 보호막_을 얻습니다. 이 효과는 최대 5명의 적까지만 적용됩니다.\n\n_+3:_ 마법사는 원소 폭발에 영향 받은 대상 하나 당 _6의 보호막_을 얻습니다. 이 효과는 최대 5명의 적까지만 적용됩니다.\n\n_+4:_ 마법사는 원소 폭발에 영향 받은 대상 하나 당 _8의 보호막_을 얻습니다. 이 효과는 최대 5명의 적까지만 적용됩니다.
@ -636,12 +640,12 @@ actors.hero.talent.rogues_foresight.title=도적의 예지
actors.hero.talent.rogues_foresight.desc=_+1:_ 비밀 방이 있는 층에 처음 진입할 때, _50% 의 확률_로 해당 층에 숨겨진 비밀이 있음을 눈치챕니다.\n\n_+2:_ 비밀 방이 있는 층에 처음 진입할 때, _75% 의 확률_로 해당 층에 숨겨진 비밀이 있음을 눈치챕니다.
actors.hero.talent.light_cloak.title=경량화 망토
actors.hero.talent.light_cloak.desc=_+1:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 충전 속도가 _13%_로 감소합니다.\n\n_+2:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 충전 속도가 _27%_로 감소합니다.\n\n_+3:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 충전 속도가 _40%_로 감소합니다.
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _17% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _33% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_.
actors.hero.talent.enhanced_rings.title=향상된 반지
actors.hero.talent.enhanced_rings.desc=_+1:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _3 턴_ 동안 +1 만큼 증가합니다.\n\n_+2:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _6 턴_ 동안 +1 만큼 증가합니다.\n\n_+3:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _9 턴_ 동안 +1 만큼 증가합니다.
actors.hero.talent.enhanced_lethality.title=향상된 치사율
actors.hero.talent.enhanced_lethality.desc=_+1:_ 암살자는 암살 준비 단계에 따라 기존 3/10/20/50%에서 _4/13/27/67%의 체력_을 가진 적을 일격에 처치할 수 있습니다.\n\n_+2:_ 암살자는 암살 준비 단계에 따라 기존 3/10/20/50%에서 _5/17/30/83%의 체력_을 가진 적을 일격에 처치할 수 있습니다.\n\n_+3:_ 암살자는 암살 준비 단계에 따라 기존 3/10/20/50%에서 _6/20/40/100%의 체력_을 가진 적을 일격에 처치할 수 있습니다.
actors.hero.talent.enhanced_lethality.desc=_+1:_ 암살자가 암살 준비 단계에 따라 일격에 처치할 수 있는 적의 체력이 _4/13/27/67%_로 증가합니다.\n\n_+2:_ 암살자가 암살 준비 단계에 따라 일격에 처치할 수 있는 적의 체력이 _5/17/30/83%_로 증가합니다.\n\n_+3:_ 암살자가 암살 준비 단계에 따라 일격에 처치할 수 있는 적의 체력이 _6/20/40/100%_로 증가합니다.\n\n암살자는 기본적으로 체력이 3/10/20/50%보다 낮은 적을 일격에 처치할 수 있습니다.
actors.hero.talent.assassins_reach.title=암살자의 접근
actors.hero.talent.assassins_reach.desc=_+1:_ 암살자가 암살 준비 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _1/3/4/6 타일_로 증가합니다.\n\n_+2:_ 암살자가 암살 준비 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _2/4/6/8 타일_로 증가합니다.\n\n_+3:_ 암살자가 암살 준비 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _2/5/7/10 타일_로 증가합니다.
actors.hero.talent.bounty_hunter.title=현상금 사냥꾼
@ -677,13 +681,13 @@ actors.hero.talent.perfect_copy.desc=_+1:_ 그림자 분신은 영웅의 최대
#huntress
actors.hero.talent.natures_bounty.title=자연의 은혜
actors.hero.talent.natures_bounty.desc=_+1:_ 던전 초반에 있는 길게 자란 풀에서 _4개의 열매_를 찾아낼 수 있습니다.\n\n_+2:_ 던전 초반에 있는 길게 자란 풀에서 _6개의 열매_를 찾아낼 수 있습니다.
actors.hero.talent.natures_bounty.desc=_+1:_ 던전 초반에 길게 자란 풀에서 _4개의 열매_를 찾아낼 수 있습니다.\n\n_+2:_ 던전 초반에 길게 자란 풀에서 _6개의 열매_를 찾아낼 수 있습니다.
actors.hero.talent.survivalists_intuition.title=생존자의 직감
actors.hero.talent.survivalists_intuition.desc=_+1:_ 모든 장비를 _1.75배 빠르게_ 감정합니다.\n\n_+2:_ 모든 장비를 _2.5배 빠르게_ 감정합니다.
actors.hero.talent.followup_strike.title=추가 타격
actors.hero.talent.followup_strike.desc=_+1:_ 활 또는 투척 무기를 적에게 맞춘 경우, 그 적에게 가하는 다음 근접 공격은 _2의 추가 피해_를 입힙니다.\n\n_+2:_ 활 또는 투척 무기를 적에게 맞춘 경우, 그 적에게 가하는 다음 근접 공격은 _3의 추가 피해_를 입힙니다.
actors.hero.talent.natures_aid.title=자연의 도움
actors.hero.talent.natures_aid.desc=_+1:_ 시야 내에서 식물이 발동할 때 _3턴 마다 감소_하는 나무껍질 효과를 2 얻습니다. \n\n_+2:_ 시야 내에서 식물이 발동할 때 _5턴 마다 감소_하는 나무껍질 효과를 2 얻습니다.
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 0-2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 0-2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=활기 넘치는 식사
actors.hero.talent.invigorating_meal.desc=_+1:_ 식사에 1턴(열매는 즉시 먹을 수 있습니다)만 소모되며, 식사 시 _1턴의 신속 효과_를 얻습니다.\n\n_+2:_ 식사에 1턴(열매는 즉시 먹을 수 있습니다)만 소모되며, 식사 시 _2턴의 신속 효과_를 얻습니다.
@ -711,14 +715,14 @@ actors.hero.talent.shared_upgrades.desc=_+1:_ 강화된 투척 무기로 공격
actors.hero.talent.durable_tips.title=튼튼한 화살촉
actors.hero.talent.durable_tips.desc=_+1:_ 숲지기가 사용하는 추출물을 묻힌 다트가 _2 배의 내구도_를 가집니다.\n\n_+2:_ 숲지기가 사용하는 추출물을 묻힌 다트가 _3 배의 내구도_를 가집니다.\n\n_+3:_ 숲지기가 사용하는 추출물을 묻힌 다트가 _4 배의 내구도_를 가집니다.
actors.hero.talent.barkskin.title=나무껍질
actors.hero.talent.barkskin.desc=_+1:_ 숲지기는 수풀을 지날 때, _현재 레벨의 50%_에 해당하는 양의 나무껍질을 얻습니다. 나무껍질은 매 턴 줄어듭니다.\n\n_+2:_ 숲지기는 수풀을 지날 때, _현재 레벨의 100%_에 해당하는 양의 나무껍질을 얻습니다. 나무껍질은 매 턴 줄어듭니다.\n\n_+3:_ 숲지기는 수풀을 지날 때, _현재 레벨의 150%_에 해당하는 양의 나무껍질을 얻습니다. 나무껍질은 매 턴 줄어듭니다.
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains _0-50% of her level_ in barkskin armor which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains _0-100% of her level_ in barkskin armor which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains _0-150% of her level_ in barkskin armor which fades every turn.
actors.hero.talent.shielding_dew.title=보호의 이슬
actors.hero.talent.shielding_dew.desc=_+1:_ 숲지기는 최대 체력일 때 이슬을 획득하면 초과한 회복량만큼의 보호막을 _최대 체력의 20%_까지 얻습니다.\n\n_+2:_ 숲지기는 최대 체력일 때 이슬을 획득하면 초과한 회복량만큼의 보호막을 _최대 체력의 40%_까지 얻습니다.\n\n_+3:_ 숲지기는 최대 체력일 때 이슬을 획득하면 초과한 회복량만큼의 보호막을 _최대 체력의 60%_까지 얻습니다.
actors.hero.talent.fan_of_blades.title=칼날부채
actors.hero.talent.fan_of_blades.desc=_+1:_ 유령 칼날이 최대 _1명의 추가 대상_에게 50% 피해로 적중합니다. 대상은 반드시 _30도_의 부채꼴 범위 내 보이는 곳에 있어야 합니다.\n\n_+2:_ 유령 칼날이 최대 _2명의 추가 대상_에게 50% 피해로 적중합니다. 대상은 반드시 _60도_의 부채꼴 범위 내 보이는 곳에 있어야 합니다.\n\n_+3:_ 유령 칼날이 최대 _3명의 추가 대상_에게 50% 피해로 적중합니다. 대상은 반드시 _90도_의 부채꼴 범위 내 보이는 곳에 있어야 합니다.\n\n_+4:_ 유령 칼날이 최대 _4명의 추가 대상_에게 50% 피해로 적중합니다. 대상은 반드시 _120도_의 부채꼴 범위 내 보이는 곳에 있어야 합니다.
actors.hero.talent.projecting_blades.title=도달의 칼날
actors.hero.talent.projecting_blades.desc=_+1:_ 유령 칼날의 정확도가 _25% 증가_하고, _2개의 단단한 타일_을 관통할 수 있습니다.\n\n_+1:_ 유령 칼날의 정확도가 _50% 증가_하고, _4개의 단단한 타일_을 관통할 수 있습니다.\n\n_+1:_ 유령 칼날의 정확도가 _75% 증가_하고, _6개의 단단한 타일_을 관통할 수 있습니다.\n\n_+1:_ 유령 칼날의 정확도가 _100% 증가_하고, _8개의 단단한 타일_을 관통할 수 있습니다.
actors.hero.talent.projecting_blades.desc=_+1:_ 유령 칼날의 정확도가 _25% 증가_하고, _2개의 단단한 타일_을 관통할 수 있습니다.\n\n_+2:_ 유령 칼날의 정확도가 _50% 증가_하고, _4개의 단단한 타일_을 관통할 수 있습니다.\n\n_+3:_ 유령 칼날의 정확도가 _75% 증가_하고, _6개의 단단한 타일_을 관통할 수 있습니다.\n\n_+4:_ 유령 칼날의 정확도가 _100% 증가_하고, _8개의 단단한 타일_을 관통할 수 있습니다.
actors.hero.talent.spirit_blades.title=영혼의 칼날
actors.hero.talent.spirit_blades.desc=_+1:_ 유령 칼날이 _30% 확률_로 영혼의 활에 부여된 마법을 발동시킵니다.\n\n_+2:_ 유령 칼날이 _60% 확률_로 영혼의 활에 부여된 마법을 발동시킵니다.\n\n_+3:_ 유령 칼날이 _90% 확률_로 영혼의 활에 부여된 마법을 발동시킵니다.\n\n_+4:_ 유령 칼날이 _100% 확률_로 영혼의 활에 부여된 마법을 발동시킵니다. 또한 활에 부여된 마법이 _10% 더 자주_ 발동됩니다.
@ -738,7 +742,8 @@ actors.hero.talent.swift_spirit.desc=_+1:_ 영혼의 매의 이동 속도가 기
#universal
actors.hero.talent.heroic_energy.title=영웅적인 에너지
actors.hero.talent.heroic_energy.desc=_+1:_ 영웅의 방어구 능력 사용에 드는 충전량이 기존 대비 _13% 감소_합니다.\n\n_+1:_ 영웅의 방어구 능력 사용에 드는 충전량이 기존 대비 _24% 감소_합니다.\n\n_+1:_ 영웅의 방어구 능력 사용에 드는 충전량이 기존 대비 _34% 감소_합니다.\n\n_+1:_ 영웅의 방어구 능력 사용에 드는 충전량이 기존 대비 _43% 감소_합니다.
actors.hero.talent.heroic_energy.rat_title=ratroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ 영웅의 방어구 능력 사용에 드는 충전량이 기존 대비 _13% 감소_합니다.\n\n_+2:_ 영웅의 방어구 능력 사용에 드는 충전량이 기존 대비 _24% 감소_합니다.\n\n_+3:_ 영웅의 방어구 능력 사용에 드는 충전량이 기존 대비 _34% 감소_합니다.\n\n_+4:_ 영웅의 방어구 능력 사용에 드는 충전량이 기존 대비 _43% 감소_합니다.
actors.hero.talent.ratsistance.title=쥐항력
actors.hero.talent.ratsistance.desc=_+1:_ 쥐로 변한 적은 _10% 적은 피해_를 입힙니다.\n\n_+2:_ 쥐로 변한 적은 _19% 적은 피해_를 입힙니다.\n\n_+3:_ 쥐로 변한 적은 _27% 적은 피해_를 입힙니다.\n\n_+4:_ 쥐로 변한 적은 _35% 적은 피해_를 입힙니다.
@ -827,7 +832,7 @@ actors.mobs.npcs.shopkeeper.desc=이 작은 남자는 거대한 도시보단 던
actors.mobs.npcs.wandmaker.name=지팡이 깎는 노인
actors.mobs.npcs.wandmaker.intro_warrior=오, 이 우울한 곳을 찾는 모험가가 있다니 얼마나 놀라운 기쁨인가! 이 늙은이를 돕고 싶으면, 여기 부탁이 있네.
actors.mobs.npcs.wandmaker.intro_rogue=오 신이시, 놀랐구먼! 아직 이성을 잃지 않은 도적은 본 적이 없으니, 자네는 분명 지상에서 내려온 사람이겠군! 이 늙은이를 돕고 싶다면, 여기 부탁이 있네.
actors.mobs.npcs.wandmaker.intro_rogue=오 신이시, 놀랐구먼! 아직 이성을 잃지 않은 도적은 본 적이 없으니, 자네는 분명 지상에서 내려온 사람이겠군! 이 늙은이를 돕고 싶다면, 여기 부탁이 있네.
actors.mobs.npcs.wandmaker.intro_mage=오, 반갑네 %s(이)여! 자네에 대해 마법사 학회에서 이야기를 들은 적이 있던가? 아 신경쓸 거 없네, 그 앞뒤 꽉 막힌 녀석들이랑은 엮이기도 싫으니 말야. 이 늙은이를 돕고 싶다면, 여기 부탁이 있네.
actors.mobs.npcs.wandmaker.intro_huntress=아 반갑네, 여인이여! 이렇게 깊은 곳에서 친숙한 얼굴을 보자니 놀랍군, 안 그런가? 사실 난 분명 자네 얼굴을 본 적 있는 것 같은데, 확신은 안 서는군... 뭐 어쨋든, 이 늙은이를 돕고 싶다면, 여기 부탁이 있네.
actors.mobs.npcs.wandmaker.intro_1=\n\n난 마법 막대를 만들 희귀할 재료를 찾으러 왔네, 하지만 여기서 길을 잃었고, 마법 보호막도 점점 힘을 잃어가는구먼. 곧 여길 떠야할 것 같지만, 그 물건을 못 얻고 그냥 갈 수는 없어서 말야.
@ -1078,7 +1083,7 @@ actors.mobs.spinner.desc=이 녹색의 털복숭이 거미는 직접적으로
actors.mobs.statue.name=움직이는 석상
actors.mobs.statue.def_verb=방어
actors.mobs.statue.desc=단순히 봐서는 던전의 다른 움직임 없는 석상들과 다를 것 없다고 느낄 것입니다. 하지만 붉게 빛나는 눈은 전혀 그렇지 않다고 말합니다.\n\n이 석상은 돌로 만들어져 있지만, 석상이 들고 있는 _%s_ 만큼은 진짜처럼 보입니다.
actors.mobs.statue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.\n\nWhile the statue itself is made of stone, the _%s_ it's wielding looks real.
actors.mobs.succubus.name=서큐버스
actors.mobs.succubus.desc=서큐버스는 먹잇감의 정신을 조종하는 또다른 모습의 악마입니다. 이 서큐버스는 고딕 양식의 옷을 입은 창백한 사람의 형태를 띠고 있는데, 아마 드워프 흑마법사들을 유혹하려 한 걸지도요?\n\n서큐버스들은 공격할 때 공격한 대상을 매혹시킬 수 있으며, 대상의 직접 공격을 불가능하게 만듭니다. 그들이 매혹된 적을 공격하면, 대상의 생명력을 훔칠 것입니다.

View File

@ -63,7 +63,7 @@ actors.buffs.artifactrecharge.name=Ładowanie artefaktu
actors.buffs.artifactrecharge.desc=Przeszywa cię fala energii, zwiększając szybkość ładowania się twoich artefaktów.\n\nNa każdy z artefaktów wpłynie to inaczej, ale wszystkie z nich będą ładowane znacznie szybciej.\n\nLiczba pozostałych tur: %s.
actors.buffs.barkskin.name=Dębowa skóra
actors.buffs.barkskin.desc=Twoja skóra jest utwardzona, w dotyku jest szorstka i twarda jak kora dębu.\n\nUtwardzona skóra polepsza twoją ochronę, pozwalając na lepszą obronę przeciwko atakom fizycznym.\n\nZbroja polepszona o:%d.\nTury dopóki efekt nie osłabnie:%s.
actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack.\n\nYour armor is currently increased by: 0-%d.\nTurns until barkskin weakens: %s.
actors.buffs.barrier.name=Bariera
actors.buffs.barrier.desc=Solidna bariera energii, która blokuje wszystkie obrażenia.\n\nBariera będzie otrzymywać obrażenia od wszystkiego, co odbija tak długo, aż nie skończą się jej energia. Magia bariery będzie także słabnąć z upływem czasu. \n\nPozostała energia bariery: %d.
@ -146,6 +146,9 @@ actors.buffs.degrade.desc=Potężna czarna magia pochłania siłę, którą zwoj
actors.buffs.doom.name=Przeklęty
actors.buffs.doom.desc=Ciężko żyć, gdy cały świat chce, żebyś umarł.\n\nPrzeklęte postacie otrzymują podwójnie obrażenie bez względu na ich rodzaj.\n\nKlątwa jest pernamentna, jej efekt kończy się jedynie wraz ze śmiercią jej posiadacza.
actors.buffs.dread.name=Dread
actors.buffs.dread.desc=A terror so great that it will cause its target to flee the dungeon entirely!\n\nCreatures affected by dread will run from their opponent at high speed, and will disappear from the dungeon entirely once they are out of sight. Enemies that are disposed of this way will not award any items or experience. The shock of pain will lessen the duration of dread.\n\nTurns of dread remaining: %d.
actors.buffs.drowsy.name=Senny
actors.buffs.drowsy.desc=Magiczna moc sprawia, że utrzymanie przytomności jest trudne. \n\nBohater może oprzeć się senności przez otrzymanie obrażeń lub posiadanie pełnej wytrzymałości. \n\nPo kilku turach, cel zapadnie w głęboki, magiczny sen.
@ -159,7 +162,7 @@ actors.buffs.fireimbue.name=Więź z ogniem
actors.buffs.fireimbue.desc=Jesteś związany z potęgą ognia! \n\nWszystkie fizyczne ataki mają szansę na podpalenie wroga. Jesteś także całkowicie odporny na wszelkie negatywne skutki ognia.\n\nPozostałe tury efektu: %s.
actors.buffs.foresight.name=Przezorność
actors.buffs.foresight.desc=Twoja percepcja jest podwyższona, pozwalając ci natychmiast dostrzec wszelkie nieprawidłowości w twoim otoczeniu.\n\nW czasie trwania efektu przezorności wszystko, twoje pole przeszukiwania jest zwiększone, i natychmiast znajdujesz wszystkie sekrety w zasięgu przeszukiwania.\n\nPozostało tur przezorności: %s.
actors.buffs.foresight.desc=You are somehow able to see the layout of surrounding terrain with your mind.\n\nWhile under the effect of foresight all tiles in a wide radius are revealed to you, including any secret traps or doors.\n\nTurns of foresight remaining: %s.
actors.buffs.frost.name=Zamarznięty
actors.buffs.frost.freezes=%s zamarza!
@ -218,7 +221,7 @@ actors.buffs.lostinventory.name=Zagubiony ekwipunek
actors.buffs.lostinventory.desc=Twój ekwipunek zaginął gdzieś w lochu! Nie będziesz w stanie podnosić i używać większości przedmiotów, dopóki go nie znajdziesz.
actors.buffs.magicalsight.name=Magiczny wzrok
actors.buffs.magicalsight.desc=W jakiś sposób umiesz postrzegać swoim umysłem zamiast oczami.\n\nWszystkie przeszkody terenowe oraz efekty blokujące lub ograniczające widoczność nic dla ciebie nie znaczą, póki magiczny wzrok jest aktywny.\n\nPozostałe tury magicznego wzroku: %s.
actors.buffs.magicalsight.desc=Somehow you are able to see with your mind, rather than your eyes.\n\nAll terrain or effects which reduce or block vision are broken while magical sight is active, and your vision range is increased by 50%.\n\nTurns of magical sight remaining: %s.
actors.buffs.magicalsleep.name=Magiczny sen
actors.buffs.magicalsleep.toohealthy=Jesteś zbyt zdrowy i zwalczasz chęć snu.
@ -288,7 +291,7 @@ actors.buffs.roots.heromsg=Nie możesz się ruszać!
actors.buffs.roots.desc=Korzenie (magiczne lub naturalne) łapią cel i unieruchamiają go.\n\nKorzenie uniemożliwiają ruch, lecz nie wpływają na inne akcje.\n\nZakorzenienia będzie jeszcze trwało przez: %s tur.
actors.buffs.scrollempower.name=Energia zwoju
actors.buffs.scrollempower.desc=Energia z ostatniego zwoju przeczytanego przez Maga wzmacnia jego różdżki! Jego następne użycie różdżki zyska bonusy z ulepszeń równe +%1$d.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands!\n\nLevel Boost: +%1$d.\nZaps remaining: %2$d.
actors.buffs.shadows.name=Zlany z cieniem
actors.buffs.shadows.desc=Mieszasz się z cieniami dookoła ciebie, zapewniając sobie niewidzialność i spowalniając metabolizm.\n\nPodczas bycia niewidzialnym, wrogowie nie są w stanie cię atakować, lub za tobą podążać. Większość fizycznych ataków i magicznych efektów (takich jak zwoje lub różdżki) automatycznie niwelują niewidzialność. Dodatkowo podczas bycia niewidzialnym, twój głód spada wolniej.\n\nPozostaniesz wmieszany w ciemność dopóki nie opuścisz ciemności, lub gdy wróg nie wejdzie z tobą w kontakt.
@ -350,7 +353,7 @@ actors.hero.abilities.warrior.heroicleap.short_desc=Wojownik wykonuje _heroiczny
actors.hero.abilities.warrior.heroicleap.desc=Wojownik skacze w wybrane miejsce, omijając wrogów i niebezpieczeństwa po drodze. Nie może jednak przeskakiwać nad ścianami lub innymi solidnymi przeszkodami.
actors.hero.abilities.warrior.shockwave.name=fala uderzeniowa
actors.hero.abilities.warrior.shockwave.short_desc=Wojownik uwalnia _falę uderzeniową_ w stożkowym obszarze przez uderzenie w ziemię. Wrogowie złapani w falę uderzeniową otrzymają obrażenia i zostaną okaleczeni.
actors.hero.abilities.warrior.shockwave.desc=Wojownik uderza w ziemię, wytwarzając falę uderzeniową, która przemieszcza się do 5 pól w stożku o kącie 60 stopni.\n\nWrogowie złapani w zasięgu fali uderzeniowej zostają okaleczeni na 5 tur. Otrzymują również 5-10 obrażeń, plus dodatkowe 1-2 obrażenia za każdy punkt siły wojownika powyżej 10.
actors.hero.abilities.warrior.shockwave.desc=The Warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the Warrior has above 10.
actors.hero.abilities.warrior.endure.name=Wytrwałość
actors.hero.abilities.warrior.endure$enduretracker.name=Wytrzymałość
actors.hero.abilities.warrior.endure$enduretracker.desc=Wojownik zadaje dodatkowe obrażenia zależne od ilości obrażeń, które poniósł.\n\nDodatkowe obrażenia:%1$d\nPozostałe uderzenia: %2$d
@ -382,7 +385,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Możesz skoczyć wyłącznie na puste
actors.hero.abilities.rogue.smokebomb.prompt=Wybierz cel skoku
actors.hero.abilities.rogue.smokebomb$ninjalog.name=drewniany wabik
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=W jakiś sposób wrogowie są łatwo przekonani, że ten drewniany wabik jest prawdziwym Łotrzykiem!
actors.hero.abilities.rogue.smokebomb.short_desc=Łotrzyk rzuca _bombę dymną_ i w mgnieniu oka odskakuje. Staje się chwilowo niewidzialny i oślepia wrogów w pobliżu swojej poprzedniej lokalizacji.
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=Łotrzyk rzuca bombę dymną i teleportuje się na odległość nie większą niż 6 pól. Może on teleportować się przez zagrożenia i przeciwników, ale nie przez solidny teren jak ściany.\n\nPrzeciwnicy sąsiadujący z poprzednią pozycją Łotrzyka będą oślepieni na 5 tur.
actors.hero.abilities.rogue.deathmark.name=znak śmierci
actors.hero.abilities.rogue.deathmark.ally_target=Możesz oznaczać tylko wrogów.
@ -403,13 +406,13 @@ actors.hero.abilities.huntress.spectralblades.short_desc=Łowczyni rzuca _widmow
actors.hero.abilities.huntress.spectralblades.desc=Łowczyni rzuca widmowym ostrzem w przeciwnika, które działa jak cios dystansowy przy użyciu broni białej. Aktywują się wszystkie efekty broni, w tym zaklęcia.
actors.hero.abilities.huntress.naturespower.name=potęga natury
actors.hero.abilities.huntress.naturespower.short_desc=Łowczyni wzywa _potęgę natury_, tymczasowo zwiększając jej prędkość ruchu i szybkość strzelania z łuku.
actors.hero.abilities.huntress.naturespower.desc=Łowczyni tymczasowo wzmacnia siebie i łuk potęgą natury! Efekt jest aktywny przez 8 tur.\n\nW tym czasie łowczyni porusza się 2x szybciej i atakuje o 33% szybciej, gdy używa łuku. Dodatkowe efekty łuku nie aktywują się, jeśli strzelczyni korzysta ze swoich specjalnych ataków.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the Huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the Sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=potęga natury
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=Łowczyni jest chwilowo wzmocniona, zwiększając jej prędkość ruchu i prędkość ataku łukiem.\n\nPozostałe tury: %s.
actors.hero.abilities.huntress.spirithawk.name=duch sokoła
actors.hero.abilities.huntress.spirithawk.no_space=W pobliżu nie ma wolnego miejsca.
actors.hero.abilities.huntress.spirithawk.short_desc=Łowczyni przyzywa sojuszniczego _ducha sokoła_, który może ją wspierać, odwracając uwagę przeciwników i przeprowadzając zwiad.
actors.hero.abilities.huntress.spirithawk.desc=Łowczyni przyzywa przyjaznego ducha sokoła, który może być kontrolowany poprzez ponowne użycie umiejętności. Jastrząb będzie jej towarzyszył przez 60 tur, kontrolowanie duszy nie zużywa ładunków. \n\nSokół ma mało punktów życia i ataku, ale jest szybki, celny i zręcznie unika ciosów. Dodatkowo Łowczyni jest w stanie dostrzec wszystko to, co widzi Jastrząb. Jest odporny na efekty obszarowe, takie jak ogień czy toksyczny gaz. Nie zaatakuje, dopóki nie zostanie mu wydana komenda.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 100 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=duch sokoła
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Twój sokół podąża za tobą.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Twój sokół atakuje!
@ -423,6 +426,7 @@ actors.hero.abilities.ratmogrify.short_desc=Bohater _Zaszczurzy_ wroga! Zaklęci
actors.hero.abilities.ratmogrify.desc=Przeciwnik zostaje przemieniony w szczura na 6 tur. Efekt nie działa na bossów, sojuszników i szczury. \n\nPrzeciwnicy przemienieni w szczury zachowują swoje statystyki, ale nie posiadają żadnych umiejętności.
actors.hero.abilities.ratmogrify$transmograt.name=szczurnięty %s
actors.hero.abilities.ratmogrify$transmograt.desc=Ten wróg został przemieniony w szczura. Jak dla mnie - to wielka poprawa! - Król Szczurów
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Slain by: ratmogrified enemy
##main hero
actors.hero.hero.name=Ty
@ -449,7 +453,7 @@ actors.hero.heroclass.warrior_desc=Wojownik zaczyna z _unikatową złamaną piec
actors.hero.heroclass.mage=mag
actors.hero.heroclass.mage_desc=Mag zaczyna z _unikatowym kosturem_, który ładuje się znacznie szybciej niż różdżka i posiada o 1 ładunek więcej. Kostur _może być nasycony dowolną różdżką_ znalezioną przez niego w lochu.\n\nMag zaczyna również z _różdżką magicznego pocisku_ połączoną z jego kosturem, płócienną zbroją, bukłakiem oraz aksamitną sakiewką.\n\nMag automatycznie identyfikuje:\n_-_ Zwój identyfikacji \n_-_ Miksturę ciekłych płomieni\n_-_ Zwój ulepszenia
actors.hero.heroclass.mage_unlock=Mag jest ekspertem w sprawie różdżek, rozpoczyna z unikatowym _magicznym kosturem_. \n\nAby go odblokować _użyj zwoju ulepszenia aby wzmocnić przedmiot_.
actors.hero.heroclass.mage_unlock=Mag jest ekspertem w sprawie różdżek, rozpoczyna z unikatowym _magicznym kosturem_. \n\nAby go odblokować _użyj zwoju ulepszenia, aby wzmocnić przedmiot_.
actors.hero.heroclass.rogue=łotrzyk
actors.hero.heroclass.rogue_desc=Łotrzyk zaczyna z unikatową _opończą cieni_, której może użyć, aby stać się niewidzialnym.\n\nŁotrzyk może _wykrywać sekrety i pułapki_ z większej odległości.\n\nŁotrzyk zaczyna również ze _sztyletem_, _trzema nożami do rzucania_, płócienną zbroją, bukłakiem oraz aksamitną sakiewką.\n\nŁotrzyk automatycznie identyfikuje:\n_-_ Zwój identyfikacji\n_-_ Miksturę niewidzialności \n_-_ Zwój magicznej mapy.
@ -457,7 +461,7 @@ actors.hero.heroclass.rogue_unlock=Łotrzyk może kontrolować przebieg bitwy i
actors.hero.heroclass.huntress=Łowczyni
actors.hero.heroclass.huntress_desc=Łowczyni zaczyna z _unikatowym łukiem dusz_, który może wyczarować nieskończoną ilość strzał.\n\nŁowczyni może przemknąć przez wysoką trawę _nie zadeptując jej_.\n\nŁowczyni zaczyna również z _ćwiekowanymi rękawicami_, _płócienną zbroją_, bukłakiem oraz aksamitną sakiewką.\n\nŁowczyni automatycznie identyfikuje:\n_-_ Zwój identyfikacji \n_-_ Miksturę wizji umysłów\n_-_ Zwój kołysanki
actors.hero.heroclass.huntress_unlock=Łowczyni jest mistrzynią broni rzucanych i posiada _unikatowy magiczny łuk_ z nieskończoną ilością strzał.\n\nBy ją odblokować, _traf 15 wrogów bronią rzucaną w jednym podejściu._
actors.hero.heroclass.huntress_unlock=Łowczyni jest mistrzynią broni rzucanych i posiada _unikatowy magiczny łuk_ z nieskończoną ilością strzał.\n\nBy ją odblokować, _traf 15 wrogów bronią rzucaną w jednej grze._
actors.hero.herosubclass.berserker=berserker
actors.hero.herosubclass.berserker_short_desc=Wściekłość _Berserkera_ rośnie w miarę otrzymywania obrażeń. Wściekłość ta z kolei zwiększa zadawane przez niego obrażenia i pozwala mu na krótko oszukać śmierć.
@ -479,7 +483,7 @@ actors.hero.herosubclass.freerunner_short_desc=_Sprinter_ zyskuje pęd podczas b
actors.hero.herosubclass.freerunner_desc=W miarę poruszania się Sprinter nabiera rozpędu. Może zdobyć do 10 ładunków pędu poruszając się przez 10 tur, ale szybko je traci, jeśli przestaje się ruszać. Sprinter może wykorzystać swój pęd, by zacząć sprintować przez 2 tury za każdy punkt pędu.\n\nW trakcie biegu Sprinter porusza się 2x szybciej i otrzymuje bonus do uników w zależności od poziomu doświadczenia. Gdy sprint się zakończy, musi minąć chwila zanim postać będzie mogła ponownie nabierać pędu.
actors.hero.herosubclass.sniper=strzelczyni
actors.hero.herosubclass.sniper_short_desc=_Strzelczyni_ może przebijać pancerz za pomocą swoich ataków dystansowych. Po zaatakowaniu bronią miotaną może ona wykonać specjalny atak za pomocą łuku.
actors.hero.herosubclass.sniper_desc=Strzelczyni jest mistrzynią walki dystansowej. Jej ataki dystansowe przebijają wrogi pancerz. Gdy atakuje ona przeciwnika bronią miotaną, naznacza go, co w następnej turze pozwala jej wykonać specjalny atak za pomocą łuku. Specjalny atak różni w zależności od tego, jakie rozszerzenie posiada łuk.\n\nDomyślnie łuk wystrzeli szybki strzał, który zadaje zmniejszone obrażenia, ale jest natychmiastowy. Łuk rozszerzony pod kątem prędkości wystrzeli serię trzech strzał, z których każda zada zmniejszone obrażenia, ale może aktywować zaklęcia. Ten atak wymaga jednej tury. Łuk rozszerzony pod kątem obrażeń pozwala oddać skupiony strzał, który nigdy nie chybia i zadaje dodatkowe obrażenia wraz ze zwiększeniem odległości od celu. Wymaga on 2 tur do wykonania.
actors.hero.herosubclass.sniper_desc=The Sniper is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=strażniczka
actors.hero.herosubclass.warden_short_desc=_Strażniczka_ widzi przez wysoką trawę i otrzymuje dodatkowe efekty, gdy sadzi nasiona i depcze rośliny.
actors.hero.herosubclass.warden_desc=Strażniczka jest silnie połączona z naturą, dzięki czemu otrzymuje wiele bonusów związanych z trawą i roślinami. Widzi przez wysoką i wydeptaną trawę jak gdyby jej nie było.\n\nStrażniczka sprawia, że trawa wyrasta wokół dowolnego zasadzonego lub rzuconego nasiona. Otrzymuje także specjalne efekty przy deptaniu roślin. Efekty zastępują te normalne, przez co zdeptanie którejkolwiek z roślin nie jest dla niej szkodliwe.
@ -514,7 +518,7 @@ actors.hero.talent.improvised_projectiles.title=Improwizowane pociski
actors.hero.talent.improvised_projectiles.desc=_+1:_ Wojownik może oślepić wroga na _2 tury_, rzucając w niego dowolnym przedmiotem, który nie jest bronią miotaną. Na odnowienie potrzeba 50 tur.\n\n_+2:_ Wojownik może oślepić wroga na _3 tury_, rzucając w niego dowolnym przedmiotem, który nie jest bronią miotaną. Na odnowienie potrzeba 50 tur.
actors.hero.talent.hold_fast.title=Utrzymanie gardy
actors.hero.talent.hold_fast.desc=_+1:_ Kiedy Wojownik czeka, zyskuje _+2 pancerza_ dopóki się nie poruszy\n\n_+2:_ Kiedy Wojownik czeka, zyskuje _+4 pancerza_ dopóki się nie poruszy.\n\n_+3:_ Kiedy Wojownik czeka, zyskuje _+6 pancerza_ dopóki się nie poruszy
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _0-2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _0-4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _0-6 armor_ until he moves.
actors.hero.talent.strongman.title=Siłacz
actors.hero.talent.strongman.desc=_+1:_ Siła Wojownika jest _zwiększona o 8%_, zaokrąglając w dół.\n\n_+2:_ Siła Wojownika jest _zwiększona o 13%_, zaokrąglając w dół.\n\n_+3:_ Siła Wojownika jest _zwiększona o 18%_, zaokrąglając w dół.
@ -537,7 +541,7 @@ actors.hero.talent.body_slam.desc=_+1:_ Gdy Wojownik ląduje, każdy przyległy
actors.hero.talent.impact_wave.title=fala uderzeniowa
actors.hero.talent.impact_wave.desc=_+1:_ Gdy Wojownik ląduje, wszyscy przylegli wrogowie są odepchnięci na _2 pola_ i mają _25% szans_ na odsłonięcie się na 3 tury.\n\n_+2:_ Gdy Wojownik ląduje, wszyscy przylegli wrogowie są odepchnięci na _3 pola_ i mają _50% szans_ na odsłonięcie się na 3 tury.\n\n_+3:_ Gdy Wojownik ląduje, wszyscy przylegli wrogowie są odepchnięci na _4 pola_ i mają _75% szans_ na odsłonięcie się na 3 tury.\n\n_+4:_ Gdy Wojownik ląduje, wszyscy przylegli wrogowie są odepchnięci na _5 pola_ i mają _100% szans_ na odsłonięcie się na 3 tury.
actors.hero.talent.double_jump.title=podwójny skok
actors.hero.talent.double_jump.desc=_+1:_ Jeśli Wojownik wykonuje drugi skok w przeciągu 5 tur, jego koszt jest _zmniejszony o 20%_.\n\n_+2:_ Jeśli Wojownik wykonuje drugi skok w przeciągu 5 tur, jego koszt jest _zmniejszony o 36%_.\n\n_+3:_ Jeśli Wojownik wykonuje drugi skok w przeciągu 5 tur, jego koszt jest _zmniejszony o 50%_.\n\n_+4:_ Jeśli Wojownik wykonuje drugi skok w przeciągu 5 tur, jego koszt jest _zmniejszony o 60%_.
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _41% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=rosnąca fala
actors.hero.talent.expanding_wave.desc=_+1:_ Zasięg fali uderzeniowej jest zwiększony do _6 pól_ z 5, a jej szerokość jest zwiększona do _75 stopni_ z 60.\n\n_+2:_ Zasięg fali uderzeniowej jest zwiększony do _7 pól_ z 5, a jej szerokość jest zwiększona do _90 stopni_ z 60.\n\n_+3:_ Zasięg fali uderzeniowej jest zwiększony do _8 pól_ z 5, a jej szerokość jest zwiększona do _105 stopni_ z 60.\n\n_+4:_ Zasięg fali uderzeniowej jest zwiększony do _9 pól_ z 5, a jej szerokość jest zwiększona do _120 stopni_ z 60.
@ -549,7 +553,7 @@ actors.hero.talent.shock_force.desc=_+1:_ Fala uderzeniowa zadaje _20% więcej o
actors.hero.talent.sustained_retribution.title=słodka zemsta
actors.hero.talent.sustained_retribution.desc=_+1:_ Wojownik zadaje _115% dodatkowych obrażeń_ rozłożonych na _2 ciosy_ zamiast 100% dodatkowych obrażeń w 1 ciosie.\n\n_+2:_ Wojownik zadaje _130% dodatkowych obrażeń_ rozłożonych na _3 ciosy_ zamiast 100% dodatkowych obrażeń w 1 ciosie.\n\n_+3:_ Wojownik zadaje _145% dodatkowych obrażeń_ rozłożonych na _4 ciosy_ zamiast 100% dodatkowych obrażeń w 1 ciosie.\n\n_+4:_ Wojownik zadaje _160% dodatkowych obrażeń_ rozłożonych na _5 ciosów_ zamiast 100% dodatkowych obrażeń w 1 ciosie.
actors.hero.talent.shrug_it_off.title=to tylko zadrapanie
actors.hero.talent.shrug_it_off.desc=_+1:_ Wojownik nie może stracić więcej niż _71% swojego maksymalnego zdrowia_, gdy jest wytrwały.\n\n_+2:_ Wojownik nie może stracić więcej niż _50% swojego maksymalnego zdrowia_, gdy jest wytrwały.\n\n_+3:_ Wojownik nie może stracić więcej niż _35% swojego maksymalnego zdrowia_, gdy jest wytrwały.\n\n_+4:_ Wojownik nie może stracić więcej niż _25% swojego maksymalnego zdrowia_, gdy jest wytrwały.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _67% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _45% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _30% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _20% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=wyrównanie szans
actors.hero.talent.even_the_odds.desc=_+1:_ Wojownik zadaje dodatkowe _5% obrażeń_ za każdego przeciwnika w zasięgu 2 pól, gdy efekt wytrzymałości przemija.\n\n_+2:_ Wojownik zadaje dodatkowe _10% obrażeń_ za każdego przeciwnika w zasięgu 2 pól, gdy efekt wytrzymałości przemija.\n\n_+3:_ Wojownik zadaje dodatkowe _15% obrażeń_ za każdego przeciwnika w zasięgu 2 pól, gdy efekt wytrzymałości przemija.\n\n_+4:_ Wojownik zadaje dodatkowe _20% obrażeń_ za każdego przeciwnika w zasięgu 2 pól, gdy efekt wytrzymałości przemija.
@ -575,7 +579,7 @@ actors.hero.talent.shield_battery.title=tarcza ładunków
actors.hero.talent.shield_battery.desc=_+1:_ Mag może użyć na sobie różdżki, aby zmienić wszystkie jej ładunki w tarczę o mocy _5% maksymalnego HP za każdy wykorzystany ładunek_.\n\n_+2:_ Mag może użyć na sobie różdżki, aby zmienić wszystkie jej ładunki w tarczę o mocy _7,5% maksymalnego HP za każdy wykorzystany ładunek_.
actors.hero.talent.empowering_scrolls.title=wzmacniające zwoje
actors.hero.talent.empowering_scrolls.desc=_+1:_ Gdy Mag czyta dowolny zwój, następne użycie przez niego różdżki działa tak, jakby była ona lepsza o _+1 poziom_.\n\n_+2:_ Gdy Mag czyta dowolny zwój, następne użycie przez niego różdżki działa tak, jakby była ona lepsza o _+2 poziomy_.\n\n_+3:_ Gdy Mag czyta dowolny zwój, następne użycie przez niego różdżki działa tak, jakby była ona lepsza o _+3 poziomy_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next two wand zaps will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next two wand zaps will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next two wand zaps will get _+3 levels_.
actors.hero.talent.ally_warp.title=teleport sojusznika
actors.hero.talent.ally_warp.desc=_+1:_ Mag może połączyć się z dowolnym sojusznikiem _w zasięgu 2 pól_, by natychmiastowo zamienić się z nim miejscami.\n\n_+2:_ Mag może połączyć się z dowolnym sojusznikiem _w zasięgu 4 pól_, by natychmiastowo zamienić się z nim miejscami.\n\n_+3:_ Mag może połączyć się z dowolnym sojusznikiem _w zasięgu 6 pól_, by natychmiastowo zamienić się z nim miejscami.\n\nMag nie może zamienić się miejscami z nieruchomymi sojusznikami.
@ -596,7 +600,7 @@ actors.hero.talent.necromancers_minions.desc=_+1:_ Gdy przeciwnik z naznaczoną
actors.hero.talent.blast_radius.title=zasięg wybuchu
actors.hero.talent.blast_radius.desc=_+1:_ Promień wybuchu żywiołów jest zwiększony do _5 pól_, z 4.\n\n_+2:_ Promień wybuchu żywiołów jest zwiększony do _6 pól_, z 4.\n\n_+3:_ Promień wybuchu żywiołów jest zwiększony do _7 pól_, z 4.\n\n_+4:_ Promień wybuchu żywiołów jest zwiększony do _8 pól_, z 4.
actors.hero.talent.elemental_power.title=potęga żywiołów
actors.hero.talent.elemental_power.desc=_+1:_ Moc wybuchu żywiołów jest zwiększona o _20%_.\n\n_+2:_ Moc wybuchu żywiołów jest zwiększona o _40%_.\n\n_+3:_ Moc wybuchu żywiołów jest zwiększona o _60%_.\n\n_+4:_ Moc wybuchu żywiołów jest zwiększona o _80%_.
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _20%_.\n\n_+2:_ The power of elemental blast is increased by _40%_.\n\n_+3:_ The power of elemental blast is increased by _60%_.\n\n_+4:_ The power of elemental blast is increased by _80%_.
actors.hero.talent.reactive_barrier.title=reakcyjna bariera
actors.hero.talent.reactive_barrier.desc=_+1:_ Mag otrzymuje _2 punkty tarczy_ za każdą postać pod wpływem wybuchu żywiołów, maksymalnie za 5 postaci.\n\n_+2:_ Mag otrzymuje _4 punkty tarczy_ za każdą postać pod wpływem wybuchu żywiołów, maksymalnie za 5 postaci.\n\n_+3:_ Mag otrzymuje _6 punktów tarczy_ za każdą postać pod wpływem wybuchu żywiołów, maksymalnie za 5 postaci.\n\n_+4:_ Mag otrzymuje _8 punktów tarczy_ za każdą postać pod wpływem wybuchu żywiołów, maksymalnie za 5 postaci.
@ -636,7 +640,7 @@ actors.hero.talent.rogues_foresight.title=intuicja łotrzyka
actors.hero.talent.rogues_foresight.desc=_+1:_ Gdy łotrzyk znajduje się na piętrze zawierającym sekretny pokój, posiada 50% szans na zauważenie, że na danym poziomie jest sekret.\n\n_+2:_ Gdy łotrzyk znajduje się na piętrze zawierającym sekretny pokój, posiada 75% szans na zauważenie, że na danym poziomie jest sekret.
actors.hero.talent.light_cloak.title=Lekki płaszcz
actors.hero.talent.light_cloak.desc=_+1:_ Łotrzyk może używać swojej opończy cieni, gdy nie ma jej założonej, ale ładuje się ona z _13% szybkości_.\n\n_+2:_Łotrzyk może używać swojej opończy cieni, gdy nie ma jej założonej, ale ładuje się ona z _27% szybkości_.\n\n_+3:_ Łotrzyk może używać swojej opończy cieni, gdy nie ma jej założonej, ale ładuje się ona z _40% szybkości_.
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _17% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _33% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_.
actors.hero.talent.enhanced_rings.title=Ulepszone pierścienie
actors.hero.talent.enhanced_rings.desc=_+1:_ Gdy Łotrzyk użyje artefaktu, jego pierścienie zyskują +1 ulepszenie na czas _3 tur_.\n\n_+2:_ Gdy Łotrzyk użyje artefaktu, jego pierścienie zyskują +1 ulepszenie na czas _6 tur_.\n\n_+3:_ Gdy Łotrzyk użyje artefaktu, jego pierścienie zyskują +1 ulepszenie na czas _9 tur_.
@ -683,7 +687,7 @@ actors.hero.talent.survivalists_intuition.desc=_+1:_ Łowczyni identyfikuje wsze
actors.hero.talent.followup_strike.title=Uderzenie następujące
actors.hero.talent.followup_strike.desc=_+1_ Kiedy Łowczyni trafi przeciwnika swoim łukiem bądź za pomocą broni miotanej, jej kolejny atak wręcz przeciwko temu przeciwnikowi zada _2 dodatkowe obrażenia_.\n\n_+2_ Kiedy Łowczyni trafi przeciwnika swoim łukiem bądź za pomocą broni miotanej, jej kolejny atak wręcz przeciwko temu przeciwnikowi zada _3 dodatkowe obrażenia_.
actors.hero.talent.natures_aid.title=wsparcie natury
actors.hero.talent.natures_aid.desc=_+1:_ Łowczyni zyskuje 2 pkt dębowej skóry _na 3 tury_, kiedy w jej polu widzenia aktywowany jest efekt rośliny.\n\n_+2:_ Łowczyni zyskuje 2 pkt dębowej skóry _na 5 tur_, kiedy w jej polu widzenia aktywowany jest efekt rośliny.
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 0-2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 0-2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=Orzeźwiający posiłek
actors.hero.talent.invigorating_meal.desc=_+1:_ Jedzenie zajmuje Łowczyni 1 turę (jagody są zjadane natychmiast) i zapewnia jej _1 turę przyspieszenia_.\n\n_+2:_ Jedzenie zajmuje Łowczyni 1 turę (jagody są zjadane natychmiast) i zapewnia jej _2 tury przyspieszenia_.
@ -711,7 +715,7 @@ actors.hero.talent.shared_upgrades.desc=_+1:_ Gdy Strzelczyni atakuje ulepszoną
actors.hero.talent.durable_tips.title=wytrzymałe groty
actors.hero.talent.durable_tips.desc=_+1:_ Nasączone strzałki posiadają _2x większą wytrzymałość_ gdy są używane przez Strażniczkę.\n\n_+2:_ Nasączone strzałki posiadają _3x większą wytrzymałość_ gdy są używane przez Strażniczkę.\n\n_+3:_ Nasączone strzałki posiadają _4x większą wytrzymałość_ gdy są używane przez Strażniczkę.
actors.hero.talent.barkskin.title=dębowa skóra
actors.hero.talent.barkskin.desc=_+1:_ Kiedy Strażniczka wchodzi w wysoką trawę, zyskuje dębową skórę o mocy równej _50% jej poziomu_, która słabnie co turę.\n\n_+2:_ Kiedy Strażniczka wchodzi w wysoką trawę, zyskuje dębową skórę o mocy równej _100% jej poziomu_, która słabnie co turę.\n\n_+3:_ Kiedy Strażniczka wchodzi w wysoką trawę, zyskuje dębową skórę o mocy równej _150% jej poziomu_, która słabnie co turę.
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains _0-50% of her level_ in barkskin armor which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains _0-100% of her level_ in barkskin armor which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains _0-150% of her level_ in barkskin armor which fades every turn.
actors.hero.talent.shielding_dew.title=Chroniąca rosa
actors.hero.talent.shielding_dew.desc=_+1:_ Gdy Strażniczka ma pełne zdrowie, zebrane krople rosy tworzą wokół niej tarczę do _20% jej maksymalnego zdrowia_.\n\n_+2:_ Gdy Strażniczka ma pełne zdrowie, zebrane krople rosy tworzą wokół niej tarczę do _40% jej maksymalnego zdrowia_.\n\n_+3:_ Gdy Strażniczka ma pełne zdrowie, zebrane krople rosy tworzą wokół niej tarczę do _60% jej maksymalnego zdrowia_.
@ -738,6 +742,7 @@ actors.hero.talent.swift_spirit.desc=_+1:_ Prędkość poruszania się ducha sok
#universal
actors.hero.talent.heroic_energy.title=bohaterska energia
actors.hero.talent.heroic_energy.rat_title=ratroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ Umiejętność zbroi bohatera jest o _13% tańsza_ \n\n_+2:_ Umiejętność zbroi bohatera jest o _24% tańsza_ \n\n_+3:_ Umiejętność zbroi bohatera jest o _34% tańsza_ \n\n_+4:_ Umiejętność zbroi bohatera jest o _43% tańsza_
actors.hero.talent.ratsistance.title=szczuroodporność
@ -1078,7 +1083,7 @@ actors.mobs.spinner.desc=Te zielonkawe, owłosione jaskiniowe pająki na ogół
actors.mobs.statue.name=ożywiona rzeźba
actors.mobs.statue.def_verb=blok
actors.mobs.statue.desc=Można by pomyśleć, że to kolejny z nieruchomych posągów w tym lochu, ale jego świecące czerwone oczy wskazują, że tak nie jest.\n\nO ile sama rzeźba jest kamienna, o tyle jej broń - _%s_ - wygląda na jak najbardziej prawdziwą.
actors.mobs.statue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.\n\nWhile the statue itself is made of stone, the _%s_ it's wielding looks real.
actors.mobs.succubus.name=sukkub
actors.mobs.succubus.desc=Sukkuby to zmiennokształtne demony manipulujące umysłami swoich ofiar. Ten konkretny przybrał postać bladej, humanoidalnej gotki - być może aby przyciągnąć uwagę krasnoludzkich czarnoksiężników?\n\nAtakując, sukkuby mogą zauroczyć cel, czyniąc go chwilowo niezdolnym do odpowiedzenia bezpośrednim atakiem. Gdy sukkub zaatakuje zauroczonego przeciwnika, odbierze mu trochę esencji życiowej.

View File

@ -63,7 +63,7 @@ actors.buffs.artifactrecharge.name=Artefato Recarregando
actors.buffs.artifactrecharge.desc=A energia percorre você, aumentando a taxa em que seus artefatos equipados carregam.\n\nCada artefato é afetado de uma maneira um pouco diferente, mas todos eles ganharam cargas muito mais rapidamente que o normal.\n\nTurnos restantes: %s.
actors.buffs.barkskin.name=Pele de casca
actors.buffs.barkskin.desc=Sua pele está endurecida, está áspera e sólida como casca de árvore. \n\nA pele endurecida aumenta sua armadura efetiva, permitindo que você se defenda melhor contra ataques físicos.\n\nSua armadura atualmente é aumentada em:%d.\nTurnos até que a armadura enfraqueça:%s.
actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack.\n\nYour armor is currently increased by: 0-%d.\nTurns until barkskin weakens: %s.
actors.buffs.barrier.name=Barreira
actors.buffs.barrier.desc=Um campo de força durável que bloqueia todo o dano.\n\nA barreira sofrerá danos por qualquer um que ela esteja protegendo, desde que tenha energia ainda. A blindagem também decairá lentamente ao longo do tempo.\n\nBlindagem restante:%d.
@ -146,6 +146,9 @@ actors.buffs.degrade.desc=Uma poderosa magia negra está enfraquecendo a força
actors.buffs.doom.name=Sentenciado
actors.buffs.doom.desc=É difícil de continuar quando parece que o universo inteiro lhe quer morto.\n\nPersonagens sentenciados irão receber o dobro de dano de todas as fontes.\n\nSentença é permanente, seus efeitos acabam apenas na morte.
actors.buffs.dread.name=Dread
actors.buffs.dread.desc=A terror so great that it will cause its target to flee the dungeon entirely!\n\nCreatures affected by dread will run from their opponent at high speed, and will disappear from the dungeon entirely once they are out of sight. Enemies that are disposed of this way will not award any items or experience. The shock of pain will lessen the duration of dread.\n\nTurns of dread remaining: %d.
actors.buffs.drowsy.name=Sonolência
actors.buffs.drowsy.desc=Uma força magica está dificultando ficar acordado.\n\nO herói pode resistir a sonolência ao receber dano ou estando com a vida cheia.\n\nApós alguns turnos, o alvo vai cair num sono mágico profundo.
@ -159,7 +162,7 @@ actors.buffs.fireimbue.name=Imbuído com Fogo
actors.buffs.fireimbue.desc=Você esta imbuído com o poder do fogo!\n\nTodos os ataques físicos tem uma chance de atear fogo ao inimigo. Adicionalmente, você está completamente imune aos efeitos do fogo.\n\nTurnos de imbuição de fogo restantes: %s.
actors.buffs.foresight.name=Previsão
actors.buffs.foresight.desc=Seus sentidos são intensificados, permitindo que você perceba imediatamente qualquer coisa que esteja fora do lugar. \n\nEnquanto sob o efeito da previsão o raio de procura aumenta, e qualquer coisa que entre no seu raio de procura é imediatamente descoberta.\n\nTurnos de previsão restantes:%s.
actors.buffs.foresight.desc=You are somehow able to see the layout of surrounding terrain with your mind.\n\nWhile under the effect of foresight all tiles in a wide radius are revealed to you, including any secret traps or doors.\n\nTurns of foresight remaining: %s.
actors.buffs.frost.name=Congelado
actors.buffs.frost.freezes=%s congelou!
@ -218,7 +221,7 @@ actors.buffs.lostinventory.name=Inventário perdido
actors.buffs.lostinventory.desc=Seu inventário foi perdido em algum lugar na masmorra! Você não poderá pegar ou usar a maioria dos itens até recuperá-lo.
actors.buffs.magicalsight.name=Visão Mágica
actors.buffs.magicalsight.desc=De alguma maneira, você é capaz de ver com a sua mente, ao invés de seus olhos.\n\nTodo o terreno ou efeitos que reduzem ou bloqueiam a visão são quebrados enquanto a visão mágica está ativa.\n\nVoltas de visão mágica restantes: %s.
actors.buffs.magicalsight.desc=Somehow you are able to see with your mind, rather than your eyes.\n\nAll terrain or effects which reduce or block vision are broken while magical sight is active, and your vision range is increased by 50%.\n\nTurns of magical sight remaining: %s.
actors.buffs.magicalsleep.name=Sono Mágico
actors.buffs.magicalsleep.toohealthy=Você está saudável de mais e resistiu a vontade de dormir.
@ -288,7 +291,7 @@ actors.buffs.roots.heromsg=Você não consegue se mover!
actors.buffs.roots.desc=Raízes (mágicas ou naturais) agarram-se nos pés, enraizando-os.\n\nRaízes prendem um alvo no lugar, tornando impossível se mover, mas outras ações não são afetadas.\n\nTurnos de enraizamento restantes: %s
actors.buffs.scrollempower.name=Empoderamento do pergaminho
actors.buffs.scrollempower.desc=A energia do pergaminho recentemente lido pelo mago está fortificando suas varinhas! Seu próximo ataque com a varinha ganhará +%1$d níveis.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands!\n\nLevel Boost: +%1$d.\nZaps remaining: %2$d.
actors.buffs.shadows.name=Fundido com as Sombras
actors.buffs.shadows.desc=Você está camuflado entre as sombras ao seu redor, garantindo a você invisibilidade e diminuindo o seu metabolismo.\n\nEnquanto você está invisível, inimigos serão incapazes de atacar ou seguir você. Ataques físicos e efeitos mágicos (como pergaminhos e varinhas) irão imediatamente cancelar a invisibilidade. Adicionalmente, enquanto estiver fundido com as sombras sua taxa de aumento de fome é reduzida.\n\nVocê permanecerá fundido com as sombras até você sair delas ou até um inimigo entrar em contato com você.
@ -347,10 +350,10 @@ actors.hero.abilities.armorability.cost=Custo de carregamento: _%d_
actors.hero.abilities.warrior.heroicleap.name=Salto Heroico
actors.hero.abilities.warrior.heroicleap.prompt=Escolha uma direção para saltar
actors.hero.abilities.warrior.heroicleap.short_desc=O Guerreiro executa um _Salto Heroico_ em direção a localização tocada, voando por cima de inimigos e armadilhas.
actors.hero.abilities.warrior.heroicleap.desc=O Guerreiro salta em direção a localização tocada, indo por cima de quaisquer inimigos ou armadilhas no caminho. Porém, ele não pode saltar sobre paredes ou objetos sólidos.
actors.hero.abilities.warrior.heroicleap.desc=O Guerreiro salta em direção a localização escolhida, indo por cima de quaisquer inimigos ou armadilhas no caminho. Porém, ele não pode saltar sobre paredes ou objetos sólidos.
actors.hero.abilities.warrior.shockwave.name=onda de choque
actors.hero.abilities.warrior.shockwave.short_desc=O Guerreiro lança uma _onda de choque_ em uma área de efeito cônica, esmurrando o chão. Inimigos pegos na área de choque são atingidos e aleijados.
actors.hero.abilities.warrior.shockwave.desc=O Guerreiro bate no chão, produzindo uma onda de choque que se estende até 5 quadrados em um cone de 60 graus\n\nInimigos pegos na área de choque são aleijados por 5 rodadas. Eles também recebem 5-10 dano, mais 1-2 dano extra para cada ponto de Força que o Guerreiro tem acima de 10
actors.hero.abilities.warrior.shockwave.desc=The Warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the Warrior has above 10.
actors.hero.abilities.warrior.endure.name=Resistir
actors.hero.abilities.warrior.endure$enduretracker.name=Resiliência
actors.hero.abilities.warrior.endure$enduretracker.desc=O Guerreiro agora está dando dano bônus baseado no dano que ele sofreu.\n\nDano bônus: %1$d\nAcertos restantes: %2$d
@ -382,7 +385,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Você só pode pular para um lugar vaz
actors.hero.abilities.rogue.smokebomb.prompt=Escolha um local para pular
actors.hero.abilities.rogue.smokebomb$ninjalog.name=boneco de madeira
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=De algum jeito, os inimigos são facilmente convencidos de que esse boneco de madeira é o Assassino real!
actors.hero.abilities.rogue.smokebomb.short_desc=O Ladino joga uma _Bomba de Fumaça_ enquanto pula pra longe. Ele torna-se temporariamente invisível e cega inimigos perto de sua localização antiga.
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=O Assassino joga uma bomba de fumaça e pula até 6 quadrados para longe. Ele pode pular através de armadilhas e inimigos, mas não através de objetos sólidos, como paredes.\n\nInimigos ao lado da antiga localização do Ladino serão cegados por 5 turnos.
actors.hero.abilities.rogue.deathmark.name=marca da morte
actors.hero.abilities.rogue.deathmark.ally_target=Você só pode marcar inimigos
@ -403,26 +406,27 @@ actors.hero.abilities.huntress.spectralblades.short_desc=A Caçadora atira _Lâm
actors.hero.abilities.huntress.spectralblades.desc=A Caçadora atira uma lâmina fantasma em um inimigo, que age como um ataque á distância de sua arma corpo a corpo. Todos os efeitos de uma arma corpo a corpo irão ativar, incluindo encantamentos.
actors.hero.abilities.huntress.naturespower.name=Poder da Natureza
actors.hero.abilities.huntress.naturespower.short_desc=A Caçadora invoca o _Poder da Natureza_, aumentando sua velocidade de movimento e a taxa de tiro de seu arco por um curto período.
actors.hero.abilities.huntress.naturespower.desc=A Caçadora temporariamente aumenta o poder dela e do seu arco com o poder da natureza! Isso dura por 8 rodadas.\n\nDurante esse tempo, a Caçadora se move 2x mais rápido, e ataca 33% mais rápido com seu arco. O efeito bônus do arco não ativa se a Sniper está usando seus ataques especiais.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the Huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the Sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=Poder da Natureza
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=A Caçadora está temporariamente mais forte, aumentando sua velocidade de movimento e de ataque com seu arco.\n\nRodadas restantes: %s.
actors.hero.abilities.huntress.spirithawk.name=Águia Espiritual
actors.hero.abilities.huntress.spirithawk.no_space=Não há espaço suficiente ao seu redor.
actors.hero.abilities.huntress.spirithawk.short_desc=A Caçadora invoca um _Falcão Espiritual_ como aliado, que pode ajudá-la a explorar locais e distrair inimigos.
actors.hero.abilities.huntress.spirithawk.desc=A Caçadora invoca um Falcão Espiritual, que pode ser controlado ao usar a habilidade novamente. O Falcão Espiritual dura por 60 turnos e controlá-lo não gasta cargas.\n\nO Falcão possui baixos valores saúde e ataques, mas é rápido, evasivo e acurado. Compartilha seu campo de visão com a caçadora o tempo todo e é imune a todo tipo de efeitos em área, como fogo e gás venenoso. Ele não atacará a menos que seja ordenado.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 100 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=Falcão Espiritual
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Seu falcão se move para te acompanhar.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Seu falcão se move para atacar!
actors.hero.abilities.huntress.spirithawk$hawkally.desc=Um falcão mágico, invocado pela Caçadora. Ele brilha com um azul etéreo, constantemente movendo sua cabeça, analisando a área.\n\nEnquanto não é um bom lutador, sua velocidade e visão o tornam excelente para explorar e distrair inimigos.\n\nRodadas restantes: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Rodadas de desvios garantidos: %d.
actors.hero.abilities.ratmogrify.name=Enratanar
actors.hero.abilities.ratmogrify.cant_transform=Você não pode Enratanar isso !
actors.hero.abilities.ratmogrify.name=Ratrasmutar
actors.hero.abilities.ratmogrify.cant_transform=Você não pode ratransmutar isso !
actors.hero.abilities.ratmogrify.too_strong=Esse inimigo é muito forte para ratransmutar!
actors.hero.abilities.ratmogrify.short_desc=O herói _Enratazana_ um inimigo! Isto o transforma o inimigo em um rato sem habilidades.
actors.hero.abilities.ratmogrify.desc=O herói transforma o inimigo em um rato por 6 turnos! Chefões, aliados e ratos não podem ser enratanados.\n\nInimigos enratanados mantém suas estatísticas originais, porém sem suas habilidades.
actors.hero.abilities.ratmogrify$transmograt.name=Enratanazou %s
actors.hero.abilities.ratmogrify$transmograt.desc=Esse inimigo foi transformado em um rato. Um grande avanço, se você me perguntar! - Rei Rato
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Slain by: ratmogrified enemy
##main hero
actors.hero.hero.name=você
@ -479,7 +483,7 @@ actors.hero.herosubclass.freerunner_short_desc=Ao se mover, o Corredor acumula I
actors.hero.herosubclass.freerunner_desc=Quando o Corredor se movimenta ele acumula impulso. Ele pode ganhar até 10 níveis de impulso após correr por 10 turnos, mas rapidamente perde eles se parar de movimentar-se. O corredor pode utilizar seu impulso para começar uma Corrida Livre, por 2 turnos a cada turno de impulso\n\nDurante uma Corrida Livre o Corredor se movimenta em 2x a velocidade, e ganha evasão bônus em proporção ao seu nível. Assim que Corrida Livre termina, há uma recarga até que impulso possa ser recebido novamente.
actors.hero.herosubclass.sniper=atiradora
actors.hero.herosubclass.sniper_short_desc=A _Atiradora_ pode perfurar a armadura com seus ataques distantes. Após golpear o inimigo com uma arma de arremesso ela pode seguir com um ataque especial de seu arco.
actors.hero.herosubclass.sniper_desc=A Atiradora é um mestra no combate a distância, cujos ataques podem perfurar a armadura do inimigo. Após atacar com uma arma de arremesso, ela coloca sua marca da atiradora neles, o que a permite seguir com um ataque especial de seu arco. Esse ataque especial varia dependendo do quanto seu arco foi melhorado.\n\nUm arco não melhorado irá disparar um tiro rápido que possui dano reduzido, porém queimará imediatamente. Um arco veloz disparará uma sequência de 3 flechas com dano reduzido, que ainda ativa encantamentos e levará 1 turno para queimar. Um arco de dano disparará uma flecha da atiradora, que possui, acerto garantido, dano bônus baseado na distância e levará 2 turnos para queimar.
actors.hero.herosubclass.sniper_desc=The Sniper is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=Guardiã
actors.hero.herosubclass.warden_short_desc=A Guardiã pode ver através de grama alta ganha efeitos bônus quando ela planta sementes e pisoteia plantas.
actors.hero.herosubclass.warden_desc=A Guardiã possuiu uma forte conexão com a natureza que concede a ela uma variedade de efeitos bônus relacionados a plantas e grama. Ela é capaz de ver através de grama alta e rugosa como se fossem um espaço vazio.\n\nA Guardiã faz grama brota em volta de qualquer semente que ela joga ou planta, e ganhar efeitos especiais ao pisotear plantas. Esses efeitos especiais substituem os efeitos regulares da planta, significando que nenhuma planta é prejudicial para ela pisar.
@ -514,9 +518,9 @@ actors.hero.talent.improvised_projectiles.title=Projéteis improvisados
actors.hero.talent.improvised_projectiles.desc=_+1:_ O Guerreiro pode cegar um inimigo por _2 turnos_ ao arremessar qualquer item que não seja uma arma de arremesso. Este talento tem um tempo de recarga de 50 turnos.\n\n_+2:_ O Guerreiro pode cegar um inimigo por _3 turnos_ ao arremessar qualquer item que não seja uma arma de arremesso. Este talento tem um tempo de recarga de 50 turnos.
actors.hero.talent.hold_fast.title=Agarrar-se
actors.hero.talent.hold_fast.desc=_+1:_ Quando o guerreiro espera, ele ganha _+2 armadura_ até se mover.\n\n_+2:_ Quando o guerreiro espera, ele ganha _+4 armadura_ até se mover.\n\n_+3:_ Quando o guerreiro espera, ele ganha _+6 armadura_ até se mover.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _0-2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _0-4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _0-6 armor_ until he moves.
actors.hero.talent.strongman.title=homem forte
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
actors.hero.talent.strongman.desc=_+1:_ A força do guerreiro é _aumentada em 8%_, arredondada para baixo.\n\n_+2:_ A força do guerreiro é _aumentada em 13%_, arredondada para baixo.\n\n_+3:_ A força do guerreiro é _aumentada em 18%_, arredondada para baixo.
actors.hero.talent.endless_rage.title=Ira infinita
actors.hero.talent.endless_rage.desc=_+1:_ O Berserker pode chegar a um máximo de _115% de fúria_.\n\n_+2:_ O Berserker pode chegar a um máximo de _130% de fúria_.\n\n_+3:_ O Berserker pode chegar a um máximo de _145% de fúria_.\n\nObserve que a raiva acima de 100% não concederá mais do que + 50% de dano.
@ -526,32 +530,32 @@ actors.hero.talent.enraged_catalyst.title=Catalizador enfurecido
actors.hero.talent.enraged_catalyst.desc=_+1:_ Encantamentos e maldições na arma do Berserker são ativadas mais frequentemente quanto mais fúria ele tem, em um máximo de _17% mais frequente_ aos 100% de fúria.\n\n_+2:+ Encantamento e maldições na arma do Berserker são ativadas mais frequentemente quanto mais fúria ele tem, em um máximo de _33% mais frequente_ aos 100% de fúria.\n\n_+3:_ Encantamentos e maldições na arma do Berserker são ativadas mais frequentemente quanto mais fúria ele tem, em um máximo de _50% mais frequente_ aos 100% de fúria.
actors.hero.talent.cleave.title=Cutelo
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_.
actors.hero.talent.cleave.desc=_+1:_ Quando o Gladiador mata um inimigo, a recarga de combo do seu próximo acerto é aumentada para _15 turnos_.\n\n_+2:_ Quando o Gladiador mata um inimigo, a recarga de combo do seu próximo acerto é aumentada para _30 turnos_\n\n_+3:_ Quando o Gladiador mata um inimigo, a recarga de combo do seu próximo acerto é aumentada para _45 turnos_
actors.hero.talent.lethal_defense.title=Defesa Letal
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.lethal_defense.desc=_+1:_ Quando o Gladiador mata um inimigo com um movimento de combo, ele _reganha 33%_ do escudo do selo quebrado,\n\n_+2:_ Quando o Gladiador mata um inimigo com um movimento de combo, ele _reganha 67%_ do escudo do selo quebrado.\n\n_+3:_ Quando o Gladiador mata um inimigo com um movimento de combo, ele _reganha 100%_ do escudo do selo quebrado.
actors.hero.talent.enhanced_combo.title=Combo melhorado
actors.hero.talent.enhanced_combo.desc=_+1:_ Quando o combo do Gladiador é 7 ou maior, A distância de Espancar aumenta em 3, Isso causa vertigem, e pode derrubar os inimigos em poços.\n\n_+2:_ Além dos benefícios do +1, Quando o combo do Gladiador é 9 ou maior aparar funciona em múltiplos ataques.\n\n_+3:_ Além dos benefícios do +1 e +2, O gladiador pode pular até 3 casas para combar quando usar Bater, Esmagar, ou Frenesi.
actors.hero.talent.body_slam.title=encontrão
actors.hero.talent.body_slam.desc=_+1:_ Quando o Guerreiro pousa após pular, qualquer inimigo próximo de si levará _25%_de seu dano bloqueando poder em dano.\n\n_+2:_ Quando o Guerreiro pousa após pular, qualquer inimigo próximo de si levará _50%_de seu dano bloqueando poder em dano.\n\n_+3:_ Quando o Guerreiro pousa após pular, qualquer inimigo próximo de si levará _75%_de seu dano bloqueando poder em dano.\n\n_+4:_ Quando o Guerreiro pousa após pular, qualquer inimigo próximo de si levará _100%_de seu dano bloqueando poder em dano.
actors.hero.talent.impact_wave.title=onda de impacto
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 3 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 3 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 3 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 3 turns.
actors.hero.talent.impact_wave.desc=_+1:_ Quando o guerreiro pousa após saltar, todos os inimigos adjacentes são empurrados _2 espaços_ para trás e tem _25% de chance_ de se tornarem vulneráveis por 3 turnos.\n\n_+2:_ Quando o guerreiro pousa após saltar, todos os inimigos adjacentes são empurrados _3 espaços_ para trás e tem _50% de chance_ de se tornarem vulneráveis por 3 turnos.\n\n_+3:_ Quando o guerreiro pousa após saltar, todos os inimigos adjacentes são empurrados _4 espaços_ para trás e tem _75% de chance_ de se tornarem vulneráveis por 3 turnos.\n\n_+4:_ Quando o guerreiro pousa após saltar, todos os inimigos adjacentes são empurrados _5 espaços_ para trás e tem _100% de chance_ de se tornarem vulneráveis por 3 turnos.
actors.hero.talent.double_jump.title=pulo duplo
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _20% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _36% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _50% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _60% reduced_ charge cost.
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _41% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=onda expansiva
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
actors.hero.talent.expanding_wave.desc=_+1:_ O alcance da Onda de Choque é aumentada _para 6 espaços_ de 5, e sua largura é aumentada para _75 graus_ de 60.\n\n_+2:_ O alcance da Onda de Choque é aumentada _para 7 espaços_ de 5, e sua largura é aumentada para _90 graus_ de 60.\n\n_+3:_ O alcance da Onda de Choque é aumentada _para 8 espaços_ de 5, e sua largura é aumentada para _105 graus_ de 60.\n\n_+4:_ O alcance da Onda de Choque é aumentada _para 9 espaços_ de 5, e sua largura é aumentada para _120 graus_ de 60.
actors.hero.talent.striking_wave.title=onda acertiva
actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it triggers enchantments _20% more often_.
actors.hero.talent.striking_wave.desc=_+1:_ Onde de Choque tem _30% de chance_ de também utilizar efeitos de acerto como encantamentos e combo.\n\n_+2:_ Onde de Choque tem _60% de chance_ de também utilizar efeitos de acerto como encantamentos e combo.\n\n_+3:_ Onde de Choque tem _90% de chance_ de também utilizar efeitos de acerto como encantamentos e combo.\n\n_+4:_ Onde de Choque tem _100% de chance_ de também utilizar efeitos de acerto como encantamentos e combo, e ativar encantamentos _20% mais frequente_.
actors.hero.talent.shock_force.title=força de choque
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _40% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.shock_force.desc=_+1:_ Onda de Choque causa _20% mais dano_ e tem _25% de chance_ de atordoar em vez de aleijar.\n\n_+2:_ Onda de Choque causa _40% mais dano_ e tem _50% de chance_ de atordoar em vez de aleijar.\n\n_+2:_ Onda de Choque causa _60% mais dano_ e tem _75% de chance_ de atordoar em vez de aleijar..\n\n_+4:_ Onda de Choque causa _80% mais dano_ e tem _100% de chance_ de atordoar em vez de aleijar.
actors.hero.talent.sustained_retribution.title=retribuição sustentada
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _115% bonus damage_ spread over _2 hits_, instead of 100% bonus damage in 1 hit.\n\n_+2:_ The Warrior deals _130% bonus damage_ spread over _3 hits_, instead of 100% bonus damage in 1 hit.\n\n_+3:_ The Warrior deals _145% bonus damage_ spread over _4 hits_, instead of 100% bonus damage in 1 hit.\n\n_+4:_ The Warrior deals _160% bonus damage_ spread over _5 hits_, instead of 100% bonus damage in 1 hit.
actors.hero.talent.sustained_retribution.desc=_+1:_ O Guerreiro causa _115% de dano bônus_ distribuídos em _2 acertos_, em vez de 100% de dano bônus em 1 acerto.\n\n_+2:_ O Guerreiro causa _130% de dano bônus_ distribuídos em _3 acertos_, em vez de 100% de dano bônus em 1 acerto.\n\n_+3:_ O Guerreiro causa _145% de dano bônus_ distribuídos em _4 acertos_, em vez de 100% de dano bônus em 1 acerto.\n\n_+4:_ O Guerreiro causa _160% de dano bônus_ distribuídos em _5 acertos_, em vez de 100% de dano bônus em 1 acerto.
actors.hero.talent.shrug_it_off.title=dar de ombros
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _71% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _50% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _35% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _25% of his max HP_ in damage while enduring.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _67% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _45% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _30% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _20% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=equilibrar as chances
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
actors.hero.talent.even_the_odds.desc=_+1:_ O Guerreiro causa um adicional _5% de dano bônus_ para cada inimigos dentro de 2 espaços quando a a resistência termina.\n\n_+2:_ O Guerreiro causa um adicional _10% de dano bônus_ para cada inimigos dentro de 2 espaços quando a a resistência termina.\n\n_+3:_ O Guerreiro causa um adicional _15% de dano bônus_ para cada inimigos dentro de 2 espaços quando a a resistência termina.\n\n_+4:_ O Guerreiro causa um adicional _20% de dano bônus_ para cada inimigos dentro de 2 espaços quando a a resistência termina.
#mage
actors.hero.talent.empowering_meal.title=refeição empoderadora
@ -572,47 +576,47 @@ actors.hero.talent.wand_preservation.desc=_+1:_ Quando o Mago imbui uma nova var
actors.hero.talent.arcane_vision.title=visão arcana
actors.hero.talent.arcane_vision.desc=_+1:_ Quando o Mago atira em um inimigo, ele ganha visão mental neles por _10 turnos_.\n\n_+2:_ Quando o Mago atira em um inimigo, ele ganha visão mental neles por _15 turnos_.
actors.hero.talent.shield_battery.title=bateria de escudos
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.shield_battery.desc=_+1:_ O Mago pode mirar em si mesmo com uma varinha para converter todas as suas cargas em escudo a uma taxa de _5% da vida máxima por carga_.\n\n_+2:_ O Mago pode mirar em si mesmo com uma varinha para converter todas as suas cargas em escudo a uma taxa de _7.5% da vida máxima por carga_.
actors.hero.talent.empowering_scrolls.title=pergaminho de empoderamento
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next two wand zaps will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next two wand zaps will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next two wand zaps will get _+3 levels_.
actors.hero.talent.ally_warp.title=Trocar com aliado
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.ally_warp.desc=_+1:_ O Mago pode tocar em um aliado para instantaneamente trocar de lugar com ele, com um _alcance de 2 espaços_.\n\n_+2:_ O Mago pode tocar em um aliado para instantaneamente trocar de lugar com ele, com um _alcance de 4 espaços_.\n\n_+3:_ O Mago pode tocar em um aliado para instantaneamente trocar de lugar com ele, com um _alcance de 6 espaços_.\n\nO Mago não pode trocar de lugar com aliados imóveis.
actors.hero.talent.empowered_strike.title=ataque empoderado
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+25% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+75% damage_.
actors.hero.talent.empowered_strike.desc=_+1:_ O primeiro ataque corpo a corpo do Mago de Batalha após usar o seu cajado ira causar _+25% de dano_.\n\n_+2:_ O primeiro ataque corpo a corpo do Mago de Batalha após usar o seu cajado ira causar _+50% de dano_.\n\n_+3:_ O primeiro ataque corpo a corpo do Mago de Batalha após usar o seu cajado ira causar _+75% de dano_.
actors.hero.talent.mystical_charge.title=carregamento místico
actors.hero.talent.mystical_charge.desc=_+1:_ Atingir com seu cajado garante ao mago lutador _0.5 turnos_ de carregamento de artefato.\n\n_+2:_ Atingir com seu cajado garante ao mago lutador _1 turno_ de carregamento de artefato.\n\n_+3:_ Atingir com seu cajado garante ao mago lutador _1.5 turnos_ de carregamento de artefato.
actors.hero.talent.excess_charge.title=Excesso de carga
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.excess_charge.desc=_+1:_ Quando o cajado do Mago de Batalha esta completamente carregado, ele tem _20% de chance_ de ganhar 2 de escudo por nível do cajado quando bate com ele.\n\n_+2:_ Quando o cajado do Mago de Batalha esta completamente carregado, ele tem _40% de chance_ de ganhar 2 de escudo por nível do cajado quando bate com ele.\n\n_+3:_ Quando o cajado do Mago de Batalha esta completamente carregado, ele tem _60% de chance_ de ganhar 2 de escudo por nível do cajado quando bate com ele.
actors.hero.talent.soul_siphon.title=sifão da alma
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_.
actors.hero.talent.soul_siphon.desc=_+1:_ Dano corpo a corpo causado por outros personagens ativa a marca da alma do Bruxo em _13% de eficácia_.\n\n_+2:_ Dano corpo a corpo causado por outros personagens ativa a marca da alma do Bruxo em _27% de eficácia_.\n\n_+3:_ Dano corpo a corpo causado por outros personagens ativa a marca da alma do Bruxo em _40% de eficácia_.
actors.hero.talent.soul_eater.title=Devorador de Almas
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each physical damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.soul_eater.desc=_+1:_ Marca da alma concede _0.33 turnos_ de saciedade para cada dano físico causado. Inimigos de alma marcada tem _10% de chance_ de ativar efeitos de alimentação quando morrem.\n\n_+2:_ Marca da alma concede _0.67 turnos_ de saciedade para cada dano físico causado. Inimigos com alma marcada tem _20% de chance_ de ativar efeitos de alimentação quando morrem.\n\n_+3:_ Marca da alma concede _1 turno_ de saciedade para cada dano físico causado. Inimigos com alma marcada tem _30% de chance_ de ativar efeitos de alimentação quando morrem.
actors.hero.talent.necromancers_minions.title=lacaio do necromante
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
actors.hero.talent.necromancers_minions.desc=_+1:_ Quando um inimigo com alma marcada morre, o Bruxo tem _13% de chance_ de levantar ele como um espectro corrompido.\n\n_+2:_ Quando um inimigo com alma marcada morre, o Bruxo tem _27% de chance_ de levantar ele como um espectro corrompido.\n\n_+3:_ Quando um inimigo com alma marcada morre, o Bruxo tem _40% de chance_ de levantar ele como um espectro corrompido.
actors.hero.talent.blast_radius.title=raio de explosão
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
actors.hero.talent.blast_radius.desc=_+1:_ O alcance da explosão elementar é aumentado para _5 espaços_, de 4.\n\n_+2:_ O alcance da explosão elementar é aumentado para _6 espaços_, de 4.\n\n_+3:_ O alcance da explosão elementar é aumentado para _7 espaços_, de 4.\n\n_+4:_ O alcance da explosão elementar é aumentado para _8 espaços_, de 4.
actors.hero.talent.elemental_power.title=poder elemental
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _20%_.\n\n_+2:_ The power of elemental blast is increased by _40%_.\n\n_+3:_ The power of elemental blast is increased by _60%_.\n\n_+4:_ The power of elemental blast is increased by _80%_.
actors.hero.talent.reactive_barrier.title=barreira reativa
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast, to a max of 5 characters.
actors.hero.talent.reactive_barrier.desc=_+1:_ O Mago ganha _2 de escudo_ para cada personagem afetado pela explosão elementar, até um máximo de 5 personagens.\n\n_+2:_ O Mago ganha _4 de escudo_ para cada personagem afetado pela explosão elementar, até um máximo de 5 personagens.\n\n_+2:_ O Mago ganha _6 de escudo_ para cada personagem afetado pela explosão elementar, até um máximo de 5 personagens.\n\n_+4:_ O Mago ganha _8 de escudo_ para cada personagem afetado pela explosão elementar, até um máximo de 5 personagens.
actors.hero.talent.wild_power.title=poder selvagem
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be boosted by either _1 or 2, up to +3_.\n\n_+2:_ When using wild magic, wands will be boosted by _2, up to +4_.\n\n_+3:_ When using wild magic, wands will be boosted by either _2 or 3, up to +5_.\n\n_+4:_ When using wild magic, wands will be boosted by _3, up to +6_.
actors.hero.talent.wild_power.desc=_+1:_ Ao usar magia selvagem, as varinhas serão impulsionadas por _1 ou 2, até +3_.\n\n_+2:_ Ao usar magia selvagem, as varinhas serão impulsionadas por _2, até +4_.\n\n_+3:_ Ao usar magia selvagem, as varinhas serão impulsionadas por _2 ou 3, até +5_.\n\n_+4:_ Ao usar magia selvagem, as varinhas serão impulsionadas por _3, até +6_.
actors.hero.talent.fire_everything.title=atire tudo
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.fire_everything.desc=_+1:_ Magia Selvagem agora atira _5 vezes_, a partir de 4.\n\n_+2:_ Magia Selvagem agora atira _6 vezes_, a partir de 4.\n\n_+3:_ Magia Selvagem agora atira _7 vezes_, a partir de 4.\n\n_+4:_ Magia Selvagem agora atira _8 vezes_, a partir de 4.
actors.hero.talent.conserved_magic.title=magia conservada
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.67 charges_ instead of 1, and each wand has a _25% chance_ to be usable 3 times.\n\n_+2:_ Each zap from wild magic now uses _0.45 charges_ instead of 1, and each wand has a _50% chance_ to be usable 3 times.\n\n_+3:_ Each zap from wild magic now uses _0.3 charges_ instead of 1, and each wand has a _75% chance_ to be usable 3 times.\n\n_+4:_ Each zap from wild magic now uses _0.2 charges_ instead of 1, and each wand has a _100% chance_ to be usable 3 times.
actors.hero.talent.conserved_magic.desc=_+1:_ Cada ataque de Magia Selvagem agora usa _0.67 cargas_ ao invés de 1, e cada varinha possui _25% de chance_ de ser utilizável 3 vezes.\n\n_+2:_ Cada ataque de Magia Selvagem agora usa _0.45 cargas_ ao invés de 1, e cada varinha possui _50% de chance_ de ser utilizável 3 vezes.\n\n_+3:_ Cada ataque de Magia Selvagem agora usa _0.3 cargas_ ao invés de 1, e cada varinha possui _75% de chance_ de ser utilizável 3 vezes.\n\n_+1:_ Cada ataque de Magia Selvagem agora usa _0.2 cargas_ ao invés de 1, e cada varinha possui _100% de chance_ de ser utilizável 3 vezes.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _10 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _15 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _20 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
actors.hero.talent.telefrag.desc=_+1:_ Se o mago se teleportar para outro personagem ele causa _10-15 de dano_ a ele, mas também sofre _5 de dano_.\n\n_+2:_ Se o mago se teleportar para outro personagem ele causa _20-30 de dano_ a ele, mas também sofre _10 de dano_.\n\n_+3:_ Se o mago se teleportar para outro personagem ele causa _30-45 de dano_ a ele, mas também sofre _15 de dano_.\n\n_+4:_ Se o mago se teleportar para outro personagem ele causa _40-60 de dano_ a ele, mas também sofre _20 de dano_.\n\nO herói não pode ser morto por este talento, o dano próprio pode ser reduzido com efeitos de resistência mágica.
actors.hero.talent.remote_beacon.title=Farol Remoto
actors.hero.talent.remote_beacon.desc=_+1:_ The Mage can place a beacon at any location within _4 tiles_.\n\n_+2:_ The Mage can place a beacon at any location within _8 tiles_.\n\n_+3:_ The Mage can place a beacon at any location within _12 tiles_.\n\n_+4:_ The Mage can place a beacon at any location within _16 tiles_.\n\nThe Mage cannot place beacons in locations that are inaccessible.
actors.hero.talent.longrange_warp.title=Distorção Longínqua
actors.hero.talent.longrange_warp.desc=_+1:_ The Mage can now warp between floors, at _150% charge cost_.\n\n_+2:_ The Mage can now warp between floors, at _117% charge cost_.\n\n_+3:_ The Mage can now warp between floors, at _83% charge cost_.\n\n_+4:_ The Mage can now warp between floors, at _50% charge cost_.\n\nThe Mage cannot use longrange warp to leave a locked floor.
actors.hero.talent.remote_beacon.desc=_ + 1: _ O Mago pode colocar uma farol em qualquer local dentro de _4 quadrados_.\n\n_ + 2: _ O Mago pode colocar um farol em qualquer local dentro de _8 quadrados_.\n\n_ + 3: _ O Mago pode colocar um farol em qualquer local dentro de _12 quadrados_.\n\n_ + 4: _ O Mago pode colocar um farol em qualquer local dentro de _16 quadrados_.\n\nO Mago não pode colocar faróis em locais inacessíveis
actors.hero.talent.longrange_warp.title=Teletransporte de Longo Alcance
actors.hero.talent.longrange_warp.desc=_ + 1: _ O Mago agora pode teletransportar entre andares, com _150% do custo de carga_.\n\n_ + 2: _ O Mago agora pode teletransportar entre andares, a _117% do custo de carga_.\n\n_ + 3: _ O Mago agora pode teletransportar entre andares, com _83% do custo de carga_.\n\n_ + 4: _ O Mago agora pode teletransportar entre andares, com _50% do custo de carga_.\n\nO Mago não pode usar o Teletransporte de Longo Alcance para deixar um piso trancado.
#rogue
actors.hero.talent.cached_rations.title=rações guardadas
@ -636,44 +640,44 @@ actors.hero.talent.rogues_foresight.title=previsão do ladino
actors.hero.talent.rogues_foresight.desc=_+1:_ Quando o ladino está em um nível com uma sala secreta, ele tem _50% de chance_ de notar que o nível contém um segredo.\n\n_+2:_ Quando o ladino está em um nível com uma sala secreta, ele tem _75% de chance_ de notar que o nível contém um segredo.
actors.hero.talent.light_cloak.title=manto leve
actors.hero.talent.light_cloak.desc=_+1:_ O ladino pode usar sua Capa das Sombras quando não está equipada, mas ela recarrega à _13% da velocidade_.\n\n_+2:_ O ladino pode usar sua Capa das Sombras quando não está equipada, mas ela recarrega à _27% da velocidade_.\n\n_+3:_ O ladino pode usar sua Capa das Sombras quando não está equipada, mas ela recarrega à _40% da velocidade_.
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _17% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _33% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_.
actors.hero.talent.enhanced_rings.title=anéis aprimorados
actors.hero.talent.enhanced_rings.desc=_+1:_ Quando o Ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 3 turnos_.\n\n_+2:_ Quando o Ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 6 turnos_.\n\n_+3:_ Quando o Ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 9 turnos_.
actors.hero.talent.enhanced_lethality.title=letalidade aprimorada
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1:_ O Assassino pode assassinar inimigos abaixo de _4/13/27/67% de vida_ por nível de preparação, de 3/10/20/50%.\n\n_+2:_ O Assassino pode assassinar inimigos abaixo de _5/17/30/83% de vida_ por nível de preparação, de 3/10/20/50%.\n\n_+3:_ O Assassino pode assassinar inimigos abaixo de _6/20/40/100% de vida_ por nível de preparação, de 3/10/20/50%.
actors.hero.talent.assassins_reach.title=alcance do assassino.
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.assassins_reach.desc=_+1:_ O alcance do lampejo por nível de preparação do Assassino é aumentado para _1/3/4/6 espaços_, de 1/2/3/4.\n\n_+2:_ O alcance do lampejo por nível de preparação do Assassino é aumentado para _2/4/6/8 espaços_, de 1/2/3/4.\n\n_+3:_ O alcance do lampejo por nível de preparação do Assassino é aumentado para _2/5/7/10 espaços_, de 1/2/3/4.
actors.hero.talent.bounty_hunter.title=caçador de recompensa
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
actors.hero.talent.bounty_hunter.desc=_+1:_ Quando o Assassino mata um inimigo com um ataque preparado eles tem uma 25/50/75/100% de chance de largar _15 de ouro extra_, por nível de preparação.\n\n_+2:_ Quando o Assassino mata um inimigo com um ataque preparado eles tem uma 25/50/75/100% de chance de largar _30 de ouro extra_, por nível de preparação.\n\n_+3:_ Quando o Assassino mata um inimigo com um ataque preparado eles tem uma 25/50/75/100% de chance de largar _45 de ouro extra_, por nível de preparação.
actors.hero.talent.evasive_armor.title=armadura evasiva
actors.hero.talent.evasive_armor.desc=_+1:_ Enquanto correndo, o corredor ganha _+1 de evasão_ adicionalmente pelo excesso de força em sua armadura.\n\n_+2:_ Enquanto correndo, o corredor ganha _+2 de evasão_ adicionalmente pelo excesso de força em sua armadura.\n\n_+3:_ Enquanto correndo, o corredor ganha _+3 de evasão_ adicionalmente pelo excesso de força em sua armadura.
actors.hero.talent.projectile_momentum.title=Impulso do projétil
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.projectile_momentum.desc=_+1:_ Enquanto correndo, o Corredor ganha _+20% de precisão e +15% de dano_ com armas de arremesso.\n\n_+2:_ Enquanto correndo, o Corredor ganha _+40% de precisão e +30% de dano_ com armas de arremesso.\n\n_+3:_ Enquanto correndo, o Corredor ganha _+60% de precisão e +45% de dano_ com armas de arremesso.
actors.hero.talent.speedy_stealth.title=furtivamente rápido
actors.hero.talent.speedy_stealth.desc=_+1:_ O corredor ganha 2 pilhas de impulso por turno enquanto está invisível.\n\n_+2:_ Além do benefício do +1, o corredor não mais gasta impulso enquanto está invisível.\n\n_+3:_ Além dos benefícios do +1 e +2, o corredor se movem em 2X de velocidade enquanto está invisível, sem importar se ele está correndo ou não.
actors.hero.talent.hasty_retreat.title=retirada apressada
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _1 turn_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _3 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.
actors.hero.talent.hasty_retreat.desc=_ + 1: _ Depois de cegar, o Ladino ganha _1 turno_ de aceleração e invisibilidade.\n\n_ + 2: _ Depois de cegar, o Ladino ganha _2 turnos_ de aceleração e invisibilidade.\n\n_ + 3: _ Depois de cegar, o Ladino ganha _3 turnos_ de aceleração e invisibilidade.\n\n_ + 4: _ Depois de cegar, o Ladino ganha _4 turnos_ de aceleração e invisibilidade.
actors.hero.talent.body_replacement.title=substituição de corpo
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _20 health and 1-3 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _40 health and 2-6 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 3-9 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _80 health and 4-12 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.body_replacement.desc=_ + 1: _ Depois de piscar, o Rogue deixa uma isca de madeira para trás que tem _20 saúde e 1-3 armadura_.\n\n_ + 2: _ Depois de piscar, o Rogue deixa uma isca de madeira para trás que tem _40 saúde e 2-6 armadura_.\n\n_ + 3: _ Depois de piscar, o Rogue deixa uma isca de madeira para trás que tem _60 de saúde e 3-9 de armadura_.\n\n_ + 4: _ Depois de piscar, o Rogue deixa uma isca de madeira para trás que tem _80 saúde e 4-12 armadura_.\n\nApenas uma isca pode estar ativa por vez.
actors.hero.talent.shadow_step.title=passo das sombras
actors.hero.talent.shadow_step.desc=_+1:_ Se o ladino usar a bomba de fumaça enquanto invisível ela explodirá instantâneamente e seu custo de recarregamento é _reduzido em 20%_, no entanto ela também não cegará inimigos nem ativará outros talentos.\n\n_+2:_ Se o ladino usar a bomba de fumaça enquanto invisível ela explodirá instantâneamente e seu custo de recarregamento é _reduzido em 36%_, no entanto ela também não cegará inimigos nem ativará outros talentos.\n\n_+3:_ Se o ladino usar a bomba de fumaça enquanto invisível ela explodirá instantâneamente e seu custo de recarregamento é _reduzido em 50%_, no entanto ela também não cegará inimigos nem ativará outros talentos.\n\n_+4:_ Se o ladino usar a bomba de fumaça enquanto invisível ela explodirá instantâneamente e seu custo de recarregamento é _reduzido em 60%_, no entanto ela também não cegará inimigos nem ativará outros talentos.
actors.hero.talent.fear_the_reaper.title=temor da morte
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.fear_the_reaper.desc=_ + 1: _ Quando um inimigo marcado com a morte atinge 0 hp, ele fica _aleijado_.\n\n_ + 2: _ Quando um inimigo marcado com a morte atinge 0 hp, ele fica _assustado e aleijado_.\n\n_ + 3: _ Quando um inimigo com a marca de morte atinge 0 hp, ele fica _assustado e aleijado_ e os inimigos dentro de 3 quadrados ficam _aleijados_.\n\n_ + 4: _ Quando um inimigo marcado com a morte atinge 0 hp, ele fica _assustado e aleijado_ e os inimigos dentro de 3 quadrados ficam _assustados e aleijados_.
actors.hero.talent.deathly_durability.title=durabilidade mortal
actors.hero.talent.deathly_durability.desc=_+1_ Inimigos mortos pela marca da morte darão ao ladino, um escudo equivalente a _13%_ da sua saúde quando foram marcados.\n\n_+2:_ Inimigos mortos pela marca da morte darão ao ladino, um escudo equivalente a _25%_ da sua saúde quando foram marcados.\n\n_+3:_ Inimigos mortos pela marca da morte darão ao ladino, um escudo equivalente a _38%_ da sua saúde quando foram marcados.\n\n_+4:_ Inimigos mortos pela marca da morte darão ao ladino, um escudo equivalente a _50%_ da sua saúde quando foram marcados.
actors.hero.talent.double_mark.title=marca dupla
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _30% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _50% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _65% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _75% reduced_ charge cost.
actors.hero.talent.double_mark.desc=_ + 1: _ Marcar um segundo alvo ao mesmo tempo que o primeiro tem um custo de carga _30% reduzido_.\n\n_ + 2: _ Marcar um segundo alvo ao mesmo tempo que o primeiro tem um custo de carga _50% reduzido_.\n\n_ + 3: _ Marcar um segundo alvo ao mesmo tempo que o primeiro tem um custo de carga _65% reduzido_.\n\n_ + 4: _ Marcar um segundo alvo ao mesmo tempo que o primeiro tem um custo de carga _75% reduzido_.
actors.hero.talent.shadow_blade.title=lâmina sombria
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _8%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _15%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _23%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _30%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.shadow_blade.desc=_ +1: _ O clone da sombra ganha _8% _ do dano do herói por turno e tem _25% de chance_ de usar o encantamento da arma do herói.\n\n_ +2: _ O clone da sombra ganha _15% _ do dano do herói por turno e tem _50% de chance_ de usar o encantamento na arma do herói.\n\n_ +3: _ O clone das sombras ganha _23% _ do dano do herói por turno e tem _75% de chance_ de usar o encantamento da arma do herói.\n\n_ +4: _ O clone das sombras ganha _30% _ do dano do herói por turno e tem _100% de chance_ de usar o encantamento da arma do herói
actors.hero.talent.cloned_armor.title=armadura clonada
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _15%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _30%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _45%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _60%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.cloned_armor.desc=_ + 1: _ O clone da sombra ganha _15% _ do valor da armadura do herói e tem _25% de chance_ de usar o glifo da armadura do herói.\n\n_ + 2: _ O clone das sombras ganha _30% _ do valor da armadura do herói e tem _50% de chance_ de usar o glifo da armadura do herói.\n\n_ + 3: _ O clone da sombra ganha _45% _ do valor da armadura do herói e tem _75% de chance_ de usar o glifo da armadura do herói.\n\n_ + 4: _ O clone da sombra ganha _60% _ do valor da armadura do herói e tem _100% de chance_ de usar o glifo da armadura do herói.
actors.hero.talent.perfect_copy.title=cópia perfeita
actors.hero.talent.perfect_copy.desc=_+1:_ The shadow clone gains _10%_ of the hero's max HP, and can instantly swap places with the hero up to _1 tile_ away.\n\n_+2:_ The shadow clone gains _20%_ of the hero's max HP, and can instantly swap places with the hero up to _2 tiles_ away.\n\n_+3:_ The shadow clone gains _30%_ of the hero's max HP, and can instantly swap places with the hero up to _3 tiles_ away.\n\n_+4:_ The shadow clone gains _40%_ of the hero's max HP, and can instantly swap places with the hero up to _4 tiles_ away.
actors.hero.talent.perfect_copy.desc=_ + 1: _ O clone das sombras ganha _10% _ do HP máximo do herói e pode instantaneamente trocar de lugar com o herói até _1 quadrado_ de distância.\n\n_ + 2: _ O clone das sombras ganha _20% _ do HP máximo do herói e pode instantaneamente trocar de lugar com o herói até _2 quadrados_ de distância.\n\n_ + 3: _ O clone da sombra ganha _30% _ do HP máximo do herói, e pode instantaneamente trocar de lugar com o herói até _3 quadrados_ de distância.\n\n_ + 4: _ O clone da sombra ganha _40% _ do HP máximo do herói e pode instantaneamente trocar de lugar com o herói até _4 quadrados_ de distância.
#huntress
actors.hero.talent.natures_bounty.title=recompensa da natureza
@ -683,7 +687,7 @@ actors.hero.talent.survivalists_intuition.desc=_+1:_ A Caçadora identifica todo
actors.hero.talent.followup_strike.title=ataque consecutivo
actors.hero.talent.followup_strike.desc=_+1:_ Quando a caçadora atinge um inimigo com seu arco ou com uma arma de arremesso, seu próximo ataque físico contra esse inimigo causará _2 de dano bônus_.\n\n_+2:_ Quando a caçadora atinge um inimigo com seu arco ou com uma arma de arremesso, seu próximo ataque físico contra esse inimigo causará _3 de dano bônus_.
actors.hero.talent.natures_aid.title=ajuda da natureza
actors.hero.talent.natures_aid.desc=_+1:_ A caçadora ganha 2 armadura de pele de casca, que desaparece a cada _3 turnos_ quando o efeito de uma planta é ativado em sua visão.\n\n_+2:_ A caçadora ganha 2 armadura de pele de casca, que desaparece a cada _5 turnos_ quando o efeito de uma planta é ativado em sua visão.
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 0-2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 0-2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=refeição revigorante
actors.hero.talent.invigorating_meal.desc=_+1:_ A Caçadora leva apenas 1 turno para comer (frutinhas são comidas na hora) e dá a ele _1 turno de pressa_.\n\n_+2:_ A Caçadora leva apenas 1 turno para comer (frutinhas são comidas na hora) e dá a ele _2 turnos de pressa_.
@ -711,41 +715,42 @@ actors.hero.talent.shared_upgrades.desc=_+1:_ Quando a Atiradora ataca com uma a
actors.hero.talent.durable_tips.title=pontas duráveis
actors.hero.talent.durable_tips.desc=_+1:_ Dardos pontiagudos têm _2X de durabilidade_ quando usados pela guardiã.\n\n_+2:_ Dardos pontiagudos têm _3X de durabilidade_ quando usados pela guardiã.\n\n_+3:_ Dardos pontiagudos têm _4X de durabilidade_ quando usados pela guardiã.
actors.hero.talent.barkskin.title=pele de casca de árvore
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains _0-50% of her level_ in barkskin armor which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains _0-100% of her level_ in barkskin armor which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains _0-150% of her level_ in barkskin armor which fades every turn.
actors.hero.talent.shielding_dew.title=Blindagem de orvalho
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
actors.hero.talent.shielding_dew.desc=_ + 1: _ As gotas de orvalho podem proteger a Guardiã quando sua saúde está cheia, até _20% de seu HP máximo_.\n\n_ + 2: _ Gotas de orvalho podem proteger a Guardiã quando sua saúde está cheia, até _40% de seu HP máximo_.\n\n_ + 3: _ As gotas de orvalho podem proteger a Guardiã quando sua saúde está cheia, até _60% de seu HP máximo_.
actors.hero.talent.fan_of_blades.title=leque de lâminas
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+2:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+3:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+4:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.
actors.hero.talent.fan_of_blades.desc=_ + 1: _ As lâminas espectrais podem atingir até _1 alvo adicional_ causando 50% de dano. O alvo deve ser visível e dentro de um cone de ADE de _30 graus_.\n\n_ + 2: _ As lâminas espectrais podem atingir até _2 alvos adicionais_ causando 50% de dano. Os alvos devem ser visíveis e dentro de um cone de ADE de _60 graus_.\n\n_ + 3: _ As lâminas espectrais podem atingir até _3 alvos adicionais_ causando 50% de dano. Os alvos devem ser visíveis e dentro de um cone de ADE de _90 graus_.\n\n_ + 4: _ As lâminas espectrais podem atingir até _4 alvos adicionais_ causando 50% de dano. Os alvos devem ser visíveis e dentro de um cone de ADE de _120 graus_.
actors.hero.talent.projecting_blades.title=lâminas projetantes
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.projecting_blades.desc=_ + 1: _ As lâminas espectrais têm _ + 25% de precisão_ e podem penetrar até _2 quadrados sólidos_.\n\n_ + 2: _ As lâminas espectrais têm _ + 50% de precisão_ e podem penetrar até _4 quadrados sólidos_.\n\n_ + 3: _ As lâminas espectrais têm _ + 75% de precisão_ e podem penetrar até _6 quadrados sólidos_.\n\n_ + 4: _ As lâminas espectrais têm _ + 100% de precisão_ e podem penetrar até _8 quadrados sólidos_.
actors.hero.talent.spirit_blades.title=lâminas espirituais
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it triggers each enchantment _10% more often_.
actors.hero.talent.spirit_blades.desc=_ + 1: _ Lâminas espectrais têm _30% de chance_ de usar o encantamento do arco espiritual.\n\n_ + 2: _ As lâminas espectrais têm _60% de chance_ de usar o encantamento do arco espiritual.\n\n_ + 3: _ Lâminas espectrais têm _90% de chance_ de usar o encantamento do arco espiritual.\n\n_ + 4: _ As lâminas espectrais têm _100% de chance_ de também usar o encantamento do arco espiritual e ativam o encantamento com _10% mais frequência_.
actors.hero.talent.growing_power.title=poder crescente
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 100%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 175%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.growing_power.desc=_ + 1: _ Os aumentos de ataque e velocidade de movimento do poder da natureza são aumentados para _38% e 125% _, de 33% e 100%.\n\n_ + 2: _ Os aumentos de ataque e velocidade de movimento do poder da natureza são aumentados para _42% e 150% _, de 33% e 100%.\n\n_ + 3: _ Os aumentos de ataque e velocidade de movimento do poder da natureza são aumentados para _46% e 175% _, de 33% e 100%.\n\n_ + 4: _ Os aumentos de ataque e velocidade de movimento do poder da natureza são aumentados para _50% e 200% _, de 33% e 100%.
actors.hero.talent.natures_wrath.title=ira da natureza
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.natures_wrath.desc=_+1:_Enquanto o poder da natureza está ativo, tiros do arco espírito tem _8% de chance_ de ativar um efeito danoso aleatório de planta.\n\n_+2:_Enquanto o poder da natureza está ativo, tiros do arco espírito tem _17% de chance_ de ativar um efeito danoso aleatório de planta.\n\n_+3:_Enquanto o poder da natureza está ativo, tiros do arco espírito tem _25% de chance_ de ativar um efeito danoso aleatório de planta.\n\n_+4:_Enquanto o poder da natureza está ativo, tiros do arco espírito tem _33% de chance_ de ativar um efeito danoso aleatório de planta.\n\nAs plantas que podem ser ativadas são: Erva da cegueira, Flor de fogo, Raiz de gelo, Musgo do sofrimento, Vinha da tempestade
actors.hero.talent.wild_momentum.title=Momento Selvagem
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.wild_momentum.desc=_+1:_ Matar um inimigo com o arco espírito prolonga a duração do poder da natureza em _1 turno_. A duração pode ser estendida até no máximo _2 turnos_.\n\n_+2:_ Matar um inimigo com o arco espírito prolonga a duração do poder da natureza em _2 turno_. A duração pode ser estendida até no máximo _4 turnos_.\n\n_+3:_ Matar um inimigo com o arco espírito prolonga a duração do poder da natureza em _3 turno_. A duração pode ser estendida até no máximo _6 turnos_.\n\n_+4:_ Matar um inimigo com o arco espírito prolonga a duração do poder da natureza em _4 turno_. A duração pode ser estendida até no máximo _8 turnos_.
actors.hero.talent.eagle_eye.title=Olhos de Águia
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.eagle_eye.desc=_+1:_ O alcance de visão da águia espírito aumenta de 6 para _7 espaços_.\n\n_+2:_ O alcance de visão da águia espírito aumenta de 6 para _8 espaços_.\n\n_+3:_ O alcance de visão da águia espírito aumenta de 6 para _8 espaços_, e ganha _2 espaços_ de visão mental.\n\n_+4:_ O alcance de visão da águia espírito aumenta de 6 para _8 espaços_, e ganha _3 espaços_ de visão mental.
actors.hero.talent.go_for_the_eyes.title=bem nos olhos
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _4 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _6 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _8 turns_.
actors.hero.talent.go_for_the_eyes.desc=_ + 1: _ Ataques do falcão espiritual cegam os inimigos por _2 turnos_.\n\n_ + 2: _ Ataques do falcão espiritual cegam os inimigos por _4 turnos_.\n\n_ + 3: _ Ataques do falcão espiritual cegam os inimigos por _6 turnos_.\n\n_ + 4: _ Ataques do falcão espiritual cegam os inimigos por _8 turnos_.
actors.hero.talent.swift_spirit.title=espírito rápido
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _3 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _5 attacks_ made against it.
actors.hero.talent.swift_spirit.desc=_+1:_ A velocidade de movimento da águia espírito aumenta de 2 para _2,5 espaços_, e tem garantida sua esquiva contra os primeiros _2 ataques_ recebidos.\n\n_+2:_ A velocidade de movimento da águia espírito aumenta de 2 para _3 espaços_, e tem garantida sua esquiva contra os primeiros _3 ataques_ recebidos.\n\n_+3:_ A velocidade de movimento da águia espírito aumenta de 2 para _3,5 espaços_, e tem garantida sua esquiva contra os primeiros _4 ataques_ recebidos.\n\n_+4:_ A velocidade de movimento da águia espírito aumenta de 2 para _4 espaços_, e tem garantida sua esquiva contra os primeiros _5 ataques_ recebidos.
#universal
actors.hero.talent.heroic_energy.title=energia heroica
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.heroic_energy.rat_title=ratroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ A habilidade de armadura do herói tem _13% de redução_ de custo de carga.\n\n_+2:_ A habilidade de armadura do herói tem _24% de redução_ de custo de carga.\n\n_+3:_ A habilidade de armadura do herói tem _34% de redução_ de custo de carga.\n\n_+4:_ A habilidade de armadura do herói tem _43% de redução_ de custo de carga.
actors.hero.talent.ratsistance.title=resistência a ratos
actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-19% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-27% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-35% damage_.
actors.hero.talent.ratsistance.desc=_+1:_ Inimigos hostis ratomorfoseados dão _-10% de dano_.\n\n_+2:_ Inimigos hostis ratomorfoseados dão _-19% de dano_.\n\n_+3:_ Inimigos hostis ratomorfoseados dão _-27% de dano_.\n\n_+4:_ Inimigos hostis ratomorfoseados dão _-35% de dano_.
actors.hero.talent.ratlomacy.title=Ratomancia
actors.hero.talent.ratlomacy.desc=_+1:_ Using ratmogrify on a ratmogrified enemy makes them friendly and makes the transformation permanent.\n\n_+2:_ Using ratmogrify on a ratmogrified enemy makes them friendly, makes the transformation permanent, and gives them _2 turns_ of adrenaline.\n\n_+3:_ Using ratmogrify on a ratmogrified enemy makes them friendly, makes the transformation permanent, and gives them _4 turns_ of adrenaline.\n\n_+4:_ Using ratmogrify on a ratmogrified enemy makes them friendly, makes the transformation permanent, and gives them _6 turns_ of adrenaline.
actors.hero.talent.ratlomacy.desc=_ + 1: _ Usar ratransmutar em um inimigo ratransmutado torna-o amigável e torna a transformação permanente.\n\n_ + 2: _ Usar ratransmutar em um inimigo ratransmutado torna-os amigáveis, torna a transformação permanente e dá a eles _2 turnos_ de adrenalina.\n\n_ + 3: _ Usar ratransmutar em um inimigo ratransmutado torna-os amigáveis, torna a transformação permanente e dá a eles _4 turnos_ de adrenalina.\n\n_ + 4: _ Usar ratransmutar em um inimigo ratransmutado torna-os amigáveis, torna a transformação permanente e dá a eles _6 turnos_ de adrenalina.
actors.hero.talent.ratforcements.title=reforços
actors.hero.talent.ratforcements.desc=_+1:_ Using ratmogrify on yourself _spawns 1_ ally marsupial rat next to you.\n\n_+2:_ Using ratmogrify on yourself _spawns 2_ ally marsupial rats next to you.\n\n_+3:_ Using ratmogrify on yourself _spawns 3_ ally marsupial rats next to you.\n\n_+4:_ Using ratmogrify on yourself _spawns 4_ ally marsupial rats next to you.
actors.hero.talent.ratforcements.desc=_ + 1: _ Usando ratransmutar em você mesmo _invoca 1_ rato marsupial aliado próximo a você.\n\n_ + 2: _ Usando ratransmutar em você mesmo _invoca 2_ ratos marsupiais aliados próximos a você.\n\n_ + 3: _ Usando ratransmutar em você mesmo _invoca 3_ ratos marsupiais aliados próximos a você.\n\n_ + 4: _ Usando ratransmutar em você mesmo _invoca 4_ ratos marsupiais aliados próximos a você.
@ -792,7 +797,7 @@ actors.mobs.npcs.impshopkeeper.thief=Eu pensei que podia confiar em você!
actors.mobs.npcs.impshopkeeper.desc=Imps são demônios inferiores. Eles não são conhecidos pela sua força nem pelos seus talentos mágicos. Mas eles são bastante inteligentes e sociáveis, e muitos do imps preferem viver e fazer negócios entre não-demônios.
actors.mobs.npcs.mirrorimage.name=cópia espelhada
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.mirrorimage.desc=Esta ilusão possui uma semelhança próxima a você, até mesmo parecendo utilizar sua arma e armadura atual.\n\nImagens espelhadas procurará e atacarão inimigos usando sua arma imitada, que funciona da mesma forma que a sua, mas causa dano menor. Elas começam praticamente invisíveis, mas devem assumir uma forma mais facilmente vista para atacar.\n\nEnquanto seu poder ofensivo pode ser potente, imagens espelhadas não possuem durabilidade e irão desaparecer no momento em que receberem dano.
actors.mobs.npcs.prismaticimage.name=imagem prismática
actors.mobs.npcs.prismaticimage.desc=Esta ilusão cintilante tem uma grande semelhança com você, até parecendo usar sua arma e armadura atuais.\n\nAs imagens prismáticas tentarão buscar e tirar o foco dos inimigos, usando sua defesa e saúde aprimoradas para protegê-lo. Embora eles não tenham o mesmo poder ofensivo que as imagens espelhadas, eles compensam na durabilidade, incluindo o recebimento de benefícios da sua armadura.\n\nQuando reduzido a 0 hp, as imagens prismáticas desaparecerão em várias ondulações e ainda poderão ser curadas durante esse tempo. Quando não houver inimigos, as imagens prismáticas desaparecerão e voltarão ao mestre.
@ -1078,7 +1083,7 @@ actors.mobs.spinner.desc=Essas aranhas peludas esverdeadas tentam evitar combate
actors.mobs.statue.name=estátua animada
actors.mobs.statue.def_verb=bloqueou
actors.mobs.statue.desc=Esta estatua se parece com qualquer outra estátua da masmorra e passaria despercebida por você, se não fossem pelos seus olhos vermelhos.\n\nEmbora a estátua em si seja feita de pedra, a _%s,_ está que ela está empunhando parece real.
actors.mobs.statue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.\n\nWhile the statue itself is made of stone, the _%s_ it's wielding looks real.
actors.mobs.succubus.name=súcubo
actors.mobs.succubus.desc=As súcubos são demônios que mudam de forma e manipulam as mentes de suas presas. Esta assumiu a forma de uma humanoide pálida e gótica, talvez para atrair anões bruxos?\n\nSúcubos podem temporariamente encantar seus inimigos quando atacam, tornando-os incapazes de atacá-las diretamente. Quando as súcubos atacam um inimigo encantado, elas roubam parte de sua essência vital.

View File

@ -54,7 +54,7 @@ actors.buffs.amok.name=Буйство
actors.buffs.amok.desc=Буйство - это состояние лютой ненависти и дезориентации.\n\nКогда существо находится в этом состоянии, оно атакует любого, кто окажется рядом с ним, будь то друг или враг.\n\nХодов осталось: %s.
actors.buffs.ankhinvulnerability.name=Неуязвимый
actors.buffs.ankhinvulnerability.desc=Ваш благословенный анкх израсходовал свою энергию, даровав вам немного здоровья и краткий период неуязвимости!\n\nХодов осталось: %s.
actors.buffs.ankhinvulnerability.desc=Ваш благословенный анх израсходовал свою энергию, даровав вам немного здоровья и краткий период неуязвимости!\n\nХодов осталось: %s.
actors.buffs.arcanearmor.name=Магическая броня
actors.buffs.arcanearmor.desc=Вас окружает едва заметный щит, уменьшающий урон от магических атак.\n\nВаша магическая защита увеличена на: 0-%d.\n\nХодов до ослабления защиты: %s.
@ -63,7 +63,7 @@ actors.buffs.artifactrecharge.name=Зарядка артефактов
actors.buffs.artifactrecharge.desc=Энергия течет внутри вас, заряжая надетые на вас артефакты.\n\nЭто влияет на каждый артефакт по-своему, но они будут заряжаться гораздо быстрее чем обычно.\n\nХодов осталось:%s
actors.buffs.barkskin.name=Дубовая кожа
actors.buffs.barkskin.desc=Ваша кожа затвердела и стала грубой и твердой, как кора.\n\nДанный эффект увеличивает вашу текущую броню, повышая защиту от физических атак.\n\nТекущий бонус к броне: %d\nХодов до ослабления эффекта: %s
actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack.\n\nYour armor is currently increased by: 0-%d.\nTurns until barkskin weakens: %s.
actors.buffs.barrier.name=Барьер
actors.buffs.barrier.desc=Прозрачное силовое поле блокирует весь урон.\n\nБарьер будет получать урон вместо того, кого он защищает, пока остаётся. Защита со временем также будет медленно разрушаться.\n\nХодов до полного рассеивания:%d
@ -139,13 +139,16 @@ actors.buffs.cripple.name=Хромота
actors.buffs.cripple.heromsg=Вы покалечены!
actors.buffs.cripple.desc=Вы почти уверены, что ноги не должны так гнуться.\n\nХромота вдвое снижает скорость передвижения, поэтому передвижение на одну клетку обычно занимает два хода, вместо одного.\n\nХодов осталось: %s.
actors.buffs.degrade.name=Деградирован
actors.buffs.degrade.name=Потрепан
actors.buffs.degrade.heromsg=Ваша экипировка выглядит дряхлой!
actors.buffs.degrade.desc=Мощная, темная магия высасывает силу, которой Свитки улучшения наделили вашу экипировку!\n\nВо время, пока ваша экипировка деградирована, она будет считаться как имеющая более низкий уровень, чем она имеет на самом деле. _Любое улучшение после +3 становится порядком слабее предыдущего._ Описание ваших предметов будет изменяться с учетом его сниженного уровня силы.\n\nДеградация не влияет на требования силы, заряды палочек, прочность метательного оружия или на артефакты.\n\nОсталось ходов с деградацией: %s. Использование Свитка улучшения или рассеяния немедленно снимет эффект деградации.
actors.buffs.doom.name=Проклятье
actors.buffs.doom.desc=Такое ощущение, как будто сама судьба желает вашей смерти.\n\nВесь урон, получаемый обреченным на гибель персонажем, будет удвоен.\n\nДанный эффект длится до самой смерти.
actors.buffs.dread.name=Dread
actors.buffs.dread.desc=A terror so great that it will cause its target to flee the dungeon entirely!\n\nCreatures affected by dread will run from their opponent at high speed, and will disappear from the dungeon entirely once they are out of sight. Enemies that are disposed of this way will not award any items or experience. The shock of pain will lessen the duration of dread.\n\nTurns of dread remaining: %d.
actors.buffs.drowsy.name=Сонливость
actors.buffs.drowsy.desc=Волшебные чары делают ваши веки невероятно тяжелыми. Вас клонит в сон.\n\nГерой может сбросить сонливость, если получит урон или будет полностью здоров.\n\nСпустя некоторое время цель упадёт в глубокий магический сон.
@ -159,7 +162,7 @@ actors.buffs.fireimbue.name=Благословение Огня
actors.buffs.fireimbue.desc=Вы наделены силой Огня!\n\nВсе ваши физические атаки имеют шанс поджечь цель. К тому же, вы абсолютно невосприимчивы к огню.\n\nХодов осталось: %s.
actors.buffs.foresight.name=Прозрение
actors.buffs.foresight.desc=Ваши чувства обострены, позволяя моментально обнаружать любые странности.\n\nВо время действия эффекта прозрения любой секрет, находящийся в вашем радиусе поиска, будет немедленно раскрыт.\n\nХодов осталось: %s.
actors.buffs.foresight.desc=You are somehow able to see the layout of surrounding terrain with your mind.\n\nWhile under the effect of foresight all tiles in a wide radius are revealed to you, including any secret traps or doors.\n\nTurns of foresight remaining: %s.
actors.buffs.frost.name=Заморозка
actors.buffs.frost.freezes=%s замерзает!
@ -218,7 +221,7 @@ actors.buffs.lostinventory.name=Утерянный инвентарь
actors.buffs.lostinventory.desc=Ваш инвентарь был потерян где-то в подземелье! Вы не сможете подобрать или использовать большинство предметов, пока не восстановите его.
actors.buffs.magicalsight.name=Волшебное зрение
actors.buffs.magicalsight.desc=Каким-то образом вы воспринимаете окружающий умом, а не глазами.\n\nПока магическое зрение активно, на вас не действуют местность и эффекты, блокирующие поле зрения.\n\nХодов осталось: %s.
actors.buffs.magicalsight.desc=Somehow you are able to see with your mind, rather than your eyes.\n\nAll terrain or effects which reduce or block vision are broken while magical sight is active, and your vision range is increased by 50%.\n\nTurns of magical sight remaining: %s.
actors.buffs.magicalsleep.name=Волшебный сон
actors.buffs.magicalsleep.toohealthy=Вы слишком здоровы и смогли устоять перед желанием уснуть.
@ -288,7 +291,7 @@ actors.buffs.roots.heromsg=Вы не можете двигаться!
actors.buffs.roots.desc=Корни (магические или естественные) оплетают ваши ноги, приковывая их к земле.\n\nОплетение не позволяет передвигаться, но все остальные действия всё ещё остаются доступными.\n\nХодов осталось: %s.
actors.buffs.scrollempower.name=Усиление свитка
actors.buffs.scrollempower.desc=Энергия свитка, который Маг недавно прочёл, усиливает его палочки! Следующий залп его палочки получит +%1$d уровней.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands!\n\nLevel Boost: +%1$d.\nZaps remaining: %2$d.
actors.buffs.shadows.name=Объятие теней
actors.buffs.shadows.desc=Вы растворились в тенях. Вас не видно, а ваш метаболизм замедлен.\n\nВ этом состоянии враги не атакуют и не преследуют вас. Атака или использование магии (например, свитка или палочки) немедленно развеет невидимость. Вдобавок, вы можете дольше обходиться без еды.\n\nВы останетесь в тенях, пока не покинете их или враг не наткнется на вас.
@ -349,8 +352,8 @@ actors.hero.abilities.warrior.heroicleap.prompt=Выберите направл
actors.hero.abilities.warrior.heroicleap.short_desc=Воин совершает _Героический прыжок_ к указанному месту, перепрыгивая врагов и опасности.
actors.hero.abilities.warrior.heroicleap.desc=Воин совершает прыжок в указанное место, преодолевая любых врагов или опасности на пути. Однако он не может перепрыгивать через стены или другую твердую местность.
actors.hero.abilities.warrior.shockwave.name=ударная волна
actors.hero.abilities.warrior.shockwave.short_desc=Воин выпускает конусовидную ударную волну, хлопнув по земле. Враги, попавшие в ударную волну, получают повреждения и храмоту.
actors.hero.abilities.warrior.shockwave.desc=Воин ударяет по земле, создавая ударную волну, которая распространяется до 5 клеток в пределах 60 градусного конуса.\n\nВраги, попавшие в эту ударную волну, получают эффект хромоты на 5 ходов. Также они получают 5-10 урона, плюс дополнительные 1-2 урона за каждое очко силы воина выше 10.
actors.hero.abilities.warrior.shockwave.short_desc=Воин выпускает конусовидную ударную волну, хлопнув по земле. Враги, попавшие в ударную волну, получают повреждения и хромоту.
actors.hero.abilities.warrior.shockwave.desc=The Warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the Warrior has above 10.
actors.hero.abilities.warrior.endure.name=выжидать
actors.hero.abilities.warrior.endure$enduretracker.name=Выносливость
actors.hero.abilities.warrior.endure$enduretracker.desc=Теперь Воин наносит бонусный урон, основанный на уроне, который он перенес.\n\nБонусный Урон: %1$d\nУдаров осталось: %2$d
@ -382,7 +385,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Прыжок можно соверши
actors.hero.abilities.rogue.smokebomb.prompt=Выберите клетку для прыжка
actors.hero.abilities.rogue.smokebomb$ninjalog.name=деревянная приманка
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Каким-то образом враги легко убеждаются, что эта деревянная приманка - настоящий Разбойник!
actors.hero.abilities.rogue.smokebomb.short_desc=Разбойник бросает _Дымовую Бомбу_, совершая скачок. Он становится временно невидимым и ослепляет врагов рядом со своим старым местоположением.
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=Разбойник бросает дымовую шашку и совершает скачок на расстояние до 6 клеток. Он может перескакивать сквозь ловушки и врагов, но не сквозь твердую местность, такую как стены.\n\nВраги, которые находятся рядом со старой позицией разбойника, будут ослеплены на 5 ходов.
actors.hero.abilities.rogue.deathmark.name=метка смерти
actors.hero.abilities.rogue.deathmark.ally_target=Вы можете отмечать только врагов
@ -403,13 +406,13 @@ actors.hero.abilities.huntress.spectralblades.short_desc=Охотница швы
actors.hero.abilities.huntress.spectralblades.desc=Охотница бросает во врага призрачный клинок, который равносилен удару оружием ближнего боя. Работают все обычные эффекты оружия ближнего боя, включая чары.
actors.hero.abilities.huntress.naturespower.name=сила природы
actors.hero.abilities.huntress.naturespower.short_desc=Охотница призывает _Силу Природы_, на короткое время увеличивая скорость движения и скорострельность своего лука.
actors.hero.abilities.huntress.naturespower.desc=Охотница на время наделяет себя и свой лук силой природы! Этот эффект длится 8 ходов.\n\nВ течение этого времени охотница движется с удвоенной скоростью и атакует из лука на 33% быстрее. Эффект усиленной атаки из лука не срабатывает, если снайпер использует свои специальные атаки.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the Huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the Sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=сила природы
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=Охотница на короткое время получает силу, увеличивая скорость своего движения и скорость атаки с помощью лука.\n\nХодов осталось: %s.
actors.hero.abilities.huntress.spirithawk.name=дух ястреба
actors.hero.abilities.huntress.spirithawk.no_space=Рядом с вами нет свободного места.
actors.hero.abilities.huntress.spirithawk.short_desc=Охотница вызывает фамильяра _Духа Ястреба_, который может помочь ей разведать места и отвлечь врагов.
actors.hero.abilities.huntress.spirithawk.desc=Охотница призывает фамильяра ястреба-духа, которым можно управлять, повторно используя способность, пока он призван. Ястреб живет 60 ходов, управление ястребом не требует никаких затрат.\n\nУ ястреба минимальное здоровье и сила атаки, но он быстр, уклончив и точен. Он разделяет с охотницей свое поле зрения. Он невосприимчив ко всем связанным с областью эффектам, таким как огонь и ядовитый газ. Он не будет атаковать, пока ему не будет специально указано это.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 100 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=дух ястреба
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Ваш ястреб следует за вами.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Ваш ястреб идет в атаку!
@ -423,6 +426,7 @@ actors.hero.abilities.ratmogrify.short_desc=Герой _крысоморфизи
actors.hero.abilities.ratmogrify.desc=Герой превращает врага в крысу на 6 ходов! Боссы, союзники и крысы не могут быть превращены в крыс.\n\nКрысоморфизированные враги сохраняют свою первоначальную статистику, но не имеют никаких способностей.
actors.hero.abilities.ratmogrify$transmograt.name=Крысоморфизирован %s
actors.hero.abilities.ratmogrify$transmograt.desc=Этот враг превратился в крысу. По-моему, это существенное улучшение! - Крысиный Король
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Slain by: ratmogrified enemy
##main hero
actors.hero.hero.name=вы
@ -445,7 +449,7 @@ actors.hero.hero.revive=Анх взрывается дарующей жизнь
##classes
actors.hero.heroclass.warrior=воин
actors.hero.heroclass.warrior_desc=Воин начинает со _сломанной печатью_, которая создает защиту поверх его здоровья. Печать можно перемещать между доспехами, и с ее помощью можно передавать одно улучшение.\n\nВоин также начинает с _изношенным коротким мечом_, _тремя метательными камнями_, тканой бронёй, бурдюком и бархатным мешочком.\n\nВоин автоматически опознаёт:\n_-_ Свиток Опознания\n_-_ Зелье Исцеления\n_-_ Свиток Ярости
actors.hero.heroclass.warrior_desc=Воин начинает с _уникальной сломанной печатью_, которая создает защиту поверх его здоровья. Печать можно перемещать между доспехами и также можно _переносить одно улучшение_ на ней.\n\nВоин также начинает с _изношенным коротким мечом_, _тремя метательными камнями_, тканой бронёй, бурдюком и бархатным мешочком.\n\nВоин автоматически опознаёт:\n_-_ Свиток Опознания\n_-_ Зелье Исцеления\n_-_ Свиток Ярости
actors.hero.heroclass.mage=маг
actors.hero.heroclass.mage_desc=Маг начинает с _уникальным посохом_, который заряжается значительно быстрее, чем палочка, и имеет на 1 заряд больше. Посох может быть наделен силой любой палочки, которую маг найдет в подземелье.\n\nМаг начинает с _посохом магической стрелы_, тканой бронёй, бурдюком и бархатным мешочком.\n\nМаг автоматически опознаёт:\n_-_ Свиток Опознания\n_-_ Зелье Алхимического Огня\n_-_ Свиток Улучшения
@ -479,7 +483,7 @@ actors.hero.herosubclass.freerunner_short_desc=_ Бродяга_ накапли
actors.hero.herosubclass.freerunner_desc=По мере того, как Бродяга движется, он накапливает импульс. Он может набрать до 10 очков импульса пройдя 10 ходов, но быстро теряет их, если перестает двигаться. Бродяга может использовать свой импульс, чтобы начать бег, по 2 хода на очко импульса.\n\nПри беге Бродяга движется с удвоенной скоростью и получает бонус к уклонению пропорционально своему уровню. Как только бег заканчивается, происходит перезарядка, прежде чем импульс сможет накапливаться снова.
actors.hero.herosubclass.sniper=снайпер
actors.hero.herosubclass.sniper_short_desc=_Снайпер_ может пробить броню своими дальнобойными атаками. После удара метательным оружием она может применить специальную атаку с помощью своего лука.
actors.hero.herosubclass.sniper_desc=Снайпер - это мастер дальнего боя, чьи дальние атаки пробивают вражескую броню. Когда она попадает во врага метательным оружием, она ставит на них метку снайпера, которая позволяет ей активировать специальную атаку с помощью своего лука. Эта особая атака варьируется в зависимости от того, как сбалансирован её лук.\n\nНесбалансированный лук выстрелит одной стрелой, которая наносит меньший урон, но выстреливает мгновенно. Лук сбалансированный на скорость выпустит залп из трех стрел, которые наносят меньший урон, но могут активировать зачарования и потратить 1 ход для выстрела. Лук сбалансированный на урон выстрелит снайперским выстрелом, который гарантированно попадет, нанесет бонусный урон в зависимости от расстояния и требует 2 хода для выстрела.
actors.hero.herosubclass.sniper_desc=The Sniper is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=хранитель
actors.hero.herosubclass.warden_short_desc=Хранитель может видеть сквозь высокую траву и получает бонусные эффекты, когда она сажает семена и топчет растения.
actors.hero.herosubclass.warden_desc=Хранитель имеет сильную связь с природой, которая дает ей множество бонусных эффектов, связанных с травой и растениями. Она способна видеть сквозь высокую и примятую траву, как если бы это было пустое пространство.\n\nХранитель заставляет траву прорастать вокруг любого семени, которое она бросает или сажает, и получает специальные эффекты, когда вытаптывает растения. Эти специальные эффекты заменяют обычные эффекты растений, а это означает, что ни одно растение не вредно для нее, чтобы наступить на него.
@ -514,7 +518,7 @@ actors.hero.talent.improvised_projectiles.title=Импровизированны
actors.hero.talent.improvised_projectiles.desc= _+1:_ Воин может ослепить врага на _2 хода_, кинув в него любой предмет, не являющийся метательным оружием. Эта способность перезаряжается 50 ходов.\n\n_+2:_ Воин может ослепить врага на _3 хода_, кинув в него любой предмет, не являющийся метательным оружием. Эта способность перезаряжается 50 ходов.
actors.hero.talent.hold_fast.title=Защитная стойка
actors.hero.talent.hold_fast.desc=_+1:_ Пока Воин стоит и не двигается, он получает _+2 защиты_.\n\n_+2:_ Пока Воин стоит и не двигается, он получает _+4 защиты_.\n\n_+3:_ Пока Воин стоит и не двигается, он получает _+6 защиты_.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _0-2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _0-4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _0-6 armor_ until he moves.
actors.hero.talent.strongman.title=Силач
actors.hero.talent.strongman.desc=_+1:_ Сила Воина _ увеличивается на 8%_, и округляется в меньшую сторону.\n\n_+2:_ Сила Воина _ увеличивается на 13%_, и округляется в меньшую сторону.\n\n_+3:_ Сила Воина _ увеличивается на 18%_, и округляется в меньшую сторону.
@ -537,7 +541,7 @@ actors.hero.talent.body_slam.desc=_+1:_ Когда Воин приземляет
actors.hero.talent.impact_wave.title=ударная волна
actors.hero.talent.impact_wave.desc=_+1:_Когда Воин приземляется после прыжка, все соседние враги отбрасываются _2 клетки_ назад и имеют_25% шанс_ получить уязвимость на 3 хода.\n\n_+2:_Когда Воин приземляется после прыжка, все соседние враги отбрасываются _3 клетки_ назад и имеют_50% шанс_ получить уязвимость на 3 хода.\n\n_+3:_Когда Воин приземляется после прыжка, все соседние враги отбрасываются _4 клеток_ назад и имеют_75% шанс_ получить уязвимость на 3 хода.\n\n_+4:_Когда Воин приземляется после прыжка, все соседние враги отбрасываются _5 клеток_ назад и имеют_100% шанс_ получить уязвимость на 3 хода.
actors.hero.talent.double_jump.title=двойной прыжок
actors.hero.talent.double_jump.desc=_+1:_ Если Воин выполняет второй прыжок в течение 5 ходов, стоимость этого прыжка _снижается на 20%_.\n\n_+2:_ Если Воин выполняет второй прыжок в течение 5 ходов, стоимость этого прыжка _снижается на 36%_.\n\n_+3:_ Если Воин выполняет второй прыжок в течение 5 ходов, стоимость этого прыжка _снижается на 50%_.\n\n_+4:_ Если Воин выполняет второй прыжок в течение 5 ходов, стоимость этого прыжка _снижается на 60%_.
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _41% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=увеличивающаяся волна
actors.hero.talent.expanding_wave.desc=_+1:_ Диапазон ударной волны увеличен до _6 клеток_ с 5, а её ширина увеличена до _75 градусов_ с 60.\n\n_+2:_ Диапазон ударной волны увеличен до _6 клеток_ с 5, а её ширина увеличена до _90 градусов_ с 60.\n\n_+3:_ Диапазон ударной волны увеличен до _6 клеток_ с 5, а её ширина увеличена до _105 градусов_ с 60.\n\n_+4:_ Диапазон ударной волны увеличен до _6 клеток_ с 5, а её ширина увеличена до _120 градусов_ с 60.
@ -549,7 +553,7 @@ actors.hero.talent.shock_force.desc=_+1:_ Ударная волна наноси
actors.hero.talent.sustained_retribution.title=устойчивое возмездие
actors.hero.talent.sustained_retribution.desc=_+1:_ Воин наносит _115% бонусного урона_ распространённого между _2 ударами_, вместо 100% за 1 удар.\n\n_+2:_ Воин наносит _130% бонусного урона_ распространённого между_3 ударами_, вместо 100% за 1 удар.\n\n_+3:_ Воин наносит _145% бонусного урона_ распространённого между_4 ударами_, вместо 100% за 1 удар.\n\n_+4:_ Воин наносит _160% бонусного урона_ распространённого между_5 ударов_, вместо 100% за 1 удар.
actors.hero.talent.shrug_it_off.title=не обращай внимания
actors.hero.talent.shrug_it_off.desc=_+1:_ Воин не может получить урон более _71% от своего максимального здоровья_ во время выжидания.\n\n_+2:_ Воин не может получить урон более _50% от своего максимального здоровья_ во время выжидания.\n\n_+3:_ Воин не может получить урон более _35% от своего максимального здоровья_ во время выжидания.\n\n_+4:_ Воин не может получить урон более _25% от своего максимального здоровья_ во время выжидания.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _67% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _45% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _30% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _20% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=уравнять шансы
actors.hero.talent.even_the_odds.desc=_+1:_ Воин наносит дополнительные _5% бонусного урона_ за каждого врага в пределах 2 клеток по окончании выжидания.\n\n_+2:_ Воин наносит дополнительные _10% бонусного урона_ за каждого врага в пределах 2 клеток по окончании выжидания.\n\n_+3:_ Воин наносит дополнительные _15% бонусного урона_ за каждого врага в пределах 2 клеток по окончании выжидания.\n\n_+4:_ Воин наносит дополнительные _20% бонусного урона_ за каждого врага в пределах 2 клеток по окончании выжидания.
@ -566,7 +570,7 @@ actors.hero.talent.backup_barrier.desc=_ + 1: _ Маг получает _3 за
actors.hero.talent.energizing_meal.title=Возбуждающий обед
actors.hero.talent.energizing_meal.desc=_+1:_ Перекус занимает у Мага 1 ход и даёт ему _5 ходов перезарядки палочек_.\n\n_+2:_ Перекус занимает у Мага 1 ход и даёт ему _8 ходов перезарядки палочек_.
actors.hero.talent.energizing_upgrade.title=Заряжающее улучшение
actors.hero.talent.energizing_upgrade.desc=_+1 _ Использование свитка Улучшения мгновенно перезаряжает посох Магаа 3 заряда_, это может повысить его текущий предел заряда.\n\n_+2:_ Использование свитка Улучшения мгновенно перезаряжает посох мага _ на 5 зарядов, что может превысить его текущий предел заряда.\n\nЭтот талант также срабатывает при использовании свитков или заклинаний, основанных на свитках Улучшения.
actors.hero.talent.energizing_upgrade.desc=_+1 _ Использование свитка Улучшения мгновенно перезаряжает посох Магаа 3 заряда_, что даже может превысить текущий предел зарядов.\n\n_+2:_ Использование свитка Улучшения мгновенно перезаряжает посох Магаа 5 зарядов_, что даже может превысить текущий предел зарядов.\n\nЭтот талант также срабатывает при использовании свитков или заклинаний, основанных на свитках Улучшения.
actors.hero.talent.wand_preservation.title=Сохранение палочки
actors.hero.talent.wand_preservation.desc=_ + 1: _ Когда Маг сливает новую палочку со своим посохом, старая палочка имеет _67% шанс_ вернуться как +0.\n\n_ + 2: _ Когда Маг сливает новую палочку со своим посохом, старая палочка имеет _100% шанс_ вернуться как +0.\n\nЭтот талант может сохранить палочку до трех раз.
actors.hero.talent.arcane_vision.title=Магическое зрение
@ -575,7 +579,7 @@ actors.hero.talent.shield_battery.title=Батарейка для щита
actors.hero.talent.shield_battery.desc=_+1:_ Маг может нацелиться на себя палочкой, чтобы преобразовать его заряды в щит величиной _5% от максимального ОЗ за заряд_.\n\n_+2:_ Маг может нацелиться на себя палочкой, чтобы преобразовать его заряды в щит величиной _7.5% от максимального ОЗ за заряд_.
actors.hero.talent.empowering_scrolls.title=Усиливающие свитки
actors.hero.talent.empowering_scrolls.desc=_+1:_ Когда Маг использует свиток, его следующий выстрел из палочки получит _+1 уровень_.\n\n_+2:_ Когда Маг использует свиток, его следующий выстрел из палочки получит _+2 уровня_.\n\n_+3:_ Когда Маг использует свиток, его следующий выстрел из палочки получит _+3 уровня_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next two wand zaps will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next two wand zaps will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next two wand zaps will get _+3 levels_.
actors.hero.talent.ally_warp.title=Рокировка
actors.hero.talent.ally_warp.desc=_+1:_ Маг может нажать на союзника, чтобы моментально поменяться с ним местами на расстоянии до _2-х клеток_.\n\n_+2:_ Маг может нажать на союзника, чтобы моментально поменяться с ним местами на расстоянии до _4-х клеток_.\n\n_+3:_ Маг может нажать на союзника, чтобы моментально поменяться с ним местами на расстоянии до _6-ти клеток_.
@ -596,7 +600,7 @@ actors.hero.talent.necromancers_minions.desc=_+1_ Когда враг с мет
actors.hero.talent.blast_radius.title=радиус взрыва
actors.hero.talent.blast_radius.desc=_+1:_ Радиус стихийного взрыва увеличен с 4 до _5 клеток_.\n\n_+2:_ Радиус стихийного взрыва увеличен с 4 до _6 клеток_.\n\n_+3:_ Радиус стихийного взрыва увеличен с 4 до _7 клеток_.\n\n_+4:_ Радиус стихийного взрыва увеличен с 4 до _8 клеток_.
actors.hero.talent.elemental_power.title=сила стихии
actors.hero.talent.elemental_power.desc=_+1:_ Сила стихийного взрыва увеличивается на _20%_.\n\n_+2:_ Сила стихийного взрыва увеличивается на _40%_.\n\n_+3:_ Сила стихийного взрыва увеличивается на _60%_.\n\n_+4:_ Сила стихийного взрыва увеличивается на _80%_.
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _20%_.\n\n_+2:_ The power of elemental blast is increased by _40%_.\n\n_+3:_ The power of elemental blast is increased by _60%_.\n\n_+4:_ The power of elemental blast is increased by _80%_.
actors.hero.talent.reactive_barrier.title=реактивный барьер
actors.hero.talent.reactive_barrier.desc=_+1:_ Маг получает _2 защиты_ за каждого персонажа, пострадавшего от стихийного взрыва, максимум до 5 персонажей.\n\n_+2:_ Маг получает _4 защиты_ за каждого персонажа, пострадавшего от стихийного взрыва, максимум до 5 персонажей.\n\n_+3:_ Маг получает _6 защиты_ за каждого персонажа, пострадавшего от стихийного взрыва, максимум до 5 персонажей.\n\n_+4:_ Маг получает _8 защиты_ за каждого персонажа, пострадавшего от стихийного взрыва, максимум до 5 персонажей.
@ -631,19 +635,19 @@ actors.hero.talent.mystical_upgrade.desc=_+1:_ Использование сви
actors.hero.talent.wide_search.title=Широкий поиск
actors.hero.talent.wide_search.desc=_+1:_ Радиус поиска Разбойника изменен с квадрата 5x5 на _круг 7x7_. \n\n_+2:_ Радиус поиска Разбойника изменен с квадрата 5x5 на _квадрат 7x7_.
actors.hero.talent.silent_steps.title=Бесшумные шаги
actors.hero.talent.silent_steps.desc=_+1:_ Разбойник не разбудит спящих врагов, пока он на расстоянии _3 или более клеток_.\n\n_+2:_ Разбойник не разбудит спящих врагов, пока _не подойдёт вплотную_.
actors.hero.talent.silent_steps.desc=_+1:_ Разбойник не разбудит спящих врагов, пока он на расстоянии _3 или более клеток от них_.\n\n_+2:_ Разбойник не разбудит спящих врагов, пока _не подойдёт вплотную к ним_.
actors.hero.talent.rogues_foresight.title=Разбойничья чуйка
actors.hero.talent.rogues_foresight.desc=_+1:_ Когда Разбойник впервые спускается на этаж с секретной комнатой, у него есть _50% шанс почувствовать это_.\n\n_+2:_ Когда Разбойник впервые спускается на этаж с секретной комнатой, у него есть _75% шанс почувствовать это_.
actors.hero.talent.light_cloak.title=Лёгкий плащ
actors.hero.talent.light_cloak.desc=_+1:_ Разбойник может использовать Плащ Теней, не экипировав его, но тогда он перезаряжается со _скоростью 13%_.\n\n_+2:_ Разбойник может использовать Плащ Теней, не экипировав его, но тогда он перезаряжается со _скоростью 27%_.\n\n_+3:_ Разбойник может использовать Плащ Теней, не экипировав его, но тогда он перезаряжается со _скоростью 40%_.
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _17% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _33% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_.
actors.hero.talent.enhanced_rings.title=Улучшенные кольца
actors.hero.talent.enhanced_rings.desc=_+1:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _3 ходов_. \n\n_+2:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _6 ходов_. \n\n_+3:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _9 ходов_.
actors.hero.talent.enhanced_lethality.title=Улучшенная летальность
actors.hero.talent.enhanced_lethality.desc=_+1_ Убийца может убить врага с показателем здоровья ниже _4/13/27/67%_ за уровень готовности, вместо 3/10/20/50%.\n\n_+2_ Убийца может убить врага с показателем здоровья ниже _5/17/30/83%_ за уровень готовности, вместо 3/10/20/50%.\n\n_+3_ Убийца может убить врага с показателем здоровья ниже _6/20/40/100%_ за уровень готовности, вместо 3/10/20/50%.
actors.hero.talent.assassins_reach.title=Убийственный размах
actors.hero.talent.assassins_reach.desc=_+1:_ Диапазон удара убийцы на каждом уровне подготовки увеличен до _1/3/4/6 клеток, с 1/2/3/4.\n\n_+2:_ Диапазон удара убийцы на каждом уровне подготовки увеличен до _2/4/6/8 клеток, с 1/2/3/4.\n\n_+3:_ Диапазон удара убийцы на каждом уровне подготовки увеличен до _2/5/7/10 клеток, с 1/2/3/4.
actors.hero.talent.assassins_reach.desc=_+1:_ Диапазон удара Убийцы за уровень подготовки увеличен до _1/3/4/6 клеток,_ вместо 1/2/3/4.\n\n_+2:_ Диапазон удара Убийцы за уровень подготовки увеличен до _2/4/6/8 клеток_, вместо 1/2/3/4.\n\n_+3:_ Диапазон удара Убийцы за уровень подготовки увеличен до _2/5/7/10 клеток_, вместо 1/2/3/4.
actors.hero.talent.bounty_hunter.title=Охотник за головами
actors.hero.talent.bounty_hunter.desc=_+1:_ Когда Убийца убивает врага подготовленным ударом, он оставляет _15 дополнительных монет_.\n\n_+2:_ Когда Убийца убивает врага подготовленным ударом, он оставляет _30 дополнительных монет_.\n\n_+3:_ Когда Убийца убивает врага подготовленным ударом, он оставляет _45 дополнительных монет_.
@ -652,7 +656,7 @@ actors.hero.talent.evasive_armor.desc=_+1:_ Во время бега Бродя
actors.hero.talent.projectile_momentum.title=Инерция снаряда
actors.hero.talent.projectile_momentum.desc=_+1:_ Во время бега Бродяга получает _+20% к точности и +15% к урону_ от метательного оружия.\n\n_+2:_ Во время бега Бродяга получает _+40% к точности и +30% к урону_ от метательного оружия.\n\n_+3:_ Во время бега Бродяга получает _+60% к точности и +45% к урону_ от метательного оружия.
actors.hero.talent.speedy_stealth.title=Быстрая скрытность
actors.hero.talent.speedy_stealth.desc=_+1:_ Бродяга получает 2 стака импульса за ход, пока он невидим.\n\n_+2:_ В дополнение к преимуществам +1, бег больше не считает время, пока Бродяга невидим.\n\n_+3:_ В дополнение к преимуществам +1 и +2, Бродяга движется с удвоенной скоростью, пока он невидим, независимо от того, Бежит он или нет.
actors.hero.talent.speedy_stealth.desc=_+1:_ Бродяга получает 2 стака импульса за ход, пока он невидим.\n\n_+2:_ В дополнение к преимуществам +1, время в бегу больше не считается, пока Бродяга невидим.\n\n_+3:_ В дополнение к преимуществам +1 и +2, Бродяга движется с удвоенной скоростью, пока он невидим, независимо от того, бежит он или нет.
actors.hero.talent.hasty_retreat.title=поспешное отступление
actors.hero.talent.hasty_retreat.desc=_+1:_ После скачка Разбойник получает _1 ход_ ускорения и невидимости.\n\n_+2:_ После скачка Разбойник получает _2 хода_ ускорения и невидимости.\n\n_+3:_ После скачка Разбойник получает _3 хода_ ускорения и невидимости.\n\n_+4:_ После скачка Разбойник получает _4 хода_ ускорения и невидимости.
@ -683,7 +687,7 @@ actors.hero.talent.survivalists_intuition.desc=_+1:_ Охотница опозн
actors.hero.talent.followup_strike.title=Добивающий удар
actors.hero.talent.followup_strike.desc=_+1:_ Когда Охотница попадает во врага из своего лука или метательным оружием, ее следующая рукопашная атака против этого врага нанесёт _2 бонусных урона_. \n\n_+2:_ Когда Охотница попадает во врага из своего лука или метательным оружием, ее следующая рукопашная атака против этого врага нанесёт _3 бонусных урона_.
actors.hero.talent.natures_aid.title=Помощь природы
actors.hero.talent.natures_aid.desc=_+1:_ Охотница получает 2 защиты Дубовой кожи на _3 хода_, когда растение вытоптано в её поле зрения.\n\n_+2:_ Охотница получает 2 защиты Дубовой кожи на _5 ходов_, когда растение вытоптано в её поле зрения.
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 0-2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 0-2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=Тонизирующий обед
actors.hero.talent.invigorating_meal.desc=_+1:_ Перекус занимает у Охотницы 1 ход (ягоды съедаются мгновенно) и _ускоряет на 1 ход_.\n\n_+2:_ Перекус занимает у Охотницы 1 ход (ягоды съедаются мгновенно) и _ускоряет на 2 хода_.
@ -711,7 +715,7 @@ actors.hero.talent.shared_upgrades.desc=+1:_ Когда Снайпер атак
actors.hero.talent.durable_tips.title=Прочные наконечники
actors.hero.talent.durable_tips.desc=_+1:_ Дротики становятся в _2 раза_ прочнее когда Хранитель использует их.\n\n_+2:_ Дротики становятся в _3 раза_ прочнее когда Хранитель использует их.\n\n_+3:_ Дротики становятся в _4 раза_ прочнее когда Хранитель использует их.
actors.hero.talent.barkskin.title=Дубовая кожа
actors.hero.talent.barkskin.desc=_+1:_ Когда Хранитель наступает на траву, она получает дубовую кожу эквивалентную _50% от её уровня_, которая исчезает каждый ход.\n\n_+2:_ Когда Хранитель наступает на траву, она получает дубовую кожу эквивалентную _100% от её уровня_, которая исчезает каждый ход.\n\n_+3:_ Когда Хранитель наступает на траву, она получает дубовую кожу эквивалентную _150% от её уровня_, которая исчезает каждый ход.
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains _0-50% of her level_ in barkskin armor which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains _0-100% of her level_ in barkskin armor which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains _0-150% of her level_ in barkskin armor which fades every turn.
actors.hero.talent.shielding_dew.title=Защитная роса
actors.hero.talent.shielding_dew.desc=_+1:_ Когда здоровье Хранителя полно, капли росы могут дать ей защиту на _20% от её максимального здоровья_.\n\n_+2:_ Когда здоровье Хранителя полно, капли росы могут дать ей защиту на _40% от её максимального здоровья_.\n\n_+3:_ Когда здоровье Хранителя полно, капли росы могут дать ей защиту на _60% от её максимального здоровья_.
@ -738,6 +742,7 @@ actors.hero.talent.swift_spirit.desc=_+1:_ Скорость передвижен
#universal
actors.hero.talent.heroic_energy.title=героическая энергия
actors.hero.talent.heroic_energy.rat_title=ratroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ Способность брони героя имеет сниженную стоимость заряда _на 13%_.\n\n_+2:_ Способность брони героя имеет сниженную стоимость заряда _на 24%_.\n\n_+3:_ Способность брони героя имеет сниженную стоимость заряда _на 34%_.\n\n_+4:_ Способность брони героя имеет сниженную стоимость заряда _на 43%_.
actors.hero.talent.ratsistance.title=крысопротивление
@ -885,7 +890,7 @@ actors.mobs.demonspawner.on_death=Демоническая энергия зде
actors.mobs.demonspawner.desc=Этот вихрь сплавов из плоти дворфов производит демонов-потрошителей из частей дворфовких тел. Очевидно, демоны не брезгают использованием любого подручного материала против своих врагов.\n\nИмея ужасающий вид, эти производители демонов, с другой стороны, не имеют средств для передвижения или для прямой обороны. Все же, их внушительная масса препятствует их быстрому уничтожению, а при опасности они будут быстрее производить демонов-потрошителей.\n\n_Рассадники демонов, похоже, связаны с каким-то центральным источником демонической силы. Их уничтожение может привести к его ослабеванию._
actors.mobs.dm100.name=DM-100
actors.mobs.dm100.zap_kill=Вас убила молния...
actors.mobs.dm100.zap_kill=Вы были убиты молнией...
actors.mobs.dm100.desc=DM-100 - ранняя модель дворфовского 'оборонного оборудования', было создано для защиты шахтеров-дворфов в пещерах под этой тюрьмой. Удары электрическим током этих устройств, однако, оказались слишком слабыми, так что их подарили тюрьме людей выше. Стражи изначально считали, что применять их - слишком жестоко, но заключенные становились все менее управляемыми, так что они стали необходимы.
actors.mobs.dm200.name=DM-200
@ -1078,7 +1083,7 @@ actors.mobs.spinner.desc=Эти зеленые и мохнатые пещерн
actors.mobs.statue.name=живая статуя
actors.mobs.statue.def_verb=блокирует
actors.mobs.statue.desc=На первый взгляд это всего лишь одна из неподвижных статуй этого подземелья, но её выдают красные светящиеся глаза.\n\nХотя сама статуя сделана из камня, но _%s_ в ее руках выглядит настоящим.
actors.mobs.statue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.\n\nWhile the statue itself is made of stone, the _%s_ it's wielding looks real.
actors.mobs.succubus.name=суккуб
actors.mobs.succubus.desc=Суккубы - демоны-оборотни, манипулирующие сознание своей жертвы. Этот принял образ бледного готичного гуманоида, возможно, чтобы привлечь дворфов-чернокнижников?\n\nСуккубы могут временно очаровать противника при атаке, лишая противника способности нанести прямую ответную атаку. Когда суккубы атакуют очарованного врага, они крадут немного его жизненной силы.

