v0.9.0: updated translations
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@ -327,7 +327,7 @@ actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll
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actors.hero.talent.energizing_upgrade.title=energizing upgrade
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actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
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actors.hero.talent.rationed_meal.title=rationed meal
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actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
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actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating food gives the Rogue _25% more satiety_.
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actors.hero.talent.thiefs_intuition.title=thief's intuition
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actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
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actors.hero.talent.sucker_punch.title=sucker punch
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@ -327,13 +327,13 @@ actors.hero.talent.tested_hypothesis.desc=_+1:_ Kdykoliv Mág identifikuje svite
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actors.hero.talent.energizing_upgrade.title=Energické vylepšení
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actors.hero.talent.energizing_upgrade.desc=_+1:_ Mágova hůl se dobije o _1 extra nabití_, kdykoliv ji Mág vylepší.\n\n_+2:_ Mágova hůl se dobije o _2 extra nabití_, kdykoliv ji Mág vylepší.
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actors.hero.talent.rationed_meal.title=Výživné jídlo
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actors.hero.talent.rationed_meal.desc=_+1:_ Když se Zloděj nají, _nasytí se o 15% více_.\n\n_+2:_ Pokud se Zloděj nají, když má méně než 50% životů, _nasytí se o 25% více_.
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actors.hero.talent.rationed_meal.desc=_+1:_ Když se Zloděj nají, _nasytí se o 15% více_.\n\n_+2:_ Když se Zloděj nají, _nasytí se o 25% více_.
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actors.hero.talent.thiefs_intuition.title=Zlodějova intuice
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actors.hero.talent.thiefs_intuition.desc=_+1:_ Zloděj dokáže identifikovat prsteny _2x rychleji_ a typ prstenu zjistí _v okamžiku, kdy se s ním vybaví_.\n\n_+2:_ Zloděj dokáže identifikovat prsteny _ve chvíli, kdy se s nimi vybaví_ a typ prstenu zjistí _v okamžiku, kdy ho sebere_.
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actors.hero.talent.sucker_punch.title=Přesný úder
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actors.hero.talent.sucker_punch.desc=_+1:_ Zloděj udělí _1 bod bonusového poškození_ pokaždé, když nepříteli udělí _první_ překvapivý útok.\n\n_+2:_ Zloděj udělí _1-2 body bonusového poškození_ pokaždé, když nepříteli udělí _první_ překvapivý útok.
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actors.hero.talent.mending_shadows.title=Blahodárné stíny
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actors.hero.talent.mending_shadows.desc=_+1:_ Kdykoliv je Zloděj ukrytý pod svým pláštěm _5 tahů po sobě_, vyléčí se mu 1 bod zdraví.\n\n_+2:_ Kdykoliv je Zloděj ukrytý pod svým pláštěm _3 tahy po sobě_, vyléčí se mu 1 bod zdraví.
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actors.hero.talent.mending_shadows.desc=_+1:_ Kdykoliv je Zloděj pod svým pláštěm ukrytý _5 tahů po sobě_, vyléčí se mu 1 bod zdraví.\n\n_+2:_ Kdykoliv je Zloděj pod svým pláštěm ukrytý _3 tahy po sobě_, vyléčí se mu 1 bod zdraví.
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actors.hero.talent.invigorating_meal.title=Osvěžující jídlo
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actors.hero.talent.invigorating_meal.desc=_+1:_ Když se Lovkyně nají, zabere jí to pouze 1 tah a obdrží _efekt rychlosti na 1 tah_.\n\n_+2:_ Když se Lovkyně nají, zabere jí to pouze 1 tah a obdrží _efekt rychlosti na 2 tahy_.
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actors.hero.talent.survivalists_intuition.title=Intuice přeživšího
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@ -327,7 +327,7 @@ actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll
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actors.hero.talent.energizing_upgrade.title=Energiereiche Verbesserung
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actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
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actors.hero.talent.rationed_meal.title=Rationierte Mahlzeit
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actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
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actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating food gives the Rogue _25% more satiety_.
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actors.hero.talent.thiefs_intuition.title=Intuition des Diebes
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actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
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actors.hero.talent.sucker_punch.title=Überraschungsschlag
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@ -31,8 +31,8 @@ actors.blobs.toxicgas.ondeath=Vi mortis pro toksa gaso…
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actors.blobs.corrosivegas.desc=Nubeto de serioze acid-morda gaso ĉirkaŭŝvebas tie ĉi.
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actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind.
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actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Take a sip from it to reveal all secrets of equipped items and reveal all items on the current floor.
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actors.blobs.waterofawareness.procced=Tuj post vi englutis tion ĉi, vi sentas, ke scio plenigas vian menson.
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actors.blobs.waterofawareness.desc=Potenco de scio elradias el la akvo de tiu ĉi puto. Trinku el ĝi por malkovri ĉiujn sekretojn de surmetitaj aĵoj kaj ĉiujn aĵojn kaŝitajn en tiu ĉi keletaĝo.
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actors.blobs.waterofhealth.procced=Tuj post vi englutis tion, vi sentas, ke viaj vundoj saniĝis tute.
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actors.blobs.waterofhealth.desc=Forto de sano elradias el la akvo de tiu ĉi puto. Trinku el ĝi, por sanigi viajn vundojn kaj satiĝi.
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@ -96,19 +96,19 @@ actors.buffs.burning.ondeath=Vi flamadis ĝis la morto…
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actors.buffs.burning.rankings_desc=Forbruligita ĝis cindro
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actors.buffs.burning.desc=Nur kelkaj aferoj estas pli malplaĉaj ol esti brulanta kun flamo.\n\nFajro damaĝos vin ĉiumove ĝis ĝi estos estingita per akvo aŭ ĝi estingiĝos per si mem. Fajro povas esti estingita per enpaŝo en akvon, aŭ per elŝpruco de disrompita eliksiro.\n\nKrom tio, la fajro povas ekbruligi bruligeblan teraĵon kaj aĵoj en kontaktu kun ĝi.\n\nPluaj temperoj da flamado: %s.
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actors.buffs.championenemy.warn=You sense a deadly presence.
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actors.buffs.championenemy$blazing.name=blazing champion
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actors.buffs.championenemy$blazing.desc=Blazing champions deal 25% more melee damage, ignite enemies they attack, are immune to fire, and spread fire around them as they die.
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actors.buffs.championenemy$projecting.name=projecting champion
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actors.buffs.championenemy$projecting.desc=Projecting champions deal 25% more melee damage, and are able to attack any enemy that they can see.
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actors.buffs.championenemy$antimagic.name=antimagic champion
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actors.buffs.championenemy$antimagic.desc=Antimagic champions take 25% less damage and are completely immune to magical effects.
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actors.buffs.championenemy$giant.name=giant champion
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actors.buffs.championenemy$giant.desc=giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces.
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actors.buffs.championenemy$blessed.name=blessed champion
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actors.buffs.championenemy$blessed.desc=Blessed champions have 200% more accuracy and evasion.
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actors.buffs.championenemy$growing.name=growing champion
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actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent Accuracy/Evasion/Damage boost: %1$d%%\nCurrent damage reduction: %2$d%%
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actors.buffs.championenemy.warn=Vi sentas ĉeeston de morto.
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actors.buffs.championenemy$blazing.name=majstro de fajro
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actors.buffs.championenemy$blazing.desc=Majstroj de fajro kaŭzas je 25% pli da senpera damaĝo, bruligas atakatajn kontraŭulojn, estas rezistaj al fajro kaj disvastigas fajron je morto.
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actors.buffs.championenemy$projecting.name=majstro de fora atako
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actors.buffs.championenemy$projecting.desc=Majstroj de fora atako kaŭzas je 25% pli da senpera atako kaj povas ataki ĉiun kontraŭulon en sia vidatingo.
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actors.buffs.championenemy$antimagic.name=majstro de malmagio
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actors.buffs.championenemy$antimagic.desc=Majstroj de malmagio ricevas je 25% malpli da damaĝo kaj estas tute rezistaj al magiaj efikoj.
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actors.buffs.championenemy$giant.name=giganta majstro
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actors.buffs.championenemy$giant.desc=Gigantaj majstroj ricevas je 75% malpli da damaĝo kaj havas +1 por atakatingo, tamen ne povas moviĝi trans mallarĝaj koridoroj.
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actors.buffs.championenemy$blessed.name=bena majstro
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actors.buffs.championenemy$blessed.desc=Benaj majstroj havas je 200% pli da precizo kaj evitpovo.
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actors.buffs.championenemy$growing.name=kreskanta majstro
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actors.buffs.championenemy$growing.desc=Kreskantaj majstroj gajnas daŭre kreskantan pliigon al precizo, evitpovo kaj senpera atako, kaj malpliigon al ricevata damaĝo.\n\nNuna pliigo al precizo/evitpovo/atako: %1$d%%\nNuna malpliigo al ricevata damaĝo: %2$d%%
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actors.buffs.charm.name=Ĉarmata
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actors.buffs.charm.heromsg=Vi estas ĉarmata!
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@ -310,45 +310,45 @@ actors.buffs.wellfed.desc=Vi manĝadis ĝis esti sata.\n\nDum esti satmanĝita,
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###hero
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actors.hero.talent.hearty_meal.title=hearty meal
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actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _3 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _5 HP_.
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actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition
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actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_.
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actors.hero.talent.test_subject.title=test subject
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actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _4 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _6 HP_.
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actors.hero.talent.iron_will.title=iron will
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actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
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actors.hero.talent.energizing_meal.title=energizing meal
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actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _6 turns of wand recharging_.
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actors.hero.talent.scholars_intuition.title=scholar's intuition
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actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
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actors.hero.talent.tested_hypothesis.title=tested hypothesis
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actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_.
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actors.hero.talent.energizing_upgrade.title=energizing upgrade
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actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
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actors.hero.talent.rationed_meal.title=rationed meal
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actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
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actors.hero.talent.thiefs_intuition.title=thief's intuition
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actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
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actors.hero.talent.sucker_punch.title=sucker punch
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actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.
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actors.hero.talent.mending_shadows.title=mending shadows
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actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _5 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.
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actors.hero.talent.invigorating_meal.title=invigorating meal
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actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
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actors.hero.talent.survivalists_intuition.title=survivalist's intuition
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actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_.
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actors.hero.talent.followup_strike.title=followup strike
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actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2-3 bonus damage_
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actors.hero.talent.natures_aid.title=nature's aid
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actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
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actors.hero.talent.hearty_meal.title=nutranta manĝaĵo
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actors.hero.talent.hearty_meal.desc=_+1:_ manĝado je malpli ol 50% da sano satigas la bataliston per _3 sanpoentoj_.\n\n_+2:_ manĝado je malpli ol 50% da sano satigas la bataliston per _5 sanpoentoj_.
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actors.hero.talent.armsmasters_intuition.title=intuicio de militisto
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actors.hero.talent.armsmasters_intuition.desc=_+1:_ la batalisto identigas armilojn kaj defendaĵojn _duoble pli rapide_.\n\n_+2:_ la batalisto identigas armilojn kaj defendaĵojn _kiam li surmetas ilin._
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actors.hero.talent.test_subject.title=testita objekto
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actors.hero.talent.test_subject.desc=_+1:_ kiam la batalisto identigas eliksiron per uzi ĝin, li sanigas per _4 sanpoentoj._\n\n_+2:_ kiam la batalisto identigas eliksiron per uzi ĝin, li sanigas per _6 sanpoentoj._
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actors.hero.talent.iron_will.title=fera volo
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actors.hero.talent.iron_will.desc=_+1:_ la maksimuma ŝirmilo generata de la sigelo de batalisto _pliiĝas je 1 poento_.\n\n_+2:_ la maksimuma ŝirmilo generata de la sigelo de batalisto _pliiĝas je 2 poentoj_.
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actors.hero.talent.energizing_meal.title=energiiga manĝaĵo
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actors.hero.talent.energizing_meal.desc=_+1:_ kiam la magiisto manĝas, liaj _vergoj ŝargiĝos tiel, kiel dum 4 temperoj_.\n\n_+2:_ kiam la magiisto manĝas, liaj _vergoj ŝargiĝos tiel, kiel dum 6 temperoj_.
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actors.hero.talent.scholars_intuition.title=intuicio de klerulo
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actors.hero.talent.scholars_intuition.desc=_+1:_ la magiisto identigas vergojn _duoble pli rapide_.\n\n_+2:_ la magiisto identigas vergojn _dum la unua uzo._
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actors.hero.talent.tested_hypothesis.title=testita hipotezo
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actors.hero.talent.tested_hypothesis.desc=_+1:_ kiam la magiisto identigas skribrulaĵon per uzi ĝin, li gajnas _6 poentoj da ŝirmo_.\n\n_+2:_ kiam la magiisto identigas skribrulaĵon per uzi ĝin, li gajnas _9 poentoj da ŝirmo_.
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actors.hero.talent.energizing_upgrade.title=energiiga plibonigo
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actors.hero.talent.energizing_upgrade.desc=_+1:_ la magiista bastonego _ŝargiĝas je 1 poento_ kiam la magiisto plibonigas ĝin.\n\n_+2:_ la magiista bastonego _ŝargiĝas je 2 poentoj_ kiam la magiisto plibonigas ĝin.
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actors.hero.talent.rationed_meal.title=porciumita manĝaĵo
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actors.hero.talent.rationed_meal.desc=_+1:_ kiam la fripono manĝas, li _satiĝas je 15% pli_.\n\n_+2:_ kiam la fripono manĝas, li _satiĝas je 25% pli_.
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actors.hero.talent.thiefs_intuition.title=intuicio de ruzulo
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actors.hero.talent.thiefs_intuition.desc=_+1:_ la fripono identigas ringojn _duoble pli rapide_ kaj identigas specon de ringo _kiam li surmetas ĝin_.\n\n_+2:_ la fripono identigas ringojn _kiam li surmetas ilin_ kaj identigas specon de ringo _kiam li kolektas ĝin_.
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actors.hero.talent.sucker_punch.title=preciza frapo
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actors.hero.talent.sucker_punch.desc=_+1:_ la fripono kaŭzas _1 poenton da ekstra damaĝo_ la unuafoje kiam li surprize atakas malamikon.\n\n_+2_ la fripono kaŭzas _1-2 poentojn da ekstra damaĝo_ la unuafoje kiam li surprize atakas malamikon.
