v0.3.4: fixed a pathing issue with spear traps

This commit is contained in:
Evan Debenham 2016-01-15 22:12:54 -05:00 committed by Evan Debenham
parent c0f856dfeb
commit 7c8b1b965e

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@ -26,6 +26,8 @@ import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.effects.Wound; import com.shatteredpixel.shatteredpixeldungeon.effects.Wound;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
@ -47,6 +49,7 @@ public class SpearTrap extends Trap {
} }
//this trap is not disarmed by being triggered //this trap is not disarmed by being triggered
reveal(); reveal();
Level.set(pos, Terrain.TRAP);
activate(); activate();
} }