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@ -63,7 +63,7 @@ actors.buffs.artifactrecharge.name=Eser Reşarj Oluyor
actors.buffs.artifactrecharge.desc=Enerji içinden akıp geçiyor, donandığın eserlerin şarj olma hızı artar.\n\nHer eser farklı seviyelerde etkilenir ama hepsi normalden hızlı şarj olur.\n\nKalan sıra: %s.
actors.buffs.barkskin.name=Kabuk derili
actors.buffs.barkskin.desc=Derin sertleşti, sert ve kabuk gibi katı hissettiriyor.\n\nSertleşmiş derin aktif zırhını arttırarak sana fiziksel saldırılara karşı daha iyi koruma sağlar.\n\nZırhın şu an şu kadar arttı: %d.\nKabukderinin zayıflamasına kalan sıra: %s.
actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack.\n\nYour armor is currently increased by: 0-%d.\nTurns until barkskin weakens: %s.
actors.buffs.barrier.name=Bariyer
actors.buffs.barrier.desc=Tüm hasarı engelleyen sağlam bir güç baloncuğu.\n\nBariyer koruduğu şeyde kalkan kaldığı sürece hasar soğurur. Kalkan zaman geçtikçe bozulur.\n\nKalan Kalkan:%d.
@ -146,6 +146,9 @@ actors.buffs.degrade.desc=Güçlü bir kara büyü geliştirme parşömenlerinin
actors.buffs.doom.name=Lanetli
actors.buffs.doom.desc=Evren ölmeni isterken ilerlemek zor olacak gibi görünüyor.\n\nLanetli karakterler tüm kaynaklardan iki kat fazla hasar alırlar.\n\nLanet sonsuzdur, ve sadece ölümle son bulur.
actors.buffs.dread.name=Dread
actors.buffs.dread.desc=A terror so great that it will cause its target to flee the dungeon entirely!\n\nCreatures affected by dread will run from their opponent at high speed, and will disappear from the dungeon entirely once they are out of sight. Enemies that are disposed of this way will not award any items or experience. The shock of pain will lessen the duration of dread.\n\nTurns of dread remaining: %d.
actors.buffs.drowsy.name=Uykulu
actors.buffs.drowsy.desc=Büyülü bir güç uyanık kalmanı zorlaştırıyor. \n\nKarakter uykulu olma durumuna hasar alarak veya tam sağlıkta olarak direnebilir. \n\nBirkaç sıra sonra, hedef derin ve büyülü bir uykuya dalar.
@ -159,7 +162,7 @@ actors.buffs.fireimbue.name=Ateş ile sarıldın
actors.buffs.fireimbue.desc=Ateşin gücü ile sarıldın! \n\nTüm fiziksel saldırılarının düşmanı alevler içinde bırakma şansı var. Üstüne, alevlerin tüm negatif etkilerine karşı dirençlisin. \n\nAteş sarılmasının bitmesine kalan sıra: %s.
actors.buffs.foresight.name=Öngörü
actors.buffs.foresight.desc=Hislerin yükseldi ve bu, anormal her şeyi fark etmeni sağlıyor.\n\nÖngörünün etkisi altındayken arama menzilin büyür ve arama bölgene giren her şey anında keşfedilir.\n\nÖngörünün bitmesine kalan sıra: %s
actors.buffs.foresight.desc=You are somehow able to see the layout of surrounding terrain with your mind.\n\nWhile under the effect of foresight all tiles in a wide radius are revealed to you, including any secret traps or doors.\n\nTurns of foresight remaining: %s.
actors.buffs.frost.name=Donuk
actors.buffs.frost.freezes=%s dondu!
@ -218,7 +221,7 @@ actors.buffs.lostinventory.name=Kayıp envanter.
actors.buffs.lostinventory.desc=Envanterin zindanda bir yerde kayboldu! Onu bulana kadar çoğu eşyayı kullanamasın veya alamazsınş.
actors.buffs.magicalsight.name=Büyülü Görüş
actors.buffs.magicalsight.desc=Bir şekilde gözlerin yerine zihninle görebiliyorsun.\n\nGörüşü sağlayan herhangi bir arazi veya etki bu büyüsel görüş aktifken görüşünü engelleyemez.\n\nBüyüsel görüşün geçmesine kalan sıra: %s.
actors.buffs.magicalsight.desc=Somehow you are able to see with your mind, rather than your eyes.\n\nAll terrain or effects which reduce or block vision are broken while magical sight is active, and your vision range is increased by 50%.\n\nTurns of magical sight remaining: %s.
actors.buffs.magicalsleep.name=Büyülü uyku
actors.buffs.magicalsleep.toohealthy=Fazla sağlıklı olduğundan uyuma isteğine direniyorsun.
@ -236,7 +239,7 @@ actors.buffs.momentum.momentum=Momentum Kazanıyor
actors.buffs.momentum.running=Serbestkoşu
actors.buffs.momentum.resting=Toparlanıyor
actors.buffs.momentum.momentum_desc=Hareket ettikçe parkurcu momentum kazanır ve parkur yapmaya başlayabilir.\n\nHer momentum şarjı iki tur parkur sağlar, parkurcu 10 şarja kadar biriktirebilir, momentum parkurcu hareket etmeyi bırakırsa hızlıca kaybolur.\n\nMevcut momentum şarjı:%d
actors.buffs.momentum.running_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the Freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d.
actors.buffs.momentum.running_desc=Serbest koşucu hareket ettikçe ivme kazanır ve bu ivmeyi serbest koşuya başlamak için harcayabilir.\n\nSerbest koşarken, Serbest Koşucu iki kat hızla hareket eder ve seviyesine bağlı olarak bonus kaçınma kazanır.\n\nKalan tur: %d.
actors.buffs.momentum.resting_desc=Hareket ettikçe parkurcu momentum kazanır ve parkur yapmaya başlayabilir.\n\nParkurcunun gücünü toplayıp momentum kazanmak için biraz zamana ihtiyacı var.\n\nKalan tur:%d
actors.buffs.ooze.name=ındırıcı çamur
@ -288,7 +291,7 @@ actors.buffs.roots.heromsg=Hareket edemiyorsun!
actors.buffs.roots.desc=Kökler (büyüsel veya doğal) ayağı yakalar ve yakaladığı kişiyi yere sabitler. \n\nKökler bir hedefe kilitlenir ve onun hareket etmesini imkansız hale getirir, fakat diğer eylemleri etkilemez. \n\nKökün geçmesine kalan sıra: %s.
actors.buffs.scrollempower.name=Parşömen Güçlendirme
actors.buffs.scrollempower.desc=Büyücünün yakında okuduğu parşömenin enerjisi asalarını güçlendiriyor! sonraki asa saldırısı +%1$d seviye güçlü olacak.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands!\n\nLevel Boost: +%1$d.\nZaps remaining: %2$d.
actors.buffs.shadows.name=Gölgelerin içinde
actors.buffs.shadows.desc=Etrafındaki gölgelerle iç içe girdin, bu metabolizmanı yavaşlatıyor ve sana görünmezlik sağlıyor. \n\nGörünmezken düşmanlar sana saldıramaz veya seni takip edemez. Çoğu fiziksel saldırılar veya büyüsel etkiler (parşömenler veya asalar gibi) görünmezliği anında sonlandırır. Üstelik gölgelerle iç içeyken acıkma oranın yavaşlar. \n\nBir düşman gelip seninle etkileşim kurana kadar veya gölgeleri terkedene kadar gölgelerle iç içe kalırsın.
@ -300,7 +303,7 @@ actors.buffs.snipersmark.name=Keskin nişancının işareti
actors.buffs.snipersmark.desc=Keskin nişancı en son saldırdığı hedefe daha fazla odaklanır. Nişancı yayı ile yayını nasıl ayarladığına bağlı olarak özel bir saldırı yapabilir.\n\nAyarlanmamış bir yay _hızlıca_ yollayacaktır. Daha düşük bir hasarı vardır ancak fırlatma hemen gerçekleşir.\n\nHıza ayarlanmış bir yay üç oktan oluşan bir _seri_ yollayacaktır. Her bir ok azaltılmış hasar verecektir, yine de efsunları etkinleştirebilir. Bu seriyi sıkmak 1 turluk zaman gerektirir.\n\nHasara ayarlanmış bir yay _keskin nişan_ oku yollayacaktır. Bu vuruş garantilidir, işaretlenen düşmana uzaklığına göre bonus hasar verecektir. Bu vuruş 2 turluk zaman gerektirir.
actors.buffs.soulmark.name=Ruh işaretlenmesi
actors.buffs.soulmark.desc=The warlock has tapped into the soul of this creature, allowing him to heal as it takes physical damage.\n\nTurns of soul mark remaining: %s.
actors.buffs.soulmark.desc=Sihirbaz bu karakterin ruhunu işaretledi. Bu karakter hasar aldıkça iyileşecek ve açlığını giderecek. \n\nRuh işaretinin geçmesine kalan sıra: %s.
actors.buffs.stamina.name=Kondisyon
actors.buffs.stamina.desc=Sonsuz kondisyona sahipsin ve bu daha hızlı hareket etmeni sağlıyor!\n\nBu kondisyon etkisi altındayken +50 %% hızında koşacaksın, fakat yaptığın diğer her etkinlik normal hızda olacaktır.\n\nBu kondisyon durumunun geçmesine kalan sıra: %s.
@ -350,21 +353,21 @@ actors.hero.abilities.warrior.heroicleap.short_desc=Savaşçı _yiğitçe atıla
actors.hero.abilities.warrior.heroicleap.desc=Savaşçı hedef bölgeye atılırarak tüm düşmanların ve tehlikelerin üstünden geçer. Ama duvarların üzerinden ve sert bölgelerin üstünden geçemez.
actors.hero.abilities.warrior.shockwave.name=Şok dalgası
actors.hero.abilities.warrior.shockwave.short_desc=Savaşçı yere vurarak koni bir alanda _şok dalgası_ oluşturur. Şok dalgasına yakalanan düşmanlar hasar alır ve sakatlanır.
actors.hero.abilities.warrior.shockwave.desc=Savaşçı yere vurur, 60 derece ve 5 karoluk bir konik alana şok dalgası gönderir.\n\nŞok dalgasına yakalanan düşmanlar 5 tur sakatlanır, 5-10 hasar alırlar. Savaşçının 10 üzerindeki her güç puanı için fazladan 1-2 hasar verir.
actors.hero.abilities.warrior.shockwave.desc=The Warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the Warrior has above 10.
actors.hero.abilities.warrior.endure.name=Katlanmak
actors.hero.abilities.warrior.endure$enduretracker.name=Katlanış
actors.hero.abilities.warrior.endure$enduretracker.desc=Savaşçı şu an katlandığı hasara göre fazladan hasar veriyor.\n\nFazladan hasar:%1$d\nKalan vuruş:%2$d
actors.hero.abilities.warrior.endure.short_desc=Savaşçı _katlanır_, birkaç tur atlar ama fazladan hasar direnci kazanır. Sonra katlandığı hasara göre fazladan hasar verir.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one third of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.warrior.endure.desc=Savaşçı, tüm kaynaklardan yarı hasar alarak 3 tur dayanır. Bu azalma, zırh gibi hasara dayanıklı etkilerden önce uygulanır.\n\nDayandıktan sonra, savaşçının 10 dönüş içindeki bir sonraki vuruşu ilave hasar kazanır. Bu bonus hasar, herhangi bir hasar azaltma etkisinden önce, ona verilen tüm hasarın üçte birine eşittir!\n\nSavaşçının herhangi bir kombosu varsa, bu yeteneği kullanmak kalan süresini 3 tur artırır.
actors.hero.abilities.mage.elementalblast.name=Element patlaması
actors.hero.abilities.mage.elementalblast.short_desc=Büyücü değneğiyle bir _element patlaması_ oluşturur, etrafında geniş bir alanda değneğindeki asaya göre etkiler oluşturur.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away and deals up to 15-25 damage. The specific effect of elemental blast will vary by the wand imbued in the Mage's staff.
actors.hero.abilities.mage.elementalblast.generic_desc=The effect of elemental blast will be similar to the effect of the wand when zapped at an enemy or ally.
actors.hero.abilities.mage.elementalblast.desc=Büyücü, 4 karoya kadar dairesel bir bölgeyi kaplayan ve 15-25'e kadar hasar veren bir büyü patlaması yayar. Elemental patlamanın spesifik etkisi, Büyücünün asasına yerleştirilen asaya göre değişecektir.
actors.hero.abilities.mage.elementalblast.generic_desc=Temel patlamanın etkisi, bir düşmana veya müttefike çarpıldığında değnek etkisine benzer olacaktır.
actors.hero.abilities.mage.wildmagic.name=Vahşi Büyü
actors.hero.abilities.mage.wildmagic.no_wands=Saldıracak bir asanız yok!
actors.hero.abilities.mage.wildmagic.short_desc=Büyücü asalarında bulunan _vahşi büyüyü_ salar; seçilen hedefe, tek turda birçok kez rastgele saldırır.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 1, up to +2. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.wildmagic.desc=Büyücü, asalarındaki gücü serbest bırakır ve onları tek seferde 4 defaya kadar rastgele ateşler. Büyücünün asası bu etkiye dahil değildir.\n\nAyrıca her asanın seviyesi 1 artırılarak +2'ye kadar çıkar. Bu yetenek asa yüklerini tüketir ve hiç kimse asa 2 defadan fazla ateşlenemez.
actors.hero.abilities.mage.warpbeacon.name=ınlanma feneri
actors.hero.abilities.mage.warpbeacon.depths=Katlar arası ışınlanamazsın!
actors.hero.abilities.mage.warpbeacon.locked_floor=Kilitli bir katı terk edemezsin!
@ -382,8 +385,8 @@ actors.hero.abilities.rogue.smokebomb.fov=Sadece görüşündeki bir bölgeye at
actors.hero.abilities.rogue.smokebomb.prompt=Atlayacağın yeri seç
actors.hero.abilities.rogue.smokebomb$ninjalog.name=Tahta Kukla
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Nasılsa düşmanlar bu kuklanın gerçek haydut olduğunu düşünüyor.
actors.hero.abilities.rogue.smokebomb.short_desc=Haydut yere bir _sis bombası_ atar ve oradan uzaklaşır. Eski konumundaki düşmanlar kör olur ve haydut bir süre için görünmez olur.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 6 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=Rogue bir sis bombası atar ve 6 karo kadar uzağa yanıp söner. Tehlikelerin ve düşmanların arasından göz kırpabilir, ancak duvarlar gibi sağlam arazilerden geçemez.\n\nRogue'un eski konumuna bitişik olan düşmanlar 5 tur boyunca kör edilecektir.
actors.hero.abilities.rogue.deathmark.name=Ölüm damgası
actors.hero.abilities.rogue.deathmark.ally_target=Sadece düşmanları damgalayabilirsin
actors.hero.abilities.rogue.deathmark.short_desc=Haydut seçilen düşmana _ölüm damgası_ yerleştirir. Damgalı düşmanlar fazladan hasar alır ama damga bitene kadar ölemezler.
@ -403,13 +406,13 @@ actors.hero.abilities.huntress.spectralblades.short_desc=Avcı hedefe _hayalet h
actors.hero.abilities.huntress.spectralblades.desc=Avcı bir hedefe yakın dövüş silahından çıkmış menzilli bir saldırı gibi davranan hayalet bıçak atar. Efsunlarda dahil silahın tüm etkileri bu saldırıda mevcuttur.
actors.hero.abilities.huntress.naturespower.name=Doğanın gücü
actors.hero.abilities.huntress.naturespower.short_desc=Avcı _doğanın gücünü_ çağırır ve hareket hızını ve yayının saldırı hızını kısa bir süre için artırır.
actors.hero.abilities.huntress.naturespower.desc=Avcı geçici bir süre için kendini ve yayını doğanın gücüyle güçlendirir! Güçlendirme 8 tur sürer.\n\nBu süre boyunca avcı 2x hızla hareket eder ve yayıyla %33 daha hızlı saldırır. Yay güçlendirmeleri sniper'ın özel yeteneklerinde sayılmaz.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the Huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the Sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=Doğanın gücü
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=Avcı geçici bir süre için güçlendi, hareket hızı ve yayının saldırı hızı arttı.\n\nKalan tur: %s
actors.hero.abilities.huntress.spirithawk.name=Ruh Şahini
actors.hero.abilities.huntress.spirithawk.no_space=Etrafında boş alan yok.
actors.hero.abilities.huntress.spirithawk.short_desc=Avcı yardımcı bir _ruh şahini_ çağırır. Şahin avcının mekanları keşfetmesini sağlayabilir ve düşmanların dikkatini dağıtabilir.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 60 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 100 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=Ruh Şahini
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Şahin sizi takip ediyor
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Şahin saldırmaya gidiyor!
@ -419,10 +422,11 @@ actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Kalan garanti ka
actors.hero.abilities.ratmogrify.name=Fareleştirme
actors.hero.abilities.ratmogrify.cant_transform=Onu fareleştiremezsin
actors.hero.abilities.ratmogrify.too_strong=Bu düşman fareleştirmek için çok güçlü
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This temporarily turns them into a rat with no abilities.
actors.hero.abilities.ratmogrify.desc=The hero transforms an enemy into a rat for 6 turns! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities.
actors.hero.abilities.ratmogrify.short_desc=Kahraman bir düşmanı _fareleştirir_. Fareleştirmek düşmanı zararsız bir fareye dönüştürür ama düşman ganimet düşürmez.
actors.hero.abilities.ratmogrify.desc=Kahraman, düşmanı 6 tur boyunca fareye dönüştürür! Patronlar, müttefikler ve fareler fare yontulamaz.\n\nSıçrayan düşmanlar orijinal istatistiklerini korur, ancak herhangi bir yetenekleri yoktur.
actors.hero.abilities.ratmogrify$transmograt.name=Fareleştirildi %s
actors.hero.abilities.ratmogrify$transmograt.desc=Bu düşman bir fareye dönüştürüldü. Bana sorarsan büyük bir ilerleme! - Fare Kral
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Slain by: ratmogrified enemy
##main hero
actors.hero.hero.name=sen
@ -479,7 +483,7 @@ actors.hero.herosubclass.freerunner_short_desc=_Parkurcu_ koştukça parkur yapm
actors.hero.herosubclass.freerunner_desc=Parkurcu koştukça momentum biriktirir. 10 tur koştuktan sonra 10 momentuma kadar momentum kazanabilir ama hareket etmeyi bırakırsa momentumunu hızlıca kaybeder. Parkurcu turda iki momentum harcayarak parkur yapmaya başlayabilir.\n\nParkurcu parkur yaparken 2x hızla hareket eder ve seviyesine göre fazladan kaçınma kazanır. Parkur bittiğinde bir daha momentum kazanana kadar bir süre geçmesi gerekir.
actors.hero.herosubclass.sniper=keskin nişancı
actors.hero.herosubclass.sniper_short_desc=o _Avcı_, menzilli saldırılarıyla zırhları delebilir. Fırlatılan bir silahla vurduktan sonra, yayından özel bir saldırı gerçekleştirebilir.
actors.hero.herosubclass.sniper_desc=Avcı, menzilli saldırıları düşman zırhını delen bir menzilli dövüş ustasıdır. Bir düşmana fırlatılmış bir silahla saldırdığında, üzerine bir keskin nişancı işareti yerleştirir, bu da yayından özel bir saldırı ile takip etmesini sağlar. Bu özel saldırı, yayının nasıl artırıldığına bağlı olarak değişir. Güçlendirilmemiş bir yay, daha az hasar veren ancak anında ateşlenen bir anlık görüntü atar. Bir hız yayı, daha az hasar veren, yine de büyüleri etkinleştirebilen ve ateşlenmesi 1 tur süren üç oklu bir yaylım ateşine tutar. Bir hasar yayı, isabet etmesi garanti edilen, mesafeye bağlı olarak ilave hasar veren ve 2 tur süren bir keskin nişancı atışı yapacaktır.
actors.hero.herosubclass.sniper_desc=The Sniper is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=gardiyan
actors.hero.herosubclass.warden_short_desc=Uzun çimler _Gardiyan_'ın görüşünü engellemez ve _Gardiyan_ tohum ekerken ve bitki ezerken fazladan etkiler kazanır.
actors.hero.herosubclass.warden_desc=Gardiyan doğayla olan güçlü bağından dolayı çimenlerle ve bitkilerle ilişkili bonus etkilere sahiptir. Boş bir yeri direk gördüğü gibi uzun çimenin içinden de görebilir.\n\nGardiyan ektiği her tohumun çevresinde çimen yetişmesini sağlar ve bitkileri ezerken fazladan etkiler kazanır. Bu özel etkiler normal bitki etkilerinin yerini alır yani hiçbir bitkiyi ezmenin zararlı bir yanı yoktur.
@ -514,7 +518,7 @@ actors.hero.talent.improvised_projectiles.title=Doğaçlama atış
actors.hero.talent.improvised_projectiles.desc=_+1:_ Savaşçı normalde fırlatma silahı olarak kullanılmayan bir eşyayı fırlatarak _2 tur_ düşmanını kör edebilir. 50 tur bekleme süresi vardır.\n\n_+2:_ Savaşçı normalde fırlatmak silahı olarak kullanılmayan bir eşyayı fırlatarak _3 tur_ düşmanını kör edebilir. 50 tur bekleme süresi vardır.
actors.hero.talent.hold_fast.title=hızlı tut
actors.hero.talent.hold_fast.desc=_+1:_ Savaşçı beklediğinde tekrar hareket edene kadar _+2 zırh_ kazanır.\n\n_+2:_ Savaşçı beklediğinde tekrar hareket edene kadar _+4 zırh_ kazanır.\n\n_+3:_ Savaşçı beklediğinde tekrar hareket edene kadar _+6 zırh_ kazanır.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _0-2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _0-4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _0-6 armor_ until he moves.
actors.hero.talent.strongman.title=Güçlü Adam
actors.hero.talent.strongman.desc=_+1:_ Savaşçının gücü _%8 arttı_ sayı aşağı doğru yuvarlanır.\n\n_+2:_ Savaşçının gücü _%13 arttı_ sayı aşağı doğru yuvarlanır.\n\n_+3:_Savaşçının gücü _%18 arttı_ sayı aşağı doğru yuvarlanır.
@ -537,25 +541,25 @@ actors.hero.talent.body_slam.desc=_+1:_ Savaşçı zıpladıktan sonra yere indi
actors.hero.talent.impact_wave.title=etki dalgası
actors.hero.talent.impact_wave.desc=_+1:_ Savaşçı zıpladıktan sonra yere indiğinde, bitişik tüm düşmanlar _2 karo_ geri itilir ve 3 tur boyunca _%25 oranında savunmasız hale gelme şansı olur.\n\n_+2:_ Savaşçı zıpladıktan sonra yere indiğinde, tüm bitişik düşmanlar _3 karo_ geri itilir ve 3 tur boyunca _%50 savunmasız hale gelme şansına sahiptir.\n\n_+3:_ Savaşçı zıpladıktan sonra yere indiğinde, bitişik tüm düşmanlar _4 karo_ geri itilir ve 3 tur boyunca _%75 oranında savunmasız hale gelme şansı olur.\n\n_+4:_ Savaşçı zıpladıktan sonra yere indiğinde, bitişik tüm düşmanlar _5 karo_ geri itilir ve 3 tur boyunca _%100 şansa_ savunmasız hale gelir.
actors.hero.talent.double_jump.title=çift atlama
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _20% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _36% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _50% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _60% reduced_ charge cost.
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _41% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=genişleyen dalga
actors.hero.talent.expanding_wave.desc=_+1:_ Şok dalgasının menzili 5'ten _6 kareye_, genişliği ise 60'tan _75 dereceye_ yükseltildi.\n\n_+2:_ Şok dalgasının menzili 5'ten _7 karoya_ yükseltildi ve genişliği 60'tan _90 dereceye_ yükseltildi.\n\n_+3:_ Şok dalgasının menzili 5'ten _8 kareye_ yükseltildi ve genişliği 60'tan _105 dereceye_ yükseltildi.\n\n_+4:_ Şok dalgasının menzili 5'ten _9 kareye_ yükseltildi ve genişliği 60'tan _120 dereceye_ yükseltildi.
actors.hero.talent.striking_wave.title=çarpıcı dalga
actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it triggers enchantments _20% more often_.
actors.hero.talent.striking_wave.desc=_+1:_ Shockwave, sihir ve kombo gibi isabet efektlerini de kullanmak için _%30 şansa sahiptir.\n\n_+2:_ Shockwave, sihir ve kombo gibi isabet efektlerini de kullanmak için _%60 şansa sahiptir.\n\n_+3:_ Shockwave, sihir ve kombo gibi isabet efektlerini de kullanmak için _%90 şansa sahiptir.\n\n_+4:_ Shockwave'in ayrıca kullanmak için _%100 şansı_ vardır. Büyüler ve kombo gibi vuruş efektleri ve büyüleri _%20 daha sık_ tetikler.
actors.hero.talent.shock_force.title=şok gücü
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _40% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.shock_force.desc=_+1:_ Shockwave _%20 daha fazla hasar_ verir ve sakatlanmak yerine sersemletme için _%25 şansa sahiptir.\n\n_+2:_ Shockwave _%40 daha fazla hasar_ verir ve sakat bırakmak yerine sersemletme için _%50 şansa sahiptir.\n\n_+3:_ Shockwave _60% daha fazla hasar_ verir ve sakatlanmak yerine sersemletme için _%75 şansa sahiptir.\n\n_+4:_ Shockwave _%80 daha fazla hasar_ verir ve sakat bırakmak yerine sersemletme için _%100 şansa sahiptir.
actors.hero.talent.sustained_retribution.title=sürekli ceza
actors.hero.talent.sustained_retribution.desc=_+1:_ Savaşçı, 1 vuruşta %100 ilave hasar yerine, _2 vuruşa yayılan _%115 ilave hasar_ verir.\n\n_+2:_ Savaşçı, 1 vuruşta %100 ilave hasar yerine _3 vuruşa_ yayılan _%130 ilave hasar_ verir.\n\n_+3:_ Savaşçı, 1 vuruşta %100 ilave hasar yerine, _4 vuruşa yayılan _%145 ilave hasar_ verir.\n\nSavaşçı, 1 vuruşta %100 ilave hasar yerine, _5 vuruşa yayılan _%160 ilave hasar_ verir.
actors.hero.talent.shrug_it_off.title=omuz silkme
actors.hero.talent.shrug_it_off.desc=_+1:_ Savaşçı, direnirken maksimum CP'nın _%71'inden fazlasını hasar olarak alamaz.\n\n_+2:_ Savaşçı, direnirken maksimum CP'nın _%50'sinden fazlasını hasar olarak alamaz.\n\n_+3:_ Savaşçı, direnirken maksimum CP'nın _%35'inden fazlasını hasar olarak alamaz.\n\n_+4:_ Savaşçı, direnirken maksimum CP'nın _%25'inden fazlasını hasar olarak alamaz.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _67% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _45% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _30% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _20% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=ihtimaller bile
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
actors.hero.talent.even_the_odds.desc=_+1:_ Savaşçı, dayanıklılık sona erdiğinde 2 karo içindeki her düşman için ek _%5 bonus hasar_ verir.\n\n_+2:_ Savaşçı, dayanıklılık sona erdiğinde 2 karo içindeki her düşman için ek _1%10 ilave hasar_ verir.\n\n_+3:_ Savaşçı, dayanıklılık sona erdiğinde 2 karo içindeki her düşman için ek _1%15 bonus hasar_ verir.\n\n_+4:_ Savaşçı, dayanıklılık sona erdiğinde 2 karo içindeki her düşman için _%20 ilave hasar_ verir.
#mage
actors.hero.talent.empowering_meal.title=Güçlendiren Yemek
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
actors.hero.talent.empowering_meal.desc=_+1:_ Yemek yemek, Büyücüye sonraki 3 asa vuruşunda _2 ilave hasar_ verir.\n\n_+2:_ Yemek yemek, Büyücüye sonraki 3 asa vuruşunda _3 ilave hasar_ verir.
actors.hero.talent.scholars_intuition.title=Âlimin Sezgisi
actors.hero.talent.scholars_intuition.desc=_+1:_ Büyücü asaları _3x daha hızlı_ tanımlar.\n\n_+2:_ Büyücü asaları _kullandığı anda_ tanımlar.
actors.hero.talent.tested_hypothesis.title=Kanıtlanmış Hipotez
@ -566,53 +570,53 @@ actors.hero.talent.backup_barrier.desc=_+1:_ Büyücü ne zaman asasının son
actors.hero.talent.energizing_meal.title=Enerji veren yemek
actors.hero.talent.energizing_meal.desc=_+1:_ Büyücünün yemek yemesi 1 tur sürer ve ona _5 tur asa reşarjı_ verir.\n\n_+2:_ Büyücünün yemek yemesi 1 tur sürer ve ona _8 tur asa reşarjı_ verir.
actors.hero.talent.energizing_upgrade.title=Enerji verici geliştirme
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 5 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.energizing_upgrade.desc=_+1:_ Bir yükseltme parşömeni kullanmak, Büyücünün asasını _3 şarj için_ anında şarj eder, bu onu mevcut şarj sınırının üzerine çıkarabilir.\n\n_+2:_ Bir yükseltme parşömeni kullanmak, Büyücünün personelini _5 şarj için_ anında şarj eder, bu onu mevcut şarj sınırının üzerine çıkarabilir.\n\nBu yetenek ayrıca, yükseltme kaydırmalarına dayalı olarak parşömenler veya büyüler kullanıldığında tetiklenir.
actors.hero.talent.wand_preservation.title=Asa Koruma
actors.hero.talent.wand_preservation.desc=_+1:_ Büyücü Asasına yeni bir asa aşıladığında, eski asanın +0'a dönmesinin _%67 şansı_ vardır.\n\n_+2:_ Büyücü Asasına yeni bir asa aşıladığında, eski asanın +0'a dönmesinin _%100 şansı_ vardır.\n\nBu kabiliyet asaları üç kereye kadar koruyabilir.
actors.hero.talent.arcane_vision.title=Sihirli Görüş
actors.hero.talent.arcane_vision.desc=_+1:_ Büyücü bir düşmana asasıyla saldırdığında, o düşman üzerine _10 tur_ akıl görüşü kazanır.\n\n_+2:_ Büyücü bir düşmana asasıyla saldırdığında, o düşman üzerine _15 tur_ akıl görüşü kazanır.
actors.hero.talent.shield_battery.title=Batarya Kalkanı
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.shield_battery.desc=_+1:_ Büyücü, tüm yüklerini şarj başına _%5 maksimum HP_ oranında korumaya dönüştürmek için bir değnek ile kendini hedefleyebilir.\n\n_+2:_ Büyücü, tüm yüklerini _şarj başına maksimum HP %7,5 oranında korumaya dönüştürmek için bir değnek ile kendini hedefleyebilir.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.empowering_scrolls.title=güçlendirici parşömenler
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next two wand zaps will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next two wand zaps will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next two wand zaps will get _+3 levels_.
actors.hero.talent.ally_warp.title=dost çözgüsü
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.ally_warp.desc=_+1:_ Büyücü, _2 karo aralığı_ ile anında yer değiştirmek için bir müttefike dokunabilir.\n\n_+2:_ Büyücü, _4 karo aralığı_ ile anında yer değiştirmek için bir müttefike dokunabilir.\n\n_+3:_ Büyücü, _6 karo aralığı_ ile anında yer değiştirmek için bir müttefike dokunabilir.\n\nBüyücü, hareketsiz müttefiklerle yer değiştiremez.
actors.hero.talent.empowered_strike.title=güçlendirilmiş saldırı
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+25% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+75% damage_.
actors.hero.talent.empowered_strike.desc=_+1:_ Savaş Büyücüsü'nün aşıladıktan sonra asasıyla yaptığı ilk yakın dövüş saldırısı _+%25 hasar_ verir.\n\n_+2:_ Savaş Büyücüsü'nün zapladıktan sonra asasıyla yaptığı ilk yakın dövüş saldırısı _+%50 hasar verir_.\n\n_+3:_ Savaş Büyücüsü'nün aşıladıktan sonra asasıyla yaptığı ilk yakın dövüş saldırısı _+%75 hasar_ verir.
actors.hero.talent.mystical_charge.title=Mistik yük
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.mystical_charge.desc=_+1:_ Asasıyla saldırmak, Savaş Büyücüsü'ne _0.5 tur_ değerinde eser şarjı sağlar.\n\n_+2:_ Asasıyla saldırmak, Savaş Büyücüsü'ne _1 sıra değerinde artefakt şarjı sağlar.\n\n_+3:_ Asasıyla saldırmak, Savaş Büyücüsü'ne _1.5 tur_ değerinde artefakt şarjı sağlar.
actors.hero.talent.excess_charge.title=ırı şarj
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.excess_charge.desc=_+1:_ Savaş Büyücüsünün asası tamamen şarj olduğunda, onunla saldırdığında asanın seviyesi başına 2 kalkan kazanmak için _%20 şansa sahiptir.\n\n_+2:_ Savaş Büyücüsünün asası tamamen şarj olduğunda, onunla saldırdığında asanın seviyesi başına 2 kalkan kazanmak için _%40 şansı_ vardır.\n\n_+3:_Savaş Büyücüsünün asası tamamen şarj olduğunda, _60% şansa_ sahip olduğu zaman, her personel seviyesi başına 2 kalkan kazanır.
actors.hero.talent.soul_siphon.title=Ruh sifonu
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_.
actors.hero.talent.soul_siphon.desc=_+1:_ Diğer karakterlerin verdiği yakın dövüş hasarı, Warlock'un ruh işaretini _%13 etkinlikte_ tetikler.\n\n_+2:_ Diğer karakterlerin verdiği yakın dövüş hasarı, Warlock'un ruh işaretini _%27 etkinlikte_ tetikler.\n\n_+3:_ Diğer karakterlerin verdiği yakın dövüş hasarı, Warlock'un ruh işaretini _%40 etkinlikte_ tetikler.
actors.hero.talent.soul_eater.title=Ruh yiyici
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each physical damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark, verilen her fiziksel hasar için _0.33 tur_ tokluk verir. Ruhla işaretlenmiş düşmanlar, öldüklerinde yemek üzerine etkileri tetiklemek için _%10 şansa sahiptir.\n\n_+2:_ Soul mark, verilen her fiziksel hasar için _0.67 tur_ tokluk verir. Ruhla işaretlenmiş düşmanlar, öldüklerinde yemek üzerine etkileri tetiklemek için _%20 şansa sahiptir.\n\n_+3:_ Soul mark, verilen her fiziksel hasar için _1 tokluk_ dönüşü verir. Ruhla işaretlenmiş düşmanlar, öldüklerinde yeme etkilerini tetiklemek için _%30 şansa sahiptir.
actors.hero.talent.necromancers_minions.title=büyücünün köleleri
actors.hero.talent.necromancers_minions.desc=_+1:_ Düşman olarak işaretlenmiş bir ruh öldüğünde, Warlock'un onu yozlaşmış bir hayalet olarak diriltmek için _%13 şansı vardır.\n\n_+2:_ Düşman olarak işaretlenmiş bir ruh öldüğünde, Warlock'un onu yozlaşmış bir hayalet olarak diriltmek için _%27 şansı_ olur.\n\n_+3:_ Düşman olarak işaretlenmiş bir ruh öldüğünde, Warlock'un onu bozuk bir hayalet olarak diriltmek için _%40 şansı_ vardır.
actors.hero.talent.blast_radius.title=blast radius
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.blast_radius.title=Patlama yarıçapı
actors.hero.talent.blast_radius.desc=_+1:_ Elemental patlamanın yarıçapı 4'ten _5 karoya_ yükseltildi.\n\n_+2:_ Elemental patlamanın yarıçapı 4'ten _6 karoya_ yükseltildi.\n\n_+3:_ Elemental patlamanın yarıçapı 4'ten _7 karoya_ yükseltildi.\n\n_+4:_ Elemental patlamanın yarıçapı 4'ten _8 karoya_ yükseltildi.
actors.hero.talent.elemental_power.title=temel güç
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _20%_.\n\n_+2:_ The power of elemental blast is increased by _40%_.\n\n_+3:_ The power of elemental blast is increased by _60%_.\n\n_+4:_ The power of elemental blast is increased by _80%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast, to a max of 5 characters.
actors.hero.talent.reactive_barrier.title=reaktif bariyer
actors.hero.talent.reactive_barrier.desc=_+1:_ Büyücü, temel patlamadan etkilenen her karakter için maksimum 5 karaktere kadar _2 kalkan_ kazanır.\n\n_+2:_ Büyücü, temel patlamadan etkilenen her karakter için maksimum 5 karaktere kadar _4 kalkan_ kazanır.\n\n_+3:_ Büyücü, temel patlamadan etkilenen her karakter için maksimum 5 karaktere kadar _6 kalkan_ kazanır.\n\n_+4:_ Büyücü, temel patlamadan etkilenen her karakter için maksimum 5 karaktere kadar _8 kalkan_ kazanır.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be boosted by either _1 or 2, up to +3_.\n\n_+2:_ When using wild magic, wands will be boosted by _2, up to +4_.\n\n_+3:_ When using wild magic, wands will be boosted by either _2 or 3, up to +5_.\n\n_+4:_ When using wild magic, wands will be boosted by _3, up to +6_.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.67 charges_ instead of 1, and each wand has a _25% chance_ to be usable 3 times.\n\n_+2:_ Each zap from wild magic now uses _0.45 charges_ instead of 1, and each wand has a _50% chance_ to be usable 3 times.\n\n_+3:_ Each zap from wild magic now uses _0.3 charges_ instead of 1, and each wand has a _75% chance_ to be usable 3 times.\n\n_+4:_ Each zap from wild magic now uses _0.2 charges_ instead of 1, and each wand has a _100% chance_ to be usable 3 times.
actors.hero.talent.wild_power.title=vahşi güç
actors.hero.talent.wild_power.desc=_+1:_ Vahşi büyü kullanırken, asalar +3_'e kadar _1 veya 2 artırılır.\n\n_+2:_ Vahşi büyü kullanırken, asalar +4_'e kadar _2 artırılır.\n\n_+3:_ Vahşi büyü kullanırken, asalar +5_'e kadar _2 veya 3 artırılır.\n\n_+4:_ Vahşi büyü kullanırken, asalar +6_'ya kadar _3 artırılır.
actors.hero.talent.fire_everything.title=her şeyi ateşle
actors.hero.talent.fire_everything.desc=_+1:_ Vahşi büyü artık 4'ten _5 kez_ ateşleniyor.\n\n_+2:_ Vahşi büyü artık 4'ten _6 kez_ ateşleniyor.\n\n_+3:_ Vahşi büyü artık 4'ten _7 kez_ ateşleniyor.\n\n_+4:_ Vahşi büyü artık 4'ten _8 kez_ ateşleniyor.
actors.hero.talent.conserved_magic.title=korunmuş büyü
actors.hero.talent.conserved_magic.desc=_+1:_ Vahşi büyüden gelen her zap artık 1 yerine _0.67 yük_ kullanıyor ve her asanın 3 kez kullanılabilir olması için _%25 şansı_ var.\n\n_+2:_ Vahşi büyüden gelen her zap artık 1 yerine _0,45 yük_ kullanıyor ve her asanın 3 kez kullanılabilir olması için _%50 şansı_ var.\n\n_+3:_ Vahşi büyüden gelen her zap artık 1 yerine _0.3 yük_ kullanıyor,\nve her bir değnek 3 kez kullanılabilir olmak için _%75 şansa sahiptir.\n\n_+4:_ Vahşi büyüden gelen her zap artık 1 yerine _0.2 yük_ kullanıyor ve her asanın 3 kez kullanılabilir olması için _%100 şansı_ var.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _10 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _15 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _20 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
actors.hero.talent.remote_beacon.title=Remote Beacon
actors.hero.talent.remote_beacon.desc=_+1:_ The Mage can place a beacon at any location within _4 tiles_.\n\n_+2:_ The Mage can place a beacon at any location within _8 tiles_.\n\n_+3:_ The Mage can place a beacon at any location within _12 tiles_.\n\n_+4:_ The Mage can place a beacon at any location within _16 tiles_.\n\nThe Mage cannot place beacons in locations that are inaccessible.
actors.hero.talent.longrange_warp.title=Longrange Warp
actors.hero.talent.longrange_warp.desc=_+1:_ The Mage can now warp between floors, at _150% charge cost_.\n\n_+2:_ The Mage can now warp between floors, at _117% charge cost_.\n\n_+3:_ The Mage can now warp between floors, at _83% charge cost_.\n\n_+4:_ The Mage can now warp between floors, at _50% charge cost_.\n\nThe Mage cannot use longrange warp to leave a locked floor.
actors.hero.talent.telefrag.desc=_+1:_ Büyücü başka bir karaktere dönüşürse ona _10-15 hasar_ verir, ancak aynı zamanda _5 hasar_ alır.\n\n_+2:_ Büyücü başka bir karaktere dönüşürse, ona _20-30 hasar_ verir, ancak aynı zamanda _10 hasar_ alır.\n\n_+3:_ Büyücü başka bir karaktere dönüşürse ona _30-45 hasar_ verir, ancak aynı zamanda _15 hasar_ alır.\n\n_+4:_ Büyücü başka bir karaktere dönüşürse ona _40-60 hasar_ verir, ama aynı zamanda _20 hasar_ alır.\n\nKahraman bu yetenek tarafından öldürülemez, büyü direnci etkileri ile kendine verdiği hasar azaltılabilir.
actors.hero.talent.remote_beacon.title=Uzak İşaret
actors.hero.talent.remote_beacon.desc=_+1:_ Büyücü, _4 karo içindeki herhangi bir yere bir işaretçi yerleştirebilir.\n\n_+2:_ Büyücü, _8 karo içindeki herhangi bir yere bir işaret yerleştirebilir.\n\n_+3:_ Büyücü, _12 karo içindeki herhangi bir yere bir işaretçi yerleştirebilir.\n\n_+4:_ Büyücü, _16 karo içindeki herhangi bir yere bir işaretçi yerleştirebilir.\n\nBüyücü, erişilemeyen yerlere işaretçi yerleştiremez.\n.
actors.hero.talent.longrange_warp.title=Uzun Menzilli Çarpıtma
actors.hero.talent.longrange_warp.desc=_+1:_ Büyücü artık _%150 şarj maliyetiyle katlar arasında geçiş yapabilir_.\n\n_+2:_ Büyücü artık _%117 şarj maliyetiyle katlar arasında geçiş yapabilir_.\n\n_+3:_ Büyücü artık % _83 şarj maliyetiyle katlar arasında geçiş yapabilir_.\n\n_+4:_ Büyücü artık _%50 şarj maliyetiyle katlar arasında geçiş yapabilir_.\n\nBüyücü, kilitli bir zemini terk etmek için uzun menzilli warp kullanamaz.
#rogue
actors.hero.talent.cached_rations.title=Saklı Erzaklar
@ -625,55 +629,55 @@ actors.hero.talent.protective_shadows.title=Koruyucu Gölgeler
actors.hero.talent.protective_shadows.desc=_+1:_ Haydut pelerinini kullandığı_her tur_ bir kalkan kazanır,_maksimum 3 kalkana kadar_.\n\n_+2:_ Haydut pelerinini kullandığı_her tur_ bir kalkan kazanır,_maksimum 5 kalkana kadar
actors.hero.talent.mystical_meal.title=Mistik Yemek
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
actors.hero.talent.mystical_meal.desc=_+1:_ Yemek yemek, Rogue 1 turunu alır ve ona _3 tur artefakt şarjı verir_.\n\n_+2:_ Yemek yemek Rogue 1 turunu alır ve ona _5 tur artefakt şarjı verir_.\n\nBu yetenek, bolluk boynuzunun kendini şarj etmesine izin vermek için kullanılamaz.
actors.hero.talent.mystical_upgrade.title=Mistik Yükseltme
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.mystical_upgrade.desc=_+1:_ Bir yükseltme parşömeni kullanmak, haydutun pelerini _2 şarj için_ anında yeniden şarj eder, bu onu mevcut şarj sınırının üzerine çıkarabilir.\n\n_+2:_ Bir yükseltme kaydırma kullanmak, haydutun pelerini _3 şarj için_ anında yeniden şarj eder, bu onu mevcut şarj sınırının üzerine çıkarabilir.\n\nBu yetenek ayrıca, yükseltme kaydırmalarına dayalı olarak parşömenler veya büyüler kullanıldığında tetiklenir.
actors.hero.talent.wide_search.title=Geniş Arama
actors.hero.talent.wide_search.desc=_+1:_ Haydutun arama alanı 5x5 kareden _7x7 çembere_ artar.\n\n_+2:_ Haydutun arama alanı 5x5 kareden _7x7 kareye_ artar.
actors.hero.talent.silent_steps.title=Sessiz Adımlar
actors.hero.talent.silent_steps.desc=_+1:_ Haydut uyuyan düşmanlarını onlara _3 veya 3'ten daha fazla_ kare yaklaşmadığı sürece uyandırmaz.\n\n_+2:_ Haydut uyuyan düşmanların _bir yanındaki kareye_ gitmediği sürece uyandırmaz.
actors.hero.talent.rogues_foresight.title=haydutun görüşü
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _75% chance to notice_ that the level contains a secret.
actors.hero.talent.rogues_foresight.desc=_+1:_ Haydut, gizli odalı bir seviyede olduğunda, seviyenin bir sır içerdiğini _%50 fark etme şansına sahiptir.\n\n_+2:_ Haydut, gizli odalı bir seviyede olduğunda, seviyenin bir sır içerdiğini _%75 fark etme şansına sahiptir.
actors.hero.talent.light_cloak.title=ışık pelerini
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _17% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _33% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_.
actors.hero.talent.enhanced_rings.title=geliştirilmiş yüzükler
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_rings.desc=_+1:_ Haydut bir eser kullandığında, yüzükleri _3 tur boyunca +1 yükseltme kazanır.\n\n_+2:_ Haydut bir eser kullandığında, yüzükleri _6 tur boyunca +1 yükseltme kazanır.\n\n_+3:_ Haydut bir eser kullandığında, yüzükleri _9 tur boyunca +1 yükseltme kazanır.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.title=gelişmiş öldürücülük
actors.hero.talent.enhanced_lethality.desc=_+1:_ Suikastçı, hazırlık seviyesi başına %3/10/20/50'den _4/13/27/67/67'nin altındaki düşmanlara suikast yapabilir.\n\n_+2:_ Suikastçı, hazırlık seviyesi başına %3/10/20/50'den _5/17/30/83 canın_ altındaki düşmanlara suikast yapabilir.\n\n_+3:_ Suikastçı, hazırlık düzeyi başına _6/20/40/100 sağlığın altındaki düşmanlara suikast yapabilir, 3/10/20/50'den yukarı.
actors.hero.talent.assassins_reach.title=suikastçının erişimi
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.assassins_reach.desc=_+1:_ Suikastçının hazırlık seviyesi başına göz kırpma aralığı 1/2/3/4'ten _1/3/4/6 kareye_ yükseltildi.\n\n_+2:_ Suikastçının hazırlık seviyesi başına göz kırpma aralığı 1/2/3/4'ten _2/4/6/8 kareye_ yükseltildi.\n\n_+3:_ Suikastçının hazırlık seviyesi başına göz kırpma aralığı 1/2/3/4'ten _2/5/7/10 kareye_ yükseltildi.
actors.hero.talent.bounty_hunter.title=ödül avcısı
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
actors.hero.talent.bounty_hunter.desc=_+1:_ Suikastçı bir düşmanı hazırlıklı bir vuruşla öldürdüğünde, hazırlık seviyesi başına %25/50/75/100 oranında _15 ekstra altın_ düşürme şansına sahiptir.\n\n_+2:_ Suikastçı bir düşmanı hazırlıklı bir vuruşla öldürdüğünde, hazırlık seviyesi başına %25/50/75/100 oranında _30 ekstra altın_ düşürme şansına sahiptir.\n\n_+3:_ Suikastçı bir düşmanı hazırlıklı bir vuruşla öldürdüğünde, hazırlık seviyesi başına %25/50/75/100 oranında _45 ekstra altın_ düşürme şansına sahiptir.
actors.hero.talent.evasive_armor.title=baştan savılmış zırh
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.evasive_armor.desc=_+1:_ Serbest koşarken, Serbest Koşucu, zırhındaki aşırı güç noktası başına ek bir _+1 kaçınma_ kazanır.\n\n_+2:_ Serbest koşarken, Serbest Koşucu, zırhındaki aşırı güç noktası başına ek bir _+2 kaçınma_ kazanır.\n\n_+3:_ Serbest çalışırken, Serbest Koşucu, zırhındaki aşırı güç noktası başına ek bir _+3 kaçınma_ kazanır.
actors.hero.talent.projectile_momentum.title=atış momentumu
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.projectile_momentum.desc=_+1:_ Serbest koşarken, Serbest Koşucu, fırlatılan silahlarla _+%20 isabetlilik ve +%15 hasar_ kazanır.\n\n_+2:_ Serbest koşarken, Serbest Koşucu fırlatılan silahlarla _+%40 isabetlilik ve +%30 hasar_ kazanır.\n\n_+3:_ Serbest koşarken, Serbest Koşucu, fırlatılan silahlarla _+%60 isabetlilik ve +%45 hasar_ kazanır.
actors.hero.talent.speedy_stealth.title=hızlı gizlilik
actors.hero.talent.speedy_stealth.desc=_+1:_ Freerunner görünmezken tur başına 2 momentum yığını kazanır.\n\n_+2:_ +1'in faydalarına ek olarak, Freerunner görünmezken freerunning artık geri sayım yapmıyor.\n\n_+3:_ +1 ve +2'nin faydalarına ek olarak, Freerunner, serbest koşup koşmadığına bakılmaksızın görünmezken 2 kat hızla hareket eder.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _1 turn_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _3 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _20 health and 1-3 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _40 health and 2-6 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 3-9 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _80 health and 4-12 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _20% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _36% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _60% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.hasty_retreat.title=acele geri çekilme
actors.hero.talent.hasty_retreat.desc=_+1:_ Haydut yanıp söndükten sonra _1 tur_ acele ve görünmezlik kazanır.\n\n_+2:_ Haydut yanıp söndükten sonra _2 tur_ acele ve görünmezlik kazanır.\n\n_+3:_ Haydut yanıp söndükten sonra _3 tur_ acele ve görünmezlik kazanır.\n\n_+4:_ Haydut yanıp söndükten sonra _4 tur_ acele ve görünmezlik kazanır.
actors.hero.talent.body_replacement.title=vücut değiştirme
actors.hero.talent.body_replacement.desc=_+1:_ Haydut, yanıp söndükten sonra arkasında _20 can ve 1-3 zırh_ olan tahta bir yem bırakır.\n\n_+2:_ Haydut, yanıp söndükten sonra arkasında _40 can ve 2-6 zırha sahip tahta bir yem bırakır.\n\n_+3:_ Haydut, yanıp söndükten sonra arkasında _60 can ve 3-9 zırha sahip tahta bir yem bırakır.\n\n_+4:_ Yanıp söndükten sonra, Haydut, arkasında _80 can ve 4-12 zırha sahip tahta bir yem bırakır.\n\nBir seferde yalnızca bir yem etkin olabilir.
actors.hero.talent.shadow_step.title=gölge adımı
actors.hero.talent.shadow_step.desc=_+1:_ Haydut görünmezken sis bombası kullanırsa, anında gerçekleşir ve _%20 azaltılmış_ şarj maliyetine sahiptir, ancak aynı zamanda düşmanları kör etmez veya diğer yetenekleri tetiklemez.\n\n_+2:_ Düzenbaz görünmezken sis bombası kullanırsa, anında gerçekleşir ve _%36 daha düşük şarj maliyetine sahiptir, ancak aynı zamanda düşmanları kör etmez veya diğer yetenekleri tetiklemez.\n\n_+3:_ Düzenbaz görünmezken sis bombası kullanırsa, anında gerçekleşir ve _%50 azaltılmış_ şarj maliyetine sahiptir, ancak aynı zamanda düşmanları kör etmez veya diğer yetenekleri tetiklemez.\n\n_+4:_ Düzenbaz görünmezken sis bombası kullanırsa, anında gerçekleşir ve _%60 daha düşük şarj maliyetine sahiptir, ancak aynı zamanda düşmanları kör etmez veya diğer yetenekleri tetiklemez.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _50%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _30% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _50% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _65% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _75% reduced_ charge cost.
actors.hero.talent.fear_the_reaper.title=ormandan kork
actors.hero.talent.fear_the_reaper.desc=_+1:_ Düşman olarak işaretlenen bir ölüm 0 hp'ye ulaştığında, _sakatlanır_.\n\n_+2:_ Düşman olarak işaretlenen bir ölüm 0 hp'ye ulaştığında, _korkulur ve sakatlanır_.\n\n_+3:_ Düşman olarak işaretlenen bir ölüm 0 hp'ye ulaştığında, _korkulur ve sakatlanır_ ve 3 karo içindeki düşmanlar _sakatlanır_.\n\n_+4:_ Düşman olarak işaretlenmiş bir ölüm 0 hp'ye ulaştığında,\n_korkulur ve sakatlanırlar ve 3 karo içindeki düşmanlar _korkulur ve sakatlanır_.
actors.hero.talent.deathly_durability.title=ölümcül dayanıklılık
actors.hero.talent.deathly_durability.desc=_+1:_ Ölüm işaretiyle öldürülen düşmanlar, işaretlendiklerinde hp'lerinin _13%_'üne eşit haydut kalkanı verir.\n\n_+2:_ Ölüm işaretiyle öldürülen düşmanlar, işaretlendiklerinde hp'lerinin _%25_'ine eşit haydut kalkanı verir.\n\n_+3:_ Ölüm işaretiyle öldürülen düşmanlar, işaretlendiklerinde hp'lerinin _%38_'ine eşit haydut kalkanı verir.\n\n_+4:_ Ölüm işaretiyle öldürülen düşmanlar, işaretlendiklerinde hp'lerinin _%50'sine eşit haydut kalkanı verir.
actors.hero.talent.double_mark.title=çift işaret
actors.hero.talent.double_mark.desc=_+1:_ İlk hedefle aynı anda ikinci bir hedefi işaretlemek, _%30 daha az_ ücretlendirme maliyetine sahiptir.\n\n_+2:_ İlk hedefle aynı anda ikinci bir hedefi işaretlemek, _%50 azaltılmış_ ücret maliyetine sahiptir.\n\n_+3:_ İkinci bir hedefi birinciyle aynı anda işaretlemek, _%65 azaltılmış_ ücret maliyetine sahiptir.\n\n_+4:_ Birinci hedefle aynı anda ikinci bir hedefi işaretlemek, _%75 azaltılmış_ ücret maliyetine sahiptir.
actors.hero.talent.shadow_blade.title=shadow blade
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _8%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _15%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _23%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _30%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.cloned_armor.title=cloned armor
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _15%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _30%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _45%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _60%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.perfect_copy.title=perfect copy
actors.hero.talent.perfect_copy.desc=_+1:_ The shadow clone gains _10%_ of the hero's max HP, and can instantly swap places with the hero up to _1 tile_ away.\n\n_+2:_ The shadow clone gains _20%_ of the hero's max HP, and can instantly swap places with the hero up to _2 tiles_ away.\n\n_+3:_ The shadow clone gains _30%_ of the hero's max HP, and can instantly swap places with the hero up to _3 tiles_ away.\n\n_+4:_ The shadow clone gains _40%_ of the hero's max HP, and can instantly swap places with the hero up to _4 tiles_ away.
actors.hero.talent.shadow_blade.title=gölge kılıcı
actors.hero.talent.shadow_blade.desc=_+1:_ Gölge klonu, tur başına kahramanın verdiği hasarın _%8_ kadarını kazanır ve sihri kahramanın silahında kullanmak için _%25 şansa sahiptir.\n\n_+2:_ Gölge klonu, tur başına kahramanın hasarının _%15'ini_ kazanır ve sihri kahramanın silahında kullanmak için _%50 şansa sahiptir.\n\n_+3:_ Gölge klonu, tur başına kahramanın hasarının _%23_ kadarını kazanır,\nve kahramanın silahındaki büyüyü kullanmak için _%75 şansa sahiptir.\n\n_+4:_ Gölge klonu, tur başına kahramanın hasarının _%30_ kadarını kazanır ve sihri kahramanın silahında kullanmak için _%100 şansa sahiptir.
actors.hero.talent.cloned_armor.title=klonlanmış zırh
actors.hero.talent.cloned_armor.desc=_+1:_ Gölge klonu, kahramanın zırh değerinin _%15'ini kazanır ve glifi kahramanın zırhında kullanmak için _%25 şansa sahiptir.\n\n_+2:_ Gölge klonu kahramanın zırh değerinin _%30'unu kazanır ve glifi kahramanın zırhında kullanmak için _%50 şansa sahiptir.\n\n_+3:_ Gölge klonu, kahramanın zırh değerinin _%45_ kadarını kazanır,\nve kahramanın zırhındaki glifi kullanmak için _%75 şansa sahiptir.\n\n_+4:_ Gölge klonu, kahramanın zırh değerinin _%60_ kadarını kazanır ve glifi kahramanın zırhında kullanmak için _%100 şansa sahiptir.
actors.hero.talent.perfect_copy.title=mükemmel kopya
actors.hero.talent.perfect_copy.desc=_+1:_ Gölge klonu, kahramanın maks. HP'sinin _1%10'unu kazanır ve _1 karoya kadar kahramanla anında yer değiştirebilir.\n\n_+2:_ Gölge klonu, kahramanın maks. HP'sinin _%20_'sini kazanır ve kahramanla _2 karoya kadar kadar anında yer değiştirebilir.\n\n_+3:_ Gölge klonu, kahramanın azami HP'sinin _%30'unu kazanır,\nve kahramanla _3 karoya kadar_ anında yer değiştirebilir.\n\n_+4:_ Gölge klonu, kahramanın maksimum HP'sinin _%40_ kadarını kazanır ve kahramanla _4 karoya kadar kadar anında yer değiştirebilir.
#huntress
actors.hero.talent.natures_bounty.title=Doğanın ikramı
@ -681,71 +685,72 @@ actors.hero.talent.natures_bounty.desc=_+1:_ Avcı zindanın erken seviyelerini
actors.hero.talent.survivalists_intuition.title=Ormancının sezgisi
actors.hero.talent.survivalists_intuition.desc=_+1:_ Avcı tüm ekipmanları _1.75x daha hızlı_ tanımlar.\n\n_+2:_ Avcı tüm ekipmanları _2.5x daha hızlı_ tanımlar.
actors.hero.talent.followup_strike.title=Ardışık Saldırı
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_.
actors.hero.talent.followup_strike.desc=_+1:_ Avcı bir rakibe yayı veya fırlattığı bir silahla vurduğunda, o rakibe karşı bir sonraki yakın muharebe saldırısı _2 ilave hasar_ verir.\n\n_+2:_ Avcı, yayı veya fırlattığı bir silahla bir rakibe vurduğunda, o rakibe karşı yaptığı bir sonraki yakın muharebe saldırısı _3 ilave hasar_ verir.
actors.hero.talent.natures_aid.title=Doğanın desteği
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 0-2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 0-2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=Canlandıran Yemek
actors.hero.talent.invigorating_meal.desc=_+1:_ Yemek yemek sadece bir tur sürer (dutlar anında yenir) ve avcıya _1 tur acele_ verir.\n\n_+2:_ Yemek yemek sadece bir tur sürer (dutlar anında yenir) ve avcıya _2 tur acele_ verir.
actors.hero.talent.restored_nature.title=Yenilenmiş doğa
actors.hero.talent.restored_nature.desc=_+1:_ İyileştirme iksiri içmek avcının etrafında _maksimum beş tane uzun çim_ yetiştirir, bir kare yanındaki düşmanları _2 tur_ yerine sabitler.\n\n_+':_ İyileştirme iksiri içmek avcının etrafında _maksimum sekiz tane uzun çim_ yetiştirir, bir kare yanındaki düşmanları _3 tur_ yerine sabitler.\n\nBu kabiliyet iyileştirme iksirinden yapılan iksirlerde de devreye girer.
actors.hero.talent.rejuvenating_steps.title=Yetiştiren adımlar
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.\n\nThis talent will produce furrowed grass if passive regeneration effects are disabled or the hero has not gained exp in a long time.
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Avcı kısa çimenlere veya közlere bastığında, Avcı'nın hemen kırdığı uzun otlara sıçrarlar. Bunun _10 dönüşlü bir bekleme süresi var_.\n\n_+2:_ Avcı kısa çimenlere veya közlere bastığında, Avcı'nın hemen kırdığı uzun otlara sıçrar. Bunun _5 dönüşlü bir bekleme süresi var_.\n\nBu yetenek, pasif yenilenme etkileri devre dışı bırakılırsa veya kahraman uzun süredir exp kazanmadıysa, karıklı çimen üretecektir.
actors.hero.talent.heightened_senses.title=Keskin Hisler
actors.hero.talent.heightened_senses.desc=_+1:_ Avcı _kendi karesinden 2 kare uzağa kadar_ olan tüm düşmanlar üzerine akıl görüşü kazanır.\n\n_+2:_ Avcı _kendi karesinden 3 kare uzağa kadar_ olan tüm düşmanlar üzerine akıl görüşü kazanır.
actors.hero.talent.durable_projectiles.title=Dayanıklı Fırlatma Silahları
actors.hero.talent.durable_projectiles.desc=_+1:_ Fırlatma silahları avcı tarafından kullanıldığında _+%50 dayanıklılık_ kazanır.\n\n_+2:_ Fırlatma silahları avcı tarafından kullanıldığında _+%75 dayanıklılık_ kazanır.
actors.hero.talent.point_blank.title=çok yakından
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses her bow or a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses her bow or a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses her bow or a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons or the spirit bow always have +50% accuracy when used at a distance.
actors.hero.talent.point_blank.title=bitişik atış
actors.hero.talent.point_blank.desc=_+1:_ Avcı, yakın muharebe menzilinde yayını veya fırlatılmış bir silahı kullandığında, -%50 yerine _-30%,_ isabet oranına sahiptir.\n\n_+2:_ Avcı, yakın muharebe menzilinde yayını veya fırlatılmış bir silahı kullandığında, -%50 yerine %_-10 isabet oranına sahiptir.\n\n_+3:_ Avcı, yakın muharebe menzilinde yayını veya fırlatılmış bir silahı kullandığında, -%50 yerine _+%10 isabetliliğe sahiptir.\n\nFırlatılan silahların veya ruh yayının uzaktan kullanıldığında her zaman +%50 isabetliliğe sahip olduğunu unutmayın.
actors.hero.talent.seer_shot.title=gören atış
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ Avcı yere bir ok fırlattığında, etrafındaki 3x3'lük alanda _5 tur_ görüş sağlar. Bunun 20 dönüşlü bir bekleme süresi var.\n\n_+2:_ Avcı yere bir ok fırlattığında, etrafındaki 3x3'lük alanda _10 tur_ görüş sağlar. Bunun 20 dönüşlü bir bekleme süresi var.\n\n_+3:_ Avcı yere bir ok fırlattığında, _15 dönüş boyunca çevresindeki 3x3'lük bir alanda görüş sağlar. Bunun 20 dönüşlü bir bekleme süresi vardır.
actors.hero.talent.farsight.title=ileri görüş
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.farsight.desc=_+1:_ Sniper'ın görüş mesafesi _%25 artırıldı_.\n\n_+2:_ Sniper'ın görüş mesafesi _%50 artırıldı_.\n\n_+3:_ Sniper'ın görüş menzili _%75 artırıldı_.
actors.hero.talent.shared_enchantment.title=paylaşılmış efsun
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_enchantment.desc=_+1:_ Fırlatılan silahların, Sniper'ın pruvasındaki büyüyü kullanmak için _%33 şansı_ vardır.\n\n_+2:_ Fırlatılan silahların, Sniper'ın pruvasındaki büyüyü kullanmak için _%67 şansı_ vardır.\n\n_+3:_ Fırlatılan silahların, Sniper'ın pruvasındaki büyüyü kullanmak için _%100 şansı vardır.\n\nBu yetenek, büyülü bir tatar yayından atılan dartlar için geçerli değildir. tatar yayının büyüsünü zaten tetikliyorlar.
actors.hero.talent.shared_upgrades.title=Paylaşılan geliştirmeler
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _10%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _30%_.
actors.hero.talent.shared_upgrades.desc=_+1:_ Sniper yükseltilmiş bir fırlatılmış silahla saldırdığında, her seviye keskin nişancının işaret süresini 1 tur ve özel saldırısının hasarını _%10_ arttırır.\n\n_+2:_ Sniper yükseltilmiş bir fırlatılmış silahla saldırdığında, her seviye keskin nişancının işaret süresini 1 tur ve özel saldırısının hasarını _%20 oranında artırır.\n\n_+3:_ Sniper yükseltilmiş bir fırlatılmış silahla saldırdığında, her seviye keskin nişancının işaret süresini 1 tur ve özel saldırısının hasarını _%30_ arttırır.
actors.hero.talent.durable_tips.title=uzun süreli ipuçları
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.durable_tips.desc=_+1:_ Uçlu dartlar, Muhafız onları kullandığında _2 kat dayanıklılığa_ sahiptir.\n\n_+2:_ Uçlu oklar, Muhafız onları kullandığında _3 kat dayanıklılığa sahiptir.\n\n_+3:_ Uçlu dartlar, Muhafız onları kullandığında _4 kat dayanıklılığa sahiptir.
actors.hero.talent.barkskin.title=kabuk derili
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains _0-50% of her level_ in barkskin armor which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains _0-100% of her level_ in barkskin armor which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains _0-150% of her level_ in barkskin armor which fades every turn.
actors.hero.talent.shielding_dew.title=koruyucu dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
actors.hero.talent.shielding_dew.desc=_+1:_ Çiy damlaları, sağlığı dolduğunda Muhafız'ı _maksimum HP'sinin _%20'sine kadar koruyabilir.\n\n_+2:_ Çiy damlaları, sağlığı dolduğunda Muhafız'ı _maksimum HP'sinin _%40'ına kadar koruyabilir.\n\n_+3:_ Çiy damlaları, sağlığı dolduğunda Muhafız'ı, maksimum HP'sinin _%60'ına kadar koruyabilir.
actors.hero.talent.fan_of_blades.title=fan of blades
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+2:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+3:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+4:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.
actors.hero.talent.projecting_blades.title=projecting blades
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it triggers each enchantment _10% more often_.
actors.hero.talent.fan_of_blades.title=bıçak fanı
actors.hero.talent.fan_of_blades.desc=_+1:_ Hayali bıçaklar, %50 hasar için _1 ek hedefe_ vurabilir. Hedef görünür olmalı ve _30 derecelik bir etki alanı içinde olmalıdır.\n\n_+2:_ Hayali bıçaklar, %50 hasar için _2 ek hedefe_ vurabilir. Hedefler görünür olmalı ve _60 derecelik bir etki alanı içinde olmalıdır.\n\n_+3:_ Hayali bıçaklar, %50 hasar için _3 ek hedefe_ vurabilir. Hedefler görünür olmalı ve _90 derecelik bir etki alanı içinde olmalıdır.\n\n_+4:_ Hayali bıçaklar, %50 hasar için _4 ek hedefe_ vurabilir. Hedefler görünür olmalı ve _120 derecelik bir etki alanı içinde olmalıdır.
actors.hero.talent.projecting_blades.title=çıkıntılı bıçaklar
actors.hero.talent.projecting_blades.desc=_+1:_ Spektral bıçakların _+%25 doğruluğu vardır ve _2 katı karoya kadar_ nüfuz edebilir.\n\n_+2:_ Spektral bıçaklar _+%50 doğruluğa sahiptir ve _4 katı karoya kadar_ nüfuz edebilir.\n\n_+3:_ Spektral bıçakların _+%75 doğruluğu_ vardır ve _6 katı karoya kadar_ nüfuz edebilir.\n\n_+4:_ Spektral bıçaklar _+%100 doğruluğa sahiptir ve _8 katı karoya kadar nüfuz edebilir.
actors.hero.talent.spirit_blades.title=ruh bıçakları
actors.hero.talent.spirit_blades.desc=_+1:_ Hayalet bıçakların, ruh yayındaki büyüyü de kullanmak için _%30 şansı_ vardır.\n\n_+2:_ Spektral bıçakların, ruh yayı üzerindeki büyüyü de kullanmak için _%60 şansı vardır.\n\n_+3:_ Spektral bıçakların, ruh yayındaki büyüyü de kullanmak için _%90 şansı vardır.\n\n_+4:_ Spektral bıçakların, sihri ruh yayında da kullanmak için _%100 şansı vardır ve her büyüyü _%10 daha sık_ tetikler.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 100%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 175%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.growing_power.title=büyüyen güç
actors.hero.talent.growing_power.desc=_+1:_ Doğanın gücünden gelen saldırı ve hareket hızı artışları %33 ve %100'den _%38 ve %125_'e yükseltildi.\n\n_+2:_ Doğanın gücünden gelen saldırı ve hareket hızı artışları %33 ve %100'den _%42 ve %150'ye yükseltildi.\n\n_+3:_ Doğanın gücünden gelen saldırı ve hareket hızı artışları %33 ve %100'den _%46 ve %175'e yükseltildi.\n\n_+4:_ Doğanın gücünden gelen saldırı ve hareket hızı artışları, %33 ve %100'den _%50 ve %200_'e yükseltildi.
actors.hero.talent.natures_wrath.title=doğanın gazabı
actors.hero.talent.natures_wrath.desc=_+1:_ Doğanın gücü etkinken, ruh yayından yapılan atışların rastgele bir zararlı bitki etkisini tetiklemek için _%8 şansı_ olur.\n\n_+2:_ Doğanın gücü etkinken, ruh yayından yapılan atışların rastgele zararlı bir bitki etkisini tetiklemek için _%17 şansı vardır.\n\n_+3:_ Doğanın gücü aktifken,\nruh yayından yapılan atışlar, rastgele zararlı bir bitki etkisini tetiklemek için _%25 şansa sahiptir.\n\n_+4:_ Doğanın gücü etkinken, ruh yayından yapılan atışların rastgele zararlı bir bitki etkisini tetiklemek için _%33 şansı_ olur.\n\nTetiklenebilecek bitkiler şunlardır: kör otu, ateş çiçeği, buz örtüsü, keder yosunu ve fırtına asması.
actors.hero.talent.wild_momentum.title=vahşi momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Ruh yayı ile bir düşmanı öldürmek, doğanın güç süresini _1 tur_ uzatır. Süre en fazla _2 tur_ uzatılabilir.\n\n_+2:_ Bir düşmanı ruh yayı ile öldürmek, doğanın güç süresini _2 tur_ uzatır. Süre maksimum _4 tur_ uzatılabilir.\n\n_+3:_ Bir düşmanı ruh yayı ile öldürmek, doğanın güç süresini _3 tur_ uzatır. Süre en fazla _6 tur_ uzatılabilir.\n\n_+4:_ Ruh yayı ile bir düşmanı öldürmek, doğanın güç süresini _4 tur_ uzatır. Süre maksimum _8 tur_ uzatılabilir.
actors.hero.talent.eagle_eye.title=eagle eye
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.go_for_the_eyes.title=go for the eyes
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _4 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _6 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _8 turns_.
actors.hero.talent.swift_spirit.title=swift spirit
actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _3 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _5 attacks_ made against it.
actors.hero.talent.eagle_eye.title=Şahin Gözü
actors.hero.talent.eagle_eye.desc=_+1:_ Ruh şahinin görüş menzili 6'dan _7 karoya_ yükseltildi.\n\n_+2:_ Ruh şahinin görüş menzili 6'dan _8 karoya_ yükseltildi.\n\n_+3:_ Ruh şahinin görüş menzili 6'dan _8 karoya_ yükseltildi ve _2 karo_ zihin görüşü elde ediyor.\n\n_+4:_ Ruh şahinin görüş menzili 6'dan _8 karoya_ yükseltildi,\nve zihin vizyonunun _3 karosunu alır.
actors.hero.talent.go_for_the_eyes.title=gözler için git
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Ruh şahinlerinden gelen saldırılar, _2 tur boyunca düşmanları kör eder.\n\n_+2:_ Ruh şahinlerinden gelen saldırılar, _4 tur boyunca düşmanları kör eder.\n\n_+3:_ Ruh şahinlerinden gelen saldırılar, _6 tur boyunca düşmanları kör eder.\n\n_+4:_ Ruh şahinlerinden gelen saldırılar, _8 tur_ boyunca düşmanları kör eder.
actors.hero.talent.swift_spirit.title=hızlı ruh
actors.hero.talent.swift_spirit.desc=_+1:_ Ruh şahinin hareket hızı 2'den _2,5 karoya_ yükseltildi ve ona karşı yapılan ilk _2 saldırıdan_ kaçınması garanti.\n\n_+2:_ Ruh şahinin hareket hızı 2'den _3 karoya_ yükseltildi ve ona karşı yapılan ilk _3 saldırıdan_ kaçınması garanti.\n\n_+3:_ Ruh şahinin hareket hızı _3'e yükseltildi.\n2'den 5 karo_ ve ona karşı yapılan ilk _4 saldırıdan kaçınma garantilidir.\n\n_+4:_Ruh şahinin hareket hızı 2'den _4 karoya_ yükseltildi ve ona karşı yapılan ilk _5 saldırıdan_ kaçınması garanti.
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.heroic_energy.title=kahramanca enerji
actors.hero.talent.heroic_energy.rat_title=ratroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ Kahramanın zırh yeteneğinin şarj maliyeti %13 azaltılmıştır.\n\n_+2:_ Kahramanın zırh yeteneği, _%24 azaltılmış_ şarj maliyetine sahiptir.\n\n_+3:_ Kahramanın zırh yeteneği, _%34 azaltılmış_ şarj maliyetine sahiptir.\n\n_+4:_ Kahramanın zırh yeteneği, _%43 azaltılmış_ şarj maliyetine sahiptir
actors.hero.talent.ratsistance.title=ratsistance
actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-19% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-27% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-35% damage_.
actors.hero.talent.ratlomacy.title=ratlomacy
actors.hero.talent.ratlomacy.desc=_+1:_ Using ratmogrify on a ratmogrified enemy makes them friendly and makes the transformation permanent.\n\n_+2:_ Using ratmogrify on a ratmogrified enemy makes them friendly, makes the transformation permanent, and gives them _2 turns_ of adrenaline.\n\n_+3:_ Using ratmogrify on a ratmogrified enemy makes them friendly, makes the transformation permanent, and gives them _4 turns_ of adrenaline.\n\n_+4:_ Using ratmogrify on a ratmogrified enemy makes them friendly, makes the transformation permanent, and gives them _6 turns_ of adrenaline.
actors.hero.talent.ratforcements.title=ratforcements
actors.hero.talent.ratforcements.desc=_+1:_ Using ratmogrify on yourself _spawns 1_ ally marsupial rat next to you.\n\n_+2:_ Using ratmogrify on yourself _spawns 2_ ally marsupial rats next to you.\n\n_+3:_ Using ratmogrify on yourself _spawns 3_ ally marsupial rats next to you.\n\n_+4:_ Using ratmogrify on yourself _spawns 4_ ally marsupial rats next to you.
actors.hero.talent.ratsistance.title=sıçan direnci
actors.hero.talent.ratsistance.desc=_+1:_ Düşmanca fareyle büyülenmiş düşmanlar _-10% hasar_ verir.\n\n_+2:_ Düşmanca, fareyle büyülenmiş düşmanlar _-19% hasar verir_.\n\n_+3:_ Düşmanca, fareyle büyülenmiş düşmanlar _-%27 hasar verir_.\n\n_+4:_ Sıçrayan düşmanlar %_-35 hasar_ verir.
actors.hero.talent.ratlomacy.title=sıçan mahremiyeti
actors.hero.talent.ratlomacy.desc=_+1:_ Ratmogrify'ı sıçan mogrifye edilmiş bir düşman üzerinde kullanmak onları dost yapar ve dönüşümü kalıcı kılar.\n\n_+2:_ Ratmogrify'ı fare mogrifye edilmiş bir düşman üzerinde kullanmak onları dostane yapar, dönüşümü kalıcı kılar ve onlara _2 tur_ adrenalin verir.\n\n_+3:_ Ratmogrify'ı fare mogrifye edilmiş bir düşman üzerinde kullanmak onları dost yapar,\ndönüşümü kalıcı kılar ve onlara _4 tur_ adrenalin verir.\n\n_+4:_ Ratmogrify'ı fare mogrifye edilmiş bir düşman üzerinde kullanmak onları dostça yapar, dönüşümü kalıcı kılar ve onlara _6 tur_ adrenalin verir.
actors.hero.talent.ratforcements.title=sıçan kuvvetleri
actors.hero.talent.ratforcements.desc=_+1:_ Ratmogrify'ı kendi üzerinizde kullanmak _yanınızda 1_ müttefik keseli sıçan yaratır.\n\n_+2:_ Ratmogrify'ı kendi üzerinizde kullanmak _yanınızda 2_ müttefik keseli sıçan yaratır.\n\n_+3:_ Ratmogrify'ı kendi üzerinizde kullanmak _yanınızda 3_ müttefik keseli sıçan yaratır.\n\n_+4:_ Kendi üzerinizde ratmogrify kullanmak _yanınızda 4_ müttefik keseli sıçanlar yaratır.
@ -792,7 +797,7 @@ actors.mobs.npcs.impshopkeeper.thief=Sana güvenebileceğimi sanmıştım!
actors.mobs.npcs.impshopkeeper.desc=Impler küçük şeytanlardır. Güçleri veya büyü yeteneklerinden değil akıllı ve sosyetik olmaları ile not edilebilirler. Çoğu imp, şeytan olmayanlarla yaşamayı tercih eder.
actors.mobs.npcs.mirrorimage.name=ayna klonu
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.mirrorimage.desc=Bu ilüzyon sana baya benziyor, hatta senin tuttuğun silah ve giydiğin zırhın bile aynısına sahip.\n\nAyna kopyalar düşmanlarına senin silahının bir taklidi ile saldıracak, bu silah seninkisi ile aynı şekilde davransa da daha az hasar verir. Bu silahlar en başta ruhanidirler ve saldırmadan önce katı bir form almalıdırlar.\n\nSaldırı güçleri elle tutulabilir olsa da ayna kopyaların dayanıklılığı yoktur ve hasar aldıkları anda yok olacaklardır.
actors.mobs.npcs.prismaticimage.name=prizmatik görüntü
actors.mobs.npcs.prismaticimage.desc=Bu parlak ilüzyon sana baya benzer bir görünüşe sahip, hatta senin şu anki silahını ve zırhının bile aynısına sahip gibi görünüyor.\n\nPrizmatik görüntüler düşmanları bulup onları kendilerine çekerek geliştirilmiş koruma ve sağlıklarını kullanarak seni korumaya çalışacaktır. Ayna görüntüleri kadar saldırgan güce sahip olmasalar da artırılmış dayanıklılığa sahiplerdir, bu dayanıklılığa giydiğin zırh ta dahildir.\n\n0 hpye indirildiklerinde prizmatik görüntüler birkaç sıra içinde kaybolacaklardır ve bu esnada hala iyileştirilebilirler. Hiçbir düşman görünürde değilken bu görüntüler kaybolacak ve sahiplerine geri döneceklerdir.
@ -801,14 +806,14 @@ actors.mobs.npcs.ratking.name=fare kralı
actors.mobs.npcs.ratking.not_sleeping=Uyumuyorum!
actors.mobs.npcs.ratking.what_is_it=Bu da ne? Bu saçmalık için zamanım yok. Krallığım kendi kendini yönetmeyecek!
actors.mobs.npcs.ratking.confused=Ne... Neredeyim? Krallığımın bana ihtiyacı var!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.crown_clothes=Üzerine bir şeyler giy! Kraliyetle konuşacak durumda değilsin!
actors.mobs.npcs.ratking.crown_desc=Oooh, o taç benim için mi!? Benimkinden çok daha parlak görünüyor, bu yüzden nezaketle kabul ediyorum!\n\nAslında, sanırım bu taç için sana bir ödül olarak bir şey önerebilirim. Senin gibi bir kahramana yakışan muazzam bir güç! Bunu ister miydin?
actors.mobs.npcs.ratking.crown_yes=Tabii ki!
actors.mobs.npcs.ratking.crown_info=Önce daha fazlasını söyle.
actors.mobs.npcs.ratking.crown_no=Yapmamayı tercih ederim...
actors.mobs.npcs.ratking.crown_thankyou=Heheheh, teşekkürler! Şimdi git ve kralını gururlandır!
actors.mobs.npcs.ratking.crown_fine=İyi! Zaten istediğim gibi değil...
actors.mobs.npcs.ratking.crown_after=Yeni zırhının tadını çıkarıyor musun? Geri alma yok!
actors.mobs.npcs.ratking.desc_festive=Bu fare basit bir keseli fareden daha büyük. Kafasında normal tacı yerine küçük bir festival şapkası var. İyi tatiller!
actors.mobs.npcs.ratking.desc=Bu fare normal bir keseli fareden daha büyük ve kafasında küçük bir taç var.
@ -910,7 +915,7 @@ actors.mobs.dm300.rankings_desc=DM-300 Tarafından Ezildi
actors.mobs.dm300.def_verb=engellendi
actors.mobs.dm300.defeated=KRİTİK HASAR! KAPATMAYA ÇALIŞI-
actors.mobs.dm300.desc=DM-300 cücelerin inşa ettiği en güçlü ve en büyük savunma makinesidir. Bu mühendislik harikasının inşa edilmesi zordur bu yüzden cüceler sadece birkaç tane yapmışlardır ve onları yeraltı şehirlerinin girişini korumak için kullanmışlardır.\n\nDM-300 toprağı kazmak veya düşmanlarına saldırmak için kullanabileceği bir matkapla ve etrafa zehirli gazlar salan egzoz borusuyla donanmıştır. Ayrıca DM-300 çevredeki enerji çıkışlarına bağlanıp gücünü artırabilir.
actors.mobs.dm300.desc_supercharged=DM-300 is currently charged full of electrical energy. In this form DM-300 cannot be damaged and moves at double speed! Additionally, its drill now spins fast enough for it to _tunnel through solid rock,_ though it moves much more slowly when doing this.\n\nAttacking DM-300 directly is pointless while it is supercharged, but _something in the area must be providing it with this energy,_ destroying that may weaken it.
actors.mobs.dm300.desc_supercharged=DM-300 şu anda elektrik enerjisiyle dolu. Bu formda DM-300 zarar görmez ve çift hızda hareket eder! Ek olarak, matkabı artık sert kayadan tünel açması için yeterince hızlı dönüyor, ancak bunu yaparken çok daha yavaş hareket ediyor.\n\nSüper şarjlıyken DM-300'e doğrudan saldırmak anlamsızdır,\nama _bölgedeki bir şey ona bu enerjiyi sağlıyor,_ onu zayıflatabilecek bir şeyi yok ediyor olmalı.
actors.mobs.dm300$fallingrocks.desc=Buradaki gevşek taşlar tavandan düşüyor, görünüşe göre çökmek üzere!
actors.mobs.dwarfking.name=Cüceler Kralı
@ -1070,15 +1075,15 @@ actors.mobs.snake.name=lağım yılanı
actors.mobs.snake.hint=Yılanın üzerinde inceleme tuşunu kullanarak yılanın zayıf noktalarını öğrenin.
actors.mobs.snake.desc=Bu büyük yılanlar hızlıca kayarak hareket ettikleri için onlara vurulması zordur. Onlara hasar vermek için sihirli saldırılar veya sürpriz darbeler kullanmaya çalışın.\n\nYılan sizi görmüyorken ona vurarak ona sürpriz bir darbe vurabilirsiniz. Sürpriz darbe vurmanın bir başka yolu ise yılanı bir kapıya yönlendirip yılan tam kapıda iken ona vurmaktır.
actors.mobs.spectralnecromancer.name=spectral necromancer
actors.mobs.spectralnecromancer.desc=While Skeletons are a necromancers bread and butter, some prefer to look into other less corporeal minions. Spectral necromancers have chosen wraiths as their minion of choice!\n\nIndividual wraiths aren't as strong as skeletons, but these necromancers aren't afraid to summon a bunch of them!
actors.mobs.spectralnecromancer.name=hayalet büyücü
actors.mobs.spectralnecromancer.desc=İskeletler bir büyücünün ekmek ve tereyağı iken, bazıları daha az bedensel kölelere bakmayı tercih eder. Hayalet büyücüler, köleleri olarak hayaletleri seçti!\n\nBireysel hayaletler, iskeletler kadar güçlü değildir, ancak bu büyücüler bir grup çağırmaktan korkmuyor!
actors.mobs.spinner.name=mağara örümceği
actors.mobs.spinner.desc=Bu tüylü yeşimsi mağara örümcekleri direk savaşmaktan yerine kurbanlarının ağlarıyla boğuşurken zehirlenip yavaşça ölmesini beklerler, ağlarını uzak mesafelere atabilirler ve başka yöne kaçmaya çalışan kurbanın önünü keserler.
actors.mobs.statue.name=canlandırılmış heykel
actors.mobs.statue.def_verb=engellendi
actors.mobs.statue.desc=Bu heykeli kırmızı parlayan gözleri olmasaydı zindandaki başka heykellerle karıştırabilirdin ama gözleri onu ele veriyor.\n\nHeykel taştan yapılmış olasa da elindeki _%s,_ gerçek duruyor.
actors.mobs.statue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.\n\nWhile the statue itself is made of stone, the _%s_ it's wielding looks real.
actors.mobs.succubus.name=succubus
actors.mobs.succubus.desc=Sukkubuslar kurbanlarının zihinleriyle oynayan ve şekil değiştiren şeytanlardır. Bu sukkubus gotik bir kıza benziyor belki de büyücüleri etkilemek içindir.\n\nSukkubus saldırırken rakibi kendine aşık edebilir, aşık hedefler sukkubus'a direk olarak saldıramaz, sukkubus kendisine aşık bir hedefe salırdığına yaşam enerjisinin birazını çalar.

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@ -53,8 +53,8 @@ actors.buffs.adrenalinesurge.desc=Спалах великої сили, але,
actors.buffs.amok.name=Шаленство
actors.buffs.amok.desc=Шаленство викликає гнів і плутанину в голові цілі.\n\nКоли створіння шалене, воно буде нападати на все, що поруч із ним, незалежно від того, чи це друзі або вороги.\n\nЗалишається ходів шаленства: %s.
actors.buffs.ankhinvulnerability.name=Invulnerable
actors.buffs.ankhinvulnerability.desc=Your blessed ankh has expended its energy, granting you some health and a brief period of invulnerability!\n\nTurns remaining: %s.
actors.buffs.ankhinvulnerability.name=Невразливість
actors.buffs.ankhinvulnerability.desc=Ваш благословенний анкх витратив свою енергію, даруючи вам трохи здоров'я та короткий проміжок невразливості!\n\nХодів залишилося: %s.
actors.buffs.arcanearmor.name=Містичний Щит
actors.buffs.arcanearmor.desc=Цей щит захищає вас від фізичних та магічних ушкоджень.\n\nВаш магічний захист підвищений на: 0-%d.\n\nДо закінчення дії містичного щита залишилося: %s.
@ -63,7 +63,7 @@ actors.buffs.artifactrecharge.name=Перезарядка Артефактів
actors.buffs.artifactrecharge.desc=Енергія тече крізь вас та збільшує швидкість зарядки одягнених артефактів.\n\nВплив на кожен з артефактів трохи відрізняється, однак всі вони заряджатимуться набагато швидше ніж зазвичай.\n\nЗалишилося ходів: %s.
actors.buffs.barkskin.name=Дубова Шкіра
actors.buffs.barkskin.desc=Ваша шкіра затверділа, вона відчувається грубою і твердою, як кора.\n\nЗатверділа шкіра збільшує вашу ефективну броню, що дозволяє вам краще захищатися від фізичних атак.\n\nВаша броня в даний час збільшена на: %d.\nХодів до ослаблення Дубової Шкіри: %s.
actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack.\n\nYour armor is currently increased by: 0-%d.\nTurns until barkskin weakens: %s.
actors.buffs.barrier.name=Бар'єр
actors.buffs.barrier.desc=Міцний силовий щит, який блокує всі ушкодження.\n\nБар'єр буде отримувати пошкодження замість того, кого він охороняє, поки є захист. Захист зменшуватиметься з часом.\n\nЗалишилося захисту: %d.
@ -125,7 +125,7 @@ actors.buffs.combo.name=Серія
actors.buffs.combo.combo=Серія з %d ударів!
actors.buffs.combo.bad_target=Ви маєте обрати ворога у радіусі вашої атаки.
actors.buffs.combo.prompt=Оберіть ціль для атаки!
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo.desc=Гладіатор нарощує темп по мірі нанесення вдалих ударів. Кожна атака збільшує лічильник комбо на одиницю, але занадто довга перерва між ударами призведе до скидання лічильника комбо на 0.\n\nЗбираючи комбо, можна розблокувати спеціальні комбо-атаки, які не можуть помилятися! Різні атаки відкриваються при 2, 4, 6, 8 і 10 комбо. Деякі рухи скидають комбо, а деякі ні, але кожен рух можна використовувати тільки один раз за сеанс комбо.\n\nПоточне комбо: %1$d.\n\nОбороти до втрати комбо: %2$s.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Clobber_ knocks an enemy back 2 tiles, but deals no damage and cannot knock into pits. Increments combo by 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6 Combo: Parry_ blocks the next attack within 1 turn when activated, and instantly retaliates to it. Resets combo if nothing is parried.
@ -146,6 +146,9 @@ actors.buffs.degrade.desc=Потужна темна магія пожирає с
actors.buffs.doom.name=Проклятий
actors.buffs.doom.desc=Важко продовжувати похід,коли схоже на те,що сам Всесвіт бажає твоєї смерті.\n\nПрокляті персонажі отримуватимуть подвійну шкоду.\n\nПрокляття незнищенне,воно спаде лише після смерті.
actors.buffs.dread.name=Dread
actors.buffs.dread.desc=A terror so great that it will cause its target to flee the dungeon entirely!\n\nCreatures affected by dread will run from their opponent at high speed, and will disappear from the dungeon entirely once they are out of sight. Enemies that are disposed of this way will not award any items or experience. The shock of pain will lessen the duration of dread.\n\nTurns of dread remaining: %d.
actors.buffs.drowsy.name=Сонливий
actors.buffs.drowsy.desc=Магічна сила заважає вам залишатися бадьорим.\n\nГерой може протистояти сонливості,якщо отримає пошкодження чи відновить здоров'я до максимуму.\n\nЧерез кілька ходів ціль впаде у міцний магічний сон.
@ -159,7 +162,7 @@ actors.buffs.fireimbue.name=Сила Вогню
actors.buffs.fireimbue.desc=Ви переповнені силою вогню!\n\nВсі фізичні атаки мають шанс підпалити ворога. Також тепер ви повністю невразливі до ефектів вогню.\n\nСила Вогню триватиме ще %s ходів.
actors.buffs.foresight.name=Прозріння
actors.buffs.foresight.desc=Ваші відчуття загострились,дозволяючи помічати усе незвичне.\n\nПід дією Прозріння,усе,що потрапляє у ваш радіус зору,стає видимим.\n\nХодів під Прозрінням лишилось:%s.
actors.buffs.foresight.desc=You are somehow able to see the layout of surrounding terrain with your mind.\n\nWhile under the effect of foresight all tiles in a wide radius are revealed to you, including any secret traps or doors.\n\nTurns of foresight remaining: %s.
actors.buffs.frost.name=Заморожений
actors.buffs.frost.freezes=%s замерзає!
@ -214,11 +217,11 @@ actors.buffs.light.desc=Навіть у найтемнішому підземе
actors.buffs.lockedfloor.name=Поверх замкнений
actors.buffs.lockedfloor.desc=Цей поверх замкнений, ви не можете залишити його.\n\nКоли поверх замкнений, ваш голод не буде посилюватись і ви не будете отримувати пошкодження від голодування. До того ж, поки ви не переможете боса рівня, пасивна регенерація також не працюватиме.\n\nТакож коли ви відродитесь за допомогою неосвяченого анха, то рівень перезавантажиться.\n\nПереможи боса рівня, щоб зламати замок.
actors.buffs.lostinventory.name=Lost Inventory
actors.buffs.lostinventory.desc=Your inventory has been lost somewhere in the dungeon! You won't be able to pick up or use most items until you retrieve it.
actors.buffs.lostinventory.name=Загублений заплічник
actors.buffs.lostinventory.desc=Ваш інвентар загубився десь у підземеллі! Ви не зможете підбирати або використовувати більшість речей, поки не знайдете його.
actors.buffs.magicalsight.name=Магічний зір
actors.buffs.magicalsight.desc=Щось дозволяє вам бачити розумом,а не очима.\n\nУсі ефекти оточення,які блокують звичайний зір,не є перешкодою для магічного.\n\nМагічний зір триватиме ще %s ходів.
actors.buffs.magicalsight.desc=Somehow you are able to see with your mind, rather than your eyes.\n\nAll terrain or effects which reduce or block vision are broken while magical sight is active, and your vision range is increased by 50%.\n\nTurns of magical sight remaining: %s.
actors.buffs.magicalsleep.name=Магічний сон
actors.buffs.magicalsleep.toohealthy=Ви повні сил і побороли бажання спати.
@ -264,8 +267,8 @@ actors.buffs.preparation.desc=Вбивця терпляче чекає, готу
actors.buffs.preparation.desc_dmg=Наступна атака спричинить _%1$d%% додаткової шкоди_, і миттєво доб'є ворогів, у яких менше ніж _%2$d%% здоров'я_, або босів , здоров'я яких менше ніж _%3$d%% _.
actors.buffs.preparation.desc_dmg_likely=Ця атака може спричинити значно більше шкоди.
actors.buffs.preparation.desc_blink=Він здатен переміститись за спину ворога перед ударом, максимально на відстань _%d._
actors.buffs.preparation.desc_invis_time=Turns spent invisible: _%d._
actors.buffs.preparation.desc_invis_next=Turns for stronger attack: _%d._
actors.buffs.preparation.desc_invis_time=Ходів проведено в невидимості: _%d._
actors.buffs.preparation.desc_invis_next=Ходів до сильної атаки: _%d._
actors.buffs.preparation.prompt=Оберіть ціль для атаки!\nМаксимальна дистанція:%d
actors.buffs.preparation.no_target=Тут немає нікого для атаки.
actors.buffs.preparation.out_of_reach=Ця ціль знаходиться поза зоною досяжності.
@ -281,14 +284,14 @@ actors.buffs.revealedarea.name=Розкрита область
actors.buffs.revealedarea.desc=Герой тимчасово відкрив ділянку підземелля. Вони побачать це незалежно від того, де вони знаходяться.\n\nЗалишки поворотів: %s.
actors.buffs.revealedchar.name=Розкрито
actors.buffs.revealedchar.desc=This character is revealed to the hero, They will be visible no matter where they are.\n\nTurns remaining: %s.
actors.buffs.revealedchar.desc=Цей персонаж показаний герою, він буде видимий, де би він не був.\n\nЗалишилося ходів: %s.
actors.buffs.roots.name=Укорінений
actors.buffs.roots.heromsg=Ти не можеш рухатися!
actors.buffs.roots.desc=Коріння (природні чи магічні) обплутали ноги, приковуючи їх до землі.\n\nКоріння утримують персонажа на місці, не дозволяючи йому пересуватися, проте не заважаючи іншим діям.\n\nКоріння існуватимуть ще %s ходів.
actors.buffs.scrollempower.name=Scroll Empower
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.scrollempower.name=Розширення можливостей сувою
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands!\n\nLevel Boost: +%1$d.\nZaps remaining: %2$d.
actors.buffs.shadows.name=Прихований у тіні
actors.buffs.shadows.desc=Ви ховаєтесь у тінях навколо вас, які дають вам невидимість але послаблюють регенерацію.\n\nВороги не здатні атакувати або переслідувати вас. Атака чи використання магічного предмета (сувою чи жезла) відразу зніме невидимість. Також ваш голод росте повільніше.\n\nВи залишатиметесь прихованими у тінях аж поки не покинете їх або ворог не атакує вас.
@ -350,47 +353,47 @@ actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Hero
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.
actors.hero.abilities.warrior.shockwave.name=ударна хвиля
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.
actors.hero.abilities.warrior.shockwave.desc=The Warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the Warrior has above 10.
actors.hero.abilities.warrior.endure.name=витримувати
actors.hero.abilities.warrior.endure$enduretracker.name=Витривалість
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one third of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.name=стихійний вистріл
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away and deals up to 15-25 damage. The specific effect of elemental blast will vary by the wand imbued in the Mage's staff.
actors.hero.abilities.mage.elementalblast.generic_desc=The effect of elemental blast will be similar to the effect of the wand when zapped at an enemy or ally.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.name=дика магія
actors.hero.abilities.mage.wildmagic.no_wands=У вас немає паличок щоб вистрілити!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 1, up to +2. This ability does consume wand charges, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.locked_floor=Ви не можете покинути замкнутий рівень!
actors.hero.abilities.mage.warpbeacon.too_far=Це місце задалеко!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=Ви не можете поставити там маяк!
actors.hero.abilities.mage.warpbeacon.window_desc=Маяк зараз стоїть на %d поверху.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=скасувати
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.name=димова бомба
actors.hero.abilities.rogue.smokebomb.fov=Ви можете стрибнути лише у порожню клітину в вашому полі зору.
actors.hero.abilities.rogue.smokebomb.prompt=Оберіть ціль для стрибка
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 6 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Помічений для Смерті
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25%% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns remaining: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.name=тіньова копія
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which can be directed to aid him in combat.
actors.hero.abilities.rogue.shadowclone.desc=The Rogue summons a shadowy mimic of himself, which can be directed to aid him in combat. Directing the shadow clone does not cost any charge.\n\nThe clone has 100 HP, no armor, and deals 10-20 damage. All of these traits can be improved with talents, such that the clone benefits from weapons and armor the hero has.
actors.hero.abilities.rogue.shadowclone$shadowally.name=shadow rogue
@ -401,20 +404,20 @@ actors.hero.abilities.rogue.shadowclone$shadowally.desc=A copy of the Rogue, mad
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower.name=сила природи
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the Huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the Sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=сила природи
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns remaining: %s.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.no_space=Немає вільного місця біля вас.
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 60 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 100 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=spirit hawk
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Your hawk moves to follow you.
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves to attack!
actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.\n\nTurns remaining: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Guaranteed dodges remaining: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Гарантованих ухилень залишилося: %d.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
@ -423,6 +426,7 @@ actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! Th
actors.hero.abilities.ratmogrify.desc=The hero transforms an enemy into a rat for 6 turns! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Slain by: ratmogrified enemy
##main hero
actors.hero.hero.name=ви
@ -479,18 +483,18 @@ actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.sniper=снайпер
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.sniper_desc=The Sniper is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=лісник
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$improvisedprojectilecooldown.desc=Ви недавно використали цей талант, і маєте почекати, перш ніж використовувати його знову. \n\nХодів залишилось: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$rejuvenatingstepscooldown.desc=Ви недавно використали цей талант, і маєте почекати, перш ніж використовувати його знову. \n\nХодів залишилось: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
actors.hero.talent$seershotcooldown.desc=Ви недавно використали цей талант, і маєте почекати, перш ніж використовувати його знову. \n\nХодів залишилось: %s.
#warrior
actors.hero.talent.hearty_meal.title=ситна їжа
@ -514,11 +518,11 @@ actors.hero.talent.improvised_projectiles.title=імпровізовані сн
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _0-2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _0-4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _0-6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
actors.hero.talent.endless_rage.title=endless rage
actors.hero.talent.endless_rage.title=нескінченна лють
actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115% rage_.\n\n_+2:_ The Berserker can reach a max of _130% rage_.\n\n_+3:_ The Berserker can reach a max of _145% rage_.\n\nNote that rage above 100% will not grant more than +50% damage.
actors.hero.talent.berserking_stamina.title=berserking stamina
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _25% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _75% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
@ -537,7 +541,7 @@ actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, al
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 3 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 3 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 3 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 3 turns.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _20% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _36% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _50% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _60% reduced_ charge cost.
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _41% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
@ -549,7 +553,7 @@ actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _115% bonus damage_ spread over _2 hits_, instead of 100% bonus damage in 1 hit.\n\n_+2:_ The Warrior deals _130% bonus damage_ spread over _3 hits_, instead of 100% bonus damage in 1 hit.\n\n_+3:_ The Warrior deals _145% bonus damage_ spread over _4 hits_, instead of 100% bonus damage in 1 hit.\n\n_+4:_ The Warrior deals _160% bonus damage_ spread over _5 hits_, instead of 100% bonus damage in 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _71% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _50% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _35% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _25% of his max HP_ in damage while enduring.
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _67% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _45% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _30% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _20% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
@ -575,7 +579,7 @@ actors.hero.talent.shield_battery.title=батарея щитів
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next two wand zaps will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next two wand zaps will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next two wand zaps will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
@ -588,14 +592,14 @@ actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.title=пожирач душ
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each physical damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.title=прислужники некроманта
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
actors.hero.talent.blast_radius.title=blast radius
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.title=стихійна сила
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _20%_.\n\n_+2:_ The power of elemental blast is increased by _40%_.\n\n_+3:_ The power of elemental blast is increased by _60%_.\n\n_+4:_ The power of elemental blast is increased by _80%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast, to a max of 5 characters.
@ -636,13 +640,13 @@ actors.hero.talent.rogues_foresight.title=проникливість розбі
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _75% chance to notice_ that the level contains a secret.
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _17% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _33% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.title=досягання вбивці
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
@ -672,7 +676,7 @@ actors.hero.talent.shadow_blade.title=shadow blade
actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _8%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _15%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _23%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _30%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon
actors.hero.talent.cloned_armor.title=cloned armor
actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _15%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _30%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _45%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _60%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor.
actors.hero.talent.perfect_copy.title=perfect copy
actors.hero.talent.perfect_copy.title=ідеальна копія
actors.hero.talent.perfect_copy.desc=_+1:_ The shadow clone gains _10%_ of the hero's max HP, and can instantly swap places with the hero up to _1 tile_ away.\n\n_+2:_ The shadow clone gains _20%_ of the hero's max HP, and can instantly swap places with the hero up to _2 tiles_ away.\n\n_+3:_ The shadow clone gains _30%_ of the hero's max HP, and can instantly swap places with the hero up to _3 tiles_ away.\n\n_+4:_ The shadow clone gains _40%_ of the hero's max HP, and can instantly swap places with the hero up to _4 tiles_ away.
#huntress
@ -683,7 +687,7 @@ actors.hero.talent.survivalists_intuition.desc=_+1:_ Мисливиця розп
actors.hero.talent.followup_strike.title=послідовна атака
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_.
actors.hero.talent.natures_aid.title=допомога природи
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 0-2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 0-2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=підбадьорлива пожива
actors.hero.talent.invigorating_meal.desc=_+1:_ Вживання їжі Мисливецею займає 1 хід (ягоди вживаються миттєво) і дає їй _1 хід прискорення_.\n\n_+2:_ Вживання їжі Мисливецею займає 1 хід (ягоди вживаються миттєво) і дає їй _2 ходи прискорення_.
@ -711,7 +715,7 @@ actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an up
actors.hero.talent.durable_tips.title=durable tips
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains _0-50% of her level_ in barkskin armor which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains _0-100% of her level_ in barkskin armor which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains _0-150% of her level_ in barkskin armor which fades every turn.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
@ -729,7 +733,7 @@ actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shot
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.eagle_eye.title=eagle eye
actors.hero.talent.eagle_eye.title=орлине око
actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _3 tiles_ of mind vision.
actors.hero.talent.go_for_the_eyes.title=go for the eyes
actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _4 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _6 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _8 turns_.
@ -738,6 +742,7 @@ actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is i
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.rat_title=ratroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.ratsistance.title=ratsistance
@ -1078,7 +1083,7 @@ actors.mobs.spinner.desc=Ці зеленуваті пухнасті печерн
actors.mobs.statue.name=Жива статуя
actors.mobs.statue.def_verb=заблокував
actors.mobs.statue.desc=Ви б могли подумати, що це просто ще одна з неживих статуй цього підземелля, але червоні сяючі очі видають її.\n\nХоч сама статуя і зроблена з каменю, проте _%s_ схоже що справжній.
actors.mobs.statue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.\n\nWhile the statue itself is made of stone, the _%s_ it's wielding looks real.
actors.mobs.succubus.name=Суккуб
actors.mobs.succubus.desc=Суккуби - це демони, які змінюють свою фігуру в залежності від уподобань жертви, що дозволяє їм маніпулювати розумом своєї здобичі. Цей набув форми блідо-готичного гуманоїда, можливо, для зваблення дворфів?\n\nСуккуб може тимчасово зачаровувати свого ворога при нападі, не дозволяючи ворогу безпосередньо атакувати себе. Коли сукуби нападають на магічну істоту, вони крадуть частину життєвої енергії.

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@ -54,7 +54,7 @@ actors.buffs.amok.name=狂乱
actors.buffs.amok.desc=狂乱导致状态下的生物进入一种极度愤怒和混乱的状态。 \n\n狂乱的生物会不分敌我地攻击任何靠近它们的人。\n\n剩余的狂乱效果时长%s回合
actors.buffs.ankhinvulnerability.name=无敌
actors.buffs.ankhinvulnerability.desc=你的祝福十字架已消耗了它的能量,复了你的生命值的同时还给予了你短暂的无敌时间!\n\n效果剩余回合数%s。
actors.buffs.ankhinvulnerability.desc=你的祝福十字架已消耗了它的能量,复了你的生命值的同时还给予了你短暂的无敌时间!\n\n效果剩余回合数%s。
actors.buffs.arcanearmor.name=秘法护盾
actors.buffs.arcanearmor.desc=一层淡薄的护盾环绕着你,可为你抵挡一定的魔法伤害。\n\n当前你的魔法护甲值为: 0~%d。\n\n秘法护盾会在 %s 回合后自我衰减。
@ -63,7 +63,7 @@ actors.buffs.artifactrecharge.name=神器充能
actors.buffs.artifactrecharge.desc=魔力在你体内奔腾而过,提高你手中神器的充能速率。 \n\n每件神器受到的影响都不尽相同但它们的充能速率都会大幅提升。\n\n剩余的神器充能效果时长%s回合
actors.buffs.barkskin.name=树肤
actors.buffs.barkskin.desc=你的皮肤硬化了,摸起来如同树皮一样既粗糙且坚固。 \n\n硬化的皮肤增强了你的实际护甲使你能更好地抵御物理攻击。这种额外的护甲数值会以每回合1点的速度降低直到它彻底失去作用。\n\n当前增加的护甲值%d。\n距离效果衰减还有%s回合。
actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack.\n\nYour armor is currently increased by: 0-%d.\nTurns until barkskin weakens: %s.
actors.buffs.barrier.name=奥术屏障
actors.buffs.barrier.desc=一团可以抵挡全部伤害的能量屏障。\n\n只要奥术屏障的能量仍然存在它将完全抵挡单位所受到的任何伤害。同时这种能量会随时间逐渐衰减。\n\n护盾能量剩余%d。
@ -124,7 +124,7 @@ actors.buffs.chill.desc=还没有完全冻住,不过已经非常冷了。\n\n
actors.buffs.combo.name=连击
actors.buffs.combo.combo=%d连击
actors.buffs.combo.bad_target=你的目标必须是攻击距离以内的敌人。
actors.buffs.combo.prompt=选择一个目标以攻击
actors.buffs.combo.prompt=选择一个攻击目标
actors.buffs.combo.desc=角斗士在连续打击对手的过程中渐入佳境每次攻击命中都会提高一层_连击数_但长时间不进行攻击会将连击数归零。\n\n积攒连击数可以激活必定命中的_处决技能_连击数到达246810时会分别激活不同的技能。部分处决技能会重置你的连击数但每种处决技能在一次连击中只能使用一次。\n\n当前的连击数%1$d。\n\n连击将在%2$s回合后丢失。
actors.buffs.combo$combomove.clobber_desc=_2连击冲击_将一名敌人击退2格但不造成伤害也不能将其击落深渊。提升1点连击。
actors.buffs.combo$combomove.slam_desc=_4连击撞击_造成防御值%d%%(连击数*20%%)的额外伤害。使用后重置连击数。
@ -146,6 +146,9 @@ actors.buffs.degrade.desc=强大的黑暗魔法正在吞噬升级卷轴注入你
actors.buffs.doom.name=定命
actors.buffs.doom.desc=当整个宇宙都看起来想置你于死地时,继续斗争还有什么意义呢?\n\n被定命的角色所接受的任何伤害都会翻倍。\n\n定命是永久性的死后才能解脱。
actors.buffs.dread.name=Dread
actors.buffs.dread.desc=A terror so great that it will cause its target to flee the dungeon entirely!\n\nCreatures affected by dread will run from their opponent at high speed, and will disappear from the dungeon entirely once they are out of sight. Enemies that are disposed of this way will not award any items or experience. The shock of pain will lessen the duration of dread.\n\nTurns of dread remaining: %d.
actors.buffs.drowsy.name=催眠
actors.buffs.drowsy.desc=一股魔法力量使目标很难保持清醒。 \n\n英雄可以通过受到伤害或保持完整生命值来维持清醒。\n\n几个回合之后目标将会陷入魔法睡眠。
@ -159,7 +162,7 @@ actors.buffs.fireimbue.name=火焰之力
actors.buffs.fireimbue.desc=你被灌注了火焰的力量!\n\n所有物理攻击都有机会使敌人燃烧。与此同时你对火焰完全免疫。\n\n剩余火焰之力效果时长%s回合
actors.buffs.foresight.name=危险预知
actors.buffs.foresight.desc=你的感知力大幅度提升,允许你立刻发现你周围隐藏的事物。\n\n在危险预知的持续时间内你的感知范围增加并能立刻发现你感知范围内的隐藏事物。\n\n危险预知持续时间%s。
actors.buffs.foresight.desc=You are somehow able to see the layout of surrounding terrain with your mind.\n\nWhile under the effect of foresight all tiles in a wide radius are revealed to you, including any secret traps or doors.\n\nTurns of foresight remaining: %s.
actors.buffs.frost.name=冰冻
actors.buffs.frost.freezes=%s冻住了
@ -218,7 +221,7 @@ actors.buffs.lostinventory.name=遗物
actors.buffs.lostinventory.desc=你的遗物已经流落到地牢的某处!\n在重拾你的遗物之前你将无法拾取或使用大部分道具。这或许是因为你的灵魂也遗落了一部分吧。
actors.buffs.magicalsight.name=魔能透视
actors.buffs.magicalsight.desc=不知为何你感觉你可以不用眼睛看到周围发生的一切。\n\n当处于魔能透视下所有可能阻挡视野的东西都不再会阻挡你的视线。\n\n魔能透视持续时间%s回合。
actors.buffs.magicalsight.desc=Somehow you are able to see with your mind, rather than your eyes.\n\nAll terrain or effects which reduce or block vision are broken while magical sight is active, and your vision range is increased by 50%.\n\nTurns of magical sight remaining: %s.
actors.buffs.magicalsleep.name=魔法睡眠
actors.buffs.magicalsleep.toohealthy=你十分健康,因此抵抗住了强烈的嗜睡感。
@ -288,7 +291,7 @@ actors.buffs.roots.heromsg=你不能动了!
actors.buffs.roots.desc=根系(不论是自然或魔法产生)缠到了脚上,将它们牢牢拴在地面。 \n\n根系会让目标被困在当前区域使其不能移动但不会干扰其他行为。 \n\n剩余的缠绕效果持续时长%s回合
actors.buffs.scrollempower.name=卷轴赋能
actors.buffs.scrollempower.desc=法师阅读卷轴时产生的能量会强化他的法杖,使其下一次法杖效果提升%1$d级。
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands!\n\nLevel Boost: +%1$d.\nZaps remaining: %2$d.
actors.buffs.shadows.name=暗影融合
actors.buffs.shadows.desc=你和周围的阴影融为一体,使你隐形并减缓你的新陈代谢。\n\n当你在隐形时敌人无法追踪或攻击你。大部分物理攻击和魔法(比如卷轴和法杖)会立即解除隐形效果。此外,当你处于暗影融合状态下时,饥饿值增加的速率会降低。\n\n暗影融合状态会一直持续直到你离开阴影或与敌人直接接触。
@ -350,7 +353,7 @@ actors.hero.abilities.warrior.heroicleap.short_desc=战士能向指定地点使
actors.hero.abilities.warrior.heroicleap.desc=战士向指定地点跳跃,越过路径上的所有敌人与环境。不过战士无法越过墙壁或是其它实体地形。
actors.hero.abilities.warrior.shockwave.name=震地冲击
actors.hero.abilities.warrior.shockwave.short_desc=战士大力锤击地面向一个锥形区域施以_震地冲击_。被冲击波击中的敌人会受到一定伤害并陷入残废。
actors.hero.abilities.warrior.shockwave.desc=战士大力锤击地面产生冲击波冲击波将震击距离5张角60度的锥形范围。\n\n被冲击波击中的敌人会陷入5回合残废并受到一定伤害。伤害基础为5~10点战士超过10的每点力量会使得伤害增加1~2点。
actors.hero.abilities.warrior.shockwave.desc=The Warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the Warrior has above 10.
actors.hero.abilities.warrior.endure.name=苦痛坚忍
actors.hero.abilities.warrior.endure$enduretracker.name=苦痛之怒
actors.hero.abilities.warrior.endure$enduretracker.desc=战士将忍受的原始伤害织成愤怒,将大量的额外伤害倾泻给敌人。\n\n额外伤害%1$d\n剩余攻击次数%2$d
@ -382,7 +385,7 @@ actors.hero.abilities.rogue.smokebomb.fov=你只能跳到视野范围内的空
actors.hero.abilities.rogue.smokebomb.prompt=选择要跳到的位置
actors.hero.abilities.rogue.smokebomb$ninjalog.name=木桩替身
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=不知为何敌人坚信这就是盗贼本身。
actors.hero.abilities.rogue.smokebomb.short_desc=盗贼在原地制造一场_烟幕爆炸_后闪现离去。盗贼会暂时隐身并使原地点周围的敌人失明。
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=盗贼在原地制造一场烟幕爆炸并闪现最多6格的距离。闪现无视敌人与环境但仍会被实体地形如墙壁阻挡。\n\n盗贼原位置周围的敌人将失明5回合。
actors.hero.abilities.rogue.deathmark.name=夺命印记
actors.hero.abilities.rogue.deathmark.ally_target=你只能标记敌人。
@ -403,13 +406,13 @@ actors.hero.abilities.huntress.spectralblades.short_desc=女猎手向一个目
actors.hero.abilities.huntress.spectralblades.desc=女猎手向一名敌人掷出灵能飞刃,就像用近战武器进行远程攻击。该攻击保留包括附魔的所有近战攻击效果。
actors.hero.abilities.huntress.naturespower.name=自然之力
actors.hero.abilities.huntress.naturespower.short_desc=女猎手呼唤_自然之力_的协助在短时间内增加其移动速度与灵能短弓射击速度。
actors.hero.abilities.huntress.naturespower.desc=女猎手与她的弓注入了自然的力量这种力量持续8回合。\n\n在自然之力的加持下女猎手拥有双倍的移动速度与+33%的灵能短弓射击速度。这种力量不影响狙击手的追加攻击。
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the Huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the Sniper is using her special attacks.
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=自然之力
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=女猎手拥有了暂时的自然之力,增加其移动速度与灵能短弓射击速度。\n\n剩余回合数%s。
actors.hero.abilities.huntress.spirithawk.name=灵能飞鹰
actors.hero.abilities.huntress.spirithawk.no_space=你附近没有可用于召唤的空地。
actors.hero.abilities.huntress.spirithawk.short_desc=女猎手召唤一只_灵能飞鹰_使魔协助侦查地形并分散敌人。
actors.hero.abilities.huntress.spirithawk.desc=女猎手召唤一只灵能飞鹰飞鹰存在时使用此能力可指引其行动。飞鹰将存在60回合指引飞鹰不消耗任何充能。\n\n灵能飞鹰脆弱且缺乏攻击性但其迅捷的移动、灵敏的躲避与精准的攻击弥补了这些缺点。飞鹰与女猎手共享视野免疫火焰毒气等环境且只有在受到特定指引后才会发起攻击。
actors.hero.abilities.huntress.spirithawk.desc=The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 100 turns, directing the hawk does not cost any charge.\n\nThe hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.
actors.hero.abilities.huntress.spirithawk$hawkally.name=灵能飞鹰
actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=你的飞鹰正在跟随你。
actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=你的飞鹰正在发动攻击!
@ -423,6 +426,7 @@ actors.hero.abilities.ratmogrify.short_desc=你可以施展_鼠化术_将目标
actors.hero.abilities.ratmogrify.desc=你能将敌人变为小鼠6回合不过你无法变形 Boss盟友或是小鼠本身。\n\n鼠化的敌人会继承原属性值但失去所有特殊能力。
actors.hero.abilities.ratmogrify$transmograt.name=鼠化%s
actors.hero.abilities.ratmogrify$transmograt.desc=这名敌人已被变为老鼠。至少对我而言是个好消息!——鼠王
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Slain by: ratmogrified enemy
##main hero
actors.hero.hero.name=
@ -479,7 +483,7 @@ actors.hero.herosubclass.freerunner_short_desc=_疾行者_在奔跑时会累积
actors.hero.herosubclass.freerunner_desc=_疾行者_在奔跑时会累积动量。动量最多累积10点在不动时会迅速衰减。动能可以开启逸动状态每点动量可供疾行者飞奔两回合。\n\n逸动状态下的疾行者以双倍速度跑动并获得正比于自身等级的闪避。逸动状态结束后疾行者需小休一会以重新积累动量。
actors.hero.herosubclass.sniper=狙击手
actors.hero.herosubclass.sniper_short_desc=_狙击手_的远程攻击能穿透护甲。用投掷武器击中目标后狙击手能以灵能弓进行一次特殊追击。
actors.hero.herosubclass.sniper_desc=狙击手是远程战斗大师。她的远程攻击穿透防御。使用投武击中敌人后,女猎手能对目标施以狙击标记,并使用灵能短弓对此敌人发射一次追击,追击的形式取决于弓的改造模式。\n\n未改造的弓会发射一只伤害稍低的箭矢但不消耗任何时间。改造速度的弓会三箭连发每只箭的伤害较低但能触发附魔消耗1回合。改造伤害的弓会发射一只必定命中的狙击箭矢根据距离造成额外伤害但需要消耗2回合。
actors.hero.herosubclass.sniper_desc=The Sniper is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=守望者
actors.hero.herosubclass.warden_short_desc=_守望者_具有穿透高草的视野而且在种植和踩踏植物时会获得额外效果。
actors.hero.herosubclass.warden_desc=守望者与自然之力有强大的联结,这赋予了她多项有关植物的能力。守望者具有穿透高草与枯草的视野。\n\n守望者种下的种子周围会生出草在踩踏植物时会获得额外效果取代原本效果使得所有植株对其完全无害。
@ -514,7 +518,7 @@ actors.hero.talent.improvised_projectiles.title=即兴投掷
actors.hero.talent.improvised_projectiles.desc=_+1_战士向敌人扔出非投掷武器的物品时会对其造成 _2 回合_的致盲效果。这个天赋有 50 回合的冷却时间。\n\n_+2_战士向敌人扔出非投掷武器的物品时会对其造成 _3 回合_的致盲效果。这个天赋有 50 回合的冷却时间。
actors.hero.talent.hold_fast.title=不动如山
actors.hero.talent.hold_fast.desc=_+1:_当战士进行等待他在下次移动前获得_+2点护甲_。\n\n_+2:_当战士进行等待他在下次移动前获得_+4点护甲_。\n\n_+3:_当战士进行等待他在下次移动前获得_+6点护甲_。
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _0-2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _0-4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _0-6 armor_ until he moves.
actors.hero.talent.strongman.title=力大无穷
actors.hero.talent.strongman.desc=_+1_战士的力量提升_8%_向下取整。\n\n_+2_战士的力量提升_13%_向下取整。\n\n_+3_战士的力量提升_18%_向下取整。
@ -537,7 +541,7 @@ actors.hero.talent.body_slam.desc=_+1_战士英勇之跃落地时对所有
actors.hero.talent.impact_wave.title=堕天一击
actors.hero.talent.impact_wave.desc=_+1_战士英勇之跃落地时击退所有相邻敌人_2_格有_25%几率_使其获得3回合易伤。\n\n_+2_战士英勇之跃落地时击退所有相邻敌人_3_格有_50%几率_使其获得3回合易伤。\n\n_+3_战士英勇之跃落地时击退所有相邻敌人_4_格有_75%几率_使其获得3回合易伤。\n\n_+4_战士英勇之跃落地时击退所有相邻敌人_5_格有_100%几率_使其获得3回合易伤。
actors.hero.talent.double_jump.title=二段跳跃
actors.hero.talent.double_jump.desc=_+1_战士使用英勇跳跃后5回合内下一次使用充能消耗减少_20%_。\n\n_+2_战士使用英勇跳跃后5回合内下一次使用充能消耗减少_36%_。\n\n_+3_战士使用英勇跳跃后5回合内下一次使用充能消耗减少_50%_。\n\n_+4_战士使用英勇跳跃后5回合内下一次使用充能消耗减少_60%_。
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _41% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=广域冲击
actors.hero.talent.expanding_wave.desc=_+1_震地冲击的射程由5格扩大到_6格_角度从60度展宽为_75度_。\n\n_+2_震地冲击的射程由5格扩大到_7格_角度从60度展宽为_90度_。\n\n_+3_震地冲击的射程由5格扩大到_8格_角度从60度展宽为_105度_。\n\n_+4_震地冲击的射程由5格扩大到_9格_角度从60度展宽为_120度_。
@ -549,7 +553,7 @@ actors.hero.talent.shock_force.desc=_+1_震地冲击伤害增加_20%_有_2
actors.hero.talent.sustained_retribution.title=持续反击
actors.hero.talent.sustained_retribution.desc=_+1_反击的额外伤害增加到_115%_分配给接下来_2_次攻击。\n\n_+2_反击的额外伤害增加到_130%_分配给接下来_3_次攻击。\n\n_+3_反击的额外伤害增加到_145%_分配给接下来_4_次攻击。\n\n_+4_反击的额外伤害增加到_160%_分配给接下来_5_次攻击。\n\n注原本为100%额外伤害的一次攻击。
actors.hero.talent.shrug_it_off.title=痛觉阈值
actors.hero.talent.shrug_it_off.desc=_+1_战士在苦痛坚忍中最多受到_71%最大生命值_的伤害。\n\n_+2_战士在苦痛坚忍中最多受到_50%最大生命值_的伤害。\n\n_+3_战士在苦痛坚忍中最多受到_35%最大生命值_的伤害。\n\n_+4_战士在苦痛坚忍中最多受到_25%最大生命值_的伤害。
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _67% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _45% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _30% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _20% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=情势反转
actors.hero.talent.even_the_odds.desc=_+1_战士在苦痛坚忍结束时周围两格每有一名敌人增加_5%额外伤害_。\n\n_+2_战士在苦痛坚忍结束时周围两格每有一名敌人增加_10%额外伤害_。\n\n_+3_战士在苦痛坚忍结束时周围两格每有一名敌人增加_15%额外伤害_。\n\n_+4_战士在苦痛坚忍结束时周围两格每有一名敌人增加_20%额外伤害_。
@ -575,7 +579,7 @@ actors.hero.talent.shield_battery.title=储能护盾
actors.hero.talent.shield_battery.desc=_+1_法师能以自身为目标施法将法杖的每点充能转化为_ 5% 最大生命值_的护盾。\n\n_+2_法师能以自身为目标施法将法杖的每点充能转化为_ 7.5% 最大生命值_的护盾。
actors.hero.talent.empowering_scrolls.title=卷轴回流
actors.hero.talent.empowering_scrolls.desc=_+1_法师阅读一张卷轴后下一次法杖效果_提升1级_。\n\n_+2_法师阅读一张卷轴后下一次法杖效果_提升2级_。\n\n_+3_法师阅读一张卷轴后下一次法杖效果_提升3级_。
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next two wand zaps will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next two wand zaps will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next two wand zaps will get _+3 levels_.
actors.hero.talent.ally_warp.title=移形换位
actors.hero.talent.ally_warp.desc=_+1: _法师可以通过点击与一名_2格范围内_的友方单位瞬间交换位置。\n\n_+2: _法师可以通过点击与一名_4格范围内_的友方单位瞬间交换位置。\n\n_+3: _法师可以通过点击与一名_6格范围内_的友方单位瞬间交换位置。\n\n法师不能与无法移动的友方单位交换位置。
@ -596,7 +600,7 @@ actors.hero.talent.necromancers_minions.desc=_+1_拥有灵魂标记的敌人
actors.hero.talent.blast_radius.title=广域打击
actors.hero.talent.blast_radius.desc=_+1_元素风暴的打击半径从4格扩大到 _5格_。\n\n_+2_元素风暴的打击半径从4格扩大到 _6格_。\n\n_+3_元素风暴的打击半径从4格扩大到 _7格_。\n\n_+4_元素风暴的打击半径从4格扩大到 _8格_。
actors.hero.talent.elemental_power.title=元素之力
actors.hero.talent.elemental_power.desc=_+1_元素风暴的威力提升_20%_。\n\n_+2_元素风暴的威力提升_40%_。\n\n_+3_元素风暴的威力提升_60%_。\n\n_+4_元素风暴的威力提升_80%_。
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _20%_.\n\n_+2:_ The power of elemental blast is increased by _40%_.\n\n_+3:_ The power of elemental blast is increased by _60%_.\n\n_+4:_ The power of elemental blast is increased by _80%_.
actors.hero.talent.reactive_barrier.title=反应屏障
actors.hero.talent.reactive_barrier.desc=_+1_元素风暴每击中一个目标法师获得_2点护盾_最多计算5个目标。\n\n_+2_元素风暴每击中一个目标法师获得_4点护盾_最多计算5个目标。\n\n_+3_元素风暴每击中一个目标法师获得_6点护盾_最多计算5个目标。\n\n_+4_元素风暴每击中一个目标法师获得_8点护盾_最多计算5个目标。
@ -636,7 +640,7 @@ actors.hero.talent.rogues_foresight.title=行窃预知
actors.hero.talent.rogues_foresight.desc=_+1_当盗贼进入有隐藏房间的新楼层时有 _50% 的概率察觉_该层有隐藏房间。\n\n_+2_当盗贼进入有隐藏房间的新楼层时有 _75% 的概率察觉_该层有隐藏房间。
actors.hero.talent.light_cloak.title=轻便斗篷
actors.hero.talent.light_cloak.desc=_+1_盗贼不装备暗影斗篷也能使用其隐身技能但未装备时斗篷的充能速率会降至_13%_。\n\n_+2_盗贼不装备暗影斗篷也能使用其隐身技能但未装备时斗篷的充能速率会降至_27%_。\n\n_+3_盗贼不装备暗影斗篷也能使用其隐身技能但未装备时斗篷的充能速率会降至_40%_。
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _17% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _33% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_.
actors.hero.talent.enhanced_rings.title=戒指强化
actors.hero.talent.enhanced_rings.desc=_+1_使用神器后的_3回合_内盗贼装备的所有戒指都会提升1级。\n\n_+2_使用神器后的_6回合_内盗贼装备的所有戒指都会提升1级。\n\n_+3_使用神器后的_9回合_内盗贼装备的所有戒指都会提升1级。
@ -683,7 +687,7 @@ actors.hero.talent.survivalists_intuition.desc=_+1_女猎手鉴定任何装
actors.hero.talent.followup_strike.title=追加打击
actors.hero.talent.followup_strike.desc=_+1_当女猎手用她的弓或其它投掷武器击中敌人时她对该敌人的下一次近战攻击将造成_ 2 点额外伤害_。\n\n_+2_当女猎手用她的弓或其他投掷武器击中敌人时。她对该敌人的下一次近战攻击将造成_ 3 点额外伤害_。
actors.hero.talent.natures_aid.title=自然助力
actors.hero.talent.natures_aid.desc=_+1_视野内的植物被踩踏时女猎手会获得_ 3 回合_的 2 点树肤。\n\n_+2_视野内的植物被踩踏时女猎手会获得_ 5 回合_的 2 点树肤。
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 0-2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 0-2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=活力一餐
actors.hero.talent.invigorating_meal.desc=_+1_女猎手进食只耗费1回合食用浆果不耗费回合并获得_ 1 回合的极速_。\n\n_+2_女猎手进食只耗费1回合食用浆果不耗费回合并获得_ 2 回合的极速_。
@ -711,7 +715,7 @@ actors.hero.talent.shared_upgrades.desc=_+1_当狙击手使用一件升级过
actors.hero.talent.durable_tips.title=持久药液
actors.hero.talent.durable_tips.desc=_+1_守望者的涂药飞镖拥有_2倍耐久值_。\n\n_+2_守望者的涂药飞镖拥有_3倍耐久值_。\n\n_+3_守望者的涂药飞镖拥有_4倍耐久值_。
actors.hero.talent.barkskin.title=树肤韧甲
actors.hero.talent.barkskin.desc=_+1_在草丛上驻足时守望者获得等同于她的等级_50%_的树肤效果该效果每回合衰减。\n\n_+2_在草丛上驻足时守望者获得等同于她的等级_100%_的树肤效果该效果每回合衰减。\n\n_+3_在草丛上驻足时守望者获得等同于她的等级_150%_的树肤效果该效果每回合衰减。
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains _0-50% of her level_ in barkskin armor which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains _0-100% of her level_ in barkskin armor which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains _0-150% of her level_ in barkskin armor which fades every turn.
actors.hero.talent.shielding_dew.title=露水护体
actors.hero.talent.shielding_dew.desc=_+1_ 当守望者生命值满时拾取露珠可以提供为守望者提供护盾上限为守望者_20% 的最大生命值_。\n\n_+2_ 当守望者生命值满时拾取露珠可以提供为守望者提供护盾上限为守望者_40% 的最大生命值_。\n\n_+3_当守望者生命值满时拾取露珠可以提供为守望者提供护盾上限为守望者_60% 的最大生命值_。
@ -738,6 +742,7 @@ actors.hero.talent.swift_spirit.desc=_+1_飞鹰的移动速度由每回合2
#universal
actors.hero.talent.heroic_energy.title=英勇能量
actors.hero.talent.heroic_energy.rat_title=ratroic energy
actors.hero.talent.heroic_energy.desc=_+1_发动英雄护甲能力的充能消耗_减少13%_。\n\n_+2_发动英雄护甲能力的充能消耗_减少24%_。\n\n_+3_发动英雄护甲能力的充能消耗_减少34%_。\n\n_+4_发动英雄护甲能力的充能消耗_减少43%_。
actors.hero.talent.ratsistance.title=鼠手鼠脚
@ -1078,7 +1083,7 @@ actors.mobs.spinner.desc=绿色而多毛的洞穴蜘蛛们会试着去躲避直
actors.mobs.statue.name=活化石像
actors.mobs.statue.def_verb=格挡
actors.mobs.statue.desc=你以为这只是地牢里的另一个丑陋雕像,但它发出红光的眼睛让你放弃了刚才的想法。 \n\n尽管雕像本身是用石头做的但它手上握着_%s_看起来像是真的。
actors.mobs.statue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.\n\nWhile the statue itself is made of stone, the _%s_ it's wielding looks real.
actors.mobs.succubus.name=魅魔
actors.mobs.succubus.desc=魅魔是一种善于操纵敌人的精神的变形恶魔。这一只化为了哥特风的苍白人形,或许是为了吸引矮人术士?\n\n在攻击时魅魔能够暂时魅惑目标使其无法直接攻击魅魔本身。魅魔在攻击被魅惑的目标时能吸取其生命精华。

View File

@ -104,13 +104,13 @@ items.armor.clotharmor.desc=Aquesta armadura lleugera ofereix una protecció bà
items.armor.huntressarmor.name=capa de l'heroi
items.armor.huntressarmor.no_enemies=No hi ha enemics a la vista
items.armor.huntressarmor.desc=Mentre porta aquesta capa, la Caçadora pot realitzar una habilitat especial:
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability.
items.armor.leatherarmor.name=armadura de cuir
items.armor.leatherarmor.desc=Armadura feta de pell de monstre bronzejada. No és tan lleugera com les armadures de tela, però proporciona una millor protecció.
items.armor.magearmor.name=túnica de l'heroi
items.armor.magearmor.desc=Mentre porta aquesta magnífica túnica, el Mag pot realitzar una habilitat especial:
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability.
items.armor.mailarmor.name=armadura de malla
items.armor.mailarmor.desc=Baules de metall entrellaçades conformen una armadura forta però flexible.
@ -119,27 +119,30 @@ items.armor.platearmor.name=armadura laminada
items.armor.platearmor.desc=Unes làmines enormes de metall estan unides per formar un tratge que dóna una protecció inigualable a qualsevol aventurer prou fort per suportar el seu sorprenent pes.
items.armor.roguearmor.name=vestidura de l'heroi
items.armor.roguearmor.desc=Mentre porta aquesta vestidura negra, el Murri pot realitzar una habilitat especial:
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability.
items.armor.scalearmor.name=armadura d'escates
items.armor.scalearmor.desc=Aquesta armilla de cuir cosida amb escates de metall proporciona una protecció considerable sense perdre flexibilitat.
items.armor.warriorarmor.name=armadura de l'heroi
items.armor.warriorarmor.desc=Encara que aquesta armadura sembla pesada, li permet al Guerrer realitzar una habilitat especial:
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability.
###artifacts
items.artifacts.alchemiststoolkit.name=joc d'eines d'alquimista
items.artifacts.alchemiststoolkit.ac_brew=PREPARAR
items.artifacts.alchemiststoolkit.ac_energize=ENERGIZE
items.artifacts.alchemiststoolkit.not_ready=El teu joc d'eines no ha acabat d'escalfar-se.
items.artifacts.alchemiststoolkit.cursed=El teu joc d'eines maleït no et permet utilitzar l'alquímia!
items.artifacts.alchemiststoolkit.enemy_near=No pots fer això amb enemics a prop.
items.artifacts.alchemiststoolkit.full=El teu joc d'eines està al màxim d'energia.
items.artifacts.alchemiststoolkit.desc=Aquest joc d'eines conté una sèrie de reactius i herbes juntament amb un petit vial de barreja, cosa que permet fer alquímia sobre la marxa.
items.artifacts.alchemiststoolkit.need_energy=You need at least 5 energy for that.
items.artifacts.alchemiststoolkit.energize_desc=Every 5 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use?
items.artifacts.alchemiststoolkit.energize_1=5 energy: +1 level
items.artifacts.alchemiststoolkit.energize_all=%1$d energy: +%2$d levels
items.artifacts.alchemiststoolkit.desc=This toolkit contains a number of reagents and herbs along with a small mixing vial, allowing for alchemy on-the-go. The vial contains what looks like alchemical energy crystals in liquid form.
items.artifacts.alchemiststoolkit.desc_cursed=El joc d'eines maleït s'ha arrapat al teu cos i es nega a deixar-te utilitzar l'alquímia.
items.artifacts.alchemiststoolkit.desc_warming=El joc d'eines s'està escalfant i es podrà utilitzar quan hagis guanyat experiència.
items.artifacts.alchemiststoolkit.desc_hint=El joc d'eines equipat genera lentament energia alquímica a mesura que adquireixes experiència. Potser es podria millorar en una olla d'alquímia?
items.artifacts.alchemiststoolkit.desc_warming=The toolkit is currently warming up, and will be ready to use after a little while.
items.artifacts.alchemiststoolkit.desc_hint=The equipped toolkit is slowly generating alchemical energy as you gain experience. It looks like the mixture in the vial could be enhanced by adding energy crystals to it.
items.artifacts.artifact.cannot_wear_two=No pots portar dos artefactes iguals.
items.artifacts.artifact.equip_cursed=L'artefacte s'incrusta dolorosament al teu cos.
@ -315,6 +318,7 @@ items.artifacts.etherealchains.desc_equipped=Les cadenes se sostenen a la teva c
items.artifacts.etherealchains$chainsrecharge.levelup=Les teves cadenes es tornen més fortes!
items.artifacts.hornofplenty.name=banya de l'abundància
items.artifacts.hornofplenty.ac_snack=SNACK
items.artifacts.hornofplenty.ac_eat=MENJAR
items.artifacts.hornofplenty.ac_store=EMMAGATZEMAR
items.artifacts.hornofplenty.eat=Menges de la banya.
@ -325,7 +329,7 @@ items.artifacts.hornofplenty.reject=La teva banya no accepta la baia-insípida.
items.artifacts.hornofplenty.maxlevel=La teva banya ha consumit tot l'aliment que ha pogut!
items.artifacts.hornofplenty.levelup=La banya consumeix la teva ofrena de menjar i augmenta la seva força!
items.artifacts.hornofplenty.feed=La banya consumeix la teva ofrena de menjar.
items.artifacts.hornofplenty.desc=No s'hi pot bufar en aquesta banya, però sembla emplenar-se de menjar quan t'aventures i guanyes experiència.
items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food as you adventure and gain experience. You can consume each charge individually as a snack, or eat until you're full.
items.artifacts.hornofplenty.desc_hint=Potser hi ha alguna forma d'augmentar el poder de la banya donant-li energia alimentària.
items.artifacts.hornofplenty.desc_cursed=La banya maleïda s'ha arrapat al teu cos, sembla que vol treure't menjar més que produir-te'n.
@ -715,15 +719,17 @@ items.potions.exotic.exoticpotion.bistre=poció bistre exòtica
items.potions.exotic.exoticpotion.indigo=poció morada exòtica
items.potions.exotic.exoticpotion.silver=poció platejada exòtica
items.potions.exotic.exoticpotion.unknown_desc=Aquest flascó conté un líquid colorit i granulós. No sembla d'aquest planeta, qui sap que farà quan es begui o es llenci?
items.potions.exotic.potionofadrenalinesurge.name=poció d'onada d'adrenalina
items.potions.exotic.potionofadrenalinesurge.desc=Aquest líquid poderós li donarà un augment a la teva força que s'esvaeix després d'un llarg període de temps.
items.potions.exotic.exoticpotion.warning=Do you really want to cancel this potion usage? It will be consumed anyway.
items.potions.exotic.exoticpotion.yes=Sí, estic segur
items.potions.exotic.exoticpotion.no=No, he canviat d'idea
items.potions.exotic.potionofcleansing.name=poció de neteja
items.potions.exotic.potionofcleansing.desc=Aquest poderós reactiu neutralitzarà completament tots els efectes nocius de qui el begui. Es pot llençar a un objectiu per netejar-lo també.
items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well.
items.potions.exotic.potionofcleansing$cleanse.name=Cleansed
items.potions.exotic.potionofcleansing$cleanse.desc=A potion of cleansing is granting this character temporary immunity from all harmful effects!\n\nTurns remaining: %s.
items.potions.exotic.potionofcorrosivegas.name=poció de gas corrosiu
items.potions.exotic.potionofcorrosivegas.desc=Destapar o trencar aquest flascó pressuritzat farà que el seu contingut exploti en un núvol de color rovell amb gas corrosiu mortal. El gas està poc concentrat i no durarà molt de temps.
items.potions.exotic.potionofcorrosivegas.desc=Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of corrosive rust-colored gas. The gas spreads more quickly than toxic gas and is more deadly, but also won't last as long.
items.potions.exotic.potionofdragonsbreath.name=poció d'alè del drac
items.potions.exotic.potionofdragonsbreath.prompt=Que vols cremar?
@ -732,17 +738,23 @@ items.potions.exotic.potionofdragonsbreath.desc=Aquest flascó conté una subst
items.potions.exotic.potionofearthenarmor.name=poció d'armadura terraria
items.potions.exotic.potionofearthenarmor.desc=En lloc de paralitzar, aquest líquid fa que la teva pell s'endureixi, cosa que la convertirà en una armadura natural temporal.
items.potions.exotic.potionofholyfuror.name=poció de furor sagrat
items.potions.exotic.potionofholyfuror.desc=El poder de l'energia sagrada reduït a una forma líquida, aquest prototip et beneirà per un període llarg de temps.
items.potions.exotic.potionofdivineinspiration.name=potion of divine inspiration
items.potions.exotic.potionofdivineinspiration.no_more_points=You can't gain any more bonus talent points.
items.potions.exotic.potionofdivineinspiration.select_tier=Select a talent tier to gain two bonus points in. You must have unlocked the tier to be able to spend the points.
items.potions.exotic.potionofdivineinspiration.bonus=+2 Talent Points!
items.potions.exotic.potionofdivineinspiration.desc=The power of holy energy reduced to liquid form, this draught will imbue the drinker with divine power, granting them two bonus talent points in a tier of their choosing.\n\nThis potion can only be used once for each talent tier.
items.potions.exotic.potionofmagicalsight.name=poció de visió màgica
items.potions.exotic.potionofmagicalsight.desc=Un cop beguis això, els teus sentits augmentaran a uns nivells increïbles de manera breu, permetent-te veure a través de les parets.
items.potions.exotic.potionofmagicalsight.desc=After drinking this, your senses will be briefly heightened to incredible levels, increasing your vision range and allowing you to see through walls!
items.potions.exotic.potionofmastery.name=potion of mastery
items.potions.exotic.potionofmastery.desc=Rather than granting raw strength, this potion will instead attune the muscles of the user to a particular item. This will make that item easier to use, as if the drinker had practised with it and built muscle memory.\n\nThe chosen weapon or armor will require 2 less strength to use. This potion can only be used once on each item.
items.potions.exotic.potionofshielding.name=poció d'escut
items.potions.exotic.potionofshielding.desc=En lloc de curar, aquesta poció projectarà un escut durador al voltant del cos de l'usuari, bloquejant una quantitat considerable de dany.
items.potions.exotic.potionofshroudingfog.name=poció de boira
items.potions.exotic.potionofshroudingfog.desc=Quan és exposada a l'aire, el líquid d'aquest flascó produirà una boira de fum densa que bloquejarà completament la visió.
items.potions.exotic.potionofshroudingfog.desc=When exposed to air, the liquid in this flask will produce a thick smoky fog which quickly spreads and blocks the vision of your enemies.
items.potions.exotic.potionofsnapfreeze.name=poció de congelació instantània
items.potions.exotic.potionofsnapfreeze.desc=La substància d'aquesta poció reaccionarà ràpidament amb l'aire, congelant i arrelant instantàniament a tot el que es trobi al seu voltant.
@ -751,7 +763,7 @@ items.potions.exotic.potionofstamina.name=poció de resistència
items.potions.exotic.potionofstamina.desc=Beure aquest líquid estranyament dolç t'imbuirà amb un augment d'energia de llarga duració, fent que puguis córrer a més velocitat durant un període llarg de temps.
items.potions.exotic.potionofstormclouds.name=poció de núvols de tempesta
items.potions.exotic.potionofstormclouds.desc=Llançar aquesta poció crearà un núvol de vapor concentrat que es condensarà i serà abocat en el medi ambient. La majoria del terreny es convertirà en aigua, i les trampes quedaran desbordades i trencades.
items.potions.exotic.potionofstormclouds.desc=Throwing this potion will create a quickly-spreading cloud of concentrated vapor, which will condense and pour down onto the environment. Most terrain will be converted to water, and traps will be overwhelmed and break.
@ -773,10 +785,10 @@ items.quest.embers.name=brases d'elemental
items.quest.embers.desc=Brases especials que només es poden recol·lectar dels elementals de foc joves. Irradien energia tèrmica.
items.quest.gooblob.name=gota de Goo
items.quest.gooblob.desc=Una gota movedissa de pegot, escindida d'en Goo quan moria. És gairebé com una gran bola de gelatina, però no t'atreviries a menjar-te-la.\n\nNo fa res per si sol, però podria ser útil combinada amb certes pocions, o una bomba. Com a mínim s'hauria de poder vendre a un preu decent.
items.quest.gooblob.desc=A jiggly blob of goop, split off from Goo as it died. It's almost like a big ball of jelly, though you wouldn't dare eat it.\n\nIt does nothing on its own, but it might be useful when combined with certain potions, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.metalshard.name=fragment de metall maleït
items.quest.metalshard.desc=Un tros de metall maleït oxidat, que es va caure del DM-300 quan es va destruir. Pots sentir una màgia malèvola inactiva dins d'ell.\n\nNo fa res per si sol, però podria ser útil combinat amb certs pergamins, o una bomba. Com a mínim s'hauria de poder vendre a un preu decent.
items.quest.metalshard.desc=A shard of rusted cursed metal, which broke off DM-300 as it was destroyed. You can feel an inactive malevolent magic within it.\n\nIt does nothing on its own, but it might be useful when combined with certain scrolls, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.pickaxe.name=piqueta
items.quest.pickaxe.ac_mine=MINAR
@ -934,7 +946,7 @@ items.scrolls.scrollofterror.name=pergamí de terror
items.scrolls.scrollofterror.none=El pergamí emet una ràfega brillant de llum vermella.
items.scrolls.scrollofterror.one=El pergamí emet una ràfega brillant de llum i la %s fuig!
items.scrolls.scrollofterror.many=El pergamí emet una ràfega brillant de llum i els monstres fugen!
items.scrolls.scrollofterror.desc=Una ràfega de llum vermella que aclapararà a totes les criatures del teu voltant amb terror, fent que donin la volta i fugin. Atacar a un enemic que fuig dissiparà l'efecte.
items.scrolls.scrollofterror.desc=When read, this scroll will emit a flash of red light that will overwhelm all enemies in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will shorten the effect.
items.scrolls.scrolloftransmutation.name=pergamí de transmutació
items.scrolls.scrolloftransmutation.inv_title=Transmutar un ítem
@ -965,20 +977,30 @@ items.scrolls.exotic.exoticscroll.odal=pergamí d'ODAL exòtic
items.scrolls.exotic.exoticscroll.tiwaz=pergamí de TIWAZ exòtic
items.scrolls.exotic.exoticscroll.unknown_desc=Una brillant runa màgica indesxifrable està escrita en aquest pergamí negre. No sembla d'aquest planeta, qui sap que farà quan es llegeixi en veu alta?
items.scrolls.exotic.scrollofaffection.name=pergamí d'afecte
items.scrolls.exotic.scrollofaffection.desc=Llegir aquest pergamí emetrà un riure atractiu que encantarà a aquell que l'escolti.
items.scrolls.exotic.scrollofsirenssong.name=scroll of siren's song
items.scrolls.exotic.scrollofsirenssong.prompt=Tria un objectiu
items.scrolls.exotic.scrollofsirenssong.no_target=The scroll activates without a target
items.scrolls.exotic.scrollofsirenssong.cancel=You must choose a target
items.scrolls.exotic.scrollofsirenssong.desc=Reading this scroll emits an alluring melody which will enthrall a targeted enemy, permanently turning them into an ally! Other enemies who hear it will be temporarily charmed.\n\nParticularly strong enemies can resist the enthrall effect, and will be charmed instead.
items.scrolls.exotic.scrollofsirenssong$enthralled.name=Enthralled
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=This creature has been bewitched by the magic of a scroll of siren's song.\n\nAn enthralled character is permanently your ally, and will fight any enemies they encounter.
items.scrolls.exotic.scrollofantimagic.name=pergamí d'antimàgia
items.scrolls.exotic.scrollofantimagic.desc=L'encanteri d'aquest pergamí et rodejarà d'una aura màgica que bloquejarà temporalment tots els efectes màgics, perjudicials o beneficiosos.
items.scrolls.exotic.scrollofconfusion.name=pergamí de confusió
items.scrolls.exotic.scrollofconfusion.desc=Quan es llegeix, aquest pergamí allibera una màgia confusa cap als seus objectius visibles, cegant-los i desorientant-los.
items.scrolls.exotic.scrollofchallenge.name=scroll of challenge
items.scrolls.exotic.scrollofchallenge.desc=When read aloud, this scroll will unleash a great roar that draws enemies to the user while simultaneously creating a small arena around them.\n\nAs long as the reader stays in this arena they will take 33% less damage from all sources (this is applied before other forms of damage reduction), and they will not lose satiety.\n\nThe size of the arena will scale with the size of the area the reader is in. It will be particularly small in some boss areas.
items.scrolls.exotic.scrollofchallenge$challengearena.name=Challenge Arena
items.scrolls.exotic.scrollofchallenge$challengearena.desc=A scroll of challenge has created an arena around you, denoted by a billowing red fog.\n\nWhile standing in the fog, your hunger will not increase and you will take 33%% less damage from all sources. If you have any other sources of damage reduction (such as armor), they will apply after the 33%% reduction.\n\nTurns remaining: %d.
items.scrolls.exotic.scrollofdivination.name=pergamí d'endevinació
items.scrolls.exotic.scrollofdivination.nothing_left=No queda res per identificar!
items.scrolls.exotic.scrollofdivination.desc=Aquest pergamí identificarà de forma permanent quatre tipus d'ítems aleatoris. Els tipus identificats poden ser: el color d'una poció, el pergamí d'una runa o la gemma d'un anell. Els elements identificats no seran necessàriament els que portes.
items.scrolls.exotic.scrollofdivination$wnddivination.desc=El teu pergamí d'endevinació ha identificat els següents ítems:
items.scrolls.exotic.scrollofdread.name=scroll of dread
items.scrolls.exotic.scrollofdread.desc=When read, this scroll will emit a flash of red light that will instill incredible terror in all enemies in your field of view. So great is this effect that they will rapidly try to flee from the entire dungeon, never to be seen again!\n\nJust like with terror, this effect can expire with time, or if the enemy is attacked.\n\nStrong-willed enemies, such as bosses, will be inflicted with regular terror instead.
items.scrolls.exotic.scrollofenchantment.name=pergamí d'encanteri
items.scrolls.exotic.scrollofenchantment.inv_title=Encantar un ítem
items.scrolls.exotic.scrollofenchantment.weapon=Tria un encanteri per aplicar a la teva arma.
@ -988,7 +1010,13 @@ items.scrolls.exotic.scrollofenchantment.cancel=cancel·lar
items.scrolls.exotic.scrollofenchantment.desc=Aquest pergamí infondrà una arma o una armadura amb una potent energia màgica. El lector fins i tot té cert grau de control sobre quina màgia s'imbueix.
items.scrolls.exotic.scrollofforesight.name=pergamí de previsió
items.scrolls.exotic.scrollofforesight.desc=Quan es llegeix aquest pergamí, els detalls del terreny proper s'aniran afegint constantment a la ment del lector de manera cristal·lina. Mentre duri aquest efecte, no serà necessària cap cerca, ja que el lector detectarà automàticament tot el que estigui dins del seu radi de cerca.
items.scrolls.exotic.scrollofforesight.desc=After reading this scroll, the detail of nearby terrain will be constantly fed to the reader's mind in crystal clarity. This effect lasts for a considerable amount of time, and will reveal all hidden doors or traps, making searching unnecessary.
items.scrolls.exotic.scrollofmetamorphosis.name=scroll of metamorphosis
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Choose a talent to metamorphose.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Choose a new talent to replace your metamorphosed talent with.
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorphose talent
items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of three talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options.
items.scrolls.exotic.scrollofmysticalenergy.name=pergamí d'energia mística
items.scrolls.exotic.scrollofmysticalenergy.desc=Quan es desencadeni la crua força màgica lligada a aquest pergamí es carregaran els artefactes equipats per l'usuari durant el temps.
@ -996,12 +1024,6 @@ items.scrolls.exotic.scrollofmysticalenergy.desc=Quan es desencadeni la crua for
items.scrolls.exotic.scrollofpassage.name=pergamí de passatge
items.scrolls.exotic.scrollofpassage.desc=L'encanteri d'aquest pergamí transporta de manera instantània el lector a l'entrada de la regió més propera per sobre d'ells. Molt útil per anar ràpidament a una botiga.
items.scrolls.exotic.scrollofpetrification.name=pergamí de petrificació
items.scrolls.exotic.scrollofpetrification.desc=Una ràfega de llum vermella que aclapararà a totes les criatures del teu voltant amb terror, fent que es quedin petrificades.
items.scrolls.exotic.scrollofpolymorph.name=pergamí de polimorf
items.scrolls.exotic.scrollofpolymorph.desc=Aquest pergamí conté una potent màgia de transmutació. Quan sigui invocat, tots els enemics a la vista del lector es transformaran en ovelles màgiques!\n\nLa transformació és permanent, eliminant tots els enemics afectats. Els enemics poderosos, però, resistiran l'efecte, i es perdran els objectes dels enemics afectats.
items.scrolls.exotic.scrollofprismaticimage.name=pergamí d'imatge prismàtica
items.scrolls.exotic.scrollofprismaticimage.desc=L'encanteri d'aquest pergamí crearà un bessó colorat il·lusori d'aquell que el llegeixi. Aquesta imatge prismàtica actua com un clon dèbil del lector, amb defensa similar però menys dany i punts de salut.\n\nLa imatge prismàtica es manifestarà quan hi hagi enemics presents, i intentarà defendre al lector.\n\nSi una imatge prismàtica ja existeix, utilitzar aquest pergamí la curarà completament.
@ -1013,8 +1035,14 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Aquest pergamí conté una energi
###spells
items.spells.alchemize.name=alquimitzar
items.spells.alchemize.enemy_near=No pots fer això amb enemics a prop.
items.spells.alchemize.desc=Aquest encanteri canalitza energia alquímica, cosa que li permet realitzar alquímia com si estigués en una olla sense energia durant una estona.
items.spells.alchemize.prompt=Alchemize an Item
items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.
items.spells.alchemize$wndalchemizeitem.sell=Turn into %dg
items.spells.alchemize$wndalchemizeitem.sell_1=Turn 1 into %dg
items.spells.alchemize$wndalchemizeitem.sell_all=Turn all into %dg
items.spells.alchemize$wndalchemizeitem.energize=Turn into %d energy
items.spells.alchemize$wndalchemizeitem.energize_1=Turn 1 into %d energy
items.spells.alchemize$wndalchemizeitem.energize_all=Turn all into %d energy
items.spells.aquablast.name=explosió d'aigua
items.spells.aquablast.desc=Aquest encanteri crearà una ràfega d'aigua a la ubicació de destí. No és prou contundent per fer mal (fins i tot pels enemics de foc), però difondrà l'aigua cap a terrenys propers i paralitzarà breument qualsevol cosa que estigui en el centre de l'esclat.
@ -1046,7 +1074,7 @@ items.spells.spell.no_magic=No pots fer encanteris mentre ets immune a la màgia
items.spells.magicalinfusion.name=infusió màgica
items.spells.magicalinfusion.inv_title=Infon un ítem
items.spells.magicalinfusion.infuse=El teu ítem "%s" ha sigut infós amb energia arcana!
items.spells.magicalinfusion.desc=Aquest encanteri posseeix el mateix poder màgic que un pergamí de millora, però en una forma més estable.\n\nA part de millorar un ítem com de costum, mai esborra l'encanteri d'una arma o el glif d'una armadura.
items.spells.magicalinfusion.desc=This spell possesses the same magical power as a scroll of upgrade, but in a more stable form.\n\nIn addition to upgrading an item as normal it will never erase an enchantment on a weapon or a glyph on armor, including curses.
items.spells.magicalporter.name=porter màgic
items.spells.magicalporter.inv_title=Transferir un ítem
@ -1065,11 +1093,27 @@ items.spells.reclaimtrap.desc=Aquest pergamí conté restes de l'energia mecàni
items.spells.recycle.name=reciclar
items.spells.recycle.inv_title=Reciclar un ítem
items.spells.recycle.recycled=El teu ítem s'ha reciclat en: %s.
items.spells.recycle.desc=Aquest encanteri conté una forma menor de màgia de transmutació. Tot i que no funcionarà en equipament, aquest encanteri transformarà un pergamí, una poció, una llavor o una pedra rúnica en un element aleatori del mateix tipus.
items.spells.recycle.desc=This spell contains a lesser form of transmutation magic. While it won't work on equipment, this spell will transform a scroll, potion, seed, runestone, or tipped dart into a random item of the same type.
items.spells.summonelemental.name=summon elemental
items.spells.summonelemental.ac_imbue=IMBUIR
items.spells.summonelemental.summon_limit=You can only have one elemental summoned at a time.
items.spells.summonelemental.imbue_prompt=Imbue an item
items.spells.summonelemental.desc=This spell channels the energy of the elemental embers used to make it, and will allow you to summon a friendly elemental to fight with you! Only one elemental can be summoned at a time.
items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a weaker _newborn elemental_. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing its next summon to be a full power elemental!
items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, its next summon will be a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, its next summon will be a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, its next summon will be a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, its next summon will be a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.targetedspell.prompt=Tria un objectiu
items.spells.targetedspell.inv_title=Infon un ítem
items.spells.telekineticgrab.name=telekinetic grab
items.spells.telekineticgrab.cant_grab=You can't grab that.
items.spells.telekineticgrab.no_target=There's nothing to grab there.
items.spells.telekineticgrab.desc=This spell allows the caster to remotely grab any item from the ground, or any thrown weapon that's stuck to an enemy!\n\nIt can't be used to grab items that someone else owns, or to grab containers like chests.
items.spells.wildenergy.name=energia salvatge
items.spells.wildenergy.desc=Aquest pergamí conté part de l'energia maleïda que alimentava al DM-300. Quan s'utilitzi, recarregarà les teves varetes i artefactes equipats, activant alhora un efecte de vareta maleïda aleatori. Tot i això, podeu escollir una direcció per a aquesta màgia maleïda.
@ -1666,6 +1710,9 @@ items.equipableitem.unequip_cursed=No pots treure't un ítem maleït!
items.equipableitem.ac_equip=EQUIPAR
items.equipableitem.ac_unequip=DESEQUIPAR
items.energycrystal.name=energy crystal
items.energycrystal.desc=A collection of small magical crystals, filled with alchemical energy.\n\nThese crystals are the most common ingredient in alchemy recipes and can be produced at an alchemy pot by scrapping consumable items.
items.gold.name=or
items.gold.desc=Una pila de monedes d'or. Recull monedes d'or per gastar-les després en una botiga.

