v0.4.0: implemented hand axe

This commit is contained in:
Evan Debenham 2016-05-14 22:46:58 -04:00
parent 59628e5f29
commit 84324c6f52
4 changed files with 45 additions and 3 deletions

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@ -0,0 +1,40 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
public class HandAxe extends MeleeWeapon {
{
image = ItemSpriteSheet.HAND_AXE;
tier = 2;
ACC = 1.225f; //22.5% boost to accuracy
}
@Override
public int max(int lvl) {
return 4*(tier+1) + //12 base, down from 15
lvl*(tier+1); //scaling unchanged
}
}

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@ -696,6 +696,10 @@ items.weapon.melee.glaive.desc=A massive polearm consisting of a sword blade on
items.weapon.melee.greatsword.name=greatsword items.weapon.melee.greatsword.name=greatsword
items.weapon.melee.greatsword.desc=This towering blade inflicts heavy damage by investing its heft into every swing. items.weapon.melee.greatsword.desc=This towering blade inflicts heavy damage by investing its heft into every swing.
items.weapon.melee.handaxe.name=hand axe
items.weapon.melee.handaxe.stats_desc=This is a rather accurate weapon.
items.weapon.melee.handaxe.desc=TODO
items.weapon.melee.knuckles.name=knuckleduster items.weapon.melee.knuckles.name=knuckleduster
items.weapon.melee.knuckles.stats_desc=This is a rather fast weapon. items.weapon.melee.knuckles.stats_desc=This is a rather fast weapon.
items.weapon.melee.knuckles.desc=A piece of iron shaped to fit around the knuckles. items.weapon.melee.knuckles.desc=A piece of iron shaped to fit around the knuckles.
@ -729,7 +733,6 @@ items.weapon.melee.meleeweapon.cursed_worn=Because this weapon is cursed, you ar
items.weapon.melee.meleeweapon.cursed=You can feel a malevolent magic lurking within this weapon. items.weapon.melee.meleeweapon.cursed=You can feel a malevolent magic lurking within this weapon.
items.weapon.melee.newshortsword.name=shortsword items.weapon.melee.newshortsword.name=shortsword
items.weapon.melee.newshortsword.ac_reforge=REFORGE
items.weapon.melee.newshortsword.desc=A quite short sword, only a few inches longer than a dagger. items.weapon.melee.newshortsword.desc=A quite short sword, only a few inches longer than a dagger.
items.weapon.melee.quarterstaff.name=quarterstaff items.weapon.melee.quarterstaff.name=quarterstaff
@ -747,7 +750,6 @@ items.weapon.melee.warhammer.stats_desc=This is a rather accurate weapon.
items.weapon.melee.warhammer.desc=Few creatures can withstand the crushing blow of this towering mass of lead and steel, but only the strongest of adventurers can use it effectively. items.weapon.melee.warhammer.desc=Few creatures can withstand the crushing blow of this towering mass of lead and steel, but only the strongest of adventurers can use it effectively.
items.weapon.melee.wornshortsword.name=worn shortsword items.weapon.melee.wornshortsword.name=worn shortsword
items.weapon.melee.wornshortsword.ac_reforge=REFORGE
items.weapon.melee.wornshortsword.desc=A quite short sword, worn down through heavy use. It is both weaker and a bit lighter than a shortsword in better condition. items.weapon.melee.wornshortsword.desc=A quite short sword, worn down through heavy use. It is both weaker and a bit lighter than a shortsword in better condition.

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@ -82,7 +82,7 @@ public class ItemSpriteSheet {
private static final int WEP_TIER2 = xy(9, 7); //8 slots private static final int WEP_TIER2 = xy(9, 7); //8 slots
public static final int SHORTSWORD = WEP_TIER2+0; public static final int SHORTSWORD = WEP_TIER2+0;
public static final int HAND_AXE = WEP_TIER2+0; public static final int HAND_AXE = WEP_TIER2+1;
public static final int SPEAR = WEP_TIER2+2; public static final int SPEAR = WEP_TIER2+2;
public static final int QUARTERSTAFF = WEP_TIER2+3; public static final int QUARTERSTAFF = WEP_TIER2+3;