v1.2.1: final commit

This commit is contained in:
Evan Debenham 2022-04-01 01:20:40 -04:00
parent b523449d7d
commit 85a8b8652b
2 changed files with 41 additions and 2 deletions

View File

@ -14,8 +14,8 @@ allprojects {
appName = 'Shattered Pixel Dungeon'
appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
appVersionCode = 610
appVersionName = '1.2.0'
appVersionCode = 612
appVersionName = '1.2.1'
appJavaCompatibility = JavaVersion.VERSION_1_8

View File

@ -83,6 +83,45 @@ public class v1_X_Changes {
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("v1.2.1", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"_-_ Added a 'new game' and 'menu' button when the player gets a game over\n" +
"_-_ The game now tries to preserve quickslot placement when items are transmuted\n" +
"_-_ Mouse 4 and 5 (aka forward and back mouse keys) can now be bound to game actions\n\n" +
"_-_ Reduced huntress unlock requirement to 10 enemies hit with thrown weapons from 15\n" +
"_-_ Made surprise attack VFX a bit more obvious\n\n" +
"_-_ Removed gold as a possible random loot from crystal choice rooms\n\n" +
"_-_ Updated translations and translators credits\n" +
"_-_ Added a new language: Galician!\n" +
"_-_ Removed the Catalan translation as it was below 70% complete"));
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed (caused by v1.2.0):\n" +
"_-_ Various rare crash bugs\n" +
"_-_ Various minor audiovisual and textual bugs\n" +
"_-_ Steam achievements not unlocking for some players\n" +
"_-_ Rankings not showing 5th and 6th quickslot\n" +
"_-_ Various minor issues with full UI inventory\n" +
"_-_ Back button not properly closing cell or item selection interfaces\n" +
"_-_ Succubi dealing much less damage than intended\n" +
"_-_ Various errors with magical fire\n" +
"_-_ Armband steal ability working on enemies that can no longer give loot\n" +
"_-_ Save corruption for linux users when importing old save data\n\n" +
"Fixed (existed prior to v1.2.0)\n" +
"_-_ Very rare cases where dried rose becomes unusable\n" +
"_-_ Corruption debuff affecting smoke bomb decoy\n" +
"_-_ Exploits involving corruption and the 13th armor ability\n" +
"_-_ Rare cases where lullaby scrolls were generated by the Unstable Spellbook\n" +
"_-_ Red flash effects stacking on each other in some cases\n" +
"_-_ Game forgetting previous window size when maximized and restarted"));
changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);