View File

@ -104,13 +104,13 @@ items.armor.clotharmor.desc=Lehká zbroj, která poskytuje pouze základní ochr
items.armor.huntressarmor.name=Lovkynin plášť
items.armor.huntressarmor.no_enemies=Žádní nepřátelé na dohled
items.armor.huntressarmor.desc=Během nošení tohoto pláště může Lovkyně použít speciální schopnost:
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability.
items.armor.leatherarmor.name=Kožená zbroj
items.armor.leatherarmor.desc=Nejspíš vytvořená z opracované kůže nějaké příšery. Není tak lehká jako zbroj z látky, ale nabízí lepší ochranu.
items.armor.magearmor.name=Mágova róba
items.armor.magearmor.desc=Během nošení této překrásné róby může Mág použít speciální schopnost:
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability.
items.armor.mailarmor.name=Kroužková zbroj
items.armor.mailarmor.desc=Propojené kovové kroužky utváří pevnou, ale zároveň pohyblivou ochranu.
@ -119,27 +119,30 @@ items.armor.platearmor.name=Plátová zbroj
items.armor.platearmor.desc=Obrovské kovové pláty spojené do pevného obleku, poskytují unikátní ochranu každému dobrodruhovi, který je dostatečně silný, aby unesl jeho ohromnou hmotnost.
items.armor.roguearmor.name=Zlodějův háv
items.armor.roguearmor.desc=Během nošení tohoto tmavého hávu může Zloděj použít speciální schopnost:
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability.
items.armor.scalearmor.name=Šupinová zbroj
items.armor.scalearmor.desc=Kovové plátky našité na koženou vestu dávají dohromady flexibilní, avšak kvalitní obranu.
items.armor.warriorarmor.name=Válečníkova zbroj
items.armor.warriorarmor.desc=Ačkoliv tato zbroj vypadá těžce, umožňuje Válečníkovi použít speciální schopnost:
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability.
###artifacts
items.artifacts.alchemiststoolkit.name=Alchymistova sada
items.artifacts.alchemiststoolkit.ac_brew=UVAŘIT
items.artifacts.alchemiststoolkit.ac_energize=ENERGIZE
items.artifacts.alchemiststoolkit.not_ready=Tvá sada se ještě nezahřála.
items.artifacts.alchemiststoolkit.cursed=Tvá prokletá sada ti brání používat alchymii.
items.artifacts.alchemiststoolkit.enemy_near=Tohle jen tak nejde, když jsou poblíž nepřátelé.
items.artifacts.alchemiststoolkit.full=Tvá sada má maximum energie!
items.artifacts.alchemiststoolkit.desc=Tato příruční sada obsahuje řadu činidel a bylin spolu s malou lahvičkou na míchání, což ti umožňuje používat alchymii na cestách.
items.artifacts.alchemiststoolkit.need_energy=You need at least 5 energy for that.
items.artifacts.alchemiststoolkit.energize_desc=Every 5 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use?
items.artifacts.alchemiststoolkit.energize_1=5 energy: +1 level
items.artifacts.alchemiststoolkit.energize_all=%1$d energy: +%2$d levels
items.artifacts.alchemiststoolkit.desc=This toolkit contains a number of reagents and herbs along with a small mixing vial, allowing for alchemy on-the-go. The vial contains what looks like alchemical energy crystals in liquid form.
items.artifacts.alchemiststoolkit.desc_cursed=Prokletá sada přilnula k tvému boku a brání ti používat alchymii.
items.artifacts.alchemiststoolkit.desc_warming=Sada se tuto chvíli zahřívá a bude připravena k použití jakmile získáš zkušenosti.
items.artifacts.alchemiststoolkit.desc_hint=Během toho co získáváš zkušenosti, vybavená sada pomalu generuje alchymickou energii. Možná by mohla být vylepšena v alchymickém kotlíku?
items.artifacts.alchemiststoolkit.desc_warming=The toolkit is currently warming up, and will be ready to use after a little while.
items.artifacts.alchemiststoolkit.desc_hint=The equipped toolkit is slowly generating alchemical energy as you gain experience. It looks like the mixture in the vial could be enhanced by adding energy crystals to it.
items.artifacts.artifact.cannot_wear_two=Nemůžeš nosit dva stejné artefakty.
items.artifacts.artifact.equip_cursed=Artefakt se k tobě bolestivě přichycuje.
@ -315,6 +318,7 @@ items.artifacts.etherealchains.desc_equipped=Řetězy spočívají po tvém boku
items.artifacts.etherealchains$chainsrecharge.levelup=Tvé řetězy se stávají silnější!
items.artifacts.hornofplenty.name=Roh hojnosti
items.artifacts.hornofplenty.ac_snack=SNACK
items.artifacts.hornofplenty.ac_eat=JÍST
items.artifacts.hornofplenty.ac_store=VLOŽIT
items.artifacts.hornofplenty.eat=Jíš z rohu.
@ -325,7 +329,7 @@ items.artifacts.hornofplenty.reject=Tvůj roh odmítá neuvařenou Popelici.
items.artifacts.hornofplenty.maxlevel=Tvůj roh už spotřeboval tolik jídla kolik jen mohl!
items.artifacts.hornofplenty.levelup=Roh spotřeboval tebou darované jídlo a stává se silnějším!
items.artifacts.hornofplenty.feed=Roh spotřeboval tebou darované jídlo.
items.artifacts.hornofplenty.desc=Na tento roh sice nemůžeš zatroubit, ale když získáváš zkušenosti, vypadá to, že se místo toho plní jídlem.
items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food as you adventure and gain experience. You can consume each charge individually as a snack, or eat until you're full.
items.artifacts.hornofplenty.desc_hint=Možná je tu způsob, jak zvýšit sílu rohu tím, že do něj nějaké jídlo přímo vložíš.
items.artifacts.hornofplenty.desc_cursed=Prokletý roh přilnul k tvému boku. Vypadá to, že by chtěl jídlo nedočkavě spíš brát, než vytvářet.
@ -715,15 +719,17 @@ items.potions.exotic.exoticpotion.bistre=Vzácný mahagonový lektvar
items.potions.exotic.exoticpotion.indigo=Vzácný indigový lektvar
items.potions.exotic.exoticpotion.silver=Vzácný stříbrný lektvar
items.potions.exotic.exoticpotion.unknown_desc=Tato kulatá lahvička obsahuje zrnitou barevnou kapalinu. Zdá se, že je velmi neobvyklá, takže kdo ví co to udělá, pokud se vypije nebo hodí?
items.potions.exotic.potionofadrenalinesurge.name=Lektvar adrenalinového návalu
items.potions.exotic.potionofadrenalinesurge.desc=Tato mocná tekutina ti poskytne velké navýšení fyzické síly, které ovšem po delší době vyprchá.
items.potions.exotic.exoticpotion.warning=Do you really want to cancel this potion usage? It will be consumed anyway.
items.potions.exotic.exoticpotion.yes=Ano, souhlasím
items.potions.exotic.exoticpotion.no=Ne, rozmýšlím si to
items.potions.exotic.potionofcleansing.name=Lektvar očištění
items.potions.exotic.potionofcleansing.desc=Tato mocná látka úplně neutralizuje působení všech škodlivých efektů vůči tomu, kdo ji vypije. Může být i hozena na cíl pro jeho očištění.
items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well.
items.potions.exotic.potionofcleansing$cleanse.name=Cleansed
items.potions.exotic.potionofcleansing$cleanse.desc=A potion of cleansing is granting this character temporary immunity from all harmful effects!\n\nTurns remaining: %s.
items.potions.exotic.potionofcorrosivegas.name=Lektvar žíravého plynu
items.potions.exotic.potionofcorrosivegas.desc=Odzátkování nebo roztříštění této přetlakované skleničky způsobí, že její obsah vybuchne ve smrtící oblak žíravého rezavě zbarveného plynu. Plyn je však méně koncentrovaný a nevydrží příliš dlouho.
items.potions.exotic.potionofcorrosivegas.desc=Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of corrosive rust-colored gas. The gas spreads more quickly than toxic gas and is more deadly, but also won't last as long.
items.potions.exotic.potionofdragonsbreath.name=Lektvar dračího dechu
items.potions.exotic.potionofdragonsbreath.prompt=Urči směr vypálení
@ -732,17 +738,23 @@ items.potions.exotic.potionofdragonsbreath.desc=Tato lahvička obsahuje neobvykl
items.potions.exotic.potionofearthenarmor.name=Lektvar dřevnaté zbroje
items.potions.exotic.potionofearthenarmor.desc=Namísto paralýzy, bude mít tato kapalina tvrdnoucí účinek na kůži, což ji v podstatě změní na dočasnou přírodní zbroj.
items.potions.exotic.potionofholyfuror.name=Lektvar svatého hněvu
items.potions.exotic.potionofholyfuror.desc=Síla sváté energie koncentrovaná do tekuté podoby. Tento nápoj tě na delší dobu požehná, což tě zlepší v boji.
items.potions.exotic.potionofdivineinspiration.name=potion of divine inspiration
items.potions.exotic.potionofdivineinspiration.no_more_points=You can't gain any more bonus talent points.
items.potions.exotic.potionofdivineinspiration.select_tier=Select a talent tier to gain two bonus points in. You must have unlocked the tier to be able to spend the points.
items.potions.exotic.potionofdivineinspiration.bonus=+2 Talent Points!
items.potions.exotic.potionofdivineinspiration.desc=The power of holy energy reduced to liquid form, this draught will imbue the drinker with divine power, granting them two bonus talent points in a tier of their choosing.\n\nThis potion can only be used once for each talent tier.
items.potions.exotic.potionofmagicalsight.name=Lektvar magického zraku
items.potions.exotic.potionofmagicalsight.desc=Po vypití budou tvé smysly na krátkou dobu zesíleny na neuvěřitelnou úroveň, což ti umožní vidět přes zdi!
items.potions.exotic.potionofmagicalsight.desc=After drinking this, your senses will be briefly heightened to incredible levels, increasing your vision range and allowing you to see through walls!
items.potions.exotic.potionofmastery.name=potion of mastery
items.potions.exotic.potionofmastery.desc=Rather than granting raw strength, this potion will instead attune the muscles of the user to a particular item. This will make that item easier to use, as if the drinker had practised with it and built muscle memory.\n\nThe chosen weapon or armor will require 2 less strength to use. This potion can only be used once on each item.
items.potions.exotic.potionofshielding.name=Lektvar chránění
items.potions.exotic.potionofshielding.desc=Namísto léčení, vytvoří tento lektvar kolem uživatelova těla ochranný štít, blokující značné množství poškození.
items.potions.exotic.potionofshroudingfog.name=Lektvar zahalující mlhy
items.potions.exotic.potionofshroudingfog.desc=Když se vystaví vzduchu, kapalina v této lahvičce vytvoří hustou kouřovou mlhu, která úplně zablokuje viditelnost.
items.potions.exotic.potionofshroudingfog.desc=When exposed to air, the liquid in this flask will produce a thick smoky fog which quickly spreads and blocks the vision of your enemies.
items.potions.exotic.potionofsnapfreeze.name=Lektvar přímého zmražení
items.potions.exotic.potionofsnapfreeze.desc=Chemikálie obsažená v tomto lektvaru rychle zareaguje se vzduchem, což okamžitě zmrazí a přichytí k zemi všechny v dosahu.
@ -751,7 +763,7 @@ items.potions.exotic.potionofstamina.name=Lektvar výdrže
items.potions.exotic.potionofstamina.desc=Vypití této podivně sladké tekutiny tě naplní dlouhotrvajícím nárůstem energie, který ti umožní běžet po delší dobu rychlejším tempem.
items.potions.exotic.potionofstormclouds.name=Lektvar bouřných mračen
items.potions.exotic.potionofstormclouds.desc=Hození tohoto lektvaru vytvoří oblak koncentrované páry, která se zkondenzuje a vylije do prostředí pod sebou. Většina prostředí se změní na vodu, pasti se zaplaví a zničí.
items.potions.exotic.potionofstormclouds.desc=Throwing this potion will create a quickly-spreading cloud of concentrated vapor, which will condense and pour down onto the environment. Most terrain will be converted to water, and traps will be overwhelmed and break.
@ -773,10 +785,10 @@ items.quest.embers.name=Elementární uhlík
items.quest.embers.desc=Speciální uhlík, který lze získat pouze z mladých ohnivých elementálů. Vyzařuje tepelnou energii.
items.quest.gooblob.name=Hrudka slizu
items.quest.gooblob.desc=Houpavá hrudka slizu, oddělená od Slizáka, když zemřel. Vypadá skoro jako velká koule želé, i když se raději neodvažuj ji jíst.\n\nSama o sobě nic nedělá, ale když se zkombinuje s určitým lektvarem nebo bombou, mohla by být užitečná. Přinejmenším by měla jít za slušnou cenu prodat.
items.quest.gooblob.desc=A jiggly blob of goop, split off from Goo as it died. It's almost like a big ball of jelly, though you wouldn't dare eat it.\n\nIt does nothing on its own, but it might be useful when combined with certain potions, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.metalshard.name=Prokletý kovový střep
items.quest.metalshard.desc=Střep rezavého prokletého kovu, který se odlomil z DM-300, když byl zničen. Můžeš z něj cítit neaktivní zlou magii.\n\nSám o sobě nic nedělá, ale když se zkombinuje s určitým svitkem nebo bombou, mohl by být užitečný. Přinejmenším by měl jít za slušnou cenu prodat.
items.quest.metalshard.desc=A shard of rusted cursed metal, which broke off DM-300 as it was destroyed. You can feel an inactive malevolent magic within it.\n\nIt does nothing on its own, but it might be useful when combined with certain scrolls, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.pickaxe.name=Krumpáč
items.quest.pickaxe.ac_mine=TĚŽIT
@ -934,7 +946,7 @@ items.scrolls.scrollofterror.name=Svitek teroru
items.scrolls.scrollofterror.none=Svitek vydal oslnivý záblesk červeného světla.
items.scrolls.scrollofterror.one=Svitek vydal oslnivý záblesk červeného světla a %s utíká!
items.scrolls.scrollofterror.many=Svitek vydal oslnivý záblesk červeného světla a nepřátelé utíkají!
items.scrolls.scrollofterror.desc=Záblesk červeného světla zaplaví všechny tvory ve tvém zorném poli takovou hrůzou, že se otočí a utečou. Zaútočení na nepřítele na útěku efekt zkrátí.
items.scrolls.scrollofterror.desc=When read, this scroll will emit a flash of red light that will overwhelm all enemies in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will shorten the effect.
items.scrolls.scrolloftransmutation.name=Svitek proměny
items.scrolls.scrolloftransmutation.inv_title=Proměň předmět
@ -965,20 +977,30 @@ items.scrolls.exotic.exoticscroll.odal=Vzácný svitek ODAL
items.scrolls.exotic.exoticscroll.tiwaz=Vzácný svitek TIWAZ
items.scrolls.exotic.exoticscroll.unknown_desc=Na tomto černém pergamenu je napsána nerozluštitelná magická runa. Zdá se, že je velmi neobvyklá, takže kdo ví, co to udělá, když se přečte nahlas?
items.scrolls.exotic.scrollofaffection.name=Svitek náklonnosti
items.scrolls.exotic.scrollofaffection.desc=Přečtení toho svitku vydá svůdný smích, který okouzlí všechny, kteří jej uslyší.
items.scrolls.exotic.scrollofsirenssong.name=scroll of siren's song
items.scrolls.exotic.scrollofsirenssong.prompt=Vyber cíl
items.scrolls.exotic.scrollofsirenssong.no_target=The scroll activates without a target
items.scrolls.exotic.scrollofsirenssong.cancel=You must choose a target
items.scrolls.exotic.scrollofsirenssong.desc=Reading this scroll emits an alluring melody which will enthrall a targeted enemy, permanently turning them into an ally! Other enemies who hear it will be temporarily charmed.\n\nParticularly strong enemies can resist the enthrall effect, and will be charmed instead.
items.scrolls.exotic.scrollofsirenssong$enthralled.name=Enthralled
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=This creature has been bewitched by the magic of a scroll of siren's song.\n\nAn enthralled character is permanently your ally, and will fight any enemies they encounter.
items.scrolls.exotic.scrollofantimagic.name=Svitek anti-magie
items.scrolls.exotic.scrollofantimagic.desc=Zaklínadlo na tomto svitku tě obklopí kouzelnou aurou, která dočasně blokuje všechny magické efekty, škodlivé i užitečné.
items.scrolls.exotic.scrollofconfusion.name=Svitek zmatku
items.scrolls.exotic.scrollofconfusion.desc=Tento svitek vypustí po přečtení nahlas na všechny nepřátele v dohledu matoucí magii, která je oslepí a dezorientuje.
items.scrolls.exotic.scrollofchallenge.name=scroll of challenge
items.scrolls.exotic.scrollofchallenge.desc=When read aloud, this scroll will unleash a great roar that draws enemies to the user while simultaneously creating a small arena around them.\n\nAs long as the reader stays in this arena they will take 33% less damage from all sources (this is applied before other forms of damage reduction), and they will not lose satiety.\n\nThe size of the arena will scale with the size of the area the reader is in. It will be particularly small in some boss areas.
items.scrolls.exotic.scrollofchallenge$challengearena.name=Challenge Arena
items.scrolls.exotic.scrollofchallenge$challengearena.desc=A scroll of challenge has created an arena around you, denoted by a billowing red fog.\n\nWhile standing in the fog, your hunger will not increase and you will take 33%% less damage from all sources. If you have any other sources of damage reduction (such as armor), they will apply after the 33%% reduction.\n\nTurns remaining: %d.
items.scrolls.exotic.scrollofdivination.name=Svitek věštění
items.scrolls.exotic.scrollofdivination.nothing_left=Nezbývá nic, co by bylo možné identifikovat!
items.scrolls.exotic.scrollofdivination.desc=Tento svitek trvale odhalí čtyři náhodné typy předmětů. Identifikované typy mohou být barvy lektvarů, runy na svitcích nebo kameny na prstenech. Předměty které identifikuješ nemusí být nutně ty, které máš u sebe.
items.scrolls.exotic.scrollofdivination$wnddivination.desc=Tvůj svitek věštění identifikoval tyto předměty:
items.scrolls.exotic.scrollofdread.name=scroll of dread
items.scrolls.exotic.scrollofdread.desc=When read, this scroll will emit a flash of red light that will instill incredible terror in all enemies in your field of view. So great is this effect that they will rapidly try to flee from the entire dungeon, never to be seen again!\n\nJust like with terror, this effect can expire with time, or if the enemy is attacked.\n\nStrong-willed enemies, such as bosses, will be inflicted with regular terror instead.
items.scrolls.exotic.scrollofenchantment.name=Svitek okouzlení
items.scrolls.exotic.scrollofenchantment.inv_title=Okouzli předmět
items.scrolls.exotic.scrollofenchantment.weapon=Vyber okouzlení, které chceš na zbraň použít.
@ -988,7 +1010,13 @@ items.scrolls.exotic.scrollofenchantment.cancel=Zrušit
items.scrolls.exotic.scrollofenchantment.desc=Tento svitek naplní zbraň nebo zbroj silnou magickou energií. Kdo jej přečte, má dokonce část kontroly nad tím, jakou schopností bude zbraň či zbroj obdařena.
items.scrolls.exotic.scrollofforesight.name=Svitek předvídavosti
items.scrolls.exotic.scrollofforesight.desc=Když přečteš tento svitek, detaily o okolním prostředí budou neustále přiváděny do tvé mysli v krystalové čistotě. Po dobu trvání tohoto efektu nebude nutné hledat, neboť ten kdo svitek přečte, automaticky objeví vše ve svém rozšířeném dosahu hledání.
items.scrolls.exotic.scrollofforesight.desc=After reading this scroll, the detail of nearby terrain will be constantly fed to the reader's mind in crystal clarity. This effect lasts for a considerable amount of time, and will reveal all hidden doors or traps, making searching unnecessary.
items.scrolls.exotic.scrollofmetamorphosis.name=scroll of metamorphosis
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Choose a talent to metamorphose.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Choose a new talent to replace your metamorphosed talent with.
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorphose talent
items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of three talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options.
items.scrolls.exotic.scrollofmysticalenergy.name=Svitek mystické energie
items.scrolls.exotic.scrollofmysticalenergy.desc=Čistá magická energie, vázající se k tomuto pergamenu, po vypuštění postupně dobije vybavené artefakty toho, kdo jej přečte.
@ -996,12 +1024,6 @@ items.scrolls.exotic.scrollofmysticalenergy.desc=Čistá magická energie, váza
items.scrolls.exotic.scrollofpassage.name=Svitek průchodu
items.scrolls.exotic.scrollofpassage.desc=Kouzlo na tomto pergamenu okamžitě přesune toho, kdo jej přečte, k nejbližšímu průchodu do další části kobky nad ním. Velmi užitečné pro rychlou cestu do obchodu.
items.scrolls.exotic.scrollofpetrification.name=Svitek zkamenění
items.scrolls.exotic.scrollofpetrification.desc=Záblesk červeného světla zaplaví všechny tvory ve tvém zorném poli tak velkou hrůzou, že na místě ztuhnou.
items.scrolls.exotic.scrollofpolymorph.name=Svitek přetvoření
items.scrolls.exotic.scrollofpolymorph.desc=Tento svitek obsahuje silnou magii proměny. Když je vyvolána, všichni nepřátelé v dohledu toho, kdo svitek přečte, budou přeměněni na magické ovce!\n\nProměna je trvalá, takže vyřadí všechny zasažené nepřátele. Velmi mocní nepřátelé ovšem efektu odolají a jakékoliv předměty, které zasažení nepřátelé nesli, budou ztraceny.
items.scrolls.exotic.scrollofprismaticimage.name=Svitek průzračného odrazu
items.scrolls.exotic.scrollofprismaticimage.desc=Zaříkávadlo na tomto svitku vytvoří barevné iluzorní dvojče toho, kdo jej přečte. Tento průzračný odraz funguje jako tvůj slabší klon s podobnou obranou, ale nižším zdravím a poškozením.\n\nPrůzračný odraz se objeví, když jsou přítomni nepřátelé a pokusí se bránit čtenáře svitku.\n\nPokud už průzračný odraz existuje, použití tohoto svitku jej úplně vyléčí.
@ -1013,8 +1035,14 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Tento svitek obsahuje neuvěřite
###spells
items.spells.alchemize.name=Alchymizace
items.spells.alchemize.enemy_near=Tohle jen tak nejde, když jsou poblíž nepřátelé.
items.spells.alchemize.desc=Toto kouzlo soustředí do jednoho místa veškerou okolní magii, což uživateli umožňuje na krátkou chvíli provést alchymii, jako by se právě nacházel u kotlíku bez energie.
items.spells.alchemize.prompt=Alchemize an Item
items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.
items.spells.alchemize$wndalchemizeitem.sell=Turn into %dg
items.spells.alchemize$wndalchemizeitem.sell_1=Turn 1 into %dg
items.spells.alchemize$wndalchemizeitem.sell_all=Turn all into %dg
items.spells.alchemize$wndalchemizeitem.energize=Turn into %d energy
items.spells.alchemize$wndalchemizeitem.energize_1=Turn 1 into %d energy
items.spells.alchemize$wndalchemizeitem.energize_all=Turn all into %d energy
items.spells.aquablast.name=Vodní proud
items.spells.aquablast.desc=Toto kouzlo vypustí proud vody do cílové oblasti. Proud není dostatečně silný aby způsobil poškození (ani ohnivým nepřátelům), ale rozšíří vodu po okolním prostředí a velmi krátce ochromí cokoliv zachycené v jeho centru.
@ -1046,7 +1074,7 @@ items.spells.spell.no_magic=Nemůžeš vyvolávat kouzla během magické imunity
items.spells.magicalinfusion.name=Magické vylepšení
items.spells.magicalinfusion.inv_title=Vylepši předmět
items.spells.magicalinfusion.infuse=Magická energie vylepšila předmět: %s
items.spells.magicalinfusion.desc=Tohle kouzlo obsahuje stejnou magickou sílu jako svitek vylepšení, ale v mnohem stabilnější formě.\n\nKromě běžného vylepšení předmětu se navíc nikdy nemůže stát, že by došlo k vymazaní okouzlení ze zbraně nebo runy ze zbroje.
items.spells.magicalinfusion.desc=This spell possesses the same magical power as a scroll of upgrade, but in a more stable form.\n\nIn addition to upgrading an item as normal it will never erase an enchantment on a weapon or a glyph on armor, including curses.
items.spells.magicalporter.name=Magický přenašeč
items.spells.magicalporter.inv_title=Přenes předmět
@ -1065,11 +1093,27 @@ items.spells.reclaimtrap.desc=Toto kouzlo obsahuje zbytky mechanické energie DM
items.spells.recycle.name=Recyklace
items.spells.recycle.inv_title=Zrecykluj předmět
items.spells.recycle.recycled=Tvůj předmět by zrecyklován na: %s
items.spells.recycle.desc=Toto kouzlo obsahuje menší formu magie proměny. Ačkoliv nefunguje na vybavení, promění tohle kouzlo jakýkoliv svitek, lektvar, semínko nebo runový kámen na náhodný předmět stejného typu.
items.spells.recycle.desc=This spell contains a lesser form of transmutation magic. While it won't work on equipment, this spell will transform a scroll, potion, seed, runestone, or tipped dart into a random item of the same type.
items.spells.summonelemental.name=summon elemental
items.spells.summonelemental.ac_imbue=NAPLNIT
items.spells.summonelemental.summon_limit=You can only have one elemental summoned at a time.
items.spells.summonelemental.imbue_prompt=Imbue an item
items.spells.summonelemental.desc=This spell channels the energy of the elemental embers used to make it, and will allow you to summon a friendly elemental to fight with you! Only one elemental can be summoned at a time.
items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a weaker _newborn elemental_. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing its next summon to be a full power elemental!
items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, its next summon will be a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, its next summon will be a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, its next summon will be a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, its next summon will be a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.targetedspell.prompt=Vyber cíl
items.spells.targetedspell.inv_title=Očaruj předmět
items.spells.telekineticgrab.name=telekinetic grab
items.spells.telekineticgrab.cant_grab=You can't grab that.
items.spells.telekineticgrab.no_target=There's nothing to grab there.
items.spells.telekineticgrab.desc=This spell allows the caster to remotely grab any item from the ground, or any thrown weapon that's stuck to an enemy!\n\nIt can't be used to grab items that someone else owns, or to grab containers like chests.
items.spells.wildenergy.name=Divoká energie
items.spells.wildenergy.desc=Toto kouzlo obsahuje část prokleté energie, která poháněla DM-300. Při vyvolání sice dobije tvé hůlky a nošené artefakty, ale zároveň vyvolá stejný náhodný efekt, jaký dělají prokleté hůlky. Máš ovšem možnost určit, kterým směrem tato prokletá magie poletí.
@ -1251,7 +1295,7 @@ items.wands.wandoftransfusion.staff_name=Hůl transfuze
items.wands.wandoftransfusion.ondeath=Zabíjíš se svou vlastní Hůlkou transfuze...
items.wands.wandoftransfusion.charged=Hůl je nabita životní energií tvých nepřátel!
items.wands.wandoftransfusion.desc=Poměrně jednoduše tvarovaná hůlka, která vyniká díky svému purpurovému odstínu a černému drahokamu na špičce.
items.wands.wandoftransfusion.stats_desc=Při použití na spojence nebo okouzlené nepřátele sebere tato hůlka _%1$d životů sesilatele_, aby svému cíli vyléčila _%2$d životů_, případně poskytla dodatečnou ochranu. Je-li použita na nepřítele, na krátkou dobu jej okouzlí a poskytne sesilateli _%3$d body dodatečné ochrany_. Nemrtvým nepřátelům hůlka namísto okouzlení způsobí %4$d-%5$d poškození_.
items.wands.wandoftransfusion.stats_desc=Při použití na spojence nebo okouzlené nepřátele sebere tato hůlka _%1$d životů sesilatele_, aby svému cíli vyléčila _%2$d životů_, případně poskytla dodatečnou ochranu. Je-li použita na nepřítele, na krátkou dobu jej okouzlí a poskytne sesilateli _%3$d body dodatečné ochrany_. Nemrtvým nepřátelům hůlka namísto okouzlení způsobí _%4$d-%5$d poškození_.
items.wands.wandoftransfusion.bmage_desc=Když _Bojový mág_ udeří nepřítele holí transfuze, získá dočasnou ochranu a jeho přístí seslání nebude stát řádné zdraví.
items.wands.wandoftransfusion.eleblast_desc=Výbuch elementů s holí transfuze okouzlí nepřátele, vyléčí spojence a způsobí 100% poškození nemrtvým nepřátelům.
@ -1666,6 +1710,9 @@ items.equipableitem.unequip_cursed=Nemůžeš sundat prokleté předměty!
items.equipableitem.ac_equip=VYBAVIT
items.equipableitem.ac_unequip=SUNDAT
items.energycrystal.name=energy crystal
items.energycrystal.desc=A collection of small magical crystals, filled with alchemical energy.\n\nThese crystals are the most common ingredient in alchemy recipes and can be produced at an alchemy pot by scrapping consumable items.
items.gold.name=Zlato
items.gold.desc=Hromádka zlatých mincí. Sbírej zlaté mince a později je můžeš utratit v obchodě.

View File

@ -104,13 +104,13 @@ items.armor.clotharmor.desc=Diese sehr leichte Rüstung bietet einen grundlegene
items.armor.huntressarmor.name=Umhang des Helden
items.armor.huntressarmor.no_enemies=Keine Gegner in Sicht.
items.armor.huntressarmor.desc=Während die Jägerin diesen Umhang trägt, kann sie eine Spezialfähigkeit anwenden:
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability.
items.armor.leatherarmor.name=Lederharnisch
items.armor.leatherarmor.desc=Diese Rüstung besteht aus gegerbtem Monsterleder. Der Lederharnisch ist zwar nicht so leicht wie die Stoffrüstung, gewährt aber dafür mehr Schutz.
items.armor.magearmor.name=Robe des Helden
items.armor.magearmor.desc=Während der Magier diese prachtvolle Robe trägt, kann er eine Spezialfähigkeit anwenden:
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability.
items.armor.mailarmor.name=Kettenhemd
items.armor.mailarmor.desc=Verflochtene Metallverbindungen erzeugen eine harte, aber auch flexible Rüstung.
@ -119,27 +119,30 @@ items.armor.platearmor.name=Plattenrüstung
items.armor.platearmor.desc=Riesige Platten aus Metall verbinden sich zu einer mächtigen Rüstung, die jedem, der stark genug ist Ihre atemberaubende Last zu tragen, unvergleichlichen Schutz bietet.
items.armor.roguearmor.name=Gewand des Helden
items.armor.roguearmor.desc=Während der Schurke dieses dunkle Gewand trägt, kann er eine Spezialfähigkeit anwenden:
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability.
items.armor.scalearmor.name=Schuppenrüstung
items.armor.scalearmor.desc=Die Metallschuppen wurden an eine Lederweste angenäht und schaffen damit eine flexible, aber auch schützende Rüstung.
items.armor.warriorarmor.name=Rüstung des Helden
items.armor.warriorarmor.desc=Zwar sieht diese Rüstung schwer aus, doch sie erlaubt es dem Krieger, eine Spezialfähigkeit anzuwenden:
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability.
###artifacts
items.artifacts.alchemiststoolkit.name=tragbares Alchemielabor
items.artifacts.alchemiststoolkit.ac_brew=BRAUEN
items.artifacts.alchemiststoolkit.ac_energize=ENERGIZE
items.artifacts.alchemiststoolkit.not_ready=Dein Labor ist noch nicht auf Betriebstemperatur.
items.artifacts.alchemiststoolkit.cursed=Dein verfluchtes Labor hindert dich daran, Alchemie zu verwenden.
items.artifacts.alchemiststoolkit.enemy_near=Du kannst das nicht tun, wenn Gegner in der Nähe sind.
items.artifacts.alchemiststoolkit.full=Dein Labor ist maximal aufgeladen!
items.artifacts.alchemiststoolkit.desc=Dieses Alchemielabor enthält eine Anzahl von Stoffen und Kräutern, sowie eine Mischphiole, was dir Alchemie "unterwegs" erlaubt.
items.artifacts.alchemiststoolkit.need_energy=You need at least 5 energy for that.
items.artifacts.alchemiststoolkit.energize_desc=Every 5 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use?
items.artifacts.alchemiststoolkit.energize_1=5 energy: +1 level
items.artifacts.alchemiststoolkit.energize_all=%1$d energy: +%2$d levels
items.artifacts.alchemiststoolkit.desc=This toolkit contains a number of reagents and herbs along with a small mixing vial, allowing for alchemy on-the-go. The vial contains what looks like alchemical energy crystals in liquid form.
items.artifacts.alchemiststoolkit.desc_cursed=Das verfluchte Laborgerät hat sich an deine Seite gefesselt und verhindert, dass du Alchemie verwenden kannst.
items.artifacts.alchemiststoolkit.desc_warming=Das Labor wärmt sich gerade auf und wird bereit sein, nachdem du Erfahrung gesammelt hast.
items.artifacts.alchemiststoolkit.desc_hint=Das ausgerüstete Alchemielabor generiert langsam alchemische Energie, während du Erfahrungspunkte sammelst. Vielleicht kann es in einem Alchemiekessel verbessert werden?
items.artifacts.alchemiststoolkit.desc_warming=The toolkit is currently warming up, and will be ready to use after a little while.
items.artifacts.alchemiststoolkit.desc_hint=The equipped toolkit is slowly generating alchemical energy as you gain experience. It looks like the mixture in the vial could be enhanced by adding energy crystals to it.
items.artifacts.artifact.cannot_wear_two=Du kannst nicht zwei gleiche Artefakte tragen.
items.artifacts.artifact.equip_cursed=Das Artefakt bindet sich schmerzhaft an dich.
@ -315,6 +318,7 @@ items.artifacts.etherealchains.desc_equipped=Die Kette hängt an deiner Seite un
items.artifacts.etherealchains$chainsrecharge.levelup=Deine Kette wird stärker!
items.artifacts.hornofplenty.name=Horn des Überflusses
items.artifacts.hornofplenty.ac_snack=SNACK
items.artifacts.hornofplenty.ac_eat=ESSEN
items.artifacts.hornofplenty.ac_store=LAGERN
items.artifacts.hornofplenty.eat=Du isst aus dem Horn.
@ -325,7 +329,7 @@ items.artifacts.hornofplenty.reject=Dein Horn spuckt die ungekochte Fadfrucht wi
items.artifacts.hornofplenty.maxlevel=Dein Horn hat so viel Essen konsumiert wie es kann!
items.artifacts.hornofplenty.levelup=Dein Horn hat die Nahrungsspende verzehrt und wird stärker!
items.artifacts.hornofplenty.feed=Das Horn hat dein Nahrungsopfer verzehrt.
items.artifacts.hornofplenty.desc=Man kann in dieses Horn nicht blasen, aber es füllt sich nach und nach mit Lebensmitteln, wenn man es ausrüstet und Erfahrungspunkte gewinnt.
items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food as you adventure and gain experience. You can consume each charge individually as a snack, or eat until you're full.
items.artifacts.hornofplenty.desc_hint=Vielleicht ist es möglich die Kräfte des Horns zu steigern, wenn man es mit Essen füttert.
items.artifacts.hornofplenty.desc_cursed=Das verfluchte Horn hat sich an dich gebunden und scheint begierig darauf dir Essen zu entreißen anstatt es zu produzieren.
@ -383,7 +387,7 @@ items.artifacts.talismanofforesight$foresight.desc=Du bist nervös. Als wäre ei
items.artifacts.timekeepershourglass.name=Stundenglas des Hüters der Zeit
items.artifacts.timekeepershourglass.ac_activate=AKTIVIEREN
items.artifacts.timekeepershourglass.deactivate=Du beendest die Unterbrechung der Lauf der Zeit.
items.artifacts.timekeepershourglass.deactivate=Du beendest die Unterbrechung des Laufs der Zeit.
items.artifacts.timekeepershourglass.no_charge=Deine Sanduhr hat sich noch nicht genug aufgeladen.
items.artifacts.timekeepershourglass.cursed=Du kannst eine verfluchte Sanduhr nicht verwenden.
items.artifacts.timekeepershourglass.onstasis=Die Welt scheint sich in einem Augenblick verändert zu haben.
@ -715,15 +719,17 @@ items.potions.exotic.exoticpotion.bistre=Exotischer bisterfarbener Trank
items.potions.exotic.exoticpotion.indigo=Exotischer himmelblauer Trank
items.potions.exotic.exoticpotion.silver=Exotischer silberner Trank
items.potions.exotic.exoticpotion.unknown_desc=Dieses runde Fläschchen enthält eine schlierige farbige Flüssigkeit. Sie scheint nicht von dieser Welt zu sein. Wer weiß, was passieren wird, wenn man sie trinkt oder wirft?
items.potions.exotic.potionofadrenalinesurge.name=Trank des Adrenalinstoßes
items.potions.exotic.potionofadrenalinesurge.desc=Diese starke Flüssigkeit verleiht dir einen größeren Schub der Stärke, der nach einiger Zeit versiegt.
items.potions.exotic.exoticpotion.warning=Do you really want to cancel this potion usage? It will be consumed anyway.
items.potions.exotic.exoticpotion.yes=Ja, ich bin mir sicher
items.potions.exotic.exoticpotion.no=Nein, lieber doch nicht...
items.potions.exotic.potionofcleansing.name=Trank der Reinigung
items.potions.exotic.potionofcleansing.desc=Dieses starke Mittelchen wird, wenn man es trinkt, alle schädlichen Effekte neutralisieren, die dem Trinkenden anhängen. Es kann auch auf ein Ziel geworfen werden, um es so zu reinigen.
items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well.
items.potions.exotic.potionofcleansing$cleanse.name=Cleansed
items.potions.exotic.potionofcleansing$cleanse.desc=A potion of cleansing is granting this character temporary immunity from all harmful effects!\n\nTurns remaining: %s.
items.potions.exotic.potionofcorrosivegas.name=Trank der Zersetzung
items.potions.exotic.potionofcorrosivegas.desc=Wird dieses unter Druck stehende Fläschchen geöffnet oder zerbrochen, explodiert der Inhalt zu einer tödlichen Wolke aus ätzendem, rostbraunem Gas. Das Gas ist allerdings nicht sehr konzentriert und hält sich nicht sehr lange.
items.potions.exotic.potionofcorrosivegas.desc=Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of corrosive rust-colored gas. The gas spreads more quickly than toxic gas and is more deadly, but also won't last as long.
items.potions.exotic.potionofdragonsbreath.name=Trank des Drachenodems
items.potions.exotic.potionofdragonsbreath.prompt=Wähle ein Ziel zum Verbrennen.
@ -732,17 +738,23 @@ items.potions.exotic.potionofdragonsbreath.desc=Dieses Fläschchen enthält eine
items.potions.exotic.potionofearthenarmor.name=Trank der Erdrüstung
items.potions.exotic.potionofearthenarmor.desc=Anstatt zu paralysieren hat diese Flüssigkeit einen härtenden Effekt auf die Haut, die so kurzzeitig zu einer natürlichen Rüstung wird.
items.potions.exotic.potionofholyfuror.name=Trank des heiligen Furors
items.potions.exotic.potionofholyfuror.desc=Die Macht der heiligen Energie in flüssiger Form, diese Kreation segnet dich für eine Weile.
items.potions.exotic.potionofdivineinspiration.name=potion of divine inspiration
items.potions.exotic.potionofdivineinspiration.no_more_points=You can't gain any more bonus talent points.
items.potions.exotic.potionofdivineinspiration.select_tier=Select a talent tier to gain two bonus points in. You must have unlocked the tier to be able to spend the points.
items.potions.exotic.potionofdivineinspiration.bonus=+2 Talent Points!
items.potions.exotic.potionofdivineinspiration.desc=The power of holy energy reduced to liquid form, this draught will imbue the drinker with divine power, granting them two bonus talent points in a tier of their choosing.\n\nThis potion can only be used once for each talent tier.
items.potions.exotic.potionofmagicalsight.name=Trank der magischen Sicht
items.potions.exotic.potionofmagicalsight.desc=Nachdem du das trinkst, werden deine Sinne kurzzeitig extrem geschärft, so dass du sogar durch Wände sehen kannst!
items.potions.exotic.potionofmagicalsight.desc=After drinking this, your senses will be briefly heightened to incredible levels, increasing your vision range and allowing you to see through walls!
items.potions.exotic.potionofmastery.name=potion of mastery
items.potions.exotic.potionofmastery.desc=Rather than granting raw strength, this potion will instead attune the muscles of the user to a particular item. This will make that item easier to use, as if the drinker had practised with it and built muscle memory.\n\nThe chosen weapon or armor will require 2 less strength to use. This potion can only be used once on each item.
items.potions.exotic.potionofshielding.name=Schildtrank
items.potions.exotic.potionofshielding.desc=Anstatt zu heilen wird dieser Trank stattdessen einen beständigen Schild um den Körper des Trinkenden aufbauen, der eine beträchtliche Menge an Schaden abblockt.
items.potions.exotic.potionofshroudingfog.name=Trank des verhüllenden Nebels
items.potions.exotic.potionofshroudingfog.desc=Wenn diese Flüssigkeit mit Luft in Berührung kommt, entsteht ein dicker Nebel, der die Sicht blockiert.
items.potions.exotic.potionofshroudingfog.desc=When exposed to air, the liquid in this flask will produce a thick smoky fog which quickly spreads and blocks the vision of your enemies.
items.potions.exotic.potionofsnapfreeze.name=Blitzeis-Trank
items.potions.exotic.potionofsnapfreeze.desc=Die Chemikalien in diesem Trank reagieren schnell mit der Luft, frieren und verwurzeln alles in ihrer Reichweite.
@ -751,7 +763,7 @@ items.potions.exotic.potionofstamina.name=Trank der Ausdauer
items.potions.exotic.potionofstamina.desc=Wenn du diese sonderbar süße Flüssigkeit trinkst, wirst du von einem langanhaltenden Energieschub erfasst, so dass du längere Zeit mit erhöhtem Tempo laufen kannst.
items.potions.exotic.potionofstormclouds.name=Trank der Gewitterwolken
items.potions.exotic.potionofstormclouds.desc=Wirfst du diesen Trank, so erzeugt er eine konzentrierte Dampfwolke, die kondensiert und auf die Umgebung herabregnet. Der größte Teil der Fläche wird von Wasser bedeckt werden, Fallen werden überschwemmt und gehen so kaputt.
items.potions.exotic.potionofstormclouds.desc=Throwing this potion will create a quickly-spreading cloud of concentrated vapor, which will condense and pour down onto the environment. Most terrain will be converted to water, and traps will be overwhelmed and break.
@ -773,10 +785,10 @@ items.quest.embers.name=Asche eines Elementars
items.quest.embers.desc=Spezielle Asche, welche nur von jungen Feuerelementaren gewonnen werden kann. Die Asche strahlt thermische Energie aus.
items.quest.gooblob.name=Schleimklumpen
items.quest.gooblob.desc=Ein schwabbeliger Klumpen Paste, der vom Schleim übrig bliebt, als er starb. Sie ist fast wie ein großer Wackelpudding, obwohl du es nicht wagen würdest sie zu essen.\n\nFür sich genommen ist sie nutzlos, aber sie könnte nützlich werden, wenn sich mit bestimmen Tränken oder eine Bombe kombiniert wird. Oder wenigstens sollte man das für einen guten Preis verkaufen.
items.quest.gooblob.desc=A jiggly blob of goop, split off from Goo as it died. It's almost like a big ball of jelly, though you wouldn't dare eat it.\n\nIt does nothing on its own, but it might be useful when combined with certain potions, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.metalshard.name=verfluchte Metallplatte
items.quest.metalshard.desc=Eine rostige, verfluchte Metallplatte, die vom DM-300 abbrach, als er zerstört wurde. Du kannst eine inaktive, böse Magie in ihr spüren.\n\nAllein kann sie nicht verwendet werden, aber sie wird nützlich, wenn sie mit speziellen Schriftrollen oder einer Bombe kombiniert wird. Oder wenigstens sollte man das für einen guten Preis verkaufen.
items.quest.metalshard.desc=A shard of rusted cursed metal, which broke off DM-300 as it was destroyed. You can feel an inactive malevolent magic within it.\n\nIt does nothing on its own, but it might be useful when combined with certain scrolls, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.pickaxe.name=Spitzhacke
items.quest.pickaxe.ac_mine=SCHÜRFEN
@ -934,7 +946,7 @@ items.scrolls.scrollofterror.name=Schriftrolle des Terrors
items.scrolls.scrollofterror.none=Die Schriftrolle strahlt einen helles, rotes Licht aus.
items.scrolls.scrollofterror.one=Die Schriftrolle strahlt einen helles, rotes Licht aus und %s flieht!
items.scrolls.scrollofterror.many=Die Schriftrolle strahlt einen helles, rotes Licht aus und die Monster fliehen!
items.scrolls.scrollofterror.desc=Durch einen roten Lichtblitz werden alle Kreaturen in deinem Sichtfeld von Terror erfasst, so dass sie umdrehen und fliehen. Ein Angriff auf einen fliehenden Feind wird die Dauer des Effekts verringern.
items.scrolls.scrollofterror.desc=When read, this scroll will emit a flash of red light that will overwhelm all enemies in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will shorten the effect.
items.scrolls.scrolloftransmutation.name=Schriftrolle der Umwandlung
items.scrolls.scrolloftransmutation.inv_title=Wandle einen Gegenstand um
@ -965,20 +977,30 @@ items.scrolls.exotic.exoticscroll.odal=exotische Schriftrolle von ODAL
items.scrolls.exotic.exoticscroll.tiwaz=exotische Schriftrolle von TIWAZ
items.scrolls.exotic.exoticscroll.unknown_desc=Eine pulsierende, nicht zu entziffernde magische Rune ist auf dieses schwarze Pergament geschrieben worden. Sie scheint in dieser Welt fremd zu sein. Wer weiß, was passiert, wenn man sie laut liest?
items.scrolls.exotic.scrollofaffection.name=Schriftrolle der Zuneigung
items.scrolls.exotic.scrollofaffection.desc=Das Lesen dieser Schriftrolle löst ein lockendes Lachen aus, das jeden betört, der es hört.
items.scrolls.exotic.scrollofsirenssong.name=scroll of siren's song
items.scrolls.exotic.scrollofsirenssong.prompt=Wähle ein Ziel
items.scrolls.exotic.scrollofsirenssong.no_target=The scroll activates without a target
items.scrolls.exotic.scrollofsirenssong.cancel=You must choose a target
items.scrolls.exotic.scrollofsirenssong.desc=Reading this scroll emits an alluring melody which will enthrall a targeted enemy, permanently turning them into an ally! Other enemies who hear it will be temporarily charmed.\n\nParticularly strong enemies can resist the enthrall effect, and will be charmed instead.
items.scrolls.exotic.scrollofsirenssong$enthralled.name=Enthralled
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=This creature has been bewitched by the magic of a scroll of siren's song.\n\nAn enthralled character is permanently your ally, and will fight any enemies they encounter.
items.scrolls.exotic.scrollofantimagic.name=Schriftrolle der Antimagie
items.scrolls.exotic.scrollofantimagic.desc=Das Aussprechen dieses Zauberspruchs wird dich mit einer magischen Aura umgeben, die zeitweilig alle magischen Effekte blockiert, seien diese schädlich oder hilfreich.
items.scrolls.exotic.scrollofconfusion.name=Schriftrolle der Verwirrung
items.scrolls.exotic.scrollofconfusion.desc=Wenn diese Schriftrolle laut gelesen wird, setzt sie eine verwirrende Magie frei, die alle Feinde in Sichtweite erblindet und desorientiert.
items.scrolls.exotic.scrollofchallenge.name=scroll of challenge
items.scrolls.exotic.scrollofchallenge.desc=When read aloud, this scroll will unleash a great roar that draws enemies to the user while simultaneously creating a small arena around them.\n\nAs long as the reader stays in this arena they will take 33% less damage from all sources (this is applied before other forms of damage reduction), and they will not lose satiety.\n\nThe size of the arena will scale with the size of the area the reader is in. It will be particularly small in some boss areas.
items.scrolls.exotic.scrollofchallenge$challengearena.name=Challenge Arena
items.scrolls.exotic.scrollofchallenge$challengearena.desc=A scroll of challenge has created an arena around you, denoted by a billowing red fog.\n\nWhile standing in the fog, your hunger will not increase and you will take 33%% less damage from all sources. If you have any other sources of damage reduction (such as armor), they will apply after the 33%% reduction.\n\nTurns remaining: %d.
items.scrolls.exotic.scrollofdivination.name=Schriftrolle der Wahrsagerei
items.scrolls.exotic.scrollofdivination.nothing_left=Hier ist nichts zum Identifizieren!
items.scrolls.exotic.scrollofdivination.desc=Dieser Zauberspruch wird vier zufällige Typen von Gegenständen permanent identifizieren. Erkannte Typen könnten sein: die Farbe eines Trankes, die Rune einer Schriftrolle oder der Edelstein eines Rings. Die identifizierten Gegenstände müssen nicht unbedingt unter denen sein, die du bei dir trägst.
items.scrolls.exotic.scrollofdivination$wnddivination.desc=Deine Schriftrolle der Wahrsagerei hat die folgenden Gegenstände identifiziert:
items.scrolls.exotic.scrollofdread.name=scroll of dread
items.scrolls.exotic.scrollofdread.desc=When read, this scroll will emit a flash of red light that will instill incredible terror in all enemies in your field of view. So great is this effect that they will rapidly try to flee from the entire dungeon, never to be seen again!\n\nJust like with terror, this effect can expire with time, or if the enemy is attacked.\n\nStrong-willed enemies, such as bosses, will be inflicted with regular terror instead.
items.scrolls.exotic.scrollofenchantment.name=Schriftrolle der Verzauberung
items.scrolls.exotic.scrollofenchantment.inv_title=Verzaubere einen Gegenstand
items.scrolls.exotic.scrollofenchantment.weapon=Wähle eine Verzauberung. die du an diese Rüstung anbringen willst.
@ -988,7 +1010,13 @@ items.scrolls.exotic.scrollofenchantment.cancel=Abbrechen
items.scrolls.exotic.scrollofenchantment.desc=Diese Schriftrolle wird eine Rüstung oder Waffe mit einer starken magischen Energie versehen. Der Lesende hat sogar eine gewisse Kontrolle über die Art von Magie, welche hineingezaubert wird.
items.scrolls.exotic.scrollofforesight.name=Schriftrolle der Vorhersehung
items.scrolls.exotic.scrollofforesight.desc=Wird diese Schriftrolle gelesen, dann werden Details des umliegenden Terrains permanent kristallklar in den Verstand des Lesenden gepumpt. Solange dieser Effekt anhält, braucht man nichts mehr zu suchen, denn alles, was sich in einem erweiterten Suchradius befindet, wird automatisch entdeckt.
items.scrolls.exotic.scrollofforesight.desc=After reading this scroll, the detail of nearby terrain will be constantly fed to the reader's mind in crystal clarity. This effect lasts for a considerable amount of time, and will reveal all hidden doors or traps, making searching unnecessary.
items.scrolls.exotic.scrollofmetamorphosis.name=scroll of metamorphosis
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Choose a talent to metamorphose.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Choose a new talent to replace your metamorphosed talent with.
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorphose talent
items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of three talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options.
items.scrolls.exotic.scrollofmysticalenergy.name=Schriftrolle der mystischen Energie
items.scrolls.exotic.scrollofmysticalenergy.desc=Die rohe magische Macht, die auf dieses Pergament gebannt wurde, wird, wenn man sie entfesselt, die ausgerüsteten Gegenstände des Nutzers mit der Zeit aufladen.
@ -996,12 +1024,6 @@ items.scrolls.exotic.scrollofmysticalenergy.desc=Die rohe magische Macht, die au
items.scrolls.exotic.scrollofpassage.name=Schriftrolle des Aufstiegs
items.scrolls.exotic.scrollofpassage.desc=Der Zauberspruch auf diesem Pergament versetzt den Lesenden sofort auf die erste Ebene der aktuellen Region. Das macht sich ziemlich gut, wenn man schnell zu einem Laden kommen möchte.
items.scrolls.exotic.scrollofpetrification.name=Schriftrolle der Versteinerung
items.scrolls.exotic.scrollofpetrification.desc=Ein helles, rotes Licht wird alle Kreaturen in deinem Blickfeld so stark überwältigen, dass sie an Ort und Stelle eingefroren werden.
items.scrolls.exotic.scrollofpolymorph.name=Schriftrolle der Polymorphie
items.scrolls.exotic.scrollofpolymorph.desc=Diese Schriftrolle birgt eine mächtige Magie der Umwandlung. Wird sie angerufen, dann verwandeln sich alle feindlichen Kreaturen im Sichtkreis des Lesenden in magische Schafe!\n\nDiese Umwandlung ist permanent und eliminiert somit alle betroffenen feindlichen Kreaturen. Allerdings werden mächtige Feinde diesem Effekt widerstehen und alle Gegenstände, die von betroffenen feindlichen Kreaturen mitgeführt werden, sind verloren.
items.scrolls.exotic.scrollofprismaticimage.name=Schriftrolle der Lichtbrechung
items.scrolls.exotic.scrollofprismaticimage.desc=Das Beschwören dieser Schriftrolle wird eine Illusion des Lesers erschaffen, die in allen Farben des Regenbogens leuchtet. Dieses Abbild handelt wie ein schwächeres Abbild des Lesers mit ähnlicher Verteidigung, aber Lebensenergie und verursachter Schaden sind geringer.\n\nDas Abbild zeigt sich, wenn Gegner in der Nähe sind und wird versuchen, den Leser zu verteidigen.\n\nWenn es bereits existiert, wird diese Schriftrolle das Abbild vollständig heilen.
@ -1013,8 +1035,14 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Diese Schriftrolle birgt unglaubl
###spells
items.spells.alchemize.name=Alchemieren
items.spells.alchemize.enemy_near=Du kannst das nicht tun, wenn Gegner in der Nähe sind.
items.spells.alchemize.desc=Dieser Zauber bündelt Energie der Alchemie und erlaubt dir, sie für eine kurze Zeit so zu verwenden, als seist du im Besitz eines Kessels.
items.spells.alchemize.prompt=Alchemize an Item
items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.
items.spells.alchemize$wndalchemizeitem.sell=Turn into %dg
items.spells.alchemize$wndalchemizeitem.sell_1=Turn 1 into %dg
items.spells.alchemize$wndalchemizeitem.sell_all=Turn all into %dg
items.spells.alchemize$wndalchemizeitem.energize=Turn into %d energy
items.spells.alchemize$wndalchemizeitem.energize_1=Turn 1 into %d energy
items.spells.alchemize$wndalchemizeitem.energize_all=Turn all into %d energy
items.spells.aquablast.name=Wasserexplosion
items.spells.aquablast.desc=Dieser Zauber wird eine Wasserexplosion am Zielort erzeugen. Diese ist nicht stark genug, um Schaden anzurichten (selbst bei feurigen Gegnern), aber sie wird Wasser auf dem umliegenden Boden verteilen und sehr kurz jeden im Zentrum der Explosion betäuben.
@ -1046,7 +1074,7 @@ items.spells.spell.no_magic=Du kannst keine Zauber sprechen, während du gegen M
items.spells.magicalinfusion.name=magische Infusion
items.spells.magicalinfusion.inv_title=Fusioniere Gegenstand
items.spells.magicalinfusion.infuse=Dein/e %s ist von arkaner Macht durchdrungen!
items.spells.magicalinfusion.desc=Dieser Zauberspruch besitzt die gleiche magische Kraft wie die Schriftrolle der Verbesserung, jedoch in einer stabileren Form.\n\nAußer, dass damit ein Gegenstand wie gewohnt verbessert wird, wird dieser Zauberspruch niemals die Verzauberung einer Waffe oder einer Glyphe auf Rüstungen stören.
items.spells.magicalinfusion.desc=This spell possesses the same magical power as a scroll of upgrade, but in a more stable form.\n\nIn addition to upgrading an item as normal it will never erase an enchantment on a weapon or a glyph on armor, including curses.
items.spells.magicalporter.name=Magischer Träger
items.spells.magicalporter.inv_title=Trage einen Gegenstand
@ -1065,11 +1093,27 @@ items.spells.reclaimtrap.desc=Dieser Spruch beinhaltet mechanische Energie aus D
items.spells.recycle.name=Wiederverwertung
items.spells.recycle.inv_title=Gegenstand wiederverwerten
items.spells.recycle.recycled=Dein Gegenstand wurde als %s wiederverwertet.
items.spells.recycle.desc=Dieser Zauberspruch birgt eine schwache Verwandlungsmagie. Sie wirkt zwar nicht auf Ausrüstungsgegenstände, kann jedoch Schriftrollen, Tränke, Samen oder Runensteine in einen zufälligen Gegenstand gleicher Art umwandeln.
items.spells.recycle.desc=This spell contains a lesser form of transmutation magic. While it won't work on equipment, this spell will transform a scroll, potion, seed, runestone, or tipped dart into a random item of the same type.
items.spells.summonelemental.name=summon elemental
items.spells.summonelemental.ac_imbue=VERSCHMELZEN
items.spells.summonelemental.summon_limit=You can only have one elemental summoned at a time.
items.spells.summonelemental.imbue_prompt=Imbue an item
items.spells.summonelemental.desc=This spell channels the energy of the elemental embers used to make it, and will allow you to summon a friendly elemental to fight with you! Only one elemental can be summoned at a time.
items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a weaker _newborn elemental_. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing its next summon to be a full power elemental!
items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, its next summon will be a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, its next summon will be a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, its next summon will be a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, its next summon will be a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.targetedspell.prompt=Wähle ein Ziel
items.spells.targetedspell.inv_title=Fusioniere Gegenstand
items.spells.telekineticgrab.name=telekinetic grab
items.spells.telekineticgrab.cant_grab=You can't grab that.
items.spells.telekineticgrab.no_target=There's nothing to grab there.
items.spells.telekineticgrab.desc=This spell allows the caster to remotely grab any item from the ground, or any thrown weapon that's stuck to an enemy!\n\nIt can't be used to grab items that someone else owns, or to grab containers like chests.
items.spells.wildenergy.name=ungezähmte Energie
items.spells.wildenergy.desc=Dieser Zauber enthält einen Teil der verfluchten Energie, die DM-300 angetrieben hat. Wird er gesprochen, wird er deine Stäbe und getragenen Artefakte neu aufladen und ebenfalls einen zufälligen verfluchten Stabeffekt auslösen. Du kannst jedoch eine Richtung wählen, in welche diese verfluchte Magie geschossen werden soll.
@ -1331,7 +1375,7 @@ items.weapon.enchantments.kinetic.desc=Wenn ein Gegner mit einer kinetischen Waf
items.weapon.enchantments.kinetic$conserveddamage.name=Konservierter Schaden
items.weapon.enchantments.kinetic$conserveddamage.desc=Deine Waffe hat überschüssige Kraft von vorherigen Tötungen gespeichert, welche bei dem nächsten Angriff als zusätzlicher Schaden hinzugefügt wird. Jedoch wird diese Kraft langsam mit der Zeit verschwinden.\n\nKonservierter Schaden: %d.
items.weapon.enchantments.corrupting.name=verderbend %s
items.weapon.enchantments.corrupting.name=%s der Korruption
items.weapon.enchantments.corrupting.desc=Diese mächtige Verzauberung besitzt die Fähigkeit, Feinde deinem Willen zu unterwerfen. Wird ein Feind mit dieser Waffe getötet, besteht die Chance, dass er korrumpiert wird, anstatt zu sterben.
items.weapon.enchantments.elastic.name=%s der Elastizität
@ -1666,6 +1710,9 @@ items.equipableitem.unequip_cursed=Du kannst einen verfluchten Gegenstand nicht
items.equipableitem.ac_equip=AUSRÜSTEN
items.equipableitem.ac_unequip=ABLEGEN
items.energycrystal.name=energy crystal
items.energycrystal.desc=A collection of small magical crystals, filled with alchemical energy.\n\nThese crystals are the most common ingredient in alchemy recipes and can be produced at an alchemy pot by scrapping consumable items.
items.gold.name=Gold
items.gold.desc=Ein Haufen voller Goldmünzen. Sammle Goldmünzen um sie später in einem Laden auszugeben.

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@ -104,13 +104,13 @@ items.armor.clotharmor.desc=Tiu ĉi malpeza defendaĵo garantias bazan protekton
items.armor.huntressarmor.name=pelerino de heroo
items.armor.huntressarmor.no_enemies=Neniu kontraŭulo en vidatingo
items.armor.huntressarmor.desc=Vestante tiun ĉi pelerinon, la ĉasistino povas uzi la specialan kapablon:
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability.
items.armor.leatherarmor.name=leda defendaĵo
items.armor.leatherarmor.desc=Defendaĵo farita el tanita ledo de monstroj. Ne tiel malpeza kiel ŝtofa defendaĵo, sed ĝi peras pli bonan protekton.
items.armor.magearmor.name=robo de heroo
items.armor.magearmor.desc=Vestante tiun ĉi ŝikan robon, la magiisto povas uzi la specialan kapablon:
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability.
items.armor.mailarmor.name=maŝkiraso
items.armor.mailarmor.desc=Interplektitaj metalaj ringetoj formas malmolan sed elastan defendan veston.
@ -119,27 +119,30 @@ items.armor.platearmor.name=plateta kiraso
items.armor.platearmor.desc=Grandetaj metalaj platetoj kunligitaj formante kirason, kiu peras nekompareblan protekton por iu ajn aventuristo kiu estas sufiĉe forta por porti ĝian pezegon.
items.armor.roguearmor.name=kostumo de heroo
items.armor.roguearmor.desc=Vestante tiun ĉi nigran kostumon, la fripono povas uzi la specialan kapablon:
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability.
items.armor.scalearmor.name=skvamkiraso
items.armor.scalearmor.desc=Metalaj skvamoj alkudritaj al leda veŝto formas elastan tamen protektan defendaĵon.
items.armor.warriorarmor.name=defendaĵo de heroo
items.armor.warriorarmor.desc=Kvankam tiu ĉi defendaĵo ŝajnas esti peza, la batalisto povas uzi ĝin por fari la specialan kapablon:
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability.
###artifacts
items.artifacts.alchemiststoolkit.name=alĥemia ilaro
items.artifacts.alchemiststoolkit.ac_brew=KUIRI
items.artifacts.alchemiststoolkit.ac_energize=ENERGIZE
items.artifacts.alchemiststoolkit.not_ready=Via ilaro ankoraŭ ne varmiĝis.
items.artifacts.alchemiststoolkit.cursed=Malbenita ilaro malebligas al vi uzi alĥemion!
items.artifacts.alchemiststoolkit.enemy_near=Vi ne povas fari tion kun malamikoj proksime.
items.artifacts.alchemiststoolkit.full=Via ilaro havas maksimumon de energio!
items.artifacts.alchemiststoolkit.desc=Tiu ĉi ilaro enhavas kelkajn reakciilojn kaj herbojn kune kun malgranda provtubo por prepari eliksirojn ie ajn vi estas.
items.artifacts.alchemiststoolkit.need_energy=You need at least 5 energy for that.
items.artifacts.alchemiststoolkit.energize_desc=Every 5 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use?
items.artifacts.alchemiststoolkit.energize_1=5 energy: +1 level
items.artifacts.alchemiststoolkit.energize_all=%1$d energy: +%2$d levels
items.artifacts.alchemiststoolkit.desc=This toolkit contains a number of reagents and herbs along with a small mixing vial, allowing for alchemy on-the-go. The vial contains what looks like alchemical energy crystals in liquid form.
items.artifacts.alchemiststoolkit.desc_cursed=La malbenita ilaro alteniiĝis al vi kaj malpermesas al vi uzi alĥemion.
items.artifacts.alchemiststoolkit.desc_warming=La ilaro nuntempe varmiĝas kaj estos preta, kiam vi akiros sperton.
items.artifacts.alchemiststoolkit.desc_hint=La surmetita ilaro iom post iom liveras alĥemian energion kiam vi akiras sperton. Eble ĝi povas esti plibonigita per alĥemia kuirpoto?
items.artifacts.alchemiststoolkit.desc_warming=The toolkit is currently warming up, and will be ready to use after a little while.
items.artifacts.alchemiststoolkit.desc_hint=The equipped toolkit is slowly generating alchemical energy as you gain experience. It looks like the mixture in the vial could be enhanced by adding energy crystals to it.
items.artifacts.artifact.cannot_wear_two=Vi ne povas surmeti du samajn antikvaĵojn.
items.artifacts.artifact.equip_cursed=La antikvaĵo dolore ligas sin al vi.
@ -315,6 +318,7 @@ items.artifacts.etherealchains.desc_equipped=Katenoj pendas ĉe vi, malrapide el
items.artifacts.etherealchains$chainsrecharge.levelup=Viaj katenoj iĝas pli povaj!
items.artifacts.hornofplenty.name=korno de abundo
items.artifacts.hornofplenty.ac_snack=SNACK
items.artifacts.hornofplenty.ac_eat=MANĜI
items.artifacts.hornofplenty.ac_store=ENMETI
items.artifacts.hornofplenty.eat=Vi manĝis el la korno.
@ -325,7 +329,7 @@ items.artifacts.hornofplenty.reject=Via korno forĵetas nekuiritan naŭzfrukton.
items.artifacts.hornofplenty.maxlevel=Via korno estas plenigita per manĝaĵo!
items.artifacts.hornofplenty.levelup=La korno ensorbis manĝaĵon oferitan de vi kaj ĝia povo pliiĝas!
items.artifacts.hornofplenty.feed=La korno ensorbis manĝaĵon oferitan de vi.
items.artifacts.hornofplenty.desc=Oni ne povas blovi en tiun ĉi kornon, tamen ĝi ŝajnas pleniĝi per manĝaĵo kiam vi aventuras kaj gajnas sperton.
items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food as you adventure and gain experience. You can consume each charge individually as a snack, or eat until you're full.
items.artifacts.hornofplenty.desc_hint=Eble oni povas pliigi povon de korno enigante al ĝi manĝan energion.
items.artifacts.hornofplenty.desc_cursed=La malbenita korno alteniĝis al vi kaj ĝi emas manĝaĵon preni ol doni.
@ -715,15 +719,17 @@ items.potions.exotic.exoticpotion.bistre=ekzota maronkolora eliksiro
items.potions.exotic.exoticpotion.indigo=ekzota indiga eliksiro
items.potions.exotic.exoticpotion.silver=ekzota arĝentkolora eliksiro
items.potions.exotic.exoticpotion.unknown_desc=Tiu ĉi ronda flakono enhavas malsamece koloran likvon. Ĝi ŝajnas deveni de malproksima lando, kiu scias kio okazos kiam ĝi estos trinkita aŭ ĵetita?
items.potions.exotic.potionofadrenalinesurge.name=eliksiro de ekpovo
items.potions.exotic.potionofadrenalinesurge.desc=Tiu ĉi potenca eliksiro donas al vi signifan pliigon de povo, kiu iom post iom malkreskos kun tempo.
items.potions.exotic.exoticpotion.warning=Do you really want to cancel this potion usage? It will be consumed anyway.
items.potions.exotic.exoticpotion.yes=Jes, mi certas
items.potions.exotic.exoticpotion.no=Ne, mi ŝanĝis mian volon
items.potions.exotic.potionofcleansing.name=eliksiro de purigego
items.potions.exotic.potionofcleansing.desc=Tiu ĉi potenca eliksiro tute neŭtrigos ĉiujn minacajn efikojn post trinki. Ĝi ankaŭ povas esti ĵetita por purigi la celon.
items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well.
items.potions.exotic.potionofcleansing$cleanse.name=Cleansed
items.potions.exotic.potionofcleansing$cleanse.desc=A potion of cleansing is granting this character temporary immunity from all harmful effects!\n\nTurns remaining: %s.
items.potions.exotic.potionofcorrosivegas.name=eliksiro de koroda gaso
items.potions.exotic.potionofcorrosivegas.desc=Malkorkado aŭ dispecigado de tiu ĉi kunprema ujo kaŭzos, ke ĝia enhavo eksplodos formante rustkoloran korodan gason. La gaso estas malpli densa kaj ne ŝvebos por longa tempo.
items.potions.exotic.potionofcorrosivegas.desc=Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of corrosive rust-colored gas. The gas spreads more quickly than toxic gas and is more deadly, but also won't last as long.
items.potions.exotic.potionofdragonsbreath.name=eliksiro de draka spiro
items.potions.exotic.potionofdragonsbreath.prompt=Elektu kion flamigi
@ -732,17 +738,23 @@ items.potions.exotic.potionofdragonsbreath.desc=Tiu ĉi eliksiro enhavas nekutim
items.potions.exotic.potionofearthenarmor.name=eliksiro de tereca kiraso
items.potions.exotic.potionofearthenarmor.desc=Anstataŭ paralizi, tiu ĉi likvo plimalmoligos haŭton formante sendaŭran naturan defendaĵon.
items.potions.exotic.potionofholyfuror.name=eliksiro de sankta furiozo
items.potions.exotic.potionofholyfuror.desc=Povo de sankta energio reduktita al likva formo, engluto de ĝi benos vin por iom da tempo.
items.potions.exotic.potionofdivineinspiration.name=potion of divine inspiration
items.potions.exotic.potionofdivineinspiration.no_more_points=You can't gain any more bonus talent points.
items.potions.exotic.potionofdivineinspiration.select_tier=Select a talent tier to gain two bonus points in. You must have unlocked the tier to be able to spend the points.
items.potions.exotic.potionofdivineinspiration.bonus=+2 Talent Points!
items.potions.exotic.potionofdivineinspiration.desc=The power of holy energy reduced to liquid form, this draught will imbue the drinker with divine power, granting them two bonus talent points in a tier of their choosing.\n\nThis potion can only be used once for each talent tier.
items.potions.exotic.potionofmagicalsight.name=eliksiro de magia vido
items.potions.exotic.potionofmagicalsight.desc=Post trinki tion ĉi, viaj sensoj estos akrigitaj por mallonga tempo, ebligante al vi vidi trans muroj!
items.potions.exotic.potionofmagicalsight.desc=After drinking this, your senses will be briefly heightened to incredible levels, increasing your vision range and allowing you to see through walls!
items.potions.exotic.potionofmastery.name=potion of mastery
items.potions.exotic.potionofmastery.desc=Rather than granting raw strength, this potion will instead attune the muscles of the user to a particular item. This will make that item easier to use, as if the drinker had practised with it and built muscle memory.\n\nThe chosen weapon or armor will require 2 less strength to use. This potion can only be used once on each item.
items.potions.exotic.potionofshielding.name=eliksiro de ŝirmo
items.potions.exotic.potionofshielding.desc=Anstataŭ sanigi, tiu ĉi eliksiro formos fortan ŝirmon ĉirkaŭ via korpo, kiu blokos signifan kvanton da damaĝo.
items.potions.exotic.potionofshroudingfog.name=eliksiro de nebula kurteno
items.potions.exotic.potionofshroudingfog.desc=En kontakto kun la aero, la likvo en tiu ĉi flakono formos densan nebulon, kiu tute blokos la vidon.
items.potions.exotic.potionofshroudingfog.desc=When exposed to air, the liquid in this flask will produce a thick smoky fog which quickly spreads and blocks the vision of your enemies.
items.potions.exotic.potionofsnapfreeze.name=eliksiro de subita frostigo
items.potions.exotic.potionofsnapfreeze.desc=La ĥemiaĵo entenata en tiu ĉi boteleto rapide reagos kun la aero, tuje frostigante kaj senmovigante ĉion en la proksimo.
@ -751,7 +763,7 @@ items.potions.exotic.potionofstamina.name=eliksiro de vigleco
items.potions.exotic.potionofstamina.desc=Trinkado de tiu ĉi strange dolĉa likvo plenigos vin per longe daŭrantan pliigon de povo, ebligante al vi galopi por iom da tempo.
items.potions.exotic.potionofstormclouds.name=eliksiro de pluvegaj nuboj
items.potions.exotic.potionofstormclouds.desc=Ĵetu tiun ĉi eliksiron por krei nubon, kiu kondensos kaj pluvos al la ĉirkaŭaĵo. Plejparto da tereno estos kovrita per akvo, kaj kaptiloj estos superakvitaj kaj ĉesos funkcii.
items.potions.exotic.potionofstormclouds.desc=Throwing this potion will create a quickly-spreading cloud of concentrated vapor, which will condense and pour down onto the environment. Most terrain will be converted to water, and traps will be overwhelmed and break.
@ -773,10 +785,10 @@ items.quest.embers.name=ardaĵo
items.quest.embers.desc=Tiu ĉi ardaĵo povas esti ricevita nur el junaj fajridoj. Ĝi radias varmalan energion.
items.quest.gooblob.name=restaĵo de ŝmiraĵo
items.quest.gooblob.desc=Glueca kaj glita substanco, kiu disiĝis de ŝmiraĵ(eg)o je ĝia morto. Ĝi ŝajnas kiel granda gelatenaĵo, sed vi certege ne manĝos ĝin.\n\nĜi estas senutila per si mem, sed eble oni povas kombini ĝin kun iuj eliksiroj aŭ bombo. En ekstrema okazo vi povas vendi ĝin je deca prezo.
items.quest.gooblob.desc=A jiggly blob of goop, split off from Goo as it died. It's almost like a big ball of jelly, though you wouldn't dare eat it.\n\nIt does nothing on its own, but it might be useful when combined with certain potions, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.metalshard.name=malbenita metala ŝelpeco
items.quest.metalshard.desc=Ŝelpeco de rusta kaj malbenita metalo, kiu disiĝis de DM-300 je ĝia detruiĝo. Vi povas senti malican tamen malaktivan magion insidantan de ĝi.\n\nĜi estas senutila per si mem, sed eble oni povas kombini ĝin kun iuj skribrulaĵoj aŭ bombo. En ekstrema okazo vi povas vendi ĝin je deca prezo.
items.quest.metalshard.desc=A shard of rusted cursed metal, which broke off DM-300 as it was destroyed. You can feel an inactive malevolent magic within it.\n\nIt does nothing on its own, but it might be useful when combined with certain scrolls, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.pickaxe.name=pioĉo
items.quest.pickaxe.ac_mine=PIOĈI
@ -934,7 +946,7 @@ items.scrolls.scrollofterror.name=skribrulaĵo de teruro
items.scrolls.scrollofterror.none=La skribrulaĵo eligas helegan brilon de ruĝa lumo.
items.scrolls.scrollofterror.one=La skribrulaĵo eligas helegan brilon de ruĝa lumo kaj %s forkuras!
items.scrolls.scrollofterror.many=La skribrulaĵo eligas helegan brilon de ruĝa lumo kaj monstroj forkuras!
items.scrolls.scrollofterror.desc=Brilo de ruĝa lumo ektimigos ĉiujn monstrojn en via vidatingo kaj ili forkuros. Atako al forkuranta kontraŭulo nuligos la efikon.
items.scrolls.scrollofterror.desc=When read, this scroll will emit a flash of red light that will overwhelm all enemies in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will shorten the effect.
items.scrolls.scrolloftransmutation.name=skribrulaĵo de transformo
items.scrolls.scrolloftransmutation.inv_title=Transformi aĵon
@ -965,20 +977,30 @@ items.scrolls.exotic.exoticscroll.odal=ekzota skribrulaĵo de ODAL
items.scrolls.exotic.exoticscroll.tiwaz=ekzota skribrulaĵo de TIVAZ
items.scrolls.exotic.exoticscroll.unknown_desc=Briletaj nedeĉifreblaj magiaj runoj estas skribitaj sur tiu ĉi nigra pergameno. Ĝi ŝajnas deveni de malproksima lando, kiu scias, kio okazos, kiam ĝi estos legita voĉe?
items.scrolls.exotic.scrollofaffection.name=skribrulaĵo de afekcio
items.scrolls.exotic.scrollofaffection.desc=Lego de tiu ĉi skribrulaĵo eligos allogan ridon, kiu ĉarmos ĉiujn aŭdantoj.
items.scrolls.exotic.scrollofsirenssong.name=scroll of siren's song
items.scrolls.exotic.scrollofsirenssong.prompt=Elektu celon
items.scrolls.exotic.scrollofsirenssong.no_target=The scroll activates without a target
items.scrolls.exotic.scrollofsirenssong.cancel=You must choose a target
items.scrolls.exotic.scrollofsirenssong.desc=Reading this scroll emits an alluring melody which will enthrall a targeted enemy, permanently turning them into an ally! Other enemies who hear it will be temporarily charmed.\n\nParticularly strong enemies can resist the enthrall effect, and will be charmed instead.
items.scrolls.exotic.scrollofsirenssong$enthralled.name=Enthralled
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=This creature has been bewitched by the magic of a scroll of siren's song.\n\nAn enthralled character is permanently your ally, and will fight any enemies they encounter.
items.scrolls.exotic.scrollofantimagic.name=skribrulaĵo de malmagio
items.scrolls.exotic.scrollofantimagic.desc=La sorĉaĵo de tiu ĉi volvolibro ĉirkaŭos vin per magia etoso, kiu portempe blokos ĉiujn magiajn efikojn, kaj helpajn kaj minacajn.
items.scrolls.exotic.scrollofconfusion.name=skribrulaĵo de konfuzo
items.scrolls.exotic.scrollofconfusion.desc=Kiam legita voĉe, tiu ĉi skribrulaĵo ellasos konfuzan magion al ĉiuj videblaj kontraŭuloj, blindumante kaj konfuzante ilin.
items.scrolls.exotic.scrollofchallenge.name=scroll of challenge
items.scrolls.exotic.scrollofchallenge.desc=When read aloud, this scroll will unleash a great roar that draws enemies to the user while simultaneously creating a small arena around them.\n\nAs long as the reader stays in this arena they will take 33% less damage from all sources (this is applied before other forms of damage reduction), and they will not lose satiety.\n\nThe size of the arena will scale with the size of the area the reader is in. It will be particularly small in some boss areas.
items.scrolls.exotic.scrollofchallenge$challengearena.name=Challenge Arena
items.scrolls.exotic.scrollofchallenge$challengearena.desc=A scroll of challenge has created an arena around you, denoted by a billowing red fog.\n\nWhile standing in the fog, your hunger will not increase and you will take 33%% less damage from all sources. If you have any other sources of damage reduction (such as armor), they will apply after the 33%% reduction.\n\nTurns remaining: %d.
items.scrolls.exotic.scrollofdivination.name=skribrulaĵo de aŭguro
items.scrolls.exotic.scrollofdivination.nothing_left=Estas nenio pli por identigi!
items.scrolls.exotic.scrollofdivination.desc=Tiu ĉi skribrulaĵo porĉiam identigos kvar hazardajn aĵojn. Identigotaj aĵoj povas esti koloroj de eliksiroj, runoj sur skribrulaĵoj aŭ ringaj juvelŝtonoj. Identigotaj aĵoj ne devas esti tiuj, kiujn vi jam posedas.
items.scrolls.exotic.scrollofdivination$wnddivination.desc=La skribrulaĵo de aŭguro identigis la jenajn aĵojn:
items.scrolls.exotic.scrollofdread.name=scroll of dread
items.scrolls.exotic.scrollofdread.desc=When read, this scroll will emit a flash of red light that will instill incredible terror in all enemies in your field of view. So great is this effect that they will rapidly try to flee from the entire dungeon, never to be seen again!\n\nJust like with terror, this effect can expire with time, or if the enemy is attacked.\n\nStrong-willed enemies, such as bosses, will be inflicted with regular terror instead.
items.scrolls.exotic.scrollofenchantment.name=skribrulaĵo de ensorĉo
items.scrolls.exotic.scrollofenchantment.inv_title=Enmagiigi aĵon
items.scrolls.exotic.scrollofenchantment.weapon=Elektu ensorĉon por apliki al via armilo.
@ -988,7 +1010,13 @@ items.scrolls.exotic.scrollofenchantment.cancel=rezigni
items.scrolls.exotic.scrollofenchantment.desc=Tiu ĉi skribrulaĵo ensorĉos vian armilon aŭ defendaĵon per potenca magia energio. La leganto eĉ povas parte elekti ensorĉon por apliki.
items.scrolls.exotic.scrollofforesight.name=skribrulaĵo de prudento
items.scrolls.exotic.scrollofforesight.desc=Kiam tiu ĉi skribaĵo estas legita, detaloj de proksima tereno en la formo de kristala klarigo konstante enigos menson de la leganto. Dum daŭro de tiu ĉi efiko, serĉado estos malnepra, ĉar la leganto aŭtomate malkovros ĉion kun pliigita serĉa radiuso.
items.scrolls.exotic.scrollofforesight.desc=After reading this scroll, the detail of nearby terrain will be constantly fed to the reader's mind in crystal clarity. This effect lasts for a considerable amount of time, and will reveal all hidden doors or traps, making searching unnecessary.
items.scrolls.exotic.scrollofmetamorphosis.name=scroll of metamorphosis
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Choose a talent to metamorphose.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Choose a new talent to replace your metamorphosed talent with.
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorphose talent
items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of three talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options.
items.scrolls.exotic.scrollofmysticalenergy.name=skribrulaĵo de mistera energio
items.scrolls.exotic.scrollofmysticalenergy.desc=Kiam la kruda magia energio ensorĉita en tiu ĉi pergameno estos ellasita, ĝi ŝargados ĉiujn surmetitajn antikvaĵojn de la leganto dum tempo.
@ -996,12 +1024,6 @@ items.scrolls.exotic.scrollofmysticalenergy.desc=Kiam la kruda magia energio ens
items.scrolls.exotic.scrollofpassage.name=skribrulaĵo de trairejo
items.scrolls.exotic.scrollofpassage.desc=La sorĉaĵo de tiu ĉi pergameno senprokraste transportos la leganton al enirejo de la plej proksima regiono de la labirinto. Tre oportuna maniero por transporti sin al vendejo.
items.scrolls.exotic.scrollofpetrification.name=skribrulaĵo de paralizo
items.scrolls.exotic.scrollofpetrification.desc=Brilo de ruĝa lumo ektimigos ĉiujn monstrojn en via vidatingo tiel serioze, ke ili senmoviĝos kiel ŝtono.
items.scrolls.exotic.scrollofpolymorph.name=skribrulaĵo de ŝafigo
items.scrolls.exotic.scrollofpolymorph.desc=Tiu ĉi skribrulaĵo enhavas potencan magion de transformo. Kiam legita, ĉiuj kontraŭuloj en vidatingo de la leganto estos transformitaj al magiaj ŝafoj!\n\nTiu ĉi proceso estas porĉiama, forigante ĉiujn influatajn malamikojn. Tamen potencaj monstroj rezistos tiun ĉi efikon kaj ĉiuj aĵoj de transformitaj monstroj perdiĝos.
items.scrolls.exotic.scrollofprismaticimage.name=skribrulaĵo de prisma figuro
items.scrolls.exotic.scrollofprismaticimage.desc=La sorĉaĵo de tiu ĉi skribrulaĵo kreos koloran iluzian ĝemelon de la leganto. Tiu ĉi prisma figuro agos kiel malpli forta klono de la leganto, kun simila defendo sed malpli da sano kaj atakpovo.\n\nLa prisma figuro montros sin al kontraŭuloj kaj provos defendi la leganton.\n\nSe prisma figuro jam ekzistas, uzo de tiu ĉi skribrulaĵo plene sanigos lin.
@ -1013,8 +1035,14 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Tiu ĉi skribrulaĵo enhavas nekr
###spells
items.spells.alchemize.name=sorĉkristalo de alĥemio
items.spells.alchemize.enemy_near=Vi ne povas fari tion kun malamikoj proksime.
items.spells.alchemize.desc=Tiu ĉi sorĉaĵo aldirektas alĥemian energion, ebligante al vi uzi alĥemion senkuirpote por mallonga tempo, bedaŭrinde nur por receptoj, kiu ne postulas aldonan energion.
items.spells.alchemize.prompt=Alchemize an Item
items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.
items.spells.alchemize$wndalchemizeitem.sell=Turn into %dg
items.spells.alchemize$wndalchemizeitem.sell_1=Turn 1 into %dg
items.spells.alchemize$wndalchemizeitem.sell_all=Turn all into %dg
items.spells.alchemize$wndalchemizeitem.energize=Turn into %d energy
items.spells.alchemize$wndalchemizeitem.energize_1=Turn 1 into %d energy
items.spells.alchemize$wndalchemizeitem.energize_all=Turn all into %d energy
items.spells.aquablast.name=sorĉkristalo de akva eksplodo
items.spells.aquablast.desc=Tiu ĉi sorĉaĵo kreos vezikon da akvo en alcela loko. Ĝi ne estos sufiĉe forta por damaĝi (eĉ fajrajn monstrojn), sed ĝi superverŝos per akvo proksiman terenon kaj ete paralizigos ĉiun en la centro de veziko.
@ -1046,7 +1074,7 @@ items.spells.spell.no_magic=Vi ne povas sorĉi dum esti rezista al magio.
items.spells.magicalinfusion.name=sorĉkristalo de enmagiigo
items.spells.magicalinfusion.inv_title=Enmagiigi aĵon
items.spells.magicalinfusion.infuse=Via %s estas enmagiigita per mistera energio!
items.spells.magicalinfusion.desc=Tiu ĉi sorĉkristalo posedas la saman magian povon kiel skribrulaĵo de plibonigo, sed en pli stabila formo.\n\nKrome kutime plibonigi la armaĵon, ĝi neniam forviŝos ensorĉon de armilo aŭ skribaĵon de defendaĵo.
items.spells.magicalinfusion.desc=This spell possesses the same magical power as a scroll of upgrade, but in a more stable form.\n\nIn addition to upgrading an item as normal it will never erase an enchantment on a weapon or a glyph on armor, including curses.
items.spells.magicalporter.name=sorĉkristalo de teleporto
items.spells.magicalporter.inv_title=Teleporti aĵon
@ -1065,11 +1093,27 @@ items.spells.reclaimtrap.desc=Tiu ĉi sorĉaĵo enhavas restaĵojn de meĥanika
items.spells.recycle.name=sorĉkristalo de transformeto
items.spells.recycle.inv_title=Transformeti aĵon
items.spells.recycle.recycled=Via aĵo estis transformita al: %s.
items.spells.recycle.desc=Tiu ĉi sorĉaĵo enhavas malpli fortan specon de transforma magio. Ĝi ne agas sur armaĵo, sed ĝi povas transformi skribrulaĵon, eliksiron, semon aŭ runŝtonon al alia hazarda aĵo de la sama speco.
items.spells.recycle.desc=This spell contains a lesser form of transmutation magic. While it won't work on equipment, this spell will transform a scroll, potion, seed, runestone, or tipped dart into a random item of the same type.
items.spells.summonelemental.name=summon elemental
items.spells.summonelemental.ac_imbue=PLENIGI
items.spells.summonelemental.summon_limit=You can only have one elemental summoned at a time.
items.spells.summonelemental.imbue_prompt=Imbue an item
items.spells.summonelemental.desc=This spell channels the energy of the elemental embers used to make it, and will allow you to summon a friendly elemental to fight with you! Only one elemental can be summoned at a time.
items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a weaker _newborn elemental_. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing its next summon to be a full power elemental!
items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, its next summon will be a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, its next summon will be a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, its next summon will be a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, its next summon will be a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.targetedspell.prompt=Elektu aĵon
items.spells.targetedspell.inv_title=Enmagiigi aĵon
items.spells.telekineticgrab.name=telekinetic grab
items.spells.telekineticgrab.cant_grab=You can't grab that.
items.spells.telekineticgrab.no_target=There's nothing to grab there.
items.spells.telekineticgrab.desc=This spell allows the caster to remotely grab any item from the ground, or any thrown weapon that's stuck to an enemy!\n\nIt can't be used to grab items that someone else owns, or to grab containers like chests.
items.spells.wildenergy.name=sorĉkristalo de sovaĝa energio
items.spells.wildenergy.desc=Tiu ĉi sorĉkristalo enhavas iom da malbena energio de DM-300. Kiam uzita, ĝi ŝargos viajn vergojn kaj surmetitajn antikvaĵojn, kaj ankaŭ aktivigos hazardan efikon de malbenita vergo. Tamen vi povas elekti kien direkti tiun malbenitan pafon.
@ -1666,6 +1710,9 @@ items.equipableitem.unequip_cursed=Vi ne povas demeti malbenitan aĵon!
items.equipableitem.ac_equip=SURMETI
items.equipableitem.ac_unequip=DEMETI
items.energycrystal.name=energy crystal
items.energycrystal.desc=A collection of small magical crystals, filled with alchemical energy.\n\nThese crystals are the most common ingredient in alchemy recipes and can be produced at an alchemy pot by scrapping consumable items.
items.gold.name=oro
items.gold.desc=Stako da oraj moneroj. Kolektu monerojn por poste elspezi ilin en vendejo.

View File

@ -104,13 +104,13 @@ items.armor.clotharmor.desc=Esta armadura liviana ofrece protección básica.
items.armor.huntressarmor.name=velo de cazadora
items.armor.huntressarmor.no_enemies=No hay enemigos a la vista
items.armor.huntressarmor.desc=Mientras lleve el velo, la Cazadora puede realizar una habilidad especial:
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability.
items.armor.leatherarmor.name=armadura de cuero
items.armor.leatherarmor.desc=Armadura hecha de piel curtida de monstruo. No es tan liviana como una armadura de tela, pero proporciona una mejor protección.
items.armor.magearmor.name=túnica de mago
items.armor.magearmor.desc=Mientras lleve esta espléndida túnica, el Mago puede realizar una habilidad especial:
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability.
items.armor.mailarmor.name=armadura de malla
items.armor.mailarmor.desc=Eslabones de metal entrelazados conforman una fuerte pero flexible armadura.
@ -119,27 +119,30 @@ items.armor.platearmor.name=armadura laminada
items.armor.platearmor.desc=Enormes láminas de metal se unen formando un traje que brinda una protección incomparable a cualquier aventurero lo suficientemente fuerte como para soportar su asombroso peso.
items.armor.roguearmor.name=atuendo de pícaro
items.armor.roguearmor.desc=Mientras lleve este oscuro atuendo, el Pícaro puede realizar una habilidad especial:
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability.
items.armor.scalearmor.name=armadura de escamas
items.armor.scalearmor.desc=Las escamas metálicas cosidas en un chaleco de cuero crean una flexible, pero protectora armadura.
items.armor.warriorarmor.name=armadura del héroe
items.armor.warriorarmor.desc=Aunque esta armadura parezca pesada, le permite al Guerrero realizar una habilidad especial:
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability.
###artifacts
items.artifacts.alchemiststoolkit.name=kit de herramientas de alquimista
items.artifacts.alchemiststoolkit.ac_brew=FERMENTAR
items.artifacts.alchemiststoolkit.ac_energize=ENERGIZE
items.artifacts.alchemiststoolkit.not_ready=Tu kit de herramientas no ha terminado de calentarse.
items.artifacts.alchemiststoolkit.cursed=¡Tu kit de herramientas maldito te impide usar la alquimia!
items.artifacts.alchemiststoolkit.enemy_near=No puedes hacer eso con enemigos cercanos.
items.artifacts.alchemiststoolkit.full=¡Tu kit de herramientas está a máxima energía!
items.artifacts.alchemiststoolkit.desc=Este kit de herramientas contiene una serie de reactivos y hierbas junto con un pequeño frasco de mezcla, lo que permite utilizar la alquimia en el camino.
items.artifacts.alchemiststoolkit.need_energy=You need at least 5 energy for that.
items.artifacts.alchemiststoolkit.energize_desc=Every 5 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use?
items.artifacts.alchemiststoolkit.energize_1=5 energy: +1 level
items.artifacts.alchemiststoolkit.energize_all=%1$d energy: +%2$d levels
items.artifacts.alchemiststoolkit.desc=This toolkit contains a number of reagents and herbs along with a small mixing vial, allowing for alchemy on-the-go. The vial contains what looks like alchemical energy crystals in liquid form.
items.artifacts.alchemiststoolkit.desc_cursed=El kit de herramientas maldito se ha unido a tu lado y se niega a permitirte usar la alquimia.
items.artifacts.alchemiststoolkit.desc_warming=El kit de herramientas se está calentando actualmente y estará listo para usar una vez que obtengas experiencia.
items.artifacts.alchemiststoolkit.desc_hint=El kit de herramientas equipado genera lentamente energía alquímica a medida que adquieres experiencia. ¿Quizás podría mejorarse en una olla de alquimia?
items.artifacts.alchemiststoolkit.desc_warming=The toolkit is currently warming up, and will be ready to use after a little while.
items.artifacts.alchemiststoolkit.desc_hint=The equipped toolkit is slowly generating alchemical energy as you gain experience. It looks like the mixture in the vial could be enhanced by adding energy crystals to it.
items.artifacts.artifact.cannot_wear_two=No puedes llevar dos artefactos del mismo tipo.
items.artifacts.artifact.equip_cursed=El artefacto se une dolorosamente a ti.
@ -315,6 +318,7 @@ items.artifacts.etherealchains.desc_equipped=Las cadenas descansan a tu alrededo
items.artifacts.etherealchains$chainsrecharge.levelup=¡Tus cadenas se fortalecen!
items.artifacts.hornofplenty.name=cuerno de la abundancia
items.artifacts.hornofplenty.ac_snack=SNACK
items.artifacts.hornofplenty.ac_eat=COMER
items.artifacts.hornofplenty.ac_store=ALMACENAR
items.artifacts.hornofplenty.eat=Comes del cuerno.
@ -325,7 +329,7 @@ items.artifacts.hornofplenty.reject=Tu cuerno rechaza la fruta insípida sin coc
items.artifacts.hornofplenty.maxlevel=¡Tu cuerno ha consumido toda la comida que puede!
items.artifacts.hornofplenty.levelup=¡El cuerno consume tu ofrenda de alimentos y crece con fuerza!
items.artifacts.hornofplenty.feed=El cuerno consume tu ofrenda de comida.
items.artifacts.hornofplenty.desc=Este cuerno no se puede soplar, pero en cambio parece llenarse de comida mientras adquieres experiencia.
items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food as you adventure and gain experience. You can consume each charge individually as a snack, or eat until you're full.
items.artifacts.hornofplenty.desc_hint=Quizás hay una forma de incrementar el poder del cuerno al darle energía de los alimentos.
items.artifacts.hornofplenty.desc_cursed=El cuerno maldito se ha ligado a tu lado, parece estar ansioso por tomar comida en lugar de producirla.
@ -470,7 +474,7 @@ items.bombs.shockbomb.name=bomba de choque
items.bombs.shockbomb.desc=Esta bomba ha sido modificada para liberar rayos de electricidad cuando explota. Todo lo que esté cerca se dañará y aturdirá según lo cerca que esté de la bomba.
items.bombs.regrowthbomb.name=bomba de rebrote
items.bombs.regrowthbomb.desc=Esta bomba personalizada salpicará un líquido que da vida a su alrededor en lugar de explotar. En el área atrapada por la explosión brotarán rápidamente hierba y las plantas. Tú y todos los aliados atrapados en la explosión serán curados.
items.bombs.regrowthbomb.desc=Esta bomba personalizada salpicará un líquido que da vida a su alrededor en lugar de explotar. En el área atrapada por la explosión brotarán rápidamente hierba y plantas. Tú y todos los aliados atrapados en la explosión serán curados.
items.bombs.shrapnelbomb.name=bomba de metralla
items.bombs.shrapnelbomb.desc=Esta bomba ha sido modificada con restos de metal del DM-300, que se fragmentará y volará a todas partes cuando explote, dañando cualquier cosa en un gran rango alrededor de la bomba. Será mejor que te escondas detrás de algo cuando la uses...
@ -608,50 +612,50 @@ items.potions.potion$seedtopotion.name=Poción Aleatoria
items.potions.alchemicalcatalyst.name=catalizador alquímico
items.potions.alchemicalcatalyst.desc=Este frasco delgado de líquido mágico está hecho de la esencia deconstruida de una poción. El líquido es translúcido y brilla con los colores cambiantes del arco iris.\n\nEste catalizador es principalmente útil como ingrediente alquímico, pero también puede ser usado directamente para obtener el efecto de una poción aleatoria.
items.potions.potionofexperience.name=poción de experiencia
items.potions.potionofexperience.name=Poción de experiencia
items.potions.potionofexperience.desc=Las experiencias legendarias de multitudes de batallas reducidas a forma líquida, este brebaje aumentará instantáneamente tu nivel de experiencia.
items.potions.potionoffrost.name=poción de escarcha
items.potions.potionoffrost.name=Poción de escarcha
items.potions.potionoffrost.desc=El producto químico contenido en esta poción se evaporará en una nube de congelación al exponerse al aire libre.
items.potions.potionofhaste.name=poción de velocidad
items.potions.potionofhaste.name=Poción de velocidad
items.potions.potionofhaste.energetic=¡Te sientes con energia!
items.potions.potionofhaste.desc=Beber este líquido extrañamente dulce te impregnará de tremenda energía por un corto tiempo, permitiéndote correr a altas velocidades.
items.potions.potionofhealing.name=poción de curación
items.potions.potionofhealing.name=Poción de curación
items.potions.potionofhealing.heal=Tus heridas empiezan a cerrarse.
items.potions.potionofhealing.desc=Este elixir te devolverá la salud con rapidez y curará instantáneamente muchas dolencias.
items.potions.potionofinvisibility.name=poción de invisibilidad
items.potions.potionofinvisibility.name=Poción de invisibilidad
items.potions.potionofinvisibility.invisible=¡Ves tus manos volverse invisibles!
items.potions.potionofinvisibility.desc=Beber esta poción te hará temporalmente invisible. Mientras sea invisible, los enemigos no podrán verte. Atacar a un enemigo, así como usar una varita o un pergamino ante los ojos del enemigo, desvanecerá el efecto.
items.potions.potionoflevitation.name=poción de levitación
items.potions.potionoflevitation.name=Poción de levitación
items.potions.potionoflevitation.float=¡Flotas en el aire!
items.potions.potionoflevitation.desc=Beber este curioso líquido te hará flotar en el aire, pudiendo sobrevolar sin esfuerzo sobre trampas y pozos. Al lanzar esta poción se creará una nube de gas sin refinar, desorientando cualquier cosa atrapada en ella.
items.potions.potionofliquidflame.name=poción de llama líquida
items.potions.potionofliquidflame.name=Poción de llama líquida
items.potions.potionofliquidflame.desc=Este frasco contiene un compuesto inestable que estallará violentamente en llamas al exponerse al aire libre.
items.potions.potionofmindvision.name=poción de visión mental
items.potions.potionofmindvision.name=Poción de visión mental
items.potions.potionofmindvision.see_mobs=¡De algún modo puedes sentir la presencia de las mentes de otras criaturas!
items.potions.potionofmindvision.see_none=De algún modo puedes decir que estás solo en este nivel por el momento.
items.potions.potionofmindvision.desc=Después de beber esto, tu mente estará en sintonía con el aura psíquica de las criaturas distantes, permitiéndote sentir presencias biológicas a través de las paredes. También esta poción te permitirá ver a través de las paredes y puertas cercanas.
items.potions.potionofparalyticgas.name=poción de gas paralizante
items.potions.potionofparalyticgas.name=Poción de gas paralizante
items.potions.potionofparalyticgas.desc=Tras la exposición al aire libre, el líquido en este frasco se evaporará en una neblina amarilla entumecedora. Cualquiera que inhale la neblina será paralizado inmediatamente, incapaz de moverse por un tiempo después de que la nube se disipe. Este ítem puede ser lanzado a enemigos distantes para atraparlos dentro del efecto del gas.
items.potions.potionofpurity.name=poción de pureza
items.potions.potionofpurity.name=Poción de pureza
items.potions.potionofpurity.freshness=Sientes una extraña frescura en el aire.
items.potions.potionofpurity.protected=¡Una capa protectora te envuelve!
items.potions.potionofpurity.desc=Este reactivo mágico neutralizará rápidamente todos los efectos dañinos en una gran área. Beberlo te dará inmunidad temporal a tales efectos.
items.potions.potionofstrength.name=poción de fuerza
items.potions.potionofstrength.name=Poción de fuerza
items.potions.potionofstrength.msg_1=+1 fuerza
items.potions.potionofstrength.msg_2=Nueva fuerza recorre tu cuerpo.
items.potions.potionofstrength.desc=Este potente líquido recorrerá tus músculos, incrementando permanentemente tu fuerza en un punto.
items.potions.potionoftoxicgas.name=poción de gas tóxico
items.potions.potionoftoxicgas.name=Poción de gas tóxico
items.potions.potionoftoxicgas.desc=Descorchar o romper este frasco presurizado causará que su contenido explote en una nube mortal de gas verde tóxico. Puedes elegir lanzar esta poción a enemigos distantes en lugar de descorcharla con la mano.
@ -715,43 +719,51 @@ items.potions.exotic.exoticpotion.bistre=poción bistre exótica
items.potions.exotic.exoticpotion.indigo=poción índigo exótica
items.potions.exotic.exoticpotion.silver=poción plateada exótica
items.potions.exotic.exoticpotion.unknown_desc=Este frasco redondo contiene un líquido colorido granulado. Parece ser ajeno a esta tierra, ¿quién sabe lo que hará al ser bebido o lanzado?
items.potions.exotic.exoticpotion.warning=Do you really want to cancel this potion usage? It will be consumed anyway.
items.potions.exotic.exoticpotion.yes=Sí, estoy seguro.
items.potions.exotic.exoticpotion.no=No, he cambiado de idea
items.potions.exotic.potionofadrenalinesurge.name=poción de aumento de adrenalina
items.potions.exotic.potionofadrenalinesurge.desc=Este poderoso líquido te dará un mayor incremento de fuerza que se desvanece después de un período prolongado de tiempo.
items.potions.exotic.potionofcleansing.name=Poción de purificación
items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well.
items.potions.exotic.potionofcleansing$cleanse.name=Cleansed
items.potions.exotic.potionofcleansing$cleanse.desc=A potion of cleansing is granting this character temporary immunity from all harmful effects!\n\nTurns remaining: %s.
items.potions.exotic.potionofcleansing.name=poción de purificación
items.potions.exotic.potionofcleansing.desc=Este poderoso reactivo neutralizará completamente todos los efectos nocivos cuando es bebido. Puede ser lanzado a un objetivo para limpiarlo también.
items.potions.exotic.potionofcorrosivegas.name=Poción de gas corrosivo
items.potions.exotic.potionofcorrosivegas.desc=Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of corrosive rust-colored gas. The gas spreads more quickly than toxic gas and is more deadly, but also won't last as long.
items.potions.exotic.potionofcorrosivegas.name=poción de gas corrosivo
items.potions.exotic.potionofcorrosivegas.desc=Descorchar o romper este frasco presurizado hará que su contenido explote en una nube mortal de gas corrosivo de color óxido. Sin embargo, el gas está menos concentrado y no durará mucho tiempo.
items.potions.exotic.potionofdragonsbreath.name=poción de aliento de dragón
items.potions.exotic.potionofdragonsbreath.name=Poción de aliento de dragón
items.potions.exotic.potionofdragonsbreath.prompt=Elija una ubicación para quemar
items.potions.exotic.potionofdragonsbreath.desc=Este frasco contiene un compuesto inusual que estalla en llamas poco después de mezclarse con la saliva. ¡Escupir rápidamente el líquido permitirá al usuario arrojar llamas de su boca!
items.potions.exotic.potionofearthenarmor.name=poción de armadura de tierra
items.potions.exotic.potionofearthenarmor.name=Poción de armadura de tierra
items.potions.exotic.potionofearthenarmor.desc=En lugar de paralizar, este líquido tiene un efecto de endurecimiento en la piel que la convertirá en una armadura natural temporal.
items.potions.exotic.potionofholyfuror.name=poción de furor sagrado
items.potions.exotic.potionofholyfuror.desc=El poder de la energía sagrada reducida a forma líquida, esta dosis te bendecirá por un período prolongado de tiempo.
items.potions.exotic.potionofdivineinspiration.name=potion of divine inspiration
items.potions.exotic.potionofdivineinspiration.no_more_points=You can't gain any more bonus talent points.
items.potions.exotic.potionofdivineinspiration.select_tier=Select a talent tier to gain two bonus points in. You must have unlocked the tier to be able to spend the points.
items.potions.exotic.potionofdivineinspiration.bonus=+2 Talent Points!
items.potions.exotic.potionofdivineinspiration.desc=The power of holy energy reduced to liquid form, this draught will imbue the drinker with divine power, granting them two bonus talent points in a tier of their choosing.\n\nThis potion can only be used once for each talent tier.
items.potions.exotic.potionofmagicalsight.name=poción de visión mágica
items.potions.exotic.potionofmagicalsight.desc=¡Después de beber esto, tus sentidos aumentarán brevemente a niveles increíbles, permitiéndote ver a través de las paredes!
items.potions.exotic.potionofmagicalsight.name=Poción de visión mágica
items.potions.exotic.potionofmagicalsight.desc=After drinking this, your senses will be briefly heightened to incredible levels, increasing your vision range and allowing you to see through walls!
items.potions.exotic.potionofshielding.name=poción de protección
items.potions.exotic.potionofmastery.name=potion of mastery
items.potions.exotic.potionofmastery.desc=Rather than granting raw strength, this potion will instead attune the muscles of the user to a particular item. This will make that item easier to use, as if the drinker had practised with it and built muscle memory.\n\nThe chosen weapon or armor will require 2 less strength to use. This potion can only be used once on each item.
items.potions.exotic.potionofshielding.name=Poción de protección
items.potions.exotic.potionofshielding.desc=En lugar de sanar, esta poción proyectará un escudo duradero alrededor del cuerpo del usuario, bloqueando una cantidad considerable de daño.
items.potions.exotic.potionofshroudingfog.name=poción de niebla envolvente
items.potions.exotic.potionofshroudingfog.desc=Cuando se expone al aire, el líquido en este frasco producirá una espesa niebla humeante que bloquea por completo la visión.
items.potions.exotic.potionofshroudingfog.name=Poción de niebla envolvente
items.potions.exotic.potionofshroudingfog.desc=When exposed to air, the liquid in this flask will produce a thick smoky fog which quickly spreads and blocks the vision of your enemies.
items.potions.exotic.potionofsnapfreeze.name=poción de congelación rápida
items.potions.exotic.potionofsnapfreeze.name=Poción de congelación rápida
items.potions.exotic.potionofsnapfreeze.desc=La sustancia química contenida en esta poción reaccionará rápidamente con el aire, congelando y enraizando instantáneamente todo dentro de su efecto.
items.potions.exotic.potionofstamina.name=poción de resistencia
items.potions.exotic.potionofstamina.name=Poción de resistencia
items.potions.exotic.potionofstamina.desc=Beber este líquido extrañamente dulce te infundirá un impulso de energía duradero, lo que te permitirá correr a un ritmo acelerado durante un período prolongado de tiempo.
items.potions.exotic.potionofstormclouds.name=poción de nubes de tormenta
items.potions.exotic.potionofstormclouds.desc=Al arrojar esta poción se creará una nube de vapor concentrado, que se condensará y se verterá sobre el ambiente. La mayor parte del terreno se convertirá en agua, y las trampas se desbordarán y se romperán.
items.potions.exotic.potionofstormclouds.name=Poción de nubes de tormenta
items.potions.exotic.potionofstormclouds.desc=Throwing this potion will create a quickly-spreading cloud of concentrated vapor, which will condense and pour down onto the environment. Most terrain will be converted to water, and traps will be overwhelmed and break.
@ -773,10 +785,10 @@ items.quest.embers.name=ascuas elementales
items.quest.embers.desc=Ascuas especiales que sólo pueden obtenerse de elementales de fuego jóvenes. Irradian energía térmica.
items.quest.gooblob.name=gota de Gú
items.quest.gooblob.desc=Una masa pegajosa y gomosa, se separó del Gú cuando murió. Es casi como una gran bola de gelatina, aunque no te atreverías a comerla.\n\nNo hace nada por sí sola, pero podría ser útil cuando se combina con ciertas pociones, o una bomba. Por lo menos debería venderse por un precio decente.
items.quest.gooblob.desc=A jiggly blob of goop, split off from Goo as it died. It's almost like a big ball of jelly, though you wouldn't dare eat it.\n\nIt does nothing on its own, but it might be useful when combined with certain potions, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.metalshard.name=fragmento de metal maldito
items.quest.metalshard.desc=Un fragmento de metal maldito oxidado, que se rompió del DM-300 cuando fue destruido. Puedes sentir una magia malévola inactiva dentro de este.\n\nNo hace nada por sí solo, pero puede ser útil cuando se combina con ciertos pergaminos o una bomba. Por lo menos debería venderse por un precio decente.
items.quest.metalshard.desc=A shard of rusted cursed metal, which broke off DM-300 as it was destroyed. You can feel an inactive malevolent magic within it.\n\nIt does nothing on its own, but it might be useful when combined with certain scrolls, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.pickaxe.name=pico
items.quest.pickaxe.ac_mine=MINAR
@ -915,7 +927,7 @@ items.scrolls.scrollofrage.desc=Cuando se lee en voz alta, este pergamino desenc
items.scrolls.scrollofrecharging.name=pergamino de recarga
items.scrolls.scrollofrecharging.surge=¡Una oleada de energía recorre tu cuerpo, vigorizando tus varitas!
items.scrolls.scrollofrecharging.desc=El poder mágico en bruto que se encuentra en este pergamino, cuando se libere, cargará todas las varitas del usuario a lo largo del tiempo.
items.scrolls.scrollofrecharging.desc=El poder mágico en bruto que se encuentra en este pergamino recargará, al ser liberado, todas las varitas del usuario a lo largo del tiempo.
items.scrolls.scrollofremovecurse.name=pergamino de eliminar maldición
items.scrolls.scrollofremovecurse.inv_title=Purificar un ítem
@ -934,7 +946,7 @@ items.scrolls.scrollofterror.name=pergamino de terror
items.scrolls.scrollofterror.none=El pergamino emite un brillante resplandor de luz roja.
items.scrolls.scrollofterror.one=¡El pergamino emite una brillante luz roja y el %s huye!
items.scrolls.scrollofterror.many=¡El pergamino emite un brillante resplandor de luz roja y los monstruos huyen!
items.scrolls.scrollofterror.desc=Un destello de luz roja abrumará a todas las criaturas en tu campo de visión con terror, y se volverán y huirán. Atacar a un enemigo que huye acortará el efecto.
items.scrolls.scrollofterror.desc=When read, this scroll will emit a flash of red light that will overwhelm all enemies in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will shorten the effect.
items.scrolls.scrolloftransmutation.name=pergamino de transmutación
items.scrolls.scrolloftransmutation.inv_title=Transmuta un ítem
@ -965,20 +977,30 @@ items.scrolls.exotic.exoticscroll.odal=pergamino exótico de ODAL
items.scrolls.exotic.exoticscroll.tiwaz=pergamino exótico de TIWAZ
items.scrolls.exotic.exoticscroll.unknown_desc=Una resplandeciente runa mágica indescifrable está escrita en este pergamino negro. Parece extraño a esta tierra, ¿quién sabe qué hará cuando se lea en voz alta?
items.scrolls.exotic.scrollofaffection.name=pergamino de afecto
items.scrolls.exotic.scrollofaffection.desc=La lectura de este pergamino emitirá una risa seductora que encantará a todos los que la escuchen.
items.scrolls.exotic.scrollofsirenssong.name=scroll of siren's song
items.scrolls.exotic.scrollofsirenssong.prompt=Elige un objetivo
items.scrolls.exotic.scrollofsirenssong.no_target=The scroll activates without a target
items.scrolls.exotic.scrollofsirenssong.cancel=You must choose a target
items.scrolls.exotic.scrollofsirenssong.desc=Reading this scroll emits an alluring melody which will enthrall a targeted enemy, permanently turning them into an ally! Other enemies who hear it will be temporarily charmed.\n\nParticularly strong enemies can resist the enthrall effect, and will be charmed instead.
items.scrolls.exotic.scrollofsirenssong$enthralled.name=Enthralled
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=This creature has been bewitched by the magic of a scroll of siren's song.\n\nAn enthralled character is permanently your ally, and will fight any enemies they encounter.
items.scrolls.exotic.scrollofantimagic.name=pergamino de anti-magia
items.scrolls.exotic.scrollofantimagic.desc=El encantamiento en este pergamino te envolverá con un aura mágica que bloquea temporalmente todos los efectos mágicos, dañinos o útiles.
items.scrolls.exotic.scrollofconfusion.name=pergamino de confusión
items.scrolls.exotic.scrollofconfusion.desc=Cuando se lea en voz alta, este pergamino desatará magia de confusión sobre todos los objetivos a la vista, cegándolos y desorientándolos.
items.scrolls.exotic.scrollofchallenge.name=scroll of challenge
items.scrolls.exotic.scrollofchallenge.desc=When read aloud, this scroll will unleash a great roar that draws enemies to the user while simultaneously creating a small arena around them.\n\nAs long as the reader stays in this arena they will take 33% less damage from all sources (this is applied before other forms of damage reduction), and they will not lose satiety.\n\nThe size of the arena will scale with the size of the area the reader is in. It will be particularly small in some boss areas.
items.scrolls.exotic.scrollofchallenge$challengearena.name=Challenge Arena
items.scrolls.exotic.scrollofchallenge$challengearena.desc=A scroll of challenge has created an arena around you, denoted by a billowing red fog.\n\nWhile standing in the fog, your hunger will not increase and you will take 33%% less damage from all sources. If you have any other sources of damage reduction (such as armor), they will apply after the 33%% reduction.\n\nTurns remaining: %d.
items.scrolls.exotic.scrollofdivination.name=pergamino de adivinación
items.scrolls.exotic.scrollofdivination.nothing_left=¡No queda nada por identificar!
items.scrolls.exotic.scrollofdivination.desc=Este pergamino identificará permanentemente cuatro tipos de ítems aleatorios. Los ítems identificados pueden ser el color de una poción, la runa de un pergamino o la gema de un anillo. Los ítems identificados no serán necesariamente los que llevas.
items.scrolls.exotic.scrollofdivination$wnddivination.desc=Tu pergamino de adivinación ha identificado los siguientes ítems:
items.scrolls.exotic.scrollofdread.name=scroll of dread
items.scrolls.exotic.scrollofdread.desc=When read, this scroll will emit a flash of red light that will instill incredible terror in all enemies in your field of view. So great is this effect that they will rapidly try to flee from the entire dungeon, never to be seen again!\n\nJust like with terror, this effect can expire with time, or if the enemy is attacked.\n\nStrong-willed enemies, such as bosses, will be inflicted with regular terror instead.
items.scrolls.exotic.scrollofenchantment.name=pergamino de encantamiento
items.scrolls.exotic.scrollofenchantment.inv_title=Encantar un ítem
items.scrolls.exotic.scrollofenchantment.weapon=Selecciona un encantamiento para aplicarlo a tu arma.
@ -988,20 +1010,20 @@ items.scrolls.exotic.scrollofenchantment.cancel=cancelar
items.scrolls.exotic.scrollofenchantment.desc=Este pergamino infundirá un arma o armadura con poderosa energía mágica. El lector incluso tiene cierto grado de control sobre qué magia será imbuida.
items.scrolls.exotic.scrollofforesight.name=pergamino de previsión
items.scrolls.exotic.scrollofforesight.desc=Cuando se lee este pergamino, los detalles del terreno cercano se transmitirán constantemente a la mente del lector con claridad cristalina. Por la duración de este efecto, la búsqueda no será necesaria, ya que el lector detectará automáticamente todo dentro de un radio de búsqueda mejorado.
items.scrolls.exotic.scrollofforesight.desc=After reading this scroll, the detail of nearby terrain will be constantly fed to the reader's mind in crystal clarity. This effect lasts for a considerable amount of time, and will reveal all hidden doors or traps, making searching unnecessary.
items.scrolls.exotic.scrollofmetamorphosis.name=scroll of metamorphosis
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Choose a talent to metamorphose.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Choose a new talent to replace your metamorphosed talent with.
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorphose talent
items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of three talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options.
items.scrolls.exotic.scrollofmysticalenergy.name=pergamino de energía mística
items.scrolls.exotic.scrollofmysticalenergy.desc=El poder mágico en bruto vinculado a este pergamino, cuando se libere, cargará los artefactos equipados del usuario a lo largo del tiempo.
items.scrolls.exotic.scrollofmysticalenergy.desc=El poder mágico en bruto que se encuentra en este pergamino recargará, al ser liberado, los artefactos equipados del usuario a lo largo del tiempo.
items.scrolls.exotic.scrollofpassage.name=pergamino de pasaje
items.scrolls.exotic.scrollofpassage.desc=El hechizo en este pergamino transporta instantáneamente al lector a la entrada de la región más cercana. Muy útil para llegar rápidamente a una tienda.
items.scrolls.exotic.scrollofpetrification.name=pergamino de petrificación
items.scrolls.exotic.scrollofpetrification.desc=Un resplandor de luz roja abrumará a todas las criaturas en tu campo de visión con tanto terror que se congelarán en el acto.
items.scrolls.exotic.scrollofpolymorph.name=pergamino de polimorfo
items.scrolls.exotic.scrollofpolymorph.desc=Este pergamino contiene poderosa magia de transmutación. Cuando se invoca, ¡todos los enemigos a la vista del lector se transformarán en ovejas mágicas!\n\nLa transformación es permanente, eliminando a todos los enemigos afectados. Sin embargo, los enemigos poderosos resistirán el efecto, y se perderán todos los ítems que llevaban los enemigos afectados.
items.scrolls.exotic.scrollofprismaticimage.name=pergamino de imagen prismática
items.scrolls.exotic.scrollofprismaticimage.desc=El encantamiento en este pergamino creará un colorido e ilusorio gemelo del lector. Esta imagen prismática actúa como un clon más débil del lector, con una defensa similar pero con menor ps y daño.\n\nLa imagen prismática se mostrará cuando los enemigos estén presentes e intentará defender al lector.\n\nSi ya existe una imagen prismática, usar este pergamino la curará por completo.
@ -1013,8 +1035,14 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Este pergamino contiene una incre
###spells
items.spells.alchemize.name=alchemize
items.spells.alchemize.enemy_near=No puedes hacer eso con enemigos cercanos.
items.spells.alchemize.desc=Este hechizo canaliza la energía alquímica, lo que te permite realizar la alquimia como si estuvieras en una olla sin energía por un corto tiempo.
items.spells.alchemize.prompt=Alchemize an Item
items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.
items.spells.alchemize$wndalchemizeitem.sell=Turn into %dg
items.spells.alchemize$wndalchemizeitem.sell_1=Turn 1 into %dg
items.spells.alchemize$wndalchemizeitem.sell_all=Turn all into %dg
items.spells.alchemize$wndalchemizeitem.energize=Turn into %d energy
items.spells.alchemize$wndalchemizeitem.energize_1=Turn 1 into %d energy
items.spells.alchemize$wndalchemizeitem.energize_all=Turn all into %d energy
items.spells.aquablast.name=explosión acuática
items.spells.aquablast.desc=Este hechizo creará una explosión de agua en la ubicación objetivo. No es lo suficientemente poderosa como para causar daño (incluso a enemigos ardientes), pero extenderá el agua hacia el terreno cercano y aturdirá muy brevemente cualquier cosa atrapada en el centro de la explosión.
@ -1046,7 +1074,7 @@ items.spells.spell.no_magic=No puedes lanzar hechizos mientras dure la magia de
items.spells.magicalinfusion.name=infusión mágica
items.spells.magicalinfusion.inv_title=Infundir un ítem
items.spells.magicalinfusion.infuse=¡Tu %s está infundido con energía arcana!
items.spells.magicalinfusion.desc=Este hechizo posee el mismo poder mágico que un pergamino de mejora, pero en una forma más estable.\n\nAdemás de mejorar un ítem de manera normal, jamás borrará el encantamiento de un arma o el glifo de una armadura.
items.spells.magicalinfusion.desc=This spell possesses the same magical power as a scroll of upgrade, but in a more stable form.\n\nIn addition to upgrading an item as normal it will never erase an enchantment on a weapon or a glyph on armor, including curses.
items.spells.magicalporter.name=portador mágico
items.spells.magicalporter.inv_title=Portar un ítem
@ -1065,11 +1093,27 @@ items.spells.reclaimtrap.desc=Este hechizo contiene los restos de la energía me
items.spells.recycle.name=reciclar
items.spells.recycle.inv_title=Reciclar un ítem
items.spells.recycle.recycled=Tu ítem fue reciclado en: %s.
items.spells.recycle.desc=Este hechizo contiene una forma menor de magia de transmutación. Si bien no funcionará en el equipamiento, este hechizo transformará un pergamino, una poción, una semilla o una piedra rúnica en un ítem aleatorio del mismo tipo.
items.spells.recycle.desc=This spell contains a lesser form of transmutation magic. While it won't work on equipment, this spell will transform a scroll, potion, seed, runestone, or tipped dart into a random item of the same type.
items.spells.summonelemental.name=summon elemental
items.spells.summonelemental.ac_imbue=IMBUIR
items.spells.summonelemental.summon_limit=You can only have one elemental summoned at a time.
items.spells.summonelemental.imbue_prompt=Imbue an item
items.spells.summonelemental.desc=This spell channels the energy of the elemental embers used to make it, and will allow you to summon a friendly elemental to fight with you! Only one elemental can be summoned at a time.
items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a weaker _newborn elemental_. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing its next summon to be a full power elemental!
items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, its next summon will be a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, its next summon will be a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, its next summon will be a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, its next summon will be a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.targetedspell.prompt=Elige un objetivo
items.spells.targetedspell.inv_title=Infundir un ítem
items.spells.telekineticgrab.name=telekinetic grab
items.spells.telekineticgrab.cant_grab=You can't grab that.
items.spells.telekineticgrab.no_target=There's nothing to grab there.
items.spells.telekineticgrab.desc=This spell allows the caster to remotely grab any item from the ground, or any thrown weapon that's stuck to an enemy!\n\nIt can't be used to grab items that someone else owns, or to grab containers like chests.
items.spells.wildenergy.name=energía salvaje
items.spells.wildenergy.desc=Este hechizo contiene algo de la energía maldita que impulsó a DM-300. Cuando se lance, recargará tus varitas y artefactos desgastados, a la vez que activará un efecto de varita maldita al azar. Sin embargo, puedes elegir una dirección para disparar esta magia maldita.
@ -1097,7 +1141,7 @@ items.stones.stoneofaugmentation$wndaugment.cancel=Olvídalo
items.stones.stoneofblast.name=piedra explosiva
items.stones.stoneofblast.desc=Esta piedra rúnica explotará instantáneamente en el lugar al que fue arrojada. Igual que una bomba, la explosión dañará cualquier cosa cercana.
items.stones.stoneofblink.name=piedra de teletransportación
items.stones.stoneofblink.name=piedra de destello
items.stones.stoneofblink.desc=Esta piedra rúnica teletransportará al usuario a la ubicación arrojada.
items.stones.stoneofclairvoyance.name=piedra de clarividencia
@ -1130,7 +1174,7 @@ items.stones.stoneofintuition$wndguess.preserved=¡Tu piedra de intuición ha si
items.stones.stoneofintuition$wndguess.incorrect=Tu respuesta fue incorrecta.
items.stones.stoneofshock.name=piedra de electricidad
items.stones.stoneofshock.desc=Esta piedra rúnica libera una explosión de energía eléctrica que aturde brevemente a todos los objetivos cercanos y concede la carga de las varitas del arrojador por cada objetivo golpeado.
items.stones.stoneofshock.desc=Esta piedra rúnica libera una explosión de energía eléctrica que aturde brevemente a todos los objetivos cercanos y concede al arrojador recarga de varitas por cada objetivo golpeado.
###wands
items.wands.cursedwand.ondeath=Fuiste asesinado por tu propia %s.
@ -1208,7 +1252,7 @@ items.wands.wandoflightning.eleblast_desc=Una explosión elemental con un bastó
items.wands.wandoflivingearth.name=varita de tierra viva
items.wands.wandoflivingearth.staff_name=bastón de tierra viva
items.wands.wandoflivingearth.desc=Esta varita está hecha de una roca curiosa, con bandas de energía amarilla brillante. Las rocas parecen moverse ligeramente cuando agarras la varita, como si pudieran sentir tu mano.
items.wands.wandoflivingearth.stats_desc=Esta varita envía rayos de roca mágica a los enemigos, haciendo _%1$d-%2$d de daño._ Las rocas se volverán a formar alrededor del usuario, otorgándole armadura en proporción al daño infligido. Si se construye suficiente armadura, se convertirá en un guardián de roca cuando se sacuda la varita.
items.wands.wandoflivingearth.stats_desc=Esta varita envía rayos de roca mágica a los enemigos, infligiendo _%1$d-%2$d de daño_. Las rocas se volverán a formar alrededor del usuario, otorgándole armadura en proporción al daño infligido. Si se construye suficiente armadura, se convertirá en un guardián de roca cuando se sacuda la varita.
items.wands.wandoflivingearth.bmage_desc=Cuando el _Mago de batalla_ golpea con un bastón de tierra viva, parte del daño infligido es regresado como armadura de roca.
items.wands.wandoflivingearth.eleblast_desc=Una explosión elemental con un bastón de tierra viva inflige un 50% de daño y cura a un guardián de tierra activo por cada enemigo alcanzado.
items.wands.wandoflivingearth$rockarmor.name=Armadura de Roca
@ -1244,7 +1288,7 @@ items.wands.wandofregrowth$dewcatcher.desc=Las Atraparocío son plantas maravill
items.wands.wandofregrowth$seedpod.name=Vaina de Semilla
items.wands.wandofregrowth$seedpod.desc= Las Vainas de Semillas son plantas mágicas que producen semillas de otros tipos de plantas, en lugar de semillas propias. De alguna manera logran extenderse a pesar de no tener semilla propia.
items.wands.wandofregrowth$lotus.name=Loto Dorado
items.wands.wandofregrowth$lotus.desc=El loto dorado es una planta mística que solo puede ser conjurada por una poderosa varita de recrecimiento. Su aura mejora todas las plantas y los efectos de las plantas, pero agota su energía y muere después de un corto tiempo.\n\nEste loto fue producido por una varita de recrecimiento _ +%1$d_. Todas las plantas dentro de su área de efecto se _activarán instantáneamente_ si se plantan en un personaje. Las plantas también tendrán una _probabilidad del %2$d%%_ de dejar caer su semilla, y los dardos reforzados ganarán un _%3$d%% de durabilidad_.
items.wands.wandofregrowth$lotus.desc=El loto dorado es una planta mística que solo puede ser conjurada por una poderosa varita de recrecimiento. Su aura mejora todas las plantas y los efectos de las plantas, pero agota su energía y muere después de un corto tiempo.\n\nEste loto fue producido por una varita de recrecimiento _+%1$d_. Todas las plantas dentro de su área de efecto se _activarán instantáneamente_ si se plantan en un personaje. Las plantas también tendrán una _probabilidad del %2$d%%_ de dejar caer su semilla, y los dardos reforzados ganarán un _%3$d%% de durabilidad_.
items.wands.wandoftransfusion.name=varita de transfusión
items.wands.wandoftransfusion.staff_name=bastón de transfusión
@ -1329,7 +1373,7 @@ items.weapon.enchantments.chilling.desc=Los enemigos golpeados con este encantam
items.weapon.enchantments.kinetic.name=%s de energía cinética
items.weapon.enchantments.kinetic.desc=Cuando un enemigo es derrotado con un arma cinética, cualquier exceso de fuerza almacenada en el arma será aplicada al siguiente ataque exitoso.
items.weapon.enchantments.kinetic$conserveddamage.name=Daño Conservado
items.weapon.enchantments.kinetic$conserveddamage.desc=Tu arma ha almacenado el exceso de fuerza del anterior golpe mortal, y se aplicará como daño adicional a tu siguiente ataque. Sin embargo, La energía se desvanecerá lentamente a través del tiempo.\n\nDaño Conservado: %d
items.weapon.enchantments.kinetic$conserveddamage.desc=Tu arma ha almacenado el exceso de fuerza del anterior golpe mortal y se aplicará como daño adicional a tu siguiente ataque. Sin embargo, la energía se desvanecerá lentamente a través del tiempo.\n\nDaño Conservado: %d
items.weapon.enchantments.corrupting.name=%s de corrupción
items.weapon.enchantments.corrupting.desc=Este poderoso encantamiento posee la habilidad de convertir enemigos a tu voluntad. Cuando un enemigo muere con esta arma, existe la posibilidad de que se corrompa en lugar de morir.
@ -1433,8 +1477,8 @@ items.weapon.melee.magesstaff.conflict=Las magias conflictivas borran el encanta
items.weapon.melee.magesstaff.id_first=Necesitarás identificar esta varita primero.
items.weapon.melee.magesstaff.cursed=No puedes usar una varita maldita.
items.weapon.melee.magesstaff.imbue_desc=¿Estás seguro de que quieres imbuir tu bastón con esta varita?\n\nSi la varita a imbuir es del mismo o mayor nivel que el bastón, este heredará el nivel de la varita más un nivel de sus propias mejoras.\n\nImbuir dará como resultado un bastón de nivel %d.
items.weapon.melee.magesstaff.imbue_lost=La varita que imbuirás en tu bastón se perderá.
items.weapon.melee.magesstaff.imbue_talent=La varita que imbuirás en tu bastón tiene una probabilidad de %1$d%% de ser devuelta con nivel +0.\n\nDevolución de varitas restantes: %2$d.
items.weapon.melee.magesstaff.imbue_lost=La varita actualmente imbuida en tu bastón se perderá.
items.weapon.melee.magesstaff.imbue_talent=La varita actualmente imbuida en tu bastón tiene una probabilidad del %1$d%% de ser devuelta con nivel +0.\n\nDevolución de varitas restantes: %2$d.
items.weapon.melee.magesstaff.yes=Sí, estoy seguro.
items.weapon.melee.magesstaff.no=No, he cambiado de idea
items.weapon.melee.magesstaff.desc=Creado por el Mago mismo, este bastón es una arma mágica única que puede ser imbuido con una varita.
@ -1614,7 +1658,7 @@ items.weapon.spiritbow.stats=El arco no puede mejorarse directamente, sino que,
items.weapon.spiritbow.desc=Un arco hecho de madera mágica antigua. La cuerda y los grabados del arco brillan con una luz azul pálida. Cuando se tira de la cuerda, este arco conjurará una flecha mágica que puede dispararse a un enemigo.
items.weapon.weapon.identify=Te has familiarizado lo suficiente con tu arma para identificarla.
items.weapon.weapon.too_heavy=Debido a tu fuerza inadecuada, esta arma reducirá tu velocidad de ataque, puntería y habilidad para atacar por sorpresa.
items.weapon.weapon.too_heavy=Debido a tu fuerza inadecuada, esta arma reducirá tu velocidad de ataque, precisión y habilidad para atacar por sorpresa.
items.weapon.weapon.excess_str=Debido a tu exceso de fuerza, causarás hasta _%d de daño adicional_ con esta arma.
items.weapon.weapon.incompatible=¡La interacción con diferentes tipos de magia ha anulado el encantamiento de esta arma!
items.weapon.weapon.cursed_worn=Debido a la maldición de esta arma, eres incapaz de quitártela.
@ -1666,6 +1710,9 @@ items.equipableitem.unequip_cursed=¡No puedes desequiparte un item maldito!
items.equipableitem.ac_equip=EQUIPAR
items.equipableitem.ac_unequip=DESEQUIPAR
items.energycrystal.name=energy crystal
items.energycrystal.desc=A collection of small magical crystals, filled with alchemical energy.\n\nThese crystals are the most common ingredient in alchemy recipes and can be produced at an alchemy pot by scrapping consumable items.
items.gold.name=oro
items.gold.desc=Una pila de monedas de oro. Recolecta monedas de oro para gastar luego en una tienda.

View File

@ -104,13 +104,13 @@ items.armor.clotharmor.desc=Armadura arin honek oinarrizko babesa ematen du.
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.no_enemies=Areriorik ez ikusgai.
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability.
items.armor.leatherarmor.name=larruzko armadura
items.armor.leatherarmor.desc=Ondutako munstro-larruz egindako armadura. Ez da oihal armadura bezain arina baina babes hobea eskaintzen du
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability.
items.armor.mailarmor.name=sare armadura
items.armor.mailarmor.desc=Elkar lotutako sare-begi metalikoek armadura gogor baina malgu bat sortzen dute.
@ -119,27 +119,30 @@ items.armor.platearmor.name=xafla armadura
items.armor.platearmor.desc=Jantzi bat osatuz elkartutako metalezko xafla erraldoiek bere pisu txundigarria eramateko nahiko indartsu diren abenturazaleei paregabeko babesa emango diete.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability.
items.armor.scalearmor.name=ezkata armadura
items.armor.scalearmor.desc=Larruzko txalekoan jositako metalezko ezkatek armadura malgu baina babesle bat osatzen dute.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability.
###artifacts
items.artifacts.alchemiststoolkit.name=alkimistaren tresneria
items.artifacts.alchemiststoolkit.ac_brew=EGOSI
items.artifacts.alchemiststoolkit.ac_energize=ENERGIZE
items.artifacts.alchemiststoolkit.not_ready=Zure tresneria ez dago oraindik bero.
items.artifacts.alchemiststoolkit.cursed=Madarikatutako tresneriak alkimia erabiltzea eragozten dizu!
items.artifacts.alchemiststoolkit.enemy_near=Ezin duzu hori egin etsaiak inguruan dituzula.
items.artifacts.alchemiststoolkit.full=Zure tresneriak energia maximoa du!
items.artifacts.alchemiststoolkit.desc=Tresneria honek erreaktiboak eta belarrak ditu eta nahasgailu txiki bat, alkimia bidean egin ahal izateko.
items.artifacts.alchemiststoolkit.need_energy=You need at least 5 energy for that.
items.artifacts.alchemiststoolkit.energize_desc=Every 5 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use?
items.artifacts.alchemiststoolkit.energize_1=5 energy: +1 level
items.artifacts.alchemiststoolkit.energize_all=%1$d energy: +%2$d levels
items.artifacts.alchemiststoolkit.desc=This toolkit contains a number of reagents and herbs along with a small mixing vial, allowing for alchemy on-the-go. The vial contains what looks like alchemical energy crystals in liquid form.
items.artifacts.alchemiststoolkit.desc_cursed=Madarikatutako tresneria albora itsatsi zaizu, eta alkimia erabiltzea eragozten dizu.
items.artifacts.alchemiststoolkit.desc_warming=Zure tresneria berotzen ari da, eta erabiltzeko prest egongo da esperientzia irabazten duzunean.
items.artifacts.alchemiststoolkit.desc_hint=Tresnatutako tresneriak apurka alkimia energia berreskuratzen du zuk esperientzia irabazi ahala. Agian alkimia lapikoan hobetu daiteke?
items.artifacts.alchemiststoolkit.desc_warming=The toolkit is currently warming up, and will be ready to use after a little while.
items.artifacts.alchemiststoolkit.desc_hint=The equipped toolkit is slowly generating alchemical energy as you gain experience. It looks like the mixture in the vial could be enhanced by adding energy crystals to it.
items.artifacts.artifact.cannot_wear_two=Ezin duzu artefaktu bere bitan jantzi.
items.artifacts.artifact.equip_cursed=Artefaktua zuri lotzen zaizu mingarri.
@ -315,6 +318,7 @@ items.artifacts.etherealchains.desc_equipped=Kateak saihetsaldean daramatzazu, g
items.artifacts.etherealchains$chainsrecharge.levelup=Zure kateak indartzen dira!
items.artifacts.hornofplenty.name=oparotasun-adarra
items.artifacts.hornofplenty.ac_snack=SNACK
items.artifacts.hornofplenty.ac_eat=JAN
items.artifacts.hornofplenty.ac_store=BILTEGIRATU
items.artifacts.hornofplenty.eat=Adarretik jaten duzu.
@ -325,7 +329,7 @@ items.artifacts.hornofplenty.reject=Zure adarrak egin gabeko fruitutxepela ukatz
items.artifacts.hornofplenty.maxlevel=Zure adarrak ahal duen janari guztia jan du!
items.artifacts.hornofplenty.levelup=Adarrak eskainitako janaria jaten du eta indartsuago bihurtzen da!
items.artifacts.hornofplenty.feed=Adarrak eskainitako janaria jaten du.
items.artifacts.hornofplenty.desc=Adar hau ez da putz egitekoa, antza janariz betetzen da abenturan aurrera egin eta esperientzia irabazi ahala.
items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food as you adventure and gain experience. You can consume each charge individually as a snack, or eat until you're full.
items.artifacts.hornofplenty.desc_hint=Agian badago adarraren boterea areagotzeko modu bat honi janariaren energia emanez.
items.artifacts.hornofplenty.desc_cursed=Madarikatutako adarra albora itsatsi zaizu, janaria sortu ordez hau hartzeko desioan dagoela dirudi.
@ -715,15 +719,17 @@ items.potions.exotic.exoticpotion.bistre=edabe arrea exotikoa
items.potions.exotic.exoticpotion.indigo=edabe anila exotikoa
items.potions.exotic.exoticpotion.silver=edabe zilar kolorekoa exotikoa
items.potions.exotic.exoticpotion.unknown_desc=Flasko borobil honek likido pikortsu eta koloretsu bat du. Ez dirudi lurralde hauetakoa, batek daki zer egingo duen edan edo jaurtiz gero.
items.potions.exotic.potionofadrenalinesurge.name=adrenalina uholdearen edabea
items.potions.exotic.potionofadrenalinesurge.desc=Likido boteretsu honek denbora luze batera indargabetuko den energia bultzada sendo bat emango dizu.
items.potions.exotic.exoticpotion.warning=Do you really want to cancel this potion usage? It will be consumed anyway.
items.potions.exotic.exoticpotion.yes=Bai, ziur nago
items.potions.exotic.exoticpotion.no=Ez, iritziz aldatu dut
items.potions.exotic.potionofcleansing.name=garbiketa edabea
items.potions.exotic.potionofcleansing.desc=Erreaktibo indartsu honek edalearen efektu kaltegarri guztiak neutralizatuko ditu zanga-zanga irensten bada. Garbitu nahi den horri bota ahal zaio ere.
items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well.
items.potions.exotic.potionofcleansing$cleanse.name=Cleansed
items.potions.exotic.potionofcleansing$cleanse.desc=A potion of cleansing is granting this character temporary immunity from all harmful effects!\n\nTurns remaining: %s.
items.potions.exotic.potionofcorrosivegas.name=gas korrosiboaren edabea
items.potions.exotic.potionofcorrosivegas.desc=Presioko botila honi kortxoa ateratzean edo botila bera haustean edukia erdoil koloreko gasezko hodei korrosibo eta hilgarri batean lehertuko da. Hala ere, gasak kontzentrazio txikia du eta ez du asko iraungo.
items.potions.exotic.potionofcorrosivegas.desc=Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of corrosive rust-colored gas. The gas spreads more quickly than toxic gas and is more deadly, but also won't last as long.
items.potions.exotic.potionofdragonsbreath.name=dragoi-arnasaren edabea
items.potions.exotic.potionofdragonsbreath.prompt=Hautatu erretzeko toki bat
@ -732,17 +738,23 @@ items.potions.exotic.potionofdragonsbreath.desc=Flasko honek ezohiko osagai bat
items.potions.exotic.potionofearthenarmor.name=lurrezko armaduraren edabea
items.potions.exotic.potionofearthenarmor.desc=Geldiarazi ordez, likido honek azala gogortzeko efektua du, une batez armadura naturala bihurtuz.
items.potions.exotic.potionofholyfuror.name=sumin sakratuaren edabea
items.potions.exotic.potionofholyfuror.desc=Energia sakratuaren boterea forma likidora erreduzitua, zurrut honek denbora luze batez bedeinkatuko zaitu.
items.potions.exotic.potionofdivineinspiration.name=potion of divine inspiration
items.potions.exotic.potionofdivineinspiration.no_more_points=You can't gain any more bonus talent points.
items.potions.exotic.potionofdivineinspiration.select_tier=Select a talent tier to gain two bonus points in. You must have unlocked the tier to be able to spend the points.
items.potions.exotic.potionofdivineinspiration.bonus=+2 Talent Points!
items.potions.exotic.potionofdivineinspiration.desc=The power of holy energy reduced to liquid form, this draught will imbue the drinker with divine power, granting them two bonus talent points in a tier of their choosing.\n\nThis potion can only be used once for each talent tier.
items.potions.exotic.potionofmagicalsight.name=ikusmen magikoaren edabea
items.potions.exotic.potionofmagicalsight.desc=Hau edan ostean zure zentzuak era izugarrian zorroztuko dira, hormetan zehar ikustera heldu arte!
items.potions.exotic.potionofmagicalsight.desc=After drinking this, your senses will be briefly heightened to incredible levels, increasing your vision range and allowing you to see through walls!
items.potions.exotic.potionofmastery.name=potion of mastery
items.potions.exotic.potionofmastery.desc=Rather than granting raw strength, this potion will instead attune the muscles of the user to a particular item. This will make that item easier to use, as if the drinker had practised with it and built muscle memory.\n\nThe chosen weapon or armor will require 2 less strength to use. This potion can only be used once on each item.
items.potions.exotic.potionofshielding.name=ezkutu edabea
items.potions.exotic.potionofshielding.desc=Sendatu ordez, edabe honek ezkutu iraunkor bat sortuko du erabiltzailearen gorputza inguratuz, kalte kopuru nabarmen bat blokeatuz.
items.potions.exotic.potionofshroudingfog.name=laino biltzailearen edabea
items.potions.exotic.potionofshroudingfog.desc=Airearekin kontaktuan, flasko honetako likidoak ikustea erabat eragozten duen behe-laino ketsu bat sortuko du.
items.potions.exotic.potionofshroudingfog.desc=When exposed to air, the liquid in this flask will produce a thick smoky fog which quickly spreads and blocks the vision of your enemies.
items.potions.exotic.potionofsnapfreeze.name=izozte azkarreko edabea
items.potions.exotic.potionofsnapfreeze.desc=Edabe honetako osagaiek airearekin erreakzionatuko dute, inguruko edozer izozten eta geldiarazten.
@ -751,7 +763,7 @@ items.potions.exotic.potionofstamina.name=iraupen edabea
items.potions.exotic.potionofstamina.desc=Bereziki goxoa den likido hau edateak energia bultzada iraunkor bat emango dizu, denbora luzez azkarrago korrika egitea ahalbidetuz.
items.potions.exotic.potionofstormclouds.name=ekaitz-hodeien edabea
items.potions.exotic.potionofstormclouds.desc=Edabe hau jaurtitzeak kontzentratutako lurrinezko hodei bat sortuko du, inguruan kondentsatu eta jariatuko dena. Lurrazal gehiena urez estaliko da, eta tranpak murgilduta apurtuko dira.
items.potions.exotic.potionofstormclouds.desc=Throwing this potion will create a quickly-spreading cloud of concentrated vapor, which will condense and pour down onto the environment. Most terrain will be converted to water, and traps will be overwhelmed and break.
@ -773,10 +785,10 @@ items.quest.embers.name=txingar elementalak
items.quest.embers.desc=Su elemental gazteetatik besterik bildu ezin daitezkeen txingar bereziak. Energia termikoa igortzen dute.
items.quest.gooblob.name=gooaren zipriztina
items.quest.gooblob.desc=Gooa hil zenean askatu zitzaion tanta itsaskor ugertsu bat, gelatina bola handi baten antzekoa, sekula jango ez zenukeen bat.\n\nBerez ez du ezer egiten, baina eskuizkribu edo bonba batekin konbinatua erabilgarria izan daiteke. Kasurik txarrenean prezio onean saldu ahal izango da.
items.quest.gooblob.desc=A jiggly blob of goop, split off from Goo as it died. It's almost like a big ball of jelly, though you wouldn't dare eat it.\n\nIt does nothing on its own, but it might be useful when combined with certain potions, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.metalshard.name=madarikatutako metal puska
items.quest.metalshard.desc=Madarikatutako metal herdoilduzko puska bat, suntsitutako DM-300 batetik hautsia. Bere baitako magia gaizto inaktiboa nabaritu dezakezu.\n\nBerez ez du ezer egiten, baina eskuizkribu edo bonba batekin konbinatua erabilgarria izan daiteke. Kasurik txarrenean prezio onean saldu ahal izango da.
items.quest.metalshard.desc=A shard of rusted cursed metal, which broke off DM-300 as it was destroyed. You can feel an inactive malevolent magic within it.\n\nIt does nothing on its own, but it might be useful when combined with certain scrolls, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.pickaxe.name=pikatxoia
items.quest.pickaxe.ac_mine=USTIATU
@ -934,7 +946,7 @@ items.scrolls.scrollofterror.name=izu eskuizkribua
items.scrolls.scrollofterror.none=Eskuizkribu honek argi gorrizko distira bat askatzen du.
items.scrolls.scrollofterror.one=Eskuizkribuak argi gorrizko distira itsugarri bat askatzen du eta %s ihes doa!
items.scrolls.scrollofterror.many=Eskuizkribuak argi gorrizko distira itsugarri bat askatzen du eta munstroak ihes doaz!
items.scrolls.scrollofterror.desc=Argi gorrizko distirak ikusgai dauden izakiak izuz itoko ditu, biratu eta ihes egingo dute. Ihesean dagoen arerio bati erasotzeak efektua laburtuko du.
items.scrolls.scrollofterror.desc=When read, this scroll will emit a flash of red light that will overwhelm all enemies in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will shorten the effect.
items.scrolls.scrolloftransmutation.name=transmutazio eskuizkribua
items.scrolls.scrolloftransmutation.inv_title=Transmutatu objektua
@ -965,20 +977,30 @@ items.scrolls.exotic.exoticscroll.odal=ODAL eskuizkribu exotikoa
items.scrolls.exotic.exoticscroll.tiwaz=TIWAZ eskuizkribu exotikoa
items.scrolls.exotic.exoticscroll.unknown_desc=Erruna magiko distiratsu eta ulergaitz bat dago pergamino beltz honetan idatzita. Ez du lurralde hauetakoa ematen, nork daki zer egingo duen ozen irakurtzekotan?
items.scrolls.exotic.scrollofaffection.name=txera eskuizkribua
items.scrolls.exotic.scrollofaffection.desc=Eskuizkribu hau irakurtzean barre tentagarri bat botako du eta entzuten duen oro liluratu.
items.scrolls.exotic.scrollofsirenssong.name=scroll of siren's song
items.scrolls.exotic.scrollofsirenssong.prompt=Hautatu jomuga bat
items.scrolls.exotic.scrollofsirenssong.no_target=The scroll activates without a target
items.scrolls.exotic.scrollofsirenssong.cancel=You must choose a target
items.scrolls.exotic.scrollofsirenssong.desc=Reading this scroll emits an alluring melody which will enthrall a targeted enemy, permanently turning them into an ally! Other enemies who hear it will be temporarily charmed.\n\nParticularly strong enemies can resist the enthrall effect, and will be charmed instead.
items.scrolls.exotic.scrollofsirenssong$enthralled.name=Enthralled
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=This creature has been bewitched by the magic of a scroll of siren's song.\n\nAn enthralled character is permanently your ally, and will fight any enemies they encounter.
items.scrolls.exotic.scrollofantimagic.name=anti-magia eskuizkribua
items.scrolls.exotic.scrollofantimagic.desc=Eskuizkribu honetako sorginkeriak efektu magiko guztiak, kaltegarri zein lagungarriak, une batez gelditzen dituen aura magiko batez inguratuko zaitu.
items.scrolls.exotic.scrollofconfusion.name=nahasmen eskuizkribua
items.scrolls.exotic.scrollofconfusion.desc=Ozen irakurtzean, eskuizkribu honek nahasmen magia askatuko du ikusgai dauden biktima guztiak itsutu eta nahastuz.
items.scrolls.exotic.scrollofchallenge.name=scroll of challenge
items.scrolls.exotic.scrollofchallenge.desc=When read aloud, this scroll will unleash a great roar that draws enemies to the user while simultaneously creating a small arena around them.\n\nAs long as the reader stays in this arena they will take 33% less damage from all sources (this is applied before other forms of damage reduction), and they will not lose satiety.\n\nThe size of the arena will scale with the size of the area the reader is in. It will be particularly small in some boss areas.
items.scrolls.exotic.scrollofchallenge$challengearena.name=Challenge Arena
items.scrolls.exotic.scrollofchallenge$challengearena.desc=A scroll of challenge has created an arena around you, denoted by a billowing red fog.\n\nWhile standing in the fog, your hunger will not increase and you will take 33%% less damage from all sources. If you have any other sources of damage reduction (such as armor), they will apply after the 33%% reduction.\n\nTurns remaining: %d.
items.scrolls.exotic.scrollofdivination.name=igartzapen eskuizkribua
items.scrolls.exotic.scrollofdivination.nothing_left=Ez dago ezer identifikatzeke!
items.scrolls.exotic.scrollofdivination.desc=Eskuizkribu honek era iraunkorrean identifikatuko ditu ausazko lau elementuen motak: Identifikatutako motak edabeen koloreak, eskuizkribuen errunak eta eraztunetako bitxiak izan daitezke. Identifikatutako elementuak ez dute zertan gainean dituzunak izan behar.
items.scrolls.exotic.scrollofdivination$wnddivination.desc=Zure igartzapen eskuizkribuak honako objektu hauek identifikatu ditu:
items.scrolls.exotic.scrollofdread.name=scroll of dread
items.scrolls.exotic.scrollofdread.desc=When read, this scroll will emit a flash of red light that will instill incredible terror in all enemies in your field of view. So great is this effect that they will rapidly try to flee from the entire dungeon, never to be seen again!\n\nJust like with terror, this effect can expire with time, or if the enemy is attacked.\n\nStrong-willed enemies, such as bosses, will be inflicted with regular terror instead.
items.scrolls.exotic.scrollofenchantment.name=enkantamendu-eskuizkribua
items.scrolls.exotic.scrollofenchantment.inv_title=Sorgindu objektua
items.scrolls.exotic.scrollofenchantment.weapon=Hautatu zure armari aplikatzeko enkantamendua.
@ -988,7 +1010,13 @@ items.scrolls.exotic.scrollofenchantment.cancel=ezeztatu
items.scrolls.exotic.scrollofenchantment.desc=Eskuizkribu honek arma edo armadura bati energia magiko boteretsua txertatuko dio. Irakurleak neurri batean txertatuko den magia erabaki dezake.
items.scrolls.exotic.scrollofforesight.name=aurreikuspen eskuizkribua
items.scrolls.exotic.scrollofforesight.desc=Eskuizkribu hau irakurtzean, irakurleak inguruneko xehetasunak argi eta garbi eta era jarraituan jasoko ditu. Efektua irauten duen bitartean bilatzea ez da beharrezkoa izango, irakurleak automatikoki antzemango baitu handitutako bilaketaren eremuan dagoen edozer.
items.scrolls.exotic.scrollofforesight.desc=After reading this scroll, the detail of nearby terrain will be constantly fed to the reader's mind in crystal clarity. This effect lasts for a considerable amount of time, and will reveal all hidden doors or traps, making searching unnecessary.
items.scrolls.exotic.scrollofmetamorphosis.name=scroll of metamorphosis
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Choose a talent to metamorphose.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Choose a new talent to replace your metamorphosed talent with.
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorphose talent
items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of three talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options.
items.scrolls.exotic.scrollofmysticalenergy.name=energia mistikoaren eskuizkribua
items.scrolls.exotic.scrollofmysticalenergy.desc=Pergamino honi estekatutako botere magiko gordinak, askatzean, erabiltzaileak tresnatutako artefaktuak kargatuko ditu denboran zehar.
@ -996,12 +1024,6 @@ items.scrolls.exotic.scrollofmysticalenergy.desc=Pergamino honi estekatutako bot
items.scrolls.exotic.scrollofpassage.name=pasabide eskuizkribua
items.scrolls.exotic.scrollofpassage.desc=Pergamino honetako xarmak goiko pisuko sarrera hurbilenera garraiatuko du irakurlea berehala. Erabilgarria oso denda batera azkar joateko.
items.scrolls.exotic.scrollofpetrification.name=harritze eskuizkribua
items.scrolls.exotic.scrollofpetrification.desc=Argi gorrizko distirak ikusgai dauden izakiak izuz itoko ditu eta tokian izoztuta geratuko dira.
items.scrolls.exotic.scrollofpolymorph.name=polimorfismoaren eskuizkribua
items.scrolls.exotic.scrollofpolymorph.desc=Eskuizkribu honek transmutazio magia indartsua dauka. Irakurtzean irakurlearentzat ikusgai dauden etsai guztiak ardi magiko bihurtuko dira!\n\nEraldaketa behin betikoa da, eragindako arerio guztiak erditik kenduz. Hala ere, etsai boteretsuek efektuari aurre egingo diote, eta eragindako etsaiek zeramatzaten objektuak galdu egiten dira.
items.scrolls.exotic.scrollofprismaticimage.name=irudi prismatikoaren eskuizkribua
items.scrolls.exotic.scrollofprismaticimage.desc=Eskuizkribu honetako sorginkeriak irakurlearen biki koloretsu bat sortuko du. Irudi prismatiko honek irakurlearen klon ahuldu bat da, antzeko defentsarekin baina osasun eta indar gutxiagorekin.\n\nIrudi prismatikoa ikusgai bilakatuko da etsaiak agertu bezain pronto eta irakurlea defendatzera ekingo dio.\n\nIrudi prismatikoren bat jada existitzen bada, eskuizkribu hau erabiltzeak guztiz sendatuko du.
@ -1013,8 +1035,14 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Eskuizkribu honek izugarrizko ene
###spells
items.spells.alchemize.name=alkimiarazi
items.spells.alchemize.enemy_near=Ezin duzu hori egin etsaiak inguruan dituzula.
items.spells.alchemize.desc=Sorginkeria honek energia alkimikoa kanalizatzen du, denbora labur batez energia gabeko lapikoan bazina bezala alkimia egitea ahalbidetuz.
items.spells.alchemize.prompt=Alchemize an Item
items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.
items.spells.alchemize$wndalchemizeitem.sell=Turn into %dg
items.spells.alchemize$wndalchemizeitem.sell_1=Turn 1 into %dg
items.spells.alchemize$wndalchemizeitem.sell_all=Turn all into %dg
items.spells.alchemize$wndalchemizeitem.energize=Turn into %d energy
items.spells.alchemize$wndalchemizeitem.energize_1=Turn 1 into %d energy
items.spells.alchemize$wndalchemizeitem.energize_all=Turn all into %d energy
items.spells.aquablast.name=ur buhunba
items.spells.aquablast.desc=Sorginkeria honek ur bolada bat sortuko du xedean. Ez da kaltea sortzeko bezain indartsua (ezta arerio kartsuengan), baina inguruan ura hedatuko da eta denbora batez boladaren erdian harrapatutako edozer zorabiatuko du.
@ -1046,7 +1074,7 @@ items.spells.spell.no_magic=Ezin dituzu sorginkeriak esan magiatik salbuetsita z
items.spells.magicalinfusion.name=infusio magikoa
items.spells.magicalinfusion.inv_title=Txertatu objektua
items.spells.magicalinfusion.infuse=Zure %s energia arkanoz txertatua dago!
items.spells.magicalinfusion.desc=Sorginkeria honek hobekuntza eskuizkribu baten botere magiko bera du, baina forma egonkorrago batean.\n\nObjektu bat ohi bezala hobetuko du, baina objektuak aurretik beste enkantamendu edo glifo bat bazuen, sorginkeria honek ez du ezabatuko.
items.spells.magicalinfusion.desc=This spell possesses the same magical power as a scroll of upgrade, but in a more stable form.\n\nIn addition to upgrading an item as normal it will never erase an enchantment on a weapon or a glyph on armor, including curses.
items.spells.magicalporter.name=garraiatzaile magikoa
items.spells.magicalporter.inv_title=Garraiatu elementu bat
@ -1065,11 +1093,27 @@ items.spells.reclaimtrap.desc=Sorginkeria honek DM-300aren energia mekanikoaren
items.spells.recycle.name=birziklatu
items.spells.recycle.inv_title=Birziklatu objektua
items.spells.recycle.recycled=Zure objektua honetara birziklatu da: %s.
items.spells.recycle.desc=Sorginkeria honek transmutazio magiaren forma ahul bat du. Ez du tresnerian eraginik izango, baina eskuizkribuak, edabeak, haziak edo erruna harriak transformatu ditzake, mota bereko ausazko beste zera batera.
items.spells.recycle.desc=This spell contains a lesser form of transmutation magic. While it won't work on equipment, this spell will transform a scroll, potion, seed, runestone, or tipped dart into a random item of the same type.
items.spells.summonelemental.name=summon elemental
items.spells.summonelemental.ac_imbue=TXERTATU
items.spells.summonelemental.summon_limit=You can only have one elemental summoned at a time.
items.spells.summonelemental.imbue_prompt=Imbue an item
items.spells.summonelemental.desc=This spell channels the energy of the elemental embers used to make it, and will allow you to summon a friendly elemental to fight with you! Only one elemental can be summoned at a time.
items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a weaker _newborn elemental_. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing its next summon to be a full power elemental!
items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, its next summon will be a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, its next summon will be a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, its next summon will be a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, its next summon will be a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.targetedspell.prompt=Hautatu jomuga bat
items.spells.targetedspell.inv_title=Txertatu objektua
items.spells.telekineticgrab.name=telekinetic grab
items.spells.telekineticgrab.cant_grab=You can't grab that.
items.spells.telekineticgrab.no_target=There's nothing to grab there.
items.spells.telekineticgrab.desc=This spell allows the caster to remotely grab any item from the ground, or any thrown weapon that's stuck to an enemy!\n\nIt can't be used to grab items that someone else owns, or to grab containers like chests.
items.spells.wildenergy.name=energia bortitza
items.spells.wildenergy.desc=Sorginkeria honek DM-300aren energia madarikatutik zerbait du. Esaterakoan, zartak eta tresnatuko artefaktuak kargatuko ditu, eta aldi berean zartaren ausazko madarikazio efektu bat askatuko du. Madarikatutako magia hau norantz bideratu aukeratu dezakezu.
@ -1666,6 +1710,9 @@ items.equipableitem.unequip_cursed=Ezin duzu madarikatutako zerbait kendu!
items.equipableitem.ac_equip=TRESNATU
items.equipableitem.ac_unequip=DESTRESNATU
items.energycrystal.name=energy crystal
items.energycrystal.desc=A collection of small magical crystals, filled with alchemical energy.\n\nThese crystals are the most common ingredient in alchemy recipes and can be produced at an alchemy pot by scrapping consumable items.
items.gold.name=Urrea
items.gold.desc=Urrezko txanpon pila bat. Jaso urrezko txanponak gero denda batean erabiltzeko.

