v1.2.1: final commit
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@ -14,8 +14,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 610
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appVersionName = '1.2.0'
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appVersionCode = 612
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appVersionName = '1.2.1'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@ -83,6 +83,45 @@ public class v1_X_Changes {
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes = new ChangeInfo("", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes = new ChangeInfo("v1.2.1", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
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"_-_ Added a 'new game' and 'menu' button when the player gets a game over\n" +
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"_-_ The game now tries to preserve quickslot placement when items are transmuted\n" +
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"_-_ Mouse 4 and 5 (aka forward and back mouse keys) can now be bound to game actions\n\n" +
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"_-_ Reduced huntress unlock requirement to 10 enemies hit with thrown weapons from 15\n" +
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"_-_ Made surprise attack VFX a bit more obvious\n\n" +
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"_-_ Removed gold as a possible random loot from crystal choice rooms\n\n" +
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"_-_ Updated translations and translators credits\n" +
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"_-_ Added a new language: Galician!\n" +
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"_-_ Removed the Catalan translation as it was below 70% complete"));
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed (caused by v1.2.0):\n" +
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"_-_ Various rare crash bugs\n" +
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"_-_ Various minor audiovisual and textual bugs\n" +
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"_-_ Steam achievements not unlocking for some players\n" +
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"_-_ Rankings not showing 5th and 6th quickslot\n" +
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"_-_ Various minor issues with full UI inventory\n" +
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"_-_ Back button not properly closing cell or item selection interfaces\n" +
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"_-_ Succubi dealing much less damage than intended\n" +
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"_-_ Various errors with magical fire\n" +
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"_-_ Armband steal ability working on enemies that can no longer give loot\n" +
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"_-_ Save corruption for linux users when importing old save data\n\n" +
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"Fixed (existed prior to v1.2.0)\n" +
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"_-_ Very rare cases where dried rose becomes unusable\n" +
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"_-_ Corruption debuff affecting smoke bomb decoy\n" +
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"_-_ Exploits involving corruption and the 13th armor ability\n" +
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"_-_ Rare cases where lullaby scrolls were generated by the Unstable Spellbook\n" +
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"_-_ Red flash effects stacking on each other in some cases\n" +
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"_-_ Game forgetting previous window size when maximized and restarted"));
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changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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