v0.6.0: implemented two chasm style connection rooms
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2017 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.connection;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
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import com.watabou.utils.Rect;
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public class BridgeRoom extends TunnelRoom {
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@Override
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public void paint(Level level) {
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Painter.fill(level, this, 1, Terrain.CHASM);
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super.paint(level);
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for (Room r : neigbours){
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if (r instanceof BridgeRoom || r instanceof WalkwayRoom){
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Rect i = intersect(r);
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if (i.width() != 0){
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i.left++;
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i.right--;
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} else {
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i.top++;
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i.bottom--;
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}
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Painter.fill(level, i.left, i.top, i.width()+1, i.height()+1, Terrain.CHASM);
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}
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}
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}
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}
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@ -0,0 +1,53 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2017 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.connection;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
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import com.watabou.utils.Rect;
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public class WalkwayRoom extends PerimeterRoom {
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@Override
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public void paint(Level level) {
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Painter.fill(level, this, 1, Terrain.CHASM);
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super.paint(level);
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for (Room r : neigbours){
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if (r instanceof BridgeRoom || r instanceof WalkwayRoom){
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Rect i = intersect(r);
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if (i.width() != 0){
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i.left++;
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i.right--;
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} else {
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i.top++;
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i.bottom--;
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}
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Painter.fill(level, i.left, i.top, i.width()+1, i.height()+1, Terrain.CHASM);
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}
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}
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}
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}
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