v0.2.2a: fixed a bug where winning the game above depth 26 would result in a deflated score.
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@ -93,7 +93,7 @@ public enum Rankings {
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}
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private int score( boolean win ) {
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return (Statistics.goldCollected + Dungeon.hero.lvl * Dungeon.depth * 100) * (win ? 2 : 1);
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return (Statistics.goldCollected + Dungeon.hero.lvl * (win ? 26 : Dungeon.depth ) * 100) * (win ? 2 : 1);
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}
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private static final String RECORDS = "records";
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