View File

@ -104,13 +104,13 @@ items.armor.clotharmor.desc=Tämä kevyt panssari tarjoaa perussuojauksen.
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.no_enemies=Vihollisia ei ole näkyvissä
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability.
items.armor.leatherarmor.name=nahkapanssari
items.armor.leatherarmor.desc=Parkitusta hirviönnahasta tehty panssari. Ei niin kevyt kuin kangaspanssari, mutta tarjoaa paremman suojauksen.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability.
items.armor.mailarmor.name=rengaspanssari
items.armor.mailarmor.desc=Toisiinsa lukittuvat metallirenkaat muodostavat kovan, mutta joustavan haarniskan.
@ -119,27 +119,30 @@ items.armor.platearmor.name=levypanssari
items.armor.platearmor.desc=Valtavat metallilevyt on yhdistetty panssariksi, joka tarjoaa lähes läpäisemättömän suojauksen niille seikkailijoille, jotka jaksavat kannatella sen murskaavan painon.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability.
items.armor.scalearmor.name=suomupanssari
items.armor.scalearmor.desc=Nahkaiseen liiviin ommellut metallisuomut muodostavat joustavan ja hyvin suojaavan panssarin.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability.
###artifacts
items.artifacts.alchemiststoolkit.name=alkemistin työvälinesarja
items.artifacts.alchemiststoolkit.ac_brew=HAUDUTA
items.artifacts.alchemiststoolkit.ac_energize=ENERGIZE
items.artifacts.alchemiststoolkit.not_ready=Työvälinesarjasi ei ole vielä lämmennyt tarpeeksi.
items.artifacts.alchemiststoolkit.cursed=Kirottu työvälinesarjasi estää sinua käyttämästä alkemiaa!
items.artifacts.alchemiststoolkit.enemy_near=Et voi tehdä sitä vihollisten läheisyydessä.
items.artifacts.alchemiststoolkit.full=Työvälinesarjasi on täysin latautunut!
items.artifacts.alchemiststoolkit.desc=Tämä työvälinesarja sisältää joitakin nesteitä, yrttejä ja sekoituspullon alkemian käyttämiseen milloin vain.
items.artifacts.alchemiststoolkit.need_energy=You need at least 5 energy for that.
items.artifacts.alchemiststoolkit.energize_desc=Every 5 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use?
items.artifacts.alchemiststoolkit.energize_1=5 energy: +1 level
items.artifacts.alchemiststoolkit.energize_all=%1$d energy: +%2$d levels
items.artifacts.alchemiststoolkit.desc=This toolkit contains a number of reagents and herbs along with a small mixing vial, allowing for alchemy on-the-go. The vial contains what looks like alchemical energy crystals in liquid form.
items.artifacts.alchemiststoolkit.desc_cursed=Kirottu työvälinesarja on tarrautunut sinuun ja estää sinua käyttämästä alkemiaa.
items.artifacts.alchemiststoolkit.desc_warming=Työvälinesarja lämpenee ja on valmis käytettäväksi saatuasi tarpeeksi kokemusta.
items.artifacts.alchemiststoolkit.desc_hint=Kantamasi alkemistin työvälinesarja saa hitaasti energiaa saadessasi kokemusta. Ehkä sitä voisi parannella alkemiapadan avulla?
items.artifacts.alchemiststoolkit.desc_warming=The toolkit is currently warming up, and will be ready to use after a little while.
items.artifacts.alchemiststoolkit.desc_hint=The equipped toolkit is slowly generating alchemical energy as you gain experience. It looks like the mixture in the vial could be enhanced by adding energy crystals to it.
items.artifacts.artifact.cannot_wear_two=Et voi pitää kahta samaa artefaktia.
items.artifacts.artifact.equip_cursed=Artefakti sitoutuu kivuliaasti sinuun.
@ -315,6 +318,7 @@ items.artifacts.etherealchains.desc_equipped=Kahleet lepäävät vyötäisilläs
items.artifacts.etherealchains$chainsrecharge.levelup=Kahleesi vahvistuvat!
items.artifacts.hornofplenty.name=runsaudensarvi
items.artifacts.hornofplenty.ac_snack=SNACK
items.artifacts.hornofplenty.ac_eat=SYÖ
items.artifacts.hornofplenty.ac_store=VARASTOI
items.artifacts.hornofplenty.eat=Syöt runsaudensarvestasi.
@ -325,7 +329,7 @@ items.artifacts.hornofplenty.reject=Sarvesi yökkää keittämättömälle mieto
items.artifacts.hornofplenty.maxlevel=Sarvesi on kuluttanut kaiken mahdollisen ruuan!
items.artifacts.hornofplenty.levelup=Sarvi kuluttaa ruokauhrisi ja vahvistuu!
items.artifacts.hornofplenty.feed=Sarvi kuluttaa ruokauhrisi.
items.artifacts.hornofplenty.desc=Tähän sarveen ei voi puhaltaa, mutta sen sijaan se näyttäisi täyttyvän ruuasta tutkiessasi luolastoa ja saadessasi kokemusta.
items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food as you adventure and gain experience. You can consume each charge individually as a snack, or eat until you're full.
items.artifacts.hornofplenty.desc_hint=Sarvea voisi ehkä vahvistaa uhraamalla sille ruokaa.
items.artifacts.hornofplenty.desc_cursed=Kirottu sarvi on sitonut itsensä kylkeesi ja näyttää innokkaalta ottamaan ruokaa sen tuottamisen sijaan.
@ -715,15 +719,17 @@ items.potions.exotic.exoticpotion.bistre=eksoottinen rusehtava taikajuoma
items.potions.exotic.exoticpotion.indigo=eksoottinen indigonsininen taikajuoma
items.potions.exotic.exoticpotion.silver=eksoottinen hopeanvärinen taikajuoma
items.potions.exotic.exoticpotion.unknown_desc=Tämä pyöreä pullo sisältää rakeista värikästä nestettä. Se vaikuttaisi olevan peräisin joltain tuntemattomalta maalta. Mitähän tapahtuu, jos se juodaan tai heitetään?
items.potions.exotic.potionofadrenalinesurge.name=adrenaliinikuohun taikajuoma
items.potions.exotic.potionofadrenalinesurge.desc=Tämä väkevä neste antaa sinulle suuremman kuohun vahvuutta, joka häviää jonkin ajan kuluttua.
items.potions.exotic.exoticpotion.warning=Do you really want to cancel this potion usage? It will be consumed anyway.
items.potions.exotic.exoticpotion.yes=Kyllä, olen varma
items.potions.exotic.exoticpotion.no=Ei, muutin mieleni
items.potions.exotic.potionofcleansing.name=puhdistuksen taikajuoma
items.potions.exotic.potionofcleansing.desc=Tämä voimakas sekoitus neutraloi täysin kaikki vahingolliset vaikutukset sen juojaan. Se voidaan myös heittää valitun kohteen puhdistamiseksi.
items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well.
items.potions.exotic.potionofcleansing$cleanse.name=Cleansed
items.potions.exotic.potionofcleansing$cleanse.desc=A potion of cleansing is granting this character temporary immunity from all harmful effects!\n\nTurns remaining: %s.
items.potions.exotic.potionofcorrosivegas.name=syövyttävän kaasun taikajuoma
items.potions.exotic.potionofcorrosivegas.desc=Tämän paineistetun lasipullon hajottaminen tai korkkaaminen saa sen sisällön räjähtämään tappavaksi pilveksi syövyttävää ruosteenväristä kaasua. Kaasu ei ole kuitenkaan kovin tiheää ja haihtuu nopeasti.
items.potions.exotic.potionofcorrosivegas.desc=Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of corrosive rust-colored gas. The gas spreads more quickly than toxic gas and is more deadly, but also won't last as long.
items.potions.exotic.potionofdragonsbreath.name=lohikäärmeen henkäyksen taikajuoma
items.potions.exotic.potionofdragonsbreath.prompt=Valitse ruutu poltettavaksi
@ -732,17 +738,23 @@ items.potions.exotic.potionofdragonsbreath.desc=Tämä pullo sisältää epätav
items.potions.exotic.potionofearthenarmor.name=maan panssarin taikajuoma
items.potions.exotic.potionofearthenarmor.desc=Lamauttamisen sijaan tällä nesteellä on kovettava vaikutus ihoon, joka muuttuu väliaikaiseksi luonnolliseksi panssariksi.
items.potions.exotic.potionofholyfuror.name=pyhän raivon taikajuoma
items.potions.exotic.potionofholyfuror.desc=Nestemäiseen muotoon tiivistettyä pyhää voimaa, joka siunaa juojansa pitkäksi aikaa.
items.potions.exotic.potionofdivineinspiration.name=potion of divine inspiration
items.potions.exotic.potionofdivineinspiration.no_more_points=You can't gain any more bonus talent points.
items.potions.exotic.potionofdivineinspiration.select_tier=Select a talent tier to gain two bonus points in. You must have unlocked the tier to be able to spend the points.
items.potions.exotic.potionofdivineinspiration.bonus=+2 Talent Points!
items.potions.exotic.potionofdivineinspiration.desc=The power of holy energy reduced to liquid form, this draught will imbue the drinker with divine power, granting them two bonus talent points in a tier of their choosing.\n\nThis potion can only be used once for each talent tier.
items.potions.exotic.potionofmagicalsight.name=taikanäön taikajuoma
items.potions.exotic.potionofmagicalsight.desc=Aistisi tarkentuvat uskomattoman tarkoiksi juotuasi tämän juoman, mahdollistaen seinien läpi näkemisen!
items.potions.exotic.potionofmagicalsight.desc=After drinking this, your senses will be briefly heightened to incredible levels, increasing your vision range and allowing you to see through walls!
items.potions.exotic.potionofmastery.name=potion of mastery
items.potions.exotic.potionofmastery.desc=Rather than granting raw strength, this potion will instead attune the muscles of the user to a particular item. This will make that item easier to use, as if the drinker had practised with it and built muscle memory.\n\nThe chosen weapon or armor will require 2 less strength to use. This potion can only be used once on each item.
items.potions.exotic.potionofshielding.name=suojauksen taikajuoma
items.potions.exotic.potionofshielding.desc=Elinvoiman palauttamisen sijaan tämä juoma luo kestävän kilven juojansa ympärille, mikä suojaa suurelta määrältä vahinkoa.
items.potions.exotic.potionofshroudingfog.name=peittävän sumun taikajuoma
items.potions.exotic.potionofshroudingfog.desc=Tässä pullossa oleva neste purkautuu tiheäksi sumuksi joutuessaan kosketuksiin ilman kanssa, mikä laskee näkyvyyden nollaan.
items.potions.exotic.potionofshroudingfog.desc=When exposed to air, the liquid in this flask will produce a thick smoky fog which quickly spreads and blocks the vision of your enemies.
items.potions.exotic.potionofsnapfreeze.name=pikajäädytyksen taikajuoma
items.potions.exotic.potionofsnapfreeze.desc=Tässä juomassa oleva kemikaali reagoi agressiivisesti ilman kanssa, välittömästi jäädyttäen ja juurruttaen kaiken välittömässä läheisyydessä.
@ -751,7 +763,7 @@ items.potions.exotic.potionofstamina.name=kestävyyden taikajuoma
items.potions.exotic.potionofstamina.desc=Tämän makeahkon nesteen juominen antaa sinulle pitkään kestävän kuohun adrenaliinia, mahdollistaen nopeammin juoksemisen pitkän aikaa.
items.potions.exotic.potionofstormclouds.name=myrskypilvien taikajuoma
items.potions.exotic.potionofstormclouds.desc=Tämän taikajuoman heittäminen vapauttaa pilven tiheää höyryä, joka tiivistyy ja sataa aaltona ympäristöön. Lähes koko lattia peittyy veteen ja ansat hajoavat.
items.potions.exotic.potionofstormclouds.desc=Throwing this potion will create a quickly-spreading cloud of concentrated vapor, which will condense and pour down onto the environment. Most terrain will be converted to water, and traps will be overwhelmed and break.
@ -773,10 +785,10 @@ items.quest.embers.name=elementaalin kekäleitä
items.quest.embers.desc=Erityisiä kekäleitä, joita saa vain nuorilta tulielementaaleilta. Ne säteilevät lämpöenergiaa.
items.quest.gooblob.name=limamöykky
items.quest.gooblob.desc=Mätämömmön kuollessa siitä irronnut hyllyvä limamöykky. Se on kuin iso pallo hyytelöä, vaikka et uskaltaisi mitenkään syödä sitä.\n\nSe ei tee itsessään mitään, mutta voi olla hyödyllinen yhdistettynä joihinkin taikajuomiin tai pommiin. Sen voisi myös ainakin myydä kohtuulliseen hintaan.
items.quest.gooblob.desc=A jiggly blob of goop, split off from Goo as it died. It's almost like a big ball of jelly, though you wouldn't dare eat it.\n\nIt does nothing on its own, but it might be useful when combined with certain potions, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.metalshard.name=kirottu metallisirpale
items.quest.metalshard.desc=DM-300:sta sen tuhoutuessa irronnut sirpale ruosteista kirottua metallia. Voit tuntea pahansuovan taikuuden piilevän siinä.\n\nSe ei tee itsessään mitään, mutta voi olla hyödyllinen yhdistettynä joihinkin kääröihin tai pommiin. Sen voisi myös ainakin myydä kohtuulliseen hintaan.
items.quest.metalshard.desc=A shard of rusted cursed metal, which broke off DM-300 as it was destroyed. You can feel an inactive malevolent magic within it.\n\nIt does nothing on its own, but it might be useful when combined with certain scrolls, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.pickaxe.name=hakku
items.quest.pickaxe.ac_mine=KAIVA
@ -934,7 +946,7 @@ items.scrolls.scrollofterror.name=kauhun käärö
items.scrolls.scrollofterror.none=Käärö väläyttää mahtavan väläyksen punaista valoa.
items.scrolls.scrollofterror.one=Käärö väläyttää mahtavan väläyksen punaista valoa, ja %s pakenee!
items.scrolls.scrollofterror.many=Käärö väläyttää mahtavan väläyksen punaista valoa, ja hirviöt pakenevat!
items.scrolls.scrollofterror.desc=Punainen valonväläys täyttää kaikki näkyvissäsi olevat viholliset kauhulla, joten ne kääntävät selkänsä sinulle ja pakenevat. Pakenevan vihollisen kimppuun hyökkääminen lyhentää vaikutusta.
items.scrolls.scrollofterror.desc=When read, this scroll will emit a flash of red light that will overwhelm all enemies in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will shorten the effect.
items.scrolls.scrolloftransmutation.name=muunnoksen käärö
items.scrolls.scrolloftransmutation.inv_title=Muunna esine
@ -965,20 +977,30 @@ items.scrolls.exotic.exoticscroll.odal=eksoottinen ODAL-käärö
items.scrolls.exotic.exoticscroll.tiwaz=eksoottinen TIWAZ-käärö
items.scrolls.exotic.exoticscroll.unknown_desc=Tälle mustalle pergamentille on kirjoitettu tuntematon hohtava maaginen riimu. Se vaikuttaisi olevan peräisin joltain tuntemattomalta maalta. Mitähän tapahtuu, kun se luetaan ääneen?
items.scrolls.exotic.scrollofaffection.name=lumon käärö
items.scrolls.exotic.scrollofaffection.desc=Tämän käärön lukeminen päästää ilmoille houkuttelevan naurun, joka lumoaa kaikki sen kuulevat.
items.scrolls.exotic.scrollofsirenssong.name=scroll of siren's song
items.scrolls.exotic.scrollofsirenssong.prompt=Valitse kohde
items.scrolls.exotic.scrollofsirenssong.no_target=The scroll activates without a target
items.scrolls.exotic.scrollofsirenssong.cancel=You must choose a target
items.scrolls.exotic.scrollofsirenssong.desc=Reading this scroll emits an alluring melody which will enthrall a targeted enemy, permanently turning them into an ally! Other enemies who hear it will be temporarily charmed.\n\nParticularly strong enemies can resist the enthrall effect, and will be charmed instead.
items.scrolls.exotic.scrollofsirenssong$enthralled.name=Enthralled
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=This creature has been bewitched by the magic of a scroll of siren's song.\n\nAn enthralled character is permanently your ally, and will fight any enemies they encounter.
items.scrolls.exotic.scrollofantimagic.name=vastataian käärö
items.scrolls.exotic.scrollofantimagic.desc=Kääröön sidottu loitsu ympyröi sinut maagisella kentällä, joka väliaikaisesti estää sekä vahingolliset että hyödylliset maagiset vaikutukset.
items.scrolls.exotic.scrollofconfusion.name=sekavuuden käärö
items.scrolls.exotic.scrollofconfusion.desc=Ääneen luettuna tämä käärö vapauttaa sekoittavaa taikuutta jokaiseen näkyvissä olevaan kohteeseen, sokaisten ja sekoittaen ne.
items.scrolls.exotic.scrollofchallenge.name=scroll of challenge
items.scrolls.exotic.scrollofchallenge.desc=When read aloud, this scroll will unleash a great roar that draws enemies to the user while simultaneously creating a small arena around them.\n\nAs long as the reader stays in this arena they will take 33% less damage from all sources (this is applied before other forms of damage reduction), and they will not lose satiety.\n\nThe size of the arena will scale with the size of the area the reader is in. It will be particularly small in some boss areas.
items.scrolls.exotic.scrollofchallenge$challengearena.name=Challenge Arena
items.scrolls.exotic.scrollofchallenge$challengearena.desc=A scroll of challenge has created an arena around you, denoted by a billowing red fog.\n\nWhile standing in the fog, your hunger will not increase and you will take 33%% less damage from all sources. If you have any other sources of damage reduction (such as armor), they will apply after the 33%% reduction.\n\nTurns remaining: %d.
items.scrolls.exotic.scrollofdivination.name=selvännäön käärö
items.scrolls.exotic.scrollofdivination.nothing_left=Mitään ei ole jäljellä tunnistettavaksi!
items.scrolls.exotic.scrollofdivination.desc=Tämä käärö tunnistaa neljä satunnaista esineen tyyppiä. Nämä voivat olla taikajuomien värejä, kääröjen riimuja tai sormuksen jalokiviä. Tunnistetut esineiden tyypit eivät ole välttämättä kantamiesi esineiden joukosta.
items.scrolls.exotic.scrollofdivination$wnddivination.desc=Selvännäön käärösi tunnistaa seuraavat esineet:
items.scrolls.exotic.scrollofdread.name=scroll of dread
items.scrolls.exotic.scrollofdread.desc=When read, this scroll will emit a flash of red light that will instill incredible terror in all enemies in your field of view. So great is this effect that they will rapidly try to flee from the entire dungeon, never to be seen again!\n\nJust like with terror, this effect can expire with time, or if the enemy is attacked.\n\nStrong-willed enemies, such as bosses, will be inflicted with regular terror instead.
items.scrolls.exotic.scrollofenchantment.name=lumouksen käärö
items.scrolls.exotic.scrollofenchantment.inv_title=Lumoa esine
items.scrolls.exotic.scrollofenchantment.weapon=Valitse lumous aseeseesi.
@ -988,7 +1010,13 @@ items.scrolls.exotic.scrollofenchantment.cancel=peruuta
items.scrolls.exotic.scrollofenchantment.desc=Tämä käärö sitoo väkevän taikavoiman aseeseen tai panssariin. Käärön lukijalla on jonkin verran valinnanvaraa taikuuden tyyppiin.
items.scrolls.exotic.scrollofforesight.name=aavistuksen käärö
items.scrolls.exotic.scrollofforesight.desc=Tämän käärön lukeminen saa yksityiskohdat ympäristöstä syöttymään kristallinkirkkaina lukijan mieleen. Tutkimista ei tarvita vaikutuksen aikana, sillä lukija havaitsee automaattisesti kaiken pidemmänkienkin etäisyyksien päästä.
items.scrolls.exotic.scrollofforesight.desc=After reading this scroll, the detail of nearby terrain will be constantly fed to the reader's mind in crystal clarity. This effect lasts for a considerable amount of time, and will reveal all hidden doors or traps, making searching unnecessary.
items.scrolls.exotic.scrollofmetamorphosis.name=scroll of metamorphosis
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Choose a talent to metamorphose.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Choose a new talent to replace your metamorphosed talent with.
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorphose talent
items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of three talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options.
items.scrolls.exotic.scrollofmysticalenergy.name=mystisen energian käärö
items.scrolls.exotic.scrollofmysticalenergy.desc=Tähän pergamenttiin sidottu raaka taikavoima lataa luettaessa lukijansa käytössä olevia artefakteja ajan myötä.
@ -996,12 +1024,6 @@ items.scrolls.exotic.scrollofmysticalenergy.desc=Tähän pergamenttiin sidottu r
items.scrolls.exotic.scrollofpassage.name=kulkemisen käärö
items.scrolls.exotic.scrollofpassage.desc=Tähän pergamenttiin sidottu loitsu siirtää lukijansa lähimmän yläpuolella olevan luolaston alueen sisäänkäynnin luokse, mikä on todella kätevää nopeasti kauppaan pääsemiseen.
items.scrolls.exotic.scrollofpetrification.name=kangistumisen käärö
items.scrolls.exotic.scrollofpetrification.desc=Punaisen valon väläys täyttää näkyvissä olevat viholliset niin suurella kauhulla, että ne kangistuvat pelosta paikalleen.
items.scrolls.exotic.scrollofpolymorph.name=muodonmuutoksen käärö
items.scrolls.exotic.scrollofpolymorph.desc=Tähän kääröön on sidottu voimakas muodonmuutosloitsu. Sen vapauttaminen muuttaa kaikki lukijan näköpiirissä olevat viholliset maagisiksi lampaiksi!\n\nMuodonmuutos on peruuttamaton, mikä eliminoi kaikki loitsun vaikutuksen alle tulleet olennot. Voimakkaat viholliset voivat vastustaa loitsua ja kaikki muuttuneiden vihollisten kantamat esineet tuhoutuvat.
items.scrolls.exotic.scrollofprismaticimage.name=prismaattisen heijastuksen käärö
items.scrolls.exotic.scrollofprismaticimage.desc=Tähän kääröön sidottu loitsu luo värikkään illuusiokopion lukijastaan. Tämä prismaattinen heijastus toimii lukijan heikompana kloonina samankaltaisella puolustustaidolla, mutta vähemmällä elinvoimalla ja vahingolla.\n\nPrismaattinen heijastus näyttäytyy vihollisten läsnäollessa ja yrittää puolustaa käärön lukijaa.\n\nJos prismaattinen heijastus on jo olemassa, käärön lukeminen parantaa sen täysin.
@ -1013,8 +1035,14 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Tämä käärö sisältää uskom
###spells
items.spells.alchemize.name=pika-alkemia
items.spells.alchemize.enemy_near=Et voi tehdä sitä vihollisten läheisyydessä.
items.spells.alchemize.desc=Tämä loitsu kanavoi alkemiaan soveltuvaa energiaa, mahdollistaen samankaltaisen alkemian vähäksi aikaa kuin mitä energiattomalla alkemiapadalla saa aikaan.
items.spells.alchemize.prompt=Alchemize an Item
items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.
items.spells.alchemize$wndalchemizeitem.sell=Turn into %dg
items.spells.alchemize$wndalchemizeitem.sell_1=Turn 1 into %dg
items.spells.alchemize$wndalchemizeitem.sell_all=Turn all into %dg
items.spells.alchemize$wndalchemizeitem.energize=Turn into %d energy
items.spells.alchemize$wndalchemizeitem.energize_1=Turn 1 into %d energy
items.spells.alchemize$wndalchemizeitem.energize_all=Turn all into %d energy
items.spells.aquablast.name=vesikuohu
items.spells.aquablast.desc=Tämä loitsu luo kuohun vettä valittuun ruutuun. Kuohu ei ole tarpeeksi voimakas vahingoittamaan edes vedelle herkkiä vihollisia, mutta peittää lähiympäristön lattian veteen ja tainnuttaa kuohun keskelle joutuvat viholliset.
@ -1046,7 +1074,7 @@ items.spells.spell.no_magic=Et voi loitsia ollessasi immuuni magialle.
items.spells.magicalinfusion.name=maaginen lumous
items.spells.magicalinfusion.inv_title=Valitse esine lumottavaksi
items.spells.magicalinfusion.infuse=%s on lumottu mystisellä energialla!
items.spells.magicalinfusion.desc=Tämä loitsu sisältää parannuksen käärön kaltaista taikuutta, mutta huomattavasti vakaammassa muodossa.\n\nEsineen parantamisen lisäksi se ei koskaan pyyhi pois aseen lumousta tai panssarin glyyfiä.
items.spells.magicalinfusion.desc=This spell possesses the same magical power as a scroll of upgrade, but in a more stable form.\n\nIn addition to upgrading an item as normal it will never erase an enchantment on a weapon or a glyph on armor, including curses.
items.spells.magicalporter.name=siirtotaika
items.spells.magicalporter.inv_title=Siirrä esine
@ -1065,11 +1093,27 @@ items.spells.reclaimtrap.desc=Tämä loitsu sisältää DM-300:n energian jään
items.spells.recycle.name=muutosmanaus
items.spells.recycle.inv_title=Muuta esine
items.spells.recycle.recycled=Esineesi muuttui. Siitä tuli %s.
items.spells.recycle.desc=Tämä loitsu sisältää heikon muodonmuutostaikuuden muodon. Vaikka se ei toimi varusteisiin, se voi muuttaa käärön, taikajuoman, siemenen tai riimukiven satunnaiseksi samaa tyyppiä olevaksi esineeksi.
items.spells.recycle.desc=This spell contains a lesser form of transmutation magic. While it won't work on equipment, this spell will transform a scroll, potion, seed, runestone, or tipped dart into a random item of the same type.
items.spells.summonelemental.name=summon elemental
items.spells.summonelemental.ac_imbue=YHDISTÄ
items.spells.summonelemental.summon_limit=You can only have one elemental summoned at a time.
items.spells.summonelemental.imbue_prompt=Imbue an item
items.spells.summonelemental.desc=This spell channels the energy of the elemental embers used to make it, and will allow you to summon a friendly elemental to fight with you! Only one elemental can be summoned at a time.
items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a weaker _newborn elemental_. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing its next summon to be a full power elemental!
items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, its next summon will be a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, its next summon will be a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, its next summon will be a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, its next summon will be a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.targetedspell.prompt=Valitse kohde
items.spells.targetedspell.inv_title=Valitse esine lumottavaksi
items.spells.telekineticgrab.name=telekinetic grab
items.spells.telekineticgrab.cant_grab=You can't grab that.
items.spells.telekineticgrab.no_target=There's nothing to grab there.
items.spells.telekineticgrab.desc=This spell allows the caster to remotely grab any item from the ground, or any thrown weapon that's stuck to an enemy!\n\nIt can't be used to grab items that someone else owns, or to grab containers like chests.
items.spells.wildenergy.name=kesytön voima
items.spells.wildenergy.desc=Tähän loitsuun on sidottu jonkin verran DM-300:n kirottua voimaa. Vapautuessaan se lataa sauvojasi ja artefaktejasi ja vapauttaa satunnaisen kirouksen vaikutuksen. Voit kuitenkin valita suunnan tämän kirotun taikuuden vapautumiselle.
@ -1666,6 +1710,9 @@ items.equipableitem.unequip_cursed=Et voi ottaa pois kirottua esinettä!
items.equipableitem.ac_equip=KÄYTÄ
items.equipableitem.ac_unequip=POISTA KÄYTÖSTÄ
items.energycrystal.name=energy crystal
items.energycrystal.desc=A collection of small magical crystals, filled with alchemical energy.\n\nThese crystals are the most common ingredient in alchemy recipes and can be produced at an alchemy pot by scrapping consumable items.
items.gold.name=kultaa
items.gold.desc=Kasa kultakolikoita. Kerää kolikoita kuluttaaksesi ne myöhemmin kaupassa.

View File

@ -104,13 +104,13 @@ items.armor.clotharmor.desc=Cette armure légère offre une protection succincte
items.armor.huntressarmor.name=cape de héros
items.armor.huntressarmor.no_enemies=Pas d'ennemis en vue
items.armor.huntressarmor.desc=En portant cette cape, la chasseresse peut exécuter une capacité spéciale:
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability.
items.armor.leatherarmor.name=armure de cuir
items.armor.leatherarmor.desc=Armure faite de peaux de monstre tannées. Pas aussi légère qu'une tunique, mais elle offre une meilleure protection.
items.armor.magearmor.name=robe de héros
items.armor.magearmor.desc=En portant cette superbe robe, le mage peut exécuter une capacité spéciale:
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability.
items.armor.mailarmor.name=armure de mailles
items.armor.mailarmor.desc=De fins anneaux de métal reliés entre eux pour en faire une armure solide mais flexible.
@ -119,27 +119,30 @@ items.armor.platearmor.name=armure de plates
items.armor.platearmor.desc=D'énormes plaques de métal jointes formant une armure offrant une protection inégalée aux aventuriers assez forts pour supporter son poids éreintant.
items.armor.roguearmor.name=tunique de héros
items.armor.roguearmor.desc=En portant cette sombre tunique, le voleur peut exécuter une capacité spéciale:
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability.
items.armor.scalearmor.name=armure d'écailles
items.armor.scalearmor.desc=Les écailles de métal fixées sur cette veste de cuir en font une armure souple offrant une protection efficace.
items.armor.warriorarmor.name=armure de héros
items.armor.warriorarmor.desc=Même si cette armure paraît très lourde, elle permet aux guerriers d'exécuter une capacité spéciale:
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability.
###artifacts
items.artifacts.alchemiststoolkit.name=Nécessaire d'alchimie
items.artifacts.alchemiststoolkit.ac_brew=BRASSER
items.artifacts.alchemiststoolkit.ac_energize=ENERGIZE
items.artifacts.alchemiststoolkit.not_ready=Votre nécessaire n'a pas terminé de chauffer.
items.artifacts.alchemiststoolkit.cursed=Votre nécessaire maudit vous empêche d'utiliser l'alchimie!
items.artifacts.alchemiststoolkit.enemy_near=Vous ne pouvez pas faire ça avec des ennemis à proximité.
items.artifacts.alchemiststoolkit.full=Votre nécessaire est à son énergie maximum !
items.artifacts.alchemiststoolkit.desc=Ce nécessaire contient un certain nombre de réactifs et d'herbes, ainsi qu'une petite fiole de mélange, permettant une alchimie instantanée.
items.artifacts.alchemiststoolkit.need_energy=You need at least 5 energy for that.
items.artifacts.alchemiststoolkit.energize_desc=Every 5 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use?
items.artifacts.alchemiststoolkit.energize_1=5 energy: +1 level
items.artifacts.alchemiststoolkit.energize_all=%1$d energy: +%2$d levels
items.artifacts.alchemiststoolkit.desc=This toolkit contains a number of reagents and herbs along with a small mixing vial, allowing for alchemy on-the-go. The vial contains what looks like alchemical energy crystals in liquid form.
items.artifacts.alchemiststoolkit.desc_cursed=Le nécessaire maudit s'est lié à vous et refuse de vous laisser utiliser l'alchimie.
items.artifacts.alchemiststoolkit.desc_warming=Le nécessaire est en train de chauffer et sera prêt à être utilisé une fois que vous aurez acquis de l'expérience.
items.artifacts.alchemiststoolkit.desc_hint=Le nécessaire équipé génère lentement de l'énergie alchimique à mesure que vous gagnez de l'expérience. Peut-être pourrait-il être amélioré avec un pot d'alchimie?
items.artifacts.alchemiststoolkit.desc_warming=The toolkit is currently warming up, and will be ready to use after a little while.
items.artifacts.alchemiststoolkit.desc_hint=The equipped toolkit is slowly generating alchemical energy as you gain experience. It looks like the mixture in the vial could be enhanced by adding energy crystals to it.
items.artifacts.artifact.cannot_wear_two=Vous ne pouvez pas porter deux exemplaires du même artefact.
items.artifacts.artifact.equip_cursed=L'artefact se lie à vous douloureusement.
@ -315,6 +318,7 @@ items.artifacts.etherealchains.desc_equipped=La chaîne repose à vos côtés, s
items.artifacts.etherealchains$chainsrecharge.levelup=Votre chaîne se renforce !
items.artifacts.hornofplenty.name=corne d'abondance
items.artifacts.hornofplenty.ac_snack=SNACK
items.artifacts.hornofplenty.ac_eat=MANGER
items.artifacts.hornofplenty.ac_store=STOCKER
items.artifacts.hornofplenty.eat=Vous mangez la nourriture de la corne.
@ -325,7 +329,7 @@ items.artifacts.hornofplenty.reject=La corne rejette le fruifade cru.
items.artifacts.hornofplenty.maxlevel=Votre corne ne peut plus contenir de nourriture supplémentaire !
items.artifacts.hornofplenty.levelup=La corne consomme votre offrande et devient plus puissante !
items.artifacts.hornofplenty.feed=La corne consomme votre offrande de nourriture.
items.artifacts.hornofplenty.desc=On ne peut pas souffler dans cette corne, mais elle semble plutôt se remplir de nourriture à mesure que vous explorez et gagnez de l'expérience.
items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food as you adventure and gain experience. You can consume each charge individually as a snack, or eat until you're full.
items.artifacts.hornofplenty.desc_hint=Peut-être y a-t-il un moyen d'augmenter le pouvoir de la corne en lui donnant l'énergie de votre nourriture.
items.artifacts.hornofplenty.desc_cursed=La corne maudite s'est attaché à votre flanc, elle semble plus avide de votre nourriture qu'elle ne peut en produire.
@ -687,7 +691,7 @@ items.potions.elixirs.elixirofhoneyedhealing.name=élixir de guérison mielleux
items.potions.elixirs.elixirofhoneyedhealing.desc=Cet élixir combine la guérison avec la douceur du miel. Une fois bu, il satisfera une petite quantité de faim, mais il peut aussi être lancé pour soigner un allié.\n\nLes créatures ayant une affinité pour le miel pourraient être pacifiées si cet objet est utilisé sur elles.
items.potions.elixirs.elixiroficytouch.name=élixir de toucher glacé
items.potions.elixirs.elixiroficytouch.desc=Une fois consommé, cet élixir permettra au buveur de récupérer la chaleur des ennemis qu'il attaque. Cet effet rendra le buveur immunisé contre le froid et lui permettra de refroidir ses ennemis lors d'attaques physiques.
items.potions.elixirs.elixiroficytouch.desc=Une fois consommé, cet élixir vous permettra d'absorber la chaleur des ennemi-es que vous attaquez. Vous serez immunisés contre le froid et vous refroidirez vos ennemi-es avec vos attaques physiques.
items.potions.elixirs.elixirofmight.name=élixir de puissance
items.potions.elixirs.elixirofmight.msg_1=+1 force, +%d points de vie
@ -715,15 +719,17 @@ items.potions.exotic.exoticpotion.bistre=potion brune exotique
items.potions.exotic.exoticpotion.indigo=potion indigo exotique
items.potions.exotic.exoticpotion.silver=potion argentée exotique
items.potions.exotic.exoticpotion.unknown_desc=Cette fiole ronde contient un liquide granuleux coloré. Il semble étranger a cette terre, qui sait ce que qu'il peut faire quand bu ou lancé?
items.potions.exotic.potionofadrenalinesurge.name=potion d'afflux d'adrénaline
items.potions.exotic.potionofadrenalinesurge.desc=Ce liquide puissant va vous donner un grand boost de force qui disparaît après une période de temps prolongée.
items.potions.exotic.exoticpotion.warning=Do you really want to cancel this potion usage? It will be consumed anyway.
items.potions.exotic.exoticpotion.yes=Oui, je suis sûr
items.potions.exotic.exoticpotion.no=Non, j'ai changé d'avis
items.potions.exotic.potionofcleansing.name=potion purificatrice
items.potions.exotic.potionofcleansing.desc=Ce réactif puissant neutralisera complètement tous les effets néfastes sur le buveur lorsqu'il est bu. Il peut également être lancé sur une cible pour la nettoyer.
items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well.
items.potions.exotic.potionofcleansing$cleanse.name=Cleansed
items.potions.exotic.potionofcleansing$cleanse.desc=A potion of cleansing is granting this character temporary immunity from all harmful effects!\n\nTurns remaining: %s.
items.potions.exotic.potionofcorrosivegas.name=potion de gaz corrosif
items.potions.exotic.potionofcorrosivegas.desc=Déboucher ou éclater ce verre pressurisé va faire exploser son contenu en un nuage mortel de gaz corrosif de couleur rouille. Le gaz est cependant moins concentré, et ne restera pas pour longtemps.
items.potions.exotic.potionofcorrosivegas.desc=Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of corrosive rust-colored gas. The gas spreads more quickly than toxic gas and is more deadly, but also won't last as long.
items.potions.exotic.potionofdragonsbreath.name=potion de souffle de dragon.
items.potions.exotic.potionofdragonsbreath.prompt=Choisir une localisation a brûler.
@ -732,17 +738,23 @@ items.potions.exotic.potionofdragonsbreath.desc=Cette fiole contient un composé
items.potions.exotic.potionofearthenarmor.name=potion d'armure terrestre.
items.potions.exotic.potionofearthenarmor.desc=Au lieu de paralyser, ce liquide a un effet renforceur sur la peau qui se transforme en une armure naturelle temporairement.
items.potions.exotic.potionofholyfuror.name=potion de fureur sainte
items.potions.exotic.potionofholyfuror.desc=Le pouvoir d'énergie sainte réduite à une forme liquide, ce breuvage va vous bénir pour une période de temps prolongée.
items.potions.exotic.potionofdivineinspiration.name=potion of divine inspiration
items.potions.exotic.potionofdivineinspiration.no_more_points=You can't gain any more bonus talent points.
items.potions.exotic.potionofdivineinspiration.select_tier=Select a talent tier to gain two bonus points in. You must have unlocked the tier to be able to spend the points.
items.potions.exotic.potionofdivineinspiration.bonus=+2 Talent Points!
items.potions.exotic.potionofdivineinspiration.desc=The power of holy energy reduced to liquid form, this draught will imbue the drinker with divine power, granting them two bonus talent points in a tier of their choosing.\n\nThis potion can only be used once for each talent tier.
items.potions.exotic.potionofmagicalsight.name=potion de vision magique
items.potions.exotic.potionofmagicalsight.desc=Après avoir bu ceci, vos sens vont être brièvement augmentés a des niveaux incroyables, vous permettant de voir à travers les murs!
items.potions.exotic.potionofmagicalsight.desc=After drinking this, your senses will be briefly heightened to incredible levels, increasing your vision range and allowing you to see through walls!
items.potions.exotic.potionofmastery.name=potion of mastery
items.potions.exotic.potionofmastery.desc=Rather than granting raw strength, this potion will instead attune the muscles of the user to a particular item. This will make that item easier to use, as if the drinker had practised with it and built muscle memory.\n\nThe chosen weapon or armor will require 2 less strength to use. This potion can only be used once on each item.
items.potions.exotic.potionofshielding.name=potion de blindage
items.potions.exotic.potionofshielding.desc=Au lieu de soigner, cette potion va projeter un bouclier durable autour du corps de l'utilisateur, bloquant un nombre considérable de dégâts.
items.potions.exotic.potionofshroudingfog.name=potion de brouillard enveloppant
items.potions.exotic.potionofshroudingfog.desc=Quand exposé a l'air, le liquide de cette fiole va produire un épais brouillard de fumée qui va complétement bloquer la vision.
items.potions.exotic.potionofshroudingfog.desc=When exposed to air, the liquid in this flask will produce a thick smoky fog which quickly spreads and blocks the vision of your enemies.
items.potions.exotic.potionofsnapfreeze.name=potion de gel sec
items.potions.exotic.potionofsnapfreeze.desc=Le produit chimique contenu dans cette potion va rapidement réagir avec l'air, glaçant instantanément et enracinant tout dans sa zone d'effet.
@ -751,7 +763,7 @@ items.potions.exotic.potionofstamina.name=potion d'endurance
items.potions.exotic.potionofstamina.desc=Boire ce breuvage étrangement sucré vous emplira d'un boost d'énergie de longue durée en vous permettant de courir plus rapidement pour une période de temps prolongée
items.potions.exotic.potionofstormclouds.name=potion de nuages d'orage
items.potions.exotic.potionofstormclouds.desc=Jeter cette potion va créer un nuage de vapeur concentrée, qui va condenser et pleuvoir sur l'environnement. La plupart du terrain sera converti en eau, et les pièges seront submergés et casseront.
items.potions.exotic.potionofstormclouds.desc=Throwing this potion will create a quickly-spreading cloud of concentrated vapor, which will condense and pour down onto the environment. Most terrain will be converted to water, and traps will be overwhelmed and break.
@ -773,10 +785,10 @@ items.quest.embers.name=braises élémentales
items.quest.embers.desc=Des braises spéciales qui ne peuvent être collectées que sur de jeunes élémentaires de feu. Elles diffusent une énergie réchauffante.
items.quest.gooblob.name=goutte de Goo
items.quest.gooblob.desc=Une goutte gélatineuse de Goo, issu de Goo à sa mort. C'est presque comme une grosse boule de gelée, bien que vous n'oseriez pas la manger.\n\nIl ne fait rien par lui-même, mais il pourrait être utile lorsqu'il est associé à certaines potions ou à une bombe. Au minimum, il devrait être vendu à un prix raisonnable.
items.quest.gooblob.desc=A jiggly blob of goop, split off from Goo as it died. It's almost like a big ball of jelly, though you wouldn't dare eat it.\n\nIt does nothing on its own, but it might be useful when combined with certain potions, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.metalshard.name=tesson de métal maudit
items.quest.metalshard.desc=Un tesson de métal maudit rouillé, qui provient de DM-300 lorsque il fût détruit. Vous pouvez sentir une magie malveillante inactive dans celui-ci.\n\nCela ne fait rien tout seul, mais cela pourrait être utile combiné avec certains parchemins, ou une bombe. Au moins, cela devrait ce vendre pour un plutôt bon prix.
items.quest.metalshard.desc=A shard of rusted cursed metal, which broke off DM-300 as it was destroyed. You can feel an inactive malevolent magic within it.\n\nIt does nothing on its own, but it might be useful when combined with certain scrolls, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.pickaxe.name=pioche
items.quest.pickaxe.ac_mine=MINER
@ -934,7 +946,7 @@ items.scrolls.scrollofterror.name=parchemin de terreur
items.scrolls.scrollofterror.none=Le parchemin émet un brillant éclair de lumière rouge.
items.scrolls.scrollofterror.one=Le parchemin émet un brillant éclair de lumière rouge et le/la %s fuit !
items.scrolls.scrollofterror.many=Le parchemin émet un brillant éclair de lumière rouge et les monstres fuient !
items.scrolls.scrollofterror.desc=Un flash de lumière rouge va accabler de terreur toutes les créatures dans votre champ de vision, et elles vont s'enfuir. Attaquer un ennemi fuyant va raccourcir cet effet.
items.scrolls.scrollofterror.desc=When read, this scroll will emit a flash of red light that will overwhelm all enemies in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will shorten the effect.
items.scrolls.scrolloftransmutation.name=parchemin de transmutation
items.scrolls.scrolloftransmutation.inv_title=Transmuter un objet
@ -965,20 +977,30 @@ items.scrolls.exotic.exoticscroll.odal=parchemin de ODAL exotique
items.scrolls.exotic.exoticscroll.tiwaz=parchemin de TIWAZ exotique
items.scrolls.exotic.exoticscroll.unknown_desc=Une brillante rune de magie indéchiffrable est écrite sur ce parchemin noir. Elle semble étrangère a cette terre, qui sait ce qui se passerait quand lue a haute voix?
items.scrolls.exotic.scrollofaffection.name=parchemin d'affection
items.scrolls.exotic.scrollofaffection.desc=Lire ce parchemin va émettre un rire séduisant qui charmera tout ceux qui l'entendent.
items.scrolls.exotic.scrollofsirenssong.name=scroll of siren's song
items.scrolls.exotic.scrollofsirenssong.prompt=Choisissez une cible
items.scrolls.exotic.scrollofsirenssong.no_target=The scroll activates without a target
items.scrolls.exotic.scrollofsirenssong.cancel=You must choose a target
items.scrolls.exotic.scrollofsirenssong.desc=Reading this scroll emits an alluring melody which will enthrall a targeted enemy, permanently turning them into an ally! Other enemies who hear it will be temporarily charmed.\n\nParticularly strong enemies can resist the enthrall effect, and will be charmed instead.
items.scrolls.exotic.scrollofsirenssong$enthralled.name=Enthralled
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=This creature has been bewitched by the magic of a scroll of siren's song.\n\nAn enthralled character is permanently your ally, and will fight any enemies they encounter.
items.scrolls.exotic.scrollofantimagic.name=parchemin d'anti-magie
items.scrolls.exotic.scrollofantimagic.desc=L'incantation sur ce parchemin va vous entourer d'une aura magique qui bloquera temporairement tous les effets magiques, utiles ou nuisibles.
items.scrolls.exotic.scrollofconfusion.name=parchemin de confusion
items.scrolls.exotic.scrollofconfusion.desc=Quand lue à voix haute, ce parchemin déchaîne une magie de confusion sur toutes les cibles en vue, les aveuglant et les désorientant.
items.scrolls.exotic.scrollofchallenge.name=scroll of challenge
items.scrolls.exotic.scrollofchallenge.desc=When read aloud, this scroll will unleash a great roar that draws enemies to the user while simultaneously creating a small arena around them.\n\nAs long as the reader stays in this arena they will take 33% less damage from all sources (this is applied before other forms of damage reduction), and they will not lose satiety.\n\nThe size of the arena will scale with the size of the area the reader is in. It will be particularly small in some boss areas.
items.scrolls.exotic.scrollofchallenge$challengearena.name=Challenge Arena
items.scrolls.exotic.scrollofchallenge$challengearena.desc=A scroll of challenge has created an arena around you, denoted by a billowing red fog.\n\nWhile standing in the fog, your hunger will not increase and you will take 33%% less damage from all sources. If you have any other sources of damage reduction (such as armor), they will apply after the 33%% reduction.\n\nTurns remaining: %d.
items.scrolls.exotic.scrollofdivination.name=parchemin de divination
items.scrolls.exotic.scrollofdivination.nothing_left=Il ne reste rien a identifier!
items.scrolls.exotic.scrollofdivination.desc=Ce parchemins va, de manière permanente, identifier quatres types d'objets aléatoirement. Les types identifiés peuvent être une couleur de potion, la rune d'un parchemin, ou la gemme d'une bague. Les objets identifiés ne seront pas nécessairement ceux que vous transportez.
items.scrolls.exotic.scrollofdivination$wnddivination.desc=Votre parchemin de divination a identifié les objets suivant:
items.scrolls.exotic.scrollofdread.name=scroll of dread
items.scrolls.exotic.scrollofdread.desc=When read, this scroll will emit a flash of red light that will instill incredible terror in all enemies in your field of view. So great is this effect that they will rapidly try to flee from the entire dungeon, never to be seen again!\n\nJust like with terror, this effect can expire with time, or if the enemy is attacked.\n\nStrong-willed enemies, such as bosses, will be inflicted with regular terror instead.
items.scrolls.exotic.scrollofenchantment.name=parchemin d'enchantement
items.scrolls.exotic.scrollofenchantment.inv_title=Enchante un objet
items.scrolls.exotic.scrollofenchantment.weapon=Choisissez un enchantement à appliquer à votre arme.
@ -988,7 +1010,13 @@ items.scrolls.exotic.scrollofenchantment.cancel=annuler
items.scrolls.exotic.scrollofenchantment.desc=Ce parchemin va infuser une arme ou une armure avec une puissante énergie magique. Le lecteur a un certain degré de contrôle sur quelle magie est imprégnée.
items.scrolls.exotic.scrollofforesight.name=parchemin de prévoyance
items.scrolls.exotic.scrollofforesight.desc=A la lecture de ce parchemin, les détails du terrain proche seront constamment transmis à l'esprit du lecteur avec une clarté cristalline. Pendant la durée de cet effet, la recherche ne sera pas nécessaire car le lecteur détectera automatiquement tout ce qui se trouve dans son rayon de recherche.
items.scrolls.exotic.scrollofforesight.desc=After reading this scroll, the detail of nearby terrain will be constantly fed to the reader's mind in crystal clarity. This effect lasts for a considerable amount of time, and will reveal all hidden doors or traps, making searching unnecessary.
items.scrolls.exotic.scrollofmetamorphosis.name=scroll of metamorphosis
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Choose a talent to metamorphose.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Choose a new talent to replace your metamorphosed talent with.
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorphose talent
items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of three talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options.
items.scrolls.exotic.scrollofmysticalenergy.name=parchemin d'énergie mystique
items.scrolls.exotic.scrollofmysticalenergy.desc=Le pouvoir magique pur attaché a ce parchemin va, quand déchaîné, charger les artefacts équipés d'un utilisateur au fil du temps.
@ -996,12 +1024,6 @@ items.scrolls.exotic.scrollofmysticalenergy.desc=Le pouvoir magique pur attaché
items.scrolls.exotic.scrollofpassage.name=parchemin de passage
items.scrolls.exotic.scrollofpassage.desc=Le sort sur ce parchemin va transporter instantanément le lecteur à l'entrée de région la plus proche au dessus de lui. Très utile pour rapidement rejoindre une boutique.
items.scrolls.exotic.scrollofpetrification.name=parchemin de pétrification
items.scrolls.exotic.scrollofpetrification.desc=Un flash de lumière rouge va accabler toutes les créatures dans votre champ de vision d'une terreur telle qu'elles seront glacées sur place.
items.scrolls.exotic.scrollofpolymorph.name=parchemin de polymorphisme
items.scrolls.exotic.scrollofpolymorph.desc=Ce parchemin contient un puissant pouvoir de transmutation. Lorsqu'il est invoqué, tous les ennemis visibles par le lecteur sont transformés en moutons magiques !\n\nLa transformation est permanente et élimine tous les ennemis affectés. Les ennemis les plus puissants résisteront à cet effet et tous les objets portés par les ennemis affectés seront perdus.
items.scrolls.exotic.scrollofprismaticimage.name=parchemin d'image prismatique
items.scrolls.exotic.scrollofprismaticimage.desc=L'incantation sur ce parchemin créera une doublure du/de la lecteurice. Cette images prismatique agira comme un clone plus faible du lecteur avec les mêmes défenses mais moins de PV et de dégâts .\n\nCette image prismatique se montrera lorsque des ennemis seront présents et tentera de défendre le lecteur.\n\nSi une image prismatique existe déjà, l'utilisation de ce parchemin la guérira complètement.
@ -1013,8 +1035,14 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Ce parchemin contient une énergi
###spells
items.spells.alchemize.name=alchemiser
items.spells.alchemize.enemy_near=Vous ne pouvez pas faire ça avec des ennemis à proximité.
items.spells.alchemize.desc=Ce sort canalise l'énergie alchimique, vous permettant d'effectuer une alchimie comme si vous étiez dans un pot sans énergie pendant une courte période.
items.spells.alchemize.prompt=Alchemize an Item
items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.
items.spells.alchemize$wndalchemizeitem.sell=Turn into %dg
items.spells.alchemize$wndalchemizeitem.sell_1=Turn 1 into %dg
items.spells.alchemize$wndalchemizeitem.sell_all=Turn all into %dg
items.spells.alchemize$wndalchemizeitem.energize=Turn into %d energy
items.spells.alchemize$wndalchemizeitem.energize_1=Turn 1 into %d energy
items.spells.alchemize$wndalchemizeitem.energize_all=Turn all into %d energy
items.spells.aquablast.name=souffle aquatique
items.spells.aquablast.desc=Ce sort va éclabousser à l'emplacement de la cible. Il n'est pas assez puissant pour causer des dégâts (même à des ennemis ardents), mais cela propagera de l'eau sur le terrain à proximité et assommera très brièvement tout ce qui se trouve au centre de l'impact.
@ -1046,7 +1074,7 @@ items.spells.spell.no_magic=Vous ne pouvez pas jeter de sort quand vous êtes im
items.spells.magicalinfusion.name=infusion magique
items.spells.magicalinfusion.inv_title=Enchanter un objet
items.spells.magicalinfusion.infuse=Votre %s est empli d'énergie arcanique !
items.spells.magicalinfusion.desc=Ce sort possède le même pouvoir qu'un parchemin d'amélioration mais en une forme plus stable\n\nEn plus d'améliorer un objet, il n'effacera jamais l'enchantement d'une arme ou le glyphe d'une armure.
items.spells.magicalinfusion.desc=This spell possesses the same magical power as a scroll of upgrade, but in a more stable form.\n\nIn addition to upgrading an item as normal it will never erase an enchantment on a weapon or a glyph on armor, including curses.
items.spells.magicalporter.name=Téléporteur magique
items.spells.magicalporter.inv_title=Téléporter un objet
@ -1065,11 +1093,27 @@ items.spells.reclaimtrap.desc=Ce sort contient des restes de l'énergie mécaniq
items.spells.recycle.name=recycleur
items.spells.recycle.inv_title=Recycler un objet
items.spells.recycle.recycled=Votre objet a été recyclé en : %s.
items.spells.recycle.desc=Ce sort possède une forme moins puissante de la magie de transmutation.Si il ne marchera pas sur votre équipement,ce sort pourra transformer un parchemin,une potion,une graine ou une pierre runique en un objet aléatoire du même type.
items.spells.recycle.desc=This spell contains a lesser form of transmutation magic. While it won't work on equipment, this spell will transform a scroll, potion, seed, runestone, or tipped dart into a random item of the same type.
items.spells.summonelemental.name=summon elemental
items.spells.summonelemental.ac_imbue=IMPRÉGNER
items.spells.summonelemental.summon_limit=You can only have one elemental summoned at a time.
items.spells.summonelemental.imbue_prompt=Imbue an item
items.spells.summonelemental.desc=This spell channels the energy of the elemental embers used to make it, and will allow you to summon a friendly elemental to fight with you! Only one elemental can be summoned at a time.
items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a weaker _newborn elemental_. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing its next summon to be a full power elemental!
items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, its next summon will be a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, its next summon will be a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, its next summon will be a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, its next summon will be a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.targetedspell.prompt=Choisissez une cible
items.spells.targetedspell.inv_title=Enchanter un objet
items.spells.telekineticgrab.name=telekinetic grab
items.spells.telekineticgrab.cant_grab=You can't grab that.
items.spells.telekineticgrab.no_target=There's nothing to grab there.
items.spells.telekineticgrab.desc=This spell allows the caster to remotely grab any item from the ground, or any thrown weapon that's stuck to an enemy!\n\nIt can't be used to grab items that someone else owns, or to grab containers like chests.
items.spells.wildenergy.name=énergie sauvage
items.spells.wildenergy.desc=Ce sort contient la même énergie maudite qui alimentait le DM-300. Lorsque il est lancé, il rechargera vos baguettes et vos artefacts, et lancera aussi un effet aléatoire de baguette maudite. Vous pouvez tout de même choisir la direction de cette effet maudit.
@ -1666,6 +1710,9 @@ items.equipableitem.unequip_cursed=Vous ne pouvez enlever un objet maudit !
items.equipableitem.ac_equip=EQUIPER
items.equipableitem.ac_unequip=DÉSÉQUIPER
items.energycrystal.name=energy crystal
items.energycrystal.desc=A collection of small magical crystals, filled with alchemical energy.\n\nThese crystals are the most common ingredient in alchemy recipes and can be produced at an alchemy pot by scrapping consumable items.
items.gold.name=or
items.gold.desc=Une pile de pièces d'or. Ramassez l'or pour le dépenser plus tard dans une échoppe.

View File

@ -104,13 +104,13 @@ items.armor.clotharmor.desc=Ez a könnyű páncél alapszintű védelmet nyújt.
items.armor.huntressarmor.name=hős köpenye
items.armor.huntressarmor.no_enemies=Nem látsz ellenséget
items.armor.huntressarmor.desc=A köpenyt viselve a vadásznő egy különleges képességre tesz szert:
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability.
items.armor.leatherarmor.name=bőrvért
items.armor.leatherarmor.desc=Egy szörny cserzett bőréből készült páncél. Nem olyan könnyű mint a puha vért, de nagyobb védelmet nyújt.
items.armor.magearmor.name=hős köntöse
items.armor.magearmor.desc=E gyönyörű köntös viselése közben a mágus különleges képességre tesz szert:
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability.
items.armor.mailarmor.name=sodronying
items.armor.mailarmor.desc=Egymásba fonódó fémkapcsok alkotják ezt a kemény, de rugalmas páncélt.
@ -119,27 +119,30 @@ items.armor.platearmor.name=lemezvért
items.armor.platearmor.desc=Roppant méretű fémlemezekből készült páncél. Páratlan védelmet nyújt bármely kalandornak, aki elbír ilyen elképesztő súlyt.
items.armor.roguearmor.name=hős ruhája
items.armor.roguearmor.desc=Ezt a sötét ruhát viselve a zsivány egy speciális képességre tesz szert:
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability.
items.armor.scalearmor.name=pikkelyvért
items.armor.scalearmor.desc=A bőrvértre varrott fémpikkelyekből készült páncél jó védelmet nyújt, mégis rugalmas.
items.armor.warriorarmor.name=hős páncélja
items.armor.warriorarmor.desc=Habár nehéznek tűnik ez a páncél, a harcos különleges képességre tesz szert általa:
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability.
###artifacts
items.artifacts.alchemiststoolkit.name=alkimista felszerelés
items.artifacts.alchemiststoolkit.ac_brew=FŐZÖK
items.artifacts.alchemiststoolkit.ac_energize=ENERGIZE
items.artifacts.alchemiststoolkit.not_ready=Az eszközöd még nem melegedett fel.
items.artifacts.alchemiststoolkit.cursed=Az elátkozott eszközöd meggátol az alkímiában!
items.artifacts.alchemiststoolkit.enemy_near=Ezt nem teheted meg ellenségekkel a közeledben.
items.artifacts.alchemiststoolkit.full=Az eszközöd maximális energián van!
items.artifacts.alchemiststoolkit.desc=Ez az eszköz számos vegyszert és gyógyfüvet tartalmaz, emellett egy kis keverő üvegcsét, lehetővé téve az alkímiát útközben is.
items.artifacts.alchemiststoolkit.need_energy=You need at least 5 energy for that.
items.artifacts.alchemiststoolkit.energize_desc=Every 5 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use?
items.artifacts.alchemiststoolkit.energize_1=5 energy: +1 level
items.artifacts.alchemiststoolkit.energize_all=%1$d energy: +%2$d levels
items.artifacts.alchemiststoolkit.desc=This toolkit contains a number of reagents and herbs along with a small mixing vial, allowing for alchemy on-the-go. The vial contains what looks like alchemical energy crystals in liquid form.
items.artifacts.alchemiststoolkit.desc_cursed=A megátkozott eszköz oldaladhoz láncolta magát, és nem engedi hogy alkímiát használhass.
items.artifacts.alchemiststoolkit.desc_warming=Az eszköz bemelegedés alatt áll és használhatod miután elég tapasztalatot szereztél.
items.artifacts.alchemiststoolkit.desc_hint=Miközben fejlődsz, az eszközöd lassan termeli az alkimista energiát. Talán lehetne fokozni egy alkimista fazékban?
items.artifacts.alchemiststoolkit.desc_warming=The toolkit is currently warming up, and will be ready to use after a little while.
items.artifacts.alchemiststoolkit.desc_hint=The equipped toolkit is slowly generating alchemical energy as you gain experience. It looks like the mixture in the vial could be enhanced by adding energy crystals to it.
items.artifacts.artifact.cannot_wear_two=Nem viselhetsz két ugyanolyan ereklyét.
items.artifacts.artifact.equip_cursed=Az ereklye fájdalmasan hozzád tapad.
@ -315,6 +318,7 @@ items.artifacts.etherealchains.desc_equipped=Az oldaladon lógó lánc lassan fe
items.artifacts.etherealchains$chainsrecharge.levelup=A láncod erősebb lett!
items.artifacts.hornofplenty.name=bőségszaru
items.artifacts.hornofplenty.ac_snack=SNACK
items.artifacts.hornofplenty.ac_eat=ESZEM
items.artifacts.hornofplenty.ac_store=RAKTÁROZOK
items.artifacts.hornofplenty.eat=Ettél a szaruból.
@ -325,7 +329,7 @@ items.artifacts.hornofplenty.reject=A szaru nem fogadja el a nyers szelídgyüm
items.artifacts.hornofplenty.maxlevel=A szarud elnyelt mindent, amit bírt!
items.artifacts.hornofplenty.levelup=A szaru elnyeli a kapott ételt és megnő az ereje!
items.artifacts.hornofplenty.feed=A szaru elnyeli a felajánlott ételed.
items.artifacts.hornofplenty.desc=A szarut nem lehet megfújni, viszont ahogy kalandozás közben tapasztalatot gyűjtesz, megtelik étellel.
items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food as you adventure and gain experience. You can consume each charge individually as a snack, or eat until you're full.
items.artifacts.hornofplenty.desc_hint=A szaru ereje valószínűleg növelhető, ha ételből energiát nyerhet.
items.artifacts.hornofplenty.desc_cursed=A megátkozott szaru az oldaladhoz láncolta magát, és úgy tűnik, hogy inkább fogyasztja az ételt, nem pedig előállítja.
@ -715,15 +719,17 @@ items.potions.exotic.exoticpotion.bistre=egzotikus feketés barna ital
items.potions.exotic.exoticpotion.indigo=egzotikus indigó ital
items.potions.exotic.exoticpotion.silver=egzotikus ezüst ital
items.potions.exotic.exoticpotion.unknown_desc=Ez a kerek flaska szemcsés színes folyadékot tartalmaz. Úgy látszik, mintha idegen világból származna, ki tudja mi történik ha megiszod, vagy eldobod?
items.potions.exotic.potionofadrenalinesurge.name=adrenalinlöket ital
items.potions.exotic.potionofadrenalinesurge.desc=Ez az erőteljes folyadék egy nagyobb erőtúltöltést nyújt neked, ami egy idő után elszáll.
items.potions.exotic.exoticpotion.warning=Do you really want to cancel this potion usage? It will be consumed anyway.
items.potions.exotic.exoticpotion.yes=Igen, biztos
items.potions.exotic.exoticpotion.no=Nem, meggondoltam
items.potions.exotic.potionofcleansing.name=tisztító ital
items.potions.exotic.potionofcleansing.desc=Felhörpintve ezt az erős reagenst, tökéletesen semlegesít minden káros hatást. El is dobható, hogy a célpont megtisztuljon.
items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well.
items.potions.exotic.potionofcleansing$cleanse.name=Cleansed
items.potions.exotic.potionofcleansing$cleanse.desc=A potion of cleansing is granting this character temporary immunity from all harmful effects!\n\nTurns remaining: %s.
items.potions.exotic.potionofcorrosivegas.name=korrodáló gáz ital
items.potions.exotic.potionofcorrosivegas.desc=Megnyitva vagy széttörve ezt a nyomás alatt lévő üvegcsét a tartalma halálos rozsdaszínű korrodáló gázfelhővé robban. A gáz nem túl koncentrált, és nem tart sokáig.
items.potions.exotic.potionofcorrosivegas.desc=Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of corrosive rust-colored gas. The gas spreads more quickly than toxic gas and is more deadly, but also won't last as long.
items.potions.exotic.potionofdragonsbreath.name=sárkány lehelete ital
items.potions.exotic.potionofdragonsbreath.prompt=Válaszd ki, mi lángoljon
@ -732,17 +738,23 @@ items.potions.exotic.potionofdragonsbreath.desc=Ez a flaska egy szokatlan össze
items.potions.exotic.potionofearthenarmor.name=földpáncél ital
items.potions.exotic.potionofearthenarmor.desc=Bénítás helyett ez a folyadék keményítő hatással bír a bőrre, amely ideiglenesen természetes páncéllá változik.
items.potions.exotic.potionofholyfuror.name=szent ihlet ital
items.potions.exotic.potionofholyfuror.desc=A szent energia ereje folyékony formába öntve. Ez a korty áldást ad egy kiterjesztett időperiódusra.
items.potions.exotic.potionofdivineinspiration.name=potion of divine inspiration
items.potions.exotic.potionofdivineinspiration.no_more_points=You can't gain any more bonus talent points.
items.potions.exotic.potionofdivineinspiration.select_tier=Select a talent tier to gain two bonus points in. You must have unlocked the tier to be able to spend the points.
items.potions.exotic.potionofdivineinspiration.bonus=+2 Talent Points!
items.potions.exotic.potionofdivineinspiration.desc=The power of holy energy reduced to liquid form, this draught will imbue the drinker with divine power, granting them two bonus talent points in a tier of their choosing.\n\nThis potion can only be used once for each talent tier.
items.potions.exotic.potionofmagicalsight.name=mágikus látás itala
items.potions.exotic.potionofmagicalsight.desc=Miután ezt megittad, az érzékeid hirtelen hihetetlen szintre erősödtek, képessé téve hogy átláss a falakon!
items.potions.exotic.potionofmagicalsight.desc=After drinking this, your senses will be briefly heightened to incredible levels, increasing your vision range and allowing you to see through walls!
items.potions.exotic.potionofmastery.name=potion of mastery
items.potions.exotic.potionofmastery.desc=Rather than granting raw strength, this potion will instead attune the muscles of the user to a particular item. This will make that item easier to use, as if the drinker had practised with it and built muscle memory.\n\nThe chosen weapon or armor will require 2 less strength to use. This potion can only be used once on each item.
items.potions.exotic.potionofshielding.name=védelmező főzet
items.potions.exotic.potionofshielding.desc=Gyógyítás helyett ez a főzet egy tartós burkot képez a használója körül, tetemes mértékű sérülésektől megóvva.
items.potions.exotic.potionofshroudingfog.name=elfedő köd itala
items.potions.exotic.potionofshroudingfog.desc=Ha levegővel érintkezik, a flaskában lévő folyadék sűrű kormos ködöt termel amely teljesen blokkolja a látást.
items.potions.exotic.potionofshroudingfog.desc=When exposed to air, the liquid in this flask will produce a thick smoky fog which quickly spreads and blocks the vision of your enemies.
items.potions.exotic.potionofsnapfreeze.name=hirtelen fagyás itala
items.potions.exotic.potionofsnapfreeze.desc=A vegyszer amit ez a főzet tartalmaz, azonnal reakcióba lép a levegővel. Rögtön megfagyaszt és meggyökerez a hatósugarában mindent.
@ -751,7 +763,7 @@ items.potions.exotic.potionofstamina.name=állóképesség itala
items.potions.exotic.potionofstamina.desc=Megiszod ezt a különösen édes folyadékot, és hosszú időre eltelsz energiatöltettel, képessé válsz gyorsabban futni hosszabb időegységig.
items.potions.exotic.potionofstormclouds.name=viharfelhők itala
items.potions.exotic.potionofstormclouds.desc=A főzetet elhajítva koncentrált pára képződik, ami lecsapódik majd lefolyik a környezetében. A terep nagy része vízzé válik, a csapdák túlterhelődnek és tönkremennek.
items.potions.exotic.potionofstormclouds.desc=Throwing this potion will create a quickly-spreading cloud of concentrated vapor, which will condense and pour down onto the environment. Most terrain will be converted to water, and traps will be overwhelmed and break.
@ -773,10 +785,10 @@ items.quest.embers.name=elementál zsarátnok
items.quest.embers.desc=Ezt a különleges parazsat csak fiatal tűzelementálokból lehet begyűjteni. Meleg energiát sugároz magából.
items.quest.gooblob.name=ragacs paca
items.quest.gooblob.desc=Egy zselészerűen mocorgó paca, Ragacsból szakadt ki amikor meghalt. Olyan, mint egy nagy zselélabda, habár megenni nem mernéd.\n\nSemmit sem ér magában, de talán hasznos lehet kombinálni bizonyos főzetekkel, vagy egy bombával. Végső soron el is adhatod tisztességes áron.
items.quest.gooblob.desc=A jiggly blob of goop, split off from Goo as it died. It's almost like a big ball of jelly, though you wouldn't dare eat it.\n\nIt does nothing on its own, but it might be useful when combined with certain potions, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.metalshard.name=megátkozott fémszilánk
items.quest.metalshard.desc=Egy szilánk rozsdás megátkozott fémből, ami a DM-300-ból tört ki amikor megsemmisült. Inaktív rosszindulatú mágiát érzel benne.\n\nSemmit sem ér magában, de de talán hasznos lehet kombinálni bizonyos főzetekkel, vagy egy bombával. Végső soron el is adhatod tisztességes áron.
items.quest.metalshard.desc=A shard of rusted cursed metal, which broke off DM-300 as it was destroyed. You can feel an inactive malevolent magic within it.\n\nIt does nothing on its own, but it might be useful when combined with certain scrolls, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.pickaxe.name=csákány
items.quest.pickaxe.ac_mine=BÁNYÁSZOM
@ -934,7 +946,7 @@ items.scrolls.scrollofterror.name=rémülettekercs
items.scrolls.scrollofterror.none=A tekercsből ragyogó piros fény villan fel.
items.scrolls.scrollofterror.one=A tekercsből ragyogó piros fény villan fel, és %s elmenekül!
items.scrolls.scrollofterror.many=A tekercsből ragyogó piros fény villan fel, és a lények elmenekülnek!
items.scrolls.scrollofterror.desc=A vörös fényvillanás minden lényt a látóteredben félelemmel tölt el, és hátat fordítva menekülnek. Ha megtámadsz egy menekülő ellenfelet, akkor a hatás megrövidül.
items.scrolls.scrollofterror.desc=When read, this scroll will emit a flash of red light that will overwhelm all enemies in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will shorten the effect.
items.scrolls.scrolloftransmutation.name=átváltoztató tekercs
items.scrolls.scrolloftransmutation.inv_title=Változtass át egy tárgyat
@ -965,20 +977,30 @@ items.scrolls.exotic.exoticscroll.odal=egzotikus ODAL tekercs
items.scrolls.exotic.exoticscroll.tiwaz=egzotikus TIWAZ tekercs
items.scrolls.exotic.exoticscroll.unknown_desc=Egy fénylő, kibetűzhetetlen varázsrúnát írtak erre a fekete pergamenre. Úgy látszik, mintha idegen világból származna. Ki tudja mi történik, ha felolvassák?
items.scrolls.exotic.scrollofaffection.name=vonzalom tekercs
items.scrolls.exotic.scrollofaffection.desc=A tekercset olvasva vonzó kacaj száll fel belőle, ami mindenkit elbűvöl, aki hallja.
items.scrolls.exotic.scrollofsirenssong.name=scroll of siren's song
items.scrolls.exotic.scrollofsirenssong.prompt=Válassz célpontot
items.scrolls.exotic.scrollofsirenssong.no_target=The scroll activates without a target
items.scrolls.exotic.scrollofsirenssong.cancel=You must choose a target
items.scrolls.exotic.scrollofsirenssong.desc=Reading this scroll emits an alluring melody which will enthrall a targeted enemy, permanently turning them into an ally! Other enemies who hear it will be temporarily charmed.\n\nParticularly strong enemies can resist the enthrall effect, and will be charmed instead.
items.scrolls.exotic.scrollofsirenssong$enthralled.name=Enthralled
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=This creature has been bewitched by the magic of a scroll of siren's song.\n\nAn enthralled character is permanently your ally, and will fight any enemies they encounter.
items.scrolls.exotic.scrollofantimagic.name=mágiaellenes tekercs
items.scrolls.exotic.scrollofantimagic.desc=A tekercsen lévő varázsige egy mágikus aurával ölel körbe, ami átmenetileg megvéd minden varázslattól, ami káros vagy hasznos.
items.scrolls.exotic.scrollofconfusion.name=zavarodottság tekercs
items.scrolls.exotic.scrollofconfusion.desc=Hangosan felolvasva a tekercset, felszabadul egy összezavaró varázslat ami az összes látható célpontot elvakítja és megzavarja a tájékozásban.
items.scrolls.exotic.scrollofchallenge.name=scroll of challenge
items.scrolls.exotic.scrollofchallenge.desc=When read aloud, this scroll will unleash a great roar that draws enemies to the user while simultaneously creating a small arena around them.\n\nAs long as the reader stays in this arena they will take 33% less damage from all sources (this is applied before other forms of damage reduction), and they will not lose satiety.\n\nThe size of the arena will scale with the size of the area the reader is in. It will be particularly small in some boss areas.
items.scrolls.exotic.scrollofchallenge$challengearena.name=Challenge Arena
items.scrolls.exotic.scrollofchallenge$challengearena.desc=A scroll of challenge has created an arena around you, denoted by a billowing red fog.\n\nWhile standing in the fog, your hunger will not increase and you will take 33%% less damage from all sources. If you have any other sources of damage reduction (such as armor), they will apply after the 33%% reduction.\n\nTurns remaining: %d.
items.scrolls.exotic.scrollofdivination.name=jövendölő tekercs
items.scrolls.exotic.scrollofdivination.nothing_left=Nincs már mit azonosítani!
items.scrolls.exotic.scrollofdivination.desc=Ez a tekercs véglegesen és véletlenszerűen meghatározza négy tárgy típusát. A típusok lehetnek: egy ital színe, egy tekercs rúnája, vagy egy gyűrű gyémántja. A megismert tárgyak nem feltétlenül azok lesznek, amik nálad vannak.
items.scrolls.exotic.scrollofdivination$wnddivination.desc=A jövendölő tekercsed a következőket azonosította:
items.scrolls.exotic.scrollofdread.name=scroll of dread
items.scrolls.exotic.scrollofdread.desc=When read, this scroll will emit a flash of red light that will instill incredible terror in all enemies in your field of view. So great is this effect that they will rapidly try to flee from the entire dungeon, never to be seen again!\n\nJust like with terror, this effect can expire with time, or if the enemy is attacked.\n\nStrong-willed enemies, such as bosses, will be inflicted with regular terror instead.
items.scrolls.exotic.scrollofenchantment.name=bűvölet tekercs
items.scrolls.exotic.scrollofenchantment.inv_title=Bűvölj egy tárgyat
items.scrolls.exotic.scrollofenchantment.weapon=Válassz egy bűvöletet a fegyveredhez.
@ -988,7 +1010,13 @@ items.scrolls.exotic.scrollofenchantment.cancel=mégsem
items.scrolls.exotic.scrollofenchantment.desc=Ez a tekercs erős mágikus energiával ruház fel egy fegyvert vagy páncélt. Az olvasónak van bizonyos fokú befolyása, hogy melyik varázslat lesz alkalmazva.
items.scrolls.exotic.scrollofforesight.name=előrelátás tekercs
items.scrolls.exotic.scrollofforesight.desc=Amikor felolvassák ezt a tekercset, a közeli terület kristálytisztán bekerül az olvasó tudatába. A hatás ideje alatt nem szükséges a keresés, mivel a felolvasó automatikusan megtalál mindent a varázslat hatósugarán belül.
items.scrolls.exotic.scrollofforesight.desc=After reading this scroll, the detail of nearby terrain will be constantly fed to the reader's mind in crystal clarity. This effect lasts for a considerable amount of time, and will reveal all hidden doors or traps, making searching unnecessary.
items.scrolls.exotic.scrollofmetamorphosis.name=scroll of metamorphosis
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Choose a talent to metamorphose.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Choose a new talent to replace your metamorphosed talent with.
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorphose talent
items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of three talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options.
items.scrolls.exotic.scrollofmysticalenergy.name=misztikus energia tekercse
items.scrolls.exotic.scrollofmysticalenergy.desc=Ahogy a pergamenben rejlő nyers varázserő kiszabadul, fokozatosan feltölti a felhasználója minden készítményét.
@ -996,12 +1024,6 @@ items.scrolls.exotic.scrollofmysticalenergy.desc=Ahogy a pergamenben rejlő nyer
items.scrolls.exotic.scrollofpassage.name=utazó tekercs
items.scrolls.exotic.scrollofpassage.desc=A pergamenre írt varázslat azonnal teleportálja a felolvasót a fölötte lévő terület bejáratához. Nagyon jól jön, ha gyorsan a boltba mennél.
items.scrolls.exotic.scrollofpetrification.name=kővé válás tekercse
items.scrolls.exotic.scrollofpetrification.desc=A vörös fényvillanás minden lényt a látóteredben teljesen átjár olyan hatalmas félelemmel, hogy egyhelyben ragadnak.
items.scrolls.exotic.scrollofpolymorph.name=többalakúság tekercse
items.scrolls.exotic.scrollofpolymorph.desc=A tekercsben erőteljes átváltoztató varázslat rejlik. Ha megidézik, minden ellenfél aki a felolvasó környezetében van báránnyá változik!\n\nAz átváltozás végleges, felszámol minden ellenséget, ámbár az erős ellenfelek ellenállnak neki. Az ellenfeleknél lévő tárgyak elvesznek.
items.scrolls.exotic.scrollofprismaticimage.name=prizmakép tekercs
items.scrolls.exotic.scrollofprismaticimage.desc=A tekercs varázslata a felolvasó egy színes ikerpárját hozza létre. Ez a prizmakép a felolvasó gyengébb klónja, ugyanolyan védelemmel de alacsonyabb életerővel és sebzéssel.\n\nA prizmakép akkor mutatja meg magát, ha ellenséget lát, és kísérletet tesz a felolvasó megvédésére.\n\nHa a prizmakép már létezik, a tekercs felolvasása teljesen felgyógyítja azt.
@ -1013,8 +1035,14 @@ items.scrolls.exotic.scrollofpsionicblast.desc=A tekercsben hihetetlen romboló
###spells
items.spells.alchemize.name=alkimizál
items.spells.alchemize.enemy_near=Ezt nem teheted ellenségekkel a közeledben.
items.spells.alchemize.desc=Ez a varázsige alkimista energiát áramoltat, lehetővé téve számodra hogy főzhess, mintha csak a fazéknál lennél egy rövid időre.
items.spells.alchemize.prompt=Alchemize an Item
items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.
items.spells.alchemize$wndalchemizeitem.sell=Turn into %dg
items.spells.alchemize$wndalchemizeitem.sell_1=Turn 1 into %dg
items.spells.alchemize$wndalchemizeitem.sell_all=Turn all into %dg
items.spells.alchemize$wndalchemizeitem.energize=Turn into %d energy
items.spells.alchemize$wndalchemizeitem.energize_1=Turn 1 into %d energy
items.spells.alchemize$wndalchemizeitem.energize_all=Turn all into %d energy
items.spells.aquablast.name=vízrobbanás
items.spells.aquablast.desc=Ez a varázslat vizet fakaszt a célpontra. Nem elég erős ahhoz, hogy sérülést okozzon (tüzelő ellenfeleken sem), de vizet locsol a közeli környezetére és hirtelen elszédíti a célpontot.
@ -1046,7 +1074,7 @@ items.spells.spell.no_magic=Nem tudsz varázsolni ameddig varázserő immunis va
items.spells.magicalinfusion.name=Mágikus egyesülés
items.spells.magicalinfusion.inv_title=Mit bűvölsz meg?
items.spells.magicalinfusion.infuse=%s rejtélyes bűbájjal telik meg!
items.spells.magicalinfusion.desc=Ez a varázslat ugyan azzal a varázserővel bír, mint a fejlődéstekercs, de sokkal stabilabb formában.\n\nEgy tárgy fejlesztése esetén sosem törlődik a bűvölet a fegyverről, vagy a varázsjel a páncélról.
items.spells.magicalinfusion.desc=This spell possesses the same magical power as a scroll of upgrade, but in a more stable form.\n\nIn addition to upgrading an item as normal it will never erase an enchantment on a weapon or a glyph on armor, including curses.
items.spells.magicalporter.name=mágikus teleport
items.spells.magicalporter.inv_title=Teleportálj valamit
@ -1065,11 +1093,27 @@ items.spells.reclaimtrap.desc=Ez a varázsige a DM-300 mechanikai energiájának
items.spells.recycle.name=újrahasznosít
items.spells.recycle.inv_title=Hasznosíts újra egy tárgyat
items.spells.recycle.recycled=Az eszközöd újrahasznosult ezzé: %s.
items.spells.recycle.desc=Ez a varázsige egy csekéjebb átváltoztató varázslatot rejt. Felszerelésen nem használható, viszont tekercset, főzetet, magot, vagy rúnakövet át tud alakítani egy megegyező de véletlen típusú tárggyá.
items.spells.recycle.desc=This spell contains a lesser form of transmutation magic. While it won't work on equipment, this spell will transform a scroll, potion, seed, runestone, or tipped dart into a random item of the same type.
items.spells.summonelemental.name=summon elemental
items.spells.summonelemental.ac_imbue=BEOLTOM
items.spells.summonelemental.summon_limit=You can only have one elemental summoned at a time.
items.spells.summonelemental.imbue_prompt=Imbue an item
items.spells.summonelemental.desc=This spell channels the energy of the elemental embers used to make it, and will allow you to summon a friendly elemental to fight with you! Only one elemental can be summoned at a time.
items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a weaker _newborn elemental_. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing its next summon to be a full power elemental!
items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, its next summon will be a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, its next summon will be a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, its next summon will be a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, its next summon will be a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.targetedspell.prompt=Válassz célpontot
items.spells.targetedspell.inv_title=Mit töltesz meg?
items.spells.telekineticgrab.name=telekinetic grab
items.spells.telekineticgrab.cant_grab=You can't grab that.
items.spells.telekineticgrab.no_target=There's nothing to grab there.
items.spells.telekineticgrab.desc=This spell allows the caster to remotely grab any item from the ground, or any thrown weapon that's stuck to an enemy!\n\nIt can't be used to grab items that someone else owns, or to grab containers like chests.
items.spells.wildenergy.name=vad energia
items.spells.wildenergy.desc=A varázsigében a DM-300-at működtető elátkozott energia is megtalálható. Használata jó pár körön át tölti a varázspálcákat és a használt ereklyéket, továbbá egy véletlen megátkozott varázspálca hatást biztosít. Azt te döntöd el, hogy merre lőjön.
@ -1666,6 +1710,9 @@ items.equipableitem.unequip_cursed=Nem veheted le a megátkozott holmit!
items.equipableitem.ac_equip=FELVESZEM
items.equipableitem.ac_unequip=LEVESZEM
items.energycrystal.name=energy crystal
items.energycrystal.desc=A collection of small magical crystals, filled with alchemical energy.\n\nThese crystals are the most common ingredient in alchemy recipes and can be produced at an alchemy pot by scrapping consumable items.
items.gold.name=aranykupac
items.gold.desc=Egy halom aranypénz. Gyűjtsd az aranyat, hogy később vásárolhass vele.

View File

@ -89,7 +89,7 @@ items.armor.armor.inscribed=Telah diberi kekuatan _%s._
items.armor.armor.cursed_worn=Karena armor ini terkutuk, kau tidak kuat untuk melepaskannya.
items.armor.armor.cursed=Kau dapat merasakan sihir jahat di armor ini.
items.armor.armor.not_cursed=Armor ini bebas dari sihir jahat.
items.armor.armor.seal_attached=Segel Warrior yang rusak melekat pada armor ini, memberikannya hingga _%d perisai_.
items.armor.armor.seal_attached=Pin Pendekar yang rusak melekat pada armor ini, memberikannya hingga _%d perisai_.
items.armor.armor$glyph.glyph=glyph
items.armor.armor$glyph.killed=%s membunuhmu...
@ -104,13 +104,13 @@ items.armor.clotharmor.desc=Armor ringan ini memberi proteksi biasa.
items.armor.huntressarmor.name=jubah pahlawan
items.armor.huntressarmor.no_enemies=Tidak ada musuh dalam jarak pandang.
items.armor.huntressarmor.desc=Ketika mengenakan jubah ini, Pemburu dapat menggunakan kemampuan khusus:
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability.
items.armor.leatherarmor.name=armor kulit
items.armor.leatherarmor.desc=Armor yang terbuat dari kulit monster. Tidak seringan armor kain tapi memberikan proteksi lebih baik.
items.armor.magearmor.name=jubah pahlawan
items.armor.magearmor.desc=Ketika mengenakan jubah indah ini, Penyihir dapat menggunakan kemampuan khusus:
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability.
items.armor.mailarmor.name=armor zirah
items.armor.mailarmor.desc=Logam-logam saling terhubung menciptakan armor yang cukup kuat dan fleksibel.
@ -119,27 +119,30 @@ items.armor.platearmor.name=armor besi
items.armor.platearmor.desc=Piringan logam yang banyak sekali bergabung menjadi pakaian yang memberikan proteksi tak tertandingi untuk petualang yang cukup kuat untuk menahan beratnya.
items.armor.roguearmor.name=pakaian pahlawan
items.armor.roguearmor.desc=Ketika mengenakan pakaian gelap ini, Pengembara dapat menggunakan kemampuan khusus:
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability.
items.armor.scalearmor.name=armor sisik
items.armor.scalearmor.desc=Sisik logam dijahit di atas rompi kulit menghasilkan armor yang fleksibel, dan protektif.
items.armor.warriorarmor.name=armor pahlawan
items.armor.warriorarmor.desc=Meski armor ini tampak berat, tapi armor ini membuat pendekar dapat melakukan kemampuan khusus:
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability.
###artifacts
items.artifacts.alchemiststoolkit.name=Alat peracik
items.artifacts.alchemiststoolkit.ac_brew=MASAK
items.artifacts.alchemiststoolkit.ac_energize=ENERGIZE
items.artifacts.alchemiststoolkit.not_ready=Alatmu belum selesai melakukan pemanasan.
items.artifacts.alchemiststoolkit.cursed=Alat terkutukmu mencegahmu untuk meracik!
items.artifacts.alchemiststoolkit.enemy_near=Kau tidak dapat melakukan itu jika ada musuh di dekatmu.
items.artifacts.alchemiststoolkit.full=Alatmu berada pada energi maksimum!
items.artifacts.alchemiststoolkit.desc=Alat ini berisi sejumlah reagen dan rempah-rempah bersama dengan botol peracik kecil, memungkinkan untuk meracik di perjalanan.
items.artifacts.alchemiststoolkit.need_energy=You need at least 5 energy for that.
items.artifacts.alchemiststoolkit.energize_desc=Every 5 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use?
items.artifacts.alchemiststoolkit.energize_1=5 energy: +1 level
items.artifacts.alchemiststoolkit.energize_all=%1$d energy: +%2$d levels
items.artifacts.alchemiststoolkit.desc=This toolkit contains a number of reagents and herbs along with a small mixing vial, allowing for alchemy on-the-go. The vial contains what looks like alchemical energy crystals in liquid form.
items.artifacts.alchemiststoolkit.desc_cursed=Alat terkutuk ini telah mengikat dirinya sendiri di sampingmu, dan melarangmu untuk menggunakan alat peracik.
items.artifacts.alchemiststoolkit.desc_warming=Alat ini sedang dalam pemanasan, dan akan siap digunakan setelah kau mendapatkan exp.
items.artifacts.alchemiststoolkit.desc_hint=Alat yang kau pakai secara perlahan menghasilkan energi racikan saat kau mendapatkan exp. Mungkin alat ini dapat diberi kekuatan dalam pot peracik?
items.artifacts.alchemiststoolkit.desc_warming=The toolkit is currently warming up, and will be ready to use after a little while.
items.artifacts.alchemiststoolkit.desc_hint=The equipped toolkit is slowly generating alchemical energy as you gain experience. It looks like the mixture in the vial could be enhanced by adding energy crystals to it.
items.artifacts.artifact.cannot_wear_two=Kau tidak dapat memakai dua artefak yang sama.
items.artifacts.artifact.equip_cursed=Artefak itu menempel erat dengan sendirinya padamu.
@ -315,6 +318,7 @@ items.artifacts.etherealchains.desc_equipped=Rantai itu bergelantungan di sisimu
items.artifacts.etherealchains$chainsrecharge.levelup=Rantaimu tumbuh lebih kuat!
items.artifacts.hornofplenty.name=terompet kecukupan
items.artifacts.hornofplenty.ac_snack=SNACK
items.artifacts.hornofplenty.ac_eat=MAKAN
items.artifacts.hornofplenty.ac_store=SIMPAN
items.artifacts.hornofplenty.eat=Kau makan dari terompet.
@ -325,7 +329,7 @@ items.artifacts.hornofplenty.reject=Terompetmu menolak buah campur yang tidak di
items.artifacts.hornofplenty.maxlevel=Terompetmu telah memakan semua makanan semampu ia bisa!
items.artifacts.hornofplenty.levelup=Terompet itu memakan makanan yang kau berikan dan bertambah kuat!
items.artifacts.hornofplenty.feed=Terompet itu memakan makanan yang kauberi.
items.artifacts.hornofplenty.desc=Terompet ini tak dapat ditiup, tapi kelihatannya malah untuk diisi dengan makanan sembari kau berpetualang dan menambah experience.
items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food as you adventure and gain experience. You can consume each charge individually as a snack, or eat until you're full.
items.artifacts.hornofplenty.desc_hint=Mungkin ada cara untuk meningkatkan kekuatan terompet ini dengan cara memberikannya energi makanan.
items.artifacts.hornofplenty.desc_cursed=Terompet terkutuk menempel dengan sendirinya di sampingmu, sepertinya ia lebih bersemangat untuk mengambil makanan dari pada membuatnya.
@ -390,7 +394,7 @@ items.artifacts.timekeepershourglass.onstasis=Dunia kelihatannya bergerak di sek
items.artifacts.timekeepershourglass.onfreeze=Segalanya di sekitarmu menjadi beku.
items.artifacts.timekeepershourglass.stasis=Buat diriku statis
items.artifacts.timekeepershourglass.freeze=Hentikan waktu di sekitarku
items.artifacts.timekeepershourglass.prompt=Bagaimana kau ingin memakai sihir jam pasir ini?\n\nSaat dalam keadaan statis, waktu akan berjalan normal sedangkan kau mematung dan benar-benar kebal apa pun, menggunakan 5 charge setiap waktu.\n\nSaat waktu berhenti, kau dapat bergerak seolah aksimu itu tidak membutuhkan waktu. Ini dapat dinonaktifkan kapan saja dengan cara memakai jam pasirnya atau menyerang musuh.
items.artifacts.timekeepershourglass.prompt=Bagaimana kau ingin memakai sihir jam pasir ini?\n\nSaat dalam keadaan statis, waktu akan berjalan normal sedangkan kau mematung dan akan benar-benar kebal terhadap apa pun, memakan 2 charge setiap waktu.\n\nSaat waktu berhenti, kau dapat bergerak seolah aksimu itu tidak membutuhkan waktu. Aksi dapat dinonaktifkan kapan saja dengan cara memakai kembali jam pasirnya atau dengan menyerang musuh.
items.artifacts.timekeepershourglass.desc=Jam pasir hiasan besar ini terlihat cukup sederhana, tetapi kau merasa kekuatan besar tersimpan dalam bingkai yang diukir halus ini. Saat kau memutar jam pasir dan melihat pasir jatuh kau bisa merasakan keajaibannya menarikmu, pastinya menggunakan sihir pada jam pasir ini akan memberi kau kekuatan untuk mengontrol waktu.
items.artifacts.timekeepershourglass.desc_hint=Jam pasir ini kelihatannya kehilangan sejumlah pasir, seandainya kau dapat menemukan beberapa...
items.artifacts.timekeepershourglass.desc_cursed=Jam pasir terkutuk itu terkunci di sisimu, kau dapat merasa jam itu berusaha memanipulasi aliran waktu.
@ -558,7 +562,7 @@ items.journal.alchemypage.name=halaman sobek buku racikan
items.journal.alchemypage.desc=Halaman robek dari buku panduan tentang peracikan.\n\nSebagian besar teks terlalu kecil untuk dibaca dari kejauhan, tetapi kau dapat melihat judul halaman:\n\n_"%s"_
items.journal.guidebook.name=kitab penguasa dungeon
items.journal.guidebook.hint=Buku panduan Anda memiliki saran untuk Anda!
items.journal.guidebook.hint=Buku panduanmu memiliki saran untukmu!
items.journal.guidebook.desc=Buku panduan petualang, ditinggalkan di sini oleh seseorang yang memutuskan berpetualang bukan untuk mereka! Buku khusus ini ajaib, dan dapat mendorong para petualang untuk membaca halaman pada saat yang tepat.\n\nTerlepas dari fungsi itu, buku ini paling populer karena kata-kata besar "Jangan Panik!" ditulis dengan huruf besar yang ramah di sampulnya.
items.journal.guidepage.name=halaman buku panduan yang robek
@ -715,15 +719,17 @@ items.potions.exotic.exoticpotion.bistre=ramuan coklat eksotik
items.potions.exotic.exoticpotion.indigo=ramuan ungu eksotik
items.potions.exotic.exoticpotion.silver=ramuan perak eksotik
items.potions.exotic.exoticpotion.unknown_desc=Botol bundar ini berisi cairan kasar yang berwarna-warni. Sepertinya ini benda asing, siapa yang tahu apa yang mungkin terjadi ketika diminum atau dilempar?
items.potions.exotic.potionofadrenalinesurge.name=ramuan lonjakan adrenalin
items.potions.exotic.potionofadrenalinesurge.desc=Cairan yang kuat ini akan memberimu dorongan kekuatan besar yang akan hilang setelah periode waktu yang lama.
items.potions.exotic.exoticpotion.warning=Do you really want to cancel this potion usage? It will be consumed anyway.
items.potions.exotic.exoticpotion.yes=Ya, aku yakin
items.potions.exotic.exoticpotion.no=Tidak, aku berubah pikiran
items.potions.exotic.potionofcleansing.name=ramuan pembersihan
items.potions.exotic.potionofcleansing.desc=Reagen yang kuat ini akan sepenuhnya menetralkan semua efek berbahaya pada peminum ketika diteguk. Ramuan ini juga bisa dilemparkan ke target untuk membersihkannya.
items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well.
items.potions.exotic.potionofcleansing$cleanse.name=Cleansed
items.potions.exotic.potionofcleansing$cleanse.desc=A potion of cleansing is granting this character temporary immunity from all harmful effects!\n\nTurns remaining: %s.
items.potions.exotic.potionofcorrosivegas.name=ramuan gas korosif
items.potions.exotic.potionofcorrosivegas.desc=Melepas atau menghancurkan kaca bertekanan ini akan menyebabkan isinya meledak menjadi awan gas korosif yang mematikan. Namun gasnya tidak terlalu pekat, dan tidak akan bertahan lama.
items.potions.exotic.potionofcorrosivegas.desc=Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of corrosive rust-colored gas. The gas spreads more quickly than toxic gas and is more deadly, but also won't last as long.
items.potions.exotic.potionofdragonsbreath.name=ramuan napas naga
items.potions.exotic.potionofdragonsbreath.prompt=Pilih lokasi untuk dibakar
@ -732,17 +738,23 @@ items.potions.exotic.potionofdragonsbreath.desc=Botol ini mengandung senyawa tid
items.potions.exotic.potionofearthenarmor.name=ramuan armor tanah
items.potions.exotic.potionofearthenarmor.desc=Alih-alih melumpuhkan, ternyata cairan ini memiliki efek pengerasan pada kulit yang akan mengubahnya menjadi armor alami sementara.
items.potions.exotic.potionofholyfuror.name=ramuan kehebatan suci
items.potions.exotic.potionofholyfuror.desc=Kekuatan energi suci direduksi menjadi bentuk cair, kekuatan ini akan memberkatimu untuk jangka waktu yang lama.
items.potions.exotic.potionofdivineinspiration.name=potion of divine inspiration
items.potions.exotic.potionofdivineinspiration.no_more_points=You can't gain any more bonus talent points.
items.potions.exotic.potionofdivineinspiration.select_tier=Select a talent tier to gain two bonus points in. You must have unlocked the tier to be able to spend the points.
items.potions.exotic.potionofdivineinspiration.bonus=+2 Talent Points!
items.potions.exotic.potionofdivineinspiration.desc=The power of holy energy reduced to liquid form, this draught will imbue the drinker with divine power, granting them two bonus talent points in a tier of their choosing.\n\nThis potion can only be used once for each talent tier.
items.potions.exotic.potionofmagicalsight.name=ramuan penglihan sihir
items.potions.exotic.potionofmagicalsight.desc=Setelah meminum ini, inderamu akan meningkat secara singkat ke tingkat yang luar biasa, memungkinkanmu untuk melihat menembus dinding!
items.potions.exotic.potionofmagicalsight.desc=After drinking this, your senses will be briefly heightened to incredible levels, increasing your vision range and allowing you to see through walls!
items.potions.exotic.potionofmastery.name=potion of mastery
items.potions.exotic.potionofmastery.desc=Rather than granting raw strength, this potion will instead attune the muscles of the user to a particular item. This will make that item easier to use, as if the drinker had practised with it and built muscle memory.\n\nThe chosen weapon or armor will require 2 less strength to use. This potion can only be used once on each item.
items.potions.exotic.potionofshielding.name=ramuan perisai
items.potions.exotic.potionofshielding.desc=Alih-alih menyembuhkan, ramuan ini malah akan memproyeksikan perisai di sekitar tubuh pengguna, menahan sejumlah besar damage.
items.potions.exotic.potionofshroudingfog.name=ramuan selubung kabut
items.potions.exotic.potionofshroudingfog.desc=Saat terkena udara, cairan dalam botol ini akan menghasilkan kabut tebal yang menghalangi penglihatan sepenuhnya.
items.potions.exotic.potionofshroudingfog.desc=When exposed to air, the liquid in this flask will produce a thick smoky fog which quickly spreads and blocks the vision of your enemies.
items.potions.exotic.potionofsnapfreeze.name=ramuan pembekuan
items.potions.exotic.potionofsnapfreeze.desc=Bahan kimia yang terkandung dalam ramuan ini akan cepat bereaksi dengan udara, semua yang terkena efek akan langsung membeku dan tidak dapat bergerak.
@ -751,7 +763,7 @@ items.potions.exotic.potionofstamina.name=ramuan stamina
items.potions.exotic.potionofstamina.desc=Meminum cairan manis yang aneh ini akan memberimu dorongan energi yang tahan lama, memungkinkanmu berlari dengan kecepatan lebih cepat untuk periode waktu yang lama.
items.potions.exotic.potionofstormclouds.name=ramuan awan badai
items.potions.exotic.potionofstormclouds.desc=Uap pekat akan tercipta ketika ramuan ini dilempar, yang akan mengembun dan jatuh di lingkungan sekitarnya. Sebagian besar daerah akan berubah menjadi air, dan jebakan akan rusak.
items.potions.exotic.potionofstormclouds.desc=Throwing this potion will create a quickly-spreading cloud of concentrated vapor, which will condense and pour down onto the environment. Most terrain will be converted to water, and traps will be overwhelmed and break.
@ -773,10 +785,10 @@ items.quest.embers.name=bara elemental
items.quest.embers.desc=Bara spesial yang hanya bisa didapatkan dari elemental api muda. Bara itu memancarkan energi panas.
items.quest.gooblob.name=gumpalan goo
items.quest.gooblob.desc=Gumpalan goop yang bergejolak, terpisah-pisah dari Goo saat mati. Ini hampir seperti bola jeli yang besar, tapi kamu tentu tidak akan berani memakannya.\n\nBenda tidak akan melakukan apapun jika dibiarkan begitu saja, tetapi mungkin berguna ketika dikombinasikan dengan ramuan tertentu, atau bom. Setidaknya itu bisa dijual dengan harga yang lumayan.
items.quest.gooblob.desc=A jiggly blob of goop, split off from Goo as it died. It's almost like a big ball of jelly, though you wouldn't dare eat it.\n\nIt does nothing on its own, but it might be useful when combined with certain potions, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.metalshard.name=pecahan logam terkutuk
items.quest.metalshard.desc=Pecahan logam terkutuk berkarat yang tersisa dari pecahan DM-300 saat hancur. Kau dapat merasakan sihir jahat yang tidak aktif di dalamnya.\n\nBenda itu tidak akan melakukan apapun jika hanya dibiarkan seperti itu saja, tetapi mungkin berguna ketika digabungkan dengan gulungan tertentu, atau bom. Paling tidak juga bisa dijual dengan harga yang lumayan.
items.quest.metalshard.desc=A shard of rusted cursed metal, which broke off DM-300 as it was destroyed. You can feel an inactive malevolent magic within it.\n\nIt does nothing on its own, but it might be useful when combined with certain scrolls, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.pickaxe.name=kapak tambang
items.quest.pickaxe.ac_mine=TAMBANG
@ -906,7 +918,7 @@ items.scrolls.scrollofmagicmapping.desc=Saat gulungan ini dibaca, gambaran krist
items.scrolls.scrollofmirrorimage.name=gulungan cerminan diri
items.scrolls.scrollofmirrorimage.desc=Mantra di gulungan ini akan memunculkan dua bayangan kembar dari si pembaca. Cerminan diri itu berperan sebagai klon yang lemah dari diri sendiri, dan akan mengejar musuh-musuh. Mereka tidak memiliki pertahanan, dan akan hilang ketika terkena damage.
items.scrolls.scrollofretribution.name=gulungan retribusi
items.scrolls.scrollofretribution.name=gulungan hukuman
items.scrolls.scrollofretribution.desc=Gulungan ini berisi energi destruktif yang menyalurkan penderitaan pembaca menjadi ledakan kekuatan. Semakin lemah pembacanya, semakin besar juga damage yang diberikan. Pada darah yang sangat sedikit gulungan ini dapat membunuh sebagian besar musuh secara instan.\n\nNamun, menggunakan gulungan ini berdampak buruk pada penggunanya, membutakan dan melemahkan mereka.
items.scrolls.scrollofrage.name=gulungan kemarahan
@ -934,7 +946,7 @@ items.scrolls.scrollofterror.name=gulungan teror
items.scrolls.scrollofterror.none=gulungan itu mengeluarkan cahaya merah menyilaukan.
items.scrolls.scrollofterror.one=Gulungan itu mengeluarkan cahaya merah menyilaukan dan %s melarikan diri!
items.scrolls.scrollofterror.many=Gulungan ini memancarkan cahaya merah dan musuh pun melarikan diri!
items.scrolls.scrollofterror.desc=Sebuah pancaran sinar merah akan membuat semua makhluk di sekitar jarak pandangmu menjadi ketakutan, membuat mereka berpaling dan melarikan diri. Menyerang musuh yang sedang melarikan diri akan mempersingkat efeknya.
items.scrolls.scrollofterror.desc=When read, this scroll will emit a flash of red light that will overwhelm all enemies in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will shorten the effect.
items.scrolls.scrolloftransmutation.name=gulungan transmutasi
items.scrolls.scrolloftransmutation.inv_title=Ubah sebuah item
@ -965,20 +977,30 @@ items.scrolls.exotic.exoticscroll.odal=gulungan eksotik ODAL
items.scrolls.exotic.exoticscroll.tiwaz=gulungan eksotik TIWAZ
items.scrolls.exotic.exoticscroll.unknown_desc=Sebuah mantra magis bercahaya yang tidak terbaca tertulis di perkamen hitam ini. Tampaknya gulungan ini asing di negeri ini, siapa yang tahu apa yang akan terjadi jika dibaca keras-keras?
items.scrolls.exotic.scrollofaffection.name=gulungan afeksi
items.scrolls.exotic.scrollofaffection.desc=Membaca gulungan ini akan mengeluarkan tawa memikat yang akan memikat semua orang yang mendengarnya.
items.scrolls.exotic.scrollofsirenssong.name=scroll of siren's song
items.scrolls.exotic.scrollofsirenssong.prompt=Pilih sasaran
items.scrolls.exotic.scrollofsirenssong.no_target=The scroll activates without a target
items.scrolls.exotic.scrollofsirenssong.cancel=You must choose a target
items.scrolls.exotic.scrollofsirenssong.desc=Reading this scroll emits an alluring melody which will enthrall a targeted enemy, permanently turning them into an ally! Other enemies who hear it will be temporarily charmed.\n\nParticularly strong enemies can resist the enthrall effect, and will be charmed instead.
items.scrolls.exotic.scrollofsirenssong$enthralled.name=Enthralled
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=This creature has been bewitched by the magic of a scroll of siren's song.\n\nAn enthralled character is permanently your ally, and will fight any enemies they encounter.
items.scrolls.exotic.scrollofantimagic.name=gulungan anti-sihir
items.scrolls.exotic.scrollofantimagic.desc=Mantra pada gulungan ini akan mengelilingimu dengan aura magis yang memblokir sementara semua efek magis, baik berbahaya atau bermanfaat.
items.scrolls.exotic.scrollofconfusion.name=gulungan kebingungan
items.scrolls.exotic.scrollofconfusion.desc=Saat dibaca keras-keras, gulungan ini akan melepaskan sihir membingungkan pada semua target yang terlihat, membutakan dan membuat mereka bingung.
items.scrolls.exotic.scrollofchallenge.name=scroll of challenge
items.scrolls.exotic.scrollofchallenge.desc=When read aloud, this scroll will unleash a great roar that draws enemies to the user while simultaneously creating a small arena around them.\n\nAs long as the reader stays in this arena they will take 33% less damage from all sources (this is applied before other forms of damage reduction), and they will not lose satiety.\n\nThe size of the arena will scale with the size of the area the reader is in. It will be particularly small in some boss areas.
items.scrolls.exotic.scrollofchallenge$challengearena.name=Challenge Arena
items.scrolls.exotic.scrollofchallenge$challengearena.desc=A scroll of challenge has created an arena around you, denoted by a billowing red fog.\n\nWhile standing in the fog, your hunger will not increase and you will take 33%% less damage from all sources. If you have any other sources of damage reduction (such as armor), they will apply after the 33%% reduction.\n\nTurns remaining: %d.
items.scrolls.exotic.scrollofdivination.name=gulungan ramalan
items.scrolls.exotic.scrollofdivination.nothing_left=Tidak ada lagi yang bisa diidentifikasi!
items.scrolls.exotic.scrollofdivination.desc=Gulungan ini akan secara permanen mengidentifikasi empat jenis item secara acak. Jenis yang diidentifikasi dapat berupa warna ramuan, jenis gulungan, atau permata cincin. Barang yang teridentifikasi tidak selalu barang yang sedang kau bawa.
items.scrolls.exotic.scrollofdivination$wnddivination.desc=Gulungan firasatmu telah mengidentifikasi item berikut:
items.scrolls.exotic.scrollofdread.name=scroll of dread
items.scrolls.exotic.scrollofdread.desc=When read, this scroll will emit a flash of red light that will instill incredible terror in all enemies in your field of view. So great is this effect that they will rapidly try to flee from the entire dungeon, never to be seen again!\n\nJust like with terror, this effect can expire with time, or if the enemy is attacked.\n\nStrong-willed enemies, such as bosses, will be inflicted with regular terror instead.
items.scrolls.exotic.scrollofenchantment.name=gulungan enchantment
items.scrolls.exotic.scrollofenchantment.inv_title=Beri sebuah item kekuatan
items.scrolls.exotic.scrollofenchantment.weapon=Pilih enchantment untuk diterapkan pada senjatamu.
@ -988,7 +1010,13 @@ items.scrolls.exotic.scrollofenchantment.cancel=batalkan
items.scrolls.exotic.scrollofenchantment.desc=Gulungan ini akan memasukkan senjata atau armor dengan energi magis yang kuat. Pembaca bahkan memiliki beberapa tingkat kendali atas sihir mana yang dijiwai.
items.scrolls.exotic.scrollofforesight.name=gulungan penglihatan
items.scrolls.exotic.scrollofforesight.desc=Saat gulungan ini dibaca, detail dari area terdekat akan terus-menerus masuk ke dalam pikiran pembaca dengan sangat jelas. Selama efek ini berlangsung, pencarian tidak akan diperlukan, karena pembaca secara otomatis akan mendeteksi segala sesuatu dalam radius pencarian yang ditingkatkan.
items.scrolls.exotic.scrollofforesight.desc=After reading this scroll, the detail of nearby terrain will be constantly fed to the reader's mind in crystal clarity. This effect lasts for a considerable amount of time, and will reveal all hidden doors or traps, making searching unnecessary.
items.scrolls.exotic.scrollofmetamorphosis.name=scroll of metamorphosis
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Choose a talent to metamorphose.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Choose a new talent to replace your metamorphosed talent with.
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorphose talent
items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of three talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options.
items.scrolls.exotic.scrollofmysticalenergy.name=gulungan energi mistis
items.scrolls.exotic.scrollofmysticalenergy.desc=Kekuatan sihir mentah tersimpan dalam perkamen ini, saat dikeluarkan, akan mengisi charge artefak yang sedang dipakai secara berkala.
@ -996,12 +1024,6 @@ items.scrolls.exotic.scrollofmysticalenergy.desc=Kekuatan sihir mentah tersimpan
items.scrolls.exotic.scrollofpassage.name=gulungan lintasan
items.scrolls.exotic.scrollofpassage.desc=Mantra pada perkamen ini langsung membawa pembaca ke pintu masuk wilayah terdekat di atas mereka. Sangat berguna untuk pergi ke toko dengan cepat.
items.scrolls.exotic.scrollofpetrification.name=gulungan membatu
items.scrolls.exotic.scrollofpetrification.desc=Kilatan cahaya merah akan membanjiri semua makhluk dalam jarak pandangmu dengan teror yang begitu hebat sehingga mereka akan membatu di tempat.
items.scrolls.exotic.scrollofpolymorph.name=gulungan polimorf
items.scrolls.exotic.scrollofpolymorph.desc=Gulungan ini berisi sihir transmutasi yang kuat. Saat dibaca, semua musuh di hadapan pembaca akan diubah menjadi domba ajaib!\n\nTransformasinya bersifat permanen, menghilangkan semua musuh yang terkena dampak. Musuh yang kuat akan menahan efeknya, dan item apa pun yang terkena dampak yang dibawa oleh musuh akan hilang.
items.scrolls.exotic.scrollofprismaticimage.name=gulungan citra prismatik
items.scrolls.exotic.scrollofprismaticimage.desc=Mantra pada gulungan ini akan menciptakan kembaran ilusi berwarna-warni dari pembaca. Citra prismatik ini bertindak sebagai tiruan pembaca yang lebih lemah, dengan pertahanan serupa tetapi darah dan damage yang lebih rendah.\n\nCitra prismatik akan muncul dengan sendirinya saat musuh hadir, dan akan berusaha melindungi pembacanya.\n\nJika membaca gulungan ini lagi saat citra prismatik masih ada, maka gulungan ini akan memulihkan darah citra prismatik tersebut.
@ -1013,8 +1035,14 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Gulungan ini berisi energi destru
###spells
items.spells.alchemize.name=meracik
items.spells.alchemize.enemy_near=Kau tidak dapat melakukan itu jika ada musuh di dekatmu.
items.spells.alchemize.desc=Mantra ini menyalurkan energi alkimia, memungkinkanmu untuk meracik seolah-olah dirimu berada di panci peracik tanpa energi untuk waktu yang singkat.
items.spells.alchemize.prompt=Alchemize an Item
items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.
items.spells.alchemize$wndalchemizeitem.sell=Turn into %dg
items.spells.alchemize$wndalchemizeitem.sell_1=Turn 1 into %dg
items.spells.alchemize$wndalchemizeitem.sell_all=Turn all into %dg
items.spells.alchemize$wndalchemizeitem.energize=Turn into %d energy
items.spells.alchemize$wndalchemizeitem.energize_1=Turn 1 into %d energy
items.spells.alchemize$wndalchemizeitem.energize_all=Turn all into %d energy
items.spells.aquablast.name=ledakan aqua
items.spells.aquablast.desc=Mantra ini akan membuat semburan air di lokasi target. Itu tidak cukup kuat untuk memberi damage (bahkan ke musuh yang berapi-api), tetapi itu akan menyebarkan air ke medan terdekat dan dengan sangat singkat melumpuhkan apa pun yang terperangkap di tengah ledakan.
@ -1046,7 +1074,7 @@ items.spells.spell.no_magic=Kau tidak bisa membaca mantra ketika imun terhadap s
items.spells.magicalinfusion.name=infusi ajaib
items.spells.magicalinfusion.inv_title=Jiwai sebuah item
items.spells.magicalinfusion.infuse=%s-mu telah diresapi dengan energi sihir!
items.spells.magicalinfusion.desc=Mantra ini memiliki kekuatan sihir yang sama dengan gulungan upgrade, tetapi dalam bentuk yang lebih stabil.\n\nSelain meningkatkan item seperti biasa, mantra ini tidak akan pernah menghapus enchantment senjata atau glyph pada armor.
items.spells.magicalinfusion.desc=This spell possesses the same magical power as a scroll of upgrade, but in a more stable form.\n\nIn addition to upgrading an item as normal it will never erase an enchantment on a weapon or a glyph on armor, including curses.
items.spells.magicalporter.name=pemindah ajaib
items.spells.magicalporter.inv_title=Pindahkan sebuah item
@ -1065,11 +1093,27 @@ items.spells.reclaimtrap.desc=Mantra ini berisi sisa-sisa energi mekanik DM-300.
items.spells.recycle.name=daur ulang
items.spells.recycle.inv_title=Daur ulang sebuah item
items.spells.recycle.recycled=Item-mu telah telah didaur ulang menjadi: %s
items.spells.recycle.desc=Mantra ini berisi bentuk sihir transmutasi yang lebih lemah. Meskipun tidak berfungsi pada peralatan, mantra ini akan mengubah gulungan, ramuan, benih, atau batu kuno menjadi item acak dengan jenis yang sama.
items.spells.recycle.desc=This spell contains a lesser form of transmutation magic. While it won't work on equipment, this spell will transform a scroll, potion, seed, runestone, or tipped dart into a random item of the same type.
items.spells.summonelemental.name=summon elemental
items.spells.summonelemental.ac_imbue=JIWAI
items.spells.summonelemental.summon_limit=You can only have one elemental summoned at a time.
items.spells.summonelemental.imbue_prompt=Imbue an item
items.spells.summonelemental.desc=This spell channels the energy of the elemental embers used to make it, and will allow you to summon a friendly elemental to fight with you! Only one elemental can be summoned at a time.
items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a weaker _newborn elemental_. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing its next summon to be a full power elemental!
items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, its next summon will be a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, its next summon will be a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, its next summon will be a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, its next summon will be a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.targetedspell.prompt=Pilih sasaran
items.spells.targetedspell.inv_title=Jiwai sebuah item
items.spells.telekineticgrab.name=telekinetic grab
items.spells.telekineticgrab.cant_grab=You can't grab that.
items.spells.telekineticgrab.no_target=There's nothing to grab there.
items.spells.telekineticgrab.desc=This spell allows the caster to remotely grab any item from the ground, or any thrown weapon that's stuck to an enemy!\n\nIt can't be used to grab items that someone else owns, or to grab containers like chests.
items.spells.wildenergy.name=energi liar
items.spells.wildenergy.desc=Mantra ini berisi beberapa energi terkutuk yang memberi DM-300 kekuatan. Saat dipakai, itu akan mengisi ulang tongkat dan artefakmu yang sedang dipakai, sekaligus memicu efek kutukan dari tongkat sihir secara acak. Namun begitu, kau dapat memilih arah tembak sihir terkutuk ini.
@ -1123,10 +1167,10 @@ items.stones.stoneofflock.desc=Batu ini memunculkan domba ajaib untuk sementara
items.stones.stoneofintuition.name=batu intuisi
items.stones.stoneofintuition.inv_title=Pilih sebuah item
items.stones.stoneofintuition.desc=Batu kuno ini memiliki kekuatan lemah dari yang biasa ditemukan di gulungan identifikasi. Batu ini tidak langsung mengindentifikasi sebuah item, melainkan mengandalkan intuisimu, memberimu kesempatan mengidentifikasi ramuan, gulungan, atau cincin dengan cara menebaknya, Tebakan yang benar juga akan mempertahankan keajaiban di dalam batu, memungkinkannya untuk digunakan untuk kedua kalinya!
items.stones.stoneofintuition.desc=Batu kuno ini memiliki kekuatan lemah dari gulungan identifikasi. Batu ini tidak langsung mengindentifikasi sebuah item, melainkan mengandalkan intuisimu, memberimu kesempatan mengidentifikasi ramuan, gulungan, atau cincin dengan cara menebaknya, Tebakan yang benar akan mempertahankan keajaiban di dalam batu, memungkinkannya untuk digunakan untuk kedua kalinya!
items.stones.stoneofintuition$wndguess.text=Tebak jenis item yang belum teridentifikasi. Jika tebakanmu benar, benda itu akan otomatis teridentifikasi!
items.stones.stoneofintuition$wndguess.correct=Benar. Jenis item itu sudah diidentifikasi!
items.stones.stoneofintuition$wndguess.preserved=Batu intuisi Anda telah dipertahankan!
items.stones.stoneofintuition$wndguess.preserved=Batu intuisimu telah dipertahankan!
items.stones.stoneofintuition$wndguess.incorrect=Tebakanmu salah.
items.stones.stoneofshock.name=batu listrik
@ -1236,7 +1280,7 @@ items.wands.wandofregrowth.name=tongkat sihir pertumbuhan
items.wands.wandofregrowth.staff_name=tongkat pertumbuhan
items.wands.wandofregrowth.desc=Tongkat sihir ini terbuat dari batang kayu tipis dengan ukiran yang rumit. Entah bagaimana tongkat sihir ini masih terasa hidup, memancarkan kehijauan layaknya inti dari pohon muda. "Saat kehidupan sirna, kehidupan baru akan selalu tumbuh kembali... Siklus abadi akan selalu ada!"
items.wands.wandofregrowth.stats_desc=Saat digunakan, tongkat sihir ini akan meledakkan energi penumbuhan kembali dalam bentuk kerucut, menyebabkan rumput, akar, dan tanaman langka hidup kembali. Tembakan berikutnya akan mengonsumsi _%1$d charge_. Semakin banyak charge yang digunakan tongkat sihir, semakin besar dan kuat efeknya.
items.wands.wandofregrowth.degradation=setelah _%d daya yang lain_ tongkat sihir ini akan mulai gagal menghasilkan tanaman dan rumput segar. Batas ini ditingkatkan dengan menaikkan level atau meningkatkan tongkat.
items.wands.wandofregrowth.degradation=setelah _%d charge_ tongkat sihir ini akan mulai gagal menghasilkan tanaman dan rumput segar. Batas ini ditingkatkan dengan menaikkan level atau meng-upgrade tongkat sihir ini.
items.wands.wandofregrowth.bmage_desc=Ketika _Penyihir Tarung_ menyerang musuh dengan tongkat pertumbuhan, dan atau sedang berdiri di atas rumput, ia akan mendapatkan penyembuhan herbal dari proporsi damage yang ia berikan.
items.wands.wandofregrowth.eleblast_desc=Sebuah ledakan elemental dengan tongkat pertumbuhan mengikat musuh dengan akar dan menumbuhkan rumput secara acak di atas area ledakan.
items.wands.wandofregrowth$dewcatcher.name=Penangkap Embun
@ -1486,8 +1530,8 @@ items.weapon.melee.whip.name=cambuk
items.weapon.melee.whip.stats_desc=Senjata ini memiliki jangkauan yang sangat jauh.
items.weapon.melee.whip.desc=Sementara tali di ujung senjata ini menghasilkan damage yang sangat kecil, tapi jangkauannya bukan main.
items.weapon.melee.wornshortsword.name=pedang pendek bekas
items.weapon.melee.wornshortsword.desc=Pedang yang cukup pendek, hampir rusak karena pemakaian yang berlebihan. Pedang pendek ini lebih lemah dan lebih ringan dari pada pedang pendek dengan kondisi yang baik.
items.weapon.melee.wornshortsword.name=pedang pendek usang
items.weapon.melee.wornshortsword.desc=Pedang yang cukup pendek, telah usang karena pemakaian yang berlebihan. Pedang pendek ini lebih lemah dan lebih ringan dari pada pedang pendek dengan kondisi yang baik.
###missile weapons
@ -1607,7 +1651,7 @@ items.weapon.missiles.trident.name=trisula
items.weapon.missiles.trident.desc=Tombak lempar besar dengan tiga mata pisau di ujungnya. Tombak itu kuat, tapi agak berat.
items.weapon.spiritbow.name=busur jiwa
items.weapon.spiritbow.name=busur roh
items.weapon.spiritbow.ac_shoot=TEMBAK
items.weapon.spiritbow.prompt=Pilih sasaran
items.weapon.spiritbow.stats=Busur ini tidak dapat di-upgrade secara langsung, tetapi akan terus tumbuh lebih kuat saat dirimu naik level. Pada levelmu saat ini, anak panah yang ditembakkan dari busur akan memberikan _%1$d-%2$d damage_ dan membutuhkan _%3$d kekuatan_ untuk digunakan dengan benar.
@ -1635,14 +1679,14 @@ items.amulet.desc=Jimat Yendor adalah artefak terkuat yang diketahui oleh kaum m
items.ankh.name=ankh
items.ankh.ac_bless=BERKATI
items.ankh.bless=Kau memberkati ankh dengan air ajaib.
items.ankh.desc=Simbol kuno yang melambangkan keabadian ini memberikan kemampuan untuk hidup kembali setelah kematian. Sebagian besar item akan dijatuhkan di tempat Anda mati, tetapi dapat diambil kembali jika Anda kembali ke sana. Menggunakan kulit air penuh, ankh dapat diberkati dengan kekuatan ekstra.
items.ankh.desc=Simbol kuno yang melambangkan keabadian ini memberikan kemampuan untuk hidup kembali setelah kematian. Sebagian besar item akan dijatuhkan di tempat kau mati, tetapi dapat diambil kembali jika kau kembali ke sana. Menggunakan kantong air penuh, ankh dapat diberkati dengan kekuatan ekstra.
items.ankh.desc_blessed=Simbol kuno dari keabadian ini memberikanmu kemampuan untuk dapat hidup kembali setelah mati. Ankh ini sudah diberkati dan sekarang lebih kuat lagi. Ankh ini akan berkorban untuk menyelamatkanmu di saat kau sakaratul maut.
items.arcaneresin.name=resin batin
items.arcaneresin.ac_apply=TERAPKAN
items.arcaneresin.level_too_high=Tongkat sihir itu terlalu kuat untuk diperbaiki resin.
items.arcaneresin.not_enough=Anda tidak memiliki cukup resin untuk itu!
items.arcaneresin.apply=Anda melapisi tongkat sihir Anda dengan resin, meningkatkan kekuatannya!
items.arcaneresin.not_enough=Kau tidak memiliki cukup resin untuk itu!
items.arcaneresin.apply=Kau melapisi tongkat sihirmu dengan resin, meningkatkan kekuatannya!
items.arcaneresin.desc=Bubuk halus ini berkilau di antara warna ungu dan putih. Itu dapat bertindak sebagai penguat energi magis, meningkatkan level tongkat ketika diterapkan padanya!\n\nMeng-upgrade tongkat membutuhkan 1, 2, atau 3 resin tergantung pada level awal tongkat. Resin dapat meningkatkan tongkat hingga maksimum +3.\n\nUpgrade resin diganti dengan gulungan upgrade dan item serupa, dan tidak berlaku saat memasukkan tongkat sihir ke tongkat Penyihir.
items.brokenseal.name=pin rusak
@ -1666,6 +1710,9 @@ items.equipableitem.unequip_cursed=Kau tidak dapat melepaskan item yang terkutuk
items.equipableitem.ac_equip=PAKAI
items.equipableitem.ac_unequip=LEPASKAN
items.energycrystal.name=energy crystal
items.energycrystal.desc=A collection of small magical crystals, filled with alchemical energy.\n\nThese crystals are the most common ingredient in alchemy recipes and can be produced at an alchemy pot by scrapping consumable items.
items.gold.name=emas
items.gold.desc=Koin emas. Kumpulkan koin untuk dipakai di toko nanti.
@ -1718,7 +1765,7 @@ items.liquidmetal.apply=kau menggunakan %dBesi Cair untuk memperbaiki Senjata Le
items.liquidmetal.desc=Saat dituangkan ke atas senjata lempar, cairan ajaib ini akan mengisi retakan dan robekan akibat penggunaan, mengembalikan senjata yang dilempar ke kondisi sempurna!\n\nSenjata tingkat 1 membutuhkan 10 logam cair untuk diperbaiki sepenuhnya, senjata tingkat 5 membutuhkan 30. Setiap peningkatan juga menggandakan jumlah logam yang dibutuhkan.\n\nLogam cair tidak dapat digunakan untuk memperbaiki ujung anak panah berujung.
items.lostbackpack.name=ransel hilang
items.lostbackpack.desc=Ini adalah inventaris Anda yang hilang. Kumpulkan untuk merebut kembali semua barang yang hilang!
items.lostbackpack.desc=Ini adalah inventarismu yang hilang. Kumpulkan untuk merebut kembali semua barang yang hilang!
items.merchantsbeacon.name=suar pedagang
items.merchantsbeacon.ac_use=GUNAKAN

View File

@ -9,7 +9,7 @@ items.armor.curses.corrosion.name=%s della corrosione
items.armor.curses.corrosion.desc=L'armatura della corrosione è in grado di sprizzare fluido corrosivo, ricoprendo ogni cosa nell'area con appiccicosa melma acida.
items.armor.curses.displacement.name=%s del dislocamento
items.armor.curses.displacement.desc=La maledizione del dislocamento tenta di trasportare il portatore verso la salvezza quando è attaccato. È un po' troppo efficace tuttavia, teletrasportando casualmente l'utilizzatore in giro per il livello.
items.armor.curses.displacement.desc=La maledizione del dislocamento tenta di mettere in salvo il portatore dell'oggetto quando viene attaccato. Tuttavia, essa risulta troppo efficace, teletrasportando casualmente il portatore in giro per il piano.
items.armor.curses.metabolism.name=%s del metabolismo
items.armor.curses.metabolism.desc=La maledizione del metabolismo converte direttamente la sazietà in salute quando il portatore è ferito, provvedendo così ad un incremento in guarigione, ma causando velocemente fame estrema.
@ -104,13 +104,13 @@ items.armor.clotharmor.desc=Questa armatura leggera offre una protezione base.
items.armor.huntressarmor.name=manto dell'eroe
items.armor.huntressarmor.no_enemies=Nessun nemico in vista
items.armor.huntressarmor.desc=Mentre indossa questo manto, la Cacciatrice può usare un'abilità speciale:
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability.
items.armor.leatherarmor.name=armatura di cuoio
items.armor.leatherarmor.desc=Armatura ottenuta dalla pelle conciata di un mostro. Non leggera come quella di stoffa ma offre una protezione migliore.
items.armor.magearmor.name=veste dell'eroe
items.armor.magearmor.desc=Mentre indossa questa bellissima veste, il Mago può usare un'abilità speciale:
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability.
items.armor.mailarmor.name=armatura a maglie
items.armor.mailarmor.desc=L'intreccio degli anelli metallici crea un'armatura resistente e flessibile allo stesso tempo.
@ -119,27 +119,30 @@ items.armor.platearmor.name=armatura a piastre
items.armor.platearmor.desc=Enormi piastre di metallo sono unite in un'armatura in grado di fornire una protezione impareggiabile ad ogni avventuriero forte abbastanza da sopportarne lo sconcertante peso.
items.armor.roguearmor.name=abito dell'eroe
items.armor.roguearmor.desc=Mentre indossa questo abito oscuro, il Ladro può usare un'abilità speciale:
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability.
items.armor.scalearmor.name=armatura a scaglie
items.armor.scalearmor.desc=Le scaglie metalliche fissate su una maglia di cuoio creano un'armatura flessibile eppure protettiva.
items.armor.warriorarmor.name=armatura dell'eroe
items.armor.warriorarmor.desc=Anche se quest'armatura sembra pesante, permette al Guerriero di usare un'abilità speciale:
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability.
###artifacts
items.artifacts.alchemiststoolkit.name=kit dell'alchimista
items.artifacts.alchemiststoolkit.ac_brew=PREPARA
items.artifacts.alchemiststoolkit.ac_energize=ENERGIZE
items.artifacts.alchemiststoolkit.not_ready=Il tuo kit non è ancora pronto all'uso.
items.artifacts.alchemiststoolkit.cursed=Il tuo kit maledetto ti impedisce di usare l'alchimia!
items.artifacts.alchemiststoolkit.enemy_near=Non lo puoi fare quando ci sono nemici nei pressi.
items.artifacts.alchemiststoolkit.full=Il tuo kit è al massimo dell'energia!
items.artifacts.alchemiststoolkit.desc=Questo kit contiene una quantità di reagenti ed erbe insieme a una piccola fiala di miscelamento, consentendoti così di praticare l'alchimia ovunque.
items.artifacts.alchemiststoolkit.need_energy=You need at least 5 energy for that.
items.artifacts.alchemiststoolkit.energize_desc=Every 5 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use?
items.artifacts.alchemiststoolkit.energize_1=5 energy: +1 level
items.artifacts.alchemiststoolkit.energize_all=%1$d energy: +%2$d levels
items.artifacts.alchemiststoolkit.desc=This toolkit contains a number of reagents and herbs along with a small mixing vial, allowing for alchemy on-the-go. The vial contains what looks like alchemical energy crystals in liquid form.
items.artifacts.alchemiststoolkit.desc_cursed=Il kit maledetto si è fissato al tuo fianco e si rifiuta di lasciarti usare l'alchimia.
items.artifacts.alchemiststoolkit.desc_warming=Il kit attualmente si sta riscaldando e sarà pronto all'uso solo dopo che avrai acquisito esperienza.
items.artifacts.alchemiststoolkit.desc_hint=Il kit equipaggiato sta lentamente generando energia alchemica man mano che acquisisci esperienza. Magari potrà essere migliorato in un calderone alchemico?
items.artifacts.alchemiststoolkit.desc_warming=The toolkit is currently warming up, and will be ready to use after a little while.
items.artifacts.alchemiststoolkit.desc_hint=The equipped toolkit is slowly generating alchemical energy as you gain experience. It looks like the mixture in the vial could be enhanced by adding energy crystals to it.
items.artifacts.artifact.cannot_wear_two=Non puoi indossare due artefatti uguali.
items.artifacts.artifact.equip_cursed=L'artefatto si lega a te dolorosamente.
@ -315,6 +318,7 @@ items.artifacts.etherealchains.desc_equipped=Le catene si appoggiano sul tuo fia
items.artifacts.etherealchains$chainsrecharge.levelup=Le tue catene diventano più forti!
items.artifacts.hornofplenty.name=cornucopia
items.artifacts.hornofplenty.ac_snack=SNACK
items.artifacts.hornofplenty.ac_eat=MANGIA
items.artifacts.hornofplenty.ac_store=DEPOSITA
items.artifacts.hornofplenty.eat=Ti alimenti dal corno.
@ -325,7 +329,7 @@ items.artifacts.hornofplenty.reject=Il corno rigetta il blandofrutto crudo.
items.artifacts.hornofplenty.maxlevel=Il corno ha consumato tutto il cibo possibile!
items.artifacts.hornofplenty.levelup=Il corno consuma la tua offerta di cibo e cresce in forza!
items.artifacts.hornofplenty.feed=Il corno consuma la tua offerta di cibo.
items.artifacts.hornofplenty.desc=Non si può soffiare in questo corno, piuttosto pare riempirsi di cibo durante il corso della tua avventura e mentre acquisisci esperienza.
items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food as you adventure and gain experience. You can consume each charge individually as a snack, or eat until you're full.
items.artifacts.hornofplenty.desc_hint=Magari è possibile aumentare il potere del corno fornendogli energia alimentare.
items.artifacts.hornofplenty.desc_cursed=Il corno maledetto si è legato al tuo fianco, sembra desideroso di sottrarre cibo piuttosto che produrne.
@ -341,7 +345,7 @@ items.artifacts.lloydsbeacon.preventing=La forte aura magica di questo luogo ti
items.artifacts.lloydsbeacon.creatures=L'aura psichica delle creature circostanti non ti permette di usare il faro di lloyd in questo momento.
items.artifacts.lloydsbeacon.return=Il faro di lloyd è impostato con successo alla tua posizione attuale, ora puoi ritornare qui ogni volta che desideri.
items.artifacts.lloydsbeacon.desc=Il faro di lloyd è un complicato congegno magico che concede all'utilizzatore il controllo delle magie di teletrasporto. Il faro può essere usato per ritornare in una posizione definita, ma può anche espellere raffiche casuali di magia teletrasportante una volta ricaricato equipaggiandolo. Questa magia può essere diretta verso un bersaglio o verso gli utilizzatori stessi.
items.artifacts.lloydsbeacon.desc_set=Questo faro è stato impostato da qualche parte nel livello %d di Pixel Dungeon.
items.artifacts.lloydsbeacon.desc_set=Questo faro è stato posizionato da qualche parte nel piano %d di Pixel Dungeon.
items.artifacts.masterthievesarmband.name=bracciale del maestro dei ladri
items.artifacts.masterthievesarmband.desc=Questo bracciale di velluto porpora porta il marchio di un ladro mastro. Non ti appartiene, ma probabilmente non appartiene nemmeno al suo precedente utilizzatore.
@ -635,7 +639,7 @@ items.potions.potionofliquidflame.desc=La boccetta contiene un componente instab
items.potions.potionofmindvision.name=pozione di visione mentale
items.potions.potionofmindvision.see_mobs=Riesci in un qualche modo a sentire la presenza delle menti delle altre creature!
items.potions.potionofmindvision.see_none=Puoi in qualche modo sentire che al momento su questo livello sei solo.
items.potions.potionofmindvision.see_none=Puoi in qualche modo sentire che al momento su questo piano sei solo.
items.potions.potionofmindvision.desc=Dopo aver bevuto questa pozione, la tua mente si sintonizzerà sulla frequenza psichica di creature lontane, permettendoti di sentirne la presenza biologica attraverso le pareti. Ti permetterà anche di vedere attraverso muri e porte vicine.
items.potions.potionofparalyticgas.name=pozione del gas paralizzante
@ -647,7 +651,7 @@ items.potions.potionofpurity.protected=Una membrana protettiva ti avvolge!
items.potions.potionofpurity.desc=Questo reagente magico neutralizzerà velocemente tutti gli effetti dannosi locali in una vasta area. Berlo invece garantirà un'immunità temporanea da questi effetti.
items.potions.potionofstrength.name=pozione di forza
items.potions.potionofstrength.msg_1=+1 for
items.potions.potionofstrength.msg_1=+1 forza
items.potions.potionofstrength.msg_2=Un'ondata di nuova forza scorre nel tuo corpo.
items.potions.potionofstrength.desc=Questo potente liquido scorrerà nei tuoi muscoli, aumentando permanentemente la tua forza di un punto.
@ -684,7 +688,7 @@ items.potions.elixirs.elixirofdragonsblood.name=elisir del sangue di drago
items.potions.elixirs.elixirofdragonsblood.desc=Quando tracannato, questo elisir irradierà un impetuoso potere nelle vene del suo bevitore. Questo effetto renderà il bevitore immune al fuoco e gli consentirà di incendiare i nemici tramite l'uso degli attacchi fisici.
items.potions.elixirs.elixirofhoneyedhealing.name=elisir della guarigione melliflua
items.potions.elixirs.elixirofhoneyedhealing.desc=Questa elisir combina la guarigione con la dolcezza del miele. Quando bevuto, soddisferà una piccola quantità di fame ma può anche venire lanciato per curare un alleato.\n\nCreature con una affinità col miele potrebbero essere rese docili se questo oggetto viene usato su di loro.
items.potions.elixirs.elixirofhoneyedhealing.desc=Questo elisir combina la guarigione con la dolcezza del miele. Quando bevuto, soddisferà una piccola quantità di fame, ma può anche venire lanciato per curare un alleato.\n\nCreature con una affinità col miele potrebbero essere rese docili se questo oggetto viene usato su di loro.
items.potions.elixirs.elixiroficytouch.name=elisir del tocco gelido
items.potions.elixirs.elixiroficytouch.desc=Quando tracannato, questo elisir permetterà al bevitore di sottrarre calore dai nemici bersagliati. Questo effetto renderà il bevitore immune al freddo e gli consentirà di raffreddare i nemici per mezzo degli attacchi fisici.
@ -715,15 +719,17 @@ items.potions.exotic.exoticpotion.bistre=pozione fuliggine esotica
items.potions.exotic.exoticpotion.indigo=pozione indaco esotica
items.potions.exotic.exoticpotion.silver=pozione argento esotica
items.potions.exotic.exoticpotion.unknown_desc=Questa boccetta tondeggiante contiene un granuloso liquido colorato. Pare provenga da una terra straniera, chissà che effetto potrebbe avere una volta bevuta o lanciata?
items.potions.exotic.potionofadrenalinesurge.name=pozione dell'adrenalina
items.potions.exotic.potionofadrenalinesurge.desc=Questo potente liquido ti donerà un grande incremento di forza che si esaurirà solo dopo un prolungato periodo di tempo.
items.potions.exotic.exoticpotion.warning=Do you really want to cancel this potion usage? It will be consumed anyway.
items.potions.exotic.exoticpotion.yes=Si, sono sicuro.
items.potions.exotic.exoticpotion.no=No, ho cambiato idea
items.potions.exotic.potionofcleansing.name=pozione detergente
items.potions.exotic.potionofcleansing.desc=Questo potente agente chimico neutralizzerà completamente ogni effetto dannoso sul bevitore quando tracannato. Allo stesso fine può anche essere lanciato su un bersaglio per purificarlo.
items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well.
items.potions.exotic.potionofcleansing$cleanse.name=Cleansed
items.potions.exotic.potionofcleansing$cleanse.desc=A potion of cleansing is granting this character temporary immunity from all harmful effects!\n\nTurns remaining: %s.
items.potions.exotic.potionofcorrosivegas.name=pozione di gas corrosivo
items.potions.exotic.potionofcorrosivegas.desc=Stappare o frantumare questa ampolla pressurizzata provocherà un'esplosione, creando una nube letale di un rugginoso gas corrosivo. Il gas è poco concentrato comunque e non durerà molto a lungo.
items.potions.exotic.potionofcorrosivegas.desc=Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of corrosive rust-colored gas. The gas spreads more quickly than toxic gas and is more deadly, but also won't last as long.
items.potions.exotic.potionofdragonsbreath.name=pozione dell'alito di drago
items.potions.exotic.potionofdragonsbreath.prompt=Scegli un punto da incendiare
@ -732,17 +738,23 @@ items.potions.exotic.potionofdragonsbreath.desc=Questa boccetta contiene un inso
items.potions.exotic.potionofearthenarmor.name=pozione dell'armatura di terracotta
items.potions.exotic.potionofearthenarmor.desc=Piuttosto che paralizzare, questo liquido ha un effetto indurente sulla pelle, che si trasformerà così in un'autentica armatura temporanea.
items.potions.exotic.potionofholyfuror.name=pozione del furore sacro
items.potions.exotic.potionofholyfuror.desc=Il potere dell'energia sacra ridotta in forma liquida. Questa bevanda ti benedirà per un esteso periodo di tempo.
items.potions.exotic.potionofdivineinspiration.name=potion of divine inspiration
items.potions.exotic.potionofdivineinspiration.no_more_points=You can't gain any more bonus talent points.
items.potions.exotic.potionofdivineinspiration.select_tier=Select a talent tier to gain two bonus points in. You must have unlocked the tier to be able to spend the points.
items.potions.exotic.potionofdivineinspiration.bonus=+2 Talent Points!
items.potions.exotic.potionofdivineinspiration.desc=The power of holy energy reduced to liquid form, this draught will imbue the drinker with divine power, granting them two bonus talent points in a tier of their choosing.\n\nThis potion can only be used once for each talent tier.
items.potions.exotic.potionofmagicalsight.name=pozione di vista magica
items.potions.exotic.potionofmagicalsight.desc=Dopo averla bevuta i tuoi sensi verranno rapidamente acuiti a livelli incredibili, permettendoti di vedere attraverso i muri!
items.potions.exotic.potionofmagicalsight.desc=After drinking this, your senses will be briefly heightened to incredible levels, increasing your vision range and allowing you to see through walls!
items.potions.exotic.potionofmastery.name=potion of mastery
items.potions.exotic.potionofmastery.desc=Rather than granting raw strength, this potion will instead attune the muscles of the user to a particular item. This will make that item easier to use, as if the drinker had practised with it and built muscle memory.\n\nThe chosen weapon or armor will require 2 less strength to use. This potion can only be used once on each item.
items.potions.exotic.potionofshielding.name=pozione dello scudo
items.potions.exotic.potionofshielding.desc=Piuttosto che curare, questa pozione proietterà un robusto scudo attorno al corpo dell'utilizzatore, bloccando così un considerevole ammontare di danni.
items.potions.exotic.potionofshroudingfog.name=pozione di nebbia avvolgente
items.potions.exotic.potionofshroudingfog.desc=Quando esposto all'aria, il liquido in questa boccetta produrrà una spessa nebbia fumosa che bloccherà completamente la visione.
items.potions.exotic.potionofshroudingfog.desc=When exposed to air, the liquid in this flask will produce a thick smoky fog which quickly spreads and blocks the vision of your enemies.
items.potions.exotic.potionofsnapfreeze.name=pozione del surgelamento
items.potions.exotic.potionofsnapfreeze.desc=La sostanza chimica contenuta in questa pozione reagirà rapidamente con l'aria, congelando e bloccando istantaneamente qualunque cosa posta nel suo raggio di azione.
@ -751,7 +763,7 @@ items.potions.exotic.potionofstamina.name=pozione di resistenza
items.potions.exotic.potionofstamina.desc=Bere questo liquido curiosamente dolce ti irradierà con un durevole sprint di energia, permettendoti di correre ritmo accelerato per un esteso periodo di tempo.
items.potions.exotic.potionofstormclouds.name=pozione delle nubi tempestose
items.potions.exotic.potionofstormclouds.desc=Lanciare questa pozione creerà una nube concentrata di vapore, che si condenserà riversandosi nell'ambiente. La maggior parte del terreno verrà convertito in acqua, le trappole travolte e fatte a pezzi.
items.potions.exotic.potionofstormclouds.desc=Throwing this potion will create a quickly-spreading cloud of concentrated vapor, which will condense and pour down onto the environment. Most terrain will be converted to water, and traps will be overwhelmed and break.
@ -773,10 +785,10 @@ items.quest.embers.name=braci elementali
items.quest.embers.desc=Braci speciali che possono essere raccolti da giovani elementali del fuoco. Irradiano energia termica.
items.quest.gooblob.name=grumo di viscidume
items.quest.gooblob.desc=Un tremolante grumo di viscidume, staccàtosi da Goo al momento della morte. È quasi simile a una grossa palla di gelatina, sebbene non oseresti mangiarla.\n\nNon è di nessuna utilità da solo, ma potrebbe essere combinato con specifiche pozioni, o una bomba. Se non altro dovrebbe poter essere venduto a un prezzo discreto.
items.quest.gooblob.desc=A jiggly blob of goop, split off from Goo as it died. It's almost like a big ball of jelly, though you wouldn't dare eat it.\n\nIt does nothing on its own, but it might be useful when combined with certain potions, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.metalshard.name=frammento di metallo maledetto
items.quest.metalshard.desc=Un frammento di metallo arrugginito maledetto, caduto da DM-300 quando è stato distrutto. Puoi avvertire una latente magia malevola in esso.\n\nNon è di nessuna utilità da solo, ma potrebbe essere combinato con specifiche pergamene, o una bomba. Se non altro dovrebbe poter essere venduto a un prezzo discreto.
items.quest.metalshard.desc=A shard of rusted cursed metal, which broke off DM-300 as it was destroyed. You can feel an inactive malevolent magic within it.\n\nIt does nothing on its own, but it might be useful when combined with certain scrolls, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.pickaxe.name=piccone
items.quest.pickaxe.ac_mine=ESTRAI
@ -845,13 +857,13 @@ items.rings.ringofhaste.typical_stats=Quando indossato, questo anello aumenterà
items.rings.ringofhaste.desc=Quest'anello riduce lo sforzo di movimento del portatore, permettendogli di correre a velocità sovraumane. Un anello maledetto al contrario appesantirà chi lo indossa.
items.rings.ringofmight.name=anello della potenza
items.rings.ringofmight.stats=Quando indossato, questo anello aumenterà la tua forza del _%1$d_ e la tua salute massima del _%2$s%%._
items.rings.ringofmight.typical_stats=Quando indossato, questo anello aumenterà la tua forza del _%1$d_ e la tua salute massima del _%2$s%%._
items.rings.ringofmight.stats=Quando indossato, questo anello aumenterà la tua forza di _%1$d_ e la tua salute massima del _%2$s%%._
items.rings.ringofmight.typical_stats=Quando indossato, questo anello aumenterà la tua forza di _%1$d_ e la tua salute massima del _%2$s%%._
items.rings.ringofmight.desc=Questo anello incrementa le caratteristiche fisiche del portatore, garantendogli maggiore forza fisica e costituzione. Un anello maledetto invece indebolirà chi lo indossa.
items.rings.ringofsharpshooting.name=anello del tiratore scelto
items.rings.ringofsharpshooting.stats=Quando indossato, questo anello aumenterà il livello effettivo delle tue armi da lancio del _%1$d_ e aumenterà la loro durevolezza del _%2$s%%._
items.rings.ringofsharpshooting.typical_stats=Quando indossato, questo anello aumenterà il livello effettivo delle tue armi da lancio tipicamente del _%1$d_ e aumenterà la loro durevolezza del _%2$s%%._
items.rings.ringofsharpshooting.stats=Quando indossato, questo anello aumenterà il livello effettivo delle tue armi da lancio di _%1$d_ e aumenterà la loro durevolezza del _%2$s%%._
items.rings.ringofsharpshooting.typical_stats=Quando indossato, questo anello aumenterà il livello effettivo delle tue armi da lancio tipicamente di _%1$d_ e aumenterà la loro durevolezza del _%2$s%%._
items.rings.ringofsharpshooting.desc=Questo anello incrementa la mira e la precisione del portatore, rendendo tutte le armi da lancio più dannose e durature. Un anello maledetto avrà l'effetto opposto.
items.rings.ringoftenacity.name=anello della tenacia
@ -900,8 +912,8 @@ items.scrolls.scrolloflullaby.sooth=La pergamena emette una rilassante melodia.
items.scrolls.scrolloflullaby.desc=Leggere questa pergamena sprigionerà una rilassante melodia che cullerà ogni ascoltatore verso un profondo sonno magico. Per il lettore e i suoi alleati il sonno sarà ristorativo.
items.scrolls.scrollofmagicmapping.name=pergamena di mappatura magica
items.scrolls.scrollofmagicmapping.layout=Ora conosci la struttura del livello.
items.scrolls.scrollofmagicmapping.desc=Quando questa pergamena viene letta, un'immagine limpida si imprimerà nella tua memoria rendendoti consapevole della struttura del livello rivelando tutti i segreti nascosti. La posizione di oggetti e creature rimarrà sconosciuta.
items.scrolls.scrollofmagicmapping.layout=Ora conosci la struttura del piano.
items.scrolls.scrollofmagicmapping.desc=Quando questa pergamena viene letta, un'immagine limpida si imprimerà nella tua memoria rendendoti consapevole della struttura del piano, e rivelando tutti i segreti nascosti. La posizione di oggetti e creature rimarrà sconosciuta.
items.scrolls.scrollofmirrorimage.name=pergamena dell'immagine speculare
items.scrolls.scrollofmirrorimage.desc=L'incantesimo di questa pergamena creerà due illusioni-clone del lettore. Queste immagini speculari si comportano come dei cloni più deboli del lettore e inseguiranno i loro nemici. Non possiedono robustezza tuttavia, e svaniranno subito dopo aver subito danno.
@ -924,17 +936,17 @@ items.scrolls.scrollofremovecurse.not_cleansed=Il tuo oggetto brilla di una luce
items.scrolls.scrollofremovecurse.desc=L'incantesimo in questa pergamena rimuoverà istantaneamente ogni maleficio da una singola arma, anello, bacchetta, armatura o artefatto.
items.scrolls.scrollofteleportation.name=pergamena del teletrasporto
items.scrolls.scrollofteleportation.tele=In un batter d'occhio sei stato teletrasportato in un'altra posizione del livello.
items.scrolls.scrollofteleportation.tele=In un batter d'occhio sei stato teletrasportato in un'altra posizione del piano.
items.scrolls.scrollofteleportation.no_tele=La forte aura magica di questo luogo ti impedisce di teletrasportarti!
items.scrolls.scrollofteleportation.cant_reach=Non puoi teletrasportarti là.
items.scrolls.scrollofteleportation.prompt=Scegli un punto in cui teletrasportarti
items.scrolls.scrollofteleportation.desc=L'incantesimo di questa pergamena trasporterà istantaneamente il lettore da qualche altra parte in questo livello. L'incantesimo privilegerà zone dove il lettore non è ancora stato ma non è capace di trasportarlo oltre porte chiuse o barricate. Può tuttavia rivelare porte nascoste che portano in nuove aree.
items.scrolls.scrollofteleportation.desc=L'incantesimo di questa pergamena trasporterà istantaneamente il lettore da qualche altra parte in questo piano. L'incantesimo privilegerà zone dove il lettore non è ancora stato ma non è capace di trasportarlo oltre porte chiuse o barricate. Può tuttavia rivelare porte nascoste che portano in nuove aree.
items.scrolls.scrollofterror.name=pergamena del terrore
items.scrolls.scrollofterror.none=La pergamena emette un brillante lampo di luce rossa.
items.scrolls.scrollofterror.one=La pergamena emette un brillante lampo di luce rossa e %s fugge!
items.scrolls.scrollofterror.many=La pergamena emette un brillante lampo di luce rossa e i mostri fuggono!
items.scrolls.scrollofterror.desc=Un lampo di luce rossa travolgerà tutte le creature nel tuo campo visivo, terrorizzandole e facendole fuggire via. Attaccare un nemico in fuga ridurrà l'effetto.
items.scrolls.scrollofterror.desc=When read, this scroll will emit a flash of red light that will overwhelm all enemies in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will shorten the effect.
items.scrolls.scrolloftransmutation.name=pergamena della trasmutazione
items.scrolls.scrolloftransmutation.inv_title=Trasmuta un oggetto
@ -965,20 +977,30 @@ items.scrolls.exotic.exoticscroll.odal=Pergamena esotica "ODAL"
items.scrolls.exotic.exoticscroll.tiwaz=Pergamena esotica "TIWAZ"
items.scrolls.exotic.exoticscroll.unknown_desc=Una brillante e indecifrabile runa magica è scritta su questa pergamena nera. Pare provenga da una terra straniera, chissà che effetto avrà quando letta ad alta voce?
items.scrolls.exotic.scrollofaffection.name=pergamena dell'affezione
items.scrolls.exotic.scrollofaffection.desc=Leggere questa pergamena evocherà una seducente risata che ammalia chiunque la oda.
items.scrolls.exotic.scrollofsirenssong.name=scroll of siren's song
items.scrolls.exotic.scrollofsirenssong.prompt=Scegli un bersaglio
items.scrolls.exotic.scrollofsirenssong.no_target=The scroll activates without a target
items.scrolls.exotic.scrollofsirenssong.cancel=You must choose a target
items.scrolls.exotic.scrollofsirenssong.desc=Reading this scroll emits an alluring melody which will enthrall a targeted enemy, permanently turning them into an ally! Other enemies who hear it will be temporarily charmed.\n\nParticularly strong enemies can resist the enthrall effect, and will be charmed instead.
items.scrolls.exotic.scrollofsirenssong$enthralled.name=Enthralled
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=This creature has been bewitched by the magic of a scroll of siren's song.\n\nAn enthralled character is permanently your ally, and will fight any enemies they encounter.
items.scrolls.exotic.scrollofantimagic.name=pergamena dell'anti-magia
items.scrolls.exotic.scrollofantimagic.desc=L'incantesimo di questa pergamena ti circonderà di un'aura che blocca temporaneamente ogni effetto magico, sia benigno che dannoso.
items.scrolls.exotic.scrollofconfusion.name=pergamena della confusione
items.scrolls.exotic.scrollofconfusion.desc=Quando letta ad alta voce, questa pergamena scatenerà confusione magica su tutti i bersagli in vista, accecandoli e disorientandoli.
items.scrolls.exotic.scrollofchallenge.name=scroll of challenge
items.scrolls.exotic.scrollofchallenge.desc=When read aloud, this scroll will unleash a great roar that draws enemies to the user while simultaneously creating a small arena around them.\n\nAs long as the reader stays in this arena they will take 33% less damage from all sources (this is applied before other forms of damage reduction), and they will not lose satiety.\n\nThe size of the arena will scale with the size of the area the reader is in. It will be particularly small in some boss areas.
items.scrolls.exotic.scrollofchallenge$challengearena.name=Challenge Arena
items.scrolls.exotic.scrollofchallenge$challengearena.desc=A scroll of challenge has created an arena around you, denoted by a billowing red fog.\n\nWhile standing in the fog, your hunger will not increase and you will take 33%% less damage from all sources. If you have any other sources of damage reduction (such as armor), they will apply after the 33%% reduction.\n\nTurns remaining: %d.
items.scrolls.exotic.scrollofdivination.name=pergamena della divinazione
items.scrolls.exotic.scrollofdivination.nothing_left=Non c'è rimasto niente da identificare!
items.scrolls.exotic.scrollofdivination.desc=Questa pergamena identificherà permanentemente quattro tipologie casuali di oggetti. Le tipologie identificabili potranno consistere nel colore di una pozione, la runa di una pergamena o la gemma di un anello. Gli oggetti identificati non saranno necessariamente quelli che stai trasportando.
items.scrolls.exotic.scrollofdivination$wnddivination.desc=La tua pergamena di divinazione ha identificato i seguenti oggetti:
items.scrolls.exotic.scrollofdread.name=scroll of dread
items.scrolls.exotic.scrollofdread.desc=When read, this scroll will emit a flash of red light that will instill incredible terror in all enemies in your field of view. So great is this effect that they will rapidly try to flee from the entire dungeon, never to be seen again!\n\nJust like with terror, this effect can expire with time, or if the enemy is attacked.\n\nStrong-willed enemies, such as bosses, will be inflicted with regular terror instead.
items.scrolls.exotic.scrollofenchantment.name=pergamena dell'incantamento
items.scrolls.exotic.scrollofenchantment.inv_title=Incanta un oggetto
items.scrolls.exotic.scrollofenchantment.weapon=Seleziona un incantamento da applicare alla tua arma.
@ -988,7 +1010,13 @@ items.scrolls.exotic.scrollofenchantment.cancel=annulla
items.scrolls.exotic.scrollofenchantment.desc=Questa pergamena infonderà un'arma o un'armatura con una potente energia magica. Il lettore ha persino qualche capacità di controllo sul tipo di magia infusa.
items.scrolls.exotic.scrollofforesight.name=pergamena della preveggenza
items.scrolls.exotic.scrollofforesight.desc=Quando questa pergamena viene letta, i particolari del terreno circostante verranno costantemente forniti alla mente del lettore con chiarezza cristallina. Finché dura il suo effetto la ricerca non sarà necessaria, poiché il lettore scoprirà automaticamente ogni cosa all'interno del suo esteso raggio di ricerca.
items.scrolls.exotic.scrollofforesight.desc=After reading this scroll, the detail of nearby terrain will be constantly fed to the reader's mind in crystal clarity. This effect lasts for a considerable amount of time, and will reveal all hidden doors or traps, making searching unnecessary.
items.scrolls.exotic.scrollofmetamorphosis.name=scroll of metamorphosis
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Choose a talent to metamorphose.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Choose a new talent to replace your metamorphosed talent with.
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorphose talent
items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of three talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options.
items.scrolls.exotic.scrollofmysticalenergy.name=pergamena di energia mistica
items.scrolls.exotic.scrollofmysticalenergy.desc=Il primordiale potere magico legato a questa pergamena ricaricherà, quando rilasciato, tutti gli artefatti nel corso del tempo.
@ -996,12 +1024,6 @@ items.scrolls.exotic.scrollofmysticalenergy.desc=Il primordiale potere magico le
items.scrolls.exotic.scrollofpassage.name=pergamena del varco
items.scrolls.exotic.scrollofpassage.desc=La formula magica contenuta in questa pergamena trasporta istantaneamente il lettore nella più vicina zona d'entrata sopra di esso. Molto comoda per raggiungere velocemente un negozio.
items.scrolls.exotic.scrollofpetrification.name=pergamena di pietrificazione
items.scrolls.exotic.scrollofpetrification.desc=Un lampo di luce rossa travolgerà tutte le creature nel tuo campo visivo con un terrore così grande da impietrirli sul posto.
items.scrolls.exotic.scrollofpolymorph.name=pergamena del polimorfismo
items.scrolls.exotic.scrollofpolymorph.desc=Questa pergamena contiene potente magia trasmutativa. Quando evocata, tutti i nemici visibili dal lettore verranno trasformati in pecore magiche!\n\nLa trasformazione è permanente, eliminando così tutti i nemici coinvolti. I nemici più potenti resisteranno tuttavia all'effetto e ogni oggetto trasportato dai nemici sarà perso.
items.scrolls.exotic.scrollofprismaticimage.name=pergamena dell'immagine prismatica
items.scrolls.exotic.scrollofprismaticimage.desc=L'incantesimo di questa pergamena creerà una variopinta illusione-clone del lettore. Questa immagine prismatica si comporta come un clone più debole del lettore, con difesa simile ma minore salute e capacità offensiva.\n\nL'immagine prismatica si rivelerà quando i nemici saranno presenti e tenterà di difendere il lettore.\n\nSe un'immagine prismatica esiste già, usare questa pergamena la guarirà completamente.
@ -1013,8 +1035,14 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Questa pergamena contiene un'incr
###spells
items.spells.alchemize.name=alchemizza
items.spells.alchemize.enemy_near=Non lo puoi fare quando ci sono nemici nei pressi.
items.spells.alchemize.desc=Questa formula magica canalizza l'energia alchemica, permettendoti di usare l'alchimia per un breve periodo come se fossi al cospetto di un calderone senza energia.
items.spells.alchemize.prompt=Alchemize an Item
items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.
items.spells.alchemize$wndalchemizeitem.sell=Turn into %dg
items.spells.alchemize$wndalchemizeitem.sell_1=Turn 1 into %dg
items.spells.alchemize$wndalchemizeitem.sell_all=Turn all into %dg
items.spells.alchemize$wndalchemizeitem.energize=Turn into %d energy
items.spells.alchemize$wndalchemizeitem.energize_1=Turn 1 into %d energy
items.spells.alchemize$wndalchemizeitem.energize_all=Turn all into %d energy
items.spells.aquablast.name=onda d'acqua
items.spells.aquablast.desc=Questa formula magica crea una raffica d'acqua nel punto preso di mira. Non è abbastanza potente da infliggere danno (nemmeno ai nemici ardenti) ma diffonderà l'acqua sul terreno circostante, stordendo rapidamente ogni cosa sorpresa nel centro della scarica.
@ -1046,7 +1074,7 @@ items.spells.spell.no_magic=Non puoi lanciare magie mentre sei immune alla magia
items.spells.magicalinfusion.name=infusione magica
items.spells.magicalinfusion.inv_title=Infondi un oggetto
items.spells.magicalinfusion.infuse=Il tuo %s viene infuso con energia occulta!
items.spells.magicalinfusion.desc=Questa formula magica possiede lo stesso potere di una pergamena di miglioramento, ma in una forma più stabile.\n\nIn aggiunta al migliorare un oggetto come prassi, non cancellerà mai un incantamento su un'arma o un glifo su un'armatura.
items.spells.magicalinfusion.desc=This spell possesses the same magical power as a scroll of upgrade, but in a more stable form.\n\nIn addition to upgrading an item as normal it will never erase an enchantment on a weapon or a glyph on armor, including curses.
items.spells.magicalporter.name=facchino magico
items.spells.magicalporter.inv_title=Trasporta un oggetto
@ -1065,11 +1093,27 @@ items.spells.reclaimtrap.desc=Questa formula magica contiene i resti dell'energi
items.spells.recycle.name=riciclo
items.spells.recycle.inv_title=Ricicla un oggetto
items.spells.recycle.recycled=Il tuo oggetto è stato riciclato in: %s.
items.spells.recycle.desc=Questa formula magica contiene una forma minore di magia trasmutante. Sebbene non funzioni sull'equipaggiamento, questa magia trasformerà una pergamena, pozione, seme o pietra runica in un oggetto casuale dello stesso tipo.
items.spells.recycle.desc=This spell contains a lesser form of transmutation magic. While it won't work on equipment, this spell will transform a scroll, potion, seed, runestone, or tipped dart into a random item of the same type.
items.spells.summonelemental.name=summon elemental
items.spells.summonelemental.ac_imbue=INSTILLA
items.spells.summonelemental.summon_limit=You can only have one elemental summoned at a time.
items.spells.summonelemental.imbue_prompt=Imbue an item
items.spells.summonelemental.desc=This spell channels the energy of the elemental embers used to make it, and will allow you to summon a friendly elemental to fight with you! Only one elemental can be summoned at a time.
items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a weaker _newborn elemental_. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing its next summon to be a full power elemental!
items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, its next summon will be a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, its next summon will be a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, its next summon will be a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, its next summon will be a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.targetedspell.prompt=Scegli un bersaglio
items.spells.targetedspell.inv_title=Infondi un oggetto
items.spells.telekineticgrab.name=telekinetic grab
items.spells.telekineticgrab.cant_grab=You can't grab that.
items.spells.telekineticgrab.no_target=There's nothing to grab there.
items.spells.telekineticgrab.desc=This spell allows the caster to remotely grab any item from the ground, or any thrown weapon that's stuck to an enemy!\n\nIt can't be used to grab items that someone else owns, or to grab containers like chests.
items.spells.wildenergy.name=energia selvaggia
items.spells.wildenergy.desc=Questa formula magica contiene un po' dell'energia malefica che alimenta DM-300. Quando lanciata ricaricherà le tue bacchette e i tuoi artefatti consunti, scatenando inoltre un effetto di bacchetta maledetta casuale. Sei comunque in grado di scegliere una direzione di lancio del maleficio.
@ -1145,8 +1189,8 @@ items.wands.wand.fizzles=La tua bacchetta emette fievoli scoppiettii; sarà scar
items.wands.wand.no_magic=La tua bacchetta emette fievoli scoppiettii; non puoi usare bacchette mentre sei immune alla magia.
items.wands.wand.self_target=Non puoi puntarlo su te stesso!
items.wands.wand.identify=Ora hai abbastanza familiarità con la tua bacchetta magica per poterla identificare.
items.wands.wand.resin_one=Questa bacchetta ha guadagnato_1 livello_ grazie alla resina arcana.
items.wands.wand.resin_many=Questa bacchetta ha guadagnato _%d livelli_grazie alla resina arcana.
items.wands.wand.resin_one=Questa bacchetta ha guadagnato _1 livello_ grazie alla resina arcana.
items.wands.wand.resin_many=Questa bacchetta ha guadagnato _%d livelli_ grazie alla resina arcana.
items.wands.wand.cursed=Questa bacchetta è maledetta, rendendo la sua magia disordinata e casuale.
items.wands.wand.not_cursed=Questa bacchetta è libera da magia ostile.
items.wands.wand.curse_discover=Questo %s è maledetto!
@ -1158,7 +1202,7 @@ items.wands.wandofblastwave.staff_name=bastone dell'onda d'urto
items.wands.wandofblastwave.ondeath=Ti sei ucciso con la tua stessa bacchetta dell'onda d'urto...
items.wands.wandofblastwave.desc=Questa bacchetta è composta da una sorta di pietra marmorea, rivestita d'oro e con una gemma nera tonda in cima. La senti molto pesante nella tua mano.
items.wands.wandofblastwave.stats_desc=Questa bacchetta spara un dardo che esplode sul bersaglio. La forza d'urto infligge _%1$d-%2$d punti danno_ ed è forte abbastanza da far volare via la maggior parte dei nemici.
items.wands.wandofblastwave.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico con un bastone dell'onda d'urto, c'è la possibilità che il nemico venga respinto, come se il bastone avesse l'incantesimo di elasticità.
items.wands.wandofblastwave.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico con un bastone dell'onda d'urto, c'è la possibilità che il nemico venga respinto, come se il bastone avesse l'incantesimo dell'elasticità.
items.wands.wandofblastwave.eleblast_desc=Un'esplosione elementale con un bastone dell'onda d'urto infligge il 67% di danno e butta fuori tutti i nemici dall'area dell'esplosione.
items.wands.wandofcorrosion.name=bacchetta della corrosione
@ -1236,7 +1280,7 @@ items.wands.wandofregrowth.name=bacchetta della ricrescita
items.wands.wandofregrowth.staff_name=bastone della ricrescita
items.wands.wandofregrowth.desc=Questa bacchetta è ricavata da una sottile asta di legno abilmente scolpito. In qualche modo è ancora viva e vibrante, di un verde brillante come il cuore di un giovane albero. "Quando la vita termina, nuova vita sempre inizia a crescere... L'eterno ciclo sempre perdura!"
items.wands.wandofregrowth.stats_desc=Quando usata, questa bacchetta sprigionerà magia di ricrescita magica a cono davanti a te, facendo nascere e spuntare erbe, radici e piante rare. Il suo prossimo uso consumerà _%1$d cariche_. Proseguendo nei miglioramenti questa bacchetta consumerà più cariche e l'effetto diverrà via via più potente di conseguenza.
items.wands.wandofregrowth.degradation=Dopo altre _%d charges_ questa bacchetta inizierà a non produrre ipante ed erba fresca. Questo limite è incrementato aumentando di livello o migliorando la bacchetta.
items.wands.wandofregrowth.degradation=Dopo altre _%d cariche_ questa bacchetta inizierà a non produrre piante ed erba fresca. Questo limite è incrementato aumentando di livello o migliorando la bacchetta.
items.wands.wandofregrowth.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico con un bastone della ricrescita, ed entrambi stanno sull'erba, egli riceverà guarigione erboristica proporzionale al danno inflitto.
items.wands.wandofregrowth.eleblast_desc=Uno scoppio elementale con un bastone della ricrescita intrappola i nemici con le radici e fa crescere erba casualmente nell'area dello scoppio.
items.wands.wandofregrowth$dewcatcher.name=Catturarugiada
@ -1244,7 +1288,7 @@ items.wands.wandofregrowth$dewcatcher.desc=Le catturarugiada sono piante meravig
items.wands.wandofregrowth$seedpod.name=Baccello
items.wands.wandofregrowth$seedpod.desc=I Baccelli sono piante magiche che producono semi di altri tipi di piante, invece di semi propri. Riescono in qualche modo a riprodursi sebbene non possiedano un seme associato.
items.wands.wandofregrowth$lotus.name=Loto Dorato
items.wands.wandofregrowth$lotus.desc=Il loto dorato è una pianta mistica che può essere evocata solamente da una potente bacchetta della ricrescita. La sua aura migliora tutte le piante ed i loro effetti, ma la sua energia lo consuma, facendolo morire dopo breve tempo.\n\nQuesto loto è stato creato da una bacchetta della ricrescita _+%1$d_. Ogni pianta coinvolta nei suoi effetti si innescherà istantaneamente se sono piantate su un personaggio. Le piante inoltre avranno _%2$d%% di probabilità_ di generare un seme, e i dardi intinti acquisiranno _%3$d%% durevolezza extra_.
items.wands.wandofregrowth$lotus.desc=Il loto dorato è una pianta mistica che può essere evocata solamente da una potente bacchetta della ricrescita. La sua aura migliora tutte le piante ed i loro effetti, ma la sua energia lo consuma, facendolo morire dopo breve tempo.\n\nQuesto loto è stato creato da una bacchetta della ricrescita _+%1$d_. Ogni pianta coinvolta nei suoi effetti si innescherà istantaneamente se sono piantate su un personaggio. Le piante inoltre avranno il _%2$d%% di probabilità_ di generare un seme, e i dardi intinti acquisiranno il _%3$d%% di durevolezza extra_.
items.wands.wandoftransfusion.name=bacchetta della trasfusione
items.wands.wandoftransfusion.staff_name=bastone della trasfusione
@ -1255,27 +1299,27 @@ items.wands.wandoftransfusion.stats_desc=Quando usata sugli alleati o sui nemici
items.wands.wandoftransfusion.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico ammaliato con un bastone della trasfusione, egli riceverà protezione ed il suo prossimo colpo con il bastone non gli costerà alcun punto salute.
items.wands.wandoftransfusion.eleblast_desc=Uno scoppio elementale con un bastone della trasfusione ammalia i nemici, cura gli alleati e causa il 100% di danno ai nemici non-morti.
items.wands.wandofwarding.name=bacchetta della sentinella
items.wands.wandofwarding.staff_name=bastone della sentinella
items.wands.wandofwarding.name=bacchetta della guardia
items.wands.wandofwarding.staff_name=bastone della guardia
items.wands.wandofwarding.no_more_wards=La tua bacchetta non può sostenere ulteriori sentinelle.
items.wands.wandofwarding.bad_location=Non puoi piazzare una sentinella qui.
items.wands.wandofwarding.desc=Questa corta bacchetta metallica ha una brillante gemma purpurea fluttuante sulla sua punta.
items.wands.wandofwarding.stats_desc=Anziché danneggiare direttamente un nemico, questa bacchetta evocherà delle sentinelle stazionarie. Le sentinelle possono venire evocate ovunque, anche attraverso i muri se ne possiedi visione. Questa bacchetta può sostenere _%d punti energia_ in sentinelle al massimo.
items.wands.wandofwarding.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico con un bastone della sentinella, tutte le sentinelle hanno la possibilità di essere curate.
items.wands.wandofwarding.eleblast_desc=Uno scoppio elementale con un bastone della custodia cura tutte le sentinelle nell'area dello scoppio.
items.wands.wandofwarding.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico con un bastone della guardia, tutte le sentinelle hanno la possibilità di essere curate.
items.wands.wandofwarding.eleblast_desc=Uno scoppio elementale con un bastone della guardia cura tutte le sentinelle nell'area dello scoppio.
items.wands.wandofwarding$ward.name_1=sentinella minore
items.wands.wandofwarding$ward.desc_1=Questa semplice sentinella colpirà automaticamente ogni nemico entri nel suo raggio di visione, infliggendo _%1$d-%2$d punti danno._\n\nColpire questa sentinella con la tua bacchetta la migliorerà.\n\nQuesta sentinella colpirà solamente una volta prima di dissiparsi.\n\nLa tua bacchetta della sentinella sta usando _%3$d punti energia_ per sostenere questa sentinella.
items.wands.wandofwarding$ward.desc_1=Questa semplice sentinella colpirà automaticamente ogni nemico entri nel suo raggio di visione, infliggendo _%1$d-%2$d punti danno._\n\nColpire questa sentinella con la tua bacchetta da guardia la migliorerà.\n\nQuesta sentinella colpirà solamente una volta prima di dissiparsi.\n\nLa tua bacchetta della guardia sta usando _%3$d punti energia_ per sostenere questa sentinella.
items.wands.wandofwarding$ward.name_2=sentinella
items.wands.wandofwarding$ward.desc_2=Questa sentinella migliorata ha uno schema più complesso e può attaccare molteplici volte. Ogni colpo di questa sentinella infliggerà _%1$d-%2$d punti danno._\n\nColpire questa sentinella con la tua bacchetta la migliorerà.\n\nQuesta sentinella colpirà due volte prima di dissiparsi.\n\nLa tua bacchetta della sentinella sta usando _%3$d punti energia_ per sostenere questa sentinella.
items.wands.wandofwarding$ward.desc_2=Questa sentinella migliorata ha uno schema più complesso e può attaccare molteplici volte. Ogni colpo di questa sentinella infliggerà _%1$d-%2$d punti danno._\n\nColpire questa sentinella con la tua bacchetta da guardia la migliorerà.\n\nQuesta sentinella colpirà due volte prima di dissiparsi.\n\nLa tua bacchetta della guardia sta usando _%3$d punti energia_ per sostenere questa sentinella.
items.wands.wandofwarding$ward.name_3=sentinella maggiore
items.wands.wandofwarding$ward.desc_3=Questa sentinella migliorata pienamente è capace di attaccare più volte e più rapidamente dei suoi predecessori. Ogni colpo di questa sentinella infliggerà _%1$d-%2$d punti danno._\n\nColpire questa sentinella con la tua bacchetta la migliorerà.\n\nQuesta sentinella colpirà quattro volte prima di dissiparsi.\n\nLa tua bacchetta della sentinella sta usando _%3$d punti energia_ per sostenere questa sentinella.
items.wands.wandofwarding$ward.desc_3=Questa sentinella pienamente migliorata è capace di attaccare più volte e più rapidamente dei suoi predecessori. Ogni colpo di questa sentinella infliggerà _%1$d-%2$d punti danno._\n\nColpire questa sentinella con la tua bacchetta da guardia la migliorerà.\n\nQuesta sentinella colpirà quattro volte prima di dissiparsi.\n\nLa tua bacchetta da guardia sta usando _%3$d punti energia_ per sostenere questa sentinella.
items.wands.wandofwarding$ward.name_4=vigilante minore
items.wands.wandofwarding$ward.desc_4=Questa piccola sentinella ha lo stesso potere di fuoco come un sigillo più grande, ma ha salute al posto di un numero di cariche. Assomiglia alla gemma sulla punta della tua bacchetta del sigillo. Ogni scarica da questa sentinella causa _%1$d-%2$d danno._\n\nColpire questa sentinella con la tua bacchetta della custodia la migliorerà e la curerà.\n\nQuesta sentinella spenderà un po' di salute ogni volta che colpisce un nemico, ma può essere curata ustando la tua bacchetta della custodia su di lei.\n\nLa tua bacchetta della custodia sta usando _%3$d energy_ per sostenere questa sentinella.
items.wands.wandofwarding$ward.desc_4=Questa piccola sentinella ha lo stesso potere di fuoco di una più grande, ma ha salute al posto di numero di cariche. Assomiglia alla gemma sulla punta della tua bacchetta da guardia. Ogni scarica da questa sentinella causa _%1$d-%2$d punti danno._\n\nColpire questa sentinella con la tua bacchetta da guardia la migliorerà e curerà.\n\nQuesta sentinella spenderà qualche punto salute ogni volta che colpisce un nemico, ma potrà essere curata usando la tua bacchetta da guardia su di essa.\n\nLa tua bacchetta da guardia sta usando _%3$d punti energia_ per sostenere questa sentinella.
items.wands.wandofwarding$ward.name_5=vigilante
items.wands.wandofwarding$ward.desc_5=Questo vigilante migliorato è più grosso e capace di attaccare più rapidamente di un vigilante minore. Ogni colpo di questo vigilante infliggerà _%1$d-%2$d punti danno._\n\nColpire questo vigilante con la tua bacchetta lo migliorerà e lo curerà.\n\nQuesto vigilante spenderà qualche punto salute ogni volta che colpisce un nemico, ma potrà venire curato usando la tua bacchetta della sentinella su di esso.\n\nLa tua bacchetta della sentinella sta usando _%3$d punti energia_ per sostenere questo vigilante.
items.wands.wandofwarding$ward.desc_5=Questa sentinella migliorata è più grossa e capace di attaccare più rapidamente di una sentinella minore. Ogni colpo di questa sentinella infliggerà _%1$d-%2$d punti danno._\n\nColpire questa sentinella con la tua bacchetta da guardia la migliorerà e curerà.\n\nQuesta sentinella spenderà qualche punto salute ogni volta che colpisce un nemico, ma potrà essere curata usando la tua bacchetta da guardia su di essa.\n\nLa tua bacchetta da guardia sta usando _%3$d punti energia_ per sostenere questa sentinella.
items.wands.wandofwarding$ward.name_6=vigilante maggiore
items.wands.wandofwarding$ward.desc_6=Questo vigilante migliorato pienamente è considerevolmente più resistente dei suoi predecessori. Ogni colpo di questo vigilante infliggerà _%1$d-%2$d punti danno._\n\nColpire questo vigilante con la tua bacchetta lo curerà.\n\nQuesto vigilante spenderà qualche punto salute ogni volta che colpirà un nemico, ma potrà venire curato usando la tua bacchetta della sentinella su di esso.\n\nLa tua bacchetta della sentinella sta usando _%3$d punti energia_ per sostenere questo vigilante.
items.wands.wandofwarding$ward.dismiss_title=congedare questa sentinella?
items.wands.wandofwarding$ward.desc_6=Questa sentinella pienamente migliorata è considerevolmente più resistente dei suoi predecessori. Ogni colpo di questa sentinella infliggerà _%1$d-%2$d punti danno._\n\nColpire questa sentinella con la tua bacchetta da guardia la curerà.\n\nQuesta sentinella spenderà qualche punto salute ogni volta che colpirà un nemico, ma potrà essere curata usando la tua bacchetta da guardia su di essa.\n\nLa tua bacchetta da guardia sta usando _%3$d punti energia_ per sostenere questa sentinella.
items.wands.wandofwarding$ward.dismiss_title=Congedare questa sentinella?
items.wands.wandofwarding$ward.dismiss_body=Puoi dissipare questa sentinella se non vuoi più che la tua bacchetta la sostenga. Così facendo distruggerai immediatamente la sentinella.\n\nCongedare la sentinella?
items.wands.wandofwarding$ward.dismiss_confirm=
items.wands.wandofwarding$ward.dismiss_cancel=no
@ -1326,7 +1370,7 @@ items.weapon.enchantments.blooming.desc=Le armi fiorenti contengono una magia ch
items.weapon.enchantments.chilling.name=%s ghiacciante
items.weapon.enchantments.chilling.desc=I nemici colpiti con questo incantamento vengono raffreddati, rallentando i loro movimenti ed attacchi.
items.weapon.enchantments.kinetic.name=%s cinetico/a
items.weapon.enchantments.kinetic.name=%s ad energia cinetica
items.weapon.enchantments.kinetic.desc=Quando un nemico viene ucciso da un'arma cinetica, ogni forza residua viene immagazzinata nell'arma e verrà applicata al prossimo attacco a segno.
items.weapon.enchantments.kinetic$conserveddamage.name=Danno Conservato
items.weapon.enchantments.kinetic$conserveddamage.desc=La tua arma ha immagazzinato la forza in eccesso da un precedente colpo mortale e verrà inflitta come danno bonus al tuo prossimo attacco. L'energia, comunque sia, svanirà lentamente nel tempo.\n\nDanno Conservato: %d.
@ -1334,16 +1378,16 @@ items.weapon.enchantments.kinetic$conserveddamage.desc=La tua arma ha immagazzin
items.weapon.enchantments.corrupting.name=%s corrompente
items.weapon.enchantments.corrupting.desc=Questo potente incantamento possiede l'abilità di piegare i nemici al tuo volere. Quando un nemico viene ucciso da quest'arma, c'è una probabilità che venga corrotto invece di morire.
items.weapon.enchantments.elastic.name=%s elastico
items.weapon.enchantments.elastic.name=%s dell'elasticità
items.weapon.enchantments.elastic.desc=Le armi elastiche hanno la possibilità di spedire i nemici all'indietro per brevi distanze.
items.weapon.enchantments.grim.name=%s feroce
items.weapon.enchantments.grim.desc=Questo potente incantamento possiede il potere di uccidere instantaneamente un nemico. L'effetto è tanto più probabile quanto più debole è il nemico.
items.weapon.enchantments.lucky.name=%s fortunata
items.weapon.enchantments.lucky.name=%s portafortuna
items.weapon.enchantments.lucky.desc=Nemici uccisi con un'arma fortunata hanno la possibilità di lasciare del bottino aggiuntivo.
items.weapon.enchantments.precise.name=%s preciso/a
items.weapon.enchantments.precise.name=%s ad alta precisione
items.weapon.enchantments.precise.desc=Un'arma precisa ha la possibilità di garantire un colpo a segno sul nemico, a prescindere dalle circostanze.
items.weapon.enchantments.projecting.name=%s prominente
@ -1432,9 +1476,9 @@ items.weapon.melee.magesstaff.preserved=La bacchetta precedente è stata preserv
items.weapon.melee.magesstaff.conflict=Le magie contrastanti cancellano l'incantamento sul tuo bastone.
items.weapon.melee.magesstaff.id_first=Dovrai identificare questa bacchetta prima di tutto.
items.weapon.melee.magesstaff.cursed=Non puoi usare una bacchetta maledetta.
items.weapon.melee.magesstaff.imbue_desc=Sei sicuro di voler impregnare il tuo bastone con questa bacchetta?\n\nSe la bacchetta da impregnare è dello stesso livello - o più alto - del bastone, quest'ultimo erediterà il livello di quella bacchetta più uno dei suoi miglioramenti.\n\nQuest'operazione genererà un bastone di livello %d.
items.weapon.melee.magesstaff.imbue_desc=Sei sicuro di voler infondere questa bacchetta nel tuo bastone?\n\nSe la bacchetta da infondere è di un livello uguale o superiore al livello del bastone, quest'ultimo erediterà il livello di quella bacchetta più uno dei suoi miglioramenti.\n\nQuest'operazione genererà un bastone di livello %d.
items.weapon.melee.magesstaff.imbue_lost=La bacchetta attualmente impregnata nel tuo bastone andrà persa.
items.weapon.melee.magesstaff.imbue_talent=La bacchetta attualmente impregnata nel tuo bastone ha %1$d%% di possibilità di ritornare a 0+. Cambiamenti rimanenti della bacchetta: %2$d.
items.weapon.melee.magesstaff.imbue_talent=La bacchetta attualmente impregnata nel tuo bastone ha il %1$d%% di possibilità di ritornare a 0+. Cambiamenti rimanenti della bacchetta: %2$d.
items.weapon.melee.magesstaff.yes=Sì, sono sicuro.
items.weapon.melee.magesstaff.no=No, ho cambiato idea
items.weapon.melee.magesstaff.desc=Fabbricato dal Mago stesso, questo bastone è un'arma magica unica nel suo genere che può essere impregnata con una bacchetta.
@ -1442,8 +1486,8 @@ items.weapon.melee.magesstaff.no_wand=Il bastone attualmente non ha magia al suo
items.weapon.melee.magesstaff.has_wand=Il bastone è attualmente instillato con un _%s._
items.weapon.melee.magesstaff.cursed_wand=Questo bastone è maledetto, rendendo la sua magia disordinata e casuale.
items.weapon.melee.meleeweapon.stats_known=Questa arma da mischia di _livello-%1$d_ infligge _%2$d-%3$d punti danno_ e richiede _%4$d punti forza_ per essere usata correttamente.
items.weapon.melee.meleeweapon.stats_unknown=Di solito quest'arma da mischia di _livello-%1$d_ infligge _%2$d-%3$d punti danno_ e richiede _%4$d punti forza_ per essere usata correttamente.
items.weapon.melee.meleeweapon.stats_known=Quest'arma da mischia di _categoria %1$d_ infligge _%2$d-%3$d danni_ e richiede _%4$d punti forza_ per essere usata correttamente.
items.weapon.melee.meleeweapon.stats_unknown=Generalmente quest'arma da mischia di _categoria %1$d_ infligge _%2$d-%3$d danni_ e richiede _%4$d punti forza_ per essere usata correttamente.
items.weapon.melee.meleeweapon.probably_too_heavy=Probabilmente quest'arma è troppo pesante per te.
items.weapon.melee.meleeweapon.stats_desc=
@ -1574,7 +1618,7 @@ items.weapon.missiles.javelin.desc=Questi grossi arpioni da lancio sono bilancia
items.weapon.missiles.kunai.name=kunai
items.weapon.missiles.kunai.desc=Questi piccoli coltelli sono molto potenti nelle mani di un abile utilizzatore. Sono più efficaci contro nemici ignari.
items.weapon.missiles.missileweapon.stats=Quest'arma da lancio _di categoria-%1$d_ infligge _%2$d-%3$d punti danno_ e richiede _ %4$d punti forza_ per essere usata correttamente.
items.weapon.missiles.missileweapon.stats=Quest'arma da lancio di _categoria %1$d_ infligge _%2$d-%3$d danni_ e richiede _%4$d punti forza_ per essere usata correttamente.
items.weapon.missiles.missileweapon.distance=Quest'arma è progettata per essere usata da lontano, è più precisa contro i nemici distanti ma molto meno accurata a distanza ravvicinata.
items.weapon.missiles.missileweapon.durability=Le armi da lancio si consumeranno e si romperanno con l'uso.
items.weapon.missiles.missileweapon.uses_left=Questa pila di armi ha _%d/%d_ usi restanti prima che una si rompa.
@ -1641,9 +1685,9 @@ items.ankh.desc_blessed=Questo antico simbolo di immortalità concede la capacit
items.arcaneresin.name=resina arcana
items.arcaneresin.ac_apply=APPLICA
items.arcaneresin.level_too_high=questa bacchetta è troppo potente perché la resina possa potenziarla
items.arcaneresin.not_enough=Non hai abbastanza resina per fare questo!
items.arcaneresin.not_enough=Non hai abbastanza resina per questo!
items.arcaneresin.apply=Rivesti la tua bacchetta con la resina, aumentandone il potere!
items.arcaneresin.desc=Questa fine polvere emette un bagliore bene tonalità del porpora e del bianco. Può agire come amplificatore delle energie magiche, aumentando il livello delle bacchette quando vi è applicata!\n\nPotenziare una bacchetta costa 1, 2 o 3 resina, a seconda del livello iniziale della bacchetta. La resina può potenziare le bacchette fino a +3.\n\nI potenziamenti della resina sono suerati dalle pergamene del miglioramento e non si applicano se la bacchetta viene instillata nel bastone del Mago.
items.arcaneresin.desc=Questa polvere finissima risplende di un bagliore tra il viola e il bianco. Può agire come amplificatore delle energie magiche, aumentando il livello delle bacchette quando vi è applicata!\n\nPotenziare una bacchetta costa 1, 2 o 3 resina, a seconda del livello iniziale della bacchetta. La resina può potenziare le bacchette fino a +3.\n\nI potenziamenti della resina vengono sovrascritti dalle pergamene del miglioramento e da oggetti simili, e non si applicano se la bacchetta viene infusa nel bastone del Mago.
items.brokenseal.name=sigillo rotto
items.brokenseal.ac_affix=APPLICA
@ -1666,6 +1710,9 @@ items.equipableitem.unequip_cursed=Non puoi rimuovere un oggetto maledetto!
items.equipableitem.ac_equip=METTI
items.equipableitem.ac_unequip=TOGLI
items.energycrystal.name=energy crystal
items.energycrystal.desc=A collection of small magical crystals, filled with alchemical energy.\n\nThese crystals are the most common ingredient in alchemy recipes and can be produced at an alchemy pot by scrapping consumable items.
items.gold.name=oro
items.gold.desc=Una pila di monete d'oro. Accumula monete d'oro per spenderle in seguito in un negozio.
@ -1715,7 +1762,7 @@ items.liquidmetal.ac_apply=APPLICA
items.liquidmetal.prompt=Scegli un'arma da lancio
items.liquidmetal.already_fixed=Quell'arma da lancio è già in condizioni perfette!
items.liquidmetal.apply=Usi %d metallo fuso per riparare la tua arma da lancio.
items.liquidmetal.desc=Quando viene versato su un'arma da lancio, questo liquido magico penetra nelle crepe e nei punti usurati, riportando l'arma da lancio in condizioni perfette!\n\nPer riparare un'arma di livello 1 servono 10 metallo liquido, per una di livello 5 ce ne vogliono 30. Ogni miglioramento raddoppia la quantità di metallo necessario.\n\nIl metallo liquido non può essere usato per riparare i dardi intinti.
items.liquidmetal.desc=Quando viene versato su un'arma da lancio, questo liquido magico penetra nelle crepe e nei punti usurati, riportando l'arma da lancio in condizioni perfette!\n\nPer riparare un'arma di categoria 1 servono 10 metallo liquido, per una di categoria 5 ce ne vogliono 30. Ogni miglioramento raddoppia la quantità di metallo necessario.\n\nIl metallo liquido non può essere usato per riparare i dardi intinti.
items.lostbackpack.name=zaino perduto
items.lostbackpack.desc=Queste sono le cose che avevi perduto. Raccoglile per recuperarle tutte!

