v0.9.3: fixed a variety of text issues
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@ -452,7 +452,7 @@ actors.hero.herosubclass.assassin=assassin
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actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be.
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actors.hero.herosubclass.assassin_desc=The Assassin prepares his next strike when he becomes invisible. The longer he prepares for, the more powerful his next attack will be. Preparation builds for up to 9 turns.\n\nAfter preparing, the Assassin deals bonus damage on his next attack, can blink to his target, and can even instantly kill enemies who are weak enough.
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actors.hero.herosubclass.freerunner=freerunner
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actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which an be used to start freerunning. This grants him bonus speed and evasion for a short while.
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actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which can be used to start freerunning. This grants him bonus speed and evasion for a short while.
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actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
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actors.hero.herosubclass.sniper=sniper
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actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
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@ -873,30 +873,22 @@ actors.mobs.dm201.name=DM-201
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actors.mobs.dm201.vent=The DM-201 lobs a corrosive grenade!
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actors.mobs.dm201.desc=The dwarves briefly experimented with more heavily emphasizing the DM-200's lack of mobility and created some DM models that are entirely stationary. The DM-201 is a retrofitted DM-200 which acts as a sentry turret that has no movement ability. In exchange for the lack of mobility, DM-201s have significantly more durability and attacking power.\n\nAs DM-201s have no engine to vent exhaust from, the dwarves instead outfitted them with corrosive gas grenades! DM-201s are careful with these grenades however, and will only lob them when attacked from a distance.
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actors.mobs.olddm300.name=DM-300
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actors.mobs.olddm300.notice=Unauthorised personnel detected.
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actors.mobs.olddm300.defeated=Mission failed. Shutting down.
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actors.mobs.olddm300.repair=DM-300 repairs itself!
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actors.mobs.olddm300.def_verb=blocked
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actors.mobs.olddm300.rankings_desc=Crushed by the DM-300
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actors.mobs.olddm300.desc=This machine was created by the Dwarves several centuries ago. Later, Dwarves started to replace machines with golems, elementals and even demons. Eventually it led their civilization to the decline. The DM-300 and similar machines were typically used for construction and mining, and in some cases, for city defense.
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actors.mobs.newdm300.name=DM-300
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actors.mobs.newdm300.notice=UNAUTHORIZED PERSONNEL DETECTED!
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actors.mobs.newdm300.shield=DM-300 pulls power from the exposed wires and shields itself!
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actors.mobs.newdm300.vent=DM-300 fires a jet of toxic exhaust!
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actors.mobs.newdm300.rocks=DM-300 slams the ground, loosening rocks from the ceiling!
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actors.mobs.newdm300.charging=SUSTAINING DAMAGE! ACTIVATING POWER PYLON!
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actors.mobs.newdm300.charging_hint=DM-300 is invulnerable while it is being energized by a pylon!
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actors.mobs.newdm300.supercharged=DESTROY! DESTROY! DESTROY!
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actors.mobs.newdm300.charge_lost=PYLON DESTROYED! REVERTING TO LOCAL POWER!
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actors.mobs.newdm300.pylons_destroyed=ALERT! INSTABILITY DETECTED IN POWER GRID!
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actors.mobs.newdm300.rankings_desc=Crushed by the DM-300
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actors.mobs.newdm300.def_verb=blocked
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actors.mobs.newdm300.defeated=CRITICAL DAMAGE! ATTEMPTING SHUTDO-
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actors.mobs.newdm300.desc=The DM-300 is the largest and most powerful 'defense machine' that the dwarves ever built. Such an awesome machine is difficult to manufacture, so the dwarves only ever made a few to guard the entrances to their underground metropolis.\n\nIt is equipped with vents to jet its toxic exhaust fumes and a high power drill that it can use both to attack and disrupt the earth. DM-300 can also connect to an energy grid, further enhancing its power.
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actors.mobs.newdm300.desc_supercharged=DM-300 is currently charged full of electrical energy. In this form DM-300 cannot be damaged and moves at double speed! Additionally, its drill now spins fast enough for it to _tunnel through solid rock,_ though it moves much more slowly when doing this.\n\nAttacking DM-300 directly is pointless while it is supercharged, but _something in the area must be providing it with this energy,_ destroying that may weaken it.
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actors.mobs.newdm300$fallingrocks.desc=Loose rocks are tumbling down from the ceiling here, it looks like its about to collapse!
