From 804c3aea830272cbc56d3fcc0fa3e49c2d8a3f0e Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 11 Jun 2017 05:04:14 -0400 Subject: [PATCH] v0.6.0b: ensured the hero action is cleared when levels are changed --- .../java/com/shatteredpixel/shatteredpixeldungeon/Dungeon.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Dungeon.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Dungeon.java index e2fa10d2e..d144e6832 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Dungeon.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Dungeon.java @@ -324,6 +324,8 @@ public class Dungeon { Light light = hero.buff( Light.class ); hero.viewDistance = light == null ? level.viewDistance : Math.max( Light.DISTANCE, level.viewDistance ); + hero.curAction = hero.lastAction = null; + observe(); try { saveAll();