From 86a21563b0288622207c6f5256c05d5402a50af8 Mon Sep 17 00:00:00 2001 From: Evan Debenham <Evan.SHPX@gmail.com> Date: Mon, 18 Jul 2016 03:09:49 -0400 Subject: [PATCH] v0.4.1: reduced chasm damage and made bleed more consistent --- .../shatteredpixeldungeon/actors/buffs/Bleeding.java | 2 +- .../shatteredpixeldungeon/levels/features/Chasm.java | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Bleeding.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Bleeding.java index 6fe9a5b82..0bc970f53 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Bleeding.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Bleeding.java @@ -70,7 +70,7 @@ public class Bleeding extends Buff { public boolean act() { if (target.isAlive()) { - if ((level = Random.Int( level / 2, level )) > 0) { + if ((level = Random.NormalIntRange( level / 2, level )) > 0) { target.damage( level, this ); if (target.sprite.visible) { diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Chasm.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Chasm.java index 0584ac8d1..c99cfe27e 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Chasm.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/features/Chasm.java @@ -99,8 +99,8 @@ public class Chasm { Camera.main.shake( 4, 0.2f ); Buff.prolong( hero, Cripple.class, Cripple.DURATION ); - Buff.affect( hero, Bleeding.class).set( hero.HT / 5 ); - hero.damage( Random.NormalIntRange( hero.HP / 3, hero.HT / 3 ), new Hero.Doom() { + Buff.affect( hero, Bleeding.class).set( hero.HT / 6 ); + hero.damage( Random.NormalIntRange( hero.HP / 4, hero.HT / 4 ), new Hero.Doom() { @Override public void onDeath() { Badges.validateDeathFromFalling();