v0.3.4: renamed WelcomeScene to ChangesScene
This commit is contained in:
parent
108e466516
commit
7c1cea602b
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@ -0,0 +1,231 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.scenes;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Chrome;
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import com.shatteredpixel.shatteredpixeldungeon.Rankings;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Archs;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.ScrollPane;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.NinePatch;
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import com.watabou.noosa.RenderedTextMultiline;
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import com.watabou.noosa.ui.Component;
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//TODO: update this class with relevant info as new versions come out.
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public class ChangesScene extends PixelScene {
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private static final String TTL_Welcome = "Welcome!";
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private static final String TTL_Update = "v0.3.3: Google Play Games!";
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private static final String TTL_Future = "Wait What?";
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private static final String TXT_Welcome =
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"Shattered Pixel Dungeon is a roguelike RPG, with randomly generated enemies, maps, items, and traps!\n" +
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"\n" +
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"Each run is a new challenging experience, but be careful, death is permanent!\n" +
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"\n" +
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"Shattered Pixel Dungeon is based on Watabou's Pixel Dungeon, if you're familiar with the original game, here is a list of major changes:\n" +
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"- Mage class and wands totally reworked\n" +
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"- Rings totally reworked, plus big changes to the rogue\n" +
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"- A new category of item: Artifacts!\n" +
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"- Enemy, boss, and quest changes to floors 1-10\n" +
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"- Subclasses currently being reworked, and are only available after floor 10\n" +
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"- Lots of balance changes, including removing degradation\n" +
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"- Over 20 new trap types!\n" +
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"- A redesigned UI with up to 4 quickslots\n" +
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"- Updates with new and reworked content roughly once a month\n" +
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"\n" +
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"\n" +
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"Happy Dungeoneering!";
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private static final String TXT_Update =
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"v0.3.3b:\n" +
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"- Fixed start-crash on android 2.2\n" +
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"- Fixed various crash bugs\n" +
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"\n" +
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"v0.3.3a:\n" +
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"- Added a small holiday treat ;)\n" +
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"- Thieves now disappear when they get away\n" +
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"- Fixed chests not opening with enemies nearby\n" +
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"- Fixed numerous bugs and crashes\n" +
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"\n" +
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"v0.3.3:\n" +
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"Support for Google Play Games:\n" +
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"- Badges can now sync across devices\n" +
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"- Five Google Play Achievements added\n" +
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"- Rankings sync will come in future\n" +
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"\n" +
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"Press the controller button in the main menu to learn more\n" +
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"\n" +
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"Shattered remains a 100% offline game if Google Play Games is not enabled\n" +
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"\n" +
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"\n" +
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"Gameplay Changes:\n" +
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"- Tengu's maze is now different each time\n" +
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"- Items no longer auto-pickup when enemies are near\n" +
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"\n" +
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"Fixes:\n" +
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"- Fixed several bugs with prison enemies\n" +
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"- Fixed some landscape window size issues\n" +
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"- Fixed other minor bugs\n" +
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"\n" +
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"Misc:\n" +
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"- Added support for reverse landscape\n" +
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"\n" +
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"There's a lot of behind-the-scenes technical changes in this update, so let me know if you run into any issues!";
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private static final String TXT_Future =
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"It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\n"+
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"Either you're messing around with older versions of the app, or something has gone buggy.\n\n"+
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"Regardless, tread with caution! Your saves may contain things which don't exist in this version, "+
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"this could cause some very weird errors to occur.";
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private static final String LNK = "https://play.google.com/store/apps/details?id=com.shatteredpixel.shatteredpixeldungeon";
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@Override
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public void create() {
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super.create();
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final int gameversion = ShatteredPixelDungeon.version();
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RenderedTextMultiline title;
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RenderedTextMultiline text;
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if (gameversion == 0) {
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text = renderMultiline(TXT_Welcome, 6 );
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title = renderMultiline(TTL_Welcome, 12 );
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} else if (gameversion <= Game.versionCode) {
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text = renderMultiline(TXT_Update, 6 );
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title = renderMultiline(TTL_Update, 9 );
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} else {
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text = renderMultiline( TXT_Future, 6 );
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title = renderMultiline( TTL_Future, 12 );
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}
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int w = Camera.main.width;
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int h = Camera.main.height;
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int pw = w - 10;
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int ph = h - 50;
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title.maxWidth(pw);
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title.hardlight(Window.SHPX_COLOR);
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title.setPos( (w - title.width()) / 2 , 8 );
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add( title );
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NinePatch panel = Chrome.get(Chrome.Type.WINDOW);
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panel.size( pw, ph );