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actors.hero.talent.mending_shadows.title=sanigaj ombroj
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actors.hero.talent.mending_shadows.desc=_+1:_ la fripono saniĝas je 1 sanpoento dum ĉiuj _5 sinsekvaj temperoj_ kiam li estas nevidebla uzante sian mantelon de ombroj.\n\n_+1:_ la fripono saniĝas je 1 sanpoento dum ĉiuj _3 sinsekvaj temperoj_ kiam li estas nevidebla uzante sian mantelon de ombroj.
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actors.hero.talent.invigorating_meal.title=vigliga manĝaĵo
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actors.hero.talent.invigorating_meal.desc=_+1:_ manĝado daŭras 1 temperon kaj donas al la ĉasistino _1 temperon de rapidemo_.\n\n_+2:_ manĝado daŭras 1 temperon kaj donas al la ĉasistino _2 temperojn de rapidemo_.
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actors.hero.talent.survivalists_intuition.title=intuicio de persistemulo
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actors.hero.talent.survivalists_intuition.desc=_+1:_ la ĉasistino identigas ĉiujn armaĵojn _1,5-foje pli rapide_.\n\n_+2:_ la ĉasistino identigas ĉiujn armaĵojn _2-foje pli rapide_.
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actors.hero.talent.followup_strike.title=sekva frapo
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actors.hero.talent.followup_strike.desc=_+1:_ kiam la ĉasistino trafos malamikon per sia spirita pafarko aŭ per ĵetarmilo, ŝia sekva senpera atako kaŭzos _1-2 da ekstra damaĝo_.\n\n_+2:_ kiam la ĉasistino trafos malamikon per sia spirita pafarko aŭ per \nĵetarmilo, ŝia sekva senpera atako kaŭzos _2-3 da ekstra damaĝo_.
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actors.hero.talent.natures_aid.title=natura apogo
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actors.hero.talent.natures_aid.desc=_+1:_ la ĉasistino akiras 2 poentojn da ŝelhaŭto por _4 temperoj_ kiam kreskaĵo estas piedpremita en ŝia vidatingo.\n\n_+2:_ la ĉasistino akiras 2 poentojn da ŝelhaŭto por _6 temperoj_ kiam kreskaĵo estas piedpremita en ŝia vidatingo.
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actors.hero.hero.name=vi
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actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below!
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actors.hero.hero.leave=Vi ankoraŭ ne povas forlasi, la resto de la labirinto atendas vin!
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actors.hero.hero.level_up=Nivelo pli!
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actors.hero.hero.new_level=Level up! +Accuracy, +Evasion, +5 HP!
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actors.hero.hero.new_talent=+1 Talent Point!
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||||
actors.hero.hero.unspent=You have unspent talent points!
|
||||
actors.hero.hero.new_level=Nivelo pli: +precizo, +evitpovo, +5 sanpoentoj!
|
||||
actors.hero.hero.new_talent=+1 talent-poento!
|
||||
actors.hero.hero.unspent=Vi havas neuzatajn talent-poentojn!
|
||||
actors.hero.hero.level_cap=Vi atingis pinto de via povo, sekve viajn spertojn donos al vi subitan pliiĝon de forto!
|
||||
actors.hero.hero.you_now_have=Vi kolektis aĵon: %s.
|
||||
actors.hero.hero.you_cant_have=Mankas spaco por %s.
|
||||
|
@ -362,44 +362,44 @@ actors.hero.hero.pain_resist=La sufero kaŭzas vin rezisti la deziron de dormo.
|
|||
actors.hero.hero.revive=La anĥo eksplodas ellasante vivigan energion!
|
||||
|
||||
actors.hero.heroclass.warrior=batalisto
|
||||
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed. The seal can be moved between armor, carrying a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
|
||||
actors.hero.heroclass.warrior_desc_loadout=La Batalisto komencas kun _eluzita glaveto,_ kiu kaŭzas plian damaĝon ol aliaj komencaj armiloj.\n\nLi komencas kun _tri ĵetŝtonoj,_ kiuj kaŭzas malgravan damaĝon je distanco.\n\nLa Batalisto komencas posedante _flakoningon,_ kiu povas enteni plurajn eliksirojn kaj protekti ilin kontraŭ frosto.
|
||||
actors.hero.heroclass.warrior_desc_subclasses=Profesio estas elektebla post venki la duan supermonstron. La Batalisto elektas inter du profesioj:
|
||||
actors.hero.heroclass.warrior_desc_innate=La batalisto komencas posedante _unikan rompitan sigelon,_ kiun li povas surmeti al defendaĵo. Li iom post iom generos ŝirmilon super sia sano dum porti defendaĵon kun surmetita sigelo. La sigelon oni povas movi inter defendaĵoj, kun eblo havi unu plibonigon kun ĝi.\n\nLa batalisto aŭtomate identigas:\n– skribrulaĵojn de identigo\n– eliksirojn de sano\n– skribrulaĵojn de kolero
|
||||
actors.hero.heroclass.warrior_desc_loadout=La batalisto komencas kun _eluzita glaveto,_ kiu kaŭzas plian damaĝon ol aliaj komencaj armiloj.\n\nLi komencas kun _tri ĵetŝtonoj,_ kiuj kaŭzas malgravan damaĝon je distanco.\n\nLa Batalisto komencas posedante _flakoningon,_ kiu povas enteni plurajn eliksirojn kaj protekti ilin kontraŭ frosto.
|
||||
actors.hero.heroclass.warrior_desc_subclasses=Profesio estas elektebla post venki la duan supermonstron. La batalisto elektas inter du profesioj:
|
||||
|
||||
actors.hero.heroclass.mage=magiisto
|
||||
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._
|
||||
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
|
||||
actors.hero.heroclass.mage_desc_loadout=La Magiisto komencas kun bastonego kiel lia permana armilo. La bastonego kaŭzas malplian damaĝon ol aliaj komencaj armiloj.\n\nLi povas uzi magion de lia bastonego por ataki je distanco.\n\nLa Magiisto komenciĝas posedante _skribrulaĵujon,_ kiu povas teni plurajn skribrulaĵojn protektante ilin kontraŭ fajro.
|
||||
actors.hero.heroclass.mage_desc_subclasses=Profesio estas elektebla post venki la duan supermonstron. La Magiisto elektas inter du profesioj:
|
||||
actors.hero.heroclass.mage_unlock=La magiisto estas profesiulo pri vergoj kaj posedas _unikan magian bastonegon._\n\nPor malŝlosi lin _uzu skribrulaĵon de plibonigo por igi aĵon pli potenca._
|
||||
actors.hero.heroclass.mage_desc_innate=La magiisto komencas posedante _unikan bastonegon,_ kiu povas esti plenigita per atribuoj de vergo. La bastonego reŝargiĝas signife pli rapide ol vergo kaj havas je 1 pli maksimuma ŝargo. La bastonego estas dekomence plenigita per magia kuglo.\n\nLa magiisto aŭtomate identigas:\n– skribrulaĵojn de identigo\n– eliksirojn de likva fajro\n– skribrulaĵojn de plibonigo
|
||||
actors.hero.heroclass.mage_desc_loadout=La magiisto komencas kun bastonego kiel lia permana armilo. La bastonego kaŭzas malplian damaĝon ol aliaj komencaj armiloj.\n\nLi povas uzi magion de lia bastonego por ataki je distanco.\n\nLa magiisto komenciĝas posedante _skribrulaĵujon,_ kiu povas teni plurajn skribrulaĵojn protektante ilin kontraŭ fajro.
|
||||
actors.hero.heroclass.mage_desc_subclasses=Profesio estas elektebla post venki la duan supermonstron. La magiisto elektas inter du profesioj:
|
||||
|
||||
actors.hero.heroclass.rogue=fripono
|
||||
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._
|
||||
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.\n\nThe Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
|
||||
actors.hero.heroclass.rogue_desc_loadout=La Fripono komencas kun _ponardo,_ kiu kaŭzas plian damaĝon kontraŭ surprizitaj malamikoj.\n\nLi komencas posedante _tri ĵettranĉilojn,_ kiuj kaŭzas iomete da damaĝo kaj pli altan damaĝon kontraŭ surprizitaj malamikoj.\n\nLa Fripono komencas posedante _veluran sakon,_ kiu povas enteni etajn objektojn kiel semojn aŭ runŝtonojn.
|
||||
actors.hero.heroclass.rogue_desc_subclasses=Profesio estas elektebla post venki la duan supermonstron. La Fripono elektas inter du profesioj:
|
||||
actors.hero.heroclass.rogue_unlock=La fripono povas manipuli fluon de batalo kaj iĝi nevidebla per lia _unika mantelo de ombroj._\n\nPor malŝlosi lin _faru 10 surprizajn atakojn dum unu ludo._
|
||||
actors.hero.heroclass.rogue_desc_innate=La fripono komencas posedante unikan antikvaĵon – la _mantelon de ombroj,_ kiun li povas uzi por iĝi nevidebla laŭvole. Same kiel aliaj antikvaĵoj, la mantelo ne povas esti senpere plibonigita; anstataŭ tio, ĝi iĝas pli potenca dum uzado.\n\nLa fripono trovas kaŝaĵojn kaj kaptilojn de pli malproksime.\n\nLi povas trovi pli da sekretojn de la labirinto.\n\nLa fripono aŭtomate identigas:\n– skribrulaĵojn de identigo\n– eliksirojn de nevidebleco\n– skribrulaĵojn de magia mapado
|
||||
actors.hero.heroclass.rogue_desc_loadout=La fripono komencas kun _ponardo,_ kiu kaŭzas plian damaĝon kontraŭ surprizitaj malamikoj.\n\nLi komencas posedante _tri ĵettranĉilojn,_ kiuj kaŭzas iomete da damaĝo kaj pli altan damaĝon kontraŭ surprizitaj malamikoj.\n\nLa fripono komencas posedante _veluran sakon,_ kiu povas enteni etajn objektojn kiel semojn aŭ runŝtonojn.
|
||||
actors.hero.heroclass.rogue_desc_subclasses=Profesio estas elektebla post venki la duan supermonstron. La fripono elektas inter du profesioj:
|
||||
|
||||
actors.hero.heroclass.huntress=ĉasistino
|
||||
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 enemies with thrown weapons in one run._
|
||||
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
|
||||
actors.hero.heroclass.huntress_desc_loadout=La Ĉasistino komencas kun paro da _pikilecaj gantoj,_ per kiuj oni atakas pli rapide ol per aliaj komencaj armiloj.\n\nŜi komencas kun spirita pafarko kiel ĵetarmilo.\n\nLa Ĉasistino komencas posedante _veluran sakon,_ kiu povas enteni etajn objektojn kiel semojn aŭ runŝtonojn.
|
||||
actors.hero.heroclass.huntress_desc_subclasses=Profesio estas elektebla post venki la duan supermonstron. La Ĉasistino elektas inter du profesioj:
|
||||
actors.hero.heroclass.huntress_unlock=La ĉasistino estas lerta pri ĵetarmiloj kaj havas _unikan magian pafarkon_ kun senlimaj sagoj.\n\nPor malŝlosi ŝin _venku 15 monstrojn kun helpo de ĵetarmiloj dum unu ludo._
|
||||
actors.hero.heroclass.huntress_desc_innate=La ĉasistino komencas posedante _unikan spiritan pafarkon,_ kiu povas arkpafi senliman nombron da magiaj sagoj. La pafarko iĝas pli potenca dum kiam ŝi pliniveliĝas, kaj povas esti plivastigita aŭ enmagiita.\n\nLa ĉasistino povas trairi herbon sen piedpremi ĝin.\n\nŜi povas uzi ĵetarmilojn por pli longe antaŭ ili rompiĝos.\n\nLa ĉasistino povas senti proksimajn kontraŭulojn eĉ kiam ili kaŝiĝas malantaŭ bariloj.\n\nLa ĉasistino aŭtomate identigas:\n– skribrulaĵojn de identigo\n– eliksirojn de mensvido\n– skribrulaĵojn de lulkanto
|
||||
actors.hero.heroclass.huntress_desc_loadout=La ĉasistino komencas kun paro da _pikilecaj gantoj,_ per kiuj oni atakas pli rapide ol per aliaj komencaj armiloj.\n\nŜi komencas kun spirita pafarko kiel ĵetarmilo.\n\nLa ĉasistino komencas posedante _veluran sakon,_ kiu povas enteni etajn objektojn kiel semojn aŭ runŝtonojn.
|
||||
actors.hero.heroclass.huntress_desc_subclasses=Profesio estas elektebla post venki la duan supermonstron. La ĉasistino elektas inter du profesioj:
|
||||
|
||||
actors.hero.herosubclass.gladiator=gladiatoro
|
||||
actors.hero.herosubclass.gladiator_desc=Sukcesa frapo per manarmilo ebligas al la _Gladiatoro_ ekigi fraparon. Akirado de fraparo eblgas lin uzi specialajn venk-frapojn.
|
||||
actors.hero.herosubclass.gladiator_desc=Sukcesa frapo per manarmilo ebligas al la _gladiatoro_ ekigi fraparon. Akirado de fraparo eblgas lin uzi specialajn venk-frapojn.
|
||||
actors.hero.herosubclass.berserker=berserko
|
||||
actors.hero.herosubclass.berserker_desc=La _Berserko_ igas ekstran damaĝon proporcie de ricevita damaĝo Dum esti plena je kolero, li povas ne morti por mallonga tempo kompense pro lacego.
|
||||
actors.hero.herosubclass.berserker_desc=La _berserko_ igas ekstran damaĝon proporcie de ricevita damaĝo Dum esti plena je kolero, li povas ne morti por mallonga tempo kompense pro lacego.
|
||||
actors.hero.herosubclass.warlock=sorĉisto
|
||||
actors.hero.herosubclass.warlock_desc=Dum uzado de vergoj kontraŭ monstro, la _Sorĉisto_ havas ŝancon por marki ĝian spiriton. Markitaj monstroj sanigos kaj satigos lin kiam ili ricevos korpan damaĝon.
