v0.3.4 externalized badge strings
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@ -31,6 +31,7 @@ import java.util.List;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.Artifact;
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import com.shatteredpixel.shatteredpixeldungeon.items.bags.PotionBandolier;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.watabou.noosa.Game;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Acidic;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Albino;
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@ -53,45 +54,45 @@ import com.watabou.utils.Callback;
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public class Badges {
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public static enum Badge {
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MONSTERS_SLAIN_1( "10 enemies slain", 0 ),
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MONSTERS_SLAIN_2( "50 enemies slain", 1 ),
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MONSTERS_SLAIN_3( "150 enemies slain", 2 ),
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MONSTERS_SLAIN_4( "250 enemies slain", 3 ),
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GOLD_COLLECTED_1( "100 gold collected", 4 ),
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GOLD_COLLECTED_2( "500 gold collected", 5 ),
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GOLD_COLLECTED_3( "2500 gold collected", 6 ),
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GOLD_COLLECTED_4( "7500 gold collected", 7 ),
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LEVEL_REACHED_1( "Level 6 reached", 8 ),
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LEVEL_REACHED_2( "Level 12 reached", 9 ),
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LEVEL_REACHED_3( "Level 18 reached", 10 ),
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LEVEL_REACHED_4( "Level 24 reached", 11 ),
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ALL_POTIONS_IDENTIFIED( "All potions identified", 16 ),
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ALL_SCROLLS_IDENTIFIED( "All scrolls identified", 17 ),
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ALL_RINGS_IDENTIFIED( "All rings identified", 18 ),
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ALL_WANDS_IDENTIFIED( "All wands identified", 19 ),
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ALL_ITEMS_IDENTIFIED( "All potions, scrolls, rings & wands identified", 35, true ),
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public enum Badge {
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MONSTERS_SLAIN_1( 0 ),
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MONSTERS_SLAIN_2( 1 ),
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MONSTERS_SLAIN_3( 2 ),
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MONSTERS_SLAIN_4( 3 ),
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GOLD_COLLECTED_1( 4 ),
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GOLD_COLLECTED_2( 5 ),
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GOLD_COLLECTED_3( 6 ),
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GOLD_COLLECTED_4( 7 ),
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LEVEL_REACHED_1( 8 ),
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LEVEL_REACHED_2( 9 ),
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LEVEL_REACHED_3( 10 ),
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LEVEL_REACHED_4( 11 ),
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ALL_POTIONS_IDENTIFIED( 16 ),
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ALL_SCROLLS_IDENTIFIED( 17 ),
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ALL_RINGS_IDENTIFIED( 18 ),
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ALL_WANDS_IDENTIFIED( 19 ),
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ALL_ITEMS_IDENTIFIED( 35, true ),
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BAG_BOUGHT_SEED_POUCH,
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BAG_BOUGHT_SCROLL_HOLDER,
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BAG_BOUGHT_POTION_BANDOLIER,
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BAG_BOUGHT_WAND_HOLSTER,
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ALL_BAGS_BOUGHT( "All bags bought", 23 ),
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DEATH_FROM_FIRE( "Death from fire", 24 ),
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DEATH_FROM_POISON( "Death from poison", 25 ),
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DEATH_FROM_GAS( "Death from toxic gas", 26 ),
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DEATH_FROM_HUNGER( "Death from hunger", 27 ),
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DEATH_FROM_GLYPH( "Death from a glyph", 57 ),
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DEATH_FROM_FALLING( "Death from falling down", 59 ),
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YASD( "Death from fire, poison, toxic gas & hunger", 34, true ),
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ALL_BAGS_BOUGHT( 23 ),
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DEATH_FROM_FIRE( 24 ),
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DEATH_FROM_POISON( 25 ),
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DEATH_FROM_GAS( 26 ),
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DEATH_FROM_HUNGER( 27 ),
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DEATH_FROM_GLYPH( 57 ),
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DEATH_FROM_FALLING( 59 ),
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YASD( 34, true ),
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BOSS_SLAIN_1_WARRIOR,
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BOSS_SLAIN_1_MAGE,
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BOSS_SLAIN_1_ROGUE,
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BOSS_SLAIN_1_HUNTRESS,
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BOSS_SLAIN_1( "1st boss slain", 12 ),
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BOSS_SLAIN_2( "2nd boss slain", 13 ),
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BOSS_SLAIN_3( "3rd boss slain", 14 ),
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BOSS_SLAIN_4( "4th boss slain", 15 ),
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BOSS_SLAIN_1_ALL_CLASSES( "1st boss slain by Warrior, Mage, Rogue & Huntress", 32, true ),
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BOSS_SLAIN_1( 12 ),
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BOSS_SLAIN_2( 13 ),
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BOSS_SLAIN_3( 14 ),
