Fixed RedDragon Bug

This commit is contained in:
LingASDJ 2022-07-30 20:30:40 +08:00
parent 69a98e7a9e
commit 7f8ddd1d48
3 changed files with 13 additions and 2 deletions

View File

@ -30,7 +30,7 @@ scenes.gamescene.died_5= 地牢的环境复杂多变,只有细心之人才能
scenes.interlevelscene.dialog_1=合理_运用物品_\n\n获取_最终胜利_
scenes.interlevelscene.dialog_2=你知道吗?\n\n_左下角的放大镜_是一个好东西
scenes.interlevelscene.dialog_3=常去看_更新记录_的好孩子,\n\n就不会因为_新改动_而茫然.
scenes.interlevelscene.dialog_4=魔绫像素地牢-始于_2021年2月_\n\n感谢引导者_REN_和Γ红龙Γ。
scenes.interlevelscene.dialog_4=魔绫像素地牢-始于_2021年2月_\n\n感谢引导者_Ren_和ΓAlexstraszaΓ。
scenes.interlevelscene.dialog_5=有些时候_直面失败_,\n\n或许并不是什么坏事
scenes.interlevelscene.dialog_6=_小心奸商_\n\n他甚至不会卖给你_未诅咒的物品_
scenes.interlevelscene.dialog_7=Δ种子Δ是个好东西,\n\n_关键看你_会不会用

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@ -1,5 +1,16 @@
windows.wndinfomob.getspeed = speed:
windows.wndreddragon.gnollshied_title=Defeat the Elder Gnoll Refining Medicine
windows.wndreddragon.skullgnoll_title=Defeat the Elder Jackal
windows.wndreddragon.flamec02_title=Defeat the Flame Robot
windows.wndreddragon.gnollshied=No poke! The crumbly jackal cub who had blown me up all day finally crawled!
windows.wndreddragon.skullgnoll=No poke! The crumb jackal cub who had been discharging all day long finally crawled!
windows.wndreddragon.flamec02=No poke! The crumb robot that crackled all day has finally crawled!
windows.wndreddragon.give_item=The Dragon King will reluctantly give you something, you can see which one you need, these are borrowed from their corpses, strong. By the way, I will give you Nuclear Coke, you can use this thing as you like! \n\nIn addition, if you want this king to fight alongside you, you must find my ring altar. good luck!
windows.wndreddragon.confirm=Confirm
windows.wndreddragon.cancel=Cancel
windows.wndreddragon.farewell=The king retire first, oh, I accidentally stepped on an alarm trap, sorry.
windows.wndblacksmith.prompt=Ok, a deal is a deal, here's what I can do for you: I can reforge 2 items and turn them into one of a better quality.
windows.wndblacksmith.select=Reforge an item
windows.wndblacksmith.reforge=Reforge them

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@ -176,7 +176,7 @@ public class InterlevelScene extends PixelScene {
fadeTime += 0.9f; //adds 1 second total
//speed up transition when debugging
} else if (DeviceCompat.isDebug()){
fadeTime = 0.1f;
fadeTime = 0.7f;
}
SkinnedBlock bg = new SkinnedBlock(Camera.main.width, Camera.main.height, loadingAsset ){