v0.6.2: fixed incorrect item sprite sheet values

This commit is contained in:
Evan Debenham 2017-10-15 03:20:48 -04:00
parent 7afb606077
commit 7f965f1777

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@ -107,10 +107,10 @@ public class ItemSpriteSheet {
public static final int IRON_KEY = SINGLE_USE+9; public static final int IRON_KEY = SINGLE_USE+9;
public static final int GOLDEN_KEY = SINGLE_USE+10; public static final int GOLDEN_KEY = SINGLE_USE+10;
public static final int CRYSTAL_KEY = SINGLE_USE+11; public static final int CRYSTAL_KEY = SINGLE_USE+11;
public static final int SKELETON_KEY = SINGLE_USE+13; public static final int SKELETON_KEY = SINGLE_USE+12;
public static final int MASTERY = SINGLE_USE+14; public static final int MASTERY = SINGLE_USE+13;
public static final int KIT = SINGLE_USE+15; public static final int KIT = SINGLE_USE+14;
public static final int AMULET = SINGLE_USE+16; public static final int AMULET = SINGLE_USE+15;
static{ static{
assignItemRect(ANKH, 10, 16); assignItemRect(ANKH, 10, 16);
assignItemRect(STYLUS, 12, 13); assignItemRect(STYLUS, 12, 13);