From 86a21563b0288622207c6f5256c05d5402a50af8 Mon Sep 17 00:00:00 2001
From: Evan Debenham <Evan.SHPX@gmail.com>
Date: Mon, 18 Jul 2016 03:09:49 -0400
Subject: [PATCH] v0.4.1: reduced chasm damage and made bleed more consistent

---
 .../shatteredpixeldungeon/actors/buffs/Bleeding.java          | 2 +-
 .../shatteredpixeldungeon/levels/features/Chasm.java          | 4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Bleeding.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Bleeding.java
index 6fe9a5b82..0bc970f53 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Bleeding.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Bleeding.java
@@ -70,7 +70,7 @@ public class Bleeding extends Buff {
 	public boolean act() {
 		if (target.isAlive()) {
 			
-			if ((level = Random.Int( level / 2, level )) > 0) {
+			if ((level = Random.NormalIntRange( level / 2, level )) > 0) {
 				
 				target.damage( level, this );
 				if (target.sprite.visible) {
diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Chasm.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Chasm.java
index 0584ac8d1..c99cfe27e 100644
--- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Chasm.java
+++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Chasm.java
@@ -99,8 +99,8 @@ public class Chasm {
 		Camera.main.shake( 4, 0.2f );
 		
 		Buff.prolong( hero, Cripple.class, Cripple.DURATION );
-		Buff.affect( hero, Bleeding.class).set( hero.HT / 5 );
-		hero.damage( Random.NormalIntRange( hero.HP / 3, hero.HT / 3 ), new Hero.Doom() {
+		Buff.affect( hero, Bleeding.class).set( hero.HT / 6 );
+		hero.damage( Random.NormalIntRange( hero.HP / 4, hero.HT / 4 ), new Hero.Doom() {
 			@Override
 			public void onDeath() {
 				Badges.validateDeathFromFalling();