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panel.x = (w - pw) / 2;
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panel.y = (h - ph) / 2;
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add( panel );
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ScrollPane list = new ScrollPane( new Component() );
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add( list );
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Component content = list.content();
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content.clear();
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text.maxWidth((int) panel.innerWidth());
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content.add(text);
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content.setSize( panel.innerWidth(), text.height() );
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list.setRect(
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panel.x + panel.marginLeft(),
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panel.y + panel.marginTop(),
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panel.innerWidth(),
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panel.innerHeight());
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list.scrollTo(0, 0);
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RedButton okay = new RedButton("Okay!") {
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@Override
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protected void onClick() {
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if (gameversion <= 32){
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//removes all bags bought badge from pre-0.2.4 saves.
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Badges.disown(Badges.Badge.ALL_BAGS_BOUGHT);
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Badges.saveGlobal();
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//imports new ranking data for pre-0.2.3 saves.
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if (gameversion <= 29){
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Rankings.INSTANCE.load();
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Rankings.INSTANCE.save();
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}
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}
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if (ShatteredPixelDungeon.version() != Game.versionCode){
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ShatteredPixelDungeon.version(Game.versionCode);
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Game.switchScene(TitleScene.class);
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} else
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ShatteredPixelDungeon.switchNoFade(TitleScene.class);
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}
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};
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/*
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okay.setRect(text.x, text.y + text.height() + 5, 55, 18);
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add(okay);
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RedButton changes = new RedButton("Changes") {
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@Override
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protected void onClick() {
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parent.add(new WndChanges());
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}
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};
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changes.setRect(text.x + 65, text.y + text.height() + 5, 55, 18);
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add(changes);*/
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okay.setRect((w - pw) / 2, h - 22, pw, 18);
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add(okay);
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Archs archs = new Archs();
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archs.setSize( Camera.main.width, Camera.main.height );
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addToBack( archs );
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fadeIn();
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}
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@Override
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protected void onBackPressed() {
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if (ShatteredPixelDungeon.version() != Game.versionCode){
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super.onBackPressed();
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} else
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ShatteredPixelDungeon.switchNoFade(TitleScene.class);
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}
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}
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@ -20,16 +20,20 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.scenes;
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import javax.microedition.khronos.opengles.GL10;
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import android.opengl.GLES20;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.effects.BannerSprites;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Fireball;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Archs;
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import com.shatteredpixel.shatteredpixeldungeon.ui.ChangesButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.ExitButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.LanguageButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.PrefsButton;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndHardNotification;
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import com.watabou.noosa.BitmapText;
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import com.watabou.noosa.Camera;
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@ -39,13 +43,8 @@ import com.watabou.noosa.RenderedText;
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import com.watabou.noosa.audio.Music;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.noosa.ui.Button;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.effects.BannerSprites;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Fireball;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Archs;
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import com.shatteredpixel.shatteredpixeldungeon.ui.ExitButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.PrefsButton;
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import javax.microedition.khronos.opengles.GL10;
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public class TitleScene extends PixelScene {
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@ -190,16 +189,16 @@ public class TitleScene extends PixelScene {
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@Override
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public void hide() {
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super.hide();
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Game.switchScene(WelcomeScene.class);
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Game.switchScene(ChangesScene.class);
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}
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}
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);
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} else {
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Game.switchScene(WelcomeScene.class);
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Game.switchScene(ChangesScene.class);
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return;
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}
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} else {
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Game.switchScene(WelcomeScene.class);
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Game.switchScene(ChangesScene.class);
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return;
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}
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}
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@ -1,224 +1,7 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.scenes;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Chrome;
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import com.shatteredpixel.shatteredpixeldungeon.Rankings;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Archs;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.ScrollPane;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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import com.watabou.noosa.BitmapTextMultiline;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.NinePatch;
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import com.watabou.noosa.ui.Component;
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//TODO: update this class with relevant info as new versions come out.