|
||||
actors.hero.herosubclass.warlock_desc=Dum uzado de vergoj kontraŭ monstro, la _sorĉisto_ havas ŝancon por marki ĝian spiriton. Markitaj monstroj sanigos kaj satigos lin kiam ili ricevos korpan damaĝon.
|
||||
actors.hero.herosubclass.battlemage=batalmagiisto
|
||||
actors.hero.herosubclass.battlemage_desc=Dum batalado per sia bastonego, la _Batalmagiisto_ akiras ekstrajn efikojn depende de vergo uzita por plenigi la bastonegon. Lia bastonego ankaŭ ŝargos dum batalo.
|
||||
actors.hero.herosubclass.battlemage_desc=Dum batalado per sia bastonego, la _batalmagiisto_ akiras ekstrajn efikojn depende de vergo uzita por plenigi la bastonegon. Lia bastonego ankaŭ ŝargos dum batalo.
|
||||
actors.hero.herosubclass.assassin=kaŝmortigisto
|
||||
actors.hero.herosubclass.assassin_desc=Kiam nevidebla, la _Kaŝmortigisto_ kaŭzas mortigan frapon je sekva atako. Ju pli longe esti nevidebla, des pli potenca la atako estos.
|
||||
actors.hero.herosubclass.assassin_desc=Kiam nevidebla, la _kaŝmortigisto_ kaŭzas mortigan frapon je sekva atako. Ju pli longe esti nevidebla, des pli potenca la atako estos.
|
||||
actors.hero.herosubclass.freerunner=sprintisto
|
||||
actors.hero.herosubclass.freerunner_desc=La _Sprintisto_ akiras movizon dum kurado. La movizo pliigas lian rapidon kaj evitpovon, tamen ĝi subite foriĝos kiam li ne kuras.
|
||||
actors.hero.herosubclass.freerunner_desc=La _sprintisto_ akiras movizon dum kurado. La movizo pliigas lian rapidon kaj evitpovon, tamen ĝi subite foriĝos kiam li ne kuras.
|
||||
actors.hero.herosubclass.sniper=celpafistino
|
||||
actors.hero.herosubclass.sniper_desc=La _Celpafistino_ estas majstro de batalo je distanco. Ŝi povas vidi pli malproksime kaj ŝiaj atakoj je distanco trapikas defendaĵojn. Post trafi per ĵetarmilo, ŝi povas pluigi specialan atakon per sia pafarko.
|
||||
actors.hero.herosubclass.sniper_desc=La _celpafistino_ estas majstro de batalo je distanco. Ŝi povas vidi pli malproksime kaj ŝiaj atakoj je distanco trapikas defendaĵojn. Post trafi per ĵetarmilo, ŝi povas pluigi specialan atakon per sia pafarko.
|
||||
actors.hero.herosubclass.warden=gardistino
|
||||
actors.hero.herosubclass.warden_desc=La _Gardistino_ estas forte kunligita kun fortoj de naturo, kiuj ebligas al ŝi vidi trans alta herbo kaj disŝovi anstataŭ piedpremi ĝin, komandi al herbo kreski ĉe vegetaĵoj, kiujn ŝi semas. Kreskaĵoj disŝovitaj de ŝi donas kromajn efikojn, dronigitaj sagetoj estos duoble pli firmaj kaj piedpremita herbo donos al ŝi portempan defendon.
|
||||
actors.hero.herosubclass.warden_desc=La _gardistino_ estas forte kunligita kun fortoj de naturo, kiuj ebligas al ŝi vidi trans alta herbo kaj disŝovi anstataŭ piedpremi ĝin, komandi al herbo kreski ĉe vegetaĵoj, kiujn ŝi semas. Kreskaĵoj disŝovitaj de ŝi donas kromajn efikojn, dronigitaj sagetoj estos duoble pli firmaj kaj piedpremita herbo donos al ŝi portempan defendon.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -319,29 +319,29 @@ actors.hero.talent.test_subject.desc=_+1:_ Siempre que identifica una poción us
|
|||
actors.hero.talent.iron_will.title=Voluntad de hierro
|
||||
actors.hero.talent.iron_will.desc=_+1:_ El escudo máximo proporcionado por el sello del Guerrero se _aumenta en 1_.\n\n_+2:_ El escudo máximo proporcionado por el sello del guerrero se _aumenta en 2_.
|
||||
actors.hero.talent.energizing_meal.title=Comida energizante
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _6 turns of wand recharging_.
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Comer comida le otorga al mago _4 turnos de recarga de varita_.\n\n_+2:_ Comer comida le otorga al mago _6 turnos de recarga de varita_.
|
||||
actors.hero.talent.scholars_intuition.title=Intuición del erudito
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ El mago identifica varitas _el doble de rapido_.\n\n_+2:_ El mago identifica varitas _cuando las usa_.
|
||||
actors.hero.talent.tested_hypothesis.title=Hipótesis probada
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_.
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Siempre que identifica un pergamino usándolo, el mago gana _6 blindaje_.\n\n_+2:_ Siempre que identifica un pergamino usándolo, el mago gana _9 escudo_.
|
||||
actors.hero.talent.energizing_upgrade.title=Mejora energizante
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
|
||||
actors.hero.talent.rationed_meal.title=rationed meal
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
|
||||
actors.hero.talent.thiefs_intuition.title=thief's intuition
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ El bastón del mago se recarga por _1 carga extra_ cada vez que el mago lo mejora.\n\n_+2:_ El bastón del mago se recarga por _2 cargas extra_ cada vez que el mago lo mejora.
|
||||
actors.hero.talent.rationed_meal.title=comida racionada
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Comer comida le da al Pícaro _15% más saciedad.\n\n_+2:_ Comer comida le da al Pícaro _25% más saciedad.
|
||||
actors.hero.talent.thiefs_intuition.title=intuición de ladrón
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ El pícaro identifica anillos _el doble de rappido e identifica el tipo de anillo cuando lo equipa_.\n\n_+2:_ El pícaro identifica los anillos cuando los equipa e identifica el tipo de anillo _cuando lo recoge_.
|
||||
actors.hero.talent.sucker_punch.title=sucker punch
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ El pícaro inflige _1 daño adicional_ la primera vez que ataca por sorpresa a un enemigo.\n\n_+2:_ El pícaro inflige _1-2 daño adicional_ la primera vez que ataca por sorpresa a un enemigo.
|
||||
actors.hero.talent.mending_shadows.title=mending shadows
|
||||
actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _5 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.
|
||||
actors.hero.talent.invigorating_meal.title=invigorating meal
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
|
||||
actors.hero.talent.survivalists_intuition.title=survivalist's intuition
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_.
|
||||
actors.hero.talent.mending_shadows.desc=_+1:_ El pícaro se cura 1 HP cada _5 turnos consecutivos_ que está escondido por su capa.\n\n_+2:_ El pícaro se cura 1 HP cada _3 turnos consecutivos_ que está escondido por su capa.
|
||||
actors.hero.talent.invigorating_meal.title=comida vigorizante
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Comer comida toma 1 turno y le otorga a la Cazadora _1 turno de velocidad_.\n\n_+2:_ Comer comida toma 1 turno y le otorga a la Cazadora _2 turnos de velocidad_.
|
||||
actors.hero.talent.survivalists_intuition.title=intuición de supervivencia
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ La Cazadora identifica todo el equipo _1,5 veces más rápido_.\n\n_+2:_ La Cazadora identifica todo el equipo _el doble de rapido_.
|
||||
actors.hero.talent.followup_strike.title=followup strike
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2-3 bonus damage_
|
||||
actors.hero.talent.natures_aid.title=nature's aid
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ Cuando la Cazadora golpea a un enemigo con su arco o un arma arrojada, su siguiente ataque cuerpo a cuerpo contra ese enemigo inflige _1-2 daño adicional_.\n\n_+2:_ Cuando la Cazadora golpea a un enemigo con su arco o un arma arrojada, su siguiente ataque cuerpo a cuerpo contra ese enemigo inflige _2-3 daño adicional_.
|
||||
actors.hero.talent.natures_aid.title=ayuda de la naturaleza
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ La Cazadora gana 2 armaduras de piel de corteza durante _4 turnos_ cuando una planta es pisoteada en su visión.\n\n_+2:_ La Cazadora gana 2 armaduras de piel de corteza durante _6 turnos_ cuando una planta es pisoteada en su visión.
|
||||
|
||||
actors.hero.hero.name=tú
|
||||
actors.hero.hero.leave=No puedes irte todavía, ¡el resto de la mazmorra te espera debajo!
|
||||
|
|
|
@ -319,15 +319,15 @@ actors.hero.talent.test_subject.desc=_+1:_ Edabe bat erabiliz identifikatzean, g
|
|||
actors.hero.talent.iron_will.title=burdinazko gogoa
|
||||
actors.hero.talent.iron_will.desc=_+1:_ Gudariaren zigiluak emandako gehieneko ezkutua _Puntu 1 areagotzen da_.\n_+2:_ Gudariaren zigiluak emandako gehieneko ezkutua _2 puntu areagotzen da_.
|
||||
actors.hero.talent.energizing_meal.title=janari biziberritzailea
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _6 turns of wand recharging_.
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Jatean aztiak _4 txandatako zarta-karga_ jasotzen du.\n\n_+2:_ Jatean aztiak _6 txandatako zarta-karga_ jasotzen du.
|
||||
actors.hero.talent.scholars_intuition.title=adituaren sena
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ Aztiak _2 aldiz azkarrago_ identifikatzen ditu zartak.\n\n_+2:_ Aztiak zartak identifikatzen ditu _erabiltzearekin_.
|
||||
actors.hero.talent.tested_hypothesis.title=probatutako hipotesia
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Eskuizkribu bat erabiliz identifikatzean, aztiak _6 babes puntu_ eskuratzen ditu.\n\n_+2:_ Eskuizkribu bat erabiliz identifikatzean, aztiak _9 babes puntu_ eskuratzen ditu.
|
||||
actors.hero.talent.energizing_upgrade.title=hobetze biziberritzailea
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Aztiaren makuluak _karga gehigarri 1_ jasotzen du aztiak hau hobetzen duen bakoitzean.\n\n_+2:_ Aztiaren makuluak _2 karga gehigarri_ jasotzen ditu aztiak hau hobetzen duen bakoitzean.
|
||||
actors.hero.talent.rationed_meal.title=janari urria
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Jatean alproja _ %15 gehiago asetzen da_.\n\n_+2:_ Jatean alproja _ %25 gehiago asetzen da_.
|
||||
actors.hero.talent.thiefs_intuition.title=lapurraren sena
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ Alprojak _2 aldiz azkarrago_ identifikatzen ditu eraztunak, eta eraztun mota identifikatu dezake _janzterakoan_.\n\n_+2:_ Alprojak eraztuna identifikatzen du _janzterakoan_, eta eraztun mota _jasotzerakoan_.
|
||||
actors.hero.talent.sucker_punch.title=ezusteko ukabilkada
|
||||
|
@ -335,11 +335,11 @@ actors.hero.talent.sucker_punch.desc=_+1:_ Alprojak _kalte puntu gehigarri 1_ er
|
|||
actors.hero.talent.mending_shadows.title=itzal joslea
|
||||
actors.hero.talent.mending_shadows.desc=_+1:_ Alprojak osasun puntu bat berreskuratzen du _5 txanda jarraian_ igarotzen baditu kaparekin ezkutatuta.\n\n_+2:_ Alprojak osasun puntu bat berreskuratzen du _3 txanda jarraian_ igarotzen baditu kaparekin ezkutatuta.
|
||||
actors.hero.talent.invigorating_meal.title=janari indartzailea
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Jatean ehiztariak _lastertze txanda 1_ jasotzen du_.\n\n_+2:_ Jatean ehiztariak _2 lastertze txanda_ jasotzen ditu.
|
||||
actors.hero.talent.survivalists_intuition.title=biziraupenaren sena
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ Ehiztariak _1,5 aldiz azkarrago_ identifikatzen du ekipamendu guztia.\n\n_+2:_ Ehiztariak _2 aldiz azkarrago_ identifikatzen du ekipamendu guztia.
|
||||
actors.hero.talent.followup_strike.title=ondorengo erasoa
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2-3 bonus damage_
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ Ehiztariak arerioa arkuarekin edo arma jaurtigarriarekin jotzean, hurrengo aurrez-aurreko erasoan _kalte puntu gehigarri 1-2_ eragingo ditu.\n\n_+2:_ Ehiztariak arerioa arkuarekin edo arma jaurtigarriarekin jotzean, hurrengo aurrez-aurreko erasoan _2-3 kalte puntu gehigarri_ eragingo ditu.
|
||||
actors.hero.talent.natures_aid.title=naturaren laguntza
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ Ehiztariak 2 azal gogortuaren armadura puntu eskuratzen ditu _4 txandatan_ landare bat bere begi bistan zanpatzen bada.\n\n_+2:_ Ehiztariak 2 azal gogortuaren armadura puntu eskuratzen ditu _6 txandatan_ landare bat bere begi bistan zanpatzen bada.
|
||||
|
||||
|
|
|
@ -327,7 +327,7 @@ actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll
|
|||
actors.hero.talent.energizing_upgrade.title=energizing upgrade
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
|
||||
actors.hero.talent.rationed_meal.title=rationed meal
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating food gives the Rogue _25% more satiety_.
|
||||
actors.hero.talent.thiefs_intuition.title=thief's intuition
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
|
||||
actors.hero.talent.sucker_punch.title=sucker punch
|
||||
|
|
|
@ -311,37 +311,37 @@ actors.buffs.wellfed.desc=Vous vous sentez assez satisfait et repu.\n\nTant que
|
|||
|
||||
###hero
|
||||
actors.hero.talent.hearty_meal.title=repas copieux
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _3 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _5 HP_.
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Si la santé est de moins de 50%, manger redonne au Guerrier _3PV_. \n\n_+2:_ Si la santé est de moins de 50%,manger redonne au guerrier _5PV_.
|
||||
actors.hero.talent.armsmasters_intuition.title=intuition du maître d'armes
|
||||
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Le Guerrier identifie armes et armures _2x plus vite_.\n\n_+2:_ Le Guerrier identifie armes et armures _quand il les équipe_.
|
||||
actors.hero.talent.test_subject.title=sujet test
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _4 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _6 HP_.
