Fixed RedDragon Bug
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@ -30,7 +30,7 @@ scenes.gamescene.died_5= 地牢的环境复杂多变,只有细心之人才能
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scenes.interlevelscene.dialog_1=合理_运用物品_,\n\n获取_最终胜利_!
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scenes.interlevelscene.dialog_2=你知道吗?\n\n_左下角的放大镜_是一个好东西
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scenes.interlevelscene.dialog_3=常去看_更新记录_的好孩子,\n\n就不会因为_新改动_而茫然.
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scenes.interlevelscene.dialog_4=魔绫像素地牢-始于_2021年2月_,\n\n感谢引导者_REN_和Γ红龙Γ。
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scenes.interlevelscene.dialog_4=魔绫像素地牢-始于_2021年2月_,\n\n感谢引导者_Ren_和ΓAlexstraszaΓ。
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scenes.interlevelscene.dialog_5=有些时候_直面失败_,\n\n或许并不是什么坏事
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scenes.interlevelscene.dialog_6=_小心奸商!!!_\n\n他甚至不会卖给你_未诅咒的物品_!
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scenes.interlevelscene.dialog_7=Δ种子Δ是个好东西,\n\n_关键看你_会不会用
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@ -1,5 +1,16 @@
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windows.wndinfomob.getspeed = speed:
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windows.wndreddragon.gnollshied_title=Defeat the Elder Gnoll Refining Medicine
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windows.wndreddragon.skullgnoll_title=Defeat the Elder Jackal
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windows.wndreddragon.flamec02_title=Defeat the Flame Robot
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windows.wndreddragon.gnollshied=No poke! The crumbly jackal cub who had blown me up all day finally crawled!
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windows.wndreddragon.skullgnoll=No poke! The crumb jackal cub who had been discharging all day long finally crawled!
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windows.wndreddragon.flamec02=No poke! The crumb robot that crackled all day has finally crawled!
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windows.wndreddragon.give_item=The Dragon King will reluctantly give you something, you can see which one you need, these are borrowed from their corpses, strong. By the way, I will give you Nuclear Coke, you can use this thing as you like! \n\nIn addition, if you want this king to fight alongside you, you must find my ring altar. good luck!
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windows.wndreddragon.confirm=Confirm
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windows.wndreddragon.cancel=Cancel
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windows.wndreddragon.farewell=The king retire first, oh, I accidentally stepped on an alarm trap, sorry.
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windows.wndblacksmith.prompt=Ok, a deal is a deal, here's what I can do for you: I can reforge 2 items and turn them into one of a better quality.
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windows.wndblacksmith.select=Reforge an item
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windows.wndblacksmith.reforge=Reforge them
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@ -176,7 +176,7 @@ public class InterlevelScene extends PixelScene {
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fadeTime += 0.9f; //adds 1 second total
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//speed up transition when debugging
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} else if (DeviceCompat.isDebug()){
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fadeTime = 0.1f;
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fadeTime = 0.7f;
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}
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SkinnedBlock bg = new SkinnedBlock(Camera.main.width, Camera.main.height, loadingAsset ){
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