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public class WelcomeScene extends PixelScene {
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private static final String TTL_Welcome = "Welcome!";
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private static final String TTL_Update = "v0.3.3";
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private static final String TTL_Future = "Wait What?";
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private static final String TXT_Welcome =
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"Shattered Pixel Dungeon is a roguelike RPG, with randomly generated enemies, maps, items, and traps!\n" +
|
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"\n" +
|
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"Each run is a new challenging experience, but be careful, death is permanent!\n" +
|
||||
"\n" +
|
||||
"Shattered Pixel Dungeon is based on Watabou's Pixel Dungeon, if you're familiar with the original game, here is a list of major changes:\n" +
|
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"- Mage class and wands totally reworked\n" +
|
||||
"- Rings totally reworked, plus big changes to the rogue\n" +
|
||||
"- A new category of item: Artifacts!\n" +
|
||||
"- Enemy, boss, and quest changes to floors 1-10\n" +
|
||||
"- Subclasses currently being reworked, and are only available after floor 10\n" +
|
||||
"- Lots of balance changes, including removing degradation\n" +
|
||||
"- Over 20 new trap types!\n" +
|
||||
"- A redesigned UI with up to 4 quickslots\n" +
|
||||
"- Updates with new and reworked content roughly once a month\n" +
|
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"\n" +
|
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"\n" +
|
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"Happy Dungeoneering!";
|
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|
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private static final String TXT_Update =
|
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"v0.3.3b:\n" +
|
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"- Fixed start-crash on android 2.2\n" +
|
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"- Fixed various crash bugs\n" +
|
||||
"\n" +
|
||||
"v0.3.3a:\n" +
|
||||
"- Added a small holiday treat ;)\n" +
|
||||
"- Thieves now disappear when they get away\n" +
|
||||
"- Fixed chests not opening with enemies nearby\n" +
|
||||
"- Fixed numerous bugs and crashes\n" +
|
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"\n" +
|
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"v0.3.3:\n" +
|
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"Gameplay Changes:\n" +
|
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"- Tengu's maze is now different each time\n" +
|
||||
"- Items no longer auto-pickup when enemies are near\n" +
|
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"\n" +
|
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"Fixes:\n" +
|
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"- Fixed several bugs with prison enemies\n" +
|
||||
"- Fixed some landscape window size issues\n" +
|
||||
"- Fixed other minor bugs\n" +
|
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"\n" +
|
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"Misc:\n" +
|
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"- Added support for reverse landscape\n" +
|
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"\n" +
|
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"There's a lot of behind-the-scenes technical changes in this update, so let me know if you run into any issues!";
|
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|
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private static final String TXT_Future =
|
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"It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\n"+
|
||||
"Either you're messing around with older versions of the app, or something has gone buggy.\n\n"+
|
||||
"Regardless, tread with caution! Your saves may contain things which don't exist in this version, "+
|
||||
"this could cause some very weird errors to occur.";
|
||||
|
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private static final String LNK = "https://play.google.com/store/apps/details?id=com.shatteredpixel.shatteredpixeldungeon";
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@Override
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public void create() {
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super.create();
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final int gameversion = ShatteredPixelDungeon.version();
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BitmapTextMultiline title;
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BitmapTextMultiline text;
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if (gameversion == 0) {
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text = createMultiline(TXT_Welcome, 6 );