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Lorsque le Guerrier identifie une potion en l'utilisant il se soigne de _4PV_.\n\n_+2:_ Lorsque le Guerrier identifie une potion en l'utilisant il se soigne de _6PV_.
|
||||
actors.hero.talent.iron_will.title=Volonté de fer
|
||||
actors.hero.talent.iron_will.desc=_+1:_ Le niveau maximum de bouclier fourni par le sceau du Guerrier est _augmenté de 1_.\n\n_+2:_ Le niveau maximum de bouclier fourni par le sceau du Guerrier est _augmenté de 2_.
|
||||
actors.hero.talent.energizing_meal.title=repas énergisant
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _6 turns of wand recharging_.
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Lorsque le Mage mange il gagne _4 tours de rechargement de baguette_. \n\n_+2:_ Lorsque le Mage mange il gagne _6 tours de rechargement de baguette_.
|
||||
actors.hero.talent.scholars_intuition.title=intuition de l'érudit
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ Le Mage identifie les baguettes _2x plus vite_.\n\n_+2:_ Le Mage identifie les baguettes _quand il les utilise_.
|
||||
actors.hero.talent.tested_hypothesis.title=hypothèse testée
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_Lorsque qu'il reconnait un parchemin en l'utilisant, le Mage gagne _6 de bouclier_.\n\n_+2:_Lorsque qu'il reconnait un parchemin en l'utilisant, le Mage gagne _9 de bouclier_.
|
||||
actors.hero.talent.energizing_upgrade.title=mise à niveau énergisante
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Lorsque le mage améliore son bâton celui-ci se recharge de _1 charges_. \n\n_+2:_ Lorsque le mage améliore son bâton celui-ci se recharge de _2 charges_.
|
||||
actors.hero.talent.rationed_meal.title=repas rationné
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Manger de la nourriture guérit le Voleur de _15% supplémentaire de satiété_.\n\n_+2:_ Manger de la nourriture guérit le Voleur de _25% supplémentaire de satiété_.
|
||||
actors.hero.talent.thiefs_intuition.title=intuition du voleur
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ Le Voleur identifie les anneaux _2x plus vite_ et identifie le type de l'anneau _quand il l'équipe_.\n\n_+2:_ Le Voleur identifie les anneaux _quand il les équipe_ et identifie le type des anneaux _quand il le ramasse_.
|
||||
actors.hero.talent.sucker_punch.title=coup bas
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ Le Voleur bénéficie de _1 bonus aux dommage_ la première fois qu'il fait une attaque surprise sur un ennemi.\n\n_+2:_ Le Voleur bénéficie de _1-2 bonus aux dommage_ la première fois qu'il fait une attaque surprise sur un ennemi.
|
||||
actors.hero.talent.mending_shadows.title=ombres réparatrices
|
||||
actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _5 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.
|
||||
actors.hero.talent.mending_shadows.desc=_+1:_ Le Voleur se soigne de 1 PV tous les _5 tours consécutifs_ où il est caché sous sa cape.\n\n_+2:_ Le Voleur se soigne de 1 PV tous les _3 tours consécutifs_ où il est caché sous sa cape.
|
||||
actors.hero.talent.invigorating_meal.title=repas revigorant
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
|
||||
actors.hero.talent.invigorating_meal.desc=_+1_Manger de la nourriture prend 1 tour et confère à la Chasseresse _1 tour de hâte_.\n\n_+2_Manger de la nourriture prend 1 tour et confère à la Chasseresse _2 tours de hâte_.
|
||||
actors.hero.talent.survivalists_intuition.title=intuition du survivaliste
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ La Chasseuse identifie tous les équipements _1.5x plus vite_.\n\n_+2:_ La Chasseuse identifie tous les équipements _2x plus vite_.
|
||||
actors.hero.talent.followup_strike.title=coup enchaîné
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2-3 bonus damage_
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ Lorsque la Chasseresse touche un ennemi avec son arc ou une arme de lancer, sa prochaine attaque au corps à corps contre cet ennemi inflige _1-2 dégâts bonus_.\n\n_+2_ Lorsque la Chasseresse touche un ennemi avec son arc ou une arme de lancer, sa prochaine attaque au corps à corps contre cet ennemi inflige _2-3 dégâts bonus_
|
||||
actors.hero.talent.natures_aid.title=aide de la nature
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ La Chasseuse gagne 2 points d'armure de peau d'écorce pour _4 tours_ lorsqu'une plante est piétinée sous ses yeux.\n\n_+21:_ La Chasseuse gagne 2 points d'armure de peau d'écorce pour _6 tours_ lorsqu'une plante est piétinée sous ses yeux.
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ La Chasseuse gagne 2 points d'armure de peau d'écorce pour _4 tours_ lorsqu'une plante est piétinée sous ses yeux.\n\n_+2:_ La Chasseuse gagne 2 points d'armure de peau d'écorce pour _6 tours_ lorsqu'une plante est piétinée sous ses yeux.
|
||||
|
||||
actors.hero.hero.name=vous
|
||||
actors.hero.hero.leave=Vous ne pouvez pas partir si tôt, le reste du dongeon vous attend en dessous!
|
||||
|
|
|
@ -327,7 +327,7 @@ actors.hero.talent.tested_hypothesis.desc=_+1:_ Ha bármikor azonosít egy teker
|
|||
actors.hero.talent.energizing_upgrade.title=energizáló fejlődés
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ A mágus botja _1 extra töltéssel_ gyarapszik, amikor a mágus fejleszti.\n\n_+2:_ A mágus botja _2 extra töltéssel_ gyarapszik, amikor a mágus fejleszti.
|
||||
actors.hero.talent.rationed_meal.title=kiporciózott étel
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ A tolvaj _15%-al jobban lakik_ az ételtől.\n\n_+2:_ A tolvaj 50% egészség alatt _25%-al jobban lakik_ az ételtől.
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ A tolvaj _15%-al jobban lakik_ az ételtől.\n\n_+2:_A tolvaj _25%-al jobban lakik_ az ételtől.
|
||||
actors.hero.talent.thiefs_intuition.title=tolvaji megérzés
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ A tolvaj _2x gyorsabban_ azonosítja a gyűrűket, és azonosítja a típusát _ha viseli_.\n\n_+2:_ A tolvaj _amint viseli_ azonosítja a gyűrűket, és azonosítja a típusát _ha megszerzi_.
|
||||
actors.hero.talent.sucker_punch.title=váratlan ütés
|
||||
|
@ -567,14 +567,14 @@ actors.mobs.newdm300.desc=A DM-300 a legnagyobb és legerősebb 'védelmező mas
|
|||
actors.mobs.newdm300.desc_supercharged=A DM-300 jelenleg teljesen feltöltött állapotban van. Most nem lehet sebesülést okozni rajta, és kétszeres sebességre kapcsol! Továbbá a fúrója most elég gyorsan forog ahhoz, hogy _alagutat ásson a tömör kőzetbe,_ viszont sokkal lassabban mozog, amikor ezt teszi.\n\nMegtámadni a DM-300-at túltöltött állapotban értelmetlen, de _a területen valaminek el kell látnia energiával,_ amit megsemmisítve gyengíthetné.
|
||||
actors.mobs.newdm300$fallingrocks.desc=Laza sziklák gördülnek a plafonról ide, összeomlani készül!
|
||||
|
||||
actors.mobs.dwarfking.name=Törpekirály
|
||||
actors.mobs.dwarfking.name=Törpék királya
|
||||
actors.mobs.dwarfking.notice=Nagyon vakmerő vagy! Fogalmad sincs mibe avatkoztál bele!
|
||||
actors.mobs.dwarfking.lifelink_1=Kell az életerőd, nyomorult!
|
||||
actors.mobs.dwarfking.lifelink_2=Szolgák! Áldozzátok fel magatokat értem!
|
||||
actors.mobs.dwarfking.lifelink_2=Adjátok a véretek értem talpnyalók!
|
||||
actors.mobs.dwarfking.teleport_1=Intézzétek el, nyomorultak!
|
||||
actors.mobs.dwarfking.teleport_2=Foglaljátok le őket, nyavajások!
|
||||
actors.mobs.dwarfking.teleport_2=Ne hagyjátok, nyavajások!
|
||||
actors.mobs.dwarfking.wave_1=Ebből elég! Szolgáim, feltámadás!
|
||||
actors.mobs.dwarfking.wave_2=Még! Adjátok a véretek a királyért!
|
||||
actors.mobs.dwarfking.wave_2=Tovább! A véretek a királyért!
|
||||
actors.mobs.dwarfking.wave_3=Hiábavalóság! ÖLJÉTEK MEG AZONNAL!
|
||||
actors.mobs.dwarfking.enraged=Nem tudsz megölni %s. HALHATATLAN VAGYOK!
|
||||
actors.mobs.dwarfking.losing=Nem! Ezt nem teheted... fogalmad sincs mi van odalent...
|
||||
|
@ -623,7 +623,7 @@ actors.mobs.goo.name=Ragacs
|
|||
actors.mobs.goo.notice=TACCS-TACCS!
|
||||
actors.mobs.goo.defeated=taccs... taccs...
|
||||
actors.mobs.goo.!!!=!!!
|
||||
actors.mobs.goo.pumpup=A ragacs nekigyürkőzik!
|
||||
actors.mobs.goo.pumpup=A ragacs felpumpálja magát!
|
||||
actors.mobs.goo.enraged=megvadult
|
||||
actors.mobs.goo.gluuurp=TAAAAACCS!
|
||||
actors.mobs.goo.rankings_desc=Elnyelte a Ragacs
|
||||
|
@ -640,7 +640,7 @@ actors.mobs.guard.scorpion=Idejössz!
|
|||
actors.mobs.guard.def_verb=védte
|
||||
actors.mobs.guard.desc=Ezek az őrök, a börtön egykori felügyelői, már régóta nem különböznek a foglyoktól. Csoszognak, akár a zombik, üres tekintettel járva a termeket keresnek bármit, ami nincs a helyén - mint például te!\n\nLáncot hordanak a csípőjük körül, amit talán arra használnak, hogy közel húzzák magukhoz az ellenséget.
|
||||
|
||||
actors.mobs.king.name=Törpekirály
|
||||
actors.mobs.king.name=Törpék királya
|
||||
actors.mobs.king.notice=Hogy merészeled?!
|
||||
actors.mobs.king.defeated=Nem tudsz megölni %s... Én... halhatatlan vagyok...
|
||||
actors.mobs.king.def_verb=védte
|
||||
|
@ -775,15 +775,15 @@ actors.mobs.warlock.name=törpe boszorkánymester
|
|||
actors.mobs.warlock.bolt_kill=Az árnyéksugár megölt...
|
||||
actors.mobs.warlock.desc=Amikor a törpék érdeklődése a gépészettől a misztikus művészetek felé fordult, a városban megnőtt a boszorkánymesterek befolyása. Elemi mágiával kezdték, de nem sokkal később már a démonológia és a szellemidézés felé fordultak. A legerősebb boszorkánymester magához ragadta a törpe város trónját, és a seregei folytatták a sötét mágiájukat egészen addig amíg szabad akaratukat meg nem adták neki.\n\nEzek a boszorkánymesterek erős bomlasztó varázslattal bírnak, és képesek átmenetileg megakadályozni a felszerelésed fejlesztését. Minél fejlettebb egy eszköz, annál erősebben érintett.
|
||||
|
||||
actors.mobs.wraith.name=szellem
|
||||
actors.mobs.wraith.desc=A szellem egy bosszúra szomjazó bűnös lelke, akinek a sírhelyét megzavarták. Mivel természetfeletti lény, nagyon nehéz hagyományos fegyverrel eltalálni.
|
||||
actors.mobs.wraith.name=lidérc
|
||||
actors.mobs.wraith.desc=A lidérc egy bosszúra szomjazó bűnös lelke, akinek a sírhelyét megzavarták. Mivel természetfeletti lény, nagyon nehéz hagyományos fegyverrel eltalálni.
|
||||
|
||||
actors.mobs.yog.name=Yog-Dzewa
|
||||
actors.mobs.yog.notice=A remény csalóka...
|
||||
actors.mobs.yog.defeated=...
|
||||
actors.mobs.yog.rankings_desc=Elpusztította Yog-Dzewa
|
||||
actors.mobs.yog.desc=Yog-Dzewa egy ősi istenség, a káosz birodalmainak nagy hatalmú lénye. Egy évszázaddal ezelőtt a régi törpék épphogy megnyerték a démonserege ellen vívott háborút, de magát az istenséget nem tudták megölni. Abban a hitben zárták a városuk alatti csarnokba, hogy már túl gyenge az újabb felemelkedéshez.
|
||||
actors.mobs.yog$rottingfist.name=rohadó ököl
|
||||
actors.mobs.yog$rottingfist.name=rothadó ököl
|
||||
actors.mobs.yog$rottingfist.rankings_desc=Elpusztította Yog-Dzewa
|
||||
actors.mobs.yog$rottingfist.desc=Yog-Dzewa egy ősi istenség, a káosz birodalmainak nagy hatalmú lénye. Egy évszázaddal ezelőtt a régi törpék épphogy megnyerték a démonserege ellen vívott háborút, de magát az istenséget nem tudták megölni. Abban a hitben zárták a városuk alatti csarnokba, hogy már túl gyenge az újabb felemelkedéshez.
|
||||
actors.mobs.yog$burningfist.name=égő ököl
|
||||
|
|
|
@ -327,7 +327,7 @@ actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll
|
|||
actors.hero.talent.energizing_upgrade.title=energizing upgrade
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
|
||||
actors.hero.talent.rationed_meal.title=rationed meal
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating food gives the Rogue _25% more satiety_.
|
||||
actors.hero.talent.thiefs_intuition.title=thief's intuition
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
|
||||
actors.hero.talent.sucker_punch.title=sucker punch
|
||||
|
|
|
@ -327,7 +327,7 @@ actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll
|
|||
actors.hero.talent.energizing_upgrade.title=energizing upgrade
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
|
||||
actors.hero.talent.rationed_meal.title=rationed meal
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating food gives the Rogue _25% more satiety_.
|
||||
actors.hero.talent.thiefs_intuition.title=thief's intuition
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
|
||||
actors.hero.talent.sucker_punch.title=sucker punch
|
||||
|
|
|
@ -327,7 +327,7 @@ actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll
|
|||
actors.hero.talent.energizing_upgrade.title=energizing upgrade
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
|
||||
actors.hero.talent.rationed_meal.title=rationed meal
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating food gives the Rogue _25% more satiety_.
|
||||
actors.hero.talent.thiefs_intuition.title=thief's intuition
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
|
||||
actors.hero.talent.sucker_punch.title=sucker punch
|
||||
|
|
|
@ -319,15 +319,15 @@ actors.hero.talent.test_subject.desc=_+1:_ 전사는 미감정 물약을 마셔
|
|||
actors.hero.talent.iron_will.title=강철의 의지
|
||||
actors.hero.talent.iron_will.desc=_+1:_ 부러진 인장이 제공하는 방어막의 최대치가 _1 만큼 증가합니다_.\n\n_+2:_ 부러진 인장이 제공하는 방어막의 최대치가 _2 만큼 증가합니다_.
|
||||
actors.hero.talent.energizing_meal.title=에너지 넘치는 식사
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _6 turns of wand recharging_.