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BOSS_SLAIN_4( 15 ),
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BOSS_SLAIN_1_ALL_CLASSES( 32, true ),
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BOSS_SLAIN_3_GLADIATOR,
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BOSS_SLAIN_3_BERSERKER,
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BOSS_SLAIN_3_WARLOCK,
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@ -100,73 +101,73 @@ public class Badges {
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BOSS_SLAIN_3_ASSASSIN,
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BOSS_SLAIN_3_SNIPER,
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BOSS_SLAIN_3_WARDEN,
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BOSS_SLAIN_3_ALL_SUBCLASSES(
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"3rd boss slain by Gladiator, Berserker, Warlock, Battlemage, " +
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"Freerunner, Assassin, Sniper & Warden", 33, true ),
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RING_OF_HAGGLER( "Ring of Haggler obtained", 20 ),
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RING_OF_THORNS( "Ring of Thorns obtained", 21 ),
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STRENGTH_ATTAINED_1( "13 points of Strength attained", 40 ),
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STRENGTH_ATTAINED_2( "15 points of Strength attained", 41 ),
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STRENGTH_ATTAINED_3( "17 points of Strength attained", 42 ),
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STRENGTH_ATTAINED_4( "19 points of Strength attained", 43 ),
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FOOD_EATEN_1( "10 pieces of food eaten", 44 ),
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FOOD_EATEN_2( "20 pieces of food eaten", 45 ),
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FOOD_EATEN_3( "30 pieces of food eaten", 46 ),
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FOOD_EATEN_4( "40 pieces of food eaten", 47 ),
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BOSS_SLAIN_3_ALL_SUBCLASSES( 33, true ),
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RING_OF_HAGGLER( 20 ),
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RING_OF_THORNS( 21 ),
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STRENGTH_ATTAINED_1( 40 ),
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STRENGTH_ATTAINED_2( 41 ),
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STRENGTH_ATTAINED_3( 42 ),
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STRENGTH_ATTAINED_4( 43 ),
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FOOD_EATEN_1( 44 ),
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FOOD_EATEN_2( 45 ),
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FOOD_EATEN_3( 46 ),
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FOOD_EATEN_4( 47 ),
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MASTERY_WARRIOR,
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MASTERY_MAGE,
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MASTERY_ROGUE,
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MASTERY_HUNTRESS,
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ITEM_LEVEL_1( "Item of level 3 acquired", 48 ),
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ITEM_LEVEL_2( "Item of level 6 acquired", 49 ),
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ITEM_LEVEL_3( "Item of level 9 acquired", 50 ),
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ITEM_LEVEL_4( "Item of level 12 acquired", 51 ),
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ITEM_LEVEL_1( 48 ),
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ITEM_LEVEL_2( 49 ),
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ITEM_LEVEL_3( 50 ),
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ITEM_LEVEL_4( 51 ),
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RARE_ALBINO,
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RARE_BANDIT,
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RARE_SHIELDED,
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RARE_SENIOR,
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RARE_ACIDIC,
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RARE( "All rare monsters slain", 37, true ),
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RARE( 37, true ),
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VICTORY_WARRIOR,
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VICTORY_MAGE,
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VICTORY_ROGUE,
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VICTORY_HUNTRESS,
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VICTORY( "Amulet of Yendor obtained", 22 ),
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VICTORY_ALL_CLASSES( "Amulet of Yendor obtained by Warrior, Mage, Rogue & Huntress", 36, true ),
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MASTERY_COMBO( "7-hit combo", 56 ),
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POTIONS_COOKED_1( "3 potions cooked", 52 ),
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POTIONS_COOKED_2( "6 potions cooked", 53 ),
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POTIONS_COOKED_3( "9 potions cooked", 54 ),
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POTIONS_COOKED_4( "12 potions cooked", 55 ),
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NO_MONSTERS_SLAIN( "Level completed without killing any monsters", 28 ),
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GRIM_WEAPON( "Monster killed by a Grim weapon", 29 ),
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PIRANHAS( "6 piranhas killed", 30 ),
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NIGHT_HUNTER( "15 monsters killed at nighttime", 58 ),
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GAMES_PLAYED_1( "10 games played", 60, true ),
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GAMES_PLAYED_2( "100 games played", 61, true ),
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GAMES_PLAYED_3( "500 games played", 62, true ),
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GAMES_PLAYED_4( "2000 games played", 63, true ),
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HAPPY_END( "Happy end", 38 ),
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CHAMPION( "Challenge won", 39, true ),
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SUPPORTER( "Thanks for your support!", 31, true );
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VICTORY( 22 ),