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actors.mobs.dm300.name=DM-300
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actors.mobs.dm300.notice=UNAUTHORIZED PERSONNEL DETECTED!
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actors.mobs.dm300.shield=DM-300 pulls power from the exposed wires and shields itself!
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actors.mobs.dm300.vent=DM-300 fires a jet of toxic exhaust!
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actors.mobs.dm300.rocks=DM-300 slams the ground, loosening rocks from the ceiling!
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actors.mobs.dm300.charging=SUSTAINING DAMAGE! ACTIVATING POWER PYLON!
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actors.mobs.dm300.charging_hint=DM-300 is invulnerable while it is being energized by a pylon!
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actors.mobs.dm300.supercharged=DESTROY! DESTROY! DESTROY!
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actors.mobs.dm300.charge_lost=PYLON DESTROYED! REVERTING TO LOCAL POWER!
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actors.mobs.dm300.pylons_destroyed=ALERT! INSTABILITY DETECTED IN POWER GRID!
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actors.mobs.dm300.rankings_desc=Crushed by the DM-300
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actors.mobs.dm300.def_verb=blocked
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actors.mobs.dm300.defeated=CRITICAL DAMAGE! ATTEMPTING SHUTDO-
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actors.mobs.dm300.desc=The DM-300 is the largest and most powerful 'defense machine' that the dwarves ever built. Such an awesome machine is difficult to manufacture, so the dwarves only ever made a few to guard the entrances to their underground metropolis.\n\nIt is equipped with vents to jet its toxic exhaust fumes and a high power drill that it can use both to attack and disrupt the earth. DM-300 can also connect to an energy grid, further enhancing its power.
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actors.mobs.dm300.desc_supercharged=DM-300 is currently charged full of electrical energy. In this form DM-300 cannot be damaged and moves at double speed! Additionally, its drill now spins fast enough for it to _tunnel through solid rock,_ though it moves much more slowly when doing this.\n\nAttacking DM-300 directly is pointless while it is supercharged, but _something in the area must be providing it with this energy,_ destroying that may weaken it.
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actors.mobs.dm300$fallingrocks.desc=Loose rocks are tumbling down from the ceiling here, it looks like its about to collapse!
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actors.mobs.dwarfking.name=King of Dwarves
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actors.mobs.dwarfking.notice=How dare you! You have no idea what you're interfering with!
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@ -1696,7 +1696,7 @@ items.stylus.desc=This arcane stylus is made of some dark, very hard stone. Usin
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items.tengusmask.name=Tengu's mask
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items.tengusmask.ac_wear=WEAR
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items.tengusmask.used=The mask disintegrates as its power flows into you!
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items.tengusmask.desc=This mask fell of Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
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items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
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items.torch.name=torch
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items.torch.ac_light=LIGHT
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@ -128,18 +128,18 @@ levels.traps.worndarttrap.desc=A small dart-blower must be hidden nearby, activa
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###levels
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levels.newcavesbosslevel.wires_name=Exposed wiring
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levels.newcavesbosslevel.wires_desc=The ground is partially dug up here, showing some large exposed wires. They must be connecting the various electrical machines together.\n\nThe wires must have some current running through them. If DM-300 steps here it may be able to draw power from them.
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levels.newcavesbosslevel.energy_desc=The ground here is sparking with electricity, and is harmful to step on. The sparks seem to be gravitating in a certain direction... perhaps they lead to the power source?
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levels.newcavesbosslevel.gate_name=Metal gate
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levels.newcavesbosslevel.gate_desc=A large metal gate that blocks the path into the dwarven metropolis. The metal box in the center is producing a loud humming noise, it must be connected to the circuitry and machines nearby. Perhaps destroying DM-300 will open the gate?
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levels.newcavesbosslevel.gate_desc_broken=The gate must have been connected to DM-300 in some way, as it exploded when DM-300 was defeated. Now only broken pieces remain.
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levels.newcavesbosslevel.water_desc=With all the electricity around here water might not always be safe...
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levels.cavesbosslevel.wires_name=Exposed wiring
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levels.cavesbosslevel.wires_desc=The ground is partially dug up here, showing some large exposed wires. They must be connecting the various electrical machines together.\n\nThe wires must have some current running through them. If DM-300 steps here it may be able to draw power from them.
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levels.cavesbosslevel.energy_desc=The ground here is sparking with electricity, and is harmful to step on. The sparks seem to be gravitating in a certain direction... perhaps they lead to the power source?
