diff --git a/build.gradle b/build.gradle index 68cb89747..c3ae0433e 100644 --- a/build.gradle +++ b/build.gradle @@ -14,8 +14,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 413 - appVersionName = '0.8.0a' + appVersionCode = 414 + appVersionName = '0.8.0b' appJavaCompatibility = 1.8 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index a8fb5a180..dbfa9a179 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -145,7 +145,7 @@ public class WelcomeScene extends PixelScene { //TODO: change the messages here in accordance with the type of patch. message = Messages.get(this, "patch_intro"); message += "\n"; - message += "\n" + Messages.get(this, "patch_balance"); + //message += "\n" + Messages.get(this, "patch_balance"); message += "\n" + Messages.get(this, "patch_bugfixes"); message += "\n" + Messages.get(this, "patch_translations"); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_8_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_8_X_Changes.java index 76398ea5b..bf7ff9352 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_8_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_8_X_Changes.java @@ -62,10 +62,21 @@ public class v0_8_X_Changes { changes.hardlight( Window.TITLE_COLOR ); changeInfos.add(changes); - changes = new ChangeInfo( "", false, null); + changes = new ChangeInfo( "0.8.0b", false, null); changes.hardlight( Window.TITLE_COLOR ); changeInfos.add(changes); + changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), + "_-_ Yog-Dzewa's fists are now considered bosses, not minibosses.\n\n" + + "_-_ Updated translations.")); + + changes.addButton( new ChangeButton(new Image( Assets.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed (caused by 0.8.0):\n" + + "_-_ Various rare freezes when descending\n" + + "_-_ Various rare crash bugs\n" + + "_-_ Yog-Dzewa fight glitching in rare cases where the eye and last fist are killed at the same time\n" + + "_-_ Bright/Dark fist very rarely teleporting into enclosed spaces")); + changes = new ChangeInfo( "0.8.0a", false, null); changes.hardlight( Window.TITLE_COLOR ); changeInfos.add(changes); @@ -96,7 +107,7 @@ public class v0_8_X_Changes { "I've tweaked the behaviour of ranged enemies slightly, which should eliminate cases where they don't follow the hero through a door despite seeing them go through it.\n\n" + "_-_ Increased the size of the descending region at the end of Dwarf King's level.\n\n" + "_-_ Decreased the minimum window size for desktop users.\n\n" + - "_-_ Updated translations")); + "_-_ Updated translations.")); changes.addButton( new ChangeButton(new Image( Assets.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), "Fixed (caused by 0.8.0):\n" +