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ 마법사는 식사를 할 때 _4턴의 충전 효과를 얻습니다_.\n\n_+2:_ 마법사는 식사를 할 때 _6턴의 충전 효과를 얻습니다_.
|
||||
actors.hero.talent.scholars_intuition.title=학자의 직감
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ 마법사는 마법 막대를 _2배 빠르게 감정하게 됩니다_.\n\n_+2:_ 마법사는 마법 막대를 _사용하는 즉시 감정하게 됩니다_.
|
||||
actors.hero.talent.tested_hypothesis.title=검증된 가설
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ 미감정 주문서를 사용해서 감정할 때 _6_ 만큼의 방어막을 얻습니다.\n\n_+2:_ 미감정 주문서를 사용해서 감정할 때 _9_ 만큼의 방어막을 얻습니다.
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ 마법사는 미감정 주문서를 사용해서 감정할 때 _6_ 만큼의 방어막을 얻습니다.\n\n_+2:_ 마법사는 미감정 주문서를 사용해서 감정할 때 _9_ 만큼의 방어막을 얻습니다.
|
||||
actors.hero.talent.energizing_upgrade.title=에너지 넘치는 강화
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ 마법사는 지팡이를 강화할 때마다 지팡이에 _1 만큼의 추가 충전량_ 을 충전합니다.\n\n_+2:_ 마법사는 지팡이를 강화할 때마다 지팡이에 _2 만큼의 추가 충전량_ 을 충전합니다.
|
||||
actors.hero.talent.rationed_meal.title=전투 식량
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ 도적은 식사를 할 때 _15% 의 추가 만복도_ 를 얻습니다.\n\n_+2:_ 도적은 식사를 할 때 _25% 의 추가 만복도_ 를 얻습니다.
|
||||
actors.hero.talent.thiefs_intuition.title=도둑의 직감
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ 도적은 반지를 _2배 빠르게 감정하게 되며_, 반지의 종류를 _착용하는 즉시 감정하게 됩니다_.\n\n_+2:_ 도적은 반지를 _착용하는 즉시 감정하게 되며_, 반지의 종류를 _획득하는 즉시 감정하게 됩니다_.
|
||||
actors.hero.talent.sucker_punch.title=불시의 타격
|
||||
|
@ -335,11 +335,11 @@ actors.hero.talent.sucker_punch.desc=_+1:_ 도적은 적을 처음 기습할 때
|
|||
actors.hero.talent.mending_shadows.title=수선의 그림자
|
||||
actors.hero.talent.mending_shadows.desc=_+1:_ 도적은 망토로 은신을 지속하면 _5턴마다_ 1 HP를 회복합니다.\n\n_+2:_ 도적은 망토로 은신을 지속하면 _3턴마다_ 1 HP를 회복합니다.
|
||||
actors.hero.talent.invigorating_meal.title=활기 넘치는 식사
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ 사냥꾼은 식사 시 1턴만을 소모하며 _1턴의 신속 효과를 얻습니다_.\n\n_+2:_ 사냥꾼은 식사 시 1턴만을 소모하며 _2턴의 신속 효과를 얻습니다_.
|
||||
actors.hero.talent.survivalists_intuition.title=생존자의 직감
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ 사냥꾼은 모든 장비를 _1.5배 빠르게 감정하게 됩니다_.\n\n_+2:_ 사냥꾼은 모든 장비를 _2배 빠르게 감정하게 됩니다_.
|
||||
actors.hero.talent.followup_strike.title=추가 타격
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2-3 bonus damage_
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ 사냥꾼이 활 또는 투척 무기를 적에게 맞춘 경우, 그 적에게 가하는 다음 근접 공격은 _1-2 만큼의 추가 피해_ 를 입힙니다.\n\n_+2:_ 사냥꾼이 활 또는 투척 무기를 적에게 맞춘 경우, 그 적에게 가하는 다음 근접 공격은 _2-3 만큼의 추가 피해_ 를 입힙니다.
|
||||
actors.hero.talent.natures_aid.title=자연의 도움
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ 사냥꾼의 시야 안에서 식물이 발동할 경우 2만큼의 나무껍질 효과를 _4턴 동안_ 얻습니다.\n\n_+2:_ 사냥꾼의 시야 안에서 식물이 발동할 경우 2만큼의 나무껍질 효과를 _6턴 동안_ 얻습니다.
|
||||
|
||||
|
|
|
@ -327,11 +327,11 @@ actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll
|
|||
actors.hero.talent.energizing_upgrade.title=energizing upgrade
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
|
||||
actors.hero.talent.rationed_meal.title=rationed meal
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating food gives the Rogue _25% more satiety_.
|
||||
actors.hero.talent.thiefs_intuition.title=thief's intuition
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
|
||||
actors.hero.talent.sucker_punch.title=sucker punch
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.
|
||||
actors.hero.talent.sucker_punch.title=cios znienacka
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ Łotrzyk zadaje _1 punkt obrażeń więcej_ przy pierwszym ataku z zaskoczenia na danym przeciwniku.\n\n_+2_ Łotrzyk zadaje _1-2 punkty obrażeń więcej_ przy pierwszym ataku z zaskoczenia na danym przeciwniku.
|
||||
actors.hero.talent.mending_shadows.title=mending shadows
|
||||
actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _5 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.
|
||||
actors.hero.talent.invigorating_meal.title=invigorating meal
|
||||
|
@ -340,11 +340,11 @@ actors.hero.talent.survivalists_intuition.title=survivalist's intuition
|
|||
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_.
|
||||
actors.hero.talent.followup_strike.title=followup strike
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2-3 bonus damage_
|
||||
actors.hero.talent.natures_aid.title=nature's aid
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
|
||||
actors.hero.talent.natures_aid.title=wsparcie natury
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ Łowczyni zyskuje 2 pkt zbroi z korowej skóry na _4 tury_ gdy jakaś roślina jest rozdeptana w jej polu widzenia.\n\n_+2:_ Łowczyni zyskuje 2 pkt zbroi z korowej skóry na _6 tur_ gdy jakaś roślina jest rozdeptana w jej polu widzenia.
|
||||
|
||||
actors.hero.hero.name=Ty
|
||||
actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below!
|
||||
actors.hero.hero.leave=Nie możesz jeszcze wyjść, reszta lochów czeka na ciebie poniżej!
|
||||
actors.hero.hero.level_up=Kolejny poziom!
|
||||
actors.hero.hero.new_level=Level up! +Accuracy, +Evasion, +5 HP!
|
||||
actors.hero.hero.new_talent=+1 Talent Point!
|
||||
|
|
|
@ -31,8 +31,8 @@ actors.blobs.toxicgas.ondeath=Você morreu sufocado no gás tóxico...
|
|||
|
||||
actors.blobs.corrosivegas.desc=Uma nuvem de gás cáustico mortal está pairando aqui.
|
||||
|
||||
actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind.
|
||||
actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Take a sip from it to reveal all secrets of equipped items and reveal all items on the current floor.
|
||||
actors.blobs.waterofawareness.procced=Quando você toma um gole, você sente sua mente encher-se de conhecimento.
|
||||
actors.blobs.waterofawareness.desc=O poder do conhecimento irradia da água deste poço. Tome um gole para revelar todos os segredos de itens equipados, e revelar a localização de todos os itens no andar atual.
|
||||
|
||||
actors.blobs.waterofhealth.procced=Ao tomar um gole, você sente seus ferimentos se curarem completamente.
|
||||
actors.blobs.waterofhealth.desc=O poder da saúde irradia da água desse poço. Tome um gole para curar seus ferimentos e satisfazer sua fome.
|
||||
|
@ -97,18 +97,18 @@ actors.buffs.burning.rankings_desc=Queimado às Cinzas
|
|||
actors.buffs.burning.desc=Poucas coisas são mais angustiantes do que estar sendo envolvido em chamas.\n\nO fogo causa dano a cada turno até que seja apagado por água ou que ele expire. O fogo pode ser apagado ao pisar na água, ou a partir do respingo de uma poção estilhaçada.\n\nAlém disso, o fogo pode queimar terrenos inflamáveis ou itens com que entrar em contato.\n\nTurnos de queima restante :%s.
|
||||
|
||||
actors.buffs.championenemy.warn=You sense a deadly presence.
|
||||
actors.buffs.championenemy$blazing.name=blazing champion
|
||||
actors.buffs.championenemy$blazing.desc=Blazing champions deal 25% more melee damage, ignite enemies they attack, are immune to fire, and spread fire around them as they die.
|
||||
actors.buffs.championenemy$projecting.name=projecting champion
|
||||
actors.buffs.championenemy$projecting.desc=Projecting champions deal 25% more melee damage, and are able to attack any enemy that they can see.
|
||||
actors.buffs.championenemy$antimagic.name=antimagic champion
|
||||
actors.buffs.championenemy$antimagic.desc=Antimagic champions take 25% less damage and are completely immune to magical effects.
|
||||
actors.buffs.championenemy$giant.name=giant champion
|
||||
actors.buffs.championenemy$giant.desc=giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces.
|
||||
actors.buffs.championenemy$blessed.name=blessed champion
|
||||
actors.buffs.championenemy$blessed.desc=Blessed champions have 200% more accuracy and evasion.
|
||||
actors.buffs.championenemy$growing.name=growing champion
|
||||
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent Accuracy/Evasion/Damage boost: %1$d%%\nCurrent damage reduction: %2$d%%
|
||||
actors.buffs.championenemy$blazing.name=campeão flamejante
|
||||
actors.buffs.championenemy$blazing.desc=Campeões flamejantes dão 25% mais dano corpo-a-corpo, e acendem chamas ao atacar, são imunes ao fogo, e espalham chamas ao morrer.
|
||||
actors.buffs.championenemy$projecting.name=campeão projetador
|
||||
actors.buffs.championenemy$projecting.desc=Campeões projetadores dão 25% mais dano corpo-a-corpo, e podem atacar qualquer inimigo que eles podem ver.
|
||||
actors.buffs.championenemy$antimagic.name=campeão anti-mágico
|
||||
actors.buffs.championenemy$antimagic.desc=Campeões anti-mágicos recebem 25% menos dano e são completamente imunes a efeitos mágicos.
|
||||
actors.buffs.championenemy$giant.name=campeão gigante
|
||||
actors.buffs.championenemy$giant.desc=Campeões gigantes recebem 75% menos dano e tem +1 alcance de ataque, mas não podem entrar em espaços fechados.
|
||||
actors.buffs.championenemy$blessed.name=campeão abençoado
|
||||
actors.buffs.championenemy$blessed.desc=Campeões abençoados tem 200% mais precisão e evasão.
|
||||
actors.buffs.championenemy$growing.name=campeão crescente
|
||||
actors.buffs.championenemy$growing.desc=Campeões crescentes ganham um bônus que continua aumentando sua precisão, evasão, dano corpo-a-corpo, e redução de dano recebido.\n\nBônus de precisão/evasão/dano atual:%1$d%%\nRedução de dano atual: %2$d%%
|
||||
|
||||
actors.buffs.charm.name=Encantado
|
||||
actors.buffs.charm.heromsg=Você foi encantado!
|
||||
|
@ -310,45 +310,45 @@ actors.buffs.wellfed.desc=Você se sente bastante satisfeito e cheio.\n\nEmbora
|
|||
|
||||
|
||||
###hero
|
||||
actors.hero.talent.hearty_meal.title=hearty meal
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _3 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _5 HP_.
|
||||
actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition
|
||||
actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_.
|
||||
actors.hero.talent.test_subject.title=test subject
|
||||
actors.hero.talent.hearty_meal.title=refeição saudável
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Comer enquanto está com menos de 50% de vida curará o Guerreiro por _3 HP_.\n\n_+2:_ Comer enquanto está com menos de 50% de vida curará o Guerreiro por _5 HP_.
|
||||
actors.hero.talent.armsmasters_intuition.title=intuição do mestre das armas
|
||||
actors.hero.talent.armsmasters_intuition.desc=_+1:_ O Guerreiro identifica armas e armaduras _2x mais rápido_.\n\n_+2:_ O Guerreiro identifica armas e armaduras _quando ele as equipa_.
|
||||
actors.hero.talent.test_subject.title=cobaia de teste
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _4 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _6 HP_.
|
||||
actors.hero.talent.iron_will.title=iron will
|
||||
actors.hero.talent.iron_will.title=vontade de ferro
|
||||
actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
|
||||
actors.hero.talent.energizing_meal.title=energizing meal
|
||||
actors.hero.talent.energizing_meal.title=refeição energética
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _6 turns of wand recharging_.
|
||||
actors.hero.talent.scholars_intuition.title=scholar's intuition
|
||||
actors.hero.talent.scholars_intuition.title=intuição do mago
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
|
||||
actors.hero.talent.tested_hypothesis.title=tested hypothesis
|
||||
actors.hero.talent.tested_hypothesis.title=hipótese testada
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_.
|
||||
actors.hero.talent.energizing_upgrade.title=energizing upgrade
|
||||
actors.hero.talent.energizing_upgrade.title=melhoria energizante
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
|
||||
actors.hero.talent.rationed_meal.title=rationed meal
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
|
||||
actors.hero.talent.thiefs_intuition.title=thief's intuition
|
||||
actors.hero.talent.rationed_meal.title=refeição racionada
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating food gives the Rogue _25% more satiety_.