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@ -104,13 +104,13 @@ items.armor.clotharmor.desc=この軽い鎧は基礎的な防御機能しかな
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.no_enemies=視界に敵の姿は映っていない。
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability.
items.armor.leatherarmor.name=革の鎧
items.armor.leatherarmor.desc=なめした怪物の革でできた鎧だ。布の鎧ほど軽くないが、より強い防御力を有している。
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability.
items.armor.mailarmor.name=鎖帷子
items.armor.mailarmor.desc=金属でできた鎖帷子は高い防御力を誇り、柔軟性も併せ持つ。
@ -119,27 +119,30 @@ items.armor.platearmor.name=板金鎧
items.armor.platearmor.desc=大量の大きな金属板がつなぎ合わさって作られている鎧だ。これを着用できる力がある冒険者に対し、驚異的な保護を与えるだろう。
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability.
items.armor.scalearmor.name=鱗甲の鎧
items.armor.scalearmor.desc=革の服に金属の鱗が縫い付けられたこの鎧は動きやすく防御力もある。
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability.
###artifacts
items.artifacts.alchemiststoolkit.name=錬金術師の道具箱
items.artifacts.alchemiststoolkit.ac_brew=醸造する
items.artifacts.alchemiststoolkit.ac_energize=ENERGIZE
items.artifacts.alchemiststoolkit.not_ready=まだ道具箱の準備ができていない。
items.artifacts.alchemiststoolkit.cursed=道具箱の呪いで錬金術を使えなかった!
items.artifacts.alchemiststoolkit.enemy_near=敵の近くでは使えません。
items.artifacts.alchemiststoolkit.full=道具箱にエネルギーが充満している!
items.artifacts.alchemiststoolkit.desc=道具箱はその場で錬金術を使えるように、小さな撹拌機と多数の試薬や薬草が入っている。
items.artifacts.alchemiststoolkit.need_energy=You need at least 5 energy for that.
items.artifacts.alchemiststoolkit.energize_desc=Every 5 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use?
items.artifacts.alchemiststoolkit.energize_1=5 energy: +1 level
items.artifacts.alchemiststoolkit.energize_all=%1$d energy: +%2$d levels
items.artifacts.alchemiststoolkit.desc=This toolkit contains a number of reagents and herbs along with a small mixing vial, allowing for alchemy on-the-go. The vial contains what looks like alchemical energy crystals in liquid form.
items.artifacts.alchemiststoolkit.desc_cursed=道具箱の呪いがあなたを拘束し、錬金術が使えなかった。
items.artifacts.alchemiststoolkit.desc_warming=道具箱の準備ができた。経験値を得ると使用できるようになるだろう。
items.artifacts.alchemiststoolkit.desc_hint=この持ち運びできる道具箱はあなたが経験値を得るごとに錬金術のエネルギーを蓄えているようだ。錬金術の鍋を強力にしたものだろうか?
items.artifacts.alchemiststoolkit.desc_warming=The toolkit is currently warming up, and will be ready to use after a little while.
items.artifacts.alchemiststoolkit.desc_hint=The equipped toolkit is slowly generating alchemical energy as you gain experience. It looks like the mixture in the vial could be enhanced by adding energy crystals to it.
items.artifacts.artifact.cannot_wear_two=同じアーティファクトを二つ装備することはできません。
items.artifacts.artifact.equip_cursed=アーティファクトは強く体を拘束している。
@ -315,6 +318,7 @@ items.artifacts.etherealchains.desc_equipped=鎖はあなたの周りに漂い
items.artifacts.etherealchains$chainsrecharge.levelup=鎖はより強力になった!
items.artifacts.hornofplenty.name=豊穣の角
items.artifacts.hornofplenty.ac_snack=SNACK
items.artifacts.hornofplenty.ac_eat=食べる
items.artifacts.hornofplenty.ac_store=貯める
items.artifacts.hornofplenty.eat=角に入っている食べ物を食べた。
@ -325,7 +329,7 @@ items.artifacts.hornofplenty.reject=角は調理していない無味果を拒
items.artifacts.hornofplenty.maxlevel=角は可能な限り全ての食料を食べた!
items.artifacts.hornofplenty.levelup=角はあなたの食料を取り込んで成長した。
items.artifacts.hornofplenty.feed=角はあなたの食料を取り込んだ。
items.artifacts.hornofplenty.desc=この角は吹いても音が鳴らないが、冒険して経験を積むにつれ、洞角の穴の中に食料が現れるだろう。
items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food as you adventure and gain experience. You can consume each charge individually as a snack, or eat until you're full.
items.artifacts.hornofplenty.desc_hint=栄養を角に与えることによって角の能力を上昇させられるかもしれない。
items.artifacts.hornofplenty.desc_cursed=角の呪いがあなたを拘束し、食料を生み出さず盛んに消費している。
@ -715,15 +719,17 @@ items.potions.exotic.exoticpotion.bistre=奇抜な黄褐色のポーション
items.potions.exotic.exoticpotion.indigo=奇抜な藍色のポーション
items.potions.exotic.exoticpotion.silver=奇抜な銀のポーション
items.potions.exotic.exoticpotion.unknown_desc=この円形のフラスコにはきめの粗い鮮やかな液体が入っている。見たことのない流体だ。飲んだり投げたりしたらどうなるのだろう?
items.potions.exotic.potionofadrenalinesurge.name=アドレナリンの波動のポーション
items.potions.exotic.potionofadrenalinesurge.desc=この液体は長期間に渡りあなたの筋力を大幅に補正するだろう。
items.potions.exotic.exoticpotion.warning=Do you really want to cancel this potion usage? It will be consumed anyway.
items.potions.exotic.exoticpotion.yes=このまま続ける
items.potions.exotic.exoticpotion.no=気が変わった
items.potions.exotic.potionofcleansing.name=消毒のポーション
items.potions.exotic.potionofcleansing.desc=この薬品は飲み干した人物にかかっている有害な効果を完全に中和するだろう。味方を消毒するために投げつけることもできる。
items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well.
items.potions.exotic.potionofcleansing$cleanse.name=Cleansed
items.potions.exotic.potionofcleansing$cleanse.desc=A potion of cleansing is granting this character temporary immunity from all harmful effects!\n\nTurns remaining: %s.
items.potions.exotic.potionofcorrosivegas.name=腐食ガスのポーション
items.potions.exotic.potionofcorrosivegas.desc=この加圧容器を開けたり割ったりすると、中身が噴出して腐食性の錆色のガスに変化するだろう。あまり濃縮されていないので、すぐに霧散してしまうだろう。
items.potions.exotic.potionofcorrosivegas.desc=Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of corrosive rust-colored gas. The gas spreads more quickly than toxic gas and is more deadly, but also won't last as long.
items.potions.exotic.potionofdragonsbreath.name=竜の息吹のポーション
items.potions.exotic.potionofdragonsbreath.prompt=燃やす場所を選択
@ -732,17 +738,23 @@ items.potions.exotic.potionofdragonsbreath.desc=このフラスコは、唾液
items.potions.exotic.potionofearthenarmor.name=大地の鎧のポーション
items.potions.exotic.potionofearthenarmor.desc=麻痺する代わりに、この液体は肌を硬化させる効果があり、肌が一時的に天然の鎧に変化するだろう。
items.potions.exotic.potionofholyfuror.name=聖なる加護のポーション
items.potions.exotic.potionofholyfuror.desc=聖なるエネルギーの力を絞り出したこの液体を飲むと、長期間に渡り祝福されるだろう。
items.potions.exotic.potionofdivineinspiration.name=potion of divine inspiration
items.potions.exotic.potionofdivineinspiration.no_more_points=You can't gain any more bonus talent points.
items.potions.exotic.potionofdivineinspiration.select_tier=Select a talent tier to gain two bonus points in. You must have unlocked the tier to be able to spend the points.
items.potions.exotic.potionofdivineinspiration.bonus=+2 Talent Points!
items.potions.exotic.potionofdivineinspiration.desc=The power of holy energy reduced to liquid form, this draught will imbue the drinker with divine power, granting them two bonus talent points in a tier of their choosing.\n\nThis potion can only be used once for each talent tier.
items.potions.exotic.potionofmagicalsight.name=千里眼のポーション
items.potions.exotic.potionofmagicalsight.desc=これを飲むと、感覚が一時的に信じられないほど鋭敏になり、壁を通して知覚できるようになる!
items.potions.exotic.potionofmagicalsight.desc=After drinking this, your senses will be briefly heightened to incredible levels, increasing your vision range and allowing you to see through walls!
items.potions.exotic.potionofmastery.name=potion of mastery
items.potions.exotic.potionofmastery.desc=Rather than granting raw strength, this potion will instead attune the muscles of the user to a particular item. This will make that item easier to use, as if the drinker had practised with it and built muscle memory.\n\nThe chosen weapon or armor will require 2 less strength to use. This potion can only be used once on each item.
items.potions.exotic.potionofshielding.name=盾のポーション
items.potions.exotic.potionofshielding.desc=このポーションを飲むと、治癒するかわりに体の周りに耐久力のある盾を出現させ、かなりの量のダメージから守るだろう。
items.potions.exotic.potionofshroudingfog.name=五里霧中のポーション
items.potions.exotic.potionofshroudingfog.desc=フラスコの中の液体が空気に拡散すると、視界を完全に遮る厚い霧となるだろう。
items.potions.exotic.potionofshroudingfog.desc=When exposed to air, the liquid in this flask will produce a thick smoky fog which quickly spreads and blocks the vision of your enemies.
items.potions.exotic.potionofsnapfreeze.name=瞬間凍結のポーション
items.potions.exotic.potionofsnapfreeze.desc=このポーションにはある種の化学物質が含まれており、空気に接したらたちまち凝固して範囲内のものを全て固定するだろう。
@ -751,7 +763,7 @@ items.potions.exotic.potionofstamina.name=スタミナのポーション
items.potions.exotic.potionofstamina.desc=奇妙に甘いこの液体を飲むと、長い間エネルギーが体を満たし、長期間高速で動けるようになるだろう。
items.potions.exotic.potionofstormclouds.name=大嵐のポーション
items.potions.exotic.potionofstormclouds.desc=このポーションを投げると凝集した蒸気が発生し、凝縮して周囲に流れ落ちる。ほとんどの地形は水に覆われ、水没した罠は壊れてしまうだろう。
items.potions.exotic.potionofstormclouds.desc=Throwing this potion will create a quickly-spreading cloud of concentrated vapor, which will condense and pour down onto the environment. Most terrain will be converted to water, and traps will be overwhelmed and break.
@ -773,10 +785,10 @@ items.quest.embers.name=炎の精霊の燃えさし
items.quest.embers.desc=若い炎の精霊からとれる燃えさし。温かいエネルギーを発している。
items.quest.gooblob.name=グゥの一部
items.quest.gooblob.desc=不安定なベトベトした塊だ。グゥは死んでもうこれに魂は入っていない。ゼリー状の球体に似ているが、食べることはできないだろう。\n\nこれだけでは役に立たないが、特定のポーションや爆弾と組み合わせることができるかもしれない。最悪、高い値段で売れるだろう。
items.quest.gooblob.desc=A jiggly blob of goop, split off from Goo as it died. It's almost like a big ball of jelly, though you wouldn't dare eat it.\n\nIt does nothing on its own, but it might be useful when combined with certain potions, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.metalshard.name=呪われた金属片
items.quest.metalshard.desc=DM-300が壊れる時に剥がれ落ちた、錆びている呪われた金属片。凶悪な魔法が内部に潜んでいるようだ。\n\nこれだけでは役に立たないが、特定の巻物や爆弾と組み合わせることができるかもしれない。最悪、高い値段で売れるだろう。
items.quest.metalshard.desc=A shard of rusted cursed metal, which broke off DM-300 as it was destroyed. You can feel an inactive malevolent magic within it.\n\nIt does nothing on its own, but it might be useful when combined with certain scrolls, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.pickaxe.name=つるはし
items.quest.pickaxe.ac_mine=採掘する
@ -820,8 +832,8 @@ items.rings.ringofelements.typical_stats=この指輪をはめているときは
items.rings.ringofelements.desc=この指輪は殆どの属性と魔法効果に対する抵抗力を与え、ダメージと持続期間が減少する。当然、呪われていた場合は、それらの効果を悪化させるだろう。
items.rings.ringofenergy.name=エネルギーの指輪
items.rings.ringofenergy.stats=この指輪をはめているときは、杖が充填される速度が _%1$s%%_ 、アーティファクトの充填される速度が_%2$s%%_になります
items.rings.ringofenergy.typical_stats=この指輪をはめているときは、一般的に杖が充填される速度が _%1$s%%_ 、アーティファクトの充填される速度が_%2$s%%_になります
items.rings.ringofenergy.stats=この指輪をはめているときは、杖が充填される速度が _%1$s%%_ 、アーティファクトの充填される速度が_%2$s%%_にな
items.rings.ringofenergy.typical_stats=この指輪をはめているときは、一般的に杖が充填される速度が _%1$s%%_ 、アーティファクトの充填される速度が_%2$s%%_にな
items.rings.ringofenergy.desc=この指輪から放射される秘儀の領域の中では、あなたの杖やアーティファクトの充填がより早くなります。呪われた指輪では逆に充填が遅くなります。
items.rings.ringofevasion.name=回避の指輪
@ -862,7 +874,7 @@ items.rings.ringoftenacity.desc=この指輪は死に至る通常攻撃に対し
items.rings.ringofwealth.name=幸運の指輪
items.rings.ringofwealth.stats=この指輪をはめているときは、運気が _%s%%_ 上昇する。
items.rings.ringofwealth.typical_stats=この指輪をはめているときは、通常、運気が _%s%%_ 上昇する。
items.rings.ringofwealth.desc=この指輪は宝を引き寄せる磁石のような働きをし、敵や容器が貴重なアイテムを持っている可能性を高めます。呪われた指輪は、かえって戦利品を受け取る確率を下げてしまいます
items.rings.ringofwealth.desc=この指輪は宝を引き寄せる磁石のような働きをし、敵や容器が貴重なアイテムを持っている可能性を高める。呪われた指輪は、かえって戦利品を受け取る確率を下げてしまう
@ -934,7 +946,7 @@ items.scrolls.scrollofterror.name=恐怖の巻物
items.scrolls.scrollofterror.none=この巻物は強く赤い閃光を放った。
items.scrolls.scrollofterror.one=巻物から放たれた赤く鮮やかな閃光が%sを恐れおののかせた
items.scrolls.scrollofterror.many=巻物から放たれた赤く鮮やかな閃光がモンスターを恐れおののかせた!
items.scrolls.scrollofterror.desc=赤い閃光はあなたの視界に居る全ての生物を照らし、恐怖に戦かせるだろう。恐れを抱いた生物は身を翻して一目散に逃げ出ていく。逃げ出す敵に攻撃を加えるとより短期間で効果が終わるようになるだろう。
items.scrolls.scrollofterror.desc=When read, this scroll will emit a flash of red light that will overwhelm all enemies in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will shorten the effect.
items.scrolls.scrolloftransmutation.name=変成の巻物
items.scrolls.scrolloftransmutation.inv_title=どれを変化させる?
@ -965,20 +977,30 @@ items.scrolls.exotic.exoticscroll.odal=奇抜ならしちりの巻物
items.scrolls.exotic.exoticscroll.tiwaz=奇抜なかにてちつの巻物
items.scrolls.exotic.exoticscroll.unknown_desc=この黒い羊皮紙には解読できない輝く魔法文字が記されている。見たことのない文字だ。詠唱してみたら何が起こるのだろう?
items.scrolls.exotic.scrollofaffection.name=誘惑の巻物
items.scrolls.exotic.scrollofaffection.desc=この巻物を読むと聞こえてくる魅力的な笑い声は、聞いたもの全てを魅了する。
items.scrolls.exotic.scrollofsirenssong.name=scroll of siren's song
items.scrolls.exotic.scrollofsirenssong.prompt=対象を選択
items.scrolls.exotic.scrollofsirenssong.no_target=The scroll activates without a target
items.scrolls.exotic.scrollofsirenssong.cancel=You must choose a target
items.scrolls.exotic.scrollofsirenssong.desc=Reading this scroll emits an alluring melody which will enthrall a targeted enemy, permanently turning them into an ally! Other enemies who hear it will be temporarily charmed.\n\nParticularly strong enemies can resist the enthrall effect, and will be charmed instead.
items.scrolls.exotic.scrollofsirenssong$enthralled.name=Enthralled
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=This creature has been bewitched by the magic of a scroll of siren's song.\n\nAn enthralled character is permanently your ally, and will fight any enemies they encounter.
items.scrolls.exotic.scrollofantimagic.name=反魔法の巻物
items.scrolls.exotic.scrollofantimagic.desc=この巻物を読むと、どんな魔法の効果も防ぐ魔法のオーラがあなたを包み込むだろう。
items.scrolls.exotic.scrollofconfusion.name=混乱の巻物
items.scrolls.exotic.scrollofconfusion.desc=この巻物を大声で読むと、視界に居る全てを取り巻く混乱ガスが吹き出し、盲目になり右も左もわからなくなるだろう。
items.scrolls.exotic.scrollofchallenge.name=scroll of challenge
items.scrolls.exotic.scrollofchallenge.desc=When read aloud, this scroll will unleash a great roar that draws enemies to the user while simultaneously creating a small arena around them.\n\nAs long as the reader stays in this arena they will take 33% less damage from all sources (this is applied before other forms of damage reduction), and they will not lose satiety.\n\nThe size of the arena will scale with the size of the area the reader is in. It will be particularly small in some boss areas.
items.scrolls.exotic.scrollofchallenge$challengearena.name=Challenge Arena
items.scrolls.exotic.scrollofchallenge$challengearena.desc=A scroll of challenge has created an arena around you, denoted by a billowing red fog.\n\nWhile standing in the fog, your hunger will not increase and you will take 33%% less damage from all sources. If you have any other sources of damage reduction (such as armor), they will apply after the 33%% reduction.\n\nTurns remaining: %d.
items.scrolls.exotic.scrollofdivination.name=占術の巻物
items.scrolls.exotic.scrollofdivination.nothing_left=識別しなければならないアイテムがない!
items.scrolls.exotic.scrollofdivination.desc=この巻物は四つのランダムなアイテムを識別する。識別される可能性のあるアイテムはポーションと巻物、それに指輪だ。識別されるアイテムは必ずしも持っているアイテムだけとは限らない。
items.scrolls.exotic.scrollofdivination$wnddivination.desc=占術の巻物は以下のアイテムを識別した:
items.scrolls.exotic.scrollofdread.name=scroll of dread
items.scrolls.exotic.scrollofdread.desc=When read, this scroll will emit a flash of red light that will instill incredible terror in all enemies in your field of view. So great is this effect that they will rapidly try to flee from the entire dungeon, never to be seen again!\n\nJust like with terror, this effect can expire with time, or if the enemy is attacked.\n\nStrong-willed enemies, such as bosses, will be inflicted with regular terror instead.
items.scrolls.exotic.scrollofenchantment.name=エンチャントの巻物
items.scrolls.exotic.scrollofenchantment.inv_title=どれに付与する?
items.scrolls.exotic.scrollofenchantment.weapon=武器に付与するエンチャントを選んでください。
@ -988,7 +1010,13 @@ items.scrolls.exotic.scrollofenchantment.cancel=取り消す
items.scrolls.exotic.scrollofenchantment.desc=この巻物は武器か鎧を強力な魔法の力で満たすだろう。読み手はどんな魔法が込められるかについてある程度制御できる。
items.scrolls.exotic.scrollofforesight.name=予見の巻物
items.scrolls.exotic.scrollofforesight.desc=この巻物を読むと、周囲の詳細な地形が読み手の頭に流れ込んでくるだろう。この効果が持続している間、探索は必要なく、広がった探索区域の中に入っているもの全ては直ちに明らかになる。
items.scrolls.exotic.scrollofforesight.desc=After reading this scroll, the detail of nearby terrain will be constantly fed to the reader's mind in crystal clarity. This effect lasts for a considerable amount of time, and will reveal all hidden doors or traps, making searching unnecessary.
items.scrolls.exotic.scrollofmetamorphosis.name=scroll of metamorphosis
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Choose a talent to metamorphose.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Choose a new talent to replace your metamorphosed talent with.
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorphose talent
items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of three talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options.
items.scrolls.exotic.scrollofmysticalenergy.name=神秘のエネルギーの巻物
items.scrolls.exotic.scrollofmysticalenergy.desc=この羊皮紙に湛えられている魔力が解放されたとき、装備しているアーティファクトは時間と共に充填されていくだろう。
@ -996,12 +1024,6 @@ items.scrolls.exotic.scrollofmysticalenergy.desc=この羊皮紙に湛えられ
items.scrolls.exotic.scrollofpassage.name=通路の巻物
items.scrolls.exotic.scrollofpassage.desc=この羊皮紙に書かれている呪文を読むと、読み手はもっとも近い地域の入り口に転移するだろう。店に入りたい時は非常に便利だ。
items.scrolls.exotic.scrollofpetrification.name=石化の巻物
items.scrolls.exotic.scrollofpetrification.desc=赤い閃光はあなたの視界に居る全ての生物を照らし、戦慄するほどの恐怖に戦かせるだろう。恐れを抱いた生物は動くことができなくなりその場に留まる。
items.scrolls.exotic.scrollofpolymorph.name=変身の巻物
items.scrolls.exotic.scrollofpolymorph.desc=この巻物には強力な変成魔法が込められている。詠唱すると、視界に居る全ての敵は魔法の羊に変化してしまうだろう!\n\nこの変化は永続的で、影響を受けたすべての敵に作用する。強力な敵はこの効果に耐性があり、また効果を受けた敵が持っているアイテムは全て失われる。
items.scrolls.exotic.scrollofprismaticimage.name=虹色の像の巻物
items.scrolls.exotic.scrollofprismaticimage.desc=この巻物を読むと、読み手に酷似した二人の色彩豊かな幻影が現れるだろう。虹色の像は読み手と同じ防御力を持つが、HPと攻撃力は低くなり、身代わりとして振る舞う。\n\n敵が現れると虹色の像は実体化し、読み手を守ろうとする。\n\n既に虹色の像が存在している場合、像のHPが完全に回復するだろう。
@ -1013,8 +1035,14 @@ items.scrolls.exotic.scrollofpsionicblast.desc=この巻物に満ちる凄まじ
###spells
items.spells.alchemize.name=錬金
items.spells.alchemize.enemy_near=敵の近くでは使えません。
items.spells.alchemize.desc=この呪文は錬金術のエネルギーを内蔵しており、少しの間、エネルギーが0の錬金鍋で錬金術をするかのように錬金できる。
items.spells.alchemize.prompt=Alchemize an Item
items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.
items.spells.alchemize$wndalchemizeitem.sell=Turn into %dg
items.spells.alchemize$wndalchemizeitem.sell_1=Turn 1 into %dg
items.spells.alchemize$wndalchemizeitem.sell_all=Turn all into %dg
items.spells.alchemize$wndalchemizeitem.energize=Turn into %d energy
items.spells.alchemize$wndalchemizeitem.energize_1=Turn 1 into %d energy
items.spells.alchemize$wndalchemizeitem.energize_all=Turn all into %d energy
items.spells.aquablast.name=水柱衝撃
items.spells.aquablast.desc=この呪文は対象の場所に水を噴射する。これは(たとえ燃えている敵であっても)ダメージを与えられるほど強力ではないが、近くの地面に水を撒き散らし、衝撃の中心にいるものを一瞬硬直させるだろう。
@ -1046,7 +1074,7 @@ items.spells.spell.no_magic=魔法に対する耐性がある間は呪文を唱
items.spells.magicalinfusion.name=魔力注入
items.spells.magicalinfusion.inv_title=どれに注入する?
items.spells.magicalinfusion.infuse=あなたの%sに秘儀のエネルギーが浸透した
items.spells.magicalinfusion.desc=この呪文は強化の巻物と同じ力を秘めているが、より安定している。\n\n通常と同じようにアイテムを強化するが、武器のエンチャントや鎧の刻印が消去されることはない。
items.spells.magicalinfusion.desc=This spell possesses the same magical power as a scroll of upgrade, but in a more stable form.\n\nIn addition to upgrading an item as normal it will never erase an enchantment on a weapon or a glyph on armor, including curses.
items.spells.magicalporter.name=物質転送
items.spells.magicalporter.inv_title=どれを転送する?
@ -1065,11 +1093,27 @@ items.spells.reclaimtrap.desc=この呪文にはDM-300の修復回路の残骸
items.spells.recycle.name=資源再生
items.spells.recycle.inv_title=どれを再生成する?
items.spells.recycle.recycled=アイテムは%sとして再生成された。
items.spells.recycle.desc=この呪文は効力が抑えられた変成魔法が含まれている。装備には使えないが、巻物、ポーション、ルーンストーンが同じタイプのランダムなアイテムに変化するだろう。
items.spells.recycle.desc=This spell contains a lesser form of transmutation magic. While it won't work on equipment, this spell will transform a scroll, potion, seed, runestone, or tipped dart into a random item of the same type.
items.spells.summonelemental.name=summon elemental
items.spells.summonelemental.ac_imbue=魔力を込める
items.spells.summonelemental.summon_limit=You can only have one elemental summoned at a time.
items.spells.summonelemental.imbue_prompt=Imbue an item
items.spells.summonelemental.desc=This spell channels the energy of the elemental embers used to make it, and will allow you to summon a friendly elemental to fight with you! Only one elemental can be summoned at a time.
items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a weaker _newborn elemental_. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing its next summon to be a full power elemental!
items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, its next summon will be a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, its next summon will be a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, its next summon will be a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, its next summon will be a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.targetedspell.prompt=対象を選択
items.spells.targetedspell.inv_title=どれに注入する?
items.spells.telekineticgrab.name=telekinetic grab
items.spells.telekineticgrab.cant_grab=You can't grab that.
items.spells.telekineticgrab.no_target=There's nothing to grab there.
items.spells.telekineticgrab.desc=This spell allows the caster to remotely grab any item from the ground, or any thrown weapon that's stuck to an enemy!\n\nIt can't be used to grab items that someone else owns, or to grab containers like chests.
items.spells.wildenergy.name=自然充填
items.spells.wildenergy.desc=この呪文はDM-300から得られた呪われたエネルギーが含まれている。唱えると杖と装備しているアーティファクトが再充填されるようになり、同時に呪われた杖の効果が起動するようになるだろう。だが、呪われた杖の効果を放つ場所はあなたが指定できる。
@ -1186,7 +1230,7 @@ items.wands.wandofdisintegration.eleblast_desc=An elemental blast with a staff o
items.wands.wandoffireblast.name=爆炎の杖
items.wands.wandoffireblast.staff_name=爆炎の長杖
items.wands.wandoffireblast.desc=赤い漆塗りの木で作られたこの杖には黄金色の葉が惜しみなくあしらわれており、壮麗なことこの上ない。杖は絶えず先端から鋭く弾けるような音を発しており、強力な魔法を放つことを切望している。
items.wands.wandoffireblast.stats_desc=この杖は、使用すると炎の円錐形を吹き出します。次の攻撃では、_%1$dの充填_を消費し、_%2$d-%3$dダメージを与えます。_充填が多いほど、効果は広く強くなります
items.wands.wandoffireblast.stats_desc=この杖は、使用すると炎の円錐形を吹き出す。次の攻撃では、_%1$dの充填_を消費し、_%2$d-%3$dダメージを与える。_充填が多いほど、効果は広く強くなる
items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of fireblast, the enemy has a chance to burst into flames, as if the staff had a blazing enchantment.
items.wands.wandoffireblast.eleblast_desc=An elemental blast with a staff of fireblast deals 100% damage, bursts open doors, and sets enemies and terrain on fire.
@ -1201,7 +1245,7 @@ items.wands.wandoflightning.name=稲妻の杖
items.wands.wandoflightning.staff_name=稲妻の長杖
items.wands.wandoflightning.ondeath=あなたは自分の杖が放った電撃に巻き込まれて死んだ…
items.wands.wandoflightning.desc=この杖は頑丈な金属で作られており、驚くほど重い。先端は二本に分岐しており、間を電気火花が飛び交っている。
items.wands.wandoflightning.stats_desc=この杖は強力な稲妻が弧を描き、撃たれたものすべてに _%1$d-%2$dダメージを与える。_この電気は近くのキャラクターで弧を描き、水の中ではより拡散しやすい。この杖の弧は自分にダメージを与えますが、味方にはダメージを与えません
items.wands.wandoflightning.stats_desc=この杖は強力な稲妻が弧を描き、撃たれたものすべてに _%1$d-%2$dダメージを与える。_この電気は近くのキャラクターで弧を描き、水の中ではより拡散しやすい。この杖の弧は自分にダメージを与えるが、味方にはダメージを与えない
items.wands.wandoflightning.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of lightning, the staff has a chance to arc lightning to other nearby enemies, as if it had a shocking enchantment.
items.wands.wandoflightning.eleblast_desc=An elemental blast with a staff of lightning deals 100% damage, stuns enemies for 5 turns, and electrifies water.
@ -1451,7 +1495,7 @@ items.weapon.melee.shortsword.name=短剣
items.weapon.melee.shortsword.desc=ダガーと比べてほんの少し長いだけのとても短い剣だ。
items.weapon.melee.quarterstaff.name=六尺棒
items.weapon.melee.quarterstaff.stats_desc=この武器は、0-2ダメージを防ぎます
items.weapon.melee.quarterstaff.stats_desc=この武器は、0-2ダメージを防
items.weapon.melee.quarterstaff.desc=先端に鉄が嵌められている木製の杖だ。
items.weapon.melee.roundshield.name=円盾
@ -1666,6 +1710,9 @@ items.equipableitem.unequip_cursed=装備は呪われていて外すことがで
items.equipableitem.ac_equip=装備する
items.equipableitem.ac_unequip=装備を外す
items.energycrystal.name=energy crystal
items.energycrystal.desc=A collection of small magical crystals, filled with alchemical energy.\n\nThese crystals are the most common ingredient in alchemy recipes and can be produced at an alchemy pot by scrapping consumable items.
items.gold.name=ゴールド
items.gold.desc=金貨の山だ。金貨を集めると後で店に寄ったときに買い物ができる。

View File

@ -104,13 +104,13 @@ items.armor.clotharmor.desc=이 가벼운 갑옷은 기본적인 보호를 제
items.armor.huntressarmor.name=영웅의 망토
items.armor.huntressarmor.no_enemies=시야 내에 적이 없습니다.
items.armor.huntressarmor.desc=이 망토를 입은 사냥꾼은 다음 특수 능력을 사용할 수 있습니다:
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability.
items.armor.leatherarmor.name=가죽 갑옷
items.armor.leatherarmor.desc=그을려진 몬스터의 가죽으로 만든 갑옷입니다. 천 갑옷 만큼 가볍지는 않지만 훨씬 더 나은 보호 효과를 제공해 줍니다.
items.armor.magearmor.name=영웅의 로브
items.armor.magearmor.desc=이 진귀한 로브를 입은 마법사는 다음 특수 능력을 사용할 수 있습니다:
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability.
items.armor.mailarmor.name=사슬 갑옷
items.armor.mailarmor.desc=금속 고리를 서로 엮어 만든 갑옷으로 단단하지만 유연한 갑옷입니다.
@ -119,27 +119,30 @@ items.armor.platearmor.name=판금 갑옷
items.armor.platearmor.desc=거대한 철판들이 이어져 갑옷으로 만들어졌습니다. 이 갑옷의 엄청난 무게를 견딜 수 있는 모험가들에게 다른 갑옷과는 비교할 수도 없는 방어력을 제공해 줍니다.
items.armor.roguearmor.name=영웅의 의복
items.armor.roguearmor.desc=이 어두운 의복을 입은 도적은 다음 특수 능력을 사용할 수 있습니다:
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability.
items.armor.scalearmor.name=미늘 갑옷
items.armor.scalearmor.desc=강철 미늘들이 가죽 조끼에 엮여져 유연하지만 견고한 갑옷을 만들었습니다.
items.armor.warriorarmor.name=영웅의 갑옷
items.armor.warriorarmor.desc=이 무거운 갑옷을 입은 전사는 다음 특수 능력을 사용할 수 있습니다:
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability.
###artifacts
items.artifacts.alchemiststoolkit.name=연금술사의 도구상자
items.artifacts.alchemiststoolkit.ac_brew=제조
items.artifacts.alchemiststoolkit.ac_energize=ENERGIZE
items.artifacts.alchemiststoolkit.not_ready=당신의 도구 상자는 아직 준비되지 않았다.
items.artifacts.alchemiststoolkit.cursed=당신의 저주받은 도구 상자가 당신이 연금술을 하는 것을 막고 있다!
items.artifacts.alchemiststoolkit.enemy_near=당신은 주변의 적들에 의해 그것을 할 수 없다.
items.artifacts.alchemiststoolkit.full=당신의 도구 상자의 에너지가 가득 찼다!
items.artifacts.alchemiststoolkit.desc=이 도구 상자는 이동 중에도 연금술을 할 수 있도록 작은 혼합 병과 함께 다양한 시약과 허브를 포함하고 있습니다.
items.artifacts.alchemiststoolkit.need_energy=You need at least 5 energy for that.
items.artifacts.alchemiststoolkit.energize_desc=Every 5 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use?
items.artifacts.alchemiststoolkit.energize_1=5 energy: +1 level
items.artifacts.alchemiststoolkit.energize_all=%1$d energy: +%2$d levels
items.artifacts.alchemiststoolkit.desc=This toolkit contains a number of reagents and herbs along with a small mixing vial, allowing for alchemy on-the-go. The vial contains what looks like alchemical energy crystals in liquid form.
items.artifacts.alchemiststoolkit.desc_cursed=저주받은 도구 상자는 스스로 당신의 옆에 묶여 있으며, 당신이 연금술을 사용하는 것을 거부한다.
items.artifacts.alchemiststoolkit.desc_warming=도구 상자는 현재 준비 상태에 있으며, 당신이 경험치를 얻고 난 후에 사용할 준비가 될 것이다.
items.artifacts.alchemiststoolkit.desc_hint=착용한 도구 상자는 당신이 경험치를 얻을 때마다 천천히 연금술 에너지를 만들어냅니다. 아마도 연금술 솥을 강화할 수 있지 않을까요?
items.artifacts.alchemiststoolkit.desc_warming=The toolkit is currently warming up, and will be ready to use after a little while.
items.artifacts.alchemiststoolkit.desc_hint=The equipped toolkit is slowly generating alchemical energy as you gain experience. It looks like the mixture in the vial could be enhanced by adding energy crystals to it.
items.artifacts.artifact.cannot_wear_two=같은 유물 아이템 두 개를 동시에 착용할 수 없습니다.
items.artifacts.artifact.equip_cursed=유물이 당신에게 고통스럽게 달라붙었다.
@ -315,6 +318,7 @@ items.artifacts.etherealchains.desc_equipped=이 사슬은 당신의 곁에 느
items.artifacts.etherealchains$chainsrecharge.levelup=당신의 사슬이 더욱 강해졌다!
items.artifacts.hornofplenty.name=풍요의 뿔
items.artifacts.hornofplenty.ac_snack=SNACK
items.artifacts.hornofplenty.ac_eat=먹는다
items.artifacts.hornofplenty.ac_store=저장한다
items.artifacts.hornofplenty.eat=당신은 뿔에서 나온 음식을 먹었다.
@ -325,7 +329,7 @@ items.artifacts.hornofplenty.reject=당신의 뿔피리는 안 익힌 담백과
items.artifacts.hornofplenty.maxlevel=당신의 뿔피리는 먹을 수 있는 모든 음식을 흡수했다!
items.artifacts.hornofplenty.levelup=당신의 뿔피리는 음식을 흡수하고 더욱 강해졌다!
items.artifacts.hornofplenty.feed=풍요의 뿔은 당신이 준 음식을 흡수했다.
items.artifacts.hornofplenty.desc=이 뿔피리는 불 수는 없지만, 착용한 후 경험치를 얻음에 따라 음식을 만들어내는 것 같습니다.
items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food as you adventure and gain experience. You can consume each charge individually as a snack, or eat until you're full.
items.artifacts.hornofplenty.desc_hint=아마도 음식을 뿔피리에게 줌으로써 그 힘을 더 키울 수 있을 것 같습니다.
items.artifacts.hornofplenty.desc_cursed=저주받은 뿔피리는 당신의 옆에 붙어 버렸습니다. 음식을 생산하기 보다는 먹어치우려고 합니다.
@ -676,7 +680,7 @@ items.potions.elixirs.elixirofarcanearmor.name=신비한 갑옷 영약
items.potions.elixirs.elixirofarcanearmor.desc=이 영약은 마신 사람에게 오랫동안 지속되는 마법 저항 효과를 부여합니다.
items.potions.elixirs.elixirofaquaticrejuvenation.name=수상 회복의 영약
items.potions.elixirs.elixirofaquaticrejuvenation.desc=이 영약은 치유 물약에 구의 조각을 섞어 향상시킨 것입니다. 이 영약은 즉각적인 치유 효과를 주 않지만, 대신 물 위에 서 있을 때 지속적으로 더욱 많은 양의 치유 효과를 줍니다.
items.potions.elixirs.elixirofaquaticrejuvenation.desc=이 영약은 치유 물약에 구의 조각을 섞어 향상시킨 것입니다. 이 영약은 즉각적인 치유 효과를 주 않지만, 대신 물 위에 서 있을 때 지속적으로 더욱 많은 양의 치유 효과를 줍니다.
items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.name=수상 회복
items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.desc=당신은 일시적으로 구와 비슷한 재생 능력을 얻었습니다.\n\n물 위에 서 있는 동안, 당신은 매 턴마다 약간의 체력을 회복합니다. 이 효과는 당신의 체력이 꽉 차 있거나 물 위에 있지 않다면 일시적으로 멈춥니다.\n\n남은 치유량: %d.
@ -715,15 +719,17 @@ items.potions.exotic.exoticpotion.bistre=신비로운 암갈색 물약
items.potions.exotic.exoticpotion.indigo=신비로운 군청색 물약
items.potions.exotic.exoticpotion.silver=신비로운 은색 물약
items.potions.exotic.exoticpotion.unknown_desc=이 둥근 물병은 입자가 보이는 형형색색의 액체를 담고 있습니다. 이 신비로운 물약을 마시거나 던졌을 때 무슨 일이 일어날까요?
items.potions.exotic.potionofadrenalinesurge.name=아드레날린 촉진 물약
items.potions.exotic.potionofadrenalinesurge.desc=이 강력한 용액을 마시면 추가 힘을 얻게 됩니다. 추가 힘은 시간이 지나면서 점점 감소합니다.
items.potions.exotic.exoticpotion.warning=Do you really want to cancel this potion usage? It will be consumed anyway.
items.potions.exotic.exoticpotion.yes=네, 그렇게 하겠습니다.
items.potions.exotic.exoticpotion.no=아니오, 생각을 바꾸었습니다.
items.potions.exotic.potionofcleansing.name=청정의 물약
items.potions.exotic.potionofcleansing.desc=이 강력한 용액은 마실 경우 모든 해로운 효과들을 완전히 무력화할 것입니다. 또한 이 물약은 목표물을 정화하는 데에도 쓰일 수 있습니다.
items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well.
items.potions.exotic.potionofcleansing$cleanse.name=Cleansed
items.potions.exotic.potionofcleansing$cleanse.desc=A potion of cleansing is granting this character temporary immunity from all harmful effects!\n\nTurns remaining: %s.
items.potions.exotic.potionofcorrosivegas.name=부식 가스의 물약
items.potions.exotic.potionofcorrosivegas.desc=이 물약을 열거나 깨는 순간 내용물이 폭발하여 치명적인 부식 가스를 방출합니다. 하지만 가스의 농도가 짙지 않아 빨리 사라집니다.
items.potions.exotic.potionofcorrosivegas.desc=Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of corrosive rust-colored gas. The gas spreads more quickly than toxic gas and is more deadly, but also won't last as long.
items.potions.exotic.potionofdragonsbreath.name=용 숨결의 물약
items.potions.exotic.potionofdragonsbreath.prompt=불태울 지점을 선택하세요
@ -732,17 +738,23 @@ items.potions.exotic.potionofdragonsbreath.desc=이 물병엔 입속의 침과
items.potions.exotic.potionofearthenarmor.name=돌 갑옷의 물약
items.potions.exotic.potionofearthenarmor.desc=더 이상 마비시키지는 않지만, 이 용액은 잠시 동안 신체를 돌로 감싸서 방어력을 증가시킵니다.
items.potions.exotic.potionofholyfuror.name=신성한 분노의 물약
items.potions.exotic.potionofholyfuror.desc=신성한 에너지를 액체 형태로 가공한 물약으로, 더 오랜 시간 동안 사용자를 축복합니다.
items.potions.exotic.potionofdivineinspiration.name=potion of divine inspiration
items.potions.exotic.potionofdivineinspiration.no_more_points=You can't gain any more bonus talent points.
items.potions.exotic.potionofdivineinspiration.select_tier=Select a talent tier to gain two bonus points in. You must have unlocked the tier to be able to spend the points.
items.potions.exotic.potionofdivineinspiration.bonus=+2 Talent Points!
items.potions.exotic.potionofdivineinspiration.desc=The power of holy energy reduced to liquid form, this draught will imbue the drinker with divine power, granting them two bonus talent points in a tier of their choosing.\n\nThis potion can only be used once for each talent tier.
items.potions.exotic.potionofmagicalsight.name=마법 시야의 물약
items.potions.exotic.potionofmagicalsight.desc=이 물약을 마시면 당신의 감각이 짧은 시간동안 무지막지한 정도로 상승하며, 무려 벽 너머를 볼 수 있게 됩니다!
items.potions.exotic.potionofmagicalsight.desc=After drinking this, your senses will be briefly heightened to incredible levels, increasing your vision range and allowing you to see through walls!
items.potions.exotic.potionofmastery.name=potion of mastery
items.potions.exotic.potionofmastery.desc=Rather than granting raw strength, this potion will instead attune the muscles of the user to a particular item. This will make that item easier to use, as if the drinker had practised with it and built muscle memory.\n\nThe chosen weapon or armor will require 2 less strength to use. This potion can only be used once on each item.
items.potions.exotic.potionofshielding.name=보호막의 물약
items.potions.exotic.potionofshielding.desc=사용자를 치유하지는 않는 대신, 이 물약은 지속되는 동안 사용자의 몸에 상당한 피해를 막아낼 수 있는 보호막을 두를 것입니다.
items.potions.exotic.potionofshroudingfog.name=연막 물약
items.potions.exotic.potionofshroudingfog.desc=이 물병에 든 용액은 공기에 노출되면 두꺼운 안개를 생성하여 시야를 차단합니다.
items.potions.exotic.potionofshroudingfog.desc=When exposed to air, the liquid in this flask will produce a thick smoky fog which quickly spreads and blocks the vision of your enemies.
items.potions.exotic.potionofsnapfreeze.name=순간 빙결 물약
items.potions.exotic.potionofsnapfreeze.desc=이 물약에 들은 화합물은 공기와 격렬하게 반응하여 주변을 빙결시키고 구속시킵니다.
@ -751,7 +763,7 @@ items.potions.exotic.potionofstamina.name=지구력의 물약
items.potions.exotic.potionofstamina.desc=매우 달콤한 이 물약은 당신에게 폭발적인 에너지를 부여해 긴 시간 동안 매우 빠른 속도로 달릴 수 있게 합니다.
items.potions.exotic.potionofstormclouds.name=폭풍우 물약
items.potions.exotic.potionofstormclouds.desc=이 물약을 던지면 던진 지역에 폭풍을 생성합니다. 폭우가 내려 대부분의 바닥은 물로 바뀔 것이며, 함정은 고장나 작동을 정지합니다.
items.potions.exotic.potionofstormclouds.desc=Throwing this potion will create a quickly-spreading cloud of concentrated vapor, which will condense and pour down onto the environment. Most terrain will be converted to water, and traps will be overwhelmed and break.
@ -773,10 +785,10 @@ items.quest.embers.name=정령의 잉걸불
items.quest.embers.desc=이 특이한 잉걸불은 어린 불정령에서만 채취할 수 있습니다. 뜨거운 에너지를 발산하고 있습니다.
items.quest.gooblob.name=구의 점액
items.quest.gooblob.desc=구가 죽을 때 떨어져 나온 점액 조각입니다. 커다란 젤리 방울처럼 생겼지만, 먹을 수 있을 것 같지 않습니다.\n\n점액 그 자체로는 효과가 없지만, 특정한 물약 또는 폭탄에 섞을 때 유용하게 쓰일 수 있을 것 같습니다. 아니면 적당한 가격에 팔아버릴 수 있을 것 같습니다.
items.quest.gooblob.desc=A jiggly blob of goop, split off from Goo as it died. It's almost like a big ball of jelly, though you wouldn't dare eat it.\n\nIt does nothing on its own, but it might be useful when combined with certain potions, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.metalshard.name=저주받은 쇳조각
items.quest.metalshard.desc=DM-300이 파괴될 때 그것으로부터 떨어져 나온 녹슨 저주받은 금속 조각입니다. 당신은 그것으로부터 비활성화된 악의적인 마법을 느낄 수 있습니다.\n\n쇳조각은 그 자체로는 아무런 효과는 없지만, 특정한 주문서 또는 폭탄에 섞을 때 유용하게 쓰일 수 있을 것 같습니다. 아니면 괜찮은 가격에 팔아버릴 수 있을 것 같습니다.
items.quest.metalshard.desc=A shard of rusted cursed metal, which broke off DM-300 as it was destroyed. You can feel an inactive malevolent magic within it.\n\nIt does nothing on its own, but it might be useful when combined with certain scrolls, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.pickaxe.name=곡괭이
items.quest.pickaxe.ac_mine=채굴한다
@ -932,9 +944,9 @@ items.scrolls.scrollofteleportation.desc=이 양피지에 적힌 마법은 즉
items.scrolls.scrollofterror.name=공포의 주문서
items.scrolls.scrollofterror.none=주문서에서 눈이 부시도록 시뻘건 빛이 뿜어져 나왔다.
items.scrolls.scrollofterror.one=주문서에서 눈이 부시도록 시뻘건 빛이 뿜어져 나오며 %s가 도망쳤다!
items.scrolls.scrollofterror.one=주문서에서 눈이 부시도록 시뻘건 빛이 뿜어져 나오며 %s이/가 도망쳤다!
items.scrolls.scrollofterror.many=주문서에서 눈이 부시도록 시뻘건 빛이 뿜어져 나오며 몬스터들이 도망쳤다!
items.scrolls.scrollofterror.desc=이 주문서를 사용하면 시뻘건 빛을 발하여 사용자의 시야 안에 있는 적들을 공포에 몰아넣고, 그들을 도망치게 합니다. 도망치는 적들을 공격하면 공포 효과가 약화됩니다.
items.scrolls.scrollofterror.desc=When read, this scroll will emit a flash of red light that will overwhelm all enemies in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will shorten the effect.
items.scrolls.scrolloftransmutation.name=변환의 주문서
items.scrolls.scrolloftransmutation.inv_title=변환할 아이템을 선택하세요
@ -965,20 +977,30 @@ items.scrolls.exotic.exoticscroll.odal=신비로운 오달 룬의 주문서
items.scrolls.exotic.exoticscroll.tiwaz=신비로운 티와즈 룬의 주문서
items.scrolls.exotic.exoticscroll.unknown_desc=이 양피지에는 해독할 수 없는 글귀들로 가득 쓰여 있습니다. 먼 땅에서 온 듯한 이 신비로운 주문서의 글귀를 따라 읽었을 때 어떤 일이 일어날까요?
items.scrolls.exotic.scrollofaffection.name=매력의 주문서
items.scrolls.exotic.scrollofaffection.desc=이 주문서를 읽으면 타인을 유혹하는 웃음소리를 발산하여 듣는 모든 대상을 매혹시킵니다.
items.scrolls.exotic.scrollofsirenssong.name=scroll of siren's song
items.scrolls.exotic.scrollofsirenssong.prompt=대상을 선택하세요
items.scrolls.exotic.scrollofsirenssong.no_target=The scroll activates without a target
items.scrolls.exotic.scrollofsirenssong.cancel=You must choose a target
items.scrolls.exotic.scrollofsirenssong.desc=Reading this scroll emits an alluring melody which will enthrall a targeted enemy, permanently turning them into an ally! Other enemies who hear it will be temporarily charmed.\n\nParticularly strong enemies can resist the enthrall effect, and will be charmed instead.
items.scrolls.exotic.scrollofsirenssong$enthralled.name=Enthralled
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=This creature has been bewitched by the magic of a scroll of siren's song.\n\nAn enthralled character is permanently your ally, and will fight any enemies they encounter.
items.scrolls.exotic.scrollofantimagic.name=항마의 주문서
items.scrolls.exotic.scrollofantimagic.desc=이 주문서의 마법은 당신을 마법 오라로 둘러싸 잠시 동안 이롭거나 해로운 마법 효과 모두를 차단합니다.
items.scrolls.exotic.scrollofconfusion.name=혼란의 주문서
items.scrolls.exotic.scrollofconfusion.desc=이 주문서를 읽으면 착란 마법을 발산하여 시야 내의 모든 대상의 눈을 멀게 하고 방향 감각을 상실시킵니다.
items.scrolls.exotic.scrollofchallenge.name=scroll of challenge
items.scrolls.exotic.scrollofchallenge.desc=When read aloud, this scroll will unleash a great roar that draws enemies to the user while simultaneously creating a small arena around them.\n\nAs long as the reader stays in this arena they will take 33% less damage from all sources (this is applied before other forms of damage reduction), and they will not lose satiety.\n\nThe size of the arena will scale with the size of the area the reader is in. It will be particularly small in some boss areas.
items.scrolls.exotic.scrollofchallenge$challengearena.name=Challenge Arena
items.scrolls.exotic.scrollofchallenge$challengearena.desc=A scroll of challenge has created an arena around you, denoted by a billowing red fog.\n\nWhile standing in the fog, your hunger will not increase and you will take 33%% less damage from all sources. If you have any other sources of damage reduction (such as armor), they will apply after the 33%% reduction.\n\nTurns remaining: %d.
items.scrolls.exotic.scrollofdivination.name=점성술의 주문서
items.scrolls.exotic.scrollofdivination.nothing_left=감정할 종류가 남아 있지 않다!
items.scrolls.exotic.scrollofdivination.desc=이 주문서는 영구적으로 네 가지 아이템을 무작위로 감정합니다. 물약의 색깔이나, 주문서의 룬 문자나, 반지에 박힌 보석이 감정될 수 있으며, 당신이 가지고 있지 않은 아이템도 감정될 수 있습니다.
items.scrolls.exotic.scrollofdivination$wnddivination.desc=점성술의 주문서가 다음의 아이템을 감정했습니다:
items.scrolls.exotic.scrollofdread.name=scroll of dread
items.scrolls.exotic.scrollofdread.desc=When read, this scroll will emit a flash of red light that will instill incredible terror in all enemies in your field of view. So great is this effect that they will rapidly try to flee from the entire dungeon, never to be seen again!\n\nJust like with terror, this effect can expire with time, or if the enemy is attacked.\n\nStrong-willed enemies, such as bosses, will be inflicted with regular terror instead.
items.scrolls.exotic.scrollofenchantment.name=마법 부여의 주문서
items.scrolls.exotic.scrollofenchantment.inv_title=마법 부여할 아이템 선택
items.scrolls.exotic.scrollofenchantment.weapon=무기에 부여할 마법 선택
@ -988,7 +1010,13 @@ items.scrolls.exotic.scrollofenchantment.cancel=취소
items.scrolls.exotic.scrollofenchantment.desc=이 주문서는 무기나 갑옷에 강력한 마법 에너지를 융합합니다. 또한 시전자가 부여할 마법을 어느정도 결정할 수도 있습니다.
items.scrolls.exotic.scrollofforesight.name=예지의 주문서
items.scrolls.exotic.scrollofforesight.desc=이 주문서는 독자에게 지속적으로 주변 지형지물의 세부 정보를 제공합니다. 지속시간 동안 향상된 탐색 범위 내에 있는 모든 숨겨진 것들이 자동으로 드러나기 때문에, 탐색할 필요가 없게 됩니다.
items.scrolls.exotic.scrollofforesight.desc=After reading this scroll, the detail of nearby terrain will be constantly fed to the reader's mind in crystal clarity. This effect lasts for a considerable amount of time, and will reveal all hidden doors or traps, making searching unnecessary.
items.scrolls.exotic.scrollofmetamorphosis.name=scroll of metamorphosis
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Choose a talent to metamorphose.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Choose a new talent to replace your metamorphosed talent with.
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorphose talent
items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of three talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options.
items.scrolls.exotic.scrollofmysticalenergy.name=신비한 에너지의 주문서
items.scrolls.exotic.scrollofmysticalenergy.desc=이 주문서에 담겨 있는 그대로의 마력은 풀려날 때 사용자의 유물을 서서히 충전시킵니다.
@ -996,12 +1024,6 @@ items.scrolls.exotic.scrollofmysticalenergy.desc=이 주문서에 담겨 있는
items.scrolls.exotic.scrollofpassage.name=통로의 주문서
items.scrolls.exotic.scrollofpassage.desc=이 주문서는 사용자를 즉시 해당 지역의 입구로 순간이동시킵니다. 상점으로 빠르게 이동할 때 유용합니다.
items.scrolls.exotic.scrollofpetrification.name=석화의 주문서
items.scrolls.exotic.scrollofpetrification.desc=이 주문서를 사용하면 시뻘건 빛을 발하여 시야 내의 적들이 공포에 압도되어 그 자리에 멈춰서게 만듭니다.
items.scrolls.exotic.scrollofpolymorph.name=변신의 주문서
items.scrolls.exotic.scrollofpolymorph.desc=이 주문서는 강력한 변신 마법을 담고 있으며, 이것을 읽게 되면 독자의 시야 내에 있는 모든 적들이 마법 양으로 바뀌게 됩니다!\n\n이 변환은 영구적이며, 영향받은 모든 적들을 제거합니다. 다만 강력한 적들은 이에 저항할 것이며, 적이 들고 있던 모든 아이템은 사라질 것입니다.
items.scrolls.exotic.scrollofprismaticimage.name=프리즈마 거울상의 주문서
items.scrolls.exotic.scrollofprismaticimage.desc=이 주문서에는 사용자를 닮은 다채로운 환영을 소환하는 마법이 담겨 있습니다. 프리즈마 거울상은 사용자와 비슷한 방어력, 그리고 낮은 체력과 공격력을 가지고 사용자의 약한 분신처럼 행동합니다.\n\n프리즈마 거울상은 적이 나타날 경우 스스로를 드러내, 사용자를 지키려 할 것입니다.\n\n만약 프리즈마 거울상이 이미 존재한다면, 이 주문서는 그것의 체력을 완전히 회복시킬 것입니다.
@ -1013,8 +1035,14 @@ items.scrolls.exotic.scrollofpsionicblast.desc=이 주문서에는 시야 내에
###spells
items.spells.alchemize.name=즉석 연금술
items.spells.alchemize.enemy_near=당신은 주변의 적들에 의해 그것을 할 수 없다.
items.spells.alchemize.desc=이 주문은 연금술 에너지를 전달하여 짧은 시간 동안 에너지가 없는 연금술 솥에 있는 것처럼 연금술을 수행할 수 있게 해 줍니다.
items.spells.alchemize.prompt=Alchemize an Item
items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.
items.spells.alchemize$wndalchemizeitem.sell=Turn into %dg
items.spells.alchemize$wndalchemizeitem.sell_1=Turn 1 into %dg
items.spells.alchemize$wndalchemizeitem.sell_all=Turn all into %dg
items.spells.alchemize$wndalchemizeitem.energize=Turn into %d energy
items.spells.alchemize$wndalchemizeitem.energize_1=Turn 1 into %d energy
items.spells.alchemize$wndalchemizeitem.energize_all=Turn all into %d energy
items.spells.aquablast.name=물 폭발
items.spells.aquablast.desc=이 주문은 목표 위치에 물 폭발을 만들어 낼 것입니다. 그것은 (심지어 불 같은 적에게도) 피해를 입히기에는 충분히 강력하지 않지만, 주변 지형에 물을 흩뿌리고 폭발의 중심에 있는 모든 것을 아주 짧은 시간 동안 기절시킬 것입니다.
@ -1046,7 +1074,7 @@ items.spells.spell.no_magic=당신은 마법 면역 도중 마법을 시전할
items.spells.magicalinfusion.name=마법 융합
items.spells.magicalinfusion.inv_title=융합할 아이템을 선택하세요
items.spells.magicalinfusion.infuse=당신의 %s은(는) 신비한 에너지와 합쳐졌다!
items.spells.magicalinfusion.desc=이 주문은 강화의 주문서와 동일한 마법 에너지가 깃들어 있지만, 더 안정된 형태를 띠고 있습니다.\n\n기본적으로 아이템을 강화할 뿐 아니라, 무기와 갑옷에 깃든 마법이나 상형문자를 제거하지 않습니다.
items.spells.magicalinfusion.desc=This spell possesses the same magical power as a scroll of upgrade, but in a more stable form.\n\nIn addition to upgrading an item as normal it will never erase an enchantment on a weapon or a glyph on armor, including curses.
items.spells.magicalporter.name=마법 전송기
items.spells.magicalporter.inv_title=전송할 아이템 선택
@ -1064,12 +1092,28 @@ items.spells.reclaimtrap.desc=이 주문은 DM-300 내부에 존재하던 기계
items.spells.recycle.name=재활용
items.spells.recycle.inv_title=재활용할 아이템을 선택하세요
items.spells.recycle.recycled=당신의 아이템은 %s로 재사용되었다.
items.spells.recycle.desc=이 주문에는 덜 변형된 마법이 있습니다. 장비에서 작동하지 않지만, 이 주문은 스크롤, 물약, 씨앗 또는 룬석을 같은 유형의 무작위 아이템으로 변환합니다.
items.spells.recycle.recycled=당신의 아이템은 %s(으)로 재활용되었다.
items.spells.recycle.desc=This spell contains a lesser form of transmutation magic. While it won't work on equipment, this spell will transform a scroll, potion, seed, runestone, or tipped dart into a random item of the same type.
items.spells.summonelemental.name=summon elemental
items.spells.summonelemental.ac_imbue=융합한다
items.spells.summonelemental.summon_limit=You can only have one elemental summoned at a time.
items.spells.summonelemental.imbue_prompt=Imbue an item
items.spells.summonelemental.desc=This spell channels the energy of the elemental embers used to make it, and will allow you to summon a friendly elemental to fight with you! Only one elemental can be summoned at a time.
items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a weaker _newborn elemental_. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing its next summon to be a full power elemental!
items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, its next summon will be a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, its next summon will be a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, its next summon will be a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, its next summon will be a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.targetedspell.prompt=대상을 선택하세요
items.spells.targetedspell.inv_title=융합할 아이템을 선택하세요
items.spells.telekineticgrab.name=telekinetic grab
items.spells.telekineticgrab.cant_grab=You can't grab that.
items.spells.telekineticgrab.no_target=There's nothing to grab there.
items.spells.telekineticgrab.desc=This spell allows the caster to remotely grab any item from the ground, or any thrown weapon that's stuck to an enemy!\n\nIt can't be used to grab items that someone else owns, or to grab containers like chests.
items.spells.wildenergy.name=격렬한 에너지
items.spells.wildenergy.desc=이 주문은 DM-300의 동력이었던 저주받은 에너지의 일부를 담고 있습니다. 이 주문을 시전하면 주문이 당신의 마법 막대와 착용중인 유물을 충전해 주지만, 동시에 임의의 저주받은 마법 막대 효과 또한 발휘할 것입니다. 그러나 저주받은 마법을 발사할 위치 정도는 정할 수 있습니다.
@ -1164,7 +1208,7 @@ items.wands.wandofblastwave.eleblast_desc=충격파의 마법 막대와 융합
items.wands.wandofcorrosion.name=부식의 마법 막대
items.wands.wandofcorrosion.staff_name=부식의 지팡이
items.wands.wandofcorrosion.desc=이 막대는 잿빛 몸체에 끝은 밝은 주황색 보석으로 장식되어 있습니다.
items.wands.wandofcorrosion.stats_desc=이 막대는 목표 지점에 강력한 부식 가스를 발생시키는 화살을 발사합니다. q부식 가스에 갇힌 적들은 _%d 피해_부터 시작하는 점차 강해지는 지속 피해를 입습니다.
items.wands.wandofcorrosion.stats_desc=이 막대는 목표 지점에 강력한 부식 가스를 발생시키는 화살을 발사합니다. 부식 가스에 갇힌 적들은 _%d 피해_부터 시작하는 점차 강해지는 지속 피해를 입습니다.
items.wands.wandofcorrosion.bmage_desc=_전투 마법사_가 부식의 지팡이로 적을 공격하면, 대상에게 일정 확률로 산성 점액을 부여합니다.
items.wands.wandofcorrosion.eleblast_desc=부식의 마법 막대와 융합한 지팡이의 원소 폭발은 범위 내의 모든 적에게 6의 피해부터 시작하는 부식 효과를 4턴간 부여합니다.
@ -1666,6 +1710,9 @@ items.equipableitem.unequip_cursed=당신은 저주받은 장비를 벗을 수
items.equipableitem.ac_equip=착용한다
items.equipableitem.ac_unequip=해제한다
items.energycrystal.name=energy crystal
items.energycrystal.desc=A collection of small magical crystals, filled with alchemical energy.\n\nThese crystals are the most common ingredient in alchemy recipes and can be produced at an alchemy pot by scrapping consumable items.
items.gold.name=금화
items.gold.desc=금화가 쌓인 더미입니다. 나중에 상점에서 사용할 수 있도록 금화를 모으십시오.

View File

@ -9,7 +9,7 @@ items.armor.curses.corrosion.name=%s korozji
items.armor.curses.corrosion.desc=Zbroja korozji jest zdolna do wyrzucania żrącego płynu, pokrywając wszystko w otoczeniu lepką, kwaśną mazią.
items.armor.curses.displacement.name=%s przemieszczenia
items.armor.curses.displacement.desc=Klątwa przemieszczenia próbuje przemieścić noszącego ją w bezpieczne miejsce, gdy jest atakowany. Niestety, jest ona nieco zbyt skuteczna i losowo przemieszcza użytkownika po poziomie.
items.armor.curses.displacement.desc=Klątwa przemieszczenia próbuje przemieścić noszącego ją w bezpieczne miejsce, gdy jest atakowany. Niestety, jest ona nieco zbyt skuteczna i losowo przemieszcza użytkownika po piętrze lochu.
items.armor.curses.metabolism.name=%s metabolizmu
items.armor.curses.metabolism.desc=Klątwa metabolizmu bezpośrednio przeistacza sytość w punkty życia, gdy bohater zostanie zraniony. Powoduje szybszą regenerację życia w zamian za częstsze odczuwanie głodu.
@ -104,13 +104,13 @@ items.armor.clotharmor.desc=Ta lekka zbroja zapewnia podstawową ochronę.
items.armor.huntressarmor.name=opończa łowczyni
items.armor.huntressarmor.no_enemies=Nie widać przeciwników
items.armor.huntressarmor.desc=Nosząc tę pelerynę, Łowczyni może wykonać specjalną umiejętność:
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability.
items.armor.leatherarmor.name=skórzana zbroja
items.armor.leatherarmor.desc=Pancerz zrobiony z wyprawionej zwierzęcej skóry. Co prawda nie jest tak lekki, jak płócienna kamizelka, ale zapewnia lepszą ochronę.
items.armor.magearmor.name=szata maga
items.armor.magearmor.desc=Nosząc tę cudowną szatę, Mag może wykonać specjalną umiejętność:
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability.
items.armor.mailarmor.name=kolczuga
items.armor.mailarmor.desc=Połączone metalowe kółka tworzą mocną, ale elastyczną zbroję.
@ -119,27 +119,30 @@ items.armor.platearmor.name=zbroja płytowa
items.armor.platearmor.desc=Olbrzymie płyty stali zostały połączone w zbroję, zapewniającą niezrównaną ochronę każdemu bohaterowi zdolnemu do dźwigania jej ciężaru.
items.armor.roguearmor.name=strój łotrzyka
items.armor.roguearmor.desc=Nosząc ten ciemny strój, Łotrzyk może wykonać specjalną umiejętność:
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability.
items.armor.scalearmor.name=zbroja łuskowa
items.armor.scalearmor.desc=Metalowe łuski wszyte w skórzaną kamizelkę tworzą skuteczny, elastyczny pancerz.
items.armor.warriorarmor.name=zbroja wojownika
items.armor.warriorarmor.desc=Mimo, że ta zbroja wygląda na ciężką, pozwala wojownikowi wykonać specjalną umiejętność:
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability.
###artifacts
items.artifacts.alchemiststoolkit.name=zestaw alchemika
items.artifacts.alchemiststoolkit.ac_brew=UGOTUJ
items.artifacts.alchemiststoolkit.ac_energize=ENERGIZE
items.artifacts.alchemiststoolkit.not_ready=Zestaw alchemiczny jeszcze nie załadował się.
items.artifacts.alchemiststoolkit.cursed=Przeklęty zestaw alchemiczny nie pozwala ci na używanie alchemii!
items.artifacts.alchemiststoolkit.enemy_near=Nie możesz tego zrobić w pobliżu przeciwników.
items.artifacts.alchemiststoolkit.full=Twój zestaw alchemiczny ma maksimum energii!
items.artifacts.alchemiststoolkit.desc=Ten zestaw alchemiczny ma przeróżne składniki i ziółka z małą fiolką, pozwalając bawić się w alchemika w dowolnym miejscu i czasie.
items.artifacts.alchemiststoolkit.need_energy=You need at least 5 energy for that.
items.artifacts.alchemiststoolkit.energize_desc=Every 5 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use?
items.artifacts.alchemiststoolkit.energize_1=5 energy: +1 level
items.artifacts.alchemiststoolkit.energize_all=%1$d energy: +%2$d levels
items.artifacts.alchemiststoolkit.desc=This toolkit contains a number of reagents and herbs along with a small mixing vial, allowing for alchemy on-the-go. The vial contains what looks like alchemical energy crystals in liquid form.
items.artifacts.alchemiststoolkit.desc_cursed=Przeklęty zestaw alchemiczny przyczepił się do twego boku, i nie pozwala używać alchemii.
items.artifacts.alchemiststoolkit.desc_warming=Zestaw alchemiczny ładuje się, i będzie gotowy do użycia po zdobyciu doświadczenia.
items.artifacts.alchemiststoolkit.desc_hint=Założony zestaw alchemiczny powoli generuje alchemiczną energię w trakcie zdobywania doświadczenia. Być może może być polepszony w kotle alchemicznym?
items.artifacts.alchemiststoolkit.desc_warming=The toolkit is currently warming up, and will be ready to use after a little while.
items.artifacts.alchemiststoolkit.desc_hint=The equipped toolkit is slowly generating alchemical energy as you gain experience. It looks like the mixture in the vial could be enhanced by adding energy crystals to it.
items.artifacts.artifact.cannot_wear_two=Nie możesz nosić dwóch takich samych artefaktów.
items.artifacts.artifact.equip_cursed=Artefakt boleśnie wiąże się z tobą.
@ -315,6 +318,7 @@ items.artifacts.etherealchains.desc_equipped=Łańcuchy spoczywają u twojego bo
items.artifacts.etherealchains$chainsrecharge.levelup=Twoje łańcuchy nabierają mocy!
items.artifacts.hornofplenty.name=róg obfitości
items.artifacts.hornofplenty.ac_snack=SNACK
items.artifacts.hornofplenty.ac_eat=JEDZ
items.artifacts.hornofplenty.ac_store=PRZECHOWAJ
items.artifacts.hornofplenty.eat=Pożywiasz się z rogu.
@ -325,7 +329,7 @@ items.artifacts.hornofplenty.reject=Twój Róg odrzuca nieprzyrządzony Mdły Ow
items.artifacts.hornofplenty.maxlevel=Twój róg zużył całą żywność jaką mógł!
items.artifacts.hornofplenty.levelup=Twój róg pochłania oferowaną przez Ciebie żywność i wzrasta w siłę!
items.artifacts.hornofplenty.feed=Twój róg pochłania oferowaną przez Ciebie żywność.
items.artifacts.hornofplenty.desc=W ten róg nie można zadąć, za to za każdym razem gdy go założysz, napełnia się pokarmem.
items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food as you adventure and gain experience. You can consume each charge individually as a snack, or eat until you're full.
items.artifacts.hornofplenty.desc_hint=Być może istnieje sposób na zwiększenie mocy rogu przez dostarczenie mu energii z żywności.
items.artifacts.hornofplenty.desc_cursed=Przeklęty róg przypiął się sam do Twego boku, i wygląda na to, że zabiera żywność zamiast ją dawać.
@ -422,7 +426,7 @@ items.artifacts.unstablespellbook.read_empowered=Zwój dodany do księgi zaklę
items.bags.bag.name=plecak
items.bags.potionbandolier.name=bandolier na mikstury
items.bags.potionbandolier.desc=Ten cienki bandolier zakłada się zupełnie jak szarfę, ma wiele kieszonek, w których możesz trzymać fiolki.\n\nGdy twoje mikstury znajdują się w środku bandoliera, to powinny być chronione przed zimnem.
items.bags.potionbandolier.desc=Ten gruby bandolier zakłada się wokół piersi jak sakwę. Ma wiele zaizolowanych kieszonek, w których bezpiecznie można trzymać szklane fiolki.\n\nGdy tylko twoje mikstury znajdują się w środku bandoliera, powinny być chronione przed zimnem.
items.bags.scrollholder.name=tuba na zwoje
items.bags.scrollholder.desc=Ten pojemnik w kształcie rury wygląda na taki, w którym astronomowie przetrzymują swoje wykresy. Zwoje pasują do niego jak ulał. Jest też kilka bocznych kieszonek, które pasują całkiem nieźle na kryształy czarów. \n\nNie wygląda na łatwopalny. Twoje zwoje powinny być bezpieczne od ognia w środku niego.
@ -715,15 +719,17 @@ items.potions.exotic.exoticpotion.bistre=egzotyczna ciemnobrunatna mikstura
items.potions.exotic.exoticpotion.indigo=egzotyczna indygowa mikstura
items.potions.exotic.exoticpotion.silver=egzotyczna srebrna mikstura
items.potions.exotic.exoticpotion.unknown_desc=Ta okrągła fiolka zawiera kolorową zawiesinę. Wydaje się być obcym dla tych ziem. Kto wie, co się stanie, gdy zostanie rzucona lub wypita?
items.potions.exotic.potionofadrenalinesurge.name=mikstura przypływu adrenaliny
items.potions.exotic.potionofadrenalinesurge.desc=Ten potężny płyn da ci znacznie większą siłę, ale jego efekt będzie stopniowo zanikać po dłuższym czasie.
items.potions.exotic.exoticpotion.warning=Do you really want to cancel this potion usage? It will be consumed anyway.
items.potions.exotic.exoticpotion.yes=Tak, wyrażam zgodę
items.potions.exotic.exoticpotion.no=Nie, zmieniłem zdanie
items.potions.exotic.potionofcleansing.name=mikstura oczyszczenia
items.potions.exotic.potionofcleansing.desc=Ten potężny odczynnik całkowicie zneutralizuje wszystkie szkodliwe efekty postaci, która go wypije. Może także zostać rzucony na dowolny cel by go oczyścić.
items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well.
items.potions.exotic.potionofcleansing$cleanse.name=Cleansed
items.potions.exotic.potionofcleansing$cleanse.desc=A potion of cleansing is granting this character temporary immunity from all harmful effects!\n\nTurns remaining: %s.
items.potions.exotic.potionofcorrosivegas.name=mikstura korodującego gazu
items.potions.exotic.potionofcorrosivegas.desc=Odkorkowanie lub roztrzaskanie tej fiolki pod ciśnieniem spowoduje, że jej zawartość wybuchnie w śmiercionośną chmurę rdzawego, korodującego gazu. Gaz ten jest jednak mniej skoncentrowany, i jego efekt szybciej się rozproszy.
items.potions.exotic.potionofcorrosivegas.desc=Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of corrosive rust-colored gas. The gas spreads more quickly than toxic gas and is more deadly, but also won't last as long.
items.potions.exotic.potionofdragonsbreath.name=mikstura smoczego oddechu
items.potions.exotic.potionofdragonsbreath.prompt=Wybierz miejsce do spalenia
@ -732,17 +738,23 @@ items.potions.exotic.potionofdragonsbreath.desc=Ta fiolka zawiera niecodzienną
items.potions.exotic.potionofearthenarmor.name=mikstura kamiennej skóry
items.potions.exotic.potionofearthenarmor.desc=Zamiast paraliżować, ten płyn ma efekt utwardzający na skórze użytkownika, tymczasowo zmieniając ją w naturalną zbroję.
items.potions.exotic.potionofholyfuror.name=mikstura świętej furii
items.potions.exotic.potionofholyfuror.desc=Siła świętej energii zredukowana to formy płynnej. Ten wywar nada ci błogosławieństwo na dłuższy okres czasu.
items.potions.exotic.potionofdivineinspiration.name=potion of divine inspiration
items.potions.exotic.potionofdivineinspiration.no_more_points=You can't gain any more bonus talent points.
items.potions.exotic.potionofdivineinspiration.select_tier=Select a talent tier to gain two bonus points in. You must have unlocked the tier to be able to spend the points.
items.potions.exotic.potionofdivineinspiration.bonus=+2 Talent Points!
items.potions.exotic.potionofdivineinspiration.desc=The power of holy energy reduced to liquid form, this draught will imbue the drinker with divine power, granting them two bonus talent points in a tier of their choosing.\n\nThis potion can only be used once for each talent tier.
items.potions.exotic.potionofmagicalsight.name=mikstura magicznego wzroku
items.potions.exotic.potionofmagicalsight.desc=Po wypiciu tej mikstury twoje zmysły będą tymczasowo podwyższone do nadludzkich poziomów, pozwalając ci nawet patrzeć przez ściany!
items.potions.exotic.potionofmagicalsight.desc=After drinking this, your senses will be briefly heightened to incredible levels, increasing your vision range and allowing you to see through walls!
items.potions.exotic.potionofmastery.name=potion of mastery
items.potions.exotic.potionofmastery.desc=Rather than granting raw strength, this potion will instead attune the muscles of the user to a particular item. This will make that item easier to use, as if the drinker had practised with it and built muscle memory.\n\nThe chosen weapon or armor will require 2 less strength to use. This potion can only be used once on each item.
items.potions.exotic.potionofshielding.name=mikstura tarczy
items.potions.exotic.potionofshielding.desc=Zamiast leczyć, ta mikstura stworzy wytrzymałą tarczę wokół ciała wypijającego, blokując sporą ilość obrażeń.
items.potions.exotic.potionofshroudingfog.name=mikstura okrywającej mgły
items.potions.exotic.potionofshroudingfog.desc=W kontakcie z powietrzem płyn w tej fiolce zmieni się w gęstą chmurę oparów przypominających dym, który całkowicie blokuje pole widzenia.
items.potions.exotic.potionofshroudingfog.desc=When exposed to air, the liquid in this flask will produce a thick smoky fog which quickly spreads and blocks the vision of your enemies.
items.potions.exotic.potionofsnapfreeze.name=mikstura błyskawicznego mrożenia
items.potions.exotic.potionofsnapfreeze.desc=Składniki zawarte w tej miksturze gwałtownie reagują z powietrzem, natychmiastowo zamrażając i unieruchamiając wszystko w jej zasięgu.
@ -751,7 +763,7 @@ items.potions.exotic.potionofstamina.name=mikstura kondycji
items.potions.exotic.potionofstamina.desc=Wypicie tej dziwnie słodkiej substancji doda ci długo-trwającą energię, która pozwoli ci na szybszy chód przez dłuższy okres czasu.
items.potions.exotic.potionofstormclouds.name=mikstura burzowych chmur
items.potions.exotic.potionofstormclouds.desc=Rzucenie tej butelki wytworzy skoncentrowane opary, które skondensują się i zaleją otoczenie swoistym deszczem. Większość typów terenu zostanie zalana, a pułapki zostaną unieszkodliwione pod naporem wody.
items.potions.exotic.potionofstormclouds.desc=Throwing this potion will create a quickly-spreading cloud of concentrated vapor, which will condense and pour down onto the environment. Most terrain will be converted to water, and traps will be overwhelmed and break.
@ -773,10 +785,10 @@ items.quest.embers.name=niedopałki żywiołów
items.quest.embers.desc=Specjalne niedopałki, które mogą zostać uzyskane tylko z młodych żywiołaków ognia. Promieniują ciepłem.
items.quest.gooblob.name=kawał szlamu
items.quest.gooblob.desc=Kawał trzęsącego się szlamu, oderwał się z Wielkiego Szlamu. Wygląda nawet jak smakowita galaretka, ale wiesz, że lepiej tego nie jeść.\n\nSamo z siebie jest to bezużyteczne, ale może się przydać się do tworzenia niektórych mikstur i bomb. W każdym razie powinno się to sprzedać za okrągłą sumkę w sklepie.
items.quest.gooblob.desc=A jiggly blob of goop, split off from Goo as it died. It's almost like a big ball of jelly, though you wouldn't dare eat it.\n\nIt does nothing on its own, but it might be useful when combined with certain potions, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.metalshard.name=przeklęty kawał złomu
items.quest.metalshard.desc=Kawał zardzewiałego złomu który oderwał się od DM-300 po jego zniszczeniu. Wyczuwasz złą, lecz nieaktywną magię w środku.\n\nRaczej to nic nie robi, ale może się przydać do tworzenia niektórych zwojów lub bomb. W każdym razie powinno się to sprzedać za okrągłą sumkę w sklepie.
items.quest.metalshard.desc=A shard of rusted cursed metal, which broke off DM-300 as it was destroyed. You can feel an inactive malevolent magic within it.\n\nIt does nothing on its own, but it might be useful when combined with certain scrolls, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.pickaxe.name=kilof
items.quest.pickaxe.ac_mine=KOP
@ -925,7 +937,7 @@ items.scrolls.scrollofremovecurse.desc=Zaklęcie na tym zwoju natychmiastowo zde
items.scrolls.scrollofteleportation.name=zwój teleportacji
items.scrolls.scrollofteleportation.tele=W oka mgnieniu zostałeś teleportowany do innego miejsca w lochu
items.scrolls.scrollofteleportation.no_tele=Silna, magiczna aura tego miejsca uniemożliwia ci teleportację!
items.scrolls.scrollofteleportation.no_tele=Silna magiczna aura tego miejsca uniemożliwia ci teleportację!
items.scrolls.scrollofteleportation.cant_reach=Nie możesz się tutaj teleportować.
items.scrolls.scrollofteleportation.prompt=Wybierz miejsce do teleportacji
items.scrolls.scrollofteleportation.desc=Zaklęcie na tym pergaminie natychmiastowo przenosi czytelnika do innego miejsca na obecnym piętrze lochu. Zwój przyznaje pierwszeństwo miejscom, których użytkownik jeszcze nie odwiedził. Choć nie jest w stanie teleportować użytkownika za zamknięte drzwi i barykady, może odsłaniać ukryte przejścia wiodące do nowych obszarów.
@ -934,7 +946,7 @@ items.scrolls.scrollofterror.name=zwój terroru
items.scrolls.scrollofterror.none=Zwój emituje jasny blask czerwonego światła.
items.scrolls.scrollofterror.one=Zwój emituje jasny blask czerwonego światła, a %s ucieka.
items.scrolls.scrollofterror.many=Zwój emituje jasny blask czerwonego światła i wszystkie potwory uciekają!
items.scrolls.scrollofterror.desc=Jasny błysk czerwonego światła przytłoczy przeciwników w zasięgu wzroku magią terroru, większość z nich ucieknie w panice. Atakowanie uciekających wrogów skróci czas działania efektu.
items.scrolls.scrollofterror.desc=When read, this scroll will emit a flash of red light that will overwhelm all enemies in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will shorten the effect.
items.scrolls.scrolloftransmutation.name=zwój przemiany
items.scrolls.scrolloftransmutation.inv_title=Przemień przedmiot
@ -965,20 +977,30 @@ items.scrolls.exotic.exoticscroll.odal=egzotyczny zwój ODAL
items.scrolls.exotic.exoticscroll.tiwaz=egzotyczny zwój TIWAZ
items.scrolls.exotic.exoticscroll.unknown_desc=Świecąca, nieczytelna, magiczna runa została zapisana na tym czarnym pergaminie. Wygląda jakby była nie z tego lądu, kto wie, co się stanie, jak zostanie przeczytana głośno?
items.scrolls.exotic.scrollofaffection.name=zwój przywiązania
items.scrolls.exotic.scrollofaffection.desc=Przeczytanie tego zwoju wytworzy magicznie pociągający śmiech, który zauroczy wszystkich, którzy go usłyszą.
items.scrolls.exotic.scrollofsirenssong.name=scroll of siren's song
items.scrolls.exotic.scrollofsirenssong.prompt=Wybierz cel
items.scrolls.exotic.scrollofsirenssong.no_target=The scroll activates without a target
items.scrolls.exotic.scrollofsirenssong.cancel=You must choose a target
items.scrolls.exotic.scrollofsirenssong.desc=Reading this scroll emits an alluring melody which will enthrall a targeted enemy, permanently turning them into an ally! Other enemies who hear it will be temporarily charmed.\n\nParticularly strong enemies can resist the enthrall effect, and will be charmed instead.
items.scrolls.exotic.scrollofsirenssong$enthralled.name=Enthralled
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=This creature has been bewitched by the magic of a scroll of siren's song.\n\nAn enthralled character is permanently your ally, and will fight any enemies they encounter.
items.scrolls.exotic.scrollofantimagic.name=zwój anty-magii
items.scrolls.exotic.scrollofantimagic.desc=Głośnie wypowiedzenie tej runy na zwoju, wywoła magiczną aurę wokół ciebie, która zablokuje wszystkie magiczne efekty, przydatne czy nie.
items.scrolls.exotic.scrollofconfusion.name=zwój dezorientacji
items.scrolls.exotic.scrollofconfusion.desc=Kiedy głośno wyczytany, ten zwój natychmiastowo ogłuszy wszystkie cele w zasięgu wzroku, oślepiając i dezorientując je.
items.scrolls.exotic.scrollofchallenge.name=scroll of challenge
items.scrolls.exotic.scrollofchallenge.desc=When read aloud, this scroll will unleash a great roar that draws enemies to the user while simultaneously creating a small arena around them.\n\nAs long as the reader stays in this arena they will take 33% less damage from all sources (this is applied before other forms of damage reduction), and they will not lose satiety.\n\nThe size of the arena will scale with the size of the area the reader is in. It will be particularly small in some boss areas.
items.scrolls.exotic.scrollofchallenge$challengearena.name=Challenge Arena
items.scrolls.exotic.scrollofchallenge$challengearena.desc=A scroll of challenge has created an arena around you, denoted by a billowing red fog.\n\nWhile standing in the fog, your hunger will not increase and you will take 33%% less damage from all sources. If you have any other sources of damage reduction (such as armor), they will apply after the 33%% reduction.\n\nTurns remaining: %d.
items.scrolls.exotic.scrollofdivination.name=Zwój oświecenia
items.scrolls.exotic.scrollofdivination.nothing_left=Zidentyfikowałeś już wszystkie przedmioty.
items.scrolls.exotic.scrollofdivination.desc=Ten zwój zidentyfikuje cztery losowe typy przedmiotów.Mogą to być: kolor mikstury, runę zwoju, lub klejnot pierścienia. Przedmioty te nie muszą być w twoim plecaku.
items.scrolls.exotic.scrollofdivination$wnddivination.desc=Zwój oświecenia zidentyfikował poniższe rzeczy:
items.scrolls.exotic.scrollofdread.name=scroll of dread
items.scrolls.exotic.scrollofdread.desc=When read, this scroll will emit a flash of red light that will instill incredible terror in all enemies in your field of view. So great is this effect that they will rapidly try to flee from the entire dungeon, never to be seen again!\n\nJust like with terror, this effect can expire with time, or if the enemy is attacked.\n\nStrong-willed enemies, such as bosses, will be inflicted with regular terror instead.
items.scrolls.exotic.scrollofenchantment.name=zwój zaklęcia
items.scrolls.exotic.scrollofenchantment.inv_title=Zaczaruj przedmiot
items.scrolls.exotic.scrollofenchantment.weapon=Wybierz zaklęcie do nałożenia na twoją broń.
@ -988,7 +1010,13 @@ items.scrolls.exotic.scrollofenchantment.cancel=Anuluj
items.scrolls.exotic.scrollofenchantment.desc=Ten zwój zaklnie broń lub zbroję z potężnym magicznym glifem. Czytelnik ma nawet w pewnym stopniu kontrolę nad używanym typem magii.
items.scrolls.exotic.scrollofforesight.name=zwój przezorności
items.scrolls.exotic.scrollofforesight.desc=Po przeczytaniu zwoju wszystkie detale pobliskiego terenu będą przekazywane do umysłu czytelnika, klarowne jak czysta woda. Na czas trwania tego efektu przeszukiwanie jest zbędne, ponieważ natychmiast wykrywane jest wszystko w zasięgu przeszukiwania.
items.scrolls.exotic.scrollofforesight.desc=After reading this scroll, the detail of nearby terrain will be constantly fed to the reader's mind in crystal clarity. This effect lasts for a considerable amount of time, and will reveal all hidden doors or traps, making searching unnecessary.
items.scrolls.exotic.scrollofmetamorphosis.name=scroll of metamorphosis
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Choose a talent to metamorphose.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Choose a new talent to replace your metamorphosed talent with.
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorphose talent
items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of three talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options.
items.scrolls.exotic.scrollofmysticalenergy.name=zwój mistycznej energii
items.scrolls.exotic.scrollofmysticalenergy.desc=Czysta magiczna moc wpojona w ten skrawek papieru, po uwolnieniu, naładuje po pewnym czasie założone artefakty.
@ -996,12 +1024,6 @@ items.scrolls.exotic.scrollofmysticalenergy.desc=Czysta magiczna moc wpojona w t
items.scrolls.exotic.scrollofpassage.name=zwój teleportacji do sklepu
items.scrolls.exotic.scrollofpassage.desc=Zaklęcie na tym papierze natychmiast teleportuje czytelnika do miejsca obok najbliższego sklepu nad nim. Dość przydatne.
items.scrolls.exotic.scrollofpetrification.name=zwój petryfikacji
items.scrolls.exotic.scrollofpetrification.desc=Jasny błysk czerwonego światła przytłoczy przeciwników w zasięgu wzroku tak potężną magią terroru, że ze strachu niemal wszystkie znieruchomieją.
items.scrolls.exotic.scrollofpolymorph.name=zwój polimorfii
items.scrolls.exotic.scrollofpolymorph.desc=Ten zwój zawiera potężną magię transmutacji. Gdy zostanie ona przywołana, wszyscy przeciwnicy w zasięgu wzroku zostaną zmienieni w owce!\n\nTransformacja ta jest permanentna, skutecznie eliminując wszystkich przeciwników w polu działania. Silniejsi wrogowie będą w stanie się oprzeć tej magii, a przedmioty używane lub noszone przez przemienionych przeciwników zostaną bezpowrotnie stracone.
items.scrolls.exotic.scrollofprismaticimage.name=zwój pryzmatycznego obrazu
items.scrolls.exotic.scrollofprismaticimage.desc=Inkantacja na tym zwoju stworzy iluzorycznego bliźniaka odczytującego. Będzie on słabszy od czytelnika, z podobną obroną, ale niższym zdrowiem i obrażeniami. \n\nPryzmatyczny obraz ukazuje się gdy zostaną zauważeni wrogowie, i będzie bronił czytelnika.\n\nJeśli już pryzmatyczny obraz istnieje, to ten zwój go uleczy.
@ -1013,8 +1035,14 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Ten zwój zawiera niesamowicie wy
###spells
items.spells.alchemize.name=warzenie
items.spells.alchemize.enemy_near=Nie możesz tego zrobić w pobliżu przeciwników.
items.spells.alchemize.desc=Ten czar komunikuje się z alchemiczną energią, pozwalając ci warzyć różne rzeczy w magicznym kotle bez alchemicznej energii na krótki czas.
items.spells.alchemize.prompt=Alchemize an Item
items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.
items.spells.alchemize$wndalchemizeitem.sell=Turn into %dg
items.spells.alchemize$wndalchemizeitem.sell_1=Turn 1 into %dg
items.spells.alchemize$wndalchemizeitem.sell_all=Turn all into %dg
items.spells.alchemize$wndalchemizeitem.energize=Turn into %d energy
items.spells.alchemize$wndalchemizeitem.energize_1=Turn 1 into %d energy
items.spells.alchemize$wndalchemizeitem.energize_all=Turn all into %d energy
items.spells.aquablast.name=wodny wybuch
items.spells.aquablast.desc=Ten czar stwarza wodny wybuch w wybranym miejscu. Niestety ale jest zbyt słaby aby zadać obrażenia (nawet ognistym stworzeniom), ale rozleje wszędzie wodę i pokrótce oszołomi wszystko w epicentrum wybuchu.
@ -1046,7 +1074,7 @@ items.spells.spell.no_magic=Nie możesz rzucać zaklęć kiedy jesteś odporny n
items.spells.magicalinfusion.name=nasycenie zaklęciem
items.spells.magicalinfusion.inv_title=Nasyć przedmiot
items.spells.magicalinfusion.infuse=Twój %s jest napełniony tajemną mocą!
items.spells.magicalinfusion.desc=To zaklęcie posiada taką samą magiczną moc jak zwój ulepszenia, lecz w bardziej stabilnej formie.\n\nJako dodatek do normalnego ulepszenia przedmiotu, nigdy nie usunie zaklęcia z broni lub glifu ze zbroi.
items.spells.magicalinfusion.desc=This spell possesses the same magical power as a scroll of upgrade, but in a more stable form.\n\nIn addition to upgrading an item as normal it will never erase an enchantment on a weapon or a glyph on armor, including curses.
items.spells.magicalporter.name=magiczny przenosiciel
items.spells.magicalporter.inv_title=Przenieś przedmiot
@ -1065,11 +1093,27 @@ items.spells.reclaimtrap.desc=To zaklęcie posiada pozostałości mechanicznej e
items.spells.recycle.name=konwertuj
items.spells.recycle.inv_title=Konwertuj przedmiot
items.spells.recycle.recycled=Twój przedmiot został przekonwertowany w: %s.
items.spells.recycle.desc=To zaklęcie ma słabszą magię transmutacyjną. Nawet jeśli nie działa na ekwipunku, można go użyć na zwoju, miksturze, nasieniu lub kamieniu runicznym aby zamienić go w inny przedmiot tego samego typu.
items.spells.recycle.desc=This spell contains a lesser form of transmutation magic. While it won't work on equipment, this spell will transform a scroll, potion, seed, runestone, or tipped dart into a random item of the same type.
items.spells.summonelemental.name=summon elemental
items.spells.summonelemental.ac_imbue=POŁĄCZ
items.spells.summonelemental.summon_limit=You can only have one elemental summoned at a time.
items.spells.summonelemental.imbue_prompt=Imbue an item
items.spells.summonelemental.desc=This spell channels the energy of the elemental embers used to make it, and will allow you to summon a friendly elemental to fight with you! Only one elemental can be summoned at a time.
items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a weaker _newborn elemental_. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing its next summon to be a full power elemental!
items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, its next summon will be a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, its next summon will be a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, its next summon will be a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, its next summon will be a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.targetedspell.prompt=Wybierz cel
items.spells.targetedspell.inv_title=Nasyć przedmiot
items.spells.telekineticgrab.name=telekinetic grab
items.spells.telekineticgrab.cant_grab=You can't grab that.
items.spells.telekineticgrab.no_target=There's nothing to grab there.
items.spells.telekineticgrab.desc=This spell allows the caster to remotely grab any item from the ground, or any thrown weapon that's stuck to an enemy!\n\nIt can't be used to grab items that someone else owns, or to grab containers like chests.
items.spells.wildenergy.name=nieoswojona energia
items.spells.wildenergy.desc=To zaklęcie posiada trochę energii, która niegdyś zasilała DM-300. Przy użyciu załaduje twoje różdżki oraz używane artefakty, aktywując także losowy efekt przeklętej różdżki. Możesz jednak wybrać, gdzie ta przeklęta magia zostanie uwolniona.
@ -1080,7 +1124,7 @@ items.stones.inventorystone.ac_use=UŻYJ
items.stones.runestone$placeholder.name=kamień runiczny
items.stones.stoneofaggression.name=kamień agresji
items.stones.stoneofaggression.desc=Kiedy ten kamień zostanie rzucony w sprzymierzeńca lub wroga, wszyscy pobliscy wrogowie zostaną zmuszeni do zaatakowania tej postaci przez krótki czas.\n\nJeśli zostanie użyty na wrogach, jego magia potrwa tylko kilka chwil, lecz w przypadku użycia na sobie lub sprzymierzeńcach będzie trwać znacznie dłużej.
items.stones.stoneofaggression.desc=Kiedy ten kamień zostanie rzucony w wybraną postać, wszyscy pobliscy wrogowie zostaną zmuszeni do atakowania jej przez krótki czas.\n\nJeśli zostanie użyty na wrogach, jego magia potrwa tylko kilka chwil, lecz w przypadku użycia na sobie lub sprzymierzeńcach będzie trwać znacznie dłużej.
items.stones.stoneofaggression$aggression.name=Docelowy
items.stones.stoneofaugmentation.name=Kamień Rozszerzania
@ -1123,7 +1167,7 @@ items.stones.stoneofflock.desc=Ten kamień runiczny przywołuje magiczne owce na
items.stones.stoneofintuition.name=kamień intuicji
items.stones.stoneofintuition.inv_title=Wybierz przedmiot
items.stones.stoneofintuition.desc=Ten kamień runiczny zaklęty jest słabszą wersją magii zawartej w zwoju identyfikacji. Zamiast bezpośrednio ukazać właściwości przedmiotu, runa zadziała na twoją intuicję, dając możliwość zgadnięcia typu mikstury, zwoju lub pierścienia na którym zostanie użyta. Poprawne odgadnięcie zachowa magię w kamieniu, pozwalając na kolejne użycie!
items.stones.stoneofintuition.desc=W tym kamieniu runicznym zaklęta jest słabsza odmiana magii zawartej w zwoju identyfikacji. Zamiast bezpośrednio ukazać właściwości przedmiotu, runa zadziała na twoją intuicję, dając możliwość zgadnięcia typu mikstury, zwoju lub pierścienia, na którym zostanie użyta. Poprawne odgadnięcie zachowa magię w kamieniu, pozwalając na kolejne użycie!
items.stones.stoneofintuition$wndguess.text=Zgadnij typ niezidentyfikowanego przedmiotu. Jeżeli twój wybór okaże się prawidłowy, zostanie on zidentyfikowany!
items.stones.stoneofintuition$wndguess.correct=Prawda. Typ przedmiotu został zidentyfikowany!
items.stones.stoneofintuition$wndguess.preserved=Twój kamień intuicji został zachowany!
@ -1164,7 +1208,7 @@ items.wands.wandofblastwave.eleblast_desc=Zaklęcie sfery żywiołów z użyciem
items.wands.wandofcorrosion.name=różdżka korozji
items.wands.wandofcorrosion.staff_name=kostur korozji
items.wands.wandofcorrosion.desc=Ta różdżka jest zrobiona z jesionu i ma świetnie wykonany pomarańczowy klejnot.
items.wands.wandofcorrosion.stats_desc=Ta różdżka strzela pociskiem który eksploduje tworząc silnie korodującą chmurę na wybranej lokacji. Wszystko, co znajdzie się w chmurze, będzie otrzymywać zwiększające się z czasem obrażenia, zaczynając od _%d_ .
items.wands.wandofcorrosion.stats_desc=Ta różdżka strzela pociskiem, który eksploduje w wybranej lokacji, tworząc chmurę silnie żrącego gazu. Wszystko, co znajdzie się w chmurze, będzie otrzymywać zwiększające się z czasem obrażenia, zaczynając od _%d._
items.wands.wandofcorrosion.bmage_desc=Gdy _Mag bojowy_ uderza przeciwnika kosturem korozji, ma szansę na pokrycie go żrącym szlamem.
items.wands.wandofcorrosion.eleblast_desc=Zaklęcie sfery żywiołów z użyciem kostura korozji nakłada na wrogów 4 tury korozji, rozpoczynając od 6 punktów obrażeń.
@ -1666,6 +1710,9 @@ items.equipableitem.unequip_cursed=Nie możesz zdjąć przeklętego przedmiotu!
items.equipableitem.ac_equip=ZAŁÓŻ
items.equipableitem.ac_unequip=ZDEJMIJ
items.energycrystal.name=energy crystal
items.energycrystal.desc=A collection of small magical crystals, filled with alchemical energy.\n\nThese crystals are the most common ingredient in alchemy recipes and can be produced at an alchemy pot by scrapping consumable items.
items.gold.name=złoto
items.gold.desc=Stos złotych monet. Zebrane monety możesz później wydać w sklepie.

View File

@ -104,13 +104,13 @@ items.armor.clotharmor.desc=Esta leve armadura oferece uma proteção básica.
items.armor.huntressarmor.name=manto do herói
items.armor.huntressarmor.no_enemies=Nenhum inimigo à vista
items.armor.huntressarmor.desc=Enquanto usa este manto, a Caçadora pode realizar uma habilidade especial:
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability.
items.armor.leatherarmor.name=armadura de couro
items.armor.leatherarmor.desc=Armadura feita de couro de monstro curtida. Não é tão leve quanto uma armadura de pano mas oferece uma melhor proteção.
items.armor.magearmor.name=manto do herói
items.armor.magearmor.desc=Enquanto usa este lindo manto, o Mago pode realizar uma habilidade especial:
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability.
items.armor.mailarmor.name=armadura de malha
items.armor.mailarmor.desc=Elos intercalados de metal fazem esta armadura ser firme e flexível.
@ -119,27 +119,30 @@ items.armor.platearmor.name=armadura de placa
items.armor.platearmor.desc=Extensas placas de metal foram usadas para formar uma armadura que fornece uma proteção imbatível para qualquer aventureiro forte o suficiente para suportar o seu enorme peso.
items.armor.roguearmor.name=roupa do herói
items.armor.roguearmor.desc=Ao usar esta roupa escura, o Ladino pode realizar uma habilidade especial:
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability.
items.armor.scalearmor.name=armadura de escamas
items.armor.scalearmor.desc=Escamas de metal foram costuradas em um colete de couro para formar uma armadura flexível e reforçada.
items.armor.warriorarmor.name=armadura do herói
items.armor.warriorarmor.desc=Enquanto esta armadura parece pesada, ela permite ao Guerreiro realizar uma habilidade especial:
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability.
###artifacts
items.artifacts.alchemiststoolkit.name=kit de ferramentas do alquimista
items.artifacts.alchemiststoolkit.ac_brew=MISTURAR
items.artifacts.alchemiststoolkit.ac_energize=ENERGIZE
items.artifacts.alchemiststoolkit.not_ready=Seu kit de ferramentas ainda não terminou de se aquecer.
items.artifacts.alchemiststoolkit.cursed=Seu kit de ferramentas amaldiçoado impede que você use alquimia!
items.artifacts.alchemiststoolkit.enemy_near=Você não pode fazer isso com inimigos próximos.
items.artifacts.alchemiststoolkit.full=Seu kit de ferramentas está com o máximo de energia!
items.artifacts.alchemiststoolkit.desc=Este kit de ferramentas contém vários reagentes e ervas, juntamente com um pequeno frasco de mistura, permitindo que pratique a alquimia em movimento.
items.artifacts.alchemiststoolkit.need_energy=You need at least 5 energy for that.
items.artifacts.alchemiststoolkit.energize_desc=Every 5 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use?
items.artifacts.alchemiststoolkit.energize_1=5 energy: +1 level
items.artifacts.alchemiststoolkit.energize_all=%1$d energy: +%2$d levels
items.artifacts.alchemiststoolkit.desc=This toolkit contains a number of reagents and herbs along with a small mixing vial, allowing for alchemy on-the-go. The vial contains what looks like alchemical energy crystals in liquid form.
items.artifacts.alchemiststoolkit.desc_cursed=O kit de ferramentas amaldiçoado se prendeu ao seu corpo e se recusa a deixá-lo praticar alquimia.
items.artifacts.alchemiststoolkit.desc_warming=O kit de ferramentas está se aquecendo e estará pronto para uso depois que você ganhar experiência.
items.artifacts.alchemiststoolkit.desc_hint=O kit de ferramentas equipado está lentamente gerando energia alquímica à medida que você ganha experiência. Talvez pudesse ser aprimorado em um vaso de alquimia?
items.artifacts.alchemiststoolkit.desc_warming=The toolkit is currently warming up, and will be ready to use after a little while.
items.artifacts.alchemiststoolkit.desc_hint=The equipped toolkit is slowly generating alchemical energy as you gain experience. It looks like the mixture in the vial could be enhanced by adding energy crystals to it.
items.artifacts.artifact.cannot_wear_two=Você não pode usar dois artefatos iguais.
items.artifacts.artifact.equip_cursed=Este artefato se prendeu dolorosamente a você.
@ -315,6 +318,7 @@ items.artifacts.etherealchains.desc_equipped=As correntes descansam ao seu lado,
items.artifacts.etherealchains$chainsrecharge.levelup=Suas correntes ficam mais fortes!
items.artifacts.hornofplenty.name=chifre da fartura
items.artifacts.hornofplenty.ac_snack=SNACK
items.artifacts.hornofplenty.ac_eat=COMER
items.artifacts.hornofplenty.ac_store=GUARDAR
items.artifacts.hornofplenty.eat=Você comeu do chifre
@ -325,7 +329,7 @@ items.artifacts.hornofplenty.reject=O chifre rejeitou a frutinsonsa crua.
items.artifacts.hornofplenty.maxlevel=O chifre consumiu toda a comida que ele podia!
items.artifacts.hornofplenty.levelup=O chifre consumiu a sua oferenda de comida e cresceu em força.
items.artifacts.hornofplenty.feed=O chifre consome o alimento oferecido.
items.artifacts.hornofplenty.desc=Esse chifre não pode ser soprado, mas parece se encher de comida ao longo de sua aventura e ao ganhar experiência.
items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food as you adventure and gain experience. You can consume each charge individually as a snack, or eat until you're full.
items.artifacts.hornofplenty.desc_hint=Talvez haja um jeito de aumentar o poder do chifre lhe dando energia de uma comida
items.artifacts.hornofplenty.desc_cursed=O chifre amaldiçoado se prendeu a você. Ele parece estar roubando a efetividade da comida em vez de produzi-la.
@ -390,7 +394,7 @@ items.artifacts.timekeepershourglass.onstasis=O muno mudou ao seu redor em um in
items.artifacts.timekeepershourglass.onfreeze=Tudo ao seu redor subitamente congela.
items.artifacts.timekeepershourglass.stasis=Coloque-me em estase
items.artifacts.timekeepershourglass.freeze=Pare o tempo ao meu redor
items.artifacts.timekeepershourglass.prompt=How would you like to use the hourglass's magic?\n\nWhile in stasis, time will move normally while you are frozen and completely invulnerable, consumes up to 2 charges at a time.\n\nWhen time is frozen, you can move as if your actions take no time. This can be deactivated at any time by using the hourglass or attacking.
items.artifacts.timekeepershourglass.prompt=Como você gostaria de usar a magia da ampulheta?\n\nDurante a estase, o tempo ira se mover normalmente enquanto você esta congelado e completamente invulnerável, consome até 2 cargas por vez.\n\nQuando o tempo é congelado, você pode se mover como se suas ações não levassem tempo. Isto pode ser desativado a qualquer momento usando a ampulheta ou atacando.
items.artifacts.timekeepershourglass.desc=Esta grande e ornamentada ampulheta parece relativamente modesta, mas você sente um grande poder em sua moldura finamente esculpida. Ao girar a ampulheta e ver a areia derramar você pode sentir a sua magia puxando você. Certamente, usar essa magia iria dar-lhe algum controle sobre o tempo .
items.artifacts.timekeepershourglass.desc_hint=A ampulheta parece ter perdido muita areia. Ah se você puder encontrar mais...
items.artifacts.timekeepershourglass.desc_cursed=A ampulheta amaldiçoada esta grudada ao seu lado, você pode senti-la tentando manipular o seu fluxo de tempo.
@ -715,15 +719,17 @@ items.potions.exotic.exoticpotion.bistre=poção marrom exótica
items.potions.exotic.exoticpotion.indigo=poção roxa exótica
items.potions.exotic.exoticpotion.silver=poção prata exótica
items.potions.exotic.exoticpotion.unknown_desc=Este frasco redondo contém um líquido borbulhento. Parece não ser desta terra, quem sabe o que pode fazer quando bebido ou jogado?
items.potions.exotic.potionofadrenalinesurge.name=poção de adrenalina
items.potions.exotic.potionofadrenalinesurge.desc=Este poderoso líquido lhe dará um maior impulso de força que se enfraquecerá após um longo período de tempo.
items.potions.exotic.exoticpotion.warning=Do you really want to cancel this potion usage? It will be consumed anyway.
items.potions.exotic.exoticpotion.yes=Sim, eu tenho certeza
items.potions.exotic.exoticpotion.no=Não,eu mudei de ideia
items.potions.exotic.potionofcleansing.name=poção da limpeza
items.potions.exotic.potionofcleansing.desc=Este poderoso reagente neutralizará completamente todos os efeitos nocivos do bebedor quando ingerido. Ele pode ser jogado em um alvo para limpá-los também.
items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well.
items.potions.exotic.potionofcleansing$cleanse.name=Cleansed
items.potions.exotic.potionofcleansing$cleanse.desc=A potion of cleansing is granting this character temporary immunity from all harmful effects!\n\nTurns remaining: %s.
items.potions.exotic.potionofcorrosivegas.name=poção de gás corrosivo
items.potions.exotic.potionofcorrosivegas.desc=Destampando ou quebrando este vidro pressurizado, seu conteúdo explodirá em uma nuvem mortal de gás corrosivo com cor de ferrugem. No entanto, o gás é menos concentrado e não vai durar muito tempo.
items.potions.exotic.potionofcorrosivegas.desc=Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of corrosive rust-colored gas. The gas spreads more quickly than toxic gas and is more deadly, but also won't last as long.
items.potions.exotic.potionofdragonsbreath.name=poção da respiração do dragão
items.potions.exotic.potionofdragonsbreath.prompt=Escolha um local para queimar
@ -732,17 +738,23 @@ items.potions.exotic.potionofdragonsbreath.desc=Este frasco contém um composto
items.potions.exotic.potionofearthenarmor.name=poção da armadura de barro
items.potions.exotic.potionofearthenarmor.desc=Em vez de paralisar, este líquido tem um efeito endurecedor na pele, que a transforma em uma armadura natural temporária.
items.potions.exotic.potionofholyfuror.name=poção do furor sagrado
items.potions.exotic.potionofholyfuror.desc=O poder da energia sagrada destilada em forma líquida! Esta poção irá abençoá-lo por um longo período de tempo.
items.potions.exotic.potionofdivineinspiration.name=potion of divine inspiration
items.potions.exotic.potionofdivineinspiration.no_more_points=You can't gain any more bonus talent points.
items.potions.exotic.potionofdivineinspiration.select_tier=Select a talent tier to gain two bonus points in. You must have unlocked the tier to be able to spend the points.
items.potions.exotic.potionofdivineinspiration.bonus=+2 Talent Points!
items.potions.exotic.potionofdivineinspiration.desc=The power of holy energy reduced to liquid form, this draught will imbue the drinker with divine power, granting them two bonus talent points in a tier of their choosing.\n\nThis potion can only be used once for each talent tier.
items.potions.exotic.potionofmagicalsight.name=poção da visão mágica
items.potions.exotic.potionofmagicalsight.desc=Depois de beber isso, seus sentidos serão brevemente elevados a níveis incríveis, permitindo que você veja através das paredes!
items.potions.exotic.potionofmagicalsight.desc=After drinking this, your senses will be briefly heightened to incredible levels, increasing your vision range and allowing you to see through walls!
items.potions.exotic.potionofmastery.name=potion of mastery
items.potions.exotic.potionofmastery.desc=Rather than granting raw strength, this potion will instead attune the muscles of the user to a particular item. This will make that item easier to use, as if the drinker had practised with it and built muscle memory.\n\nThe chosen weapon or armor will require 2 less strength to use. This potion can only be used once on each item.
items.potions.exotic.potionofshielding.name=poção da blindagem
items.potions.exotic.potionofshielding.desc=Ao invés de curar, esta poção irá projetar um escudo durável ao redor do corpo do usuário, bloqueando uma quantidade considerável de dano.
items.potions.exotic.potionofshroudingfog.name=poção da neblina
items.potions.exotic.potionofshroudingfog.desc=Quando exposto ao ar, o líquido neste frasco produzirá uma névoa espessa e esfumaçada que bloqueia completamente a visão.
items.potions.exotic.potionofshroudingfog.desc=When exposed to air, the liquid in this flask will produce a thick smoky fog which quickly spreads and blocks the vision of your enemies.
items.potions.exotic.potionofsnapfreeze.name=poção do congelamento instantâneo
items.potions.exotic.potionofsnapfreeze.desc=A substância química contida nesta poção reagirá rapidamente com o ar, instantaneamente congelando e enraizando tudo dentro do seu efeito.
@ -751,7 +763,7 @@ items.potions.exotic.potionofstamina.name=poção da resistência
items.potions.exotic.potionofstamina.desc=Beber este líquido estranhamente doce irá imbuir você com um aumento de energia de longa duração, permitindo que você corra em um ritmo acelerado por um longo período de tempo.
items.potions.exotic.potionofstormclouds.name=poção das nuvens tempestuas
items.potions.exotic.potionofstormclouds.desc=Lançar essa poção criará uma nuvem de vapor concentrado, que irá se condensar e precipitar no ambiente. A maior parte do terreno será convertida em água e as armadilhas serão esmagadas e quebradas.
items.potions.exotic.potionofstormclouds.desc=Throwing this potion will create a quickly-spreading cloud of concentrated vapor, which will condense and pour down onto the environment. Most terrain will be converted to water, and traps will be overwhelmed and break.
@ -773,10 +785,10 @@ items.quest.embers.name=brasas elementais
items.quest.embers.desc=Brasas especiais que só podem ser obtidas de um elemental de fogo jovem. Elas irradiam energia térmica.
items.quest.gooblob.name=bolha de gosma
items.quest.gooblob.desc=Uma bolha de gosma se separou da Gosma quando ela morreu. Se parece muito com uma grande bola de gelatina, embora você não ousaria comê-la.\n\nPor si só não faz nada, mas pode ser útil quando combinada com certas poções ou uma bomba. No mínimo, deve valer um bom preço se vendida.
items.quest.gooblob.desc=A jiggly blob of goop, split off from Goo as it died. It's almost like a big ball of jelly, though you wouldn't dare eat it.\n\nIt does nothing on its own, but it might be useful when combined with certain potions, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.metalshard.name=pedaço de metal amaldiçoado
items.quest.metalshard.desc=Um fragmento de metal amaldiçoado enferrujado, que se soltou do DM-300 quando foi destruído. Você consegue sentir uma magia malévola inativa dentro dele.\n\nEle não faz nada sozinho, mas pode ser útil quando combinado com certos pergaminhos ou uma bomba. No mínimo, deveria vender por um preço decente.
items.quest.metalshard.desc=A shard of rusted cursed metal, which broke off DM-300 as it was destroyed. You can feel an inactive malevolent magic within it.\n\nIt does nothing on its own, but it might be useful when combined with certain scrolls, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.pickaxe.name=picareta
items.quest.pickaxe.ac_mine=GARIMPAR
@ -934,7 +946,7 @@ items.scrolls.scrollofterror.name=pergaminho do terror
items.scrolls.scrollofterror.none=O pergaminho emite uma brilhante luz vermelha.
items.scrolls.scrollofterror.one=O pergaminho emite uma brilhante luz vermelha e %s foge!
items.scrolls.scrollofterror.many=O pergaminho emite uma brilhante luz vermelha e os monstros fogem!
items.scrolls.scrollofterror.desc=Um clarão de luz vermelha dominará todas as criaturas em seu campo de visão com terror, e elas se voltarão e fugirão. Atacar um inimigo em fuga encurtará o efeito.
items.scrolls.scrollofterror.desc=When read, this scroll will emit a flash of red light that will overwhelm all enemies in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will shorten the effect.
items.scrolls.scrolloftransmutation.name=pergaminho de transmutação
items.scrolls.scrolloftransmutation.inv_title=Transmutar um item
@ -965,20 +977,30 @@ items.scrolls.exotic.exoticscroll.odal=Pergaminho exótico ODAL
items.scrolls.exotic.exoticscroll.tiwaz=Pergaminho exótico TIWAZ
items.scrolls.exotic.exoticscroll.unknown_desc=Uma brilhante runa mágica indecifrável está escrita neste pergaminho preto. Parece não ser desta terra, quem sabe o que vai fazer quando lido em voz alta?
items.scrolls.exotic.scrollofaffection.name=pergaminho da afeição
items.scrolls.exotic.scrollofaffection.desc=Ler este pergaminho emitirá uma risada sedutora que encanta todos os que a ouvem.
items.scrolls.exotic.scrollofsirenssong.name=scroll of siren's song
items.scrolls.exotic.scrollofsirenssong.prompt=Escolha um alvo
items.scrolls.exotic.scrollofsirenssong.no_target=The scroll activates without a target
items.scrolls.exotic.scrollofsirenssong.cancel=You must choose a target
items.scrolls.exotic.scrollofsirenssong.desc=Reading this scroll emits an alluring melody which will enthrall a targeted enemy, permanently turning them into an ally! Other enemies who hear it will be temporarily charmed.\n\nParticularly strong enemies can resist the enthrall effect, and will be charmed instead.
items.scrolls.exotic.scrollofsirenssong$enthralled.name=Enthralled
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=This creature has been bewitched by the magic of a scroll of siren's song.\n\nAn enthralled character is permanently your ally, and will fight any enemies they encounter.
items.scrolls.exotic.scrollofantimagic.name=pergaminho anti-magia
items.scrolls.exotic.scrollofantimagic.desc=O encantamento neste pergaminho envolve você com uma aura mágica que bloqueia temporariamente todos os efeitos mágicos, sejam eles prejudiciais ou benéficos.
items.scrolls.exotic.scrollofconfusion.name=pergaminho da confusão
items.scrolls.exotic.scrollofconfusion.desc=Quando lido em voz alta, este pergaminho desencadeará magia de confusão em todos os alvos à vista, cegando-os e desorientando-os.
items.scrolls.exotic.scrollofchallenge.name=scroll of challenge
items.scrolls.exotic.scrollofchallenge.desc=When read aloud, this scroll will unleash a great roar that draws enemies to the user while simultaneously creating a small arena around them.\n\nAs long as the reader stays in this arena they will take 33% less damage from all sources (this is applied before other forms of damage reduction), and they will not lose satiety.\n\nThe size of the arena will scale with the size of the area the reader is in. It will be particularly small in some boss areas.
items.scrolls.exotic.scrollofchallenge$challengearena.name=Challenge Arena
items.scrolls.exotic.scrollofchallenge$challengearena.desc=A scroll of challenge has created an arena around you, denoted by a billowing red fog.\n\nWhile standing in the fog, your hunger will not increase and you will take 33%% less damage from all sources. If you have any other sources of damage reduction (such as armor), they will apply after the 33%% reduction.\n\nTurns remaining: %d.
items.scrolls.exotic.scrollofdivination.name=pergaminho da adivinhação
items.scrolls.exotic.scrollofdivination.nothing_left=Não há mais nada para identificar!
items.scrolls.exotic.scrollofdivination.desc=Este pergaminho irá identificar permanentemente quatro tipos de itens aleatórios. Os tipos identificados podem ser a cor de uma poção, a runa de um pergaminho ou a gema de um anel. Os itens identificados não serão necessariamente aqueles que você está carregando.
items.scrolls.exotic.scrollofdivination$wnddivination.desc=Seu pergaminho de adivinhação identificou os seguintes itens:
items.scrolls.exotic.scrollofdread.name=scroll of dread
items.scrolls.exotic.scrollofdread.desc=When read, this scroll will emit a flash of red light that will instill incredible terror in all enemies in your field of view. So great is this effect that they will rapidly try to flee from the entire dungeon, never to be seen again!\n\nJust like with terror, this effect can expire with time, or if the enemy is attacked.\n\nStrong-willed enemies, such as bosses, will be inflicted with regular terror instead.
items.scrolls.exotic.scrollofenchantment.name=pergaminho do encantamento
items.scrolls.exotic.scrollofenchantment.inv_title=Encante um item
items.scrolls.exotic.scrollofenchantment.weapon=Selecione um encantamento para aplicar em sua arma.
@ -988,7 +1010,13 @@ items.scrolls.exotic.scrollofenchantment.cancel=cancelar
items.scrolls.exotic.scrollofenchantment.desc=Este pergaminho infundirá uma arma ou armadura com poderosa energia mágica. O leitor ainda tem algum grau de controle sobre qual mágica será imbuída.
items.scrolls.exotic.scrollofforesight.name=pergaminho da vidência
items.scrolls.exotic.scrollofforesight.desc=Quando este pergaminho é lido, os detalhes do terreno próximo serão constantemente alimentados à mente do leitor com clareza cristalina. Pela duração deste efeito, a examinação não será necessária, pois o leitor detectará automaticamente tudo em um raio de pesquisa aprimorado.
items.scrolls.exotic.scrollofforesight.desc=After reading this scroll, the detail of nearby terrain will be constantly fed to the reader's mind in crystal clarity. This effect lasts for a considerable amount of time, and will reveal all hidden doors or traps, making searching unnecessary.
items.scrolls.exotic.scrollofmetamorphosis.name=scroll of metamorphosis
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Choose a talent to metamorphose.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Choose a new talent to replace your metamorphosed talent with.
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorphose talent
items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of three talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options.
items.scrolls.exotic.scrollofmysticalenergy.name=pergaminho da energia mística
items.scrolls.exotic.scrollofmysticalenergy.desc=O poder mágico bruto ligado a este pergaminho irá, quando liberado, carregar os artefatos equipados do usuário ao longo do tempo.
@ -996,12 +1024,6 @@ items.scrolls.exotic.scrollofmysticalenergy.desc=O poder mágico bruto ligado a
items.scrolls.exotic.scrollofpassage.name=pergaminho da passagem
items.scrolls.exotic.scrollofpassage.desc=O feitiço deste pergaminho transporta instantaneamente o leitor para a entrada da região mais próxima acima deles. Muito útil para chegar rapidamente a uma loja.
items.scrolls.exotic.scrollofpetrification.name=pergaminho da petrificação
items.scrolls.exotic.scrollofpetrification.desc=Um clarão de luz vermelha dominará todas as criaturas em seu campo de visão com tanto terror que elas serão congeladas no local.
items.scrolls.exotic.scrollofpolymorph.name=pergaminho da polimorfia
items.scrolls.exotic.scrollofpolymorph.desc=Este pergaminho contém poderosa magia de transmutação. Quando invocado, todos os inimigos na visão do leitor serão transformados em ovelhas mágicas!\n\nA transformação é permanente, eliminando todos os inimigos afetados. Inimigos poderosos resistirão ao efeito e todos os itens afetados que os inimigos carregarem serão perdidos.
items.scrolls.exotic.scrollofprismaticimage.name=pergaminho da imagem prismática
items.scrolls.exotic.scrollofprismaticimage.desc=O encantamento neste pergaminho criará um gêmeo ilusório colorido do leitor. Esta imagem prismática atua como um clone mais fraco do leitor, com defesa semelhante, mas menor HP e dano.\n\nA imagem prismática se mostrará quando os inimigos estiverem presentes e tentará defender o leitor.\n\nSe uma imagem prismática já existir, o uso desse pergaminho irá curar a imagem.
@ -1013,8 +1035,14 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Este pergaminho contém incrível
###spells
items.spells.alchemize.name=alquimizar
items.spells.alchemize.enemy_near=Você não pode fazer isso com inimigos próximos.
items.spells.alchemize.desc=Este feitiço canaliza a energia alquímica, permitindo que você realize a alquimia como se estivesse em um pote sem energia por um curto período de tempo.
items.spells.alchemize.prompt=Alchemize an Item
items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.
items.spells.alchemize$wndalchemizeitem.sell=Turn into %dg
items.spells.alchemize$wndalchemizeitem.sell_1=Turn 1 into %dg
items.spells.alchemize$wndalchemizeitem.sell_all=Turn all into %dg
items.spells.alchemize$wndalchemizeitem.energize=Turn into %d energy
items.spells.alchemize$wndalchemizeitem.energize_1=Turn 1 into %d energy
items.spells.alchemize$wndalchemizeitem.energize_all=Turn all into %d energy
items.spells.aquablast.name=explosão aquática
items.spells.aquablast.desc=Esse feitiço criará uma explosão de água no local de destino. Não é forte o suficiente para causar dano (mesmo para inimigos de fogo), mas vai espalhar a água para o terreno próximo e brevemente atordoar qualquer coisa presa no centro da explosão.
@ -1046,7 +1074,7 @@ items.spells.spell.no_magic=Você não pode lançar feitiços enquanto está imu
items.spells.magicalinfusion.name=infusão mágica
items.spells.magicalinfusion.inv_title=Infundir um item
items.spells.magicalinfusion.infuse=%s está cheio de energia arcana!
items.spells.magicalinfusion.desc=Este feitiço possui o mesmo poder mágico que um pergaminho de aprimoramento, só de uma forma mais estável.\n\nAlém de aprimorar um item como normalmente, ele nunca apagará um encantamento em uma arma ou um glifo na armadura.
items.spells.magicalinfusion.desc=This spell possesses the same magical power as a scroll of upgrade, but in a more stable form.\n\nIn addition to upgrading an item as normal it will never erase an enchantment on a weapon or a glyph on armor, including curses.
items.spells.magicalporter.name=transportador mágico
items.spells.magicalporter.inv_title=Transportar um item
@ -1065,11 +1093,27 @@ items.spells.reclaimtrap.desc=Esta magia contém resquícios da energia mecânic
items.spells.recycle.name=reciclar
items.spells.recycle.inv_title=Reciclar um item
items.spells.recycle.recycled=Seu item foi reciclado para: %s.
items.spells.recycle.desc=Este feitiço contém uma forma menor de magia de transmutação. Embora não funcione em equipamentos, essa mágica transformará um pergaminho, poção, semente ou pedra rúnica em um item aleatório do mesmo tipo.
items.spells.recycle.desc=This spell contains a lesser form of transmutation magic. While it won't work on equipment, this spell will transform a scroll, potion, seed, runestone, or tipped dart into a random item of the same type.
items.spells.summonelemental.name=summon elemental
items.spells.summonelemental.ac_imbue=IMBUIR
items.spells.summonelemental.summon_limit=You can only have one elemental summoned at a time.
items.spells.summonelemental.imbue_prompt=Imbue an item
items.spells.summonelemental.desc=This spell channels the energy of the elemental embers used to make it, and will allow you to summon a friendly elemental to fight with you! Only one elemental can be summoned at a time.
items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a weaker _newborn elemental_. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing its next summon to be a full power elemental!
items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, its next summon will be a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, its next summon will be a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, its next summon will be a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, its next summon will be a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.targetedspell.prompt=Escolha um alvo
items.spells.targetedspell.inv_title=Infundir um item
items.spells.telekineticgrab.name=telekinetic grab
items.spells.telekineticgrab.cant_grab=You can't grab that.
items.spells.telekineticgrab.no_target=There's nothing to grab there.
items.spells.telekineticgrab.desc=This spell allows the caster to remotely grab any item from the ground, or any thrown weapon that's stuck to an enemy!\n\nIt can't be used to grab items that someone else owns, or to grab containers like chests.
items.spells.wildenergy.name=energia selvagem
items.spells.wildenergy.desc=Este feitiço contém uma porção da energia amaldiçoada que alimentava o DM-300. Quando lançado, ele recarregará suas varinhas e artefatos usados, ao mesmo tempo em que acionará um efeito de varinha amaldiçoada aleatório. No entanto, você pode escolher a direção para esta magia amaldiçoada para atirar.
@ -1123,7 +1167,7 @@ items.stones.stoneofflock.desc=Esta pedra rúnica invoca ovelhas mágicas por um
items.stones.stoneofintuition.name=pedra de intuição
items.stones.stoneofintuition.inv_title=Selecione um item
items.stones.stoneofintuition.desc=This runestone holds a weaker version of the magic found in scrolls of identification. Rather than directly identifying an item, it will work on your intuition, allowing you to attempt to identify the type of a potion, scroll, or ring by guessing. A correct guess will also preserve the magic in the stone, allowing it to be used a second time!
items.stones.stoneofintuition.desc=Essa pedra rúnica tem uma versão mais fraca da magia encontrada em Pergaminhos da Identificação. Ao invés de identificar um item diretamente, ela vai trabalhar com sua intuição, permitindo que você tente identificar um tipo de poção, pergaminho ou anel por adivinhação. Um palpite correto também ira preservar a a magia na pedra, permitindo ser usada uma segunda vez.
items.stones.stoneofintuition$wndguess.text=Adivinhe que tipo o item não identificado é. Se você acertar corretamente, ele será identificado!
items.stones.stoneofintuition$wndguess.correct=Correto. O tipo de item foi identificado!
items.stones.stoneofintuition$wndguess.preserved=A sua pedra da intuição foi preservada!
@ -1145,7 +1189,7 @@ items.wands.wand.fizzles=Sua varinha chiou; ela não deve ter cargas suficiente.
items.wands.wand.no_magic=Sua varinha chiou; você não pode usar varinhas enquanto está imune a magia.
items.wands.wand.self_target=Você não consegue mirar em si mesmo!
items.wands.wand.identify=Agora você está familiarizado o suficiente com sua varinha para identificá-la.
items.wands.wand.resin_one=This wand has gained _1 level_ from arcane resin.
items.wands.wand.resin_one=Esta varinha ganhou _1 nível_ através da resina arcana.
items.wands.wand.resin_many=Esta varinha ganhou _%d levels_ através da resina arcana.
items.wands.wand.cursed=Esta varinha está amaldiçoada, fazendo com que sua magia seja caótica e aleatória.
items.wands.wand.not_cursed=Esta varinha está livre de magia malévola.
@ -1166,7 +1210,7 @@ items.wands.wandofcorrosion.staff_name=cajado de corrosão
items.wands.wandofcorrosion.desc=Esta varinha tem um corpo cinzento que se abre para revelar uma gema laranja brilhante.
items.wands.wandofcorrosion.stats_desc=essa varinha atira um raio que explode em uma nuvem de gás altamente corrosivo no local escolhido. Qualquer coisa dentro dessa nuvem vai levar dano crescente pelo tempo, começando a _%d por dano_
items.wands.wandofcorrosion.bmage_desc=Quando _o Mago lutador_ atinge um inimigo com um cajado da corrosão, um inimigo tem chance de ficar enlameado.
items.wands.wandofcorrosion.eleblast_desc=An elemental blast with a staff of corrosion inflicts enemies with 4 turns of corrosion, starting at 6 damage.
items.wands.wandofcorrosion.eleblast_desc=Um impacto elemental com um cajado da corrosão aflige inimigos com 4 turnos de corrosão, iniciando em 6 de dano.
items.wands.wandofcorruption.name=varinha da corrupção
items.wands.wandofcorruption.staff_name=cajado da corrupção
@ -1236,7 +1280,7 @@ items.wands.wandofregrowth.name=varinha da maturação
items.wands.wandofregrowth.staff_name=cajado da maturação
items.wands.wandofregrowth.desc=Esta varinha é feita de um pedaço de madeira esculpida profissionalmente. De alguma forma ela ainda está viva e com uma cor verde vibrante, brilhante como no centro do tronco de uma árvore. "Quando o ciclo da vida cessa, uma nova vida começa a crescer... O ciclo eterno sempre permanece!"
items.wands.wandofregrowth.stats_desc=Quando usada, esta varinha irá disparar energia mágica de crescimento em forma de cone, fazendo com que a grama, raízes e plantas raras ganhem vida. Seu próximo disparo irá consumir _%1$d cargas_. Quanto mais cargas a varinha consumir, uma maior área será coberta e mais poderoso será o efeito.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by leveling up or upgrading the wand.
items.wands.wandofregrowth.degradation=Após _%d cargas_ esta varinha ira começar a falhar em produzir plantas e grama fresca. Este limite pode ser aumentado subindo o nível ou aprimorando a varinha.
items.wands.wandofregrowth.bmage_desc=Quando _o Mago lutador_ atinge o inimigo com um cajado da maturação, e também ficando parado na grama, ele ganha cura herbácea em proporção ao dano dado.
items.wands.wandofregrowth.eleblast_desc=Uma explosão elemental com o cajado de recrescimento enraiza inimigos e cresce grama aleatoriamente na área da explosão.
items.wands.wandofregrowth$dewcatcher.name=Orvalheira
@ -1666,6 +1710,9 @@ items.equipableitem.unequip_cursed=Você não pode remover um item amaldiçoado.
items.equipableitem.ac_equip=EQUIPAR
items.equipableitem.ac_unequip=DESEQUIPAR
items.energycrystal.name=energy crystal
items.energycrystal.desc=A collection of small magical crystals, filled with alchemical energy.\n\nThese crystals are the most common ingredient in alchemy recipes and can be produced at an alchemy pot by scrapping consumable items.
items.gold.name=ouro
items.gold.desc=Uma pilhada de moedas douras. Colete moedas douradas para gastar mais tarde em uma loja.
@ -1714,8 +1761,8 @@ items.liquidmetal.name=metal líquido
items.liquidmetal.ac_apply=APLICAR
items.liquidmetal.prompt=Selecione uma arma de arremesso
items.liquidmetal.already_fixed=Essa arma de lançamento já está em perfeita condição!
items.liquidmetal.apply=You use %d liquid metal to repair your thrown weapon.
items.liquidmetal.desc=When poured over a thrown weapon, this magical liquid will fill into the cracks and tears from use, restoring the thrown weapon to perfect condition!\n\nA tier 1 weapon requires 10 liquid metal to be fully repaired, a tier 5 weapon requires 30. Each upgrade also doubles the amount of metal needed.\n\nLiquid metal cannot be used to repair the tips on tipped darts.
items.liquidmetal.apply=Você utiliza %d metal liquido para reparar sua arma de arremesso.
items.liquidmetal.desc=Quando derramado sobre uma arma de arremesso, este liquido mágico ira preencher as rachaduras e rasgos do uso, restaurando a arma de arremesso para uma condição perfeita.\n\nUma arma de tier 1 requer 10 metais líquidos para ser completamente reparada, uma arma de tier 5 requer 30. Cada aprimoramento também dobra a quantidade de metal necessário.\n\nMetal Líquido não pode ser usado para reparar a ponta de dardos pontiagudos.
items.lostbackpack.name=mochila perdida
items.lostbackpack.desc=Esse é seu inventário perdido. Colete-o para recuperar todos os items que você perdeu!

