v0.3.5: wand of blast wave now knocks back all bosses less
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@ -26,9 +26,6 @@ import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Golem;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.King;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Yog;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Effects;
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import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Pushing;
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@ -104,8 +101,7 @@ public class WandOfBlastWave extends Wand {
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private void throwChar(final Char ch, final Ballistica trajectory, int power){
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int dist = Math.min(trajectory.dist, power);
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//FIXME: sloppy
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if ((ch instanceof King) || (ch instanceof Golem) || (ch instanceof Yog.RottingFist))
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if (ch.properties().contains(Char.Property.BOSS))
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dist /= 2;
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if (dist == 0 || ch.properties().contains(Char.Property.IMMOVABLE)) return;
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