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title = createMultiline(TTL_Welcome, 12 );
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} else if (gameversion <= Game.versionCode) {
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text = createMultiline(TXT_Update, 6 );
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title = createMultiline(TTL_Update, 9 );
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} else {
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text = createMultiline( TXT_Future, 6 );
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title = createMultiline( TTL_Future, 12 );
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}
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int w = Camera.main.width;
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int h = Camera.main.height;
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int pw = w - 10;
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int ph = h - 50;
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title.maxWidth = pw;
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title.measure();
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title.hardlight(Window.SHPX_COLOR);
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title.x = (w - title.width()) / 2;
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title.y = 8;
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add( title );
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NinePatch panel = Chrome.get(Chrome.Type.WINDOW);
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panel.size( pw, ph );
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panel.x = (w - pw) / 2;
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panel.y = (h - ph) / 2;
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add( panel );
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ScrollPane list = new ScrollPane( new Component() );
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add( list );
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Component content = list.content();
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content.clear();
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text.maxWidth = (int) panel.innerWidth();
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text.measure();
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content.add(text);
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content.setSize( panel.innerWidth(), text.height() );
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||||
|
||||
list.setRect(
|
||||
panel.x + panel.marginLeft(),
|
||||
panel.y + panel.marginTop(),
|
||||
panel.innerWidth(),
|
||||
panel.innerHeight());
|
||||
list.scrollTo(0, 0);
|
||||
|
||||
RedButton okay = new RedButton("Okay!") {
|
||||
@Override
|
||||
protected void onClick() {
|
||||
|
||||
|
||||
if (gameversion <= 32){
|
||||
//removes all bags bought badge from pre-0.2.4 saves.
|
||||
Badges.disown(Badges.Badge.ALL_BAGS_BOUGHT);
|
||||
Badges.saveGlobal();
|
||||
|
||||
//imports new ranking data for pre-0.2.3 saves.
|
||||
if (gameversion <= 29){
|
||||
Rankings.INSTANCE.load();
|
||||
Rankings.INSTANCE.save();
|
||||
}
|
||||
}
|
||||
|
||||
if (ShatteredPixelDungeon.version() != Game.versionCode){
|
||||
ShatteredPixelDungeon.version(Game.versionCode);
|
||||
Game.switchScene(TitleScene.class);
|
||||
} else
|
||||
ShatteredPixelDungeon.switchNoFade(TitleScene.class);
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
okay.setRect(text.x, text.y + text.height() + 5, 55, 18);
|
||||
add(okay);
|
||||
|
||||
RedButton changes = new RedButton("Changes") {
|
||||
@Override
|
||||
protected void onClick() {
|
||||
parent.add(new WndChanges());
|
||||
}
|
||||
};
|
||||
|
||||
changes.setRect(text.x + 65, text.y + text.height() + 5, 55, 18);
|
||||
add(changes);*/
|
||||
|
||||
okay.setRect((w - pw) / 2, h - 22, pw, 18);
|
||||
add(okay);
|
||||
|
||||
Archs archs = new Archs();
|
||||
archs.setSize( Camera.main.width, Camera.main.height );
|
||||
addToBack( archs );
|
||||
|
||||
fadeIn();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onBackPressed() {
|
||||
if (ShatteredPixelDungeon.version() != Game.versionCode){
|
||||
super.onBackPressed();
|
||||
} else
|
||||
ShatteredPixelDungeon.switchNoFade(TitleScene.class);
|
||||
}
|
||||
/**
|
||||
* Created by Evan on 31/01/2016.
|
||||
*/
|
||||
public class WelcomeScene {
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ package com.shatteredpixel.shatteredpixeldungeon.ui;
|
|||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.WelcomeScene;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.ChangesScene;
|
||||
import com.watabou.noosa.Image;
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
import com.watabou.noosa.ui.Button;
|
||||
|
@ -67,6 +67,6 @@ public class ChangesButton extends Button {
|
|||
|
||||
@Override
|
||||
protected void onClick() {
|
||||
ShatteredPixelDungeon.switchNoFade(WelcomeScene.class);
|
||||
ShatteredPixelDungeon.switchNoFade(ChangesScene.class);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user