View File

@ -85,7 +85,7 @@ items.armor.armor.probably_too_heavy=Вероятно, эта броня буд
items.armor.armor.excess_str=Благодаря избыточной силе вы _лучше уклоняетесь_ в этой броне.
items.armor.armor.evasion=Этот доспех сбалансирован, чтобы увеличивать _уклонение._
items.armor.armor.defense=Этот доспех сбалансирован, чтобы увеличивать _защиту._
items.armor.armor.inscribed=На ней начертана руна _%s._
items.armor.armor.inscribed=На ней начертана _%s._
items.armor.armor.cursed_worn=Ваша броня проклята и вы не в силах снять её.
items.armor.armor.cursed=Вы чувствуете недобрую магию, таящуюся в этой броне.
items.armor.armor.not_cursed=Эта броня не проклята.
@ -104,13 +104,13 @@ items.armor.clotharmor.desc=Эта легкая броня обеспечива
items.armor.huntressarmor.name=плащ героя
items.armor.huntressarmor.no_enemies=Нет врагов в поле зрения
items.armor.huntressarmor.desc=Нося этот плащ, Охотница может выполнить особую способность:
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability.
items.armor.leatherarmor.name=кожаная броня
items.armor.leatherarmor.desc=Броня из выделанной шкуры какого-то животного. Она не так легка, как тканевая, но зато обеспечивает большую защиту.
items.armor.magearmor.name=мантия героя
items.armor.magearmor.desc=В этом великолепном одеянии Маг может выполнить особую способность:
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability.
items.armor.mailarmor.name=кольчужная броня
items.armor.mailarmor.desc=Переплетенные металлические кольца позволяют сочетать хорошую защиту с достаточной гибкостью.
@ -119,27 +119,30 @@ items.armor.platearmor.name=латная броня
items.armor.platearmor.desc=Эти толстые металлические пластины, скрепленные в один доспех, способны обеспечить несравнимую защиту тому, кто в силах вынести их невероятную тяжесть.
items.armor.roguearmor.name=одежда героя
items.armor.roguearmor.desc=Надев эту тёмную одежду, Разбойник может выполнить особую способность:
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability.
items.armor.scalearmor.name=пластинчатая броня
items.armor.scalearmor.desc=Вшитые в кожаный жилет железные полоски создают гибкую, но надежную броню.
items.armor.warriorarmor.name=броня героя
items.armor.warriorarmor.desc=Хоть и эта броня выглядит очень тяжёлой, но она позволяет Воину выполнить особую способность:
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability.
###artifacts
items.artifacts.alchemiststoolkit.name=набор алхимика
items.artifacts.alchemiststoolkit.ac_brew=СВАРИТЬ
items.artifacts.alchemiststoolkit.ac_energize=ENERGIZE
items.artifacts.alchemiststoolkit.not_ready=Ваш набор алхимика ещё не разогрелся.
items.artifacts.alchemiststoolkit.cursed=Проклятый набор алхимика препятствует использованию алхимии!
items.artifacts.alchemiststoolkit.enemy_near=Вы не можете делать это, когда рядом есть враги.
items.artifacts.alchemiststoolkit.full=Набор алхимика полностью заряжен!
items.artifacts.alchemiststoolkit.desc=Этот набор содержит реагенты, растения и маленький сосуд для смешивания, что позволяет заниматься алхимией в любом месте.
items.artifacts.alchemiststoolkit.need_energy=You need at least 5 energy for that.
items.artifacts.alchemiststoolkit.energize_desc=Every 5 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use?
items.artifacts.alchemiststoolkit.energize_1=5 energy: +1 level
items.artifacts.alchemiststoolkit.energize_all=%1$d energy: +%2$d levels
items.artifacts.alchemiststoolkit.desc=This toolkit contains a number of reagents and herbs along with a small mixing vial, allowing for alchemy on-the-go. The vial contains what looks like alchemical energy crystals in liquid form.
items.artifacts.alchemiststoolkit.desc_cursed=Проклятый набор не позволит выпустить себя из рук. Его влияние препятствует использованию алхимии.
items.artifacts.alchemiststoolkit.desc_warming=Набор ещё не разогрелся. Попробуйте заработать ещё немного опыта.
items.artifacts.alchemiststoolkit.desc_hint=Экипированный набор понемногу конвертирует получаемый опыт в алхимическую энергию. Может быть, получится улучшить его при помощи алхимического котла?
items.artifacts.alchemiststoolkit.desc_warming=The toolkit is currently warming up, and will be ready to use after a little while.
items.artifacts.alchemiststoolkit.desc_hint=The equipped toolkit is slowly generating alchemical energy as you gain experience. It looks like the mixture in the vial could be enhanced by adding energy crystals to it.
items.artifacts.artifact.cannot_wear_two=Вы не можете использовать два одинаковых артефакта.
items.artifacts.artifact.equip_cursed=Артефакт больно впивается в ваше тело.
@ -315,6 +318,7 @@ items.artifacts.etherealchains.desc_equipped=Цепи свисают с вас,
items.artifacts.etherealchains$chainsrecharge.levelup=Ваши цепи стали длиннее!
items.artifacts.hornofplenty.name=рог изобилия
items.artifacts.hornofplenty.ac_snack=SNACK
items.artifacts.hornofplenty.ac_eat=СЪЕСТЬ
items.artifacts.hornofplenty.ac_store=ПОЛОЖИТЬ
items.artifacts.hornofplenty.eat=Вы едите из рога.
@ -325,7 +329,7 @@ items.artifacts.hornofplenty.reject=Рог отвергает сырой пус
items.artifacts.hornofplenty.maxlevel=Рог поглотил всю еду, что мог!
items.artifacts.hornofplenty.levelup=Рог поглощает вашу еду, становясь сильнее!
items.artifacts.hornofplenty.feed=Рог поглощает пожертвованную еду.
items.artifacts.hornofplenty.desc=Подудеть в этот рог не получится, но зато при получении владельцем опыта он постепенно наполняется едой.
items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food as you adventure and gain experience. You can consume each charge individually as a snack, or eat until you're full.
items.artifacts.hornofplenty.desc_hint=Возможно, рог можно усилить, скормив ему что-нибудь.
items.artifacts.hornofplenty.desc_cursed=Проклятый рог связан с вами, и он скорее будет пожирать еду, нежели производить её.
@ -715,15 +719,17 @@ items.potions.exotic.exoticpotion.bistre=особое коричневое зе
items.potions.exotic.exoticpotion.indigo=особое фиолетовое зелье
items.potions.exotic.exoticpotion.silver=особое серебристое зелье
items.potions.exotic.exoticpotion.unknown_desc=Этот округлый пузырёк содержит странную разноцветную жидкость, совсем не похожую на обычные зелья. Интересно, что будет, если его выпить или разбить?
items.potions.exotic.potionofadrenalinesurge.name=зелье Адреналинового всплеска
items.potions.exotic.potionofadrenalinesurge.desc=Эта сильно пахнущая жидкость вызовет у вас значительный прилив сил, который будет понемногу ослабевать.
items.potions.exotic.exoticpotion.warning=Do you really want to cancel this potion usage? It will be consumed anyway.
items.potions.exotic.exoticpotion.yes=Да, я уверен
items.potions.exotic.exoticpotion.no=Нет, я передумал
items.potions.exotic.potionofcleansing.name=зелье Очищения
items.potions.exotic.potionofcleansing.desc=Этот мощный реагент способен полностью нейтрализовать любые вредные воздействия. Его можно применять как внутрь, так и просто в кого-нибудь бросить.
items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well.
items.potions.exotic.potionofcleansing$cleanse.name=Cleansed
items.potions.exotic.potionofcleansing$cleanse.desc=A potion of cleansing is granting this character temporary immunity from all harmful effects!\n\nTurns remaining: %s.
items.potions.exotic.potionofcorrosivegas.name=зелье Коррозийного газа
items.potions.exotic.potionofcorrosivegas.desc=Бросок или откупоривание этой, находящейся под давлением бутыли, спровоцирует формирование из содержимого облака едкого газа цвета ржавчины. Его концентрация, однако, будет невысока, и облако не слишком долго продержится.
items.potions.exotic.potionofcorrosivegas.desc=Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of corrosive rust-colored gas. The gas spreads more quickly than toxic gas and is more deadly, but also won't last as long.
items.potions.exotic.potionofdragonsbreath.name=зелье Драконьего дыхания
items.potions.exotic.potionofdragonsbreath.prompt=Выберите цель
@ -732,17 +738,23 @@ items.potions.exotic.potionofdragonsbreath.desc=Этот пузырёк соде
items.potions.exotic.potionofearthenarmor.name=зелье Природной брони
items.potions.exotic.potionofearthenarmor.desc=Вместо того, чтобы парализовать, эта жидкость заставляет кожу затвердеть, что временно наделит вас природной бронёй.
items.potions.exotic.potionofholyfuror.name=зелье Священной ярости
items.potions.exotic.potionofholyfuror.desc=Священная энергия, сжатая до жидкого состояния. Эта микстура благословит вас на длительный период времени.
items.potions.exotic.potionofdivineinspiration.name=potion of divine inspiration
items.potions.exotic.potionofdivineinspiration.no_more_points=You can't gain any more bonus talent points.
items.potions.exotic.potionofdivineinspiration.select_tier=Select a talent tier to gain two bonus points in. You must have unlocked the tier to be able to spend the points.
items.potions.exotic.potionofdivineinspiration.bonus=+2 Talent Points!
items.potions.exotic.potionofdivineinspiration.desc=The power of holy energy reduced to liquid form, this draught will imbue the drinker with divine power, granting them two bonus talent points in a tier of their choosing.\n\nThis potion can only be used once for each talent tier.
items.potions.exotic.potionofmagicalsight.name=зелье Волшебного взора
items.potions.exotic.potionofmagicalsight.desc=После того как вы выпьете это зелье, ваши чувства усилятся до небывалых высот, позволяя смотреть сквозь стены!
items.potions.exotic.potionofmagicalsight.desc=After drinking this, your senses will be briefly heightened to incredible levels, increasing your vision range and allowing you to see through walls!
items.potions.exotic.potionofmastery.name=potion of mastery
items.potions.exotic.potionofmastery.desc=Rather than granting raw strength, this potion will instead attune the muscles of the user to a particular item. This will make that item easier to use, as if the drinker had practised with it and built muscle memory.\n\nThe chosen weapon or armor will require 2 less strength to use. This potion can only be used once on each item.
items.potions.exotic.potionofshielding.name=зелье Защиты
items.potions.exotic.potionofshielding.desc=Вместо того, чтобы исцелять, это зелье создаёт волшебный барьер вокруг выпившего. Этот барьер может поглотить значительное количество повреждений.
items.potions.exotic.potionofshroudingfog.name=зелье Густого тумана
items.potions.exotic.potionofshroudingfog.desc=При контакте с воздухом жидкость в этом пузырьке превратится в густой клубящийся туман, полностью блокирующий обзор.
items.potions.exotic.potionofshroudingfog.desc=When exposed to air, the liquid in this flask will produce a thick smoky fog which quickly spreads and blocks the vision of your enemies.
items.potions.exotic.potionofsnapfreeze.name=зелье Заморозки
items.potions.exotic.potionofsnapfreeze.desc=Химикаты в этом зелье моментально реагируют с воздухом, мгновенно замораживая и обездвиживая всех вокруг.
@ -751,7 +763,7 @@ items.potions.exotic.potionofstamina.name=зелье Выносливости
items.potions.exotic.potionofstamina.desc=Глоток этой странно сладковатой жидкости дарует длительный прилив энергии, надолго увеличивая скорость перемещения.
items.potions.exotic.potionofstormclouds.name=зелье Грозовых туч
items.potions.exotic.potionofstormclouds.desc=Бросок этого зелья создаст облако сконцентрированного водяного пара, который тут же сконденсируется и прольётся дождем. Почти любой тип местности зальет водой, а ловушки выйдут из строя.
items.potions.exotic.potionofstormclouds.desc=Throwing this potion will create a quickly-spreading cloud of concentrated vapor, which will condense and pour down onto the environment. Most terrain will be converted to water, and traps will be overwhelmed and break.
@ -773,10 +785,10 @@ items.quest.embers.name=пепел элементаля
items.quest.embers.desc=Особый вид пепла, который можно получить только с молодых огненных элементалей. Даже сейчас он излучает тепло.
items.quest.gooblob.name=сгусток слизи
items.quest.gooblob.desc=Желеобразный комочек, оставшийся после Слизня. Похоже на большой желейный шарик, но вы бы не рискнули попробовать его на вкус.\n\nСам по себе он бесполезен, но может проявить свои свойства в комбинации с зельем или бомбой. В крайнем случае, его можно просто продать.
items.quest.gooblob.desc=A jiggly blob of goop, split off from Goo as it died. It's almost like a big ball of jelly, though you wouldn't dare eat it.\n\nIt does nothing on its own, but it might be useful when combined with certain potions, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.metalshard.name=проклятый осколок
items.quest.metalshard.desc=Ржавый осколок проклятого металла - это всё, что осталось от DM-300. Вы чувствуете в нём скрытую тёмную магию.\n\nСам по себе он бесполезен, но может проявить свои свойства в сочетании с бомбой или свитком. В крайнем случае, его можно просто продать.
items.quest.metalshard.desc=A shard of rusted cursed metal, which broke off DM-300 as it was destroyed. You can feel an inactive malevolent magic within it.\n\nIt does nothing on its own, but it might be useful when combined with certain scrolls, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.pickaxe.name=кирка
items.quest.pickaxe.ac_mine=ДОБЫТЬ
@ -934,7 +946,7 @@ items.scrolls.scrollofterror.name=свиток Ужаса
items.scrolls.scrollofterror.none=Свиток излучает яркий красный свет.
items.scrolls.scrollofterror.one=Свиток излучает яркий красный свет и %s убегает!
items.scrolls.scrollofterror.many=Свиток излучает яркий красный свет и монстры убегают!
items.scrolls.scrollofterror.desc=Вспышка красного света наполнит всех видимых существ ужасом и они попытаются убежать. Любой удар по убегающему врагу ослабит этот эффект.
items.scrolls.scrollofterror.desc=When read, this scroll will emit a flash of red light that will overwhelm all enemies in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will shorten the effect.
items.scrolls.scrolloftransmutation.name=свиток Превращения
items.scrolls.scrolloftransmutation.inv_title=Превратить предмет
@ -965,20 +977,30 @@ items.scrolls.exotic.exoticscroll.odal=особый свиток ОДАЛ
items.scrolls.exotic.exoticscroll.tiwaz=особый свиток ТЕЙВАЗ
items.scrolls.exotic.exoticscroll.unknown_desc=Этот чёрный манускрипт покрыт непонятными светящимися письменами и совсем не похож на обычные свитки. Кто знает, что будет, если прочитать его вслух?
items.scrolls.exotic.scrollofaffection.name=свиток очарования
items.scrolls.exotic.scrollofaffection.desc=При прочтении этот свиток издаст соблазняющий смех, который очарует всех, кто его услышит.
items.scrolls.exotic.scrollofsirenssong.name=scroll of siren's song
items.scrolls.exotic.scrollofsirenssong.prompt=Выберите цель
items.scrolls.exotic.scrollofsirenssong.no_target=The scroll activates without a target
items.scrolls.exotic.scrollofsirenssong.cancel=You must choose a target
items.scrolls.exotic.scrollofsirenssong.desc=Reading this scroll emits an alluring melody which will enthrall a targeted enemy, permanently turning them into an ally! Other enemies who hear it will be temporarily charmed.\n\nParticularly strong enemies can resist the enthrall effect, and will be charmed instead.
items.scrolls.exotic.scrollofsirenssong$enthralled.name=Enthralled
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=This creature has been bewitched by the magic of a scroll of siren's song.\n\nAn enthralled character is permanently your ally, and will fight any enemies they encounter.
items.scrolls.exotic.scrollofantimagic.name=свиток Антимагии
items.scrolls.exotic.scrollofantimagic.desc=Заклинание в этом свитке окружит вас волшебной аурой, временно блокирующей любые вредные и полезные магические эффекты.
items.scrolls.exotic.scrollofconfusion.name=свиток Замешательства
items.scrolls.exotic.scrollofconfusion.desc=При прочтении вслух этот свиток наложит чары на всех в зоне видимости, ослепляя и дезориентируя их.
items.scrolls.exotic.scrollofchallenge.name=scroll of challenge
items.scrolls.exotic.scrollofchallenge.desc=When read aloud, this scroll will unleash a great roar that draws enemies to the user while simultaneously creating a small arena around them.\n\nAs long as the reader stays in this arena they will take 33% less damage from all sources (this is applied before other forms of damage reduction), and they will not lose satiety.\n\nThe size of the arena will scale with the size of the area the reader is in. It will be particularly small in some boss areas.
items.scrolls.exotic.scrollofchallenge$challengearena.name=Challenge Arena
items.scrolls.exotic.scrollofchallenge$challengearena.desc=A scroll of challenge has created an arena around you, denoted by a billowing red fog.\n\nWhile standing in the fog, your hunger will not increase and you will take 33%% less damage from all sources. If you have any other sources of damage reduction (such as armor), they will apply after the 33%% reduction.\n\nTurns remaining: %d.
items.scrolls.exotic.scrollofdivination.name=свиток Предсказания
items.scrolls.exotic.scrollofdivination.nothing_left=Больше нечего опознавать!
items.scrolls.exotic.scrollofdivination.desc=Этот свиток навсегда опознает четыре случайных типа зелий, свитков или колец. Опознанные предметы необязательно будут предметами из вашего инвентаря.
items.scrolls.exotic.scrollofdivination$wnddivination.desc=Ваш свиток предсказания распознал следующие предметы:
items.scrolls.exotic.scrollofdread.name=scroll of dread
items.scrolls.exotic.scrollofdread.desc=When read, this scroll will emit a flash of red light that will instill incredible terror in all enemies in your field of view. So great is this effect that they will rapidly try to flee from the entire dungeon, never to be seen again!\n\nJust like with terror, this effect can expire with time, or if the enemy is attacked.\n\nStrong-willed enemies, such as bosses, will be inflicted with regular terror instead.
items.scrolls.exotic.scrollofenchantment.name=свиток Зачарования
items.scrolls.exotic.scrollofenchantment.inv_title=Зачаровать предмет
items.scrolls.exotic.scrollofenchantment.weapon=Выберите, какое зачарование применить к вашему оружию.
@ -988,7 +1010,13 @@ items.scrolls.exotic.scrollofenchantment.cancel=отменить
items.scrolls.exotic.scrollofenchantment.desc=Этот свиток наполнит оружие или броню мощной волшебной энергией. Прочитавший даже сможет в некоторой степени контролировать тип накладываемого зачарования.
items.scrolls.exotic.scrollofforesight.name=свиток Предвидения
items.scrolls.exotic.scrollofforesight.desc=В разум прочитавшего этот свиток с предельной ясностью начнет поступать информация об окружающей местности. Это позволит автоматически обнаруживать любые секреты в радиусе своего поиска.
items.scrolls.exotic.scrollofforesight.desc=After reading this scroll, the detail of nearby terrain will be constantly fed to the reader's mind in crystal clarity. This effect lasts for a considerable amount of time, and will reveal all hidden doors or traps, making searching unnecessary.
items.scrolls.exotic.scrollofmetamorphosis.name=scroll of metamorphosis
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Choose a talent to metamorphose.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Choose a new talent to replace your metamorphosed talent with.
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorphose talent
items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of three talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options.
items.scrolls.exotic.scrollofmysticalenergy.name=свиток Мистической энергии
items.scrolls.exotic.scrollofmysticalenergy.desc=Необузданная магическая сила, заключенная в этом манускрипте, при высвобождении будет в течение некоторого времени заряжать экипированные артефакты.
@ -996,12 +1024,6 @@ items.scrolls.exotic.scrollofmysticalenergy.desc=Необузданная маг
items.scrolls.exotic.scrollofpassage.name=свиток Прохода
items.scrolls.exotic.scrollofpassage.desc=Заклинание в этом манускрипте мгновенно переместит прочитавшего назад, ко входу в данную главу Весьма удобно для быстрого возвращения к магазину.
items.scrolls.exotic.scrollofpetrification.name=свиток Окаменения
items.scrolls.exotic.scrollofpetrification.desc=Вспышка красного света наполнит разумы всех существ в поле зрения таким сильным ужасом, что они просто застынут на месте.
items.scrolls.exotic.scrollofpolymorph.name=свиток Полиморфа
items.scrolls.exotic.scrollofpolymorph.desc=Этот свиток содержит мощную магию трансформации. При её задействовании все видимые противники превратятся в волшебных овец!\n\nЗаклинание необратимо, так что предметы в инвентарях пострадавших будут потеряны. Кроме того, боссы способны устоять перед данным эффектом.
items.scrolls.exotic.scrollofprismaticimage.name=свиток Зеркальной копии
items.scrolls.exotic.scrollofprismaticimage.desc=Заклятие в этом свитке создаст радужную копию прочитавшего. Эта иллюзия имеет меньший урон и живучесть, но примерно такую же защиту, что и оригинал.\n\nКопия появляется только при встрече с врагами, скрываясь из виду всё остальное время.\n\nЕсли радужная копия уже существует, она будет полностью исцелена.
@ -1013,8 +1035,14 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Этот свиток содер
###spells
items.spells.alchemize.name=Трансмутация
items.spells.alchemize.enemy_near=Ты не можешь делать это когда рядом есть враги.
items.spells.alchemize.desc=Это заклинание позволяет вам превращать предметы так, как будто вы находитесь рядом с разряженным алхимическим котлом.
items.spells.alchemize.prompt=Alchemize an Item
items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.
items.spells.alchemize$wndalchemizeitem.sell=Turn into %dg
items.spells.alchemize$wndalchemizeitem.sell_1=Turn 1 into %dg
items.spells.alchemize$wndalchemizeitem.sell_all=Turn all into %dg
items.spells.alchemize$wndalchemizeitem.energize=Turn into %d energy
items.spells.alchemize$wndalchemizeitem.energize_1=Turn 1 into %d energy
items.spells.alchemize$wndalchemizeitem.energize_all=Turn all into %d energy
items.spells.aquablast.name=Водяной шар
items.spells.aquablast.desc=Это заклинание отправит водяной снаряд в указанное место. Это не нанесёт никакого урона (даже огненным элементалям), но может залить водой близлежащие клетки и ненадолго оглушить того, в кого попадёт.
@ -1046,7 +1074,7 @@ items.spells.spell.no_magic=Вы не можете использовать за
items.spells.magicalinfusion.name=Зачарование
items.spells.magicalinfusion.inv_title=Какой предмет зачаровать?
items.spells.magicalinfusion.infuse=Ваш %s наполнен мистической энергией!
items.spells.magicalinfusion.desc=Это заклинание практически аналогично свитку улучшения, но его энергия более стабильна.\n\nПри улучшении этим заклинанием оружия или доспеха, оно никогда не сотрет зачарование или руну.
items.spells.magicalinfusion.desc=This spell possesses the same magical power as a scroll of upgrade, but in a more stable form.\n\nIn addition to upgrading an item as normal it will never erase an enchantment on a weapon or a glyph on armor, including curses.
items.spells.magicalporter.name=Транспортация
items.spells.magicalporter.inv_title=Переместить предмет
@ -1065,11 +1093,27 @@ items.spells.reclaimtrap.desc=Это заклинание содержит ос
items.spells.recycle.name=Переработка
items.spells.recycle.inv_title=Переработайте предмет
items.spells.recycle.recycled=Предмет был переработан в: %s.
items.spells.recycle.desc=Заклинание содержит слабую версию магии трансмутации. Пускай это не работает на экипировке, это зелье может превратить свиток, зелье, семя или рунный камень в случайный предмет того же типа.
items.spells.recycle.desc=This spell contains a lesser form of transmutation magic. While it won't work on equipment, this spell will transform a scroll, potion, seed, runestone, or tipped dart into a random item of the same type.
items.spells.summonelemental.name=summon elemental
items.spells.summonelemental.ac_imbue=НАДЕЛИТЬ
items.spells.summonelemental.summon_limit=You can only have one elemental summoned at a time.
items.spells.summonelemental.imbue_prompt=Imbue an item
items.spells.summonelemental.desc=This spell channels the energy of the elemental embers used to make it, and will allow you to summon a friendly elemental to fight with you! Only one elemental can be summoned at a time.
items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a weaker _newborn elemental_. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing its next summon to be a full power elemental!
items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, its next summon will be a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, its next summon will be a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, its next summon will be a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, its next summon will be a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.targetedspell.prompt=Выберите цель
items.spells.targetedspell.inv_title=Какой предмет зачаровать?
items.spells.telekineticgrab.name=telekinetic grab
items.spells.telekineticgrab.cant_grab=You can't grab that.
items.spells.telekineticgrab.no_target=There's nothing to grab there.
items.spells.telekineticgrab.desc=This spell allows the caster to remotely grab any item from the ground, or any thrown weapon that's stuck to an enemy!\n\nIt can't be used to grab items that someone else owns, or to grab containers like chests.
items.spells.wildenergy.name=дикая энергия
items.spells.wildenergy.desc=Это заклинание содержит часть проклятой энергии, которая питала DM-300. При активации оно перезарядит ваши палочки и экипированные артефакты, но вызовет случайный эффект, как если бы вы использовали проклятую палочку. Впрочем, вы всё же сможете выбрать направление выстрела.
@ -1666,6 +1710,9 @@ items.equipableitem.unequip_cursed=Вы не можете снять прокл
items.equipableitem.ac_equip=НАДЕТЬ
items.equipableitem.ac_unequip=СНЯТЬ
items.energycrystal.name=energy crystal
items.energycrystal.desc=A collection of small magical crystals, filled with alchemical energy.\n\nThese crystals are the most common ingredient in alchemy recipes and can be produced at an alchemy pot by scrapping consumable items.
items.gold.name=золото
items.gold.desc=Кучка золотых монет. Собирайте их, чтобы затем потратить в магазине.
@ -1747,6 +1794,6 @@ items.waterskin.collected=Вы собираете каплю росы в сво
items.waterskin.full=Ваш бурдюк заполнен!
items.waterskin.empty=Ваш бурдюк пуст!
items.waterskin.desc=Контейнер для жидкости, сделанный из кожи и бечевки, запечатанный деревянной пробкой.
items.waterskin.desc_water=Прямо сейчас в бурдюке есть лишь обычная вода. Наверняка в подземелье есть что-то,что мог бы хранить в себе бурдюк, кроме воды.
items.waterskin.desc_water=Прямо сейчас в бурдюке есть лишь обычная вода. Однако наверняка в подземелье есть что-то, что можно было бы хранить в бурдюке кроме воды.
items.waterskin.desc_heal=Сейчас в бурдюке хранится целебная вода. Чем полнее бурдюк, тем больше здоровья вы восстановите, выпив из него. Вы выпьете ровно столько, сколько вам нужно.
items.waterskin.desc_full=Полный бурдюк, кажется, излучает какую-то энергию. Возможно, ей получится благословить какой-то другой предмет, дарующий жизнь.

View File

@ -89,7 +89,7 @@ items.armor.armor.inscribed=Üzerine _%s_ yazılmış.
items.armor.armor.cursed_worn=Bu zırh lanetli olduğundan onu çıkarmak için yeterli güce sahip değilsin.
items.armor.armor.cursed=Bu zırhın etrafında kötü bir büyünün varlığını hissediyorsun.
items.armor.armor.not_cursed=Bu zırhta kötücül bir büyü yok.
items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor, it is providing him up to _%d shielding_.
items.armor.armor.seal_attached=Savaşçının kırık mührü bu zırha bağlıdır, ona %d'e kadar koruma sağlar.
items.armor.armor$glyph.glyph=rün
items.armor.armor$glyph.killed=%s seni öldürdü...
@ -104,13 +104,13 @@ items.armor.clotharmor.desc=Bu hafif ağırlıktaki zırh, basit koruma sağlar.
items.armor.huntressarmor.name=kahramanın pelerini
items.armor.huntressarmor.no_enemies=Görüşünde düşman yok
items.armor.huntressarmor.desc=Bu pelerini giyinirken, Avcı özel bir yetenek gerçekleştirebilir.
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability.
items.armor.leatherarmor.name=deri zırh
items.armor.leatherarmor.desc=İşlenmiş canavar derisinden yapılma zırh. Kumaş zırh kadar hafif olmasa da daha iyi koruma sağlar.
items.armor.magearmor.name=Kahramanın kaftanı
items.armor.magearmor.desc=Bu görkemli kaftanı giyerken büyücü özel bir yetenek kullanabilir.
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability.
items.armor.mailarmor.name=zincir zırh
items.armor.mailarmor.desc=Birbirine kilitlenmiş metal halkalar sert fakat rahat bir zırh oluşturmuş.
@ -119,27 +119,30 @@ items.armor.platearmor.name=levha zırh
items.armor.platearmor.desc=Büyük metal parçalar, ağırlığını kaldırabilecek her maceracı için büyük bir koruma sağlamak için bir araya getirilmiş.
items.armor.roguearmor.name=Kahramanın kıyafeti
items.armor.roguearmor.desc=Bu karanlık kıyafeti giyerken, haydut özel bir yetenek kullanabilir.
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability.
items.armor.scalearmor.name=pul zırh
items.armor.scalearmor.desc=Metal pullar deri bir zırhın etrafını rahat ve iyi korunma sağlayacak bir zırh oluşturacak şekilde sarmış.
items.armor.warriorarmor.name=Kahramanın zırhı
items.armor.warriorarmor.desc=Bu zırh ağır gözüküyor olabilir ama savaşçının özel bir yetenek kullanmasını sağlıyor.
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability.
###artifacts
items.artifacts.alchemiststoolkit.name=simyagerin alet kiti
items.artifacts.alchemiststoolkit.ac_brew=KARIŞTIR
items.artifacts.alchemiststoolkit.ac_energize=ENERGIZE
items.artifacts.alchemiststoolkit.not_ready=Alet çantan ısınmayı bitirmedi.
items.artifacts.alchemiststoolkit.cursed=Lanetli alet çantan seni kimya yapmaktan alıkoyuyor!
items.artifacts.alchemiststoolkit.enemy_near=Bunu, yakında düşmanlar bulunuyorken yapamazsın.
items.artifacts.alchemiststoolkit.full=Alet çantan maksimum enerjiye ulaştı!
items.artifacts.alchemiststoolkit.desc=Bu alet çantasının içinde istediğin yerde simya yapmana olanak sağlayan çeşitli ayıraçlar, bitkiler ve küçük bir karıştırma şişesi bulunuyor.
items.artifacts.alchemiststoolkit.need_energy=You need at least 5 energy for that.
items.artifacts.alchemiststoolkit.energize_desc=Every 5 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use?
items.artifacts.alchemiststoolkit.energize_1=5 energy: +1 level
items.artifacts.alchemiststoolkit.energize_all=%1$d energy: +%2$d levels
items.artifacts.alchemiststoolkit.desc=This toolkit contains a number of reagents and herbs along with a small mixing vial, allowing for alchemy on-the-go. The vial contains what looks like alchemical energy crystals in liquid form.
items.artifacts.alchemiststoolkit.desc_cursed=Lanetli alet çantası seni kendine bağladı ve simya kullanmana izin vermeyi reddediyor.
items.artifacts.alchemiststoolkit.desc_warming=Bu alet çantası şu an ısınıyor, ve deneyim kazandığın zaman kullanılmaya hazır olacak.
items.artifacts.alchemiststoolkit.desc_hint=Kuşanılmış alet seti sen deneyim kazandıkça, yavaşça simyasal enerji üretiyor. Acaba bir simya kazanında geliştirilebilir mi?
items.artifacts.alchemiststoolkit.desc_warming=The toolkit is currently warming up, and will be ready to use after a little while.
items.artifacts.alchemiststoolkit.desc_hint=The equipped toolkit is slowly generating alchemical energy as you gain experience. It looks like the mixture in the vial could be enhanced by adding energy crystals to it.
items.artifacts.artifact.cannot_wear_two=Aynı eserden iki tane giyemezsin.
items.artifacts.artifact.equip_cursed=Eser kendisini sana acı verici bir şekilde bağlıyor.
@ -315,6 +318,7 @@ items.artifacts.etherealchains.desc_equipped=Zincirler yanında duruyor, yendikl
items.artifacts.etherealchains$chainsrecharge.levelup=Zincirlerin güçlendi!
items.artifacts.hornofplenty.name=bolluk borusu
items.artifacts.hornofplenty.ac_snack=SNACK
items.artifacts.hornofplenty.ac_eat=YE
items.artifacts.hornofplenty.ac_store=SAKLA
items.artifacts.hornofplenty.eat=Borudan yedin.
@ -325,7 +329,7 @@ items.artifacts.hornofplenty.reject=Borun pişmemiş tatsızmeyveyi reddetti.
items.artifacts.hornofplenty.maxlevel=Borun tüketebileceği tüm yiyeceği tüketti!
items.artifacts.hornofplenty.levelup=Boru yemek adağını tüketerek güç kazandı!
items.artifacts.hornofplenty.feed=Boynuz, yemek adağını tüketiyor.
items.artifacts.hornofplenty.desc=Bu boruya üflenemiyor, fakat deneyim kazanıp maceraya atıldıkça yemekle doluyor gibi görünüyor.
items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food as you adventure and gain experience. You can consume each charge individually as a snack, or eat until you're full.
items.artifacts.hornofplenty.desc_hint=Belki borunun gücünü yemek enerjisi vererek yükseltebilirsin.
items.artifacts.hornofplenty.desc_cursed=Lanetli boru kendini yanına bağladı, görünüşe göre yemek üretmekten çok almaya istekli gibi görünüyor.
@ -390,7 +394,7 @@ items.artifacts.timekeepershourglass.onstasis=Dünya etrafında birdenbire deği
items.artifacts.timekeepershourglass.onfreeze=Etrafındaki herşey birden bire donuklaşıyor.
items.artifacts.timekeepershourglass.stasis=Kendimi dondur
items.artifacts.timekeepershourglass.freeze=Çevremdeki zamanı dondur
items.artifacts.timekeepershourglass.prompt=How would you like to use the hourglass's magic?\n\nWhile in stasis, time will move normally while you are frozen and completely invulnerable, consumes up to 2 charges at a time.\n\nWhen time is frozen, you can move as if your actions take no time. This can be deactivated at any time by using the hourglass or attacking.
items.artifacts.timekeepershourglass.prompt=Kum saatinin büyüsünü nasıl kullanmak istersin?\n\nDurgunluktayken, donmuş ve tamamen dokunulmazken zaman normal şekilde ilerler, bir seferde 2 şarj tüketir.\n\nZaman donduğunda, eylemleriniz hiç zaman almıyormuş gibi hareket edebilirsiniz. Bu, kum saati kullanılarak veya saldırı yapılarak herhangi bir zamanda devre dışı bırakılabilir.
items.artifacts.timekeepershourglass.desc=Bu büyük antika kum saati bayağı mütevazı duruyor, ancak harika biçimde oyulmuş çerçevesinde müthiş bir güç hissediyorsun. Kum saatini döndürdükçe ve kumun akışını izledikçe büyüsünün sana yöneldiğini hissediyorsun, bu büyüyü kullanmak sana kesinlikle zaman üzerinde biraz kontrol verecek
items.artifacts.timekeepershourglass.desc_hint=Kum saati biraz kum kaybetmiş gibi duruyor, keşke biraz bulabilseydin...
items.artifacts.timekeepershourglass.desc_cursed=Lanetli kum saati yanına kilitlendi, zaman akışını değiştirmeye çalıştığını hissedebiliyorsun.
@ -557,9 +561,9 @@ items.journal.documentpage.desc=Yalnız bir sayfa, muhtemelen bir kitaptan veya
items.journal.alchemypage.name=yırtık simya kitabı sayfası
items.journal.alchemypage.desc=Simya üzerine yazılmış bir rehber kitabından bir sayfa.\n\nYazının çoğu uzaktan okumak için çok küçük, fakat sayfanın başlığını çıkarabiliyorsun:\n\n_"%s"_
items.journal.guidebook.name=tome of dungeon mastery
items.journal.guidebook.hint=Your guidebook has advice for you!
items.journal.guidebook.desc=An adventurer's guidebook, left here by someone who decided adventuring wasn't for them! This particular book is magical, and can prompt adventurers to read a page at the right moment.\n\nDespite that functionality, the book is most popular because of the big words "Don't Panic!" written in large friendly letters on the cover.
items.journal.guidebook.name= zindan ustalığı cildi
items.journal.guidebook.hint=Rehber kitabınızda size tavsiyeler var!
items.journal.guidebook.desc=Bir maceracının rehber kitabı, maceraya atılmanın onlara göre olmadığına karar vermiş birinin buraya bıraktığı! Bu özel kitap büyülü ve maceracıları doğru zamanda bir sayfayı okumaya sevk edebilir.\n\nBu işlevselliğe rağmen, kitap en çok "Panik Yapmayın!" büyük kelimeleri nedeniyle popülerdir. kapakta büyük dostça harflerle yazılmış.
items.journal.guidepage.name=ınmış kılavuz sayfası
items.journal.guidepage.desc=Bir macera kılavuzundan yırtılmış bir sayfa.\n\nYazının çoğunluğu uzaktan okuyabilmek için çok küçük, ama sayfanın başlığını çıkarabiliyorsun:\n\n_"%s"_
@ -715,15 +719,17 @@ items.potions.exotic.exoticpotion.bistre=egzotik barut rengi iksir
items.potions.exotic.exoticpotion.indigo=egzotik çivit rengi iksir
items.potions.exotic.exoticpotion.silver=egzotik gümüş rengi iksir
items.potions.exotic.exoticpotion.unknown_desc=Bu yuvarlak camın içerisinde tanecikli ve renkli bir sıvı var. Buralara yabancı gibi duruyor, içildiğinde veya fırlatıldığında ne olacağını kim bilir?
items.potions.exotic.potionofadrenalinesurge.name=adrenalin akışı iksiri
items.potions.exotic.potionofadrenalinesurge.desc=Bu güçlü sıvı sana zamanla azalan bir güç artışı ile saracaktır.
items.potions.exotic.exoticpotion.warning=Do you really want to cancel this potion usage? It will be consumed anyway.
items.potions.exotic.exoticpotion.yes=Evet, eminim
items.potions.exotic.exoticpotion.no=Hayır, fikrimi değiştirdim
items.potions.exotic.potionofcleansing.name=lanet kaldırma iksiri
items.potions.exotic.potionofcleansing.desc=Bu güçlü sıvı içildiğinde kullanıcında aktif olan tüm zararlı etkileri nötralize edecektir. Bir hedefi temizlemek için ona da fırlatılabilir.
items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well.
items.potions.exotic.potionofcleansing$cleanse.name=Cleansed
items.potions.exotic.potionofcleansing$cleanse.desc=A potion of cleansing is granting this character temporary immunity from all harmful effects!\n\nTurns remaining: %s.
items.potions.exotic.potionofcorrosivegas.name=ındırıcı gaz iksiri
items.potions.exotic.potionofcorrosivegas.desc=Bu baskılanmış camın mantarını açmak veya camı kırmak içindekilerin aşındırıcı ve ölümcül bir pas rengi gaza dönüşmesine neden olacaktır. Fakat gaz pek konsantre halde değildir ve fazla uzun süre havada kalmayacaktır.
items.potions.exotic.potionofcorrosivegas.desc=Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of corrosive rust-colored gas. The gas spreads more quickly than toxic gas and is more deadly, but also won't last as long.
items.potions.exotic.potionofdragonsbreath.name=ejderha nefesi iksiri
items.potions.exotic.potionofdragonsbreath.prompt=Yakmak için bir bölge seç
@ -732,17 +738,23 @@ items.potions.exotic.potionofdragonsbreath.desc=Bu şişede tükürük ile karı
items.potions.exotic.potionofearthenarmor.name=dünyasal zırh iksiri
items.potions.exotic.potionofearthenarmor.desc=Bu sıvı, deriyi felç etmek yerine sertleştirerek onu geçici bir doğal zırh haline getirir.
items.potions.exotic.potionofholyfuror.name=kutsal hiddet iksiri
items.potions.exotic.potionofholyfuror.desc=Kutsal enerjinin gücü sıvıya indirgenmiş, bundan bir yudum almak seni uzun bir süreliğine kutsayacaktır.
items.potions.exotic.potionofdivineinspiration.name=potion of divine inspiration
items.potions.exotic.potionofdivineinspiration.no_more_points=You can't gain any more bonus talent points.
items.potions.exotic.potionofdivineinspiration.select_tier=Select a talent tier to gain two bonus points in. You must have unlocked the tier to be able to spend the points.
items.potions.exotic.potionofdivineinspiration.bonus=+2 Talent Points!
items.potions.exotic.potionofdivineinspiration.desc=The power of holy energy reduced to liquid form, this draught will imbue the drinker with divine power, granting them two bonus talent points in a tier of their choosing.\n\nThis potion can only be used once for each talent tier.
items.potions.exotic.potionofmagicalsight.name=büyüsel görüş iksiri
items.potions.exotic.potionofmagicalsight.desc=Bunu içtikten sonra duyuların o kadar yüksek derecelerde artacaktır ki duvarların ötesinden bile görebilir hale geleceksin!
items.potions.exotic.potionofmagicalsight.desc=After drinking this, your senses will be briefly heightened to incredible levels, increasing your vision range and allowing you to see through walls!
items.potions.exotic.potionofmastery.name=potion of mastery
items.potions.exotic.potionofmastery.desc=Rather than granting raw strength, this potion will instead attune the muscles of the user to a particular item. This will make that item easier to use, as if the drinker had practised with it and built muscle memory.\n\nThe chosen weapon or armor will require 2 less strength to use. This potion can only be used once on each item.
items.potions.exotic.potionofshielding.name=korunma iksiri
items.potions.exotic.potionofshielding.desc=Kullanıcısını iyileştirmek yerine bu iksir onun etrafında dayanıklı bir kalkan oluşturarak onu hatrı sayılır bir miktar hasardan koruyacaktır.
items.potions.exotic.potionofshroudingfog.name=gizleyici sis iksiri
items.potions.exotic.potionofshroudingfog.desc=Havaya maruz kaldığında bu camın içindeki sıvı kalın, dumanımsı bir sis oluşturarak görüşü tamamen engeller.
items.potions.exotic.potionofshroudingfog.desc=When exposed to air, the liquid in this flask will produce a thick smoky fog which quickly spreads and blocks the vision of your enemies.
items.potions.exotic.potionofsnapfreeze.name=anında donma iksiri
items.potions.exotic.potionofsnapfreeze.desc=Bu iksirde saklanan kimyasal, hava ile sürekli olarak tepkimeye girerek etkisi altındaki her şeyi donduracak ve yerine kökleyecektir.
@ -751,7 +763,7 @@ items.potions.exotic.potionofstamina.name=kondisyon iksiri
items.potions.exotic.potionofstamina.desc=Bu garip derecedeki tatlı sıvıyı içmek seni uzun süreli bir enerji artışı ile sarar, bu da uzun bir süreliğine daha da hızlı bir şekilde koşmanı sağlar.
items.potions.exotic.potionofstormclouds.name=fırtına bulutları iksiri
items.potions.exotic.potionofstormclouds.desc=Bu iksiri fırlatmak konsantre olmuş bir bulut yaratacaktır, bu bulut çevrede sıvı hale gelir ve yayılır. Çoğu arazi suya dönüşür ve tuzaklar buna dayanamayıp kırılırlar.
items.potions.exotic.potionofstormclouds.desc=Throwing this potion will create a quickly-spreading cloud of concentrated vapor, which will condense and pour down onto the environment. Most terrain will be converted to water, and traps will be overwhelmed and break.
@ -773,10 +785,10 @@ items.quest.embers.name=elementer köz
items.quest.embers.desc=Sadece genç ateş elementallerinden elde edilebilen özel közler. Termal enerji yayıyorlar.
items.quest.gooblob.name=yapışkan çamur damlası
items.quest.gooblob.desc=Birazcık yapışkan çamur damlası, Goo öldüğü sırada Goo'dan ayrılmış. Neredeyse büyük bir jöle parçasına benziyor, buna rağmen yemek istemiyorsun.\n\nKendi çapında pek bir özelliği yok, fakat belirli iksirlerle veya bir bomba ile birleştirirsen yararlı olabilir. En azından ortalama bir fiyata satılabilir.
items.quest.gooblob.desc=A jiggly blob of goop, split off from Goo as it died. It's almost like a big ball of jelly, though you wouldn't dare eat it.\n\nIt does nothing on its own, but it might be useful when combined with certain potions, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.metalshard.name=lanetli metal parçası
items.quest.metalshard.desc=Paslanmış ve lanetlenmiş bir metal parçası, DM-300 yok edildiği sırada ondan ayrılmış. İçinde etkin olmayan kötü niyetli bir büyünün gizlendiğini hissedebiliyorsun. \n\nKendi başına pek bir şey yapmıyor, ama bazı parşömenler veya bir bomba ile birleştirilirse kullanışlı olabilir. En kötü ihtimalle, ortalama bir fiyata satılabilir.
items.quest.metalshard.desc=A shard of rusted cursed metal, which broke off DM-300 as it was destroyed. You can feel an inactive malevolent magic within it.\n\nIt does nothing on its own, but it might be useful when combined with certain scrolls, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.pickaxe.name=kazma
items.quest.pickaxe.ac_mine=KAZ
@ -934,7 +946,7 @@ items.scrolls.scrollofterror.name=terör parşömeni
items.scrolls.scrollofterror.none=Parşömen muazzam bir kırmızı ışık parlaması yayıyor.
items.scrolls.scrollofterror.one=Parşöen muazzam bir kırmızı ışık parlaması yaydı ve %s kaçmaya başladı!
items.scrolls.scrollofterror.many=Parşömen muazzam bir kırmızı ışık parlaması yaydı ve yaratıklar kaçmaya başladı!
items.scrolls.scrollofterror.desc=Bir kırmızı ışık parlaması görüşündeki tüm düşmanlara terör estirir ve hepsi arkalarına bile bakmadan kaçarlar. Kaçan bir düşmana saldırmak bu etkinin süresini azaltır.
items.scrolls.scrollofterror.desc=When read, this scroll will emit a flash of red light that will overwhelm all enemies in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will shorten the effect.
items.scrolls.scrolloftransmutation.name=transmutasyon parşomeni
items.scrolls.scrolloftransmutation.inv_title=Bir eşyayı transmüle et
@ -965,20 +977,30 @@ items.scrolls.exotic.exoticscroll.odal=egzotik ODAL parşömeni
items.scrolls.exotic.exoticscroll.tiwaz=egzotik TIWAZ parşömeni
items.scrolls.exotic.exoticscroll.unknown_desc=Bu siyah parşömenin üzerine anlaşılamaz, parıldayan bir büyüsel rün yazılmış. Bu parşömen buralara yabancı gibi duruyor, sesli bir şekilde okunduğunda ne olacağını kim bilir?
items.scrolls.exotic.scrollofaffection.name=hayranlık parşömeni
items.scrolls.exotic.scrollofaffection.desc=Bu parşomeni okumak cazibe edici bir gülüş yayarak onu duyan herkesi hayran bırakır.
items.scrolls.exotic.scrollofsirenssong.name=scroll of siren's song
items.scrolls.exotic.scrollofsirenssong.prompt=Hedef seçin
items.scrolls.exotic.scrollofsirenssong.no_target=The scroll activates without a target
items.scrolls.exotic.scrollofsirenssong.cancel=You must choose a target
items.scrolls.exotic.scrollofsirenssong.desc=Reading this scroll emits an alluring melody which will enthrall a targeted enemy, permanently turning them into an ally! Other enemies who hear it will be temporarily charmed.\n\nParticularly strong enemies can resist the enthrall effect, and will be charmed instead.
items.scrolls.exotic.scrollofsirenssong$enthralled.name=Enthralled
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=This creature has been bewitched by the magic of a scroll of siren's song.\n\nAn enthralled character is permanently your ally, and will fight any enemies they encounter.
items.scrolls.exotic.scrollofantimagic.name=anti-büyü parşömeni
items.scrolls.exotic.scrollofantimagic.desc=Bu parşömenin üzerindeki işleme seni yararlı ya da zararlı her türlü büyüsel etkiden etkilenmemeni sağlayan büyüsel bir aura ile saracaktır.
items.scrolls.exotic.scrollofconfusion.name=şaşkınlık parşömeni
items.scrolls.exotic.scrollofconfusion.desc=Sesli bir şekilde okunduğunda bu parşömen görünürdeki her hedefe kafa karıştırıcı bir büyü salarak onları kör eder ve onları bir şaşkınlık durumuna sokar.
items.scrolls.exotic.scrollofchallenge.name=scroll of challenge
items.scrolls.exotic.scrollofchallenge.desc=When read aloud, this scroll will unleash a great roar that draws enemies to the user while simultaneously creating a small arena around them.\n\nAs long as the reader stays in this arena they will take 33% less damage from all sources (this is applied before other forms of damage reduction), and they will not lose satiety.\n\nThe size of the arena will scale with the size of the area the reader is in. It will be particularly small in some boss areas.
items.scrolls.exotic.scrollofchallenge$challengearena.name=Challenge Arena
items.scrolls.exotic.scrollofchallenge$challengearena.desc=A scroll of challenge has created an arena around you, denoted by a billowing red fog.\n\nWhile standing in the fog, your hunger will not increase and you will take 33%% less damage from all sources. If you have any other sources of damage reduction (such as armor), they will apply after the 33%% reduction.\n\nTurns remaining: %d.
items.scrolls.exotic.scrollofdivination.name=sezgi parşömeni
items.scrolls.exotic.scrollofdivination.nothing_left=Tanınacak hiçbir şey kalmadı!
items.scrolls.exotic.scrollofdivination.desc=Bu parşömen dört rastgele eşya tipini kalıcı olarak tanıyacaktır. Tanınan eşyalar bir iksirin rengi, bir parşömenin rünü veya bir yüzüğün mücevheri olabilir. Tanınan eşyalar yanında taşımadığın eşyalar da olabilir.
items.scrolls.exotic.scrollofdivination$wnddivination.desc=Sezgi parşömeni şu eşyaları tanıdı:
items.scrolls.exotic.scrollofdread.name=scroll of dread
items.scrolls.exotic.scrollofdread.desc=When read, this scroll will emit a flash of red light that will instill incredible terror in all enemies in your field of view. So great is this effect that they will rapidly try to flee from the entire dungeon, never to be seen again!\n\nJust like with terror, this effect can expire with time, or if the enemy is attacked.\n\nStrong-willed enemies, such as bosses, will be inflicted with regular terror instead.
items.scrolls.exotic.scrollofenchantment.name=efsunlama parşömeni
items.scrolls.exotic.scrollofenchantment.inv_title=Bir eşyayı efsunla
items.scrolls.exotic.scrollofenchantment.weapon=Silahına işlemek için bir efsun seç.
@ -988,7 +1010,13 @@ items.scrolls.exotic.scrollofenchantment.cancel=iptal et
items.scrolls.exotic.scrollofenchantment.desc=Bu parşömen bir silahı veya zırhı güçlü bir büyülü enerji ile işleyecektir. Okuyucu hangi büyünün işlendiği üzerine bile biraz kontrol sahibidir.
items.scrolls.exotic.scrollofforesight.name=öngörü parşömeni
items.scrolls.exotic.scrollofforesight.desc=Bu parşömen okunduğu zaman etraftaki arazinin detayları, okuyucunun zihnine kristal açıklığında işlenecektir. Bu etki süresince okuyucu arama mesafesindeki her şeyi otomatik olarak fark edeceğinden arama yapmak gereksiz olacaktır.
items.scrolls.exotic.scrollofforesight.desc=After reading this scroll, the detail of nearby terrain will be constantly fed to the reader's mind in crystal clarity. This effect lasts for a considerable amount of time, and will reveal all hidden doors or traps, making searching unnecessary.
items.scrolls.exotic.scrollofmetamorphosis.name=scroll of metamorphosis
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Choose a talent to metamorphose.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Choose a new talent to replace your metamorphosed talent with.
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorphose talent
items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of three talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options.
items.scrolls.exotic.scrollofmysticalenergy.name=mistik enerji parşömeni
items.scrolls.exotic.scrollofmysticalenergy.desc=Bu parşömenin içindeki çiğ büyüsel güç yayıldığı zaman bir kullanıcının kuşandığı eserleri zamanla şarj eder.
@ -996,12 +1024,6 @@ items.scrolls.exotic.scrollofmysticalenergy.desc=Bu parşömenin içindeki çiğ
items.scrolls.exotic.scrollofpassage.name=geçiş parşömeni
items.scrolls.exotic.scrollofpassage.desc=Bu parşömenin üzerindeki büyü okuyucusunu anında en yakın bölge girişine ışınlar. Çabucak bir mağazaya gitmek için baya kullanışlı.
items.scrolls.exotic.scrollofpetrification.name=taşlaşma iksiri
items.scrolls.exotic.scrollofpetrification.desc=Bir kırmızı ışık patlaması, görüşündeki tüm yaratıkları o kadar büyük bir terörle sarsacaktır ki oldukları yerde donup kalacaklardır.
items.scrolls.exotic.scrollofpolymorph.name=polimorf iksiri
items.scrolls.exotic.scrollofpolymorph.desc=Bu parşömen güçlü bir dönüşüm büyüsü içeriyor. Uyarıldığı zaman, okuyucunun görünümündeki tüm düşmanlar büyülü kuzulara dönüşür!\n\nBu dönüşüm sonsuzdur ve etkilenen tüm düşmanları nötralize eder fakat güçlü düşmanlar bu etkiye direnebilir, ve bu büyüden etkilenen düşmanların taşıdığı eşyalar kaybolacaktır.
items.scrolls.exotic.scrollofprismaticimage.name=prizmatik görüntü parşömeni
items.scrolls.exotic.scrollofprismaticimage.desc=Bu parşömenin üzerindeki yazıt, okuyucunun ilüzyonik bir ikizini yaratacaktır. Bu prizmatik görüntü, okuyucu ile benzer defansa fakat daha az hp ve hasara sahip zayıf bir kopya olacak davranacaktır.\n\nBu prizmatik görüntü görünürde düşmanlar varken kendisini gösterecek ve okuyucuyu korumaya çalışacaktır.\n\nEğer bir prizmatik görüntü zaten yanında ise bu parşömeni okumak onu tamamen iyileştirecektir.
@ -1013,8 +1035,14 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Bu parşömende görünürdeki t
###spells
items.spells.alchemize.name=Simya yapmak
items.spells.alchemize.enemy_near=Bunu, yakında düşmanlar bulunuyorken yapamazsın.
items.spells.alchemize.desc=Bu büyü simya enerjisi çekiyor, ve yanında bir bir kazan varmış gibi simya yapabilrsin
items.spells.alchemize.prompt=Alchemize an Item
items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.
items.spells.alchemize$wndalchemizeitem.sell=Turn into %dg
items.spells.alchemize$wndalchemizeitem.sell_1=Turn 1 into %dg
items.spells.alchemize$wndalchemizeitem.sell_all=Turn all into %dg
items.spells.alchemize$wndalchemizeitem.energize=Turn into %d energy
items.spells.alchemize$wndalchemizeitem.energize_1=Turn 1 into %d energy
items.spells.alchemize$wndalchemizeitem.energize_all=Turn all into %d energy
items.spells.aquablast.name=Su patlaması
items.spells.aquablast.desc=Bu büyü hedefe ani bir su dalgası gönderir. Bu dalga hasar verecek kadar güçlü değildir(zayıf düşmanlara bile) ama etraftaki alanları su ile doldurur ve dalganın ortasındaki her şeyi sersemletir
@ -1046,7 +1074,7 @@ items.spells.spell.no_magic=Büyü bağışıklılığındayken büyü yapamazs
items.spells.magicalinfusion.name=büyü füzyonu
items.spells.magicalinfusion.inv_title=İşlemek için bir eşya seç
items.spells.magicalinfusion.infuse=%s büyülü enerjiyle işlendi!
items.spells.magicalinfusion.desc=Bu büyü yükseltme parşömeni ile aynı sihri taşır ama daha dengelidir.\nÜzerinde kullanıldığı eşyayı yükseltir ve asla ama asla eşyanın üzerindeki sihri veya glifi silmez
items.spells.magicalinfusion.desc=This spell possesses the same magical power as a scroll of upgrade, but in a more stable form.\n\nIn addition to upgrading an item as normal it will never erase an enchantment on a weapon or a glyph on armor, including curses.
items.spells.magicalporter.name=Sihirli Işınlayıcı
items.spells.magicalporter.inv_title=Eşya ışınla
@ -1065,11 +1093,27 @@ items.spells.reclaimtrap.desc=Bu büyü DM-300'ün kalan kimyasal enerjisini iç
items.spells.recycle.name=Geri dönüşüm
items.spells.recycle.inv_title=Bir eşyayı geri dönüştür
items.spells.recycle.recycled=Bu eşya %s'e geri dönüştürüldü
items.spells.recycle.desc=Bu büyü dönüştürme sihrinin daha zayıf bir formunu taşır. Büyü bir kuşanılabilir eşyalarda kullanılamaz ama parşömenlerde, iksirlerde, tohumlarda ve rün taşlarında kullanılabilir ve kullanılırsa o eşyayı aynı tipde başka bir eşyaya dönüştürür.
items.spells.recycle.desc=This spell contains a lesser form of transmutation magic. While it won't work on equipment, this spell will transform a scroll, potion, seed, runestone, or tipped dart into a random item of the same type.
items.spells.summonelemental.name=summon elemental
items.spells.summonelemental.ac_imbue=İŞLE
items.spells.summonelemental.summon_limit=You can only have one elemental summoned at a time.
items.spells.summonelemental.imbue_prompt=Imbue an item
items.spells.summonelemental.desc=This spell channels the energy of the elemental embers used to make it, and will allow you to summon a friendly elemental to fight with you! Only one elemental can be summoned at a time.
items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a weaker _newborn elemental_. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing its next summon to be a full power elemental!
items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, its next summon will be a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, its next summon will be a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, its next summon will be a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, its next summon will be a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.targetedspell.prompt=Hedef seçin
items.spells.targetedspell.inv_title=İşlemek için bir eşya seç
items.spells.telekineticgrab.name=telekinetic grab
items.spells.telekineticgrab.cant_grab=You can't grab that.
items.spells.telekineticgrab.no_target=There's nothing to grab there.
items.spells.telekineticgrab.desc=This spell allows the caster to remotely grab any item from the ground, or any thrown weapon that's stuck to an enemy!\n\nIt can't be used to grab items that someone else owns, or to grab containers like chests.
items.spells.wildenergy.name=Vahşi enerji
items.spells.wildenergy.desc=Bu büyü DM-300'e güç vermiş lanetli enerjinin bir kısmını içeriyor. Kullanıldığında kahramanın üzerindeki asaları ve kuşanılmış büyülü eşyaları şarj eder ama rastgele bir lanetli asa efekti devreye girer, bu etkiyi yönlendirebilirsiniz.
@ -1080,7 +1124,7 @@ items.stones.inventorystone.ac_use=KULLAN
items.stones.runestone$placeholder.name=rün taşı
items.stones.stoneofaggression.name=saldırganlık taşı
items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will be forced to attack that character for a short time.\n\nWhen used on enemies, the magic will only last for a few turns, but when used on yourself or allies it will last significantly longer.
items.stones.stoneofaggression.desc=Bu taş bir müttefike veya düşmana atıldığında, yakındaki tüm düşmanlar kısa bir süre için o karaktere saldırmak zorunda kalacak.\n\nDüşmanlar üzerinde kullanıldığında, sihir yalnızca birkaç tur sürecek, ancak kendiniz veya müttefikleriniz üzerinde kullanıldığında önemli ölçüde daha uzun sürecek
items.stones.stoneofaggression$aggression.name=Hedef alındı
items.stones.stoneofaugmentation.name=büyüme taşı
@ -1103,8 +1147,8 @@ items.stones.stoneofblink.desc=Bu rüntaşı kullanıcısını fırlatıldığı
items.stones.stoneofclairvoyance.name=sağgörü taşı
items.stones.stoneofclairvoyance.desc=Bu taş atıldığı anda geniş bir alandaki tüm zemini açığa çıkarır, bu etki duvarların ötesine de geçer.
items.stones.stoneofdeepsleep.name=stone of deep sleep
items.stones.stoneofdeepsleep.desc=When this stone is thrown at an enemy, it will put them into a deep magical sleep. Magically slept enemies will sleep forever until disturbed.
items.stones.stoneofdeepsleep.name=horlayarak uyku taşı
items.stones.stoneofdeepsleep.desc=Bu taş bir düşmana atıldığında, onları tavuk gibi büyülü uykuya sokar. Sihirli bir şekilde uyuyan düşmanlar, dürtülene dek sonsuza kadar uyur.
items.stones.stoneofdisarming.name=Etkisiz hale getirme taşı
items.stones.stoneofdisarming.desc=Bu rün taşı içinde zindanda gizlenmiş kötü niyetli tuzakları imha eden bir büyüyü barındırmaktadır. Atıldığı alanda 9 birime kadar tuzak imha eder.
@ -1115,18 +1159,18 @@ items.stones.stoneofenchantment.weapon=Silahın karanlıkta parlıyor!
items.stones.stoneofenchantment.armor=Zırhın karanlıkta parlıyor!
items.stones.stoneofenchantment.desc=Bu taş efsunlama sihrine sahip. Bir Yükseltme Tomarının aksine bir eşyanın gücünü direkt olarak yükseltmez, fakat bunun yerine bir zırha veya silahı bir büyüyle kaplayarak ona yeni bir güç kazandırır.
items.stones.stoneoffear.name=stone of fear
items.stones.stoneoffear.desc=When this stone is thrown onto a character they will be overwhelmed with terror, and will turn and flee. Attacking a fleeing character will shorten the effect.
items.stones.stoneoffear.name=korku taşı
items.stones.stoneoffear.desc=Bu taş bir karakterin üzerine atıldığında dehşete kapılırlar ve dönüp kaçarlar. Kaçan bir karaktere saldırmak etkiyi kısaltır.
items.stones.stoneofflock.name=sürü taşı
items.stones.stoneofflock.desc=Bu rüntaşı fırlatıldığı bölgede kısa bir süreliğine büyülü bir koyun oluşturur.
items.stones.stoneofintuition.name=sezgi taşı
items.stones.stoneofintuition.inv_title=Bir eşya seç
items.stones.stoneofintuition.desc=This runestone holds a weaker version of the magic found in scrolls of identification. Rather than directly identifying an item, it will work on your intuition, allowing you to attempt to identify the type of a potion, scroll, or ring by guessing. A correct guess will also preserve the magic in the stone, allowing it to be used a second time!
items.stones.stoneofintuition.desc=Bu runestone, kimlik tomarlarında bulunan büyünün daha zayıf bir versiyonuna sahiptir. Bir öğeyi doğrudan tanımlamak yerine, sezginiz üzerinde çalışacak ve tahmin ederek bir iksir, kaydırma veya çalma türünü belirlemeye çalışmanıza izin verecektir. Doğru bir tahmin, taştaki sihri de koruyarak ikinci kez kullanılmasına izin verir!
items.stones.stoneofintuition$wndguess.text=Tanımlanmamış eşyanın tipini tahmin edin. Tahmininiz doğruysa, tip tanımlanır!
items.stones.stoneofintuition$wndguess.correct=Doğru. Bu eşya tipi tanımlandı!
items.stones.stoneofintuition$wndguess.preserved=Your stone of intuition has been preserved!
items.stones.stoneofintuition$wndguess.preserved=Sezgi taşınız korundu!
items.stones.stoneofintuition$wndguess.incorrect=Tahminin yanlıştı.
items.stones.stoneofshock.name=şok taşı
@ -1145,13 +1189,13 @@ items.wands.wand.fizzles=Asan hiçbir şey yapmadı; yeterli şarjı olmasa gere
items.wands.wand.no_magic=Asan cızırdıyor; büyü bağışıklılığındayken asaları kullanamazsın.
items.wands.wand.self_target=Kendini hedef alamazsın!
items.wands.wand.identify=Artık asana onu tanımlayabilecek kadar alışıksın.
items.wands.wand.resin_one=This wand has gained _1 level_ from arcane resin.
items.wands.wand.resin_many=This wand has gained _%d levels_ from arcane resin.
items.wands.wand.resin_one=Bu asa, gizemli reçineden _1 seviye_ kazandı.
items.wands.wand.resin_many=Bu asa, arcane reçinesinden _%d seviye_ kazandı
items.wands.wand.cursed=Bu asa lanetlenmiş, bu lanet onun büyüsünü kaotik ve rastgele bir hale getiriyor.
items.wands.wand.not_cursed=Bu asada kötücül bir büyü yok.
items.wands.wand.curse_discover=Bu %s lanetlenmiş!
items.wands.wand.prompt=Saldırmak için bir yer seç
items.wands.wand$placeholder.name=wand
items.wands.wand$placeholder.name=asa
items.wands.wandofblastwave.name=patlayıcı dalga asası
items.wands.wandofblastwave.staff_name=patlayıcı dalga değneği
@ -1166,7 +1210,7 @@ items.wands.wandofcorrosion.staff_name=aşındırma asası
items.wands.wandofcorrosion.desc=Bu asanın dişbudak ağacından yapılma gövdesinin içerisinde parlak bir turuncu mücevher bulunuyor.
items.wands.wandofcorrosion.stats_desc=Bu asa hedefe patlayıp aşındırıcı gaz bulutu salan bir ok gönderir. Bulutun içinde kalan her şey _%dhasardan_ başlayarak zamanla artan hasar verir.
items.wands.wandofcorrosion.bmage_desc=_Savaş Büyücüsü_ düşmana aşındırma asasıyla vurduğunda, düşmanın yapışma şansı vardır.
items.wands.wandofcorrosion.eleblast_desc=An elemental blast with a staff of corrosion inflicts enemies with 4 turns of corrosion, starting at 6 damage.
items.wands.wandofcorrosion.eleblast_desc=Korozyondan oluşan bir asa ile elemental bir patlama, düşmanlara 6 hasardan başlayarak 4 tur korozyon uygular.
items.wands.wandofcorruption.name=bozucu asa
items.wands.wandofcorruption.staff_name=bozucu değnek
@ -1236,7 +1280,7 @@ items.wands.wandofregrowth.name=yeniden büyüme asası
items.wands.wandofregrowth.staff_name=yeniden büyüme değneği
items.wands.wandofregrowth.desc=Bu asa ustalıkla oyulmuş ince bir daldan yapılmış. Nasılsa hâlâ canlı ve enerjik, genç bir ağacın özü gibi açık yeşil "Bir hayata son verildiğinde yeni bir hayat hep başlar... Ebedi döngü daima sürecek!"
items.wands.wandofregrowth.stats_desc=Kullanıldığında bu asa koni şeklinde bir sihirli yeniden büyüme enerjisi yaratır. Bu enerji çimen, kökler ve nadir bitkilerin hayata fışkırmasını sağlar. Sonraki kullanım _%1$d şarj_ kullanır. Asanın kullandığı şarj arttıkça etkisi de daha büyük ve güçlü olacak.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by leveling up or upgrading the wand.
items.wands.wandofregrowth.degradation=Başka bir _%d şarjdan sonra, bu asa bitki ve taze ot üretmemeye başlayacak. Bu sınır, değnek seviye yükseltilerek veya yükseltilerek artırılır.
items.wands.wandofregrowth.bmage_desc=_Savaş Büyücüsü_ yeniden büyüme asasıyla bir düşmana vurduğunda veya çimende duruyorsa vurduğu hasara göre bitkisel iyileşme alır.
items.wands.wandofregrowth.eleblast_desc=yeniden büyüme asasıyla yapılan element patlaması düşmanları yerine sabitler ve patlama bölgesinde rastgele çimen büyütür.
items.wands.wandofregrowth$dewcatcher.name=Çiytoplayıcı
@ -1580,7 +1624,7 @@ items.weapon.missiles.missileweapon.durability=Fırlatma silahları kullanıldı
items.weapon.missiles.missileweapon.uses_left=Bu silah yığını birisi kırılmadan önce _%d/%d_ kullanıma sahip.
items.weapon.missiles.missileweapon.unlimited_uses=_Ama bunlar o kadar kaliteli ki, etkilerini hiç bir zaman yitirmeyeceklerdir._
items.weapon.missiles.missileweapon.about_to_break=Fırlatma silahın kırılmak üzere.
items.weapon.missiles.missileweapon$placeholder.name=thrown weapon
items.weapon.missiles.missileweapon$placeholder.name=atılan silah
items.weapon.missiles.shuriken.name=ninja yıldızı
items.weapon.missiles.shuriken.desc=Jilet keskinliğindeki bıçaklarla kuşanmış yıldız şeklindeki metal parçaları. Hafif ve hareket ederken kullanılmak için birebir. Bir ninja yıldızı hareket sona erir ermez anında fırlatılabilir.
@ -1635,15 +1679,15 @@ items.amulet.desc=Yendor'ın Muskası, insanlar veya cüceler tarafından biline
items.ankh.name=ankh
items.ankh.ac_bless=KUTSA
items.ankh.bless=Ankh'ı sihirli suyla kutsuyorsun.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Most items will be dropped where you died, but can be reclaimed if you return to it. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.desc=Bu antik ölümsüzlük sembolü ölümden sonra yaşama dönüş yeteneğini bahşeder. Dirilişten sonra tüm giyilmemiş eşyalar kaybolur. Tam dolu bir zembil kullanarak ankh fazşadan güçle kutsanabilir.
items.ankh.desc_blessed=Bu antik ölümsüzlük sembolü ölümden sonra yaşama dönüş yeteneğini bahşeder. Ankh kutsanmış ve artık çok daha güçlü. Ankh kendini feda ederek seni ölümcül bir durumdan kurtaracaktır.
items.arcaneresin.name=arcane resin
items.arcaneresin.name=gizli reçine
items.arcaneresin.ac_apply=ÜZERİNDE KULLAN
items.arcaneresin.level_too_high=That wand is too powerful for resin to improve.
items.arcaneresin.not_enough=You don't have enough resin for that!
items.arcaneresin.apply=You coat your wand with resin, increasing its power!
items.arcaneresin.desc=This fine powder shimmers between shades of purple and white. It can act as an amplifier to magical energies, increasing the level of wands when it is applied to them!\n\nUpgrading a wand costs 1, 2, or 3 resin depending on the wand's initial level. Resin can upgrade wands to a maximum of +3.\n\nResin upgrades are overridden by scrolls of upgrade and similar items, and do not apply when imbuing a wand into the Mage's staff.
items.arcaneresin.level_too_high=O değnek reçinenin iyileştiremeyeceği kadar güçlü.
items.arcaneresin.not_enough=Bunun için yeterli reçineniz yok!
items.arcaneresin.apply=Asanızı reçineyle kaplayarak gücünü artırıyorsunuz!
items.arcaneresin.desc=Bu ince toz, mor ve beyaz tonları arasında parıldar. Büyülü enerjiler için bir yükseltici görevi görebilir, onlara uygulandığında asaların seviyesini yükseltebilir!\n\nBir değneği yükseltmek, asanın başlangıç seviyesine bağlı olarak 1, 2 veya 3 reçineye mal olur. Reçine, asaları maksimum +3'e yükseltebilir.\n\nReçine yükseltmeleri, yükseltme parşömenleri ve benzer öğeler tarafından geçersiz kılınır ve Büyücü'nün personeline bir değnek yerleştirirken geçerli değildir.
items.brokenseal.name=kırık mühür
items.brokenseal.ac_affix=İLİŞTİR
@ -1666,6 +1710,9 @@ items.equipableitem.unequip_cursed=Lanetli bir eşyayı çıkartamazsın!
items.equipableitem.ac_equip=KUŞAN
items.equipableitem.ac_unequip=ÇIKAR
items.energycrystal.name=energy crystal
items.energycrystal.desc=A collection of small magical crystals, filled with alchemical energy.\n\nThese crystals are the most common ingredient in alchemy recipes and can be produced at an alchemy pot by scrapping consumable items.
items.gold.name=altın
items.gold.desc=Bir yığın altın para. Altın toplayarak onları daha sonra bir mağazada harcayabilirsin.
@ -1710,15 +1757,15 @@ items.kingscrown.upgraded=Zırhın dönüşürken taç hafifçe parlıyor ve yok
items.kingscrown.ratgraded=Zırhın dönüşürken Fare Kralın ön ayakları parlıyor.
items.kingscrown.desc=Son cüce kralınının tacı inanılmaz büyülü enerjiyle parlıyor.\n\nTakıldığında tacın büyüsü şu an giydiğin zırha akar ve onu _özel yetenekli eşsiz ve epik_ bir zırha dönüştürür. Yeni zırh orijinal zırhın tüm özelliklerini korur.
items.liquidmetal.name=liquid metal
items.liquidmetal.name=sıvı metal
items.liquidmetal.ac_apply=ÜZERİNDE KULLAN
items.liquidmetal.prompt=Select a thrown weapon
items.liquidmetal.already_fixed=That thrown weapon is already in perfect condition!
items.liquidmetal.apply=You use %d liquid metal to repair your thrown weapon.
items.liquidmetal.desc=When poured over a thrown weapon, this magical liquid will fill into the cracks and tears from use, restoring the thrown weapon to perfect condition!\n\nA tier 1 weapon requires 10 liquid metal to be fully repaired, a tier 5 weapon requires 30. Each upgrade also doubles the amount of metal needed.\n\nLiquid metal cannot be used to repair the tips on tipped darts.
items.liquidmetal.prompt=Atılan bir silah seçin
items.liquidmetal.already_fixed=O fırlatılan silah zaten mükemmel durumda!
items.liquidmetal.apply=Fırlattığınız silahı onarmak için %d sıvı metal kullanıyorsunuz.
items.liquidmetal.desc=Fırlatılan bir silahın üzerine döküldüğünde, bu büyülü sıvı kullanımdan kaynaklanan çatlakları ve yırtıkları doldurarak fırlatılan silahı mükemmel duruma getirir!\n\n1. seviye bir silahın tamamen onarılması için 10 sıvı metal gerekir, 5. seviye bir silah 30 gerektirir. Her yükseltme ayrıca gereken metal miktarını iki katına çıkarır.\n\nUçlu dartların uçlarını onarmak için sıvı metal kullanılamaz.
items.lostbackpack.name=lost backpack
items.lostbackpack.desc=This is your lost inventory. Collect it to reclaim all the items you lost!
items.lostbackpack.name=kayıp sırt çantası
items.lostbackpack.desc=Bu senin kayıp envanterin. Kaybettiğin tüm eşyaları geri almak için topla!
items.merchantsbeacon.name=tüccar'ın feneri
items.merchantsbeacon.ac_use=KULLAN

View File

@ -104,13 +104,13 @@ items.armor.clotharmor.desc=Цей легкий одяг забезпечує б
items.armor.huntressarmor.name=Плащ героя
items.armor.huntressarmor.no_enemies=Поблизу немає ворогів
items.armor.huntressarmor.desc=Несучи на собі цей плащ, Мисливиця зможе використати особливу здібність:
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability.
items.armor.leatherarmor.name=Шкіряний кожух
items.armor.leatherarmor.desc=Обладунок, зроблений з висушеної гноллячої шкіри. Не такий легкий, як сорочка, але забезпечує кращий захист.
items.armor.magearmor.name=Мантія героя
items.armor.magearmor.desc=Будучи одягненим у цю чудову мантію, Маг зможе застосувати особливу здібність:
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability.
items.armor.mailarmor.name=Кольчуга
items.armor.mailarmor.desc=З'єднані металеві кільця утворюють міцний та гнучкий обладунок
@ -119,27 +119,30 @@ items.armor.platearmor.name=Лати
items.armor.platearmor.desc=Величезні металеві пластини, з'єднані між собою, забезпечують надзвичайний захист тому, хто має достатньо сили, щоб витримати їх величезну вагу.
items.armor.roguearmor.name=Накидка героя
items.armor.roguearmor.desc=Будучи одягненим у цю непримітну накидку, Розбійник зможе використати особливу здібність:
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability.
items.armor.scalearmor.name=Луската броня
items.armor.scalearmor.desc=Металеві луски, нашиті на шкіряну основу, утворюють гнучкий, але міцний обладунок.
items.armor.warriorarmor.name=Лати героя
items.armor.warriorarmor.desc=Будучи одягненим у ці важкіі лати, Воїн зможе використати особливу здібність:
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability.
###artifacts
items.artifacts.alchemiststoolkit.name=Набір алхіміка
items.artifacts.alchemiststoolkit.ac_brew=ЗМІШАТИ
items.artifacts.alchemiststoolkit.ac_energize=ENERGIZE
items.artifacts.alchemiststoolkit.not_ready=Ваш набір ще не закінчив прогрівання.
items.artifacts.alchemiststoolkit.cursed=Ваш проклятий набір інструментів заважає вам використовувати алхімію!
items.artifacts.alchemiststoolkit.enemy_near=Ви не можете цього зробити, поки вороги знаходяться поблизу.
items.artifacts.alchemiststoolkit.full=Ваш набір повністю зарядився!
items.artifacts.alchemiststoolkit.desc=Цей набір містить ряд реактивів і трав разом з невеликим флаконом для змішування, що дозволяє займатися алхімією будь-де.
items.artifacts.alchemiststoolkit.need_energy=You need at least 5 energy for that.
items.artifacts.alchemiststoolkit.energize_desc=Every 5 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use?
items.artifacts.alchemiststoolkit.energize_1=5 energy: +1 level
items.artifacts.alchemiststoolkit.energize_all=%1$d energy: +%2$d levels
items.artifacts.alchemiststoolkit.desc=This toolkit contains a number of reagents and herbs along with a small mixing vial, allowing for alchemy on-the-go. The vial contains what looks like alchemical energy crystals in liquid form.
items.artifacts.alchemiststoolkit.desc_cursed=Проклятий набір алхіміка причепився до вашої руки і не дозволяє вам використовувати алхімію.
items.artifacts.alchemiststoolkit.desc_warming=Наразі набір нагрівається, і він буде готовий до використання після отримання певної кількості досвіду.
items.artifacts.alchemiststoolkit.desc_hint=Одягнений набір повільно генерує алхімічну енергію, коли ви набираєтеся досвіду. Можливо, його можна покращити у повноцінному алхімічному котлі?
items.artifacts.alchemiststoolkit.desc_warming=The toolkit is currently warming up, and will be ready to use after a little while.
items.artifacts.alchemiststoolkit.desc_hint=The equipped toolkit is slowly generating alchemical energy as you gain experience. It looks like the mixture in the vial could be enhanced by adding energy crystals to it.
items.artifacts.artifact.cannot_wear_two=Ви не можете одягти два однакових артефакти
items.artifacts.artifact.equip_cursed=Артефакт болісно прив’язується до вас.
@ -315,6 +318,7 @@ items.artifacts.etherealchains.desc_equipped=Ланцюги отримують
items.artifacts.etherealchains$chainsrecharge.levelup=Ваші ланцюги міцнішають!
items.artifacts.hornofplenty.name=ріг достатку
items.artifacts.hornofplenty.ac_snack=SNACK
items.artifacts.hornofplenty.ac_eat=ЇСТИ
items.artifacts.hornofplenty.ac_store=ПОКЛАСТИ
items.artifacts.hornofplenty.eat=Ви їсте з рогу.
@ -325,7 +329,7 @@ items.artifacts.hornofplenty.reject=Твій ріг не бажає поглин
items.artifacts.hornofplenty.maxlevel=Ваш ріг спожив всю їжу, яку міг!
items.artifacts.hornofplenty.levelup=Ріг споживає вашу пожертву. Його потужність зросла!
items.artifacts.hornofplenty.feed=Ріг споживає порцію їжі.
items.artifacts.hornofplenty.desc=В цей ріг неможливо подути, але він поступово наповнюватиметься їжею, як ви здобуватимете досвід.
items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food as you adventure and gain experience. You can consume each charge individually as a snack, or eat until you're full.
items.artifacts.hornofplenty.desc_hint=Можливо, є спосіб збільшити потужність рогу, наділяючи його енергією їжі.
items.artifacts.hornofplenty.desc_cursed=Проклятий ріг прив’язався до твоєї руки, здається, він прагне красти вашу їжу, а не виробляти її для вас.
@ -557,9 +561,9 @@ items.journal.documentpage.desc=Одинока сторінка, певно, в
items.journal.alchemypage.name=вирвана сторінка алхімічного довідника
items.journal.alchemypage.desc=Втрачена сторінка з алхімічного посібника.\n\nШрифт тексту занадто малий, щоб прочитати сторінку на відстані, але ви можете прочитати заголовок сторінки:\n\n_"%s"_
items.journal.guidebook.name=tome of dungeon mastery
items.journal.guidebook.name=том майстерності підземель
items.journal.guidebook.hint=Your guidebook has advice for you!
items.journal.guidebook.desc=An adventurer's guidebook, left here by someone who decided adventuring wasn't for them! This particular book is magical, and can prompt adventurers to read a page at the right moment.\n\nDespite that functionality, the book is most popular because of the big words "Don't Panic!" written in large friendly letters on the cover.
items.journal.guidebook.desc=Путівник шукача пригод, залишений тут тим, хто вирішив, що пригоди не для нього! Ця конкретна книга є магічною і може підказати шукачам пригод прочитати сторінку в потрібний момент.\n\nПопри цю функціональність, книга користується найбільшою популярністю через великі слова "Без паніки!", Написані великими доброзичливими буквами на обкладинці.
items.journal.guidepage.name=вирвана сторінка путівника
items.journal.guidepage.desc=Втрачена сторінка з книги путівника.\n\nШрифт тексту занадто малий,щоб прочитати сторінку на відстані, але ви можете прочитати заголовок сторінки:\n\n_"%s"_
@ -715,15 +719,17 @@ items.potions.exotic.exoticpotion.bistre=Рідкісний бурий елік
items.potions.exotic.exoticpotion.indigo=Рідкісний синій еліксир
items.potions.exotic.exoticpotion.silver=Рідкісний сріблястий еліксир
items.potions.exotic.exoticpotion.unknown_desc=Ця кругла колба містить неоднорідну барвисту рідину. Воно виглядає незвичним для цього місця, хтозна, що станеться, якщо це випити чи кинути.
items.potions.exotic.potionofadrenalinesurge.name=Еліксир сплеску адреналіну
items.potions.exotic.potionofadrenalinesurge.desc=Ця потужна рідина надасть вам великий приріст сили, ефект якого після тривалого періоду часу зникне.
items.potions.exotic.exoticpotion.warning=Do you really want to cancel this potion usage? It will be consumed anyway.
items.potions.exotic.exoticpotion.yes=Так, я впевнений.
items.potions.exotic.exoticpotion.no=Ні, я передумав
items.potions.exotic.potionofcleansing.name=Еліксир очищення
items.potions.exotic.potionofcleansing.desc=Якщо випити цей потужний реагент, то він нейтралізує всі негативні ефекти, накладені на вас. Якщо ж кинути його, то воно очистить того, у кого влучить.
items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well.
items.potions.exotic.potionofcleansing$cleanse.name=Cleansed
items.potions.exotic.potionofcleansing$cleanse.desc=A potion of cleansing is granting this character temporary immunity from all harmful effects!\n\nTurns remaining: %s.
items.potions.exotic.potionofcorrosivegas.name=Еліксир корозійного газу
items.potions.exotic.potionofcorrosivegas.desc=Відкоркування або руйнування цієї посудини призведе до того, що його запресований під великим тиском вміст вибухне смертельною хмарою корозійного газу іржавого кольору. Однак газ не концентрований і він не буде триматися в повітрі довго.
items.potions.exotic.potionofcorrosivegas.desc=Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of corrosive rust-colored gas. The gas spreads more quickly than toxic gas and is more deadly, but also won't last as long.
items.potions.exotic.potionofdragonsbreath.name=Еліксир ''Подих дракона''
items.potions.exotic.potionofdragonsbreath.prompt=Виберіть місце для підпалу
@ -732,17 +738,23 @@ items.potions.exotic.potionofdragonsbreath.desc=Ця колба містить
items.potions.exotic.potionofearthenarmor.name=Еліксир земної броні
items.potions.exotic.potionofearthenarmor.desc=Замість того, щоб вас паралізувати, ця дивна рідина впливає на шкіру, змушуючи її загрубіти, що дасть вам тимчасовий природний захист.
items.potions.exotic.potionofholyfuror.name=Еліксир праведної люті
items.potions.exotic.potionofholyfuror.desc=Міць святої енергії, перетворена у рідку форму, надасть вам благословення на тривалий період часу.
items.potions.exotic.potionofdivineinspiration.name=potion of divine inspiration
items.potions.exotic.potionofdivineinspiration.no_more_points=You can't gain any more bonus talent points.
items.potions.exotic.potionofdivineinspiration.select_tier=Select a talent tier to gain two bonus points in. You must have unlocked the tier to be able to spend the points.
items.potions.exotic.potionofdivineinspiration.bonus=+2 Talent Points!
items.potions.exotic.potionofdivineinspiration.desc=The power of holy energy reduced to liquid form, this draught will imbue the drinker with divine power, granting them two bonus talent points in a tier of their choosing.\n\nThis potion can only be used once for each talent tier.
items.potions.exotic.potionofmagicalsight.name=Еліксир магічного зору
items.potions.exotic.potionofmagicalsight.desc=Випивши це, ваші відчуття будуть ненадовго покращені до неймовірних висот, що дозволить вам бачити крізь стіни!
items.potions.exotic.potionofmagicalsight.desc=After drinking this, your senses will be briefly heightened to incredible levels, increasing your vision range and allowing you to see through walls!
items.potions.exotic.potionofmastery.name=potion of mastery
items.potions.exotic.potionofmastery.desc=Rather than granting raw strength, this potion will instead attune the muscles of the user to a particular item. This will make that item easier to use, as if the drinker had practised with it and built muscle memory.\n\nThe chosen weapon or armor will require 2 less strength to use. This potion can only be used once on each item.
items.potions.exotic.potionofshielding.name=Еліксир захисту
items.potions.exotic.potionofshielding.desc=Замість того, щоб лікувати, цей еліксир створить міцний щит навколо вашого тіла, блокуючи значну кількість шкоди.
items.potions.exotic.potionofshroudingfog.name=Еліксир густого туману
items.potions.exotic.potionofshroudingfog.desc=Піддаючись впливу повітря, рідина в цій колбі утворюватиме густий димчастий туман, який повністю блокує зір.
items.potions.exotic.potionofshroudingfog.desc=When exposed to air, the liquid in this flask will produce a thick smoky fog which quickly spreads and blocks the vision of your enemies.
items.potions.exotic.potionofsnapfreeze.name=Еліксир миттєвого замороження
items.potions.exotic.potionofsnapfreeze.desc=Хімічна речовина, що міститься в цьому еліксирі, швидко реагує з повітрям, миттєво заморожуючи та вкорінюючи все в межах своєї дії.
@ -751,7 +763,7 @@ items.potions.exotic.potionofstamina.name=Еліксир витривалост
items.potions.exotic.potionofstamina.desc=Випивши цю дивно солодку рідину, у вас з'явиться довготривалий приплив енергії, що дозволить вам бігати в швидкому темпі протягом тривалого періоду часу.
items.potions.exotic.potionofstormclouds.name=Еліксир дощових хмар
items.potions.exotic.potionofstormclouds.desc=Кидання цього зілля призведе до утворення хмари концентрованої пари, яка конденсується і проллється на усе навколо. Більша частина місцевості буде перетворена на воду, а пастки будуть затоплені та вийдуть з ладу.
items.potions.exotic.potionofstormclouds.desc=Throwing this potion will create a quickly-spreading cloud of concentrated vapor, which will condense and pour down onto the environment. Most terrain will be converted to water, and traps will be overwhelmed and break.
@ -773,10 +785,10 @@ items.quest.embers.name=попіл елементаля
items.quest.embers.desc=Спеціальний жар, який можна зібрати лише з молодих елементалів вогню. Випромінює тепло.
items.quest.gooblob.name=слизька крапля
items.quest.gooblob.desc=Пружна та слизька густа крапля, яка лишилася від переможеного Хлюпня. Вона подібна на велику кульку желе, хоч ви і не наважитеся її з'їсти.\n\nСам по собі цей згусток не несе ніякої користіі, але його можна поєднати з певним еліксиром або навіть з бомбою. На крайній випадок можна його продати за хорошу ціну.
items.quest.gooblob.desc=A jiggly blob of goop, split off from Goo as it died. It's almost like a big ball of jelly, though you wouldn't dare eat it.\n\nIt does nothing on its own, but it might be useful when combined with certain potions, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.metalshard.name=проклятий металевий осколок
items.quest.metalshard.desc=Шматок іржавого проклятого металу, який лишився від ЗМ-300. Ви відчуваєте в ньому сплячу зловісну магію.\n\nСам по собі цей шматок не має ніякої користі, але його можна поєднати з певними сувоєм чи навіть з бомбою. На крайній випадок, можна його продати за хорошу ціну.
items.quest.metalshard.desc=A shard of rusted cursed metal, which broke off DM-300 as it was destroyed. You can feel an inactive malevolent magic within it.\n\nIt does nothing on its own, but it might be useful when combined with certain scrolls, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.pickaxe.name=Кайло
items.quest.pickaxe.ac_mine=КОПАТИ
@ -934,7 +946,7 @@ items.scrolls.scrollofterror.name=сувій жаху
items.scrolls.scrollofterror.none=Сувій випускає блискучий спалах червоного світла.
items.scrolls.scrollofterror.one=Сувій випускає блискучий спалах червоного світла, через що %s втікає!
items.scrolls.scrollofterror.many=Сувій випускає блискучий спалах червоного світла, через що монстри тікають!
items.scrolls.scrollofterror.desc=Спалах червоного світла переповнить жахом усіх істот у вашому полі зору, через що вони втечуть. Напад на ворога, що втікає, скоротить ефект.
items.scrolls.scrollofterror.desc=When read, this scroll will emit a flash of red light that will overwhelm all enemies in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will shorten the effect.
items.scrolls.scrolloftransmutation.name=сувій перетворення
items.scrolls.scrolloftransmutation.inv_title=Перетворити предмет
@ -965,20 +977,30 @@ items.scrolls.exotic.exoticscroll.odal=Рідкісний сувій ОДАЛ
items.scrolls.exotic.exoticscroll.tiwaz=Рідкісний сувій ТЕЙВАЗ
items.scrolls.exotic.exoticscroll.unknown_desc=На цьому чорному пергаменті написана сяюча магічна руна, яку неможливо розшифрувати. Схоже, що вона незвична для цього місця. Хто знає, що станеться, якщо її прочитати вголос?
items.scrolls.exotic.scrollofaffection.name=сувій прихильності
items.scrolls.exotic.scrollofaffection.desc=Прочитання цього сувою видасть звабливий сміх, який причаровує всіх, хто його почує.
items.scrolls.exotic.scrollofsirenssong.name=scroll of siren's song
items.scrolls.exotic.scrollofsirenssong.prompt=Виберіть ціль
items.scrolls.exotic.scrollofsirenssong.no_target=The scroll activates without a target
items.scrolls.exotic.scrollofsirenssong.cancel=You must choose a target
items.scrolls.exotic.scrollofsirenssong.desc=Reading this scroll emits an alluring melody which will enthrall a targeted enemy, permanently turning them into an ally! Other enemies who hear it will be temporarily charmed.\n\nParticularly strong enemies can resist the enthrall effect, and will be charmed instead.
items.scrolls.exotic.scrollofsirenssong$enthralled.name=Enthralled
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=This creature has been bewitched by the magic of a scroll of siren's song.\n\nAn enthralled character is permanently your ally, and will fight any enemies they encounter.
items.scrolls.exotic.scrollofantimagic.name=сувій антимагії
items.scrolls.exotic.scrollofantimagic.desc=Закляття у цьому сувої закутає вас у магічну ауру, яка тимчасово блокуватиме всі магічні ефекти, як шкідливі, так і корисні.
items.scrolls.exotic.scrollofconfusion.name=сувій плутанини
items.scrolls.exotic.scrollofconfusion.desc=Після прочитання вголос цей сувій наведе магічну плутанину на всі цілі у полі зору, внаслідок чого вони осліпнуть та будуть дезорієнтовані.
items.scrolls.exotic.scrollofchallenge.name=scroll of challenge
items.scrolls.exotic.scrollofchallenge.desc=When read aloud, this scroll will unleash a great roar that draws enemies to the user while simultaneously creating a small arena around them.\n\nAs long as the reader stays in this arena they will take 33% less damage from all sources (this is applied before other forms of damage reduction), and they will not lose satiety.\n\nThe size of the arena will scale with the size of the area the reader is in. It will be particularly small in some boss areas.
items.scrolls.exotic.scrollofchallenge$challengearena.name=Challenge Arena
items.scrolls.exotic.scrollofchallenge$challengearena.desc=A scroll of challenge has created an arena around you, denoted by a billowing red fog.\n\nWhile standing in the fog, your hunger will not increase and you will take 33%% less damage from all sources. If you have any other sources of damage reduction (such as armor), they will apply after the 33%% reduction.\n\nTurns remaining: %d.
items.scrolls.exotic.scrollofdivination.name=сувій ворожіння
items.scrolls.exotic.scrollofdivination.nothing_left=Не лишилося чого ідентифікувати!
items.scrolls.exotic.scrollofdivination.desc=Цей сувій назавжди ідентифікує чотири випадкові типи предметів. Сувій може ідентифікувати колір зілля, руну сувою або самоцвіт персня. Ідентифікованими можуть бути не лише ті предмети, які ви носите з собою.
items.scrolls.exotic.scrollofdivination$wnddivination.desc=Ваш сувій ворожіння ідентифікував предмети:
items.scrolls.exotic.scrollofdread.name=scroll of dread
items.scrolls.exotic.scrollofdread.desc=When read, this scroll will emit a flash of red light that will instill incredible terror in all enemies in your field of view. So great is this effect that they will rapidly try to flee from the entire dungeon, never to be seen again!\n\nJust like with terror, this effect can expire with time, or if the enemy is attacked.\n\nStrong-willed enemies, such as bosses, will be inflicted with regular terror instead.
items.scrolls.exotic.scrollofenchantment.name=сувій зачарування
items.scrolls.exotic.scrollofenchantment.inv_title=Зачарувати предмет
items.scrolls.exotic.scrollofenchantment.weapon=Виберіть, як зачарувати вашу зброю.
@ -988,7 +1010,13 @@ items.scrolls.exotic.scrollofenchantment.cancel=скасувати
items.scrolls.exotic.scrollofenchantment.desc=Цей сувій наділить зброю чи обладунок потужною магічною енергією. Читач навіть має певну ступінь контролю над тим, які саме чари будуть нанесені.
items.scrolls.exotic.scrollofforesight.name=сувій проникливості
items.scrolls.exotic.scrollofforesight.desc=Прочитавши цей сувій, усі деталі навколишнього середовища будуть з'являтися у вашій пам'яті. Поки діє ефект сувою, ви автоматично знаходитимете сховані пастки та двері в полі зору.
items.scrolls.exotic.scrollofforesight.desc=After reading this scroll, the detail of nearby terrain will be constantly fed to the reader's mind in crystal clarity. This effect lasts for a considerable amount of time, and will reveal all hidden doors or traps, making searching unnecessary.
items.scrolls.exotic.scrollofmetamorphosis.name=scroll of metamorphosis
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Choose a talent to metamorphose.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Choose a new talent to replace your metamorphosed talent with.
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorphose talent
items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of three talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options.
items.scrolls.exotic.scrollofmysticalenergy.name=сувій містичної енергії
items.scrolls.exotic.scrollofmysticalenergy.desc=Після звільнення, чиста магічна сила, яка схована у цьому пергаменті, буде певний час заряджати споряджені артефакти.
@ -996,12 +1024,6 @@ items.scrolls.exotic.scrollofmysticalenergy.desc=Після звільнення
items.scrolls.exotic.scrollofpassage.name=сувій переходу
items.scrolls.exotic.scrollofpassage.desc=Закляття на цьому пергаменті перемістить вас до найближчого входу у зону. Дуже зручно для швидкого переміщення до крамниці.
items.scrolls.exotic.scrollofpetrification.name=сувій скам'яніння
items.scrolls.exotic.scrollofpetrification.desc=Сильний спалах бордового кольору переповнить свідомість навколишніх ворогів жахом, через що вони застигнуть на місці.
items.scrolls.exotic.scrollofpolymorph.name=сувій поліморфу
items.scrolls.exotic.scrollofpolymorph.desc=Цей сувій містить потужну магію трансмутації. При чаклуванні, всі вороги в полі вашого зору перетворяться в магічних овець!\n\nТрансформація є постійною, діючи на всіх ворогів поблизу. Сильні вороги можуть противитися цьому ефекту, а ті, що йому піддалися, втратять будь-які предмети, що носили з собою.
items.scrolls.exotic.scrollofprismaticimage.name=сувій призматичного вартового
items.scrolls.exotic.scrollofprismaticimage.desc=Прочитавши цей сувій, ви створите вашу призматичну копію. Вона матиме такий же захист, як і ви, проте зменшене здоров'я та силу атаки..\n\nКопія з'являється тільки тоді, коли її хазяїну загрожують вороги, за інших обставин, вона невидима та неактивна.\n\nЯкщо у вас вже є призматична копія, повторне застосування сувою повністю її зцілить.
@ -1013,8 +1035,14 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Цей сувій містить
###spells
items.spells.alchemize.name=Алхімія
items.spells.alchemize.enemy_near=Ви не можете цього зробити, поки вороги знаходяться поблизу.
items.spells.alchemize.desc=Ці чари дозволяють вам займатися алхімією будь-де у підземеллі, проте енергії для алхімії, на жаль, надається вже й не так багато, як хотілося б.
items.spells.alchemize.prompt=Alchemize an Item
items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.
items.spells.alchemize$wndalchemizeitem.sell=Turn into %dg
items.spells.alchemize$wndalchemizeitem.sell_1=Turn 1 into %dg
items.spells.alchemize$wndalchemizeitem.sell_all=Turn all into %dg
items.spells.alchemize$wndalchemizeitem.energize=Turn into %d energy
items.spells.alchemize$wndalchemizeitem.energize_1=Turn 1 into %d energy
items.spells.alchemize$wndalchemizeitem.energize_all=Turn all into %d energy
items.spells.aquablast.name=водяний вибух
items.spells.aquablast.desc=Це заклинання створює водяний вибух. На жаль, потужність водяних вибухів занадто мала і не може якось нанести шкоду (навіть вогняним ворогам), проте даний вибух прекрасно підійде для затоплення якоїсь території.
@ -1046,7 +1074,7 @@ items.spells.spell.no_magic=Ви не можете чаклувати через
items.spells.magicalinfusion.name=магічне покращення
items.spells.magicalinfusion.inv_title=Покращити предмет
items.spells.magicalinfusion.infuse=Твій %s насичено магічною енергією!
items.spells.magicalinfusion.desc=Це заклинання володіє тією ж магічною силою, що і сувій покращення, проте в більш стабільній формі.\n\nОкрім стандартного покращення предмета, воно ніколи не стирає зачарування на зброї чи руни на обладунках.
items.spells.magicalinfusion.desc=This spell possesses the same magical power as a scroll of upgrade, but in a more stable form.\n\nIn addition to upgrading an item as normal it will never erase an enchantment on a weapon or a glyph on armor, including curses.
items.spells.magicalporter.name=телепортатор
items.spells.magicalporter.inv_title=Телепортувати предмет
@ -1065,11 +1093,27 @@ items.spells.reclaimtrap.desc=Це заклинання містить зали
items.spells.recycle.name=переробити
items.spells.recycle.inv_title=Переробити предмет
items.spells.recycle.recycled=Ваш предмет був перероблений у: %s.
items.spells.recycle.desc=Це заклинання містить слабшу форму трансмутаційної магії. Хоча воно й не працюватиме на екіпіровці, проте ц може перетворювати сувої, еліксири, насінини або рунічні камені у випадкові предмети того ж типу.
items.spells.recycle.desc=This spell contains a lesser form of transmutation magic. While it won't work on equipment, this spell will transform a scroll, potion, seed, runestone, or tipped dart into a random item of the same type.
items.spells.summonelemental.name=summon elemental
items.spells.summonelemental.ac_imbue=НАДІЛИТИ
items.spells.summonelemental.summon_limit=You can only have one elemental summoned at a time.
items.spells.summonelemental.imbue_prompt=Imbue an item
items.spells.summonelemental.desc=This spell channels the energy of the elemental embers used to make it, and will allow you to summon a friendly elemental to fight with you! Only one elemental can be summoned at a time.
items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a weaker _newborn elemental_. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing its next summon to be a full power elemental!
items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, its next summon will be a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, its next summon will be a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, its next summon will be a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, its next summon will be a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.targetedspell.prompt=Виберіть ціль
items.spells.targetedspell.inv_title=Наділити предмет
items.spells.telekineticgrab.name=telekinetic grab
items.spells.telekineticgrab.cant_grab=You can't grab that.
items.spells.telekineticgrab.no_target=There's nothing to grab there.
items.spells.telekineticgrab.desc=This spell allows the caster to remotely grab any item from the ground, or any thrown weapon that's stuck to an enemy!\n\nIt can't be used to grab items that someone else owns, or to grab containers like chests.
items.spells.wildenergy.name=нестабільна енергія
items.spells.wildenergy.desc=Це заклинання містить частину проклятої енергії, яка живила ЗМ-300. Під час відтворення вона заряджатиме ваші жезли та артефакти, а також викликає ефект якогось проклятого жезла. Ви можете вибрати напрям пострілу цією проклятою магією.
@ -1666,6 +1710,9 @@ items.equipableitem.unequip_cursed=Ви не можете зняти прокл
items.equipableitem.ac_equip=НАДЯГНУТИ
items.equipableitem.ac_unequip=ЗНЯТИ
items.energycrystal.name=energy crystal
items.energycrystal.desc=A collection of small magical crystals, filled with alchemical energy.\n\nThese crystals are the most common ingredient in alchemy recipes and can be produced at an alchemy pot by scrapping consumable items.
items.gold.name=Золото
items.gold.desc=Купа золотих монет. Збирайте золоті монети, щоб витратити їх пізніше в магазині.

View File

@ -104,13 +104,13 @@ items.armor.clotharmor.desc=这件轻便的护甲能提供最基本的防御。
items.armor.huntressarmor.name=英雄披风
items.armor.huntressarmor.no_enemies=视野中未发现敌人。
items.armor.huntressarmor.desc=穿着此披风时,女猎手可以施展一项特殊技能:
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability.
items.armor.leatherarmor.name=皮甲
items.armor.leatherarmor.desc=用鞣制的兽皮制成的护甲。没有布甲轻,但提供更好的防御。
items.armor.magearmor.name=英雄法袍
items.armor.magearmor.desc=穿着这件华丽的长袍时,法师可以施展一项特殊的技能:
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability.
items.armor.mailarmor.name=链甲
items.armor.mailarmor.desc=由金属链环环相扣制成的一套结实又不失灵活的护甲。
@ -119,27 +119,30 @@ items.armor.platearmor.name=板甲
items.armor.platearmor.desc=厚重的金属板拼接到一起,为能承受其骇人重量的冒险者提供无与伦比的防御。
items.armor.roguearmor.name=英雄风衣
items.armor.roguearmor.desc=穿着这身隐蔽气息的风衣,盗贼能够施展一项特殊技能:
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability.
items.armor.scalearmor.name=鳞甲
items.armor.scalearmor.desc=在厚实的皮背心中缝入金属鳞片,形成了灵活而高防御的护甲。
items.armor.warriorarmor.name=英雄铠甲
items.armor.warriorarmor.desc=这套铠甲看起来很沉重,但能让战士施展一项特殊技能:
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability.
###artifacts
items.artifacts.alchemiststoolkit.name=炼金工具箱
items.artifacts.alchemiststoolkit.ac_brew=酿造
items.artifacts.alchemiststoolkit.ac_energize=ENERGIZE
items.artifacts.alchemiststoolkit.not_ready=你的炼金工具箱还没有准备好。
items.artifacts.alchemiststoolkit.cursed=受诅咒的炼金箱正在阻止你炼金!
items.artifacts.alchemiststoolkit.enemy_near=你无法在周遭有敌人时进行炼金。
items.artifacts.alchemiststoolkit.full=你的炼金工具箱已经完全充能!
items.artifacts.alchemiststoolkit.desc=工具箱内存放着各类试剂,草药,和一个小混合瓶,让使用者在野外也能够进行炼金实验。
items.artifacts.alchemiststoolkit.need_energy=You need at least 5 energy for that.
items.artifacts.alchemiststoolkit.energize_desc=Every 5 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use?
items.artifacts.alchemiststoolkit.energize_1=5 energy: +1 level
items.artifacts.alchemiststoolkit.energize_all=%1$d energy: +%2$d levels
items.artifacts.alchemiststoolkit.desc=This toolkit contains a number of reagents and herbs along with a small mixing vial, allowing for alchemy on-the-go. The vial contains what looks like alchemical energy crystals in liquid form.
items.artifacts.alchemiststoolkit.desc_cursed=被诅咒的工具箱将自己紧紧固定在你的身上,抑制你使用炼金工具的能力。
items.artifacts.alchemiststoolkit.desc_warming=工具箱正在逐渐加热中,当你获得足够经验值时它将能够正常使用。
items.artifacts.alchemiststoolkit.desc_hint=手中的工具箱正随着你经验值的增长缓慢生成炼金能量。也许它还能够在炼金釜里进行强化?
items.artifacts.alchemiststoolkit.desc_warming=The toolkit is currently warming up, and will be ready to use after a little while.
items.artifacts.alchemiststoolkit.desc_hint=The equipped toolkit is slowly generating alchemical energy as you gain experience. It looks like the mixture in the vial could be enhanced by adding energy crystals to it.
items.artifacts.artifact.cannot_wear_two=你不能装备两件相同的神器。
items.artifacts.artifact.equip_cursed=这件神器令人痛苦地缠住了你的灵魂。
@ -315,6 +318,7 @@ items.artifacts.etherealchains.desc_equipped=锁链围绕在你的身边,缓
items.artifacts.etherealchains$chainsrecharge.levelup=你的锁链变得更强大了!
items.artifacts.hornofplenty.name=丰饶之角
items.artifacts.hornofplenty.ac_snack=SNACK
items.artifacts.hornofplenty.ac_eat=食用
items.artifacts.hornofplenty.ac_store=贮存
items.artifacts.hornofplenty.eat=你吃光了号角中的食物。
@ -325,7 +329,7 @@ items.artifacts.hornofplenty.reject=你的号角并不接受未经烹煮的无
items.artifacts.hornofplenty.maxlevel=你的号角已经吞噬了尽可能多的食物!
items.artifacts.hornofplenty.levelup=号角吞噬了你提供的食物,变得更加强大了。
items.artifacts.hornofplenty.feed=号角吞噬了你提供的食物。
items.artifacts.hornofplenty.desc=这个号角不能被用来吹奏,不过会随着你深入地牢获得经验而逐渐填充食物。
items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food as you adventure and gain experience. You can consume each charge individually as a snack, or eat until you're full.
items.artifacts.hornofplenty.desc_hint=也许可以通过给予它食物的能量来增加号角的力量。
items.artifacts.hornofplenty.desc_cursed=被诅咒的号角把自己绑在了你的身边,它似乎在渴望得到食物而不是制造食物。
@ -715,15 +719,17 @@ items.potions.exotic.exoticpotion.bistre=深褐合剂
items.potions.exotic.exoticpotion.indigo=靛紫合剂
items.potions.exotic.exoticpotion.silver=银灰合剂
items.potions.exotic.exoticpotion.unknown_desc=这口圆底瓶里装着些有沉淀物的彩色液体。它似乎并不属于这个世界,谁知道饮用或投掷它时会有什么效果呢?
items.potions.exotic.potionofadrenalinesurge.name=激素涌动合剂
items.potions.exotic.potionofadrenalinesurge.desc=饮用这种强力的合剂能够给予使用者异常强大的力量加成,这样的加成将随时间逐渐流逝消失。
items.potions.exotic.exoticpotion.warning=Do you really want to cancel this potion usage? It will be consumed anyway.
items.potions.exotic.exoticpotion.yes=是的,我确定
items.potions.exotic.exoticpotion.no=不,我改变主意了
items.potions.exotic.potionofcleansing.name=全面净化合剂
items.potions.exotic.potionofcleansing.desc=当这种合剂被饮用时,它可以完全驱散饮用者的所有负面状态,包括但不限于饥饿,中毒,燃烧等。它同样可以扔向某个单位来驱散该单位的异常状态。
items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well.
items.potions.exotic.potionofcleansing$cleanse.name=Cleansed
items.potions.exotic.potionofcleansing$cleanse.desc=A potion of cleansing is granting this character temporary immunity from all harmful effects!\n\nTurns remaining: %s.
items.potions.exotic.potionofcorrosivegas.name=腐蚀酸雾合剂
items.potions.exotic.potionofcorrosivegas.desc=打开或摔碎这个密封的药瓶将导致内容物爆发成一团高腐蚀性的锈色酸雾。不过爆发出的酸雾浓度较低,不能保留太久。
items.potions.exotic.potionofcorrosivegas.desc=Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of corrosive rust-colored gas. The gas spreads more quickly than toxic gas and is more deadly, but also won't last as long.
items.potions.exotic.potionofdragonsbreath.name=火龙吐息合剂
items.potions.exotic.potionofdragonsbreath.prompt=选择要灼烧的位置
@ -732,17 +738,23 @@ items.potions.exotic.potionofdragonsbreath.desc=瓶子内奇特的化合物会
items.potions.exotic.potionofearthenarmor.name=大地护甲合剂
items.potions.exotic.potionofearthenarmor.desc=与麻痹药剂不同的是,饮用这瓶合剂能够使使用者的皮肤硬化,在一段时间内形成一道天然护甲。
items.potions.exotic.potionofholyfuror.name=神圣祝福合剂
items.potions.exotic.potionofholyfuror.desc=神圣的能量被浓缩为液态,这瓶合剂能够赐予你更长时间的祝福。
items.potions.exotic.potionofdivineinspiration.name=potion of divine inspiration
items.potions.exotic.potionofdivineinspiration.no_more_points=You can't gain any more bonus talent points.
items.potions.exotic.potionofdivineinspiration.select_tier=Select a talent tier to gain two bonus points in. You must have unlocked the tier to be able to spend the points.
items.potions.exotic.potionofdivineinspiration.bonus=+2 Talent Points!
items.potions.exotic.potionofdivineinspiration.desc=The power of holy energy reduced to liquid form, this draught will imbue the drinker with divine power, granting them two bonus talent points in a tier of their choosing.\n\nThis potion can only be used once for each talent tier.
items.potions.exotic.potionofmagicalsight.name=魔能透视合剂
items.potions.exotic.potionofmagicalsight.desc=饮用这瓶合剂后,你的五感被提高到了一种无法想象的地步,使你看穿墙壁后面的事物!
items.potions.exotic.potionofmagicalsight.desc=After drinking this, your senses will be briefly heightened to incredible levels, increasing your vision range and allowing you to see through walls!
items.potions.exotic.potionofmastery.name=potion of mastery
items.potions.exotic.potionofmastery.desc=Rather than granting raw strength, this potion will instead attune the muscles of the user to a particular item. This will make that item easier to use, as if the drinker had practised with it and built muscle memory.\n\nThe chosen weapon or armor will require 2 less strength to use. This potion can only be used once on each item.
items.potions.exotic.potionofshielding.name=奥术护盾合剂
items.potions.exotic.potionofshielding.desc=与治疗药剂不同的是,饮用这瓶合剂能够使周身被护盾环绕,抵挡所受到的伤害。
items.potions.exotic.potionofshroudingfog.name=暗夜迷雾合剂
items.potions.exotic.potionofshroudingfog.desc=瓶中的合剂遇到空气就会释放出能完全阻挡视线的浓浓烟雾。
items.potions.exotic.potionofshroudingfog.desc=When exposed to air, the liquid in this flask will produce a thick smoky fog which quickly spreads and blocks the vision of your enemies.
items.potions.exotic.potionofsnapfreeze.name=极速冰冻合剂
items.potions.exotic.potionofsnapfreeze.desc=一旦暴露在空气里,这种化学混合物会瞬间冻结并缠绕范围内一切对象。
@ -751,7 +763,7 @@ items.potions.exotic.potionofstamina.name=精力回复合剂
items.potions.exotic.potionofstamina.desc=喝下这甜到掉牙的奇怪液体后,体内会爆发一股巨大的能量,让你可以在长时间内飞速奔跑。
items.potions.exotic.potionofstormclouds.name=暴风骤雨合剂
items.potions.exotic.potionofstormclouds.desc=这瓶合剂被丢出后会形成一团浓厚的水汽,其凝结后会化为雨水降下。大部分地形都会化为水滩,且陷阱会因浸透而损毁。
items.potions.exotic.potionofstormclouds.desc=Throwing this potion will create a quickly-spreading cloud of concentrated vapor, which will condense and pour down onto the environment. Most terrain will be converted to water, and traps will be overwhelmed and break.
@ -773,10 +785,10 @@ items.quest.embers.name=元素余烬
items.quest.embers.desc=只能从新生火元素身上采集到的特殊余烬.。它们散发着温暖的能量。
items.quest.gooblob.name=黏咕球
items.quest.gooblob.desc=一团晃动着的黏糊糊球体,是从在粘咕裂开之后滚落出来的。看起来像是一个大果冻球,不过大概不能食用。\n\n该物品自身并没有什么实际用途不过它在与特定药水或炸弹共炼时可能有用。至少它还能卖个好价钱。
items.quest.gooblob.desc=A jiggly blob of goop, split off from Goo as it died. It's almost like a big ball of jelly, though you wouldn't dare eat it.\n\nIt does nothing on its own, but it might be useful when combined with certain potions, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.metalshard.name=邪能碎片
items.quest.metalshard.desc=一块被诅咒的金属锈片它是DM-300的机甲外壳被击碎时分离出来的。你能感受到某种尚未激活的恶毒魔力潜藏其中。\n\n该物品自身并没有什么实际用途不过它在与特定卷轴或炸弹共炼时可能有用。至少它还能卖个好价钱。
items.quest.metalshard.desc=A shard of rusted cursed metal, which broke off DM-300 as it was destroyed. You can feel an inactive malevolent magic within it.\n\nIt does nothing on its own, but it might be useful when combined with certain scrolls, or a bomb. At the very least it should convert into a decent amount of energy.
items.quest.pickaxe.name=镐子
items.quest.pickaxe.ac_mine=采掘
@ -888,7 +900,7 @@ items.scrolls.scroll$placeholder.name=卷轴
items.scrolls.inventoryscroll.warning=你真的想终止这张卷轴的施放?它仍会被消耗掉。
items.scrolls.inventoryscroll.yes=是的,我确定
items.scrolls.inventoryscroll.no=不,我改主意了
items.scrolls.inventoryscroll.no=不,我改主意了
items.scrolls.scrollofidentify.name=鉴定卷轴
items.scrolls.scrollofidentify.inv_title=选择一样要鉴定的物品
@ -934,7 +946,7 @@ items.scrolls.scrollofterror.name=恐惧卷轴
items.scrolls.scrollofterror.none=这个卷轴产生了一阵明亮的红色闪光。
items.scrolls.scrollofterror.one=这个卷轴产生了一阵明亮的红色闪光的同时%s逃跑了
items.scrolls.scrollofterror.many=这个卷轴产生了一阵明亮的红色闪光的同时怪物们逃跑了!
items.scrolls.scrollofterror.desc=一道红色闪光将以恐惧压垮使用者视觉范围内生物的心智并使它们转身逃跑。攻击正在逃跑的敌人会缩短该效果的持续时长。
items.scrolls.scrollofterror.desc=When read, this scroll will emit a flash of red light that will overwhelm all enemies in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will shorten the effect.
items.scrolls.scrolloftransmutation.name=嬗变卷轴
items.scrolls.scrolloftransmutation.inv_title=选择一件要嬗变的物品
@ -965,20 +977,30 @@ items.scrolls.exotic.exoticscroll.odal=ODAL秘卷
items.scrolls.exotic.exoticscroll.tiwaz=TIWAZ秘卷
items.scrolls.exotic.exoticscroll.unknown_desc=这张漆黑的羊皮纸上刻满了闪耀着魔力光芒的晦涩符文。看起来这不是这个世界的物品。大声念出来会发生什么?
items.scrolls.exotic.scrollofaffection.name=魅惑秘卷
items.scrolls.exotic.scrollofaffection.desc=阅读这张秘卷会释放出一段诱人的魔音,使所有听到它的人陷入魅惑之中。
items.scrolls.exotic.scrollofsirenssong.name=scroll of siren's song
items.scrolls.exotic.scrollofsirenssong.prompt=选择一个目标
items.scrolls.exotic.scrollofsirenssong.no_target=The scroll activates without a target
items.scrolls.exotic.scrollofsirenssong.cancel=You must choose a target
items.scrolls.exotic.scrollofsirenssong.desc=Reading this scroll emits an alluring melody which will enthrall a targeted enemy, permanently turning them into an ally! Other enemies who hear it will be temporarily charmed.\n\nParticularly strong enemies can resist the enthrall effect, and will be charmed instead.
items.scrolls.exotic.scrollofsirenssong$enthralled.name=Enthralled
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=This creature has been bewitched by the magic of a scroll of siren's song.\n\nAn enthralled character is permanently your ally, and will fight any enemies they encounter.
items.scrolls.exotic.scrollofantimagic.name=驱魔秘卷
items.scrolls.exotic.scrollofantimagic.desc=使用这张秘卷会让你被包裹在一个能够阻挡其他所有法术的魔力结界中,无论它是有利或是有害。
items.scrolls.exotic.scrollofconfusion.name=迷乱秘卷
items.scrolls.exotic.scrollofconfusion.desc=当阅读这张秘卷后,所有你视野范围内的生物都会陷入眩晕和失明。
items.scrolls.exotic.scrollofchallenge.name=scroll of challenge
items.scrolls.exotic.scrollofchallenge.desc=When read aloud, this scroll will unleash a great roar that draws enemies to the user while simultaneously creating a small arena around them.\n\nAs long as the reader stays in this arena they will take 33% less damage from all sources (this is applied before other forms of damage reduction), and they will not lose satiety.\n\nThe size of the arena will scale with the size of the area the reader is in. It will be particularly small in some boss areas.
items.scrolls.exotic.scrollofchallenge$challengearena.name=Challenge Arena
items.scrolls.exotic.scrollofchallenge$challengearena.desc=A scroll of challenge has created an arena around you, denoted by a billowing red fog.\n\nWhile standing in the fog, your hunger will not increase and you will take 33%% less damage from all sources. If you have any other sources of damage reduction (such as armor), they will apply after the 33%% reduction.\n\nTurns remaining: %d.
items.scrolls.exotic.scrollofdivination.name=预知秘卷
items.scrolls.exotic.scrollofdivination.nothing_left=没有可以鉴定的道具了!
items.scrolls.exotic.scrollofdivination.desc=这张秘卷会永久鉴定随机四件物品。被鉴定的物品可能是是一瓶药水,也可能是一张卷轴或一枚戒指。不过被鉴定的物品未必是你包裹中含有的。
items.scrolls.exotic.scrollofdivination$wnddivination.desc=你的预知秘卷鉴定了下列道具:
items.scrolls.exotic.scrollofdread.name=scroll of dread
items.scrolls.exotic.scrollofdread.desc=When read, this scroll will emit a flash of red light that will instill incredible terror in all enemies in your field of view. So great is this effect that they will rapidly try to flee from the entire dungeon, never to be seen again!\n\nJust like with terror, this effect can expire with time, or if the enemy is attacked.\n\nStrong-willed enemies, such as bosses, will be inflicted with regular terror instead.
items.scrolls.exotic.scrollofenchantment.name=注魔秘卷
items.scrolls.exotic.scrollofenchantment.inv_title=附魔一件物品
items.scrolls.exotic.scrollofenchantment.weapon=为你的武器选择附魔。
@ -988,7 +1010,13 @@ items.scrolls.exotic.scrollofenchantment.cancel=取消
items.scrolls.exotic.scrollofenchantment.desc=这张秘卷可以为武器或护甲注入强大的魔力。使用者甚至可以选择注入魔力的类型。
items.scrolls.exotic.scrollofforesight.name=先见秘卷
items.scrolls.exotic.scrollofforesight.desc=当这件秘卷被使用后,使用者将十分清晰地探查到周围地形的细节。在效果的持续时间内,使用者不需要主动探查,因为使用者将会自动发现位于探查范围内的任何事物。
items.scrolls.exotic.scrollofforesight.desc=After reading this scroll, the detail of nearby terrain will be constantly fed to the reader's mind in crystal clarity. This effect lasts for a considerable amount of time, and will reveal all hidden doors or traps, making searching unnecessary.
items.scrolls.exotic.scrollofmetamorphosis.name=scroll of metamorphosis
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Choose a talent to metamorphose.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Choose a new talent to replace your metamorphosed talent with.
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorphose talent
items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of three talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options.
items.scrolls.exotic.scrollofmysticalenergy.name=魔能秘卷
items.scrolls.exotic.scrollofmysticalenergy.desc=奇异的魔法能量被禁锢在秘卷羊皮纸内,当这股能量被释放时会在短时间内持续为阅读者的所有神器充能。
@ -996,12 +1024,6 @@ items.scrolls.exotic.scrollofmysticalenergy.desc=奇异的魔法能量被禁锢
items.scrolls.exotic.scrollofpassage.name=归返秘卷
items.scrolls.exotic.scrollofpassage.desc=这张羊皮卷内所含有的符文法术能帮助使用者快速回到本区域的初始楼层。如果想要回到商店的话使用这张秘卷会非常有用。
items.scrolls.exotic.scrollofpetrification.name=石化秘卷
items.scrolls.exotic.scrollofpetrification.desc=一道红色的诡异闪光将以恐惧压垮使用者视觉范围内生物的心智并使它们呆立在原地。
items.scrolls.exotic.scrollofpolymorph.name=羊化秘卷
items.scrolls.exotic.scrollofpolymorph.desc=这张秘卷富含强大的转换能力。当使用时,所有在使用者视野范围内的单位都将变形成一只魔法绵羊!\n\n这种变形过程是不可逆的但不是所有敌人都会被影响。强大的敌人将抵抗这种魔法。同时变形后目标敌人身上的物品将会消失。
items.scrolls.exotic.scrollofprismaticimage.name=虹卫秘卷
items.scrolls.exotic.scrollofprismaticimage.desc=这张秘卷上的咒文会创造使用者的一个虹色幻影。这个像使用者的弱化版克隆体的幻影有着相同的防御,但生命值和造成的伤害更低。\n\n虹色幻影将吸引敌人的火力从而保护使用者。\n\n当虹色幻影存在时阅读这张秘卷将会为其恢复所有生命。
@ -1013,8 +1035,14 @@ items.scrolls.exotic.scrollofpsionicblast.desc=这张秘卷蕴含着毁灭性的
###spells
items.spells.alchemize.name=炼金菱晶
items.spells.alchemize.enemy_near=周围的敌人使你无法炼金。
items.spells.alchemize.desc=菱晶内存留着可导引而出的炼金能量,允许你在短时间内炼制不需要消耗炼金能量的物品。
items.spells.alchemize.prompt=Alchemize an Item
items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.
items.spells.alchemize$wndalchemizeitem.sell=Turn into %dg
items.spells.alchemize$wndalchemizeitem.sell_1=Turn 1 into %dg
items.spells.alchemize$wndalchemizeitem.sell_all=Turn all into %dg
items.spells.alchemize$wndalchemizeitem.energize=Turn into %d energy
items.spells.alchemize$wndalchemizeitem.energize_1=Turn 1 into %d energy
items.spells.alchemize$wndalchemizeitem.energize_all=Turn all into %d energy
items.spells.aquablast.name=水爆晶核
items.spells.aquablast.desc=这个菱晶会在目标处迸射出大量的水流。水流并没有强大到能造成伤害(即使是对火属性敌人),但是菱晶的水流会散布至周遭并击晕处在法术中心位置的敌人。
@ -1046,7 +1074,7 @@ items.spells.spell.no_magic=你无法再魔法免疫的情况下使用法术结
items.spells.magicalinfusion.name=注魔菱晶
items.spells.magicalinfusion.inv_title=灌注一件物品/道具
items.spells.magicalinfusion.infuse=你的%s被注入了奥术之力
items.spells.magicalinfusion.desc=这个菱晶蕴含着和升级卷轴同样强大的魔力,不过这种魔力更为稳定。\n\n这个菱晶在升级武器或护甲的同时不会消除上面的附魔或刻印。
items.spells.magicalinfusion.desc=This spell possesses the same magical power as a scroll of upgrade, but in a more stable form.\n\nIn addition to upgrading an item as normal it will never erase an enchantment on a weapon or a glyph on armor, including curses.
items.spells.magicalporter.name=信使结晶
items.spells.magicalporter.inv_title=传送一个物品
@ -1065,11 +1093,27 @@ items.spells.reclaimtrap.desc=这个菱晶蕴含着DM-300残余的机械能力
items.spells.recycle.name=回收菱晶
items.spells.recycle.inv_title=回收一件物品
items.spells.recycle.recycled=你的物品被回收为%s.
items.spells.recycle.desc=这个菱晶蕴含着弱化的嬗变魔法。虽然不能对装备使用,但它能将卷轴,药水,种子或符石转换为一个随机的同类物品。
items.spells.recycle.desc=This spell contains a lesser form of transmutation magic. While it won't work on equipment, this spell will transform a scroll, potion, seed, runestone, or tipped dart into a random item of the same type.
items.spells.summonelemental.name=summon elemental
items.spells.summonelemental.ac_imbue=灌注
items.spells.summonelemental.summon_limit=You can only have one elemental summoned at a time.
items.spells.summonelemental.imbue_prompt=Imbue an item
items.spells.summonelemental.desc=This spell channels the energy of the elemental embers used to make it, and will allow you to summon a friendly elemental to fight with you! Only one elemental can be summoned at a time.
items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a weaker _newborn elemental_. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing its next summon to be a full power elemental!
items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, its next summon will be a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_frost=The spell is currently cold to the touch, its next summon will be a _frost elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_shock=The spell is currently radiating static energy, its next summon will be a _shock elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic energy, its next summon will be a _chaos elemental_. You can imbue a different item, but the spell will lose its current imbue.
items.spells.targetedspell.prompt=选择一个目标
items.spells.targetedspell.inv_title=灌注一件物品/道具
items.spells.telekineticgrab.name=telekinetic grab
items.spells.telekineticgrab.cant_grab=You can't grab that.
items.spells.telekineticgrab.no_target=There's nothing to grab there.
items.spells.telekineticgrab.desc=This spell allows the caster to remotely grab any item from the ground, or any thrown weapon that's stuck to an enemy!\n\nIt can't be used to grab items that someone else owns, or to grab containers like chests.
items.spells.wildenergy.name=强能晶柱
items.spells.wildenergy.desc=这个结晶中含有部分驱动DM-300的诅咒之力。当释放时它会为你的法杖与佩戴着的神器充能但同时也会随机触发一种诅咒法杖的效果。幸运的是你可以指定这种诅咒能量的施放方向。
@ -1666,6 +1710,9 @@ items.equipableitem.unequip_cursed=你无法移除一件受诅咒的物品!
items.equipableitem.ac_equip=装备
items.equipableitem.ac_unequip=取下
items.energycrystal.name=energy crystal
items.energycrystal.desc=A collection of small magical crystals, filled with alchemical energy.\n\nThese crystals are the most common ingredient in alchemy recipes and can be produced at an alchemy pot by scrapping consumable items.
items.gold.name=金币
items.gold.desc=一堆金币。收集金币以在随后的商店中消费。

View File

@ -27,22 +27,22 @@ journal.document.adventurers_guide.magic.title=Atacs màgics
journal.document.adventurers_guide.magic.body=Magical attacks cut right through armor and are extremely difficult to dodge. This means that your wands will be very reliable, but also makes magical enemies extremely dangerous!\n\nMagical attacks always have a drawback though. In the case of wands it's their limited charges, but magic that enemies use will always have some form of weakness as well.\n\nWhen facing enemies that use magic it is extremely important to figure out how to evade their magic, rather than just eating the damage from it.
journal.document.alchemy_guide.title=Guia d'alquímia
journal.document.alchemy_guide.potions.title=Crear pocions
journal.document.alchemy_guide.potions.body=Benvingut a les aplicacions pràctiques de l'alquímia!\n\nAquest llibre serveix com a referència de les receptes pels alquimistes aficionats o aventurers que busquen embrutir-se les mans.\n\nComençarem amb la recepta alquímica més emblemàtica: col·loca tres llavors en una olla d'alquímia per preparar una poció aleatòria!\n\nCada tipus de llavor serveix de contrapart a la poció, i la poció que creïs es pot relacionar amb una de les llavors utilitzades. L'ús de múltiples llavors del mateix tipus augmentarà la probabilitat de què això passi.
journal.document.alchemy_guide.potions.title=Intro and Potions
journal.document.alchemy_guide.potions.body=Welcome to Practical Applications of Alchemy!\n\nAlchemy recipes can be used to craft a wide variety of items at an alchemy pot. You can experiment to find recipes, or continue reading this book for a full recipe reference!\n\nWe will start with the most iconic alchemy recipe: Place any three seeds into an alchemy pot to brew a random potion!\n\nEvery seed has a potion counterpart, and the potion you create may relate to one of the seeds used. Using multiple of the same seed will increase the chance for this to occur.
journal.document.alchemy_guide.stones.title=Crear pedres rúniques
journal.document.alchemy_guide.stones.body=Mixing a scroll into an alchemy pot will imbue its magic into two rocks within the pot. This creates runestones!
journal.document.alchemy_guide.energy_food.title=Energia i menjar
journal.document.alchemy_guide.energy_food.body=Algunes receptes requereixen energia de la mateixa olla d'alquímia. L'energia s'utilitza en les receptes per produir més de la suma dels seus ingredients.\n\nNo totes les receptes amb energia són especialment místiques però. Aquestes receptes s'assemblen més a la cuina tradicional que a l'alquímia.
journal.document.alchemy_guide.energy_food.body=Many recipes require crystalized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking.
journal.document.alchemy_guide.exotic_potions.title=Pocions exòtiques
journal.document.alchemy_guide.exotic_potions.body=Potions can be mixed with energy to create exotic potions. They have more powerful effects, but are often useful in different ways.
journal.document.alchemy_guide.exotic_scrolls.title=Pergamins exòtics
journal.document.alchemy_guide.exotic_scrolls.body=Exotic scrolls can be made with some energy and a scroll. They're a bit stronger and more expensive than exotic potions.
journal.document.alchemy_guide.bombs.title=Bombes millorades
journal.document.alchemy_guide.bombs.body=Una bomba de pólvora negre normal i corrent es pot barrejar amb un ítem específic per crear una bomba millorada.
journal.document.alchemy_guide.weapons.title=Enhancing Weapons
journal.document.alchemy_guide.weapons.body=Some of the lighter or more magical weapons can be used in alchemy!\n\nEach thrown weapon produces enough liquid metal to fully repair another weapon of the same level and tier.\n\nOne wand will produce enough arcane resin to upgrade two wands of the same level, but no higher than +3.
journal.document.alchemy_guide.exotic_potions.title=Pocions exòtiques
journal.document.alchemy_guide.exotic_potions.body=Les pocions es poden augmentar amb dues llavors per crear pocions exòtiques. Aquestes tenen efectes més poderosos, però sovint també són útils d'altres maneres.
journal.document.alchemy_guide.exotic_scrolls.title=Pergamins exòtics
journal.document.alchemy_guide.exotic_scrolls.body=Els pergamins exòtics també es poden fer amb dues pedres rúniques i un pergamí. Són una mica més fortes que les pocions exòtiques, però les pedres també són més difícils d'aconseguir.
journal.document.alchemy_guide.catalysts.title=Catalitzadors
journal.document.alchemy_guide.catalysts.body=Els catalitzadors es fabriquen combinant un pergamí o una poció amb una llavor o una pedra rúnica. Si el parell d'elements coincideix, es redueix el cost energètic alquímic.\n\nEls catalitzadors són més útils com a components en les receptes cobertes en les dues pàgines següents, però també es poden utilitzar en cas de dificultat per a un efecte aleatori.
journal.document.alchemy_guide.catalysts.body=Catalysts are made by combining a scroll or potion with a single seed or runestone. If the pair of items match, the alchemical energy cost is removed.\n\nCatalysts are most useful as components in recipes covered in the next two pages, but also can be used in a pinch for a random effect.
journal.document.alchemy_guide.brews_elixirs.title=Beuratges i elixirs
journal.document.alchemy_guide.brews_elixirs.body=Els beuratges i els elixirs són pocions avançades que proporcionen una varietat d'efectes d'ús únic.
journal.document.alchemy_guide.spells.title=Encanteris

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@ -27,22 +27,22 @@ journal.document.adventurers_guide.magic.title=Magické útoky
journal.document.adventurers_guide.magic.body=Kouzelné útoky ignorují zbroj a je téměř nemožné se jim vyhnout. To znamená nejen, že tvoje hůlky jsou velmi spolehlivými zbraněmi, ale zároveň to dělá kouzlící nepřátele velmi nebezpečnými!\n\nMagické útoky mají ovšem vždycky nějakou nevýhodu. U hůlek to je jejich omezené použití, u magických nepřátel to mohou být jiné slabiny.\n\nPokud bojuješ s nepřátelii, kteří používají magii, je důležité najít způsob, jak se jejich magii vyhnout, spíš než tupě schytávat poškození.
journal.document.alchemy_guide.title=Příručka alchymie
journal.document.alchemy_guide.potions.title=Tvorba lektvarů
journal.document.alchemy_guide.potions.body=Vítej u Praktického používání Alchymie!\n\nTato kniha slouží jako reference receptů pro nadšence do alchymie a dobrodruhy, kteří se nebojí zašpinit si ruce.\n\nZačneme s nejikoničtějším receptem alchymie: Umísti jakákoliv tři semínka do alchymického kotlíku a uvař náhodný lektvar!\n\nKe každému semínku existuje podobný lektvar a ten který vytvoříš, se může vztahovat k jednomu ze semínek, které použiješ. Použitím více stejných semínek zvýšíš šanci, že k tomu dojde.
journal.document.alchemy_guide.potions.title=Intro and Potions
journal.document.alchemy_guide.potions.body=Welcome to Practical Applications of Alchemy!\n\nAlchemy recipes can be used to craft a wide variety of items at an alchemy pot. You can experiment to find recipes, or continue reading this book for a full recipe reference!\n\nWe will start with the most iconic alchemy recipe: Place any three seeds into an alchemy pot to brew a random potion!\n\nEvery seed has a potion counterpart, and the potion you create may relate to one of the seeds used. Using multiple of the same seed will increase the chance for this to occur.
journal.document.alchemy_guide.stones.title=Tvorba runových kamenů
journal.document.alchemy_guide.stones.body=Vhození svitku do alchymického kotlíku rozloží jeho magii do dvou kamenů v kotli. Tím vznikají runové kameny!
journal.document.alchemy_guide.energy_food.title=Energie a jídlo
journal.document.alchemy_guide.energy_food.body=Některé recepty vyžadují energii samotného alchymického kotlíku. Energie se používá v receptech, které vytvoří více než jen souhrn svých ingrediencí.\n\nNe všechny recepty s energií jsou ovšem mystické. Tyto recepty více připomínají tradiční vaření než alchymii.
journal.document.alchemy_guide.energy_food.body=Many recipes require crystalized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking.
journal.document.alchemy_guide.exotic_potions.title=Vzácné lektvary
journal.document.alchemy_guide.exotic_potions.body=Potions can be mixed with energy to create exotic potions. They have more powerful effects, but are often useful in different ways.
journal.document.alchemy_guide.exotic_scrolls.title=Vzácné svitky
journal.document.alchemy_guide.exotic_scrolls.body=Exotic scrolls can be made with some energy and a scroll. They're a bit stronger and more expensive than exotic potions.
journal.document.alchemy_guide.bombs.title=Vylepšené bomby
journal.document.alchemy_guide.bombs.body=Obyčejná černá prachová bomba může být smíchána s konkrétním předmětem pro vytvoření vylepšené bomby.
journal.document.alchemy_guide.weapons.title=Posilování zbraní
journal.document.alchemy_guide.weapons.body=Některé lehčí nebo kouzelné zbraně mohou být v alchymii užitečné!\n\nKaždou vrhací zbraň lze rozložit na takové množství tekutého kovu, které by opravilo jinou zbraň stejného stupně a úrovně.\n\nHůlka může být rozčarována na toolik kouzelné pryskyřice, aby bylo možné s ní vylepšit dvě hůlky stejné úrovně, ovšem do maximální úrovně +3.
journal.document.alchemy_guide.exotic_potions.title=Vzácné lektvary
journal.document.alchemy_guide.exotic_potions.body=Lektvary mohou být rozšířeny dvěma semínky pro vytvoření vzácných lektvarů. Ty mají mnohem silnější efekty, ale jsou často užitečné v úplně jiných případech.
journal.document.alchemy_guide.exotic_scrolls.title=Vzácné svitky
journal.document.alchemy_guide.exotic_scrolls.body=Vzácné svitky mohou být vytvořeny dvěma runovými kameny a svitkem. Jsou o trochu silnější než vzácné lektvary, ale runové kameny je také obtížnější získat.
journal.document.alchemy_guide.catalysts.title=Katalyzátory
journal.document.alchemy_guide.catalysts.body=Katalyzátory se vyrábějí spojením svitku nebo lektvaru s jedním semínkem či runovým kamenem. Pokud se kombinace použitých předmětů shoduje, náklady na alchymickou energii budou nižší.\n\nKatalyzátory jsou nejužitečnější jako součást receptů, popsaných na následujících dvou stránkách, ale mohou být použity i pro vyvolání náhodného efektu.
journal.document.alchemy_guide.catalysts.body=Catalysts are made by combining a scroll or potion with a single seed or runestone. If the pair of items match, the alchemical energy cost is removed.\n\nCatalysts are most useful as components in recipes covered in the next two pages, but also can be used in a pinch for a random effect.
journal.document.alchemy_guide.brews_elixirs.title=Směsi a elixíry
journal.document.alchemy_guide.brews_elixirs.body=Směsi a elixíry jsou pokročilé lektvary, které poskytují variantu různých efektů a lze je použít jen jednou.
journal.document.alchemy_guide.spells.title=Kouzla

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@ -27,22 +27,22 @@ journal.document.adventurers_guide.magic.title=Magische Attacken
journal.document.adventurers_guide.magic.body=Magische Angriffe schneiden durch Rüstungen hindurch und sind extrem schwer auszuweichen. Das bedeutet, dass deine Zauberstäbe sehr zuverlässig sind, macht magische Gegner aber auch extrem gefährlich!\n\nMagische Angriffe haben jedoch immer einen Nachteil. Im Fall von Zauberstäben ist das ihre begrenzte Aufladung, aber auch die Magie von Gegnern hat immer irgendeine Form von Schwäche.\n\nWenn man es mit magischen Gegnern zu tun hat, ist es extrem wichtig, herauszufinden, wie man ihrer Magie ausweichen kann, anstatt einfach nur den Schaden einzustecken, den sie verursacht.
journal.document.alchemy_guide.title=Handbuch der Alchemie
journal.document.alchemy_guide.potions.title=Tränke brauen
journal.document.alchemy_guide.potions.body=Willkommen zu Praktische Anwendungen der Alchemie!\n\nDieses Werk dient als Rezeptbuch für Hobby-Alchemisten und Abenteurer, welche sich ihre Hände schmutzig machen möchten.\n\nWir fangen mit dem ikonischsten Alchemie-Rezept überhaupt an: Werfe drei Samen in den Alchemiekessel, um einen zufälligen Trank zu brauen!\n\nZu jeder Art Samen gibt es einen entsprechenden Trank. Der gebraute Trank mag mit einem der verwendeten Samen zu tun haben. Wenn mehrere Samen der gleichen Art verwendet werden, ist es unwahrscheinlicher, dass ein zufälliger Trank dabei herauskommt.
journal.document.alchemy_guide.potions.title=Intro and Potions
journal.document.alchemy_guide.potions.body=Welcome to Practical Applications of Alchemy!\n\nAlchemy recipes can be used to craft a wide variety of items at an alchemy pot. You can experiment to find recipes, or continue reading this book for a full recipe reference!\n\nWe will start with the most iconic alchemy recipe: Place any three seeds into an alchemy pot to brew a random potion!\n\nEvery seed has a potion counterpart, and the potion you create may relate to one of the seeds used. Using multiple of the same seed will increase the chance for this to occur.
journal.document.alchemy_guide.stones.title=Runensteine erschaffen
journal.document.alchemy_guide.stones.body=Wenn du eine Schriftrolle in einen Alchemie-Topf gibst, wird ihre Magie in zwei Steine im Topf übertragen. So entstehen Runensteine!
journal.document.alchemy_guide.energy_food.title=Energie und Essen
journal.document.alchemy_guide.energy_food.body=Einige Rezepte verlangen Energie vom Alchemiekessel selbst. Die Energie wird in Rezepten gebraucht, deren Ergebnis mehr als die Summe ihrerer Zutaten erreichen kann.\n\nWie auch immer: Nicht alle der energie-benötigenden Rezepte sind besonders geheimnisvoll. Manche haben eher mit dem althergebrachten Kochen etwas Gemein, als mit der Alchemie.
journal.document.alchemy_guide.energy_food.body=Many recipes require crystalized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking.
journal.document.alchemy_guide.exotic_potions.title=Exotische Tränke
journal.document.alchemy_guide.exotic_potions.body=Potions can be mixed with energy to create exotic potions. They have more powerful effects, but are often useful in different ways.
journal.document.alchemy_guide.exotic_scrolls.title=Exotische Schriftrollen
journal.document.alchemy_guide.exotic_scrolls.body=Exotic scrolls can be made with some energy and a scroll. They're a bit stronger and more expensive than exotic potions.
journal.document.alchemy_guide.bombs.title=Verbesserte Bomben
journal.document.alchemy_guide.bombs.body=Eine ganz normale Schwarzpulver-Bombe kann mit einem bestimmten Gegenstand verknüpft werden, um eine verbesserte Bombe herzustellen.
journal.document.alchemy_guide.weapons.title=Verbesserung von Waffen
journal.document.alchemy_guide.weapons.body=Einige der leichten oder magischen Waffen können für die Alchemie verwendet werden!\n\nJede Wurfwaffe produziert genug Flüssigmetall, um eine andere Wurfwaffe der gleichen Stufe und des gleichen Ranges vollständig zu reparieren.\n\nEin Zauberstab produziert genug arkanes Harz, um zwei Zauberstäbe der gleichen Stufe zu verbessern, aber nicht höher als +3.
journal.document.alchemy_guide.exotic_potions.title=Exotische Tränke
journal.document.alchemy_guide.exotic_potions.body=Tränke können mit zwei Samen ausgebaut werden, um exotische Tränke zu erzeugen. Diese haben mächtigere Wirkungen, aber werden oft auch auf eine andere Weise verwendet.
journal.document.alchemy_guide.exotic_scrolls.title=Exotische Schriftrollen
journal.document.alchemy_guide.exotic_scrolls.body=Exotische Schriftrollen können mit zwei Runensteinen und einer Schriftrolle erzeugt werden. Diese sind ein wenig stärker als exotische Tränke, aber Steine sind auch schwerer zu bekommen.
journal.document.alchemy_guide.catalysts.title=Katalysator
journal.document.alchemy_guide.catalysts.body=Katalysatoren werden durch die Kombination einer Schriftrolle oder eines Tranks mit einem einzelnen Samen oder Runenstein hergestellt. Passen die Gegenstände zusammen, werden die Energiekosten reduziert.\n\nKatalysatoren sind besonders nützlich als Rezept-Komponenten, die auf den nachfolgenden Seiten beschrieben werden. Sie können aber auch direkt für einen zufälligen Effekt verwendet werden.
journal.document.alchemy_guide.catalysts.body=Catalysts are made by combining a scroll or potion with a single seed or runestone. If the pair of items match, the alchemical energy cost is removed.\n\nCatalysts are most useful as components in recipes covered in the next two pages, but also can be used in a pinch for a random effect.
journal.document.alchemy_guide.brews_elixirs.title=Gebräue und Elixiere
journal.document.alchemy_guide.brews_elixirs.body=Gebräue und Elixiere sind anspruchsvolle Tränke, die mehrere Effekte auf einmal auslösen.
journal.document.alchemy_guide.spells.title=Zaubersprüche

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@ -1,55 +1,55 @@
journal.document.adventurers_guide.title=Τόμος του Δεξιοτέχνη Μπουντρουμιών
journal.document.adventurers_guide.title=Τόμος της μαεστρίας μπουντρουμιών
journal.document.adventurers_guide.intro.title=Εισαγωγή
journal.document.adventurers_guide.intro.body=Χαίρε, Εξερευνητή! Διαβάζεις τον Τόμο του Δεξιοτέχνη Μπουντρουμιών! Αυτό το βιβλίο είναι γεμάτο με συμβουλές και κόλπα που θα βοηθήσουν εκκολαπτόμενους εξερευνητές να επιβιώσουν και να διαπρέψουν!\n\nΟ οδηγός αυτός χρησιμοποιείται καλύτερα ως παραπομπή, και θα σου υποδεικνύει μαγικά την κατάλληλη στιγμή να διαβάσεις την κάθε σελίδα! Φυσικά, θα μπορούσες να διαβάσεις όλον τον οδηγό αμέσως εάν το επιθυμείς.\n\n(Όταν το εικονίδιο ημερολογίου πάνω δεξιά αναβοσβήνει, ο οδηγός έχει κάτι να σου πει! Κάποιες σελίδες, όμως, φαίνονται να έχουν σκιστεί· ίσως να μπορείς να τις βρεις στο μπουντρούμι;)
journal.document.adventurers_guide.intro.body=Γεια σου εξερευνητή! Διαβάζεις τον Τόμο της μαεστρίας μπουντρουμιών! Αυτό το βιβλίο είναι γεμάτο με συμβουλές και κόλπα που θα βοηθήσουν εκκολαπτόμενους εξερευνητές να επιβιώσουν και να διαπρέψουν!\n\nΟ οδηγός αυτός χρησιμοποιείται καλύτερα ως παραπομπή, και θα σου υποδεικνύει μαγικά την κατάλληλη στιγμή να διαβάσεις κάθε σελίδα! Φυσικά, μπορείς και να διαβάσεις όλον τον οδηγό αμέσως αν το επιθυμείς.\n\n(Όταν το ημερολόγιο πάνω δεξιά αναβοσβήνει, ο οδηγός έχει κάτι να σου πει! Κάποιες σελίδες, όμως, φαίνονται να έχουν σκιστεί· μήπως μπορείς να τις βρεις στο μπουντρούμι;)
journal.document.adventurers_guide.examining.title=Εξέταση
journal.document.adventurers_guide.examining.body=Η βεβιασμένη εφόρμηση στους εχθρούς δεν είναι ο ιδανικός τρόπος να τους αντιμετωπίσεις. Είναι σημαντικό να πάρεις τον χρόνο σου και να μελετάς τους εχθρούς και τον περίγυρό σου, ώστε να μάθεις πώς να τους νικάς αποτελεσματικά!\n\nΗ εξέταση δεν απαιτεί χρόνο, οπότε δεν βλάπτει να έχεις τη συνήθεια να εξετάζεις κάθε καινούργιο στοιχείο που συναντάς.\n\n(Μπορείς να εξετάσεις κάτι πατώντας στο κουμπί μεγεθυντικού φακού, και μετά στο αντικείμενο προς εξέταση. Μπορείς, επίσης, να εξετάσεις τις θετικές και αρνητικές επιδράσεις πατώντας στα εικονίδιά τους.)
journal.document.adventurers_guide.surprise_attacks.title=Αιφνιδιαστικές Επιθέσεις
journal.document.adventurers_guide.surprise_attacks.body=Θα χτυπήσεις εγγυημένα έναν εχθρό αν τον αιφνιδιάσεις με το να επιτεθείς ενώ δεν σε βλέπει, ή ακριβώς τη στιγμή που μπαίνεις στο οπτικό του πεδίο. Ακόμη και οι πιο ευέλικτοι εχθροί δεν μπορούν να αποφύγουν μία αιφνιδιαστική επίθεση, κάτι που την κάνει πολύ χρήσιμη εναντίον εχθρών όπως τα στοιχειά και τα φίδια.\n\nΈνα από τα πιο συνηθισμένα σημεία που μπορείς να αιφνιδιάσεις εχθρούς είναι η πόρτα. Εάν ένας εχθρός σε κυνηγήσει ενώ διαβαίνεις μια πόρτα, μπορείς να γυρίσεις τη στιγμή που μπαίνει και να τον πιάσεις στον ύπνο!
journal.document.adventurers_guide.identifying.title=Αναγνώριση Αντικειμένων
journal.document.adventurers_guide.identifying.body=Δεν θα ξέρεις όλες τις ιδιότητες κάποιων αντικειμένων όταν τα βρεις για πρώτη φορά.\n\nΤο χρώμα κάθε φίλτρου και το ιερογλυφικό κάθε παπύρου είναι διαφορετικό σε κάθε μπουντρούμι. Ένας μη αναγνωρισμένος εξοπλισμός μπορεί να είναι αναβαθμισμένος ή μαγικά ενισχυμένος, αν είσαι τυχερός - αλλά μπορεί να είναι και καταραμένος!\n\nΟι πάπυροι αναγνώρισης, αναβάθμισης, ή αφαίρεσης κατάρας είναι πολύ χρήσιμοι για να μειώσεις το ρίσκο των μη αναγνωρισμένων αντικειμένων.\n\n(Μπορείς να βρεις μια λίστα όλων των αντικειμένων που έχεις αναγνωρίσει στην καρτέλα αντικειμένων του ημερολογίου σου.)
journal.document.adventurers_guide.food.title=Διαχείριση Πείνας
journal.document.adventurers_guide.food.body=Η διαχείριση των μερίδων φαγητού είναι ένα από τα καλύτερα πράγματα που μπορείς να κάνεις για να βελτιώσεις τις πιθανότητες επιβίωσής σου. Είναι καλύτερα να σκέφτεσαι τη ζωή και την πείνα σαν πόρους προς διαχείριση, παρά να τα κρατάς συνεχώς πλήρη.\n\nΗ λιμοκτονία προκαλεί ζημιά, ενώ ο κορεσμός σε θεραπεύει αργά. Αν έχεις, όμως, πλήρη ζωή, η αναπλήρωση που θα λάμβανες λόγω κορεσμού σπαταλιέται.\n\nΑν ρυθμίζεις το πότε θα φας με βάση το πώς τα πάει η ζωή σου, το φαγητό σου θα διαρκέσει πολύ περισσότερο.
journal.document.adventurers_guide.dieing.title=Διαχείριση Ήττας
journal.document.adventurers_guide.dieing.body=Δυστυχώς, η εξερεύνηση μπουντρουμιών είναι πολύ επικίνδυνο επάγγελμα και οι περισσότεροι εξερευνητές καταλήγουν νεκροί. Αν και η τύχη σίγουρα παίζει τον ρόλο της, οι καλύτεροι εξερευνητές είναι αυτοί που χρησιμοποιούν κάθε παραμικρό κόλπο για να βελτιώσουν τις πιθανότητες επιβίωσής τους.\n\n(Μην απογοητευτείς αν πεθαίνεις συνέχεια. Δεν θα φτάσεις πολύ μακριά στις πρώτες σου προσπάθειες· το παιχνίδι είναι δύσκολο! Επικεντρώσου αρχικά στην εκμάθηση του παιχνιδιού και τη σταθερή βελτίωση, παρά στην άμεση νίκη.)
journal.document.adventurers_guide.examining.body=Η βεβιασμένη εφόρμηση στους εχθρούς δεν είναι ο ιδανικότερος τρόπος να τους αντιμετωπίσεις. Είναι σημαντικό να πάρεις τον χρόνο σου και να μελετάς τους εχθρούς και τον περίγυρό σου, ώστε να μάθεις πώς να τους εξοντώνεις αποτελεσματικά!\n\nΗ εξέταση δεν απαιτεί χρόνο, οπότε δεν βλάπτει να έχεις τη συνήθεια να εξετάζεις κάθε καινούργιο στοιχείο που συναντάς.\n\n(Μπορείς να εξετάσεις κάτι πατώντας στο κουμπί μεγεθυντικού φακού, και μετά στο αντικείμενο προς εξέταση. Μπορείς, επίσης, να εξετάσεις τις θετικές και αρνητικές επιδράσεις πατώντας στα εικονίδιά τους.)
journal.document.adventurers_guide.surprise_attacks.title=Αιφνιδιαστικές επιθέσεις
journal.document.adventurers_guide.surprise_attacks.body=Θα χτυπήσεις εγγυημένα τον εχθρό αν του επιτεθείς όταν δεν σε βλέπει, ή ακριβώς τη στιγμή που μπαίνεις στο οπτικό του πεδίο. Ακόμα και οι πιο ευέλικτοι εχθροί δεν μπορούν να αποφύγουν την αιφνιδιαστική επίθεση. Αυτό την κάνει πολύ χρήσιμη εναντίον εχθρών όπως τα στοιχειά και τα φίδια.\n\nΈνα από τα πιο συνηθισμένα σημεία που μπορείς να αιφνιδιάσεις τον εχθρό είναι η πόρτα. Εάν ο εχθρός σε κυνηγήσει ενώ περνάς την πόρτα, μπορείς να γυρίσεις τη στιγμή που μπαίνει και να τον πιάσεις στον ύπνο!
journal.document.adventurers_guide.identifying.title=Αναγνώριση αντικειμένων
journal.document.adventurers_guide.identifying.body=Δεν γνωρίζεις όλες τις ιδιότητες κάποιων αντικειμένων την πρώτη φορά που τα βρίσκεις.\n\nΤο χρώμα κάθε φίλτρου και το σύμβολο κάθε παπύρου είναι διαφορετικό σε κάθε μπουντρούμι. Ο άγνωστος εξοπλισμός μπορεί να είναι αναβαθμισμένος ή μαγικά ενισχυμένος, αν η τύχη είναι με το μέρος σου. Αλλά μπορεί να είναι και καταραμένος!\n\nΟι πάπυροι αναγνώρισης, αναβάθμισης, και αφαίρεσης κατάρας βοηθούν στο να μειώσεις το ρίσκο από τη χρήση μη αναγνωρισμένων αντικειμένων.\n\n(Μπορείς να βρεις μια λίστα όλων των αντικειμένων που έχεις αναγνωρίσει, στην καρτέλα αντικειμένων του ημερολογίου σου.)
journal.document.adventurers_guide.food.title=Διαχείριση πείνας
journal.document.adventurers_guide.food.body=Η διαχείριση των μερίδων φαγητού είναι ένας από τους καλύτερους τρόπους να βελτιώσεις τις πιθανότητες επιβίωσής σου. Είναι καλύτερα να σκέφτεσαι τη ζωή και την πείνα σαν πόρους προς διαχείριση, παρά να τις κρατάς συνεχώς πλήρεις.\n\nΗ λιμοκτονία προκαλεί ζημιά, ενώ ο κορεσμός σε θεραπεύει αργά. Αν έχεις πλήρη ζωή, σπαταλιέται η αναπλήρωση που θα λάμβανες λόγω κορεσμού.\n\nΑν ρυθμίζεις το πότε θα φας με βάση το πώς τα πάει η ζωή σου, το φαγητό σου θα διαρκέσει πολύ περισσότερο.
journal.document.adventurers_guide.dieing.title=Διαχείριση ήττας
journal.document.adventurers_guide.dieing.body=Δυστυχώς, η εξερεύνηση μπουντρουμιών είναι επικίνδυνο επάγγελμα και οι περισσότεροι εξερευνητές καταλήγουν νεκροί. Αν και η τύχη σίγουρα παίζει τον ρόλο της, οι καλύτεροι εξερευνητές χρησιμοποιούν κάθε κόλπο για να βελτιώσουν τις πιθανότητες επιτυχίας τους.\n\n(Μην απογοητευτείς αν πεθαίνεις συνέχεια. Δεν θα φτάσεις μακριά στις πρώτες σου προσπάθειες· το παιχνίδι είναι δύσκολο! Επικεντρώσου αρχικά στην εκμάθηση του παιχνιδιού και τη σταθερή βελτίωση, παρά στην άμεση νίκη.)
journal.document.adventurers_guide.searching.title=Αναζήτηση
journal.document.adventurers_guide.searching.body=Τα μπουντρούμια είναι γεμάτα μυστικές πόρτες και παγίδες που φαίνονται αόρατες με την πρώτη ματιά. Η αναζήτηση παίρνει χρόνο, αλλά είναι πολύ χρήσιμη αν υποπτεύεσαι ότι κάτι υπάρχει κρυμμένο.\n\nΑναζήτησε δίπλα σε τοίχους αν πιστεύεις ότι υπάρχει κρυμμένη πόρτα, ή τριγύρω στο έδαφος για κρυμμένη παγίδα.\n\n(Μπορείς να αναζητήσεις όλα τα τετράγωνα γύρω σου με το να διπλο-πατήσεις το κουμπί μεγεθυντικού φακού. Οτιδήποτε κρυμμένο σε αυτά τα τετράγωνα θα αποκαλυφθεί.)
journal.document.adventurers_guide.searching.body=Τα μπουντρούμια είναι γεμάτα μυστικές πόρτες και παγίδες που είναι αόρατες με την πρώτη ματιά. Η αναζήτηση παίρνει χρόνο, αλλά είναι πολύ χρήσιμη αν υποπτεύεσαι ότι υπάρχει κάτι κρυμμένο.\n\nΑναζήτησε δίπλα σε τοίχους αν πιστεύεις ότι υπάρχει κρυμμένη πόρτα, ή τριγύρω στο έδαφος για κρυμμένη παγίδα.\n\n(Μπορείς να αναζητήσεις όλα τα τετράγωνα γύρω σου με το να διπλο-πατήσεις το κουμπί μεγεθυντικού φακού. Οτιδήποτε κρυμμένο σε αυτά τα τετράγωνα θα αποκαλυφθεί.)
journal.document.adventurers_guide.strength.title=Δύναμη
journal.document.adventurers_guide.strength.body=Δεν θα έχεις χρόνο για εξάσκηση με τα όπλα και τις πανοπλίες που θα βρίσκεις στο μπουντρούμι, οπότε θα χρειαστείς ωμή δύναμη για να τα χρησιμοποιήσεις αποτελεσματικά.\n\nΤα φίλτρα δύναμης ενισχύουν τη σωματική σου ισχύ, και είναι ο πιο αποτελεσματικός τρόπος να ικανοποιήσεις τις απαιτήσεις των βαριών εξοπλισμών υψηλών βαθμίδων.\n\nΕίναι σημαντικό να ασχοληθείς με βαριά αντικείμενα υψηλής βαθμίδας, αλλά μην αγνοείς τον εξοπλισμό που μπορείς να χρησιμοποιήσεις πιο σύντομα. Αφού βρεθείς αρκετά μακριά στο μπουντρούμι, θα χρειαστείς εξοπλισμό υψηλής βαθμίδας - αλλά θα πρέπει πρώτα να επιβιώσεις αρκετά μέχρι να τον αξιοποιήσεις!
journal.document.adventurers_guide.strength.body=Δεν έχεις χρόνο για εξάσκηση με τα όπλα και τις πανοπλίες που βρίσκεις στο μπουντρούμι· χρειάζεσαι μόνο ωμή δύναμη για να τα χρησιμοποιήσεις αποτελεσματικά.\n\nΤα φίλτρα δύναμης αυξάνουν τη μυϊκή σου ρώμη, και είναι ο πιο αποτελεσματικός τρόπος να ικανοποιήσεις τις απαιτήσεις του βαριού εξοπλισμού υψηλών βαθμίδων.\n\nΕίναι σημαντικό να αναβαθμίζεις τα αντικείμενα υψηλών βαθμίδων, αλλά μην αγνοείς τον εξοπλισμό που χρειάζεσαι από νωρίς. Θα χρειαστείς τον εξοπλισμό υψηλών βαθμίδων όταν φτάσεις βαθιά στο μπουντρούμι -- αλλά πρέπει να επιβιώσεις μέχρι να μπορέσεις να τον αξιοποιήσεις!
journal.document.adventurers_guide.upgrades.title=Αναβαθμίσεις
journal.document.adventurers_guide.upgrades.body=Όσο βαθύτερα εισχωρείς σε ένα μπουντρούμι, τόσο πιο σημαντικό είναι να αξιοποιείς μαγικά ενισχυμένα αντικείμενα εξοπλισμού.\n\nΌπλα και πανοπλίες υψηλών βαθμίδων λαμβάνουν περισσότερη ισχύ από αναβαθμίσεις, αλλά απαιτείται δύναμη για να τα χρησιμοποιήσεις σωστά. Ραβδιά, δαχτυλίδια, και τεχνουργήματα δεν χρειάζονται δύναμη, αλλά έχουν περιορισμένες χρήσεις ή δεν βοηθούν το ίδιο άμεσα στη μάχη.\n\nΟι σωστές επιλογές πάνω στο τι αναβαθμίζεις είναι ένας από τους σημαντικότερους τρόπους να εξασφαλίσεις τη μελλοντική επιτυχία σου στο μπουντρούμι. Οι πιο επιτυχημένοι εξερευνητές τελειώνουν κάθε μπουντρούμι με υψηλά αναβαθμισμένο εξοπλισμό.
journal.document.adventurers_guide.looting.title=Αποδοτική Λεηλασία
journal.document.adventurers_guide.looting.body=Κάποια συγκεκριμένα δωμάτια συχνά έχουν καλύτερη λεία. Κάποια από αυτά βρίσκονται πίσω από κλειδωμένες πόρτες, ή περιέχουν εμπόδια που πρέπει να υπερβείς.\n\nΌταν ένα τέτοιο εμπόδιο εμποδίζει την πρόοδό σου, ψάξε για μια λύση στην περιοχή. Είτε είναι κλειδί, είτε κάτι πιο μεθοδικό, κάποιο εργαλείο θα υπάρχει στο ίδιο επίπεδο για να αξιοποιήσεις.\n\nΤα φίλτρα δύναμης και οι πάπυροι αναβάθμισης είναι καλή ένδειξη του πόσο καλά εξερευνάς και λεηλατείς. Θα μπορείς να βρεις 3 παπύρους αναβάθμισης και 2 φίλτρα δύναμης σε κάθε περιοχή στο μπουντρούμι.\n\n(Μπορείς να δεις μία λίστα με σημαντικά ορόσημα και αχρησιμοποίητα κλειδιά στην καρτέλα των σημειώσεων του ημερολογίου.)
journal.document.adventurers_guide.levelling.title=Απόκτηση Εμπειρίας
journal.document.adventurers_guide.levelling.body=Το επίπεδο εμπειρίας σου σου δίνει πόντους ταλέντων και αυξάνει την ακρίβεια, την αποφυγή και τη ζωή σου. Όλα αυτά έχουν σημαντική επίδραση στις μάχες. Ιδανικό είναι να ανεβαίνεις τουλάχιστον ένα επίπεδο σε κάθε όροφο του μπουντρουμιού.\n\nΜπορεί να μπεις στον πειρασμό να διασχίσεις βιαστικά ένα μπουντρούμι, αποφεύγοντας την εξερεύνηση και τις μάχες, αλλά τότε θα στερηθείς τόσο την εμπειρία όσο και τις προμήθειες.\n\n(Μπορείς να δεις πληροφορίες σχετικά με τον ήρωά σου, συμπεριλαμβανομένης της εμπειρίας του, στο παράθυρο κατάστασης πάνω αριστερά. Πάτα την προσωπογραφία του ήρωα για περισσότερες πληροφορίες.)
journal.document.adventurers_guide.upgrades.body=Όσο βαθύτερα εισχωρείς στο μπουντρούμι, τόσο πιο σημαντικό είναι να αξιοποιείς τον μαγικά αναβαθμισμένο εξοπλισμό.\n\nΌπλα και πανοπλίες υψηλών βαθμίδων λαμβάνουν περισσότερη ισχύ από αναβαθμίσεις, αλλά απαιτείται δύναμη για να τα χρησιμοποιήσεις σωστά. Ραβδιά, δαχτυλίδια και τεχνουργήματα δεν χρειάζονται δύναμη· αλλά είτε έχουν περιορισμένες χρήσεις είτε δεν βοηθούν το ίδιο άμεσα στη μάχη.\n\nΟι σωστές επιλογές στο τι αναβαθμίζεις καθορίζουν τη μελλοντική σου επιτυχία στο μπουντρούμι. Οι επιτυχημένοι εξερευνητές ολοκληρώνουν το μπουντρούμι με αναβαθμισμένο εξοπλισμό υψηλών βαθμίδων.
journal.document.adventurers_guide.looting.title=Αποδοτική λεηλασία
journal.document.adventurers_guide.looting.body=Υπάρχουν μερικά δωμάτια που συνήθως έχουν καλύτερη λεία. Κάποια από αυτά βρίσκονται πίσω από κλειδωμένες πόρτες, ή περιέχουν εμπόδια που πρέπει να υπερβείς.\n\nΌταν ένα τέτοιο εμπόδιο σού αποτρέπει την πρόοδο, ψάξε για τη λύση κάπου εκεί κοντά. Είτε είναι κλειδί είτε κάτι πιο μεθοδικό, κάποιο εργαλείο θα υπάρχει στον ίδιο όροφο που θα σε βοηθήσει.\n\nΤα φίλτρα δύναμης και οι πάπυροι αναβάθμισης είναι καλή ένδειξη του πόσο καλά εξερευνάς και λεηλατείς. Υπάρχουν 3 πάπυροι αναβάθμισης και 2 φίλτρα δύναμης σε κάθε περιοχή του μπουντρουμιού.\n\n(Μπορείς να δεις μια λίστα με σημαντικά ορόσημα και αχρησιμοποίητα κλειδιά στην καρτέλα των σημειώσεων του ημερολογίου.)
journal.document.adventurers_guide.levelling.title=Απόκτηση εμπειρίας
journal.document.adventurers_guide.levelling.body=Το επίπεδο εμπειρίας σού δίνει πόντους ταλέντων και αυξάνει την ακρίβεια, την αποφυγή και τη ζωή σου. Όλα αυτά έχουν σημαντική επίδραση στις μάχες. Ιδανικό είναι να ανεβαίνεις τουλάχιστον ένα επίπεδο σε κάθε όροφο του μπουντρουμιού.\n\nΜπορεί να μπεις στον πειρασμό να διασχίσεις βιαστικά ένα μπουντρούμι, αποφεύγοντας την εξερεύνηση και τις μάχες. Αλλά τότε θα στερηθείς τόσο την εμπειρία όσο και τα λάφυρα.\n\n(Μπορείς να δεις πληροφορίες για τον ήρωα, όπως την εμπειρία του, στο παράθυρο κατάστασης πάνω αριστερά. Πάτα την εικόνα του ήρωα για περισσότερες πληροφορίες.)
journal.document.adventurers_guide.positioning.title=Τοποθέτηση
journal.document.adventurers_guide.positioning.body=Η αποτελεσματική αντιμετώπιση των εχθρών εξαρτάται από τη σωστή στρατηγική και τον ισχυρό εξοπλισμό. Δυσμενείς συνθήκες, όπως το να έχεις περικυκλωθεί, συχνά αποτρέπονται με την κατάλληλη τοποθέτηση.\n\nΓια παράδειγμα, τα περισσότερα μπουντρούμια έχουν λεπτούς διαδρόμους· αυτοί είναι ιδανικοί στο να αναγκάζουν τους εχθρούς να σε αντιμετωπίζουν ένας τη φορά. Αυτοί οι διάδρομοι έχουν και πόρτες που μπορείς να αξιοποιήσεις για αιφνιδιαστικές επιθέσεις!\n\nΥπάρχουν επίσης πολλοί τρόποι να χρησιμοποιήσεις τα στοιχεία του περιβάλλοντος, όπως το γρασίδι, το νερό, ή τις παγίδες, προς όφελός σου.
journal.document.adventurers_guide.magic.title=Μαγικές Επιθέσεις
journal.document.adventurers_guide.magic.body=Οι μαγικές επιθέσεις διαπερνούν την πανοπλία και είναι εξαιρετικά δύσκολο να αποφευχθούν. Αυτό σημαίνει ότι η ζημιά από τα ραβδιά σου είναι πολύ αξιόπιστη - αλλά και οι μαγικοί εχθροί εξαιρετικά επικίνδυνοι.\n\nΟι μαγικές επιθέσεις, όμως, έχουν και κάποιους περιορισμούς. Η αδυναμία των ραβδιών βρίσκεται στο περιορισμένο τους φορτίο, αλλά τα μάγια των εχθρών έχουν πάντα κι αυτά κάποια μορφή αδυναμίας.\n\nΌταν αντιμετωπίζεις εχθρούς που χρησιμοποιούν μαγεία, είναι σημαντικό να καταλάβεις πώς να αποφεύγεις τα μάγια τους - αντί να δέχεσαι απλώς τη ζημιά τους.
journal.document.adventurers_guide.positioning.body=Η αποτελεσματική αντιμετώπιση των εχθρών εξαρτάται από τη σωστή στρατηγική και τον ισχυρό εξοπλισμό. Δυσμενείς συνθήκες, όπως το να έχεις περικυκλωθεί, συχνά αποτρέπονται με την κατάλληλη τοποθέτηση.\n\nΓια παράδειγμα, τα περισσότερα μπουντρούμια έχουν στενούς διαδρόμους· ιδανικούς στο να αναγκάζουν τους εχθρούς να σε αντιμετωπίζουν ένας τη φορά. Αυτοί οι διάδρομοι έχουν και πόρτες που μπορείς να αξιοποιήσεις για αιφνιδιαστικές επιθέσεις!\n\nΥπάρχουν επίσης πολλοί τρόποι να χρησιμοποιήσεις τα στοιχεία του περιβάλλοντος, όπως το γρασίδι, το νερό, ή τις παγίδες, προς όφελός σου.
journal.document.adventurers_guide.magic.title=Μαγικές επιθέσεις
journal.document.adventurers_guide.magic.body=Οι μαγικές επιθέσεις διαπερνούν την πανοπλία και είναι εξαιρετικά δύσκολο να αποφευχθούν. Αυτό κάνει τις επιθέσεις με τα ραβδιά σου πολύ αξιόπιστες -- αλλά και τους μαγικούς εχθρούς εξαιρετικά επικίνδυνους.\n\nΟι μαγικές επιθέσεις, όμως, έχουν και κάποιους περιορισμούς: η αδυναμία των ραβδιών έγκειται στο περιορισμένο τους φορτίο. Αλλά και τα μάγια των εχθρών έχουν πάντα κάποια μορφή αδυναμίας.\n\nΌταν αντιμετωπίζεις εχθρούς που χρησιμοποιούν μαγεία, είναι σημαντικό να καταλάβεις πώς να αποφεύγεις τα μάγια τους αντί απλώς να τρως τις επιθέσεις τους.
journal.document.alchemy_guide.title=Οδηγός Αλχημείας
journal.document.alchemy_guide.potions.title=Δημιουργία Φίλτρων
journal.document.alchemy_guide.potions.body=Καλώς ήρθες στις Πρακτικές Εφαρμογές Αλχημείας!\n\nΑυτό το βιβλίο λειτουργεί ως αναφορά συνταγών για χομπίστες αλχημιστές και εξερευνητές που θέλουν να λερώσουν τα χέρια τους.\n\nΘα ξεκινήσουμε με την πιο εμβληματική αλχημική συνταγή: Τοποθέτησε τρεις οποιουσδήποτε σπόρους σε μία χύτρα αλχημείας για να παρασκευάσεις ένα τυχαίο φίλτρο!\n\nΚάθε σπόρος έχει ένα αντίστοιχο φίλτρο, και το φίλτρο που θα δημιουργηθεί ίσως να σχετίζεται με έναν από τους χρησιμοποιημένους σπόρους. Η χρήση πολλαπλών ίδιων σπόρων θα αυξήσει την πιθανότητα να συμβεί αυτό.
journal.document.alchemy_guide.stones.title=Δημιουργία Ρουνικών Λίθων
journal.document.alchemy_guide.stones.body=Η ανάδευση ενός παπύρου σε μία χύτρα αλχημείας θα εμποτίσει τη μαγεία του σε δύο λίθους. Έτσι, δημιουργούνται ρουνικοί λίθοι!
journal.document.alchemy_guide.energy_food.title=Ενέργεια και Φαγητό
journal.document.alchemy_guide.energy_food.body=Κάποιες συνταγές απαιτούν ενέργεια από την ίδια την αλχημική χύτρα. Η ενέργεια απαιτείται σε συνταγές που παράγουν περισσότερα από το σύνολο των συστατικών τους.\n\nΔεν είναι όλες οι συνταγές ιδιαίτερα αποκρυφιστικές. Αυτές οι συνταγές μοιάζουν περισσότερο με παραδοσιακό μαγείρεμα παρά με αλχημεία.
journal.document.alchemy_guide.bombs.title=Ενισχυμένες Βόμβες
journal.document.alchemy_guide.bombs.body=Μία κλασική βόμβα μαύρης πυρίτιδας μπορεί να αναμειχθεί με ένα συγκεκριμένο αντικείμενο για να δημιουργηθεί μία ενισχυμένη βόμβα.
journal.document.alchemy_guide.title=Οδηγός αλχημείας
journal.document.alchemy_guide.potions.title=Intro and Potions
journal.document.alchemy_guide.potions.body=Welcome to Practical Applications of Alchemy!\n\nAlchemy recipes can be used to craft a wide variety of items at an alchemy pot. You can experiment to find recipes, or continue reading this book for a full recipe reference!\n\nWe will start with the most iconic alchemy recipe: Place any three seeds into an alchemy pot to brew a random potion!\n\nEvery seed has a potion counterpart, and the potion you create may relate to one of the seeds used. Using multiple of the same seed will increase the chance for this to occur.
journal.document.alchemy_guide.stones.title=Δημιουργία ρουνικών λίθων
journal.document.alchemy_guide.stones.body=Η ανάδευση ενός παπύρου σε μια χύτρα αλχημείας θα εμποτίσει τη μαγεία του σε δύο λίθους. Με αυτόν τον τρόπο δημιουργούνται οι ρουνικοί λίθοι!
journal.document.alchemy_guide.energy_food.title=Ενέργεια και φαγητό
journal.document.alchemy_guide.energy_food.body=Many recipes require crystalized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking.
journal.document.alchemy_guide.exotic_potions.title=Εξωτικά φίλτρα
journal.document.alchemy_guide.exotic_potions.body=Potions can be mixed with energy to create exotic potions. They have more powerful effects, but are often useful in different ways.
journal.document.alchemy_guide.exotic_scrolls.title=Εξωτικοί πάπυροι
journal.document.alchemy_guide.exotic_scrolls.body=Exotic scrolls can be made with some energy and a scroll. They're a bit stronger and more expensive than exotic potions.
journal.document.alchemy_guide.bombs.title=Εξελιγμένες βόμβες
journal.document.alchemy_guide.bombs.body=Μια κοινή βόμβα μαύρης πυρίτιδας μπορεί να αναμειχθεί με ένα συγκεκριμένο αντικείμενο, ώστε να δημιουργηθεί μία εξελιγμένη βόμβα.
journal.document.alchemy_guide.weapons.title=Ενίσχυση όπλων
journal.document.alchemy_guide.weapons.body=Κάποια από τα ελαφρύτερα ή τα πιο μαγικά όπλα μπορούν να χρησιμοποιηθούν στην αλχημεία!\n\nΚάθε όπλο ρίψης παράγει αρκετό υγρό μέταλλο ώστε να επισκευάσει πλήρως ένα άλλο όπλο, ίδιου επιπέδου και βαθμίδας.\n\nΈνα ραβδί θα παράξει αρκετή αρκανική ρητίνη ώστε να αναβαθμίσει δύο ραβδιά του ίδιου επιπέδου - αλλά όχι άνω του +3.
journal.document.alchemy_guide.exotic_potions.title=Εξωτικά Φίλτρα
journal.document.alchemy_guide.exotic_potions.body=Τα φίλτρα μπορούν να ενδυναμωθούν με δύο σπόρους για να δημιουργηθούν εξωτικά φίλτρα. Αυτά έχουν πιο ισχυρές επιδράσεις, αλλά συνήθως διαφοροποιούνται στη χρησιμότητά τους.
journal.document.alchemy_guide.exotic_scrolls.title=Εξωτικοί Πάπυροι
journal.document.alchemy_guide.exotic_scrolls.body=Οι εξωτικοί πάπυροι μπορούν να δημιουργηθούν με δύο ρουνικούς λίθους και έναν πάπυρο. Είναι λίγο ισχυρότεροι από τα εξωτικά φίλτρα, αλλά οι λίθοι είναι πιο δυσεύρετοι.
journal.document.alchemy_guide.weapons.body=Κάποια από τα ελαφρύτερα όπλα --ή τα μαγικά όπλα-- μπορούν να αξιοποιηθούν στην αλχημεία!\n\nΚάθε όπλο ρίψης προσφέρει αρκετό υγρό μέταλλο ώστε να επισκευάσει πλήρως ένα άλλο όπλο, ίδιου επιπέδου και βαθμίδας.\n\nΈνα ραβδί προσφέρει αρκετή απόκρυφη ρητίνη ώστε να αναβαθμίσει δύο ραβδιά του ίδιου επιπέδου - αλλά όχι πάνω από +3.
journal.document.alchemy_guide.catalysts.title=Καταλύτες
journal.document.alchemy_guide.catalysts.body=Οι καταλύτες φτιάχνονται συνδυάζοντας έναν πάπυρο ή φίλτρο με ένα σπόρο ή ρουνικό λίθο. Εάν το ζεύγος αντικειμένων ταιριάζει, το κόστος αλχημικής ενέργειας μειώνεται.\n\nΟι καταλύτες είναι πιο χρήσιμοι ως συστατικά στις συνταγές των δύο επόμενων σελίδων, αλλά μπορούν να χρησιμοποιηθούν και στην ανάγκη με τυχαίο αποτέλεσμα.
journal.document.alchemy_guide.brews_elixirs.title=Παρασκευάσματα και Ελιξίρια
journal.document.alchemy_guide.brews_elixirs.body=Τα παρασκευάσματα και τα ελιξίρια είναι προχωρημένα φίλτρα που παρέχουν μία ποικιλία επιδράσεων με μία χρήση.
journal.document.alchemy_guide.catalysts.body=Catalysts are made by combining a scroll or potion with a single seed or runestone. If the pair of items match, the alchemical energy cost is removed.\n\nCatalysts are most useful as components in recipes covered in the next two pages, but also can be used in a pinch for a random effect.
journal.document.alchemy_guide.brews_elixirs.title=Παρασκευάσματα και ελιξίρια
journal.document.alchemy_guide.brews_elixirs.body=Τα παρασκευάσματα και τα ελιξίρια είναι εξελιγμένα φίλτρα, που παρέχουν μια ποικιλία επιδράσεων με μία μόνο χρήση.
journal.document.alchemy_guide.spells.title=Ξόρκια
journal.document.alchemy_guide.spells.body=Στους κρυστάλλους περιέχονται ξόρκια που παρέχουν μια ποικιλία επιδράσεων με πολλαπλές χρήσεις.
journal.notes$landmark.well_of_health=πηγάδι γιατρειάς
journal.notes$landmark.well_of_awareness=πηγάδι επίγνωσης
journal.notes$landmark.well_of_health=πηγάδι της ζωής
journal.notes$landmark.well_of_awareness=πηγάδι της επίγνωσης
journal.notes$landmark.well_of_transmutation=πηγάδι μεταστοιχείωσης
journal.notes$landmark.alchemy=χύτρα αλχημείας
journal.notes$landmark.garden=κήπος