|
||||
actors.hero.talent.thiefs_intuition.title=intuição do ladrão
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
|
||||
actors.hero.talent.sucker_punch.title=sucker punch
|
||||
actors.hero.talent.sucker_punch.title=super soco
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.
|
||||
actors.hero.talent.mending_shadows.title=mending shadows
|
||||
actors.hero.talent.mending_shadows.title=sombras curativas
|
||||
actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _5 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.
|
||||
actors.hero.talent.invigorating_meal.title=invigorating meal
|
||||
actors.hero.talent.invigorating_meal.title=refeição revigorante
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
|
||||
actors.hero.talent.survivalists_intuition.title=survivalist's intuition
|
||||
actors.hero.talent.survivalists_intuition.title=intuição da sobrevivente
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_.
|
||||
actors.hero.talent.followup_strike.title=followup strike
|
||||
actors.hero.talent.followup_strike.title=ataque em seguida
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2-3 bonus damage_
|
||||
actors.hero.talent.natures_aid.title=nature's aid
|
||||
actors.hero.talent.natures_aid.title=ajuda da natureza
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
|
||||
|
||||
actors.hero.hero.name=você
|
||||
actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below!
|
||||
actors.hero.hero.leave=Você não pode sair ainda, o resto da masmorra te espera!
|
||||
actors.hero.hero.level_up=Subiu de Nível!
|
||||
actors.hero.hero.new_level=Level up! +Accuracy, +Evasion, +5 HP!
|
||||
actors.hero.hero.new_talent=+1 Talent Point!
|
||||
actors.hero.hero.unspent=You have unspent talent points!
|
||||
actors.hero.hero.new_level=Aumentou de level! +Precisão, +Evasão, +5 HP!
|
||||
actors.hero.hero.new_talent=+1 Ponto de talento!
|
||||
actors.hero.hero.unspent=Você tem pontos de talento sobrando!
|
||||
actors.hero.hero.level_cap=Você não pode ficar mais forte, mas suas experiências dão-lhe uma onda de poder !
|
||||
actors.hero.hero.you_now_have=Você pegou: %s
|
||||
actors.hero.hero.you_cant_have=Você não pode levar: %s
|
||||
|
@ -367,7 +367,7 @@ actors.hero.heroclass.warrior_desc_loadout=O Guerreiro começa com um _shortswor
|
|||
actors.hero.heroclass.warrior_desc_subclasses=Uma subclasse pode ser escolhida depois de derrotar o segundo chefe. O guerreiro tem duas subclasses:
|
||||
|
||||
actors.hero.heroclass.mage=mago
|
||||
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._
|
||||
actors.hero.heroclass.mage_unlock=O Mago é um especialista com varinhas, e carrega uma _varinha mágica única._\n\nPara desbloquea-lo, use um pergaminho de melhoria para melhorar um item.
|
||||
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
|
||||
actors.hero.heroclass.mage_desc_loadout=O Mago começa com seu cajado como sua arma corpo-a-corpo. O cajado causa menos dano corpo a corpo do que outras armas iniciais.\n\nO Mago pode usar a magia em seu cajado para atacar de longe.\n\nO Mago começa com um _portador de pergaminho,_ que pode armazenar vários pergaminhos e protegê-los do fogo.
|
||||
actors.hero.heroclass.mage_desc_subclasses=Uma subclasse pode ser escolhida depois de derrotar o segundo chefe. O Mago tem duas subclasses:
|
||||
|
|
|
@ -96,7 +96,7 @@ actors.buffs.burning.ondeath=Вы сгорели заживо...
|
|||
actors.buffs.burning.rankings_desc=Сгорел
|
||||
actors.buffs.burning.desc=Мало что может быть более неприятным, чем быть охваченным пламенем.\n\nОгонь будет наносить урон каждый ход, но его можно потушить, если встать в воду или разбить зелье под собой.\n\nКроме того, от огня может загореться трава под вами или предметы в инвентаре.\n\nХодов осталось: %s.
|
||||
|
||||
actors.buffs.championenemy.warn=У вас предчувствие смерти.
|
||||
actors.buffs.championenemy.warn=Вы ощущаете наличие смертельной опасности.
|
||||
actors.buffs.championenemy$blazing.name=blazing champion
|
||||
actors.buffs.championenemy$blazing.desc=Blazing champions deal 25% more melee damage, ignite enemies they attack, are immune to fire, and spread fire around them as they die.
|
||||
actors.buffs.championenemy$projecting.name=projecting champion
|
||||
|
@ -327,7 +327,7 @@ actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll
|
|||
actors.hero.talent.energizing_upgrade.title=energizing upgrade
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
|
||||
actors.hero.talent.rationed_meal.title=rationed meal
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating food gives the Rogue _25% more satiety_.
|
||||
actors.hero.talent.thiefs_intuition.title=thief's intuition
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
|
||||
actors.hero.talent.sucker_punch.title=sucker punch
|
||||
|
|
|
@ -311,11 +311,11 @@ actors.buffs.wellfed.desc=Gayet tatmin olmuş ve tok hissediyorsun.\n\nİyi besl
|
|||
|
||||
###hero
|
||||
actors.hero.talent.hearty_meal.title=Doyurucu yemek
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _3 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _5 HP_.
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_Bunu canın %50 altındayken yemek savaşçıya _3 HP_ kazandırır.\n\n_+2:_ Bunu canın %50 altındayken yemek savaşçıya _5 HP_ kazandırır.
|
||||
actors.hero.talent.armsmasters_intuition.title=Silah Ustasının Sezgisi
|
||||
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Savaşçı silah ve zırhları _2x daha hızlı_ tanımlar.\n\n_+2:_ Savaşçı silahları ve zırhları _kuşandığında tanımlar_.
|
||||
actors.hero.talent.test_subject.title=Denek
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _4 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _6 HP_.
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Savaşçı bir iksiri kullanarak tanımlarsa _4 HP_ kazanır.\n\n_+2:_ Savaşçı bir iksiri kullanarak tanımlarsa _6 HP_ kazanır.
|
||||
actors.hero.talent.iron_will.title=Demir İrade
|
||||
actors.hero.talent.iron_will.desc=_+1:_ Savaşçının mühründen sağlanan azami kalkan _1 artar_.\n\n_+2:_ Savaşçının mühründen sağlanan azami kalkan _2 artar_.
|
||||
actors.hero.talent.energizing_meal.title=Enerji veren yemek
|
||||
|
@ -327,19 +327,19 @@ actors.hero.talent.tested_hypothesis.desc=_+1:_ Büyücü bir parşömeni kullan
|
|||
actors.hero.talent.energizing_upgrade.title=Enerjik geliştirme
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
|
||||
actors.hero.talent.rationed_meal.title=paylanmış yemek
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating food gives the Rogue _25% more satiety_.
|
||||
actors.hero.talent.thiefs_intuition.title=Haydutun sezgisi
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ Haydut yüzükleri _2x daha hızlı tanımlar_ ve_ yüzüğü kuşandığında_ o tip yüzük tipini tanımlar.\n\n_+2:_ Haydut yüzükleri _kuşandığında tanımlar._ ve yüzüğü _yerden aldığında_ yüzüğün tipini tanımlar.
|
||||
actors.hero.talent.sucker_punch.title=Kalleş Yumruğu
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ Haydut düşmana yaptığı ilk sürpriz saldırıda _1 fazladan hasar verir_.\n\n_+2:_ Haydut düşmana yaptığı ilk sürpriz saldırıda _1-2 fazladan hasar verir_.
|
||||
actors.hero.talent.mending_shadows.title=Gölgelerde Şifa
|
||||
actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _5 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.
|
||||
actors.hero.talent.mending_shadows.desc=_+1:_ Haydut peleriniyle görünmez olduğu _ardışık 5 turda_ 1 HP iyileştirir.\n\n_+2:_ Haydut peleriniyle görünmez olduğu _ardışık 3 turda_ 1 HP iyileştirir.
|
||||
actors.hero.talent.invigorating_meal.title=Canlandıran Yemek
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
|
||||
actors.hero.talent.survivalists_intuition.title=Hayatta kalma uzmanının sezgisi
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ Avcı tüm ekipmanları _1.5x daha hızlı tanımlar_.\n\n_+2:_ Avcı tüm ekipmanları _2x daha hızlı tanımlar_.
|
||||
actors.hero.talent.followup_strike.title=Ardışık Saldırı
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2-3 bonus damage_
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ Avcı bir düşmana yayıyla veya fırlatma silahı ile vurduğunda o düşmana bir sonraki yakın saldırısı _1-2 fazladan hasar verir_.\n\n_+2:_ Avcı bir düşmana yayıyla veya fırlatma silahı ile vurduğunda o düşmana bir sonraki yakın saldırısı _2-3 fazladan hasar verir_.
|
||||
actors.hero.talent.natures_aid.title=Doğanın desteği
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ Avcı görüş alanında bir bitki ezilirse _4 tur_ için 2 kütükderililik zırhı kazanır.\n\n_+2:_ Avcı görüş alanında bir bitki ezilirse _6 tur_ için 2 kütükderililik zırhı kazanır.
|
||||
|
||||
|
|
|
@ -327,7 +327,7 @@ actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll
|
|||
actors.hero.talent.energizing_upgrade.title=energizing upgrade
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
|
||||
actors.hero.talent.rationed_meal.title=rationed meal
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _25% more satiety_.
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating food gives the Rogue _25% more satiety_.
|
||||
actors.hero.talent.thiefs_intuition.title=thief's intuition
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
|
||||
actors.hero.talent.sucker_punch.title=sucker punch
|
||||
|
|
|
@ -327,7 +327,7 @@ actors.hero.talent.tested_hypothesis.desc=_+1:_ 法师亲自使用未鉴定的
|
|||
actors.hero.talent.energizing_upgrade.title=充能强化
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_无论何时,法师都会在升级他的法师魔杖时为之填充_1发额外的充能。_\n\n_+2:_无论何时,法师都会在升级他的法师魔杖时为之填充_2发额外的充能。_
|
||||
actors.hero.talent.rationed_meal.title=节俭一餐
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_盗贼在进食时会获得_额外15%的饱食度_。\n\n_+2:_在生命值低于50%时,盗贼在进食时会获得_额外25%的饱食度_。
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_盗贼在进食时会获得_额外15%的饱食度_。\n\n_+2:_盗贼在进食时会获得_额外25%的饱食度_。
|
||||
actors.hero.talent.thiefs_intuition.title=窃贼直觉
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ 盗贼装备戒指时_鉴定它们的速度提升为原来的两倍_,并且在_装备戒指时_鉴定其种类。\n\n_+2:_ 盗贼装备戒指时_会将其瞬间鉴定_,并且在_拾取戒指时_鉴定其种类。
|
||||
actors.hero.talent.sucker_punch.title=阴险打击
|
||||
|
|
|
@ -195,7 +195,7 @@ items.artifacts.driedrose.cursed=A megátkozott rózsát nem tudod használni.
|
|||
items.artifacts.driedrose.no_space=Nincs szabad hely a közeledben.
|
||||
items.artifacts.driedrose.charged=A rózsa teljesen feltöltött!
|
||||
items.artifacts.driedrose.desc=Ez lenne a rózsa, amit a kísértet említett, mielőtt eltűnt? Mintha valamiféle spirituális erő lenne benne, talán lehetne vele mozgósítani annak az elbukott harcosnak az energiáját.
|
||||
items.artifacts.driedrose.desc_no_quest=Egy régi, elszáradt rózsa, amely kora ellenére mégis valahogy egyben marad.\n\nVan benne valamiféle szellemi erő, de fogalmad sincs még, hogyan használhatnád.
|
||||
items.artifacts.driedrose.desc_no_quest=Egy régi, elszáradt rózsa, amely kora ellenére mégis valahogy egyben maradt.\n\nVan benne valamiféle spirituális erő, de fogalmad sincs még, hogyan használhatnád.
|
||||
items.artifacts.driedrose.desc_hint=Úgy tűnik, hiányzik néhány szirma. Ha vissza tudnád tűzni őket, a rózsa talán vissza nyerné az erejét.
|
||||
items.artifacts.driedrose.desc_cursed=A megátkozott rózsa a kezedhez nő, hátborzongatóan hidegnek érzed.
|
||||
items.artifacts.driedrose.desc_weapon=A kísértet fegyvere: %s.
|
||||
|
@ -1680,7 +1680,7 @@ items.stylus.desc=A mágikus vágótű nagyon kemény, sötét kőből készült
|
|||
|
||||
items.tomeofmastery.name=Mesterségek kódexe
|
||||
items.tomeofmastery.ac_read=ELOLVASOM
|
||||
items.tomeofmastery.way=%s útját választottad!
|
||||
items.tomeofmastery.way=Ettől fogva már %s vagy!
|
||||
items.tomeofmastery.desc=Ez a kopott könyv nem túl vastag ugyan, de valamiért úgy érzed, sokat kaphatsz belőle. Ne feledd, hogy azért az olvasás időbe telik.
|
||||
|
||||
items.torch.name=fáklya
|
||||
|
|
|
@ -2,7 +2,7 @@ journal.document.adventurers_guide.title=모험가의 가이드
|
|||
journal.document.adventurers_guide.intro.title=소개
|
||||
journal.document.adventurers_guide.intro.body=환영합니다 모험가여!\n\n당신은 지금 던전을 탐험하는 모험가의 놀라운 가이드를 읽고 있습니다! 이 가이드북은 초보 모험가들이 모험에서 생존하고 발전하는데 도움이 되는 지침으로 가득 차 있습니다!\n\n이 가이드북을 한 번에 읽을 수 있다면, 참고용으로는 최고의 방법이 될 수 있습니다. 도움이 필요할 때면 언제든지 이 책을 펼쳐 보시길 바랍니다.\n\n지식을 잘 활용하십시오. 그리고 무엇보다도\n침착하게 하는 것이 중요합니다.