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VICTORY_ALL_CLASSES( 36, true ),
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MASTERY_COMBO( 56 ),
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POTIONS_COOKED_1( 52 ),
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POTIONS_COOKED_2( 53 ),
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POTIONS_COOKED_3( 54 ),
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POTIONS_COOKED_4( 55 ),
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NO_MONSTERS_SLAIN( 28 ),
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GRIM_WEAPON( 29 ),
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PIRANHAS( 30 ),
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NIGHT_HUNTER( 58 ),
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GAMES_PLAYED_1( 60, true ),
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GAMES_PLAYED_2( 61, true ),
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GAMES_PLAYED_3( 62, true ),
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GAMES_PLAYED_4( 63, true ),
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HAPPY_END( 38 ),
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CHAMPION( 39, true ),
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SUPPORTER( 31, true );
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public boolean meta;
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public String description;
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public int image;
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private Badge( String description, int image ) {
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this( description, image, false );
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Badge( int image ) {
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this( image, false );
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}
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private Badge( String description, int image, boolean meta ) {
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this.description = description;
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Badge( int image, boolean meta ) {
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this.image = image;
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this.meta = meta;
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}
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private Badge() {
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this( "", -1 );
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public String desc(){
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return Messages.get(this, name());
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}
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Badge() {
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this( -1 );
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}
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}
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@ -870,7 +871,7 @@ public class Badges {
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if (global.contains( badge )) {
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if (!badge.meta) {
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GLog.h( "Badge endorsed: %s", badge.description );
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GLog.h( Messages.get(Badges.class, "endorsed", badge.desc()) );
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}
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} else {
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@ -879,9 +880,9 @@ public class Badges {
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saveNeeded = true;
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if (badge.meta) {
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GLog.h( "New super badge: %s", badge.description );
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GLog.h( Messages.get(Badges.class, "new_super", badge.desc()) );
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} else {
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GLog.h( "New badge: %s", badge.description );
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GLog.h( Messages.get(Badges.class, "new", badge.desc()) );
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}
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PixelScene.showBadge( badge );
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}
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@ -629,3 +629,72 @@ levels.sewerlevel.bookshelf_desc=The bookshelf is packed with cheap useless book
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ui.quickslotbutton.select_item=Select an item to quickslot
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ui.toolbar.examine_prompt=Press again to search\nPress a cell for info
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badges.endorsed=Badge endorsed: %s
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badges.new_super=New super badge: %s
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badges.new=New badge: %s
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badges$badge.monsters_slain_1=10 enemies slain
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badges$badge.monsters_slain_2=50 enemies slain
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badges$badge.monsters_slain_3=150 enemies slain
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badges$badge.monsters_slain_4=250 enemies slain
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badges$badge.gold_collected_1=100 gold collected
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badges$badge.gold_collected_2=500 gold collected
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badges$badge.gold_collected_3=2500 gold collected
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badges$badge.gold_collected_4=7500 gold collected
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badges$badge.level_reached_1=Level 6 reached
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badges$badge.level_reached_2=Level 12 reached
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badges$badge.level_reached_3=Level 18 reached
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badges$badge.level_reached_4=Level 24 reached
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badges$badge.all_potions_identified=All potions identified
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badges$badge.all_scrolls_identified=All scrolls identified