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levels.cavesbosslevel.gate_name=Metal gate
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levels.cavesbosslevel.gate_desc=A large metal gate that blocks the path into the dwarven metropolis. The metal box in the center is producing a loud humming noise, it must be connected to the circuitry and machines nearby. Perhaps destroying DM-300 will open the gate?
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levels.cavesbosslevel.gate_desc_broken=The gate must have been connected to DM-300 in some way, as it exploded when DM-300 was defeated. Now only broken pieces remain.
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levels.cavesbosslevel.water_desc=With all the electricity around here water might not always be safe...
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levels.newcitybosslevel.throne_name=Throne
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levels.newcitybosslevel.throne_desc=This impressively large throne is the seat of the dwarven empire, now taken over by a power-mad necromancer.\n\nThere seems to be some magical or mechanical parts to the throne, Dwarf King may have additional power when sitting on it.
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levels.newcitybosslevel.summoning_name=Summoning pedestal
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levels.newcitybosslevel.summoning_desc=This pedestal has a large opening in the center, which is practically radiating with dark energy.\n\nDwarf King uses these pedestals as focal points for his necromantic magic, and can summon minions to them. The pedestal must charge for a few turns before the minion appears, and the type of minion being summoned is telegraphed by the building magical power.
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levels.citybosslevel.throne_name=Throne
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levels.citybosslevel.throne_desc=This impressively large throne is the seat of the dwarven empire, now taken over by a power-mad necromancer.\n\nThere seems to be some magical or mechanical parts to the throne, Dwarf King may have additional power when sitting on it.
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levels.citybosslevel.summoning_name=Summoning pedestal
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levels.citybosslevel.summoning_desc=This pedestal has a large opening in the center, which is practically radiating with dark energy.\n\nDwarf King uses these pedestals as focal points for his necromantic magic, and can summon minions to them. The pedestal must charge for a few turns before the minion appears, and the type of minion being summoned is telegraphed by the building magical power.
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levels.caveslevel.grass_name=Fluorescent moss
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levels.caveslevel.high_grass_name=Fluorescent mushrooms
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@ -212,7 +212,7 @@ public class v0_6_X_Changes {
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"_-_ Released April 1st, 2018\n" +
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"_-_ 46 days after Shattered v0.6.3\n" +
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"\n" +
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"v0.6.4 was a smaller update, mostly focused on additions and fixes following v0.6.4. Probably the most interesting content that came in v0.6.4 was the crossbow! This weapon was an attempt to fulfill the common request for an ammo-based ranged weapon, without actually having an ammo system in the game. I felt that an ammo system would be more cumbersome than it would be worth. Letting darts piggyback on an equipped weapon seemed like a great compromise.\n" +
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"v0.6.4 was a smaller update, mostly focused on additions and fixes following v0.6.3. Probably the most interesting content that came in v0.6.4 was the crossbow! This weapon was an attempt to fulfill the common request for an ammo-based ranged weapon, without actually having an ammo system in the game. I felt that an ammo system would be more cumbersome than it would be worth. Letting darts piggyback on an equipped weapon seemed like a great compromise.\n" +
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"\n" +
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"I also made some important changes to challenges in v0.6.4, primarily to make stacked challenge games a bit easier. This made high-challenge games more feasible without extreme luck, which led to a big increase in challenge interest among highly skilled players."));
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@ -356,7 +356,7 @@ public class v0_6_X_Changes {
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"_-_ Released February 14th, 2018\n" +
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"_-_ 113 days after Shattered v0.6.2\n" +
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"\n" +
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"Prior to v0.6.3 thrown weapons broke on a single hit each and so weren't useful for much. I didn't want to just amp up their quantity though, as players would just horde them and use them against bosses. By lowering quantity but also giving thrown weapons durability, I was able to make them much more useful without making hording problematic.\n" +
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"Prior to v0.6.3 thrown weapons broke on a single hit each and so weren't useful for much. I didn't want to just amp up their quantity though, as players would just horde them and use them against bosses. By lowering quantity but also giving thrown weapons durability, I was able to make them much more useful without making hoarding problematic.\n" +
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"\n" +
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"v0.6.3 is also an excellent case for why I run betas for every Shattered update. In the original beta for v0.6.3 thrown weapons were seriously overpowered, and threatened to make regular weapons pointless. I ended up significantly reducing their stats and quantity before the full release.\n" +
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"\n" +
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