|
||||
journal.document.adventurers_guide.identifying.title=아이템 감정
|
||||
journal.document.adventurers_guide.identifying.body=아이템을 감정하는 것은 찾는 것만큼이나 중요합니다!\n\n물약의 색깔과 주문서의 글귀는 매 게임마다 달라지며, 감정하기 전 까진 그 효과를 알 수 없습니다.\n\n미감정된 장비들은 강화가 되어 있을 수 있지만, 저주받을 것일수도 있습니다! 저주받은 장비를 착용하는 것은 안 좋은 일이지만, 그것이 확실하게 죽음으로 이어지진 않습니다.\n\n감정, 강화, 그리고 저주 해제의 주문서는 미감정된 아이템들로 인한 위험성을 감소시킬 수 있습니다.\n\n(일지에서 아이템 탭에서 확인된 아이템의 목록을 확인할 수 있습니다.)
|
||||
journal.document.adventurers_guide.identifying.body=아이템을 감정하는 것은 찾는 것만큼이나 중요합니다!\n\n물약의 색깔과 주문서의 글귀는 매 게임마다 달라지며, 감정하기 전 까진 그 효과를 알 수 없습니다.\n\n미감정된 장비들은 강화가 되어 있을 수 있지만, 저주받은 것일수도 있습니다! 저주받은 장비를 착용하는 것은 안 좋은 일이지만, 그것이 확실하게 죽음으로 이어지진 않습니다.\n\n감정, 강화, 그리고 저주 해제의 주문서는 미감정된 아이템들로 인한 위험성을 감소시킬 수 있습니다.\n\n(일지의 아이템 탭에서 확인된 아이템의 목록을 확인할 수 있습니다.)
|
||||
journal.document.adventurers_guide.examining_and_searching.title=탐험과 수색
|
||||
journal.document.adventurers_guide.examining_and_searching.body=무작정 돌진하는 것은 죽기 딱 좋은 방법입니다.\n\n여유를 갖고 주변을 둘러보며 상황을 타개할 가장 좋은 방법을 찾으십시오. 적들에게 무작정 달려가는 것이 항상 능사는 아니랍니다.\n\n던전은 항상 한눈에는 보이지 않는 숨겨진 길과 함정으로 가득 차 있습니다. 숨겨진 것이 있을 것 같을 때는 천천히 그 주변을 수색하는 것이 좋습니다.\n\n(하단의 돋보기 아이콘은 주변을 탐사하는데 사용됩니다. 아이콘을 터치한 후 원하는 타일을 터치하여 설명을 확인할 수 있고, 두 번 터치하면 주변의 지형을 수색할 수 있습니다.)
|
||||
journal.document.adventurers_guide.strength.title=힘과 강화
|
||||
|
|
|
@ -33,8 +33,8 @@ badges$badge.boss_slain_1=1-a supermonstro venkita
|
|||
badges$badge.boss_slain_2=2-a supermonstro venkita
|
||||
badges$badge.boss_slain_3=3-a supermonstro venkita
|
||||
badges$badge.boss_slain_4=4-a supermonstro venkita
|
||||
badges$badge.boss_slain_1_all_classes=1-a supermonstro venkita de Batalisto, Magiisto, Fripono kaj Ĉasistino
|
||||
badges$badge.boss_slain_3_all_subclasses=3-a supermonstro venkita de Gladiatoro, Berserko, Sorĉisto, Batalmagiisto, Sprintisto, Kaŝmortigisto, Celpafistino kaj Gardistino
|
||||
badges$badge.boss_slain_1_all_classes=1-a supermonstro venkita de batalisto, magiisto, fripono kaj ĉasistino
|
||||
badges$badge.boss_slain_3_all_subclasses=3-a supermonstro venkita de gladiatoro, berserko, sorĉisto, batalmagiisto, sprintisto, kaŝmortigisto, celpafistino kaj gardistino
|
||||
badges$badge.strength_attained_1=13 poentoj da povo atingitaj
|
||||
badges$badge.strength_attained_2=15 poentoj da povo atingitaj
|
||||
badges$badge.strength_attained_3=17 poentoj da povo atingitaj
|
||||
|
@ -48,7 +48,7 @@ badges$badge.item_level_2=6-nivela aĵo akirita
|
|||
badges$badge.item_level_3=9-nivela aĵo akirita
|
||||
badges$badge.item_level_4=12-nivela aĵo akirita
|
||||
badges$badge.victory=Amuleto de Jendor akirita
|
||||
badges$badge.victory_all_classes=Amuleto de Jendor akirita de Batalisto, Magiisto, Fripono kaj Ĉasistino
|
||||
badges$badge.victory_all_classes=Amuleto de Jendor akirita de batalisto, magiisto, fripono kaj ĉasistino
|
||||
badges$badge.mastery_combo=10-opa fraparo
|
||||
badges$badge.potions_cooked_1=3 eliksiroj kuiritaj
|
||||
badges$badge.potions_cooked_2=6 eliksiroj kuiritaj
|
||||
|
@ -70,9 +70,9 @@ badges$badge.unlock_rogue=Fripono malŝlosita
|
|||
badges$badge.unlock_huntress=Ĉasistino malŝlosita
|
||||
|
||||
challenges.no_food=Je fasto
|
||||
challenges.no_food_desc=Food's already scarce, but you have to watch your portions as well!\n\n- Food and the horn of plenty are one third as effective at satisfying hunger\n- Other sources of satiety are unaffected
|
||||
challenges.no_food_desc=Krom tio ke manĝaĵoj estas maloftaj, vi devos atenti viajn porciojn!\n\n– porcioj de manĝaĵo kaj korno de abundo satigas je triona efikeco\n– aliaj fontoj de sateco havas la saman efikecon
|
||||
challenges.no_armor=Kredo defendu min!
|
||||
challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced.
|
||||
challenges.no_armor_desc=Vi bezonos kredi je vi, ĉar via defendaĵo ne ŝirmos vin sufiĉe efike!\n\n– baza defendo de ĉiu defendaĵo reduktita escepte de ŝtofa defendaĵo\n– plibonigoj al defendaĵo estos tre malefikaj\n– defenda povo de la tera gardisto ankaŭ estos signife reduktita
|
||||
challenges.no_healing=Sen drogoj
|
||||
challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, and items made using potions of healing, poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters
|
||||
challenges.no_herbalism=Senfrukta tero
|
||||
|
|
|
@ -70,11 +70,11 @@ badges$badge.unlock_rogue=Desbloqueado o Ladino
|
|||
badges$badge.unlock_huntress=Desbloqueou a Caçadora
|
||||
|
||||
challenges.no_food=De dieta
|
||||
challenges.no_food_desc=Food's already scarce, but you have to watch your portions as well!\n\n- Food and the horn of plenty are one third as effective at satisfying hunger\n- Other sources of satiety are unaffected
|
||||
challenges.no_food_desc=Comida já é escassa, mas você deve ver suas porções tambem!\n\n- Comida e o Chifre da Abundancia tem apenas um terço de efetividade satisfazendo fome.\n- Outras fontes de saciedade não são afetadas.
|
||||
challenges.no_armor=Fé é minha armadura
|
||||
challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced.
|
||||
challenges.no_armor_desc=Você precisa ter fé em você mesmo, porque sua armadura não vai fazer muito!\n\n- Poder de bloqueio básico (defesa) é reduzido para todas as armaduras exceto pano\n- Todas as armaduras agora ganham pouquíssima defesa ao ser\nmelhorada\n- A armadura do Guardião de Terra é reduzida significamente.
|
||||
challenges.no_healing=Farmacofobia
|
||||
challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, and items made using potions of healing, poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters
|
||||
challenges.no_healing_desc=Poções de cura são muito úteis, infelizmente você é alérgico!\n\n- Poções de cura, e itens feitos de poções de cura, envenenam o herói ao invés de curá-lo\n- Catalisadores químicos não podem aleatoriamente envenenar ou curar o herói\n- Esses itens ainda funcionam normalmente para outras personagens.
|
||||
challenges.no_herbalism=Terreno baldio
|
||||
challenges.no_herbalism_desc=Parece não haver água limpa nesta maldita masmorra...\n\n- Gotas de orvalho são removidas\n- Plantas são removidas\n- Sementes ainda aparecem, mas não se enraizarão
|
||||
challenges.swarm_intelligence=Inteligência em bandos
|
||||
|
@ -83,7 +83,7 @@ challenges.darkness=Na escuridão
|
|||
challenges.darkness_desc=É uma masmorra depois de tudo!\n\n- Distância visível regular drasticamente reduzida\n- Uma tocha aparece em cada andar\n- Lustre de luz dura menos tempo
|
||||
challenges.no_scrolls=Runas proibidas
|
||||
challenges.no_scrolls_desc=Uma certa runa é mais difícil de encontrar. Infelizmente, é sempre o mais útil.\n\n- Metade dos pergaminhos de aprioramento são removidos
|
||||
challenges.champion_enemies=Hostile champions
|
||||
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/15 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +25% accuracy, evasion, damage, and effective HP. Increases by 1% every 2 turns.
|
||||
challenges.champion_enemies=Campeões hostis
|
||||
challenges.champion_enemies_desc=Você não é o único que pode evoluir de level!\n\n- Inimigos normais tem uma chance de 1/15 (6.66%) de nascer com\num poder especial de campeão.\n- O herói sabe quando um campeão aparece.\n- Campeões acordem se eles nascerem dormindo.\n- Campeões são imunes à corrupção.\n\nExistem 6 tipos de campeões:\n\n_Flamejante (Laranja):_ +25% dano corpo-a-corpo, incendeia ao\natacar, imune ao fogo, incendeia a área ao seu redor após morrer.\n_Projetando (Roxo):_ +25% dano corpo-a-corpo, +8 alcance de ataque corpo-a-corpo.\n_Antimagico (Verde):_ -25% dano recebido, imune a efeitos\nmágicos.\n_Gigante (Azul):_ -75% dano recebido, +1 alcance corpo-a-corpo.\n_Abençoado (Amarelo):_ +200% precisão, +200% evasão.\n_Brilhante (Vermelho):_ +25% dano, precisão, evasão e vida efetiva.\nAumenta por 1% a cada 2 turnos.
|
||||
|
||||
rankings$record.something=Morto por Alguma Coisa
|
||||
|
|
|
@ -36,11 +36,11 @@ scenes.gamescene.multiple_examine=Estas pluraj interesaj aĵoj tie ĉi, kiun vi
|
|||
scenes.gamescene.dont_know=Vi ne scias kio estas tie ĉi.
|
||||
|
||||
scenes.heroselectscene.title=Elektu vian heroon
|
||||
scenes.heroselectscene$wndheroinfo.innate_title=innate powers
|
||||
scenes.heroselectscene$wndheroinfo.loadout_title=loadout
|
||||
scenes.heroselectscene$wndheroinfo.talents_title=talents
|
||||
scenes.heroselectscene$wndheroinfo.talents_desc=Talents are unlocked as the hero levels up.
|
||||
scenes.heroselectscene$wndheroinfo.subclasses_title=subclasses
|
||||
scenes.heroselectscene$wndheroinfo.innate_title=denaskaj kapabloj
|
||||
scenes.heroselectscene$wndheroinfo.loadout_title=ekipaĵo
|
||||
scenes.heroselectscene$wndheroinfo.talents_title=talentoj
|
||||
scenes.heroselectscene$wndheroinfo.talents_desc=Talentoj elekteblas kiam la heroo pliniveliĝas.
|
||||
scenes.heroselectscene$wndheroinfo.subclasses_title=profesioj
|
||||
|
||||
scenes.interlevelscene$mode.descend=Malsupren…
|
||||
scenes.interlevelscene$mode.ascend=Supren…
|
||||
|
@ -101,7 +101,7 @@ scenes.titlescene.patreon_button=Paĝo ĉe Patreon
|
|||
|
||||
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon estas labirint-esplorada rolludo, kun hazarde generataj monstroj, niveloj, objektoj kaj kaptiloj!\n\nĈiu ludo estas nova defiplena sperto, do estu singardema, morto neinversigeblas!\n\nPlezuran labirintadon!
|
||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon estas ĝisdatigita!
|
||||
scenes.welcomescene.update_msg=v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero levels up you can now spend talent points to give them new or improved abilities!\n\nI've also added a new challenge, and a bunch of tweaks and QoL improvements. Be sure to check the changes screen for full details.
|
||||
scenes.welcomescene.update_msg=La versio 0.9.0 estas la unua el la serio da ĝisdatigoj liverantaj novan sistemon de ludado! Kiam via heroo pliniveliĝas, vi povas uzi talent-poentojn por doni al li novajn aŭ pli bonajn kapablojn!\n\nMi ankaŭ aldonis novan defion, plurajn alĝustigojn kaj plibonigoj al ludada komforto. Rigardu la ekranon “ŝanĝoj” por detalan liston de ŝanĝoj (nur en la angla).
|
||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon estas flikita!
|
||||
scenes.welcomescene.patch_bugfixes=Tiu ĉi ĝisdatigo riparas erarojn.
|
||||
scenes.welcomescene.patch_translations=Tiu ĉi ĝisdatigo liveras plibonigojn por tradukoj.
|
||||
|
|
|
@ -36,9 +36,9 @@ scenes.gamescene.multiple_examine=Hay muchas cosas de interés aquí, ¿Cuál qu
|
|||
scenes.gamescene.dont_know=No sabes lo que hay ahí.
|
||||
|
||||
scenes.heroselectscene.title=Elige a Tu Héroe
|
||||
scenes.heroselectscene$wndheroinfo.innate_title=innate powers
|
||||
scenes.heroselectscene$wndheroinfo.loadout_title=loadout
|
||||
scenes.heroselectscene$wndheroinfo.talents_title=talents
|
||||
scenes.heroselectscene$wndheroinfo.innate_title=poderes innatos
|
||||
scenes.heroselectscene$wndheroinfo.loadout_title=cargamento
|
||||
scenes.heroselectscene$wndheroinfo.talents_title=talentos
|
||||
scenes.heroselectscene$wndheroinfo.talents_desc=Los talentos se desbloquean a medida que el héroe sube de nivel.
|
||||
scenes.heroselectscene$wndheroinfo.subclasses_title=subclasses
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
ui.quickslotbutton.select_item=Crie um atalho para um item
|
||||
|
||||
ui.talentspane.tier=tier %d
|
||||
ui.talentspane.coming_soon=More talents coming soon!