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@ -4,7 +4,7 @@ journal.document.adventurers_guide.intro.body=Saluton aventuristo, vi nun legas
journal.document.adventurers_guide.examining.title=Ekzameni
journal.document.adventurers_guide.examining.body=Kurado rekten al monstroj preskaŭ ĉiam ne estas la plej prudenta maniero por venki ilin. Estas grave pasigi la tempon por ekzameni viajn kontraŭulojn kaj ĉirkaŭaĵon por ekpensi la plej bonan manieron por venki ilin sen perdi tro multe da sano!\n\nEkzameni objektojn/kontraŭulojn ne pasigas tempon en la labirinto, do estas ĝuste havi kutimon ekzameni ĉion, kion vi renkontas por la unua fojo.\n\n(Vi povas ekzameni objektojn per frapeti la emblemon de lupeo kaj sekve la objekton, kiun vi volas ekzameni. Vi ankaŭ povas sciiĝi pri aktualaj efikoj per ekzameni iliajn emblemojn montratajn ĉe la supra maldekstro.)
journal.document.adventurers_guide.surprise_attacks.title=Surprizaj atakoj
journal.document.adventurers_guide.surprise_attacks.body=Vi povas certe frapi malamikon kiam vi surprize atakas lin kiam li ne povas vidi vin aŭ ĵus rimarkis vin. Eĉ la plej evitpovaj monstroj ne povas eviti surprizan atakon tiu atako estas tre uzebla kontraŭ ekzemple fantomojn kaj serpentojn.\n\nLa plej banala parto de ĉirkaŭaĵo uzata por surprize ataki estas pordo se malamiko postkuras vin trans pordo, vi povas turniĝi kaj surprize ataki lin kiam li malfermas la pordon!
journal.document.adventurers_guide.surprise_attacks.body=Vi povas certe frapi malamikon kiam vi surprize atakas lin kiam li ne povas vidi vin aŭ ĵus rimarkis vin. Eĉ la plej evitpovaj monstroj ne povas eviti surprizan atakon tia atako estas tre efika kontraŭ ekzemple fantomoj kaj serpentoj.\n\nLa plej banala parto de ĉirkaŭaĵo uzata por surprize ataki estas pordo se malamiko postkuras vin trans pordo, vi povas turniĝi kaj surprize ataki lin kiam li malfermas la pordon!
journal.document.adventurers_guide.identifying.title=Identigi aĵojn
journal.document.adventurers_guide.identifying.body=Vi ne scios ĉiujn ecojn pri trovitaj trezoroj.\n\nKoloro de ĉiu eliksiro kaj simbolo sur ĉiu skribrulaĵo estas malsama por ĉiu labirinto (nova ludo). Neidentigita armaĵo feliĉe povas esti plibonigita aŭ ensorĉita, tamen ĝi ankaŭ povas esti malbenita!\n\nSkribrulaĵoj de identigo, plibonigo kaj senmalbenigo estas tre utilaj por minimumigi la riskon pro uzi neidentigitaj aĵoj.\n\n(Vi povas trovi la liston de ĉiuj identigitaj objektoj en la langeto de objektoj en via taglibro.)
journal.document.adventurers_guide.food.title=Zorgi malsaton
@ -12,7 +12,7 @@ journal.document.adventurers_guide.food.body=Efika porciumado de viaj manĝaĵoj
journal.document.adventurers_guide.dieing.title=Persisti malvenkon
journal.document.adventurers_guide.dieing.body=Domaĝe esplorado de la subtera labirinto estas tre danĝera okupo kaj la plejparto de aventuristoj pereos. Kvankam bonŝanco certe signifas, la plej bonaj aventuristoj estas tiuj, kiuj povas uzi ĉiun avantaĝeton por pliigi siajn ŝancojn.\n\n(Ne rezignu se vi ofte malvenkas. Ne esperu alveni malproksime dum la kelkaj unuaj fojoj, tiu ĉi ludo estas malfacila! Koncentriĝu pri lerni la ludon kaj paŝo post paŝo pliboniĝi, ne koncentriĝu sur rapida venko.)
journal.document.adventurers_guide.searching.title=Serĉi
journal.document.adventurers_guide.searching.body=La labirinto estas plena je sekretaj pordoj kaj kaptiloj, kiuj estas nerimarkeblaj je la unua rigardo. Serĉado okupas tempon, sed estas tre utila se vi suspektas, ke io estas kaŝita.\n\nSerĉu ĉe muroj por trovi kaŝitajn pordojn kaj priserĉu plankon por trovi kaŝitajn kaptilojn.\n\n(Por priserĉi ĉiujn kahelojn ĉirkaŭ vi duoble frapetu la emblemon de lupeo. Ĉio, kio estas kaŝita en ĉirkaŭaj kaheloj estos malkovrita.)
journal.document.adventurers_guide.searching.body=La labirinto estas plena je sekretaj pordoj kaj kaptiloj, kiuj estas nerimarkeblaj je la unua rigardo. Serĉado okupas tempon, sed estas tre utila se vi suspektas, ke io estas kaŝita.\n\nSerĉu ĉe muroj por trovi kaŝitajn pordojn kaj priserĉu plankon por trovi kaŝitajn kaptilojn.\n\n(Por priserĉi ĉiujn kahelojn ĉirkaŭ vi, duoble frapetu la emblemon de lupeo. Ĉio, kio estas kaŝita en ĉirkaŭaj kaheloj estos malkovrita.)
journal.document.adventurers_guide.strength.title=Povo
journal.document.adventurers_guide.strength.body=Ne estos multe da tempo por ekzerci kun armiloj kaj defendaĵoj trovitaj en la labirinto, do vi bezonos brutan forton por uzi ilin efike.\n\nEliksiroj de povo senpere pliigos vian korpan povon kaj estas la plej facilaj rimedoj por kongrui kun postuloj de pli altnivela armaĵo.\n\nEstas grave zorgi pri pli pezaj, altnivelaj armaĵoj, sed ankaŭ ne tute forgesu pri armaĵoj por uzi pli frue. Profunde en la labirinto vi bezonos altnivelajn armaĵojn por travivi, sed ĝis tiu momento vi devas travivi kaj pliniveliĝi!
journal.document.adventurers_guide.upgrades.title=Plibonigoj
@ -27,22 +27,22 @@ journal.document.adventurers_guide.magic.title=Magiaj atakoj
journal.document.adventurers_guide.magic.body=Magiaj atakoj trairas vian defendaĵon kaj estas ege malfacilaj por eviti. Tio ĉi signifas, ke damaĝo kaŭzata de vergoj estos tre certa, kaj ankaŭ igos magiajn monstrojn ekstreme danĝeraj!\n\nSed tamen magiaj atakoj havas kelkajn limigojn. Ekzemple vergoj havas limigitajn ŝargojn, sed magio uzata de kontraŭuloj ĉiam havas ian malfortecon.\n\nBatalante kontraŭulojn, kiuj uzas magion, estas grave esplori kiel eviti ilian magion, anstataŭ simple ricevi damaĝon de ili.
journal.document.alchemy_guide.title=Alĥemia gvidlibro
journal.document.alchemy_guide.potions.title=Kuiri eliksirojn
journal.document.alchemy_guide.potions.body=Bonvenon al praktika apliko de alĥemio!\n\nTiu ĉi libro liveras receptojn por malspertaj alĥemiistoj kaj aventuristoj kiuj volas fari ion per si mem.\n\nNi komenciĝos kun la plej tradicia alĥemia recepto: enmetu tri semojn en kuirpoton por kuiri hazardan eliksiron!\n\nĈiu semo havas sian analogan eliksiron kaj la kreota eliksiro povos rilati al semoj uzitaj por kuiri. Uzu kelkajn samspecajn semojn por pliigi ŝancon por akiri dezirotan eliksiron.
journal.document.alchemy_guide.potions.title=Intro and Potions
journal.document.alchemy_guide.potions.body=Welcome to Practical Applications of Alchemy!\n\nAlchemy recipes can be used to craft a wide variety of items at an alchemy pot. You can experiment to find recipes, or continue reading this book for a full recipe reference!\n\nWe will start with the most iconic alchemy recipe: Place any three seeds into an alchemy pot to brew a random potion!\n\nEvery seed has a potion counterpart, and the potion you create may relate to one of the seeds used. Using multiple of the same seed will increase the chance for this to occur.
journal.document.alchemy_guide.stones.title=Krei runŝtonojn
journal.document.alchemy_guide.stones.body=Per diserigi skribrulaĵon en la alĥemia kuirpoto oni povas transigi ĝian magion al du aŭ ŝtonoj. Tiel vi kreos runŝtonojn!
journal.document.alchemy_guide.energy_food.title=Energio kaj manĝaĵo
journal.document.alchemy_guide.energy_food.body=Iuj receptoj postulas energion el la alĥemia kuirpoto mem. Energio estas uzata en receptoj, kiuj produktas ion pli potencaj ol sumo de konsistaĵoj.\n\nTamen ne ĉiuj receptoj uzantaj energion estas mistikaj. Tiuj receptoj estas pli similaj al tradicia kuirado ol al alĥemio.
journal.document.alchemy_guide.energy_food.body=Many recipes require crystalized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking.
journal.document.alchemy_guide.exotic_potions.title=Ekzotaj eliksiroj
journal.document.alchemy_guide.exotic_potions.body=Potions can be mixed with energy to create exotic potions. They have more powerful effects, but are often useful in different ways.
journal.document.alchemy_guide.exotic_scrolls.title=Ekzotaj skribrulaĵoj
journal.document.alchemy_guide.exotic_scrolls.body=Exotic scrolls can be made with some energy and a scroll. They're a bit stronger and more expensive than exotic potions.
journal.document.alchemy_guide.bombs.title=Superbomboj
journal.document.alchemy_guide.bombs.body=Oni povas kunligi kutiman bombon de nigra pulvo kun specifa aĵo por krei superbombon.
journal.document.alchemy_guide.weapons.title=Plibonigi armilojn
journal.document.alchemy_guide.weapons.body=Kelkaj malpezaj aŭ magiaj armiloj ankaŭ utilas por alĥemio!\n\nEl ĉiu ĵetarmilo vi povas reakiri iom da likva metalo por plene ripari alian ĵetarmilon de la sama nivelo.\n\nEl unu vergo vi povas produkti misteran rezinon sufiĉan por plibonigi du vergojn de la sama nivelo, sed ĝis la nivelo +3.
journal.document.alchemy_guide.exotic_potions.title=Ekzotaj eliksiroj
journal.document.alchemy_guide.exotic_potions.body=Oni povas plibonigi eliksiron per du semoj por krei ekzotan eliksiron. Ili havas pli potencajn efikojn, sed ankaŭ povas esti uzeblaj en alia maniero.
journal.document.alchemy_guide.exotic_scrolls.title=Ekzotaj skribrulaĵoj
journal.document.alchemy_guide.exotic_scrolls.body=Ekzotaj skribrulaĵoj prepariĝas el du runŝtonoj kaj skribrulaĵo. Ili estas ete pli potencaj ol ekzotaj eliksiroj, sed ŝtonoj estas pli malfacilaj por akiri.
journal.document.alchemy_guide.catalysts.title=Kataliziloj
journal.document.alchemy_guide.catalysts.body=Kataliziloj estas faritaj per kombini skribrulaĵon aŭ eliksiron kun unu semo aŭ runŝtono. Se la uzataj konsistaĵoj kongruas, estas necesa malpli da alĥemia energio.\n\nKataliziloj estas plej multe utilaj en receptoj priskribitaj sur la du sekvaj paĝoj, sed eventuale eblas uzi ilin por akiri hazardan efikon.
journal.document.alchemy_guide.catalysts.body=Catalysts are made by combining a scroll or potion with a single seed or runestone. If the pair of items match, the alchemical energy cost is removed.\n\nCatalysts are most useful as components in recipes covered in the next two pages, but also can be used in a pinch for a random effect.
journal.document.alchemy_guide.brews_elixirs.title=Infuzaĵoj kaj miksturoj
journal.document.alchemy_guide.brews_elixirs.body=Infuzaĵoj kaj miksturoj estas specialaj eliksiroj kaj liveras diversajn efikojn samtempe.
journal.document.alchemy_guide.spells.title=Sorĉkristaloj

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@ -6,9 +6,9 @@ journal.document.adventurers_guide.examining.body=Correr hacia los enemigos casi
journal.document.adventurers_guide.surprise_attacks.title=Ataques Sorpresa
journal.document.adventurers_guide.surprise_attacks.body=Golpear a un enemigo será garantizado si lo sorprendes atacando desde fuera de su campo de visión, o justo cuando entras en este. Incluso los enemigos más evasivos no pueden esquivar un ataque sorpresa, lo que los hace muy útiles contra enemigos como espectros y serpientes.\n\nUna de las partes más comunes del entorno que puedes usar para sorprender a los enemigos es una puerta, si un enemigo te persigue a través de una, ¡puedes darte la vuelta cuando entren y tomarlos por sorpresa!
journal.document.adventurers_guide.identifying.title=Identificación de ítems
journal.document.adventurers_guide.identifying.body=No conocerás todas las propiedades de algunos ítems cuando los encuentres por primera vez.\n\nEl color de cada poción y el símbolo de cada pergamino es diferente en cada mazmorra. El equipamiento no identificado puede estar mejorado o encantado si tienes suerte, ¡o puede que esté maldito!\n\nLos pergaminos de identificación, de mejora y de eliminar maldición son muy útiles si quieres reducir el riesgo de usar ítems no identificados.\n\n(Puedes encontrar una lista de todos los ítems que has identificado en la pestaña de ítems de tu diario.)
journal.document.adventurers_guide.identifying.body=No conocerás todas las propiedades de algunos ítems cuando los encuentres por primera vez.\n\nEl color de cada poción y el símbolo de cada pergamino es diferente en cada mazmorra. El equipamiento no identificado puede estar mejorado o encantado si tienes suerte, ¡o puede que esté maldito!\n\nLos pergaminos de identificación, mejora y eliminar maldición son muy útiles si quieres reducir el riesgo de usar ítems no identificados.\n\n(Puedes encontrar una lista de todos los ítems que has identificado en la pestaña de ítems de tu diario.)
journal.document.adventurers_guide.food.title=Lidiando con el Hambre
journal.document.adventurers_guide.food.body=Racionar los alimentos de manera eficaz es una de las mejores cosas que puedes hacer para mejorar tus probabilidades de supervivencia. Es mejor pensar en la salud y el hambre como recursos que debes gestionar, en lugar de mantenerlos llenos en todo momento.\n\nEstar famélico quita salud y estar lleno te cura lentamente. Sin embargo, si tienes la salud completa la regeneración de salud que obtienes al estar lleno se desperdiciará.\n\nSi decides la frecuencia con la que comes en función de tu salud, su comida debería durar mucho más.
journal.document.adventurers_guide.food.body=Racionar los alimentos de manera eficaz es una de las mejores cosas que puedes hacer para mejorar tus probabilidades de supervivencia. Es mejor pensar en la salud y el hambre como recursos que debes gestionar, en lugar de mantenerlos llenos en todo momento.\n\nEstar famélico quita salud y estar lleno te cura lentamente. Sin embargo, si tienes la salud completa la regeneración de salud que obtienes al estar lleno se desperdiciará.\n\nSi reduces la frecuencia con la que comes en función de tu salud, tu comida debería durar mucho más.
journal.document.adventurers_guide.dieing.title=Manejando la Derrota
journal.document.adventurers_guide.dieing.body=Desafortunadamente, explorador de mazmorras es una profesión muy peligrosa y la mayoría de los aventureros eventualmente encontrarán su muerte. Si bien la suerte definitivamente puede jugar un papel, los mejores aventureros son los que usan cada pequeño truco para mejorar sus probabilidades de éxito.\n\n(No te desanimes si mueres muy a menudo. Es normal no llegar muy lejos en los primeros intentos, ¡el juego es difícil! Concéntrate en aprender el juego y mejorar poco a poco, en vez de en ganar directamente.)
journal.document.adventurers_guide.searching.title=Buscar
@ -27,22 +27,22 @@ journal.document.adventurers_guide.magic.title=Ataques Mágicos
journal.document.adventurers_guide.magic.body=Los ataques mágicos atraviesan la armadura y son extremadamente difíciles de esquivar. Esto significa que tus varitas serán muy confiables, ¡pero también hace que los enemigos mágicos sean extremadamente peligrosos!\n\nSin embargo, los ataques mágicos siempre tienen un inconveniente. En el caso de las varitas, son sus cargas limitadas. La magia que usan los enemigos siempre tendrá algún tipo de debilidad también.\n\nAl enfrentarte a enemigos que usan magia, es extremadamente importante descubrir cómo evadirla, en lugar de simplemente recibir el daño.
journal.document.alchemy_guide.title=Guía de Alquimia
journal.document.alchemy_guide.potions.title=Creando Pociones
journal.document.alchemy_guide.potions.body=¡Bienvenido a las Aplicaciones Prácticas de la Alquimia!\n\nEste libro sirve como referencia de recetas para los alquimistas aficionados y aventureros que buscan ensuciarse las manos.\n\nEmpezaremos con la receta de alquimia más icónica: ¡Coloque tres semillas en una olla de alquimia para preparar una poción aleatoria!\n\nCada semilla tiene su contraparte en forma de poción, la poción que crees puede estar relacionada con una de las semillas utilizadas. Usar múltiples de la misma semilla aumentará la posibilidad de que esto ocurra.
journal.document.alchemy_guide.potions.title=Intro and Potions
journal.document.alchemy_guide.potions.body=Welcome to Practical Applications of Alchemy!\n\nAlchemy recipes can be used to craft a wide variety of items at an alchemy pot. You can experiment to find recipes, or continue reading this book for a full recipe reference!\n\nWe will start with the most iconic alchemy recipe: Place any three seeds into an alchemy pot to brew a random potion!\n\nEvery seed has a potion counterpart, and the potion you create may relate to one of the seeds used. Using multiple of the same seed will increase the chance for this to occur.
journal.document.alchemy_guide.stones.title=Creando Piedras Rúnicas
journal.document.alchemy_guide.stones.body=Mezclar un pergamino en una olla de alquimia imbuirá su magia en dos rocas dentro de la olla. ¡Esto crea piedras rúnicas!
journal.document.alchemy_guide.energy_food.title=Energía y Comida
journal.document.alchemy_guide.energy_food.body=Algunas recetas requieren energía de la propia olla de alquimia. La energía se utiliza en recetas que producen más que la suma de sus ingredientes.\n\nSin embargo, no todas las recetas de energía son especialmente místicas. Estas recetas se parecen más a la cocina tradicional que a la alquimia.
journal.document.alchemy_guide.energy_food.body=Many recipes require crystalized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking.
journal.document.alchemy_guide.exotic_potions.title=Pociones Exóticas
journal.document.alchemy_guide.exotic_potions.body=Potions can be mixed with energy to create exotic potions. They have more powerful effects, but are often useful in different ways.
journal.document.alchemy_guide.exotic_scrolls.title=Pergaminos Exóticos
journal.document.alchemy_guide.exotic_scrolls.body=Exotic scrolls can be made with some energy and a scroll. They're a bit stronger and more expensive than exotic potions.
journal.document.alchemy_guide.bombs.title=Bombas Mejoradas
journal.document.alchemy_guide.bombs.body=Una bomba negra de pólvora estándar se puede mezclar con un ítem específico para crear una bomba mejorada.
journal.document.alchemy_guide.weapons.title=Potenciado Armamento
journal.document.alchemy_guide.weapons.body=¡Algunas de las armas más ligeras o mágicas se pueden usar en alquimia!\n\nCada arma arrojadiza produce suficiente metal liquido para reparar otra arma del mismo nivel y tier.\n\nUna varita producirá suficiente resina arcana para mejorar dos varitas del mismo nivel pero no por encima de +3.
journal.document.alchemy_guide.exotic_potions.title=Pociones Exóticas
journal.document.alchemy_guide.exotic_potions.body=Las pociones se pueden aumentar con dos semillas para crear pociones exóticas. Tienen efectos más poderosos, pero a menudo son útiles de diferentes maneras.
journal.document.alchemy_guide.exotic_scrolls.title=Pergaminos Exóticos
journal.document.alchemy_guide.exotic_scrolls.body=Los pergaminos exóticos pueden ser creados con dos piedras rúnicas y un pergamino. Son un poco más fuertes que las pociones exóticas, pero las piedras son además difíciles de conseguir.
journal.document.alchemy_guide.catalysts.title=Catalizadores
journal.document.alchemy_guide.catalysts.body=Los catalizadores se hacen combinando un pergamino o poción con una sola semilla o piedra rúnica. Si el par de ítems coincide, el costo de energía alquímica se reduce.\n\nLos catalizadores son más útiles como componentes en las recetas cubiertas en las siguientes dos páginas, pero además en un apuro, pueden ser usados para un efecto aleatorio.
journal.document.alchemy_guide.catalysts.body=Catalysts are made by combining a scroll or potion with a single seed or runestone. If the pair of items match, the alchemical energy cost is removed.\n\nCatalysts are most useful as components in recipes covered in the next two pages, but also can be used in a pinch for a random effect.
journal.document.alchemy_guide.brews_elixirs.title=Infusiones y Elixires
journal.document.alchemy_guide.brews_elixirs.body=Las infusiones y elixires son pociones avanzadas que proveen un variedad de efectos con un solo uso.
journal.document.alchemy_guide.spells.title=Hechizos

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@ -27,22 +27,22 @@ journal.document.adventurers_guide.magic.title=Eraso magikoak
journal.document.adventurers_guide.magic.body=Magical attacks cut right through armor and are extremely difficult to dodge. This means that your wands will be very reliable, but also makes magical enemies extremely dangerous!\n\nMagical attacks always have a drawback though. In the case of wands it's their limited charges, but magic that enemies use will always have some form of weakness as well.\n\nWhen facing enemies that use magic it is extremely important to figure out how to evade their magic, rather than just eating the damage from it.
journal.document.alchemy_guide.title=Alkimia gida
journal.document.alchemy_guide.potions.title=Edabeak sortzea
journal.document.alchemy_guide.potions.body=Ongi etorri Alkimiaren aplikazio praktikoetara!\n\nLiburu hau alkimia-zaleentzako eta eskuak zikintzeko prest dauden abenturazaleentzako errezeten bilduma bat da.\n\nAlkimiaren errezeta ikonikoenarekin hasiko gara: Kokatu edozein hiru hazi alkimia eltzean edabe berri bat prestatzeko!\n\nHazi mota bakoitzak dagokion edabe bat du eta sortzen duzun edabea erabilitako hazi batekin zerikusia izan lezake. Mota bereko hainbat hazi erabiltzeak hau horrela izateko aukera areagotzen du.
journal.document.alchemy_guide.potions.title=Intro and Potions
journal.document.alchemy_guide.potions.body=Welcome to Practical Applications of Alchemy!\n\nAlchemy recipes can be used to craft a wide variety of items at an alchemy pot. You can experiment to find recipes, or continue reading this book for a full recipe reference!\n\nWe will start with the most iconic alchemy recipe: Place any three seeds into an alchemy pot to brew a random potion!\n\nEvery seed has a potion counterpart, and the potion you create may relate to one of the seeds used. Using multiple of the same seed will increase the chance for this to occur.
journal.document.alchemy_guide.stones.title=Erruna harriak sortzea
journal.document.alchemy_guide.stones.body=Mixing a scroll into an alchemy pot will imbue its magic into two rocks within the pot. This creates runestones!
journal.document.alchemy_guide.energy_food.title=Energia eta janaria
journal.document.alchemy_guide.energy_food.body=Errezeta batzuk alkimia lapikotik bertatik energia behar dute. Energia osagaien gehikuntza baino gehiago den zerbait sortzen dute errezetetan erabiltzen da.\n\nBaina energia darabilten errezetak ez dute zertan bereziki mistikoak izan behar. Errezeta hauek alkimiaren antza baino, ohiko sukaldaritzaren antza gehiago dute.
journal.document.alchemy_guide.energy_food.body=Many recipes require crystalized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking.
journal.document.alchemy_guide.exotic_potions.title=Edabe exotikoak
journal.document.alchemy_guide.exotic_potions.body=Potions can be mixed with energy to create exotic potions. They have more powerful effects, but are often useful in different ways.
journal.document.alchemy_guide.exotic_scrolls.title=Eskuizkribu exotikoak
journal.document.alchemy_guide.exotic_scrolls.body=Exotic scrolls can be made with some energy and a scroll. They're a bit stronger and more expensive than exotic potions.
journal.document.alchemy_guide.bombs.title=Hobetutako bonbak
journal.document.alchemy_guide.bombs.body=Bolbora beltzezko bonba arrunt bat beste elementu zehatzekin nahastu daiteke hobetutako bonba bat sortzeko.
journal.document.alchemy_guide.weapons.title=Enhancing Weapons
journal.document.alchemy_guide.weapons.body=Some of the lighter or more magical weapons can be used in alchemy!\n\nEach thrown weapon produces enough liquid metal to fully repair another weapon of the same level and tier.\n\nOne wand will produce enough arcane resin to upgrade two wands of the same level, but no higher than +3.
journal.document.alchemy_guide.exotic_potions.title=Edabe exotikoak
journal.document.alchemy_guide.exotic_potions.body=Edabeak bi haziekin emendatu daitezke eta edabe exotikoak sortu. Efektu boteretsuagoak dituzte, eta beste erabilera batzuk ere lortu daitezke.
journal.document.alchemy_guide.exotic_scrolls.title=Eskuizkribu exotikoak
journal.document.alchemy_guide.exotic_scrolls.body=Eskuizkribu exotikoak bi erruna harri eta eskuizkribu batekin egin daitezke. Edabe exotikoak baino apur bat indartsuagoak dira, baina harriak lortzea zailagoa da ere.
journal.document.alchemy_guide.catalysts.title=Katalizatzaileak
journal.document.alchemy_guide.catalysts.body=Katalizatzaileak eskuizkribu edo edabe bat hazi edo erruna batekin nahastuz sortzen dira. Elementu bikoteak bat egiten badu, energia alkimikoaren kostua txikiagoa da.\n\nKatalizatzaileak hurrengo bi orrietan azaldutako errezetetan oso erabilgarriak dira, baina ausazko efektuak sortzeko erabili daitezke ere.
journal.document.alchemy_guide.catalysts.body=Catalysts are made by combining a scroll or potion with a single seed or runestone. If the pair of items match, the alchemical energy cost is removed.\n\nCatalysts are most useful as components in recipes covered in the next two pages, but also can be used in a pinch for a random effect.
journal.document.alchemy_guide.brews_elixirs.title=Prestakinak eta elixirrak
journal.document.alchemy_guide.brews_elixirs.body=Prestakinak eta elixirrak erabilera bakarrean hainbat efektu eragiten dituzten edabe aurreratuak dira.
journal.document.alchemy_guide.spells.title=Sorginkeriak

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@ -27,22 +27,22 @@ journal.document.adventurers_guide.magic.title=Maagiset hyökkäykset
journal.document.adventurers_guide.magic.body=Magical attacks cut right through armor and are extremely difficult to dodge. This means that your wands will be very reliable, but also makes magical enemies extremely dangerous!\n\nMagical attacks always have a drawback though. In the case of wands it's their limited charges, but magic that enemies use will always have some form of weakness as well.\n\nWhen facing enemies that use magic it is extremely important to figure out how to evade their magic, rather than just eating the damage from it.
journal.document.alchemy_guide.title=Alkemiaopas
journal.document.alchemy_guide.potions.title=Taikajuomien valmistus
journal.document.alchemy_guide.potions.body=Tervetuloa Alkemian Käytännön Sovellutuksiin!\n\nTämä kirja toimii reseptihakemistona harrastelija-alkemisteille ja seikkailijoille valmiina likaamaan kätensä.\n\nAloitamme kaikkein tunnetuimmalla alkemiareseptillä: Sekoita mitkä tahansa kolme siementä alkemiapadassa valmistaaksesi satunnaisen taikajuoman.\n\nJokaisella siemenellä on vastine taikajuomien joukossa ja valmistamasi taikajuoma voi olla sidoksissa yhteen valmistukseen käytetyistä siemenistä. Useampien samaa tyyppiä olevien siementen käyttö kasvattaa tämän ilmiön mahdollisuutta.
journal.document.alchemy_guide.potions.title=Intro and Potions
journal.document.alchemy_guide.potions.body=Welcome to Practical Applications of Alchemy!\n\nAlchemy recipes can be used to craft a wide variety of items at an alchemy pot. You can experiment to find recipes, or continue reading this book for a full recipe reference!\n\nWe will start with the most iconic alchemy recipe: Place any three seeds into an alchemy pot to brew a random potion!\n\nEvery seed has a potion counterpart, and the potion you create may relate to one of the seeds used. Using multiple of the same seed will increase the chance for this to occur.
journal.document.alchemy_guide.stones.title=Riimukivien valmistaminen
journal.document.alchemy_guide.stones.body=Mixing a scroll into an alchemy pot will imbue its magic into two rocks within the pot. This creates runestones!
journal.document.alchemy_guide.energy_food.title=Energia ja ruoka
journal.document.alchemy_guide.energy_food.body=Jotkin reseptit vaativat energiaa alkemiapadasta itsestään. Energiaa kuluu resepteihin, joiden tuloksena on jotain ainesosiaan mahtavampaa.\n\nKaikki energiaa vaativat reseptit eivät ole kuitenkaan mitenkään erityisiä, vaan muistuttavat enemmän perinteistä ruoanlaittoa kuin alkemiaa.
journal.document.alchemy_guide.energy_food.body=Many recipes require crystalized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking.
journal.document.alchemy_guide.exotic_potions.title=Eksoottiset taikajuomat
journal.document.alchemy_guide.exotic_potions.body=Potions can be mixed with energy to create exotic potions. They have more powerful effects, but are often useful in different ways.
journal.document.alchemy_guide.exotic_scrolls.title=Eksoottiset kääröt
journal.document.alchemy_guide.exotic_scrolls.body=Exotic scrolls can be made with some energy and a scroll. They're a bit stronger and more expensive than exotic potions.
journal.document.alchemy_guide.bombs.title=Parannellut pommit
journal.document.alchemy_guide.bombs.body=Tavallinen mustaruutipommi voidaan sekoittaa jonkin erityisen esineen kanssa parannellun pommin luomiseksi.
journal.document.alchemy_guide.weapons.title=Enhancing Weapons
journal.document.alchemy_guide.weapons.body=Some of the lighter or more magical weapons can be used in alchemy!\n\nEach thrown weapon produces enough liquid metal to fully repair another weapon of the same level and tier.\n\nOne wand will produce enough arcane resin to upgrade two wands of the same level, but no higher than +3.
journal.document.alchemy_guide.exotic_potions.title=Eksoottiset taikajuomat
journal.document.alchemy_guide.exotic_potions.body=Taikajuomia voidaan muunnella kahdella siemenellä eksoottisten juomien luomiseksi. Niiden vaikutukset ovat voimakkaampia, mutta samalla hyödyllisiä jollain uudella tavalla.
journal.document.alchemy_guide.exotic_scrolls.title=Eksoottiset kääröt
journal.document.alchemy_guide.exotic_scrolls.body=Eksoottisia kääröjä voidaan valmistaa kääröstä ja kahdesta riimukivestä. Ne ovat hieman voimakkaampia kuin eksoottiset taikajuomat, mutta riimukiviä on myös vaikeampaa löytää.
journal.document.alchemy_guide.catalysts.title=Katalyytit
journal.document.alchemy_guide.catalysts.body=Katalyyttejä valmistetaan yhdistämällä käärö tai juoma ja siemen tai riimukivi. Jos esinepari on samanlaatuinen, vaaditun alkemiaenergian määrä laskee.\n\nKatalyytit ovat kaikkein hyödyllisimpiä ainesosia seuraavalla kahdella sivulla esitetyissä resepteissä, mutta hätätilassa niitä voidaan käyttää satunnaisen efektin luomiseen.
journal.document.alchemy_guide.catalysts.body=Catalysts are made by combining a scroll or potion with a single seed or runestone. If the pair of items match, the alchemical energy cost is removed.\n\nCatalysts are most useful as components in recipes covered in the next two pages, but also can be used in a pinch for a random effect.
journal.document.alchemy_guide.brews_elixirs.title=Keitokset ja eliksiirit
journal.document.alchemy_guide.brews_elixirs.body=Keitokset ja eliksiirit ovat edistyneitä taikajuomia, jotka saavat aikaan useampia efektejä yhdellä kertaa.
journal.document.alchemy_guide.spells.title=Loitsut

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@ -27,22 +27,22 @@ journal.document.adventurers_guide.magic.title=Attaques magiques
journal.document.adventurers_guide.magic.body=Les attaques magiques traversent les armures et sont extrêmement difficiles à esquiver. Cela signifie que vos baguettes seront très fiables, mais aussi que les ennemis magiques sont extrêmement dangereux !\n\nLes attaques magiques ont toujours un inconvénient. Dans le cas des baguettes, il s'agit de leurs charges limitées, mais la magie que les ennemis utilisent aura toujours une certaine forme de faiblesse.\n\nLorsque vous faites face à des ennemis qui utilisent la magie, il est extrêmement important de trouver un moyen d'échapper à leur magie, plutôt que de simplement encaisser les dégâts qu'elle inflige.
journal.document.alchemy_guide.title=Manuel d'Alchimie
journal.document.alchemy_guide.potions.title=Créer des potions
journal.document.alchemy_guide.potions.body=Bienvenue dans les Applications Pratiques de l'Alchimie!\n\nCe livre est une référence pour les alchimistes amateurs et les aventuriers qui cherchent à se salir les mains.\n\nNous allons commencer par la recette d'alchimie la plus emblématique: placez trois graines dans un pot d'alchimie pour préparer une potion!\n\nChaque type de graine a une contrepartie de potion. La potion que vous créez peut être liée à l'une des graines utilisées. L'utilisation de plusieurs graines du même type augmente les chances que cela arrive.
journal.document.alchemy_guide.potions.title=Intro and Potions
journal.document.alchemy_guide.potions.body=Welcome to Practical Applications of Alchemy!\n\nAlchemy recipes can be used to craft a wide variety of items at an alchemy pot. You can experiment to find recipes, or continue reading this book for a full recipe reference!\n\nWe will start with the most iconic alchemy recipe: Place any three seeds into an alchemy pot to brew a random potion!\n\nEvery seed has a potion counterpart, and the potion you create may relate to one of the seeds used. Using multiple of the same seed will increase the chance for this to occur.
journal.document.alchemy_guide.stones.title=Créer des pierres runiques
journal.document.alchemy_guide.stones.body=Utiliser un parchemin dans une marmite alchimique donnera du pouvoir à deux pierres dans la marmite. Vous créerez des pierres runiques!
journal.document.alchemy_guide.energy_food.title=Énergie et Nourriture
journal.document.alchemy_guide.energy_food.body=Certaines recettes nécessitent de l'énergie de la part de la marmite alchimique. L'énergie est utilisée pour des recettes qui produisent plus que la somme des ingrédients nécessaires.\n\nToutes les recettes énergétiques ne sont pas mystiques pour autant. Ces recettes ressemblent plus à des recettes traditionnelles qu'alchimiques.
journal.document.alchemy_guide.energy_food.body=Many recipes require crystalized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking.
journal.document.alchemy_guide.exotic_potions.title=Potions Exotiques
journal.document.alchemy_guide.exotic_potions.body=Potions can be mixed with energy to create exotic potions. They have more powerful effects, but are often useful in different ways.
journal.document.alchemy_guide.exotic_scrolls.title=Parchemins Exotiques
journal.document.alchemy_guide.exotic_scrolls.body=Exotic scrolls can be made with some energy and a scroll. They're a bit stronger and more expensive than exotic potions.
journal.document.alchemy_guide.bombs.title=Bombes améliorées
journal.document.alchemy_guide.bombs.body=La poudre de bombe standard peut être mixée avec un objet spécifique pour créer une bombe améliorée.
journal.document.alchemy_guide.weapons.title=Armes améliorées
journal.document.alchemy_guide.weapons.body=Certaines des armes de jet ou des baguettes magiques peuvent être utilisées en alchimie !\n\nChaque arme de jet produit assez de métal liquide pour réparer entièrement une autre arme du même niveau et du même palier.\n\nUne baguette produit assez de résine arcanique pour améliorer deux baguettes de même niveau, mais pas plus de +3.
journal.document.alchemy_guide.exotic_potions.title=Potions Exotiques
journal.document.alchemy_guide.exotic_potions.body=Les potions peuvent être améliorées avec deux graines pour créer des potions exotiques. Leurs effets sont plus puissants, et sont souvent utiles de plusieurs manières.
journal.document.alchemy_guide.exotic_scrolls.title=Parchemins Exotiques
journal.document.alchemy_guide.exotic_scrolls.body=Les parchemins exotiques sont crées à partir de deux pierres runiques et d'un parchemin. Ils sont légèrement plus puissants que les potions exotiques, mais les pierres sont plus dures à trouver.
journal.document.alchemy_guide.catalysts.title=Catalyseurs
journal.document.alchemy_guide.catalysts.body=Les catalyseurs sont fabriqués en mélangeant un parchemin ou une potion avec une Graine ou une Pierre runique. Si les 2 ingrédients se mélangent, le coût en énergie alchimique est réduit.\n\nles catalyseurs sont plus utiles en tant que composants pour les recettes des pages suivantes mais peut aussi être utilisés directement pour un effet aléatoire.
journal.document.alchemy_guide.catalysts.body=Catalysts are made by combining a scroll or potion with a single seed or runestone. If the pair of items match, the alchemical energy cost is removed.\n\nCatalysts are most useful as components in recipes covered in the next two pages, but also can be used in a pinch for a random effect.
journal.document.alchemy_guide.brews_elixirs.title=Breuvages et Élixirs
journal.document.alchemy_guide.brews_elixirs.body=Breuvages et Élixirs sont des potions complexes qui fournissent différents effets en un simple usage.
journal.document.alchemy_guide.spells.title=Sorts

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@ -27,22 +27,22 @@ journal.document.adventurers_guide.magic.title=Mágikus támadások
journal.document.adventurers_guide.magic.body=A mágikus támadások áthatolnak a páncélon és elképesztően nehéz kitérni előlük.\n\nVagyis a varázspálcáid elég megbízhatóan sebeznek, ugyanakkor a mágiát használó ellenségek rendkívül veszélyesek.\n\nA mágikus támadásoknak hátulütője is van. A varázspálcákból például elfogyhat az energia, és amíg fel nem töltenek, szinte teljesen hasztalanok. Az ellenségek varázserejének is megvan a maguk gyenge pontja.\n\nHa varázserőt használó ellenséggel kerülsz szembe, kulcsfontosságú, hogy megtaláld a védekezés módját és ne csak benyeld a sebzésüket.
journal.document.alchemy_guide.title=Alkímia kézikönyv
journal.document.alchemy_guide.potions.title=Főzet készítése
journal.document.alchemy_guide.potions.body=Üdvözöllek az Alkímia Gyakorlati Alkalmazásában!\n\nEz a könyv referencia receptként szolgál hobbi alkimistáknak és kalandoroknak kik szeretnének ezzel foglalkozni.\n\nA legismertebb alkimista recepttel fogunk kezdeni: tégy bármilyen három magot egy alkimista üstbe, hogy véletlenszerű főzetet főzz!\n\nMinden magnak van egy főzet formája, és a főzet amit készítettél hasonlítani fog az egyik magra. Több azonos magot használva növekszik az előfordulás esélye.
journal.document.alchemy_guide.potions.title=Intro and Potions
journal.document.alchemy_guide.potions.body=Welcome to Practical Applications of Alchemy!\n\nAlchemy recipes can be used to craft a wide variety of items at an alchemy pot. You can experiment to find recipes, or continue reading this book for a full recipe reference!\n\nWe will start with the most iconic alchemy recipe: Place any three seeds into an alchemy pot to brew a random potion!\n\nEvery seed has a potion counterpart, and the potion you create may relate to one of the seeds used. Using multiple of the same seed will increase the chance for this to occur.
journal.document.alchemy_guide.stones.title=Rúnakő készítés
journal.document.alchemy_guide.stones.body=Ha egy tekercset belekeversz egy alkímiás edénybe, a varázsereje átjárja az edényben lévő két követ. Ezáltal rúnakövek jönnek létre!
journal.document.alchemy_guide.energy_food.title=Energia és élelem
journal.document.alchemy_guide.energy_food.body=Egyes recepteknek magából az alkimista üstből van szüksége energiára. Energiát olyan receptekben használnak amik többet állítanak elő, mint ami a hozzávalókból következik.\n\nAzonban különösképpen nem minden energiarecept misztikus. Ezek a receptek inkább hasonlítanak a tradicionális főzéshez mint alkímiához.
journal.document.alchemy_guide.energy_food.body=Many recipes require crystalized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking.
journal.document.alchemy_guide.exotic_potions.title=Egzotikus főzetek
journal.document.alchemy_guide.exotic_potions.body=Potions can be mixed with energy to create exotic potions. They have more powerful effects, but are often useful in different ways.
journal.document.alchemy_guide.exotic_scrolls.title=Egzotikus tekercsek
journal.document.alchemy_guide.exotic_scrolls.body=Exotic scrolls can be made with some energy and a scroll. They're a bit stronger and more expensive than exotic potions.
journal.document.alchemy_guide.bombs.title=Továbbfejlesztett bombák
journal.document.alchemy_guide.bombs.body=Egy normál lőporos bombát össze lehet vegyíteni különleges dolgokkal, így fejlettebb bombát készíthetsz.
journal.document.alchemy_guide.weapons.title=Fegyverek fejlesztése
journal.document.alchemy_guide.weapons.body=A könnyebb vagy mágikusabb fegyverek némelyike használható az alkímiában!\n\nMinden eldobott fegyver elegendő folyékony fémet termel egy másik, azonos szintű és küszöbértékű fegyver teljes megjavításához.\n\nEgy pálca elegendő misztikus gyantát termel két azonos szintű, de +3-nál nem magasabb szintű pálca feljavításához.
journal.document.alchemy_guide.exotic_potions.title=Egzotikus főzetek
journal.document.alchemy_guide.exotic_potions.body=A főzeteket tovább lehet fokozni két maggal, hogy egzotikus főzetet készítsünk. Ennek sokkal erősebb a hatása, de gyakran eltérő módon segítenek.
journal.document.alchemy_guide.exotic_scrolls.title=Egzotikus tekercsek
journal.document.alchemy_guide.exotic_scrolls.body=Egzotikus tekercseket két rúnakőből és egy tekercsből lehet készíteni. Ezek egy picit erősebbek mint az egzotikus főzetek, de a kövekhez nehezebb is hozzájutni.
journal.document.alchemy_guide.catalysts.title=Katalizátorok
journal.document.alchemy_guide.catalysts.body=A katalizátorok úgy készülnek, ha tekercset vagy főzetet kombinálunk egy maggal vagy rúnakővel. Ha a tárgyak párban illeszkednek, az alkímia energia igénye csökken.\n\nA katalizátorok leginkább mint összetevők hasznosak receptekben a következő két oldalon, de lehet használni egy csipetet véletlenszerű hatásáért.
journal.document.alchemy_guide.catalysts.body=Catalysts are made by combining a scroll or potion with a single seed or runestone. If the pair of items match, the alchemical energy cost is removed.\n\nCatalysts are most useful as components in recipes covered in the next two pages, but also can be used in a pinch for a random effect.
journal.document.alchemy_guide.brews_elixirs.title=Főzetek és elixírek
journal.document.alchemy_guide.brews_elixirs.body=A főzetek és elixírek fejlettebb italok melyek sok fajta hatással rendelkeznek, egyszer használatosak.
journal.document.alchemy_guide.spells.title=Varázslatok

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journal.document.adventurers_guide.title=Kitab Penguasa Dungeon
journal.document.adventurers_guide.title=Kitab Penguasaan Dungeon
journal.document.adventurers_guide.intro.title=Pengantar
journal.document.adventurers_guide.intro.body=Salam Petualang, Anda sedang membaca Kitab Penguasa Dungeon! Buku ini penuh dengan tips dan trik untuk membantu petualang pemula bertahan dan unggul!\n\nPanduan ini paling baik digunakan sebagai referensi, dan secara ajaib akan memberi tahu Anda kapan waktu terbaik untuk membaca setiap halaman! Tentu saja, Anda masih bisa membacanya sekaligus jika Anda mau.\n\n(Setiap kali ikon jurnal di kanan atas berkedip, buku panduan memiliki sesuatu untuk memberitahu Anda! Beberapa halaman tampaknya robek dari buku, mungkin Anda dapat menemukannya di Dungeon?)
journal.document.adventurers_guide.intro.body=Salam Para Petualang, kau sedang membaca Kitab Penguasaan Dungeon! Buku ini penuh dengan tips dan trik untuk membantu petualang pemula bertahan hidup dan berkembang!\n\nPanduan ini paling baik digunakan sebagai referensi, dan secara ajaib akan memberi tahumu kapan waktu terbaik untuk membaca setiap halaman! Tentu saja, kau masih bisa membacanya sekaligus jika kau mau.\n\n(Setiap kali ikon jurnal di kanan atas berkedip, itu tandanya buku panduan ingin memberitahumu sesuatu! Beberapa halaman tampaknya robek dari buku, mungkin kau dapat menemukannya di Dungeon?)
journal.document.adventurers_guide.examining.title=Memeriksa
journal.document.adventurers_guide.examining.body=Bergegas ke musuh hampir bukan merupakan cara terbaik untuk menghadapi mereka. Penting untuk meluangkan waktu Anda dan mempelajari lawan dan lingkungan Anda sehingga Anda dapat mempelajari cara terbaik untuk mengalahkan mereka!\n\nMemeriksa hal-hal juga tidak memakan waktu lama, jadi yang terbaik adalah membiasakan diri untuk melakukannya pada semua hal baru yang Anda temui.\n\n(Anda dapat memeriksa sesuatu dengan mengetuk tombol kaca pembesar, lalu pada benda yang ingin Anda periksa. Anda juga dapat memeriksa buff atau debuff dengan mengetuk ikonnya.)
journal.document.adventurers_guide.examining.body=Bergegas ke musuh hampir bukan merupakan cara terbaik untuk menghadapi mereka. Penting untuk meluangkan waktumu dan mempelajari lawan dan lingkunganmu sehingga Kau dapat mempelajari cara terbaik untuk mengalahkan mereka!\n\nMemeriksa hal-hal juga tidak memakan waktu lama, jadi yang terbaik adalah membiasakan diri untuk melakukannya pada semua hal baru yang Kau temui.\n\n(Kau dapat memeriksa sesuatu dengan mengetuk tombol kaca pembesar, lalu pada benda yang ingin Kau periksa. Kau juga dapat memeriksa buff atau debuff dengan mengetuk ikonnya.)
journal.document.adventurers_guide.surprise_attacks.title=Serangan Kejutan
journal.document.adventurers_guide.surprise_attacks.body=Anda dijamin akan mengenai musuh jika Anda mengejutkan mereka dengan menyerang dari luar pandangan mereka, atau tepat saat Anda memasuki pandangan mereka. Bahkan musuh yang paling mengelak pun tidak dapat menghindari serangan mendadak, yang membuat mereka sangat berguna melawan musuh seperti hantu dan ular.\n\nSalah satu bagian paling umum dari lingkungan yang dapat Anda gunakan untuk mengejutkan musuh adalah pintu, jika musuh mengejar Anda melalui pintu, Anda dapat berbalik saat mereka masuk dan menyergapnya dengan terkejut!
journal.document.adventurers_guide.surprise_attacks.body=Kau dijamin akan dapat mengenai musuh jika kau mengejutkan mereka dengan menyerang dari luar jarak pandang mereka, atau tepat saat kau memasuki jarak pandang mereka. Bahkan musuh yang paling lihai mengelak pun tidak dapat menghindari serangan mendadak, yang membuat serangan ini sangat berguna melawan musuh seperti hantu dan ular.\n\nSalah satu bagian paling umum dari lingkungan sekitar yang dapat kau gunakan untuk mengejutkan musuh adalah pintu, jika musuh mengejarmu melalui pintu, kau dapat berbalik saat mereka masuk dan menyergapnya dengan kejutan!
journal.document.adventurers_guide.identifying.title=Mengidentifikasi Item
journal.document.adventurers_guide.identifying.body=Anda tidak akan mengetahui semua properti dari beberapa item saat pertama kali menemukannya.\n\nWarna setiap ramuan dan simbol setiap gulungan berbeda di setiap Dungeon. Peralatan tak dikenal dapat ditingkatkan atau disihir jika Anda beruntung, atau mungkin dikutuk!\n\nGulungan identifikasi, upgrade, atau penghapus kutukan sangat berguna jika Anda ingin mengurangi risiko menggunakan item yang tidak dikenal.\n\n(Anda dapat menemukan daftar semua item yang telah Anda identifikasi di tab item jurnal Anda)
journal.document.adventurers_guide.identifying.body=Kau tidak akan mengetahui semua informasi dari beberapa item saat pertama kali kau menemukannya.\n\nWarna dari setiap ramuan dan simbol dari setiap gulungan akan berbeda di setiap Dungeon. Peralatan yang belum teridentifikasi bisa saja sudah ter-upgrade atau sudah ter-enchant kalau kau beruntung, atau malah bisa jadi peralatan itu terkutuk!\n\nGulungan identifikasi, upgrade, atau penghapus kutukan sangat berguna jika kau ingin mengurangi resiko dari menggunakan item yang tidak dikenal.\n\n(Kau dapat melihat daftar semua item yang telah kau identifikasi di tab item jurnalmu)
journal.document.adventurers_guide.food.title=Menangani Rasa Lapar
journal.document.adventurers_guide.food.body=Menjatah makanan secara efektif adalah salah satu hal terbaik yang dapat Anda lakukan untuk meningkatkan peluang Anda untuk bertahan hidup. Yang terbaik adalah menganggap kesehatan dan kelaparan sebagai sumber daya yang perlu dikelola, daripada selalu dipenuhi.\n\nKelaparan menyakitkan, dan kenyang perlahan menyembuhkan Anda. Jika Anda memiliki kesehatan penuh, regenerasi kesehatan yang Anda dapatkan saat penuh akan sia-sia.\n\nJika Anda mondar-mandir saat makan berdasarkan kondisi kesehatan Anda, makanan Anda akan bertahan lebih lama.
journal.document.adventurers_guide.food.body=Menjatah makanan secara efektif adalah salah satu hal terbaik yang dapat kau lakukan untuk meningkatkan peluangmu bertahan hidup. Lebih baik memiliki pikiran bahwa kesehatan dan rasa lapar sebagai sumber daya yang harus diolah dengan benar, bukan untuk dipenuhi setiap saat.\n\nKelaparan dapat menyakitimu, dan rasa kenyang dapat perlahan menyembuhkanmu. Jika kau memiliki darah yang penuh maka bonus regerasi darah yang kau dapat dari rasa kenyang akan menjadi sia-sia.\n\nJika kau menjatah waktu makan tergantung dengan berapa banyak darah yang tersisa, maka makananmu akan dapat tersisa lebih lama.
journal.document.adventurers_guide.dieing.title=Menangani Kekalahan
journal.document.adventurers_guide.dieing.body=Sayangnya, ber-dungeon adalah profesi yang sangat berbahaya dan sebagian besar petualang akhirnya akan menemui ajalnya. Sementara keberuntungan pasti bisa berperan, petualang terbaik adalah mereka yang menggunakan setiap trik kecil untuk meningkatkan peluang keberhasilan mereka.\n\n(Jangan bosan karena terus mati. Kau seharusnya tidak mengharapkan akan bertahan jauh di percobaan awalmu, permainan ini sulit! Fokuslah untuk terus mengerti permainan ini dan perlahan-lahan semakin mahir, jangan langsung fokus pada kemenangan.)
journal.document.adventurers_guide.dieing.body=Sayangnya, menyusuri Dungeon adalah profesi yang sangat berbahaya dan sebagian besar petualang pada akhirnya akan menemui ajalnya. Tentu saja keberuntungan pasti bisa berperan, namun petualang terbaik adalah mereka yang menggunakan setiap trik kecil untuk meningkatkan peluang keberhasilan mereka.\n\n(Jangan bosan karena kau terus menerus mati. Kau seharusnya tidak mengharapkan akan bertahan hidup sampai jauh di percobaan awalmu, permainan ini sulit! Fokuslah untuk terus mengerti permainan ini dan perlahan-lahan kau akan semakin mahir, jangan langsung fokus pada kemenangan.)
journal.document.adventurers_guide.searching.title=Mencari
journal.document.adventurers_guide.searching.body=Dungeon penuh dengan pintu rahasia dan jebakan yang terlihat tidak terlihat pada pandangan pertama. Pencarian membutuhkan waktu, tetapi sangat berguna jika Anda mencurigai ada sesuatu yang tersembunyi.\n\nCari di dekat dinding jika Anda menduga ada pintu yang tersembunyi, atau di sekitar lantai jika Anda curiga ada jebakan yang disembunyikan.\n\n(Anda dapat mencari semua petak di sekitar Anda dengan mengetuk dua kali tombol kaca pembesar. Apa pun yang tersembunyi di petak ini akan terungkap.)
journal.document.adventurers_guide.searching.body=Dungeon penuh dengan pintu rahasia dan jebakan yang terlihat tidak terlihat pada pandangan pertama. Pencarian membutuhkan waktu, tetapi sangat berguna jika Kau mencurigai ada sesuatu yang tersembunyi.\n\nCari di dekat dinding jika kau menduga ada pintu yang tersembunyi, atau di sekitar lantai jika Kau curiga ada jebakan yang disembunyikan.\n\n(Kau dapat mencari semua petak di sekitarmu dengan mengetuk dua kali tombol kaca pembesar. Apa pun yang tersembunyi di petak ini akan terungkap.)
journal.document.adventurers_guide.strength.title=Kekuatan
journal.document.adventurers_guide.strength.body=Tidak akan ada waktu untuk berlatih dengan senjata dan baju besi yang Anda temukan di dungeon, jadi Anda akan membutuhkan kekuatan kasar untuk menggunakannya secara efektif.\n\nRamuan Kekuatan secara langsung meningkatkan kekuatan fisik Anda dan merupakan cara paling efektif untuk memenuhi persyaratan perlengkapan tingkat yang lebih tinggi dan lebih berat.\n\nSangat penting untuk bekerja menuju item yang lebih berat dan tingkat tinggi, tetapi jangan sepenuhnya mengabaikan peralatan yang dapat Anda gunakan lebih cepat juga. Setelah Anda cukup dalam di dungeon, Anda akan membutuhkan peralatan tingkat tinggi untuk bertahan hidup, tetapi Anda harus bertahan cukup lama untuk melengkapinya terlebih dahulu!
journal.document.adventurers_guide.strength.body=Tidak akan ada waktu untuk berlatih dengan senjata dan armor yang kau temukan di Dungeon, jadi kau akan membutuhkan kekuatan kasar untuk dapat menggunakannya secara efektif.\n\nRamuan Kekuatan secara langsung meningkatkan kekuatan fisikmu dan merupakan cara paling efektif untuk memenuhi persyaratan perlengkapan yang tinglatnya lebih tinggi dan lebih berat.\n\nSangat penting untuk bisa memakai item yang lebih berat dengan tingkat yang lebih tinggi, namun jangan sepenuhnya mengabaikan peralatan yang saat ini dapat kau gunakan secepatnya juga. Setelah kau cukup dalam menyusuri Dungeon, kau akan membutuhkan peralatan tingkat tinggi untuk dapat bertahan hidup, tetapi kau harus bertahan hidup cukup lama pula untuk dapat menggunakan peralatan tersebut!
journal.document.adventurers_guide.upgrades.title=Upgrade
journal.document.adventurers_guide.upgrades.body=Semakin dalam Anda masuk ke dungeon, semakin penting Anda menggunakan perlengkapan yang ditingkatkan secara ajaib.\n\nSenjata dan baju besi tingkat tinggi mendapatkan lebih banyak kekuatan dari peningkatan, tetapi Anda juga membutuhkan kekuatan untuk menggunakannya dengan benar. Tongkat sihir, cincin, dan artefak tidak membutuhkan kekuatan, tetapi penggunaannya terbatas atau tidak membantu secara langsung dalam pertempuran.\n\nMembuat pilihan yang baik tentang apa yang Anda tingkatkan adalah salah satu cara terpenting untuk menyiapkan diri Anda untuk sukses nanti di ruang bawah tanah. Petualang paling sukses akan mengakhiri dungeon jalani dengan peralatan tingkat tinggi yang sangat ditingkatkan.
journal.document.adventurers_guide.upgrades.body=Semakin dalam Kau masuk ke dungeon, semakin penting Kau menggunakan perlengkapan yang ditingkatkan secara ajaib.\n\nSenjata dan baju besi tingkat tinggi mendapatkan lebih banyak kekuatan dari peningkatan, tetapi Kau juga membutuhkan kekuatan untuk menggunakannya dengan benar. Tongkat sihir, cincin, dan artefak tidak membutuhkan kekuatan, tetapi penggunaannya terbatas atau tidak membantu secara langsung dalam pertempuran.\n\nMembuat pilihan yang baik tentang apa yang Kau tingkatkan adalah salah satu cara terpenting untuk menyiapkan dirimu untuk sukses nanti di ruang bawah tanah. Petualang paling sukses akan mengakhiri dungeon jalani dengan peralatan tingkat tinggi yang sangat ditingkatkan.
journal.document.adventurers_guide.looting.title=Penjarahan Efektif
journal.document.adventurers_guide.looting.body=Beberapa ruangan khusus biasanya berisi barang-barang yang lebih bagus daripada di ruangan biasa. Beberapa dari ruangan tersebut adalah ruangan terkunci, atau pun ruangan yang berisi rintangan yang harus diatasi.\n\nSetiap kali rintangan menghalangi jalan Anda, cari solusi terdekat. Apakah itu kunci atau benda yang bermanfaat, Anda biasanya dapat menemukan item untuk membantu Anda di lantai yang sama.\n\nRamuan kekuatan dan gulungan upgrade adalah tolak ukur yang sangat baik tentang seberapa baik Anda mengeksplor ruangan dan mencari-cari barang. Anda akan dapat menemukan 2 ramuan kekuatan dan 3 gulungan upgrade di setiap lima lantai dungeon.\n\n(Kau dapat melihat daftar landmark penting dan kunci yang tidak terpakai di tab catatan di jendela jurnal.)
journal.document.adventurers_guide.looting.body=Beberapa ruangan khusus biasanya berisi barang-barang yang lebih bagus daripada di ruangan biasa. Beberapa dari ruangan tersebut adalah ruangan terkunci, atau ruangan yang berisi rintangan yang harus diatasi.\n\nSetiap kali rintangan menghalangi jalanmu, cari solusi terdekat. Apakah itu kunci atau benda yang bermanfaat, kau biasanya dapat menemukan item untuk membantumu di lantai yang sama.\n\nRamuan kekuatan dan gulungan upgrade adalah tolak ukur yang sangat baik tentang seberapa baik kau mengeksplor ruangan dan mencari-cari barang. Kau akan dapat menemukan 2 ramuan kekuatan dan 3 gulungan upgrade di setiap lima lantai dungeon.\n\n(Kau dapat melihat daftar ruangan penting dan kunci yang tidak terpakai di tab catatan di jendela jurnal.)
journal.document.adventurers_guide.levelling.title=Menambah Experience
journal.document.adventurers_guide.levelling.body=Level experience Anda meningkatkan akurasi, penghindaran, kesehatan, dan hadiah poin bakat Anda. Semua ini dapat membuat perbedaan besar dalam pertempuran. Yang terbaik adalah setidaknya kau mempunyai level experience yang sama dengan lantai di mana kau berada.\n\nTerburu-buru menyusuri Dungeon terlihat menggoda, menghindari eksplorasi dan pertarungan, tapi dengan melakukannya kau akan kehilangan persediaan dan experience.\n\n(Kau dapat melihat informasi tentang pahlawanmu, termasuk exp, di panel status di atas layar game. Tekan gambar pahlawanmu untuk melihat info lebih lanjut).
journal.document.adventurers_guide.levelling.body=Level experience-mu meningkatkan akurasi, penghindaran, kesehatan, dan hadiah poin bakatmu. Semua ini dapat membuat perbedaan besar dalam pertempuran. Yang terbaik adalah setidaknya kau mempunyai level experience yang sama dengan lantai di mana kau berada.\n\nTerburu-buru menyusuri Dungeon terlihat menggoda, menghindari eksplorasi dan pertarungan, tapi dengan melakukannya kau akan kehilangan persediaan dan experience.\n\n(Kau dapat melihat informasi tentang pahlawanmu, termasuk exp, di panel status di atas layar game. Tekan gambar pahlawanmu untuk melihat info lebih lanjut).
journal.document.adventurers_guide.positioning.title=Penempatan Posisi
journal.document.adventurers_guide.positioning.body=Melawan musuh secara efektif tergantung pada strategi yang baik serta peralatan yang kuat. Situasi buruk seperti dikepung sering dapat dicegah dengan posisi yang baik.\n\nMisalnya, sebagian besar ruang bawah tanah memiliki koridor sempit, yang sangat bagus untuk memaksa musuh melawan Anda satu per satu. Koridor ini sering memiliki pintu juga, yang dapat digunakan untuk serangan kejutan!\n\nAda banyak trik untuk menggunakan fitur lingkungan seperti rumput, air, atau perangkap untuk keuntungan Anda juga.
journal.document.adventurers_guide.positioning.body=Melawan musuh secara efektif tergantung pada strategi yang baik serta peralatan yang kuat. Situasi buruk seperti dikepung sering dapat dicegah dengan posisi yang baik.\n\nMisalnya, sebagian besar ruang bawah tanah memiliki koridor sempit, yang sangat bagus untuk memaksa musuh melawanmu satu per satu. Koridor ini sering memiliki pintu juga, yang dapat digunakan untuk serangan kejutan!\n\nAda banyak trik untuk menggunakan fitur lingkungan seperti rumput, air, atau perangkap untuk keuntunganmu juga.
journal.document.adventurers_guide.magic.title=Serangan Sihir
journal.document.adventurers_guide.magic.body=Serangan sihir langsung menembus armor dan sangat amat sulit untuk dihindari. Ini berarti tongkat sihirmu akan sangat diandalkan, tetapi juga membuat musuh yang mempunyai sihir akan sangat berbahaya bagimu!\n\nSerangan sihir selalu memiliki kelemahan sekalipun. Tongkat sihir memiliki charge yang terbatas, , tetapi sihir yang digunakan musuh akan selalu memiliki beberapa bentuk kelemahan juga.\n\nSaat berhadapan dengan musuh yang mempunyai kekuatan sihir, alangkah bijaknya kau mencari cara untuk menghindari serangannya, jangan menerima serangan itu apa adanya.
journal.document.adventurers_guide.magic.body=Serangan sihir langsung menembus armor dan sangat amat sulit untuk dihindari. Ini berarti tongkat sihirmu akan sangat diandalkan, tetapi juga membuat musuh yang mempunyai sihir akan sangat berbahaya bagimu!\n\nWalaupun begitu, serangan sihir pun memiliki kelemahan. Dalam kasus tongkat sihir, kelemahannya adalah tongkat sihir memiliki charge yang terbatas, begitupun dengan sihir yang digunakan musuh akan selalu memiliki beberapa bentuk kelemahan juga.\n\nSaat berhadapan dengan musuh yang mempunyai kekuatan sihir, alangkah bijaknya kau mencari cara untuk menghindari serangannya, jangan menerima serangan itu apa adanya.
journal.document.alchemy_guide.title=Panduan Racikan
journal.document.alchemy_guide.potions.title=Membuat Ramuan
journal.document.alchemy_guide.potions.body=Selamat Datang di Aplikasi Praktis Racikan!\n\nBuku ini memberikan referensi resep bagi para peracik dan petualang yang ingin membuat tangannya kotor.\n\nKita akan mulai dengan resep yang paling ikonik: Masukkan tiga benih apa saja ke dalam pot racikan dan dapatkan satu ramuan acak!\n\nSetiap benih memiliki gen dari ramuan, dan ramuan yang kau buat mungkin akan berhubungan dengan salah satu benih yang digunakan. Menggunakan banyak benih yang sama akan meningkatkan peluang terjadinya hal ini.
journal.document.alchemy_guide.potions.title=Intro and Potions
journal.document.alchemy_guide.potions.body=Welcome to Practical Applications of Alchemy!\n\nAlchemy recipes can be used to craft a wide variety of items at an alchemy pot. You can experiment to find recipes, or continue reading this book for a full recipe reference!\n\nWe will start with the most iconic alchemy recipe: Place any three seeds into an alchemy pot to brew a random potion!\n\nEvery seed has a potion counterpart, and the potion you create may relate to one of the seeds used. Using multiple of the same seed will increase the chance for this to occur.
journal.document.alchemy_guide.stones.title=Membaut Batu Kuno
journal.document.alchemy_guide.stones.body=Mencampur gulungan ke dalam pot alkimia akan mengilhami sihirnya ke dalam dua batu di dalam pot. Ini menciptakan runestones!
journal.document.alchemy_guide.stones.body=Memasukkan gulungan ke dalam pot peracik akan mentransfer sihirnya ke dalam dua batu di dalam pot. Terciptalah batu kuno!
journal.document.alchemy_guide.energy_food.title=Energi dan Makanan
journal.document.alchemy_guide.energy_food.body=Beberapa resep membutuhkan energi dari pot peracik itu sendiri. Energi digunakan dalam resep yang menghasilkan lebih dari jumlah bahannya.\n\nNamun, tidak semua resep energi itu mistis. Resep-resep ini lebih menyerupai masakan tradisional daripada racikan kimia.
journal.document.alchemy_guide.energy_food.body=Many recipes require crystalized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking.
journal.document.alchemy_guide.exotic_potions.title=Ramuan Eksotik
journal.document.alchemy_guide.exotic_potions.body=Potions can be mixed with energy to create exotic potions. They have more powerful effects, but are often useful in different ways.
journal.document.alchemy_guide.exotic_scrolls.title=Gulungan Eksotik
journal.document.alchemy_guide.exotic_scrolls.body=Exotic scrolls can be made with some energy and a scroll. They're a bit stronger and more expensive than exotic potions.
journal.document.alchemy_guide.bombs.title=Bomb Berkekuatan Khusus
journal.document.alchemy_guide.bombs.body=Bom bubuk hitam standar dapat dicampur dengan barang tertentu untuk membuat bom dengan kekuatan khusus.
journal.document.alchemy_guide.weapons.title=Meningkatkan Senjata
journal.document.alchemy_guide.weapons.body=Beberapa senjata yang lebih ringan atau lebih ajaib dapat digunakan dalam alkimia!\n\nSetiap senjata yang dilempar menghasilkan logam cair yang cukup untuk sepenuhnya memperbaiki senjata lain dengan level dan tingkatan yang sama.\n\nSatu tongkat akan menghasilkan resin misterius yang cukup untuk meningkatkan dua tongkat dengan level yang sama, tetapi tidak lebih tinggi dari +3.
journal.document.alchemy_guide.exotic_potions.title=Ramuan Eksotik
journal.document.alchemy_guide.exotic_potions.body=Ramuan dapat diaugmentasi dengan dua benih untuk membuat ramuan eksotik. Mereka memiliki efek yang lebih kuat, tetapi seringkali berguna dalam berbagai cara.
journal.document.alchemy_guide.exotic_scrolls.title=Gulungan Eksotik
journal.document.alchemy_guide.exotic_scrolls.body=Gulungan eksotik dapat dibuat dengan dua buah batu kuno dan sebuah gulungan. Mereka sedikit lebih kuat dari ramuan eksotik, tetapi batu juga lebih sulit didapat.
journal.document.alchemy_guide.catalysts.title=Katalis
journal.document.alchemy_guide.catalysts.body=Katalis dibuat dengan mencampurkan gulungan atau ramuan dengan benih atau batu kuno. Kalau campurannya cocok, energi racikan yang dibutuhkan berkurang.\n\nKatalis akan sangat bermanfaat sebagai komponen untuk resep pada dua halaman selanjutnya, tapi bisa juga digunakan di saat-saat terdesak untuk mendapatkan efek acak.
journal.document.alchemy_guide.catalysts.body=Catalysts are made by combining a scroll or potion with a single seed or runestone. If the pair of items match, the alchemical energy cost is removed.\n\nCatalysts are most useful as components in recipes covered in the next two pages, but also can be used in a pinch for a random effect.
journal.document.alchemy_guide.brews_elixirs.title=Cairan dan Elixir
journal.document.alchemy_guide.brews_elixirs.body=Cairan dan elixir adalah versi ramuan yang lebih mutakhir dan memberikan bermacam-macam efek untuk sekali pakai.
journal.document.alchemy_guide.spells.title=Mantra

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@ -14,11 +14,11 @@ journal.document.adventurers_guide.dieing.body=Purtroppo, scendere nei dungeon
journal.document.adventurers_guide.searching.title=Ricerca
journal.document.adventurers_guide.searching.body=I dungeon sono pieni di passaggi segreti e trappole che sembrano invisibili ad un primo sguardo. Cercare costa tempo ma è molto utile se sospetti che ci sia qualcosa di nascosto.\n\nCerca vicino ai muri se credi ci sia un passaggio nascosto, o sul pavimento se temi ci sia una trappola.\n\n(Puoi cercare tutte le caselle attorno a te toccando due volte l'icona con la lente d'ingrandimento. Tutto ciò che è nascosto in quelle caselle sarà rivelato.)
journal.document.adventurers_guide.strength.title=Forza
journal.document.adventurers_guide.strength.body=Non avrai tempo per esercitarti con le armi e le armature che trovi nel dungeon, per cui avrai bisogno della forza bruta per usarle con efficacia.\n\nLe Pozioni di Forza migliorano direttamente la tua possenza fisica e sono il modo più efficace per avere i requisiti necessari all' uso degli equipaggiamenti di livello più alto.\n\nÈ importante puntare agli oggetti di livello più avanzato, ma non trascurare quelli che puoi usare prima. Quando sarai penetrato nei livelli più bassi del dungeon ti serviranno armi potenti per sopravvivere, ma innanzitutto devi sopravvivere abbastanza a lungo da arrivarci!
journal.document.adventurers_guide.strength.body=Non avrai tempo per esercitarti con le armi e le armature che trovi nel dungeon, per cui avrai bisogno di forza bruta per usarle con efficacia.\n\nLe Pozioni di Forza migliorano direttamente la tua potenza fisica e sono il modo più efficace per soddisfare i requisiti degli equipaggiamenti più pesanti e di categoria superiore.\n\nÈ importante puntare ad un equipaggiamento più pesante e di categoria superiore, ma non trascurare del tutto ciò che puoi usare prima. Nelle profondità più remote del dungeon avrai bisogno di un equipaggiamento di categoria superiore per sopravvivere, ma innanzitutto devi sopravvivere abbastanza a lungo da arrivarci!
journal.document.adventurers_guide.upgrades.title=Miglioramenti
journal.document.adventurers_guide.upgrades.body=Avanzando nelle profondità del dungeon diventa sempre più importante usare equipaggiamenti migliorati con la magia.\n\nLe armi e le armature di livello avanzato ottengono più potenza di miglioramenti ma occorre anche rinforzarle per usarle in modo adeguato. Le bacchette e gli anelli non hanno bisogno di forza ma hanno utilizzo limitato o non aiutano in modo diretto in battaglia.\n\nFare delle buone scelte su cosa migliorare è uno dei modi più importanti per riuscire a superare i ivelli più profondi del dungeon. Gli avventurieri di maggior successo terminano le loro discese nei dungeon con equipaggiamenti di altri livello molto migliorati.
journal.document.adventurers_guide.upgrades.body=Più scendi in profondità nel dungeon, più diventa importante usare equipaggiamenti migliorati con la magia.\n\nLe armi e le armature di categoria più elevata guadagnano più potenza dai miglioramenti, ma avrai anche bisogno di più forza per usarle correttamente. Bacchette, anelli e artefatti non richiedono una quantità di forza, ma hanno usi limitati o non aiutano direttamente nel combattimento.\n\nScegliere saggiamente cosa migliorare è uno dei modi più importanti per prepararsi ad affrontare con successo i piani più profondi del dungeon. Gli avventurieri di maggior successo termineranno le loro discese nel dungeon con un equipaggiamento di categoria elevata altamente migliorato.
journal.document.adventurers_guide.looting.title=Saccheggio Efficace
journal.document.adventurers_guide.looting.body=Alcune stanze particolari contengono un bottino migliore. Alcune si trovano dietro porte bloccate o presentano ostacoli da superare.\n\nQuando un ostacolo blocca il tuo progresso, cerca una soluzione nei dintorni. Che si tratti di una chiave o di qualcosa di più impegnativo, di solito troverai un oggetto utile nel medesimo piano del dungeon.\n\nLe pozioni di forza e le pergamene del miglioramento sono un ottimo indicatore di quanto bene stai procedendo nell'esplorazione. Puoi trovare 2 pozioni della forza e 3 pergamene del miglioramento ogni 5 piani del dungeon.\n\n(Puoi vedere una lista dei luoghi importanti che hai visitato e delle chiavi inutilizzate nella scheda note del tuo diario)
journal.document.adventurers_guide.looting.body=Alcune stanze particolari contengono un bottino migliore. Alcune si trovano dietro porte bloccate o presentano ostacoli da superare.\n\nQuando un ostacolo blocca il tuo progresso, cerca una soluzione nei dintorni. Che si tratti di una chiave o di qualcosa di più impegnativo, di solito troverai un oggetto utile nel medesimo piano del dungeon.\n\nLe pozioni di forza e le pergamene del miglioramento sono un ottimo indicatore di quanto bene stai procedendo nell'esplorazione. Puoi trovare 2 pozioni della forza e 3 pergamene del miglioramento ogni 5 piani del dungeon.\n\n(Puoi vedere una lista dei luoghi importanti che hai visitato e delle chiavi inutilizzate nella scheda note del tuo diario.)
journal.document.adventurers_guide.levelling.title=Acquisire Esperienza
journal.document.adventurers_guide.levelling.body=Il livello di esperienza aumenta l'accuratezza, l'evasione, la salute e ti fa guadagnare Punti Talento. Tutto ciò può fare una grande differenza in combattimento. Sarebbe bene guadagnare almeno un livello per ogni piano del dungeon.\n\nPotresti avere la tentazione di attraversare velocemente il dungeon, evitando esplorazione e combattimenti ma così facendo ti priverai di rifornimenti ed esperienza.\n\n(Puoi vedere delle informazioni sull'eroe, compresa l'esperienza, nel pannello di stato che si trova nella parte superiore dell'interfaccia di gioco. Tocca il ritratto dell'eroe per maggiori informazioni.)
journal.document.adventurers_guide.positioning.title=Posizionamento
@ -27,22 +27,22 @@ journal.document.adventurers_guide.magic.title=Attacchi Magici
journal.document.adventurers_guide.magic.body=Gli attacchi magici passano attraverso le armature e sono molto difficili da evitare. Questo significa che le bacchette sono molto affidabili, ma anche che i nemici magici sono molto pericolosi!\n\nGli attacchi magici hanno un lato negativo. Nel caso delle bacchette di tratta del loro limitato numero di cariche, però anche la magia utilizzata dai nemici ha anche una sua forma di debolezza.\n\nQuando affronti nemici che usano la magia è molto importante capire come sfuggire ai loro attacchi piuttosto che riceverne tutti i danni.
journal.document.alchemy_guide.title=Guida all'Alchimia
journal.document.alchemy_guide.potions.title=Creare Pozioni
journal.document.alchemy_guide.potions.body=Benvenuti al Corso Pratico di Alchimia!\n\nQuesto libro funge come fonte di ricette per alchimisti in erba ed avventurieri desiderosi di sporcarsi le mani.\n\nCominceremo con la ricetta alchemica più emblematica: Posiziona tre semi qualsiasi in un calderone alchemico per preparare una pozione casuale!\n\nOgni seme possiede una pozione corrispondente e la pozione da te creata può corrispondere a uno dei semi usati. Usare multipli dello stesso tipo di seme aumenterà le probabilità che questo succeda.
journal.document.alchemy_guide.potions.title=Intro and Potions
journal.document.alchemy_guide.potions.body=Welcome to Practical Applications of Alchemy!\n\nAlchemy recipes can be used to craft a wide variety of items at an alchemy pot. You can experiment to find recipes, or continue reading this book for a full recipe reference!\n\nWe will start with the most iconic alchemy recipe: Place any three seeds into an alchemy pot to brew a random potion!\n\nEvery seed has a potion counterpart, and the potion you create may relate to one of the seeds used. Using multiple of the same seed will increase the chance for this to occur.
journal.document.alchemy_guide.stones.title=Creare Pietre Runiche
journal.document.alchemy_guide.stones.body=Una pergamena messa in un calderone alchemico instillerà la sua magia in due pietre che vi si trovano. Questo crea delle pietre runiche!
journal.document.alchemy_guide.energy_food.title=Cibo ed Energia
journal.document.alchemy_guide.energy_food.body=Qualche ricetta richiede energia proveniente dal calderone alchemico. L'energia è usata per ricette che rappresentano più della somma dei loro ingredienti.\n\nNon tutte le ricette che richiedono energia sono tuttavia particolarmente mistiche. Queste ricette paiono somigliare più alla cucina tradizionale che all'alchimia.
journal.document.alchemy_guide.energy_food.body=Many recipes require crystalized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking.
journal.document.alchemy_guide.exotic_potions.title=Pozioni Esotiche
journal.document.alchemy_guide.exotic_potions.body=Potions can be mixed with energy to create exotic potions. They have more powerful effects, but are often useful in different ways.
journal.document.alchemy_guide.exotic_scrolls.title=Pergamene Esotiche
journal.document.alchemy_guide.exotic_scrolls.body=Exotic scrolls can be made with some energy and a scroll. They're a bit stronger and more expensive than exotic potions.
journal.document.alchemy_guide.bombs.title=Bombe Migliorate
journal.document.alchemy_guide.bombs.body=Una bomba di polvere nera standard può essere mescolata con un oggetto specifico per creare una bomba migliorata.
journal.document.alchemy_guide.weapons.title=Migliorare le armi
journal.document.alchemy_guide.weapons.body=Alcune delle armi più leggere o magiche di possono usare nell'alchimia!\n\nOgni arma da lancio produce abbastanza metallo liquido per riparare completamente un'altra arma dello stesso livello.\n\nUna bacchetta produca abbastanza resina arcana per migliorare 2 bacchette dello stesso livello, ma non oltre +3
journal.document.alchemy_guide.exotic_potions.title=Pozioni Esotiche
journal.document.alchemy_guide.exotic_potions.body=Le pozioni possono essere incrementate con due semi per creare pozioni esotiche. Esse hanno effetti più potenti, ma sono spesso utili anche in modi diversi.
journal.document.alchemy_guide.exotic_scrolls.title=Pergamene Esotiche
journal.document.alchemy_guide.exotic_scrolls.body=Le pergamene esotiche possono essere create con due pietre runiche e una pergamena. Sono un po' più forti delle pozioni esotiche, poiché le pietre sono più difficili da trovare.
journal.document.alchemy_guide.weapons.body=Alcune delle armi più leggere o magiche si possono usare nell'alchimia!\n\nOgni arma da lancio produce abbastanza metallo liquido per riparare completamente un'altra arma dello stesso livello e categoria.\n\nUna bacchetta produce abbastanza resina arcana per migliorare 2 bacchette dello stesso livello, ma non oltre +3.
journal.document.alchemy_guide.catalysts.title=Catalizzatori
journal.document.alchemy_guide.catalysts.body=I catalizzatori sono ottenuti combinando una pergamena o una pozione con un singolo seme o pietra runica. Se il paio di oggetti corrispondono tra loro, il costo dell'energia alchemica verrà ridotto.\n\nI catalizzatori sono perlopiù utili come componenti delle ricette incluse nelle prossime due pagine, ma possono anche essere usati in caso di necessità per ottenere un effetto casuale.
journal.document.alchemy_guide.catalysts.body=Catalysts are made by combining a scroll or potion with a single seed or runestone. If the pair of items match, the alchemical energy cost is removed.\n\nCatalysts are most useful as components in recipes covered in the next two pages, but also can be used in a pinch for a random effect.
journal.document.alchemy_guide.brews_elixirs.title=Miscele ed Elisir
journal.document.alchemy_guide.brews_elixirs.body=Le miscele e gli elisir sono pozioni avanzate che procurano una molteplicità di effetti tramite un singolo uso.
journal.document.alchemy_guide.spells.title=Formule Magiche

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@ -27,22 +27,22 @@ journal.document.adventurers_guide.magic.title=魔法攻撃
journal.document.adventurers_guide.magic.body=Magical attacks cut right through armor and are extremely difficult to dodge. This means that your wands will be very reliable, but also makes magical enemies extremely dangerous!\n\nMagical attacks always have a drawback though. In the case of wands it's their limited charges, but magic that enemies use will always have some form of weakness as well.\n\nWhen facing enemies that use magic it is extremely important to figure out how to evade their magic, rather than just eating the damage from it.
journal.document.alchemy_guide.title=錬金術の手引き
journal.document.alchemy_guide.potions.title=ポーションの作成
journal.document.alchemy_guide.potions.body=ようこそ、錬金術の実践的応用術へ!\n\n実際に手を動かして実験したいアマチュア錬金術師や冒険者のために、この本は大量のレシピを取り揃えている。\n\nまずはもっとも簡単で、錬金術を象徴するレシピから始めようなんでもいいから三粒の種を錬金鍋に入れれば、ランダムなポーションが醸造されるぞ\n\n全ての種には対応するポーションがあり、作られたポーションは使われた種の効果が一つ選ばれている。同じ種を何回も使うことで望む効果を持ったポーションが作られる可能性が高まるだろう。
journal.document.alchemy_guide.potions.title=Intro and Potions
journal.document.alchemy_guide.potions.body=Welcome to Practical Applications of Alchemy!\n\nAlchemy recipes can be used to craft a wide variety of items at an alchemy pot. You can experiment to find recipes, or continue reading this book for a full recipe reference!\n\nWe will start with the most iconic alchemy recipe: Place any three seeds into an alchemy pot to brew a random potion!\n\nEvery seed has a potion counterpart, and the potion you create may relate to one of the seeds used. Using multiple of the same seed will increase the chance for this to occur.
journal.document.alchemy_guide.stones.title=ルーンストーンの作成
journal.document.alchemy_guide.stones.body=錬金釜に巻物を混ぜると、釜の中の2つの石にその魔力が宿ります。これでルーンストーンを作成します。
journal.document.alchemy_guide.energy_food.title=エネルギーと食料
journal.document.alchemy_guide.energy_food.body=いくつかのレシピは錬金鍋のエネルギーを消費する。原料を合わせたよりも多くのものが作られるレシピのときにエネルギーが使われる。\n\nエネルギーを使う全てのレシピが興味深いものではないかもしれない。これらのレシピは錬金術のそれよりもむしろ通常の調理に似ている。
journal.document.alchemy_guide.energy_food.body=Many recipes require crystalized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking.
journal.document.alchemy_guide.exotic_potions.title=奇抜なポーション
journal.document.alchemy_guide.exotic_potions.body=Potions can be mixed with energy to create exotic potions. They have more powerful effects, but are often useful in different ways.
journal.document.alchemy_guide.exotic_scrolls.title=奇抜な巻物
journal.document.alchemy_guide.exotic_scrolls.body=Exotic scrolls can be made with some energy and a scroll. They're a bit stronger and more expensive than exotic potions.
journal.document.alchemy_guide.bombs.title=強化された爆弾
journal.document.alchemy_guide.bombs.body=標準的な黒色火薬の爆弾を特定のアイテムと混ぜると強化された爆弾が手に入る。
journal.document.alchemy_guide.weapons.title=Enhancing Weapons
journal.document.alchemy_guide.weapons.body=Some of the lighter or more magical weapons can be used in alchemy!\n\nEach thrown weapon produces enough liquid metal to fully repair another weapon of the same level and tier.\n\nOne wand will produce enough arcane resin to upgrade two wands of the same level, but no higher than +3.
journal.document.alchemy_guide.exotic_potions.title=奇抜なポーション
journal.document.alchemy_guide.exotic_potions.body=二つの種と一緒にポーションを入れることで効能が補強され奇抜なポーションが作られる。それぞれ効果が強力になるが、中には全く違った効果になるものもある。
journal.document.alchemy_guide.exotic_scrolls.title=奇抜な巻物
journal.document.alchemy_guide.exotic_scrolls.body=二個のルーンストーンと一緒に巻物を入れることで奇抜な巻物が作られる。奇抜なポーションより若干強力になるが、石を手に入れることも難しくなるだろう。
journal.document.alchemy_guide.catalysts.title=触媒
journal.document.alchemy_guide.catalysts.body=触媒は巻物かポーションを種かルーンストーンと一緒に混ぜることによって作られる。もし両方のアイテムが一致したら、使用される錬金術のエネルギーが減少する。\n\n触媒は次の二枚のページで紹介するレシピの材料としてもっとも有効に使用できるが、危機に瀕したとき、ランダムな効果を用い切り抜けるためにも使用できる。
journal.document.alchemy_guide.catalysts.body=Catalysts are made by combining a scroll or potion with a single seed or runestone. If the pair of items match, the alchemical energy cost is removed.\n\nCatalysts are most useful as components in recipes covered in the next two pages, but also can be used in a pinch for a random effect.
journal.document.alchemy_guide.brews_elixirs.title=醸造物と霊薬
journal.document.alchemy_guide.brews_elixirs.body=醸造物と霊薬は一回使っただけで多岐にわたった効果が得られる、高度なポーションだ。
journal.document.alchemy_guide.spells.title=呪文

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@ -27,22 +27,22 @@ journal.document.adventurers_guide.magic.title=마법 공격
journal.document.adventurers_guide.magic.body=마법 공격은 피하기가 매우 어려우며 갑옷을 관통합니다. 그렇기에 마법 막대가 좋은 공격 수단이 되지만, 반대로 마법을 사용하는 적들도 매우 위험한 적수입니다.\n\n하지만 마법 공격에는 단점 또한 존재합니다. 마법 막대는 충전량이 제한되어 있으며, 또한 적들이 사용하는 마법에도 결점이 적어도 하나 이상 존재합니다.\n\n마법을 사용하는 적을 마주치게 되면, 그 피해를 고스란히 받아 내는 대신 그 마법을 피할 방법을 찾는 것이 매우 중요합니다.
journal.document.alchemy_guide.title=연금술 가이드
journal.document.alchemy_guide.potions.title=물약 제조
journal.document.alchemy_guide.potions.body=연금술의 실용적인 응용에 오신걸 환영합니다!\n\n이 책은 연금술사를 취미로 하거나 손이 지저분해지기를 바라는 모험가들에게 레시피를 제공합니다.\n\n우리는 연금술의 가장 대표적인 레시피부터 시작할 예정입니다. 연금솥에 아무 씨앗 세개를 넣어 무작위 물약을 양조해보세요!\n\n모든 씨앗은 물약과 짝을 이루고 있고, 당신이 만드는 물약은 사용한 씨앗들 중 하나와 연관이 있을 수 있습니다. 같은 씨앗 여러 개를 사용하면 이것의 생성 가능성이 높아질 것입니다.
journal.document.alchemy_guide.potions.title=Intro and Potions
journal.document.alchemy_guide.potions.body=Welcome to Practical Applications of Alchemy!\n\nAlchemy recipes can be used to craft a wide variety of items at an alchemy pot. You can experiment to find recipes, or continue reading this book for a full recipe reference!\n\nWe will start with the most iconic alchemy recipe: Place any three seeds into an alchemy pot to brew a random potion!\n\nEvery seed has a potion counterpart, and the potion you create may relate to one of the seeds used. Using multiple of the same seed will increase the chance for this to occur.
journal.document.alchemy_guide.stones.title=룬석 생성
journal.document.alchemy_guide.stones.body=연금술 솥에 주문서를 넣어 섞으면, 연금술 솥의 힘이 주문서의 마법을 두 개의 돌에 스며들게 하여 룬석을 만들어낼 것입니다!
journal.document.alchemy_guide.energy_food.title=에너지와 음식
journal.document.alchemy_guide.energy_food.body=몇몇 레시피는 연금술 솥 자체의 에너지를 필요로 합니다. 에너지는 재료들의 총합보다 더 많이 생산하는 레시피에 사용됩니다.\n\n그러나 모든 에너지를 사용하는 레시피들이 특별히 신비로운 것은 아닙니다. 이러한 레시피들은 연금술보다는 요리와 더 닮아 있습니다.
journal.document.alchemy_guide.energy_food.body=Many recipes require crystalized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking.
journal.document.alchemy_guide.exotic_potions.title=신비로운 물약들
journal.document.alchemy_guide.exotic_potions.body=Potions can be mixed with energy to create exotic potions. They have more powerful effects, but are often useful in different ways.
journal.document.alchemy_guide.exotic_scrolls.title=신비로운 주문서들
journal.document.alchemy_guide.exotic_scrolls.body=Exotic scrolls can be made with some energy and a scroll. They're a bit stronger and more expensive than exotic potions.
journal.document.alchemy_guide.bombs.title=폭탄 개조
journal.document.alchemy_guide.bombs.body=표준적인 흑색 화약 폭탄은 특정한 아이템과 혼합하여 강화된 폭탄을 만들 수 있습니다.
journal.document.alchemy_guide.weapons.title=무기 개선
journal.document.alchemy_guide.weapons.body=몇몇 가벼운 무기, 혹은 마법 무기는 연금술에 활용할 수 있습니다!\n\n각 투척 무기는 동일한 강화 수치를 가진 같은 단계의 투척 무기를 완전히 수리할 양의 액체 금속을 생성합니다.\n\n마법 막대는 같은 강화 수치를 가진 마법 막대 두 개를 강화할 양의 신비한 송진을 만들어냅니다. 마법 막대는 신비한 송진으로 최대 +3까지 강화할 수 있습니다.
journal.document.alchemy_guide.exotic_potions.title=신비로운 물약들
journal.document.alchemy_guide.exotic_potions.body=물약은 신비로운 물약을 만들기 위해 두 개의 씨앗을 통해서 증강시킬 수 있습니다. 이것들은 더 강력한 효과를 가지지만, 대부분 다른 방식으로 사용할 때 유용합니다.
journal.document.alchemy_guide.exotic_scrolls.title=신비로운 주문서들
journal.document.alchemy_guide.exotic_scrolls.body=신비로운 주문서는 주문서와 두 개의 룬석을 혼합하여 만들어집니다. 이것들은 신비로운 물약보다 약간 더 강력하지만, 대신 룬석들은 손에 넣기가 더 힘듭니다.
journal.document.alchemy_guide.catalysts.title=촉매제
journal.document.alchemy_guide.catalysts.body=촉매제는 한 개의 주문서 또는 물약을 씨앗 또는 룬석과 합쳐서 제작합니다. 만약 서로 같은 종류의 아이템이라면, 제작에 필요한 연금술 에너지가 줄어듭니다.\n\n촉매제는 다음 두 쪽에 표기된 제작법의 재료로써 가장 유용하지만, 궁지에 몰렸다면 무작위 효과 발동을 위해 쓰일 수도 있습니다.
journal.document.alchemy_guide.catalysts.body=Catalysts are made by combining a scroll or potion with a single seed or runestone. If the pair of items match, the alchemical energy cost is removed.\n\nCatalysts are most useful as components in recipes covered in the next two pages, but also can be used in a pinch for a random effect.
journal.document.alchemy_guide.brews_elixirs.title=양조물과 영약
journal.document.alchemy_guide.brews_elixirs.body=양조물과 영약은 단 한 번의 사용으로 다양한 효과를 제공하는 강화된 물약입니다.
journal.document.alchemy_guide.spells.title=주문

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@ -18,7 +18,7 @@ journal.document.adventurers_guide.strength.body=Nie będzie czasu na trening z
journal.document.adventurers_guide.upgrades.title=Ulepszenia
journal.document.adventurers_guide.upgrades.body=Im niżej schodzisz do wnętrza lochu, tym ważniejsze staje się używanie magicznie wzmocnionego ekwipunku.\n\nWyższe kręgi broni i zbroi zyskują więcej za sprawą ulepszeń, ale potrzebujesz siły, by należycie ich używać. Różdżki, pierścienie i artefakty nie wymagają siły, ale mają ograniczone użycia lub nie pomagają bezpośrednio w walce.\n\nPodejmowanie dobrych wyborów w kwestii ulepszeń jest jednym z najważniejszych sposobów na sukces w głębszych częściach lochu. Najlepsi bohaterowie zakończą swoje przygody w lochu z mocno ulepszonym ekwipunkiem wysokiego kręgu.
journal.document.adventurers_guide.looting.title=Skutecznie łupienie
journal.document.adventurers_guide.looting.body=Określone pokoje często zawierają lepsze łupy. Część jest zamknięta na klucz lub posiada przeszkody, które trzeba w jakiś sposób pokonać.\n\nJeżeli przeszkoda uniemożliwia ci przejście dalej, poszukaj rozwiązania wokół siebie. Niezależnie od tego, czy to klucz, czy coś bardziej złożonego, niezbędny przedmiot najczęściej znajduje się na tym samym piętrze.\n\nMikstury siły i zwoje ulepszenia to najlepsze wskaźniki tego jak dobrze sobie radzisz z eksploracją i zdobywaniem przedmiotów. Będziesz mógł znaleźć 2 mikstury siły i 3 zwoje ulepszeń w każdym regionie lochu.\n\n(Możesz zobaczyć listę ważnych miejsc i nieużytych kluczy w zakładce notatek z okna dziennika.)
journal.document.adventurers_guide.looting.body=Niektóre pomieszczenia często zawierają lepsze łupy. Część jest zamknięta na klucz lub posiada przeszkody, które trzeba w jakiś sposób pokonać.\n\nJeżeli przeszkoda uniemożliwia ci przejście dalej, poszukaj rozwiązania wokół siebie. Niezależnie od tego, czy to klucz, czy coś bardziej złożonego, niezbędny przedmiot najczęściej znajduje się na tym samym piętrze.\n\nMikstury siły i zwoje ulepszenia to najlepsze wskaźniki tego jak dobrze sobie radzisz z eksploracją i zdobywaniem przedmiotów. Będziesz mógł znaleźć 2 mikstury siły i 3 zwoje ulepszeń w każdym regionie lochu.\n\n(Możesz zobaczyć listę ważnych miejsc i pozostałych kluczy w zakładce notatek z okna dziennika.)
journal.document.adventurers_guide.levelling.title=Zdobywanie doświadczenia
journal.document.adventurers_guide.levelling.body=Twój poziom doświadczenia wpływa na celność, unik, zdrowie i zapewnia punkty talentu. Każda z tych rzeczy może wpłynąć na losy walki. Najlepiej zdobywać co najmniej jeden poziom na każde piętro lochu.\n\nPrzebiegnięcie przez loch w celu uniknięcia walki i eksploracji może być kuszące, ale taka taktyka pozbawi cię cennych zasobów i doświadczenia.\n\n(Możesz zobaczyć informacje o swoim bohaterze, w tym o jego doświadczeniu, na panelu statystyk na górze interfejsu gry. Kliknij na portret swojego bohatera, aby zobaczyć jeszcze więcej informacji.)
journal.document.adventurers_guide.positioning.title=Ustawianie się
@ -27,22 +27,22 @@ journal.document.adventurers_guide.magic.title=Ataki magiczne
journal.document.adventurers_guide.magic.body=Magiczne ataki przebijają się przez zbroję i są bardzo trudne do ominięcia. Oznacza to, że obrażenia zadawane przez różdżki są niezawodne, ale także czyni przeciwników władających magią niezwykle niebezpiecznymi.\n\nAtaki magiczne mają także swoje wady. W przypadku różdżek objawiają się one ograniczoną liczbą ładunków, ale nawet magiczni przeciwnicy mają swoje słabe punkty.\n\nGdy zmierzasz się z przeciwnikiem używającym magii, bardzo ważnym jest wyszukanie sposobu na uniknięcie ich ataku zamiast po prostu przyjmowania go na siebie.
journal.document.alchemy_guide.title=Poradnik alchemiczny
journal.document.alchemy_guide.potions.title=Tworzenie mikstur
journal.document.alchemy_guide.potions.body=Witaj w Zastosowaniach Praktycznych i Niepraktycznych Alchemii!\n\nTa książka powinna pomóc początkującym alchemikom i podróżnikom, którzy chcą się troszkę pobrudzić.\n\nNajprostszym przepisem który może pojąć każdy, to mikstura. Tworzymy je z trzech dowolnych nasion.\n\nKażda roślina, i jej nasienie ma odpowiednik w miksturze. Mikstura może być powiązana z jednym nasionkiem które użyłeś. Na szczęście używanie kilku tych samych nasion zwiększa szansę otrzymania mikstury, którą chcesz.
journal.document.alchemy_guide.potions.title=Intro and Potions
journal.document.alchemy_guide.potions.body=Welcome to Practical Applications of Alchemy!\n\nAlchemy recipes can be used to craft a wide variety of items at an alchemy pot. You can experiment to find recipes, or continue reading this book for a full recipe reference!\n\nWe will start with the most iconic alchemy recipe: Place any three seeds into an alchemy pot to brew a random potion!\n\nEvery seed has a potion counterpart, and the potion you create may relate to one of the seeds used. Using multiple of the same seed will increase the chance for this to occur.
journal.document.alchemy_guide.stones.title=Tworzenie kamieni runicznych
journal.document.alchemy_guide.stones.body=Wrzucenie zwoju do kociołka alchemicznego sprawi że dwa kamienie wchłoną jego magię. Tak powstają kamienie runiczne!
journal.document.alchemy_guide.stones.body=Wrzucenie zwoju do kociołka alchemicznego sprawi, że dwa kamienie wchłoną jego magię. Tak powstają kamienie runiczne!
journal.document.alchemy_guide.energy_food.title=Energia i jedzenie
journal.document.alchemy_guide.energy_food.body=Niektóre przepisy wymagają energii z samego kociołka alchemicznego. Energia jest wykorzystywana w przepisach które zwracają więcej niż suma wartości ich składników.\n\nNie wszystkie przepisy wymagające energii są szczególnie mistyczne, i bliżej im do zwykłego gotowania niż do alchemii.
journal.document.alchemy_guide.energy_food.body=Many recipes require crystalized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking.
journal.document.alchemy_guide.exotic_potions.title=Egzotyczne mikstury
journal.document.alchemy_guide.exotic_potions.body=Potions can be mixed with energy to create exotic potions. They have more powerful effects, but are often useful in different ways.
journal.document.alchemy_guide.exotic_scrolls.title=Egzotyczne zwoje
journal.document.alchemy_guide.exotic_scrolls.body=Exotic scrolls can be made with some energy and a scroll. They're a bit stronger and more expensive than exotic potions.
journal.document.alchemy_guide.bombs.title=Zaawansowane bomby
journal.document.alchemy_guide.bombs.body=Zwykła czarnoprochowa bomba może być napełniona specyficznymi przedmiotami, aby polepszyć jej właściwości. Dzięki inżynierowie!
journal.document.alchemy_guide.weapons.title=Wzmacnianie broni
journal.document.alchemy_guide.weapons.body=Bronie miotane, a także magiczne mogą być użyte w alchemii!\n\nZ każdej broni miotanej otrzymujesz tyle płynnego metalu, by w pełni naprawić inną broń tego samego poziomu i kręgu.\n\nZ jednej różdżki otrzymasz wystarczającą ilość magicznej żywicy, by ulepszyć 2 różdżki tego samego poziomu, ale do poziomu nie wyższego niż +3.
journal.document.alchemy_guide.exotic_potions.title=Egzotyczne mikstury
journal.document.alchemy_guide.exotic_potions.body=Połączenie mikstury i dowolnych dwóch nasion powinno dać ci egzotyczną miksturę. Są one potężniejsze od zwykłych, ale czasem używane trochę inaczej.
journal.document.alchemy_guide.exotic_scrolls.title=Egzotyczne zwoje
journal.document.alchemy_guide.exotic_scrolls.body=Egzotyczne zwoje mogą być wykonane z dwóch kamieni runicznych i zwoju. Są nieco silniejsze od egzotycznych mikstur, ale też ciężej jest zdobyć kamień runiczny.
journal.document.alchemy_guide.catalysts.title=Katalizatory
journal.document.alchemy_guide.catalysts.body=Katalizatory są tworzone poprzez połączenie zwoju lub mikstury z jednym nasionem lub kamieniem runicznym. Jeżeli przedmioty pasują do siebie, procedura wymaga mniej energii alchemicznej.\n\nKatalizatory są najbardziej przydatne jako składniki receptur przedstawionych na dwóch kolejnych stronach, ale mogą być w ostateczności użyte z losowym skutkiem.
journal.document.alchemy_guide.catalysts.body=Catalysts are made by combining a scroll or potion with a single seed or runestone. If the pair of items match, the alchemical energy cost is removed.\n\nCatalysts are most useful as components in recipes covered in the next two pages, but also can be used in a pinch for a random effect.
journal.document.alchemy_guide.brews_elixirs.title=Mieszaniny i Eliksiry
journal.document.alchemy_guide.brews_elixirs.body=Mieszaniny i eliksiry są skomplikowanymi miksturami oferującymi wiele efektów przy jednym użyciu.
journal.document.alchemy_guide.spells.title=Zaklęcia

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@ -27,22 +27,22 @@ journal.document.adventurers_guide.magic.title=Ataques Mágicos
journal.document.adventurers_guide.magic.body=Ataques mágicos vão além da armadura e são extremamente difíceis de esquivar. Isso significa que suas varinhas serão muito confiáveis, mas também que inimigos mágicos são extremamente perigosos!\n\nAtaques mágicos sempre têm uma fraqueza. No caso das varinhas é a sua carga limitada, mas a mágica que os inimigos usam também sempre vai ter uma fraqueza.\n\nQuando enfrentar inimigos que usam magia, é extremamente importante pensar como escapar de sua magia, mais do que receber o dano.
journal.document.alchemy_guide.title=Guia de Alquimia
journal.document.alchemy_guide.potions.title=Criando Poções
journal.document.alchemy_guide.potions.body=Bem-vindo à Aplicações Práticas da Alquimia!\n\nEste livro serve como uma referência de receita para alquimistas e aventureiros amadores procurando sujar as mãos.\n\nVamos começar com a receita de alquimia mais icônica: Coloque três sementes quaisquer em um vaso de alquimia para preparar uma poção aleatória!\n\nCada semente tem uma poção correspondente, e a poção que você cria pode se relacionar com uma das sementes usadas. Usar múltiplas da mesma semente aumentará a chance de isso ocorrer.
journal.document.alchemy_guide.potions.title=Intro and Potions
journal.document.alchemy_guide.potions.body=Welcome to Practical Applications of Alchemy!\n\nAlchemy recipes can be used to craft a wide variety of items at an alchemy pot. You can experiment to find recipes, or continue reading this book for a full recipe reference!\n\nWe will start with the most iconic alchemy recipe: Place any three seeds into an alchemy pot to brew a random potion!\n\nEvery seed has a potion counterpart, and the potion you create may relate to one of the seeds used. Using multiple of the same seed will increase the chance for this to occur.
journal.document.alchemy_guide.stones.title=Criando Pedras Rúnicas
journal.document.alchemy_guide.stones.body=Misturar um pergaminho em um pote de alquimia vai imbuir sua magia em duas ou três pedras dentro do pote. Isso cria pedras rúnicas!
journal.document.alchemy_guide.energy_food.title=Energia e Comida
journal.document.alchemy_guide.energy_food.body=Algumas receitas requerem energia da própria panela de alquimia. A energia é usada em receitas que produzem mais do que a soma de seus ingredientes.\n\nNem todas as receitas energéticas são especialmente místicas. Essas receitas se assemelham mais a culinária tradicional do que a alquimia.
journal.document.alchemy_guide.energy_food.body=Many recipes require crystalized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking.
journal.document.alchemy_guide.exotic_potions.title=Poções Exóticas
journal.document.alchemy_guide.exotic_potions.body=Potions can be mixed with energy to create exotic potions. They have more powerful effects, but are often useful in different ways.
journal.document.alchemy_guide.exotic_scrolls.title=Pergaminhos Exóticos
journal.document.alchemy_guide.exotic_scrolls.body=Exotic scrolls can be made with some energy and a scroll. They're a bit stronger and more expensive than exotic potions.
journal.document.alchemy_guide.bombs.title=Bombas Aprimoradas
journal.document.alchemy_guide.bombs.body=Uma bomba de pó preto padrão pode ser misturada com um item específico para criar uma bomba aprimorada.
journal.document.alchemy_guide.weapons.title=Encantando armas
journal.document.alchemy_guide.weapons.body=Algumas das armas mais leves ou mais mágicas podem ser usadas na alquimia!\n\nCada arma de arremesso produz metal líquido para reparar totalmente outra arma de mesmo nível.\n\nUma varinha produz resina arcana suficiente para melhorar duas varinhas do mesmo nível mais não maior que +3.
journal.document.alchemy_guide.exotic_potions.title=Poções Exóticas
journal.document.alchemy_guide.exotic_potions.body=As poções podem ser fortalecidas com duas sementes para criar poções exóticas. Elas têm efeitos mais poderosos, mas geralmente são úteis em maneiras diferentes.
journal.document.alchemy_guide.exotic_scrolls.title=Pergaminhos Exóticos
journal.document.alchemy_guide.exotic_scrolls.body=Pergaminhos exóticos podem ser feitos com duas runas e um pergaminho. Eles são um pouco mais fortes do que poções exóticas, mas as pedras também são mais difíceis de encontrar.
journal.document.alchemy_guide.catalysts.title=Catalisadores
journal.document.alchemy_guide.catalysts.body=Os catalisadores são feitos combinando um pergaminho ou poção com uma única semente ou pedra rúnica. Se o par de itens coincidir, o custo de energia alquímica é reduzido.\n\nOs catalisadores são mais úteis como componentes em receitas cobertas nas próximas duas páginas, mas também podem ser usados em uma situação apertada para um efeito aleatório.
journal.document.alchemy_guide.catalysts.body=Catalysts are made by combining a scroll or potion with a single seed or runestone. If the pair of items match, the alchemical energy cost is removed.\n\nCatalysts are most useful as components in recipes covered in the next two pages, but also can be used in a pinch for a random effect.
journal.document.alchemy_guide.brews_elixirs.title=Bebidas Fermentadas e Elixires
journal.document.alchemy_guide.brews_elixirs.body=Bebidas Fermentadas e elixires são poções avançadas que fornecem uma variedade de efeitos com um único uso.
journal.document.alchemy_guide.spells.title=Feitiços

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@ -27,22 +27,22 @@ journal.document.adventurers_guide.magic.title=Не забывай о магии
journal.document.adventurers_guide.magic.body=Магия проходит сквозь любую броню, а увернуться от неё не так-то просто! Таким образом, найденные тобой палочки очень помогают в битве, и наоборот, магия соперника очень для тебя опасна.\n\nУ магии есть и свои минусы: в отличии от врагов количество зарядов палочки у тебя ограничено. Но магия, которую используют враги, тоже всегда имеет свои слабые стороны.\n\nКогда натыкаешься на врага, который использует магию, лучше подумать над тем, как уклониться от её эффекта, нежели просто быть ходячей мишенью и получать урон.
journal.document.alchemy_guide.title=Учебник алхимии
journal.document.alchemy_guide.potions.title=Приготовление зелий
journal.document.alchemy_guide.potions.body=Перед вами курс практических занятий по алхимии!\n\nЭта книга служит справочником рецептов для начинающих алхимиков или тех искателей приключений, которые не бояться запачкать руки.\n\nМы начнём с самой банальной алхимической формулы: сварите в алхимическом котле три семени любого растения, чтобы получить случайное зелье!\n\nКаждый вид растений соответствует одному виду зелий, и полученное вами зелье, скорее всего, будет соответствовать одному из использованных семян. Использование семян одного и того же растения увеличит шансы сварить конкретное зелье.
journal.document.alchemy_guide.potions.title=Intro and Potions
journal.document.alchemy_guide.potions.body=Welcome to Practical Applications of Alchemy!\n\nAlchemy recipes can be used to craft a wide variety of items at an alchemy pot. You can experiment to find recipes, or continue reading this book for a full recipe reference!\n\nWe will start with the most iconic alchemy recipe: Place any three seeds into an alchemy pot to brew a random potion!\n\nEvery seed has a potion counterpart, and the potion you create may relate to one of the seeds used. Using multiple of the same seed will increase the chance for this to occur.
journal.document.alchemy_guide.stones.title=Создание рунных камней
journal.document.alchemy_guide.stones.body=Если поместить свиток в алхимический котел, то его магия впитается в два камня в горшке. Это создает рунные камни!
journal.document.alchemy_guide.energy_food.title=Энергия и пища
journal.document.alchemy_guide.energy_food.body=Для некоторых рецептов требуется расходовать энергию самого алхимического котла. Как правило, такие рецепты выдают больше, чем расходуют.\n\nВпрочем, не вся алхимия - это мистика и колдовство. Некоторые алхимические рецепты вполне неплохо бы смотрелись в поваренной книге.
journal.document.alchemy_guide.energy_food.body=Many recipes require crystalized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking.
journal.document.alchemy_guide.exotic_potions.title=Особые зелья
journal.document.alchemy_guide.exotic_potions.body=Potions can be mixed with energy to create exotic potions. They have more powerful effects, but are often useful in different ways.
journal.document.alchemy_guide.exotic_scrolls.title=Особые свитки
journal.document.alchemy_guide.exotic_scrolls.body=Exotic scrolls can be made with some energy and a scroll. They're a bit stronger and more expensive than exotic potions.
journal.document.alchemy_guide.bombs.title=Зачарованные бомбы
journal.document.alchemy_guide.bombs.body=Обычная бомба с порохом может быть смешана с некоторыми ингредиентами для того, чтобы получить зачарованную бомбу.
journal.document.alchemy_guide.weapons.title=Улучшение оружия
journal.document.alchemy_guide.weapons.body=Более лёгкое или зачарованное оружие может быть использовано в алхимии!\n\nКаждое пожертвованное метательное оружие произведёт столько жидкого металла, сколько потребуется для починки оружия того же уровня.\n\nОдна пожертвованная палочка произведёт достаточно магической смолы для улучшения двух других того же уровня, но не более, чем до +3.
journal.document.alchemy_guide.exotic_potions.title=Особые зелья
journal.document.alchemy_guide.exotic_potions.body=Простые зелья могут быть сварены с ещё двумя любыми семенами для того, чтобы создать так называемые "особые зелья". Эффекты таких зелий обычно сильны, но полезны в совсем других ситуациях.
journal.document.alchemy_guide.exotic_scrolls.title=Особые свитки
journal.document.alchemy_guide.exotic_scrolls.body=Особые свитки могут быть получены, если сварить свиток с двумя какими-либо рунными камнями. Особые свитки, как правило, сильнее особых зелий, но рунные камни сложнее добыть.
journal.document.alchemy_guide.catalysts.title=Катализаторы
journal.document.alchemy_guide.catalysts.body=Катализаторы изготавливаются путем слияния свитков или зелий с семенами или рунными камнями. Если пара предметов совпадает, приготовление катализатора будет требовать меньше алхимической энергии.\n\nКатализаторы наиболее полезны в качестве компонентов для рецептов, описанных на следующих двух страницах. Но, в крайнем случае, они также могут быть использованы для случайного эффекта.
journal.document.alchemy_guide.catalysts.body=Catalysts are made by combining a scroll or potion with a single seed or runestone. If the pair of items match, the alchemical energy cost is removed.\n\nCatalysts are most useful as components in recipes covered in the next two pages, but also can be used in a pinch for a random effect.
journal.document.alchemy_guide.brews_elixirs.title=Тоники и Эликсиры
journal.document.alchemy_guide.brews_elixirs.body=Тоники и эликсиры это более продвинутые зелья, имеющие сразу несколько эффектов при лишь одном употреблении.
journal.document.alchemy_guide.spells.title=Создание заклинаний

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journal.document.adventurers_guide.title=Tome of Dungeon Mastery
journal.document.adventurers_guide.title=Ustalık Kitabı
journal.document.adventurers_guide.intro.title=Giriş
journal.document.adventurers_guide.intro.body=Greetings Adventurer, you are reading the Tome of Dungeon Mastery! This book is full of tips and tricks to help budding adventurers survive and excel!\n\nThis guide is best used as a reference, and will magically let you know when is the best time to read each page! Of course, you can still read it all at once if you prefer.\n\n(Whenever the journal icon at the top-right blinks, the guidebook has something to tell you! Some pages seem to be ripped out of the book though, perhaps you can find them in the dungeon?)
journal.document.adventurers_guide.examining.title=Examining
journal.document.adventurers_guide.examining.body=Rushing into enemies is almost never the best way to deal with them. It's important to take your time and study your opponents and surroundings so that you can learn how best to defeat them!\n\nExamining things also takes no time, so it's best to get in the habit of doing it to everything new you encounter.\n\n(You can examine something by tapping on the magnifying glass button, and then on the thing you want to examine. You can also examine buffs or debuffs by tapping on their icons.)
journal.document.adventurers_guide.intro.body=Selamlar Maceracı, Zindan Ustalığı Kitabı'nı okuyorsunuz! Bu kitap, tomurcuklanan maceracıların hayatta kalmasına ve başarılı olmasına yardımcı olacak ipuçları ve püf noktaları ile dolu!\n\nBu kılavuz en iyi referans olarak kullanılır ve sihirli bir şekilde her sayfayı okumak için en iyi zamanın ne zaman olduğunu size bildirir! Tabii ki, isterseniz hepsini bir kerede okuyabilirsiniz.\n\n(Sağ üstteki günlük simgesi yanıp söndüğünde, rehber kitabın size söyleyeceği bir şey vardır! Bazı sayfalar kitaptan yırtılmış gibi görünüyor, belki onları zindanda bulabilirsiniz?)
journal.document.adventurers_guide.examining.title=incelemek
journal.document.adventurers_guide.examining.body=Düşmanlara saldırmak, onlarla başa çıkmanın neredeyse hiçbir zaman en iyi yolu değildir. Zaman ayırmanız ve rakiplerinizi ve çevrenizi incelemeniz önemlidir, böylece onları en iyi nasıl yeneceğinizi öğrenebilirsiniz!\n\nBir şeyleri incelemek de zaman almaz, bu yüzden karşılaştığınız yeni her şeye bunu yapma alışkanlığını kazandırmak en iyisidir.\n\n(Büyüteç düğmesine ve ardından incelemek istediğiniz şeye dokunarak bir şeyi inceleyebilirsiniz. Ayrıca simgelerine dokunarak da buff'ları veya debuff'ları inceleyebilirsiniz.)
journal.document.adventurers_guide.surprise_attacks.title=Sürpriz Saldırılar
journal.document.adventurers_guide.surprise_attacks.body=You're guaranteed to hit an enemy if you surprise them by attacking from outside of their view, or right as you enter their view. Even the most evasive of enemies can't dodge a surprise attack, which makes them very useful against enemies like wraiths and snakes.\n\nOne of the most common parts of the environment you can use to surprise enemies is a door, if an enemy chases you through one you can turn around as they enter and catch them by surprise!
journal.document.adventurers_guide.surprise_attacks.body=Bir düşmanı, görüş alanının dışından veya tam görüş alanına girerken saldırarak şaşırtırsanız vurmanız garantilidir. En kaçan düşmanlar bile sürpriz bir saldırıdan kaçamazlar, bu da onları hayaletler ve yılanlar gibi düşmanlara karşı çok faydalı kılar.\n\nDüşmanları şaşırtmak için kullanabileceğiniz çevrenin en yaygın parçalarından biri bir kapıdır, eğer bir düşman sizi bir kapıdan kovalarsa, içeri girerken arkanızı dönüp onları gafil avlayabilirsiniz!
journal.document.adventurers_guide.identifying.title=Eşyaları Tanımlamak
journal.document.adventurers_guide.identifying.body=You won't know all of the properties of some items when you first find them.\n\nThe color of each potion and symbol of each scroll is different in each dungeon. Unidentified equipment can be upgraded or enchanted if you're lucky, or it might be cursed!\n\nScrolls of identify, upgrade, or remove curse are very useful if you want to reduce the risk of using unidentified items.\n\n(You can find a list of all the items you've identified in the items tab of your journal)
journal.document.adventurers_guide.identifying.body=Bazı eşyaları ilk bulduğunuzda tüm özelliklerini bilemezsiniz.\n\nHer iksirin rengi ve her parşömenin sembolü her zindanda farklıdır. Şanslıysanız tanımlanamayan ekipman yükseltilebilir veya büyülenebilir ya da lanetli olabilir!\n\nTanımlama, yükseltme,\nveya laneti kaldırmak, tanımlanamayan öğeleri kullanma riskini azaltmak istiyorsanız çok kullanışlıdır.\n\n(Tanımladığınız tüm öğelerin bir listesini derginizin öğeler sekmesinde bulabilirsiniz)
journal.document.adventurers_guide.food.title=Açlıkla Başa Çıkmak
journal.document.adventurers_guide.food.body=Rationing food effectively is one of the best things you can do to improve your odds of survival. It's best to think of health and hunger as resources that need to be managed, rather than being kept full at all times.\n\nStarving hurts, and being full slowly heals you. If you have full health though, the health regeneration you get from being full will be wasted.\n\nIf you pace out when you eat based on how your health is doing, your food should last much longer.
journal.document.adventurers_guide.food.body=Yiyecekleri etkili bir şekilde paylaştırmak, hayatta kalma şansınızı artırmak için yapabileceğiniz en iyi şeylerden biridir. Sağlığı ve açlığı her zaman tok tutmak yerine yönetilmesi gereken kaynaklar olarak düşünmek en iyisidir.\n\nAçlık acıtır ve doymak yavaş yavaş iyileştirir. Yine de tam sağlığınız varsa,\nDolu olmaktan elde ettiğiniz sağlık yenilenmesi boşa gidecek.\n\nSağlığınızın nasıl olduğuna bağlı olarak yemek yerseniz, yemeğiniz çok daha uzun süre dayanmalıdır.
journal.document.adventurers_guide.dieing.title=Hezimeti Hazmetmek
journal.document.adventurers_guide.dieing.body=Unfortunately, dungeoneering is a very dangerous profession and most adventurers will eventually meet their demise. While luck can definitely play a role, the best adventurers are the ones who use every little trick to improve their odds of success.\n\n(Don't be dissuaded if you are dying a lot. You shouldn't expect to get very far in your first few tries, this game is hard! Focus on learning the game and steadily improving, don't focus on winning right away.)
journal.document.adventurers_guide.searching.title=Searching
journal.document.adventurers_guide.searching.body=Dungeons are full of secret doorways and traps which appear invisible at first glance. Searching takes time, but is very useful if you suspect something is hidden.\n\nSearch near walls if you suspect a door is hidden, or around floors if you suspect a trap is hidden.\n\n(You can search all the tiles around you by double-tapping on the magnifying glass button. Anything that's hidden in these tiles will be revealed.)
journal.document.adventurers_guide.dieing.body=Ne yazık ki, zindancılık çok tehlikeli bir meslektir ve çoğu maceracı sonunda ölümlerini görecektir. Şans kesinlikle bir rol oynayabilir, ancak en iyi maceracılar, başarı şanslarını artırmak için her küçük numarayı kullananlardır.\n\n(Çok ölüyorsanız caydırmayın. Davar olmayın İlk birkaç denemenizde çok uzağa gitmeyi beklememelisiniz, bu oyun zor! Oyunu öğrenmeye ve sürekli gelişmeye odaklanın, hemen kazanmaya odaklanmayın.)
journal.document.adventurers_guide.searching.title=Aranıyor
journal.document.adventurers_guide.searching.body=Zindanlar, ilk bakışta görünmeyen gizli kapılar ve tuzaklarla doludur. Arama yapmak zaman alır, ancak bir şeyin gizlendiğinden şüpheleniyorsanız çok kullanışlıdır.\n\nBir kapının gizlendiğinden şüpheleniyorsanız duvarların yakınında veya bir tuzağın gizlendiğinden şüpheleniyorsanız zeminlerin çevresinde arama yapın.\n\n(Çevrenizdeki tüm karoları çift tuşla arayabilirsiniz.\nbüyüteç düğmesine dokunarak. Bu karolarda gizli olan her şey ortaya çıkacak.)
journal.document.adventurers_guide.strength.title=Güç
journal.document.adventurers_guide.strength.body=There won't be any time to train with weapons and armor you find in the dungeon, so you'll need brute strength to use them effectively.\n\nPotions of Strength directly enhance your physical might and are the most effective way to meet the requirements of heavier, higher tier gear.\n\nIt's important to work towards heavier, high tier items, but don't completely ignore equipment you can use sooner as well. Once you're deep enough in the dungeon you'll need high tier gear to survive, but you have to survive long enough to equip it first!
journal.document.adventurers_guide.upgrades.title=Upgrades
journal.document.adventurers_guide.upgrades.body=The deeper you go into a dungeon, the more important it is that you're using magically enhanced gear.\n\nHigher tier weapons and armor gain more power from upgrades, but you'll also need the strength to use them properly. Wands, rings, and artifacts don't need strength, but have limited usages or don't help as directly in combat.\n\nMaking good choices about what you upgrade is one of the most important ways to set yourself up for success later in the dungeon. The most successful adventurers will end their dungeon runs with highly upgraded high tier gear.
journal.document.adventurers_guide.strength.body=Zindanda bulduğunuz silahlar ve zırhlarla antrenman yapmak için zaman olmayacak, bu yüzden onları etkili bir şekilde kullanmak için kaba güce ihtiyacınız olacak.\n\nGüç İksirleri doğrudan fiziksel gücünüzü arttırır ve daha ağır, daha yüksek seviyeli teçhizatın gereksinimlerini karşılamanın en etkili yoludur.\n\nDaha ağır, yüksek seviyeli eşyalara doğru çalışmak önemlidir.\nancak daha önce de kullanabileceğiniz ekipmanı tamamen göz ardı etmeyin. Zindanda yeterince derine indiğinde, hayatta kalmak için yüksek seviyeli teçhizata ihtiyacın olacak, ama önce onu kuşanmak için yeterince uzun süre hayatta kalmalısın!
journal.document.adventurers_guide.upgrades.title=Yükseltmeler
journal.document.adventurers_guide.upgrades.body=Bir zindanda ne kadar derine inerseniz, sihirli bir şekilde geliştirilmiş teçhizat kullanmanız o kadar önemli olur.\n\nDaha yüksek seviyeli silahlar ve zırhlar, yükseltmelerden daha fazla güç kazanır, ancak bunları düzgün bir şekilde kullanmak için güce de ihtiyacınız olacak. Asalar, yüzükler ve eserler güce ihtiyaç duymazlar, ancak sınırlı kullanımları vardır veya doğrudan savaşta yardımcı olmazlar.\n\nNeleri yükselteceğiniz konusunda iyi seçimler yapmak, kendinizi zindanda daha sonra başarıya hazırlamanın en önemli yollarından biridir. En başarılı maceracılar, zindan koşularına son derece yükseltilmiş yüksek seviyeli teçhizatla son verecek.
journal.document.adventurers_guide.looting.title=Etkili Yağmalama
journal.document.adventurers_guide.looting.body=Specific rooms will often contain better loot. Some of these rooms will be behind locked doors, or will contain obstacles which must be overcome.\n\nWhenever an obstacle blocks your progress, look for a solution nearby. Whether it's a key or something more crafty, you can usually find an item to help you on the same floor.\n\nPotions of strength and scrolls of upgrade are an excellent benchmark of how well you're exploring and looting. You will be able to find 2 potions of strength and 3 scrolls of upgrade in each five floor dungeon region.\n\n(You can see a list of important landmarks and unused keys in the notes tab of the journal window.)
journal.document.adventurers_guide.looting.body=Belirli odalar genellikle daha iyi ganimetler içerir. Bu odalardan bazıları kilitli kapılar ardında olacak veya aşılması gereken engeller olacak.\n\nBir engel ilerlemenizi engellediğinde, yakınlarda bir çözüm arayın. İster anahtar ister daha kurnaz bir şey olsun, genellikle aynı katta size yardımcı olacak bir eşya bulabilirsiniz.\n\nGüç iksirleri ve yükseltme kaydırmaları, ne kadar iyi keşfedip yağmaladığınızın mükemmel bir göstergesidir. Her beş katlı zindan bölgesinde 2 güç iksiri ve 3 tomar yükseltme bulabileceksiniz.\n\n(Günlük penceresinin notlar sekmesinde önemli yer işaretlerinin ve kullanılmayan anahtarların bir listesini görebilirsiniz.)
journal.document.adventurers_guide.levelling.title=Deneyim Kazanma
journal.document.adventurers_guide.levelling.body=Your experience level boosts your accuracy, evasion, health, and awards talent points. All of these can make a big difference in combat. It's best to have at least one level for each floor of the dungeon.\n\nIt can be tempting to rush through a dungeon, avoiding exploration and combat, but doing so will deprive you of both supplies and experience.\n\n(You can see information about your hero, including exp, on the status pane at the top of the game interface. Tap on your hero portrait to get even more info.)
journal.document.adventurers_guide.positioning.title=Positioning
journal.document.adventurers_guide.positioning.body=Effectively fighting enemies depends on good strategy as well as strong equipment. Bad situations like getting surrounded are often preventable with good positioning.\n\nFor instance, most dungeons have thin corridors, which are excellent at forcing enemies to fight you one at a time. These corridors often have doorways too, which can be used for surprise attacks!\n\nThere are lots of little ways to use environmental features like grass, water, or traps to your advantage as well.
journal.document.adventurers_guide.levelling.body=Deneyim seviyeniz doğruluğunuzu, kaçınmanızı, sağlığınızı artırır ve yetenek puanları kazandırır. Bunların hepsi savaşta büyük bir fark yaratabilir. Zindanın her katı için en az bir seviye olması en iyisidir.\n\nKeşfetmekten ve savaşmaktan kaçınarak bir zindanda acele etmek cazip gelebilir, ancak bunu yapmak sizi hem erzaktan hem de deneyimden mahrum bırakacaktır.\n\n(Oyun arayüzünün üst kısmındaki durum bölmesinde exp dahil kahramanınız hakkındaki bilgileri görebilirsiniz. Daha fazla bilgi almak için kahraman portrenize dokunun.)
journal.document.adventurers_guide.positioning.title=konumlandırma
journal.document.adventurers_guide.positioning.body=Düşmanlarla etkili bir şekilde savaşmak, güçlü ekipmanların yanı sıra iyi bir stratejiye de bağlıdır. Etrafı sarmak gibi kötü durumlar genellikle iyi konumlandırma ile önlenebilir.\n\nÖrneğin, çoğu zindan, düşmanları tek tek sizinle savaşmaya zorlamada mükemmel olan ince koridorlara sahiptir. Bu koridorların genellikle kapıları da vardır.\nsürpriz saldırılar için kullanılabilir!\n\nÇim, su veya tuzaklar gibi çevresel özellikleri de kendi yararınıza kullanmanın birçok küçük yolu vardır.
journal.document.adventurers_guide.magic.title=Büyülü Saldırılar
journal.document.adventurers_guide.magic.body=Magical attacks cut right through armor and are extremely difficult to dodge. This means that your wands will be very reliable, but also makes magical enemies extremely dangerous!\n\nMagical attacks always have a drawback though. In the case of wands it's their limited charges, but magic that enemies use will always have some form of weakness as well.\n\nWhen facing enemies that use magic it is extremely important to figure out how to evade their magic, rather than just eating the damage from it.
journal.document.adventurers_guide.magic.body=Sihirli saldırılar zırhı delip geçer ve atlatılması son derece zordur. Bu, asalarınızın çok güvenilir olacağı anlamına gelir, ancak aynı zamanda büyülü düşmanları son derece tehlikeli hale getirir!\n\nSihirli saldırıların her zaman bir dezavantajı vardır. Asalar söz konusu olduğunda, onların sınırlı ücretleri,\nama düşmanların kullandığı büyünün de her zaman bir çeşit zayıflığı olacaktır.\n\nBüyü kullanan düşmanlarla karşılaştığınızda, büyülerinden sadece hasarı yemek yerine, onların büyüsünden nasıl kurtulacağınızı bulmak son derece önemlidir.
journal.document.alchemy_guide.title=Simya Kılavuzu
journal.document.alchemy_guide.potions.title=İksir Oluşturma
journal.document.alchemy_guide.potions.body=Simyanın Teorik Uygulamaları'na hoşgeldiniz!\n\nBu kitap ellerini kirletmek isteyen maceracılar ve hobi için simya ile uğraşanlar için bir tarif referansıdır.\n\nEn sembolik simya tarifimiz ile başlayacağız: Kazanın içine üç tane tohum yerleştirin ve rastgele bir iksir elde edin!\n\nHer tohumun bir özelliği öne çıkar ve yaptığınız iksir kullandığınız bir tohumun özelliklerine sahip olabilir. Aynı tohumdan birkaç tane kullanmak bunun olma şansını arttırır.
journal.document.alchemy_guide.potions.title=Intro and Potions
journal.document.alchemy_guide.potions.body=Welcome to Practical Applications of Alchemy!\n\nAlchemy recipes can be used to craft a wide variety of items at an alchemy pot. You can experiment to find recipes, or continue reading this book for a full recipe reference!\n\nWe will start with the most iconic alchemy recipe: Place any three seeds into an alchemy pot to brew a random potion!\n\nEvery seed has a potion counterpart, and the potion you create may relate to one of the seeds used. Using multiple of the same seed will increase the chance for this to occur.
journal.document.alchemy_guide.stones.title=Rüntaşları Oluşturma
journal.document.alchemy_guide.stones.body=Mixing a scroll into an alchemy pot will imbue its magic into two rocks within the pot. This creates runestones!
journal.document.alchemy_guide.stones.body=Bir simya kabına bir parşömen karıştırmak, büyüsünü potun içindeki iki kayaya emecektir. Bu runestones oluşturur!
journal.document.alchemy_guide.energy_food.title=Enerji ve Yemek
journal.document.alchemy_guide.energy_food.body=Bazı tarifler simya kabının enerjisini gerektirir. Enerji, bileşenlerinin toplamından daha fazlasını üreten tariflerde kullanılır.\n\nBununla birlikte, enerji gerektiren tariflerinin tümü de mistik değildir. Bu tarifler simyadan çok geleneksel aşçılığa benzer.
journal.document.alchemy_guide.energy_food.body=Many recipes require crystalized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking.
journal.document.alchemy_guide.exotic_potions.title=Egzotik İksirler
journal.document.alchemy_guide.exotic_potions.body=Potions can be mixed with energy to create exotic potions. They have more powerful effects, but are often useful in different ways.
journal.document.alchemy_guide.exotic_scrolls.title=Egzotik Parşömenler
journal.document.alchemy_guide.exotic_scrolls.body=Exotic scrolls can be made with some energy and a scroll. They're a bit stronger and more expensive than exotic potions.
journal.document.alchemy_guide.bombs.title=Geliştirilmiş Bombalar
journal.document.alchemy_guide.bombs.body=Normal bir bomba belirli eşyalarla birleştirilerek geliştirilmiş bir bombaya dönüştürülebilir.
journal.document.alchemy_guide.weapons.title=Enhancing Weapons
journal.document.alchemy_guide.weapons.body=Some of the lighter or more magical weapons can be used in alchemy!\n\nEach thrown weapon produces enough liquid metal to fully repair another weapon of the same level and tier.\n\nOne wand will produce enough arcane resin to upgrade two wands of the same level, but no higher than +3.
journal.document.alchemy_guide.exotic_potions.title=Egzotik İksirler
journal.document.alchemy_guide.exotic_potions.body=İksirler iki bitki ile karıştırılarak egzotik iksirler oluşturmada kullanılabilirler. Daha güçlü etkileri olacaktır fakat genelde farklı şekillerde kullanışlıdırlar.
journal.document.alchemy_guide.exotic_scrolls.title=Egzotik Parşömenler
journal.document.alchemy_guide.exotic_scrolls.body=Egzotik parşömenler iki rüntaşı ve bir parşömen ile yapılabilir. Egzotik iksirlerden biraz daha güçlüdürler fakat rüntaşları ile karşılaşmak da güçtür.
journal.document.alchemy_guide.weapons.title=Silahları Geliştirmek
journal.document.alchemy_guide.weapons.body=Daha hafif veya daha fazla büyülü silahlardan bazıları simyada kullanılabilir!\n\nFırlatılan her silah, aynı seviye ve seviyedeki başka bir silahı tamamen tamir etmeye yetecek kadar sıvı metal üretir.\n\nBir asa, aynı seviyedeki, ancak +3'ten yüksek olmayan iki asayı yükseltmeye yetecek kadar gizli reçine üretecektir.
journal.document.alchemy_guide.catalysts.title=Katalizörler
journal.document.alchemy_guide.catalysts.body=Katalizörler, bir iksir veya bir parşömen ile tek bir tohum veya rün taşını birleştirerek elde edilir. Eğer bu eşya çiftleri birbirlerine uyuyorsa, simyasal enerji maliyeti azalır.\n\nKatalizörler, sonraki iki sayfada yer alan tariflerde en faydalı bileşendir, ancak rastgele bir etki sağlaması için bir tutamı kendi başına da kullanılabilir.
journal.document.alchemy_guide.catalysts.body=Catalysts are made by combining a scroll or potion with a single seed or runestone. If the pair of items match, the alchemical energy cost is removed.\n\nCatalysts are most useful as components in recipes covered in the next two pages, but also can be used in a pinch for a random effect.
journal.document.alchemy_guide.brews_elixirs.title=Karışımlar ve Özler
journal.document.alchemy_guide.brews_elixirs.body=Karışımlar ve özler, tek bir kullanımla çeşitli etkiler sağlayan gelişmiş iksirlerdir.
journal.document.alchemy_guide.spells.title=Büyüler

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@ -27,22 +27,22 @@ journal.document.adventurers_guide.magic.title=Магічні атаки
journal.document.adventurers_guide.magic.body=Magical attacks cut right through armor and are extremely difficult to dodge. This means that your wands will be very reliable, but also makes magical enemies extremely dangerous!\n\nMagical attacks always have a drawback though. In the case of wands it's their limited charges, but magic that enemies use will always have some form of weakness as well.\n\nWhen facing enemies that use magic it is extremely important to figure out how to evade their magic, rather than just eating the damage from it.
journal.document.alchemy_guide.title=Алхімічний довідник
journal.document.alchemy_guide.potions.title=Створення Еліксирів
journal.document.alchemy_guide.potions.body=Ласкаво просимо до Практичних Порад з алхімії!\n\nЦя книга рецептів розроблена спеціально для тих,хто хоче зробити алхімію своїм хобі,або навіть чимось більшим.\n\nМи почнемо з найбільш популярних та відомих рецептів: Розмістіть будь-які три насінини якоїсь рослини в алхімічний котел, щоб зварити випадковий еліксир.\n\nКожна насінина має свій аналог у вигляді еліксиру, ваш результат може отримати властивості однієї з використаних насінин. Використання кількох однакових насінин збільшить шанс приготування потрібного вам еліксиру.
journal.document.alchemy_guide.potions.title=Intro and Potions
journal.document.alchemy_guide.potions.body=Welcome to Practical Applications of Alchemy!\n\nAlchemy recipes can be used to craft a wide variety of items at an alchemy pot. You can experiment to find recipes, or continue reading this book for a full recipe reference!\n\nWe will start with the most iconic alchemy recipe: Place any three seeds into an alchemy pot to brew a random potion!\n\nEvery seed has a potion counterpart, and the potion you create may relate to one of the seeds used. Using multiple of the same seed will increase the chance for this to occur.
journal.document.alchemy_guide.stones.title=Створення рунічних каменів
journal.document.alchemy_guide.stones.body=Mixing a scroll into an alchemy pot will imbue its magic into two rocks within the pot. This creates runestones!
journal.document.alchemy_guide.energy_food.title=Енергія та їжа
journal.document.alchemy_guide.energy_food.body=Деякі рецепти вимагають енергії алхімічного котла. Енергія використовується в рецептах, вихід з яких є більшим, ніж загальна сума компонентів.\n\nОднак не всі рецепти включають в себе містичний процес приготування. Деякі з них більше нагадують традиційну кулінарію, а не алхімію.
journal.document.alchemy_guide.energy_food.body=Many recipes require crystalized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking.
journal.document.alchemy_guide.exotic_potions.title=Рідкісні еліксири
journal.document.alchemy_guide.exotic_potions.body=Potions can be mixed with energy to create exotic potions. They have more powerful effects, but are often useful in different ways.
journal.document.alchemy_guide.exotic_scrolls.title=Рідкісні сувої
journal.document.alchemy_guide.exotic_scrolls.body=Exotic scrolls can be made with some energy and a scroll. They're a bit stronger and more expensive than exotic potions.
journal.document.alchemy_guide.bombs.title=Покращені бомби
journal.document.alchemy_guide.bombs.body=Стандартну порохову бомбу можна поєднати з певними предметами для створення покращених бомб.
journal.document.alchemy_guide.weapons.title=Enhancing Weapons
journal.document.alchemy_guide.weapons.body=Some of the lighter or more magical weapons can be used in alchemy!\n\nEach thrown weapon produces enough liquid metal to fully repair another weapon of the same level and tier.\n\nOne wand will produce enough arcane resin to upgrade two wands of the same level, but no higher than +3.
journal.document.alchemy_guide.exotic_potions.title=Рідкісні еліксири
journal.document.alchemy_guide.exotic_potions.body=Для створення рідкісного еліксиру, необхідно поєднати дві насінини з еліксиром звичайним. Рідкісні еліксири значно потужніші, але зазвичай застосовуються у зовсім інших випадках.
journal.document.alchemy_guide.exotic_scrolls.title=Рідкісні сувої
journal.document.alchemy_guide.exotic_scrolls.body=Рідкісний сувій можна створити, поєднавши два рунічні камені та звичайний сувій. Ці сувої дещо сильніші за рідкісні еліксири, але й рунічні камені теж зустрічаються рідше.
journal.document.alchemy_guide.catalysts.title=Каталізатори
journal.document.alchemy_guide.catalysts.body=Каталізатори утворюються шляхом поєднання сувою чи еліксиру з однією насіниною чи рунічним каменем. Якщо ця пара збігається, кількість використаної алхімічної енергії зменшується.\n\nКаталізатори найбільш корисні як компоненти в рецептах, описаних на наступних двох сторінках, але також можуть бути використані в "сирому" вигляді для отримання випадкового ефекту.
journal.document.alchemy_guide.catalysts.body=Catalysts are made by combining a scroll or potion with a single seed or runestone. If the pair of items match, the alchemical energy cost is removed.\n\nCatalysts are most useful as components in recipes covered in the next two pages, but also can be used in a pinch for a random effect.
journal.document.alchemy_guide.brews_elixirs.title=Суміші та Настоянки
journal.document.alchemy_guide.brews_elixirs.body=Суміші та Настоянки - це складні еліксири, які забезпечують різноманітні ефектиза одне використання.
journal.document.alchemy_guide.spells.title=Закляття

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@ -27,22 +27,22 @@ journal.document.adventurers_guide.magic.title=魔法攻击
journal.document.adventurers_guide.magic.body=魔法的力量是强大的!\n\n魔法攻击会直接穿透护甲且极难闪避。\n\n这意味着法杖拥有非常可靠的输出能力但同样也让敌方魔法生物变得异常危险。\n\n不过魔法攻击同样存在起软肋。消耗完充能的法杖就是一根无用的短棍经过一定时间才会恢复。敌人的魔法攻击同样也会有种种弱点。\n\n面对敌人的魔法攻击时学会巧妙躲避这些魔法永远比硬抗伤害来得更加有效。
journal.document.alchemy_guide.title=炼金指南
journal.document.alchemy_guide.potions.title=提炼药剂
journal.document.alchemy_guide.potions.body=欢迎来到《炼金术的实际应用》!\n\n这是一本提供给业余炼金爱好者和冒险家们的炼金配方参考就算是初学者也能轻易掌握\n\n我们将从最经典的配方开始往炼金釜随意放置三个种子来酿造一瓶药剂\n\n每类种子都有着与之对应的药剂。酿造的药剂或许会与你使用的其中一个种子相关但也可能完全随机。使用更多相同种类的种子能够减少出现随机药剂的概率。
journal.document.alchemy_guide.potions.title=Intro and Potions
journal.document.alchemy_guide.potions.body=Welcome to Practical Applications of Alchemy!\n\nAlchemy recipes can be used to craft a wide variety of items at an alchemy pot. You can experiment to find recipes, or continue reading this book for a full recipe reference!\n\nWe will start with the most iconic alchemy recipe: Place any three seeds into an alchemy pot to brew a random potion!\n\nEvery seed has a potion counterpart, and the potion you create may relate to one of the seeds used. Using multiple of the same seed will increase the chance for this to occur.
journal.document.alchemy_guide.stones.title=锻造符石
journal.document.alchemy_guide.stones.body=将一张卷轴与两个石块投入炼金釜当中,便可以将卷轴的魔力灌注到石块当中。此乃符石也!
journal.document.alchemy_guide.energy_food.title=炼金能量与食物烹饪
journal.document.alchemy_guide.energy_food.body=一些配方需要消耗炼金釜中的能量。炼金能量在原料种类多于一种的配方中被大量使用。\n\n然而并非所有耗能配方都是神秘且不可告人的。下面的这些配方比起炼金更接近传统烹饪法。
journal.document.alchemy_guide.energy_food.body=Many recipes require crystalized alchemical energy, which is produced by deconstructing most consumable items in an alchemy pot. As a few examples: seeds generate 2 energy, stones generate 3, scrolls and potions each generate 6.\n\nSome of these recipes are quite magical, but these ones more resemble traditional cooking.
journal.document.alchemy_guide.exotic_potions.title=酿造合剂
journal.document.alchemy_guide.exotic_potions.body=Potions can be mixed with energy to create exotic potions. They have more powerful effects, but are often useful in different ways.
journal.document.alchemy_guide.exotic_scrolls.title=合成秘卷
journal.document.alchemy_guide.exotic_scrolls.body=Exotic scrolls can be made with some energy and a scroll. They're a bit stronger and more expensive than exotic potions.
journal.document.alchemy_guide.bombs.title=改造炸弹
journal.document.alchemy_guide.bombs.body=一个标准的黑火药炸弹可以与一个特定的物品共炼来制作一个强化炸弹。
journal.document.alchemy_guide.weapons.title=强化武器
journal.document.alchemy_guide.weapons.body=投掷武器与法杖也可参与到炼金反应当中!\n\n每个投掷物可以融化为一定量的液金足以完全修复阶级与等级一样的投掷物。\n\n法杖可以裂解为一定量的奥术聚酯足以升级两把同等级的法杖。不可通过此方法将法杖升级至+3以上。
journal.document.alchemy_guide.exotic_potions.title=酿造合剂
journal.document.alchemy_guide.exotic_potions.body=药剂可以用2个种子强化以酿造出合剂。合剂拥有更强大的药效不过作用通常与其对应药剂的原效果有所出入。
journal.document.alchemy_guide.exotic_scrolls.title=合成秘卷
journal.document.alchemy_guide.exotic_scrolls.body=秘卷可以用一张卷轴与两个符石共炼获得。秘卷相较于合剂更为强大,但符石也更难获取。
journal.document.alchemy_guide.catalysts.title=炼制催化剂
journal.document.alchemy_guide.catalysts.body=催化剂可以用一张卷轴或一瓶药水与一个种子或一个符石制得。如果原料较为匹配,所需的炼金能量会减少。\n\n催化剂的最大用处是在接下来两页的配方中充当炼金原料不过也可以直接使用以获取一种随机效果。
journal.document.alchemy_guide.catalysts.body=Catalysts are made by combining a scroll or potion with a single seed or runestone. If the pair of items match, the alchemical energy cost is removed.\n\nCatalysts are most useful as components in recipes covered in the next two pages, but also can be used in a pinch for a random effect.
journal.document.alchemy_guide.brews_elixirs.title=炼制魔药与秘药
journal.document.alchemy_guide.brews_elixirs.body=魔药与秘药是较为高级的一次性药剂,具有十分多样的效果。
journal.document.alchemy_guide.spells.title=提取结晶