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badges$badge.all_rings_identified=All rings identified
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badges$badge.all_wands_identified=All wands identified
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badges$badge.all_items_identified=All potions, scrolls, rings & wands identified
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badges$badge.all_bags_bought=All bags bought
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badges$badge.death_from_fire=Death from fire
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badges$badge.death_from_poison=Death from poison
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badges$badge.death_from_gas=Death from toxic gas
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badges$badge.death_from_hunger=Death from hunger
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badges$badge.death_from_glyph=Death from a glyph
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badges$badge.death_from_falling=Death from falling down
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badges$badge.yasd=Death from fire, poison, toxic gas & hunger
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badges$badge.boss_slain_1=1st boss slain
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badges$badge.boss_slain_2=2nd boss slain
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badges$badge.boss_slain_3=3rd boss slain
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badges$badge.boss_slain_4=4th boss slain
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badges$badge.boss_slain_1_all_classes=1st boss slain by Warrior, Mage, Rogue & Huntress
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badges$badge.boss_slain_3_all_subclasses=3rd boss slain by Gladiator, Berserker, Warlock, Battlemage, Freerunner, Assassin, Sniper & Warden
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badges$badge.ring_of_haggler=Ring of Haggler obtained
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badges$badge.ring_of_thorns=Ring of Thorns obtained
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badges$badge.strength_attained_1=13 points of Strength attained
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badges$badge.strength_attained_2=15 points of Strength attained
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badges$badge.strength_attained_3=17 points of Strength attained
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badges$badge.strength_attained_4=19 points of Strength attained
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badges$badge.food_eaten_1=10 pieces of food eaten
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badges$badge.food_eaten_2=20 pieces of food eaten
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badges$badge.food_eaten_3=30 pieces of food eaten
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badges$badge.food_eaten_4=40 pieces of food eaten
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badges$badge.item_level_1=Item of level 3 acquired
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badges$badge.item_level_2=Item of level 6 acquired
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badges$badge.item_level_3=Item of level 9 acquired
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badges$badge.item_level_4=Item of level 12 acquired
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badges$badge.rare=All rare monsters slain
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badges$badge.victory=Amulet of Yendor obtained
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badges$badge.victory_all_classes=Amulet of Yendor obtained by Warrior, Mage, Rogue & Huntress
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badges$badge.mastery_combo=7-hit combo
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badges$badge.potions_cooked_1=3 potions cooked
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badges$badge.potions_cooked_2=6 potions cooked
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badges$badge.potions_cooked_3=9 potions cooked
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badges$badge.potions_cooked_4=12 potions cooked
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badges$badge.no_monsters_slain=Level completed without killing any monsters
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badges$badge.grim_weapon=Monster killed by a Grim weapon
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badges$badge.piranhas=6 piranhas killed
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badges$badge.night_hunter=15 monsters killed at nighttime
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badges$badge.games_played_1=10 games played
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badges$badge.games_played_2=100 games played
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badges$badge.games_played_3=500 games played
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badges$badge.games_played_4=2000 games played
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badges$badge.happy_end=Happy end
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badges$badge.champion=Challenge won
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badges$badge.supporter=Thanks for your support!
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@ -92,7 +92,7 @@ public class BadgesList extends ScrollPane {
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this.badge = badge;
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icon.copy( BadgeBanner.image( badge.image ));
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label.text( badge.description );
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label.text( badge.desc() );
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}
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@Override
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@ -41,7 +41,7 @@ public class WndBadge extends Window {
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icon.scale.set( 2 );
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add( icon );
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BitmapTextMultiline info = PixelScene.createMultiline( badge.description, 8 );
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BitmapTextMultiline info = PixelScene.createMultiline( badge.desc(), 8 );
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info.maxWidth = WIDTH - MARGIN * 2;
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info.measure();
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