|
||||
ui.talentspane.tier=level %d
|
||||
ui.talentspane.coming_soon=Mais talentos em breve!
|
||||
|
||||
ui.toolbar.examine_prompt=Pressione novamente para procurar\nPressione qualquer outra coisa para examinar
|
||||
|
||||
|
|
|
@ -198,7 +198,7 @@ windows.wndtradeitem.sell=Eladom %d aranyért
|
|||
windows.wndtradeitem.sell_1=1 db-ot adok %d aranyért
|
||||
windows.wndtradeitem.sell_all=Mindet %d aranyért
|
||||
|
||||
windows.wndwandmaker.dust=Ó, látom megvan a por! Ne aggódj a szellemek miatt, elbírok velük. Ahogy ígértem, választhatsz a kiváló varázspálcáim közül.
|
||||
windows.wndwandmaker.dust=Ó, látom megvan a por! Ne aggódj a lidércek miatt, elbírok velük. Ahogy ígértem, választhatsz a kiváló varázspálcáim közül.
|
||||
windows.wndwandmaker.ember=Ó, látom megvan a parázs! Remélem, a tűzelementál nem okozott túl nagy gondot. Ahogy ígértem, választhatsz a kiváló varázspálcáim közül.
|
||||
windows.wndwandmaker.berry=Ó, látom megvan a bogyó! Remélem, a málóbogyó nem okozott túl nagy gondot. Ahogy ígértem, választhatsz a kiváló varázspálcáim közül.
|
||||
windows.wndwandmaker.farewell=Sok szerencsét a küldetésed során, %s!
|
||||
|
|
|
@ -37,7 +37,7 @@ windows.wndgameinprogress.erase_warn_yes=Sim, exclua este jogo
|
|||
windows.wndgameinprogress.erase_warn_no=Não, eu quero continuar
|
||||
|
||||
windows.wndhero.stats=Dados
|
||||
windows.wndhero.talents=Talents
|
||||
windows.wndhero.talents=Talentos
|
||||
windows.wndhero.buffs=Buffs
|
||||
windows.wndhero$statstab.title=Nível %1$d %2$s
|
||||
windows.wndhero$statstab.exp=Experiência
|
||||
|
@ -51,7 +51,7 @@ windows.wndimp.reward=Pegar o anel
|
|||
|
||||
windows.wndinfocell.nothing=Nada de interessante aqui.
|
||||
|
||||
windows.wndinfotalent.upgrade=Upgrade Talent
|
||||
windows.wndinfotalent.upgrade=Melhorar Talento
|
||||
|
||||
windows.wndinfotrap.inactive=Essa armadilha está inativa e não pode mais ser acionada.
|
||||
|
||||
|
@ -112,7 +112,7 @@ windows.wndranking.stats=Stats
|
|||
windows.wndranking.items=Itens
|
||||
windows.wndranking.badges=Emblemas
|
||||
windows.wndranking$statstab.title=Nível %1$d %2$s
|
||||
windows.wndranking$statstab.talents=Talents
|
||||
windows.wndranking$statstab.talents=Talentos
|
||||
windows.wndranking$statstab.challenges=Desafios
|
||||
windows.wndranking$statstab.health=Vida
|
||||
windows.wndranking$statstab.str=Força
|
||||
|
|
|
@ -25,25 +25,25 @@ import java.util.Locale;
|
|||
|
||||
public enum Languages {
|
||||
ENGLISH("english", "", Status.REVIEWED, null, null),
|
||||
RUSSIAN("русский", "ru", Status.REVIEWED, new String[]{"ConsideredHamster", "Inevielle", "apxwn", "yarikonline" }, new String[]{"AttHawk46", "BlueberryShortcake", "HerrGotlieb", "HoloTheWise", "Ilbko", "JleHuBbluKoT", "MrXantar", "Nikets", "Originalej0name", "Raymundo", "Shamahan", "kirusyaga", "perefrazz", "roman.yagodin", "un_logic", "Вoвa"}),
|
||||
KOREAN("한국어", "ko", Status.UNREVIEWED, new String[]{"Cocoa", "Flameblast12", "GameConqueror", "Korean2017"}, new String[]{"WondarRabb1t", "ddojin0115", "eeeei", "enjuxx", "hancyel", "linterpreteur", "lsiebnie"}),
|
||||
RUSSIAN("русский", "ru", Status.INCOMPLETE, new String[]{"ConsideredHamster", "Inevielle", "apxwn", "yarikonline" }, new String[]{"AttHawk46", "BlueberryShortcake", "HerrGotlieb", "HoloTheWise", "Ilbko", "JleHuBbluKoT", "MrXantar", "Nikets", "Originalej0name", "Raymundo", "Shamahan", "kirusyaga", "perefrazz", "roman.yagodin", "un_logic", "Вoвa"}),
|
||||
KOREAN("한국어", "ko", Status.REVIEWED, new String[]{"Cocoa", "Flameblast12", "GameConqueror", "Korean2017"}, new String[]{"WondarRabb1t", "ddojin0115", "eeeei", "enjuxx", "hancyel", "linterpreteur", "lsiebnie"}),
|
||||
CHINESE("中文", "zh", Status.UNREVIEWED, new String[]{"Jinkeloid(zdx00793)", "endlesssolitude"}, new String[]{"931451545", "Fatir", "Fishbone", "HoofBumpBlurryface", "Lery", "Lyn_0401", "ShatteredFlameBlast", "hmdzl001", "tempest102"}),
|
||||
POLISH("polski", "pl", Status.REVIEWED, new String[]{"Deksippos", "MrKukurykpl", "kuadziw", "szymex73"}, new String[]{"Chasseur", "Darden", "DarkKnightComes", "KarixDaii", "MJedi", "Odiihinia", "Peperos", "Scharnvirk", "VasteelXolotl", "bvader95", "dusakus", "michaub", "ozziezombie", "szczoteczka22", "transportowiec96"}),
|
||||
SPANISH("español", "es", Status.UNREVIEWED, new String[]{"Kiroto", "Kohru", "airman12", "grayscales"}, new String[]{"AdventurerKilly", "Alesxanderk", "CorvosUtopy", "Dewstend", "Dyrran", "Fervoreking", "Illyatwo2", "JPCHZ", "LastCry", "Marquezo_577_284", "STKmonoqui", "Sh4rkill3r", "alfongad", "benzarr410", "chepe567.jc", "ctrijueque", "damc0616", "dhg121", "javifs", "jonismack1", "magmax", "tres.14159"}),
|
||||
GERMAN("deutsch", "de", Status.REVIEWED, new String[]{"Dallukas", "KrystalCroft", "Wuzzy", "Zap0", "apxwn", "bernhardreiter", "davedude"}, new String[]{"Abracadabra", "Ceeee", "DarkPixel", "ErichME", "Faquarl", "LenzB", "Ordoviz", "Sarius", "SirEddi", "Sorpl3x", "ThunfischGott", "Topicranger", "azrdev", "carrageen", "gekko303", "jeinzi", "johannes.schobel", "karoshi42", "koryphea", "luciocarreras", "niemand", "oragothen", "spixi"}),
|
||||
POLISH("polski", "pl", Status.INCOMPLETE, new String[]{"Deksippos", "MrKukurykpl", "kuadziw", "szymex73"}, new String[]{"Chasseur", "Darden", "DarkKnightComes", "KarixDaii", "MJedi", "Odiihinia", "Peperos", "Scharnvirk", "VasteelXolotl", "bvader95", "dusakus", "michaub", "ozziezombie", "szczoteczka22", "transportowiec96"}),
|
||||
SPANISH("español", "es", Status.INCOMPLETE, new String[]{"Kiroto", "Kohru", "airman12", "grayscales"}, new String[]{"AdventurerKilly", "Alesxanderk", "CorvosUtopy", "Dewstend", "Dyrran", "Fervoreking", "Illyatwo2", "JPCHZ", "LastCry", "Marquezo_577_284", "STKmonoqui", "Sh4rkill3r", "alfongad", "benzarr410", "chepe567.jc", "ctrijueque", "damc0616", "dhg121", "javifs", "jonismack1", "magmax", "tres.14159"}),
|
||||
GERMAN("deutsch", "de", Status.INCOMPLETE, new String[]{"Dallukas", "KrystalCroft", "Wuzzy", "Zap0", "apxwn", "bernhardreiter", "davedude"}, new String[]{"Abracadabra", "Ceeee", "DarkPixel", "ErichME", "Faquarl", "LenzB", "Ordoviz", "Sarius", "SirEddi", "Sorpl3x", "ThunfischGott", "Topicranger", "azrdev", "carrageen", "gekko303", "jeinzi", "johannes.schobel", "karoshi42", "koryphea", "luciocarreras", "niemand", "oragothen", "spixi"}),
|
||||
FRENCH("français", "fr", Status.UNREVIEWED, new String[]{"Emether", "TheKappaDuWeb", "Xalofar", "canc42", "kultissim", "minikrob"}, new String[]{"Alsydis", "Axce", "Az_zahr", "Bastien72", "Basttee", "Dekadisk", "Draal", "Martin.Bellet", "Neopolitan", "Nyrnx", "Petit_Chat", "RomTheMareep", "RunningColours", "SpeagleZNT", "Tronche2Cake", "VRad", "Ygdrazil", "_nim_", "antoine9298", "clexanis", "go11um", "hydrasho", "levilbatard", "linterpreteur", "maeltur70", "marmous", "mluzarreta", "solthaar", "speagle", "vavavoum", "zM_"}),
|
||||
PORTUGUESE("português", "pt", Status.UNREVIEWED, new String[]{"Chacal.Ex", "TDF2001", "matheus208"}, new String[]{"Bigode935", "ChainedFreaK", "Helen0903", "JST", "MadHorus", "MarkusCoisa", "Matie", "Tio_P_(Krampus)", "ancientorange", "danypr23", "denis.gnl", "ismael.henriques12", "mfcord", "owenreilly", "rafazago", "try31"}),
|
||||
ITALIAN("italiano", "it", Status.UNREVIEWED, new String[]{"bizzolino", "funnydwarf"}, new String[]{"4est", "DaniMare", "Danzl", "Guiller124", "andrearubbino00", "nessunluogo", "righi.a", "umby000"}),
|
||||
PORTUGUESE("português", "pt", Status.INCOMPLETE, new String[]{"Chacal.Ex", "TDF2001", "matheus208"}, new String[]{"Bigode935", "ChainedFreaK", "Helen0903", "JST", "MadHorus", "MarkusCoisa", "Matie", "Tio_P_(Krampus)", "ancientorange", "danypr23", "denis.gnl", "ismael.henriques12", "mfcord", "owenreilly", "rafazago", "try31"}),
|
||||
ITALIAN("italiano", "it", Status.INCOMPLETE, new String[]{"bizzolino", "funnydwarf"}, new String[]{"4est", "DaniMare", "Danzl", "Guiller124", "andrearubbino00", "nessunluogo", "righi.a", "umby000"}),
|
||||
CZECH("čeština", "cs", Status.REVIEWED, new String[]{"ObisMike"}, new String[]{"AshenShugar", "Autony", "Buba237", "JStrange", "RealBrofessor", "chuckjirka"}),
|
||||
FINNISH("suomi", "fi", Status.INCOMPLETE, new String[]{"TenguTheKnight"}, new String[]{"Sautari"} ),
|
||||
TURKISH("türkçe", "tr", Status.UNREVIEWED, new String[]{"LokiofMillenium", "emrebnk"}, new String[]{"AGORAAA", "AcuriousPotato", "alikeremozfidan", "alpekin98", "denizakalin", "erdemozdemir98", "hasantahsin160", "immortalsamuraicn", "kayikyaki", "melezorus34", "mitux"}),
|
||||
TURKISH("türkçe", "tr", Status.INCOMPLETE, new String[]{"LokiofMillenium", "emrebnk"}, new String[]{"AGORAAA", "AcuriousPotato", "alikeremozfidan", "alpekin98", "denizakalin", "erdemozdemir98", "hasantahsin160", "immortalsamuraicn", "kayikyaki", "melezorus34", "mitux"}),
|
||||
HUNGARIAN("magyar", "hu", Status.UNREVIEWED, new String[]{"dorheim", "szalaik"}, new String[]{"Navetelen", "acszoltan111", "clarovani", "dhialub", "nanometer", "nardomaa", "savarall"}),
|
||||
JAPANESE("日本語", "ja", Status.INCOMPLETE, null, new String[]{"Gosamaru", "amama", "librada", "mocklike"}),
|
||||
INDONESIAN("indonésien","in", Status.INCOMPLETE, new String[]{"rakapratama"}, new String[]{"ZangieF347", "esprogarap"}),
|
||||
UKRANIAN("українська", "uk", Status.REVIEWED, new String[]{"Oster"}, new String[]{"Sadsaltan1", "TheGuyBill", "Volkov", "ZverWolf", "ingvarfed", "oliolioxinfree", "romanokurg", "vlisivka"}),
|
||||
CATALAN("català", "ca", Status.REVIEWED, new String[]{"Illyatwo2"}, new String[]{"Elosy", "n1ngu"}),
|
||||
BASQUE("euskara", "eu", Status.INCOMPLETE, new String[]{"Deathrevenge", "Osoitz"}, null),
|
||||
ESPERANTO("esperanto", "eo", Status.REVIEWED, new String[]{"Verdulo"}, new String[]{"Raizin"});
|
||||
UKRANIAN("українська", "uk", Status.INCOMPLETE, new String[]{"Oster"}, new String[]{"Sadsaltan1", "TheGuyBill", "Volkov", "ZverWolf", "ingvarfed", "oliolioxinfree", "romanokurg", "vlisivka"}),
|
||||
CATALAN("català", "ca", Status.INCOMPLETE, new String[]{"Illyatwo2"}, new String[]{"Elosy", "n1ngu"}),
|
||||
BASQUE("euskara", "eu", Status.REVIEWED, new String[]{"Deathrevenge", "Osoitz"}, null),
|
||||
ESPERANTO("esperanto", "eo", Status.INCOMPLETE, new String[]{"Verdulo"}, new String[]{"Raizin"});
|
||||
|
||||
public enum Status{
|
||||
//below 80% complete languages are not added.
|
||||
|
|
Loading…
Reference in New Issue
Block a user