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@ -4,7 +4,7 @@ levels.features.chasm.yes=Ναι, ξέρω τι κάνω
levels.features.chasm.no=Όχι, άλλαξα γνώμη
levels.features.chasm.jump=Θέλεις σίγουρα να πηδήξεις στο κενό; Μία τόσο μεγάλη πτώση θα είναι επώδυνη.
levels.features.chasm.ondeath=Πέθανες από την πτώση...
levels.features.chasm.rankings_desc=Θάνατος από Πρόσκρουση
levels.features.chasm.rankings_desc=Πέθανε από πρόσκρουση
@ -28,13 +28,13 @@ levels.traps.blazingtrap.name=παγίδα φωτιάς
levels.traps.blazingtrap.desc=Πατώντας σε αυτήν την παγίδα, ένα ειδικό χημικό μείγμα αναφλέγεται και η ευρύτερη γύρω περιοχή πιάνει φωτιά.
levels.traps.burningtrap.name=παγίδα φωτιάς
levels.traps.burningtrap.desc=Όταν ενεργοποιηθεί η παγίδα, ένα ειδικό χημικό μείγμα αναφλέγεται και η γύρω περιοχή πιάνει φωτιά.
levels.traps.burningtrap.desc=Όταν η παγίδα ενεργοποιηθεί, ένα ειδικό χημικό μείγμα αναφλέγεται και βάζει φωτιά στη γύρω περιοχή.
levels.traps.chillingtrap.name=παγίδα ψύχρας
levels.traps.chillingtrap.name=παγίδα κρυώματος
levels.traps.chillingtrap.desc=Όταν η παγίδα ενεργοποιηθεί, οι χημικές ουσίες που περιέχει θα παγώσουν αμέσως τον αέρα στη γύρω περιοχή.
levels.traps.confusiontrap.name=παγίδα αερίου σύγχυσης
levels.traps.confusiontrap.desc=Όταν ενεργοποιηθεί αυτή την παγίδα, ένα νέφος από αέριο σύγχυσης απελευθερώνεται στη γύρω περιοχή.
levels.traps.confusiontrap.desc=Όταν η παγίδα ενεργοποιηθεί, ένα νέφος αερίου σύγχυσης απελευθερώνεται στη γύρω περιοχή.
levels.traps.cursingtrap.name=παγίδα κατάρας
levels.traps.cursingtrap.curse=Ο εξοπλισμός που φοράς έγινε καταραμένος!
@ -42,22 +42,22 @@ levels.traps.cursingtrap.desc=Αυτή η παγίδα περιέχει τη δ
levels.traps.disarmingtrap.name=παγίδα αφοπλισμού
levels.traps.disarmingtrap.disarm=Το όπλο σου τηλεμεταφέρεται μακριά!
levels.traps.disarmingtrap.desc=Αυτή η παγίδα έχει μια ειδική μαγεία τηλεμεταφοράς, που εξαφανίζει το όπλο όποιου την ενεργοποιήσει και το μεταφέρει κάπου μακριά.
levels.traps.disarmingtrap.desc=Αυτή η παγίδα περιέχει μία ειδική μαγεία τηλεμεταφοράς: μεταφέρει το όπλο του θύματός της σε κάποια άλλη τοποθεσία.
levels.traps.disintegrationtrap.name=παγίδα αποσύνθεσης
levels.traps.disintegrationtrap.one=Η παγίδα αποσυνθέτει: %s!
levels.traps.disintegrationtrap.some=Η παγίδα αποσυνθέτει κάποια από: %s!
levels.traps.disintegrationtrap.ondeath=Σκοτώθηκες από την παγίδα αποσύνθεσης...
levels.traps.disintegrationtrap.desc=Όταν ενεργοποιηθεί, αυτή η παγίδα ρίχνει ακτίνες αποσύνθεσης στον κοντινότερο στόχο, προκαλώντας σοβαρή ζημιά και καταστρέφοντας αντικείμενα.\n\nΕυτυχώς, ο μηχανισμός ενεργοποίησης δεν είναι κρυμμένος.
levels.traps.disintegrationtrap.name=παγίδα αποδόμησης
levels.traps.disintegrationtrap.one=Η παγίδα αποδομεί: %s!
levels.traps.disintegrationtrap.some=Η παγίδα αποδομεί κάποια από: %s!
levels.traps.disintegrationtrap.ondeath=Εξοντώθηκες από την παγίδα αποδόμησης...
levels.traps.disintegrationtrap.desc=Όταν η παγίδα ενεργοποιηθεί, θα εξαπολύσει ακτίνες αποδόμησης στον κοντινότερο στόχο, προκαλώντας σοβαρή ζημιά και καταστρέφοντας αντικείμενα.\n\nΕυτυχώς, ο μηχανισμός ενεργοποίησης δεν είναι κρυμμένος.
levels.traps.distortiontrap.name=παγίδα διαστρέβλωσης
levels.traps.distortiontrap.desc=Αυτή η παγίδα θα επικαλεστεί πλάσματα όλων των ειδών σε αυτή την τοποθεσία. Είναι κατασκευασμένη από παράξενη μαγεία άγνωστης προέλευσης.
levels.traps.explosivetrap.name=παγίδα έκρηξης
levels.traps.explosivetrap.desc=Η παγίδα αυτή περιέχει μπαρούτι και έναν μηχανισμό ενεργοποίησης, που όταν πυροδοτηθεί προκαλεί μια έκρηξη.
levels.traps.explosivetrap.desc=Αυτή η παγίδα περιέχει μπαρούτι και έναν μηχανισμό ενεργοποίησης, που θα προκαλέσει μια τοπική έκρηξη όταν πυροδοτηθεί.
levels.traps.flashingtrap.name=παγίδα τύφλωσης
levels.traps.flashingtrap.desc=Όταν ενεργοποιηθεί, η παγίδα αυτή πυροδοτεί μια ισχυρή αστραφτερή σκόνη, η οποία τυφλώνει, σακατεύει, και τραυματίζει προσωρινά το θύμα της.\n\nΗ παγίδα μάλλον έχει μεγάλο απόθεμα σκόνης, γιατί μπορεί να ενεργοποιηθεί πολλαπλές φορές.
levels.traps.flashingtrap.desc=Όταν η παγίδα ενεργοποιηθεί, πυροδοτεί μια ισχυρή αστραφτερή σκόνη που τυφλώνει, σακατεύει, και τραυματίζει προσωρινά το θύμα της.\n\nΗ παγίδα πρέπει να έχει μεγάλο απόθεμα σκόνης· μπορεί να ενεργοποιηθεί πολλαπλές φορές.
levels.traps.flocktrap.name=παγίδα κοπαδιού
levels.traps.flocktrap.desc=Αυτή η παγίδα ίσως φτιάχτηκε ως φάρσα από κάποιον ερασιτέχνη μάγο. Η ενεργοποίησή της εμφανίζει ένα κοπάδι από μαγικά πρόβατα.
@ -69,14 +69,14 @@ levels.traps.gatewaytrap.name=παγίδα περάσματος
levels.traps.gatewaytrap.desc=Αυτή η ειδική παγίδα τηλεμεταφοράς μπορεί να ενεργοποιηθεί απεριόριστες φορές, και τηλεμεταφέρει πάντα στο ίδιο σημείο.
levels.traps.geysertrap.name=παγίδα θερμοπίδακα
levels.traps.geysertrap.desc=Όταν ενεργοποιηθεί, αυτή η παγίδα θα κάνει έναν θερμοπίδακα νερού να ξεχυθεί. Θα πετάξει μακριά όλους τους κοντινούς χαρακτήρες και θα καλύψει τη γύρω περιοχή με νερό.
levels.traps.geysertrap.desc=Όταν η παγίδα ενεργοποιηθεί, ένας πίδακας νερού θα ξεχυθεί από το σημείο που βρίσκεται. Θα πετάξει μακριά όλους τους κοντινούς χαρακτήρες και θα καλύψει τη γύρω περιοχή με νερό.
levels.traps.grimtrap.name=παγίδα ζοφερότητας
levels.traps.grimtrap.ondeath=Σκοτώθηκες από τη ριπή μιας ζοφερής παγίδας...
levels.traps.grimtrap.desc=Αυτή η παγίδα περιέχει πανίσχυρη καταστροφική μαγεία. Είναι ικανή να σκοτώσει ακαριαία τους πάντες, εκτός απ' τους υγιέστερους των ηρώων. Όταν ενεργοποιηθεί, θα στείλει μια ριπή φονικής μαγείας στον κοντινότερο χαρακτήρα.\n\nΕυτυχώς, ο μηχανισμός ενεργοποίησης δεν είναι κρυμμένος.
levels.traps.grimtrap.ondeath=Εξοντώθηκες από τη ριπή μιας ζοφερής παγίδας...
levels.traps.grimtrap.desc=Αυτή η παγίδα περιέχει πανίσχυρη καταστροφική μαγεία. Είναι ικανή να σκοτώσει ακαριαία τους πάντες, εκτός από τους υγιέστερους των ηρώων. Όταν ενεργοποιηθεί, θα στείλει μια ριπή φονικής μαγείας στον κοντινότερο χαρακτήρα.\n\nΕυτυχώς, ο μηχανισμός ενεργοποίησης δεν είναι κρυμμένος.
levels.traps.grippingtrap.name=παγίδα ακινητοποίησης
levels.traps.grippingtrap.desc=Αυτή η παγίδα γραπώνει τα πόδια του στόχου, τραυματίζοντάς τον και μειώνοντας την ταχύτητά του.\n\nΛόγω του απλού της μηχανισμού, η παγίδα αυτή μπορεί να ενεργοποιηθεί πολλαπλές φορές χωρίς να χαλάσει.
levels.traps.grippingtrap.desc=Αυτή η παγίδα γραπώνει τα πόδια του στόχου, τραυματίζοντάς τον και μειώνοντας την ταχύτητά του.\n\nΛόγω του απλού της μηχανισμού, μπορεί να ενεργοποιηθεί πολλαπλές φορές χωρίς να χαλάσει.
levels.traps.guardiantrap.name=παγίδα φρουρών
levels.traps.guardiantrap.alarm=Η παγίδα εκπέμπει έναν διαπεραστικό ήχο που αντηχεί στο μπουντρούμι!
@ -85,51 +85,51 @@ levels.traps.guardiantrap$guardian.name=επικαλεσμένος φρουρό
levels.traps.guardiantrap$guardian.desc=Αυτή η μπλε φιγούρα φαίνεται να είναι ένα μαγικό αντίγραφο ενός από τους πέτρινους φρουρούς του μπουντρουμιού.\n\nΑν και το άγαλμα είναι σχεδόν άυλο, το όπλο που κρατά _(%s)_ φαίνεται αληθινό.
levels.traps.oozetrap.name=παγίδα γλίτσας
levels.traps.oozetrap.desc=Αυτή η παγίδα εκτοξεύει καυστική γλίτσα όταν ενεργοποιηθεί, η οποία καίει το θύμα μέχρι να ξεπλυθεί.
levels.traps.oozetrap.desc=Αυτή η παγίδα εκτοξεύει καυστική γλίτσα όταν ενεργοποιηθεί. Η καυστική γλίτσα καίει το θύμα μέχρι να ξεπλυθεί.
levels.traps.pitfalltrap.name=παγίδα λάκκου
levels.traps.pitfalltrap.triggered_hero=Το έδαφος γύρω σου αρχίζει να καταρρέει!
levels.traps.pitfalltrap.triggered=Το έδαφος γύρω από την πυροδοτημένη παγίδα αρχίζει να καταρρέει!
levels.traps.pitfalltrap.no_pit=το έδαφος εδώ παραείναι συμπαγές για να λειτουργήσει η παγίδα λάκκου.
levels.traps.pitfalltrap.desc=Αυτή η παγίδα συνδέεται με έναν μεγάλο μηχανισμό καταπακτής, και λίγο μετά την πυροδότηση της οτιδήποτε βρίσκεται κοντά της θα πέσει στο παρακάτω επίπεδο . Δεν λειτουργεί σε περιοχές με ιδιαίτερα συμπαγή πατώματα.
levels.traps.pitfalltrap.desc=Αυτή η παγίδα συνδέεται με έναν μεγάλο μηχανισμό καταπακτής. Λίγο μετά την πυροδότηση, οτιδήποτε βρίσκεται κοντά της θα περάσει μέσα από το έδαφος και θα πέσει παρακάτω! Δεν λειτουργεί σε περιοχές με ιδιαίτερα συμπαγή πατώματα.
levels.traps.poisondarttrap.name=παγίδα βελών δηλητηρίου
levels.traps.poisondarttrap.desc=Κάποιος μηχανισμός ρίψης βελών πρέπει να είναι κρυμμένος εδώ γύρω. Όταν ενεργοποιηθεί, θα εξαπολύσει ένα δηλητηριασμένο βέλος στον κοντινότερο στόχο.\n\nΕυτυχώς ο μηχανισμός ενεργοποίησης δεν είναι κρυμμένος.
levels.traps.poisondarttrap.desc=Κάποιος μηχανισμός ρίψης βελών πρέπει να είναι κρυμμένος εδώ γύρω. Όταν η παγίδα ενεργοποιηθεί, θα εξαπολύσει ένα δηλητηριασμένο βέλος στον κοντινότερο στόχο.\n\nΕυτυχώς, ο μηχανισμός ενεργοποίησης δεν είναι κρυμμένος.
levels.traps.rockfalltrap.name=παγίδα κατολίσθησης
levels.traps.rockfalltrap.ondeath=Καταπλακώθηκες από την παγίδα κατολίσθησης...
levels.traps.rockfalltrap.desc=Αυτή η παγίδα είναι συνδεδεμένη με κάποιους αποκολλημένους βράχους στην οροφή. Όταν ενεργοποιηθεί, οι βράχοι θα πέσουν σε όλο το δωμάτιο! Εάν η παγίδα δεν βρίσκεται σε κάποιο δωμάτιο, τότε οι βράχοι πέφτουν στην περιοχή γύρω από την παγίδα.\n\nΕυτυχώς, ο μηχανισμός ενεργοποίησης δεν είναι κρυμμένος.
levels.traps.rockfalltrap.desc=Αυτή η παγίδα είναι συνδεδεμένη με κάποιους αποκολλημένους βράχους στην οροφή. Όταν ενεργοποιηθεί, οι βράχοι θα κατρακυλήσουν σε όλο το δωμάτιο! Εάν η παγίδα δεν βρίσκεται σε δωμάτιο, οι βράχοι θα πέσουν στην περιοχή γύρω από την παγίδα.\n\nΕυτυχώς, ο μηχανισμός ενεργοποίησης δεν είναι κρυμμένος.
levels.traps.shockingtrap.name=παγίδα ηλεκτριαμού
levels.traps.shockingtrap.desc=Ένας μηχανισμός με μεγάλη ποσότητα ενέργειας αποθηκευμένη μέσα. Όταν ενεργοποιηθεί, η ενέργεια εκλύεται στην περιοχή γύρω από την παγίδα.
levels.traps.shockingtrap.desc=Ένας μηχανισμός που έχει αποθηκευμένη μια μεγάλη ποσότητα ενέργειας. Όταν η παγίδα ενεργοποιηθεί, η ενέργεια θα εκλυθεί στην περιοχή γύρω της.
levels.traps.stormtrap.name=παγίδα καταιγίδας
levels.traps.stormtrap.desc=Ένας μηχανισμός που έχει αποθηκευμένο τεράστιο ποσό ενέργειας. Με την ενεργοποίηση της παγίδας, η ενέργεια εκλύεται με τη μορφή μεγάλης ηλεκτρικής καταιγίδας.
levels.traps.summoningtrap.name=παγίδα επίκλησης
levels.traps.summoningtrap.desc=Όταν ενεργοποιηθεί, αυτή η παγίδα επικαλείται κοντά της κάποια από τα τέρατα αυτής της περιοχής.
levels.traps.summoningtrap.desc=Όταν η παγίδα ενεργοποιηθεί, θα επικαλεστεί στο σημείο που βρίσκεται κάποια από τα τέρατα της περιοχής.
levels.traps.teleportationtrap.name=παγίδα τηλεμεταφοράς
levels.traps.teleportationtrap.desc=Όποτε ενεργοποιείται αυτή η παγίδα, τα πάντα γύρω της τηλεμεταφέρονται σε τυχαίες τοποθεσίες αυτού του επιπέδου.
levels.traps.teleportationtrap.desc=Όταν η παγίδα ενεργοποιηθεί, τα πάντα γύρω της τηλεμεταφέρονται σε τυχαίες τοποθεσίες αυτού του επιπέδου.
levels.traps.tengudarttrap.desc=Προφανώς ο Τένγκου ήταν προετοιμασμένος για μάχη. Αυτή η παγίδα ενεργοποιεί έναν κρυφό εκτοξευτήρα βελών που ρίχνει δηλητηριασμένα βέλη στους εχθρούς του.\n\nΗ παγίδα είναι τόσο καλοφτιαγμένη που δεν εντοπίζεται χωρίς μαγεία. Παρόλα αυτά, είναι εμφανής για λίγο, τη στιγμή που κάποιος την τοποθετεί.
levels.traps.tengudarttrap.desc=Προφανώς ο Τένγκου ήταν προετοιμασμένος για μάχη. Αυτή η παγίδα ενεργοποιεί έναν κρυφό εκτοξευτήρα βελών, που θα εξαπολύσει ένα δηλητηριασμένο βέλος στον κοντινότερο στόχο εκτός του Τένγκου.\n\nΗ παγίδα είναι τόσο καλοφτιαγμένη που δεν εντοπίζεται χωρίς τη χρήση μαγείας. Είναι όμως εμφανής για λίγο, τη στιγμή που τοποθετείται.
levels.traps.toxictrap.name=παγίδα τοξικού αερίου
levels.traps.toxictrap.desc=Όταν ενεργοποιηθεί αυτή η παγίδα, εκλύει ένα νέφος τοξικού αερίου στη γύρω περιοχή.
levels.traps.toxictrap.desc=Όταν η παγίδα ενεργοποιηθεί, εκλύει ένα νέφος τοξικού αερίου στη γύρω περιοχή.
levels.traps.trap.rankings_desc=Σκοτώθηκε από: %s
levels.traps.corrosiontrap.name=παγίδα διαβρωτικού αερίου
levels.traps.corrosiontrap.desc=Όταν ενεργοποιηθεί αυτή η παγίδα, εκλύει ένα νέφος θανατηφόρου όξινου αερίου στη γύρω περιοχή.
levels.traps.corrosiontrap.desc=Όταν η παγίδα ενεργοποιηθεί, εκλύει ένα νέφος θανατηφόρου, όξινου αερίου στη γύρω περιοχή.
levels.traps.warpingtrap.name=παγίδα διακτινισμού
levels.traps.warpingtrap.desc=Η παγίδα αυτή είναι παρόμοια με την παγίδα τηλεμεταφοράς - αλλά κάνει τον ήρωα να χάσει και τη γνώση που είχε για τη διάταξη του επιπέδου!
levels.traps.warpingtrap.desc=Η παγίδα αυτή είναι παρόμοια με την παγίδα τηλεμεταφοράς -- αλλά κάνει τον ήρωα να χάσει και τη γνώση που είχε για τη διάταξη του επιπέδου!
levels.traps.weakeningtrap.name=παγίδα αποδυνάμωσης
levels.traps.weakeningtrap.desc=Η σκοτεινή μαγεία αυτής της παγίδας ρουφάει την ενέργεια από οτιδήποτε έρχεται σε επαφή μαζί της. Πάντως, πολύ ισχυροί εχθροί μπορούν να αντισταθούν στη μαγεία της.
levels.traps.weakeningtrap.desc=Η σκοτεινή μαγεία αυτής της παγίδας απορροφά την ενέργεια από οτιδήποτε έρθει σε επαφή μαζί της. Πάντως, οι ισχυροί εχθροί μπορεί να αντισταθούν στην επίδραση.
levels.traps.worndarttrap.name=φθαρμένη παγίδα βελών
levels.traps.worndarttrap.desc=Ένας μικρός εκτοξευτήρας βελών πρέπει να κρύβεται κάπου εδώ γύρω. Όταν ενεργοποιείται αυτή η παγίδα, βέλη χτυπάνε τον κοντινότερο στόχο.\n\nΗ παγίδα είναι πολύ παλιά και φθαρμένη, δεν κάνει πολλή ζημιά, δεν είναι καν κρυμμένη...
levels.traps.worndarttrap.desc=Ένας μικρός εκτοξευτήρας βελών πρέπει να κρύβεται εδώ γύρω. Όταν η παγίδα ενεργοποιηθεί, θα εκτοξεύσει ένα βέλος στον κοντινότερο στόχο.\n\nΗ παγίδα είναι πολύ παλιά και φθαρμένη· δεν κάνει πολλή ζημιά, δεν είναι καν κρυμμένη...
@ -139,13 +139,13 @@ levels.cavesbosslevel.wires_desc=Το έδαφος εδώ είναι μερικ
levels.cavesbosslevel.energy_desc=Εδώ το έδαφος σπινθηροβολεί με ηλεκτρισμό. Είναι επικίνδυνο να πατήσεις. Οι σπίθες φαίνεται να έλκονται προς μία κατεύθυνση... ίσως οδηγούν στην πηγή;
levels.cavesbosslevel.gate_name=Μεταλλική πύλη
levels.cavesbosslevel.gate_desc=Μία μεγάλη μεταλλική πύλη εμποδίζει το μονοπάτι προς τη μητρόπολη των νάνων. Το μεταλλικό κουτί στο κέντρο παράγει δυνατό βουητό· πρέπει να συνδέεται με το κύκλωμα και τις μηχανές εδώ κοντά. Ίσως αν καταστρέψεις το DM-300 να ανοίξει η πύλη;
levels.cavesbosslevel.gate_desc_broken=Η πύλη κάπως πρέπει να ήταν συνδεδεμένη με το DM-300, μιας και εξερράγη όταν το DM-300 καταστράφηκε. Μόνο κατεστραμμένα κομμάτια απομένουν πλέον.
levels.cavesbosslevel.gate_desc_broken=Η πύλη κάπως πρέπει να ήταν συνδεδεμένη με το DM-300, μιας και εξερράγη όταν το DM-300 εξοντώθηκε. Μόνο κατεστραμμένα κομμάτια απομένουν πλέον.
levels.cavesbosslevel.water_desc=Με τόσο ηλεκτρισμό τριγύρω, το νερό μπορεί να μην είναι πάντα ασφαλές...
levels.citybosslevel.throne_name=Θρόνος
levels.citybosslevel.throne_desc=Αυτός ο μεγαλειώδης θρόνος είναι η ύψιστη θέση της αυτοκρατορίας των νάνων, πλέον παρμένη από έναν αιμοδιψή νεκρομάντη.\n\nΦαίνεται να υπάρχουν μαγικά ή μηχανικά κομμάτια στον θρόνο· ίσως ο βασιλιάς νάνος να παίρνει δύναμη όταν κάθεται εκεί.
levels.citybosslevel.throne_desc=Αυτός ο μεγαλειώδης θρόνος είναι η ύψιστη θέση της αυτοκρατορίας των νάνων---πλέον παρμένος από έναν πολεμοχαρή νεκρομάντη.\n\nΦαίνεται πως υπάρχουν μαγικά ή μηχανικά κομμάτια στον θρόνο· ίσως ο βασιλιάς να παίρνει δύναμη όταν κάθεται εκεί.
levels.citybosslevel.summoning_name=Βάθρο επίκλησης
levels.citybosslevel.summoning_desc=Αυτό το βάθρο έχει ένα μεγάλο άνοιγμα στο κέντρο, που πρακτικά εκπέμπει σκοτεινή ενέργεια.\n\nΟ βασιλιάς νάνος χρησιμοποιεί αυτά τα βάθρα σαν τα κεντρικά σημεία της νεκρομαντικής του μαγείας, και μπορεί να επικαλεστεί υπηκόους σ' αυτά. Το βάθρο πρέπει να φορτιστεί για λίγους γύρους πριν εμφανιστεί ο υπήκοος. Το είδος υπηκόου που θα επικαλεστεί τηλεγράφεται από τη μαγεία της κατασκευής.
levels.citybosslevel.summoning_desc=Αυτό το βάθρο έχει ένα μεγάλο άνοιγμα στο κέντρο, που ουσιαστικά εκπέμπει σκοτεινή ενέργεια.\n\nΟ Βασιλιάς νάνος χρησιμοποιεί αυτά τα βάθρα ως τα κεντρικά σημεία της νεκρομαντικής του μαγείας, και μπορεί να επικαλείται υπηκόους σε αυτά. Το βάθρο πρέπει να φορτιστεί για λίγους γύρους προτού εμφανιστεί ο υπήκοος. Το είδος υπηκόου που θα επικαλεστεί τηλεγράφεται από τη μαγεία της κατασκευής.
levels.caveslevel.grass_name=Φωσφορίζοντα βρύα
levels.caveslevel.high_grass_name=Φωσφορίζοντα μανιτάρια
@ -161,7 +161,7 @@ levels.citylevel.high_grass_name=Ψηλά ανθισμένα λουλούδια
levels.citylevel.entrance_desc=Μια ράμπα οδηγεί στο επάνω επίπεδο.
levels.citylevel.exit_desc=Μια ράμπα οδηγεί στο κάτω επίπεδο.
levels.citylevel.deco_desc=Λείπουν αρκετά πλακάκια εδώ.
levels.citylevel.sp_desc=Παχύ χαλί καλύπτει το πάτωμα..
levels.citylevel.sp_desc=Ένα παχύ χαλί καλύπτει το πάτωμα.
levels.citylevel.statue_desc=Το άγαλμα απεικονίζει έναν νάνο σε ηρωική πόζα.
levels.citylevel.bookshelf_desc=Σειρές βιβλίων διαφόρων κλάδων γεμίζουν τη βιβλιοθήκη.
@ -171,7 +171,7 @@ levels.hallslevel.high_grass_name=Καρβουνομύκητες
levels.hallslevel.statue_name=Στύλος
levels.hallslevel.water_desc=Μοιάζει με λάβα, αλλά είναι κρύο και μάλλον μπορείς να το αγγίξεις με ασφάλεια.
levels.hallslevel.statue_desc=Ο στύλος είναι φτιαγμένος από αληθινά κρανία ανθρωποειδών. Υπέροχο.
levels.hallslevel.bookshelf_desc=Βιβλία σε αρχαίες γλώσσες σιγοκαίνε στην βιβλιοθήκη.
levels.hallslevel.bookshelf_desc=Βιβλία σε αρχαίες γλώσσες σιγοκαίνε στη βιβλιοθήκη.
levels.level.hidden_trap=Μία κρυμμένη %s ενεργοποιήθηκε!
levels.level.chasm_name=Χάσμα
@ -210,7 +210,7 @@ levels.level.locked_exit_desc=Βαριές μπάρες μπλοκάρουν τ
levels.level.barricade_desc=Το ξύλινο οχύρωμα είναι στιβαρό, αλλά έχει ξεραθεί με τα χρόνια. Μήπως μπορεί να κατακαεί;
levels.level.sign_desc=Δεν μπορείς να διαβάσεις το κείμενο από εδώ.
levels.level.inactive_trap_desc=Η παγίδα έχει ήδη πυροδοτηθεί και δεν είναι πλέον επικίνδυνη.
levels.level.statue_desc=Κάποιος θέλησε να διακοσμήσει το χώρο, αλλά προφανώς απέτυχε.
levels.level.statue_desc=Κάποιος θέλησε να διακοσμήσει τον χώρο, αλλά προφανώς απέτυχε.
levels.level.alchemy_desc=Η χύτρα είναι γεμάτη με μαγικό νερό. Εδώ μπορείς να αναμείξεις αντικείμενα για να δημιουργήσεις κάτι καινούριο!
levels.level.empty_well_desc=Το πηγάδι έχει στερέψει.

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@ -123,7 +123,7 @@ levels.traps.corrosiontrap.name=jebakan gas korosif
levels.traps.corrosiontrap.desc=Jika jebakan ini terinjak maka gumpalan gas asam yang mematikan akan keluar dan memenuhi area sekitar.
levels.traps.warpingtrap.name=jebakan pemindahan
levels.traps.warpingtrap.desc=Jebakan ini mirip dengan jebakan teleportasi, tetapi juga akan menyebabkan pahlawan kehilangan pengetahuan tentang tata letak lantai!
levels.traps.warpingtrap.desc=Jebakan ini mirip dengan jebakan teleportasi, tetapi juga akan menyebabkan pahlawan kehilangan memori tentang tata letak lantai ini!
levels.traps.weakeningtrap.name=jebakan pelemah
levels.traps.weakeningtrap.desc=Sihir jahat pada jebakan ini menyedot energi dari apapun yang menyentuhnya. Namun, musuh yang kuat akan mampu menahan efeknya.

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@ -22,7 +22,7 @@ levels.rooms.special.weakfloorroom$hiddenwell.desc=Puoi a malapena scorgere un p
###traps
levels.traps.alarmtrap.name=trappola allarme
levels.traps.alarmtrap.alarm=La trappola emette un suono penetrante che echeggia attraverso il dungeon!
levels.traps.alarmtrap.desc=Questa trappola sembra essere connessa ad un rumoroso meccanismo d'allarme. Innescarla probabilmente allerterà ogni cosa nel livello.
levels.traps.alarmtrap.desc=Questa trappola sembra essere connessa ad un rumoroso meccanismo d'allarme. Innescarla probabilmente allerterà ogni cosa nel piano.
levels.traps.blazingtrap.name=trappola ardente
levels.traps.blazingtrap.desc=Calpestare questa trappola accenderà una potente miscela chimica, incendiando così una vasta area.

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@ -65,11 +65,11 @@ levels.traps.flocktrap.desc=Amatör bir büyücünün şakasıdır belki, bu tuz
levels.traps.frosttrap.name=donma tuzağı
levels.traps.frosttrap.desc=Etkinleştirildiğinde, bu tuzaktaki kimyasallar bulunduğu geniş bir yerdeki havayı hızla soğutmaya başlar.
levels.traps.gatewaytrap.name=gateway trap
levels.traps.gatewaytrap.desc=This special teleportation trap can activate an infinite numbers of times and always teleports to the same location.
levels.traps.gatewaytrap.name=ağ geçidi tuzağı
levels.traps.gatewaytrap.desc=Bu özel ışınlanma tuzağı, sonsuz sayıda etkinleştirebilir ve her zaman aynı konuma ışınlanır.
levels.traps.geysertrap.name=geyser trap
levels.traps.geysertrap.desc=When triggered, this trap will cause a geyser of water to spew forth, knocking away all nearby characters and converting the surrounding terrain to water.
levels.traps.geysertrap.name=gayzer tuzağı
levels.traps.geysertrap.desc=Bu tuzak tetiklendiğinde, bir su şofbeninin fışkırmasına neden olacak, yakındaki tüm karakterleri devirecek ve çevredeki araziyi suya dönüştürecektir.
levels.traps.grimtrap.name=ölüm tuzağı
levels.traps.grimtrap.ondeath=Ölüm tuzağındaki büyü seni öldürdü...
@ -110,7 +110,7 @@ levels.traps.summoningtrap.name=yaratık çağırma tuzağı
levels.traps.summoningtrap.desc=Bu tuzağı tetiklemek bu kattaki bir kaç yaratığı buraya ışınlar.
levels.traps.teleportationtrap.name=ışınlanma tuzağı
levels.traps.teleportationtrap.desc=Whenever this trap is triggered, everything around it will be teleported to random locations on this floor.
levels.traps.teleportationtrap.desc=Bu tuzak ne zaman tetiklense etrafındaki her şey bu kattaki rastgele yerlere ışınlanacak.
levels.traps.tengudarttrap.desc=Tengu'nun bir dövüşe hazırlandığı çok açık. Bu tuzak Tengu dışındaki her şeye zehirli bir ok atacak olan gizli bir dart atıcıyı tetikleyecek.\n\nTuzak o kadar iyi yapılmış ki, tetik mekanizması sihirli bir yardım olmadan tespit edilemez. Tuzak yalnızca kurulduğu zaman bir anlığına görünür olur.
@ -123,7 +123,7 @@ levels.traps.corrosiontrap.name=aşındırıcı gaz tuzağı
levels.traps.corrosiontrap.desc=Bu tuzağı aktifleştirmek bölgeye ölümcül bir asidik gazın salınmasına neden olacaktır.
levels.traps.warpingtrap.name=solucan deliği tuzağı
levels.traps.warpingtrap.desc=This trap is similar to a teleportation trap, but will also cause the hero to lose their knowledge of the floor's layout!
levels.traps.warpingtrap.desc=Bu tuzak bir ışınlanma tuzağına benzer, ancak aynı zamanda kahramanın zemin düzeni hakkındaki bilgilerini kaybetmesine neden olur!
levels.traps.weakeningtrap.name=zayıflatıcı tuzak
levels.traps.weakeningtrap.desc=Bu tuzaktaki kara büyü, onunla temas eden her şeyin enerjisini emer. Ama yeterince güçlü olanlar bu etkiye dayanabilir.

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@ -65,11 +65,11 @@ levels.traps.flocktrap.desc=Можливо, жарт від якогось ма
levels.traps.frosttrap.name=Морозяна пастка
levels.traps.frosttrap.desc=При спрацюванні, рідкий азот з пастки вивільниться та швидко заморозить широку площу навколо.
levels.traps.gatewaytrap.name=gateway trap
levels.traps.gatewaytrap.desc=This special teleportation trap can activate an infinite numbers of times and always teleports to the same location.
levels.traps.gatewaytrap.name=шлюзна пастка
levels.traps.gatewaytrap.desc=Ця спеціальна телепортаційна пастка може задіюватися нескінченну кількість разів і завжди переміщує в одне і те ж місце.
levels.traps.geysertrap.name=geyser trap
levels.traps.geysertrap.desc=When triggered, this trap will cause a geyser of water to spew forth, knocking away all nearby characters and converting the surrounding terrain to water.
levels.traps.geysertrap.name=гейзерна пастка
levels.traps.geysertrap.desc=При спрацьовуванні цієї пастки вивергається гейзер води, відкидаючи всіх, хто знаходиться поблизу персонажів і перетворюючи навколишню місцевість в воду.
levels.traps.grimtrap.name=Вбивча пастка
levels.traps.grimtrap.ondeath=Ви загинули від променя вбивчої пастки...
@ -110,7 +110,7 @@ levels.traps.summoningtrap.name=Пастка виклику
levels.traps.summoningtrap.desc=При спрацюванні, пастка викличе кілька монстрів з цього поверху.
levels.traps.teleportationtrap.name=Телепортуюча пастка
levels.traps.teleportationtrap.desc=Whenever this trap is triggered, everything around it will be teleported to random locations on this floor.
levels.traps.teleportationtrap.desc=Коли ця пастка спрацьовує, все навколо неї переміщується в випадкові місця на цьому поверсі.
levels.traps.tengudarttrap.desc=Тенгу явно готувався до поєдинку. Ця пастка активує прихований дротикомет, який буде стріляти отруйними дротиками в найближчу ціль, яка не є самим Тенгу.\n\nПастка настільки добре зроблена, що механізм спуску неможливо виявити без магічної допомоги. Однак ви помічаєте пастку в той момент, коли він її встановлює.
@ -123,7 +123,7 @@ levels.traps.corrosiontrap.name=Пастка з роз'їдаючим газом
levels.traps.corrosiontrap.desc=Активація цієї пастки випустить хмару газуватої кислоти на велику площу.
levels.traps.warpingtrap.name=Транспортуюча пастка
levels.traps.warpingtrap.desc=This trap is similar to a teleportation trap, but will also cause the hero to lose their knowledge of the floor's layout!
levels.traps.warpingtrap.desc=Ця пастка схожа на пастку телепортації, але при цьому герой втрачає знання про розташування поверху!
levels.traps.weakeningtrap.name=Ослабляюча пастка
levels.traps.weakeningtrap.desc=Темна магія всередині цієї пастки висмоктує енергію з всього, що її торкається. Могутні вороги можуть опиратися цьому ефекту.

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@ -50,10 +50,10 @@ badges$badge.item_level_4=Ítem de nivell 12 adquirit
badges$badge.victory=Amulet de Yendor obtingut
badges$badge.victory_all_classes=Amulet de Yendor obtingut per: el Guerrer, el Mag, el Murri i la Caçadora
badges$badge.mastery_combo=Combo de 10 cops
badges$badge.potions_cooked_1=3 pocions cuinades
badges$badge.potions_cooked_2=6 pocions cuinades
badges$badge.potions_cooked_3=9 pocions cuinades
badges$badge.potions_cooked_4=12 pocions cuinades
badges$badge.items_crafted_1=5 items crafted
badges$badge.items_crafted_2=10 items crafted
badges$badge.items_crafted_3=15 items crafted
badges$badge.items_crafted_4=20 items crafted
badges$badge.no_monsters_slain=Nivell completat sense matar a cap monstre
badges$badge.grim_weapon=Monstre mort per una arma sinistra
badges$badge.piranhas=6 piranyes mortes

View File

@ -50,10 +50,10 @@ badges$badge.item_level_4=Získán předmět 12. úrovně
badges$badge.victory=Získán Amulet Yendoru
badges$badge.victory_all_classes=Amulet Yendoru získán Válečníkem, Mágem, Zlodějem a Lovkyní
badges$badge.mastery_combo=10-ti násobné kombo
badges$badge.potions_cooked_1=Uvařeny 3 lektvary
badges$badge.potions_cooked_2=Uvařeno 6 lektvarů
badges$badge.potions_cooked_3=Uvařeno 9 lektvarů
badges$badge.potions_cooked_4=Uvařeno 12 lektvarů
badges$badge.items_crafted_1=5 items crafted
badges$badge.items_crafted_2=10 items crafted
badges$badge.items_crafted_3=15 items crafted
badges$badge.items_crafted_4=20 items crafted
badges$badge.no_monsters_slain=Úroveň dokončena bez zabití jedinného nepřítele
badges$badge.grim_weapon=Nepřítel zabit smrtící zbraní
badges$badge.piranhas=Zabito 6 piraní

View File

@ -50,10 +50,10 @@ badges$badge.item_level_4=Gegenstand der Stufe 12 erworben
badges$badge.victory=Amulett von Yendor erhalten
badges$badge.victory_all_classes=Amulett von Yendor mit Krieger, Magier, Schurke und Jägerin erhalten
badges$badge.mastery_combo=10-Treffer-Kombi
badges$badge.potions_cooked_1=3 Tränke gebraut
badges$badge.potions_cooked_2=6 Tränke gebraut
badges$badge.potions_cooked_3=9 Tränke gebraut
badges$badge.potions_cooked_4=12 Tränke gebraut
badges$badge.items_crafted_1=5 items crafted
badges$badge.items_crafted_2=10 items crafted
badges$badge.items_crafted_3=15 items crafted
badges$badge.items_crafted_4=20 items crafted
badges$badge.no_monsters_slain=Ebene als Pazifist abgeschlossen
badges$badge.grim_weapon=Monster von einer finsteren Waffe getötet
badges$badge.piranhas=6 Piranhas getötet

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@ -29,12 +29,12 @@ badges$badge.death_from_hunger=Θάνατος από πείνα
badges$badge.death_from_glyph=Θάνατος από αναβεβλημένη ζημιά
badges$badge.death_from_falling=Θάνατος από πτώση
badges$badge.yasd=Θάνατος από φωτιά, δηλητήριο, τοξικό αέριο, πείνα, γλύφο, και πτώση
badges$badge.boss_slain_1=Νικήθηκε το πρώτο αφεντικό
badges$badge.boss_slain_2=Νικήθηκε το δεύτερο αφεντικό
badges$badge.boss_slain_3=Νικήθηκε το τρίτο αφεντικό
badges$badge.boss_slain_4=Νικήθηκε το τέταρτο αφεντικό
badges$badge.boss_slain_1=Νικήθηκε το 1ο αφεντικό
badges$badge.boss_slain_2=Νικήθηκε το 2ο αφεντικό
badges$badge.boss_slain_3=Νικήθηκε το 3ο αφεντικό
badges$badge.boss_slain_4=Νικήθηκε το 4ο αφεντικό
badges$badge.boss_slain_1_all_classes=Νικήθηκε το 1ο αφεντικό από Πολεμιστή, Μάγο, Κλέφτη & Κυνηγό
badges$badge.boss_slain_3_all_subclasses=Νικήθηκε το 3ο αφεντικό από Μονομάχο, Βάρβαρο, Αρχιμάγο, Μάγο μάχης, Δρομέα, Δολοφόνο, Σκοπευτή & Δασοφύλακα
badges$badge.boss_slain_3_all_subclasses=Νικήθηκε το 3ο αφεντικό από Μονομάχο, Βάρβαρο, Αρχιμάγο, Μαγομάχο, Δρομέα, Δολοφόνο, Σκοπεύτρια & Δασοφύλακα
badges$badge.strength_attained_1=Αποκτήθηκαν 13 πόντοι Δύναμης
badges$badge.strength_attained_2=Αποκτήθηκαν 15 πόντοι Δύναμης
badges$badge.strength_attained_3=Αποκτήθηκαν 17 πόντοι Δύναμης
@ -50,10 +50,10 @@ badges$badge.item_level_4=Απόκτηση αντικειμένου επιπέδ
badges$badge.victory=Αποκτήθηκε το Φυλαχτό του Γέντορ
badges$badge.victory_all_classes=Αποκτήθηκε το Φυλαχτό του Γέντορ με Πολεμιστή, Μάγο, Κλέφτη & Κυνηγό
badges$badge.mastery_combo=Διαδοχή 10 χτυπημάτων
badges$badge.potions_cooked_1=Δημιουργία 3 φίλτρων
badges$badge.potions_cooked_2=Δημιουργία 6 φίλτρων
badges$badge.potions_cooked_3=Δημιουργία 9 φίλτρων
badges$badge.potions_cooked_4=Δημιουργία 12 φίλτρων
badges$badge.items_crafted_1=5 items crafted
badges$badge.items_crafted_2=10 items crafted
badges$badge.items_crafted_3=15 items crafted
badges$badge.items_crafted_4=20 items crafted
badges$badge.no_monsters_slain=Ολοκλήρωση επιπέδου χωρίς να σκοτωθεί κανένα τέρας
badges$badge.grim_weapon=Θάνατος τέρατος από ζοφερό όπλο
badges$badge.piranhas=Σκοτώθηκαν 6 πιράνχας
@ -62,9 +62,9 @@ badges$badge.games_played_2=Παίχτηκαν 50 παιχνίδια
badges$badge.games_played_3=Παίχτηκαν 250 παιχνίδια
badges$badge.games_played_4=Παίχτηκαν 1000 παιχνίδια
badges$badge.happy_end=Ευτυχισμένο τέλος
badges$badge.champion_1=Νίκη με μια Πρόκληση
badges$badge.champion_2=Νίκη με 3 Προκλήσεις
badges$badge.champion_3=Νίκη με 6 Προκλήσεις
badges$badge.champion_1=Νίκη με πρόκληση
badges$badge.champion_2=Νίκη με 3 προκλήσεις
badges$badge.champion_3=Νίκη με 6 προκλήσεις
badges$badge.unlock_mage=Ξεκλείδωμα Μάγου
badges$badge.unlock_rogue=Ξεκλείδωμα Κλέφτη
badges$badge.unlock_huntress=Ξεκλείδωμα Κυνηγού
@ -77,15 +77,15 @@ challenges.no_healing=Φαρμακοφοβία
challenges.no_healing_desc=Τα φίλτρα γιατρειάς σίγουρα είναι χρήσιμα· κρίμα που σου προκαλούν αλλεργία!\n\n- Τα φίλτρα γιατρειάς, και αντικείμενα φτιαγμένα από αυτά, δηλητηριάζουν τον ήρωα αντί να τον θεραπεύουν\n- Οι αλχημικοί καταλύτες δεν μπορούν να δηλητηριάσουν ή να θεραπεύσουν τυχαία τον ήρωα\n- Αυτά τα αντικείμενα λειτουργούν κανονικά για τους άλλους χαρακτήρες
challenges.no_herbalism=Άγονη γη
challenges.no_herbalism_desc=Δεν φαίνεται να υπάρχει καθαρό νερό σε αυτό το καταραμένο μπουντρούμι...\n\n- Οι δροσοσταλίδες έχουν αφαιρεθεί\n- Τα φυτά έχουν αφαιρεθεί\n- Οι σπόροι ακόμη εμφανίζονται, αλλά δεν ριζώνουν
challenges.swarm_intelligence=Ευφυία σμήνους
challenges.swarm_intelligence=Ευφυΐα σμήνους
challenges.swarm_intelligence_desc=Πρόσεχε, τα τέρατα του μπουντρουμιού γίνονται εξυπνότερα!\n\n- Όταν ένας εχθρός σε εντοπίζει, οι κοντινοί εχθροί προσελκύονται σε αυτή την τοποθεσία
challenges.darkness=Μες στο σκοτάδι
challenges.darkness_desc=Στο κάτω κάτω, μπουντρούμι είναι!\n\n- Το πεδίο όρασης μειώνεται δραματικά\n- Ένας πυρσός εμφανίζεται σε κάθε επίπεδο\n- Η επίδραση φωτισμού διαρκεί λιγότερο
challenges.no_scrolls=Απαγορευμένοι ρούνοι
challenges.no_scrolls_desc=Ένας ρούνος είναι πιο δυσεύρετος· κι όπως πάντα, τυγχάνει να είναι ο χρησιμότερος.\n\n- Οι μισοί πάπυροι αναβάθμισης του μπουντρουμιού έχουν αφαιρεθεί
challenges.no_scrolls_desc=Κάποιος ρούνος είναι πιο δυσεύρετος. Δυστυχώς, τυγχάνει να είναι κι ο χρησιμότερος.\n\n- Οι μισοί πάπυροι αναβάθμισης του μπουντρουμιού έχουν αφαιρεθεί
challenges.champion_enemies=Πρωταθλητές εχθροί
challenges.champion_enemies_desc=Δεν είσαι ο μόνος που μπορεί να αυξήσει το επίπεδό του!\n\n- Οι κανονικοί εχθροί έχουν 1/8 πιθανότητα να δημιουργηθούν με ειδική ενδυνάμωση πρωταθλητή.\n\n- Οι πρωταθλητές ξυπνούν εάν δημιουργηθούν κοιμισμένοι\n- Ο ήρωας γνωρίζει πότε δημιουργείται ένας πρωταθλητής\n- Οι πρωταθλητές είναι απρόσβλητοι από τη διαφθορά\n\nΥπάρχουν έξι τύποι εχθρού πρωταθλητή:\n_Φλεγόμενος (πορτοκαλί):_ +25% ζημιά σε κοντινή μάχη, ανάφλεξη στο χτύπημα, απρόσβλητοι απ' τη φωτιά, εξαπλώνουν φλόγες μόλις πεθάνουν\n_Προεξέχων (μωβ):_ +25% ζημιά σε κοντινή μάχη, μπορούν να επιτεθούν άμεσα σε ό,τι βλέπουν\n_Αντι-μαγικός (πράσινος):_ -25% ληφθείσα ζημιά, απρόσβλητοι από μαγικές επιδράσεις κι επιθέσεις\n_Γιγάντιος (μπλε):_ -75% ληφθείσα ζημιά, +1 απόσταση σε κοντινή μάχη, δεν μπορεί να μετακινηθεί σε μικρούς χώρους\n_Ευλογημένος (κίτρινος):_ +200% ακρίβεια, +200% αποφυγή\n_Αναπτυσσόμενος (κόκκινος):_ +20% ακρίβεια, αποφυγή, ζημιά και μέγιστη ζωή. Αυξάνει κατά 1% κάθε 3 γύρους.
challenges.champion_enemies_desc=Δεν είσαι μόνο εσύ που μπορείς να ανεβείς επίπεδο!\n\n- Οι κανονικοί εχθροί έχουν πιθανότητα 1/8 να δημιουργηθούν με μια ειδική ενδυνάμωση πρωταθλητή.\n\n- Οι πρωταθλητές ξυπνούν εάν δημιουργηθούν κοιμισμένοι.\n- Ο ήρωας γνωρίζει πότε δημιουργείται ένας πρωταθλητής.\n- Οι πρωταθλητές είναι απρόσβλητοι από τη διαφθορά.\n\nΥπάρχουν έξι τύποι εχθρού πρωταθλητή:\n_Φλεγόμενος (πορτοκαλί):_ +25% ζημιά σε μάχη σώμα με σώμα, ανάφλεξη στο χτύπημα, απρόσβλητος από τη φωτιά, εξαπλώνει φλόγες μόλις πεθάνει.\n_Προβλητικός (μωβ):_ +25% ζημιά σε μάχη σώμα με σώμα, μπορεί να επιτεθεί άμεσα σε ό,τι βλέπει.\n_Αντι-μαγικός (πράσινος):_ -25% ληφθείσα ζημιά, απρόσβλητος από μαγικές επιδράσεις κι επιθέσεις.\n_Γιγάντιος (μπλε):_ -75% ληφθείσα ζημιά, +1 απόσταση μάχης σώμα με σώμα, δεν μπορεί να μετακινηθεί σε μικρούς χώρους.\n_Ευλογημένος (κίτρινος):_ +200% ακρίβεια, +200% αποφυγή.\n_Αναπτυσσόμενος (κόκκινος):_ +20% ακρίβεια, αποφυγή, ζημιά και μέγιστη ζωή. Αυξάνει κατά 1% κάθε 3 γύρους.
challenges.stronger_bosses=Κακά αφεντικά
challenges.stronger_bosses_desc=Τα αφεντικά είναι πολύ ισχυρότερα σε αυτήν την πρόκληση!\n\n_Γκου:_ +20% ζωή\n_-_ Η θεραπεία στο νερό αυξάνεται σε 3/γύρο\n_-_ Φουσκώνει σε 1 γύρο αντί για 2\n_Τένγκου:_ +25% ζωή\n_-_ Φάση 1: οι παγίδες είναι πιο θανατηφόρες\n_-_ Φάση 2: συχνότερη χρήση ικανοτήτων\n_DM-300:_ +33% ζωή\n_-_ Οι πυλώνες είναι πιο ανθεκτικοί και ενεργοποιούνται οι 3 \n_-_ Οι ικανότητες είναι συχνότερες και ισχυρότερες\n_-_ Ο DM-300 είναι πιο γρήγορος όταν υπερφορτώνεται\n_-_ Διπλάσιος αριθμός εκτεθειμένων καλωδίων \n_Βασιλιάς νάνος:_ +50% ζωή\n_-_ Οι ακόλουθοι είναι δυνατότεροι σε όλες τις φάσεις\n_-_ Φάση 1: ταχύτερες ικανότητες και επικλήσεις\n_-_ Φάση 2: 2 περισσότεροι ακόλουθοι τη φορά\n_-_ Φάση 3: x2 ζωή, ταχύτεροι ακόλουθοι\n_Yog-Dzewa:_\n_-_ Δύο γροθιές επικαλούνται τη φορά!\n_-_ 60% επιπλέον ζημιά απ' το λέιζερ\n_-_ Δυνατότεροι ακόλουθοι
challenges.stronger_bosses_desc=Τα αφεντικά είναι πολύ ισχυρότερα σε αυτήν την πρόκληση!\n\n_Γκου:_ +20% ζωή\n_-_ Η θεραπεία στο νερό αυξάνεται σε 3/γύρο\n_-_ Φουσκώνει σε 1 γύρο αντί για 2\n_Τένγκου:_ +25% ζωή\n_-_ Φάση 1: οι παγίδες είναι πιο θανατηφόρες\n_-_ Φάση 2: συχνότερη χρήση ικανοτήτων\n_DM-300:_ +33% ζωή\n_-_ Οι πυλώνες είναι πιο ανθεκτικοί και ενεργοποιούνται οι 3 \n_-_ Οι ικανότητες είναι συχνότερες και ισχυρότερες\n_-_ Ο DM-300 είναι πιο γρήγορος όταν υπερφορτώνεται\n_-_ Διπλάσιος αριθμός εκτεθειμένων καλωδίων \n_Βασιλιάς νάνος:_ +50% ζωή\n_-_ Οι ακόλουθοι είναι δυνατότεροι σε όλες τις φάσεις\n_-_ Φάση 1: ταχύτερες ικανότητες και επικλήσεις\n_-_ Φάση 2: 2 περισσότεροι ακόλουθοι τη φορά\n_-_ Φάση 3: x2 ζωή, ταχύτεροι ακόλουθοι\n_Yog-Dzewa:_\n_-_ Δύο γροθιές επικαλούνται τη φορά!\n_-_ 60% επιπλέον ζημιά από το λέιζερ\n_-_ Δυνατότεροι ακόλουθοι
rankings$record.something=Σκοτώθηκες από κάτι
rankings$record.something=Σκοτώθηκε από κάτι

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@ -50,10 +50,10 @@ badges$badge.item_level_4=12-nivela aĵo akirita
badges$badge.victory=Amuleto de Jendor akirita
badges$badge.victory_all_classes=Amuleto de Jendor akirita de batalisto, magiisto, fripono kaj ĉasistino
badges$badge.mastery_combo=10-opa fraparo
badges$badge.potions_cooked_1=3 eliksiroj kuiritaj
badges$badge.potions_cooked_2=6 eliksiroj kuiritaj
badges$badge.potions_cooked_3=9 eliksiroj kuiritaj
badges$badge.potions_cooked_4=12 eliksiroj kuiritaj
badges$badge.items_crafted_1=5 items crafted
badges$badge.items_crafted_2=10 items crafted
badges$badge.items_crafted_3=15 items crafted
badges$badge.items_crafted_4=20 items crafted
badges$badge.no_monsters_slain=Keletaĝo transpasita senmortigante iun ajn monstron
badges$badge.grim_weapon=Monstro mortigita per finfrapa armilo
badges$badge.piranhas=6 piranjoj forigitaj

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@ -50,10 +50,10 @@ badges$badge.item_level_4=Ítem de nivel 12 adquirido
badges$badge.victory=Amuleto de Yendor obtenido
badges$badge.victory_all_classes=Amuleto de Yendor obtenido con el Guerrero, el Mago, el Pícaro y la Cazadora
badges$badge.mastery_combo=Combo de 10 golpes
badges$badge.potions_cooked_1=3 pociones cocinadas
badges$badge.potions_cooked_2=6 pociones cocinadas
badges$badge.potions_cooked_3=9 pociones cocinadas
badges$badge.potions_cooked_4=12 pociones cocinadas
badges$badge.items_crafted_1=5 items crafted
badges$badge.items_crafted_2=10 items crafted
badges$badge.items_crafted_3=15 items crafted
badges$badge.items_crafted_4=20 items crafted
badges$badge.no_monsters_slain=Nivel completado sin matar a ningún monstruo
badges$badge.grim_weapon=Monstruo eliminado con un arma de sombras
badges$badge.piranhas=6 pirañas eliminadas

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@ -50,10 +50,10 @@ badges$badge.item_level_4=12. mailako pieza eskuratuta
badges$badge.victory=Yendorren kutuna lortuta
badges$badge.victory_all_classes=Yendorren kutuna gudaria, aztia, alproja eta ehiztariarekin lortua.
badges$badge.mastery_combo=10 arrakasten segida
badges$badge.potions_cooked_1=3 edabe eginda
badges$badge.potions_cooked_2=6 edabe eginda
badges$badge.potions_cooked_3=9 edabe eginda
badges$badge.potions_cooked_4=12 edabe eginda
badges$badge.items_crafted_1=5 items crafted
badges$badge.items_crafted_2=10 items crafted
badges$badge.items_crafted_3=15 items crafted
badges$badge.items_crafted_4=20 items crafted
badges$badge.no_monsters_slain=Maila munstrorik hil gabe osatuta
badges$badge.grim_weapon=Arma ospel batekin munstroa eraila
badges$badge.piranhas=6 piraina hilda

View File

@ -50,10 +50,10 @@ badges$badge.item_level_4=Tason 12 esine saatu
badges$badge.victory=Yendorin Amuletti saatu
badges$badge.victory_all_classes=Yendorin Amuletti saatu soturilla, maagilla, roistolla ja metsästäjällä
badges$badge.mastery_combo=10:n osuman kombo
badges$badge.potions_cooked_1=3 taikajuomaa keitetty
badges$badge.potions_cooked_2=6 taikajuomaa keitetty
badges$badge.potions_cooked_3=9 taikajuomaa keitetty
badges$badge.potions_cooked_4=12 taikajuomaa keitetty
badges$badge.items_crafted_1=5 items crafted
badges$badge.items_crafted_2=10 items crafted
badges$badge.items_crafted_3=15 items crafted
badges$badge.items_crafted_4=20 items crafted
badges$badge.no_monsters_slain=Taso läpäisty tappamatta yhtään vihollisia
badges$badge.grim_weapon=Vihollinen tapettu Kuoleman aseella
badges$badge.piranhas=6 piraijaa tapettu

View File

@ -50,10 +50,10 @@ badges$badge.item_level_4=Objet de niveau 12 obtenu
badges$badge.victory=Amulette de Yendor obtenue
badges$badge.victory_all_classes=Vous avez obtenu l'Amulette de Yendor avec le Guerrier, le Mage, le Voleur et la Chasseresse
badges$badge.mastery_combo=Combo de 10 coups
badges$badge.potions_cooked_1=3 potions concoctées
badges$badge.potions_cooked_2=6 potions concoctées
badges$badge.potions_cooked_3=9 potions concoctées
badges$badge.potions_cooked_4=12 potions concoctées
badges$badge.items_crafted_1=5 items crafted
badges$badge.items_crafted_2=10 items crafted
badges$badge.items_crafted_3=15 items crafted
badges$badge.items_crafted_4=20 items crafted
badges$badge.no_monsters_slain=Niveau terminé sans tuer de monstres
badges$badge.grim_weapon=Monstre tué par une arme Sinistre
badges$badge.piranhas=6 piranhas tués

View File

@ -50,10 +50,10 @@ badges$badge.item_level_4=Egy tárgy 12. szintű
badges$badge.victory=Yendor Amulettje megszerezve
badges$badge.victory_all_classes=Yendor Amulettje megszerezve harcos, mágus, zsivány és vadásznő karakterekkel
badges$badge.mastery_combo=10 ütéses kombó
badges$badge.potions_cooked_1=3 megfőzött ital
badges$badge.potions_cooked_2=6 megfőzött ital
badges$badge.potions_cooked_3=9 megfőzött ital
badges$badge.potions_cooked_4=12 megfőzött ital
badges$badge.items_crafted_1=5 items crafted
badges$badge.items_crafted_2=10 items crafted
badges$badge.items_crafted_3=15 items crafted
badges$badge.items_crafted_4=20 items crafted
badges$badge.no_monsters_slain=Szint teljesítve szörny megölése nélkül
badges$badge.grim_weapon=Ádáz fegyverrel megölt szörny
badges$badge.piranhas=6 megölt piranha

View File

@ -50,10 +50,10 @@ badges$badge.item_level_4=Item level 12 didapatkan
badges$badge.victory=Mendapatkan Jimat Yendor
badges$badge.victory_all_classes=Jimat Yendor didapatkan oleh Pendekar, Penyihir, Pengembara & Pemburu
badges$badge.mastery_combo=Kombo 10-hit
badges$badge.potions_cooked_1=Meracik 3 ramuan
badges$badge.potions_cooked_2=Meracik 6 ramuan
badges$badge.potions_cooked_3=Meracik 9 ramuan
badges$badge.potions_cooked_4=Meracik 12 ramuan
badges$badge.items_crafted_1=5 items crafted
badges$badge.items_crafted_2=10 items crafted
badges$badge.items_crafted_3=15 items crafted
badges$badge.items_crafted_4=20 items crafted
badges$badge.no_monsters_slain=Menyelesaikan level tanpa membunuh satu monster pun
badges$badge.grim_weapon=Monster dibunuh oleh senjata Maut
badges$badge.piranhas=Membunuh 6 piranha

View File

@ -1,6 +1,6 @@
badges.endorsed=Distintivi ottenuti: %s
badges.new_super=Nuovo super distintivo: %s
badges.new=Nuovo distintivo: %s
badges.endorsed=Trofeo ottenuto: %s
badges.new_super=Nuovo super Trofeo: %s
badges.new=Nuovo Trofeo: %s
badges$badge.monsters_slain_1=10 nemici uccisi
badges$badge.monsters_slain_2=50 nemici uccisi
badges$badge.monsters_slain_3=150 nemici uccisi
@ -15,17 +15,17 @@ badges$badge.level_reached_3=Livello 18 raggiunto
badges$badge.level_reached_4=Livello 24 raggiunto
badges$badge.all_weapons_identified=Tutte le armi identificate
badges$badge.all_armor_identified=Tutte le armature identificate
badges$badge.all_wands_identified=Ogni bacchetta identificata
badges$badge.all_rings_identified=Ogni anello identificato
badges$badge.all_wands_identified=Tutte le bacchette identificate
badges$badge.all_rings_identified=Tutti gli anelli identificati
badges$badge.all_artifacts_identified=Tutti gli artefatti identificati
badges$badge.all_potions_identified=Ogni pozione identificata
badges$badge.all_scrolls_identified=Ogni pergamena identificata
badges$badge.all_potions_identified=Tutte le pozioni identificate
badges$badge.all_scrolls_identified=Tutte le pergamene identificate
badges$badge.all_items_identified=Tutti gli oggetti identificati
badges$badge.all_bags_bought=Tutte le borse comprate
badges$badge.death_from_fire=Morto per il fuoco
badges$badge.death_from_poison=Morto per avvelenamento
badges$badge.death_from_gas=Morto per gas tossico
badges$badge.death_from_hunger=Morto dalla fame
badges$badge.death_from_fire=Morte per il fuoco
badges$badge.death_from_poison=Morte per avvelenamento
badges$badge.death_from_gas=Morte per gas tossico
badges$badge.death_from_hunger=Morte per fame
badges$badge.death_from_glyph=Morte per danno differito
badges$badge.death_from_falling=Morte per caduta
badges$badge.yasd=Morte per fuoco, veleno, gas tossico, fame, glifo e caduta
@ -47,14 +47,14 @@ badges$badge.item_level_1=Oggetto di livello 3 ottenuto
badges$badge.item_level_2=Oggetto di livello 6 ottenuto
badges$badge.item_level_3=Oggetto di livello 9 ottenuto
badges$badge.item_level_4=Oggetto di livello 12 ottenuto
badges$badge.victory=ottenuto l'Amuleto di Yendor
badges$badge.victory=Ottenuto l'Amuleto di Yendor
badges$badge.victory_all_classes=Amuleto di Yendor ottenuto da Guerriero, Mago, Ladro e Cacciatrice
badges$badge.mastery_combo=Combo da 10 colpi
badges$badge.potions_cooked_1=3 pozioni create
badges$badge.potions_cooked_2=6 pozioni create
badges$badge.potions_cooked_3=9 pozioni create
badges$badge.potions_cooked_4=12 pozioni create
badges$badge.no_monsters_slain=Livello superato senza uccidere nemmeno un mostro
badges$badge.items_crafted_1=5 items crafted
badges$badge.items_crafted_2=10 items crafted
badges$badge.items_crafted_3=15 items crafted
badges$badge.items_crafted_4=20 items crafted
badges$badge.no_monsters_slain=Piano superato senza uccidere nemmeno un mostro
badges$badge.grim_weapon=Mostro ucciso da un'arma feroce
badges$badge.piranhas=6 piranha uccisi
badges$badge.games_played_1=10 partite giocate
@ -70,22 +70,22 @@ badges$badge.unlock_rogue=Sblocca il Ladro
badges$badge.unlock_huntress=Sblocca la Cacciatrice
challenges.no_food=A dieta
challenges.no_food_desc=Il cibo scarseggia, ora dovrai anche stare attento alle porzioni!\n\n-Il cibo e la cornucopia riescono a soddisfare un terzo della fame rispetto al solito\n-Altre risorse di sazietà rimangono inalterate
challenges.no_armor=La fede è la mia armatura
challenges.no_armor_desc=Avrai bisogno di fiducia in te stesso, perché la tua armatura non farà molto!\n\n-Il potere di blocco danni base è ridotto per tutte le armature tranne quella di stoffa\n-Tutte le armature guadagnano solo un piccolo bonus al blocco danni quando migliorate\n-Anche il potere difensivo del guardiano di terra è ridotto significativamente.
challenges.no_food_desc=Il cibo scarseggia come sempre, ma ora dovrai anche utilizzare con attenzione le porzioni!\n\n- Il cibo e la cornucopia riescono a soddisfare un terzo della fame rispetto al solito\n- Le altre fonti di sazietà rimangono inalterate
challenges.no_armor=La fede come difesa
challenges.no_armor_desc=Avrai bisogno di fede in te stesso, perché la tua armatura non farà molto!\n\n- Tutte le armature, tranne quella di stoffa, bloccano una quantità ridotta di danni\n- Quando viene migliorata, ogni armatura guadagna solo un piccolo bonus di blocco danni\n- Il potere difensivo del guardiano di terra è ridotto significativamente
challenges.no_healing=Farmacofobia
challenges.no_healing_desc=Le pozioni di cura sono certamente utili, purtroppo tu ne sei allergico!\n\n-Le pozioni di cura e gli oggetti creati utilizzando pozioni di cura, avvelenano l'eroe invece che curarlo\n-La catalisi alchemica non può casualmente avvelenare o curare l'eroe\n-Questi oggetti funzionano normalmente per gli altri personaggi
challenges.no_herbalism=Terra sterile
challenges.no_herbalism_desc=Sembra che non vi sia acqua pulita rimasta in questo maledetto dungeon...\n\n- Le gocce di rugiada sono rimosse\n- Le piante sono rimosse\n- I semi appaiono ancora, ma non germineranno
challenges.swarm_intelligence=Intelligenza dello sciame
challenges.swarm_intelligence_desc=Attento, i mostri del dungeon stanno diventando più furbi!\n\n- Quando un nemico ti nota, i nemici vicini sono attratti in quel punto
challenges.no_healing_desc=Le pozioni di cura sono certamente utili, ma tu purtroppo ne sei allergico!\n\n- Le pozioni di cura e gli oggetti creati utilizzando tali pozioni, avvelenano l'eroe invece di curarlo\n- I catalizzatori alchemici non possono casualmente avvelenare o curare l'eroe\n- Questi oggetti funzionano normalmente se utilizzati su altri personaggi
challenges.no_herbalism=Terre aride
challenges.no_herbalism_desc=Sembra che non sia rimasta neanche una goccia di acqua pulita in questo maledetto dungeon...\n\n- Le gocce di rugiada sono state rimosse\n- Le piante sono state rimosse\n- I semi appaiono ancora, ma non germinano
challenges.swarm_intelligence=Sciame intelligente
challenges.swarm_intelligence_desc=Attento, i mostri del dungeon stanno diventando più intelligenti!\n\n- Quando un nemico ti nota, i nemici vicini vengono attirati nella tua posizione
challenges.darkness=Nell'oscurità
challenges.darkness_desc=È un dungeon dopo tutto!\n\n- Raggio di visibilità normale tremendamente ridotto\n- Una torcia appare in ogni piano\n- Gli stati attivi luminosi durano meno
challenges.darkness_desc=È un dungeon dopo tutto!\n\n- Raggio normale di visibilità drasticamente ridotto\n- Una torcia appare in ogni piano\n- Il bagliore di luce dura meno
challenges.no_scrolls=Rune proibite
challenges.no_scrolls_desc=Una specifica runa è più difficile da trovare. Sfortunatamente, è sempre quella più utile.\n\n- Metà delle pergamene di miglioramento del dungeon sono rimosse
challenges.no_scrolls_desc=Una specifica runa è più difficile da trovare. Sfortunatamente, è sempre la più utile.\n\n- Metà delle pergamene di miglioramento del dungeon sono state rimosse
challenges.champion_enemies=Campioni ostili
challenges.champion_enemies_desc=Non sei l'unico che può aumentare di livello!\n\n- I nemici comuni hanno 1/8 di possibilità di avere uno speciale vantaggio campione.\n- I campioni si svegliano se sono addormentati\n- L'eroe percepisce se un Campione è presente\n- I campioni sono immuni alla corruzione\n\nCi sono sei tipi di nemici campione:\n- Ardente (arancione):_ +25% attacco da mischia, incendia al colpo, immune al fuoco, sparge fiamme alla morte\n- Aggressivo (viola):_ +25% attacco da mischia, può attaccare qualsiasi cosa egli veda\n- Antimagico (verde):_ -25% danno ricevuto, immune agli effetti magici\n- Gigante (blu):_ -75% danno ricevuto, +1 portata in mischia, non può muoversi attraverso i tunnel\n- Benedetto (giallo):_ +200% accuratezza, +200% evasione\n- Brillante (rosso):_ +20% accuratezza, evasione, danno e punti ferita effettivi. Aumenta di 1% ogni 3 turni.
challenges.stronger_bosses=Boss più cattivi
challenges.stronger_bosses_desc=I Boss sono molto più duri con questa sfida!\n\n_Goo: _ + 20% di salute\n_-_ La guarigione in acqua aumenta, a 3 / giro\n_-_ Si gonfia in 1 turno invece di 2\n_Tengu: _ + 25% di salute\n_-_ Fase 1: le trappole sono molto più letali\n_-_ Fase 2: le abilità sono più frequenti\n_DM-300: _ + 33% di salute\n_-_ I piloni sono più resistenti e 3 si attivano\n_-_ Le abilità sono più potenti e frequenti\n_-_ DM-300 è più veloce quando sovralimentato\n_-_ I fili esposti sono due volte più comuni\n_Re dei Nani: _ + 50% di salute\n_-_ I servitori sono più forti in tutte le fasi\n_-_ Fase 1: abilità ed evocazioni più veloci\n_-_ Fase 2: 2 servitori in più per round\n_-_ Fase 3: 2x salute, evocazioni più veloci\n_Yog-Dzewa: _\n_-_ Vengono evocati due pugni alla volta!\n_-_ + 60% di danni laser\n_-_ Servitori più forti
challenges.champion_enemies_desc=Non sei l'unico che può aumentare di livello!\n\n- I nemici comuni hanno 1/8 di possibilità di essere dei Campioni, dotati di uno speciale potere\n- I Campioni si svegliano se vengono generati da addormentati\n- L'eroe percepisce quando viene generato un Campione \n- I Campioni sono immuni alla corruzione\n\nCi sono sei tipi di Campioni nemici:\n- _Ardente (arancione):_ +25% danni da mischia, si incendia quando colpito, immune al fuoco, sparge fiamme alla morte\n- _Aggressivo (viola):_ +25% danni da mischia, è in grado di attaccare qualsiasi cosa nel suo raggio visivo\n- _Antimagico (verde):_ -25% danni subiti, immune agli effetti magici\n- _Gigante (blu):_ -75% danni subiti, +1 portata in mischia, non può muoversi attraverso i tunnel\n- _Benedetto (giallo):_ +200% precisione, +200% evasione\n- _Crescente (rosso):_ +20% precisione, evasione, danni e HP effettivi. Aumenta dell'1% ogni 3 turni
challenges.stronger_bosses=Boss più tosti
challenges.stronger_bosses_desc=I boss sono molto più ostici con questa sfida!\n\n_Goo: _ +20% di salute\n_-_ La guarigione in acqua aumenta, è pari a 3 HP per turno\n_-_ Si gonfia in 1 turno invece di 2\n_Tengu: _ +25% di salute\n_-_ Fase 1: le trappole sono molto più letali\n_-_ Fase 2: le abilità sono più frequenti\n_DM-300: _ +33% di salute\n_-_ I piloni sono più resistenti e si attivano 3 volte\n_-_ Le abilità sono più potenti e più frequenti\n_-_ DM-300 è più veloce quando è sovralimentato\n_-_ I cavi scoperti sono due volte più frequenti\n_Re dei Nani: _ +50% di salute\n_-_ I servitori sono più forti in tutte le fasi\n_-_ Fase 1: abilità ed evocazioni più veloci\n_-_ Fase 2: 2 servitori in più per round\n_-_ Fase 3: salute doppia, evocazioni più veloci\n_Yog-Dzewa: _\n_-_ Vengono evocati due pugni alla volta!\n_-_ +60% danno del laser\n_-_ Servitori più forti
rankings$record.something=Ucciso da qualcosa
rankings$record.something=Ucciso da Qualcosa

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@ -50,10 +50,10 @@ badges$badge.item_level_4=レベル12のアイテムを手に入れた
badges$badge.victory=イェンダーの魔除けを手に入れた
badges$badge.victory_all_classes=戦士、魔術師、盗賊、猟師でイェンダーの魔除けを手に入れた
badges$badge.mastery_combo=10コンボ
badges$badge.potions_cooked_1=ポーションを3回調合した
badges$badge.potions_cooked_2=ポーションを6回調合した
badges$badge.potions_cooked_3=ポーションを9回調合した
badges$badge.potions_cooked_4=ポーションを12回調合した
badges$badge.items_crafted_1=5 items crafted
badges$badge.items_crafted_2=10 items crafted
badges$badge.items_crafted_3=15 items crafted
badges$badge.items_crafted_4=20 items crafted
badges$badge.no_monsters_slain=敵を一回を殺さずに階層を通り抜けた
badges$badge.grim_weapon=致死の武器で敵を殺した
badges$badge.piranhas=ピラニアを6回殺した

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@ -50,10 +50,10 @@ badges$badge.item_level_4=아이템 레벨 12 달성
badges$badge.victory=옌더의 부적 획득
badges$badge.victory_all_classes=모든 직업으로 옌더의 부적 획득
badges$badge.mastery_combo=10연속 타격 성공
badges$badge.potions_cooked_1=물약 3개 제작
badges$badge.potions_cooked_2=물약 6개 제작
badges$badge.potions_cooked_3=물약 9개 제작
badges$badge.potions_cooked_4=물약 12개 제작
badges$badge.items_crafted_1=5 items crafted
badges$badge.items_crafted_2=10 items crafted
badges$badge.items_crafted_3=15 items crafted
badges$badge.items_crafted_4=20 items crafted
badges$badge.no_monsters_slain=어떤 몬스터도 처치하지 않고 한 층 돌파
badges$badge.grim_weapon=음침한 무기로 몬스터를 일격사
badges$badge.piranhas=피라냐 6마리 처치

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@ -50,10 +50,10 @@ badges$badge.item_level_4=Zdobyto przedmiot o poziomie 12
badges$badge.victory=Zdobyto Amulet Yendoru
badges$badge.victory_all_classes=Amulet Yendoru zdobyty przez Wojownika, Maga, Łotrzyka i Łowczynię
badges$badge.mastery_combo=Ciąg 10 uderzeń
badges$badge.potions_cooked_1=Uwarzono 3 mikstury
badges$badge.potions_cooked_2=Uwarzono 6 mikstur
badges$badge.potions_cooked_3=Uwarzono 9 mikstur
badges$badge.potions_cooked_4=Uwarzono 12 mikstur
badges$badge.items_crafted_1=5 items crafted
badges$badge.items_crafted_2=10 items crafted
badges$badge.items_crafted_3=15 items crafted
badges$badge.items_crafted_4=20 items crafted
badges$badge.no_monsters_slain=Poziom ukończony bez zabicia żadnego potwora
badges$badge.grim_weapon=Potwór zabity Ponurą bronią
badges$badge.piranhas=Zabito 6 piranii

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@ -50,10 +50,10 @@ badges$badge.item_level_4=item de nível 12 adquirido
badges$badge.victory=Amuleto de Yendor obtido
badges$badge.victory_all_classes=Amuleto de Yendor obtido pelo Guerreiro, Mago, Ladino e Caçadora
badges$badge.mastery_combo=Combinação de 10 golpes
badges$badge.potions_cooked_1=3 poções produzidas
badges$badge.potions_cooked_2=6 poções produzidas
badges$badge.potions_cooked_3=9 poções produzidas
badges$badge.potions_cooked_4=12 poções produzidas
badges$badge.items_crafted_1=5 items crafted
badges$badge.items_crafted_2=10 items crafted
badges$badge.items_crafted_3=15 items crafted
badges$badge.items_crafted_4=20 items crafted
badges$badge.no_monsters_slain=Nível completo sem matar nenhum monstro
badges$badge.grim_weapon=Monstro morto por uma arma Cruel
badges$badge.piranhas=6 piranhas mortas

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@ -50,10 +50,10 @@ badges$badge.item_level_4=Получен предмет 12-го уровня
badges$badge.victory=Найден Амулет Индора
badges$badge.victory_all_classes=Найден Амулет Индора за все четыре класса
badges$badge.mastery_combo=Комбо из 10 ударов
badges$badge.potions_cooked_1=Сварено 3 зелья
badges$badge.potions_cooked_2=Сварено 6 зелий
badges$badge.potions_cooked_3=Сварено 9 зелий
badges$badge.potions_cooked_4=Сварено 12 зелий
badges$badge.items_crafted_1=5 items crafted
badges$badge.items_crafted_2=10 items crafted
badges$badge.items_crafted_3=15 items crafted
badges$badge.items_crafted_4=20 items crafted
badges$badge.no_monsters_slain=Уровень пройден без единого убийства
badges$badge.grim_weapon=Монстр убит оружием погибели
badges$badge.piranhas=Убито 6 пираний

View File

@ -50,10 +50,10 @@ badges$badge.item_level_4=12. Seviye eşya elde edildi
badges$badge.victory=Yendor'un Muskası elde edildi
badges$badge.victory_all_classes=Yendor'un Muskası Savaşçı, Büyücü, Haydut ve Avcı tarafından elde edildi
badges$badge.mastery_combo=10-vuruş kombo
badges$badge.potions_cooked_1=3 iksir hazırlandı
badges$badge.potions_cooked_2=6 iksir hazırlandı
badges$badge.potions_cooked_3=9 iksir hazırlandı
badges$badge.potions_cooked_4=12 iksir hazırlandı
badges$badge.items_crafted_1=5 items crafted
badges$badge.items_crafted_2=10 items crafted
badges$badge.items_crafted_3=15 items crafted
badges$badge.items_crafted_4=20 items crafted
badges$badge.no_monsters_slain=Seviye hiç yaratık öldürmeden tamamlandı
badges$badge.grim_weapon=Yaratık Ölümcül silah ile öldürüldü
badges$badge.piranhas=6 pirana öldürüldü

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@ -50,10 +50,10 @@ badges$badge.item_level_4=Предмет 12 рівня отриманий
badges$badge.victory=Амулет Істини отриманий
badges$badge.victory_all_classes=Амулет Істини отриманий Воїном, Магом, Розбійником і Мисливицею
badges$badge.mastery_combo=Комбо з 10 ударів
badges$badge.potions_cooked_1=3 еліксири зварено
badges$badge.potions_cooked_2=6 еліксирів зварено
badges$badge.potions_cooked_3=9 еліксирів зварено
badges$badge.potions_cooked_4=12 еліксирів зварено
badges$badge.items_crafted_1=5 items crafted
badges$badge.items_crafted_2=10 items crafted
badges$badge.items_crafted_3=15 items crafted
badges$badge.items_crafted_4=20 items crafted
badges$badge.no_monsters_slain=Поверх пройдено без вбивств
badges$badge.grim_weapon=Ворог вбитий зброєю Вироку
badges$badge.piranhas=6 піраній вбито

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@ -50,10 +50,10 @@ badges$badge.item_level_4=获得12级物品
badges$badge.victory=取得Yendor护符
badges$badge.victory_all_classes=分别使用战士法师盗贼和女猎手取得Yendor护符
badges$badge.mastery_combo=达成10连击
badges$badge.potions_cooked_1=一场游戏中酿造3瓶药水
badges$badge.potions_cooked_2=一场游戏中酿造6瓶药水
badges$badge.potions_cooked_3=一场游戏中酿造9瓶药水
badges$badge.potions_cooked_4=一场游戏中酿造12瓶药水
badges$badge.items_crafted_1=5 items crafted
badges$badge.items_crafted_2=10 items crafted
badges$badge.items_crafted_3=15 items crafted
badges$badge.items_crafted_4=20 items crafted
badges$badge.no_monsters_slain=在不击杀怪物的情况下通过楼层
badges$badge.grim_weapon=通过"残酷"武器附魔秒杀一个怪物
badges$badge.piranhas=消灭6只食人鱼

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@ -1,5 +1,5 @@
plants.blandfruitbush.name=ηπίδιο
plants.blandfruitbush.desc=Μακρινός συγγενής του σαπιόμουρου· ο αχλαδωτός καρπός του θάμνου του ηπιδίου έχει γεύση στερεής σκόνης. Το φρούτο είναι αηδιαστικό και χωρίς θρεπτική αξία, αλλά δεν είναι δηλητηριώδες. Ίσως μπορεί να μαγειρευτεί.
plants.blandfruitbush.desc=Μακρινός συγγενής του σαπιόμουρου· ο αχλαδωτός καρπός του θάμνου του ηπιδίου έχει γεύση στερεής σκόνης. Το φρούτο είναι αηδιαστικό και χωρίς θρεπτική αξία, αλλά δεν είναι δηλητηριώδες· ίσως μπορεί να μαγειρευτεί.
plants.blandfruitbush$seed.name=σπόρος ηπιδίου
plants.blindweed.name=τυφλόχορτο
@ -9,16 +9,16 @@ plants.blindweed$seed.name=σπόρος τυφλόχορτου
plants.dreamfoil.name=ονειρολούλουδο
plants.dreamfoil.refreshed=Νιώθεις φρεσκάδα.
plants.dreamfoil.desc=Τα ονειρολούλουδα περιέχουν μια χημική ουσία, γνωστή για τις ιδιότητές της ως ισχυρού ουδετεροποιητή. Τα περισσότερα αδύναμα πλάσματα καταβάλλονται και πέφτουν αναίσθητα. Από εκεί έχει πάρει το φυτό την ονομασία αυτή.
plants.dreamfoil.warden_desc=Μαζί με την εξουδετερωτική επίδραση, _η Δασοφύλακας_ θα γίνει προσωρινά άτρωτη σε όλες τις επιδράσεις περιορισμένης έκτασης, όταν πατήσει ένα ονειρολούλουδο.
plants.dreamfoil.desc=Τα ονειρολούλουδα περιέχουν μια χημική ουσία που είναι γνωστή για τις ιδιότητές της ως ισχυρού ουδετεροποιητή. Τα περισσότερα αδύναμα πλάσματα καταβάλλονται και πέφτουν αναίσθητα -- κάτι που δίνει στο φυτό την ονομασία του.
plants.dreamfoil.warden_desc=Όταν _η Δασοφύλακας_ πατήσει ένα ονειρολούλουδο, μαζί με την εξουδετερωτική επίδραση, θα γίνει προσωρινά απρόσβλητη από όλες τις επιδράσεις του περιβάλλοντος.
plants.dreamfoil$seed.name=σπόρος ονειρολούλουδου
plants.earthroot.name=γαιόριζα
plants.earthroot.desc=Όταν ένα πλάσμα αγγίζει μια γαιόριζα, οι ρίζες της δημιουργούν ένα είδος φυσικής, ακίνητης πανοπλίας γύρω του.
plants.earthroot.desc=Όταν ένα πλάσμα αγγίζει μια γαιόριζα, οι ρίζες της δημιουργούν ένα είδος φυσικής, στάσιμης πανοπλίας γύρω του.
plants.earthroot.warden_desc=Οι ρίζες ενός φυτού γαιόριζας μετακινούνται μαζί με _τη Δασοφύλακα_, προσφέροντάς της μία κινητή πανοπλία φλοιώδους δέρματος.
plants.earthroot$seed.name=σπόρος γαιόριζας
plants.earthroot$armor.name=Φυτική Πανοπλία
plants.earthroot$armor.desc=Ένα είδος φυσικής, ακίνητης πανοπλίας σε προστατεύει. Η πανοπλία αποτελείται από κορμό και κλαδιά που τυλίγονται γύρω από το σώμα σου.\n\nΗ φυτική σου πανοπλία εμποδίζει %d ζημιά από σωματικά χτυπήματα, έως ότου διαλυθεί.\n\nΗ πανοπλία είναι ακίνητη· εάν προσπαθήσεις να μετακινηθείς, θα διαλυθεί και η επίδραση θα χαθεί.\n\nΠανοπλία που απομένει: %d.
plants.earthroot$armor.name=Φυτική πανοπλία
plants.earthroot$armor.desc=Ένα είδος στάσιμης φυσικής πανοπλίας σε προστατεύει. Η πανοπλία αποτελείται από κορμό και κλαδιά που τυλίγονται γύρω από το σώμα σου.\n\nΗ φυτική πανοπλία εμποδίζει %d ζημιά από φυσιολογικά χτυπήματα, έως ότου διαλυθεί.\n\nΗ πανοπλία είναι στάσιμη· θα διαλυθεί αν προσπαθήσεις να μετακινηθείς και θα χαθεί η προστασία της.\n\nΠανοπλία που απομένει: %d.
plants.fadeleaf.name=αχνόφυλλο
plants.fadeleaf.desc=Το άγγιγμα ενός αχνόφυλλου τηλεμεταφέρει ένα πλάσμα σε ένα τυχαίο σημείο του επιπέδου.
@ -26,13 +26,13 @@ plants.fadeleaf.warden_desc=Η επίδραση τηλεμεταφοράς το
plants.fadeleaf$seed.name=σπόρος αχνόφυλλου
plants.firebloom.name=φλογανθός
plants.firebloom.desc=Αν κάτι αγγίξει έναν φλογανθό, περιτυλίγεται στις φλόγες.
plants.firebloom.warden_desc=Όταν ποδοπατά έναν φλογανθό, _η Δασοφύλακας_ θα εμποτιστεί προσωρινά με φλόγες αντί να τραυματιστεί.
plants.firebloom.desc=Αν κάτι αγγίξει τον φλογανθό, περιτυλίγεται στις φλόγες.
plants.firebloom.warden_desc=Όταν _η Δασοφύλακας_ ποδοπατά έναν φλογανθό, θα εμποτιστεί προσωρινά με φλόγες αντί να τραυματιστεί.
plants.firebloom$seed.name=σπόρος φλογανθού
plants.icecap.name=παγολούλουδο
plants.icecap.desc=Εάν αγγιχτεί, το παγολούλουδο εκπέμπει μια ριπή ψυκτικής γύρης. Το πάγωμα είναι ισχυρότερο εάν το περιβάλλον είναι υγρό.
plants.icecap.warden_desc=Όταν ποδοπατά ένα παγολούλουδο, _η Δασοφύλακας_ θα εμποτιστεί προσωρινά με ψύχος αντί να τραυματιστεί.
plants.icecap.warden_desc=Όταν _η Δασοφύλακας_ ποδοπατά ένα παγολούλουδο, θα εμποτιστεί προσωρινά με ψύχος αντί να τραυματιστεί.
plants.icecap$seed.name=σπόρος παγολούλουδου
plants.plant.warden_desc=Αυτό το φυτό δεν έχει κάποια ιδιαίτερη επίδραση όταν χρησιμοποιείται από τη Δασοφύλακα.
@ -57,7 +57,7 @@ plants.starflower.warden_desc=Μαζί με την ευλογία, _η Δασο
plants.starflower$seed.name=σπόρος αστρολούλουδου
plants.stormvine.name=μπορέλι
plants.stormvine.desc=Η βαρύτητα επηρεάζει το μπορέλι με περίεργο τρόπο, επιτρέποντας στα μπλε πλοκάμια του να «κρέμονται» στον αέρα. Οτιδήποτε πιαστεί σε αυτά, ζαλίζεται και χάνει τον προσανατολισμό του.
plants.stormvine.desc=Η βαρύτητα επηρεάζει το μπορέλι με περίεργο τρόπο, κάνοντας τα μπλε πλοκάμια του να «κρέμονται» στον αέρα. Οτιδήποτε πιαστεί σε αυτά, ζαλίζεται και χάνει τον προσανατολισμό του.
plants.stormvine.warden_desc=_Η Δασοφύλακας_ μπορεί να ελέγξει τη βαρυτική επίδραση του μπορελιού, και θα αιωρείται για σύντομο χρονικό διάστημα όταν το ποδοπατήσει.
plants.stormvine$seed.name=σπόρος μπορελιού
@ -66,7 +66,7 @@ plants.sungrass.desc=Ο χυμός του ηλιόχορτου φημίζετα
plants.sungrass.warden_desc=_Η Δασοφύλακας_ λαμβάνει ίαση από ποδοπατημένο ηλιόχορτο ακόμη και αν φύγει μακριά του.
plants.sungrass$seed.name=σπόρος ηλιόχορτου
plants.sungrass$health.name=Βοτανική Ίαση
plants.sungrass$health.desc=Το ηλιόχορτο έχει εξαιρετικές ιαματικές ιδιότητες, αλλά πολύ πιο αργές από αυτές του φίλτρου γιατρειάς.\n\nΗ ζωή σου ανανεώνεται αργά από το φυτό ηλιόχορτου. Αν μετακινηθείς από το φυτό, η ίαση θα σταματήσει.\n\nΊαση που απομένει: %d.
plants.sungrass$health.desc=Το ηλιόχορτο έχει εξαιρετικές ιαματικές ιδιότητες, αλλά πολύ πιο αργές από αυτές του φίλτρου γιατρειάς.\n\nΗ ζωή σου αναπληρώνεται σιγά σιγά από το φυτό ηλιόχορτου. Αν μετακινηθείς από το φυτό, η ίαση θα σταματήσει.\n\nΊαση που απομένει: %d.
plants.swiftthistle.name=αστραποβότανο
plants.swiftthistle.desc=Το αστραποβότανο επιταχύνει για λίγο τη ροή του χρόνου, επιτρέποντας σε όποιον το πατάει να κάνει κάποιες ενέργειες ακαριαία.

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@ -21,8 +21,8 @@ plants.earthroot$armor.name=armatura erbacea
plants.earthroot$armor.desc=Una sorta di armatura naturale inamovibile vi protegge. L'armatura forma piastre di corteccia e viticci, avvolgendosi attorno al tuo corpo.\n\nQuesta armatura erbacea bloccherà %d punti danno da ogni colpo fisico subito, fino a che non cederà, crollando a terra. \n\nDato che l'armatura è fissa, se tenti di spostarti cadrà a pezzi e scomparirà.\n\nArmatura rimanente: %d.
plants.fadeleaf.name=fiocafoglia
plants.fadeleaf.desc=Toccare una fiocafoglia teletrasporterà qualunque creatura in un posto a caso nel livello attuale.
plants.fadeleaf.warden_desc=L'effetto teletrasportativo di fiocafoglia è più potente per _il Guardiano_, che lo teletrasporterà alla fine del livello precedente del dungeon.
plants.fadeleaf.desc=Toccare una fiocafoglia teletrasporterà qualunque creatura in un posto a caso nel piano attuale.
plants.fadeleaf.warden_desc=L'effetto teletrasportativo di fiocafoglia è più potente per _il Guardiano_, infatti lo teletrasporterà indietro alla fine del precedente piano del dungeon.
plants.fadeleaf$seed.name=seme di fiocafoglia
plants.firebloom.name=fuocofiore

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@ -48,7 +48,7 @@ plants.rotberry$seed.name=семя гнилоягоды
plants.sorrowmoss.name=Грустномох
plants.sorrowmoss.desc=Грустномох - это цветок (а не мох) с острыми лепестками, покрытыми смертельным ядом.
plants.sorrowmoss.warden_desc=Когда она наступает на цветок печаль-травы, _Хранитель_ оказывается временно наделена силой токсина вместо того, чтобы получить какой-либо вред.
plants.sorrowmoss.warden_desc=Когда она наступает на цветок грустномоха, _Хранитель_ оказывается временно наделена силой токсина вместо того, чтобы получить какой-либо вред.
plants.sorrowmoss$seed.name=семя печаль-травы
plants.starflower.name=Звездоцвет

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@ -5,27 +5,27 @@ scenes.hallofheroesscene.title=Πάνθεον των Ηρώων
scenes.hallofheroesscene.no_games=Δεν υπάρχουν ήρωες σε αυτή τη σελίδα
scenes.hallofheroesscene.page=Σελίδα %1$d/%2$d
scenes.supporterscene.gplay_msg=Αν σας αρέσει το Shattered Pixel Dungeon και θέλετε να με βοηθήσετε να συνεχίσω την ανάπτυξή του, _παρακαλώ σκεφτείτε να γίνετε υποστηρικτής!_ Υπάρχουν και κάποια κοσμητικά πρόσθετα, αποκλειστικά διαθέσιμα στους υποστηρικτές!\n\nΠατήστε οποιοδήποτε από τα παρακάτω πλήκτρα για να μάθετε περισσότερα.
scenes.supporterscene.gplay_msg=Αν σου αρέσει το Shattered Pixel Dungeon, και θέλεις να με βοηθήσεις να συνεχίσω την ανάπτυξή του, _παρακαλώ να σκέψου να γίνεις υποστηρικτής!_ Υπάρχουν και κάποια κοσμητικά πρόσθετα, αποκλειστικά διαθέσιμα στους υποστηρικτές!\n\nΠάτησε οποιοδήποτε από τα παρακάτω πλήκτρα για να μάθεις περισσότερα.
scenes.supporterscene.loading=Φόρτωση...
scenes.supporterscene.failed=Δεν μπόρεσαν να εμφανιστούν οι πληροφορίες πληρωμής!\n\nΒεβαιώσου ότι έχεις συνδεθεί στο ίντερνετ.
scenes.supporterscene.silver=Ασημένιος Υποστηρικτής
scenes.supporterscene.gold=Χρυσός Υποστηρικτής
scenes.supporterscene.failed=Δεν μπόρεσαν να εμφανιστούν οι πληροφορίες πληρωμής!\n\nΒεβαιώσου ότι έχεις συνδεθεί στο Ίντερνετ.
scenes.supporterscene.silver=Ασημένιος υποστηρικτής
scenes.supporterscene.gold=Χρυσός υποστηρικτής
scenes.supporterscene.shattered=Υποστηρικτής Shattered
scenes.supporterscene.purchased=Αγοράστηκε!
scenes.supporterscene.pending=Αναμένεται Πληρωμή...
scenes.supporterscene.pending=Αναμένεται πληρωμή...
scenes.titlescene.thank_you=Σας ευχαριστώ!
ui.donationbutton.pls_1=Παρακαλώ σκεφτείτε να κάνετε δωρεά
ui.donationbutton.pls_2=Δωρεές & Ανταμοιβές
ui.donationbutton.pls_3=Κάντε δωρεά, λάβετε Ανταμοιβές!
ui.donationbutton.pls_4=Δωρεές & Πρόσθετα
ui.donationbutton.pls_1=Παρακαλώ σκέψου να κάνεις δωρεά
ui.donationbutton.pls_2=Δωρεές & ανταμοιβές
ui.donationbutton.pls_3=Κάνε δωρεά, λάβε ανταμοιβές!
ui.donationbutton.pls_4=Δωρεές & πρόσθετα
ui.donationbutton.ty_1=Σε ευχαριστώ!
ui.donationbutton.ty_3=Ευχαριστώ για τη Δωρεά!
ui.donationbutton.ty_3=Ευχαριστώ για τη δωρεά!
ui.donationbutton.ty_2=Ευχαριστώ!
ui.renamebutton.title=Δώσε ένα όνομα Ήρωα
ui.renamebutton.title=Δώσε ένα όνομα ήρωα
ui.renamebutton.rename=Μετονομασία
ui.renamebutton.revert=Επαναφορά
@ -34,39 +34,39 @@ windows.wndanalytics.title=Κοινοποίηση Δεδομένων
windows.wndanalytics.policy=Πλήρης Πολιτική Απορρήτου
windows.wndanalytics.text=Μπορείτε να στηρίξετε το Shattered Pixel Dungeon με τον διαμοιρασμό των δεδομένων παιξίματός σας.\n\nΑυτές οι πληροφορίες είναι εξαιρετικά χρήσιμες όταν λαμβάνονται αποφάσεις για το σχεδιασμό του παιχνιδιού, γι' αυτό η αποστολή δεδομένων είναι πολύ καλός τρόπος να υποστηρίξετε το παιχνίδι παίζοντας.\n\nΚαμία προσωπική, ταυτοποιητική πληροφορία δε συλλέγεται, και η χρήση δεδομένων δικτύου είναι ελάχιστη.
windows.wndsupportertiers$tier1info.title=Ασημένιος Υποστηρικτής
windows.wndsupportertiers$tier1info.intro=Οι ασημένιοι υποστηρικτές λαμβάνουν ανταμοιβές γύρω από τους ήρωες του παιχνιδιού! Μπορείτε επίσης να αναβαθμιστείτε σε υψηλότερη βαθμίδα υποστηρικτή οποιαδήποτε στιγμή.
windows.wndsupportertiers$tier1info.rewards=Ασημένιες Ανταμοιβές:
windows.wndsupportertiers$tier1info.menu=Ασημένιο Κουμπί Μενού
windows.wndsupportertiers$tier1info.rename_title=Ονόμασε τον ήρωά σου
windows.wndsupportertiers$tier1info.title=Ασημένιος υποστηρικτής
windows.wndsupportertiers$tier1info.intro=Οι Ασημένιοι υποστηρικτές λαμβάνουν ανταμοιβές σχετικές με τους ήρωες του παιχνιδιού! Μπορείς να αναβαθμιστείς σε υψηλότερη βαθμίδα υποστηρικτή, οποιαδήποτε στιγμή.
windows.wndsupportertiers$tier1info.rewards=Ασημένιες ανταμοιβές:
windows.wndsupportertiers$tier1info.menu=Ασημένιο κουμπί μενού
windows.wndsupportertiers$tier1info.rename_title=Ονόμασε τον Ήρωα
windows.wndsupportertiers$tier1info.rename_desc=Οι χαρακτήρες και η λίστα κατάταξης θα σε αναφέρουν με το όνομά σου!
windows.wndsupportertiers$tier1info.graves_title=Ταφόπλακες
windows.wndsupportertiers$tier1info.graves_desc=Τα λείψανα πεσόντων ηρώων εμφανίζονται σε ξεχωριστή ταφόπλακα με μοναδικό επιτάφιο!
windows.wndsupportertiers$tier2info.title=Χρυσός Υποστηρικτής
windows.wndsupportertiers$tier2info.title=Χρυσός υποστηρικτής
windows.wndsupportertiers$tier2info.intro=Μαζί με τις ασημένιες ανταμοιβές, οι Χρυσοί Υποστηρικτές λαμβάνουν πιο εκτενείς επιλογές μετονομασίας και μία μεγάλη επέκταση των κατατάξεων του παιχνιδιού!
windows.wndsupportertiers$tier2info.rewards=Χρυσές Ανταμοιβές:
windows.wndsupportertiers$tier2info.silver=Όλες οι Ασημένιες Ανταμοιβές
windows.wndsupportertiers$tier2info.menu=Χρυσό Κουμπί Μενού
windows.wndsupportertiers$tier2info.rename_title=Μετονομασία Εξοπλισμού
windows.wndsupportertiers$tier2info.rename_desc=Δώσε στον αγαπημένο σου εξοπλισμό ατομικές ονομασίες!
windows.wndsupportertiers$tier2info.rewards=Χρυσές ανταμοιβές:
windows.wndsupportertiers$tier2info.silver=Όλες οι Ασημένιες ανταμοιβές
windows.wndsupportertiers$tier2info.menu=Χρυσό κουμπί μενού
windows.wndsupportertiers$tier2info.rename_title=Μετονομασία εξοπλισμού
windows.wndsupportertiers$tier2info.rename_desc=Δώσε στον αγαπημένο σου εξοπλισμό προσωπικές ονομασίες!
windows.wndsupportertiers$tier2info.hall_title=Πάνθεον των Ηρώων
windows.wndsupportertiers$tier2info.hall_desc=Τέσσερις ξεχωριστές σελίδες κατατάξεων, με υποστήριξη για προσαρμοσμένες σημειώσεις!
windows.wndsupportertiers$tier3info.title=Υποστηρικτής Shattered
windows.wndsupportertiers$tier3info.intro=Οι Shattered Υποστηρικτές λαμβάνουν τα πάντα στις προηγούμενες βαθμίδες, καθώς κι ένα αποκλειστικό χρυσό περίγραμμα σε όλο το παιχνίδι! Σας ευχαριστώ πολύ για την υποστήριξή σας!
windows.wndsupportertiers$tier3info.intro=Οι υποστηρικτές Shattered λαμβάνουν τα πάντα στις προηγούμενες βαθμίδες, καθώς κι ένα αποκλειστικό χρυσό περίγραμμα σε όλο το παιχνίδι! Σε ευχαριστώ πολύ για την υποστήριξή σου!
windows.wndsupportertiers$tier3info.rewards=Ανταμοιβές Shattered:
windows.wndsupportertiers$tier3info.silver=Όλες οι Ασημένιες Ανταμοιβές
windows.wndsupportertiers$tier3info.golden=Όλες οι Χρυσές Ανταμοιβές
windows.wndsupportertiers$tier3info.menu=Σμαραγδένιο Κουμπί Μενού
windows.wndsupportertiers$tier3info.interface_title=Χρυσή Οθόνη Διεπαφής
windows.wndsupportertiers$tier3info.silver=Όλες οι Ασημένιες ανταμοιβές
windows.wndsupportertiers$tier3info.golden=Όλες οι Χρυσές ανταμοιβές
windows.wndsupportertiers$tier3info.menu=Σμαραγδένιο κουμπί μενού
windows.wndsupportertiers$tier3info.interface_title=Χρυσή οθόνη διεπαφής
windows.wndsupportertiers$tier3info.interface_desc=Τα παράθυρα και η κύρια οθόνη διεπαφής του παιχνιδιού λαμβάνουν ένα λαμπερό χρυσό περίγραμμα!
windows.wndsupportertiers$tier3info.enable_gold=Ενεργοποίηση Χρυσής UI
windows.wndsupportertiers$tier3info.disable_gold=Απενεργοποίηση Χρυσής UI
windows.wndsupportertiers$iconbutton.normal=Θέσε το Εικονίδιο σε Κανονικό
windows.wndsupportertiers$iconbutton.silver=Θέσε το Εικονίδιο σε Ασημένιο
windows.wndsupportertiers$iconbutton.golden=Θέσε το Εικονίδιο σε Χρυσό
windows.wndsupportertiers$iconbutton.shattered=Θέσε το Εικονίδιο σε Shattered
windows.wndsupportertiers$tier3info.enable_gold=Ενεργοποίηση χρυσής UI
windows.wndsupportertiers$tier3info.disable_gold=Απενεργοποίηση χρυσής UI
windows.wndsupportertiers$iconbutton.normal=Θέσε το εικονίδιο στο κανονικό
windows.wndsupportertiers$iconbutton.silver=Θέσε το εικονίδιο σε ασημένιο
windows.wndsupportertiers$iconbutton.golden=Θέσε το εικονίδιο σε χρυσό
windows.wndsupportertiers$iconbutton.shattered=Θέσε το εικονίδιο σε Shattered
windows.wndsupportertiers$paymentbutton.purchase=Αγορά - %s
windows.wndsupportertiers$paymentbutton.pending=Αναμένεται Πληρωμή...
windows.wndsupportertiers$paymentbutton.pending=Αναμένεται πληρωμή...
windows.wndgame.rename_equip=Μετονομασία εξοπλισμού
windows.wndgame.select_item=διάλεξε ένα αντικείμενο
@ -83,42 +83,42 @@ windows.wndgoogleplaygames.close=Κλείσιμο
windows.wndranking.copy=Αντιγραφή στο Πάνθεον
windows.wndranking.move=Αλλαγή
windows.wndranking.page=Σελίδα %d
windows.wndranking.move_where=Πού θα ήθελες να μετακινήσεις τον Ήρωά σου;
windows.wndranking.page_full=Αυτή η σελίδα είναι γεμάτη, θα πρέπει πρώτα να αφαιρέσετε καταγραφές.
windows.wndranking.move_where=Πού θα ήθελες να μετακινήσεις τον Ήρωα;
windows.wndranking.page_full=Αυτή η σελίδα είναι γεμάτη· θα πρέπει πρώτα να αφαιρέσεις καταγραφές.
windows.wndranking.remove=Διαγραφή
windows.wndranking.remove_warn=Θέλετε σίγουρα να αφαιρέσετε αυτήν την καταγραφή από το Πάνθεον των Ηρώων;\n\nΕάν δε βρίσκεται στη σελίδα κατάταξης, θα χαθεί οριστικά.
windows.wndranking.remove_warn=Θέλεις σίγουρα να αφαιρέσεις την καταγραφή από το Πάνθεον των Ηρώων;\n\nΕάν δεν βρίσκεται στη σελίδα κατάταξης, θα χαθεί οριστικά.
windows.wndranking.notes=Σχόλια
windows.wndranking.custom_note=Προσωπικό σχόλιο
windows.wndranking.save=Αποθήκευση
windows.wndranking.cancel=Ακύρωση
windows.wndranking.already_there=Αυτή η καταγραφή υπάρχει ήδη στο Πάνθεον των Ηρώων.
windows.wndranking.copy_where=Πού θα ήθελες να αντιγράψεις τον Ήρωά σου;
windows.wndranking.copy_where=Πού θα ήθελες να αντιγράψεις τον Ήρωα;
windows.wndsettings$datatab.analytics=Κοινοποίηση Δεδομένων
windows.wndsettings$datatab.analytics=Κοινοποίηση δεδομένων
windows.wndsettings$datatab.googleplaygames=Google Play Games
windows.wndsupportprompt.please_consider=Εάν σας αρέσει το ShatteredPD και θέλετε να με βοηθήσετε να συνεχίσω την ανάπτυξή του, παρακαλώ σκεφτείτε να υποστηρίξετε το παιχνίδι!
windows.wndsupportprompt.rating=_- Δώστε στο παιχνίδι μία ειλικρινή αξιολόγηση ή κριτική._ Αυτές ανεβάζουν την ορατότητα του παιχνιδιού, κάτι που βοηθάει στο να το βρουν περισσότεροι παίκτες!
windows.wndsupportprompt.support=_- Υποστηρίξτε το παιχνίδι απευθείας._ Με την υποστήριξή σας συμμετέχετε άμεσα στην ανάπτυξη του Shattered, και θα λάβετε και κάποια πρόσθετα ως ευχαριστώ!
windows.wndsupportprompt.thank_you=Ευχαριστώ για τον χρόνο σας, καλή εξερεύνηση!
windows.wndsupportprompt.please_consider=Εάν σου αρέσει το ShatteredPD, και θέλεις να με βοηθήσεις να συνεχίσω την ανάπτυξή του, παρακαλώ σκέψου να υποστηρίξεις το παιχνίδι!
windows.wndsupportprompt.rating=_- Δώσε στο παιχνίδι μία ειλικρινή αξιολόγηση ή κριτική._ Αυτές ανεβάζουν την ορατότητα του παιχνιδιού, κάτι που βοηθάει στο να το βρουν περισσότεροι παίκτες!
windows.wndsupportprompt.support=_- Υποστήριξε το παιχνίδι απευθείας._ Με την υποστήριξή σου συμμετέχεις άμεσα στην ανάπτυξη του Shattered, και θα λάβεις και κάποια πρόσθετα ως ευχαριστώ!
windows.wndsupportprompt.thank_you=Ευχαριστώ για τον χρόνο σου, καλή εξερεύνηση στο μπουντρούμι!
windows.wndsupportprompt.rating_prompt=Αξιολόγηση/Κριτική
windows.wndsupportprompt.rating_info=_Ευχαριστώ!_ Πρέπει να έχει ανοίξει μία υπόδειξη για αξιολόγηση εντός του παιχνιδιού.\n\nΣε περίπτωση που δεν άνοιξε, μπορείτε να αφήσετε απευθείας μια αξιολόγηση/κριτική στη σελίδα του καταστήματος.
windows.wndsupportprompt.rating_direct=Σελίδα Καταστήματος
windows.wndsupportprompt.support_prompt=Οθόνη Υποστηρικτή
windows.wndsupportprompt.rating_info=_Ευχαριστώ!_ Πρέπει να έχει ανοίξει μία προτροπή για αξιολόγηση εντός του παιχνιδιού.\n\nΣε περίπτωση που δεν άνοιξε, μπορείς να αφήσεις απευθείας μία αξιολόγηση/κριτική στη σελίδα του παιχνιδιού στο κατάστημα.
windows.wndsupportprompt.rating_direct=Σελίδα καταστήματος
windows.wndsupportprompt.support_prompt=Οθόνη υποστηρικτή
bones.here_lies_nameless=Εδώ κείτεται: %s χωρίς όνομα.
bones.here_lies_named=Εδώ κείτεται: %2$s %1$s.
bones.pacifist=Ξακουστός ως ειρηνιστής, ο ήρωας πέθανε χωρίς να αφαιρέσει άλλη ζωή.
bones.rats=Είχε εκτιμηθεί για το κοπάνημα αρουραίων· έχει νικήσει %d εχθρούς πριν πεθάνει.
bones.crabs=Είχε δεξιοτεχνία στη σύνθλιψη καβουριών· έχει νικήσει %d εχθρούς πριν πεθάνει.
bones.undead=Ο τρόμος των εκρηκτικών απέθαντων· έχει νικήσει %d εχθρούς πριν πεθάνει.
bones.thieves=Κυνηγός τρελαμένων ληστών· έχει νικήσει %d εχθρούς πριν πεθάνει.
bones.bats=Ένας κόπτης φτερών νυχτερίδων, έχει νικήσει %d εχθρούς πριν πεθάνει.
bones.brutes=Ένας θραύστης περικεφαλαίων gnoll, έχει νικήσει %d εχθρούς πριν πεθάνει.
bones.monks=Είχε πείρα στη μάχη με νάνους πολεμιστές. Έχει νικήσει %d εχθρούς πριν πεθάνει.
bones.golems=Καταστροφέας εφευρέσεων των νάνων. Έχει νικήσει %d εχθρούς πριν πεθάνει.
bones.demons=Κυνηγός δαιμόνων που έγινε θρύλος· έχει νικήσει %d εχθρούς πριν πεθάνει.
bones.yog=Προκάλεσε έναν δαίμονα θεό. Έχει νικήσει %d εχθρούς πριν πεθάνει.
bones.pacifist=Αναγνωρίστηκε για την προάσπιση της ειρήνης· πέθανε χωρίς να αφαιρέσει άλλη ζωή.
bones.rats=Είχε διακριθεί για το κοπάνημα αρουραίων· εξόντωσε %d εχθρούς πριν πεθάνει.
bones.crabs=Είχε μαεστρία στη σύνθλιψη καβουριών· εξόντωσε %d εχθρούς πριν πεθάνει.
bones.undead=Ο τρόμος των εκρηκτικών απέθαντων· εξόντωσε %d εχθρούς πριν πεθάνει.
bones.thieves=Κυνηγός τρελαμένων ληστών· εξόντωσε %d εχθρούς πριν πεθάνει.
bones.bats=Ξέσκιζε τα φτερά των νυχτερίδων· εξόντωσε %d εχθρούς πριν πεθάνει.
bones.brutes=Συνέθλιβε τις περικεφαλαίες των γκνολ· εξόντωσε %d εχθρούς πριν πεθάνει.
bones.monks=Είχε πείρα στη μάχη με νάνους πολεμιστές· εξόντωσε %d εχθρούς πριν πεθάνει.
bones.golems=Καταστροφέας εφευρέσεων των νάνων· εξόντωσε %d εχθρούς πριν πεθάνει.
bones.demons=Κυνηγός δαιμόνων που έγινε θρύλος· εξόντωσε %d εχθρούς πριν πεθάνει.
bones.yog=Προκάλεσε έναν δαίμονα θεό· εξόντωσε %d εχθρούς πριν πεθάνει.
bones.forgot_waterskin=Τι κρίμα, που στις ωδίνες του θανάτου ξέχασε να πιει από το φλασκί νερού.
bones.forgot_potion=Τι κρίμα, που στις ωδίνες του θανάτου ξέχασε να πιει ένα Φίλτρο Γιατρειάς.
bones.rest_in_peace=Αφήνει τα υπάρχοντα στον κόσμο αυτόν, προτού περάσει στον επόμενο. Με την ελπίδα ότι ίσως κάποιος άλλος ήρωας, αποφύγει τη φριχτή αυτή μοίρα.
bones.forgot_potion=Τι κρίμα, που στις ωδίνες του θανάτου ξέχασε να πιει ένα φίλτρο γιατρειάς.
bones.rest_in_peace=Άφησε τα υπάρχοντα στον κόσμο αυτόν πριν περάσει στον επόμενο. Ίσως, έτσι, κάποιος άλλος ήρωας να αποφύγει αυτήν τη φρικτή μοίρα.

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@ -3,8 +3,7 @@
scenes.alchemyscene.title=Alquímia
scenes.alchemyscene.text=Combina ingredients per crear algo nou!
scenes.alchemyscene.select=Selecciona un ítem
scenes.alchemyscene.cost=Energia: %d
scenes.alchemyscene.energy=Energia alquímica: %d
scenes.alchemyscene.energy=Energy:
scenes.amuletscene.exit=Enllestim-ho
scenes.amuletscene.stay=No he acabat encara
@ -100,7 +99,7 @@ scenes.titlescene.patreon_button=Pàgina de Patreon
scenes.welcomescene.welcome_msg=Welcome to Shattered Pixel Dungeon!\n\nEach run through the dungeon is a new challenging experience, and be careful, death is permanent! Getting started is simple, but strategy is required if you want to win!\n\nHappy Dungeoneering!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon s'ha actualitzat!
scenes.welcomescene.update_msg=v1.0.0 contains a variety of content additions and refinements. There is new music, support for new platforms, new alchemy recipes, and a few other odds and ends.\n\nI've also made a bunch of balance changes to hero abilities and various items.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v1.1.0 contains various improvements to the alchemy system and the items it produces, and a music track for each region of the game!\n\nThere are a few new spells, and several buffs and reworks to exotic potions and scrolls in particular, and various other smaller changes.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.patch_intro=S'ha afegit un nou pedaç a Shattered Pixel Dungeon!
scenes.welcomescene.patch_bugfixes=Aquest pedaç conté correcció d'errors.
scenes.welcomescene.patch_translations=Aquest pedaç conté actualitzacions de traducció.

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@ -3,8 +3,7 @@
scenes.alchemyscene.title=Alchymie
scenes.alchemyscene.text=Zkombinuj ingredience pro vytvoření něčeho nového!
scenes.alchemyscene.select=Vyber předmět
scenes.alchemyscene.cost=Energie: %d
scenes.alchemyscene.energy=Alchymická energie: %d
scenes.alchemyscene.energy=Energy:
scenes.amuletscene.exit=Dneska to zabalíme
scenes.amuletscene.stay=Ještě tady nekončím
@ -100,7 +99,7 @@ scenes.titlescene.patreon_button=Patreon stránka
scenes.welcomescene.welcome_msg=Vítej v Shattered Pixel Dungeon!\n\nKaždý sestup do podzemí je novou výzvou, a buď opatrný, protože smrt je permanentní! Začátek je jednoduchý, ale k vítězství budeš potřebovat důvtip a strrategii.\n\nVeselé kobkování!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon byl aktualizován!
scenes.welcomescene.update_msg=v1.0.0 obsahuje směsici nového obsahu a úprav. Přibyla nová hudba, podpora nových platforem, nové alchymické recepty a pár dalších drobností a úprav.\n\nTaké byly kvůli rovnováze lehce pozměněny některé schopnosti a předměty.\n\nPro všechny detaily se podívejte do seznamu změn.
scenes.welcomescene.update_msg=v1.1.0 contains various improvements to the alchemy system and the items it produces, and a music track for each region of the game!\n\nThere are a few new spells, and several buffs and reworks to exotic potions and scrolls in particular, and various other smaller changes.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon byl opatchován!
scenes.welcomescene.patch_bugfixes=Tento patch obsahuje opravy drobných chyb.
scenes.welcomescene.patch_translations=Tento patch obsahuje aktualizace jazykových překladů.

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@ -3,8 +3,7 @@
scenes.alchemyscene.title=Alchemie
scenes.alchemyscene.text=Kombiniere Zutaten, um etwas Neues zu erhalten!
scenes.alchemyscene.select=Wähle einen Gegenstand
scenes.alchemyscene.cost=Energie: %d
scenes.alchemyscene.energy=Alchemische Energie: %d
scenes.alchemyscene.energy=Energy:
scenes.amuletscene.exit=Schluss für heute
scenes.amuletscene.stay=Ich bin noch nicht fertig
@ -100,7 +99,7 @@ scenes.titlescene.patreon_button=Patreon Seite
scenes.welcomescene.welcome_msg=Willkommen bei Shattered Pixel Dungeon!\n\nJedes Mal, wenn du das Dungeon betrittst, wartet eine neue herausfordernde Erfahrung; pass auf, denn der Tod ist permanent! Der Einstieg ist leicht, aber wenn du gewinnen willst, brauchst du eine gute Strategie!\n\nViel Spaß beim Erkunden!
scenes.welcomescene.update_intro=Es gab ein Update für Shattered Pixel Dungeon!
scenes.welcomescene.update_msg=v1.0.0 enthält eine Reihe an neuen Inhalten und Verbesserungen. Es gibt neue Musik, Unterstützung für neue Plattformen, neue Alchemie-Rezepte und ein paar weitere Verbesserungen hier und da.\n\nIch habe ebenfalls ein paar Änderungen am Balancing der Heldenfähigkeiten und an diversen Items vorgenommen.\n\nIn der Änderungsliste im Menü kannst du dir alles im Detail anschauen.
scenes.welcomescene.update_msg=v1.1.0 contains various improvements to the alchemy system and the items it produces, and a music track for each region of the game!\n\nThere are a few new spells, and several buffs and reworks to exotic potions and scrolls in particular, and various other smaller changes.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.patch_intro=Es gab Patches für Shattered Pixel Dungeon!
scenes.welcomescene.patch_bugfixes=Dieser Patch enthält Fehlerkorrekturen.
scenes.welcomescene.patch_translations=Dieser Patch enthält Updates.

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@ -3,43 +3,42 @@
scenes.alchemyscene.title=Αλχημεία
scenes.alchemyscene.text=Συνδύασε συστατικά για να δημιουργήσεις κάτι καινούργιο!
scenes.alchemyscene.select=Επίλεξε ένα αντικείμενο
scenes.alchemyscene.cost=Ενέργεια: %d
scenes.alchemyscene.energy=Αλχημική Ενέργεια: %d
scenes.alchemyscene.energy=Energy:
scenes.amuletscene.exit=Ας σταματήσουμε εδώ
scenes.amuletscene.stay=Δεν τελείωσα ακόμη
scenes.amuletscene.text=Επιτέλους το κρατάς στα χέρια σου· το Φυλακτό του Γέντορ! Με τη δύναμη αυτού του φυλακτού, τίποτα δεν μπορεί να σταθεί στο διάβα σου! Κατέκτησες το μπουντρούμι και πέτυχες την αποστολή σου!\n\nΉ μήπως δεν έχεις ετοιμαστεί ακόμη; Μπορείς να αποφασίσεις να παραμείνεις με το φυλακτό σου, ως μια θνητή οντότητα, για λίγο ακόμη...
scenes.amuletscene.text=Επιτέλους, το κρατάς στα χέρια σου· το Φυλακτό του Γέντορ! Με τη δύναμη του φυλακτού, τίποτα δεν μπορεί να σταθεί στο διάβα σου! Κατέκτησες το μπουντρούμι και ολοκλήρωσες την αποστολή σου!\n\nΉ, μήπως, δεν έχεις ετοιμαστεί ακόμα; Μπορείς να παραμείνεις μια θνητή οντότητα με το φυλακτό σου, για λίγο ακόμη...
scenes.badgesscene.title=Τα παράσημά σου
scenes.changesscene.title=Πρόσφατες Αλλαγές
scenes.changesscene.new=Νέο Περιεχόμενο
scenes.changesscene.title=Πρόσφατες αλλαγές
scenes.changesscene.new=Νέο περιεχόμενο
scenes.changesscene.changes=Αλλαγές
scenes.changesscene.buffs=Αναβαθμίσεις
scenes.changesscene.nerfs=Υποβαθμίσεις
scenes.changesscene.bugfixes=Διορθώσεις Σφαλμάτων
scenes.changesscene.misc=Διάφορες Αλλαγές
scenes.changesscene.language=Γλωσσικές Βελτιώσεις
scenes.changesscene.bugfixes=Διορθώσεις σφαλμάτων
scenes.changesscene.misc=Διάφορες αλλαγές
scenes.changesscene.language=Γλωσσικές βελτιώσεις
scenes.gamescene.descend=Κατεβαίνεις στο επίπεδο %d του μπουντρουμιού.
scenes.gamescene.spawner_warn=Νιώθεις ότι υπάρχει μία πηγή δαιμονικής ενέργειας από πάνω σου...
scenes.gamescene.spawner_warn_final=Νιώθεις δαιμονική ενέργεια να εκπέμπεται από τα προηγούμενα επίπεδα!
scenes.gamescene.warp=Οι τοίχοι αλλοιώνονται και μετατοπίζονται γύρω σου!
scenes.gamescene.warp=Οι τοίχοι γύρω σου αλλοιώνονται και μετατοπίζονται!
scenes.gamescene.return=Επιστρέφεις στο επίπεδο %d του μπουντρουμιού.
scenes.gamescene.resurrect=Υλοποιείσαι κάπου στο επίπεδο %d.
scenes.gamescene.secret_hint=Είσαι βέβαιος ότι υπάρχει ένα μυστικό δωμάτιο κάπου σ'αυτό το επίπεδο.
scenes.gamescene.secret_hint=Νιώθεις ότι υπάρχει ένα μυστικό δωμάτιο κάπου σε αυτό το επίπεδο.
scenes.gamescene.chasm=Τα βήματά σου αντηχούν στο μπουντρούμι.
scenes.gamescene.water=Ακούς νερό να πιτσιλά γύρω σου.
scenes.gamescene.grass=Η οσμή της βλάστησης είναι βαριά στον αέρα.
scenes.gamescene.dark=Ακούς εχθρούς να κινούνται στο σκοτάδι.
scenes.gamescene.large=Αυτό το επίπεδο φαίνεται ασυνήθιστα μεγάλο.
scenes.gamescene.traps=Το έδαφος φαίνεται ιδιαίτερα επικίνδυνο εδώ.
scenes.gamescene.secrets=Η ατμόσφαιρα υπονοεί ότι το επίπεδο κρύβει πολλά μυστικά.
scenes.gamescene.traps=Το έδαφος εδώ φαίνεται εξαιρετικά επικίνδυνο.
scenes.gamescene.secrets=Η ατμόσφαιρα προδίδει ότι το επίπεδο κρύβει πολλά μυστικά.
scenes.gamescene.choose_examine=Επιλογή εξέτασης
scenes.gamescene.multiple_examine=Υπάρχουν πολλαπλά αντικείμενα ενδιαφέροντος εδώ. Ποιο θέλεις να εξετάσεις;
scenes.gamescene.dont_know=Δεν γνωρίζεις τι βρίσκεται εκεί.
scenes.heroselectscene.title=Επίλεξε τον Ήρωά Σου
scenes.heroselectscene.title=Επίλεξε τον Ήρωα
scenes.interlevelscene$mode.descend=Κατάβαση...
scenes.interlevelscene$mode.ascend=Ανάβαση...
@ -52,30 +51,30 @@ scenes.interlevelscene.install=Εγκατάστησε το Παιχνίδι
scenes.interlevelscene.file_not_found=Δεν βρέθηκε αρχείο αποθήκευσης. Αν το σφάλμα παραμένει μετά την επανεκκίνηση, ίσως η αποθήκευση αυτή να είναι κατεστραμμένη. Συγγνώμη για αυτό.
scenes.interlevelscene.io_error=Δεν μπορεί να διαβαστεί το αρχείο αποθήκευσης. Αν το σφάλμα παραμένει μετά την επανεκκίνηση, ίσως η αποθήκευση αυτή να είναι κατεστραμμένη. Συγγνώμη για αυτό.
scenes.introscene.text=Πολλοί ήρωες έχουν εξορμήσει από την πάνω πόλη στο μπουντρούμι, πριν από εσένα, και οι περισσότεροι δεν έχουν ακουστεί ξανά.\n\nΛέγεται ότι ένα αρχαίο κακό καραδοκεί στα έγκατα, φυλάσσοντας το πανίσχυρο Φυλακτό του Γέντορ. Ακόμη και τώρα, μια σκοτεινή ενέργεια αναβλύζει από κάτω που φτάνει μέχρι την πόλη.\n\nΘα κατακτήσεις το μπουντρούμι ώστε να ανακτήσεις το φυλαχτό; Είναι ώρα να ξεκινήσεις τη δική σου περιπέτεια!
scenes.introscene.text=Πολλοί ήρωες έχουν εξορμήσει από την πάνω πόλη στο μπουντρούμι πριν από εσένα, και οι περισσότεροι δεν έχουν ακουστεί ξανά.\n\nΛέγεται ότι ένα αρχαίο κακό παραμονεύει στα έγκατα, φυλάσσοντας το πανίσχυρο Φυλακτό του Γέντορ. Ακόμη και τώρα, μία σκοτεινή ενέργεια αναβλύζει από κάτω που φτάνει μέχρι την πόλη.\n\nΘα κατακτήσεις το μπουντρούμι; Θα ανακτήσεις το φυλαχτό; Είναι ώρα να ξεκινήσεις τη δική σου περιπέτεια!
scenes.newsscene.title=Νέα Παιχνιδιού
scenes.newsscene.read_more=Διάβασε Περισσότερα
scenes.newsscene$newsinfo.english_warn=Οι δημοσιεύσεις νέων γράφονται από τον προγραματιστή και είναι μόνο διαθέσιμες στα Αγγλικά.
scenes.newsscene$newsinfo.metered_network=Δεν μπορούσε να γίνει έλεγχος για δημοσιεύσεις νέων, καθώς είσαι συνδεδεμένος σε μία μετρημένη σύνδεση, όπως δεδομένα κινητού.
scenes.newsscene$newsinfo.enable_data=Έλεγξε σε Δεδομένα Κινητού
scenes.newsscene.title=Νέα παιχνιδιού
scenes.newsscene.read_more=Διάβασε περισσότερα
scenes.newsscene$newsinfo.english_warn=Οι δημοσιεύσεις νέων γράφονται από τον προγραμματιστή και είναι διαθέσιμες μόνο στα Αγγλικά.
scenes.newsscene$newsinfo.metered_network=Δεν μπόρεσε να γίνει έλεγχος για δημοσιεύσεις νέων, καθώς είστε σε σύνδεση ογκοχρέωσης (λ.χ. δεδομένα κινητού).
scenes.newsscene$newsinfo.enable_data=Έλεγχος με δεδομένα κινητού
scenes.newsscene$newsinfo.no_internet=Δεν μπόρεσε να γίνει έλεγχος για δημοσιεύσεις νέων. Βεβαιώσου ότι έχεις σύνδεση στο Ίντερνετ.
scenes.newsscene$newsinfo.news_disabled=Έχεις απενεργοποιήσει τον έλεγχο για δημοσιεύσεις νέων, οπότε καμία δεν θα εμφανίζεται εδώ.
scenes.newsscene$newsinfo.enable_news=Ενεργοποίηση Νέων
scenes.rankingsscene.title=Κορυφαίες Κατατάξεις
scenes.rankingsscene.total=Παιχνίδια που Παίχτηκαν:
scenes.rankingsscene.title=Κορυφαίες κατατάξεις
scenes.rankingsscene.total=Παιχνίδια που παίχτηκαν:
scenes.rankingsscene.no_games=Δεν έχουν παιχτεί παιχνίδια ακόμη.
scenes.rankingsscene.no_info=Καμία επιπρόσθετη πληροφορία
scenes.startscene.title=Παιχνίδια σε Εξέλιξη
scenes.startscene.new=Νέο Παιχνίδι
scenes.supporterscene.title=Υποστήριξε το Παιχνίδι
scenes.supporterscene.intro=Θέλω το Shattered Pixel Dungeon να είναι χωρίς διαφημίσεις και παρεμβατικές μικροσυναλλαγές, οι οποίες καταστρέφουν τόσα παιχνίδια κινητών. Αντ' αυτού, θα προτιμούσα να ρωτήσω τους παίκτες να στηρίξουν το παιχνίδι κατευθείαν!
scenes.supporterscene.patreon_msg=Αν απολαμβάνετε το ShatteredPD και θέλετε να με βοηθήσετε να συνεχίσω να το αναπτύσσω, παρακαλώ σκεφτείτε να με υποστηρίξετε στο _Patreon!_ Το Patreon μού δίνει μία σταθερή πηγή εισοδήματος και μου επιτρέπει να παρέχω στους υποστηρικτές αποκλειστικά οφέλη!:\n_- Εβδομαδιαία mini-blogs_, με πληροφορίες σχετικά με τη δουλειά μου.\n_- Ψηφοφορίες περιεχομένου_, που επηρεάζουν άμεσα το περιεχόμενο στο οποίο δουλεύω.\n_- Ένα Discord κοινότητας_, με αναφορές προγραμματιστή και κανάλια συνομιλίας.\n_- Περισσότερα οφέλη έρχονται_, όσο η κοινότητα του Patreon μεγαλώνει.\n\nΜπορείτε να επισκεφτείτε την σελίδα Patreon για περισσότερες πληροφορίες. Ευχαριστώ για τον χρόνο σας και καλή εξερεύνηση στο μπουντρούμι!
scenes.supporterscene.title=Υποστήριξε το παιχνίδι
scenes.supporterscene.intro=Θέλω το Shattered Pixel Dungeon να είναι χωρίς διαφημίσεις και παρεμβατικές μικροσυναλλαγές, οι οποίες καταστρέφουν τόσα παιχνίδια κινητών. Ανταυτού, θα προτιμούσα να ζητήσω από τους παίκτες να στηρίξουν το παιχνίδι απευθείας!
scenes.supporterscene.patreon_msg=Αν απολαμβάνεις το ShatteredPD, και θέλεις να με βοηθήσεις να συνεχίσω την ανάπτυξή του, παρακαλώ σκέψου να με υποστηρίξεις στο _Patreon!_ Το Patreon μού δίνει μία σταθερή πηγή εισοδήματος, και μου επιτρέπει να παρέχω στους υποστηρικτές αποκλειστικά οφέλη:\n_- Εβδομαδιαία mini-blogs_, με πληροφορίες σχετικά με τη δουλειά μου.\n_- Ψηφοφορίες περιεχομένου_, που επηρεάζουν άμεσα το περιεχόμενο στο οποίο δουλεύω.\n_- Ένα Discord κοινότητας_, με αναφορές προγραμματιστή και κανάλια συνομιλίας.\n_- Περισσότερα οφέλη έρχονται_, όσο η κοινότητα του Patreon μεγαλώνει.\n\nΜπορείς να επισκεφτείς την σελίδα του Patreon για περισσότερες πληροφορίες. Ευχαριστώ για τον χρόνο σου και καλή εξερεύνηση στο μπουντρούμι!
scenes.supporterscene.patreon_english=(Να σημειωθεί ότι οι επιβραβεύσεις του Patreon είναι διαθέσιμες μόνο στα Αγγλικά.)
scenes.supporterscene.supporter_link=Πήγαινε στη Σελίδα Patreon
scenes.supporterscene.supporter_link=Πήγαινε στη σελίδα Patreon
scenes.surfacescene.exit=Τέλος Παιχνιδιού
@ -90,24 +89,24 @@ scenes.titlescene.install=Εγκατάστησε
scenes.titlescene.settings=Ρυθμίσεις
scenes.titlescene.about=Σχετικά
scenes.titlescene.support=Υποστήριξε το Παιχνίδι
scenes.titlescene$changesbutton.title=Μία Ενημέρωση είναι Διαθέσιμη!
scenes.titlescene$changesbutton.versioned_title=Ενημέρωση Διαθέσιμη: %s
scenes.titlescene$changesbutton.desc=Το Shattered Pixel Dungeon ενημερώνεται συχνά με ανανεώσεις σε υπαρκτό περιεχόμενο, ή και ολοκαίνουριο περιεχόμενο!\n\nΗ ισορροπία του παιχνιδιού επίσης βελτιώνεται συχνά με ενημερώσεις, ώστε συγκριμένα/οι αντικείμενα/ήρωες/εχθροί να μην είναι πολύ δυνατοί η πολύ αδύναμοι.\n\nΟι ενημερώσεις επιπλέον συμπεριλαμβάνουν επιδιορθώσεις σφαλμάτων και άλλες ποικίλες βελτιώσεις σταθερότητας.
scenes.titlescene$changesbutton.update=Σελίδα Ενημέρωσης
scenes.titlescene$changesbutton.changes=Οθόνη Τρεχουσών Αλλαγών
scenes.titlescene$changesbutton.title=Μια ενημέρωση είναι διαθέσιμη!
scenes.titlescene$changesbutton.versioned_title=Ενημέρωση διαθέσιμη: %s
scenes.titlescene$changesbutton.desc=Το Shattered Pixel Dungeon ενημερώνεται τακτικά, με τροποποιήσεις στο υπαρκτό περιεχόμενο και προσθήκη ολοκαίνουργιου περιεχομένου!\n\nΗ ισορροπία του παιχνιδιού βελτιώνεται επίσης στις ενημερώσεις, ώστε κάποια αντικείμενα, ήρωες, ή εχθροί να μην έχουν υπερβολικά μεγάλη ή μικρή δύναμη.\n\nΟι ενημερώσεις συμπεριλαμβάνουν επιδιορθώσεις σφαλμάτων και διάφορες άλλες βελτιώσεις σταθερότητας.
scenes.titlescene$changesbutton.update=Σελίδα ενημέρωσης
scenes.titlescene$changesbutton.changes=Οθόνη τρεχουσών αλλαγών
scenes.titlescene.patreon_body=Το Shattered Pixel Dungeon είναι ένα πλήρως δωρεάν παιχνίδι, το οποίο σημαίνει ότι εξαρτώμαι από την στήριξη των γενναιόδωρων παικτών για να συνεχίσω να το αναπτύσσω.\n\nΑν ενδιαφέρεστε να με υποστηρίξετε, ο καλύτερος τρόπος να το κάνετε είναι μέσω του Patreon. Το Patreon μού δίνει μία σταθερή πηγή εισοδήματος, και μου επιτρέπει να δίνω κάτι πίσω σε αυτούς που με υποστηρίζουν!\n\nΟι υποστηρικτές λαμβάνουν αποκλειστικές δημοσιεύσεις ιστολογίου κάθε εβδομάδα, που τους επιτρέπει να ξέρουν πάνω σε τι δουλεύω πριν από οποιονδήποτε άλλον!\n\nΜπορείτε να δείτε την σελίδα μου στο Patreon για τις πιο πρόσφατες πληροφορίες σχετικά με τα οφέλη. Ευχαριστώ πολύ για τη σκέψη σας!\n\n(Οι ανταμοιβές του Patreon είναι μόνο διαθέσιμες στα Αγγλικά.)
scenes.titlescene.patreon_button=Σελίδα Patreon
scenes.welcomescene.welcome_msg=Καλωσήρθες στο Shattered Pixel Dungeon!\n\nΚάθε παιχνίδι είναι μία νέα πρόκληση, αλλά πρόσεχε, ο θάνατος είναι μόνιμος! Το ξεκίνημα είναι εύκολο, αλλά απαιτείται στρατηγική αν θέλεις να νικήσεις!\n\nΚαλή εξερεύνηση!
scenes.welcomescene.welcome_msg=Καλωσήρθες στο Shattered Pixel Dungeon!\n\nΚάθε παιχνίδι είναι μια νέα πρόκληση. Αλλά πρόσεχε, ο θάνατος είναι μόνιμος! Το ξεκίνημα είναι εύκολο, αλλά απαιτείται στρατηγική αν θέλεις να νικήσεις!\n\nΚαλή εξερεύνηση στο μπουντρούμι!
scenes.welcomescene.update_intro=Το Shattered Pixel Dungeon έχει ενημερωθεί!
scenes.welcomescene.update_msg=Η έκδοση v1.0.0 περιέχει μια ποικιλία από πρόσθετο περιεχόμενο και τροποποιήσεις. Υπάρχει νέα μουσική, υποστήριξη για νέες πλατφόρμες, νέες αλχημικές συνταγές, και κάποια άλλα μικροπράγματα.\n\nΈχω κάνει και αρκετές αλλαγές εξισορρόπησης στις ικανότητες του ήρωα, καθώς και σε διάφορα αντικείμενα.\n\nΔες την οθόνη αλλαγών για περισσότερες λεπτομέρειες.
scenes.welcomescene.update_msg=v1.1.0 contains various improvements to the alchemy system and the items it produces, and a music track for each region of the game!\n\nThere are a few new spells, and several buffs and reworks to exotic potions and scrolls in particular, and various other smaller changes.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.patch_intro=Το Shattered Pixel Dungeon έχει ενημερωθεί!
scenes.welcomescene.patch_bugfixes=Αυτή η ενημέρωση περιέχει διορθώσεις σφαλμάτων.
scenes.welcomescene.patch_translations=Αυτή η ενημέρωση περιέχει ενημερώσεις μεταφράσεων.
scenes.welcomescene.patch_balance=Αυτή η ενημέρωση περιέχει τροποποιήσεις στην ισορροπία του παιχνιδιού.
scenes.welcomescene.patch_msg=Αυτή η ενημέρωση περιέχει και κάποιες μικρές τροποποιήσεις και βελτιώσεις επίδοσης.
scenes.welcomescene.what_msg=Φαίνεται ότι αυτές σου οι αποθηκεύσεις είναι από μία μελλοντική έκδοση του Shattered Pixel Dungeon!\n\nΠροχώρα προσεκτικά! Οι αποθηκεύσεις σου ίσως περιέχουν πράγματα που δεν υπάρχουν σε αυτή την έκδοση. Αυτό θα μπορούσε να προκαλέσει κάποια πολύ περίεργα σφάλματα.
scenes.welcomescene.lang_warning_title=Ατελής Μετάφραση
scenes.welcomescene.lang_warning_msg=Κάποιο από το νέο περιεχόμενο αυτής της ενημέρωσης δεν έχει μεταφραστεί ακόμη.\n\nΚάποιες φράσεις ίσως είναι γραμμένες στα Αγγλικά.\n\nΟι ομάδες μετάφρασης δουλεύουν να το επιλύσουν, και μία πλήρης μετάφραση θα προστεθεί σύντομα.\n\nΕυχαριστώ για την υπομονή σας.
scenes.welcomescene.what_msg=Φαίνεται ότι αυτές σου οι αποθηκεύσεις είναι από μια μελλοντική έκδοση του Shattered Pixel Dungeon!\n\nΠροχώρα προσεκτικά! Οι αποθηκεύσεις σου ίσως περιέχουν πράγματα που δεν υπάρχουν σε αυτή την έκδοση. Αυτό θα μπορούσε να προκαλέσει κάποια πολύ περίεργα σφάλματα.
scenes.welcomescene.lang_warning_title=Ατελής μετάφραση
scenes.welcomescene.lang_warning_msg=Κάποιο από το νέο περιεχόμενο αυτής της ενημέρωσης δεν έχει μεταφραστεί ακόμη.\n\nΚάποιες φράσεις ίσως είναι γραμμένες στα Αγγλικά.\n\nΟι ομάδες μετάφρασης δουλεύουν να το επιλύσουν, και μια πλήρης μετάφραση θα προστεθεί σύντομα.\n\nΕυχαριστώ για την υπομονή σας.
scenes.welcomescene.continue=Συνέχεια
scenes.welcomescene.changelist=Λίστα αλλαγών

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@ -3,8 +3,7 @@
scenes.alchemyscene.title=Alĥemio
scenes.alchemyscene.text=Kunmiksu ingrediencojn por krei ion novan!
scenes.alchemyscene.select=Elektu aĵon
scenes.alchemyscene.cost=Energio: %d
scenes.alchemyscene.energy=Alĥemia energio: %d
scenes.alchemyscene.energy=Energy:
scenes.amuletscene.exit=Esti tago!
scenes.amuletscene.stay=Mi ankoraŭ ne finis
@ -100,7 +99,7 @@ scenes.titlescene.patreon_button=Paĝo ĉe Patreon
scenes.welcomescene.welcome_msg=Bonvenon al la ludo Shattered Pixel Dungeon!\n\nĈiu ludo estas nova defiplena sperto, estu singarda, ĉar morto estas neinversigebla! Estas facile komenci la ludon, tamen bone strategio estas necesa, se vi volas venki!\n\nPlezuran labirintadon!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon estas ĝisdatigita!
scenes.welcomescene.update_msg=La versio 1.0.0 liveras novan enhavon kaj plibonigojn. Estas nova muziko, subteno por novaj operaciumoj, novaj alĥemiaj receptoj kaj pli.\n\nKelkaj heroaj talentoj kaj aĵoj estas ekvilibrigitaj.\n\nEsperanta traduko: “poŝbesta rato” nun estas “kangureca rato”.\n\nRigardu la ekranon “ŝanĝoj” por detalan liston de ŝanĝoj (nur en la angla).
scenes.welcomescene.update_msg=v1.1.0 contains various improvements to the alchemy system and the items it produces, and a music track for each region of the game!\n\nThere are a few new spells, and several buffs and reworks to exotic potions and scrolls in particular, and various other smaller changes.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon estas flikita!
scenes.welcomescene.patch_bugfixes=Tiu ĉi ĝisdatigo riparas erarojn.
scenes.welcomescene.patch_translations=Tiu ĉi ĝisdatigo liveras plibonigojn por tradukoj.

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@ -3,8 +3,7 @@
scenes.alchemyscene.title=Alquimia
scenes.alchemyscene.text=¡Combina ingredientes para crear algo nuevo!
scenes.alchemyscene.select=Selecciona un ítem
scenes.alchemyscene.cost=Energía: %d
scenes.alchemyscene.energy=Energía Alquímica: %d
scenes.alchemyscene.energy=Energy:
scenes.amuletscene.exit=Ha sido todo por hoy
scenes.amuletscene.stay=No he acabado todavía
@ -100,7 +99,7 @@ scenes.titlescene.patreon_button=Pagina de Patreon
scenes.welcomescene.welcome_msg=¡Bienvenido a Shattered Pixel Dungeon!\n\nCada partida en la mazmorra es una nueva y desafiante aventura, pero ten cuidado, ¡la muerte es permanente! El juego es fácil de entender, ¡pero la estrategia será necesaria si quieres ganar!\n\n¡Feliz mazmorra!
scenes.welcomescene.update_intro=¡Shattered Pixel Dungeon ha sido actualizado!
scenes.welcomescene.update_msg=v1.0.0 contiene una variedad de contenido añadido y algunas mejoras. Hay nueva música, soporte para nuevas plataformas, nuevas recetas de alquimia y otros ajustes varios.\n\nTambién realicé bastantes ajustes de balance a las habilidades de héroes y varios ítems.\n\nAsegúrate de consultar la pantalla de cambios para obtener todos los detalles.
scenes.welcomescene.update_msg=v1.1.0 contains various improvements to the alchemy system and the items it produces, and a music track for each region of the game!\n\nThere are a few new spells, and several buffs and reworks to exotic potions and scrolls in particular, and various other smaller changes.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.patch_intro=¡Shattered Pixel Dungeon ha sido parcheado!
scenes.welcomescene.patch_bugfixes=Este parche contiene corrección de errores.
scenes.welcomescene.patch_translations=Este parche contiene actualizaciones de traducción.

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@ -3,8 +3,7 @@
scenes.alchemyscene.title=Alkimia
scenes.alchemyscene.text=Nahastu osagaiak zerbait berria sortzeko!
scenes.alchemyscene.select=Aukeratu objektua
scenes.alchemyscene.cost=Energia: %d
scenes.alchemyscene.energy=Energia alkimikoa: %d
scenes.alchemyscene.energy=Energy:
scenes.amuletscene.exit=Gaurkoz nahiko da
scenes.amuletscene.stay=Ez dut oraindik bukatu
@ -100,7 +99,7 @@ scenes.titlescene.patreon_button=Patreon orria
scenes.welcomescene.welcome_msg=Welcome to Shattered Pixel Dungeon!\n\nEach run through the dungeon is a new challenging experience, and be careful, death is permanent! Getting started is simple, but strategy is required if you want to win!\n\nHappy Dungeoneering!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon eguneratu da!
scenes.welcomescene.update_msg=v1.0.0 contains a variety of content additions and refinements. There is new music, support for new platforms, new alchemy recipes, and a few other odds and ends.\n\nI've also made a bunch of balance changes to hero abilities and various items.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v1.1.0 contains various improvements to the alchemy system and the items it produces, and a music track for each region of the game!\n\nThere are a few new spells, and several buffs and reworks to exotic potions and scrolls in particular, and various other smaller changes.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon partxeatu da!
scenes.welcomescene.patch_bugfixes=Partxe honek arazoen konponketak dauzka.
scenes.welcomescene.patch_translations=Partxe honek itzulpenetan eguneraketak ditu.

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@ -3,8 +3,7 @@
scenes.alchemyscene.title=Alkemia
scenes.alchemyscene.text=Yhdistä aineksia luodaksesi jotain uutta!
scenes.alchemyscene.select=Valitse esine
scenes.alchemyscene.cost=Energia: %d
scenes.alchemyscene.energy=Alkemia-energiaa: %d
scenes.alchemyscene.energy=Energy:
scenes.amuletscene.exit=Riittää tältä erää
scenes.amuletscene.stay=En ole vielä valmis
@ -100,7 +99,7 @@ scenes.titlescene.patreon_button=Patreon-sivu
scenes.welcomescene.welcome_msg=Welcome to Shattered Pixel Dungeon!\n\nEach run through the dungeon is a new challenging experience, and be careful, death is permanent! Getting started is simple, but strategy is required if you want to win!\n\nHappy Dungeoneering!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon on päivitetty!
scenes.welcomescene.update_msg=v1.0.0 contains a variety of content additions and refinements. There is new music, support for new platforms, new alchemy recipes, and a few other odds and ends.\n\nI've also made a bunch of balance changes to hero abilities and various items.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v1.1.0 contains various improvements to the alchemy system and the items it produces, and a music track for each region of the game!\n\nThere are a few new spells, and several buffs and reworks to exotic potions and scrolls in particular, and various other smaller changes.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon on päivitetty!
scenes.welcomescene.patch_bugfixes=Tämä päivitys sisältää bugikorjauksia.
scenes.welcomescene.patch_translations=Tämä päivitys sisältää käännöspäivityksiä.

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@ -3,8 +3,7 @@
scenes.alchemyscene.title=Alchimie
scenes.alchemyscene.text=Combinez des ingrédients pour créer quelque chose de nouveau !
scenes.alchemyscene.select=Sélectionnez un objet
scenes.alchemyscene.cost=Énergie: %d
scenes.alchemyscene.energy=Énergie alchimique: %d
scenes.alchemyscene.energy=Energy:
scenes.amuletscene.exit=On s'arrête là pour aujourd'hui
scenes.amuletscene.stay=Je n'ai pas encore fini
@ -32,7 +31,7 @@ scenes.gamescene.chasm=L'écho de vos pas résonne à travers le donjon.
scenes.gamescene.water=Vous entendez des bruits d'eau tout autour de vous.
scenes.gamescene.grass=Vous sentez une forte odeur de végétation dans l'air.
scenes.gamescene.dark=Vous entendez vos ennemis se déplacer dans l'obscurité.
scenes.gamescene.large=Le sol de ce donjon semble inhabituellement grand.
scenes.gamescene.large=Cet étage du donjon semble inhabituellement grand.
scenes.gamescene.traps=Le sol semble particulièrement traître ici.
scenes.gamescene.secrets=L'atmosphère particulière vous laisse deviner que ce niveau recèle de nombreux secrets.
scenes.gamescene.choose_examine=Choisissez d'Examiner
@ -100,7 +99,7 @@ scenes.titlescene.patreon_button=Page Patreon
scenes.welcomescene.welcome_msg=Bienvenue à Shattered Pixel Dungeon!\n\nChaque partie est une nouvelle expérience et un défi, mais soyez prudents, la mort est irréversible ! Débuter est simple mais il vous faudra ruser si vous voulez vaincre!\n\nBonne aventure !
scenes.welcomescene.update_intro=Shattered Pixel Dungeon à été mis à jour !
scenes.welcomescene.update_msg=La version 1.0.0 contient pas mal d'ajouts et daffinages. Une nouvelle musique, le support de nouvelles plateformes, de nouveaux récipients pour l'alchimie et d'autres petits ajustements.\n\nDes équilibrages ont été faits sur les capacités des héros et sur certains objets.\n\nN'oubliez pas de consulter l'écran des changements pour obtenir tous les détails.
scenes.welcomescene.update_msg=v1.1.0 contains various improvements to the alchemy system and the items it produces, and a music track for each region of the game!\n\nThere are a few new spells, and several buffs and reworks to exotic potions and scrolls in particular, and various other smaller changes.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon à bénéficié d'un correctif logiciel !
scenes.welcomescene.patch_bugfixes=Ce correctif contient des corrections de bugs.
scenes.welcomescene.patch_translations=Ce correctif contient des mises à jour de traductions.

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@ -3,8 +3,7 @@
scenes.alchemyscene.title=Alkímia
scenes.alchemyscene.text=Keverj össze alapanyagokat és készíts valami újat!
scenes.alchemyscene.select=Válassz egy tárgyat
scenes.alchemyscene.cost=Energia: %d
scenes.alchemyscene.energy=Alkímiai energia: %d
scenes.alchemyscene.energy=Energy:
scenes.amuletscene.exit=Mára ennyi
scenes.amuletscene.stay=Még nem végeztem
@ -100,7 +99,7 @@ scenes.titlescene.patreon_button=Patrónus oldal
scenes.welcomescene.welcome_msg=Üdvözöllek a Shattered Pixel Dungeonban!\n\nMinden egyes futam a kazamatákban egy új kihívást jelentő élmény. De óvatos légy! A halál végleges! Elkezdeni egyszerű, de ha győzni szeretnél, stratégiára lesz szükséged!\n\nBoldog kazamatázást!
scenes.welcomescene.update_intro=Frissült a Shattered Pixel Dungeon!
scenes.welcomescene.update_msg=A 1.0.0 verzió számos tartalmi kiegészítést és finomítást tartalmaz. Új a zene, új platformok támogatása, új alkímia receptek és néhány egyéb apróság.\n\nEmellett egy csomó egyensúlyi változtatást is eszközöltem a hősök képességein és különböző tárgyakon.\n\nMindenképpen nézzétek meg a változások képernyőjét a teljes részletekért.
scenes.welcomescene.update_msg=v1.1.0 contains various improvements to the alchemy system and the items it produces, and a music track for each region of the game!\n\nThere are a few new spells, and several buffs and reworks to exotic potions and scrolls in particular, and various other smaller changes.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.patch_intro=A Shattered Pixel Dungeon javítást kapott!
scenes.welcomescene.patch_bugfixes=Ez a javítás hibákat orvosol.
scenes.welcomescene.patch_translations=Ez a javítás fordításokat frissít.

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@ -3,8 +3,7 @@
scenes.alchemyscene.title=Racik
scenes.alchemyscene.text=Kombinasikan bahan-bahan untuk membuat sesuatu yang baru!
scenes.alchemyscene.select=Pilih sebuah item
scenes.alchemyscene.cost=Energi: %d
scenes.alchemyscene.energy=Energi Peracikan: %d
scenes.alchemyscene.energy=Energy:
scenes.amuletscene.exit=Cukup untuk hari ini
scenes.amuletscene.stay=Aku belum selesai
@ -26,7 +25,7 @@ scenes.gamescene.spawner_warn=Kau merasa ada sumber energi iblis di atasmu...
scenes.gamescene.spawner_warn_final=Kau bisa merasakan energi iblis memancar dari lantai sebelumnya!
scenes.gamescene.warp=Tembok-tembok bergerak-gerak di sekitarmu!
scenes.gamescene.return=Kau kembali ke Dungeon lantai %d.
scenes.gamescene.resurrect=Anda terwujud di suatu tempat di lantai %d.
scenes.gamescene.resurrect=Kau terwujud di suatu tempat di lantai %d.
scenes.gamescene.secret_hint=Kau yakin ada ruang rahasia di lantai ini.
scenes.gamescene.chasm=Langkahmu bergema di sepanjang Dungeon.
scenes.gamescene.water=Kau mendengar air bergemercik di sekitarmu.
@ -52,7 +51,7 @@ scenes.interlevelscene.install=Pasang Permainan
scenes.interlevelscene.file_not_found=File simpanan tidak ditemukan. Jika eror ini muncul setelah di-restart, sepertinya simpanan game ini korup. Maaf.
scenes.interlevelscene.io_error=Tidak dapat membaca file simpanan. Jika eror ini muncul setelah restart, sepertinya simpanan game ini korup. Maaf.
scenes.introscene.text=Banyak pahlawan telah berkelana ke ruang bawah tanah sebelum Anda dari kota di atas, sebagian besar tidak pernah terdengar lagi.\n\nDikatakan bahwa kejahatan kuno bersembunyi di kedalaman, menjaga Amulet Yendor yang maha kuasa. Bahkan sekarang energi gelap memancar dari bawah, menuju ke kota.\n\nApakah Anda akan menaklukkan dungeon dan mengklaim jimat? Saatnya untuk memulai petualangan Anda sendiri!
scenes.introscene.text=Banyak pahlawan telah berkelana ke dungeon ini sebelum kau dari kota di atas, sebagian besar tidak pernah terlihat lagi.\n\nKabar burung mengatakan sesuatu yang jahat dari zaman kuno bersembunyi di kedalaman, menjaga Jimat Yendor yang maha kuasa. Bahkan sekarang energi gelap memancar dari bawah berusaha mencapai permukaan.\n\nApakah kau bisa menaklukkan dungeon dan mengklaim jimat tersebut? Inilah saatnya untuk memulai petualanganmu sendiri!
scenes.newsscene.title=Berita Game
scenes.newsscene.read_more=Baca selengkapnya
@ -98,9 +97,9 @@ scenes.titlescene$changesbutton.changes=Layar Perubahan Saat Ini
scenes.titlescene.patreon_body=Shattered Pixel Dungeon adalah game gratis, yang berarti saya sangat bergantung pada dukungan dari para pemain yang murah hati untuk tetap bisa mengembangkannya.\n\nKalau kalian tertarik untuk mendukungku, cara yang terbaik adalah melalui Patreon. Patreon memberiku pemasukan yang lancar, dan membuatku bisa memberikan timbal balik untuk orang yang mendukungku!\n\nPendonor akan mendapatkan postingan blog eksklusif tiap minggu yang akan memberitahu apa yang sedang aku kerjakan sebelum orang lain tahu!\n\nKau bisa melihat halaman Patreon-ku untuk melihat informasi yang paling up-to-date tentang benefit tersebut, Terima kasih untuk perhatiannya!\n\n(Hadiah Patreon hanya tersedia dalam bahasa Inggris)
scenes.titlescene.patreon_button=Halaman Patreon
scenes.welcomescene.welcome_msg=Selamat Datang di Shattered Pixel Dungeon\n\nSetiap langkah melewati Labirin itu adalah pengalaman baru yang menantang, berhati - hatilah, kematian itu permanent! Untuk memulai itu mudah, tapi strategi itu dibutuhkan jika kamu ingin menang\n\nSelamat Berpetualang!
scenes.welcomescene.welcome_msg=Selamat Datang di Shattered Pixel Dungeon\n\nSetiap percobaan melewati dungeon adalah pengalaman baru yang menantang, namun berhati-hatilah, kematian itu permanen! Untuk memulai itu mudah, tapi strategi itu dibutuhkan jika kamu ingin menang\n\nSelamat Berpetualang!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon telah di-update!
scenes.welcomescene.update_msg=v1.0.0 berisi berbagai penambahan dan penyempurnaan konten. Ada musik baru, dukungan untuk platform baru, resep alkimia baru, dan beberapa peluang dan tujuan lainnya.\n\nSaya juga telah membuat banyak perubahan keseimbangan pada kemampuan pahlawan dan berbagai item.\n\nPastikan untuk memeriksa layar perubahan untuk detail lengkapnya.
scenes.welcomescene.update_msg=v1.1.0 contains various improvements to the alchemy system and the items it produces, and a music track for each region of the game!\n\nThere are a few new spells, and several buffs and reworks to exotic potions and scrolls in particular, and various other smaller changes.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon telah di-patch!
scenes.welcomescene.patch_bugfixes=Patch ini berisi bugfix.
scenes.welcomescene.patch_translations=Patch ini berisi update terjemahan.

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